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- --[[
- Script Name : SpawnScripts/FallenGate/fgepicaccessurn.lua
- Script Author : Premierio015
- Script Date : 2021.07.12 07:07:09
- Script Purpose :
- :
- --]]
- local SearchTheDepthsOfFallenGate = 5307
- function spawn(NPC)
- SetPlayerProximityFunction(NPC, 10, "InRange", Spawn)
- end
- function InRange(NPC, Spawn)
- if HasQuest(Spawn, SearchTheDepthsOfFallenGate) then
- if GetQuestStep(Spawn, SearchTheDepthsOfFallenGate) == 2 then
- SetAccessToEntityCommand(Spawn,NPC,"look in the urn", 1)
- SpawnSet(NPC, "show_command_icon", 1)
- SpawnSet(NPC, "display_hand_icon", 1)
- elseif QuestStepIsComplete(Spawn, SearchTheDepthsOfFallenGate, 2) then
- SetAccessToEntityCommand(Spawn,NPC,"look in the urn", 0)
- SpawnSet(NPC, "show_command_icon", 0)
- SpawnSet(NPC, "display_hand_icon", 0)
- end
- elseif not HasQuest(Spawn, SearchTheDepthsOfFallenGate) then
- SetAccessToEntityCommand(Spawn,NPC,"look in the urn", 0)
- SpawnSet(NPC, "show_command_icon", 0)
- SpawnSet(NPC, "display_hand_icon", 0)
- end
- end
- function casted_on(NPC, Spawn, SpellName)
- if SpellName == 'look in the urn' then
- if GetQuestStep(Spawn, SearchTheDepthsOfFallenGate) == 2 then
- SetStepComplete(Spawn, SearchTheDepthsOfFallenGate, 2)
- end
- SendMessage(Spawn, "The urn is filled with ashes. The markings around the edge match the inscriptions noted in the tome you read in the Academy. This must be what you're looking for!")
- SetAccessToEntityCommand(Spawn,NPC,"look in the urn", 0)
- SpawnSet(NPC, "show_command_icon", 0)
- SpawnSet(NPC, "display_hand_icon", 0)
- end
- end
- function respawn(NPC)
- spawn(NPC)
- end
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