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agonized_essence.lua 4.8 KB

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  1. --[[
  2. Script Name : agonized_essence.lua
  3. Script Purpose : Waypoint Path for agonized_essence.lua
  4. Script Author : Devn00b
  5. Script Date : 06/10/2020 01:25:06 PM
  6. Script Notes : Locations collected from Live
  7. --]]
  8. function spawn(NPC)
  9. waypoints(NPC)
  10. end
  11. function hailed(NPC, Spawn)
  12. FaceTarget(NPC, Spawn)
  13. end
  14. function respawn(NPC)
  15. end
  16. function waypoints(NPC)
  17. MovementLoopAddLocation(NPC, -12.56, -0.09, -65.32, 2, 0)
  18. MovementLoopAddLocation(NPC, -13.74, -0.09, -78.28, 2, 0)
  19. MovementLoopAddLocation(NPC, -12.43, -0.09, -78.2, 2, 0)
  20. MovementLoopAddLocation(NPC, -12.47, -0.09, -75.84, 2, 0)
  21. MovementLoopAddLocation(NPC, 1.76, -0.09, -75.11, 2, 0)
  22. MovementLoopAddLocation(NPC, -4, 0.66, -72.55, 2, 0)
  23. MovementLoopAddLocation(NPC, 1.3, -0.09, -73.59, 2, 0)
  24. MovementLoopAddLocation(NPC, 1.91, -0.09, -59.2, 2, 0)
  25. MovementLoopAddLocation(NPC, -4.15, 0.66, -67.81, 2, 0)
  26. MovementLoopAddLocation(NPC, -2.43, -0.09, -65.41, 2, 0)
  27. MovementLoopAddLocation(NPC, -15.11, -0.09, -60.41, 2, 0)
  28. MovementLoopAddLocation(NPC, -5.43, -0.09, -62.07, 2, 0)
  29. MovementLoopAddLocation(NPC, -5.72, -0.07, -53.3, 2, 0)
  30. MovementLoopAddLocation(NPC, -12.91, 0.4, -44.62, 2, 0)
  31. MovementLoopAddLocation(NPC, -8.38, 0.51, -49.52, 2, 0)
  32. MovementLoopAddLocation(NPC, -5.27, -0.13, -55.49, 2, 0)
  33. MovementLoopAddLocation(NPC, -5.25, -0.09, -62.55, 2, 0)
  34. MovementLoopAddLocation(NPC, -12.92, -0.09, -63.07, 2, 0)
  35. MovementLoopAddLocation(NPC, -12.49, -0.09, -75.38, 2, 0)
  36. MovementLoopAddLocation(NPC, -2.03, -0.09, -75.21, 2, 0)
  37. MovementLoopAddLocation(NPC, -2.47, -0.09, -85.47, 2, 0)
  38. MovementLoopAddLocation(NPC, -12.89, -0.09, -86.3, 2, 0)
  39. MovementLoopAddLocation(NPC, -12.97, -0.09, -98.19, 2, 0)
  40. MovementLoopAddLocation(NPC, -10.45, -0.09, -101.79, 2, 0)
  41. MovementLoopAddLocation(NPC, -9.89, -0.09, -107.06, 2, 0)
  42. MovementLoopAddLocation(NPC, -14.32, -0.09, -107.28, 2, 0)
  43. MovementLoopAddLocation(NPC, -13.86, -0.09, -121.47, 2, 0)
  44. MovementLoopAddLocation(NPC, 1.05, -0.09, -121.66, 2, 0)
  45. MovementLoopAddLocation(NPC, 0.83, -0.09, -109.48, 2, 0)
  46. MovementLoopAddLocation(NPC, 7.66, -0.09, -109.73, 2, 0)
  47. MovementLoopAddLocation(NPC, -0.62, -0.09, -110.12, 2, 0)
  48. MovementLoopAddLocation(NPC, -10.78, -0.09, -107.86, 2, 0)
  49. MovementLoopAddLocation(NPC, -10.73, -0.09, -98.38, 2, 0)
  50. MovementLoopAddLocation(NPC, -2.28, -0.09, -97.43, 2, 0)
