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- /*
- EQ2Emulator: Everquest II Server Emulator
- Copyright (C) 2007 EQ2EMulator Development Team (http://www.eq2emulator.net)
- This file is part of EQ2Emulator.
- EQ2Emulator is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 3 of the License, or
- (at your option) any later version.
- EQ2Emulator is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with EQ2Emulator. If not, see <http://www.gnu.org/licenses/>.
- */
- #include "ClientPacketFunctions.h"
- #include "WorldDatabase.h"
- #include "../common/ConfigReader.h"
- #include "Variables.h"
- #include "World.h"
- #include "classes.h"
- #include "../common/Log.h"
- #include "Traits/Traits.h"
- extern Classes classes;
- extern Commands commands;
- extern WorldDatabase database;
- extern ConfigReader configReader;
- extern MasterSpellList master_spell_list;
- extern MasterTraitList master_trait_list;
- extern Variables variables;
- extern World world;
- void ClientPacketFunctions::SendFinishedEntitiesList ( Client* client ){
- EQ2Packet* finishedEntitiesApp = new EQ2Packet(OP_DoneSendingInitialEntitiesMsg, 0, 0);
- client->QueuePacket(finishedEntitiesApp);
- }
- void ClientPacketFunctions::SendSkillSlotMappings(Client* client){
- EQ2Packet* app = client->GetPlayer()->GetSpellSlotMappingPacket(client->GetVersion());
- if(app)
- client->QueuePacket(app);
- }
- void ClientPacketFunctions::SendLoginDenied ( Client* client ){
- PacketStruct* packet = configReader.getStruct("LS_LoginResponse", 1);
- if(packet){
- packet->setDataByName("reply_code", 1);
- packet->setDataByName("unknown03", 0xFFFFFFFF);
- packet->setDataByName("unknown04", 0xFFFFFFFF);
- EQ2Packet* app = packet->serialize();
- client->QueuePacket(app);
- safe_delete(packet);
- }
- }
- void ClientPacketFunctions::SendLoginAccepted ( Client* client ){
- LogWrite(PACKET__DEBUG, 0, "Packet", "Sending Login Accepted packet (LS_LoginResponse, %i)", client->GetVersion());
- PacketStruct* response_packet = configReader.getStruct("LS_LoginResponse", client->GetVersion());
- if(response_packet){
- response_packet->setDataByName("unknown02", 1);
- response_packet->setDataByName("unknown05", -959971393);
- response_packet->setDataByName("unknown08", 2);
- response_packet->setDataByName("unknown09", 585);
- response_packet->setDataByName("unknown10", 1597830);
- response_packet->setDataByName("accountid", 3); //client->GetAccountID());
- EQ2Packet* outapp = response_packet->serialize();
- client->QueuePacket(outapp);
- safe_delete(response_packet);
- }
- }
- void ClientPacketFunctions::SendCommandList ( Client* client ){
- EQ2Packet* app = commands.GetRemoteCommands()->serialize();
- client->QueuePacket(app);
- }
- void ClientPacketFunctions::SendGameWorldTime ( Client* client ){
- PacketStruct* packet = world.GetWorldTime(client->GetVersion());
- if(packet){
- client->QueuePacket(packet->serialize());
- safe_delete(packet);
- }
- //opcode 501 was the selection display opcode
- }
- void ClientPacketFunctions::SendCharacterData ( Client* client ){
- client->GetPlayer()->SetCharacterID(client->GetCharacterID());
- EQ2Packet* outapp = client->GetPlayer()->serialize(client->GetPlayer(), client->GetVersion());
- //DumpPacket(outapp);
- client->QueuePacket(outapp);
- //client->GetPlayer()->ClearRemovedSpawn(client->GetPlayer());
- }
- void ClientPacketFunctions::SendCharacterSheet ( Client* client ){
- EQ2Packet* app = client->GetPlayer()->GetPlayerInfo()->serialize(client->GetVersion());
- client->QueuePacket(app);
