LuaFunctions.cpp 380 KB

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  1. /*
  2. EQ2Emulator: Everquest II Server Emulator
  3. Copyright (C) 2007 EQ2EMulator Development Team (http://www.eq2emulator.net)
  4. This file is part of EQ2Emulator.
  5. EQ2Emulator is free software: you can redistribute it and/or modify
  6. it under the terms of the GNU General Public License as published by
  7. the Free Software Foundation, either version 3 of the License, or
  8. (at your option) any later version.
  9. EQ2Emulator is distributed in the hope that it will be useful,
  10. but WITHOUT ANY WARRANTY; without even the implied warranty of
  11. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  12. GNU General Public License for more details.
  13. You should have received a copy of the GNU General Public License
  14. along with EQ2Emulator. If not, see <http://www.gnu.org/licenses/>.
  15. */
  16. #include "LuaFunctions.h"
  17. #include "Spawn.h"
  18. #include "WorldDatabase.h"
  19. #include "LuaInterface.h"
  20. #include "../common/ConfigReader.h"
  21. #include "client.h"
  22. #include "World.h"
  23. #include "Commands/Commands.h"
  24. #include "races.h"
  25. #include "classes.h"
  26. #include "Variables.h"
  27. #include "SpellProcess.h"
  28. #include "Rules/Rules.h"
  29. #include "../common/Log.h"
  30. #include <math.h>
  31. #include "HeroicOp/HeroicOp.h"
  32. #include "RaceTypes/RaceTypes.h"
  33. #include "ClientPacketFunctions.h"
  34. #include "Transmute.h"
  35. #include "Titles.h"
  36. #include <boost/algorithm/string/predicate.hpp>
  37. #include <sstream>
  38. #include <boost/algorithm/string.hpp>
  39. extern MasterFactionList master_faction_list;
  40. extern WorldDatabase database;
  41. extern LuaInterface* lua_interface;
  42. extern ConfigReader configReader;
  43. extern MasterQuestList master_quest_list;
  44. extern MasterItemList master_item_list;
  45. extern MasterSpellList master_spell_list;
  46. extern World world;
  47. extern Commands commands;
  48. extern ZoneList zone_list;
  49. extern Races races;
  50. extern Classes classes;
  51. extern Variables variables;
  52. extern MasterSkillList master_skill_list;
  53. extern MasterHeroicOPList master_ho_list;
  54. extern MasterRaceTypeList race_types_list;
  55. extern MasterLanguagesList master_languages_list;
  56. extern MasterTitlesList master_titles_list;
  57. extern RuleManager rule_manager;
  58. vector<string> ParseString(string strVal, char delim) {
  59. stringstream ss(strVal);
  60. vector<string> ret;
  61. while (ss.good())
  62. {
  63. string substr;
  64. getline(ss, substr, delim);
  65. ret.push_back(substr);
  66. }
  67. return ret;
  68. }
  69. vector<unsigned int> ParseStringToInt32(string strVal, char delim) {
  70. stringstream ss(strVal);
  71. vector<unsigned int> ret;
  72. while (ss.good())
  73. {
  74. string substr;
  75. getline(ss, substr, delim);
  76. stringstream valss(substr);
  77. unsigned int val = 0;
  78. valss >> val;
  79. ret.push_back(val);
  80. }
  81. return ret;
  82. }
  83. map<string, signed int> ParseStringMap(string strVal, char delim) {
  84. vector<string> pairs = ParseString(strVal, delim);
  85. vector<string>::iterator itr;
  86. map<string, signed int> ret;
  87. for (itr = pairs.begin(); itr != pairs.end(); itr++) {
  88. vector<string> keyvaluepair = ParseString(*itr, ':');
  89. if (keyvaluepair.size() == 2) {
  90. stringstream valss(keyvaluepair[1]);
  91. int32 val = 0;
  92. valss >> val;
  93. ret[keyvaluepair[0]] = val;
  94. }
  95. }
  96. return ret;
  97. }
  98. map<unsigned int, unsigned short> ParseIntMap(string strVal, char delim) {
  99. vector<string> pairs = ParseString(strVal, delim);
  100. vector<string>::iterator itr;
  101. map<unsigned int, unsigned short> ret;
  102. for (itr = pairs.begin(); itr != pairs.end(); itr++) {
  103. vector<string> keyvaluepair = ParseString(*itr, ':');
  104. int32 key = 0;
  105. if (keyvaluepair.size() > 0) {
  106. stringstream keyss(keyvaluepair[0]);
  107. keyss >> key;
  108. }
  109. if (keyvaluepair.size() == 1) {
  110. ret[key] = 1;
  111. }
  112. else if (keyvaluepair.size() == 2) {
  113. stringstream valss(keyvaluepair[1]);
  114. unsigned short val = 0;
  115. valss >> val;
  116. ret[key] = val;
  117. }
  118. }
  119. return ret;
  120. }
  121. map<unsigned int, signed int> ParseSInt32Map(string strVal, char delim) {
  122. vector<string> pairs = ParseString(strVal, delim);
  123. vector<string>::iterator itr;
  124. map<unsigned int, signed int> ret;
  125. for (itr = pairs.begin(); itr != pairs.end(); itr++) {
  126. vector<string> keyvaluepair = ParseString(*itr, ':');
  127. int32 key = 0;
  128. if (keyvaluepair.size() > 0) {
  129. stringstream keyss(keyvaluepair[0]);
  130. keyss >> key;
  131. }
  132. if (keyvaluepair.size() == 1) {
  133. ret[key] = 1;
  134. }
  135. else if (keyvaluepair.size() == 2) {
  136. stringstream valss(keyvaluepair[1]);
  137. signed int val = 0;
  138. valss >> val;
  139. ret[key] = val;
  140. }
  141. }
  142. return ret;
  143. }
  144. int EQ2Emu_lua_PlayFlavor(lua_State* state) {
  145. if (!lua_interface)
  146. return 0;
  147. Spawn* spawn = lua_interface->GetSpawn(state);
  148. string mp3_string = lua_interface->GetStringValue(state, 2);
  149. string text_string = lua_interface->GetStringValue(state, 3);
  150. string emote_string = lua_interface->GetStringValue(state, 4);
  151. int32 key1 = lua_interface->GetInt32Value(state, 5);
  152. int32 key2 = lua_interface->GetInt32Value(state, 6);
  153. Spawn* player = lua_interface->GetSpawn(state, 7);
  154. int8 language = lua_interface->GetInt8Value(state, 8);
  155. if (spawn) {
  156. const char* mp3 = 0;
  157. const char* text = 0;
  158. const char* emote = 0;
  159. if (mp3_string.length() > 0)
  160. mp3 = mp3_string.c_str();
  161. if (text_string.length() > 0)
  162. text = text_string.c_str();
  163. if (emote_string.length() > 0)
  164. emote = emote_string.c_str();
  165. Client* client = 0;
  166. if (player && player->IsPlayer())
  167. client = spawn->GetZone()->GetClientBySpawn(player);
  168. if (client) {
  169. if (((Player*)player)->WasSentSpawn(spawn->GetID()) && !((Player*)player)->WasSpawnRemoved(spawn))
  170. spawn->GetZone()->PlayFlavor(client, spawn, mp3, text, emote, key1, key2, language);
  171. }
  172. else
  173. spawn->GetZone()->PlayFlavor(spawn, mp3, text, emote, key1, key2, language);
  174. }
  175. return 0;
  176. }
  177. int EQ2Emu_lua_PlaySound(lua_State* state) {
  178. if (!lua_interface)
  179. return 0;
  180. Spawn* spawn = lua_interface->GetSpawn(state);
  181. string sound_string = lua_interface->GetStringValue(state, 2);
  182. float x = lua_interface->GetFloatValue(state, 3);
  183. float y = lua_interface->GetFloatValue(state, 4);
  184. float z = lua_interface->GetFloatValue(state, 5);
  185. Spawn* player = lua_interface->GetSpawn(state, 6);
  186. if (spawn && sound_string.length() > 0) {
  187. Client* client = 0;
  188. if (player && player->IsPlayer())
  189. client = spawn->GetZone()->GetClientBySpawn(player);
  190. if (client)
  191. spawn->GetZone()->PlaySoundFile(client, sound_string.c_str(), x, y, z);
  192. else
  193. spawn->GetZone()->PlaySoundFile(0, sound_string.c_str(), x, y, z);
  194. }
  195. return 0;
  196. }
  197. int EQ2Emu_lua_SetRequiredQuest(lua_State* state) {
  198. if (!lua_interface)
  199. return 0;
  200. Spawn* spawn = lua_interface->GetSpawn(state);
  201. int32 quest_id = lua_interface->GetInt32Value(state, 2);
  202. int16 quest_step = lua_interface->GetInt16Value(state, 3);
  203. bool private_spawn = (lua_interface->GetInt8Value(state, 4) == 1);
  204. bool continued_access = (lua_interface->GetInt8Value(state, 5) == 1);
  205. int16 flag_override = lua_interface->GetInt16Value(state, 6);
  206. if (!spawn) {
  207. lua_interface->LogError("%s: LUA SetRequiredQuest command error: spawn is not valid", lua_interface->GetScriptName(state));
  208. return 0;
  209. }
  210. if (quest_id > 0) {
  211. //Add this quest to the list of required quests for this spawn
  212. spawn->SetQuestsRequired(quest_id, quest_step);
  213. //If private spawn value set
  214. if (private_spawn) {
  215. //Set the spawn to be private when not granted access through this quest
  216. spawn->AddAllowAccessSpawn(spawn);
  217. spawn->SetPrivateQuestSpawn(true);
  218. }
  219. //This value allows access after a quest step, or the whole quest has been completed
  220. if (continued_access)
  221. spawn->SetQuestsRequiredContinuedAccess(true);
  222. //This value will override vis_flags in the vis packet
  223. if (flag_override > 0)
  224. spawn->SetQuestsRequiredOverride(flag_override);
  225. }
  226. return 0;
  227. }
  228. int EQ2Emu_lua_SpawnSetByDistance(lua_State* state) {
  229. if (!lua_interface)
  230. return 0;
  231. Spawn* spawn = lua_interface->GetSpawn(state);
  232. float max_distance = lua_interface->GetFloatValue(state, 2);
  233. string variable = lua_interface->GetStringValue(state, 3);
  234. string value = lua_interface->GetStringValue(state, 4);
  235. if (max_distance > 0 && spawn && value.length() > 0 && variable.length() > 0 && spawn->GetZone())
  236. spawn->GetZone()->SpawnSetByDistance(spawn, max_distance, variable, value);
  237. return 0;
  238. }
  239. int EQ2Emu_lua_PerformCameraShake(lua_State* state) {
  240. if (!lua_interface)
  241. return 0;
  242. Client* client = 0;
  243. Spawn* player = lua_interface->GetSpawn(state);
  244. if (!player) {
  245. lua_interface->LogError("LUA PerformCameraShake command error: spawn is not valid");
  246. return 0;
  247. }
  248. if (!player->IsPlayer()) {
  249. lua_interface->LogError("LUA PerformCameraShake command error: spawn is not a player");
  250. return 0;
  251. }
  252. if (player->GetZone())
  253. client = player->GetZone()->GetClientBySpawn(player);
  254. if (!client) {
  255. lua_interface->LogError("LUA PerformCameraShake command error: could not find client");
  256. return 0;
  257. }
  258. float intensity = lua_interface->GetFloatValue(state, 2);
  259. int8 direction = lua_interface->GetInt8Value(state, 3);
  260. PacketStruct* packet = configReader.getStruct("WS_PerformCameraShakeMsg", client->GetVersion());
  261. if (packet) {
  262. /* Client Intensity Logic (does not restrict service side, but expect .01 - 1.0 range)
  263. v1 = *(float *)(a1 + 4);
  264. if ( v1 > 0.0 )
  265. v2 = fminf(v1, 1.0);
  266. else
  267. v2 = 0.1;
  268. */
  269. packet->setDataByName("intensity", intensity);
  270. if ( client->GetVersion() > 546 )
  271. packet->setDataByName("direction", direction);
  272. client->QueuePacket(packet->serialize());
  273. safe_delete(packet);
  274. }
  275. return 0;
  276. }
  277. int EQ2Emu_lua_KillSpawn(lua_State* state) {
  278. if (!lua_interface)
  279. return 0;
  280. Spawn* dead = lua_interface->GetSpawn(state);
  281. Spawn* killer = lua_interface->GetSpawn(state, 2);
  282. bool send_packet = (lua_interface->GetInt8Value(state, 3) == 1);
  283. if (dead && dead->Alive() && dead->GetZone())
  284. dead->GetZone()->KillSpawn(false, dead, killer, send_packet);
  285. return 0;
  286. }
  287. int EQ2Emu_lua_KillSpawnByDistance(lua_State* state) {
  288. if (!lua_interface)
  289. return 0;
  290. Spawn* spawn = lua_interface->GetSpawn(state);
  291. float max_distance = lua_interface->GetFloatValue(state, 2);
  292. bool include_players = lua_interface->GetInt8Value(state, 3);
  293. bool send_packet = (lua_interface->GetInt8Value(state, 4) == 1);
  294. if (max_distance > 0 && spawn && spawn->GetZone())
  295. spawn->GetZone()->KillSpawnByDistance(spawn, max_distance, include_players, send_packet);
  296. return 0;
  297. }
  298. int EQ2Emu_lua_Despawn(lua_State* state) {
  299. if (!lua_interface)
  300. return 0;
  301. Spawn* spawn = lua_interface->GetSpawn(state);
  302. int32 delay = lua_interface->GetInt32Value(state, 2);
  303. if (spawn && spawn->GetZone())
  304. spawn->GetZone()->Despawn(spawn, delay);
  305. return 0;
  306. }
  307. int EQ2Emu_lua_ChangeHandIcon(lua_State* state) {
  308. if (!lua_interface)
  309. return 0;
  310. Spawn* spawn = lua_interface->GetSpawn(state);
  311. int8 displayHandIcon = lua_interface->GetInt8Value(state, 2);
  312. if (spawn) {
  313. spawn->info_changed = true;
  314. spawn->SetShowHandIcon(displayHandIcon);
  315. }
  316. return 0;
  317. }
  318. //this function is used to force an update packet to be sent.
  319. //Useful if certain calculated things change after the player is sent the spawn packet, like quest flags or player has access to an object now
  320. int EQ2Emu_lua_SetVisualFlag(lua_State* state) {
  321. if (!lua_interface)
  322. return 0;
  323. Spawn* spawn = lua_interface->GetSpawn(state);
  324. if (spawn) {
  325. spawn->vis_changed = true;
  326. spawn->GetZone()->AddChangedSpawn(spawn);
  327. }
  328. return 0;
  329. }
  330. //this function is used to force an update packet to be sent.
  331. //Useful if certain calculated things change after the player is sent the spawn packet, like quest flags or player has access to an object now
  332. int EQ2Emu_lua_SetInfoFlag(lua_State* state) {
  333. if (!lua_interface)
  334. return 0;
  335. Spawn* spawn = lua_interface->GetSpawn(state);
  336. if (spawn) {
  337. spawn->info_changed = true;
  338. spawn->GetZone()->AddChangedSpawn(spawn);
  339. }
  340. return 0;
  341. }
  342. int EQ2Emu_lua_SendStateCommand(lua_State* state) {
  343. if (!lua_interface)
  344. return 0;
  345. Spawn* spawn = lua_interface->GetSpawn(state);
  346. int32 new_state = lua_interface->GetInt32Value(state, 2);
  347. Spawn* player = lua_interface->GetSpawn(state, 3);
  348. lua_interface->ResetFunctionStack(state);
  349. if (spawn) {
  350. if(player)
  351. {
  352. if(player->IsPlayer())
  353. {
  354. Client* client = ((Player*)player)->GetClient();
  355. if(client)
  356. {
  357. ClientPacketFunctions::SendStateCommand(client, client->GetPlayer()->GetIDWithPlayerSpawn(spawn), new_state);
  358. lua_interface->SetBooleanValue(state, true);
  359. return 1;
  360. }
  361. else
  362. LogWrite(LUA__ERROR, 0, "LUA", "Spawn %s Error in SendStateCommand,attempted to pass player value in argument 3, but argument does not have active client.", spawn->GetName());
  363. }
  364. else
  365. LogWrite(LUA__ERROR, 0, "LUA", "Spawn %s Error in SendStateCommand,attempted to pass player value in argument 3, but argument is NOT a player.", spawn->GetName());
  366. }
  367. else
  368. {
  369. spawn->GetZone()->QueueStateCommandToClients(spawn->GetID(), new_state);
  370. lua_interface->SetBooleanValue(state, true);
  371. return 1;
  372. }
  373. }
  374. lua_interface->SetBooleanValue(state, false);
  375. return 1;
  376. }
  377. int EQ2Emu_lua_SpawnSet(lua_State* state) {
  378. if (!lua_interface)
  379. return 0;
  380. Spawn* spawn = lua_interface->GetSpawn(state);
  381. string variable = lua_interface->GetStringValue(state, 2);
  382. string value = lua_interface->GetStringValue(state, 3);
  383. bool no_update = lua_interface->GetBooleanValue(state, 4); // send update is true by default in SetSpawnCommand, so allow user to specify 'true' to disable send update.
  384. bool temporary_flag = true;
  385. int8 num_args = (int8)lua_interface->GetNumberOfArgs(state);
  386. int8 index = 0;
  387. if(num_args >= 5)
  388. {
  389. temporary_flag = lua_interface->GetBooleanValue(state, 5); // this used to be false, but no one bothered to set it temporary, we don't need to update the DB
  390. index = lua_interface->GetInt8Value(state, 6);
  391. }
  392. int32 type = commands.GetSpawnSetType(variable);
  393. if (type != 0xFFFFFFFF && value.length() > 0 && spawn)
  394. commands.SetSpawnCommand(0, spawn, type, value.c_str(), !no_update, temporary_flag, nullptr, index);
  395. return 0;
  396. }
  397. int EQ2Emu_lua_GetSpawn(lua_State* state) {
  398. if (!lua_interface)
  399. return 0;
  400. Spawn* spawn = lua_interface->GetSpawn(state);
  401. int32 spawn_id = lua_interface->GetInt32Value(state, 2);
  402. if (spawn && spawn_id > 0) {
  403. Spawn* closest_spawn = spawn->GetZone()->GetClosestSpawn(spawn, spawn_id);
  404. if (closest_spawn) {
  405. lua_interface->SetSpawnValue(state, closest_spawn);
  406. return 1;
  407. }
  408. }
  409. return 0;
  410. }
  411. int EQ2Emu_lua_GetSpawnFromList(lua_State* state) {
  412. if (!lua_interface)
  413. return 0;
  414. vector<Spawn*>* spawnList = lua_interface->GetSpawnList(state);
  415. int32 position = lua_interface->GetInt32Value(state, 2);
  416. if (spawnList) {
  417. if (spawnList->size() > position) {
  418. lua_interface->SetSpawnValue(state, spawnList->at(position));
  419. return 1;
  420. }
  421. else {
  422. return 0;
  423. }
  424. return spawnList->size();
  425. }
  426. return 0;
  427. }
  428. int EQ2Emu_lua_GetSpawnListSize(lua_State* state) {
  429. if (!lua_interface)
  430. return 0;
  431. vector<Spawn*>* spawnList = lua_interface->GetSpawnList(state);
  432. if (spawnList) {
  433. return spawnList->size();
  434. }
  435. return 0;
  436. }
  437. int EQ2Emu_lua_CreateSpawnList(lua_State* state) {
  438. if (!lua_interface)
  439. return 0;
  440. vector<Spawn*>* spawnList = new vector<Spawn*>();
  441. lua_interface->SetSpawnListValue(state, spawnList);
  442. return 1;
  443. }
  444. int EQ2Emu_lua_AddSpawnToSpawnList(lua_State* state) {
  445. if (!lua_interface)
  446. return 0;
  447. vector<Spawn*>* spawnList = lua_interface->GetSpawnList(state);
  448. Spawn* spawn = lua_interface->GetSpawn(state, 2);
  449. if (spawnList) {
  450. auto it = std::find(spawnList->begin(), spawnList->end(), spawn);
  451. if (it == spawnList->end())
  452. spawnList->push_back(spawn);
  453. }
  454. return 0;
  455. }
  456. int EQ2Emu_lua_RemoveSpawnFromSpawnList(lua_State* state) {
  457. if (!lua_interface)
  458. return 0;
  459. vector<Spawn*>* spawnList = lua_interface->GetSpawnList(state);
  460. Spawn* spawn = lua_interface->GetSpawn(state, 2);
  461. if (spawnList) {
  462. auto it = std::find(spawnList->begin(), spawnList->end(), spawn);
  463. if(it != spawnList->end())
  464. spawnList->erase(it);
  465. }
  466. return 0;
  467. }
  468. int EQ2Emu_lua_GetSpawnListBySpawnID(lua_State* state) {
  469. if (!lua_interface)
  470. return 0;
  471. Spawn* spawn = lua_interface->GetSpawn(state);
  472. int32 spawn_id = lua_interface->GetInt32Value(state, 2);
  473. if (spawn) {
  474. vector<Spawn*> spawns = spawn->GetZone()->GetSpawnsByID(spawn_id);
  475. if (spawns.size() > 0) {
  476. vector<Spawn*>* spawnList = new vector<Spawn*>();
  477. vector<Spawn*>::iterator itr;
  478. for (itr = spawns.begin(); itr != spawns.end(); itr++) {
  479. spawnList->push_back(*itr);
  480. }
  481. lua_interface->SetSpawnListValue(state, spawnList);
  482. return 1;
  483. }
  484. }
  485. return 0;
  486. }
  487. int EQ2Emu_lua_GetSpawnListByRailID(lua_State* state) {
  488. if (!lua_interface)
  489. return 0;
  490. Spawn* spawn = lua_interface->GetSpawn(state);
  491. sint64 rail_id = lua_interface->GetSInt64Value(state, 2);
  492. if (spawn) {
  493. vector<Spawn*> spawns = spawn->GetZone()->GetSpawnsByRailID(rail_id);
  494. if (spawns.size() > 0) {
  495. vector<Spawn*>* spawnList = new vector<Spawn*>();
  496. vector<Spawn*>::iterator itr;
  497. for (itr = spawns.begin(); itr != spawns.end(); itr++) {
  498. spawnList->push_back(*itr);
  499. }
  500. lua_interface->SetSpawnListValue(state, spawnList);
  501. return 1;
  502. }
  503. }
  504. return 0;
  505. }
  506. int EQ2Emu_lua_GetPassengerSpawnList(lua_State* state) {
  507. if (!lua_interface)
  508. return 0;
  509. Spawn* spawn = lua_interface->GetSpawn(state);
  510. if (spawn) {
  511. vector<Spawn*> spawns = spawn->GetPassengersOnRail();
  512. if (spawns.size() > 0) {
  513. lua_createtable(state, spawns.size(), 0);
  514. int newTable = lua_gettop(state);
  515. for (int32 i = 0; i < spawns.size(); i++) {
  516. lua_interface->SetSpawnValue(state, spawns.at(i));
  517. lua_rawseti(state, newTable, i + 1);
  518. }
  519. return 1;
  520. }
  521. }
  522. return 0;
  523. }
  524. int EQ2Emu_lua_GetVariableValue(lua_State* state) {
  525. if (!lua_interface)
  526. return 0;
  527. string variable_name = lua_interface->GetStringValue(state);
  528. Variable* var = variables.FindVariable(variable_name);
  529. if (var) {
  530. lua_interface->SetStringValue(state, var->GetValue());
  531. return 1;
  532. }
  533. return 0;
  534. }
  535. int EQ2Emu_lua_GetCoinMessage(lua_State* state) {
  536. if (!lua_interface)
  537. return 0;
  538. int32 total_coins = lua_interface->GetInt32Value(state);
  539. if (total_coins == 0) {
  540. lua_interface->SetStringValue(state, "0 copper");
  541. return 1;
  542. }
  543. char tmp[64] = { 0 };
  544. string message = "";
  545. int32 val = 0;
  546. if (total_coins >= 1000000) {
  547. val = total_coins / 1000000;
  548. total_coins -= 1000000 * val;
  549. sprintf(tmp, " %u Platinum", val);
  550. message.append(tmp);
  551. memset(tmp, 0, 64);
  552. }
  553. if (total_coins >= 10000) {
  554. val = total_coins / 10000;
  555. total_coins -= 10000 * val;
  556. sprintf(tmp, " %u Gold", val);
  557. message.append(tmp);
  558. memset(tmp, 0, 64);
  559. }
  560. if (total_coins >= 100) {
  561. val = total_coins / 100;
  562. total_coins -= 100 * val;
  563. sprintf(tmp, " %u Silver", val);
  564. message.append(tmp);
  565. memset(tmp, 0, 64);
  566. }
  567. if (total_coins > 0) {
  568. sprintf(tmp, " %u Copper", (int32)total_coins);
  569. message.append(tmp);
  570. }
  571. lua_interface->SetStringValue(state, message.c_str());
  572. return 1;
  573. }
  574. int EQ2Emu_lua_GetSpawnByGroupID(lua_State* state) {
  575. ZoneServer* zone = lua_interface->GetZone(state);
  576. int32 group_id = lua_interface->GetInt32Value(state, 2);
  577. if (zone) {
  578. Spawn* spawn = zone->GetSpawnGroup(group_id);
  579. if (spawn) {
  580. lua_interface->SetSpawnValue(state, spawn);
  581. return 1;
  582. }
  583. }
  584. return 0;
  585. }
  586. int EQ2Emu_lua_GetSpawnByLocationID(lua_State* state) {
  587. ZoneServer* zone = lua_interface->GetZone(state);
  588. int32 location_id = lua_interface->GetInt32Value(state, 2);
  589. if (zone) {
  590. Spawn* spawn = zone->GetSpawnByLocationID(location_id);
  591. if (spawn) {
  592. lua_interface->SetSpawnValue(state, spawn);
  593. return 1;
  594. }
  595. }
  596. return 0;
  597. }
  598. int EQ2Emu_lua_GetSpawnID(lua_State* state) {
  599. Spawn* spawn = lua_interface->GetSpawn(state);
  600. if (spawn) {
  601. lua_interface->SetInt32Value(state, spawn->GetDatabaseID());
  602. return 1;
  603. }
  604. return 0;
  605. }
  606. int EQ2Emu_lua_GetSpawnGroupID(lua_State* state) {
  607. Spawn* spawn = lua_interface->GetSpawn(state);
  608. if (spawn) {
  609. lua_interface->SetInt32Value(state, spawn->GetSpawnGroupID());
  610. return 1;
  611. }
  612. return 0;
  613. }
  614. int EQ2Emu_lua_SetSpawnGroupID(lua_State* state) {
  615. if (!lua_interface)
  616. return 0;
  617. Spawn* spawn = lua_interface->GetSpawn(state);
  618. int32 new_group_id = lua_interface->GetInt32Value(state, 2);
  619. lua_interface->ResetFunctionStack(state);
  620. if (spawn) {
  621. spawn->SetSpawnGroupID(new_group_id);
  622. lua_interface->SetBooleanValue(state, true);
  623. return 1;
  624. }
  625. lua_interface->SetBooleanValue(state, false);
  626. return 1;
  627. }
  628. int EQ2Emu_lua_AddSpawnToGroup(lua_State* state) {
  629. if (!lua_interface)
  630. return 0;
  631. Spawn* spawn = lua_interface->GetSpawn(state);
  632. int32 new_group_id = lua_interface->GetInt32Value(state, 2);
  633. lua_interface->ResetFunctionStack(state);
  634. if (spawn) {
  635. spawn->GetZone()->AddSpawnToGroup(spawn, new_group_id);
  636. lua_interface->SetBooleanValue(state, true);
  637. return 1;
  638. }
  639. lua_interface->SetBooleanValue(state, false);
  640. return 1;
  641. }
  642. int EQ2Emu_lua_GetSpawnLocationID(lua_State* state) {
  643. Spawn* spawn = lua_interface->GetSpawn(state);
  644. if (spawn) {
  645. lua_interface->SetInt32Value(state, spawn->GetSpawnLocationID());
  646. return 1;
  647. }
  648. return 0;
  649. }
  650. int EQ2Emu_lua_GetSpawnLocationPlacementID(lua_State* state) {
  651. Spawn* spawn = lua_interface->GetSpawn(state);
  652. if (spawn) {
  653. lua_interface->SetInt32Value(state, spawn->GetSpawnLocationPlacementID());
  654. return 1;
  655. }
  656. return 0;
  657. }
  658. int EQ2Emu_lua_GetFactionAmount(lua_State* state) {
  659. Player* player = (Player*)lua_interface->GetSpawn(state);
  660. int32 faction_id = lua_interface->GetInt32Value(state, 2);
  661. if (player && player->IsPlayer() && faction_id > 0) {
  662. lua_interface->SetSInt32Value(state, player->GetFactions()->GetFactionValue(faction_id));
  663. return 1;
  664. }
  665. return 0;
  666. }
  667. int EQ2Emu_lua_SetFactionID(lua_State* state) {
  668. if (!lua_interface)
  669. return 0;
  670. Spawn* spawn = lua_interface->GetSpawn(state);
  671. int32 value = lua_interface->GetInt32Value(state, 2);
  672. if (spawn) {
  673. spawn->SetFactionID(value);
  674. }
  675. return 0;
  676. }
  677. int EQ2Emu_lua_GetFactionID(lua_State* state) {
  678. Spawn* spawn = lua_interface->GetSpawn(state);
  679. if (spawn) {
  680. lua_interface->SetInt32Value(state, spawn->GetFactionID());
  681. return 1;
  682. }
  683. return 0;
  684. }
  685. int EQ2Emu_lua_GetGender(lua_State* state) {
  686. Spawn* spawn = lua_interface->GetSpawn(state);
  687. if (spawn) {
  688. lua_interface->SetInt32Value(state, spawn->GetGender());
  689. return 1;
  690. }
  691. return 0;
  692. }
  693. int EQ2Emu_lua_GetTarget(lua_State* state) {
  694. Spawn* spawn = lua_interface->GetSpawn(state);
  695. if (spawn && spawn->IsEntity() && ((Entity*)spawn)->GetTarget()) {
  696. lua_interface->SetSpawnValue(state, ((Entity*)spawn)->GetTarget());
  697. return 1;
  698. }
  699. return 0;
  700. }
  701. int EQ2Emu_lua_PlayVoice(lua_State* state) {
  702. if (!lua_interface)
  703. return 0;
  704. Spawn* spawn = lua_interface->GetSpawn(state);
  705. string mp3_string = lua_interface->GetStringValue(state, 2);
  706. int32 key1 = lua_interface->GetInt32Value(state, 3);
  707. int32 key2 = lua_interface->GetInt32Value(state, 4);
  708. Spawn* player = lua_interface->GetSpawn(state, 5);
  709. if (spawn && mp3_string.length() > 0) {
  710. Client* client = 0;
  711. if (player && player->IsPlayer())
  712. client = spawn->GetZone()->GetClientBySpawn(player);
  713. if (client) {
  714. if (((Player*)player)->WasSentSpawn(spawn->GetID()) && !((Player*)player)->WasSpawnRemoved(spawn))
  715. spawn->GetZone()->PlayVoice(client, spawn, mp3_string.c_str(), key1, key2);
  716. }
  717. else
  718. spawn->GetZone()->PlayVoice(spawn, mp3_string.c_str(), key1, key2);
  719. }
  720. return 0;
  721. }
  722. int EQ2Emu_lua_GetCurrentZoneSafeLocation(lua_State* state) {
  723. if (!lua_interface)
  724. return 0;
  725. Spawn* spawn = lua_interface->GetSpawn(state);
  726. if (spawn) {
  727. lua_interface->SetFloatValue(state, spawn->GetZone()->GetSafeX());
  728. lua_interface->SetFloatValue(state, spawn->GetZone()->GetSafeY());
  729. lua_interface->SetFloatValue(state, spawn->GetZone()->GetSafeZ());
  730. return 3;
  731. }
  732. return 0;
  733. }
  734. int EQ2Emu_lua_HasLootItem(lua_State* state) {
  735. if (!lua_interface)
  736. return 0;
  737. Spawn* spawn = lua_interface->GetSpawn(state);
  738. if (spawn) {
  739. int32 item_id = lua_interface->GetInt32Value(state, 2);
  740. lua_interface->SetBooleanValue(state, spawn->HasLootItemID(item_id));
  741. return 1;
  742. }
  743. return 0;
  744. }
  745. int EQ2Emu_lua_AddLootItem(lua_State* state) {
  746. if (!lua_interface)
  747. return 0;
  748. Spawn* spawn = lua_interface->GetSpawn(state);
  749. if (spawn && spawn->IsEntity()) {
  750. int32 item_id = lua_interface->GetInt32Value(state, 2);
  751. int16 charges = lua_interface->GetInt16Value(state, 3);
  752. if (charges == 0)
  753. charges = 1;
  754. ((Entity*)spawn)->AddLootItem(item_id, charges);
  755. }
  756. return 0;
  757. }
  758. int EQ2Emu_lua_RemoveLootItem(lua_State* state) {
  759. if (!lua_interface)
  760. return 0;
  761. Spawn* spawn = lua_interface->GetSpawn(state);
  762. if (spawn && spawn->IsEntity()) {
  763. int32 item_id = lua_interface->GetInt32Value(state, 2);
  764. Item* item = spawn->LootItem(item_id);
  765. safe_delete(item);
  766. }
  767. return 0;
  768. }
  769. int EQ2Emu_lua_AddLootCoin(lua_State* state) {
  770. if (!lua_interface)
  771. return 0;
  772. Spawn* spawn = lua_interface->GetSpawn(state);
  773. if (spawn) {
  774. int32 val = lua_interface->GetInt32Value(state, 2);
  775. spawn->AddLootCoins(val);
  776. }
  777. return 0;
  778. }
  779. int EQ2Emu_lua_GiveLoot(lua_State* state) {
  780. if (!lua_interface)
  781. return 0;
  782. Spawn* entity = lua_interface->GetSpawn(state);
  783. Spawn* player = lua_interface->GetSpawn(state, 2);
  784. if (entity && player && player->IsPlayer()) {
  785. int32 coins = lua_interface->GetInt32Value(state, 3);
  786. vector<Item*>* items = 0;
  787. int i = 0;
  788. int32 item_id = 0;
  789. while ((item_id = lua_interface->GetInt32Value(state, 4 + i))) {
  790. if (items == 0)
  791. items = new vector<Item*>;
  792. if (master_item_list.GetItem(item_id))
  793. items->push_back(master_item_list.GetItem(item_id));
  794. i++;
  795. }
  796. Client* client = 0;
  797. client = player->GetZone()->GetClientBySpawn(player);
  798. if (client)
  799. ((Player*)player)->AddPendingLootItems(entity->GetID(), items);
  800. if(coins > 0)
  801. entity->AddLootCoins(coins);
  802. safe_delete(items);
  803. }
  804. return 0;
  805. }
  806. int EQ2Emu_lua_HasPendingLootItem(lua_State* state) {
  807. if (!lua_interface)
  808. return 0;
  809. Spawn* entity = lua_interface->GetSpawn(state);
  810. Spawn* player = lua_interface->GetSpawn(state, 2);
  811. int32 item_id = lua_interface->GetInt32Value(state, 3);
  812. if (entity && entity->IsEntity() && player && player->IsPlayer() && item_id > 0) {
  813. lua_interface->SetBooleanValue(state, ((Player*)player)->HasPendingLootItem(entity->GetID(), item_id));
  814. return 1;
  815. }
  816. return 0;
  817. }
  818. int EQ2Emu_lua_HasPendingLoot(lua_State* state) {
  819. if (!lua_interface)
  820. return 0;
  821. Spawn* entity = lua_interface->GetSpawn(state);
  822. Spawn* player = lua_interface->GetSpawn(state, 2);
  823. if (entity && player && player->IsPlayer()) {
  824. lua_interface->SetBooleanValue(state, ((Player*)player)->HasPendingLootItems(entity->GetID()));
  825. return 1;
  826. }
  827. return 0;
  828. }
  829. int EQ2Emu_lua_CreateConversation(lua_State* state) {
  830. if (!lua_interface)
  831. return 0;
  832. vector<ConversationOption>* conversation = lua_interface->GetConversation(state);
  833. safe_delete(conversation);
  834. conversation = new vector<ConversationOption>();
  835. lua_interface->SetConversationValue(state, conversation);
  836. return 1;
  837. }
  838. int EQ2Emu_lua_AddConversationOption(lua_State* state) {
  839. if (!lua_interface)
  840. return 0;
  841. vector<ConversationOption>* conversation = lua_interface->GetConversation(state);
  842. if (conversation) {
  843. ConversationOption conv_option;
  844. conv_option.option = lua_interface->GetStringValue(state, 2);
  845. conv_option.function = lua_interface->GetStringValue(state, 3);
  846. if (conv_option.option.length() > 0)
  847. conversation->push_back(conv_option);
  848. }
  849. return 0;
  850. }
  851. int EQ2Emu_lua_CloseConversation(lua_State* state) {
  852. if (!lua_interface)
  853. return 0;
  854. Spawn* npc = lua_interface->GetSpawn(state);
  855. Spawn* player = lua_interface->GetSpawn(state, 2);
  856. if (npc && player && player->IsPlayer() && player->GetZone()) {
  857. Client* client = player->GetZone()->GetClientBySpawn(player);
  858. if (client) {
  859. int32 conversation_id = client->GetConversationID(npc, 0);
  860. client->CloseDialog(conversation_id);
  861. }
  862. }
  863. return 0;
  864. }
  865. int EQ2Emu_lua_CloseItemConversation(lua_State* state) {
  866. if (!lua_interface)
  867. return 0;
  868. Item* item = lua_interface->GetItem(state);
  869. Spawn* player = lua_interface->GetSpawn(state, 2);
  870. if (item && player && player->IsPlayer() && player->GetZone()) {
  871. Client* client = player->GetZone()->GetClientBySpawn(player);
  872. if (client) {
  873. int32 conversation_id = client->GetConversationID(0, item);
  874. client->CloseDialog(conversation_id);
  875. }
  876. }
  877. return 0;
  878. }
  879. int EQ2Emu_lua_StartDialogConversation(lua_State* state) {
  880. if (!lua_interface)
  881. return 0;
  882. vector<ConversationOption>* conversation = lua_interface->GetConversation(state);
  883. Spawn* spawn = 0;
  884. Item* item = 0;
  885. int8 type = lua_interface->GetInt8Value(state, 2);
  886. if (type == 1 || type == 3)
  887. spawn = lua_interface->GetSpawn(state, 3);
  888. else if (type == 2 || type == 4)
  889. item = lua_interface->GetItem(state, 3);
  890. Spawn* player = lua_interface->GetSpawn(state, 4);
  891. string text = lua_interface->GetStringValue(state, 5);
  892. string mp3 = lua_interface->GetStringValue(state, 6);
  893. int32 key1 = lua_interface->GetInt32Value(state, 7);
  894. int32 key2 = lua_interface->GetInt32Value(state, 8);
  895. if (conversation && text.length() > 0 && (spawn || item) && player && player->IsPlayer()) {
  896. Client* client = player->GetZone()->GetClientBySpawn(player);
  897. if (client) {
  898. if (spawn) {
  899. // Need to do this so the function works the same as it did before
  900. if (type == 1)
  901. type++;
  902. if (mp3.length() > 0)
  903. client->DisplayConversation((Entity*)spawn, type, conversation, const_cast<char*>(text.c_str()), mp3.c_str(), key1, key2);
  904. else
  905. client->DisplayConversation((Entity*)spawn, type, conversation, const_cast<char*>(text.c_str()));
  906. }
  907. else {
  908. if (mp3.length() > 0)
  909. client->DisplayConversation(item, conversation, const_cast<char*>(text.c_str()), type, mp3.c_str(), key1, key2);
  910. else
  911. client->DisplayConversation(item, conversation, const_cast<char*>(text.c_str()), type);
  912. }
  913. }
  914. }
  915. safe_delete(conversation);
  916. lua_interface->SetConversationValue(state, NULL);
  917. return 0;
  918. }
  919. /*int EQ2Emu_lua_StartItemConversation(lua_State* state){
  920. if(!lua_interface)
  921. return 0;
  922. vector<ConversationOption>* conversation = lua_interface->GetConversation(state);
  923. Item* item = lua_interface->GetItem(state, 2);
  924. Spawn* player = lua_interface->GetSpawn(state, 3);
  925. string text = lua_interface->GetStringValue(state, 4);
  926. string mp3 = lua_interface->GetStringValue(state, 5);
  927. int32 key1 = lua_interface->GetInt32Value(state, 6);
  928. int32 key2 = lua_interface->GetInt32Value(state, 7);
  929. if(conversation && text.length() > 0 && item && player && player->IsPlayer()){
  930. Client* client = player->GetZone()->GetClientBySpawn(player);
  931. if(client){
  932. if(mp3.length() > 0)
  933. client->DisplayConversation(item, conversation, (char*)text.c_str(), mp3.c_str(), key1, key2);
  934. else
  935. client->DisplayConversation(item, conversation, (char*)text.c_str());
  936. }
  937. safe_delete(conversation);
  938. }
  939. return 0;
  940. }*/
  941. int EQ2Emu_lua_StartConversation(lua_State* state) {
  942. if (!lua_interface)
  943. return 0;
  944. vector<ConversationOption>* conversation = lua_interface->GetConversation(state);
  945. Spawn* source = lua_interface->GetSpawn(state, 2);
  946. Spawn* player = lua_interface->GetSpawn(state, 3);
  947. string text = lua_interface->GetStringValue(state, 4);
  948. string mp3 = lua_interface->GetStringValue(state, 5);
  949. int32 key1 = lua_interface->GetInt32Value(state, 6);
  950. int32 key2 = lua_interface->GetInt32Value(state, 7);
  951. if (conversation && conversation->size() > 0 && text.length() > 0 && source && player && player->IsPlayer()) {
  952. Client* client = source->GetZone()->GetClientBySpawn(player);
  953. if (mp3.length() > 0)
  954. client->DisplayConversation(source, 1, conversation, text.c_str(), mp3.c_str(), key1, key2);
  955. else
  956. client->DisplayConversation(source, 1, conversation, text.c_str());
  957. safe_delete(conversation);
  958. lua_interface->SetConversationValue(state, NULL);
  959. }
  960. else
  961. LogWrite(LUA__ERROR, 0, "LUA", "Spawn %s Error in StartConversation, potentially AddConversationOption not yet called or the StartConversation arguments are incorrect, text: %s, conversationSize: %i.", source ? source->GetName() : "UNKNOWN", text.size() ? text.c_str() : "", conversation ? conversation->size() : -1);
  962. return 0;
  963. }
  964. int EQ2Emu_lua_SetPlayerProximityFunction(lua_State* state) {
  965. if (!lua_interface)
  966. return 0;
  967. Spawn* spawn = lua_interface->GetSpawn(state);
  968. float distance = lua_interface->GetFloatValue(state, 2);
  969. string in_range_function = lua_interface->GetStringValue(state, 3);
  970. string leaving_range_function = lua_interface->GetStringValue(state, 4);
  971. if (spawn && !spawn->IsPlayer() && distance > 0 && in_range_function.length() > 0)
  972. spawn->GetZone()->AddPlayerProximity(spawn, distance, in_range_function, leaving_range_function);
  973. return 0;
  974. }
  975. int EQ2Emu_lua_SetLocationProximityFunction(lua_State* state) {
  976. ZoneServer* zone = lua_interface->GetZone(state);
  977. float x = lua_interface->GetFloatValue(state, 2);
  978. float y = lua_interface->GetFloatValue(state, 3);
  979. float z = lua_interface->GetFloatValue(state, 4);
  980. float max_variation = lua_interface->GetFloatValue(state, 5);
  981. string in_range_function = lua_interface->GetStringValue(state, 6);
  982. string leaving_range_function = lua_interface->GetStringValue(state, 7);
  983. if (zone && in_range_function.length() > 0)
  984. zone->AddLocationProximity(x, y, z, max_variation, in_range_function, leaving_range_function);
  985. return 0;
  986. }
  987. int EQ2Emu_lua_SetLootCoin(lua_State* state) {
  988. if (!lua_interface)
  989. return 0;
  990. Spawn* spawn = lua_interface->GetSpawn(state);
  991. if (spawn && spawn->IsEntity()) {
  992. int32 val = lua_interface->GetInt32Value(state, 2);
  993. ((Entity*)spawn)->SetLootCoins(val);
  994. }
  995. return 0;
  996. }
  997. int EQ2Emu_lua_GetLootCoin(lua_State* state) {
  998. if (!lua_interface)
  999. return 0;
  1000. Spawn* spawn = lua_interface->GetSpawn(state);
  1001. if (spawn && spawn->IsEntity()) {
  1002. lua_interface->SetInt32Value(state, ((Entity*)spawn)->GetLootCoins());
  1003. return 1;
  1004. }
  1005. return 0;
  1006. }
  1007. int EQ2Emu_lua_MovementLoopAdd(lua_State* state) {
  1008. if (!lua_interface)
  1009. return 0;
  1010. Spawn* spawn = lua_interface->GetSpawn(state);
  1011. float x = lua_interface->GetFloatValue(state, 2);
  1012. float y = lua_interface->GetFloatValue(state, 3);
  1013. float z = lua_interface->GetFloatValue(state, 4);
  1014. float speed = lua_interface->GetFloatValue(state, 5);
  1015. int32 delay = lua_interface->GetInt32Value(state, 6); //this should be given as seconds, as it is converted to ms later
  1016. string function = lua_interface->GetStringValue(state, 7);
  1017. int8 num_args = (int8)lua_interface->GetNumberOfArgs(state);
  1018. float heading = lua_interface->GetFloatValue(state, 8);
  1019. if (spawn) {
  1020. spawn->AddMovementLocation(x, y, z, speed, delay, function.c_str(), heading, (num_args > 7) ? true : false );
  1021. spawn->GetZone()->AddMovementNPC(spawn);
  1022. }
  1023. lua_interface->ResetFunctionStack(state);
  1024. return 0;
  1025. }
  1026. int EQ2Emu_lua_IsPlayer(lua_State* state) {
  1027. if (!lua_interface)
  1028. return 0;
  1029. Spawn* spawn = lua_interface->GetSpawn(state);
  1030. if (spawn) {
  1031. lua_interface->SetBooleanValue(state, spawn->IsPlayer());
  1032. return 1;
  1033. }
  1034. return 0;
  1035. }
  1036. int EQ2Emu_lua_GetCharacterID(lua_State* state) {
  1037. if (!lua_interface)
  1038. return 0;
  1039. Spawn* spawn = lua_interface->GetSpawn(state);
  1040. if (spawn && spawn->IsPlayer()) {
  1041. lua_interface->SetInt32Value(state, ((Player*)spawn)->GetCharacterID());
  1042. return 1;
  1043. }
  1044. lua_interface->SetInt32Value(state, 0);
  1045. return 1;
  1046. }
  1047. int EQ2Emu_lua_FaceTarget(lua_State* state) {
  1048. if (!lua_interface)
  1049. return 0;
  1050. Spawn* spawn = lua_interface->GetSpawn(state);
  1051. Spawn* target = lua_interface->GetSpawn(state, 2);
  1052. int8 num_args = (int8)lua_interface->GetNumberOfArgs(state);
  1053. bool reset_action_state = true;
  1054. if(num_args > 2)
  1055. reset_action_state = lua_interface->GetBooleanValue(state, 3);
  1056. if (spawn && target) {
  1057. if (spawn->IsEntity())
  1058. // ((Entity*)spawn)->FaceTarget(target);
  1059. static_cast<Entity*>(spawn)->FaceTarget(target, reset_action_state);
  1060. }
  1061. lua_interface->ResetFunctionStack(state);
  1062. return 0;
  1063. }
  1064. int EQ2Emu_lua_MoveToLocation(lua_State* state) {
  1065. if (!lua_interface)
  1066. return 0;
  1067. Spawn* spawn = lua_interface->GetSpawn(state);
  1068. float x = lua_interface->GetFloatValue(state, 2);
