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- --[[
- Script Name : crypt_substance9.lua
- Script Purpose : Waypoint Path for crypt_substance9.lua
- Script Author : Devn00b
- Script Date : 05/11/2020 11:18:53 PM
- Script Notes : Locations collected from Live
- --]]
- function spawn(NPC)
- local Level = GetLevel(NPC)
- local level1 = 6
- local level2 = 5
- local difficulty1 = 6
- local hp1 = 150
- local power1 = 150
- local difficulty2 = 6
- local hp2 = 130
- local power2 = 130
- if Level == level1 then
- SpawnSet(NPC, "difficulty", difficulty1)
- SpawnSet(NPC, "hp", hp1)
- SpawnSet(NPC, "power", power1)
- elseif Level == level2
- then
- SpawnSet(NPC, "difficulty", difficulty2)
- SpawnSet(NPC, "hp", hp2)
- SpawnSet(NPC, "power", power2)
- end
- waypoints(NPC)
- end
- function hailed(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- end
- function respawn(NPC)
- waypoints(NPC)
- end
- function waypoints(NPC)
- MovementLoopAddLocation(NPC, -32.19, 0.14, -108.66, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -33.08, 0.24, -105.29, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -29.04, 0.28, -109.68, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -29.94, -0.18, -102.97, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -26.1, -0.43, -107.36, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -27.42, -0.96, -100.84, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -18.21, -0.44, -98.81, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -21.63, -0.29, -95.29, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -16.4, 0.34, -95.98, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -18.8, 0.12, -92.37, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -18.64, 0.34, -95.28, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -34.91, -0.06, -111.55, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -37.01, -0.09, -114.9, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -31.14, -0.04, -114.63, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -33.4, -0.09, -114.15, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -36.52, 0.27, -123.35, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -31.73, -0.06, -124.61, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -31.56, -0.09, -121.53, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -32.36, -0.05, -118.6, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -33.89, 0.54, -126.77, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -31.97, 0.13, -128.13, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -35.57, 0.16, -128.4, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -35.23, -0.08, -134.33, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -37.85, 0.09, -132.71, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -32.34, -0.02, -129, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -36.21, -0.07, -128.49, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -31.54, 0.26, -118.9, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -36.35, -0.09, -118, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -32.04, 0.05, -124.49, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -36.35, -0.09, -118, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -31.54, 0.26, -118.9, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -36.21, -0.07, -128.49, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -32.34, -0.02, -129, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -37.85, 0.09, -132.71, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -35.23, -0.08, -134.33, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -35.57, 0.16, -128.4, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -31.97, 0.13, -128.13, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -33.89, 0.54, -126.77, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -32.36, -0.05, -118.6, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -31.56, -0.09, -121.53, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -31.73, -0.06, -124.61, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -36.52, 0.27, -123.35, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -33.4, -0.09, -114.15, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -31.14, -0.04, -114.63, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -37.01, -0.09, -114.9, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -34.91, -0.06, -111.55, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -18.64, 0.34, -95.28, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -18.8, 0.12, -92.37, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -16.4, 0.34, -95.98, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -21.63, -0.29, -95.29, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -18.21, -0.44, -98.81, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -27.42, -0.96, -100.84, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -26.1, -0.43, -107.36, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -29.94, -0.18, -102.97, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -29.04, 0.28, -109.68, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -33.08, 0.24, -105.29, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -32.19, 0.14, -108.66, 2, math.random(0,10))
- end
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