9
3

agonized_essence11.lua 2.9 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758
  1. --[[
  2. Script Name : agonized_essence11.lua
  3. Script Purpose : Waypoint Path for agonized_essence11.lua
  4. Script Author : Devn00b
  5. Script Date : 06/10/2020 02:39:21 PM
  6. Script Notes : Locations collected from Live
  7. --]]
  8. function spawn(NPC)
  9. waypoints(NPC)
  10. end
  11. function hailed(NPC, Spawn)
  12. FaceTarget(NPC, Spawn)
  13. end
  14. function respawn(NPC)
  15. end
  16. function waypoints(NPC)
  17. MovementLoopAddLocation(NPC, 15.65, 0.54, -109.83, 2, math.random(0,5))
  18. MovementLoopAddLocation(NPC, 15.73, -0.09, -106.25, 2, math.random(0,5))
  19. MovementLoopAddLocation(NPC, 8.86, -0.09, -115.07, 2, math.random(0,5))
  20. MovementLoopAddLocation(NPC, 6.98, -0.09, -106.61, 2, math.random(0,5))
  21. MovementLoopAddLocation(NPC, 24.15, -0.09, -106.71, 2, math.random(0,5))
  22. MovementLoopAddLocation(NPC, 18.68, 0.58, -111.27, 2, math.random(0,5))
  23. MovementLoopAddLocation(NPC, 27.24, 0.04, -110.29, 2, math.random(0,5))
  24. MovementLoopAddLocation(NPC, 18.64, 0.05, -110.09, 2, math.random(0,5))
  25. MovementLoopAddLocation(NPC, 23.7, -0.09, -118.43, 2, math.random(0,5))
  26. MovementLoopAddLocation(NPC, 16.19, -0.09, -121.97, 2, math.random(0,5))
  27. MovementLoopAddLocation(NPC, 15.57, 0.52, -118.57, 2, math.random(0,5))
  28. MovementLoopAddLocation(NPC, 7.51, -0.09, -122.06, 2, math.random(0,5))
  29. MovementLoopAddLocation(NPC, 7.15, -0.09, -120.03, 2, math.random(0,5))
  30. MovementLoopAddLocation(NPC, 9.2, -0.09, -119.8, 2, math.random(0,5))
  31. MovementLoopAddLocation(NPC, 9.75, -0.09, -110.37, 2, math.random(0,5))
  32. MovementLoopAddLocation(NPC, 2.28, -0.09, -110.13, 2, math.random(0,5))
  33. MovementLoopAddLocation(NPC, 6.53, -0.09, -110.29, 2, math.random(0,5))
  34. MovementLoopAddLocation(NPC, 14.41, -0.09, -105.89, 2, math.random(0,5))
  35. MovementLoopAddLocation(NPC, 6.53, -0.09, -110.29, 2, math.random(0,5))
  36. MovementLoopAddLocation(NPC, 2.28, -0.09, -110.13, 2, math.random(0,5))
  37. MovementLoopAddLocation(NPC, 9.75, -0.09, -110.37, 2, math.random(0,5))
  38. MovementLoopAddLocation(NPC, 9.2, -0.09, -119.8, 2, math.random(0,5))
  39. MovementLoopAddLocation(NPC, 7.15, -0.09, -120.03, 2, math.random(0,5))
  40. MovementLoopAddLocation(NPC, 7.51, -0.09, -122.06, 2, math.random(0,5))
  41. MovementLoopAddLocation(NPC, 15.57, 0.52, -118.57, 2, math.random(0,5))
  42. MovementLoopAddLocation(NPC, 16.19, -0.09, -121.97, 2, math.random(0,5))
  43. MovementLoopAddLocation(NPC, 23.7, -0.09, -118.43, 2, math.random(0,5))
  44. MovementLoopAddLocation(NPC, 18.64, 0.05, -110.09, 2, math.random(0,5))
  45. MovementLoopAddLocation(NPC, 27.24, 0.04, -110.29, 2, math.random(0,5))
  46. MovementLoopAddLocation(NPC, 18.68, 0.58, -111.27, 2, math.random(0,5))
  47. MovementLoopAddLocation(NPC, 24.15, -0.09, -106.71, 2, math.random(0,5))
  48. MovementLoopAddLocation(NPC, 6.98, -0.09, -106.61, 2, math.random(0,5))
  49. MovementLoopAddLocation(NPC, 8.86, -0.09, -115.07, 2, math.random(0,5))
  50. MovementLoopAddLocation(NPC, 15.73, -0.09, -106.25, 2, math.random(0,5))
  51. MovementLoopAddLocation(NPC, 15.65, 0.54, -109.83, 2, math.random(0,5))
  52. end