  1069. float y = lua_interface->GetFloatValue(state, 3);
  1070. float z = lua_interface->GetFloatValue(state, 4);
  1071. float speed = lua_interface->GetFloatValue(state, 5);
  1072. string lua_function = lua_interface->GetStringValue(state, 6);
  1073. bool more_points = lua_interface->GetBooleanValue(state, 7);
  1074. if (spawn) {
  1075. if (speed == 0)
  1076. speed = spawn->GetSpeed();
  1077. spawn->AddRunningLocation(x, y, z, speed, 0.0f, true, !more_points, lua_function);
  1078. }
  1079. lua_interface->ResetFunctionStack(state);
  1080. return 0;
  1081. }
  1082. int EQ2Emu_lua_ClearRunningLocations(lua_State* state) {
  1083. if (!lua_interface)
  1084. return 0;
  1085. Spawn* spawn = lua_interface->GetSpawn(state);
  1086. if (spawn) {
  1087. spawn->ClearRunningLocations();
  1088. }
  1089. return 0;
  1090. }
  1091. int EQ2Emu_lua_Say(lua_State* state) {
  1092. if (!lua_interface)
  1093. return 0;
  1094. Spawn* spawn = lua_interface->GetSpawn(state);
  1095. string message = lua_interface->GetStringValue(state, 2);
  1096. Spawn* player = lua_interface->GetSpawn(state, 3);
  1097. int32 language = lua_interface->GetInt32Value(state, 4);
  1098. if (spawn && message.length() > 0) {
  1099. Client* client = 0;
  1100. if (player && player->IsPlayer())
  1101. client = spawn->GetZone()->GetClientBySpawn(player);
  1102. if (client)
  1103. spawn->GetZone()->HandleChatMessage(client, spawn, 0, CHANNEL_SAY, message.c_str(), 30, 0, true, language);
  1104. else
  1105. spawn->GetZone()->HandleChatMessage(spawn, 0, CHANNEL_SAY, message.c_str(), 30, 0, true, language);
  1106. }
  1107. lua_interface->ResetFunctionStack(state);
  1108. return 0;
  1109. }
  1110. int EQ2Emu_lua_Shout(lua_State* state) {
  1111. if (!lua_interface)
  1112. return 0;
  1113. Spawn* spawn = lua_interface->GetSpawn(state);
  1114. string message = lua_interface->GetStringValue(state, 2);
  1115. Spawn* player = lua_interface->GetSpawn(state, 3);
  1116. float dist = lua_interface->GetFloatValue(state, 4);
  1117. if (spawn && message.length() > 0) {
  1118. Client* client = 0;
  1119. if (player && player->IsPlayer())
  1120. client = spawn->GetZone()->GetClientBySpawn(player);
  1121. if (client)
  1122. spawn->GetZone()->HandleChatMessage(client, spawn, 0, CHANNEL_SHOUT, message.c_str(), (dist > 0.0f) ? dist : 30.0f);
  1123. else
  1124. spawn->GetZone()->HandleChatMessage(spawn, 0, CHANNEL_SHOUT, message.c_str(), (dist > 0.0f) ? dist : 30.0f);
  1125. }
  1126. lua_interface->ResetFunctionStack(state);
  1127. return 0;
  1128. }
  1129. int EQ2Emu_lua_SayOOC(lua_State* state) {
  1130. if (!lua_interface)
  1131. return 0;
  1132. Spawn* spawn = lua_interface->GetSpawn(state);
  1133. string message = lua_interface->GetStringValue(state, 2);
  1134. Spawn* player = lua_interface->GetSpawn(state, 3);
  1135. if (spawn && message.length() > 0) {
  1136. Client* client = 0;
  1137. if (player && player->IsPlayer())
  1138. client = spawn->GetZone()->GetClientBySpawn(player);
  1139. if (client)
  1140. spawn->GetZone()->HandleChatMessage(client, spawn, 0, CHANNEL_OUT_OF_CHARACTER, message.c_str(), 30);
  1141. else
  1142. spawn->GetZone()->HandleChatMessage(spawn, 0, CHANNEL_OUT_OF_CHARACTER, message.c_str(), 30);
  1143. }
  1144. lua_interface->ResetFunctionStack(state);
  1145. return 0;
  1146. }
  1147. int EQ2Emu_lua_Emote(lua_State* state) {
  1148. if (!lua_interface)
  1149. return 0;
  1150. Spawn* spawn = lua_interface->GetSpawn(state);
  1151. string message = lua_interface->GetStringValue(state, 2);
  1152. Spawn* spawn2 = lua_interface->GetSpawn(state, 3);
  1153. Spawn* player = lua_interface->GetSpawn(state, 4);
  1154. char* to = 0;
  1155. if (spawn2)
  1156. to = spawn2->GetName();
  1157. if (spawn && message.length() > 0) {
  1158. Client* client = 0;
  1159. if (player && player->IsPlayer())
  1160. client = spawn->GetZone()->GetClientBySpawn(player);
  1161. if (client)
  1162. spawn->GetZone()->HandleChatMessage(client, spawn, to, CHANNEL_EMOTE, message.c_str(), 30);
  1163. else
  1164. spawn->GetZone()->HandleChatMessage(spawn, to, CHANNEL_EMOTE, message.c_str(), 30);
  1165. }
  1166. lua_interface->ResetFunctionStack(state);
  1167. return 0;
  1168. }
  1169. int EQ2Emu_lua_SpellHeal(lua_State* state) {
  1170. if (!lua_interface)
  1171. return 0;
  1172. LuaSpell* luaspell = lua_interface->GetCurrentSpell(state);
  1173. if (!luaspell)
  1174. return 0;
  1175. Spawn* caster = luaspell->caster;
  1176. string heal_type = lua_interface->GetStringValue(state);//power, heal ect
  1177. int32 min_heal = lua_interface->GetInt32Value(state, 2);
  1178. int32 max_heal = lua_interface->GetInt32Value(state, 3);
  1179. Spawn* target = lua_interface->GetSpawn(state, 4);
  1180. int8 crit_mod = lua_interface->GetInt32Value(state, 5);
  1181. bool no_calcs = lua_interface->GetInt32Value(state, 6) == 1;
  1182. string custom_spell_name = lua_interface->GetStringValue(state, 7);//custom spell name
  1183. lua_interface->ResetFunctionStack(state);
  1184. boost::to_lower(heal_type);
  1185. if (caster && caster->IsEntity()) {
  1186. bool success = false;
  1187. luaspell->resisted = false;
  1188. if (target) {
  1189. float distance = caster->GetDistance(target, true);
  1190. if (((Entity*)caster)->SpellHeal(target, distance, luaspell, heal_type, min_heal, max_heal, crit_mod, no_calcs, custom_spell_name))
  1191. success = true;
  1192. }
  1193. if ((!success || luaspell->spell->GetSpellData()->group_spell) && luaspell->targets.size() > 0) {
  1194. Spawn* target = 0;
  1195. ZoneServer* zone = luaspell->caster->GetZone();
  1196. luaspell->MSpellTargets.readlock(__FUNCTION__, __LINE__);
  1197. for (int32 i = 0; i < luaspell->targets.size(); i++) {
  1198. if ((target = zone->GetSpawnByID(luaspell->targets[i]))) {
  1199. float distance = caster->GetDistance(target, true);
  1200. ((Entity*)caster)->SpellHeal(target, distance, luaspell, heal_type, min_heal, max_heal, crit_mod, no_calcs, custom_spell_name);
  1201. }
  1202. }
  1203. luaspell->MSpellTargets.releasereadlock(__FUNCTION__, __LINE__);
  1204. success = true;
  1205. }
  1206. if (success) {
  1207. if (caster->GetZone())
  1208. caster->GetZone()->TriggerCharSheetTimer();
  1209. }
  1210. }
  1211. return 0;
  1212. }
  1213. int EQ2Emu_lua_SpellHealPct(lua_State* state) {
  1214. if (!lua_interface)
  1215. return 0;
  1216. LuaSpell* luaspell = lua_interface->GetCurrentSpell(state);
  1217. if (!luaspell)
  1218. return 0;
  1219. Spawn* caster = luaspell->caster;
  1220. string heal_type = lua_interface->GetStringValue(state);//power, heal ect
  1221. float percentage = lua_interface->GetFloatValue(state, 2);
  1222. bool current_value = lua_interface->GetBooleanValue(state, 3);
  1223. bool caster_value = lua_interface->GetBooleanValue(state, 4);
  1224. Spawn* target = lua_interface->GetSpawn(state, 5);
  1225. int8 crit_mod = lua_interface->GetInt32Value(state, 6);
  1226. bool no_calcs = lua_interface->GetInt32Value(state, 7) == 1;
  1227. string custom_spell_name = lua_interface->GetStringValue(state, 8);//custom spell name
  1228. lua_interface->ResetFunctionStack(state);
  1229. boost::to_lower(heal_type);
  1230. int32 min_heal = 0, max_heal = 0;
  1231. if (caster && caster->IsEntity() && target) {
  1232. if(percentage <= 0.0f)
  1233. {
  1234. LogWrite(LUA__ERROR, 0, "LUA", "Error applying SpellHealPct on '%s'. percentage %f is less than or equal to 0.",target->GetName(),percentage);
  1235. return 0;
  1236. }
  1237. if(heal_type == "power")
  1238. {
  1239. if(current_value)
  1240. {
  1241. if(caster_value)
  1242. min_heal = max_heal = (int32)(float)caster->GetPower() * (percentage / 100.0f);
  1243. else
  1244. min_heal = max_heal = (int32)(float)target->GetPower() * (percentage / 100.0f);
  1245. }
  1246. else
  1247. {
  1248. if(caster_value)
  1249. min_heal = max_heal = (int32)(float)caster->GetTotalPower() * (percentage / 100.0f);
  1250. else
  1251. min_heal = max_heal = (int32)(float)target->GetTotalPower() * (percentage / 100.0f);
  1252. }
  1253. }
  1254. else
  1255. {
  1256. if(current_value)
  1257. {
  1258. if(caster_value)
  1259. min_heal = max_heal = (int32)(float)caster->GetHP() * (percentage / 100.0f);
  1260. else
  1261. min_heal = max_heal = (int32)(float)target->GetHP() * (percentage / 100.0f);
  1262. }
  1263. else
  1264. {
  1265. if(caster_value)
  1266. min_heal = max_heal = (int32)(float)caster->GetTotalHP() * (percentage / 100.0f);
  1267. else
  1268. min_heal = max_heal = (int32)(float)target->GetTotalHP() * (percentage / 100.0f);
  1269. }
  1270. }
  1271. bool success = false;
  1272. luaspell->resisted = false;
  1273. if (target) {
  1274. float distance = caster->GetDistance(target, true);
  1275. if (((Entity*)caster)->SpellHeal(target, distance, luaspell, heal_type, min_heal, max_heal, crit_mod, no_calcs, custom_spell_name))
  1276. success = true;
  1277. }
  1278. if ((!success || luaspell->spell->GetSpellData()->group_spell) && luaspell->targets.size() > 0) {
  1279. Spawn* target = 0;
  1280. ZoneServer* zone = luaspell->caster->GetZone();
  1281. luaspell->MSpellTargets.readlock(__FUNCTION__, __LINE__);
  1282. for (int32 i = 0; i < luaspell->targets.size(); i++) {
  1283. if ((target = zone->GetSpawnByID(luaspell->targets[i]))) {
  1284. float distance = caster->GetDistance(target, true);
  1285. ((Entity*)caster)->SpellHeal(target, distance, luaspell, heal_type, min_heal, max_heal, crit_mod, no_calcs, custom_spell_name);
  1286. }
  1287. }
  1288. luaspell->MSpellTargets.releasereadlock(__FUNCTION__, __LINE__);
  1289. success = true;
  1290. }
  1291. if (success) {
  1292. if (caster->GetZone())
  1293. caster->GetZone()->TriggerCharSheetTimer();
  1294. }
  1295. }
  1296. return 0;
  1297. }
  1298. int EQ2Emu_lua_AddItem(lua_State* state) {
  1299. if (!lua_interface)
  1300. return 0;
  1301. Spawn* spawn = lua_interface->GetSpawn(state);
  1302. int32 item_id = lua_interface->GetInt32Value(state, 2);
  1303. int16 quantity = lua_interface->GetInt32Value(state, 3);
  1304. // default of 1 quantity to add
  1305. if (quantity == 0)
  1306. quantity = 1;
  1307. if (spawn && spawn->IsPlayer()) {
  1308. Client* client = spawn->GetZone()->GetClientBySpawn(spawn);
  1309. if (client && item_id > 0) {
  1310. lua_interface->SetBooleanValue(state, client->AddItem(item_id, quantity));
  1311. return 1;
  1312. }
  1313. }
  1314. lua_interface->SetBooleanValue(state, false);
  1315. return 1;
  1316. }
  1317. int EQ2Emu_lua_SummonItem(lua_State* state) {
  1318. if (!lua_interface)
  1319. return 0;
  1320. Spawn* spawn = lua_interface->GetSpawn(state);
  1321. int32 item_id = lua_interface->GetInt32Value(state, 2);
  1322. bool send_messages = (lua_interface->GetInt8Value(state, 3) == 1);
  1323. string location = lua_interface->GetStringValue(state, 4);
  1324. if (spawn && spawn->IsPlayer()) {
  1325. Client* client = spawn->GetZone()->GetClientBySpawn(spawn);
  1326. if (client && item_id > 0) {
  1327. if (strncasecmp(location.c_str(), "bank", 4) == 0)
  1328. lua_interface->SetBooleanValue(state, client->AddItemToBank(item_id, 1));
  1329. else
  1330. lua_interface->SetBooleanValue(state, client->AddItem(item_id, 1));
  1331. if (send_messages) {
  1332. Item* item = master_item_list.GetItem(item_id);
  1333. if (item) {
  1334. client->Message(CHANNEL_COLOR_YELLOW, "You receive %s.", item->CreateItemLink(client->GetVersion()).c_str());
  1335. string popup_text = "You receive " + item->name;
  1336. client->SendPopupMessage(10, popup_text.c_str(), "ui_harvested_normal", 3, 0xFF, 0xFF, 0xFF);
  1337. }
  1338. }
  1339. return 1;
  1340. }
  1341. }
  1342. lua_interface->SetBooleanValue(state, false);
  1343. return 1;
  1344. }
  1345. int EQ2Emu_lua_RemoveItem(lua_State* state) {
  1346. Spawn* spawn = lua_interface->GetSpawn(state);
  1347. int32 item_id = lua_interface->GetInt32Value(state, 2);
  1348. int16 quantity = lua_interface->GetInt16Value(state, 3);
  1349. // default of 1 to remove
  1350. if (quantity == 0)
  1351. quantity = 1;
  1352. Client* client;
  1353. Item* item;
  1354. if (spawn && spawn->IsPlayer() && item_id > 0) {
  1355. if ((client = spawn->GetZone()->GetClientBySpawn(spawn))) {
  1356. if ((item = client->GetPlayer()->item_list.GetItemFromID(item_id))) {
  1357. if (client->RemoveItem(item, quantity)) {
  1358. lua_interface->SetBooleanValue(state, true);
  1359. return 1;
  1360. }
  1361. }
  1362. }
  1363. }
  1364. lua_interface->SetBooleanValue(state, false);
  1365. return 1;
  1366. }
  1367. int EQ2Emu_lua_HasItem(lua_State* state) {
  1368. Spawn* player = lua_interface->GetSpawn(state);
  1369. int32 item_id = lua_interface->GetInt32Value(state, 2);
  1370. bool include_bank = lua_interface->GetInt8Value(state, 3);
  1371. if (player && player->IsPlayer()) {
  1372. bool hasItem = false;
  1373. hasItem = ((Player*)player)->item_list.HasItem(item_id, include_bank);
  1374. if (!hasItem)
  1375. hasItem = ((Player*)player)->GetEquipmentList()->HasItem(item_id);
  1376. lua_interface->SetBooleanValue(state, hasItem);
  1377. return 1;
  1378. }
  1379. lua_interface->SetBooleanValue(state, false);
  1380. return 1;
  1381. }
  1382. int EQ2Emu_lua_Spawn(lua_State* state) {
  1383. if (!lua_interface)
  1384. return 0;
  1385. ZoneServer* zone = lua_interface->GetZone(state);
  1386. int32 spawn_id = lua_interface->GetInt32Value(state, 2);
  1387. bool restricted_npc = (lua_interface->GetInt8Value(state, 3) == 1);
  1388. float x = lua_interface->GetFloatValue(state, 4);
  1389. float y = lua_interface->GetFloatValue(state, 5);
  1390. float z = lua_interface->GetFloatValue(state, 6);
  1391. float heading = lua_interface->GetFloatValue(state, 7);
  1392. if (zone && spawn_id > 0 && (x != 0 || y != 0 || z != 0)) {
  1393. Spawn* spawn = zone->GetSpawn(spawn_id);
  1394. if (!spawn)
  1395. lua_interface->LogError("%s: LUA Spawn command error: Could not find spawn with id of %u.", lua_interface->GetScriptName(state), spawn_id);
  1396. else {
  1397. spawn->SetX(x);
  1398. spawn->SetZ(z);
  1399. spawn->SetY(y,true,true);
  1400. spawn->SetLocation(zone->GetClosestLocation(spawn));
  1401. spawn->SetHeading(heading);
  1402. if (restricted_npc)
  1403. spawn->AddAllowAccessSpawn(spawn);
  1404. const char* spawn_script = world.GetSpawnScript(spawn_id);
  1405. bool scriptActive = false;
  1406. if (spawn_script && lua_interface->GetSpawnScript(spawn_script) != 0) {
  1407. scriptActive = true;
  1408. spawn->SetSpawnScript(string(spawn_script));
  1409. }
  1410. zone->CallSpawnScript(spawn, SPAWN_SCRIPT_PRESPAWN);
  1411. zone->AddSpawn(spawn);
  1412. if (scriptActive) {
  1413. zone->CallSpawnScript(spawn, SPAWN_SCRIPT_SPAWN);
  1414. }
  1415. lua_interface->SetSpawnValue(state, spawn);
  1416. return 1;
  1417. }
  1418. }
  1419. else {
  1420. string output = "Invalid paramaters to LUA Spawn command: \n";
  1421. if (!zone)
  1422. output = output.append("\t").append("Missing zone reference. \n");
  1423. if (spawn_id == 0)
  1424. output = output.append("\t").append("Missing spawn_id.");
  1425. lua_interface->LogError("%s: Error in EQ2Emu_lua_Spawn - %s", lua_interface->GetScriptName(state), output.c_str());
  1426. }
  1427. return 0;
  1428. }
  1429. int EQ2Emu_lua_GetZoneName(lua_State* state) {
  1430. if (!lua_interface)
  1431. return 0;
  1432. ZoneServer* zone = lua_interface->GetZone(state);
  1433. if (zone) {
  1434. lua_interface->SetStringValue(state, zone->GetZoneName());
  1435. return 1;
  1436. }
  1437. return 0;
  1438. }
  1439. int EQ2Emu_lua_GetZoneID(lua_State* state) {
  1440. if (!lua_interface)
  1441. return 0;
  1442. ZoneServer* zone = lua_interface->GetZone(state);
  1443. if (zone) {
  1444. lua_interface->SetInt32Value(state, zone->GetZoneID());
  1445. return 1;
  1446. }
  1447. return 0;
  1448. }
  1449. int EQ2Emu_lua_GetZone(lua_State* state) {
  1450. if (!lua_interface)
  1451. return 0;
  1452. int32 zone_id = lua_interface->GetInt32Value(state);
  1453. ZoneServer* zone = 0;
  1454. if (zone_id > 0)
  1455. zone = zone_list.Get(zone_id);
  1456. else {
  1457. string zone_name = lua_interface->GetStringValue(state);
  1458. if (zone_name.length() > 0) {
  1459. zone = zone_list.Get(zone_name.c_str());
  1460. }
  1461. else {
  1462. Spawn* spawn = lua_interface->GetSpawn(state);
  1463. if (spawn)
  1464. zone = spawn->GetZone();
  1465. }
  1466. }
  1467. if (zone) {
  1468. lua_interface->SetZoneValue(state, zone);
  1469. return 1;
  1470. }
  1471. return 0;
  1472. }
  1473. int EQ2Emu_lua_AddHate(lua_State* state) {
  1474. Spawn* entity = lua_interface->GetSpawn(state);
  1475. Spawn* npc = lua_interface->GetSpawn(state, 2);
  1476. sint32 amount = lua_interface->GetSInt32Value(state, 3);
  1477. bool send_packet = lua_interface->GetInt8Value(state, 4) == 1 ? true : false;
  1478. LuaSpell* luaspell = lua_interface->GetCurrentSpell(state);
  1479. if (entity && entity->IsEntity() && amount != 0) {
  1480. if (luaspell) {
  1481. ZoneServer* zone = luaspell->caster->GetZone();
  1482. luaspell->MSpellTargets.readlock(__FUNCTION__, __LINE__);
  1483. for (int32 i = 0; i < luaspell->targets.size(); i++) {
  1484. Spawn* spawn = zone->GetSpawnByID(luaspell->targets.at(i));
  1485. if (spawn && spawn->IsNPC() && spawn->Alive() && spawn->GetZone()) {
  1486. ((NPC*)spawn)->AddHate((Entity*)entity, amount);
  1487. if (send_packet)
  1488. entity->GetZone()->SendThreatPacket(entity, npc, amount, luaspell->spell->GetName());
  1489. }
  1490. }
  1491. luaspell->MSpellTargets.releasereadlock(__FUNCTION__, __LINE__);
  1492. }
  1493. else if (npc && npc->IsNPC() && npc->GetZone())
  1494. ((NPC*)npc)->AddHate((Entity*)entity, amount);
  1495. }
  1496. return 0;
  1497. }
  1498. int EQ2Emu_lua_Zone(lua_State* state) {
  1499. if (!lua_interface)
  1500. return 0;
  1501. ZoneServer* zone = lua_interface->GetZone(state);
  1502. Spawn* player = lua_interface->GetSpawn(state, 2);
  1503. Client* client = 0;
  1504. if (player && player->IsPlayer())
  1505. client = player->GetZone()->GetClientBySpawn(player);
  1506. float x = lua_interface->GetFloatValue(state, 3);
  1507. float y = lua_interface->GetFloatValue(state, 4);
  1508. float z = lua_interface->GetFloatValue(state, 5);
  1509. float heading = lua_interface->GetFloatValue(state, 6);
  1510. if (zone && client) {
  1511. LogWrite(LUA__DEBUG, 0, "LUA", "LUA Zone Request by Player: '%s' (%u)", player->GetName(), player->GetID());
  1512. LogWrite(LUA__DEBUG, 5, "LUA", "\tTo Zone: '%s' (%u)", zone->GetZoneName(), zone->GetZoneID());
  1513. if (!client->CheckZoneAccess(zone->GetZoneName()))
  1514. {
  1515. LogWrite(LUA__WARNING, 0, "LUA", "CheckZoneAccess() FAILED! LUA Zone Request Denied!");
  1516. return 0;
  1517. }
  1518. if (x != 0 || y != 0 || z != 0) {
  1519. LogWrite(LUA__DEBUG, 5, "LUA", "\tTo Coordinates: %2f, %2f, %2f, %2f", x, y, z, heading);
  1520. player->SetX(x);
  1521. player->SetY(y);
  1522. player->SetZ(z);
  1523. player->SetHeading(heading);
  1524. client->Zone(zone->GetZoneName(), false);
  1525. }
  1526. else
  1527. client->Zone(zone->GetZoneName());
  1528. }
  1529. else
  1530. lua_interface->LogError("%s: Error in EQ2Emu_lua_Zone: invalid zone or spawn input.", lua_interface->GetScriptName(state));
  1531. return 0;
  1532. }
  1533. int EQ2Emu_lua_AddSpawnAccess(lua_State* state) {
  1534. if (!lua_interface)
  1535. return 0;
  1536. Spawn* spawn = lua_interface->GetSpawn(state);
  1537. Spawn* spawn2 = lua_interface->GetSpawn(state, 2);
  1538. if (spawn && spawn2)
  1539. spawn->AddAllowAccessSpawn(spawn2);
  1540. return 0;
  1541. }
  1542. int EQ2Emu_lua_CastSpell(lua_State* state) {
  1543. if (!lua_interface)
  1544. return 0;
  1545. Spawn* target = lua_interface->GetSpawn(state);
  1546. int32 spell_id = lua_interface->GetInt32Value(state, 2);
  1547. int8 spell_tier = lua_interface->GetInt8Value(state, 3);
  1548. Spawn* caster = lua_interface->GetSpawn(state, 4);
  1549. int16 custom_cast_time = lua_interface->GetInt16Value(state, 5);
  1550. if (!target) {
  1551. lua_interface->LogError("%s: LUA CastSpell command error: target is not a valid spawn", lua_interface->GetScriptName(state));
  1552. return 0;
  1553. }
  1554. if (!target->IsEntity()) {
  1555. lua_interface->LogError("%s: LUA CastSpell command error: target (%s) is not an entity", lua_interface->GetScriptName(state), target->GetName());
  1556. return 0;
  1557. }
  1558. if (spell_id <= 0) {
  1559. lua_interface->LogError("%s: LUA CastSpell command error: spell id is not valid", lua_interface->GetScriptName(state));
  1560. return 0;
  1561. }
  1562. if (caster && !caster->IsEntity()) {
  1563. lua_interface->LogError("%s: LUA CastSpell command error: caster (%s) is not an entity", lua_interface->GetScriptName(state), caster->GetName());
  1564. return 0;
  1565. }
  1566. if (spell_tier == 0)
  1567. spell_tier = 1;
  1568. if (!caster)
  1569. caster = target;
  1570. target->GetZone()->ProcessSpell(master_spell_list.GetSpell(spell_id, spell_tier), (Entity*)caster, (Entity*)target, true, false, NULL, custom_cast_time);
  1571. return 0;
  1572. }
  1573. int EQ2Emu_lua_SpellDamage(lua_State* state) {
  1574. if (!lua_interface)
  1575. return 0;
  1576. Spawn* target = lua_interface->GetSpawn(state);
  1577. LuaSpell* luaspell = lua_interface->GetCurrentSpell(state);
  1578. if (!luaspell)
  1579. return 0;
  1580. Spawn* caster = luaspell->caster;
  1581. sint32 type = lua_interface->GetSInt32Value(state, 2);
  1582. int32 min_damage = lua_interface->GetInt32Value(state, 3);
  1583. int32 max_damage = lua_interface->GetInt32Value(state, 4);
  1584. int8 crit_mod = lua_interface->GetInt32Value(state, 5);
  1585. bool no_calcs = lua_interface->GetInt32Value(state, 6) == 1;
  1586. //lua_interface->ResetFunctionStack(state);
  1587. int32 class_id = lua_interface->GetInt32Value(state, 7);
  1588. vector<int16> faction_req;
  1589. vector<int16> race_req;
  1590. int32 class_req = 0;
  1591. int32 i = 0;
  1592. int8 f = 0;
  1593. int8 r = 0;
  1594. while ((class_id = lua_interface->GetInt32Value(state, 7 + i))) {
  1595. if (class_id < 100) {
  1596. class_req += pow(2.0, double(class_id - 1));
  1597. }
  1598. else if (class_id > 100 && class_id < 1000) {
  1599. race_req.push_back(class_id);
  1600. r++;
  1601. }
  1602. else {
  1603. faction_req.push_back(class_id);
  1604. f++;
  1605. }
  1606. i++;
  1607. }
  1608. if (caster && caster->IsEntity()) {
  1609. bool race_match = false;
  1610. bool success = false;
  1611. luaspell->resisted = false;
  1612. if (luaspell->targets.size() > 0) {
  1613. ZoneServer* zone = luaspell->caster->GetZone();
  1614. Spawn* target = 0;
  1615. luaspell->MSpellTargets.readlock(__FUNCTION__, __LINE__);
  1616. for (int32 i = 0; i < luaspell->targets.size(); i++) {
  1617. if ((target = zone->GetSpawnByID(luaspell->targets[i]))) {
  1618. if (race_req.size() > 0) {
  1619. for (int8 i = 0; i < race_req.size(); i++) {
  1620. if (target->GetLuaRaceId() == race_req[i]) {
  1621. race_match = true;
  1622. }
  1623. }
  1624. }
  1625. else
  1626. race_match = true; // if the race_req.size = 0 then there is no race requirement and the race_match will be true
  1627. if (race_match == true) {
  1628. float distance = caster->GetDistance(target, true);
  1629. ((Entity*)caster)->SpellAttack(target, distance, luaspell, type, min_damage, max_damage, crit_mod, no_calcs);
  1630. }
  1631. }
  1632. }
  1633. success = true;
  1634. luaspell->MSpellTargets.releasereadlock(__FUNCTION__, __LINE__);
  1635. }
  1636. else if (target) {
  1637. //check class and race/faction here
  1638. if (race_req.size() > 0) {
  1639. for (int8 i = 0; i < race_req.size(); i++) {
  1640. if (target->GetLuaRaceId() == race_req[i]) {
  1641. race_match = true;
  1642. }
  1643. }
  1644. }
  1645. else
  1646. race_match = true; // if the race_req.size = 0 then there is no race requirement and the race_match will be true
  1647. if (race_match == true) {
  1648. float distance = caster->GetDistance(target, true);
  1649. if (((Entity*)caster)->SpellAttack(target, distance, luaspell, type, min_damage, max_damage, crit_mod, no_calcs))
  1650. success = true;
  1651. }
  1652. }
  1653. if (success) {
  1654. Spell* spell = luaspell->spell;
  1655. if (caster->IsPlayer() && spell && spell->GetSpellData()->target_type == 1 && spell->GetSpellData()->spell_book_type == 1) { //offense combat art
  1656. ((Player*)caster)->InCombat(true);
  1657. if (caster->GetZone())
  1658. caster->GetZone()->TriggerCharSheetTimer();
  1659. }
  1660. }
  1661. }
  1662. return 0;
  1663. }
  1664. int EQ2Emu_lua_ModifyPower(lua_State* state) {
  1665. if (!lua_interface)
  1666. return 0;
  1667. Spawn* spawn = lua_interface->GetSpawn(state);
  1668. sint32 value = lua_interface->GetSInt32Value(state, 2);
  1669. lua_interface->ResetFunctionStack(state);
  1670. if (spawn && value != 0) {
  1671. if (spawn->GetPower() + value > spawn->GetTotalPower())
  1672. spawn->SetPower(spawn->GetTotalPower());
  1673. else
  1674. spawn->SetPower(spawn->GetPower() + value);
  1675. }
  1676. return 0;
  1677. }
  1678. int EQ2Emu_lua_ModifyHP(lua_State* state) {
  1679. if (!lua_interface)
  1680. return 0;
  1681. Spawn* spawn = lua_interface->GetSpawn(state);
  1682. sint32 value = lua_interface->GetSInt32Value(state, 2);
  1683. lua_interface->ResetFunctionStack(state);
  1684. if (spawn && value != 0) {
  1685. if (spawn->GetHP() + value > spawn->GetTotalHP())
  1686. spawn->SetHP(spawn->GetTotalHP());
  1687. else
  1688. spawn->SetHP(spawn->GetHP() + value);
  1689. }
  1690. return 0;
  1691. }
  1692. int EQ2Emu_lua_ModifyMaxPower(lua_State* state) {
  1693. if (!lua_interface)
  1694. return 0;
  1695. Spawn* spawn = lua_interface->GetSpawn(state);
  1696. sint32 value = lua_interface->GetSInt32Value(state, 2);
  1697. lua_interface->ResetFunctionStack(state);
  1698. if (spawn && value != 0) {
  1699. spawn->SetPower(spawn->GetPower() + value);
  1700. if (value > spawn->GetTotalHPBase())
  1701. spawn->SetTotalPower(spawn->GetTotalPower() + value);
  1702. }
  1703. return 0;
  1704. }
  1705. int EQ2Emu_lua_ModifyMaxHP(lua_State* state) {
  1706. if (!lua_interface)
  1707. return 0;
  1708. Spawn* spawn = lua_interface->GetSpawn(state);
  1709. sint32 value = lua_interface->GetSInt32Value(state, 2);
  1710. lua_interface->ResetFunctionStack(state);
  1711. if (spawn && value != 0) {
  1712. spawn->SetHP(spawn->GetHP() + value);
  1713. if (value > spawn->GetTotalHPBase())
  1714. spawn->SetTotalHP(spawn->GetTotalHP() + value);
  1715. }
  1716. return 0;
  1717. }
  1718. int EQ2Emu_lua_SetCurrentHP(lua_State* state) {
  1719. if (!lua_interface)
  1720. return 0;
  1721. Spawn* spawn = lua_interface->GetSpawn(state);
  1722. sint32 value = lua_interface->GetSInt32Value(state, 2);
  1723. lua_interface->ResetFunctionStack(state);
  1724. if (spawn) {
  1725. spawn->SetHP(value);
  1726. if (value > spawn->GetTotalHPBase())
  1727. spawn->SetTotalHP(value);
  1728. }
  1729. return 0;
  1730. }
  1731. int EQ2Emu_lua_SetMaxHP(lua_State* state) {
  1732. if (!lua_interface)
  1733. return 0;
  1734. Spawn* spawn = lua_interface->GetSpawn(state);
  1735. float value = lua_interface->GetFloatValue(state, 2);
  1736. lua_interface->ResetFunctionStack(state);
  1737. if (spawn && spawn->IsEntity() && value > 0)
  1738. ((Entity*)spawn)->AddSpellBonus(0, ITEM_STAT_HEALTH, value - spawn->GetTotalHP());
  1739. if (spawn->IsPlayer())
  1740. ((Player*)spawn)->SetCharSheetChanged(true);
  1741. return 0;
  1742. }
  1743. int EQ2Emu_lua_SetMaxHPBase(lua_State* state) {
  1744. if (!lua_interface)
  1745. return 0;
  1746. Spawn* spawn = lua_interface->GetSpawn(state);
  1747. sint32 value = lua_interface->GetSInt32Value(state, 2);
  1748. lua_interface->ResetFunctionStack(state);
  1749. if (spawn && spawn->IsEntity() && value > 0)
  1750. ((Entity*)spawn)->SetTotalHPBase(value);
  1751. return 0;
  1752. }
  1753. int EQ2Emu_lua_SetCurrentPower(lua_State* state) {
  1754. if (!lua_interface)
  1755. return 0;
  1756. Spawn* spawn = lua_interface->GetSpawn(state);
  1757. sint32 value = lua_interface->GetSInt32Value(state, 2);
  1758. lua_interface->ResetFunctionStack(state);
  1759. if (spawn && value > 0) {
  1760. spawn->SetPower(value);
  1761. if (value > spawn->GetTotalPowerBase())
  1762. spawn->SetTotalPower(value);
  1763. }
  1764. return 0;
  1765. }
  1766. int EQ2Emu_lua_SetMaxPower(lua_State* state) {
  1767. if (!lua_interface)
  1768. return 0;
  1769. Spawn* spawn = lua_interface->GetSpawn(state);
  1770. sint32 value = lua_interface->GetSInt32Value(state, 2);
  1771. lua_interface->ResetFunctionStack(state);
  1772. if (spawn && spawn->IsEntity() && value > 0)
  1773. ((Entity*)spawn)->AddSpellBonus(0, ITEM_STAT_POWER, value - spawn->GetTotalPower());
  1774. return 0;
  1775. }
  1776. int EQ2Emu_lua_SetMaxPowerBase(lua_State* state) {
  1777. if (!lua_interface)
  1778. return 0;
  1779. Spawn* spawn = lua_interface->GetSpawn(state);
  1780. sint32 value = lua_interface->GetSInt32Value(state, 2);
  1781. lua_interface->ResetFunctionStack(state);
  1782. if (spawn && spawn->IsEntity() && value > 0)
  1783. ((Entity*)spawn)->SetTotalPowerBase(value);
  1784. return 0;
  1785. }
  1786. int EQ2Emu_lua_SetPosition(lua_State* state) {
  1787. if (!lua_interface)
  1788. return 0;
  1789. Spawn* spawn = lua_interface->GetSpawn(state);
  1790. float x = lua_interface->GetFloatValue(state, 2);
  1791. float y = lua_interface->GetFloatValue(state, 3);
  1792. float z = lua_interface->GetFloatValue(state, 4);
  1793. float heading = lua_interface->GetFloatValue(state, 5);
  1794. lua_interface->ResetFunctionStack(state);
  1795. if (spawn) {
  1796. spawn->SetX(x);
  1797. spawn->SetY(y);
  1798. spawn->SetZ(z);
  1799. if (heading != 0)
  1800. spawn->SetHeading(heading);
  1801. spawn->SetSpawnOrigX(spawn->GetX());
  1802. spawn->SetSpawnOrigY(spawn->GetY());
  1803. spawn->SetSpawnOrigZ(spawn->GetZ());
  1804. spawn->SetSpawnOrigHeading(spawn->GetHeading());
  1805. if (spawn->IsPlayer()) {
  1806. Client* client = spawn->GetZone()->GetClientBySpawn(spawn);
  1807. if (client) {
  1808. EQ2Packet* packet = client->GetPlayer()->Move(x, y, z, client->GetVersion(), (heading == 0 ? -1.0f : (heading + 180.0f)));
  1809. client->QueuePacket(packet);
  1810. }
  1811. }
  1812. }
  1813. return 0;
  1814. }
  1815. int EQ2Emu_lua_SetHeading(lua_State* state) {
  1816. if (!lua_interface)
  1817. return 0;
  1818. Spawn* spawn = lua_interface->GetSpawn(state);
  1819. float value = lua_interface->GetFloatValue(state, 2);
  1820. lua_interface->ResetFunctionStack(state);
  1821. if (spawn) {
  1822. spawn->SetHeading(value);
  1823. if (spawn->IsPlayer()) {
  1824. Client* client = spawn->GetZone()->GetClientBySpawn(spawn);
  1825. if (client) {
  1826. EQ2Packet* packet = client->GetPlayer()->Move(spawn->GetX(), spawn->GetY(), spawn->GetZ(), client->GetVersion(), value + 180.0f);
  1827. client->QueuePacket(packet);
  1828. }
  1829. }
  1830. }
  1831. return 0;
  1832. }
  1833. int EQ2Emu_lua_SetModelType(lua_State* state) {
  1834. if (!lua_interface)
  1835. return 0;
  1836. Spawn* spawn = lua_interface->GetSpawn(state);
  1837. int16 value = lua_interface->GetInt16Value(state, 2);
  1838. lua_interface->ResetFunctionStack(state);
  1839. if (spawn)
  1840. spawn->SetModelType(value);
  1841. return 0;
  1842. }
  1843. int EQ2Emu_lua_SetAdventureClass(lua_State* state) {
  1844. if (!lua_interface)
  1845. return 0;
  1846. Spawn* spawn = lua_interface->GetSpawn(state);
  1847. int8 value = lua_interface->GetInt8Value(state, 2);
  1848. lua_interface->ResetFunctionStack(state);
  1849. if (spawn) {
  1850. if (spawn->IsPlayer())
  1851. ((Player*)spawn)->SetPlayerAdventureClass(value);
  1852. else
  1853. spawn->SetAdventureClass(value);
  1854. }
  1855. return 0;
  1856. }
  1857. int EQ2Emu_lua_SetTradeskillClass(lua_State* state) {
  1858. if (!lua_interface)
  1859. return 0;
  1860. Spawn* spawn = lua_interface->GetSpawn(state);
  1861. int8 value = lua_interface->GetInt8Value(state, 2);
  1862. lua_interface->ResetFunctionStack(state);
  1863. if (spawn) {
  1864. spawn->SetTradeskillClass(value);
  1865. if (spawn->IsEntity()) {
  1866. ((Entity*)spawn)->GetInfoStruct()->set_tradeskill_class1(classes.GetTSBaseClass(spawn->GetTradeskillClass()));
  1867. ((Entity*)spawn)->GetInfoStruct()->set_tradeskill_class2(classes.GetSecondaryTSBaseClass(spawn->GetTradeskillClass()));
  1868. ((Entity*)spawn)->GetInfoStruct()->set_tradeskill_class3(spawn->GetTradeskillClass());
  1869. }
  1870. if (spawn->IsPlayer())
  1871. ((Player*)spawn)->SetCharSheetChanged(true);
  1872. }
  1873. return 0;
  1874. }
  1875. int EQ2Emu_lua_SetMount(lua_State* state) {
  1876. if (!lua_interface)
  1877. return 0;
  1878. Spawn* spawn = lua_interface->GetSpawn(state);
  1879. int16 value = lua_interface->GetInt16Value(state, 2);
  1880. if (spawn && spawn->IsEntity()) {
  1881. ((Entity*)spawn)->SetMount(value);
  1882. EQ2_Color color;
  1883. color.red = 255;
  1884. color.green = 255;
  1885. color.blue = 255;
  1886. ((Entity*)spawn)->SetMountColor(&color);
  1887. ((Entity*)spawn)->SetMountSaddleColor(&color);
  1888. }
  1889. return 0;
  1890. }
  1891. int EQ2Emu_lua_SetMountColor(lua_State* state) {
  1892. if (!lua_interface)
  1893. return 0;
  1894. Spawn* spawn = lua_interface->GetSpawn(state);
  1895. EQ2_Color mount_color;
  1896. EQ2_Color saddle_color;
  1897. mount_color.red = lua_interface->GetInt8Value(state, 2);
  1898. mount_color.green = lua_interface->GetInt8Value(state, 3);
  1899. mount_color.blue = lua_interface->GetInt8Value(state, 4);
  1900. saddle_color.red = lua_interface->GetInt8Value(state, 5);
  1901. saddle_color.green = lua_interface->GetInt8Value(state, 6);
  1902. saddle_color.blue = lua_interface->GetInt8Value(state, 7);
  1903. if (spawn && spawn->IsEntity()) {
  1904. ((Entity*)spawn)->SetMountColor(&mount_color);
  1905. ((Entity*)spawn)->SetMountSaddleColor(&saddle_color);
  1906. }
  1907. return 0;
  1908. }
  1909. int EQ2Emu_lua_GetMount(lua_State* state) {
  1910. if (!lua_interface)
  1911. return 0;
  1912. Spawn* spawn = lua_interface->GetSpawn(state);
  1913. if (spawn && spawn->IsEntity()) {
  1914. lua_interface->SetInt32Value(state, ((Entity*)spawn)->GetMount());
  1915. return 1;
  1916. }
  1917. return 0;
  1918. }
  1919. int EQ2Emu_lua_GetRace(lua_State* state) {
  1920. if (!lua_interface)
  1921. return 0;
  1922. Spawn* spawn = lua_interface->GetSpawn(state);
  1923. if (spawn)
  1924. {
  1925. LogWrite(LUA__DEBUG, 0, "LUA", "%s - Race: %i", __FUNCTION__, spawn->GetRace());
  1926. lua_interface->SetInt32Value(state, spawn->GetRace());
  1927. return 1;
  1928. }
  1929. return 0;
  1930. }
  1931. int EQ2Emu_lua_GetRaceName(lua_State* state) {
  1932. if (!lua_interface)
  1933. return 0;
  1934. Spawn* spawn = lua_interface->GetSpawn(state);
  1935. if (spawn) {
  1936. lua_interface->SetStringValue(state, races.GetRaceName(spawn->GetRace()));
  1937. return 1;
  1938. }
  1939. return 0;
  1940. }
  1941. int EQ2Emu_lua_GetClass(lua_State* state) {
  1942. Spawn* spawn = lua_interface->GetSpawn(state);
  1943. if (spawn) {
  1944. lua_interface->SetInt32Value(state, spawn->GetAdventureClass());
  1945. return 1;
  1946. }
  1947. return 0;
  1948. }
  1949. int EQ2Emu_lua_GetClassName(lua_State* state) {
  1950. Spawn* spawn = lua_interface->GetSpawn(state);
  1951. if (spawn) {
  1952. lua_interface->SetStringValue(state, classes.GetClassName(spawn->GetAdventureClass()));
  1953. return 1;
  1954. }
  1955. return 0;
  1956. }
  1957. int EQ2Emu_lua_SetSpeed(lua_State* state) {
  1958. if (!lua_interface)
  1959. return 0;
  1960. Spawn* spawn = lua_interface->GetSpawn(state);
  1961. float value = lua_interface->GetFloatValue(state, 2);
  1962. lua_interface->ResetFunctionStack(state);
  1963. if (spawn) {
  1964. spawn->SetSpeed(value);
  1965. ((Entity*)spawn)->SetSpeed(value);
  1966. if (spawn->IsPlayer()) {
  1967. Client* client = spawn->GetZone()->GetClientBySpawn(spawn);
  1968. if (client) {
  1969. PacketStruct* packet = configReader.getStruct("WS_SetControlGhost", client->GetVersion());
  1970. if (packet) {
  1971. packet->setDataByName("spawn_id", 0xFFFFFFFF);
  1972. packet->setDataByName("speed", value);
  1973. packet->setDataByName("size", 0.51);
  1974. EQ2Packet* app = packet->serialize();
  1975. client->QueuePacket(app);
  1976. safe_delete(packet);
  1977. }
  1978. }
  1979. }
  1980. }
  1981. return 0;
  1982. }
  1983. int EQ2Emu_lua_AddSpellBonus(lua_State* state) {
  1984. if (!lua_interface)
  1985. return 0;
  1986. Spawn* spawn = lua_interface->GetSpawn(state);
  1987. const int16 type = lua_interface->GetInt16Value(state, 2);
  1988. const float value = lua_interface->GetFloatValue(state, 3);
  1989. LuaSpell* luaspell = lua_interface->GetCurrentSpell(state);
  1990. int64 class_req = 0;
  1991. int32 class_id = 0;
  1992. vector<int16> faction_req;
  1993. vector<int16> race_req;
  1994. int32 i = 0;
  1995. int8 f = 0;
  1996. int8 r = 0;
  1997. while ((class_id = lua_interface->GetInt32Value(state, 4 + i))) {
  1998. if (class_id < 100) {
  1999. class_req += pow(2.0, double(class_id - 1));
  2000. }
  2001. else if (class_id > 100 && class_id < 1000) {
  2002. race_req.push_back(class_id);
  2003. r++;
  2004. }
  2005. else {
  2006. faction_req.push_back(class_id);
  2007. f++;
  2008. }
  2009. i++;
  2010. }
  2011. if (value != 0 && type >= 0) {
  2012. if (luaspell && luaspell->spell && luaspell->caster) {
  2013. ZoneServer* zone = luaspell->caster->GetZone();
  2014. luaspell->MSpellTargets.readlock(__FUNCTION__, __LINE__);
  2015. for (int32 i = 0; i < luaspell->targets.size(); i++) {
  2016. Spawn* target = zone->GetSpawnByID(luaspell->targets[i]);
  2017. if (target) {
  2018. if (target->IsPlayer()) {
  2019. ((Player*)target)->AddSpellBonus(luaspell, type, value, class_req, race_req, faction_req);
  2020. LogWrite(LUA__DEBUG, 0, "LUA", "Applying Spell Bonus to Player '%s'. Is a Group Member.", ((Player*)target)->GetName());
  2021. if (((Player*)target)->GetGroupMemberInfo())
  2022. ((Player*)target)->UpdateGroupMemberInfo();
  2023. ((Player*)target)->SetCharSheetChanged(true);
  2024. }
  2025. else if (target->IsNPC())
  2026. ((NPC*)target)->AddSpellBonus(luaspell, type, value, class_req, race_req, faction_req);
  2027. else
  2028. lua_interface->LogError("%s: Error applying spell bonus on non entity.", lua_interface->GetScriptName(state));
  2029. }
  2030. }
  2031. luaspell->MSpellTargets.releasereadlock(__FUNCTION__, __LINE__);
  2032. if (!(luaspell->effect_bitmask & EFFECT_FLAG_SPELLBONUS))
  2033. luaspell->effect_bitmask += EFFECT_FLAG_SPELLBONUS;
  2034. }
  2035. else if (spawn && spawn->IsEntity()) {
  2036. ((Entity*)spawn)->AddSpellBonus(luaspell, type, value, class_req, race_req, faction_req);
  2037. LogWrite(LUA__DEBUG, 0, "LUA", "Applying Spell Bonus to Entity '%s'. Is a Group Member.", ((Entity*)spawn)->GetName());
  2038. if (spawn->IsPlayer())
  2039. ((Player*)spawn)->SetCharSheetChanged(true);
  2040. }
  2041. else
  2042. lua_interface->LogError("%s: Unable to apply spell bonus in AddSpellBonus.", lua_interface->GetScriptName(state));
  2043. }
  2044. else
  2045. lua_interface->LogError("%s: Invalid parameters for AddSpellBonus.", lua_interface->GetScriptName(state));
  2046. return 0;
  2047. }
  2048. int EQ2Emu_lua_AddSpawnSpellBonus(lua_State* state) {
  2049. if (!lua_interface)
  2050. return 0;
  2051. Spawn* spawn = lua_interface->GetSpawn(state);
  2052. int16 type = lua_interface->GetInt16Value(state, 2);
  2053. sint32 value = lua_interface->GetSInt32Value(state, 3);
  2054. LuaSpell* luaspell = lua_interface->GetCurrentSpell(state);
  2055. if (!spawn) {
  2056. lua_interface->LogError("%s: LUA AddSpawnSpellBonus command error: spawn is not valid", lua_interface->GetScriptName(state));
  2057. return 0;
  2058. }
  2059. if (!spawn->IsEntity()) {
  2060. lua_interface->LogError("%s: LUA AddSpawnSpellBonus command error: spawn is not an entity", lua_interface->GetScriptName(state));
  2061. return 0;
  2062. }
  2063. if (value == 0) {
  2064. lua_interface->LogError("%s: LUA AddSpawnSpellBonus command error: value must be set", lua_interface->GetScriptName(state));
  2065. return 0;
  2066. }
  2067. if (!luaspell || !luaspell->spell) {
  2068. lua_interface->LogError("%s: LUA AddSpawnSpellBonus command error: can only be used in a spell script", lua_interface->GetScriptName(state));
  2069. return 0;
  2070. }
  2071. int32 class_req = 0;
  2072. vector<int16> faction_req;
  2073. vector<int16> race_req;
  2074. int32 class_id = 0;
  2075. int32 i = 0;
  2076. int8 f = 0;
  2077. int8 r = 0;
  2078. while ((class_id = lua_interface->GetInt32Value(state, 4 + i))) {
  2079. if (class_id < 100) {
  2080. class_req += pow(2.0, double(class_id - 1));
  2081. }
  2082. else if (class_id > 100 && class_id < 1000) {
  2083. race_req.push_back(class_id);
  2084. r++;
  2085. }
  2086. else {
  2087. faction_req.push_back(class_id);
  2088. f++;
  2089. }
  2090. i++;
  2091. }
  2092. ((Entity*)spawn)->AddSpellBonus(luaspell, type, value, class_req, race_req, faction_req);
  2093. if (!(luaspell->effect_bitmask & EFFECT_FLAG_SPELLBONUS))
  2094. luaspell->effect_bitmask += EFFECT_FLAG_SPELLBONUS;
  2095. if (spawn->IsPlayer())
