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- --[[
- Script Name : shriller9.lua
- Script Purpose : Waypoint Path for shriller9.lua
- Script Author : Devn00b
- Script Date : 05/11/2020 04:19:30 PM
- Script Notes : Locations collected from Live
- --]]
- function spawn(NPC)
- local Level = GetLevel(NPC)
- local level1 = 6
- local level2 = 5
- local difficulty1 = 6
- local hp1 = 150
- local power1 = 150
- local difficulty2 = 6
- local hp2 = 130
- local power2 = 130
- if Level == level1 then
- SpawnSet(NPC, "difficulty", difficulty1)
- SpawnSet(NPC, "hp", hp1)
- SpawnSet(NPC, "power", power1)
- elseif Level == level2
- then
- SpawnSet(NPC, "difficulty", difficulty2)
- SpawnSet(NPC, "hp", hp2)
- SpawnSet(NPC, "power", power2)
- end
- waypoints(NPC)
- end
- function hailed(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- end
- function respawn(NPC)
- waypoints(NPC)
- end
- function waypoints(NPC)
- MovementLoopAddLocation(NPC, -32.08, 0.54, -126.98, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -36.7, -0.09, -133.88, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -52.12, 0.19, -148.32, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -62.12, -0.05, -153.16, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -70.97, -0.06, -153.36, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -85.67, -0.01, -152.46, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -88.75, -0.09, -158.12, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -88.75, -0.1, -164.71, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -99.67, -0.08, -164.52, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -95.19, -0.07, -167.97, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -99.94, -0.08, -168.17, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -99.25, -0.08, -162.13, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -95.24, -0.08, -162.4, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -100.25, -0.08, -163.47, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -94.79, -0.08, -165.09, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -94.99, -0.07, -167.8, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -97.39, -0.07, -168.1, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -96.65, -0.08, -162.15, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -100.02, -0.08, -166.36, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -88.15, -0.1, -165.93, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -87.58, -0.09, -157.74, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -82.5, -0.06, -153.75, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -87.58, -0.09, -157.74, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -88.15, -0.1, -165.93, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -100.02, -0.08, -166.36, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -96.65, -0.08, -162.15, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -97.39, -0.07, -168.1, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -94.99, -0.07, -167.8, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -94.79, -0.08, -165.09, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -100.25, -0.08, -163.47, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -95.24, -0.08, -162.4, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -99.25, -0.08, -162.13, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -99.94, -0.08, -168.17, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -95.19, -0.07, -167.97, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -99.67, -0.08, -164.52, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -88.75, -0.1, -164.71, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -88.75, -0.09, -158.12, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -85.67, -0.01, -152.46, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -70.97, -0.06, -153.36, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -62.12, -0.05, -153.16, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -52.12, 0.19, -148.32, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -36.7, -0.09, -133.88, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -32.08, 0.54, -126.98, 2, math.random(0,10))
- end
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