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- --[[
- Script Name : SpawnScripts/qeynos_combined02/GuardTolar.lua
- Script Author : Rylec
- Script Date : 2021.10.05 01:10:00
- Script Purpose :
- :
- --]]
- function spawn(NPC)
- SetPlayerProximityFunction(NPC, 15, "InRange")
- SpawnCanineWatcher(NPC)
- AddTimer(NPC, 3000, "EmoteLoop")
- end
- function SpawnCanineWatcher(NPC)
- if GetSpawnLocationID(NPC) == 133772661 then
- SpawnByLocationID(GetZone(NPC), 133772662)
- else
- SpawnByLocationID(GetZone(NPC), 133772659)
- end
- end
- function hailed(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- local choice = MakeRandomInt(1,4)
- if choice == 1 then
- PlayFlavor(NPC, "voiceover/english/barbarian_eco_good_1/ft/service/guard/barbarian_guard_service_good_1_hail_gm_ee473c11.mp3", "Good day to you, citizen. All preserve Queen Antonia.", "salute", 2268064933, 2349331472, Spawn)
- elseif choice == 2 then
- PlayFlavor(NPC, "voiceover/english/barbarian_eco_good_1/ft/service/guard/barbarian_guard_service_good_1_hail_gm_76da37c9.mp3", "I hate working this shift! If the gnolls don't attack now, I may die of boredom.", "grumble", 174236481, 4250389478, Spawn)
- elseif choice == 3 then
- PlayFlavor(NPC, "voiceover/english/barbarian_eco_good_1/ft/service/guard/barbarian_guard_service_good_1_hail_gm_ebfceda5.mp3", "Greetings, citizen. I am on guard duty. Should you get into trouble, seek me out.", "attention", 2588751132, 3401521310, Spawn)
- else
- PlayFlavor(NPC, "voiceover/english/barbarian_eco_good_1/ft/service/guard/barbarian_guard_service_good_1_hail_gm_c865a827.mp3", "Duty above all else, citizen, except honor!", "scold", 3650321797, 745843450, Spawn)
- end
- end
- function respawn(NPC)
- spawn(NPC)
- end
- function death(NPC) -- Removes any companion canine watcher in case a player just kills the guard so the respawned guard doesn't spawn a second watcher
- AddTimer(NPC, 200000, "ResetCanineWatcher", 1, Spawn)
- end
- function ResetCanineWatcher(NPC)
- local zone = GetZone(NPC)
- local canine1 = GetSpawnByLocationID(zone, 133772659)
- local canine2 = GetSpawnByLocationID(zone, 133772662)
- if canine1 ~= nil then
- Despawn(canine1)
- end
-
- if canine2 ~= nil then
- Despawn(canine2)
- end
- end
- function EmoteLoop(NPC)
- local choice = MakeRandomInt(1,2)
- if choice == 1 then
- PlayAnimation(NPC, 891)
- else
- PlayAnimation(NPC, 13008)
- end
- local time = MakeRandomInt(30000,40000)
- AddTimer(NPC, time, "EmoteLoop")
- end
- function InRange(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- PlayAnimation(NPC, 12167, Spawn)
- -- Emote(NPC, "salutes you.", Spawn)
- end
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