  2096. ((Player*)spawn)->SetCharSheetChanged(true);
  2097. return 0;
  2098. }
  2099. int EQ2Emu_lua_RemoveSpawnSpellBonus(lua_State* state) {
  2100. if (!lua_interface)
  2101. return 0;
  2102. Spawn* spawn = lua_interface->GetSpawn(state);
  2103. LuaSpell* luaspell = lua_interface->GetCurrentSpell(state);
  2104. if (!spawn) {
  2105. lua_interface->LogError("%s: LUA AddSpawnSpellBonus command error: spawn is not valid", lua_interface->GetScriptName(state));
  2106. return 0;
  2107. }
  2108. if (!spawn->IsEntity()) {
  2109. lua_interface->LogError("%s: LUA AddSpawnSpellBonus command error: spawn is not an entity", lua_interface->GetScriptName(state));
  2110. return 0;
  2111. }
  2112. if (!luaspell || !luaspell->spell) {
  2113. lua_interface->LogError("%s: LUA AddSpawnSpellBonus command error: can only be used in a spell script", lua_interface->GetScriptName(state));
  2114. return 0;
  2115. }
  2116. ((Entity*)spawn)->RemoveSpellBonus(luaspell);
  2117. if (spawn->IsPlayer())
  2118. ((Player*)spawn)->SetCharSheetChanged(true);
  2119. return 0;
  2120. }
  2121. int EQ2Emu_lua_RemoveSpellBonus(lua_State* state) {
  2122. if (!lua_interface)
  2123. return 0;
  2124. Spawn* spawn = lua_interface->GetSpawn(state);
  2125. LuaSpell* luaspell = lua_interface->GetCurrentSpell(state);
  2126. if (luaspell && luaspell->spell) {
  2127. ZoneServer* zone = luaspell->caster->GetZone();
  2128. Spawn* target = 0;
  2129. luaspell->MSpellTargets.readlock(__FUNCTION__, __LINE__);
  2130. for (int32 i = 0; i < luaspell->targets.size(); i++) {
  2131. target = zone->GetSpawnByID(luaspell->targets[i]);
  2132. if (target && target->IsEntity()) {
  2133. ((Entity*)target)->RemoveSpellBonus(luaspell);
  2134. if (target->IsPlayer())
  2135. ((Player*)target)->SetCharSheetChanged(true);
  2136. }
  2137. }
  2138. luaspell->MSpellTargets.releasereadlock(__FUNCTION__, __LINE__);
  2139. }
  2140. else if (spawn && spawn->IsEntity()) {
  2141. ((Entity*)spawn)->RemoveSpellBonus(luaspell);
  2142. if (spawn->IsPlayer())
  2143. ((Player*)spawn)->SetCharSheetChanged(true);
  2144. }
  2145. return 0;
  2146. }
  2147. int EQ2Emu_lua_AddSkillBonus(lua_State* state) {
  2148. if (!lua_interface)
  2149. return 0;
  2150. Spawn* spawn = lua_interface->GetSpawn(state);
  2151. int32 skill_id = lua_interface->GetInt32Value(state, 2);
  2152. float value = lua_interface->GetFloatValue(state, 3);
  2153. LuaSpell* luaspell = lua_interface->GetCurrentSpell(state);
  2154. if (value != 0) {
  2155. int32 spell_id = 0;
  2156. if (luaspell && luaspell->spell && luaspell->caster) {
  2157. spell_id = luaspell->spell->GetSpellID();
  2158. ZoneServer* zone = luaspell->caster->GetZone();
  2159. Spawn* target = 0;
  2160. luaspell->MSpellTargets.readlock(__FUNCTION__, __LINE__);
  2161. for (int32 i = 0; i < luaspell->targets.size(); i++) {
  2162. target = zone->GetSpawnByID(luaspell->targets[i]);
  2163. if (target && target->Alive()) {
  2164. if (target->IsPlayer()) {
  2165. ((Player*)target)->AddSkillBonus(spell_id, skill_id, value);
  2166. Client* client = target->GetZone()->GetClientBySpawn(target);
  2167. if (client) {
  2168. EQ2Packet* packet = ((Player*)target)->GetSkills()->GetSkillPacket(client->GetVersion());
  2169. if (packet)
  2170. client->QueuePacket(packet);
  2171. }
  2172. if (!(luaspell->effect_bitmask & EFFECT_FLAG_SKILLBONUS))
  2173. luaspell->effect_bitmask += EFFECT_FLAG_SKILLBONUS;
  2174. }
  2175. else if (target->IsNPC()) {
  2176. ((NPC*)target)->AddSkillBonus(spell_id, skill_id, value);
  2177. if (!(luaspell->effect_bitmask & EFFECT_FLAG_SKILLBONUS))
  2178. luaspell->effect_bitmask += EFFECT_FLAG_SKILLBONUS;
  2179. }
  2180. else
  2181. LogWrite(LUA__ERROR, 0, "LUA", "Error applying bonus buff on '%s'. Not a NPC or player.", target->GetName());
  2182. }
  2183. }
  2184. luaspell->MSpellTargets.releasereadlock(__FUNCTION__, __LINE__);
  2185. }
  2186. else if (spawn) {
  2187. if (spawn->IsPlayer()) {
  2188. ((Player*)spawn)->AddSkillBonus(spell_id, skill_id, value);
  2189. Client* client = spawn->GetZone()->GetClientBySpawn(spawn);
  2190. if (client) {
  2191. EQ2Packet* packet = ((Player*)spawn)->GetSkills()->GetSkillPacket(client->GetVersion());
  2192. if (packet)
  2193. client->QueuePacket(packet);
  2194. }
  2195. }
  2196. else if (spawn->IsNPC())
  2197. ((NPC*)spawn)->AddSkillBonus(spell_id, skill_id, value);
  2198. else
  2199. LogWrite(LUA__ERROR, 0, "LUA", "Error applying skill bonus on '%s'. Not a NPC or player.", spawn->GetName());
  2200. }
  2201. }
  2202. else
  2203. lua_interface->LogError("%s: Invalid parameters for AddSkillBonus.", lua_interface->GetScriptName(state));
  2204. return 0;
  2205. }
  2206. int EQ2Emu_lua_RemoveSkillBonus(lua_State* state) {
  2207. if (!lua_interface)
  2208. return 0;
  2209. Spawn* spawn = lua_interface->GetSpawn(state);
  2210. LuaSpell* luaspell = lua_interface->GetCurrentSpell(state);
  2211. if (spawn && spawn->IsPlayer()) {
  2212. int32 spell_id = 0;
  2213. if (luaspell && luaspell->spell) {
  2214. spell_id = luaspell->spell->GetSpellID();
  2215. ZoneServer* zone = luaspell->caster->GetZone();
  2216. Spawn* target = 0;
  2217. luaspell->MSpellTargets.readlock(__FUNCTION__, __LINE__);
  2218. for (int32 i = 0; i < luaspell->targets.size(); i++) {
  2219. target = zone->GetSpawnByID(luaspell->targets[i]);
  2220. if (target) {
  2221. if (target->IsPlayer()) {
  2222. ((Player*)target)->RemoveSkillBonus(spell_id);
  2223. Client* client = target->GetZone()->GetClientBySpawn(target);
  2224. if (client) {
  2225. EQ2Packet* packet = ((Player*)target)->GetSkills()->GetSkillPacket(client->GetVersion());
  2226. if (packet)
  2227. client->QueuePacket(packet);
  2228. }
  2229. }
  2230. else if (target->IsNPC())
  2231. ((NPC*)target)->RemoveSkillBonus(spell_id);
  2232. else
  2233. LogWrite(LUA__ERROR, 0, "LUA", "Error removing skill bonus on '%s'. Not a NPC or player.", spawn->GetName());
  2234. }
  2235. }
  2236. luaspell->MSpellTargets.releasereadlock(__FUNCTION__, __LINE__);
  2237. }
  2238. else if (spawn) {
  2239. if (spawn->IsPlayer()) {
  2240. ((Player*)spawn)->RemoveSkillBonus(spell_id);
  2241. Client* client = spawn->GetZone()->GetClientBySpawn(spawn);
  2242. if (client) {
  2243. EQ2Packet* packet = ((Player*)spawn)->GetSkills()->GetSkillPacket(client->GetVersion());
  2244. if (packet)
  2245. client->QueuePacket(packet);
  2246. }
  2247. }
  2248. else if (spawn->IsNPC())
  2249. ((NPC*)spawn)->RemoveSkillBonus(spell_id);
  2250. else
  2251. LogWrite(LUA__ERROR, 0, "LUA", "Error removing skill bonus on '%s'. Not a NPC or player.", spawn->GetName());
  2252. }
  2253. }
  2254. return 0;
  2255. }
  2256. int EQ2Emu_lua_AddControlEffect(lua_State* state) {
  2257. if (!lua_interface)
  2258. return 0;
  2259. Spawn* spawn = lua_interface->GetSpawn(state);
  2260. int8 type = lua_interface->GetInt32Value(state, 2);
  2261. bool only_add_spawn = lua_interface->GetInt8Value(state, 3) == 1;
  2262. LuaSpell* luaspell = lua_interface->GetCurrentSpell(state);
  2263. if (!only_add_spawn && luaspell && luaspell->spell && luaspell->caster && type != 0) {
  2264. ZoneServer* zone = luaspell->caster->GetZone();
  2265. Spawn* target = 0;
  2266. luaspell->MSpellTargets.readlock(__FUNCTION__, __LINE__);
  2267. for (int32 i = 0; i < luaspell->targets.size(); i++) {
  2268. target = zone->GetSpawnByID(luaspell->targets[i]);
  2269. if (target && target->IsEntity()) {
  2270. if (type == CONTROL_EFFECT_TYPE_MEZ) {
  2271. ((Entity*)target)->AddMezSpell(luaspell);
  2272. if (!(luaspell->effect_bitmask & EFFECT_FLAG_MEZ))
  2273. luaspell->effect_bitmask += EFFECT_FLAG_MEZ;
  2274. if (target->IsNPC())
  2275. ((NPC*)target)->Brain()->AddHate(luaspell->caster, 5);
  2276. }
  2277. else if (type == CONTROL_EFFECT_TYPE_STIFLE) {
  2278. ((Entity*)target)->AddStifleSpell(luaspell);
  2279. if (!(luaspell->effect_bitmask & EFFECT_FLAG_STIFLE))
  2280. luaspell->effect_bitmask += EFFECT_FLAG_STIFLE;
  2281. if (target->IsNPC())
  2282. ((NPC*)target)->Brain()->AddHate(luaspell->caster, 5);
  2283. }
  2284. else if (type == CONTROL_EFFECT_TYPE_DAZE) {
  2285. ((Entity*)target)->AddDazeSpell(luaspell);
  2286. if (!(luaspell->effect_bitmask & EFFECT_FLAG_DAZE))
  2287. luaspell->effect_bitmask += EFFECT_FLAG_DAZE;
  2288. if (target->IsNPC())
  2289. ((NPC*)target)->Brain()->AddHate(luaspell->caster, 5);
  2290. }
  2291. else if (type == CONTROL_EFFECT_TYPE_STUN) {
  2292. if (!(luaspell->effect_bitmask & EFFECT_FLAG_STUN))
  2293. luaspell->effect_bitmask += EFFECT_FLAG_STUN;
  2294. ((Entity*)target)->AddStunSpell(luaspell);
  2295. if (target->IsNPC())
  2296. ((NPC*)target)->Brain()->AddHate(luaspell->caster, 5);
  2297. }
  2298. else if (type == CONTROL_EFFECT_TYPE_ROOT) {
  2299. if (!(luaspell->effect_bitmask & EFFECT_FLAG_ROOT))
  2300. luaspell->effect_bitmask += EFFECT_FLAG_ROOT;
  2301. ((Entity*)target)->AddRootSpell(luaspell);
  2302. if (target->IsNPC())
  2303. ((NPC*)target)->Brain()->AddHate(luaspell->caster, 5);
  2304. }
  2305. else if (type == CONTROL_EFFECT_TYPE_FEAR) {
  2306. if (!(luaspell->effect_bitmask & EFFECT_FLAG_FEAR))
  2307. luaspell->effect_bitmask += EFFECT_FLAG_FEAR;
  2308. ((Entity*)target)->AddFearSpell(luaspell);
  2309. if (target->IsNPC())
  2310. ((NPC*)target)->Brain()->AddHate(luaspell->caster, 5);
  2311. }
  2312. else if (type == CONTROL_EFFECT_TYPE_WALKUNDERWATER) {
  2313. ((Entity*)target)->AddWaterwalkSpell(luaspell);
  2314. if (!(luaspell->effect_bitmask & EFFECT_FLAG_WATERWALK))
  2315. luaspell->effect_bitmask += EFFECT_FLAG_WATERWALK;
  2316. }
  2317. else if (type == CONTROL_EFFECT_TYPE_JUMPUNDERWATER) {
  2318. ((Entity*)target)->AddWaterjumpSpell(luaspell);
  2319. if (!(luaspell->effect_bitmask & EFFECT_FLAG_WATERJUMP))
  2320. luaspell->effect_bitmask += EFFECT_FLAG_WATERJUMP;
  2321. }
  2322. else if (type == CONTROL_EFFECT_TYPE_SNARE) {
  2323. ((Entity*)target)->AddSnareSpell(luaspell);
  2324. if (!(luaspell->effect_bitmask & EFFECT_FLAG_SNARE))
  2325. luaspell->effect_bitmask += EFFECT_FLAG_SNARE;
  2326. if (target->IsNPC())
  2327. ((NPC*)target)->Brain()->AddHate(luaspell->caster, 5);
  2328. }
  2329. else if (type == CONTROL_EFFECT_TYPE_FLIGHT) {
  2330. ((Entity*)target)->AddFlightSpell(luaspell);
  2331. if (!(luaspell->effect_bitmask & EFFECT_FLAG_FLIGHT))
  2332. luaspell->effect_bitmask += EFFECT_FLAG_FLIGHT;
  2333. }
  2334. else if (type == CONTROL_EFFECT_TYPE_GLIDE) {
  2335. ((Entity*)target)->AddGlideSpell(luaspell);
  2336. if (!(luaspell->effect_bitmask & EFFECT_FLAG_GLIDE))
  2337. luaspell->effect_bitmask += EFFECT_FLAG_GLIDE;
  2338. }
  2339. else if (type == CONTROL_EFFECT_TYPE_SAFEFALL) {
  2340. ((Entity*)target)->AddSafefallSpell(luaspell);
  2341. if (!(luaspell->effect_bitmask & EFFECT_FLAG_SAFEFALL))
  2342. luaspell->effect_bitmask += EFFECT_FLAG_SAFEFALL;
  2343. }
  2344. else
  2345. lua_interface->LogError("%s: Unhandled control effect type of %u.", lua_interface->GetScriptName(state), type);
  2346. }
  2347. else
  2348. lua_interface->LogError("%s: Error applying control effect on non entity '%s'.", lua_interface->GetScriptName(state), target->GetName());
  2349. }
  2350. luaspell->MSpellTargets.releasereadlock(__FUNCTION__, __LINE__);
  2351. }
  2352. else if (only_add_spawn && spawn && spawn->IsEntity()) {
  2353. if (type == CONTROL_EFFECT_TYPE_MEZ) {
  2354. ((Entity*)spawn)->AddMezSpell(luaspell);
  2355. if (!(luaspell->effect_bitmask & EFFECT_FLAG_MEZ))
  2356. luaspell->effect_bitmask += EFFECT_FLAG_MEZ;
  2357. }
  2358. else if (type == CONTROL_EFFECT_TYPE_STIFLE) {
  2359. ((Entity*)spawn)->AddStifleSpell(luaspell);
  2360. if (!(luaspell->effect_bitmask & EFFECT_FLAG_STIFLE))
  2361. luaspell->effect_bitmask += EFFECT_FLAG_STIFLE;
  2362. }
  2363. else if (type == CONTROL_EFFECT_TYPE_DAZE) {
  2364. ((Entity*)spawn)->AddDazeSpell(luaspell);
  2365. if (!(luaspell->effect_bitmask & EFFECT_FLAG_DAZE))
  2366. luaspell->effect_bitmask += EFFECT_FLAG_DAZE;
  2367. }
  2368. else if (type == CONTROL_EFFECT_TYPE_STUN) {
  2369. ((Entity*)spawn)->AddStunSpell(luaspell);
  2370. if (!(luaspell->effect_bitmask & EFFECT_FLAG_STUN))
  2371. luaspell->effect_bitmask += EFFECT_FLAG_STUN;
  2372. }
  2373. else if (type == CONTROL_EFFECT_TYPE_ROOT) {
  2374. ((Entity*)spawn)->AddRootSpell(luaspell);
  2375. if (!(luaspell->effect_bitmask & EFFECT_FLAG_ROOT))
  2376. luaspell->effect_bitmask += EFFECT_FLAG_ROOT;
  2377. }
  2378. else if (type == CONTROL_EFFECT_TYPE_FEAR) {
  2379. ((Entity*)spawn)->AddFearSpell(luaspell);
  2380. if (!(luaspell->effect_bitmask & EFFECT_FLAG_FEAR))
  2381. luaspell->effect_bitmask += EFFECT_FLAG_FEAR;
  2382. }
  2383. else if (type == CONTROL_EFFECT_TYPE_WALKUNDERWATER) {
  2384. ((Entity*)spawn)->AddWaterwalkSpell(luaspell);
  2385. if (!(luaspell->effect_bitmask & EFFECT_FLAG_WATERWALK))
  2386. luaspell->effect_bitmask += EFFECT_FLAG_WATERWALK;
  2387. }
  2388. else if (type == CONTROL_EFFECT_TYPE_JUMPUNDERWATER) {
  2389. ((Entity*)spawn)->AddWaterjumpSpell(luaspell);
  2390. if (!(luaspell->effect_bitmask & EFFECT_FLAG_WATERJUMP))
  2391. luaspell->effect_bitmask += EFFECT_FLAG_WATERJUMP;
  2392. }
  2393. else if (type == CONTROL_EFFECT_TYPE_SNARE) {
  2394. ((Entity*)spawn)->AddSnareSpell(luaspell);
  2395. if (!(luaspell->effect_bitmask & EFFECT_FLAG_SNARE))
  2396. luaspell->effect_bitmask += EFFECT_FLAG_SNARE;
  2397. }
  2398. else if (type == CONTROL_EFFECT_TYPE_FLIGHT) {
  2399. ((Entity*)spawn)->AddFlightSpell(luaspell);
  2400. if (!(luaspell->effect_bitmask & EFFECT_FLAG_FLIGHT))
  2401. luaspell->effect_bitmask += EFFECT_FLAG_FLIGHT;
  2402. }
  2403. else if (type == CONTROL_EFFECT_TYPE_GLIDE) {
  2404. ((Entity*)spawn)->AddGlideSpell(luaspell);
  2405. if (!(luaspell->effect_bitmask & EFFECT_FLAG_GLIDE))
  2406. luaspell->effect_bitmask += EFFECT_FLAG_GLIDE;
  2407. }
  2408. else if (type == CONTROL_EFFECT_TYPE_SAFEFALL) {
  2409. ((Entity*)spawn)->AddSafefallSpell(luaspell);
  2410. if (!(luaspell->effect_bitmask & EFFECT_FLAG_SAFEFALL))
  2411. luaspell->effect_bitmask += EFFECT_FLAG_SAFEFALL;
  2412. }
  2413. else
  2414. lua_interface->LogError("%s: Unhandled control effect type of %u.", lua_interface->GetScriptName(state), type);
  2415. }
  2416. else
  2417. lua_interface->LogError("%s: Error applying control effect on non entity '%s'.", lua_interface->GetScriptName(state), spawn->GetName());
  2418. return 0;
  2419. }
  2420. int EQ2Emu_lua_RemoveControlEffect(lua_State* state) {
  2421. if (!lua_interface)
  2422. return 0;
  2423. Spawn* spawn = lua_interface->GetSpawn(state);
  2424. int8 type = lua_interface->GetInt8Value(state, 2);
  2425. bool only_remove_spawn = lua_interface->GetInt8Value(state, 3) == 1;
  2426. LuaSpell* luaspell = lua_interface->GetCurrentSpell(state);
  2427. if (spawn && spawn->IsEntity()) {
  2428. if (!only_remove_spawn && luaspell && luaspell->spell) {
  2429. ZoneServer* zone = luaspell->caster->GetZone();
  2430. Spawn* target = 0;
  2431. luaspell->MSpellTargets.readlock(__FUNCTION__, __LINE__);
  2432. for (int32 i = 0; i < luaspell->targets.size(); i++) {
  2433. target = zone->GetSpawnByID(luaspell->targets[i]);
  2434. if (target) {
  2435. if (type == CONTROL_EFFECT_TYPE_MEZ)
  2436. ((Entity*)target)->RemoveMezSpell(luaspell);
  2437. else if (type == CONTROL_EFFECT_TYPE_STIFLE)
  2438. ((Entity*)target)->RemoveStifleSpell(luaspell);
  2439. else if (type == CONTROL_EFFECT_TYPE_DAZE)
  2440. ((Entity*)target)->RemoveDazeSpell(luaspell);
  2441. else if (type == CONTROL_EFFECT_TYPE_STUN)
  2442. ((Entity*)target)->RemoveStunSpell(luaspell);
  2443. else if (type == CONTROL_EFFECT_TYPE_ROOT)
  2444. ((Entity*)target)->RemoveRootSpell(luaspell);
  2445. else if (type == CONTROL_EFFECT_TYPE_FEAR)
  2446. ((Entity*)target)->RemoveFearSpell(luaspell);
  2447. else if (type == CONTROL_EFFECT_TYPE_WALKUNDERWATER)
  2448. ((Entity*)target)->RemoveWaterwalkSpell(luaspell);
  2449. else if (type == CONTROL_EFFECT_TYPE_JUMPUNDERWATER)
  2450. ((Entity*)target)->RemoveWaterjumpSpell(luaspell);
  2451. else if (type == CONTROL_EFFECT_TYPE_SNARE)
  2452. ((Entity*)target)->RemoveSnareSpell(luaspell);
  2453. else if (type == CONTROL_EFFECT_TYPE_FLIGHT)
  2454. ((Entity*)target)->RemoveFlightSpell(luaspell);
  2455. else if (type == CONTROL_EFFECT_TYPE_GLIDE)
  2456. ((Entity*)target)->RemoveGlideSpell(luaspell);
  2457. else if (type == CONTROL_EFFECT_TYPE_SAFEFALL)
  2458. ((Entity*)target)->RemoveGlideSpell(luaspell);
  2459. else
  2460. lua_interface->LogError("%s: Unhandled control effect type of %u.", lua_interface->GetScriptName(state), type);
  2461. }
  2462. }
  2463. luaspell->MSpellTargets.releasereadlock(__FUNCTION__, __LINE__);
  2464. }
  2465. else if (only_remove_spawn) {
  2466. if (type == CONTROL_EFFECT_TYPE_MEZ)
  2467. ((Entity*)spawn)->RemoveMezSpell(luaspell);
  2468. else if (type == CONTROL_EFFECT_TYPE_STIFLE)
  2469. ((Entity*)spawn)->RemoveStifleSpell(luaspell);
  2470. else if (type == CONTROL_EFFECT_TYPE_DAZE)
  2471. ((Entity*)spawn)->RemoveDazeSpell(luaspell);
  2472. else if (type == CONTROL_EFFECT_TYPE_STUN)
  2473. ((Entity*)spawn)->RemoveStunSpell(luaspell);
  2474. else if (type == CONTROL_EFFECT_TYPE_ROOT)
  2475. ((Entity*)spawn)->RemoveRootSpell(luaspell);
  2476. else if (type == CONTROL_EFFECT_TYPE_FEAR)
  2477. ((Entity*)spawn)->RemoveFearSpell(luaspell);
  2478. else if (type == CONTROL_EFFECT_TYPE_WALKUNDERWATER)
  2479. ((Entity*)spawn)->RemoveWaterwalkSpell(luaspell);
  2480. else if (type == CONTROL_EFFECT_TYPE_JUMPUNDERWATER)
  2481. ((Entity*)spawn)->RemoveWaterjumpSpell(luaspell);
  2482. else if (type == CONTROL_EFFECT_TYPE_SNARE)
  2483. ((Entity*)spawn)->RemoveSnareSpell(luaspell);
  2484. else if (type == CONTROL_EFFECT_TYPE_FLIGHT)
  2485. ((Entity*)spawn)->RemoveFlightSpell(luaspell);
  2486. else if (type == CONTROL_EFFECT_TYPE_GLIDE)
  2487. ((Entity*)spawn)->RemoveGlideSpell(luaspell);
  2488. else if (type == CONTROL_EFFECT_TYPE_SAFEFALL)
  2489. ((Entity*)spawn)->RemoveSafefallSpell(luaspell);
  2490. else
  2491. lua_interface->LogError("%s: Unhandled control effect type of %u.", lua_interface->GetScriptName(state), type);
  2492. }
  2493. }
  2494. return 0;
  2495. }
  2496. int EQ2Emu_lua_HasControlEffect(lua_State* state) {
  2497. if (!lua_interface)
  2498. return 0;
  2499. Spawn* spawn = lua_interface->GetSpawn(state);
  2500. int8 type = lua_interface->GetInt8Value(state, 2);
  2501. bool hasEffect = false;
  2502. if (!spawn)
  2503. lua_interface->LogError("%s: LUA HasControlEffect error: Could not find spawn.", lua_interface->GetScriptName(state));
  2504. else if (!spawn->IsEntity())
  2505. lua_interface->LogError("%s: LUA HasControlEffect error: spawn %s is not an entity!.", lua_interface->GetScriptName(state), spawn->GetName());
  2506. else if (type < CONTROL_MAX_EFFECTS)
  2507. hasEffect = ((Entity*)spawn)->HasControlEffect(type);
  2508. else
  2509. lua_interface->LogError("%s: LUA HasControlEffect unhandled control effect type of %u.", lua_interface->GetScriptName(state), type);
  2510. lua_interface->SetBooleanValue(state, hasEffect);
  2511. return 1;
  2512. }
  2513. int EQ2Emu_lua_GetBaseAggroRadius(lua_State* state) {
  2514. if (!lua_interface)
  2515. return 0;
  2516. Spawn* spawn = lua_interface->GetSpawn(state);
  2517. float distance = 0.0f;
  2518. if (!spawn)
  2519. lua_interface->LogError("%s: LUA GetBaseAggroRadius error: Could not find spawn.", lua_interface->GetScriptName(state));
  2520. else if (!spawn->IsNPC())
  2521. lua_interface->LogError("%s: LUA GetBaseAggroRadius error: spawn %s is not an NPC!.", lua_interface->GetScriptName(state), spawn->GetName());
  2522. else
  2523. distance = ((NPC*)spawn)->GetBaseAggroRadius();
  2524. lua_interface->SetFloatValue(state, distance);
  2525. return 1;
  2526. }
  2527. int EQ2Emu_lua_GetAggroRadius(lua_State* state) {
  2528. if (!lua_interface)
  2529. return 0;
  2530. Spawn* spawn = lua_interface->GetSpawn(state);
  2531. float distance = 0.0f;
  2532. if (!spawn)
  2533. lua_interface->LogError("%s: LUA GetAggroRadius error: Could not find spawn.", lua_interface->GetScriptName(state));
  2534. else if (!spawn->IsNPC())
  2535. lua_interface->LogError("%s: LUA GetAggroRadius error: spawn %s is not an NPC!.", lua_interface->GetScriptName(state), spawn->GetName());
  2536. else
  2537. distance = ((NPC*)spawn)->GetAggroRadius();
  2538. lua_interface->SetFloatValue(state, distance);
  2539. return 1;
  2540. }
  2541. int EQ2Emu_lua_SetAggroRadius(lua_State* state) {
  2542. if (!lua_interface)
  2543. return 0;
  2544. Spawn* spawn = lua_interface->GetSpawn(state);
  2545. float distance = lua_interface->GetFloatValue(state, 2);
  2546. bool override = lua_interface->GetBooleanValue(state, 3);
  2547. bool result = false;
  2548. lua_interface->ResetFunctionStack(state);
  2549. if (!spawn)
  2550. lua_interface->LogError("%s: LUA SetAggroRadius error: Could not find spawn.", lua_interface->GetScriptName(state));
  2551. else if (!spawn->IsNPC())
  2552. lua_interface->LogError("%s: LUA SetAggroRadius error: spawn %s is not an NPC!.", lua_interface->GetScriptName(state), spawn->GetName());
  2553. else
  2554. {
  2555. ((NPC*)spawn)->SetAggroRadius(distance, override);
  2556. result = true;
  2557. }
  2558. lua_interface->SetBooleanValue(state, result);
  2559. return 1;
  2560. }
  2561. int EQ2Emu_lua_SetIntBase(lua_State* state) {
  2562. if (!lua_interface)
  2563. return 0;
  2564. Spawn* spawn = lua_interface->GetSpawn(state);
  2565. int16 value = lua_interface->GetInt16Value(state, 2);
  2566. if (spawn && spawn->IsEntity()) {
  2567. ((Entity*)spawn)->GetInfoStruct()->set_intel_base(value);
  2568. if (spawn->IsPlayer())
  2569. ((Player*)spawn)->SetCharSheetChanged(true);
  2570. }
  2571. return 0;
  2572. }
  2573. int EQ2Emu_lua_SetAgiBase(lua_State* state) {
  2574. if (!lua_interface)
  2575. return 0;
  2576. Spawn* spawn = lua_interface->GetSpawn(state);
  2577. int16 value = lua_interface->GetInt16Value(state, 2);
  2578. if (spawn && spawn->IsEntity()) {
  2579. ((Entity*)spawn)->GetInfoStruct()->set_agi_base(value);
  2580. if (spawn->IsPlayer())
  2581. ((Player*)spawn)->SetCharSheetChanged(true);
  2582. }
  2583. return 0;
  2584. }
  2585. int EQ2Emu_lua_SetWisBase(lua_State* state) {
  2586. if (!lua_interface)
  2587. return 0;
  2588. Spawn* spawn = lua_interface->GetSpawn(state);
  2589. int16 value = lua_interface->GetInt16Value(state, 2);
  2590. if (spawn && spawn->IsEntity()) {
  2591. ((Entity*)spawn)->GetInfoStruct()->set_wis_base(value);
  2592. if (spawn->IsPlayer())
  2593. ((Player*)spawn)->SetCharSheetChanged(true);
  2594. }
  2595. return 0;
  2596. }
  2597. int EQ2Emu_lua_SetStaBase(lua_State* state) {
  2598. if (!lua_interface)
  2599. return 0;
  2600. Spawn* spawn = lua_interface->GetSpawn(state);
  2601. int16 value = lua_interface->GetInt16Value(state, 2);
  2602. if (spawn && spawn->IsEntity()) {
  2603. ((Entity*)spawn)->GetInfoStruct()->set_sta_base(value);
  2604. if (spawn->IsPlayer())
  2605. ((Player*)spawn)->SetCharSheetChanged(true);
  2606. }
  2607. return 0;
  2608. }
  2609. int EQ2Emu_lua_SetStrBase(lua_State* state) {
  2610. if (!lua_interface)
  2611. return 0;
  2612. Spawn* spawn = lua_interface->GetSpawn(state);
  2613. int16 value = lua_interface->GetInt16Value(state, 2);
  2614. if (spawn && spawn->IsEntity()) {
  2615. ((Entity*)spawn)->GetInfoStruct()->set_str_base(value);
  2616. if (spawn->IsPlayer())
  2617. ((Player*)spawn)->SetCharSheetChanged(true);
  2618. }
  2619. return 0;
  2620. }
  2621. int EQ2Emu_lua_SetDeity(lua_State* state) {
  2622. if (!lua_interface)
  2623. return 0;
  2624. Spawn* spawn = lua_interface->GetSpawn(state);
  2625. int8 value = lua_interface->GetInt8Value(state, 2);
  2626. if (spawn && spawn->IsEntity()) {
  2627. ((Entity*)spawn)->SetDeity(value);
  2628. if (spawn->IsPlayer())
  2629. ((Player*)spawn)->SetCharSheetChanged(true);
  2630. }
  2631. lua_interface->ResetFunctionStack(state);
  2632. return 0;
  2633. }
  2634. int EQ2Emu_lua_GetDeity(lua_State* state) {
  2635. if (!lua_interface)
  2636. return 0;
  2637. Spawn* spawn = lua_interface->GetSpawn(state);
  2638. if (spawn && spawn->IsEntity()) {
  2639. int8 deity = ((Entity*)spawn)->GetDeity();
  2640. lua_interface->SetInt32Value(state, deity);
  2641. return 1;
  2642. }
  2643. return 0;
  2644. }
  2645. int EQ2Emu_lua_SetInt(lua_State* state) {
  2646. if (!lua_interface)
  2647. return 0;
  2648. Spawn* spawn = lua_interface->GetSpawn(state);
  2649. sint32 value = lua_interface->GetSInt32Value(state, 2);
  2650. if (spawn && spawn->IsEntity()) {
  2651. ((Entity*)spawn)->AddSpellBonus(0, ITEM_STAT_INT, value);
  2652. if (spawn->IsPlayer())
  2653. ((Player*)spawn)->SetCharSheetChanged(true);
  2654. }
  2655. return 0;
  2656. }
  2657. int EQ2Emu_lua_SetWis(lua_State* state) {
  2658. if (!lua_interface)
  2659. return 0;
  2660. Spawn* spawn = lua_interface->GetSpawn(state);
  2661. float value = lua_interface->GetFloatValue(state, 2);
  2662. if (spawn && spawn->IsEntity()) {
  2663. ((Entity*)spawn)->AddSpellBonus(0, ITEM_STAT_WIS, value);
  2664. if (spawn->IsPlayer())
  2665. ((Player*)spawn)->SetCharSheetChanged(true);
  2666. }
  2667. return 0;
  2668. }
  2669. int EQ2Emu_lua_SetSta(lua_State* state) {
  2670. if (!lua_interface)
  2671. return 0;
  2672. Spawn* spawn = lua_interface->GetSpawn(state);
  2673. float value = lua_interface->GetFloatValue(state, 2);
  2674. if (spawn && spawn->IsEntity()) {
  2675. ((Entity*)spawn)->AddSpellBonus(0, ITEM_STAT_STA, value);
  2676. if (spawn->IsPlayer())
  2677. ((Player*)spawn)->SetCharSheetChanged(true);
  2678. }
  2679. return 0;
  2680. }
  2681. int EQ2Emu_lua_SetStr(lua_State* state) {
  2682. if (!lua_interface)
  2683. return 0;
  2684. Spawn* spawn = lua_interface->GetSpawn(state);
  2685. float value = lua_interface->GetFloatValue(state, 2);
  2686. if (spawn && spawn->IsEntity()) {
  2687. ((Entity*)spawn)->AddSpellBonus(0, ITEM_STAT_STR, value);
  2688. if (spawn->IsPlayer())
  2689. ((Player*)spawn)->SetCharSheetChanged(true);
  2690. }
  2691. return 0;
  2692. }
  2693. int EQ2Emu_lua_SetAgi(lua_State* state) {
  2694. if (!lua_interface)
  2695. return 0;
  2696. Spawn* spawn = lua_interface->GetSpawn(state);
  2697. float value = lua_interface->GetFloatValue(state, 2);
  2698. if (spawn && spawn->IsEntity()) {
  2699. ((Entity*)spawn)->AddSpellBonus(0, ITEM_STAT_AGI, value);
  2700. if (spawn->IsPlayer())
  2701. ((Player*)spawn)->SetCharSheetChanged(true);
  2702. }
  2703. return 0;
  2704. }
  2705. int EQ2Emu_lua_GetCurrentHP(lua_State* state) {
  2706. if (!lua_interface)
  2707. return 0;
  2708. Spawn* spawn = lua_interface->GetSpawn(state);
  2709. if (spawn) {
  2710. lua_interface->SetInt32Value(state, spawn->GetHP());
  2711. return 1;
  2712. }
  2713. return 0;
  2714. }
  2715. int EQ2Emu_lua_GetMaxHP(lua_State* state) {
  2716. if (!lua_interface)
  2717. return 0;
  2718. Spawn* spawn = lua_interface->GetSpawn(state);
  2719. if (spawn) {
  2720. lua_interface->SetInt32Value(state, spawn->GetTotalHP());
  2721. return 1;
  2722. }
  2723. return 0;
  2724. }
  2725. int EQ2Emu_lua_GetMaxHPBase(lua_State* state) {
  2726. if (!lua_interface)
  2727. return 0;
  2728. Spawn* spawn = lua_interface->GetSpawn(state);
  2729. if (spawn) {
  2730. lua_interface->SetInt32Value(state, spawn->GetTotalHPBase());
  2731. return 1;
  2732. }
  2733. return 0;
  2734. }
  2735. int EQ2Emu_lua_GetName(lua_State* state) {
  2736. if (!lua_interface)
  2737. return 0;
  2738. Spawn* spawn = lua_interface->GetSpawn(state);
  2739. if (spawn) {
  2740. lua_interface->SetStringValue(state, spawn->GetName());
  2741. return 1;
  2742. }
  2743. return 0;
  2744. }
  2745. int EQ2Emu_lua_GetLevel(lua_State* state) {
  2746. Spawn* spawn = lua_interface->GetSpawn(state);
  2747. if (spawn) {
  2748. lua_interface->SetInt32Value(state, spawn->GetLevel());
  2749. return 1;
  2750. }
  2751. return 0;
  2752. }
  2753. int EQ2Emu_lua_GetCurrentPower(lua_State* state) {
  2754. if (!lua_interface)
  2755. return 0;
  2756. Spawn* spawn = lua_interface->GetSpawn(state);
  2757. if (spawn) {
  2758. lua_interface->SetInt32Value(state, spawn->GetPower());
  2759. return 1;
  2760. }
  2761. return 0;
  2762. }
  2763. int EQ2Emu_lua_GetMaxPower(lua_State* state) {
  2764. if (!lua_interface)
  2765. return 0;
  2766. Spawn* spawn = lua_interface->GetSpawn(state);
  2767. if (spawn) {
  2768. lua_interface->SetInt32Value(state, spawn->GetTotalPower());
  2769. return 1;
  2770. }
  2771. return 0;
  2772. }
  2773. int EQ2Emu_lua_GetMaxPowerBase(lua_State* state) {
  2774. if (!lua_interface)
  2775. return 0;
  2776. Spawn* spawn = lua_interface->GetSpawn(state);
  2777. if (spawn) {
  2778. lua_interface->SetInt32Value(state, spawn->GetTotalPowerBase());
  2779. return 1;
  2780. }
  2781. return 0;
  2782. }
  2783. int EQ2Emu_lua_GetDistance(lua_State* state) {
  2784. if (!lua_interface)
  2785. return 0;
  2786. Spawn* spawn = lua_interface->GetSpawn(state);
  2787. Spawn* spawn2 = lua_interface->GetSpawn(state, 2);
  2788. bool include_radius = lua_interface->GetInt8Value(state, 3) == 1;
  2789. if (spawn && spawn2) {
  2790. float distance = spawn->GetDistance(spawn2, false, include_radius);
  2791. lua_interface->SetFloatValue(state, distance);
  2792. return 1;
  2793. }
  2794. return 0;
  2795. }
  2796. int EQ2Emu_lua_GetX(lua_State* state) {
  2797. if (!lua_interface)
  2798. return 0;
  2799. Spawn* spawn = lua_interface->GetSpawn(state);
  2800. if (spawn) {
  2801. lua_interface->SetFloatValue(state, spawn->GetX());
  2802. return 1;
  2803. }
  2804. return 0;
  2805. }
  2806. int EQ2Emu_lua_GetY(lua_State* state) {
  2807. if (!lua_interface)
  2808. return 0;
  2809. Spawn* spawn = lua_interface->GetSpawn(state);
  2810. if (spawn) {
  2811. lua_interface->SetFloatValue(state, spawn->GetY());
  2812. return 1;
  2813. }
  2814. return 0;
  2815. }
  2816. int EQ2Emu_lua_GetZ(lua_State* state) {
  2817. if (!lua_interface)
  2818. return 0;
  2819. Spawn* spawn = lua_interface->GetSpawn(state);
  2820. if (spawn) {
  2821. lua_interface->SetFloatValue(state, spawn->GetZ());
  2822. return 1;
  2823. }
  2824. return 0;
  2825. }
  2826. int EQ2Emu_lua_GetHeading(lua_State* state) {
  2827. if (!lua_interface)
  2828. return 0;
  2829. Spawn* spawn = lua_interface->GetSpawn(state);
  2830. if (spawn) {
  2831. lua_interface->SetFloatValue(state, spawn->GetHeading());
  2832. return 1;
  2833. }
  2834. return 0;
  2835. }
  2836. int EQ2Emu_lua_GetModelType(lua_State* state) {
  2837. if (!lua_interface)
  2838. return 0;
  2839. Spawn* spawn = lua_interface->GetSpawn(state);
  2840. if (spawn) {
  2841. lua_interface->SetInt32Value(state, spawn->GetModelType());
  2842. return 1;
  2843. }
  2844. return 0;
  2845. }
  2846. int EQ2Emu_lua_GetSpeed(lua_State* state) {
  2847. if (!lua_interface)
  2848. return 0;
  2849. Spawn* spawn = lua_interface->GetSpawn(state);
  2850. if (spawn) {
  2851. lua_interface->SetFloatValue(state, spawn->GetSpeed());
  2852. return 1;
  2853. }
  2854. return 0;
  2855. }
  2856. int EQ2Emu_lua_HasMoved(lua_State* state) {
  2857. if (!lua_interface)
  2858. return 0;
  2859. Spawn* spawn = lua_interface->GetSpawn(state);
  2860. if (spawn && spawn->IsEntity()) {
  2861. lua_interface->SetBooleanValue(state, ((Entity*)spawn)->HasMoved(false));
  2862. return 1;
  2863. }
  2864. return 0;
  2865. }
  2866. int EQ2Emu_lua_GetInt(lua_State* state) {
  2867. if (!lua_interface)
  2868. return 0;
  2869. Spawn* spawn = lua_interface->GetSpawn(state);
  2870. if (spawn && spawn->IsEntity()) {
  2871. lua_interface->SetInt32Value(state, ((Entity*)spawn)->GetInt());
  2872. return 1;
  2873. }
  2874. return 0;
  2875. }
  2876. int EQ2Emu_lua_GetWis(lua_State* state) {
  2877. if (!lua_interface)
  2878. return 0;
  2879. Spawn* spawn = lua_interface->GetSpawn(state);
  2880. if (spawn && spawn->IsEntity()) {
  2881. lua_interface->SetInt32Value(state, ((Entity*)spawn)->GetWis());
  2882. return 1;
  2883. }
  2884. return 0;
  2885. }
  2886. int EQ2Emu_lua_GetSta(lua_State* state) {
  2887. if (!lua_interface)
  2888. return 0;
  2889. Spawn* spawn = lua_interface->GetSpawn(state);
  2890. if (spawn && spawn->IsEntity()) {
  2891. lua_interface->SetInt32Value(state, ((Entity*)spawn)->GetSta());
  2892. return 1;
  2893. }
  2894. return 0;
  2895. }
  2896. int EQ2Emu_lua_GetStr(lua_State* state) {
  2897. if (!lua_interface)
  2898. return 0;
  2899. Spawn* spawn = lua_interface->GetSpawn(state);
  2900. if (spawn && spawn->IsEntity()) {
  2901. lua_interface->SetInt32Value(state, ((Entity*)spawn)->GetStr());
  2902. return 1;
  2903. }
  2904. return 0;
  2905. }
  2906. int EQ2Emu_lua_GetAgi(lua_State* state) {
  2907. if (!lua_interface)
  2908. return 0;
  2909. Spawn* spawn = lua_interface->GetSpawn(state);
  2910. if (spawn && spawn->IsEntity()) {
  2911. lua_interface->SetInt32Value(state, ((Entity*)spawn)->GetAgi());
  2912. return 1;
  2913. }
  2914. return 0;
  2915. }
  2916. int EQ2Emu_lua_GetIntBase(lua_State* state) {
  2917. if (!lua_interface)
  2918. return 0;
  2919. Spawn* spawn = lua_interface->GetSpawn(state);
  2920. if (spawn && spawn->IsEntity()) {
  2921. lua_interface->SetInt32Value(state, ((Entity*)spawn)->GetIntBase());
  2922. return 1;
  2923. }
  2924. return 0;
  2925. }
  2926. int EQ2Emu_lua_GetWisBase(lua_State* state) {
  2927. if (!lua_interface)
  2928. return 0;
  2929. Spawn* spawn = lua_interface->GetSpawn(state);
  2930. if (spawn && spawn->IsEntity()) {
  2931. lua_interface->SetInt32Value(state, ((Entity*)spawn)->GetWisBase());
  2932. return 1;
  2933. }
  2934. return 0;
  2935. }
  2936. int EQ2Emu_lua_GetStaBase(lua_State* state) {
  2937. if (!lua_interface)
  2938. return 0;
  2939. Spawn* spawn = lua_interface->GetSpawn(state);
  2940. if (spawn && spawn->IsEntity()) {
  2941. lua_interface->SetInt32Value(state, ((Entity*)spawn)->GetStaBase());
  2942. return 1;
  2943. }
  2944. return 0;
  2945. }
  2946. int EQ2Emu_lua_GetStrBase(lua_State* state) {
  2947. if (!lua_interface)
  2948. return 0;
  2949. Spawn* spawn = lua_interface->GetSpawn(state);
  2950. if (spawn && spawn->IsEntity()) {
  2951. lua_interface->SetInt32Value(state, ((Entity*)spawn)->GetStrBase());
  2952. return 1;
  2953. }
  2954. return 0;
  2955. }
  2956. int EQ2Emu_lua_GetAgiBase(lua_State* state) {
  2957. if (!lua_interface)
  2958. return 0;
  2959. Spawn* spawn = lua_interface->GetSpawn(state);
  2960. if (spawn && spawn->IsEntity()) {
  2961. lua_interface->SetInt32Value(state, ((Entity*)spawn)->GetAgiBase());
  2962. return 1;
  2963. }
  2964. return 0;
  2965. }
  2966. int EQ2Emu_lua_SetStepComplete(lua_State* state) {
  2967. if (!lua_interface)
  2968. return 0;
  2969. Spawn* player = lua_interface->GetSpawn(state);
  2970. if (!player || !player->IsPlayer()) {
  2971. lua_interface->LogError("%s: LUA SetStepComplete command error: player is not valid", lua_interface->GetScriptName(state));
  2972. return 0;
  2973. }
  2974. int32 quest_id = lua_interface->GetInt32Value(state, 2);
  2975. if (quest_id <= 0) {
  2976. lua_interface->LogError("%s: LUA SetStepComplete command error: quest_id is not valid", lua_interface->GetScriptName(state));
  2977. return 0;
  2978. } else if ((((Player*)player)->player_quests.count(quest_id) <= 0)) {
  2979. lua_interface->LogError("%s: LUA SetStepComplete command error: player does not have quest", lua_interface->GetScriptName(state));
  2980. return 0;
  2981. }
  2982. int32 step = lua_interface->GetInt32Value(state, 3);
  2983. if (step > 0) {
  2984. Client* client = player->GetZone()->GetClientBySpawn(player);
  2985. if (client)
  2986. client->AddPendingQuestUpdate(quest_id, step);
  2987. } else {
  2988. lua_interface->LogError("%s: LUA SetStepComplete command error: step is not valid", lua_interface->GetScriptName(state));
  2989. }
  2990. return 0;
  2991. }
  2992. int EQ2Emu_lua_AddStepProgress(lua_State* state) {
  2993. Spawn* player = lua_interface->GetSpawn(state);
  2994. int32 quest_id = lua_interface->GetInt32Value(state, 2);
  2995. int32 step = lua_interface->GetInt32Value(state, 3);
  2996. int32 progress = lua_interface->GetInt32Value(state, 4);
  2997. if (player && player->IsPlayer() && quest_id > 0 && step > 0 && progress > 0 && (((Player*)player)->player_quests.count(quest_id) > 0)) {
  2998. Client* client = player->GetZone()->GetClientBySpawn(player);
  2999. if (client)
  3000. client->AddPendingQuestUpdate(quest_id, step, progress);
  3001. }
  3002. return 0;
  3003. }
  3004. int EQ2Emu_lua_GetTaskGroupStep(lua_State* state) {
  3005. if (!lua_interface)
  3006. return 0;
  3007. Spawn* player = lua_interface->GetSpawn(state);
  3008. int32 quest_id = lua_interface->GetInt32Value(state, 2);
  3009. if (player && player->IsPlayer() && quest_id > 0) {
  3010. lua_interface->SetInt32Value(state, ((Player*)player)->GetTaskGroupStep(quest_id));
  3011. return 1;
  3012. }
  3013. return 0;
  3014. }
  3015. int EQ2Emu_lua_QuestStepIsComplete(lua_State* state) {
  3016. if (!lua_interface)
  3017. return 0;
  3018. Spawn* player = lua_interface->GetSpawn(state);
  3019. int32 quest_id = lua_interface->GetInt32Value(state, 2);
  3020. int32 step_id = lua_interface->GetInt32Value(state, 3);
  3021. if (player && player->IsPlayer() && quest_id > 0) {
  3022. lua_interface->SetBooleanValue(state, ((Player*)player)->GetQuestStepComplete(quest_id, step_id));
  3023. return 1;
  3024. }
  3025. return 0;
  3026. }
  3027. int EQ2Emu_lua_GetQuestStep(lua_State* state) {
  3028. if (!lua_interface)
  3029. return 0;
  3030. Spawn* player = lua_interface->GetSpawn(state);
  3031. int32 quest_id = lua_interface->GetInt32Value(state, 2);
  3032. if (player && player->IsPlayer() && quest_id > 0) {
  3033. lua_interface->SetInt32Value(state, ((Player*)player)->GetQuestStep(quest_id));
  3034. return 1;
  3035. }
  3036. return 0;
  3037. }
  3038. int EQ2Emu_lua_RegisterQuest(lua_State* state) {
  3039. if (!lua_interface)
  3040. return 0;
  3041. Quest* quest = lua_interface->GetQuest(state);
  3042. string name = lua_interface->GetStringValue(state, 2);
  3043. string type = lua_interface->GetStringValue(state, 3);
  3044. string zone = lua_interface->GetStringValue(state, 4);
  3045. int16 level = lua_interface->GetInt16Value(state, 5);
  3046. string description = lua_interface->GetStringValue(state, 6);
  3047. bool load = true;
  3048. if (!quest) {
  3049. lua_interface->LogError("%s: Quest not given in RegisterQuest!", lua_interface->GetScriptName(state));
  3050. load = false;
  3051. }
  3052. if (load && name.length() == 0) {
  3053. lua_interface->LogError("%s: Name not given in RegisterQuest!", lua_interface->GetScriptName(state));
  3054. load = false;
  3055. }
  3056. if (load && type.length() == 0) {
  3057. lua_interface->LogError("%s: Type not given in RegisterQuest for '%s'!", lua_interface->GetScriptName(state), name.c_str());
  3058. load = false;
  3059. }
  3060. if (load && zone.length() == 0) {
  3061. lua_interface->LogError("%s: Zone not given in RegisterQuest for '%s'!", lua_interface->GetScriptName(state), name.c_str());
  3062. load = false;
  3063. }
  3064. if (load && description.length() == 0) {
  3065. lua_interface->LogError("%s: Description not given in RegisterQuest for '%s'!", lua_interface->GetScriptName(state), name.c_str());
  3066. load = false;
  3067. }
  3068. if (load && level == 0) {
  3069. lua_interface->LogError("%s: Level not given in RegisterQuest for '%s'!", lua_interface->GetScriptName(state), name.c_str());
  3070. load = false;
  3071. }
  3072. if (load)
  3073. quest->RegisterQuest(name, type, zone, level, description);
  3074. return 0;
  3075. }
  3076. int EQ2Emu_lua_SetQuestPrereqLevel(lua_State* state) {
  3077. if (!lua_interface)
  3078. return 0;
  3079. Quest* quest = lua_interface->GetQuest(state);
  3080. if (quest) {
  3081. int8 level = lua_interface->GetInt16Value(state, 2);
  3082. quest->SetPrereqLevel(level);
  3083. }
  3084. return 0;
  3085. }
  3086. int EQ2Emu_lua_AddQuestPrereqQuest(lua_State* state) {
  3087. if (!lua_interface)
  3088. return 0;
  3089. Quest* quest = lua_interface->GetQuest(state);
  3090. if (quest) {
  3091. int32 quest_id = lua_interface->GetInt32Value(state, 2);
  3092. quest->AddPrereqQuest(quest_id);
  3093. }
  3094. return 0;
  3095. }
  3096. int EQ2Emu_lua_AddQuestPrereqItem(lua_State* state) {
  3097. if (!lua_interface)
  3098. return 0;
  3099. Quest* quest = lua_interface->GetQuest(state);
  3100. if (quest) {
  3101. int32 item_id = lua_interface->GetInt32Value(state, 2);
  3102. int8 quantity = lua_interface->GetInt32Value(state, 3);
  3103. if (quantity == 0)
  3104. quantity = 1;
  3105. Item* master_item = master_item_list.GetItem(item_id);
  3106. if (master_item) {
  3107. Item* item = new Item(master_item);
  3108. item->details.count = quantity;
  3109. quest->AddPrereqItem(item);
  3110. }
  3111. }
  3112. return 0;
  3113. }
  3114. int EQ2Emu_lua_HasQuest(lua_State* state) {
  3115. if (!lua_interface)
  3116. return 0;
  3117. Spawn* player = lua_interface->GetSpawn(state);
  3118. if(!player || !player->IsPlayer()) {
  3119. lua_interface->LogError("%s: LUA HasQuest command error: player is not valid", lua_interface->GetScriptName(state));
