adefiledscout133769630.lua 3.0 KB

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  1. --[[
  2. Script Name : SpawnScripts/QueensColony/adefiledscout133769630.lua
  3. Script Purpose : Waypoint Path for adefiledscout133769630.lua
  4. Script Author : Rylec, PlayFlavor by premierio015
  5. Script Date : 06-26-2020 06:15:07
  6. Script Notes : Locations collected from Live
  7. --]]
  8. function spawn(NPC)
  9. SpawnSet(NPC, "hp", 110)
  10. SpawnSet(NPC, "power", 55)
  11. waypoints(NPC)
  12. end
  13. function hailed(NPC, Spawn)
  14. FaceTarget(NPC, Spawn)
  15. end
  16. function respawn(NPC)
  17. spawn(NPC)
  18. end
  19. function waypoints(NPC)
  20. MovementLoopAddLocation(NPC, 190.94, -0.66, -173.84, 2, math.random(12, 22))
  21. MovementLoopAddLocation(NPC, 187.84, -0.66, -162.34, 2, 0)
  22. MovementLoopAddLocation(NPC, 187.98, -0.66, -150.89, 2, 0)
  23. MovementLoopAddLocation(NPC, 192.32, -0.68, -133.88, 2, math.random(12, 22))
  24. MovementLoopAddLocation(NPC, 203.48, -0.72, -145.72, 2, math.random(12, 22))
  25. MovementLoopAddLocation(NPC, 189.49, -0.66, -175.27, 2, math.random(12, 22))
  26. MovementLoopAddLocation(NPC, 176.85, -0.21, -165.76, 2, 0)
  27. MovementLoopAddLocation(NPC, 175.44, 0.51, -163.75, 2, math.random(12, 22))
  28. MovementLoopAddLocation(NPC, 200.16, -0.7, -149.31, 2, 0)
  29. MovementLoopAddLocation(NPC, 203.21, -0.71, -148.01, 2, 0)
  30. MovementLoopAddLocation(NPC, 205.51, -0.72, -146.09, 2, math.random(12, 22))
  31. MovementLoopAddLocation(NPC, 209.41, -0.74, -154.45, 2, math.random(12, 22))
  32. MovementLoopAddLocation(NPC, 213.62, -0.75, -148.04, 2, math.random(12, 22))
  33. MovementLoopAddLocation(NPC, 179.78, 1, -150.57, 2, math.random(12, 22))
  34. MovementLoopAddLocation(NPC, 188.04, -0.66, -144.25, 2, math.random(12, 22))
  35. MovementLoopAddLocation(NPC, 192.42, -0.68, -143.91, 2, 0)
  36. MovementLoopAddLocation(NPC, 203.61, -0.72, -140.34, 2, math.random(12, 22))
  37. end
  38. function aggro(NPC, Spawn)
  39. math.randomseed(os.time())
  40. local choice = math.random (1,3)
  41. if choice == 1 then
  42. PlayFlavor(NPC, "voiceover/english/skeleton_base_1/ft/skeleton/skeleton_base_1_1_aggro_c77d7bff.mp3", "Your eyes are so pretty.", "", 1412152942, 873988632, Spawn)
  43. elseif choice == 2 then
  44. PlayFlavor(NPC, "voiceover/english/skeleton_base_1/ft/skeleton/skeleton_base_1_1_aggro_2168c5.mp3", "Seek death and it finds you.", "", 2988489621, 1045543573, Spawn)
  45. else
  46. PlayFlavor(NPC, "voiceover/english/skeleton_base_1/ft/skeleton/skeleton_base_1_1_aggro_8bc7a2cc.mp3", "Your blood calls to me.", "", 1242322025, 1154999668, Spawn)
  47. end
  48. end
  49. function death(NPC, Spawn)
  50. math.randomseed(os.time())
  51. local choice = math.random(1,2)
  52. if choice == 1 then
  53. PlayFlavor(NPC, "voiceover/english/skeleton_base_1/ft/skeleton/skeleton_base_1_1_death_ff39f327.mp3", "Final death comes at last.", "", 3768284332, 62777040, Spawn)
  54. else
  55. PlayFlavor(NPC, "voiceover/english/skeleton_base_1/ft/skeleton/skeleton_base_1_1_death_fbcb503b.mp3", "Rest in peace.", "", 3591309093, 1423656405, Spawn)
  56. end
  57. end