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- --[[
- Script Name : SpawnScripts/TimorousDeep/RozokalNibamok.lua
- Script Author : Ememjr
- Script Date : 2021.01.28 10:01:51
- Script Purpose :
- :
- --]]
- local BecomingACrafter = 5210
- function spawn(NPC)
- ProvidesQuest(NPC, 11)
- end
- function hailed(NPC, Spawn)
- if HasQuest(Spawn, BecomingACrafter) then
- SetStepComplete(Spawn, BecomingACrafter, 1)
- end
- FaceTarget(NPC, Spawn)
- local conversation = CreateConversation()
- if GetQuestStep(Spawn, HarvestTutorial) == 8 then
- SetStepComplete(Spawn, HarvestTutorial, 8)
- conversation = CreateConversation()
- else
- if HasQuest(Spawn, HarvestTutorial) then
- Say (NPC,"You can find harvests for making level 1-9 items in areas where level 1-9 adventures go to hunt.")
- end
- if not HasCompletedQuest(NPC,11) and not HasQuest(Spawn, HarvestTutorial) then
- AddConversationOption(conversation, "Yes please, I don't know much about that stuff.", "Option1")
- AddConversationOption(conversation, "Sure, I think I'm pretty comfortable with it all but I can always use a memory refresher.", "Option1")
- AddConversationOption(conversation, "No thanks, I have other things to do right now.")
- StartConversation(conversation, NPC, Spawn, "Hello, friend! I'm here to teach interested people a little bit about how to harvest crafting materials, and how to craft tradeskilled items. Are you interested?")
- end
- function Option1(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- local conversation = CreateConversation()
- if not HasCompletedQuest(Spawn, 11) then
- OfferQuest(NPC, Spawn,11)
- AddConversationOption(conversation, "I'll get right on it.")
- StartConversation(conversation, NPC, Spawn, "Harvesting resources tend to be segregated by areas - for example, you'll be able to harvest items (often also called nodes) for making equipment for level 1-9 adventurers, in the same areas where you'll find level 1-9 adventurers hunting. There are seven types of harvestable item: wood, roots, ore, soft metal, animal dens, shrubs, and fish. I'd like you to get a few harvests from each type of harvestable item.")
- end
-
- end
- function respawn(NPC)
- end
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