  3120. return 0;
  3121. }
  3122. int32 quest_id = lua_interface->GetInt32Value(state, 2);
  3123. if (quest_id > 0) {
  3124. lua_interface->SetBooleanValue(state, (((Player*)player)->player_quests.count(quest_id) > 0));
  3125. return 1;
  3126. } else {
  3127. lua_interface->LogError("%s: LUA HasQuest command error: quest_id is not valid", lua_interface->GetScriptName(state));
  3128. }
  3129. return 0;
  3130. }
  3131. int EQ2Emu_lua_QuestReturnNPC(lua_State* state) {
  3132. if (!lua_interface)
  3133. return 0;
  3134. Quest* quest = lua_interface->GetQuest(state);
  3135. int32 spawn_id = lua_interface->GetInt32Value(state, 2);
  3136. if (quest && spawn_id > 0)
  3137. quest->SetQuestReturnNPC(spawn_id);
  3138. return 0;
  3139. }
  3140. int EQ2Emu_lua_AddTimer(lua_State* state) {
  3141. if (!lua_interface)
  3142. return 0;
  3143. Spawn* spawn = lua_interface->GetSpawn(state);
  3144. if (!spawn) {
  3145. lua_interface->LogError("%s: LUA AddTimer command error: spawn is not valid", lua_interface->GetScriptName(state));
  3146. return 0;
  3147. }
  3148. int32 time = lua_interface->GetInt32Value(state, 2);
  3149. if (time <= 0) {
  3150. lua_interface->LogError("%s: LUA AddTimer command error: time is not set", lua_interface->GetScriptName(state));
  3151. return 0;
  3152. }
  3153. string function = lua_interface->GetStringValue(state, 3);
  3154. if (function.length() == 0) {
  3155. lua_interface->LogError("%s: LUA AddTimer command error: function is not set", lua_interface->GetScriptName(state));
  3156. return 0;
  3157. }
  3158. int32 max_count = lua_interface->GetInt32Value(state, 4);
  3159. Spawn* player = lua_interface->GetSpawn(state, 5);
  3160. SpawnScriptTimer* timer = new SpawnScriptTimer;
  3161. if ( time < 10)
  3162. time = 10;
  3163. timer->timer = Timer::GetCurrentTime2() + time;
  3164. timer->function = function;
  3165. timer->spawn = spawn->GetID();
  3166. timer->player = player ? player->GetID() : 0;
  3167. if (max_count == 0)
  3168. max_count = 1;
  3169. timer->max_count = max_count;
  3170. timer->current_count = 0;
  3171. spawn->GetZone()->AddSpawnScriptTimer(timer);
  3172. return 0;
  3173. }
  3174. int EQ2Emu_lua_GetQuest(lua_State* state) {
  3175. if (!lua_interface)
  3176. return 0;
  3177. Spawn* player = lua_interface->GetSpawn(state);
  3178. int32 quest_id = lua_interface->GetInt32Value(state, 2);
  3179. if (player && player->IsPlayer() && quest_id > 0) {
  3180. lua_interface->SetQuestValue(state, ((Player*)player)->player_quests[quest_id]);
  3181. return 1;
  3182. }
  3183. return 0;
  3184. }
  3185. int EQ2Emu_lua_QuestIsComplete(lua_State* state) {
  3186. if (!lua_interface)
  3187. return 0;
  3188. Spawn* player = lua_interface->GetSpawn(state);
  3189. int32 quest_id = lua_interface->GetInt32Value(state, 2);
  3190. if (player && player->IsPlayer() && quest_id > 0 && (((Player*)player)->player_quests.count(quest_id) > 0)) {
  3191. Quest* quest = ((Player*)player)->player_quests[quest_id];
  3192. if (quest)
  3193. lua_interface->SetBooleanValue(state, quest->GetCompleted());
  3194. return 1;
  3195. }
  3196. return 0;
  3197. }
  3198. int EQ2Emu_lua_HasCompletedQuest(lua_State* state) {
  3199. if (!lua_interface)
  3200. return 0;
  3201. Spawn* player = lua_interface->GetSpawn(state);
  3202. int32 quest_id = lua_interface->GetInt32Value(state, 2);
  3203. if (player && player->IsPlayer() && quest_id > 0) {
  3204. lua_interface->SetBooleanValue(state, (((Player*)player)->GetCompletedQuest(quest_id) != 0));
  3205. return 1;
  3206. }
  3207. return 0;
  3208. }
  3209. int EQ2Emu_lua_ProvidesQuest(lua_State* state) {
  3210. if (!lua_interface)
  3211. return 0;
  3212. Spawn* npc = lua_interface->GetSpawn(state);
  3213. int32 quest_id = lua_interface->GetInt32Value(state, 2);
  3214. if (npc && !npc->IsPlayer() && quest_id > 0)
  3215. npc->AddProvidedQuest(quest_id);
  3216. return 0;
  3217. }
  3218. int EQ2Emu_lua_OfferQuest(lua_State* state) {
  3219. if (!lua_interface)
  3220. return 0;
  3221. Spawn* npc = lua_interface->GetSpawn(state);
  3222. Spawn* player = lua_interface->GetSpawn(state, 2);
  3223. int32 quest_id = lua_interface->GetInt32Value(state, 3);
  3224. bool forced = lua_interface->GetBooleanValue(state, 4);
  3225. /* NPC is allowed to be null */
  3226. if (player && player->IsPlayer() && quest_id > 0) {
  3227. Quest* master_quest = master_quest_list.GetQuest(quest_id, false);
  3228. if (master_quest) {
  3229. Client* client = player->GetZone()->GetClientBySpawn(player);
  3230. if (!client) {
  3231. lua_interface->LogError("%s: LUA OfferQuest command error: client is not set", lua_interface->GetScriptName(state));
  3232. }
  3233. Quest* quest = new Quest(master_quest);
  3234. if (!quest) {
  3235. lua_interface->LogError("%s: LUA OfferQuest command error: new Quest() failed.", lua_interface->GetScriptName(state));
  3236. }
  3237. if (client && quest) {
  3238. if (npc)
  3239. quest->SetQuestGiver(npc->GetDatabaseID());
  3240. else
  3241. quest->SetQuestGiver(0);
  3242. client->AddPendingQuest(quest, forced);
  3243. }
  3244. }
  3245. else {
  3246. lua_interface->LogError("%s: LUA OfferQuest command error: failed to get quest %d", lua_interface->GetScriptName(state), quest_id);
  3247. }
  3248. }
  3249. else {
  3250. lua_interface->LogError("%s: LUA OfferQuest command error: player is not set or bad quest id %p %d", lua_interface->GetScriptName(state), player, quest_id);
  3251. }
  3252. return 0;
  3253. }
  3254. int EQ2Emu_lua_AddQuestPrereqClass(lua_State* state) {
  3255. if (!lua_interface)
  3256. return 0;
  3257. Quest* quest = lua_interface->GetQuest(state);
  3258. if (quest) {
  3259. int8 class_id = lua_interface->GetInt8Value(state, 2);
  3260. quest->AddPrereqClass(class_id);
  3261. }
  3262. return 0;
  3263. }
  3264. int EQ2Emu_lua_AddQuestPrereqRace(lua_State* state) {
  3265. if (!lua_interface)
  3266. return 0;
  3267. Quest* quest = lua_interface->GetQuest(state);
  3268. if (quest) {
  3269. int8 race = lua_interface->GetInt8Value(state, 2);
  3270. quest->AddPrereqRace(race);
  3271. }
  3272. return 0;
  3273. }
  3274. int EQ2Emu_lua_AddQuestPrereqModelType(lua_State* state) {
  3275. if (!lua_interface)
  3276. return 0;
  3277. Quest* quest = lua_interface->GetQuest(state);
  3278. if (quest) {
  3279. int16 model_type = lua_interface->GetInt16Value(state, 2);
  3280. quest->AddPrereqModelType(model_type);
  3281. }
  3282. return 0;
  3283. }
  3284. int EQ2Emu_lua_AddQuestPrereqTradeskillLevel(lua_State* state) {
  3285. if (!lua_interface)
  3286. return 0;
  3287. Quest* quest = lua_interface->GetQuest(state);
  3288. if (!quest) {
  3289. lua_interface->LogError("%s: LUA AddQuestPrereqTradeskillLevel command error: quest is not valid", lua_interface->GetScriptName(state));
  3290. return 0;
  3291. }
  3292. int8 level = lua_interface->GetInt8Value(state, 2);
  3293. quest->SetPrereqTSLevel(level);
  3294. return 0;
  3295. }
  3296. int EQ2Emu_lua_AddQuestPrereqTradeskillClass(lua_State* state) {
  3297. if (!lua_interface)
  3298. return 0;
  3299. Quest* quest = lua_interface->GetQuest(state);
  3300. if (!quest) {
  3301. lua_interface->LogError("%s: LUA AddQuestPrereqTradeskillClass command error: quest is not valid", lua_interface->GetScriptName(state));
  3302. return 0;
  3303. }
  3304. int8 class_id = lua_interface->GetInt8Value(state, 2);
  3305. quest->AddPrereqTradeskillClass(class_id);
  3306. return 0;
  3307. }
  3308. int EQ2Emu_lua_AddQuestPrereqFaction(lua_State* state) {
  3309. if (!lua_interface)
  3310. return 0;
  3311. Quest* quest = lua_interface->GetQuest(state);
  3312. if (quest) {
  3313. int32 faction_id = lua_interface->GetInt32Value(state, 2);
  3314. sint32 min = lua_interface->GetSInt32Value(state, 3);
  3315. sint32 max = lua_interface->GetSInt32Value(state, 4);
  3316. quest->AddPrereqFaction(faction_id, min, max);
  3317. }
  3318. return 0;
  3319. }
  3320. int EQ2Emu_lua_AddQuestSelectableRewardItem(lua_State* state) {
  3321. if (!lua_interface)
  3322. return 0;
  3323. Quest* quest = lua_interface->GetQuest(state);
  3324. if (quest) {
  3325. int32 item_id = lua_interface->GetInt32Value(state, 2);
  3326. int8 quantity = lua_interface->GetInt8Value(state, 3);
  3327. if (quantity == 0)
  3328. quantity = 1;
  3329. Item* master_item = master_item_list.GetItem(item_id);
  3330. if (master_item) {
  3331. Item* item = new Item(master_item);
  3332. item->details.count = quantity;
  3333. quest->AddSelectableRewardItem(item);
  3334. }
  3335. }
  3336. return 0;
  3337. }
  3338. int EQ2Emu_lua_HasQuestRewardItem(lua_State* state) {
  3339. if (!lua_interface)
  3340. return 0;
  3341. Quest* quest = lua_interface->GetQuest(state);
  3342. if (quest) {
  3343. int32 item_id = lua_interface->GetInt32Value(state, 2);
  3344. vector<Item*>* items = quest->GetRewardItems();
  3345. if (items) {
  3346. vector<Item*>::iterator itr;
  3347. for (itr = items->begin(); itr != items->end(); itr++) {
  3348. if (*itr && (*itr)->details.item_id == item_id) {
  3349. lua_interface->SetBooleanValue(state, true);
  3350. return 1;
  3351. }
  3352. }
  3353. }
  3354. }
  3355. lua_interface->SetBooleanValue(state, false);
  3356. return 1;
  3357. }
  3358. int EQ2Emu_lua_AddQuestRewardItem(lua_State* state) {
  3359. if (!lua_interface)
  3360. return 0;
  3361. Quest* quest = lua_interface->GetQuest(state);
  3362. if (quest) {
  3363. int32 item_id = lua_interface->GetInt32Value(state, 2);
  3364. int8 quantity = lua_interface->GetInt32Value(state, 3);
  3365. if (quantity == 0)
  3366. quantity = 1;
  3367. Item* master_item = master_item_list.GetItem(item_id);
  3368. if (master_item) {
  3369. Item* item = new Item(master_item);
  3370. item->details.count = quantity;
  3371. quest->AddRewardItem(item);
  3372. }
  3373. }
  3374. return 0;
  3375. }
  3376. int EQ2Emu_lua_AddQuestRewardCoin(lua_State* state) {
  3377. if (!lua_interface)
  3378. return 0;
  3379. Quest* quest = lua_interface->GetQuest(state);
  3380. if (quest) {
  3381. int32 copper = lua_interface->GetInt32Value(state, 2);
  3382. int32 silver = lua_interface->GetInt32Value(state, 3);
  3383. int32 gold = lua_interface->GetInt32Value(state, 4);
  3384. int32 plat = lua_interface->GetInt32Value(state, 5);
  3385. quest->AddRewardCoins(copper, silver, gold, plat);
  3386. }
  3387. return 0;
  3388. }
  3389. int EQ2Emu_lua_AddQuestRewardFaction(lua_State* state) {
  3390. if (!lua_interface)
  3391. return 0;
  3392. Quest* quest = lua_interface->GetQuest(state);
  3393. int32 faction_id = lua_interface->GetInt32Value(state, 2);
  3394. sint32 amount = lua_interface->GetSInt32Value(state, 3);
  3395. if (quest && faction_id > 0 && amount != 0)
  3396. quest->AddRewardFaction(faction_id, amount);
  3397. return 0;
  3398. }
  3399. int EQ2Emu_lua_SetQuestRewardStatus(lua_State* state) {
  3400. if (!lua_interface)
  3401. return 0;
  3402. Quest* quest = lua_interface->GetQuest(state);
  3403. if (quest) {
  3404. int32 status = lua_interface->GetInt32Value(state, 2);
  3405. quest->SetRewardStatus(status);
  3406. }
  3407. return 0;
  3408. }
  3409. int EQ2Emu_lua_SetStatusTmpReward(lua_State* state) {
  3410. if (!lua_interface)
  3411. return 0;
  3412. Quest* quest = lua_interface->GetQuest(state);
  3413. if (quest) {
  3414. int32 status = lua_interface->GetInt32Value(state, 2);
  3415. quest->SetStatusTmpReward(status);
  3416. }
  3417. return 0;
  3418. }
  3419. int EQ2Emu_lua_SetCoinTmpReward(lua_State* state) {
  3420. if (!lua_interface)
  3421. return 0;
  3422. Quest* quest = lua_interface->GetQuest(state);
  3423. if (quest) {
  3424. int64 coins = lua_interface->GetInt64Value(state, 2);
  3425. quest->SetCoinTmpReward(coins);
  3426. }
  3427. return 0;
  3428. }
  3429. int EQ2Emu_lua_SetQuestRewardComment(lua_State* state) {
  3430. if (!lua_interface)
  3431. return 0;
  3432. Quest* quest = lua_interface->GetQuest(state);
  3433. if (quest) {
  3434. string comment = lua_interface->GetStringValue(state, 2);
  3435. quest->SetRewardComment(comment);
  3436. }
  3437. return 0;
  3438. }
  3439. int EQ2Emu_lua_SetQuestRewardExp(lua_State* state) {
  3440. if (!lua_interface)
  3441. return 0;
  3442. Quest* quest = lua_interface->GetQuest(state);
  3443. if (quest) {
  3444. int32 exp = lua_interface->GetInt32Value(state, 2);
  3445. quest->SetRewardXP(exp);
  3446. }
  3447. return 0;
  3448. }
  3449. int EQ2Emu_lua_AddQuestStep(lua_State* state) {
  3450. Quest* quest = lua_interface->GetQuest(state);
  3451. if (quest) {
  3452. int32 step = lua_interface->GetInt32Value(state, 2);
  3453. string description = lua_interface->GetStringValue(state, 3);
  3454. int32 quantity = lua_interface->GetInt32Value(state, 4);
  3455. float percentage = lua_interface->GetFloatValue(state, 5);
  3456. string str_taskgroup = lua_interface->GetStringValue(state, 6);
  3457. const char* taskgroup = 0;
  3458. if (str_taskgroup.length() > 0)
  3459. taskgroup = str_taskgroup.c_str();
  3460. int16 icon = lua_interface->GetInt16Value(state, 7);
  3461. int32 usableitemid = lua_interface->GetInt32Value(state, 8);
  3462. int32 id = 0;
  3463. vector<int32>* ids = 0;
  3464. int i = 0;
  3465. while ((id = lua_interface->GetInt32Value(state, 9 + i))) {
  3466. if (ids == 0)
  3467. ids = new vector<int32>;
  3468. ids->push_back(id);
  3469. i++;
  3470. }
  3471. QuestStep* quest_step = quest->AddQuestStep(step, QUEST_STEP_TYPE_NORMAL, description, ids, quantity, taskgroup, 0, 0, percentage, usableitemid);
  3472. if (quest_step && icon && quantity > 0)
  3473. quest_step->SetIcon(icon);
  3474. if (quest->GetPlayer()) {
  3475. Client* client = quest->GetPlayer()->GetZone()->GetClientBySpawn(quest->GetPlayer());
  3476. quest->GetPlayer()->GetZone()->SendQuestUpdates(client);
  3477. }
  3478. }
  3479. return 0;
  3480. }
  3481. int EQ2Emu_lua_AddQuestStepKillLogic(lua_State* state, int8 type)
  3482. {
  3483. if (!lua_interface)
  3484. return 0;
  3485. Quest* quest = lua_interface->GetQuest(state);
  3486. if (quest) {
  3487. int32 step = lua_interface->GetInt32Value(state, 2);
  3488. string description = lua_interface->GetStringValue(state, 3);
  3489. int32 quantity = lua_interface->GetInt32Value(state, 4);
  3490. float percentage = lua_interface->GetFloatValue(state, 5);
  3491. string str_taskgroup = lua_interface->GetStringValue(state, 6);
  3492. int16 icon = lua_interface->GetInt16Value(state, 7);
  3493. const char* taskgroup = 0;
  3494. if (str_taskgroup.length() > 0)
  3495. taskgroup = str_taskgroup.c_str();
  3496. int32 id = 0;
  3497. vector<int32>* ids = 0;
  3498. int i = 0;
  3499. while ((id = lua_interface->GetInt32Value(state, 8 + i))) {
  3500. if (ids == 0)
  3501. ids = new vector<int32>;
  3502. ids->push_back(id);
  3503. i++;
  3504. }
  3505. QuestStep* quest_step = quest->AddQuestStep(step, type, description, ids, quantity, taskgroup, 0, 0, percentage, 0);
  3506. if (quest_step && icon > 0 && quantity > 0)
  3507. quest_step->SetIcon(icon);
  3508. if (quest->GetPlayer()) {
  3509. Client* client = quest->GetPlayer()->GetZone()->GetClientBySpawn(quest->GetPlayer());
  3510. quest->GetPlayer()->GetZone()->SendQuestUpdates(client);
  3511. }
  3512. safe_delete(ids);
  3513. }
  3514. return 0;
  3515. }
  3516. int EQ2Emu_lua_AddQuestStepKill(lua_State* state) {
  3517. return EQ2Emu_lua_AddQuestStepKillLogic(state, QUEST_STEP_TYPE_KILL);
  3518. }
  3519. int EQ2Emu_lua_AddQuestStepKillByRace(lua_State* state) {
  3520. return EQ2Emu_lua_AddQuestStepKillLogic(state, QUEST_STEP_TYPE_KILL_RACE_REQ);
  3521. }
  3522. int EQ2Emu_lua_AddQuestStepChat(lua_State* state) {
  3523. if (!lua_interface)
  3524. return 0;
  3525. Quest* quest = lua_interface->GetQuest(state);
  3526. if (quest) {
  3527. int32 step = lua_interface->GetInt32Value(state, 2);
  3528. string description = lua_interface->GetStringValue(state, 3);
  3529. int32 quantity = lua_interface->GetInt32Value(state, 4);
  3530. string str_taskgroup = lua_interface->GetStringValue(state, 5);
  3531. int16 icon = lua_interface->GetInt16Value(state, 6);
  3532. const char* taskgroup = 0;
  3533. if (str_taskgroup.length() > 0)
  3534. taskgroup = str_taskgroup.c_str();
  3535. int32 npc_id = 0;
  3536. vector<int32>* ids = 0;
  3537. int i = 0;
  3538. while ((npc_id = lua_interface->GetInt32Value(state, 7 + i))) {
  3539. if (ids == 0)
  3540. ids = new vector<int32>;
  3541. ids->push_back(npc_id);
  3542. i++;
  3543. }
  3544. QuestStep* quest_step = quest->AddQuestStep(step, QUEST_STEP_TYPE_CHAT, description, ids, quantity, taskgroup);
  3545. if (quest_step && icon > 0)
  3546. quest_step->SetIcon(icon);
  3547. if (quest->GetPlayer()) {
  3548. Client* client = quest->GetPlayer()->GetZone()->GetClientBySpawn(quest->GetPlayer());
  3549. if(client)
  3550. quest->GetPlayer()->GetZone()->SendQuestUpdates(client);
  3551. }
  3552. safe_delete(ids);
  3553. }
  3554. return 0;
  3555. }
  3556. int EQ2Emu_lua_AddQuestStepObtainItem(lua_State* state) {
  3557. if (!lua_interface)
  3558. return 0;
  3559. Quest* quest = lua_interface->GetQuest(state);
  3560. if (quest) {
  3561. int32 step = lua_interface->GetInt32Value(state, 2);
  3562. string description = lua_interface->GetStringValue(state, 3);
  3563. int32 quantity = lua_interface->GetInt32Value(state, 4);
  3564. float percentage = lua_interface->GetFloatValue(state, 5);
  3565. string str_taskgroup = lua_interface->GetStringValue(state, 6);
  3566. int16 icon = lua_interface->GetInt16Value(state, 7);
  3567. const char* taskgroup = 0;
  3568. if (str_taskgroup.length() > 0)
  3569. taskgroup = str_taskgroup.c_str();
  3570. int32 item_id = 0;
  3571. vector<int32>* ids = 0;
  3572. int i = 0;
  3573. while ((item_id = lua_interface->GetInt32Value(state, 8 + i))) {
  3574. if (ids == 0)
  3575. ids = new vector<int32>;
  3576. ids->push_back(item_id);
  3577. i++;
  3578. }
  3579. QuestStep* quest_step = quest->AddQuestStep(step, QUEST_STEP_TYPE_OBTAIN_ITEM, description, ids, quantity, taskgroup, 0, 0, percentage, 0);
  3580. if (quest_step && icon > 0 && quantity > 0)
  3581. quest_step->SetIcon(icon);
  3582. if (quest->GetPlayer()) {
  3583. Client* client = quest->GetPlayer()->GetZone()->GetClientBySpawn(quest->GetPlayer());
  3584. quest->GetPlayer()->GetZone()->SendQuestUpdates(client);
  3585. }
  3586. safe_delete(ids);
  3587. }
  3588. return 0;
  3589. }
  3590. int EQ2Emu_lua_AddQuestStepZoneLoc(lua_State* state) {
  3591. if (!lua_interface)
  3592. return 0;
  3593. Quest* quest = lua_interface->GetQuest(state);
  3594. if (quest) {
  3595. int32 step = lua_interface->GetInt32Value(state, 2);
  3596. string description = lua_interface->GetStringValue(state, 3);
  3597. float max_variation = lua_interface->GetFloatValue(state, 4);
  3598. string str_taskgroup = lua_interface->GetStringValue(state, 5);
  3599. int16 icon = lua_interface->GetInt16Value(state, 6);
  3600. const char* taskgroup = 0;
  3601. if (str_taskgroup.length() > 0)
  3602. taskgroup = str_taskgroup.c_str();
  3603. vector<Location>* locations = 0;
  3604. int8 i = 7;
  3605. int8 num_args = (int8)lua_interface->GetNumberOfArgs(state);
  3606. while (true) {
  3607. Location loc;
  3608. loc.x = lua_interface->GetFloatValue(state, i);
  3609. loc.y = lua_interface->GetFloatValue(state, i + 1);
  3610. loc.z = lua_interface->GetFloatValue(state, i + 2);
  3611. loc.zone_id = lua_interface->GetInt32Value(state, i + 3);
  3612. if (loc.x == 0 && loc.y == 0 && loc.z == 0)
  3613. break;
  3614. if (locations == 0)
  3615. locations = new vector<Location>;
  3616. locations->push_back(loc);
  3617. i += 4;
  3618. }
  3619. QuestStep* quest_step = quest->AddQuestStep(step, QUEST_STEP_TYPE_LOCATION, description, 0, 1, taskgroup, locations, max_variation);
  3620. if (quest_step && icon > 0)
  3621. quest_step->SetIcon(icon);
  3622. if (quest->GetPlayer()) {
  3623. Client* client = quest->GetPlayer()->GetZone()->GetClientBySpawn(quest->GetPlayer());
  3624. quest->GetPlayer()->GetZone()->SendQuestUpdates(client);
  3625. }
  3626. }
  3627. return 0;
  3628. }
  3629. int EQ2Emu_lua_AddQuestStepLocation(lua_State* state) {
  3630. if (!lua_interface)
  3631. return 0;
  3632. Quest* quest = lua_interface->GetQuest(state);
  3633. if (quest) {
  3634. int32 step = lua_interface->GetInt32Value(state, 2);
  3635. string description = lua_interface->GetStringValue(state, 3);
  3636. float max_variation = lua_interface->GetFloatValue(state, 4);
  3637. string str_taskgroup = lua_interface->GetStringValue(state, 5);
  3638. int16 icon = lua_interface->GetInt16Value(state, 6);
  3639. const char* taskgroup = 0;
  3640. if (str_taskgroup.length() > 0)
  3641. taskgroup = str_taskgroup.c_str();
  3642. vector<Location>* locations = 0;
  3643. int8 i = 7;
  3644. int8 num_args = (int8)lua_interface->GetNumberOfArgs(state);
  3645. while (true) {
  3646. Location loc;
  3647. loc.x = lua_interface->GetFloatValue(state, i);
  3648. loc.y = lua_interface->GetFloatValue(state, i + 1);
  3649. loc.z = lua_interface->GetFloatValue(state, i + 2);
  3650. loc.zone_id = 0;
  3651. if (loc.x == 0 && loc.y == 0 && loc.z == 0)
  3652. break;
  3653. if (locations == 0)
  3654. locations = new vector<Location>;
  3655. locations->push_back(loc);
  3656. i += 3;
  3657. }
  3658. QuestStep* quest_step = quest->AddQuestStep(step, QUEST_STEP_TYPE_LOCATION, description, 0, 1, taskgroup, locations, max_variation);
  3659. if (quest_step && icon > 0)
  3660. quest_step->SetIcon(icon);
  3661. if (quest->GetPlayer()) {
  3662. Client* client = quest->GetPlayer()->GetZone()->GetClientBySpawn(quest->GetPlayer());
  3663. quest->GetPlayer()->GetZone()->SendQuestUpdates(client);
  3664. }
  3665. }
  3666. return 0;
  3667. }
  3668. int EQ2Emu_lua_AddQuestUsableItem(lua_State* state) {
  3669. if (!lua_interface)
  3670. return 0;
  3671. Quest* quest = lua_interface->GetQuest(state);
  3672. if (quest) {
  3673. int32 step = lua_interface->GetInt32Value(state, 2);
  3674. string description = lua_interface->GetStringValue(state, 3);
  3675. float max_variation = lua_interface->GetFloatValue(state, 4);
  3676. string str_taskgroup = lua_interface->GetStringValue(state, 5);
  3677. int16 icon = lua_interface->GetInt16Value(state, 6);
  3678. const char* taskgroup = 0;
  3679. if (str_taskgroup.length() > 0)
  3680. taskgroup = str_taskgroup.c_str();
  3681. vector<Location>* locations = 0;
  3682. int i = 7;
  3683. while (true) {
  3684. Location loc;
  3685. loc.x = lua_interface->GetFloatValue(state, i);
  3686. loc.y = lua_interface->GetFloatValue(state, i + 1);
  3687. loc.z = lua_interface->GetFloatValue(state, i + 2);
  3688. if (loc.x == 0 && loc.y == 0 && loc.z == 0)
  3689. break;
  3690. if (locations == 0)
  3691. locations = new vector<Location>;
  3692. locations->push_back(loc);
  3693. i += 3;
  3694. }
  3695. QuestStep* quest_step = quest->AddQuestStep(step, QUEST_STEP_TYPE_LOCATION, description, 0, 1, taskgroup, locations, max_variation);
  3696. if (quest_step && icon > 0)
  3697. quest_step->SetIcon(icon);
  3698. if (quest->GetPlayer()) {
  3699. Client* client = quest->GetPlayer()->GetZone()->GetClientBySpawn(quest->GetPlayer());
  3700. quest->GetPlayer()->GetZone()->SendQuestUpdates(client);
  3701. }
  3702. }
  3703. return 0;
  3704. }
  3705. int EQ2Emu_lua_AddQuestStepSpell(lua_State* state) {
  3706. Quest* quest = lua_interface->GetQuest(state);
  3707. if (quest) {
  3708. int32 step = lua_interface->GetInt32Value(state, 2);
  3709. string description = lua_interface->GetStringValue(state, 3);
  3710. int32 quantity = lua_interface->GetInt32Value(state, 4);
  3711. float percentage = lua_interface->GetFloatValue(state, 5);
  3712. string str_taskgroup = lua_interface->GetStringValue(state, 6);
  3713. int16 icon = lua_interface->GetInt16Value(state, 7);
  3714. const char* taskgroup = 0;
  3715. if (str_taskgroup.length() > 0)
  3716. taskgroup = str_taskgroup.c_str();
  3717. int32 spell_id = 0;
  3718. vector<int32>* ids = 0;
  3719. int i = 0;
  3720. while ((spell_id = lua_interface->GetInt32Value(state, 8 + i))) {
  3721. if (ids == 0)
  3722. ids = new vector<int32>;
  3723. ids->push_back(spell_id);
  3724. i++;
  3725. }
  3726. QuestStep* quest_step = quest->AddQuestStep(step, QUEST_STEP_TYPE_SPELL, description, ids, quantity, taskgroup, 0, 0, percentage, 0);
  3727. if (quest_step && icon > 0 && quantity > 0)
  3728. quest_step->SetIcon(icon);
  3729. if (quest->GetPlayer()) {
  3730. Client* client = quest->GetPlayer()->GetZone()->GetClientBySpawn(quest->GetPlayer());
  3731. quest->GetPlayer()->GetZone()->SendQuestUpdates(client);
  3732. }
  3733. safe_delete(ids);
  3734. }
  3735. return 0;
  3736. }
  3737. int EQ2Emu_lua_AddQuestStepCraft(lua_State* state) {
  3738. if (!lua_interface)
  3739. return 0;
  3740. Quest* quest = lua_interface->GetQuest(state);
  3741. if (quest) {
  3742. int32 step = lua_interface->GetInt32Value(state, 2);
  3743. string description = lua_interface->GetStringValue(state, 3);
  3744. int32 quantity = lua_interface->GetInt32Value(state, 4);
  3745. float percentage = lua_interface->GetFloatValue(state, 5);
  3746. string str_taskgroup = lua_interface->GetStringValue(state, 6);
  3747. int16 icon = lua_interface->GetInt16Value(state, 7);
  3748. const char* taskgroup = 0;
  3749. if (str_taskgroup.length() > 0)
  3750. taskgroup = str_taskgroup.c_str();
  3751. int32 item_id = 0;
  3752. vector<int32>* ids = 0;
  3753. int i = 0;
  3754. while ((item_id = lua_interface->GetInt32Value(state, 8 + i))) {
  3755. if (ids == 0)
  3756. ids = new vector<int32>;
  3757. ids->push_back(item_id);
  3758. i++;
  3759. }
  3760. QuestStep* quest_step = quest->AddQuestStep(step, QUEST_STEP_TYPE_CRAFT, description, ids, quantity, taskgroup, 0, 0, percentage, 0);
  3761. if (quest_step && icon > 0 && quantity > 0)
  3762. quest_step->SetIcon(icon);
  3763. if (quest->GetPlayer()) {
  3764. Client* client = quest->GetPlayer()->GetZone()->GetClientBySpawn(quest->GetPlayer());
  3765. quest->GetPlayer()->GetZone()->SendQuestUpdates(client);
  3766. }
  3767. safe_delete(ids);
  3768. }
  3769. return 0;
  3770. }
  3771. int EQ2Emu_lua_AddQuestStepHarvest(lua_State* state) {
  3772. if (!lua_interface)
  3773. return 0;
  3774. Quest* quest = lua_interface->GetQuest(state);
  3775. if (quest) {
  3776. int32 step = lua_interface->GetInt32Value(state, 2);
  3777. string description = lua_interface->GetStringValue(state, 3);
  3778. int32 quantity = lua_interface->GetInt32Value(state, 4);
  3779. float percentage = lua_interface->GetFloatValue(state, 5);
  3780. string str_taskgroup = lua_interface->GetStringValue(state, 6);
  3781. int16 icon = lua_interface->GetInt16Value(state, 7);
  3782. const char* taskgroup = 0;
  3783. if (str_taskgroup.length() > 0)
  3784. taskgroup = str_taskgroup.c_str();
  3785. int32 item_id = 0;
  3786. vector<int32>* ids = 0;
  3787. int i = 0;
  3788. while ((item_id = lua_interface->GetInt32Value(state, 8 + i))) {
  3789. if (ids == 0)
  3790. ids = new vector<int32>;
  3791. ids->push_back(item_id);
  3792. i++;
  3793. }
  3794. QuestStep* quest_step = quest->AddQuestStep(step, QUEST_STEP_TYPE_HARVEST, description, ids, quantity, taskgroup, 0, 0, percentage, 0);
  3795. if (quest_step && icon > 0 && quantity > 0)
  3796. quest_step->SetIcon(icon);
  3797. if (quest->GetPlayer()) {
  3798. Client* client = quest->GetPlayer()->GetZone()->GetClientBySpawn(quest->GetPlayer());
  3799. quest->GetPlayer()->GetZone()->SendQuestUpdates(client);
  3800. }
  3801. safe_delete(ids);
  3802. }
  3803. return 0;
  3804. }
  3805. int EQ2Emu_lua_SetQuestCompleteAction(lua_State* state) {
  3806. if (!lua_interface)
  3807. return 0;
  3808. Quest* quest = lua_interface->GetQuest(state);
  3809. if (quest) {
  3810. string action = lua_interface->GetStringValue(state, 2);
  3811. if (action.length() > 0)
  3812. quest->SetCompleteAction(action);
  3813. }
  3814. return 0;
  3815. }
  3816. int EQ2Emu_lua_AddQuestStepCompleteAction(lua_State* state) {
  3817. if (!lua_interface)
  3818. return 0;
  3819. Quest* quest = lua_interface->GetQuest(state);
  3820. if (quest) {
  3821. int32 step = lua_interface->GetInt32Value(state, 2);
  3822. string action = lua_interface->GetStringValue(state, 3);
  3823. if (step > 0 && action.length() > 0)
  3824. quest->AddCompleteAction(step, action);
  3825. }
  3826. return 0;
  3827. }
  3828. int EQ2Emu_lua_AddQuestStepProgressAction(lua_State* state) {
  3829. if (!lua_interface)
  3830. return 0;
  3831. Quest* quest = lua_interface->GetQuest(state);
  3832. if (quest) {
  3833. int32 step = lua_interface->GetInt32Value(state, 2);
  3834. string action = lua_interface->GetStringValue(state, 3);
  3835. if (step > 0 && action.length() > 0)
  3836. quest->AddProgressAction(step, action);
  3837. }
  3838. return 0;
  3839. }
  3840. int EQ2Emu_lua_UpdateQuestDescription(lua_State* state) {
  3841. if (!lua_interface)
  3842. return 0;
  3843. Quest* quest = lua_interface->GetQuest(state);
  3844. string description = lua_interface->GetStringValue(state, 2);
  3845. if (quest && description.length() > 0)
  3846. quest->SetDescription(description);
  3847. return 0;
  3848. }
  3849. int EQ2Emu_lua_SetCompletedDescription(lua_State* state) {
  3850. if (!lua_interface)
  3851. return 0;
  3852. Quest* quest = lua_interface->GetQuest(state);
  3853. string description = lua_interface->GetStringValue(state, 2);
  3854. if (quest && description.length() > 0)
  3855. quest->SetCompletedDescription(description);
  3856. return 0;
  3857. }
  3858. int EQ2Emu_lua_UpdateQuestTaskGroupDescription(lua_State* state) {
  3859. if (!lua_interface)
  3860. return 0;
  3861. Quest* quest = lua_interface->GetQuest(state);
  3862. int32 step = lua_interface->GetInt32Value(state, 2);
  3863. string description = lua_interface->GetStringValue(state, 3);
  3864. bool display_bullets = (lua_interface->GetInt8Value(state, 4) == 1);
  3865. if (quest && step > 0 && description.length() > 0) {
  3866. quest->SetTaskGroupDescription(step, description, display_bullets);
  3867. /* if (quest->GetPlayer()) {
  3868. Client* client = quest->GetPlayer()->GetZone()->GetClientBySpawn(quest->GetPlayer());
  3869. if (client)
  3870. client->SendQuestUpdateStep(quest, step, false);
  3871. }*/
  3872. }
  3873. return 0;
  3874. }
  3875. int EQ2Emu_lua_UpdateQuestStepDescription(lua_State* state) {
  3876. if (!lua_interface)
  3877. return 0;
  3878. Quest* quest = lua_interface->GetQuest(state);
  3879. int32 step = lua_interface->GetInt32Value(state, 2);
  3880. string description = lua_interface->GetStringValue(state, 3);
  3881. if (quest && step > 0 && description.length() > 0) {
  3882. quest->SetStepDescription(step, description);
  3883. /*if (quest->GetPlayer()) {
  3884. Client* client = quest->GetPlayer()->GetZone()->GetClientBySpawn(quest->GetPlayer());
  3885. if (client)
  3886. client->SendQuestUpdateStepImmediately(quest, step);
  3887. }*/
  3888. }
  3889. return 0;
  3890. }
  3891. int EQ2Emu_lua_UpdateQuestZone(lua_State* state) {
  3892. Quest* quest = lua_interface->GetQuest(state);
  3893. string zone = lua_interface->GetStringValue(state, 2);
  3894. if (quest && zone.length() > 0)
  3895. quest->SetZone(zone);
  3896. return 0;
  3897. }
  3898. int EQ2Emu_lua_GiveQuestReward(lua_State* state) {
  3899. if (!lua_interface)
  3900. return 0;
  3901. Quest* quest = lua_interface->GetQuest(state);
  3902. Spawn* spawn = lua_interface->GetSpawn(state, 2);
  3903. lua_interface->ResetFunctionStack(state);
  3904. if (quest && spawn) {
  3905. if (spawn->IsPlayer()) {
  3906. Client* client = spawn->GetZone()->GetClientBySpawn(spawn);
  3907. if (client)
  3908. {
  3909. client->AddPendingQuestAcceptReward(quest);
  3910. client->AddPendingQuestReward(quest);
  3911. }
  3912. }
  3913. }
  3914. return 0;
  3915. }
  3916. int EQ2Emu_lua_Harvest(lua_State* state) {
  3917. if (!lua_interface)
  3918. return 0;
  3919. Spawn* player = lua_interface->GetSpawn(state);
  3920. Spawn* node = lua_interface->GetSpawn(state, 2);
  3921. if (player && node && player->IsPlayer() && node->IsGroundSpawn()) {
  3922. Client* client = player->GetZone()->GetClientBySpawn(player);
  3923. if (client) {
  3924. LogWrite(MISC__TODO, 1, "TODO", "Cancel harvest if skill insufficient; Func: %s, Line: %i", __FUNCTION__, __LINE__);
  3925. ((GroundSpawn*)node)->ProcessHarvest(client);
  3926. if (((GroundSpawn*)node)->GetNumberHarvests() == 0)
  3927. player->GetZone()->RemoveSpawn(node, true);
  3928. }
  3929. }
  3930. else if (player && player->IsPlayer()) {
  3931. Client* client = player->GetZone()->GetClientBySpawn(player);
  3932. if (client)
  3933. client->Message(CHANNEL_COLOR_RED, "Invalid target for this spell.");
  3934. }
  3935. return 0;
  3936. }
  3937. int EQ2Emu_lua_Bind(lua_State* state) {
  3938. if (!lua_interface)
  3939. return 0;
  3940. Spawn* spawn = lua_interface->GetSpawn(state);
  3941. int32 zone_id = lua_interface->GetInt32Value(state, 2);
  3942. float x = lua_interface->GetFloatValue(state, 3);
  3943. float y = lua_interface->GetFloatValue(state, 4);
  3944. float z = lua_interface->GetFloatValue(state, 5);
  3945. float h = lua_interface->GetFloatValue(state, 6);
  3946. if (!spawn) {
  3947. lua_interface->LogError("%s: LUA Bind command error: spawn is not valid", lua_interface->GetScriptName(state));
  3948. return 0;
  3949. }
  3950. if (!spawn->IsPlayer()) {
  3951. lua_interface->LogError("%s: LUA Bind command error: spawn is not a player", lua_interface->GetScriptName(state));
  3952. return 0;
  3953. }
  3954. if (zone_id == 0) {
  3955. Client* client = spawn->GetZone()->GetClientBySpawn(spawn);
  3956. if (!client) {
  3957. lua_interface->LogError("%s: LUA Bind command error: unable to get client from spawn", lua_interface->GetScriptName(state));
  3958. return 0;
  3959. }
  3960. if (!client->Bind())
  3961. client->SimpleMessage(CHANNEL_COLOR_RED, "Unable to set bind point.");
  3962. }
  3963. else {
  3964. Player* player = (Player*)spawn;
  3965. player->GetPlayerInfo()->SetBindZone(zone_id);
  3966. player->GetPlayerInfo()->SetBindX(x);
  3967. player->GetPlayerInfo()->SetBindY(y);
  3968. player->GetPlayerInfo()->SetBindZ(z);
  3969. player->GetPlayerInfo()->SetBindHeading(h);
  3970. }
  3971. return 0;
  3972. }
  3973. int EQ2Emu_lua_Gate(lua_State* state) {
  3974. if (!lua_interface)
  3975. return 0;
  3976. Spawn* spawn = lua_interface->GetSpawn(state);
  3977. if (spawn) {
  3978. if (spawn->IsPlayer()) {
  3979. Client* client = spawn->GetZone()->GetClientBySpawn(spawn);
  3980. if (client) {
  3981. if (!client->Gate())
  3982. client->SimpleMessage(CHANNEL_COLOR_RED, "Unable to gate.");
  3983. }
  3984. }
  3985. }
  3986. return 0;
  3987. }
  3988. int EQ2Emu_lua_IsBindAllowed(lua_State* state) {
  3989. if (!lua_interface)
  3990. return 0;
  3991. bool ret = false;
  3992. Spawn* spawn = lua_interface->GetSpawn(state);
  3993. if (spawn) {
  3994. if (spawn->IsPlayer()) {
  3995. Client* client = spawn->GetZone()->GetClientBySpawn(spawn);
  3996. if (client)
  3997. ret = client->BindAllowed();
  3998. }
  3999. }
  4000. lua_interface->SetBooleanValue(state, ret);
  4001. return 1;
  4002. }
  4003. int EQ2Emu_lua_IsGateAllowed(lua_State* state) {
  4004. if (!lua_interface)
  4005. return 0;
  4006. bool ret = false;
  4007. Spawn* spawn = lua_interface->GetSpawn(state);
  4008. if (spawn) {
  4009. if (spawn->IsPlayer()) {
  4010. Client* client = spawn->GetZone()->GetClientBySpawn(spawn);
  4011. if (client)
  4012. ret = client->GateAllowed();
  4013. }
  4014. }
  4015. lua_interface->SetBooleanValue(state, ret);
  4016. return 1;
  4017. }
  4018. int EQ2Emu_lua_IsAlive(lua_State* state) {
  4019. Spawn* spawn = lua_interface->GetSpawn(state);
  4020. if (spawn) {
  4021. lua_interface->SetBooleanValue(state, spawn->Alive());
  4022. return 1;
  4023. }
  4024. return 0;
  4025. }
  4026. int EQ2Emu_lua_IsInCombat(lua_State* state) {
  4027. if (!lua_interface)
  4028. return 0;
  4029. Spawn* spawn = lua_interface->GetSpawn(state);
  4030. if (spawn && spawn->IsEntity()) {
  4031. lua_interface->SetBooleanValue(state, ((Entity*)spawn)->EngagedInCombat());
  4032. return 1;
  4033. }
  4034. return 0;
  4035. }
  4036. int EQ2Emu_lua_SendMessage(lua_State* state) {
  4037. Spawn* spawn = lua_interface->GetSpawn(state);
  4038. string message = lua_interface->GetStringValue(state, 2);
  4039. string color_str = lua_interface->GetStringValue(state, 3);
  4040. int8 color = CHANNEL_NARRATIVE;
  4041. if (spawn && spawn->IsPlayer() && message.length() > 0) {
  4042. Client* client = spawn->GetZone()->GetClientBySpawn(spawn);
  4043. if (client) {
  4044. if (color_str.length() > 0) {
  4045. // leave for backwards compat, but all future should just use the number
  4046. if (strncasecmp(color_str.c_str(), "red", 3) == 0)
  4047. color = CHANNEL_COLOR_RED;
  4048. else if (strncasecmp(color_str.c_str(), "yellow", 6) == 0)
  4049. color = CHANNEL_COLOR_YELLOW;
  4050. else
  4051. {
  4052. // use a number to specify the channel as per Commands/Commands.h defines
  4053. color = (int8)atoul(color_str.c_str());
  4054. }
  4055. }
  4056. client->SimpleMessage(color, message.c_str());
  4057. }
  4058. }
  4059. return 0;
  4060. }
  4061. int EQ2Emu_lua_SendPopUpMessage(lua_State* state) {
  4062. Spawn* spawn = lua_interface->GetSpawn(state);
  4063. string message = lua_interface->GetStringValue(state, 2);
  4064. int8 red = lua_interface->GetInt8Value(state, 3);
  4065. int8 green = lua_interface->GetInt8Value(state, 4);
  4066. int8 blue = lua_interface->GetInt8Value(state, 5);
  4067. if (!spawn) {
  4068. lua_interface->LogError("%s: LUA SendPopUpMessage command error: Spawn is not valid.", lua_interface->GetScriptName(state));
  4069. return 0;
  4070. }
  4071. int32 words = ::CountWordsInString(message.c_str());
  4072. if (words < 5)
  4073. words = 5;
  4074. Client* client = spawn->GetZone()->GetClientBySpawn(spawn);
  4075. if (client)
  4076. client->SendPopupMessage(10, message.c_str(), "ui_harvested_normal", words, red, green, blue);
  4077. return 0;
  4078. }
  4079. int EQ2Emu_lua_SetServerControlFlag(lua_State* state) {
  4080. Spawn* spawn = lua_interface->GetSpawn(state);
  4081. int8 param = lua_interface->GetInt8Value(state, 2);
  4082. int8 param_value = lua_interface->GetInt8Value(state, 3);
  4083. int8 value = lua_interface->GetInt8Value(state, 4);
  4084. if (spawn && spawn->IsPlayer() && (param >= 1 && param <= 5)) {
  4085. Client* client = spawn->GetZone()->GetClientBySpawn(spawn);
  4086. if (client) {
  4087. PacketStruct* packet = configReader.getStruct("WS_ServerControlFlags", client->GetVersion());
  4088. switch (param) {
  4089. case 1: {
  4090. packet->setDataByName("parameter1", param_value);
  4091. break;
  4092. }
  4093. case 2: {
  4094. packet->setDataByName("parameter2", param_value);
  4095. break;
  4096. }
  4097. case 3: {
  4098. packet->setDataByName("parameter3", param_value);
  4099. break;
  4100. }
  4101. case 4: {
  4102. packet->setDataByName("parameter4", param_value);
  4103. break;
  4104. }
  4105. case 5: {
  4106. packet->setDataByName("parameter5", param_value);
  4107. break;
  4108. }
  4109. }
  4110. packet->setDataByName("value", value);
  4111. client->QueuePacket(packet->serialize());
  4112. safe_delete(packet);
  4113. }
  4114. }
  4115. return 0;
  4116. }
  4117. int EQ2Emu_lua_ToggleTracking(lua_State* state) {
  4118. Spawn* spawn = lua_interface->GetSpawn(state);
  4119. if (spawn && spawn->IsPlayer()) {
  4120. if (((Player*)spawn)->GetIsTracking())
  4121. spawn->GetZone()->AddPlayerTracking((Player*)spawn);
  4122. else
  4123. spawn->GetZone()->RemovePlayerTracking((Player*)spawn, TRACKING_STOP);
  4124. }
  4125. return 0;
  4126. }
  4127. int EQ2Emu_lua_AddPrimaryEntityCommand(lua_State* state) {
  4128. Spawn* player = lua_interface->GetSpawn(state);
  4129. Spawn* spawn = lua_interface->GetSpawn(state, 2);
  4130. string name = lua_interface->GetStringValue(state, 3);
  4131. float distance = lua_interface->GetFloatValue(state, 4);
  4132. string command = lua_interface->GetStringValue(state, 5);
  4133. string error_text = lua_interface->GetStringValue(state, 6);
  4134. int16 cast_time = lua_interface->GetInt16Value(state, 7);
  4135. int32 spell_visual = lua_interface->GetInt32Value(state, 8);
  4136. bool denyListDefault = (lua_interface->GetInt8Value(state, 9) == 1);
  4137. if (spawn) {
  4138. if (distance == 0)
  4139. distance = 10.0f;
  4140. if (command.length() == 0)
  4141. command = name;
  4142. if (command.length() < 1 && name.length() < 1)
  4143. {
  4144. // have to run this first to send a 'blank' default command, then remove all commands from the list
  4145. spawn->GetZone()->SendUpdateDefaultCommand(spawn, command.c_str(), distance);
  4146. spawn->RemovePrimaryCommands();
  4147. }
  4148. else
  4149. {
  4150. spawn->AddPrimaryEntityCommand(name.c_str(), distance, command.c_str(), error_text.c_str(), cast_time, spell_visual, denyListDefault, (player && player->IsPlayer()) ? (Player*)player : NULL);
  4151. }
  4152. }
  4153. return 0;
  4154. }
  4155. int EQ2Emu_lua_HasSpell(lua_State* state) {
  4156. if (!lua_interface)
  4157. return 0;
  4158. Spawn* player = lua_interface->GetSpawn(state);
  4159. int32 spellid = lua_interface->GetInt32Value(state, 2);
