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- --[[
- Script Name : crawler_hatchling6.lua
- Script Purpose : Waypoint Path for crawler_hatchling6.lua
- Script Author : Devn00b
- Script Date : 05/11/2020 03:50:41 PM
- Script Notes : Locations collected from Live
- --]]
- function spawn(NPC)
- local Level = GetLevel(NPC)
- local level1 = 6
- local level2 = 5
- local difficulty1 = 6
- local hp1 = 150
- local power1 = 150
- local difficulty2 = 6
- local hp2 = 130
- local power2 = 130
- if Level == level1 then
- SpawnSet(NPC, "difficulty", difficulty1)
- SpawnSet(NPC, "hp", hp1)
- SpawnSet(NPC, "power", power1)
- elseif Level == level2
- then
- SpawnSet(NPC, "difficulty", difficulty2)
- SpawnSet(NPC, "hp", hp2)
- SpawnSet(NPC, "power", power2)
- end
- waypoints(NPC)
- end
- function hailed(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- end
- function respawn(NPC)
- waypoints(NPC)
- end
- function waypoints(NPC)
- MovementLoopAddLocation(NPC, -31, 0.38, -107.45, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -28.52, -0.84, -102.99, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -23.45, -0.96, -100.58, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -21.44, -0.23, -95.18, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -16.11, 0.3, -95.9, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -19.39, -0.8, -99.28, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -27.31, -0.79, -100.06, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -27.33, -1.13, -103.34, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -33.9, -0.03, -110.4, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -33.7, -0.11, -118.58, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -36.61, -0.09, -118.34, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -32.85, -0.06, -123.91, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -36.07, -0.09, -133.9, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -53.05, 0.15, -150.91, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -69.18, -0.07, -153.49, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -85.52, -0.01, -152.87, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -69.18, -0.07, -153.49, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -53.05, 0.15, -150.91, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -36.07, -0.09, -133.9, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -32.85, -0.06, -123.91, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -36.61, -0.09, -118.34, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -33.7, -0.11, -118.58, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -33.9, -0.03, -110.4, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -27.33, -1.13, -103.34, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -27.31, -0.79, -100.06, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -19.39, -0.8, -99.28, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -16.11, 0.3, -95.9, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -21.44, -0.23, -95.18, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -23.45, -0.96, -100.58, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -28.52, -0.84, -102.99, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -31, 0.38, -107.45, 2, math.random(0,10))
- end
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