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bloodsaber_specialist3.lua 3.4 KB

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  1. --[[
  2. Script Name : bloodsaber_specialist3.lua
  3. Script Purpose : Waypoint Path for bloodsaber_specialist3.lua
  4. Script Author : Devn00b
  5. Script Date : 06/15/2020 02:00:42 AM
  6. Script Notes : Locations collected from Live
  7. --]]
  8. function spawn(NPC)
  9. waypoints(NPC)
  10. end
  11. function hailed(NPC, Spawn)
  12. FaceTarget(NPC, Spawn)
  13. end
  14. function respawn(NPC)
  15. end
  16. function waypoints(NPC)
  17. MovementLoopAddLocation(NPC, 94.06, -0.08, -157.5, 2, math.random(0,20))
  18. MovementLoopAddLocation(NPC, 100.81, -0.38, -160.55, 2, math.random(0,20))
  19. MovementLoopAddLocation(NPC, 98.76, -0.08, -173.13, 2, math.random(0,20))
  20. MovementLoopAddLocation(NPC, 97.98, -0.08, -181.69, 2, math.random(0,20))
  21. MovementLoopAddLocation(NPC, 89.7, -0.7, -182.59, 2, math.random(0,20))
  22. MovementLoopAddLocation(NPC, 78.74, -0.08, -178.32, 2, math.random(0,20))
  23. MovementLoopAddLocation(NPC, 81.22, -0.08, -164.52, 2, math.random(0,20))
  24. MovementLoopAddLocation(NPC, 77.63, -0.08, -160.49, 2, math.random(0,20))
  25. MovementLoopAddLocation(NPC, 92.02, -0.08, -157.16, 2, math.random(0,20))
  26. MovementLoopAddLocation(NPC, 99.11, -0.32, -158, 2, math.random(0,20))
  27. MovementLoopAddLocation(NPC, 98.2, -0.08, -181.75, 2, math.random(0,20))
  28. MovementLoopAddLocation(NPC, 85.64, -0.08, -172.49, 2, math.random(0,20))
  29. MovementLoopAddLocation(NPC, 99.88, -0.08, -157.82, 2, math.random(0,20))
  30. MovementLoopAddLocation(NPC, 82.82, -0.08, -159.89, 2, math.random(0,20))
  31. MovementLoopAddLocation(NPC, 77.85, -0.08, -176.89, 2, math.random(0,20))
  32. MovementLoopAddLocation(NPC, 102.08, -0.08, -180.8, 2, math.random(0,20))
  33. MovementLoopAddLocation(NPC, 95.55, -0.08, -175.85, 2, math.random(0,20))
  34. MovementLoopAddLocation(NPC, 100.69, -0.08, -168.27, 2, math.random(0,20))
  35. MovementLoopAddLocation(NPC, 76.2, -0.7, -168.4, 2, math.random(0,20))
  36. MovementLoopAddLocation(NPC, 82.17, -0.08, -162.18, 2, math.random(0,20))
  37. MovementLoopAddLocation(NPC, 83.91, -0.08, -156.9, 2, math.random(0,20))
  38. MovementLoopAddLocation(NPC, 82.17, -0.08, -162.18, 2, math.random(0,20))
  39. MovementLoopAddLocation(NPC, 76.2, -0.7, -168.4, 2, math.random(0,20))
  40. MovementLoopAddLocation(NPC, 100.69, -0.08, -168.27, 2, math.random(0,20))
  41. MovementLoopAddLocation(NPC, 95.55, -0.08, -175.85, 2, math.random(0,20))
  42. MovementLoopAddLocation(NPC, 102.08, -0.08, -180.8, 2, math.random(0,20))
  43. MovementLoopAddLocation(NPC, 77.85, -0.08, -176.89, 2, math.random(0,20))
  44. MovementLoopAddLocation(NPC, 82.82, -0.08, -159.89, 2, math.random(0,20))
  45. MovementLoopAddLocation(NPC, 99.88, -0.08, -157.82, 2, math.random(0,20))
  46. MovementLoopAddLocation(NPC, 85.64, -0.08, -172.49, 2, math.random(0,20))
  47. MovementLoopAddLocation(NPC, 98.2, -0.08, -181.75, 2, math.random(0,20))
  48. MovementLoopAddLocation(NPC, 99.11, -0.32, -158, 2, math.random(0,20))
  49. MovementLoopAddLocation(NPC, 92.02, -0.08, -157.16, 2, math.random(0,20))
  50. MovementLoopAddLocation(NPC, 77.63, -0.08, -160.49, 2, math.random(0,20))
  51. MovementLoopAddLocation(NPC, 81.22, -0.08, -164.52, 2, math.random(0,20))
  52. MovementLoopAddLocation(NPC, 78.74, -0.08, -178.32, 2, math.random(0,20))
  53. MovementLoopAddLocation(NPC, 89.7, -0.7, -182.59, 2, math.random(0,20))
  54. MovementLoopAddLocation(NPC, 97.98, -0.08, -181.69, 2, math.random(0,20))
  55. MovementLoopAddLocation(NPC, 98.76, -0.08, -173.13, 2, math.random(0,20))
  56. MovementLoopAddLocation(NPC, 100.81, -0.38, -160.55, 2, math.random(0,20))
  57. MovementLoopAddLocation(NPC, 94.06, -0.08, -157.5, 2, math.random(0,20))
  58. end