  4160. int16 tier = lua_interface->GetInt16Value(state, 3);
  4161. if (player && player->IsPlayer()) {
  4162. lua_interface->SetBooleanValue(state, ((Player*)player)->HasSpell(spellid, tier, true));
  4163. return 1;
  4164. }
  4165. return 0;
  4166. }
  4167. int EQ2Emu_lua_AddSpellBookEntry(lua_State* state) {
  4168. if (!lua_interface)
  4169. return 0;
  4170. Spawn* player = lua_interface->GetSpawn(state);
  4171. int32 spellid = lua_interface->GetInt32Value(state, 2);
  4172. int16 tier = lua_interface->GetInt16Value(state, 3);
  4173. int8 num_args = (int8)lua_interface->GetNumberOfArgs(state);
  4174. bool add_silently = lua_interface->GetBooleanValue(state, 4);
  4175. bool add_to_hotbar = true;
  4176. if (num_args > 4) {
  4177. add_to_hotbar = lua_interface->GetBooleanValue(state, 5);
  4178. }
  4179. Spell* spell = master_spell_list.GetSpell(spellid, tier);
  4180. if (player && spell && player->IsPlayer()) {
  4181. Client* client = player->GetClient();
  4182. if (client) {
  4183. if (!client->GetPlayer()->HasSpell(spellid, tier - 1, true))
  4184. {
  4185. Spell* spell = master_spell_list.GetSpell(spellid, tier);
  4186. client->GetPlayer()->AddSpellBookEntry(spellid, 1, client->GetPlayer()->GetFreeSpellBookSlot(spell->GetSpellData()->spell_book_type), spell->GetSpellData()->spell_book_type, spell->GetSpellData()->linked_timer, true);
  4187. client->GetPlayer()->UnlockSpell(spell);
  4188. client->SendSpellUpdate(spell, add_silently, add_to_hotbar);
  4189. }
  4190. else
  4191. {
  4192. Spell* spell = master_spell_list.GetSpell(spellid, tier);
  4193. int8 old_slot = client->GetPlayer()->GetSpellSlot(spell->GetSpellID());
  4194. client->GetPlayer()->RemoveSpellBookEntry(spell->GetSpellID());
  4195. client->GetPlayer()->AddSpellBookEntry(spell->GetSpellID(), spell->GetSpellTier(), old_slot, spell->GetSpellData()->spell_book_type, spell->GetSpellData()->linked_timer, true);
  4196. client->GetPlayer()->UnlockSpell(spell);
  4197. client->SendSpellUpdate(spell, add_silently, add_to_hotbar);
  4198. }
  4199. //if (client ) {
  4200. // ((Player*)player)->AddSpellBookEntry(spell->GetSpellID(), spell->GetSpellTier(), ((Player*)player)->GetFreeSpellBookSlot(spell->GetSpellData()->spell_book_type), spell->GetSpellData()->spell_book_type, spell->GetSpellData()->linked_timer, true);
  4201. EQ2Packet* outapp = ((Player*)player)->GetSpellBookUpdatePacket(client->GetVersion());
  4202. if (outapp)
  4203. client->QueuePacket(outapp);
  4204. }
  4205. }
  4206. return 0;
  4207. }
  4208. int EQ2Emu_lua_HasFreeSlot(lua_State* state) {
  4209. if (!lua_interface)
  4210. return 0;
  4211. Spawn* player = lua_interface->GetSpawn(state);
  4212. if (player && player->IsPlayer()) {
  4213. lua_interface->SetBooleanValue(state, ((Player*)player)->item_list.HasFreeSlot());
  4214. return 1;
  4215. }
  4216. return 0;
  4217. }
  4218. int EQ2Emu_lua_Attack(lua_State* state) {
  4219. if (lua_interface) {
  4220. Spawn* npc = lua_interface->GetSpawn(state);
  4221. Spawn* player = lua_interface->GetSpawn(state, 2);
  4222. if (npc && player && npc->IsNPC() && player->IsPlayer())
  4223. ((NPC*)npc)->AddHate((Entity*)player, 100);
  4224. }
  4225. return 0;
  4226. }
  4227. int EQ2Emu_lua_ApplySpellVisual(lua_State* state) {
  4228. if (lua_interface) {
  4229. Spawn* target = lua_interface->GetSpawn(state);
  4230. int32 spell_visual = lua_interface->GetInt32Value(state, 2);
  4231. if (target && target->GetZone())
  4232. target->GetZone()->SendCastSpellPacket(spell_visual, target);
  4233. }
  4234. return 0;
  4235. }
  4236. int EQ2Emu_lua_HasCollectionsToHandIn(lua_State* state) {
  4237. Spawn* player;
  4238. if (lua_interface) {
  4239. player = lua_interface->GetSpawn(state);
  4240. if (player && player->IsPlayer()) {
  4241. lua_interface->SetBooleanValue(state, ((Player*)player)->GetCollectionList()->HasCollectionsToHandIn());
  4242. return 1;
  4243. }
  4244. }
  4245. return 0;
  4246. }
  4247. int EQ2Emu_lua_HandInCollections(lua_State* state) {
  4248. Spawn* player;
  4249. Client* client;
  4250. if (lua_interface) {
  4251. player = lua_interface->GetSpawn(state);
  4252. if (player && ((Player*)player)->IsPlayer() && ((Player*)player)->GetCollectionList()->HasCollectionsToHandIn())
  4253. if ((client = player->GetZone()->GetClientBySpawn(player)))
  4254. client->HandInCollections();
  4255. }
  4256. return 0;
  4257. }
  4258. int EQ2Emu_lua_UseWidget(lua_State* state) {
  4259. Spawn* widget;
  4260. if (lua_interface) {
  4261. widget = lua_interface->GetSpawn(state);
  4262. if (widget && widget->IsWidget())
  4263. ((Widget*)widget)->HandleUse(nullptr, "");
  4264. }
  4265. return 0;
  4266. }
  4267. int EQ2Emu_lua_SetSpellList(lua_State* state) {
  4268. Spawn* spawn = 0;
  4269. int32 primary_list = 0;
  4270. int32 secondary_list = 0;
  4271. if (lua_interface) {
  4272. spawn = lua_interface->GetSpawn(state);
  4273. primary_list = lua_interface->GetInt32Value(state, 2);
  4274. secondary_list = lua_interface->GetInt32Value(state, 3);
  4275. if (!spawn->IsNPC()) {
  4276. lua_interface->LogError("%s: LUA SetSpellList command error: Spawn was not a valid NPC", lua_interface->GetScriptName(state));
  4277. return 0;
  4278. }
  4279. NPC* npc = (NPC*)spawn;
  4280. npc->SetPrimarySpellList(primary_list);
  4281. npc->SetSecondarySpellList(secondary_list);
  4282. npc->SetSpells(npc->GetZone()->GetNPCSpells(npc->GetPrimarySpellList(), npc->GetSecondarySpellList()));
  4283. }
  4284. return 0;
  4285. }
  4286. int EQ2Emu_lua_GetPet(lua_State* state) {
  4287. if (!lua_interface)
  4288. return 0;
  4289. Spawn* spawn = lua_interface->GetSpawn(state);
  4290. if (spawn) {
  4291. if (spawn->IsEntity() && ((Entity*)spawn)->GetPet()) {
  4292. lua_interface->SetSpawnValue(state, ((Entity*)spawn)->GetPet());
  4293. return 1;
  4294. }
  4295. }
  4296. return 0;
  4297. }
  4298. int EQ2Emu_lua_GetCharmedPet(lua_State* state) {
  4299. if (!lua_interface)
  4300. return 0;
  4301. Spawn* spawn = lua_interface->GetSpawn(state);
  4302. if (spawn) {
  4303. if (spawn->IsEntity() && ((Entity*)spawn)->GetCharmedPet()) {
  4304. lua_interface->SetSpawnValue(state, ((Entity*)spawn)->GetCharmedPet());
  4305. return 1;
  4306. }
  4307. }
  4308. return 0;
  4309. }
  4310. int EQ2Emu_lua_GetDeityPet(lua_State* state) {
  4311. if (!lua_interface)
  4312. return 0;
  4313. Spawn* spawn = lua_interface->GetSpawn(state);
  4314. if (spawn) {
  4315. if (spawn->IsEntity() && ((Entity*)spawn)->GetDeityPet()) {
  4316. lua_interface->SetSpawnValue(state, ((Entity*)spawn)->GetDeityPet());
  4317. return 1;
  4318. }
  4319. }
  4320. return 0;
  4321. }
  4322. int EQ2Emu_lua_GetCosmeticPet(lua_State* state) {
  4323. if (!lua_interface)
  4324. return 0;
  4325. Spawn* spawn = lua_interface->GetSpawn(state);
  4326. if (spawn) {
  4327. if (spawn->IsEntity() && ((Entity*)spawn)->GetCosmeticPet()) {
  4328. lua_interface->SetSpawnValue(state, ((Entity*)spawn)->GetCosmeticPet());
  4329. return 1;
  4330. }
  4331. }
  4332. return 0;
  4333. }
  4334. int EQ2Emu_lua_Charm(lua_State* state) {
  4335. if (!lua_interface)
  4336. return 0;
  4337. Spawn* owner = lua_interface->GetSpawn(state);
  4338. Spawn* pet = lua_interface->GetSpawn(state, 2);
  4339. LuaSpell* luaspell = lua_interface->GetCurrentSpell(state);
  4340. if (!luaspell) {
  4341. lua_interface->LogError("%s: LUA Charm command error: Spell is not valid, charm can only be used in spell scripts.", lua_interface->GetScriptName(state));
  4342. return 0;
  4343. }
  4344. if (owner && pet && owner->IsEntity() && pet->IsNPC()) {
  4345. ((Entity*)owner)->SetCharmedPet((Entity*)pet);
  4346. pet->SetPet(true);
  4347. ((NPC*)pet)->SetPetType(PET_TYPE_CHARMED);
  4348. ((NPC*)pet)->SetOwner((Entity*)owner);
  4349. // If owner is player and player does not have a summoned pet set the players charsheet
  4350. if (owner->IsPlayer() && !((Entity*)owner)->GetPet()) {
  4351. Player* player = (Player*)owner;
  4352. player->GetInfoStruct()->set_pet_id(player->GetIDWithPlayerSpawn(pet));
  4353. player->GetInfoStruct()->set_pet_name(std::string(pet->GetName()));
  4354. player->GetInfoStruct()->set_pet_movement(2);
  4355. player->GetInfoStruct()->set_pet_behavior(3);
  4356. player->GetInfoStruct()->set_pet_health_pct(1.0f);
  4357. player->GetInfoStruct()->set_pet_power_pct(1.0f);
  4358. // Make sure the values get sent to the client
  4359. player->SetCharSheetChanged(true);
  4360. }
  4361. // Clear the spawns script so the charmed mob doesn't try to do anything like random walks
  4362. pet->SetSpawnScript("");
  4363. // Set faction to the same as the owner
  4364. pet->SetFactionID(owner->GetFactionID());
  4365. ((NPC*)pet)->SetPetSpellID(luaspell->spell->GetSpellData()->id);
  4366. ((NPC*)pet)->SetPetSpellTier(luaspell->spell->GetSpellData()->tier);
  4367. // Clear hate list
  4368. ((NPC*)pet)->Brain()->ClearHate();
  4369. // Set the brain to a pet brain
  4370. ((NPC*)pet)->SetBrain(new CombatPetBrain((NPC*)pet));
  4371. }
  4372. return 0;
  4373. }
  4374. int EQ2Emu_lua_GetGroup(lua_State* state) {
  4375. if (!lua_interface)
  4376. return 0;
  4377. Spawn* spawn = lua_interface->GetSpawn(state);
  4378. if (!spawn) {
  4379. lua_interface->LogError("%s: LUA GetGroup command error: spawn is not valid", lua_interface->GetScriptName(state));
  4380. return 0;
  4381. }
  4382. vector<Spawn*> groupMembers;
  4383. if (!spawn->IsPlayer() && spawn->HasSpawnGroup()) {
  4384. groupMembers = *spawn->GetSpawnGroup();
  4385. }
  4386. else if (spawn->IsPlayer() && ((Player*)spawn)->GetGroupMemberInfo()) {
  4387. world.GetGroupManager()->GroupLock(__FUNCTION__, __LINE__);
  4388. deque<GroupMemberInfo*>::iterator itr;
  4389. PlayerGroup* group = world.GetGroupManager()->GetGroup(((Player*)spawn)->GetGroupMemberInfo()->group_id);
  4390. if (group)
  4391. {
  4392. group->MGroupMembers.readlock(__FUNCTION__, __LINE__);
  4393. deque<GroupMemberInfo*>* members = group->GetMembers();
  4394. GroupMemberInfo* info = 0;
  4395. for (itr = members->begin(); itr != members->end(); itr++) {
  4396. info = *itr;
  4397. if (info->client)
  4398. groupMembers.push_back(info->client->GetPlayer());
  4399. }
  4400. group->MGroupMembers.releasereadlock(__FUNCTION__, __LINE__);
  4401. }
  4402. world.GetGroupManager()->ReleaseGroupLock(__FUNCTION__, __LINE__);
  4403. }
  4404. else
  4405. return 0;
  4406. lua_createtable(state, groupMembers.size(), 0);
  4407. int newTable = lua_gettop(state);
  4408. for (int32 i = 0; i < groupMembers.size(); i++) {
  4409. lua_interface->SetSpawnValue(state, groupMembers.at(i));
  4410. lua_rawseti(state, newTable, i + 1);
  4411. }
  4412. return 1;
  4413. }
  4414. int EQ2Emu_lua_CreateOptionWindow(lua_State* state) {
  4415. if (!lua_interface)
  4416. return 0;
  4417. vector<OptionWindowOption>* option_window = new vector<OptionWindowOption>();
  4418. lua_interface->SetOptionWindowValue(state, option_window);
  4419. return 1;
  4420. }
  4421. int EQ2Emu_lua_AddOptionWindowOption(lua_State* state) {
  4422. if (!lua_interface)
  4423. return 0;
  4424. vector<OptionWindowOption>* option_window = lua_interface->GetOptionWindow(state);
  4425. if (option_window) {
  4426. OptionWindowOption option_window_option;
  4427. option_window_option.optionName = lua_interface->GetStringValue(state, 2);
  4428. option_window_option.optionDescription = lua_interface->GetStringValue(state, 3);
  4429. option_window_option.optionIconSheet = lua_interface->GetInt32Value(state, 4);
  4430. option_window_option.optionIconID = lua_interface->GetInt16Value(state, 5);
  4431. option_window_option.optionCommand = lua_interface->GetStringValue(state, 6);
  4432. option_window_option.optionConfirmTitle = lua_interface->GetStringValue(state, 7);
  4433. if (option_window_option.optionName.length() > 0 && option_window_option.optionDescription.length() > 0)
  4434. option_window->push_back(option_window_option);
  4435. }
  4436. return 0;
  4437. }
  4438. int EQ2Emu_lua_SendOptionWindow(lua_State* state) {
  4439. if (!lua_interface)
  4440. return 0;
  4441. vector<OptionWindowOption>* option_window = lua_interface->GetOptionWindow(state);
  4442. Spawn* player = lua_interface->GetSpawn(state, 2);
  4443. string window_title = lua_interface->GetStringValue(state, 3);
  4444. string cancel_command = lua_interface->GetStringValue(state, 4);
  4445. Client* client = player->GetZone()->GetClientBySpawn(player);
  4446. if (option_window && window_title.length() > 0 && client) {
  4447. PacketStruct* packet = configReader.getStruct("WS_SelectTradeskill", client->GetVersion());
  4448. if (!packet)
  4449. return 0;
  4450. packet->setDataByName("title_text", window_title.c_str());
  4451. if (cancel_command.length() > 0)
  4452. packet->setDataByName("command_text_cancel", cancel_command.c_str());
  4453. packet->setArrayLengthByName("num_selections", option_window->size());
  4454. vector<OptionWindowOption>::iterator itr;
  4455. int8 i = 0;
  4456. for (itr = option_window->begin(); itr != option_window->end(); itr++) {
  4457. OptionWindowOption opt = *itr;
  4458. packet->setArrayDataByName("tradeskill_name", opt.optionName.c_str(), i);
  4459. packet->setArrayDataByName("tradeskill_description", opt.optionDescription.c_str(), i);
  4460. packet->setArrayDataByName("icon_sheet", opt.optionIconSheet, i);
  4461. packet->setArrayDataByName("icon_id", opt.optionIconID, i);
  4462. if (opt.optionCommand.length() > 0)
  4463. packet->setArrayDataByName("command_text", opt.optionCommand.c_str(), i);
  4464. if (opt.optionConfirmTitle.length() > 0)
  4465. packet->setArrayDataByName("confirm_window_title", opt.optionConfirmTitle.c_str(), i);
  4466. i++;
  4467. }
  4468. client->QueuePacket(packet->serialize());
  4469. safe_delete(option_window);
  4470. safe_delete(packet);
  4471. }
  4472. return 0;
  4473. }
  4474. int EQ2Emu_lua_GetTradeskillClass(lua_State* state) {
  4475. if (!lua_interface)
  4476. return 0;
  4477. Spawn* spawn = lua_interface->GetSpawn(state);
  4478. if (spawn) {
  4479. lua_interface->SetInt32Value(state, spawn->GetTradeskillClass());
  4480. return 1;
  4481. }
  4482. else
  4483. lua_interface->LogError("%s: LUA GetTradeskillClass command error: Spawn was not valid", lua_interface->GetScriptName(state));
  4484. return 0;
  4485. }
  4486. int EQ2Emu_lua_GetTradeskillLevel(lua_State* state) {
  4487. if (!lua_interface)
  4488. return 0;
  4489. Spawn* spawn = lua_interface->GetSpawn(state);
  4490. if (spawn) {
  4491. lua_interface->SetInt32Value(state, spawn->GetTSLevel());
  4492. return 1;
  4493. }
  4494. else
  4495. lua_interface->LogError("%s: LUA GetTradeskillLevel command error: Spawns was not valid", lua_interface->GetScriptName(state));
  4496. return 0;
  4497. }
  4498. int EQ2Emu_lua_GetTradeskillClassName(lua_State* state) {
  4499. if (!lua_interface)
  4500. return 0;
  4501. Spawn* spawn = lua_interface->GetSpawn(state);
  4502. if (spawn) {
  4503. int8 class_id = spawn->GetTradeskillClass();
  4504. // Need to add 42 for the offset in the array
  4505. class_id += 44;
  4506. lua_interface->SetStringValue(state, classes.GetClassNameCase(class_id).c_str());
  4507. return 1;
  4508. }
  4509. else
  4510. lua_interface->LogError("%s: LUA GetTradeskillClassName command error: Spawn was not valid", lua_interface->GetScriptName(state));
  4511. return 0;
  4512. }
  4513. int EQ2Emu_lua_SetTradeskillLevel(lua_State* state) {
  4514. if (!lua_interface)
  4515. return 0;
  4516. Spawn* spawn = lua_interface->GetSpawn(state);
  4517. int16 level = lua_interface->GetInt8Value(state, 2);
  4518. if (spawn) {
  4519. if (spawn->IsPlayer())
  4520. spawn->GetZone()->GetClientBySpawn(spawn)->ChangeTSLevel(spawn->GetTSLevel(), level);
  4521. else
  4522. spawn->SetTSLevel(level);
  4523. }
  4524. else
  4525. lua_interface->LogError("%s: LUA SetTradeskillLevel command error: Spawn was not valid", lua_interface->GetScriptName(state));
  4526. return 0;
  4527. }
  4528. int EQ2Emu_lua_SetAttackable(lua_State* state) {
  4529. if (!lua_interface)
  4530. return 0;
  4531. Spawn* spawn = lua_interface->GetSpawn(state);
  4532. int8 attackable = lua_interface->GetInt8Value(state, 2);
  4533. if (spawn) {
  4534. spawn->SetAttackable(attackable);
  4535. spawn->vis_changed = true; //some clients store this in vis instead of info, need to make sense both are updated
  4536. }
  4537. return 0;
  4538. }
  4539. int EQ2Emu_lua_SummonPet(lua_State* state) {
  4540. // Check to see if we have a valid lua_interface
  4541. if (!lua_interface)
  4542. return 0;
  4543. // Get the spawn that is getting the pet
  4544. Spawn* spawn = lua_interface->GetSpawn(state);
  4545. // Get the DB ID of the pet
  4546. int32 pet_id = lua_interface->GetInt32Value(state, 2);
  4547. // The max level the pet can gain
  4548. int8 max_level = lua_interface->GetInt8Value(state, 3);
  4549. // Get the spell that this command was called from
  4550. LuaSpell* luaspell = lua_interface->GetCurrentSpell(state);
  4551. // Check to make sure the spawn pointer is valid
  4552. if (!spawn) {
  4553. lua_interface->LogError("%s: LUA SummonPet command error: Spawn is not valid", lua_interface->GetScriptName(state));
  4554. return 0;
  4555. }
  4556. // Check to make sure the spawn is an entity
  4557. if (!spawn->IsEntity()) {
  4558. lua_interface->LogError("%s: LUA SummonPet command error: Spawn is not an entity", lua_interface->GetScriptName(state));
  4559. return 0;
  4560. }
  4561. // Check to make sure the spawn doesn't already have a pet of this type
  4562. if (((Entity*)spawn)->GetPet()) {
  4563. if (spawn->IsPlayer()) {
  4564. Client* client = spawn->GetZone()->GetClientBySpawn(spawn);
  4565. if (client)
  4566. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "You already have a pet.");
  4567. }
  4568. lua_interface->LogError("%s: LUA SummonPet command error: spawn already has a pet of this type", lua_interface->GetScriptName(state));
  4569. return 0;
  4570. }
  4571. // Check to see if the DB ID for the pet is set
  4572. if (pet_id == 0) {
  4573. lua_interface->LogError("%s: LUA SummonPet command error: pet_id can not be set to 0", lua_interface->GetScriptName(state));
  4574. return 0;
  4575. }
  4576. // Check to see if the pointer to the spell is valid
  4577. if (!luaspell) {
  4578. lua_interface->LogError("%s: LUA SummonPet command error: valid spell not found, SummonPet can only be used in spell scripts", lua_interface->GetScriptName(state));
  4579. return 0;
  4580. }
  4581. // Get a pointer to a spawn with the given DB ID and check if the pointer is valid
  4582. Spawn* pet = spawn->GetZone()->GetSpawn(pet_id);
  4583. if (!pet) {
  4584. lua_interface->LogError("%s: LUA SummonPet command error: Could not find spawn with id of %u.", lua_interface->GetScriptName(state), pet_id);
  4585. return 0;
  4586. }
  4587. // Check to make sure the pet is an npc
  4588. if (!pet->IsNPC()) {
  4589. lua_interface->LogError("%s: LUA SummonPet command error: id (%u) did not point to a npc", lua_interface->GetScriptName(state), pet_id);
  4590. return 0;
  4591. }
  4592. // Spawn the pet at the same location as the owner
  4593. pet->SetX(spawn->GetX());
  4594. pet->SetY(spawn->GetY());
  4595. pet->SetZ(spawn->GetZ());
  4596. pet->SetLocation(spawn->GetLocation());
  4597. pet->SetHeading(spawn->GetHeading());
  4598. spawn->GetZone()->AddSpawn(pet);
  4599. /*
  4600. const char* spawn_script = world.GetSpawnScript(pet_id);
  4601. if(spawn_script && lua_interface->GetSpawnScript(spawn_script) != 0){
  4602. spawn->SetSpawnScript(string(spawn_script));
  4603. zone->CallSpawnScript(spawn, SPAWN_SCRIPT_SPAWN);
  4604. }*/
  4605. // Get a random pet name
  4606. string random_pet_name;
  4607. int16 rand_index = MakeRandomInt(0, spawn->GetZone()->pet_names.size() - 1);
  4608. random_pet_name = spawn->GetZone()->pet_names.at(rand_index);
  4609. LogWrite(PET__DEBUG, 0, "Pets", "Randomize Pet Name: '%s' (rand: %i)", random_pet_name.c_str(), rand_index);
  4610. // If player set various values for the char sheet (pet window)
  4611. if (spawn->IsPlayer()) {
  4612. Player* player = (Player*)spawn;
  4613. player->GetInfoStruct()->set_pet_id(player->GetIDWithPlayerSpawn(pet));
  4614. player->GetInfoStruct()->set_pet_name(random_pet_name);
  4615. player->GetInfoStruct()->set_pet_movement(2);
  4616. player->GetInfoStruct()->set_pet_behavior(3);
  4617. player->GetInfoStruct()->set_pet_health_pct(1.0f);
  4618. player->GetInfoStruct()->set_pet_power_pct(1.0f);
  4619. // Make sure the values get sent to the client
  4620. player->SetCharSheetChanged(true);
  4621. }
  4622. // Set the pets name
  4623. pet->SetName(random_pet_name.c_str());
  4624. // Set the level of the pet to the owners level or max level(if set) if owners level is greater
  4625. if (max_level > 0)
  4626. pet->SetLevel(spawn->GetLevel() >= max_level ? max_level : spawn->GetLevel());
  4627. else
  4628. pet->SetLevel(spawn->GetLevel());
  4629. // Set the max level this pet can reach
  4630. ((NPC*)pet)->SetMaxPetLevel(max_level);
  4631. // Set the faction of the pet to the same faction as the owner
  4632. pet->SetFactionID(spawn->GetFactionID());
  4633. // Set the spawn as a pet
  4634. pet->SetPet(true);
  4635. // Give a pointer of the owner to the pet
  4636. ((NPC*)pet)->SetOwner((Entity*)spawn);
  4637. // Give a pointer of the pet to the owner
  4638. ((Entity*)spawn)->SetCombatPet((Entity*)pet);
  4639. // Set the pet type
  4640. ((NPC*)pet)->SetPetType(PET_TYPE_COMBAT);
  4641. // Set the spell id used to create this pet
  4642. ((NPC*)pet)->SetPetSpellID(luaspell->spell->GetSpellData()->id);
  4643. // Set the spell tier used to create this pet
  4644. ((NPC*)pet)->SetPetSpellTier(luaspell->spell->GetSpellData()->tier);
  4645. // Set the pets spawn type to 6
  4646. pet->SetSpawnType(6);
  4647. // Set the pets brain
  4648. ((NPC*)pet)->SetBrain(new CombatPetBrain((NPC*)pet));
  4649. // Check to see if the pet has a subtitle
  4650. if (strlen(pet->GetSubTitle()) > 0) {
  4651. // Add the players name to the front of the sub title
  4652. string pet_subtitle;
  4653. pet_subtitle.append(spawn->GetName()).append("'s ").append(pet->GetSubTitle());
  4654. LogWrite(PET__DEBUG, 0, "Pets", "Pet Subtitle: '%s'", pet_subtitle.c_str());
  4655. // Set the pets subtitle to the new one
  4656. pet->SetSubTitle(pet_subtitle.c_str());
  4657. }
  4658. // Add the "Pet Options" entity command to the pet
  4659. pet->AddSecondaryEntityCommand("Pet Options", 10.0f, "petoptions", "", 0, 0);
  4660. // Set the pet as the return value for this function
  4661. lua_interface->SetSpawnValue(state, pet);
  4662. return 1;
  4663. }
  4664. int EQ2Emu_lua_SummonDeityPet(lua_State* state) {
  4665. if (!lua_interface)
  4666. return 0;
  4667. Spawn* spawn = lua_interface->GetSpawn(state);
  4668. int32 pet_id = lua_interface->GetInt32Value(state, 2);
  4669. LuaSpell* luaspell = lua_interface->GetCurrentSpell(state);
  4670. if (!spawn) {
  4671. lua_interface->LogError("%s: LUA SummonDeityPet command error: Spawn is not valid", lua_interface->GetScriptName(state));
  4672. return 0;
  4673. }
  4674. if (!spawn->IsEntity()) {
  4675. lua_interface->LogError("%s: LUA SummonDeityPet command error: Spawn is not an entity", lua_interface->GetScriptName(state));
  4676. return 0;
  4677. }
  4678. if (((Entity*)spawn)->GetDeityPet()) {
  4679. if (spawn->IsPlayer()) {
  4680. Client* client = spawn->GetZone()->GetClientBySpawn(spawn);
  4681. if (client)
  4682. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "You already have a deity pet.");
  4683. }
  4684. lua_interface->LogError("%s: LUA SummonDeityPet command error: spawn already has a pet of this type", lua_interface->GetScriptName(state));
  4685. return 0;
  4686. }
  4687. if (pet_id == 0) {
  4688. lua_interface->LogError("%s: LUA SummonDeityPet command error: pet_id can not be set to 0", lua_interface->GetScriptName(state));
  4689. return 0;
  4690. }
  4691. if (!luaspell) {
  4692. lua_interface->LogError("%s: LUA SummonDeityPet command error: valid spell not found, SummonDeityPet can only be used in spell scripts", lua_interface->GetScriptName(state));
  4693. return 0;
  4694. }
  4695. Spawn* pet = spawn->GetZone()->GetSpawn(pet_id);
  4696. if (!pet) {
  4697. lua_interface->LogError("%s: LUA SummonDeityPet command error: Could not find spawn with id of %u.", lua_interface->GetScriptName(state), pet_id);
  4698. return 0;
  4699. }
  4700. if (!pet->IsNPC()) {
  4701. lua_interface->LogError("%s: LUA SummonDeityPet command error: spawn with id of %u is not a npc", lua_interface->GetScriptName(state), pet_id);
  4702. return 0;
  4703. }
  4704. pet->SetX(spawn->GetX());
  4705. pet->SetY(spawn->GetY());
  4706. pet->SetZ(spawn->GetZ());
  4707. pet->SetLocation(spawn->GetLocation());
  4708. pet->SetHeading(spawn->GetHeading());
  4709. spawn->GetZone()->AddSpawn(pet);
  4710. string random_pet_name;
  4711. int16 rand_index = MakeRandomInt(0, spawn->GetZone()->pet_names.size() - 1);
  4712. random_pet_name = spawn->GetZone()->pet_names.at(rand_index);
  4713. LogWrite(PET__DEBUG, 0, "Pets", "Randomize Pet Name: '%s' (rand: %i)", random_pet_name.c_str(), rand_index);
  4714. pet->SetName(random_pet_name.c_str());
  4715. pet->SetLevel(spawn->GetLevel());
  4716. pet->SetFactionID(spawn->GetFactionID());
  4717. pet->SetPet(true);
  4718. ((NPC*)pet)->SetPetType(PET_TYPE_DEITY);
  4719. ((NPC*)pet)->SetOwner((Entity*)spawn);
  4720. ((Entity*)spawn)->SetDeityPet((Entity*)pet);
  4721. pet->SetSpawnType(6);
  4722. ((NPC*)pet)->SetBrain(new NonCombatPetBrain((NPC*)pet));
  4723. ((NPC*)pet)->SetPetSpellID(luaspell->spell->GetSpellData()->id);
  4724. ((NPC*)pet)->SetPetSpellTier(luaspell->spell->GetSpellData()->tier);
  4725. if (strlen(pet->GetSubTitle()) > 0) {
  4726. string pet_subtitle;
  4727. pet_subtitle.append(spawn->GetName()).append("'s ").append(pet->GetSubTitle());
  4728. LogWrite(PET__DEBUG, 0, "Pets", "Pet Subtitle: '%s'", pet_subtitle.c_str());
  4729. pet->SetSubTitle(pet_subtitle.c_str());
  4730. }
  4731. // deity and cosmetic pets are not attackable
  4732. pet->SetAttackable(false);
  4733. pet->AddSecondaryEntityCommand("Pet Options", 10.0f, "petoptions", "", 0, 0);
  4734. lua_interface->SetSpawnValue(state, pet);
  4735. return 1;
  4736. }
  4737. int EQ2Emu_lua_SummonCosmeticPet(lua_State* state) {
  4738. if (!lua_interface)
  4739. return 0;
  4740. Spawn* spawn = lua_interface->GetSpawn(state);
  4741. int32 pet_id = lua_interface->GetInt32Value(state, 2);
  4742. LuaSpell* luaspell = lua_interface->GetCurrentSpell(state);
  4743. if (!spawn) {
  4744. lua_interface->LogError("%s: LUA SummonCosmeticPet command error: Spawn is not valid", lua_interface->GetScriptName(state));
  4745. return 0;
  4746. }
  4747. if (!spawn->IsEntity()) {
  4748. lua_interface->LogError("%s: LUA SummonCosmeticPet command error: Spawn is not an entity", lua_interface->GetScriptName(state));
  4749. return 0;
  4750. }
  4751. if (((Entity*)spawn)->GetCosmeticPet()) {
  4752. if (spawn->IsPlayer()) {
  4753. Client* client = spawn->GetZone()->GetClientBySpawn(spawn);
  4754. if (client)
  4755. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "You already have a cosmetic pet.");
  4756. }
  4757. lua_interface->LogError("%s: LUA SummonCosmeticPet command error: spawn already has a pet of this type", lua_interface->GetScriptName(state));
  4758. return 0;
  4759. }
  4760. if (pet_id == 0) {
  4761. lua_interface->LogError("%s: LUA SummonCosmeticPet command error: pet_id can not be set to 0", lua_interface->GetScriptName(state));
  4762. return 0;
  4763. }
  4764. if (!luaspell) {
  4765. lua_interface->LogError("%s: LUA SummonCosmeticPet command error: valid spell not found, SummonCosmeticPet can only be used in spell scripts", lua_interface->GetScriptName(state));
  4766. return 0;
  4767. }
  4768. Spawn* pet = spawn->GetZone()->GetSpawn(pet_id);
  4769. if (!pet) {
  4770. lua_interface->LogError("%s: LUA SummonCosmeticPet command error: Could not find spawn with id of %u.", lua_interface->GetScriptName(state), pet_id);
  4771. return 0;
  4772. }
  4773. if (!pet->IsNPC()) {
  4774. lua_interface->LogError("%s: LUA SummonCosmeticPet command error: spawn with id of %u is not a npc", lua_interface->GetScriptName(state), pet_id);
  4775. return 0;
  4776. }
  4777. pet->SetX(spawn->GetX());
  4778. pet->SetY(spawn->GetY());
  4779. pet->SetZ(spawn->GetZ());
  4780. pet->SetLocation(spawn->GetLocation());
  4781. pet->SetHeading(spawn->GetHeading());
  4782. spawn->GetZone()->AddSpawn(pet);
  4783. string random_pet_name;
  4784. int16 rand_index = MakeRandomInt(0, spawn->GetZone()->pet_names.size() - 1);
  4785. random_pet_name = spawn->GetZone()->pet_names.at(rand_index);
  4786. LogWrite(PET__DEBUG, 0, "Pets", "Randomize Pet Name: '%s' (rand: %i)", random_pet_name.c_str(), rand_index);
  4787. pet->SetName(random_pet_name.c_str());
  4788. pet->SetLevel(spawn->GetLevel());
  4789. pet->SetFactionID(spawn->GetFactionID());
  4790. pet->SetPet(true);
  4791. ((NPC*)pet)->SetPetType(PET_TYPE_COSMETIC);
  4792. ((NPC*)pet)->SetOwner((Entity*)spawn);
  4793. ((Entity*)spawn)->SetCosmeticPet((Entity*)pet);
  4794. pet->SetSpawnType(6);
  4795. ((NPC*)pet)->SetBrain(new NonCombatPetBrain((NPC*)pet));
  4796. ((NPC*)pet)->SetPetSpellID(luaspell->spell->GetSpellData()->id);
  4797. ((NPC*)pet)->SetPetSpellTier(luaspell->spell->GetSpellData()->tier);
  4798. if (strlen(pet->GetSubTitle()) > 0) {
  4799. string pet_subtitle;
  4800. pet_subtitle.append(spawn->GetName()).append("'s ").append(pet->GetSubTitle());
  4801. LogWrite(PET__DEBUG, 0, "Pets", "Pet Subtitle: '%s'", pet_subtitle.c_str());
  4802. pet->SetSubTitle(pet_subtitle.c_str());
  4803. }
  4804. pet->SetAttackable(false);
  4805. pet->AddSecondaryEntityCommand("Pet Options", 10.0f, "petoptions", "", 0, 0);
  4806. lua_interface->SetSpawnValue(state, pet);
  4807. return 1;
  4808. }
  4809. int EQ2Emu_lua_DismissPet(lua_State* state) {
  4810. if (!lua_interface)
  4811. return 0;
  4812. Spawn* spawn = lua_interface->GetSpawn(state);
  4813. if (!spawn) {
  4814. lua_interface->LogError("%s: LUA DismissPet command error: spawn is not valid", lua_interface->GetScriptName(state));
  4815. return 0;
  4816. }
  4817. if (!spawn->IsPet()) {
  4818. lua_interface->LogError("%s: LUA DismissPet command error: spawn is not a pet", lua_interface->GetScriptName(state));
  4819. return 0;
  4820. }
  4821. if (!((NPC*)spawn)->IsDismissing())
  4822. ((NPC*)spawn)->GetOwner()->DismissPet((NPC*)spawn, false, true);
  4823. return 0;
  4824. }
  4825. int EQ2Emu_lua_SetQuestFeatherColor(lua_State* state) {
  4826. if (!lua_interface)
  4827. return 0;
  4828. Quest* quest = lua_interface->GetQuest(state);
  4829. if (!quest) {
  4830. lua_interface->LogError("%s: LUA SetQuestFeatherColor command error: valid quest not found, SetQuestFeatherColor can only be called from a quest script", lua_interface->GetScriptName(state));
  4831. return 0;
  4832. }
  4833. int8 feather_color = lua_interface->GetInt8Value(state, 2);
  4834. if (feather_color > 0)
  4835. quest->SetFeatherColor(feather_color);
  4836. return 0;
  4837. }
  4838. int EQ2Emu_lua_RemoveSpawnAccess(lua_State* state) {
  4839. if (!lua_interface)
  4840. return 0;
  4841. Spawn* spawn = lua_interface->GetSpawn(state);
  4842. Spawn* spawn2 = lua_interface->GetSpawn(state, 2);
  4843. if (!spawn) {
  4844. lua_interface->LogError("%s: LUA RemoveSpawnAccess command error: first spawn is not valid", lua_interface->GetScriptName(state));
  4845. return 0;
  4846. }
  4847. if (!spawn2) {
  4848. lua_interface->LogError("%s: LUA RemoveSpawnAccess command error: second spawn is not valid", lua_interface->GetScriptName(state));
  4849. return 0;
  4850. }
  4851. spawn->RemoveSpawnAccess(spawn2);
  4852. return 0;
  4853. }
  4854. int EQ2Emu_lua_SpawnByLocationID(lua_State* state) {
  4855. if (!lua_interface)
  4856. return 0;
  4857. ZoneServer* zone = lua_interface->GetZone(state);
  4858. int32 location_id = lua_interface->GetInt32Value(state, 2);
  4859. if (!zone) {
  4860. lua_interface->LogError("%s: LUA SpawnByLocationID command error: zone is not valid", lua_interface->GetScriptName(state));
  4861. return 0;
  4862. }
  4863. if (location_id == 0) {
  4864. lua_interface->LogError("%s: LUA SpawnByLocationID command error: location id can not be 0", lua_interface->GetScriptName(state));
  4865. return 0;
  4866. }
  4867. SpawnLocation* location = zone->GetSpawnLocation(location_id);
  4868. if (!location) {
  4869. lua_interface->LogError("%s: LUA SpawnByLocationID command error: no location found for the given ID (%u)", lua_interface->GetScriptName(state), location_id);
  4870. return 0;
  4871. }
  4872. Spawn* spawn = 0;
  4873. if (location->entities[0]) {
  4874. if (location->entities[0]->spawn_type == SPAWN_ENTRY_TYPE_NPC)
  4875. spawn = zone->AddNPCSpawn(location, location->entities[0]);
  4876. else if (location->entities[0]->spawn_type == SPAWN_ENTRY_TYPE_GROUNDSPAWN)
  4877. spawn = zone->AddGroundSpawn(location, location->entities[0]);
  4878. else if (location->entities[0]->spawn_type == SPAWN_ENTRY_TYPE_OBJECT)
  4879. spawn = zone->AddObjectSpawn(location, location->entities[0]);
  4880. else if (location->entities[0]->spawn_type == SPAWN_ENTRY_TYPE_WIDGET)
  4881. spawn = zone->AddWidgetSpawn(location, location->entities[0]);
  4882. else if (location->entities[0]->spawn_type == SPAWN_ENTRY_TYPE_SIGN)
  4883. spawn = zone->AddSignSpawn(location, location->entities[0]);
  4884. if(spawn && spawn->IsOmittedByDBFlag())
  4885. {
  4886. LogWrite(SPAWN__WARNING, 0, "Spawn", "Spawn (%u) was skipped due to a missing expansion / holiday flag being met.", location->entities[0]->spawn_id);
  4887. safe_delete(spawn);
  4888. spawn = 0;
  4889. return 0;
  4890. }
  4891. if (spawn) {
  4892. const char* script = 0;
  4893. for (int x = 0; x < 3; x++) {
  4894. switch (x) {
  4895. case 0:
  4896. script = world.GetSpawnEntryScript(location->entities[0]->spawn_entry_id);
  4897. break;
  4898. case 1:
  4899. script = world.GetSpawnLocationScript(location->entities[0]->spawn_location_id);
  4900. break;
  4901. case 2:
  4902. script = world.GetSpawnScript(location->entities[0]->spawn_id);
  4903. break;
  4904. }
  4905. if (script && lua_interface->GetSpawnScript(script) != 0) {
  4906. spawn->SetSpawnScript(string(script));
  4907. break;
  4908. }
  4909. }
  4910. zone->CallSpawnScript(spawn, SPAWN_SCRIPT_SPAWN);
  4911. lua_interface->SetSpawnValue(state, spawn);
  4912. return 1;
  4913. }
  4914. else {
  4915. LogWrite(ZONE__ERROR, 0, "Zone", "Error adding spawn by location id to zone %s with location id %u.", zone->GetZoneName(), location_id);
  4916. safe_delete(spawn);
  4917. }
  4918. }
  4919. return 0;
  4920. }
  4921. int EQ2Emu_lua_CastEntityCommand(lua_State* state) {
  4922. if (!lua_interface)
  4923. return 0;
  4924. Spawn* caster = lua_interface->GetSpawn(state);
  4925. Spawn* target = lua_interface->GetSpawn(state, 2);
  4926. int32 id = lua_interface->GetInt32Value(state, 3);
  4927. string command = lua_interface->GetStringValue(state, 4);
  4928. if (!caster) {
  4929. lua_interface->LogError("%s: LUA CastEntityCommand command error: caster is not valid", lua_interface->GetScriptName(state));
  4930. return 0;
  4931. }
  4932. if (!target) {
  4933. lua_interface->LogError("%s: LUA CastEntityCommand command error: target is not valid", lua_interface->GetScriptName(state));
  4934. return 0;
  4935. }
  4936. if (!caster->IsPlayer()) {
  4937. lua_interface->LogError("%s: LUA CastEntityCommand command error: caster is not a player", lua_interface->GetScriptName(state));
  4938. return 0;
  4939. }
  4940. EntityCommand* entity_command = caster->GetZone()->GetEntityCommand(id, command);
  4941. if (!entity_command) {
  4942. lua_interface->LogError("%s: LUA CastEntityCommand command error: unable to get a valid EntityCommand with the given ID (%u) and name (%s)", lua_interface->GetScriptName(state), id, command.c_str());
  4943. return 0;
  4944. }
  4945. Client* client = caster->GetZone()->GetClientBySpawn(caster);
  4946. if (!client) {
  4947. lua_interface->LogError("%s: LUA CastEntityCommand command error: unable to get a valid client for the given caster", lua_interface->GetScriptName(state));
  4948. return 0;
  4949. }
  4950. client->GetCurrentZone()->ProcessEntityCommand(entity_command, (Player*)caster, target);
  4951. return 0;
  4952. }
  4953. int EQ2Emu_lua_SetLuaBrain(lua_State* state) {
  4954. if (!lua_interface)
  4955. return 0;
  4956. Spawn* spawn = lua_interface->GetSpawn(state);
  4957. if (!spawn) {
  4958. lua_interface->LogError("%s: LUA SetLuaBrain command error: spawn is not valid", lua_interface->GetScriptName(state));
  4959. return 0;
  4960. }
  4961. if (!spawn->IsNPC()) {
  4962. lua_interface->LogError("%s: LUA SetLuaBrain command error: spawn is not a npc", lua_interface->GetScriptName(state));
  4963. return 0;
  4964. }
  4965. ((NPC*)spawn)->SetBrain(new LuaBrain((NPC*)spawn));
  4966. return 0;
  4967. }
  4968. int EQ2Emu_lua_SetBrainTick(lua_State* state) {
  4969. if (!lua_interface)
  4970. return 0;
  4971. Spawn* spawn = lua_interface->GetSpawn(state);
  4972. int16 tick = lua_interface->GetInt16Value(state, 2);
  4973. if (!spawn) {
  4974. lua_interface->LogError("%s: LUA SetBrainTick command error: spawn is not valid", lua_interface->GetScriptName(state));
  4975. return 0;
  4976. }
  4977. if (!spawn->IsNPC()) {
  4978. lua_interface->LogError("%s: LUA SetBrainTick command error: spawn is not a valid npc", lua_interface->GetScriptName(state));
  4979. return 0;
  4980. }
  4981. if (tick < 20) {
  4982. lua_interface->LogError("%s: LUA SetBrainTick command error: tick can not be set below 20 milliseconds", lua_interface->GetScriptName(state));
  4983. return 0;
  4984. }
  4985. ((NPC*)spawn)->Brain()->SetTick(tick);
  4986. return 0;
  4987. }
  4988. int EQ2Emu_lua_SetFollowTarget(lua_State* state) {
  4989. if (!lua_interface)
  4990. return 0;
  4991. Spawn* spawn = lua_interface->GetSpawn(state);
  4992. Spawn* target = lua_interface->GetSpawn(state, 2);
  4993. int32 follow_distance = lua_interface->GetInt32Value(state, 3);
  4994. if (!spawn) {
  4995. lua_interface->LogError("%s: LUA SetFollowTarget command error: spawn is not valid", lua_interface->GetScriptName(state));
  4996. return 0;
  4997. }
  4998. // Target can be null, setting follow target to 0 clears it and will cancel follow, so no need to check it
  4999. spawn->SetFollowTarget(target, follow_distance);
  5000. return 0;
  5001. }
  5002. int EQ2Emu_lua_GetFollowTarget(lua_State* state) {
  5003. if (!lua_interface)
  5004. return 0;
  5005. Spawn* spawn = lua_interface->GetSpawn(state);
  5006. if (!spawn) {
  5007. lua_interface->LogError("%s: LUA GetFollowTarget command error: spawn is not valid", lua_interface->GetScriptName(state));
  5008. return 0;
  5009. }
  5010. Spawn* target = spawn->GetFollowTarget();
  5011. if (target) {
  5012. lua_interface->SetSpawnValue(state, target);
  5013. return 1;
  5014. }
  5015. return 0;
  5016. }
  5017. int EQ2Emu_lua_ToggleFollow(lua_State* state) {
  5018. if (!lua_interface)
  5019. return 0;
  5020. Spawn* spawn = lua_interface->GetSpawn(state);
  5021. if (!spawn) {
  5022. lua_interface->LogError("%s: LUA ToggleFollow command error: spawn is not valid", lua_interface->GetScriptName(state));
  5023. return 0;
  5024. }
  5025. if (spawn->following)
  5026. spawn->following = false;
  5027. else
  5028. spawn->following = true;
  5029. return 0;
  5030. }
  5031. int EQ2Emu_lua_IsFollowing(lua_State* state) {
  5032. if (!lua_interface)
  5033. return 0;
  5034. Spawn* spawn = lua_interface->GetSpawn(state);
  5035. if (!spawn) {
  5036. lua_interface->LogError("%s: LUA IsFollowing command error: spawn is not valid", lua_interface->GetScriptName(state));
  5037. return 0;
  5038. }
  5039. lua_interface->SetBooleanValue(state, spawn->following);
  5040. return 1;
  5041. }
  5042. int EQ2Emu_lua_SetTempVariable(lua_State* state) {
  5043. // As this is unique among the rest of our lua functions as the 3rd param can be of multiple types
  5044. // I will attempt to explain how this function works for future refrence
  5045. // Fist lets make sure lua_interface is valid, if not return out
  5046. if (!lua_interface)
  5047. return 0;
  5048. // Next we grab the first 2 params same as we usually would
  5049. Spawn* spawn = lua_interface->GetSpawn(state);
  5050. string var = lua_interface->GetStringValue(state, 2);
  5051. // DataType will let us know the value type so we can handle it correctly, we set these ourself so the values I used are made up
  5052. // 1 = Spawn
  5053. // 2 = Zone
  5054. // 3 = Item
  5055. // 4 = Quest
  5056. // 5 = String
  5057. // 6 = nil (null)
  5058. int8 dataType = 0;
  5059. // Define pointers for each potential type
  5060. Spawn* spawnVal = 0;
  5061. ZoneServer* zone = 0;
  5062. Item* item = 0;
  5063. Quest* quest = 0;
  5064. string val;
  5065. // Finally we get to grabbing the third param, we will first check to see if it is light user data
  5066. // which is custom data types, in this case it can be Spawn, Zone, Item, or Quest. Conversation and
  5067. // options window are also light user data be we do not handle those.
