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- --[[
- Script Name : SpawnScripts/Commonlands/BoatWidget.lua
- Script Author : Premierio015
- Script Date : 2021.05.24 09:05:13
- Script Purpose :
- :
- --]]
- local AnAbandonedBoat = 5231
- function spawn(NPC)
- SetPlayerProximityFunction(NPC, 5, "InRange")
- end
- function InRange(NPC, Spawn)
- if not HasQuest(Spawn, AnAbandonedBoat) and not HasCompletedQuest(Spawn, AnAbandonedBoat) then
- SpawnSet(NPC, "display_hand_icon", 1)
- SpawnSet(NPC, "show_command_icon", 1)
- AddPrimaryEntityCommand(Spawn, NPC, "examine boat", 3, "", "", 100, "")
- end
- end
- function casted_on(NPC, Spawn, SpellName)
- if SpellName == 'examine boat' then
- local con = CreateConversation()
- AddConversationOption(con, "Read the note.", "offer")
- AddConversationOption(con, "Leave it be.")
- StartDialogConversation(con, 1, NPC, Spawn, "You find a boat in good condition with a note lying in the bottom of the hull.")
- end
- end
- function offer(NPC, Spawn)
- OfferQuest(NPC, Spawn, AnAbandonedBoat)
- local con = CreateConversation()
- AddConversationOption(con, "I'll get those hounds!")
- AddConversationOption(con, "Hide note.")
- StartDialogConversation(con, 1, NPC, Spawn, "The note reads, ''The boat is great, but the fishing is terrible! I'm not risking my neck out here with those carrion hounds lurking around the water all the time!")
- AddTimer(NPC, 150, "remove_access", 1, Spawn)
- end
- function remove_access(NPC, Spawn)
- if HasQuest(Spawn, AnAbandonedBoat) then
- SpawnSet(NPC, "display_hand_icon", 0)
- SpawnSet(NPC, "show_command_icon", 0)
- RemovePrimaryEntityCommand(Spawn, NPC, "examine boat", 3)
- end
- end
- function respawn(NPC)
- spawn(NPC)
- end
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