- if (client->GetVersion() >= 1188) {
- EQ2Packet* app2 = client->GetPlayer()->GetPlayerInfo()->serializePet(client->GetVersion());
- if (app2)
- client->QueuePacket(app2);
- }
- }
- void ClientPacketFunctions::SendSkillBook ( Client* client ){
- EQ2Packet* app = client->GetPlayer()->skill_list.GetSkillPacket(client->GetVersion());
- if(app)
- client->QueuePacket(app);
- }
- // Jabantiz: Attempt to get the char trait list working
- void ClientPacketFunctions::SendTraitList ( Client* client ){
- EQ2Packet* traitApp = master_trait_list.GetTraitListPacket(client);
- //DumpPacket(traitApp);
- if (traitApp){
- client->QueuePacket(traitApp);
- }
- }
- void ClientPacketFunctions::SendClassAA( Client* client ){
- int16 version = 1;
- if(client)
- version = client->GetVersion();
- PacketStruct* packet = configReader.getStruct("WS_DisplayHouseStatus", version);
-
- packet->setDataByName("spawn_id", client->GetCharacterID());
- packet->setDataByName("house_name", client->GetPlayer()->GetName());
- packet->setDataByName("house_location", "Qeynos Village Inn");
- packet->PrintPacket();
- EQ2Packet* data = packet->serialize();
- EQ2Packet* app = new EQ2Packet(OP_PlayerHouseDisplayStatusMsg, data->pBuffer, data->size);
- safe_delete(packet);
- safe_delete(data);
- client->QueuePacket(app);
- }
- void ClientPacketFunctions::SendAbilities ( Client* client ){
- LogWrite(MISC__TODO, 1, "TODO", " Add SendAbilities functionality\n\t(%s, function: %s, line #: %i)", __FILE__, __FUNCTION__, __LINE__);
- // this is the featherfall ability data
- // later this would loop through and send all abilities
- /*uchar abilityData[] ={0x11,0x00,0x00,0x00,0xff,0x15,0x02,0x00,0x0b,0x00,0x46,0x65,0x61,0x74
- ,0x68,0x65,0x72,0x66,0x61,0x6c,0x6c};
- EQ2Packet* abilityApp = new EQ2Packet(OP_ClientCmdMsg, abilityData, sizeof(abilityData));
- client->QueuePacket(abilityApp);*/
- }
- void ClientPacketFunctions::SendCommandNamePacket ( Client* client ){
- LogWrite(MISC__TODO, 1, "TODO", " fix, this is actually quest/collection information\n\t(%s, function: %s, line #: %i)", __FILE__, __FUNCTION__, __LINE__);
- /*
- PacketStruct* command_packet = configReader.getStruct("WS_CommandName", client->GetVersion());
- if(command_packet){
- command_packet->setDataByName("unknown03", 0x221bfb47);
- char* charName = { "BogusName" };
- command_packet->setMediumStringByName("character_name",charName);
- EQ2Packet* outapp = command_packet->serialize();
- client->QueuePacket(outapp);
- safe_delete(command_packet);
- }
- */
- }
- void ClientPacketFunctions::SendQuickBarInit ( Client* client ){
- int32 count = database.LoadPlayerSkillbar(client);
- if(count == 0) {
- LogWrite(PACKET__DEBUG, 0, "Packet", "No character quickbar found!");
- database.UpdateStartingSkillbar(client->GetCharacterID(), client->GetPlayer()->GetAdventureClass(), client->GetPlayer()->GetRace());
- database.LoadPlayerSkillbar(client);
- }
- EQ2Packet* quickbarApp = client->GetPlayer()->GetQuickbarPacket(client->GetVersion());
- if(quickbarApp)
- client->QueuePacket(quickbarApp);
- }
- void ClientPacketFunctions::SendCharacterMacros(Client* client) {
- LogWrite(PACKET__DEBUG, 0, "Packet", "Sending Character Macro packet (WS_MacroInit, %i)", client->GetVersion());
- map<int8, vector<MacroData*> >* macros = database.LoadCharacterMacros(client->GetCharacterID());
- if(macros) {
- PacketStruct* macro_packet = configReader.getStruct("WS_MacroInit", client->GetVersion());
- if(macro_packet) {
- map<int8, vector<MacroData*> >::iterator itr;