  5068. // We check with lua_islightuserdata(lua_State*, index)
  5069. if (lua_islightuserdata(state, 3)) {
  5070. // It is light user data so we will grab the param with lua_touserdata(lua_State*, index)
  5071. // and convert it to LUAUserData*
  5072. LUAUserData* data = (LUAUserData*)lua_touserdata(state, 3);
  5073. // Check to make sure the data we got is valid, if not give an error
  5074. if (!data || !data->IsCorrectlyInitialized()) {
  5075. lua_interface->LogError("%s: LUA SetTempVariable command error while processing %s", lua_interface->GetScriptName(state), lua_tostring(state, -1));
  5076. }
  5077. // Check if data is a Spawn, if so set our Spawn pointer and the dataType variable
  5078. else if (data->IsSpawn()) {
  5079. spawnVal = data->spawn;
  5080. dataType = 1;
  5081. }
  5082. // Check if data is a Zone, if so set our Zone pointer and the dataType variable
  5083. else if (data->IsZone()) {
  5084. zone = data->zone;
  5085. dataType = 2;
  5086. }
  5087. // Check if data is a Item, if so set our Item pointer and the dataType variable
  5088. else if (data->IsItem()) {
  5089. item = data->item;
  5090. dataType = 3;
  5091. }
  5092. // Check if data is a Ques, if so set our Quest pointer and the dataType variable
  5093. else if (data->IsQuest()) {
  5094. quest = data->quest;
  5095. dataType = 4;
  5096. }
  5097. }
  5098. // Wasn't light user data, check if it is nil(null)
  5099. else if (lua_isnil(state, 3)) {
  5100. // It is nil (null) set the dataType variable, no need to set a pointer in this case
  5101. dataType = 6;
  5102. }
  5103. // Wasn't light user data or nil (null), must be a string
  5104. else {
  5105. // Set the string and dataType variable
  5106. val = lua_interface->GetStringValue(state, 3);
  5107. dataType = 5;
  5108. }
  5109. // We now have all the params, lets check to make sure they are valid
  5110. if (!spawn) {
  5111. lua_interface->LogError("%s: LUA SetTempVariable command error: spawn is not valid", lua_interface->GetScriptName(state));
  5112. return 0;
  5113. }
  5114. if (var.length() == 0) {
  5115. lua_interface->LogError("%s: LUA SetTempVariable command error: var must be set", lua_interface->GetScriptName(state));
  5116. return 0;
  5117. }
  5118. if (dataType == 0) {
  5119. lua_interface->LogError("%s: LUA SetTempVariable command error: unknown data type", lua_interface->GetScriptName(state));
  5120. return 0;
  5121. }
  5122. // All params are valid, lets set the spawns temp variable, this is where dataType variable comes in.
  5123. // AddTempVariable has overloads for all the types of data we support, we need to make sure the third
  5124. // param gets sent to the correct list so we check the value of dataType to know where it should go.
  5125. switch (dataType) {
  5126. case 1:
  5127. // 1 = Spawn
  5128. spawn->AddTempVariable(var, spawnVal);
  5129. break;
  5130. case 2:
  5131. // 2 = Zone
  5132. spawn->AddTempVariable(var, zone);
  5133. break;
  5134. case 3:
  5135. // 3 = Item
  5136. spawn->AddTempVariable(var, item);
  5137. break;
  5138. case 4:
  5139. // 4 = Quest
  5140. spawn->AddTempVariable(var, quest);
  5141. break;
  5142. case 5:
  5143. // 5 = String
  5144. spawn->AddTempVariable(var, val);
  5145. break;
  5146. case 6:
  5147. // 6 = nil (null) so the variable is no longer set, lets remove it from the spawn
  5148. spawn->DeleteTempVariable(var);
  5149. break;
  5150. }
  5151. // And we are done so return out
  5152. return 0;
  5153. }
  5154. int EQ2Emu_lua_GetTempVariable(lua_State* state) {
  5155. if (!lua_interface)
  5156. return 0;
  5157. Spawn* spawn = lua_interface->GetSpawn(state);
  5158. string var = lua_interface->GetStringValue(state, 2);
  5159. if (!spawn) {
  5160. lua_interface->LogError("%s: LUA GetTempVariable command error: spawn is not valid", lua_interface->GetScriptName(state));
  5161. return 0;
  5162. }
  5163. if (var.length() == 0) {
  5164. lua_interface->LogError("%s: LUA GetTempVariable command error: var must be set", lua_interface->GetScriptName(state));
  5165. return 0;
  5166. }
  5167. // This will tell us the type of data this variable contains, uses the same values as the previous function
  5168. int8 type = spawn->GetTempVariableType(var);
  5169. Spawn* spawn2 = 0;
  5170. ZoneServer* zone = 0;
  5171. Item* item = 0;
  5172. Quest* quest = 0;
  5173. // Set the lua function return value based on the type of data the variable contains
  5174. switch (type) {
  5175. case 1:
  5176. spawn2 = spawn->GetTempVariableSpawn(var);
  5177. if (!spawn2)
  5178. return 0;
  5179. lua_interface->SetSpawnValue(state, spawn2);
  5180. break;
  5181. case 2:
  5182. zone = spawn->GetTempVariableZone(var);
  5183. if (!zone)
  5184. return 0;
  5185. lua_interface->SetZoneValue(state, zone);
  5186. break;
  5187. case 3:
  5188. item = spawn->GetTempVariableItem(var);
  5189. if (!item)
  5190. return 0;
  5191. lua_interface->SetItemValue(state, item);
  5192. break;
  5193. case 4:
  5194. quest = spawn->GetTempVariableQuest(var);
  5195. if (!quest)
  5196. return 0;
  5197. lua_interface->SetQuestValue(state, quest);
  5198. break;
  5199. case 5:
  5200. lua_interface->SetStringValue(state, spawn->GetTempVariable(var).c_str());
  5201. break;
  5202. default:
  5203. // Not a valid type then the variable was not set so return out
  5204. return 0;
  5205. }
  5206. // Return value was set so return out
  5207. return 1;
  5208. }
  5209. int EQ2Emu_lua_GiveQuestItem(lua_State* state)
  5210. {
  5211. if (!lua_interface)
  5212. return 0;
  5213. Quest* quest = lua_interface->GetQuest(state);
  5214. Spawn* spawn = lua_interface->GetSpawn(state, 2);
  5215. string description = lua_interface->GetStringValue(state, 3);
  5216. int32 item_id = lua_interface->GetInt32Value(state, 4);
  5217. if (!quest) {
  5218. lua_interface->LogError("%s: LUA GiveQuestItem command error: quest is not valid", lua_interface->GetScriptName(state));
  5219. lua_interface->SetBooleanValue(state, false);
  5220. return 1;
  5221. }
  5222. if (!spawn) {
  5223. lua_interface->LogError("%s: LUA GiveQuestItem command error: spawn is not valid", lua_interface->GetScriptName(state));
  5224. lua_interface->SetBooleanValue(state, false);
  5225. return 1;
  5226. }
  5227. if (!spawn->IsPlayer()) {
  5228. lua_interface->LogError("%s: LUA GiveQuestItem command error: spawn must be a player", lua_interface->GetScriptName(state));
  5229. lua_interface->SetBooleanValue(state, false);
  5230. return 1;
  5231. }
  5232. if (item_id == 0) {
  5233. lua_interface->LogError("%s: LUA GiveQuestItem command error: item_id is not valid", lua_interface->GetScriptName(state));
  5234. lua_interface->SetBooleanValue(state, false);
  5235. return 1;
  5236. }
  5237. Client* client = spawn->GetZone()->GetClientBySpawn(spawn);
  5238. if (!client) {
  5239. lua_interface->LogError("%s: LUA GiveQuestItem command error: unable to get a valid client from the given spawn", lua_interface->GetScriptName(state));
  5240. lua_interface->SetBooleanValue(state, false);
  5241. return 1;
  5242. }
  5243. Item* item = master_item_list.GetItem(item_id);
  5244. if (!item) {
  5245. lua_interface->LogError("%s: LUA GiveQuestItem command error: unable to get an item from the given id (%u)", lua_interface->GetScriptName(state), item_id);
  5246. lua_interface->SetBooleanValue(state, false);
  5247. return 1;
  5248. }
  5249. Item* firstItem = new Item(item);
  5250. quest->AddTmpRewardItem(firstItem);
  5251. int8 num_args = (int8)lua_interface->GetNumberOfArgs(state);
  5252. bool itemsAddedSuccessfully = true;
  5253. if(num_args > 4)
  5254. {
  5255. for(int8 n=5;n<num_args+1;n++)
  5256. {
  5257. int32 new_item = lua_interface->GetInt32Value(state, n);
  5258. Item* tmpItem = master_item_list.GetItem(new_item);
  5259. if(tmpItem)
  5260. {
  5261. Item* newTmpItem = new Item(tmpItem);
  5262. quest->AddTmpRewardItem(newTmpItem);
  5263. }
  5264. else
  5265. itemsAddedSuccessfully = false;
  5266. }
  5267. }
  5268. client->AddPendingQuestAcceptReward(quest);
  5269. client->DisplayQuestComplete(quest, true, description);
  5270. lua_interface->SetBooleanValue(state, itemsAddedSuccessfully);
  5271. return 1;
  5272. }
  5273. int EQ2Emu_lua_SetQuestRepeatable(lua_State* state) {
  5274. if (!lua_interface)
  5275. return 0;
  5276. Quest* quest = lua_interface->GetQuest(state);
  5277. if (!quest) {
  5278. lua_interface->LogError("%s: LUA SetQuestRepeatable command error: quest is not valid", lua_interface->GetScriptName(state));
  5279. return 0;
  5280. }
  5281. quest->SetRepeatable(true);
  5282. return 0;
  5283. }
  5284. int EQ2Emu_lua_GetArchetypeName(lua_State* state) {
  5285. if (!lua_interface)
  5286. return 0;
  5287. Spawn* spawn = lua_interface->GetSpawn(state);
  5288. if (!spawn) {
  5289. lua_interface->LogError("%s: LUA GetArchetypeName command error: spawn is not valid", lua_interface->GetScriptName(state));
  5290. return 0;
  5291. }
  5292. int8 base_class = classes.GetBaseClass(spawn->GetAdventureClass());
  5293. string ret = classes.GetClassNameCase(base_class);
  5294. if (ret.length() > 0) {
  5295. lua_interface->SetStringValue(state, ret.c_str());
  5296. return 1;
  5297. }
  5298. return 0;
  5299. }
  5300. int EQ2Emu_lua_SendWaypoints(lua_State* state) {
  5301. if (!lua_interface)
  5302. return 0;
  5303. Spawn* player = lua_interface->GetSpawn(state);
  5304. if (player && player->IsPlayer()) {
  5305. Client* client = player->GetClient();
  5306. if (client)
  5307. client->SendWaypoints();
  5308. }
  5309. return 0;
  5310. }
  5311. int EQ2Emu_lua_AddWaypoint(lua_State* state) {
  5312. if (!lua_interface)
  5313. return 0;
  5314. Spawn* player = lua_interface->GetSpawn(state);
  5315. string name = lua_interface->GetStringValue(state, 2);
  5316. int32 type = lua_interface->GetInt32Value(state, 3);
  5317. if (type == 0)
  5318. type = 2;
  5319. if (name.length() > 0) {
  5320. if (player && player->IsPlayer()) {
  5321. Client* client = player->GetClient();
  5322. if (client)
  5323. client->AddWaypoint(name, type);
  5324. }
  5325. }
  5326. return 0;
  5327. }
  5328. int EQ2Emu_lua_RemoveWaypoint(lua_State* state) {
  5329. if (!lua_interface)
  5330. return 0;
  5331. Spawn* player = lua_interface->GetSpawn(state);
  5332. string name = lua_interface->GetStringValue(state, 2);
  5333. if (name.length() > 0) {
  5334. if (player && player->IsPlayer()) {
  5335. Client* client = player->GetClient();
  5336. if (client)
  5337. client->RemoveWaypoint(name);
  5338. }
  5339. }
  5340. return 0;
  5341. }
  5342. int EQ2Emu_lua_AddWard(lua_State* state) {
  5343. if (!lua_interface)
  5344. return 0;
  5345. int32 damage = lua_interface->GetInt32Value(state);
  5346. bool keepWard = (lua_interface->GetInt8Value(state, 2) == 1);
  5347. int8 wardType = lua_interface->GetInt8Value(state, 3);
  5348. int8 damageTypes = lua_interface->GetInt8Value(state, 4);
  5349. int32 damageAbsorptionPercent = lua_interface->GetInt32Value(state, 5);
  5350. int32 damageAbsorptionMaxHealthPercent = lua_interface->GetInt32Value(state, 6);
  5351. int32 redirectDamagePercent = lua_interface->GetInt32Value(state, 7);
  5352. int32 maxHitCount = lua_interface->GetInt32Value(state, 8);
  5353. LuaSpell* spell = lua_interface->GetCurrentSpell(state);
  5354. bool ward_was_added = false;
  5355. ZoneServer* zone = spell->caster->GetZone();
  5356. spell->MSpellTargets.readlock(__FUNCTION__, __LINE__);
  5357. for (int32 i = 0; i < spell->targets.size(); i++) {
  5358. Spawn* target = zone->GetSpawnByID(spell->targets.at(i));
  5359. if (!target)
  5360. continue;
  5361. if (target->IsEntity()) {
  5362. // If the ward is already active remove it
  5363. if (((Entity*)target)->GetWard(spell->spell->GetSpellID()))
  5364. ((Entity*)target)->RemoveWard(spell->spell->GetSpellID());
  5365. // Create new ward info
  5366. WardInfo* ward = new WardInfo;
  5367. ward->Spell = spell;
  5368. ward->BaseDamage = damage;
  5369. ward->DamageLeft = damage;
  5370. ward->AbsorbAllDamage = (damage == 0) ? true : false;
  5371. ward->keepWard = keepWard;
  5372. ward->WardType = wardType;
  5373. if (damageAbsorptionPercent > 100)
  5374. damageAbsorptionPercent = 100;
  5375. ward->DamageAbsorptionPercentage = damageAbsorptionPercent;
  5376. if (damageAbsorptionMaxHealthPercent > 100)
  5377. damageAbsorptionMaxHealthPercent = 100;
  5378. ward->DamageAbsorptionMaxHealthPercent = damageAbsorptionMaxHealthPercent;
  5379. ward->RedirectDamagePercent = redirectDamagePercent;
  5380. ward->LastRedirectDamage = 0;
  5381. ward->LastAbsorbedDamage = 0;
  5382. ward->HitCount = 0;
  5383. spell->num_triggers = maxHitCount;
  5384. spell->had_triggers = true;
  5385. spell->cancel_after_all_triggers = false;
  5386. ward->MaxHitCount = maxHitCount;
  5387. if (wardType == WARD_TYPE_MAGICAL)
  5388. ward->DamageType = damageTypes;
  5389. // Add the ward to the entity
  5390. ((Entity*)target)->AddWard(spell->spell->GetSpellID(), ward);
  5391. ward_was_added = true;
  5392. }
  5393. }
  5394. spell->MSpellTargets.releasereadlock(__FUNCTION__, __LINE__);
  5395. if (ward_was_added && spell->caster->IsPlayer()) {
  5396. spell->had_dmg_remaining = true;
  5397. ClientPacketFunctions::SendMaintainedExamineUpdate(spell->caster->GetZone()->GetClientBySpawn(spell->caster), spell->slot_pos, damage, 1);
  5398. }
  5399. return 0;
  5400. }
  5401. int EQ2Emu_lua_AddToWard(lua_State* state) {
  5402. if (!lua_interface)
  5403. return 0;
  5404. int32 amount = lua_interface->GetInt32Value(state);
  5405. LuaSpell* spell = lua_interface->GetCurrentSpell(state);
  5406. WardInfo* ward = 0;
  5407. ZoneServer* zone = spell->caster->GetZone();
  5408. spell->MSpellTargets.readlock(__FUNCTION__, __LINE__);
  5409. if (zone->GetSpawnByID(spell->targets.at(0))->IsEntity()) {
  5410. Entity* target = (Entity*)zone->GetSpawnByID(spell->targets.at(0));
  5411. ward = target->GetWard(spell->spell->GetSpellID());
  5412. if (target && ward) {
  5413. ward->DamageLeft += amount;
  5414. if (ward->DamageLeft > ward->BaseDamage)
  5415. ward->DamageLeft = ward->BaseDamage;
  5416. for (int32 i = 0; i < spell->targets.size(); i++) {
  5417. if (Spawn* spawn = zone->GetSpawnByID(spell->targets.at(i)))
  5418. zone->SendHealPacket(ward->Spell->caster, spawn, HEAL_PACKET_TYPE_REGEN_ABSORB, amount, ward->Spell->spell->GetName());
  5419. }
  5420. }
  5421. }
  5422. spell->MSpellTargets.releasereadlock(__FUNCTION__, __LINE__);
  5423. if (ward && spell->caster->IsPlayer())
  5424. ClientPacketFunctions::SendMaintainedExamineUpdate(spell->caster->GetZone()->GetClientBySpawn(spell->caster), spell->slot_pos, ward->DamageLeft, 1);
  5425. return 0;
  5426. }
  5427. int EQ2Emu_lua_GetWardAmountLeft(lua_State* state) {
  5428. if (!lua_interface)
  5429. return 0;
  5430. LuaSpell* spell = lua_interface->GetCurrentSpell(state);
  5431. if (!spell) {
  5432. lua_interface->LogError("%s: LUA GetWardAmountLeft command error: this command can only be used in a spell script", lua_interface->GetScriptName(state));
  5433. return 0;
  5434. }
  5435. if (spell->caster->GetZone()->GetSpawnByID(spell->targets.at(0))->IsEntity()) {
  5436. Entity* target = (Entity*)spell->caster->GetZone()->GetSpawnByID(spell->targets.at(0));
  5437. WardInfo* ward = target->GetWard(spell->spell->GetSpellID());
  5438. if (ward) {
  5439. lua_interface->SetInt32Value(state, ward->DamageLeft);
  5440. return 1;
  5441. }
  5442. }
  5443. return 0;
  5444. }
  5445. int EQ2Emu_lua_GetWardValue(lua_State* state) {
  5446. if (!lua_interface)
  5447. return 0;
  5448. LuaSpell* spell = lua_interface->GetCurrentSpell(state);
  5449. if (!spell) {
  5450. lua_interface->LogError("%s: LUA GetWardValue command error: this command can only be used in a spell script", lua_interface->GetScriptName(state));
  5451. return 0;
  5452. }
  5453. string type = lua_interface->GetStringValue(state, 2);
  5454. if (spell->caster->GetZone()->GetSpawnByID(spell->targets.at(0))->IsEntity()) {
  5455. Entity* target = (Entity*)spell->caster->GetZone()->GetSpawnByID(spell->targets.at(0));
  5456. WardInfo* ward = target->GetWard(spell->spell->GetSpellID());
  5457. if (ward) {
  5458. if (boost::iequals(type, "damageleft"))
  5459. lua_interface->SetInt32Value(state, ward->DamageLeft);
  5460. else if (boost::iequals(type, "basedamage"))
  5461. lua_interface->SetInt32Value(state, ward->BaseDamage);
  5462. else if (boost::iequals(type, "keepward"))
  5463. lua_interface->SetBooleanValue(state, ward->keepWard);
  5464. else if (boost::iequals(type, "wardtype"))
  5465. lua_interface->SetInt32Value(state, ward->WardType);
  5466. else if (boost::iequals(type, "dmgabsorptionpct"))
  5467. lua_interface->SetInt32Value(state, ward->DamageAbsorptionPercentage);
  5468. else if (boost::iequals(type, "dmgabsorptionmaxhealthpct"))
  5469. lua_interface->SetInt32Value(state, ward->DamageAbsorptionMaxHealthPercent);
  5470. else if (boost::iequals(type, "redirectdamagepercent"))
  5471. lua_interface->SetInt32Value(state, ward->RedirectDamagePercent);
  5472. else if (boost::iequals(type, "lastredirectdamage"))
  5473. lua_interface->SetInt32Value(state, ward->LastRedirectDamage);
  5474. else if (boost::iequals(type, "lastabsorbeddamage"))
  5475. lua_interface->SetInt32Value(state, ward->LastAbsorbedDamage);
  5476. else if (boost::iequals(type, "hitcount"))
  5477. lua_interface->SetInt32Value(state, ward->HitCount);
  5478. else if (boost::iequals(type, "maxhitcount"))
  5479. lua_interface->SetInt32Value(state, ward->MaxHitCount);
  5480. else
  5481. lua_interface->LogError("%s: LUA GetWardValue command argument type '%s' did not match any options", lua_interface->GetScriptName(state), type);
  5482. return 1;
  5483. }
  5484. }
  5485. return 0;
  5486. }
  5487. int EQ2Emu_lua_RemoveWard(lua_State* state) {
  5488. if (!lua_interface)
  5489. return 0;
  5490. LuaSpell* spell = lua_interface->GetCurrentSpell(state);
  5491. ZoneServer* zone = spell->caster->GetZone();
  5492. Spawn* target = 0;
  5493. spell->MSpellTargets.readlock(__FUNCTION__, __LINE__);
  5494. for (int32 i = 0; i < spell->targets.size(); i++) {
  5495. target = zone->GetSpawnByID(spell->targets.at(i));
  5496. if (target && target->IsEntity()) {
  5497. ((Entity*)target)->RemoveWard(spell->spell->GetSpellID());
  5498. }
  5499. }
  5500. spell->MSpellTargets.releasereadlock(__FUNCTION__, __LINE__);
  5501. return 0;
  5502. }
  5503. int EQ2Emu_lua_Interrupt(lua_State* state)
  5504. {
  5505. if (!lua_interface)
  5506. return 0;
  5507. Spawn* caster = lua_interface->GetSpawn(state); // Second param in lua_interface->get functions defaults to 1
  5508. Spawn* target = lua_interface->GetSpawn(state, 2);
  5509. LuaSpell* spell = lua_interface->GetCurrentSpell(state);
  5510. if (!caster)
  5511. {
  5512. lua_interface->LogError("%s: LUA Interrupt command error: caster is not a valid spawn", lua_interface->GetScriptName(state));
  5513. return 0;
  5514. }
  5515. if (!target)
  5516. {
  5517. lua_interface->LogError("%s: LUA Interrupt command error: target is not a valid spawn", lua_interface->GetScriptName(state));
  5518. return 0;
  5519. }
  5520. if (!spell) {
  5521. lua_interface->LogError("%s: LUA Interrupt command error: spell is not a valid spawn", lua_interface->GetScriptName(state));
  5522. return 0;
  5523. }
  5524. if (!target->IsEntity() && !spell)
  5525. {
  5526. lua_interface->LogError("%s: LUA Interrupt command error: Target is not an entity", lua_interface->GetScriptName(state));
  5527. return 0;
  5528. }
  5529. if (!target && spell) {
  5530. spell->MSpellTargets.readlock(__FUNCTION__, __LINE__);
  5531. for (int8 i = 0; i < spell->targets.size(); i++) {
  5532. target = caster->GetZone()->GetSpawnByID(spell->targets.at(i));
  5533. if (!target || !target->IsEntity())
  5534. continue;
  5535. ((Entity*)target)->GetZone()->GetSpellProcess()->Interrupted((Entity*)target, caster, SPELL_ERROR_INTERRUPTED);
  5536. }
  5537. spell->MSpellTargets.releasereadlock(__FUNCTION__, __LINE__);
  5538. }
  5539. else
  5540. caster->GetZone()->GetSpellProcess()->Interrupted((Entity*)target, caster, SPELL_ERROR_INTERRUPTED);
  5541. return 0;
  5542. }
  5543. int EQ2Emu_lua_Stealth(lua_State* state) {
  5544. if (!lua_interface)
  5545. return 0;
  5546. int8 type = lua_interface->GetInt8Value(state);
  5547. Spawn* spawn = lua_interface->GetSpawn(state, 2);
  5548. LuaSpell* spell = lua_interface->GetCurrentSpell(state);
  5549. if (!spell) {
  5550. lua_interface->LogError("%s: LUA Stealth command error: must be used from spell script", lua_interface->GetScriptName(state));
  5551. return 0;
  5552. }
  5553. ZoneServer* zone = spell->caster->GetZone();
  5554. if (spawn) {
  5555. if (spawn->IsEntity()) {
  5556. if (type == 1) {
  5557. ((Entity*)spawn)->AddStealthSpell(spell);
  5558. if (!(spell->effect_bitmask & EFFECT_FLAG_STEALTH))
  5559. spell->effect_bitmask += EFFECT_FLAG_STEALTH;
  5560. }
  5561. else if (type == 2) {
  5562. ((Entity*)spawn)->AddInvisSpell(spell);
  5563. if (!(spell->effect_bitmask & EFFECT_FLAG_INVIS))
  5564. spell->effect_bitmask += EFFECT_FLAG_INVIS;
  5565. }
  5566. return 0;
  5567. }
  5568. else {
  5569. lua_interface->LogError("%s: LUA Stealth command error: target override is not Entity", lua_interface->GetScriptName(state));
  5570. return 0;
  5571. }
  5572. }
  5573. else {
  5574. spell->MSpellTargets.readlock(__FUNCTION__, __LINE__);
  5575. for (int32 i = 0; i < spell->targets.size(); i++) {
  5576. spawn = zone->GetSpawnByID(spell->targets.at(i));
  5577. if (!spawn || !spawn->IsEntity())
  5578. continue;
  5579. if (type == 1) {
  5580. ((Entity*)spawn)->AddStealthSpell(spell);
  5581. if (!(spell->effect_bitmask & EFFECT_FLAG_STEALTH))
  5582. spell->effect_bitmask += EFFECT_FLAG_STEALTH;
  5583. }
  5584. else if (type == 2) {
  5585. ((Entity*)spawn)->AddInvisSpell(spell);
  5586. if (!(spell->effect_bitmask & EFFECT_FLAG_INVIS))
  5587. spell->effect_bitmask += EFFECT_FLAG_INVIS;
  5588. }
  5589. else {
  5590. lua_interface->LogError("%s: LUA Stealth command error: invalid stealth type given", lua_interface->GetScriptName(state));
  5591. break;
  5592. }
  5593. }
  5594. spell->MSpellTargets.releasereadlock(__FUNCTION__, __LINE__);
  5595. }
  5596. return 0;
  5597. }
  5598. int EQ2Emu_lua_IsStealthed(lua_State* state) {
  5599. if (!lua_interface)
  5600. return 0;
  5601. Spawn* spawn = lua_interface->GetSpawn(state);
  5602. if (!spawn) {
  5603. lua_interface->LogError("%s: LUA IsStealthed command error: spawn is not valid", lua_interface->GetScriptName(state));
  5604. return 0;
  5605. }
  5606. if (spawn->IsEntity()) {
  5607. lua_interface->SetBooleanValue(state, ((Entity*)spawn)->IsStealthed());
  5608. return 1;
  5609. }
  5610. else
  5611. lua_interface->LogError("%s: LUA IsStealthed command error: spawn is not entity", lua_interface->GetScriptName(state));
  5612. return 0;
  5613. }
  5614. int EQ2Emu_lua_IsInvis(lua_State* state) {
  5615. if (!lua_interface)
  5616. return 0;
  5617. Spawn* spawn = lua_interface->GetSpawn(state);
  5618. if (!spawn) {
  5619. lua_interface->LogError("%s: LUA IsInvis command error: spawn is not valid", lua_interface->GetScriptName(state));
  5620. return 0;
  5621. }
  5622. if (spawn->IsEntity()) {
  5623. lua_interface->SetBooleanValue(state, ((Entity*)spawn)->IsInvis());
  5624. return 1;
  5625. }
  5626. else
  5627. lua_interface->LogError("%s: LUA IsInvis command error: spawn is not entity", lua_interface->GetScriptName(state));
  5628. return 0;
  5629. }
  5630. int EQ2Emu_lua_HasItemEquipped(lua_State* state) {
  5631. if (!lua_interface)
  5632. return 0;
  5633. Spawn* player = lua_interface->GetSpawn(state);
  5634. int32 item_id = lua_interface->GetInt32Value(state, 2);
  5635. lua_interface->ResetFunctionStack(state);
  5636. if (!player->IsPlayer()) {
  5637. lua_interface->LogError("%s: LUA HasItemEquipped command error: spawn is not player", lua_interface->GetScriptName(state));
  5638. return 0;
  5639. }
  5640. lua_interface->SetBooleanValue(state, ((Player*)player)->GetEquipmentList()->HasItem(item_id));
  5641. return 1;
  5642. }
  5643. int EQ2Emu_lua_GetEquippedItemBySlot(lua_State* state) {
  5644. if (!lua_interface)
  5645. return 0;
  5646. Spawn* player = lua_interface->GetSpawn(state);
  5647. int8 slot = lua_interface->GetInt8Value(state, 2);
  5648. lua_interface->ResetFunctionStack(state);
  5649. if (!player) {
  5650. lua_interface->LogError("%s: LUA GetEquippedItemBySlot command error: spawn is not valid", lua_interface->GetScriptName(state));
  5651. return 0;
  5652. }
  5653. if (!player->IsPlayer()) {
  5654. lua_interface->LogError("%s: LUA GetEquippedItemBySlot command error: spawn is not player", lua_interface->GetScriptName(state));
  5655. return 0;
  5656. }
  5657. Item* item = ((Player*)player)->GetEquipmentList()->GetItem(slot);
  5658. if (!item) {
  5659. lua_interface->LogError("%s: LUA GetEquippedItemBySlot command error: item was not found in slot", lua_interface->GetScriptName(state));
  5660. return 0;
  5661. }
  5662. lua_interface->SetItemValue(state, item);
  5663. return 1;
  5664. }
  5665. int EQ2Emu_lua_GetEquippedItemByID(lua_State* state) {
  5666. if (!lua_interface)
  5667. return 0;
  5668. Spawn* player = lua_interface->GetSpawn(state);
  5669. int32 id = lua_interface->GetInt32Value(state, 2);
  5670. lua_interface->ResetFunctionStack(state);
  5671. if (!player) {
  5672. lua_interface->LogError("%s: LUA GetEquippedItemByID command error: spawn is not valid", lua_interface->GetScriptName(state));
  5673. return 0;
  5674. }
  5675. if (!player->IsPlayer()) {
  5676. lua_interface->LogError("%s: LUA GetEquippedItemByID command error: spawn is not player", lua_interface->GetScriptName(state));
  5677. return 0;
  5678. }
  5679. Item* item = ((Player*)player)->GetEquipmentList()->GetItemFromItemID(id);
  5680. if (!item) {
  5681. lua_interface->LogError("%s: LUA GetEquippedItemByID command error: equipped item with used id not found", lua_interface->GetScriptName(state));
  5682. return 0;
  5683. }
  5684. lua_interface->SetItemValue(state, item);
  5685. return 1;
  5686. }
  5687. int EQ2Emu_lua_SetEquippedItemByID(lua_State* state) {
  5688. if (!lua_interface)
  5689. return 0;
  5690. Spawn* spawn = lua_interface->GetSpawn(state);
  5691. int8 slot = lua_interface->GetInt8Value(state, 2);
  5692. int32 item_id = lua_interface->GetInt32Value(state, 3);
  5693. lua_interface->ResetFunctionStack(state);
  5694. if (!spawn) {
  5695. lua_interface->LogError("%s: LUA SetEquippedItemByID command error: spawn is not valid", lua_interface->GetScriptName(state));
  5696. return 0;
  5697. }
  5698. if (!spawn->IsEntity()) {
  5699. lua_interface->LogError("%s: LUA SetEquippedItemByID command error: spawn is not an entity", lua_interface->GetScriptName(state));
  5700. return 0;
  5701. }
  5702. Item* item = master_item_list.GetItem(item_id);
  5703. if (!item) {
  5704. lua_interface->LogError("%s: LUA SetEquippedItemByID command error: equipped item with used id %u not found", item_id, lua_interface->GetScriptName(state));
  5705. return 0;
  5706. }
  5707. Item* copy = new Item(item);
  5708. bool result = ((Entity*)spawn)->GetEquipmentList()->AddItem(slot, copy);
  5709. if(result)
  5710. {
  5711. ((Entity*)spawn)->SetEquipment(copy, slot);
  5712. spawn->vis_changed = true;
  5713. if(spawn->IsPlayer())
  5714. ((Player*)spawn)->GetClient()->SendEquipOrInvUpdateBySlot(slot);
  5715. }
  5716. else
  5717. {
  5718. safe_delete(copy);
  5719. }
  5720. lua_interface->SetBooleanValue(state, result);
  5721. return 1;
  5722. }
  5723. int EQ2Emu_lua_SetEquippedItem(lua_State* state) {
  5724. if (!lua_interface)
  5725. return 0;
  5726. Spawn* spawn = lua_interface->GetSpawn(state);
  5727. int8 slot = lua_interface->GetInt8Value(state, 2);
  5728. Item* item = lua_interface->GetItem(state, 3);
  5729. lua_interface->ResetFunctionStack(state);
  5730. if (!spawn) {
  5731. lua_interface->LogError("%s: LUA SetEquippedItem command error: spawn is not valid", lua_interface->GetScriptName(state));
  5732. return 0;
  5733. }
  5734. if (!spawn->IsEntity()) {
  5735. lua_interface->LogError("%s: LUA SetEquippedItem command error: spawn is not an entity", lua_interface->GetScriptName(state));
  5736. return 0;
  5737. }
  5738. if (!item) {
  5739. lua_interface->LogError("%s: LUA SetEquippedItem command error: passed item not found", lua_interface->GetScriptName(state));
  5740. return 0;
  5741. }
  5742. bool result = ((Entity*)spawn)->GetEquipmentList()->AddItem(slot, item);
  5743. if(result)
  5744. {
  5745. ((Entity*)spawn)->SetEquipment(item, slot);
  5746. spawn->vis_changed = true;
  5747. if(spawn->IsPlayer())
  5748. ((Player*)spawn)->GetClient()->SendEquipOrInvUpdateBySlot(slot);
  5749. }
  5750. lua_interface->SetBooleanValue(state, result);
  5751. return 1;
  5752. }
  5753. int EQ2Emu_lua_UnequipSlot(lua_State* state) {
  5754. if (!lua_interface)
  5755. return 0;
  5756. Spawn* spawn = lua_interface->GetSpawn(state);
  5757. int8 slot = lua_interface->GetInt8Value(state, 2);
  5758. bool no_delete_item = (lua_interface->GetBooleanValue(state, 2) == false); // if not set then we default to deleting it, otherwise if set to true we don't delete
  5759. lua_interface->ResetFunctionStack(state);
  5760. if (!spawn) {
  5761. lua_interface->LogError("%s: LUA UnequipSlot command error: spawn is not valid", lua_interface->GetScriptName(state));
  5762. return 0;
  5763. }
  5764. if (!spawn->IsEntity()) {
  5765. lua_interface->LogError("%s: LUA UnequipSlot command error: spawn is not an entity", lua_interface->GetScriptName(state));
  5766. return 0;
  5767. }
  5768. ((Entity*)spawn)->GetEquipmentList()->RemoveItem(slot, no_delete_item);
  5769. ((Entity*)spawn)->SetEquipment(nullptr, slot);
  5770. spawn->vis_changed = true;
  5771. if(spawn->IsPlayer())
  5772. ((Player*)spawn)->GetClient()->SendEquipOrInvUpdateBySlot(slot);
  5773. lua_interface->SetBooleanValue(state, true);
  5774. return 1;
  5775. }
  5776. int EQ2Emu_lua_SetEquipment(lua_State* state) {
  5777. if (!lua_interface)
  5778. return 0;
  5779. Spawn* spawn = lua_interface->GetSpawn(state);
  5780. int8 slot = lua_interface->GetInt8Value(state, 2);
  5781. int16 type = lua_interface->GetInt16Value(state, 3);
  5782. int8 r = lua_interface->GetInt8Value(state, 4);
  5783. int8 g = lua_interface->GetInt8Value(state, 5);
  5784. int8 b = lua_interface->GetInt8Value(state, 6);
  5785. int8 h_r = lua_interface->GetInt8Value(state, 7);
  5786. int8 h_g = lua_interface->GetInt8Value(state, 8);
  5787. int8 h_b = lua_interface->GetInt8Value(state, 9);
  5788. lua_interface->ResetFunctionStack(state);
  5789. if (!spawn) {
  5790. lua_interface->LogError("%s: LUA SetEquipment command error: spawn is not valid", lua_interface->GetScriptName(state));
  5791. return 0;
  5792. }
  5793. if (!spawn->IsEntity()) {
  5794. lua_interface->LogError("%s: LUA SetEquipment command error: spawn is not an entity", lua_interface->GetScriptName(state));
  5795. return 0;
  5796. }
  5797. ((Entity*)spawn)->SetEquipment(slot, type, r, g, b, h_r, h_g, h_b);
  5798. spawn->vis_changed = true;
  5799. lua_interface->SetBooleanValue(state, true);
  5800. return 1;
  5801. }
  5802. int EQ2Emu_lua_GetItemByID(lua_State* state) {
  5803. if (!lua_interface)
  5804. return 0;
  5805. Spawn* player = lua_interface->GetSpawn(state);
  5806. int32 id = lua_interface->GetInt32Value(state, 2);
  5807. int8 count = lua_interface->GetInt8Value(state, 3);
  5808. bool include_bank = lua_interface->GetInt8Value(state, 4);
  5809. lua_interface->ResetFunctionStack(state);
  5810. if (!player) {
  5811. lua_interface->LogError("%s: LUA GetItemByID command error: spawn is not valid", lua_interface->GetScriptName(state));
  5812. return 0;
  5813. }
  5814. if (!player->IsPlayer()) {
  5815. lua_interface->LogError("%s: LUA GetItemByID command error: spawn is not player", lua_interface->GetScriptName(state));
  5816. return 0;
  5817. }
  5818. if (!count)
  5819. count = 1;
  5820. Item* item = ((Player*)player)->GetPlayerItemList()->GetItemFromID(id, count, include_bank);
  5821. if (!item) {
  5822. lua_interface->LogError("%s: LUA GetItemByID command error: item with used id not found", lua_interface->GetScriptName(state));
  5823. return 0;
  5824. }
  5825. lua_interface->SetItemValue(state, item);
  5826. return 1;
  5827. }
  5828. int EQ2Emu_lua_PlayAnimation(lua_State* state) {
  5829. if (!lua_interface)
  5830. return 0;
  5831. Spawn* spawn = lua_interface->GetSpawn(state);
  5832. int32 anim = lua_interface->GetInt32Value(state, 2);
  5833. Spawn* spawn2 = lua_interface->GetSpawn(state, 3);
  5834. int8 type = lua_interface->GetInt8Value(state, 4);
  5835. if (!spawn) {
  5836. lua_interface->LogError("%s: LUA PlayAnimation command error: spawn is not valid", lua_interface->GetScriptName(state));
  5837. return 0;
  5838. }
  5839. if (spawn2) {
  5840. if (spawn2->IsPlayer()) {
  5841. if (type != 1 && type != 2)
  5842. spawn->GetZone()->PlayAnimation(spawn, anim, spawn2);
  5843. else
  5844. spawn->GetZone()->PlayAnimation(spawn, anim, spawn2, type);
  5845. return 0;
  5846. }
  5847. else {
  5848. lua_interface->LogError("%s: LUA PlayAnimation command error: second spawn not a player", lua_interface->GetScriptName(state));
  5849. return 0;
  5850. }
  5851. }
  5852. else
  5853. spawn->GetZone()->PlayAnimation(spawn, anim);
  5854. return 0;
  5855. }
  5856. int EQ2Emu_lua_IsPet(lua_State* state) {
  5857. if (!lua_interface)
  5858. return 0;
  5859. Spawn* spawn = lua_interface->GetSpawn(state);
  5860. if (!spawn) {
  5861. lua_interface->LogError("%s: LUA IsPet command error: spawn is not valid", lua_interface->GetScriptName(state));
  5862. return 0;
  5863. }
  5864. lua_interface->SetBooleanValue(state, spawn->IsPet());
  5865. return 1;
  5866. }
  5867. int EQ2Emu_lua_GetOwner(lua_State* state) {
  5868. if (!lua_interface)
  5869. return 0;
  5870. Spawn* spawn = lua_interface->GetSpawn(state);
  5871. if (!spawn) {
  5872. lua_interface->LogError("%s: LUA GetOwner command error: spawn is not valid", lua_interface->GetScriptName(state));
  5873. return 0;
  5874. }
  5875. if (!spawn->IsNPC()) {
  5876. lua_interface->LogError("%s: LUA GetOwner command error: spawn is not a NPC", lua_interface->GetScriptName(state));
  5877. return 0;
  5878. }
  5879. if (((NPC*)spawn)->GetOwner()) {
  5880. lua_interface->SetSpawnValue(state, ((NPC*)spawn)->GetOwner());
  5881. return 1;
  5882. }
  5883. return 0;
  5884. }
  5885. int EQ2Emu_lua_SetTarget(lua_State* state) {
  5886. if (!lua_interface)
  5887. return 0;
  5888. Spawn* spawn = lua_interface->GetSpawn(state);
  5889. Spawn* target = lua_interface->GetSpawn(state, 2);
  5890. if (!spawn) {
  5891. lua_interface->LogError("%s: LUA SetTarget command error: spawn is not valid", lua_interface->GetScriptName(state));
  5892. return 0;
  5893. }
  5894. if (!spawn) {
  5895. lua_interface->LogError("%s: LUA SetTarget command error: target is not valid", lua_interface->GetScriptName(state));
  5896. return 0;
  5897. }
  5898. spawn->SetTarget(target);
  5899. return 0;
  5900. }
  5901. int EQ2Emu_lua_SetInCombat(lua_State* state) {
  5902. if (!lua_interface)
  5903. return 0;
  5904. Spawn* spawn = lua_interface->GetSpawn(state);
  5905. bool val = lua_interface->GetBooleanValue(state, 2);
  5906. if (!spawn) {
  5907. lua_interface->LogError("%s: LUA SetInCombat command error: spawn is not valid", lua_interface->GetScriptName(state));
  5908. return 0;
  5909. }
  5910. if (!spawn->IsEntity()) {
  5911. lua_interface->LogError("%s: LUA SetInCombat command error: spawn is not an entity", lua_interface->GetScriptName(state));
  5912. return 0;
  5913. }
  5914. ((Entity*)spawn)->InCombat(val);
  5915. if (val) {
  5916. spawn->ClearRunningLocations();
  5917. spawn->CalculateRunningLocation(true);
  5918. }
  5919. return 0;
  5920. }
  5921. int EQ2Emu_lua_CompareSpawns(lua_State* state) {
  5922. if (!lua_interface)
  5923. return 0;
  5924. Spawn* spawn1 = lua_interface->GetSpawn(state);
  5925. Spawn* spawn2 = lua_interface->GetSpawn(state, 2);
  5926. if (!spawn1) {
  5927. lua_interface->LogError("%s: LUA CompareSpawns command error: first spawn is not valid", lua_interface->GetScriptName(state));
  5928. return 0;
  5929. }
  5930. if (!spawn2) {
  5931. lua_interface->LogError("%s: LUA CompareSpawns command error: second spawn is not valid", lua_interface->GetScriptName(state));
  5932. return 0;
  5933. }
  5934. lua_interface->SetBooleanValue(state, (spawn1 == spawn2));
  5935. return 1;
  5936. }
  5937. int EQ2Emu_lua_Runback(lua_State* state) {
  5938. if (!lua_interface)
  5939. return 0;
  5940. Spawn* spawn = lua_interface->GetSpawn(state);
  5941. if (!spawn) {
  5942. lua_interface->LogError("%s: LUA Runback command error: spawn is not valid", lua_interface->GetScriptName(state));
  5943. return 0;
  5944. }
  5945. if (!spawn->IsNPC()) {
  5946. lua_interface->LogError("%s: LUA Runback command error: spawn is not an NPC", lua_interface->GetScriptName(state));
  5947. return 0;
  5948. }
  5949. ((NPC*)spawn)->Runback();
  5950. return 0;
  5951. }
  5952. int EQ2Emu_lua_GetRunbackDistance(lua_State* state) {
  5953. if (!lua_interface)
  5954. return 0;
  5955. Spawn* spawn = lua_interface->GetSpawn(state);
  5956. if (!spawn) {
  5957. lua_interface->LogError("%s: LUA GetRunbackDistance command error: spawn is not valid", lua_interface->GetScriptName(state));
  5958. return 0;
  5959. }
  5960. if (!spawn->IsNPC()) {
  5961. lua_interface->LogError("%s: LUA GetRunbackDistance command error: spawn is not an NPC", lua_interface->GetScriptName(state));
  5962. return 0;
  5963. }
  5964. lua_interface->SetFloatValue(state, ((NPC*)spawn)->GetRunbackDistance());
  5965. return 1;
  5966. }
  5967. int EQ2Emu_lua_IsCasting(lua_State* state) {
  5968. if (!lua_interface)
  5969. return 0;
  5970. Spawn* spawn = lua_interface->GetSpawn(state);
  5971. if (!spawn) {
  5972. lua_interface->LogError("%s: LUA IsCasting command error: spawn is not valid", lua_interface->GetScriptName(state));
  5973. return 0;
  5974. }
  5975. if (!spawn->IsEntity()) {
  5976. lua_interface->LogError("%s: LUA IsCasting command error: spawn is not an entity", lua_interface->GetScriptName(state));
  5977. return 0;
  5978. }
  5979. lua_interface->SetBooleanValue(state, ((Entity*)spawn)->IsCasting());
  5980. return 1;
  5981. }
  5982. int EQ2Emu_lua_IsMezzed(lua_State* state) {
  5983. if (!lua_interface)
  5984. return 0;
  5985. Spawn* spawn = lua_interface->GetSpawn(state);
  5986. if (!spawn) {
  5987. lua_interface->LogError("%s: LUA IsMezzed command error: spawn is not valid", lua_interface->GetScriptName(state));
  5988. return 0;
  5989. }
  5990. if (!spawn->IsEntity()) {
  5991. lua_interface->LogError("%s: LUA IsMezzed command error: spawn is not an entity", lua_interface->GetScriptName(state));
  5992. return 0;
  5993. }
  5994. lua_interface->SetBooleanValue(state, ((Entity*)spawn)->IsMezzed());
  5995. return 1;
  5996. }
  5997. int EQ2Emu_lua_IsStunned(lua_State* state) {
  5998. if (!lua_interface)
  5999. return 0;
  6000. Spawn* spawn = lua_interface->GetSpawn(state);
  6001. if (!spawn) {
  6002. lua_interface->LogError("%s: LUA IsStunned command error: spawn is not valid", lua_interface->GetScriptName(state));
  6003. return 0;
  6004. }
  6005. if (!spawn->IsEntity()) {
  6006. lua_interface->LogError("%s: LUA IsStunned command error: spawn is not an entity", lua_interface->GetScriptName(state));
  6007. return 0;
  6008. }
  6009. lua_interface->SetBooleanValue(state, ((Entity*)spawn)->IsStunned());
  6010. return 1;
  6011. }
  6012. int EQ2Emu_lua_IsMezzedOrStunned(lua_State* state) {
  6013. if (!lua_interface)
  6014. return 0;
  6015. Spawn* spawn = lua_interface->GetSpawn(state);
  6016. if (!spawn) {
  6017. lua_interface->LogError("%s: LUA IsMezzedOrStunned command error: spawn is not valid", lua_interface->GetScriptName(state));
  6018. return 0;
  6019. }
  6020. if (!spawn->IsEntity()) {
  6021. lua_interface->LogError("%s: LUA IsMezzedOrStunned command error: spawn is not an entity", lua_interface->GetScriptName(state));
  6022. return 0;
  6023. }
  6024. lua_interface->SetBooleanValue(state, ((Entity*)spawn)->IsMezzedOrStunned());
  6025. return 1;
  6026. }
  6027. int EQ2Emu_lua_ProcessSpell(lua_State* state) {
  6028. if (!lua_interface)
  6029. return 0;
  6030. Spawn* spawn = lua_interface->GetSpawn(state);
  6031. Spawn* target = lua_interface->GetSpawn(state, 2);
  6032. float distance = lua_interface->GetFloatValue(state, 3);
  6033. if (!spawn) {
  6034. lua_interface->LogError("%s: LUA ProcessSpell command error: spawn is not valid", lua_interface->GetScriptName(state));
  6035. return 0;
  6036. }
  6037. if (!target) {
  6038. lua_interface->LogError("%s: LUA ProcessSpell command error: spawn is not an entity", lua_interface->GetScriptName(state));
  6039. return 0;
  6040. }
  6041. if (!spawn->IsNPC()) {
  6042. lua_interface->LogError("%s: LUA ProcessSpell command error: spawn is not an NPC", lua_interface->GetScriptName(state));
  6043. return 0;
  6044. }
  6045. if (!target->IsEntity()) {
  6046. lua_interface->LogError("%s: LUA ProcessSpell command error: target is not an entity", lua_interface->GetScriptName(state));
  6047. return 0;
  6048. }
  6049. lua_interface->SetBooleanValue(state, ((NPC*)spawn)->Brain()->ProcessSpell(((Entity*)target), distance));
  6050. return 1;
  6051. }
  6052. int EQ2Emu_lua_ProcessMelee(lua_State* state) {
  6053. if (!lua_interface)
  6054. return 0;
  6055. Spawn* spawn = lua_interface->GetSpawn(state);
  6056. Spawn* target = lua_interface->GetSpawn(state, 2);
  6057. float distance = lua_interface->GetFloatValue(state, 3);
  6058. if (!spawn) {
