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- --[[
- Script Name : SpawnScripts/Antonica/SergeantTillin.lua
- Script Author : Premierio015
- Script Date : 2021.08.12 06:08:07
- Script Purpose :
- :
- --]]
- local TillinGnollWoes = 5336
- function spawn(NPC)
- ProvidesQuest(NPC, TillinGnollWoes)
- end
- function hailed(NPC, Spawn)
- local count = GetQuestCompleteCount(Spawn, TillinGnollWoes)
- FaceTarget(NPC, Spawn)
- if not HasQuest(Spawn, TillinGnollWoes) and count <= 5 then
- local conversation = CreateConversation()
- PlayFlavor(NPC, "voiceover/english/sergeant_tillin/antonica/sergeant_tillin001.mp3", "", "shrug", 2442572025, 2186334114, Spawn)
- AddConversationOption(conversation, "Sure, why not?", "offer")
- AddConversationOption(conversation, "No thanks.")
- StartConversation(conversation, NPC, Spawn, "Hah! We've so many adventurers out these days that I think the gnolls decided to push back a bit. We heard that they're plotting inside Blackburrow. Think you could help us out?")
- elseif GetQuestStep(Spawn, TillinGnollWoes) == 1 then
- Quest_Progress(NPC, Spawn)
- elseif GetQuestStep(Spawn, TillinGnollWoes) == 2 then
- Quest_Finish(NPC, Spawn)
- end
- end
-
-
- function offer(NPC, Spawn)
- OfferQuest(NPC, Spawn, TillinGnollWoes)
- end
- function Quest_Progress(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- local conversation = CreateConversation()
- PlayFlavor(NPC, "voiceover/english/sergeant_tillin/antonica/sergeant_tillin003.mp3", "", "pout", 1151226967, 1843284130, Spawn)
- AddConversationOption(conversation, "Not yet, no...")
- StartConversation(conversation, NPC, Spawn, "Naaa! What're you doing back so soon? You haven't found what we're looking for!")
- end
- function Quest_Finish(NPC, Spawn)
- SetStepComplete(Spawn, TillinGnollWoes, 2)
- FaceTarget(NPC, Spawn)
- local conversation = CreateConversation()
- PlayFlavor(NPC, "voiceover/english/sergeant_tillin/antonica/sergeant_tillin004.mp3", "", "", 2966124609, 2660592034, Spawn)
- AddConversationOption(conversation, "Sure, I could stand some.", "offer")
- AddConversationOption(conversation, "Not right now, thanks.")
- StartConversation(conversation, NPC, Spawn, "Ahh, well done! Here's that coin I promised. Looking for more work?")
- end
- function respawn(NPC)
- spawn(NPC)
- end
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