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- --[[
- Script Name : SpawnScripts/NorthQeynos/DanielleClothspinner.lua
- Script Purpose : Danielle Clothspinner
- Script Author : Dorbin
- Script Date : 2022.04.23
- Script Notes : Auto-Generated Conversation from PacketParser Data + Quest dialogue. Dye quest is improvised. Her VOs do not work.
- --]]
- require "SpawnScripts/Generic/DialogModule"
- local pelts = 5539
- local dyes = 5538
- function spawn(NPC)
- ProvidesQuest(NPC,pelts)
- ProvidesQuest(NPC,dyes)
- AddTimer(NPC, 5000, "EmoteLoop")
- end
- function respawn(NPC)
- spawn(NPC)
- end
- function hailed(NPC, Spawn)
- if GetFactionAmount(Spawn,11)<0 then
- PlayFlavor(NPC,"","","shakefist",0,0,Spawn)
- else
- if not HasCompletedQuest(Spawn,pelts) or not HasCompletedQuest(Spawn,dyes)then
- Dialog1(NPC, Spawn)
- RandomGreeting(NPC, Spawn)
- else
- RandomGreeting(NPC, Spawn)
- PlayFlavor(NPC,"","Gah! Stuck my finger again... Oh, its you! Thank you again for all your help. I've got so many orders right now, but please use our shop as you wish.","doh",0,0,Spawn)
- end
- end
- end
- function Dialog1(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- PlayFlavor(NPC,"","","grumble",0,0,Spawn)
- Dialog.New(NPC, Spawn)
- Dialog.AddDialog("Whatever shall I do? I'm out of dyes, and I simply must finish these yards of cloth today! I'll certainly never make it all the way across town to get more and still have time to finish with my sewing!")
- -- Dialog.AddVoiceover("voiceover/english/danielle_clothspinner/qey_north/danielleclothspinner.mp3", 2670222455, 1687224055)
- if not HasQuest(Spawn,dyes) and not HasCompletedQuest(Spawn,dyes)then
- Dialog.AddOption("Surely someone in the city must have dyes?", "DialogA")
- end
- if not HasQuest(Spawn,pelts) and not HasCompletedQuest(Spawn,pelts)then
- Dialog.AddOption("I'm very sorry to hear this. I don't know much about dyes, but is there anything else you may need assistance with?", "Dialog3")
- end
- if GetQuestStep(Spawn,pelts)==2 then
- Dialog.AddOption("I have all the preserved bear hides that you requested.", "Dialog2")
- end
- if GetQuestStep(Spawn,dyes)==2 then
- Dialog.AddOption("Here are your two tubs of dye from Khali’Mun.", "DialogC")
- end
- Dialog.AddOption("Boy, guess you're out of luck.")
- Dialog.Start()
- end
- function Dialog2(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- Dialog.New(NPC, Spawn)
- PlayFlavor(NPC,"","","thank",0,0,Spawn)
- Dialog.AddDialog("Perfect, once I am done with all the sewing and dying for this job I can get started on some top notch pelt work.")
- Dialog.AddVoiceover("voiceover/english/danielle_clothspinner/qey_north/danielleclothspinner004.mp3", 237301026, 160623065)
- Dialog.AddOption("Glad I could be of assistance!","PeltsDone")
- Dialog.Start()
- end
- function Dialog3(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- Dialog.New(NPC, Spawn)
- PlayFlavor(NPC,"","","nod",0,0,Spawn)
- Dialog.AddDialog("Well, I am always having a problem getting bear pelts of a quality that I can work with and truly make shine. If you could bring me four preserved bear hides, I can reward you for your efforts.")
- Dialog.AddVoiceover("voiceover/english/danielle_clothspinner/qey_north/danielleclothspinner003.mp3", 3729469841, 921407790)
- Dialog.AddOption("I would be happy to gather those for you.", "Dialog4")
- Dialog.Start()
- end
- function Dialog4(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- OfferQuest(NPC, Spawn,pelts)
- end
- function DialogA(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- PlayFlavor(NPC,"","","agree",0,0,Spawn)
- Dialog.New(NPC, Spawn)
- Dialog.AddDialog("Oh, there is. I just haven't had the time to make it to the Herb Shop in the southern part of the city to pick up my regular supply. Khali’Mun most certainly has my tubs of dye ready. If you happen to have some time, could you see if he has them? I would give you the coin to pay for them, of course.")
- Dialog.AddVoiceover("voiceover/english/danielle_clothspinner/qey_north/danielleclothspinner003.mp3", 3729469841, 921407790)
- Dialog.AddOption("Certainly. I'll head that way and bring back your order if he has them.", "DialogB")
- Dialog.AddOption("Actually, I don't think I have time either.","Sigh")
- Dialog.Start()
- end
- function Sigh(NPC, Spawn)
- PlayFlavor(NPC,"","","sigh",0,0,Spawn)
- end
- function DialogB(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- OfferQuest(NPC, Spawn,dyes)
- end
-
- function PeltsDone(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- SetStepComplete(Spawn,pelts, 2)
- end
-
- function DialogC(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- Dialog.New(NPC, Spawn)
- PlayFlavor(NPC,"","","thanks",0,0,Spawn)
- Dialog.AddDialog("Excellent. Now I can get this fabric looking like it should. You have done me a great service. Please, take this little something I put together with my extra fabric.")
- Dialog.AddVoiceover("voiceover/english/danielle_clothspinner/qey_north/danielleclothspinner002.mp3", 237301026, 160623065)
- Dialog.AddOption("Thanks. Glad I could help.","DyeDone")
- Dialog.Start()
- end
- function DyeDone(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- SetStepComplete(Spawn,dyes, 2)
- end
-
- function RandomGreeting(NPC, Spawn)
- local choice = MakeRandomInt(1,2)
- if choice == 1 then
- PlayVoice(NPC, "voiceover/english/voice_emotes/greetings/greetings_3_1039.mp3", 0, 0, Spawn)
- elseif choice == 2 then
- PlayVoice(NPC, "voiceover/english/voice_emotes/greetings/greetings_3_1021.mp3", 0, 0, Spawn)
- end
- end
- function EmoteLoop(NPC)
- local emoteChoice = MakeRandomInt(1,3)
- if emoteChoice == 1 then
- -- ponder
- PlayAnimation(NPC, 12030)
- AddTimer(NPC, MakeRandomInt(15000,18000), "EmoteLoop")
- elseif emoteChoice == 2 then
- -- sniff
- PlayAnimation(NPC, 12329)
- AddTimer(NPC, MakeRandomInt(6000,9000), "EmoteLoop")
- else
- -- tapfoot
- PlayAnimation(NPC, 13056)
- AddTimer(NPC, MakeRandomInt(15000,18000), "EmoteLoop")
- end
- end
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