  6059. lua_interface->LogError("%s: LUA ProcessMelee command error: spawn is not valid", lua_interface->GetScriptName(state));
  6060. return 0;
  6061. }
  6062. if (!target) {
  6063. lua_interface->LogError("%s: LUA ProcessMelee command error: target is not valid", lua_interface->GetScriptName(state));
  6064. return 0;
  6065. }
  6066. if (!spawn->IsNPC()) {
  6067. lua_interface->LogError("%s: LUA ProcessMelee command error: spawn is not an NPC", lua_interface->GetScriptName(state));
  6068. return 0;
  6069. }
  6070. if (!target->IsEntity()) {
  6071. lua_interface->LogError("%s: LUA ProcessMelee command error: target is not an entity", lua_interface->GetScriptName(state));
  6072. return 0;
  6073. }
  6074. ((NPC*)spawn)->Brain()->ProcessMelee(((Entity*)target), distance);
  6075. return 0;
  6076. }
  6077. int EQ2Emu_lua_HasRecovered(lua_State* state) {
  6078. if (!lua_interface)
  6079. return 0;
  6080. Spawn* spawn = lua_interface->GetSpawn(state);
  6081. if (!spawn) {
  6082. lua_interface->LogError("%s: LUA HasRecovered command error: spawn is not valid", lua_interface->GetScriptName(state));
  6083. return 0;
  6084. }
  6085. if (!spawn->IsNPC()) {
  6086. lua_interface->LogError("%s: LUA HasRecovered command error: spawn is not an NPC", lua_interface->GetScriptName(state));
  6087. return 0;
  6088. }
  6089. lua_interface->SetBooleanValue(state, ((NPC*)spawn)->Brain()->HasRecovered());
  6090. return 1;
  6091. }
  6092. int EQ2Emu_lua_GetEncounterSize(lua_State* state) {
  6093. if (!lua_interface)
  6094. return 0;
  6095. Spawn* spawn = lua_interface->GetSpawn(state);
  6096. if (!spawn) {
  6097. lua_interface->LogError("%s: LUA GetEncounterSize command error: spawn is not valid", lua_interface->GetScriptName(state));
  6098. return 0;
  6099. }
  6100. if (!spawn->IsNPC()) {
  6101. lua_interface->LogError("%s: LUA GetEncounterSize command error: spawn is not an NPC", lua_interface->GetScriptName(state));
  6102. return 0;
  6103. }
  6104. lua_interface->SetInt32Value(state, ((NPC*)spawn)->Brain()->GetEncounterSize());
  6105. return 1;
  6106. }
  6107. int EQ2Emu_lua_GetMostHated(lua_State* state) {
  6108. if (!lua_interface)
  6109. return 0;
  6110. Spawn* spawn = lua_interface->GetSpawn(state);
  6111. if (!spawn) {
  6112. lua_interface->LogError("%s: LUA GetMostHated command error: spawn is not valid", lua_interface->GetScriptName(state));
  6113. return 0;
  6114. }
  6115. if (!spawn->IsNPC()) {
  6116. lua_interface->LogError("%s: LUA GetMostHated command error: spawn is not an NPC", lua_interface->GetScriptName(state));
  6117. return 0;
  6118. }
  6119. Entity* hated = ((NPC*)spawn)->Brain()->GetMostHated();
  6120. if (hated) {
  6121. lua_interface->SetSpawnValue(state, hated);
  6122. return 1;
  6123. }
  6124. return 0;
  6125. }
  6126. int EQ2Emu_lua_ClearHate(lua_State* state) {
  6127. if (!lua_interface)
  6128. return 0;
  6129. Spawn* spawn = lua_interface->GetSpawn(state);
  6130. Spawn* hated = lua_interface->GetSpawn(state, 2);
  6131. if (!spawn) {
  6132. lua_interface->LogError("%s: LUA ClearHate command error: spawn is not valid", lua_interface->GetScriptName(state));
  6133. return 0;
  6134. }
  6135. if (!spawn->IsNPC()) {
  6136. lua_interface->LogError("%s: LUA ClearHate command error: spawn is not NPC", lua_interface->GetScriptName(state));
  6137. return 0;
  6138. }
  6139. if (!hated) {
  6140. ((NPC*)spawn)->Brain()->ClearHate();
  6141. return 0;
  6142. }
  6143. else
  6144. {
  6145. if (!hated->IsEntity()) {
  6146. lua_interface->LogError("%s: LUA ClearHate command error: second param is not entity", lua_interface->GetScriptName(state));
  6147. return 0;
  6148. }
  6149. ((NPC*)spawn)->Brain()->ClearHate(((Entity*)hated));
  6150. return 0;
  6151. }
  6152. return 0;
  6153. }
  6154. int EQ2Emu_lua_ClearEncounter(lua_State* state) {
  6155. if (!lua_interface)
  6156. return 0;
  6157. Spawn* spawn = lua_interface->GetSpawn(state);
  6158. if (!spawn) {
  6159. lua_interface->LogError("%s: LUA ClearEncounter command error: spawn is not valid", lua_interface->GetScriptName(state));
  6160. return 0;
  6161. }
  6162. if (!spawn->IsNPC()) {
  6163. lua_interface->LogError("%s: LUA ClearEncounter command error: spawn is not an NPC", lua_interface->GetScriptName(state));
  6164. return 0;
  6165. }
  6166. ((NPC*)spawn)->Brain()->ClearEncounter();
  6167. return 0;
  6168. }
  6169. int EQ2Emu_lua_GetEncounter(lua_State* state) {
  6170. if (!lua_interface)
  6171. return 0;
  6172. Spawn* spawn = lua_interface->GetSpawn(state);
  6173. if (!spawn) {
  6174. lua_interface->LogError("%s: LUA GetEncounter command error: Spawn is not valid", lua_interface->GetScriptName(state));
  6175. return 0;
  6176. }
  6177. if (!spawn->IsNPC()) {
  6178. lua_interface->LogError("%s: LUA GetEncounter command error: spawn is not a NPC", lua_interface->GetScriptName(state));
  6179. return 0;
  6180. }
  6181. // Temp list to store hate list
  6182. vector<int32>* encounterList = ((NPC*)spawn)->Brain()->GetEncounter();
  6183. if (encounterList->size() == 0) {
  6184. safe_delete(encounterList);
  6185. return 0;
  6186. }
  6187. lua_createtable(state, encounterList->size(), 0);
  6188. int newTable = lua_gettop(state);
  6189. for (int32 i = 0; i < encounterList->size(); i++) {
  6190. Spawn* temp = spawn->GetZone()->GetSpawnByID(encounterList->at(i));
  6191. if (temp)
  6192. lua_interface->SetSpawnValue(state, temp);
  6193. lua_rawseti(state, newTable, i + 1);
  6194. }
  6195. safe_delete(encounterList);
  6196. return 1;
  6197. }
  6198. int EQ2Emu_lua_GetHateList(lua_State* state) {
  6199. if (!lua_interface)
  6200. return 0;
  6201. Spawn* spawn = lua_interface->GetSpawn(state);
  6202. if (!spawn) {
  6203. lua_interface->LogError("%s: LUA GetHateList command error: spawn is not valid", lua_interface->GetScriptName(state));
  6204. return 0;
  6205. }
  6206. if (!spawn->IsNPC()) {
  6207. lua_interface->LogError("%s: LUA GetHateList command error: spawn is not a NPC", lua_interface->GetScriptName(state));
  6208. return 0;
  6209. }
  6210. // Temp list to store hate list
  6211. vector<Entity*>* hateList = ((NPC*)spawn)->Brain()->GetHateList();
  6212. if (hateList->size() == 0) {
  6213. safe_delete(hateList);
  6214. return 0;
  6215. }
  6216. lua_createtable(state, hateList->size(), 0);
  6217. int newTable = lua_gettop(state);
  6218. for (int32 i = 0; i < hateList->size(); i++) {
  6219. lua_interface->SetSpawnValue(state, hateList->at(i));
  6220. lua_rawseti(state, newTable, i + 1);
  6221. }
  6222. safe_delete(hateList);
  6223. return 1;
  6224. }
  6225. int EQ2Emu_lua_HasGroup(lua_State* state) {
  6226. if (!lua_interface)
  6227. return 0;
  6228. Spawn* spawn = lua_interface->GetSpawn(state);
  6229. if (!spawn) {
  6230. lua_interface->LogError("%s: LUA HasGroup command error: spawn is not valid", lua_interface->GetScriptName(state));
  6231. return 0;
  6232. }
  6233. if (spawn->IsPlayer()) {
  6234. if (((Player*)spawn)->GetGroupMemberInfo() && world.GetGroupManager()->GetGroupSize(((Player*)spawn)->GetGroupMemberInfo()->group_id) > 1)
  6235. lua_interface->SetBooleanValue(state, true);
  6236. else
  6237. lua_interface->SetBooleanValue(state, false);
  6238. return 1;
  6239. }
  6240. else {
  6241. lua_interface->SetBooleanValue(state, spawn->HasSpawnGroup());
  6242. return 1;
  6243. }
  6244. }
  6245. int EQ2Emu_lua_SetCompleteFlag(lua_State* state) {
  6246. if (!lua_interface)
  6247. return 0;
  6248. Quest* quest = lua_interface->GetQuest(state);
  6249. if (!quest) {
  6250. lua_interface->LogError("%s: LUA SetCompleteFlag command error: quest is not valid", lua_interface->GetScriptName(state));
  6251. return 0;
  6252. }
  6253. quest->SetCompletedFlag(true);
  6254. return 0;
  6255. }
  6256. int EQ2Emu_lua_HasSpellEffect(lua_State* state) {
  6257. if (!lua_interface)
  6258. return 0;
  6259. Spawn* spawn = lua_interface->GetSpawn(state);
  6260. int32 spellID = lua_interface->GetInt32Value(state, 2);
  6261. int8 tier = lua_interface->GetInt8Value(state, 3);
  6262. if (!spawn) {
  6263. lua_interface->LogError("%s: LUA HasSpellEffect command error: spawn is not valid", lua_interface->GetScriptName(state));
  6264. return 0;
  6265. }
  6266. if (!spawn->IsEntity()) {
  6267. lua_interface->LogError("%s: LUA HasSpellEffect command error: spawn is not an entity", lua_interface->GetScriptName(state));
  6268. return 0;
  6269. }
  6270. if (spellID == 0) {
  6271. lua_interface->LogError("%s: LUA HasSpellEffect command error: spell id is not valid", lua_interface->GetScriptName(state));
  6272. return 0;
  6273. }
  6274. SpellEffects* effect = ((Entity*)spawn)->GetSpellEffect(spellID);
  6275. if (effect) {
  6276. if (tier > 0) {
  6277. // If a tier was passed chec to see if it is the same as the effect
  6278. if (tier == effect->tier)
  6279. lua_interface->SetBooleanValue(state, true);
  6280. else
  6281. lua_interface->SetBooleanValue(state, false);
  6282. return 1;
  6283. }
  6284. else {
  6285. // Have an effect but no tier was passed so return true
  6286. lua_interface->SetBooleanValue(state, true);
  6287. }
  6288. return 1;
  6289. }
  6290. // no effect so return false
  6291. lua_interface->SetBooleanValue(state, false);
  6292. return 1;
  6293. }
  6294. int EQ2Emu_lua_AddSpawnIDAccess(lua_State* state) {
  6295. if (!lua_interface)
  6296. return 0;
  6297. Spawn* spawn = lua_interface->GetSpawn(state);
  6298. int32 id = lua_interface->GetInt32Value(state, 2);
  6299. ZoneServer* zone = lua_interface->GetZone(state, 3);
  6300. Spawn* spawn2 = 0;
  6301. vector<Spawn*> list;
  6302. if (!spawn) {
  6303. lua_interface->LogError("%s: LUA AddSpawnIDAccess command error: spawn is not valid", lua_interface->GetScriptName(state));
  6304. return 0;
  6305. }
  6306. //If zone not provided, use spawn's zone
  6307. if (!zone)
  6308. zone = spawn->GetZone();
  6309. list = zone->GetSpawnsByID(id);
  6310. if (list.size() == 0) {
  6311. lua_interface->LogError("%s: LUA AddSpawnIDAccess command error: GetSpawnsByID returned no spawns", lua_interface->GetScriptName(state));
  6312. return 0;
  6313. }
  6314. vector<Spawn*>::iterator itr = list.begin();
  6315. for (int8 i = 0; i < list.size(); i++) {
  6316. spawn2 = itr[i];
  6317. if (spawn2)
  6318. spawn2->AddAllowAccessSpawn(spawn);
  6319. }
  6320. return 0;
  6321. }
  6322. int EQ2Emu_lua_RemoveSpawnIDAccess(lua_State* state) {
  6323. if (!lua_interface)
  6324. return 0;
  6325. Spawn* spawn = lua_interface->GetSpawn(state);
  6326. int32 id = lua_interface->GetInt32Value(state, 2);
  6327. ZoneServer* zone = lua_interface->GetZone(state, 3);
  6328. Spawn* spawn2 = 0;
  6329. if (!spawn) {
  6330. lua_interface->LogError("%s: LUA RemoveSpawnIDAccess command error: spawn is not valid", lua_interface->GetScriptName(state));
  6331. return 0;
  6332. }
  6333. //If zone not provided, use spawn's zone
  6334. if (!zone)
  6335. zone = spawn->GetZone();
  6336. vector<Spawn*> list = zone->GetSpawnsByID(id);
  6337. vector<Spawn*>::iterator itr = list.begin();
  6338. if (list.size() == 0) {
  6339. lua_interface->LogError("%s: LUA RemoveSpawnIDAccess command error: GetSpawnsByID returned no spawns", lua_interface->GetScriptName(state));
  6340. return 0;
  6341. }
  6342. for (int8 i = 0; i < list.size(); i++) {
  6343. spawn2 = itr[i];
  6344. if (spawn2)
  6345. spawn2->RemoveSpawnAccess(spawn);
  6346. }
  6347. return 0;
  6348. }
  6349. int EQ2Emu_lua_SetQuestYellow(lua_State* state) {
  6350. if (!lua_interface)
  6351. return 0;
  6352. Quest* quest = lua_interface->GetQuest(state);
  6353. if (!quest) {
  6354. lua_interface->LogError("%s: LUA SetQuestYellow command error: quest is not valid", lua_interface->GetScriptName(state));
  6355. return 0;
  6356. }
  6357. quest->SetYellowName(true);
  6358. return 0;
  6359. }
  6360. int EQ2Emu_lua_CanReceiveQuest(lua_State* state) {
  6361. if (!lua_interface)
  6362. return 0;
  6363. Spawn* spawn = lua_interface->GetSpawn(state);
  6364. int32 quest_id = lua_interface->GetInt32Value(state, 2);
  6365. if (!spawn) {
  6366. lua_interface->LogError("%s: LUA CanReceieveQuest command error: spawn is not valid", lua_interface->GetScriptName(state));
  6367. return 0;
  6368. }
  6369. if (!spawn->IsPlayer()) {
  6370. lua_interface->LogError("%s: LUA CanReceieveQuest command error: spawn is not player", lua_interface->GetScriptName(state));
  6371. return 0;
  6372. }
  6373. lua_interface->SetBooleanValue(state, ((Player*)spawn)->CanReceiveQuest(quest_id));
  6374. return 1;
  6375. }
  6376. int EQ2Emu_lua_SetSuccessTimer(lua_State* state) {
  6377. if (!lua_interface)
  6378. return 0;
  6379. Spawn* spawn = lua_interface->GetSpawn(state);
  6380. if (!spawn) {
  6381. lua_interface->LogError("%s: LUA SetSuccessTimer command error: spawn is not valid", lua_interface->GetScriptName(state));
  6382. return 0;
  6383. }
  6384. if (!spawn->IsPlayer()) {
  6385. lua_interface->LogError("%s: LUA SetSuccessTimer command error: spawn is not a player", lua_interface->GetScriptName(state));
  6386. return 0;
  6387. }
  6388. ZoneServer* zone = spawn->GetZone();
  6389. if (!zone) {
  6390. lua_interface->LogError("%s: LUA SetSuccessTimer command error: unable to get a valid zone for the given spawn", lua_interface->GetScriptName(state));
  6391. return 0;
  6392. }
  6393. Instance_Type iType = zone->GetInstanceType();
  6394. if (iType == SOLO_LOCKOUT_INSTANCE ||
  6395. iType == GROUP_LOCKOUT_INSTANCE ||
  6396. iType == RAID_LOCKOUT_INSTANCE ||
  6397. iType == SOLO_PERSIST_INSTANCE ||
  6398. iType == GROUP_PERSIST_INSTANCE ||
  6399. iType == RAID_PERSIST_INSTANCE) {
  6400. InstanceData* data = ((Player*)spawn)->GetCharacterInstances()->FindInstanceByZoneID(spawn->GetZone()->GetZoneID());
  6401. if (data) {
  6402. // Check to see if the timer has already been set, if it has return out.
  6403. if (Timer::GetUnixTimeStamp() <= data->last_success_timestamp + data->success_lockout_time)
  6404. return 0;
  6405. database.UpdateCharacterInstance(((Player*)spawn)->GetCharacterID(), string(spawn->GetZone()->GetZoneName()), spawn->GetZone()->GetInstanceID(), 1, Timer::GetUnixTimeStamp());
  6406. data->last_success_timestamp = Timer::GetUnixTimeStamp();
  6407. Client* client = spawn->GetZone()->GetClientBySpawn(spawn);
  6408. if (client) {
  6409. string time_msg = "";
  6410. int32 time = data->success_lockout_time;
  6411. int16 hour;
  6412. int8 min;
  6413. int8 sec;
  6414. hour = time / 3600;
  6415. time = time % 3600;
  6416. min = time / 60;
  6417. time = time % 60;
  6418. sec = time;
  6419. if (hour > 0) {
  6420. char temp[10];
  6421. sprintf(temp, " %i", hour);
  6422. time_msg.append(temp);
  6423. time_msg.append(" hour");
  6424. time_msg.append((hour > 1) ? "s" : "");
  6425. }
  6426. if (min > 0) {
  6427. char temp[5];
  6428. sprintf(temp, " %i", min);
  6429. time_msg.append(temp);
  6430. time_msg.append(" minute");
  6431. time_msg.append((min > 1) ? "s" : "");
  6432. }
  6433. // Only add seconds if minutes and hours are 0
  6434. if (hour == 0 && min == 0 && sec > 0) {
  6435. char temp[5];
  6436. sprintf(temp, " %i", sec);
  6437. time_msg.append(temp);
  6438. time_msg.append(" second");
  6439. time_msg.append((sec > 1) ? "s" : "");
  6440. }
  6441. client->Message(CHANNEL_COLOR_YELLOW, "The success zone reuse timer for %s has been set. You can return in%s.", data->zone_name.c_str(), time_msg.c_str());
  6442. }
  6443. }
  6444. else
  6445. lua_interface->LogError("LUA SetSuccessTimer command error: unable to get instance data for instance %u for player %s", spawn->GetZone()->GetInstanceID(), spawn->GetName());
  6446. }
  6447. else
  6448. lua_interface->LogError("%s: LUA SetSuccessTimer command error: current zone for given spawn is not a lockout or persistent instance", lua_interface->GetScriptName(state));
  6449. return 0;
  6450. }
  6451. int EQ2Emu_lua_SetFailureTimer(lua_State* state) {
  6452. if (!lua_interface)
  6453. return 0;
  6454. Spawn* spawn = lua_interface->GetSpawn(state);
  6455. if (!spawn) {
  6456. lua_interface->LogError("%s: LUA SetFailureTimer command error: spawn is not valid", lua_interface->GetScriptName(state));
  6457. return 0;
  6458. }
  6459. if (!spawn->IsPlayer()) {
  6460. lua_interface->LogError("%s: LUA SetFailureTimer command error: spawn is not a player", lua_interface->GetScriptName(state));
  6461. return 0;
  6462. }
  6463. ZoneServer* zone = spawn->GetZone();
  6464. if (!zone) {
  6465. lua_interface->LogError("%s: LUA SetFailureTimer command error: unable to get a valid zone for the given spawn", lua_interface->GetScriptName(state));
  6466. return 0;
  6467. }
  6468. Instance_Type iType = zone->GetInstanceType();
  6469. if (iType == SOLO_LOCKOUT_INSTANCE ||
  6470. iType == GROUP_LOCKOUT_INSTANCE ||
  6471. iType == RAID_LOCKOUT_INSTANCE ||
  6472. iType == SOLO_PERSIST_INSTANCE ||
  6473. iType == GROUP_PERSIST_INSTANCE ||
  6474. iType == RAID_PERSIST_INSTANCE) {
  6475. InstanceData* data = ((Player*)spawn)->GetCharacterInstances()->FindInstanceByZoneID(spawn->GetZone()->GetZoneID());
  6476. if (data) {
  6477. // Check to see if the timer has already been set, if it has return out.
  6478. if (Timer::GetUnixTimeStamp() <= data->last_failure_timestamp + data->failure_lockout_time)
  6479. return 0;
  6480. database.UpdateCharacterInstance(((Player*)spawn)->GetCharacterID(), string(spawn->GetZone()->GetZoneName()), spawn->GetZone()->GetInstanceID(), 2, Timer::GetUnixTimeStamp());
  6481. data->last_failure_timestamp = Timer::GetUnixTimeStamp();
  6482. Client* client = spawn->GetZone()->GetClientBySpawn(spawn);
  6483. if (client) {
  6484. string time_msg = "";
  6485. int32 time = data->failure_lockout_time;
  6486. int16 hour;
  6487. int8 min;
  6488. int8 sec;
  6489. hour = time / 3600;
  6490. time = time % 3600;
  6491. min = time / 60;
  6492. time = time % 60;
  6493. sec = time;
  6494. if (hour > 0) {
  6495. char temp[10];
  6496. sprintf(temp, " %i", hour);
  6497. time_msg.append(temp);
  6498. time_msg.append(" hour");
  6499. time_msg.append((hour > 1) ? "s" : "");
  6500. }
  6501. if (min > 0) {
  6502. char temp[5];
  6503. sprintf(temp, " %i", min);
  6504. time_msg.append(temp);
  6505. time_msg.append(" minute");
  6506. time_msg.append((min > 1) ? "s" : "");
  6507. }
  6508. // Only add seconds if minutes and hours are 0
  6509. if (hour == 0 && min == 0 && sec > 0) {
  6510. char temp[5];
  6511. sprintf(temp, " %i", sec);
  6512. time_msg.append(temp);
  6513. time_msg.append(" second");
  6514. time_msg.append((sec > 1) ? "s" : "");
  6515. }
  6516. client->Message(CHANNEL_COLOR_YELLOW, "The failure zone reuse timer for %s has been set. You can return in%s", data->zone_name.c_str(), time_msg.c_str());
  6517. }
  6518. }
  6519. else
  6520. lua_interface->LogError("LUA SetFailureTimer command error: unable to get instance data for instance %u for player %s", spawn->GetZone()->GetInstanceID(), spawn->GetName());
  6521. }
  6522. else
  6523. lua_interface->LogError("%s: LUA SetFailureTimer command error: current zone for given spawn is not a lockout or persistent instance", lua_interface->GetScriptName(state));
  6524. return 0;
  6525. }
  6526. int EQ2Emu_lua_IsGroundSpawn(lua_State* state) {
  6527. if (!lua_interface)
  6528. return 0;
  6529. Spawn* spawn = lua_interface->GetSpawn(state);
  6530. if (!spawn) {
  6531. lua_interface->LogError("%s: LUA IsGroundSpawn command error: not a valid spawn", lua_interface->GetScriptName(state));
  6532. return 0;
  6533. }
  6534. lua_interface->SetBooleanValue(state, spawn->IsGroundSpawn());
  6535. return 1;
  6536. }
  6537. int EQ2Emu_lua_CanHarvest(lua_State* state) {
  6538. if (!lua_interface)
  6539. return 0;
  6540. Spawn* player = lua_interface->GetSpawn(state);
  6541. Spawn* ground = lua_interface->GetSpawn(state, 2);
  6542. if (!player) {
  6543. lua_interface->LogError("%s: LUA CanHarvest command error: not a valid spawn", lua_interface->GetScriptName(state));
  6544. return 0;
  6545. }
  6546. if (!player->IsPlayer()) {
  6547. lua_interface->LogError("%s: LUA CanHarvest command error: spawn is not a player", lua_interface->GetScriptName(state));
  6548. return 0;
  6549. }
  6550. if (!ground) {
  6551. lua_interface->LogError("%s: LUA CanHarvest command error: not a valid spawn", lua_interface->GetScriptName(state));
  6552. return 0;
  6553. }
  6554. if (!ground->IsGroundSpawn()) {
  6555. lua_interface->LogError("%s: LUA CanHarvest command error: spawn is not a ground spawn", lua_interface->GetScriptName(state));
  6556. return 0;
  6557. }
  6558. vector<GroundSpawnEntry*>* groundspawn_entries = player->GetZone()->GetGroundSpawnEntries(((GroundSpawn*)ground)->GetGroundSpawnEntryID());
  6559. if (!groundspawn_entries) {
  6560. lua_interface->LogError("LUA CanHarvest command error: No groundspawn entries assigned to groundspawn id: %u", ((GroundSpawn*)ground)->GetGroundSpawnEntryID());
  6561. return 0;
  6562. }
  6563. Skill* skill = 0;
  6564. string collection_skill = string(((GroundSpawn*)ground)->GetCollectionSkill());
  6565. if (collection_skill == "Collecting")
  6566. skill = ((Player*)player)->GetSkillByName("Gathering");
  6567. else
  6568. skill = ((Player*)player)->GetSkillByName(collection_skill.c_str());
  6569. if (!skill) {
  6570. lua_interface->LogError("LUA CanHarvest command error: Player '%s' lacks the skill: '%s'", player->GetName(), collection_skill.c_str());
  6571. return 0;
  6572. }
  6573. vector<GroundSpawnEntry*>::iterator itr;
  6574. GroundSpawnEntry* entry = 0;
  6575. bool can_harvest = false;
  6576. sint32 min_skill = -1;
  6577. int16 totalSkill = skill->current_val;
  6578. int32 skillID = master_item_list.GetItemStatIDByName(collection_skill);
  6579. if(skillID != 0xFFFFFFFF)
  6580. {
  6581. ((Entity*)player)->MStats.lock();
  6582. totalSkill += ((Entity*)player)->stats[skillID];
  6583. ((Entity*)player)->MStats.unlock();
  6584. }
  6585. // first, iterate through groundspawn_entries, discard tables player cannot use
  6586. for (itr = groundspawn_entries->begin(); itr != groundspawn_entries->end(); itr++)
  6587. {
  6588. entry = *itr;
  6589. if (min_skill == -1 || entry->min_skill_level < min_skill)
  6590. min_skill = entry->min_skill_level;
  6591. // if player lacks skill, skip table
  6592. if (entry->min_skill_level > totalSkill)
  6593. continue;
  6594. // if bonus, but player lacks level, skip table
  6595. if (entry->bonus_table && (player->GetLevel() < entry->min_adventure_level))
  6596. continue;
  6597. can_harvest = true;
  6598. break;
  6599. }
  6600. lua_interface->SetBooleanValue(state, can_harvest);
  6601. // If false, send the message to the client
  6602. if (!can_harvest) {
  6603. Client* client = player->GetZone()->GetClientBySpawn(player);
  6604. if (client) {
  6605. string msg = "You do not have enough skill to ";
  6606. if (collection_skill == "Gathering" || collection_skill == "Collecting")
  6607. msg.append("gather");
  6608. else if (collection_skill == "Mining")
  6609. msg.append("mine");
  6610. else if (collection_skill == "Trapping")
  6611. msg.append("trap");
  6612. else if (collection_skill == "Foresting")
  6613. msg.append("forest");
  6614. else if (collection_skill == "Fishing")
  6615. msg.append("catch");
  6616. msg.append(" the %s. It requires %i %s skill, and your skill is %i.");
  6617. client->Message(CHANNEL_HARVESTING_WARNINGS, msg.c_str(), ground->GetName(), min_skill, skill->name.data.c_str(), totalSkill);
  6618. // You do not have enough skill to catch the band of fish. It requires 20 Fishing skill, and your skill is 12.
  6619. }
  6620. }
  6621. return 1;
  6622. }
  6623. int EQ2Emu_lua_HasRecipeBook(lua_State* state) {
  6624. if (!lua_interface)
  6625. return 0;
  6626. Spawn* player = lua_interface->GetSpawn(state);
  6627. int32 recipe_id = lua_interface->GetInt32Value(state, 2);
  6628. if (!player) {
  6629. lua_interface->LogError("%s: LUA HasRecipeBook command error, Spawn is not valid", lua_interface->GetScriptName(state));
  6630. return 0;
  6631. }
  6632. if (!player->IsPlayer()) {
  6633. lua_interface->LogError("%s: LUA HasRecipeBook command error, Spawn is not a player", lua_interface->GetScriptName(state));
  6634. return 0;
  6635. }
  6636. bool ret = ((Player*)player)->HasRecipeBook(recipe_id);
  6637. lua_interface->SetBooleanValue(state, ret);
  6638. return 1;
  6639. }
  6640. int EQ2Emu_lua_SummonDumbFirePet(lua_State* state) {
  6641. // Check to see if we have a valid lua_interface
  6642. if (!lua_interface)
  6643. return 0;
  6644. // Get the spawn that is getting the pet
  6645. Spawn* spawn = lua_interface->GetSpawn(state);
  6646. Spawn* target = lua_interface->GetSpawn(state, 2);
  6647. // Get the DB ID of the pet
  6648. int32 pet_id = lua_interface->GetInt32Value(state, 3);
  6649. float x = lua_interface->GetFloatValue(state, 4);
  6650. float y = lua_interface->GetFloatValue(state, 5);
  6651. float z = lua_interface->GetFloatValue(state, 6);
  6652. // Get the spell that this command was called from
  6653. LuaSpell* luaspell = lua_interface->GetCurrentSpell(state);
  6654. // Check to make sure the spawn pointer is valid
  6655. if (!spawn) {
  6656. lua_interface->LogError("%s: LUA SummonDumbFirePet command error: Spawn is not valid", lua_interface->GetScriptName(state));
  6657. return 0;
  6658. }
  6659. // Check to make sure the spawn is an entity
  6660. if (!spawn->IsEntity()) {
  6661. lua_interface->LogError("%s: LUA SummonDumbFirePet command error: Spawn is not an entity", lua_interface->GetScriptName(state));
  6662. return 0;
  6663. }
  6664. if (!target) {
  6665. lua_interface->LogError("%s: LUA SummonDumbFirePet command error: target is not valid", lua_interface->GetScriptName(state));
  6666. return 0;
  6667. }
  6668. if (!target->IsEntity()) {
  6669. lua_interface->LogError("%s: LUA SummonDumbFirePet command error: target is not an entity", lua_interface->GetScriptName(state));
  6670. return 0;
  6671. }
  6672. // Check to see if the DB ID for the pet is set
  6673. if (pet_id == 0) {
  6674. lua_interface->LogError("%s: LUA SummonDumbFirePet command error: pet_id can not be set to 0", lua_interface->GetScriptName(state));
  6675. return 0;
  6676. }
  6677. // Check to see if the pointer to the spell is valid
  6678. if (!luaspell) {
  6679. lua_interface->LogError("%s: LUA SummonDumbFirePet command error: valid spell not found, SummonPet can only be used in spell scripts", lua_interface->GetScriptName(state));
  6680. return 0;
  6681. }
  6682. // Get a pointer to a spawn with the given DB ID and check if the pointer is valid
  6683. Spawn* pet = spawn->GetZone()->GetSpawn(pet_id);
  6684. if (!pet) {
  6685. lua_interface->LogError("LUA SummonDumbFirePet command error: Could not find spawn with id of %u.", pet_id);
  6686. return 0;
  6687. }
  6688. // Check to make sure the pet is an npc
  6689. if (!pet->IsNPC()) {
  6690. lua_interface->LogError("LUA SummonDumbFirePet command error: id (%u) did not point to a npc", pet_id);
  6691. return 0;
  6692. }
  6693. if (x == 0)
  6694. x = spawn->GetX();
  6695. if (y == 0)
  6696. y = spawn->GetY();
  6697. if (z == 0)
  6698. z = spawn->GetZ();
  6699. // Spawn the pet at the same location as the owner
  6700. pet->SetX(x);
  6701. pet->SetY(y);
  6702. pet->SetZ(z);
  6703. pet->SetLocation(spawn->GetLocation());
  6704. pet->SetHeading(spawn->GetHeading());
  6705. spawn->GetZone()->AddSpawn(pet);
  6706. /*
  6707. const char* spawn_script = world.GetSpawnScript(pet_id);
  6708. if(spawn_script && lua_interface->GetSpawnScript(spawn_script) != 0){
  6709. spawn->SetSpawnScript(string(spawn_script));
  6710. zone->CallSpawnScript(spawn, SPAWN_SCRIPT_SPAWN);
  6711. }*/
  6712. // Get a random pet name
  6713. string random_pet_name;
  6714. int16 rand_index = MakeRandomInt(0, spawn->GetZone()->pet_names.size() - 1);
  6715. random_pet_name = spawn->GetZone()->pet_names.at(rand_index);
  6716. LogWrite(PET__DEBUG, 0, "Pets", "Randomize Pet Name: '%s' (rand: %i)", random_pet_name.c_str(), rand_index);
  6717. // Set the pets name
  6718. pet->SetName(random_pet_name.c_str());
  6719. // Set the level of the pet to the owners level
  6720. pet->SetLevel(spawn->GetLevel());
  6721. // Set the faction of the pet to the same faction as the owner
  6722. pet->SetFactionID(spawn->GetFactionID());
  6723. // Set the spawn as a pet
  6724. pet->SetPet(true);
  6725. // Give a pointer of the owner to the pet
  6726. ((NPC*)pet)->SetOwner((Entity*)spawn);
  6727. // Set the pet type
  6728. ((NPC*)pet)->SetPetType(PET_TYPE_DUMBFIRE);
  6729. // Set the spell id used to create this pet
  6730. ((NPC*)pet)->SetPetSpellID(luaspell->spell->GetSpellData()->id);
  6731. // Set the spell tier used to create this pet
  6732. ((NPC*)pet)->SetPetSpellTier(luaspell->spell->GetSpellData()->tier);
  6733. // Set the pets spawn type to 6
  6734. pet->SetSpawnType(6);
  6735. // Set the pets brain
  6736. ((NPC*)pet)->SetBrain(new DumbFirePetBrain((NPC*)pet, (Entity*)target, luaspell->spell->GetSpellDuration() * 100));
  6737. // Check to see if the pet has a subtitle
  6738. if (strlen(pet->GetSubTitle()) > 0) {
  6739. // Add the players name to the front of the sub title
  6740. string pet_subtitle;
  6741. pet_subtitle.append(spawn->GetName()).append("'s ").append(pet->GetSubTitle());
  6742. LogWrite(PET__DEBUG, 0, "Pets", "Pet Subtitle: '%s'", pet_subtitle.c_str());
  6743. // Set the pets subtitle to the new one
  6744. pet->SetSubTitle(pet_subtitle.c_str());
  6745. }
  6746. // Set the pet as the return value for this function
  6747. lua_interface->SetSpawnValue(state, pet);
  6748. return 1;
  6749. }
  6750. int EQ2Emu_lua_SpawnMove(lua_State* state) {
  6751. if (!lua_interface)
  6752. return 0;
  6753. Spawn* spawn = lua_interface->GetSpawn(state);
  6754. Spawn* player = lua_interface->GetSpawn(state, 2);
  6755. float max_distance = lua_interface->GetFloatValue(state, 3);
  6756. string type = lua_interface->GetStringValue(state, 4);
  6757. if (!spawn || (spawn && spawn->IsPlayer())) {
  6758. lua_interface->LogError("%s: LUA SpawnMove command error: first param spawn is not valid or is player", lua_interface->GetScriptName(state));
  6759. return 0;
  6760. }
  6761. if (!player || (player && !player->IsPlayer())) {
  6762. lua_interface->LogError("%s: LUA SpawnMove command error: second param is not player", lua_interface->GetScriptName(state));
  6763. return 0;
  6764. }
  6765. Client* client = 0;
  6766. if (player->GetZone())
  6767. client = player->GetZone()->GetClientBySpawn(player);
  6768. if (!client) {
  6769. lua_interface->LogError("%s: LUA SpawnMove command error: could not find client", lua_interface->GetScriptName(state));
  6770. return 0;
  6771. }
  6772. //Set max_distance to default if not set or not proper value
  6773. if (max_distance <= 0)
  6774. max_distance = 500;
  6775. PacketStruct* packet = configReader.getStruct("WS_MoveObjectMode", client->GetVersion());
  6776. if (packet) {
  6777. float unknown2_3 = 0;
  6778. int8 placement_mode = 0;
  6779. if (type == "wall") {
  6780. placement_mode = 2;
  6781. unknown2_3 = 150;
  6782. }
  6783. else if (type == "ceiling")
  6784. placement_mode = 1;
  6785. packet->setDataByName("placement_mode", placement_mode);
  6786. packet->setDataByName("spawn_id", ((Player*)player)->GetIDWithPlayerSpawn(spawn));
  6787. packet->setDataByName("model_type", spawn->GetModelType());
  6788. packet->setDataByName("unknown", 1); //size
  6789. packet->setDataByName("unknown2", 1); //size 2
  6790. packet->setDataByName("unknown2", .5, 1); //size 3
  6791. packet->setDataByName("unknown2", 3, 2);
  6792. packet->setDataByName("unknown2", unknown2_3, 3);
  6793. packet->setDataByName("max_distance", max_distance);
  6794. packet->setDataByName("CoEunknown", 0xFFFFFFFF);
  6795. client->QueuePacket(packet->serialize());
  6796. safe_delete(packet);
  6797. }
  6798. return 0;
  6799. }
  6800. int EQ2Emu_lua_GetItemType(lua_State* state) {
  6801. if (!lua_interface)
  6802. return 0;
  6803. Item* item = lua_interface->GetItem(state);
  6804. if (!item) {
  6805. lua_interface->LogError("%s: LUA GetItemType command error: item pointer is not valid", lua_interface->GetScriptName(state));
  6806. return 0;
  6807. }
  6808. lua_interface->SetInt32Value(state, item->generic_info.item_type);
  6809. return 1;
  6810. }
  6811. int EQ2Emu_lua_AddTransportSpawn(lua_State* state) {
  6812. if (!lua_interface)
  6813. return 0;
  6814. Spawn* spawn = lua_interface->GetSpawn(state);
  6815. if (!spawn) {
  6816. lua_interface->LogError("%s: LUA AddTransportSpawn command error: spawn is not valid", lua_interface->GetScriptName(state));
  6817. return 0;
  6818. }
  6819. if (spawn->GetZone())
  6820. spawn->GetZone()->AddTransportSpawn(spawn);
  6821. return 0;
  6822. }
  6823. int EQ2Emu_lua_IsTransportSpawn(lua_State* state) {
  6824. if (!lua_interface)
  6825. return 0;
  6826. Spawn* spawn = lua_interface->GetSpawn(state);
  6827. if (!spawn) {
  6828. lua_interface->LogError("%s: LUA AddTransportSpawn command error: spawn is not valid", lua_interface->GetScriptName(state));
  6829. return 0;
  6830. }
  6831. lua_interface->SetBooleanValue(state, spawn->IsTransportSpawn());
  6832. return 1;
  6833. }
  6834. int EQ2Emu_lua_GetSkillValue(lua_State* state) {
  6835. if (!lua_interface)
  6836. return 0;
  6837. Skill* skill = lua_interface->GetSkill(state);
  6838. if (!skill) {
  6839. lua_interface->LogError("%s: LUA GetSkillValue command error: skill is not valid", lua_interface->GetScriptName(state));
  6840. return 0;
  6841. }
  6842. lua_interface->SetInt32Value(state, skill->current_val);
  6843. return 1;
  6844. }
  6845. int EQ2Emu_lua_GetSkillMaxValue(lua_State* state) {
  6846. if (!lua_interface)
  6847. return 0;
  6848. Skill* skill = lua_interface->GetSkill(state);
  6849. if (!skill) {
  6850. lua_interface->LogError("%s: LUA GetSkillMaxValue command error: skill is not valid", lua_interface->GetScriptName(state));
  6851. return 0;
  6852. }
  6853. lua_interface->SetInt32Value(state, skill->max_val);
  6854. return 1;
  6855. }
  6856. int EQ2Emu_lua_GetSkillName(lua_State* state) {
  6857. if (!lua_interface)
  6858. return 0;
  6859. Skill* skill = lua_interface->GetSkill(state);
  6860. if (!skill) {
  6861. lua_interface->LogError("%s: LUA GetSkillName command error: skill is not valid", lua_interface->GetScriptName(state));
  6862. return 0;
  6863. }
  6864. lua_interface->SetStringValue(state, skill->name.data.c_str());
  6865. return 1;
  6866. }
  6867. int EQ2Emu_lua_SetSkillMaxValue(lua_State* state) {
  6868. if (!lua_interface)
  6869. return 0;
  6870. Skill* skill = lua_interface->GetSkill(state);
  6871. int16 value = lua_interface->GetInt16Value(state, 2);
  6872. if (!skill) {
  6873. lua_interface->LogError("%s: LUA SetSkillMaxValue command error: skill is not valid", lua_interface->GetScriptName(state));
  6874. return 0;
  6875. }
  6876. skill->max_val = value;
  6877. if (skill->max_val < skill->current_val)
  6878. skill->current_val = skill->max_val;
  6879. return 0;
  6880. }
  6881. int EQ2Emu_lua_SetSkillValue(lua_State* state) {
  6882. if (!lua_interface)
  6883. return 0;
  6884. Skill* skill = lua_interface->GetSkill(state);
  6885. int16 value = lua_interface->GetInt16Value(state, 2);
  6886. if (!skill) {
  6887. lua_interface->LogError("%s: LUA SetSkillValue command error: skill is not valid", lua_interface->GetScriptName(state));
  6888. return 0;
  6889. }
  6890. if (value > skill->max_val)
  6891. skill->current_val = skill->max_val;
  6892. else
  6893. skill->current_val = value;
  6894. return 0;
  6895. }
  6896. int EQ2Emu_lua_HasSkill(lua_State* state) {
  6897. if (!lua_interface)
  6898. return 0;
  6899. Spawn* player = lua_interface->GetSpawn(state);
  6900. int32 skill_id = lua_interface->GetInt32Value(state, 2);
  6901. if (skill_id > 0 && player && player->IsPlayer()) {
  6902. lua_interface->SetBooleanValue(state, ((Player*)player)->skill_list.HasSkill(skill_id));
  6903. return 1;
  6904. }
  6905. return 0;
  6906. }
  6907. int EQ2Emu_lua_AddSkill(lua_State* state) {
  6908. if (!lua_interface)
  6909. return 0;
  6910. Spawn* player_spawn = lua_interface->GetSpawn(state);
  6911. int32 skill_id = lua_interface->GetInt32Value(state, 2);
  6912. int16 current_val = lua_interface->GetInt16Value(state, 3);
  6913. int16 max_val = lua_interface->GetInt16Value(state, 4);
  6914. bool more_to_add = lua_interface->GetBooleanValue(state, 5);
  6915. if (skill_id > 0 && current_val > 0 && max_val > 0) {
  6916. if (player_spawn && player_spawn->IsPlayer()) {
  6917. Player* player = (Player*)player_spawn;
  6918. bool added = false;
  6919. if (!player->skill_list.HasSkill(skill_id)) {
  6920. player->AddSkill(skill_id, current_val, max_val, true);
  6921. added = true;
  6922. }
  6923. if (!more_to_add) { //need to send update regardless, even if THIS skill wasn't added, otherwise if you have a list and the last item wasn't added but the previous ones were, it wouldn't send the update
  6924. Client* client = player->GetClient();
  6925. if (client) {
  6926. EQ2Packet* packet = player->GetSkills()->GetSkillPacket(client->GetVersion());
  6927. if (packet)
  6928. client->QueuePacket(packet);
  6929. }
  6930. }
  6931. if (added) {
  6932. lua_interface->SetBooleanValue(state, true);
  6933. return 1;
  6934. }
  6935. }
  6936. else {
  6937. lua_interface->LogError("%s: LUA AddSkill command error: Given spawn is not a player", lua_interface->GetScriptName(state));
  6938. }
  6939. }
  6940. else {
  6941. lua_interface->LogError("%s: LUA AddSkill command error: Required parameters not set", lua_interface->GetScriptName(state));
  6942. }
  6943. lua_interface->SetBooleanValue(state, false);
  6944. return 1;
  6945. }
  6946. int EQ2Emu_lua_RemoveSkill(lua_State* state) {
  6947. if (!lua_interface)
  6948. return 0;
  6949. Spawn* player_spawn = lua_interface->GetSpawn(state);
  6950. int32 skill_id = lua_interface->GetInt32Value(state, 2);
  6951. bool more_to_remove = lua_interface->GetBooleanValue(state, 3);
  6952. if (skill_id > 0) {
  6953. if (player_spawn && player_spawn->IsPlayer()) {
  6954. Player* player = (Player*)player_spawn;
  6955. if (player->skill_list.HasSkill(skill_id)) {
  6956. player->RemovePlayerSkill(skill_id);
  6957. if (!more_to_remove) {
  6958. Client* client = player->GetClient();
  6959. if (client) {
  6960. EQ2Packet* packet = player->GetSkills()->GetSkillPacket(client->GetVersion());
  6961. if (packet)
  6962. client->QueuePacket(packet);
  6963. }
  6964. }
  6965. }
  6966. }
  6967. else {
  6968. lua_interface->LogError("%s: LUA RemoveSkill command error: Given spawn is not a player", lua_interface->GetScriptName(state));
  6969. }
  6970. }
  6971. else {
  6972. lua_interface->LogError("%s: LUA RemoveSkill command error: skill_id not set", lua_interface->GetScriptName(state));
  6973. }
  6974. return 0;
  6975. }
  6976. int EQ2Emu_lua_IncreaseSkillCapsByType(lua_State* state) {
  6977. if (!lua_interface)
  6978. return 0;
  6979. Spawn* player_spawn = lua_interface->GetSpawn(state);
  6980. int8 skill_type = lua_interface->GetInt8Value(state, 2);
  6981. int16 amount = lua_interface->GetInt8Value(state, 3);
  6982. bool more_to_increase = lua_interface->GetBooleanValue(state, 4);
  6983. if (amount > 0 && skill_type < 100) {
  6984. if (player_spawn && player_spawn->IsPlayer()) {
  6985. Player* player = (Player*)player_spawn;
  6986. player->skill_list.IncreaseSkillCapsByType(skill_type, amount);
  6987. if (!more_to_increase) {
  6988. Client* client = player->GetClient();
  6989. if (client) {
  6990. EQ2Packet* packet = player->GetSkills()->GetSkillPacket(client->GetVersion());
  6991. if (packet)
  6992. client->QueuePacket(packet);
  6993. }
  6994. }
  6995. }
  6996. else {
  6997. lua_interface->LogError("%s: LUA IncreaseSkillCapsByType command error: Given spawn is not a player", lua_interface->GetScriptName(state));
  6998. }
  6999. }
  7000. else {
  7001. lua_interface->LogError("%s: LUA IncreaseSkillCapsByType command error: Invalid parameters", lua_interface->GetScriptName(state));
  7002. }
  7003. return 0;
  7004. }
  7005. int EQ2Emu_lua_GetSkill(lua_State* state) {
  7006. if (!lua_interface)
  7007. return 0;
  7008. Spawn* spawn = lua_interface->GetSpawn(state);
  7009. string name = lua_interface->GetStringValue(state, 2);
  7010. if (!spawn) {
  7011. lua_interface->LogError("%s: LUA GetSkill command error: spawn is not valid", lua_interface->GetScriptName(state));
  7012. return 0;
  7013. }
  7014. if (!spawn->IsEntity()) {
  7015. lua_interface->LogError("%s: LUA GetSkill command error: spawn is not a valid entity", lua_interface->GetScriptName(state));
  7016. return 0;
  7017. }
  7018. Skill* skill = ((Entity*)spawn)->GetSkillByName(name.c_str());
  7019. if (skill) {
  7020. lua_interface->SetSkillValue(state, skill);
  7021. return 1;
  7022. }
  7023. return 0;
  7024. }
  7025. int EQ2Emu_lua_AddProc(lua_State* state) {
  7026. if (!lua_interface)
  7027. return 0;
  7028. Spawn* spawn = lua_interface->GetSpawn(state);
  7029. int8 type = lua_interface->GetInt8Value(state, 2);
  7030. float chance = lua_interface->GetFloatValue(state, 3);
  7031. Item* item = lua_interface->GetItem(state, 4);
  7032. bool use_all_spelltargets = (lua_interface->GetInt8Value(state, 5) == 1);
  7033. LuaSpell* spell = 0;
  7034. if (!spawn && (!spell || !use_all_spelltargets)) {
  7035. lua_interface->LogError("%s: LUA AddProc command error: spawn is not valid", lua_interface->GetScriptName(state));
  7036. return 0;
  7037. }
  7038. if ((!spell || use_all_spelltargets) && spawn && !spawn->IsEntity()) {
  7039. lua_interface->LogError("%s: LUA AddProc command error: spawn is not a valid entity", lua_interface->GetScriptName(state));
  7040. return 0;
  7041. }
  7042. if (!item)
  7043. spell = lua_interface->GetCurrentSpell(state);
