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- --[[
- Script Name: GetheHuggs.lua
- Script Purpose: Collections for evil island
- Script Author: John Adams
- Script Date: 2008.09.02
- Script Notes: Auto-Generated Conversation from PacketParser Data
- --]]
- local GetheHuggs = 2780039
- function spawn(NPC)
- SetPlayerProximityFunction(NPC, 25, "InRange")
- MovementLoopAddLocation(NPC, 5.65, -6.50, 208.26, 2, 10, "Gather")
- MovementLoopAddLocation(NPC, 0.71, -5.83, 198.18, 2, 10, "Gather")
- MovementLoopAddLocation(NPC, 10.66, -6.90, 200.55, 2, 10, "Gather")
- MovementLoopAddLocation(NPC, 18.65, -6.87, 194.36, 2, 10, "Gather")
- MovementLoopAddLocation(NPC, 26.80, -6.86, 187.05, 2, 10, "Gather")
- MovementLoopAddLocation(NPC, 31.08, -6.24, 197.45, 2, 10, "Gather")
- MovementLoopAddLocation(NPC, 9.11, -6.80, 206.29, 2, 10, "Gather")
- -- return to spawn point and hang out.
- MovementLoopAddLocation(NPC, -6.18, -4.96, 218.46, 2, 0)
- MovementLoopAddLocation(NPC, -5.91, -4.96, 218.24, 2, 30)
- end
- function InRange(NPC, Spawn)
- if HasCollectionsToHandIn(Spawn) then
- SpawnSet(NPC, "visual_state", 6674 )
- end
- end
- function hailed(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- conversation = CreateConversation()
- local choice = MakeRandomInt(1, 3)
- if choice == 1 then
- PlayFlavor(NPC, "voiceover/english/voice_emotes/greetings/greetings_2_1003.mp3", "", "", 0, 0, Spawn)
- AddConversationOption(conversation, "What Collections?","WhatCollections")
- elseif choice == 2 then
- PlayFlavor(NPC, "voiceover/english/voice_emotes/greetings/greetings_1_1003.mp3", "", "", 0, 0, Spawn)
- AddConversationOption(conversation, "What Collections?","WhatCollections")
- elseif choice == 3 then
- PlayFlavor(NPC, "voiceover/english/voice_emotes/greetings/greetings_3_1003.mp3", "", "", 0, 0, Spawn)
- AddConversationOption(conversation, "What Collections?","WhatCollections")
- end
- if HasCollectionsToHandIn(Spawn) then
- AddConversationOption(conversation, "I have a collection for you.", "dlg_8_1")
- end
- AddConversationOption(conversation, "I don't have any at the moment.")
- StartConversation(conversation, NPC, Spawn, "Hello there! If you have any collections that you've completed, I can take them off your hands and reward you for your time. I'm just crazy for collections!")
- end
- function dlg_8_1(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- HandInCollections(Spawn)
- SpawnSet(NPC, "visual_state", 0)
- conversation = CreateConversation()
- AddConversationOption(conversation, "Okay, bye!")
- StartConversation(conversation, NPC, Spawn, "This is a magnificent find! Here, take this for all your hard work.")
- end
- function WhatCollections(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- conversation = CreateConversation()
- AddConversationOption(conversation, "I'll keep that in mind.")
- StartConversation(conversation, NPC, Spawn, "Why, any sort of collection. There's so much out there to find! Just open your eyes and peek under the rocks. If you find anything interesting, let me have a look. Collecting is the only way I seem to relive my youth!")
- end
- function Gather(NPC)
- GatherSpawn = GetSpawn(NPC, GetheHuggs ) -- Get Gethe Huggs
- SpawnSet(GatherSpawn, "visual_state", "2809") -- Start gathering
- AddTimer(NPC, 5000, "stop_gathering") -- for 5 seconds, then stop
- end
- function stop_gathering(NPC)
- GatherSpawn = GetSpawn(NPC, GetheHuggs ) -- get Gethe Huggs
- SpawnSet(GatherSpawn, "visual_state", "0") -- Stop her from gathering
- end
- function respawn(NPC)
- spawn(NPC)
- end
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