shriller7.lua 4.1 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283848586
  1. --[[
  2. Script Name : shriller9.lua
  3. Script Purpose : Waypoint Path for shriller9.lua
  4. Script Author : Devn00b
  5. Script Date : 05/11/2020 04:19:30 PM
  6. Script Notes : Locations collected from Live
  7. --]]
  8. function spawn(NPC)
  9. local Level = GetLevel(NPC)
  10. local level1 = 6
  11. local level2 = 5
  12. local difficulty1 = 6
  13. local hp1 = 150
  14. local power1 = 150
  15. local difficulty2 = 6
  16. local hp2 = 130
  17. local power2 = 130
  18. if Level == level1 then
  19. SpawnSet(NPC, "difficulty", difficulty1)
  20. SpawnSet(NPC, "hp", hp1)
  21. SpawnSet(NPC, "power", power1)
  22. elseif Level == level2
  23. then
  24. SpawnSet(NPC, "difficulty", difficulty2)
  25. SpawnSet(NPC, "hp", hp2)
  26. SpawnSet(NPC, "power", power2)
  27. end
  28. waypoints(NPC)
  29. end
  30. function hailed(NPC, Spawn)
  31. FaceTarget(NPC, Spawn)
  32. end
  33. function respawn(NPC)
  34. waypoints(NPC)
  35. end
  36. function waypoints(NPC)
  37. MovementLoopAddLocation(NPC, -32.08, 0.54, -126.98, 2, math.random(0,10))
  38. MovementLoopAddLocation(NPC, -36.7, -0.09, -133.88, 2, math.random(0,10))
  39. MovementLoopAddLocation(NPC, -52.12, 0.19, -148.32, 2, math.random(0,10))
  40. MovementLoopAddLocation(NPC, -62.12, -0.05, -153.16, 2, math.random(0,10))
  41. MovementLoopAddLocation(NPC, -70.97, -0.06, -153.36, 2, math.random(0,10))
  42. MovementLoopAddLocation(NPC, -85.67, -0.01, -152.46, 2, math.random(0,10))
  43. MovementLoopAddLocation(NPC, -88.75, -0.09, -158.12, 2, math.random(0,10))
  44. MovementLoopAddLocation(NPC, -88.75, -0.1, -164.71, 2, math.random(0,10))
  45. MovementLoopAddLocation(NPC, -99.67, -0.08, -164.52, 2, math.random(0,10))
  46. MovementLoopAddLocation(NPC, -95.19, -0.07, -167.97, 2, math.random(0,10))
  47. MovementLoopAddLocation(NPC, -99.94, -0.08, -168.17, 2, math.random(0,10))
  48. MovementLoopAddLocation(NPC, -99.25, -0.08, -162.13, 2, math.random(0,10))
  49. MovementLoopAddLocation(NPC, -95.24, -0.08, -162.4, 2, math.random(0,10))
  50. MovementLoopAddLocation(NPC, -100.25, -0.08, -163.47, 2, math.random(0,10))
  51. MovementLoopAddLocation(NPC, -94.79, -0.08, -165.09, 2, math.random(0,10))
  52. MovementLoopAddLocation(NPC, -94.99, -0.07, -167.8, 2, math.random(0,10))
  53. MovementLoopAddLocation(NPC, -97.39, -0.07, -168.1, 2, math.random(0,10))
  54. MovementLoopAddLocation(NPC, -96.65, -0.08, -162.15, 2, math.random(0,10))
  55. MovementLoopAddLocation(NPC, -100.02, -0.08, -166.36, 2, math.random(0,10))
  56. MovementLoopAddLocation(NPC, -88.15, -0.1, -165.93, 2, math.random(0,10))
  57. MovementLoopAddLocation(NPC, -87.58, -0.09, -157.74, 2, math.random(0,10))
  58. MovementLoopAddLocation(NPC, -82.5, -0.06, -153.75, 2, math.random(0,10))
  59. MovementLoopAddLocation(NPC, -87.58, -0.09, -157.74, 2, math.random(0,10))
  60. MovementLoopAddLocation(NPC, -88.15, -0.1, -165.93, 2, math.random(0,10))
  61. MovementLoopAddLocation(NPC, -100.02, -0.08, -166.36, 2, math.random(0,10))
  62. MovementLoopAddLocation(NPC, -96.65, -0.08, -162.15, 2, math.random(0,10))
  63. MovementLoopAddLocation(NPC, -97.39, -0.07, -168.1, 2, math.random(0,10))
  64. MovementLoopAddLocation(NPC, -94.99, -0.07, -167.8, 2, math.random(0,10))
  65. MovementLoopAddLocation(NPC, -94.79, -0.08, -165.09, 2, math.random(0,10))
  66. MovementLoopAddLocation(NPC, -100.25, -0.08, -163.47, 2, math.random(0,10))
  67. MovementLoopAddLocation(NPC, -95.24, -0.08, -162.4, 2, math.random(0,10))
  68. MovementLoopAddLocation(NPC, -99.25, -0.08, -162.13, 2, math.random(0,10))
  69. MovementLoopAddLocation(NPC, -99.94, -0.08, -168.17, 2, math.random(0,10))
  70. MovementLoopAddLocation(NPC, -95.19, -0.07, -167.97, 2, math.random(0,10))
  71. MovementLoopAddLocation(NPC, -99.67, -0.08, -164.52, 2, math.random(0,10))
  72. MovementLoopAddLocation(NPC, -88.75, -0.1, -164.71, 2, math.random(0,10))
  73. MovementLoopAddLocation(NPC, -88.75, -0.09, -158.12, 2, math.random(0,10))
  74. MovementLoopAddLocation(NPC, -85.67, -0.01, -152.46, 2, math.random(0,10))
  75. MovementLoopAddLocation(NPC, -70.97, -0.06, -153.36, 2, math.random(0,10))
  76. MovementLoopAddLocation(NPC, -62.12, -0.05, -153.16, 2, math.random(0,10))
  77. MovementLoopAddLocation(NPC, -52.12, 0.19, -148.32, 2, math.random(0,10))
  78. MovementLoopAddLocation(NPC, -36.7, -0.09, -133.88, 2, math.random(0,10))
  79. MovementLoopAddLocation(NPC, -32.08, 0.54, -126.98, 2, math.random(0,10))
  80. end