- macro_packet->setArrayLengthByName("macro_count", macros->size());
- int8 x = 0;
- for(itr=macros->begin();itr!=macros->end();itr++, x++) {
- macro_packet->setArrayDataByName("number", itr->first, x);
- if(itr->second.size() > 0) {
- LogWrite(PACKET__DEBUG, 5, "Packet", "Loading Macro %i, name: %s", itr->first, itr->second[0]->name.c_str());
- macro_packet->setArrayDataByName("name", itr->second[0]->name.c_str(), x);
- }
- char tmp_details_count[25] = {0};
- sprintf(tmp_details_count, "macro_details_count_%i", x);
- macro_packet->setArrayLengthByName(tmp_details_count, itr->second.size());
- for(int8 i=0;i<itr->second.size();i++) {
- char tmp_command[15] = {0};
- sprintf(tmp_command, "command%i", x);
- LogWrite(PACKET__DEBUG, 5, "Packet", "\tLoading Command %i: %s", itr->first, x, itr->second[i]->text.c_str());
- macro_packet->setArrayDataByName(tmp_command, itr->second[i]->text.c_str(), i);
- }
- macro_packet->setArrayDataByName("unknown2", 2, x);
- macro_packet->setArrayDataByName("icon", itr->second[0]->icon, x);
- client->GetPlayer()->macro_icons[itr->first] = itr->second[0]->icon;
- macro_packet->setArrayDataByName("unknown3", 0xFFFFFFFF, x);
- }
- EQ2Packet* packet = macro_packet->serialize();
- client->QueuePacket(packet);
- safe_delete(macro_packet);
- }
- safe_delete(macros);
- }
- }
- void ClientPacketFunctions::SendMOTD ( Client* client ){
- const char* motd = 0;
- // fetch MOTD from `variables` table
- Variable* var = variables.FindVariable("motd");
- if( var == NULL || strlen (var->GetValue()) == 0) {
- LogWrite(WORLD__WARNING, 0, "World", "No MOTD set. Sending generic message...");
- client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Message of the Day: Welcome to EQ2Emulator! Customize this message in the `variables`.`motd` data!");
- }
- else {
- motd = var->GetValue();
- LogWrite(WORLD__DEBUG, 0, "World", "Send MOTD...");
- client->SimpleMessage(CHANNEL_COLOR_YELLOW, motd);
- }
-
- }
- void ClientPacketFunctions::SendUpdateSpellBook ( Client* client ){
- EQ2Packet* app = client->GetPlayer()->GetSpellBookUpdatePacket(client->GetVersion());
- if(app)
- client->QueuePacket(app);
- client->GetPlayer()->UnlockAllSpells(true);
- }
- void ClientPacketFunctions::SendLoginCommandMessages ( Client* client ){
- LogWrite(MISC__TODO, 1, "TODO", "Why is this function empty? Func: %s", __FUNCTION__);
- }
- void ClientPacketFunctions::SendServerControlFlags(Client* client, int8 param, int8 param_val, int8 value) {
- PacketStruct* packet = configReader.getStruct("WS_ServerControlFlags", client->GetVersion());
- if(packet) {
- if (param == 1)
- packet->setDataByName("parameter1", param_val);
- else if (param == 2)
- packet->setDataByName("parameter2", param_val);
- else if (param == 3)
- packet->setDataByName("parameter3", param_val);
- else if (param == 4)
- packet->setDataByName("parameter4", param_val);
- else if (param == 5)
- packet->setDataByName("parameter5", param_val);
- else {
- safe_delete(packet);
- return;
- }
- packet->setDataByName("value", value);
- client->QueuePacket(packet->serialize());
- /*
- Some other values for this packet
- first param:
- 01 flymode
- 02 collisons off
- 04 unknown
- 08 heading movement only
- 16 forward/reverse movement only
- 32 low gravity
- 64 sit
- second
- 2 crouch
- third:
- 04 float when trying to jump, no movement
- 08 jump high, no movement
- 128 walk underwater
- fourth:
- 01 moon jump underwater
- 04 fear
- 16 moon jumps
- 32 safe fall (float to ground)
- 64 cant move
- fifth:
- 01 die
- 08 hover (fae)
- 32 flymode2?
