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adefiledscout133769543.lua 2.8 KB

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  1. --[[
  2. Script Name : SpawnScripts/QueensColony/adefiledscout133769543.lua
  3. Script Purpose : Waypoint Path for adefiledscout133769543.lua
  4. Script Author : Rylec
  5. Script Date : 06-26-2020 06:17:00
  6. Script Notes : Locations collected from Live
  7. --]]
  8. function spawn(NPC)
  9. SpawnSet(NPC, "hp", 110)
  10. SpawnSet(NPC, "power", 55)
  11. waypoints(NPC)
  12. end
  13. function hailed(NPC, Spawn)
  14. FaceTarget(NPC, Spawn)
  15. end
  16. function respawn(NPC)
  17. spawn(NPC)
  18. end
  19. function waypoints(NPC)
  20. MovementLoopAddLocation(NPC, 224.14, -0.79, -176.08, 2, math.random(12, 22))
  21. MovementLoopAddLocation(NPC, 235.69, -0.57, -172.14, 2, math.random(12, 22))
  22. MovementLoopAddLocation(NPC, 252.57, -1.08, -159.11, 2, math.random(12, 22))
  23. MovementLoopAddLocation(NPC, 221.73, -0.78, -176.01, 2, math.random(12, 22))
  24. MovementLoopAddLocation(NPC, 223.91, -0.79, -174.32, 2, 0)
  25. MovementLoopAddLocation(NPC, 228.24, -0.8, -171.54, 2, 0)
  26. MovementLoopAddLocation(NPC, 249.15, -0.59, -152.65, 2, math.random(12, 22))
  27. MovementLoopAddLocation(NPC, 256.24, -0.82, -163.81, 2, math.random(12, 22))
  28. MovementLoopAddLocation(NPC, 240.55, -0.46, -151.41, 2, math.random(12, 22))
  29. MovementLoopAddLocation(NPC, 249.1, -0.58, -151.74, 2, math.random(12, 22))
  30. MovementLoopAddLocation(NPC, 247.88, -0.92, -185.34, 2, math.random(12, 22))
  31. MovementLoopAddLocation(NPC, 250.42, -0.84, -147.43, 2, math.random(12, 22))
  32. MovementLoopAddLocation(NPC, 252.72, -1.1, -159.15, 2, math.random(12, 22))
  33. end
  34. function aggro(NPC, Spawn)
  35. math.randomseed(os.time())
  36. local choice = math.random (1,3)
  37. if choice == 1 then
  38. PlayFlavor(NPC, "voiceover/english/optional3/skeleton_base_2/ft/skeleton/skeleton_base_2_1_aggro_18d1544d.mp3", "As I rise from the grave, you will now take my place!", "", 485726074, 3646499350, Spawn)
  39. elseif choice == 2 then
  40. PlayFlavor(NPC, "voiceover/english/optional3/skeleton_base_2/ft/skeleton/skeleton_base_2_1_aggro_daf16808.mp3", "To the grave with you!", "", 958122326, 1810359159, Spawn)
  41. else
  42. PlayFlavor(NPC, "voiceover/english/optional3/skeleton_base_2/ft/skeleton/skeleton_base_2_1_aggro_c6c2672d.mp3", "Brains! It's what's for dinner.", "", 2091371377, 2422178491, Spawn)
  43. end
  44. end
  45. function death(NPC, Spawn)
  46. math.randomseed(os.time())
  47. local choice = math.random(1,2)
  48. if choice == 1 then
  49. PlayFlavor(NPC, "voiceover/english/optional3/skeleton_base_2/ft/skeleton/skeleton_base_2_1_death_bb6b2b8e.mp3", "You cannot eliminate us!", "", 897103301, 541292352, Spawn)
  50. else
  51. PlayFlavor(NPC, "voiceover/english/optional3/skeleton_base_2/ft/skeleton/skeleton_base_2_1_death_edc04fb8.mp3", "That pile of bones was my friend!", "", 2317728806, 1758283676, Spawn)
  52. end
  53. end