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- --[[
- Script Name : malefic_arachnid4.lua
- Script Purpose : Waypoint Path for malefic_arachnid4.lua
- Script Author : Devn00b
- Script Date : 05/12/2020 03:04:24 PM
- Script Notes : Locations collected from Live
- --]]
- function spawn(NPC)
- local Level = GetLevel(NPC)
- local level1 = 6
- local level2 = 7
- local difficulty1 = 6
- local hp1 = 150
- local power1 = 150
- local difficulty2 = 6
- local hp2 = 215
- local power2 = 215
- if Level == level1 then
- SpawnSet(NPC, "difficulty", difficulty1)
- SpawnSet(NPC, "hp", hp1)
- SpawnSet(NPC, "power", power1)
- elseif Level == level2
- then
- SpawnSet(NPC, "difficulty", difficulty2)
- SpawnSet(NPC, "hp", hp2)
- SpawnSet(NPC, "power", power2)
- end
- waypoints(NPC)
- end
- function hailed(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- end
- function respawn(NPC)
- waypoints(NPC)
- end
- function waypoints(NPC)
- MovementLoopAddLocation(NPC, -110.13, -0.01, -183.81, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -110.43, 0, -193.54, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -105.09, 0, -193.65, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -104.17, 0, -190.41, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -114.49, 0, -190.38, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -114.93, 0, -193.96, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -110.03, 0, -194.08, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -110.12, -0.03, -182.56, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -104.02, -0.08, -172.73, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -104.96, -0.03, -180.28, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -108.5, -0.09, -177.24, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -105.12, -0.1, -173.83, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -112.4, 0.36, -167.25, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -121.37, -0.06, -167.19, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -120.72, 0.44, -152.14, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -117.5, -0.08, -153.35, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -117.61, 0.27, -159.71, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -117.13, -0.08, -171.32, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -120.7, 0.51, -181.13, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -120.44, -0.08, -166.77, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -120.7, 0.51, -181.13, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -117.13, -0.08, -171.32, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -117.61, 0.27, -159.71, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -117.5, -0.08, -153.35, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -120.72, 0.44, -152.14, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -121.37, -0.06, -167.19, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -112.4, 0.36, -167.25, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -105.12, -0.1, -173.83, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -108.5, -0.09, -177.24, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -104.96, -0.03, -180.28, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -104.02, -0.08, -172.73, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -110.12, -0.03, -182.56, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -110.03, 0, -194.08, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -114.93, 0, -193.96, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -114.49, 0, -190.38, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -104.17, 0, -190.41, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -105.09, 0, -193.65, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -110.43, 0, -193.54, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -110.13, -0.01, -183.81, 2, math.random(0,10))
- end
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