- */
- }
- safe_delete(packet);
- }
- void ClientPacketFunctions::SendInstanceList(Client* client) {
- if (client->GetPlayer()->GetCharacterInstances()->GetInstanceCount() > 0) {
- PacketStruct* packet = configReader.getStruct("WS_InstanceCreated", client->GetVersion());
- if (packet) {
- vector<InstanceData> persist = client->GetPlayer()->GetCharacterInstances()->GetPersistentInstances();
- vector<InstanceData> lockout = client->GetPlayer()->GetCharacterInstances()->GetLockoutInstances();
- packet->setArrayLengthByName("num_instances", lockout.size());
- for (int32 i = 0; i < lockout.size(); i++) {
- InstanceData data = lockout.at(i);
- packet->setArrayDataByName("unknown1", data.db_id, i); // unique id per player
- packet->setArrayDataByName("instance_zone_name", data.zone_name.c_str(), i);
- packet->setArrayDataByName("unknown2", 0x0B, i); // Always set to 0x0B on live packets
- packet->setArrayDataByName("success_last", data.last_success_timestamp, i);
- packet->setArrayDataByName("last_failure", data.last_failure_timestamp, i);
- packet->setArrayDataByName("failure", data.failure_lockout_time, i);
- packet->setArrayDataByName("success", data.success_lockout_time, i);
- }
- packet->setArrayLengthByName("num_persistent", persist.size());
- for (int32 i = 0; i < persist.size(); i++) {
- InstanceData data = persist.at(i);
- packet->setArrayDataByName("unknown1a", data.db_id, i); // unique id per player
- packet->setArrayDataByName("persistent_zone_name", data.zone_name.c_str(), i);
- packet->setArrayDataByName("unknown2a", 0x0B, i); // set to 0x0B in all live packets
- packet->setArrayDataByName("persist_success_timestamp", data.last_success_timestamp, i);
- packet->setArrayDataByName("persist_failure_timestamp", data.last_failure_timestamp, i);
- // Check min duration (last success + failure)
- //if (Timer::GetUnixTimeStamp() < data.last_success_timestamp + data.failure_lockout_time*/)
- //packet->setArrayDataByName("unknown3b", 1, i);
- packet->setArrayDataByName("unknown3b", 1, i);
- packet->setArrayDataByName("minimum_duration", data.failure_lockout_time, i);
- packet->setArrayDataByName("maximum_duration", data.success_lockout_time, i);
- packet->setArrayDataByName("unknown4a", 1800, i); // All live logs have 0x0708
- }
- client->QueuePacket(packet->serialize());
- }
- safe_delete(packet);
- }
- }
- void ClientPacketFunctions::SendMaintainedExamineUpdate(Client* client, int8 slot_pos, int32 update_value, int8 update_type){
- if (!client)
- return;
- PacketStruct* packet = configReader.getStruct("WS_UpdateMaintainedExamine", client->GetVersion());
- if (packet){
- packet->setSubstructDataByName("info_header", "show_name", 1);
- packet->setSubstructDataByName("info_header", "packettype", 19710);
- packet->setSubstructDataByName("info_header", "packetsubtype", 5);
- packet->setDataByName("time_stamp", Timer::GetCurrentTime2());
- packet->setDataByName("slot_pos", slot_pos);
- packet->setDataByName("update_value", update_value > 0 ? update_value : 0xFFFFFFFF);
- packet->setDataByName("update_type", update_type);
- client->QueuePacket(packet->serialize());
- safe_delete(packet);
- }
- }
- void ClientPacketFunctions::SendZoneChange(Client* client, char* zone_ip, int16 zone_port, int32 key) {
- if (!client)
- return;
- PacketStruct* packet = configReader.getStruct("WS_ZoneChangeMsg", client->GetVersion());
- if (packet) {
- packet->setDataByName("account_id", client->GetAccountID());
- packet->setDataByName("key", key);
- packet->setDataByName("ip_address", zone_ip);
- packet->setDataByName("port", zone_port);
- client->QueuePacket(packet->serialize());
- }
- safe_delete(packet);
- }
- void ClientPacketFunctions::SendStateCommand(Client* client, int32 spawn_id, int32 state) {
- if (!client) {
- return;
- }
- PacketStruct* packet = configReader.getStruct("WS_StateCmd", client->GetVersion());
- if (packet) {
- packet->setDataByName("spawn_id", spawn_id);
- packet->setDataByName("state", state);
- client->QueuePacket(packet->serialize());
- }
- safe_delete(packet);
- }
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