  51. MovementLoopAddLocation(NPC, -1.65, -0.09, -87.56, 2, 0)
  52. MovementLoopAddLocation(NPC, -2.81, -0.09, -81.54, 2, 0)
  53. MovementLoopAddLocation(NPC, 1.41, -0.09, -78.01, 2, 0)
  54. MovementLoopAddLocation(NPC, 0.65, -0.09, -63.26, 2, 0)
  55. MovementLoopAddLocation(NPC, -13.14, -0.09, -64.62, 2, 0)
  56. MovementLoopAddLocation(NPC, 0.65, -0.09, -63.26, 2, 0)
  57. MovementLoopAddLocation(NPC, 1.41, -0.09, -78.01, 2, 0)
  58. MovementLoopAddLocation(NPC, -2.81, -0.09, -81.54, 2, 0)
  59. MovementLoopAddLocation(NPC, -1.65, -0.09, -87.56, 2, 0)
  60. MovementLoopAddLocation(NPC, -2.28, -0.09, -97.43, 2, 0)
  61. MovementLoopAddLocation(NPC, -10.73, -0.09, -98.38, 2, 0)
  62. MovementLoopAddLocation(NPC, -10.78, -0.09, -107.86, 2, 0)
  63. MovementLoopAddLocation(NPC, -0.62, -0.09, -110.12, 2, 0)
  64. MovementLoopAddLocation(NPC, 7.66, -0.09, -109.73, 2, 0)
  65. MovementLoopAddLocation(NPC, 0.83, -0.09, -109.48, 2, 0)
  66. MovementLoopAddLocation(NPC, 1.05, -0.09, -121.66, 2, 0)
  67. MovementLoopAddLocation(NPC, -13.86, -0.09, -121.47, 2, 0)
  68. MovementLoopAddLocation(NPC, -14.32, -0.09, -107.28, 2, 0)
  69. MovementLoopAddLocation(NPC, -9.89, -0.09, -107.06, 2, 0)
  70. MovementLoopAddLocation(NPC, -10.45, -0.09, -101.79, 2, 0)
  71. MovementLoopAddLocation(NPC, -12.97, -0.09, -98.19, 2, 0)
  72. MovementLoopAddLocation(NPC, -12.89, -0.09, -86.3, 2, 0)
  73. MovementLoopAddLocation(NPC, -2.47, -0.09, -85.47, 2, 0)
  74. MovementLoopAddLocation(NPC, -2.03, -0.09, -75.21, 2, 0)
  75. MovementLoopAddLocation(NPC, -12.49, -0.09, -75.38, 2, 0)
  76. MovementLoopAddLocation(NPC, -12.92, -0.09, -63.07, 2, 0)
  77. MovementLoopAddLocation(NPC, -5.25, -0.09, -62.55, 2, 0)
  78. MovementLoopAddLocation(NPC, -5.27, -0.13, -55.49, 2, 0)
  79. MovementLoopAddLocation(NPC, -8.38, 0.51, -49.52, 2, 0)
  80. MovementLoopAddLocation(NPC, -12.91, 0.4, -44.62, 2, 0)
  81. MovementLoopAddLocation(NPC, -5.72, -0.07, -53.3, 2, 0)
  82. MovementLoopAddLocation(NPC, -5.43, -0.09, -62.07, 2, 0)
  83. MovementLoopAddLocation(NPC, -15.11, -0.09, -60.41, 2, 0)
  84. MovementLoopAddLocation(NPC, -2.43, -0.09, -65.41, 2, 0)
  85. MovementLoopAddLocation(NPC, -4.15, 0.66, -67.81, 2, 0)
  86. MovementLoopAddLocation(NPC, 1.91, -0.09, -59.2, 2, 0)
  87. MovementLoopAddLocation(NPC, 1.3, -0.09, -73.59, 2, 0)
  88. MovementLoopAddLocation(NPC, -4, 0.66, -72.55, 2, 0)
  89. MovementLoopAddLocation(NPC, 1.76, -0.09, -75.11, 2, 0)
  90. MovementLoopAddLocation(NPC, -12.47, -0.09, -75.84, 2, 0)
  91. MovementLoopAddLocation(NPC, -12.43, -0.09, -78.2, 2, 0)
  92. MovementLoopAddLocation(NPC, -13.74, -0.09, -78.28, 2, 0)
  93. MovementLoopAddLocation(NPC, -12.56, -0.09, -65.32, 2, 0)
  94. end