  7044. if (!item && !spell) {
  7045. lua_interface->LogError("%s: LUA AddProc command error: can only use with an item provided or inside a spell script", lua_interface->GetScriptName(state));
  7046. return 0;
  7047. }
  7048. if (spell && use_all_spelltargets) {
  7049. Spawn* target;
  7050. spell->MSpellTargets.readlock(__FUNCTION__, __LINE__);
  7051. for (int8 i = 0; i < spell->targets.size(); i++) {
  7052. target = spell->caster->GetZone()->GetSpawnByID(spell->targets.at(i));
  7053. if (!target || !target->IsEntity())
  7054. continue;
  7055. ((Entity*)target)->AddProc(type, chance, item, spell);
  7056. }
  7057. spell->MSpellTargets.releasereadlock(__FUNCTION__, __LINE__);
  7058. }
  7059. else
  7060. ((Entity*)spawn)->AddProc(type, chance, item, spell);
  7061. return 0;
  7062. }
  7063. int EQ2Emu_lua_RemoveProc(lua_State* state) {
  7064. if (!lua_interface)
  7065. return 0;
  7066. Spawn* spawn = lua_interface->GetSpawn(state);
  7067. Item* item = lua_interface->GetItem(state, 2);
  7068. LuaSpell* spell = 0;
  7069. if (!spawn) {
  7070. lua_interface->LogError("%s: LUA RemoveProc command error: spawn is not valid", lua_interface->GetScriptName(state));
  7071. return 0;
  7072. }
  7073. if (!spawn->IsEntity()) {
  7074. lua_interface->LogError("%s: LUA RemoveProc command error: spawn is not a valid entity", lua_interface->GetScriptName(state));
  7075. return 0;
  7076. }
  7077. if (!item)
  7078. spell = lua_interface->GetCurrentSpell(state);
  7079. if (!item && !spell) {
  7080. lua_interface->LogError("%s: LUA RemoveProc command error: can only use with an item provided or inside a spell script", lua_interface->GetScriptName(state));
  7081. return 0;
  7082. }
  7083. if (spell) {
  7084. Spawn* target;
  7085. spell->MSpellTargets.readlock(__FUNCTION__, __LINE__);
  7086. for (int8 i = 0; i < spell->targets.size(); i++) {
  7087. target = spell->caster->GetZone()->GetSpawnByID(spell->targets.at(i));
  7088. if (!target || !target->IsEntity())
  7089. continue;
  7090. ((Entity*)target)->RemoveProc(item, spell);
  7091. }
  7092. spell->MSpellTargets.releasereadlock(__FUNCTION__, __LINE__);
  7093. spell->caster->RemoveProc(item, spell);
  7094. }
  7095. else
  7096. ((Entity*)spawn)->RemoveProc(item, spell);
  7097. return 0;
  7098. }
  7099. int EQ2Emu_lua_Knockback(lua_State* state) {
  7100. if (!lua_interface)
  7101. return 0;
  7102. Spawn* target_spawn = lua_interface->GetSpawn(state);
  7103. Spawn* spawn = lua_interface->GetSpawn(state, 2);
  7104. int32 duration = lua_interface->GetInt32Value(state, 3);
  7105. float vertical = lua_interface->GetFloatValue(state, 4);
  7106. float horizontal = lua_interface->GetFloatValue(state, 5);
  7107. bool use_heading = lua_interface->GetInt8Value(state, 6) == 1 ? true : false;
  7108. if (!target_spawn) {
  7109. lua_interface->LogError("%s: LUA Knockback command error: target_spawn is not valid", lua_interface->GetScriptName(state));
  7110. return 0;
  7111. }
  7112. if (!spawn) {
  7113. lua_interface->LogError("%s: LUA Knockback command error: spawn is not valid", lua_interface->GetScriptName(state));
  7114. return 0;
  7115. }
  7116. if (spawn->IsPlayer() && (vertical != 0 || horizontal != 0)) {
  7117. Client* client = spawn->GetZone()->GetClientBySpawn(spawn);
  7118. PacketStruct* packet = configReader.getStruct("WS_PlayerKnockback", client->GetVersion());
  7119. if (packet) {
  7120. packet->setDataByName("target_x", target_spawn->GetX());
  7121. packet->setDataByName("target_y", target_spawn->GetY());
  7122. packet->setDataByName("target_z", target_spawn->GetZ());
  7123. packet->setDataByName("vertical_movement", vertical);
  7124. packet->setDataByName("horizontal_movement", horizontal);
  7125. if (use_heading)
  7126. packet->setDataByName("use_player_heading", 1);
  7127. client->QueuePacket(packet->serialize());
  7128. }
  7129. safe_delete(packet);
  7130. }
  7131. return 0;
  7132. }
  7133. int EQ2Emu_lua_IsEpic(lua_State* state) {
  7134. if (!lua_interface)
  7135. return 0;
  7136. Spawn* spawn = lua_interface->GetSpawn(state);
  7137. if (!spawn) {
  7138. lua_interface->LogError("%s: LUA IsEpic command error: spawn is not valid", lua_interface->GetScriptName(state));
  7139. return 0;
  7140. }
  7141. lua_interface->SetBooleanValue(state, (spawn->GetHeroic() >= 2));
  7142. return 1;
  7143. }
  7144. int EQ2Emu_lua_ProcDamage(lua_State* state) {
  7145. if (!lua_interface)
  7146. return 0;
  7147. Spawn* caster = lua_interface->GetSpawn(state);
  7148. Spawn* target = lua_interface->GetSpawn(state, 2);
  7149. string name = lua_interface->GetStringValue(state, 3);
  7150. int8 dmg_type = lua_interface->GetInt8Value(state, 4);
  7151. int32 low_damage = lua_interface->GetInt32Value(state, 5);
  7152. int32 high_damage = lua_interface->GetInt32Value(state, 6);
  7153. string success_msg = lua_interface->GetStringValue(state, 7);
  7154. string effect_msg = lua_interface->GetStringValue(state, 8);
  7155. if (!caster) {
  7156. lua_interface->LogError("%s: LUA ProcDamage command error: caster is not a valid spawn", lua_interface->GetScriptName(state));
  7157. return 0;
  7158. }
  7159. if (!caster->IsEntity()) {
  7160. lua_interface->LogError("%s: LUA ProcDamage command error: caster is not an entity", lua_interface->GetScriptName(state));
  7161. return 0;
  7162. }
  7163. if (!target) {
  7164. lua_interface->LogError("%s: LUA ProcDamage command error: target is not a valid spawn", lua_interface->GetScriptName(state));
  7165. return 0;
  7166. }
  7167. if (!target->IsEntity()) {
  7168. lua_interface->LogError("%s: LUA ProcDamage command error: target is not an entity", lua_interface->GetScriptName(state));
  7169. return 0;
  7170. }
  7171. if (name.length() == 0) {
  7172. lua_interface->LogError("%s: LUA ProcDamage command error: name is empty", lua_interface->GetScriptName(state));
  7173. return 0;
  7174. }
  7175. ((Entity*)caster)->ProcAttack(target, dmg_type, low_damage, high_damage, name, success_msg, effect_msg);
  7176. return 0;
  7177. }
  7178. int EQ2Emu_lua_GetSkillIDByName(lua_State* state) {
  7179. if (!lua_interface)
  7180. return 0;
  7181. string name = lua_interface->GetStringValue(state);
  7182. if (name.length() == 0) {
  7183. lua_interface->LogError("%s: LUA GetSkillIDByName command error: name param was not set", lua_interface->GetScriptName(state));
  7184. return 0;
  7185. }
  7186. Skill* skill = master_skill_list.GetSkillByName(name.c_str());
  7187. if (!skill) {
  7188. lua_interface->LogError("LUA GetSkillIDByName command error: skill with name of %s not found", name.c_str());
  7189. return 0;
  7190. }
  7191. lua_interface->SetInt32Value(state, skill->skill_id);
  7192. return 1;
  7193. }
  7194. int EQ2Emu_lua_IsHeroic(lua_State* state) {
  7195. if (!lua_interface)
  7196. return 0;
  7197. Spawn* spawn = lua_interface->GetSpawn(state);
  7198. if (!spawn) {
  7199. lua_interface->LogError("%s: LUA IsHeroic command error: spawn is not valid", lua_interface->GetScriptName(state));
  7200. return 0;
  7201. }
  7202. lua_interface->SetBooleanValue(state, spawn->GetHeroic() == 1);
  7203. return 1;
  7204. }
  7205. int EQ2Emu_lua_LastSpellAttackHit(lua_State* state) {
  7206. if (!lua_interface)
  7207. return 0;
  7208. LuaSpell* luaspell = lua_interface->GetCurrentSpell(state);
  7209. if (!luaspell) {
  7210. lua_interface->LogError("%s: LUA LastSpellAttackHit command error: this must be called from a spellscript", lua_interface->GetScriptName(state));
  7211. return 0;
  7212. }
  7213. lua_interface->SetBooleanValue(state, luaspell->last_spellattack_hit);
  7214. return 1;
  7215. }
  7216. int EQ2Emu_lua_IsBehind(lua_State* state) {
  7217. if (!lua_interface)
  7218. return 0;
  7219. Spawn* spawn = lua_interface->GetSpawn(state);
  7220. Spawn* target = lua_interface->GetSpawn(state, 2);
  7221. if (!spawn) {
  7222. lua_interface->LogError("%s: LUA IsBehind command error: spawn is not valid", lua_interface->GetScriptName(state));
  7223. return 0;
  7224. }
  7225. if (!spawn->IsEntity()) {
  7226. lua_interface->LogError("%s: LUA IsBehind command error: spawn is not an entity", lua_interface->GetScriptName(state));
  7227. return 0;
  7228. }
  7229. if (!target) {
  7230. lua_interface->LogError("%s: LUA IsBehind command error: target is not valid", lua_interface->GetScriptName(state));
  7231. return 0;
  7232. }
  7233. lua_interface->SetBooleanValue(state, ((Entity*)spawn)->BehindTarget(target));
  7234. return 1;
  7235. }
  7236. int EQ2Emu_lua_IsFlanking(lua_State* state) {
  7237. if (!lua_interface)
  7238. return 0;
  7239. Spawn* spawn = lua_interface->GetSpawn(state);
  7240. Spawn* target = lua_interface->GetSpawn(state, 2);
  7241. if (!spawn) {
  7242. lua_interface->LogError("%s: LUA IsFlanking command error: spawn is not valid", lua_interface->GetScriptName(state));
  7243. return 0;
  7244. }
  7245. if (!spawn->IsEntity()) {
  7246. lua_interface->LogError("%s: LUA IsFlanking command error: spawn is not an entity", lua_interface->GetScriptName(state));
  7247. return 0;
  7248. }
  7249. if (!target) {
  7250. lua_interface->LogError("%s: LUA IsFlanking command error: target is not valid", lua_interface->GetScriptName(state));
  7251. return 0;
  7252. }
  7253. lua_interface->SetBooleanValue(state, ((Entity*)spawn)->FlankingTarget(target));
  7254. return 1;
  7255. }
  7256. int EQ2Emu_lua_GetItemCount(lua_State* state) {
  7257. if (!lua_interface)
  7258. return 0;
  7259. Item* item = lua_interface->GetItem(state);
  7260. if (!item) {
  7261. lua_interface->LogError("%s: LUA GetItemCount command error: item not valid", lua_interface->GetScriptName(state));
  7262. return 0;
  7263. }
  7264. lua_interface->SetInt32Value(state, item->details.count);
  7265. return 1;
  7266. }
  7267. int EQ2Emu_lua_SetItemCount(lua_State* state) {
  7268. if (!lua_interface)
  7269. return 0;
  7270. Item* item = lua_interface->GetItem(state);
  7271. Spawn* owner = lua_interface->GetSpawn(state, 2);
  7272. int16 new_count = lua_interface->GetInt32Value(state, 3);
  7273. if (!item) {
  7274. lua_interface->LogError("%s: LUA SetItemCount command error: item not valid", lua_interface->GetScriptName(state));
  7275. return 0;
  7276. }
  7277. if (!owner) {
  7278. lua_interface->LogError("%s: LUA SetItemCount command error: spawn not valid", lua_interface->GetScriptName(state));
  7279. return 0;
  7280. }
  7281. if (!owner->IsPlayer()) {
  7282. lua_interface->LogError("%s: LUA SetItemCount command error: spawn is not a player", lua_interface->GetScriptName(state));
  7283. return 0;
  7284. }
  7285. if (item->stack_count < new_count) {
  7286. lua_interface->LogError("%s: LUA SetItemCount command error: new item count cannot be more than max stack count", lua_interface->GetScriptName(state));
  7287. return 0;
  7288. }
  7289. if (new_count > 0) {
  7290. item->details.count = new_count;
  7291. item->save_needed = true;
  7292. }
  7293. else if (((Player*)owner)->GetEquipmentList()->GetItem(item->details.slot_id) == item)
  7294. ((Player*)owner)->GetEquipmentList()->RemoveItem(item->details.slot_id, true);
  7295. else if (((Player*)owner)->GetPlayerItemList()->GetItemFromUniqueID(item->details.unique_id) == item)
  7296. ((Player*)owner)->GetPlayerItemList()->RemoveItem(item, true);
  7297. else
  7298. {
  7299. lua_interface->LogError("%s: LUA SetItemCount command error: could not remove item from player", lua_interface->GetScriptName(state));
  7300. return 0;
  7301. }
  7302. Client* client = owner->GetZone()->GetClientBySpawn(owner);
  7303. if (!client)
  7304. return 0;
  7305. ((Player*)owner)->SendInventoryUpdate(client->GetVersion());
  7306. EQ2Packet* app = ((Player*)owner)->GetEquipmentList()->serialize(client->GetVersion(), client->GetPlayer());
  7307. if (app)
  7308. client->QueuePacket(app);
  7309. return 0;
  7310. }
  7311. int EQ2Emu_lua_AddSpellTimer(lua_State* state) {
  7312. if (!lua_interface)
  7313. return 0;
  7314. int32 time = lua_interface->GetInt32Value(state);
  7315. string function = lua_interface->GetStringValue(state, 2);
  7316. Spawn* caster = lua_interface->GetSpawn(state, 3);
  7317. Spawn* target = lua_interface->GetSpawn(state, 4);
  7318. LuaSpell* spell = lua_interface->GetCurrentSpell(state);
  7319. if (time == 0) {
  7320. lua_interface->LogError("%s: LUA AddSpellTimer command error: time must be set", lua_interface->GetScriptName(state));
  7321. return 0;
  7322. }
  7323. if (function.length() == 0) {
  7324. lua_interface->LogError("%s: LUA AddSpellTimer command error: function name must be set", lua_interface->GetScriptName(state));
  7325. return 0;
  7326. }
  7327. if (!spell) {
  7328. lua_interface->LogError("%s: LUA AddSpellTimer command error: spell not found, AddSpellTimer must be used in a spell script", lua_interface->GetScriptName(state));
  7329. return 0;
  7330. }
  7331. SpellScriptTimer* timer = new SpellScriptTimer;
  7332. /* //Google tells me memsetting a string is bad, manually setting just in case - Foof
  7333. #ifdef WIN32
  7334. ZeroMemory(timer, sizeof(SpellScriptTimer));
  7335. #else
  7336. bzero(timer, sizeof(SpellScriptTimer));
  7337. #endif*/
  7338. timer->caster = 0;
  7339. timer->deleteWhenDone = false;
  7340. timer->target = 0;
  7341. timer->time = Timer::GetCurrentTime2() + time;
  7342. timer->customFunction = function;
  7343. timer->spell = spell;
  7344. if (caster)
  7345. timer->caster = caster->GetID();
  7346. if (target)
  7347. timer->target = target->GetID();
  7348. spell->caster->GetZone()->GetSpellProcess()->AddSpellScriptTimer(timer);
  7349. return 0;
  7350. }
  7351. int EQ2Emu_lua_Resurrect(lua_State* state) {
  7352. if (!lua_interface)
  7353. return 0;
  7354. float hp_perc = lua_interface->GetFloatValue(state);
  7355. float power_perc = lua_interface->GetFloatValue(state, 2);
  7356. bool send_window = lua_interface->GetInt32Value(state, 3) == 1;
  7357. Spawn* target = lua_interface->GetSpawn(state, 4);
  7358. string heal_name = lua_interface->GetStringValue(state, 5);
  7359. int8 crit_mod = lua_interface->GetInt32Value(state, 6);
  7360. bool no_calcs = lua_interface->GetInt32Value(state, 7) == 1;
  7361. LuaSpell* spell = lua_interface->GetCurrentSpell(state);
  7362. if (!spell) {
  7363. lua_interface->LogError("%s: LUA command error: this function must be used in a spellscript", lua_interface->GetScriptName(state));
  7364. return 0;
  7365. }
  7366. Entity* caster = spell->caster;
  7367. if (!caster) {
  7368. lua_interface->LogError("%s: LUA command error: could not find caster", lua_interface->GetScriptName(state));
  7369. return 0;
  7370. }
  7371. Client* client = 0;
  7372. PendingResurrection* rez = 0;
  7373. ZoneServer* zone = spell->caster->GetZone();
  7374. if (!target) {
  7375. spell->MSpellTargets.readlock(__FUNCTION__, __LINE__);
  7376. if (spell->targets.size() > 0) {
  7377. vector<int32> spell_targets = spell->targets;
  7378. for (int8 i = 0; i < spell_targets.size(); i++) {
  7379. target = zone->GetSpawnByID(spell_targets.at(i));
  7380. if (!target)
  7381. continue;
  7382. if (!target->IsPlayer())
  7383. continue;
  7384. client = target->GetZone()->GetClientBySpawn(target);
  7385. if (!client)
  7386. continue;
  7387. rez = client->GetCurrentRez();
  7388. if (rez->active)
  7389. continue;
  7390. client->GetResurrectMutex()->writelock(__FUNCTION__, __LINE__);
  7391. rez->active = true;
  7392. rez->caster = caster;
  7393. rez->expire_timer = new Timer;
  7394. int32 duration = spell->spell->GetSpellDuration();
  7395. rez->expire_timer->Start(duration * 100);
  7396. rez->hp_perc = hp_perc;
  7397. rez->mp_perc = power_perc;
  7398. rez->range = spell->spell->GetSpellData()->range;
  7399. rez->spell_name = spell->spell->GetName();
  7400. if (heal_name.length() > 0)
  7401. rez->heal_name = heal_name;
  7402. else
  7403. rez->heal_name = rez->spell_name;
  7404. rez->no_calcs = no_calcs;
  7405. rez->crit_mod = crit_mod;
  7406. rez->spell_visual = spell->spell->GetSpellData()->spell_visual;
  7407. if (send_window)
  7408. client->SendResurrectionWindow();
  7409. else {
  7410. target->GetZone()->ResurrectSpawn(target, client);
  7411. rez->should_delete = true;
  7412. }
  7413. client->GetResurrectMutex()->releasewritelock(__FUNCTION__, __LINE__);
  7414. }
  7415. }
  7416. spell->MSpellTargets.releasereadlock(__FUNCTION__, __LINE__);
  7417. }
  7418. else {
  7419. client = target->GetZone()->GetClientBySpawn(target);
  7420. if (!client)
  7421. return 0;
  7422. rez = client->GetCurrentRez();
  7423. if (rez->active)
  7424. return 0;
  7425. client->GetResurrectMutex()->writelock(__FUNCTION__, __LINE__);
  7426. rez->active = true;
  7427. rez->caster = caster;
  7428. rez->expire_timer = new Timer;
  7429. int32 duration = spell->spell->GetSpellDuration();
  7430. rez->expire_timer->Start(duration * 100);
  7431. rez->hp_perc = hp_perc;
  7432. rez->mp_perc = power_perc;
  7433. rez->range = spell->spell->GetSpellData()->range;
  7434. rez->spell_name = spell->spell->GetName();
  7435. if (heal_name.length() > 0)
  7436. rez->heal_name = heal_name;
  7437. else
  7438. rez->heal_name = rez->spell_name;
  7439. rez->no_calcs = no_calcs;
  7440. rez->crit_mod = crit_mod;
  7441. rez->spell_visual = spell->spell->GetSpellData()->spell_visual;
  7442. if (send_window)
  7443. client->SendResurrectionWindow();
  7444. else {
  7445. target->GetZone()->ResurrectSpawn(target, client);
  7446. rez->should_delete = true;
  7447. }
  7448. client->GetResurrectMutex()->releasewritelock(__FUNCTION__, __LINE__);
  7449. }
  7450. return 0;
  7451. }
  7452. int EQ2Emu_lua_SetVision(lua_State* state) {
  7453. if (!lua_interface)
  7454. return 0;
  7455. Spawn* spawn = lua_interface->GetSpawn(state);
  7456. int8 vision = lua_interface->GetInt8Value(state, 2);
  7457. LuaSpell* spell = lua_interface->GetCurrentSpell(state);
  7458. if (!spawn) {
  7459. lua_interface->LogError("%s: LUA SetVision command error: spawn is not valid", lua_interface->GetScriptName(state));
  7460. return 0;
  7461. }
  7462. if (!spawn->IsEntity()) {
  7463. lua_interface->LogError("%s: LUA SetVision command error: spawn is not an entity", lua_interface->GetScriptName(state));
  7464. return 0;
  7465. }
  7466. if (spell && spell->targets.size() > 0) {
  7467. ZoneServer* zone = spell->caster->GetZone();
  7468. for (int8 i = 0; i < spell->targets.size(); i++) {
  7469. Spawn* target = zone->GetSpawnByID(spell->targets.at(i));
  7470. if (target && target->IsEntity()) {
  7471. ((Entity*)target)->GetInfoStruct()->set_vision(vision);
  7472. if (target->IsPlayer())
  7473. ((Player*)target)->SetCharSheetChanged(true);
  7474. }
  7475. }
  7476. }
  7477. else {
  7478. ((Entity*)spawn)->GetInfoStruct()->set_vision(vision);
  7479. if (spawn->IsPlayer())
  7480. ((Player*)spawn)->SetCharSheetChanged(true);
  7481. }
  7482. return 0;
  7483. }
  7484. int EQ2Emu_lua_BlurVision(lua_State* state) {
  7485. if (!lua_interface)
  7486. return 0;
  7487. Spawn* spawn = lua_interface->GetSpawn(state);
  7488. float intensity = lua_interface->GetFloatValue(state, 2);
  7489. LuaSpell* spell = lua_interface->GetCurrentSpell(state);
  7490. if (!spawn) {
  7491. lua_interface->LogError("%s: LUA BlurVision command error: spawn is not valid", lua_interface->GetScriptName(state));
  7492. return 0;
  7493. }
  7494. if (!spawn->IsEntity()) {
  7495. lua_interface->LogError("%s: LUA BlurVision command error: spawn is not an entity", lua_interface->GetScriptName(state));
  7496. return 0;
  7497. }
  7498. if (spell && spell->targets.size() > 0) {
  7499. ZoneServer* zone = spell->caster->GetZone();
  7500. for (int8 i = 0; i < spell->targets.size(); i++) {
  7501. Spawn* target = zone->GetSpawnByID(spell->targets.at(i));
  7502. if (target && target->IsEntity()) {
  7503. ((Entity*)target)->GetInfoStruct()->set_drunk(intensity);
  7504. if (target->IsPlayer())
  7505. ((Player*)target)->SetCharSheetChanged(true);
  7506. }
  7507. }
  7508. }
  7509. else {
  7510. ((Entity*)spawn)->GetInfoStruct()->set_drunk(intensity);
  7511. if (spawn->IsPlayer())
  7512. ((Player*)spawn)->SetCharSheetChanged(true);
  7513. }
  7514. return 0;
  7515. }
  7516. int EQ2Emu_lua_BreatheUnderwater(lua_State* state) {
  7517. if (!lua_interface)
  7518. return 0;
  7519. Spawn* spawn = lua_interface->GetSpawn(state);
  7520. bool breatheUnderwater = lua_interface->GetBooleanValue(state, 2);
  7521. LuaSpell* spell = lua_interface->GetCurrentSpell(state);
  7522. if (!spawn) {
  7523. lua_interface->LogError("%s: LUA BreathUnderwater command error: spawn is not valid", lua_interface->GetScriptName(state));
  7524. return 0;
  7525. }
  7526. if (!spawn->IsEntity()) {
  7527. lua_interface->LogError("%s: LUA BreathUnderwater command error: spawn is not en entity", lua_interface->GetScriptName(state));
  7528. return 0;
  7529. }
  7530. if (spell && spell->targets.size() > 0) {
  7531. ZoneServer* zone = spell->caster->GetZone();
  7532. for (int8 i = 0; i < spell->targets.size(); i++) {
  7533. Spawn* target = zone->GetSpawnByID(spell->targets.at(i));
  7534. if (target && target->IsEntity()) {
  7535. ((Entity*)target)->GetInfoStruct()->set_breathe_underwater(breatheUnderwater);
  7536. if (target->IsPlayer())
  7537. ((Player*)target)->SetCharSheetChanged(true);
  7538. }
  7539. }
  7540. }
  7541. else {
  7542. ((Entity*)spawn)->GetInfoStruct()->set_breathe_underwater(breatheUnderwater);
  7543. if (spawn->IsPlayer())
  7544. ((Player*)spawn)->SetCharSheetChanged(true);
  7545. }
  7546. return 0;
  7547. }
  7548. int EQ2Emu_lua_GetItemSkillReq(lua_State* state) {
  7549. if (!lua_interface)
  7550. return 0;
  7551. Item* item = lua_interface->GetItem(state);
  7552. int8 type = lua_interface->GetInt32Value(state, 2);
  7553. if (!item) {
  7554. lua_interface->LogError("%s: LUA GetItemSkillReq command error: item not valid", lua_interface->GetScriptName(state));
  7555. return 0;
  7556. }
  7557. if (type == 1)
  7558. lua_interface->SetInt32Value(state, item->generic_info.skill_req1);
  7559. else if (type == 2)
  7560. lua_interface->SetInt32Value(state, item->generic_info.skill_req2);
  7561. return 1;
  7562. }
  7563. int EQ2Emu_lua_SetSpeedMultiplier(lua_State* state) {
  7564. if (!lua_interface)
  7565. return 0;
  7566. Spawn* target = lua_interface->GetSpawn(state);
  7567. float val = lua_interface->GetFloatValue(state, 2);
  7568. LuaSpell* spell = lua_interface->GetCurrentSpell(state);
  7569. // Added from Gangrenous post
  7570. if (spell && spell->resisted)
  7571. return 0;
  7572. // if its a percentage of 100 its a slow, we want to go at a fraction of the speed
  7573. if (val > 1.0f)
  7574. val = 1.0f - (val / 100.0f);
  7575. if (spell && spell->spell && spell->targets.size() > 0) {
  7576. ZoneServer* zone = spell->caster->GetZone();
  7577. for (int32 i = 0; i != spell->targets.size(); i++) {
  7578. Spawn* spawn = zone->GetSpawnByID(spell->targets.at(i));
  7579. if (spawn && spawn->IsEntity()) {
  7580. ((Entity*)spawn)->SetSpeedMultiplier(val);
  7581. if (spawn->IsPlayer())
  7582. ((Player*)spawn)->SetCharSheetChanged(true);
  7583. }
  7584. }
  7585. }
  7586. else {
  7587. if (target && target->IsEntity()) {
  7588. ((Entity*)target)->SetSpeedMultiplier(val);
  7589. if (target->IsPlayer())
  7590. ((Player*)target)->SetCharSheetChanged(true);
  7591. }
  7592. }
  7593. return 0;
  7594. }
  7595. int EQ2Emu_lua_SetIllusion(lua_State* state) {
  7596. if (!lua_interface)
  7597. return 0;
  7598. Spawn* spawn = lua_interface->GetSpawn(state);
  7599. int16 model = lua_interface->GetInt16Value(state, 2);
  7600. LuaSpell* spell = lua_interface->GetCurrentSpell(state);
  7601. if (spell && spell->spell && spell->targets.size() > 0) {
  7602. ZoneServer* zone = spell->caster->GetZone();
  7603. for (int32 i = 0; i < spell->targets.size(); i++) {
  7604. Spawn* target = zone->GetSpawnByID(spell->targets.at(i));
  7605. if (target)
  7606. target->SetIllusionModel(model);
  7607. }
  7608. }
  7609. else {
  7610. if (!spawn) {
  7611. lua_interface->LogError("%s: LUA SetIllusion command error: spawn is not valid", lua_interface->GetScriptName(state));
  7612. return 0;
  7613. }
  7614. spawn->SetIllusionModel(model);
  7615. }
  7616. return 0;
  7617. }
  7618. int EQ2Emu_lua_ResetIllusion(lua_State* state) {
  7619. if (!lua_interface)
  7620. return 0;
  7621. Spawn* spawn = lua_interface->GetSpawn(state);
  7622. LuaSpell* spell = lua_interface->GetCurrentSpell(state);
  7623. if (spell && spell->spell && spell->targets.size() > 0) {
  7624. ZoneServer* zone = spell->caster->GetZone();
  7625. for (int32 i = 0; i < spell->targets.size(); i++) {
  7626. Spawn* target = zone->GetSpawnByID(spell->targets.at(i));
  7627. if (target)
  7628. target->SetIllusionModel(0);
  7629. }
  7630. }
  7631. else {
  7632. if (!spawn) {
  7633. lua_interface->LogError("%s: LUA ResetIllusion command error: spawn is not valid", lua_interface->GetScriptName(state));
  7634. return 0;
  7635. }
  7636. spawn->SetIllusionModel(0);
  7637. }
  7638. return 0;
  7639. }
  7640. int EQ2Emu_lua_AddThreatTransfer(lua_State* state) {
  7641. if (!lua_interface)
  7642. return 0;
  7643. Spawn* caster = lua_interface->GetSpawn(state);
  7644. Spawn* target = lua_interface->GetSpawn(state, 2);
  7645. float chance = lua_interface->GetFloatValue(state, 3);
  7646. LuaSpell* spell = lua_interface->GetCurrentSpell(state);
  7647. if (!caster) {
  7648. lua_interface->LogError("%s: LUA AddThreatTransfer command error: caster is not a valid spawn", lua_interface->GetScriptName(state));
  7649. return 0;
  7650. }
  7651. if (!caster->IsEntity()) {
  7652. lua_interface->LogError("%s: LUA AddThreatTransfer command error: caster is not an entity", lua_interface->GetScriptName(state));
  7653. return 0;
  7654. }
  7655. if (!target) {
  7656. lua_interface->LogError("%s: LUA AddThreatTransfer command error: target is not a valid spawn", lua_interface->GetScriptName(state));
  7657. return 0;
  7658. }
  7659. if (!target->IsEntity()) {
  7660. lua_interface->LogError("%s: LUA AddThreatTransfer command error: target is not an entity", lua_interface->GetScriptName(state));
  7661. return 0;
  7662. }
  7663. if (chance <= 0) {
  7664. lua_interface->LogError("%s: LUA AddThreatTransfer command error: chance must be greater then 0%", lua_interface->GetScriptName(state));
  7665. return 0;
  7666. }
  7667. if (!spell) {
  7668. lua_interface->LogError("%s: LUA AddThreatTransfer command error: can only be used in a spell script", lua_interface->GetScriptName(state));
  7669. return 0;
  7670. }
  7671. if (((Entity*)caster)->GetThreatTransfer()) {
  7672. return 0;
  7673. }
  7674. ThreatTransfer* transfer = new ThreatTransfer;
  7675. transfer->Target = target->GetID();
  7676. transfer->Amount = chance;
  7677. transfer->Spell = spell;
  7678. ((Entity*)caster)->SetThreatTransfer(transfer);
  7679. return 0;
  7680. }
  7681. int EQ2Emu_lua_RemoveThreatTransfer(lua_State* state) {
  7682. if (!lua_interface)
  7683. return 0;
  7684. Spawn* spawn = lua_interface->GetSpawn(state);
  7685. LuaSpell* spell = lua_interface->GetCurrentSpell(state);
  7686. if (!spawn) {
  7687. lua_interface->LogError("%s: LUA RemoveThreatTransfer command error: spawn is not valid", lua_interface->GetScriptName(state));
  7688. return 0;
  7689. }
  7690. if (!spell) {
  7691. lua_interface->LogError("%s: LUA RemoveThreatTransfer command error: can only be used in a spell script", lua_interface->GetScriptName(state));
  7692. return 0;
  7693. }
  7694. if (((Entity*)spawn)->GetThreatTransfer() && ((Entity*)spawn)->GetThreatTransfer()->Spell == spell) {
  7695. ThreatTransfer* transfer = ((Entity*)spawn)->GetThreatTransfer();
  7696. ((Entity*)spawn)->SetThreatTransfer(0);
  7697. safe_delete(transfer);
  7698. }
  7699. return 0;
  7700. }
  7701. int EQ2Emu_lua_CureByType(lua_State* state) {
  7702. if (!lua_interface)
  7703. return 0;
  7704. LuaSpell* spell = lua_interface->GetCurrentSpell(state);
  7705. if (!spell) {
  7706. lua_interface->LogError("%s: LUA CureByType command error: can only be used in a spell script", lua_interface->GetScriptName(state));
  7707. return 0;
  7708. }
  7709. int8 cure_count = lua_interface->GetInt8Value(state);
  7710. int8 cure_type = lua_interface->GetInt8Value(state, 2);
  7711. string cure_name = lua_interface->GetStringValue(state, 3);
  7712. int8 cure_level = lua_interface->GetInt8Value(state, 4);
  7713. Spawn* target = lua_interface->GetSpawn(state, 5);
  7714. if (target) {
  7715. if (!target->IsEntity()) {
  7716. lua_interface->LogError("%s: LUA CureByType command error: spawn override must be entity if used", lua_interface->GetScriptName(state));
  7717. return 0;
  7718. }
  7719. if (((Entity*)target)->GetDetTypeCount(cure_type) > 0)
  7720. ((Entity*)target)->CureDetrimentByType(cure_count, cure_type, cure_name.length() > 0 ? cure_name : (string)spell->spell->GetName(), spell->caster, cure_level);
  7721. }
  7722. else {
  7723. ZoneServer* zone = spell->caster->GetZone();
  7724. vector<int32> targets = spell->targets;
  7725. spell->MSpellTargets.readlock(__FUNCTION__, __LINE__);
  7726. for (int8 i = 0; i < targets.size(); i++) {
  7727. target = zone->GetSpawnByID(targets.at(i));
  7728. if (!target || !target->IsEntity())
  7729. continue;
  7730. if (((Entity*)target)->GetDetTypeCount(cure_type) > 0)
  7731. ((Entity*)target)->CureDetrimentByType(cure_count, cure_type, cure_name.length() > 0 ? cure_name : (string)spell->spell->GetName(), spell->caster, cure_level);
  7732. }
  7733. spell->MSpellTargets.releasereadlock(__FUNCTION__, __LINE__);
  7734. }
  7735. return 0;
  7736. }
  7737. int EQ2Emu_lua_CureByControlEffect(lua_State* state) {
  7738. if (!lua_interface)
  7739. return 0;
  7740. LuaSpell* spell = lua_interface->GetCurrentSpell(state);
  7741. if (!spell) {
  7742. lua_interface->LogError("%s: LUA CureByControlEffect command error: can only be used in a spell script", lua_interface->GetScriptName(state));
  7743. return 0;
  7744. }
  7745. int8 cure_count = lua_interface->GetInt8Value(state);
  7746. int8 cure_type = lua_interface->GetInt8Value(state, 2);
  7747. string cure_name = lua_interface->GetStringValue(state, 3);
  7748. int8 cure_level = lua_interface->GetInt8Value(state, 4);
  7749. Spawn* target = lua_interface->GetSpawn(state, 5);
  7750. if (target) {
  7751. if (!target->IsEntity()) {
  7752. lua_interface->LogError("%s: LUA CureByControlEffect command error: spawn override must be entity if used", lua_interface->GetScriptName(state));
  7753. return 0;
  7754. }
  7755. if (((Entity*)target)->GetDetCount() > 0)
  7756. ((Entity*)target)->CureDetrimentByControlEffect(cure_count, cure_type, cure_name.length() > 0 ? cure_name : (string)spell->spell->GetName(), spell->caster, cure_level);
  7757. }
  7758. else {
  7759. ZoneServer* zone = spell->caster->GetZone();
  7760. vector<int32> targets = spell->targets;
  7761. spell->MSpellTargets.readlock(__FUNCTION__, __LINE__);
  7762. for (int8 i = 0; i < targets.size(); i++) {
  7763. target = zone->GetSpawnByID(targets.at(i));
  7764. if (!target || !target->IsEntity())
  7765. continue;
  7766. if (((Entity*)target)->GetDetCount() > 0)
  7767. ((Entity*)target)->CureDetrimentByControlEffect(cure_count, cure_type, cure_name.length() > 0 ? cure_name : (string)spell->spell->GetName(), spell->caster, cure_level);
  7768. }
  7769. spell->MSpellTargets.releasereadlock(__FUNCTION__, __LINE__);
  7770. }
  7771. return 0;
  7772. }
  7773. int EQ2Emu_lua_CancelSpell(lua_State* state) {
  7774. if (!lua_interface)
  7775. return 0;
  7776. LuaSpell* spell = lua_interface->GetCurrentSpell(state);
  7777. if (!spell) {
  7778. lua_interface->LogError("%s: LUA CancelSpell command error: can only be use in a spell script", lua_interface->GetScriptName(state));
  7779. return 0;
  7780. }
  7781. if (!spell->caster) {
  7782. lua_interface->LogError("%s: LUA CancelSpell command error: unable to get the caster of the spell", lua_interface->GetScriptName(state));
  7783. return 0;
  7784. }
  7785. if (!spell->caster->GetZone()) {
  7786. lua_interface->LogError("%s: LUA CancelSpell command error: unable to get the zone of the caster", lua_interface->GetScriptName(state));
  7787. return 0;
  7788. }
  7789. spell->caster->GetZone()->GetSpellProcess()->AddSpellCancel(spell);
  7790. return 0;
  7791. }
  7792. int EQ2Emu_lua_RemoveStealth(lua_State* state) {
  7793. if (!lua_interface)
  7794. return 0;
  7795. Spawn* spawn = lua_interface->GetSpawn(state);
  7796. LuaSpell* spell = lua_interface->GetCurrentSpell(state);
  7797. if (!spell) {
  7798. lua_interface->LogError("%s: LUA RemoveStealth command error: must be used from spell script", lua_interface->GetScriptName(state));
  7799. return 0;
  7800. }
  7801. if (spawn && spawn->IsEntity())
  7802. ((Entity*)spawn)->RemoveStealthSpell(spell);
  7803. else {
  7804. ZoneServer* zone = spell->caster->GetZone();
  7805. spell->MSpellTargets.readlock(__FUNCTION__, __LINE__);
  7806. for (int32 i = 0; i < spell->targets.size(); i++) {
  7807. spawn = zone->GetSpawnByID(spell->targets.at(i));
  7808. if (!spawn || !spawn->IsEntity())
  7809. continue;
  7810. ((Entity*)spawn)->RemoveStealthSpell(spell);
  7811. }
  7812. spell->MSpellTargets.releasereadlock(__FUNCTION__, __LINE__);
  7813. }
  7814. return 0;
  7815. }
  7816. int EQ2Emu_lua_RemoveInvis(lua_State* state) {
  7817. if (!lua_interface)
  7818. return 0;
  7819. Spawn* spawn = lua_interface->GetSpawn(state);
  7820. LuaSpell* spell = lua_interface->GetCurrentSpell(state);
  7821. if (!spell) {
  7822. lua_interface->LogError("%s: LUA RemoveInvis command error: must be used from spell script", lua_interface->GetScriptName(state));
  7823. return 0;
  7824. }
  7825. if (spawn && spawn->IsEntity())
  7826. ((Entity*)spawn)->RemoveInvisSpell(spell);
  7827. else {
  7828. ZoneServer* zone = spell->caster->GetZone();
  7829. spell->MSpellTargets.readlock(__FUNCTION__, __LINE__);
  7830. for (int32 i = 0; i < spell->targets.size(); i++) {
  7831. spawn = zone->GetSpawnByID(spell->targets.at(i));
  7832. if (!spawn || !spawn->IsEntity())
  7833. continue;
  7834. ((Entity*)spawn)->RemoveInvisSpell(spell);
  7835. }
  7836. spell->MSpellTargets.releasereadlock(__FUNCTION__, __LINE__);
  7837. }
  7838. return 0;
  7839. }
  7840. int EQ2Emu_lua_StartHeroicOpportunity(lua_State* state) {
  7841. if (!lua_interface)
  7842. return 0;
  7843. Spawn* caster = lua_interface->GetSpawn(state);
  7844. int8 class_id = lua_interface->GetInt8Value(state, 2);
  7845. if (!caster) {
  7846. lua_interface->LogError("%s: LUA StartHeroicOpportunity command error: caster is not valid", lua_interface->GetScriptName(state));
  7847. return 0;
  7848. }
  7849. if (!caster->IsPlayer()) {
  7850. lua_interface->LogError("%s: LUA StartHeroicOpportunity command error: caster must be a player", lua_interface->GetScriptName(state));
  7851. return 0;
  7852. }
  7853. Spawn* target = caster->GetTarget();
  7854. if (!target) {
  7855. lua_interface->LogError("%s: LUA StartHeroicOpportunity command error: target is not valid", lua_interface->GetScriptName(state));
  7856. return 0;
  7857. }
  7858. Client* client = caster->GetZone()->GetClientBySpawn(caster);
  7859. if (!client) {
  7860. lua_interface->LogError("%s: LUA StartHeroicOpportunity command error: unable to get a client for the given caster", lua_interface->GetScriptName(state));
  7861. return 0;
  7862. }
  7863. HeroicOP* ho = master_ho_list.GetHeroicOP(class_id);
  7864. if (ho) {
  7865. ho->SetTarget(target->GetID());
  7866. LogWrite(SPELL__ERROR, 0, "HO", "caster: %u", caster->GetID());
  7867. LogWrite(SPELL__ERROR, 0, "HO", "target: %u", target->GetID());
  7868. if (((Entity*)caster)->GetGroupMemberInfo()) {
  7869. if (caster->GetZone()->GetSpellProcess()->AddHO(client, ho)) {
  7870. world.GetGroupManager()->GroupLock(__FUNCTION__, __LINE__);
  7871. deque<GroupMemberInfo*>::iterator itr;
  7872. PlayerGroup* group = world.GetGroupManager()->GetGroup(((Entity*)caster)->GetGroupMemberInfo()->group_id);
  7873. if (group)
  7874. {
  7875. group->MGroupMembers.readlock(__FUNCTION__, __LINE__);
  7876. deque<GroupMemberInfo*>* members = group->GetMembers();
  7877. for (itr = members->begin(); itr != members->end(); itr++) {
  7878. if ((*itr)->client)
  7879. ClientPacketFunctions::SendHeroicOPUpdate((*itr)->client, ho);
  7880. }
  7881. group->MGroupMembers.releasereadlock(__FUNCTION__, __LINE__);
  7882. }
  7883. world.GetGroupManager()->ReleaseGroupLock(__FUNCTION__, __LINE__);
  7884. }
  7885. else
  7886. safe_delete(ho);
  7887. }
  7888. else {
  7889. if (caster->GetZone()->GetSpellProcess()->AddHO(client, ho)) {
  7890. ClientPacketFunctions::SendHeroicOPUpdate(client, ho);
  7891. }
  7892. else
  7893. safe_delete(ho);
  7894. }
  7895. }
  7896. return 0;
  7897. }
  7898. int EQ2Emu_lua_SetSpellTriggerCount(lua_State* state) {
  7899. if (!lua_interface)
  7900. return 0;
  7901. LuaSpell* spell = lua_interface->GetCurrentSpell(state);
  7902. if (!spell) {
  7903. lua_interface->LogError("%s: LUA SetSpellTriggerCount command error: you must use this function in a spellscript!", lua_interface->GetScriptName(state));
  7904. return 0;
  7905. }
  7906. int16 triggerCount = lua_interface->GetInt16Value(state);
  7907. bool cancel_after_triggers = (lua_interface->GetInt8Value(state, 2) == 1);
  7908. if (!triggerCount) {
  7909. lua_interface->LogError("%s: LUA SetSpellTriggerCount command error: used trigger value equals zero!", lua_interface->GetScriptName(state));
  7910. return 0;
  7911. }
  7912. spell->num_triggers = triggerCount;
  7913. spell->had_triggers = true;
  7914. spell->cancel_after_all_triggers = cancel_after_triggers;
  7915. return 0;
  7916. }
  7917. int EQ2Emu_lua_GetSpellTriggerCount(lua_State* state) {
  7918. if (!lua_interface)
  7919. return 0;
  7920. LuaSpell* spell = lua_interface->GetCurrentSpell(state);
  7921. if (!spell) {
  7922. lua_interface->LogError("%s: LUA GetSpellTriggerCount command error: you must use this function in a spellscript!", lua_interface->GetScriptName(state));
  7923. return 0;
  7924. }
  7925. lua_interface->SetInt32Value(state, spell->num_triggers);
  7926. return 1;
  7927. }
  7928. int EQ2Emu_lua_RemoveTriggerFromSpell(lua_State* state) {
  7929. if (!lua_interface)
  7930. return 0;
  7931. LuaSpell* spell = lua_interface->GetCurrentSpell(state);
  7932. if (!spell) {
  7933. lua_interface->LogError("%s: LUA RemoveTriggerFromSpell command error: you must use this function in a spellscript!", lua_interface->GetScriptName(state));
  7934. return 0;
  7935. }
  7936. int16 remove_count = lua_interface->GetInt16Value(state);
  7937. if (!remove_count)
  7938. remove_count = 1;
  7939. if (remove_count >= spell->num_triggers) {
  7940. spell->num_triggers = 0;
  7941. if (spell->cancel_after_all_triggers)
  7942. spell->caster->GetZone()->GetSpellProcess()->AddSpellCancel(spell);
  7943. }
  7944. else {
  7945. spell->num_triggers -= remove_count;
  7946. ClientPacketFunctions::SendMaintainedExamineUpdate(spell->caster->GetZone()->GetClientBySpawn(spell->caster), spell->slot_pos, spell->num_triggers, 0);
  7947. }
  7948. return 0;
  7949. }
  7950. int EQ2Emu_lua_CopySpawnAppearance(lua_State* state) {
  7951. if (!lua_interface)
  7952. return 0;
  7953. Spawn* spawn = lua_interface->GetSpawn(state);
  7954. Spawn* copy_spawn = lua_interface->GetSpawn(state, 2);
  7955. if (!spawn) {
  7956. lua_interface->LogError("%s: LUA CopySpawnAppearance command error: the first spawn used was not valid!", lua_interface->GetScriptName(state));
  7957. return 0;
  7958. }
  7959. if (!copy_spawn) {
  7960. lua_interface->LogError("%s: LUA CopySpawnAppearance command error: the second spawn used was not valid!", lua_interface->GetScriptName(state));
  7961. return 0;
  7962. }
  7963. spawn->CopySpawnAppearance(copy_spawn);
  7964. return 0;
  7965. }
  7966. int EQ2Emu_lua_HasSpellImmunity(lua_State* state) {
  7967. Spawn* spawn = lua_interface->GetSpawn(state);
  7968. int8 type = lua_interface->GetInt8Value(state, 2);
  7969. if (!spawn) {
  7970. lua_interface->LogError("%s: LUA HasSpellImmunity command error: spawn does not exist.", lua_interface->GetScriptName(state));
  7971. return 0;
  7972. }
  7973. else if (!spawn->IsEntity()) {
  7974. lua_interface->LogError("%s: LUA HasSpellImmunity command error: spawn %s is not an entity.", lua_interface->GetScriptName(state), spawn->GetName());
  7975. return 0;
  7976. }
  7977. lua_interface->SetBooleanValue(state, ((Entity*)spawn)->IsImmune(type));
  7978. return 1;
  7979. }
  7980. int EQ2Emu_lua_AddImmunitySpell(lua_State* state) {
  7981. if (!lua_interface)
  7982. return 0;
  7983. LuaSpell* spell = lua_interface->GetCurrentSpell(state);
  7984. int8 type = lua_interface->GetInt8Value(state);
  7985. Spawn* spawn = lua_interface->GetSpawn(state, 2);
  7986. if (!spell) {
  7987. lua_interface->LogError("%s: LUA AddImmunitySpell command error: This must be used in a spellscript", lua_interface->GetScriptName(state));
  7988. return 0;
  7989. }
  7990. if (spawn) {
  7991. if (!spawn->IsEntity()) {
  7992. lua_interface->LogError("%s: LUA AddImmunitySpell command error: The spawn provided is not an entity", lua_interface->GetScriptName(state));
  7993. return 0;
  7994. }
  7995. Entity* entity = ((Entity*)spawn);
  7996. entity->AddImmunity(spell, type);
  7997. }
  7998. else {
  7999. spell->MSpellTargets.readlock(__FUNCTION__, __LINE__);
  8000. for (int8 i = 0; i < spell->targets.size(); i++) {
  8001. spawn = spell->caster->GetZone()->GetSpawnByID(spell->targets.at(i));
  8002. if (!spawn || !spawn->IsEntity())
  8003. continue;
  8004. Entity* entity = ((Entity*)spawn);
  8005. entity->AddImmunity(spell, type);
  8006. }
  8007. spell->MSpellTargets.releasereadlock(__FUNCTION__, __LINE__);
  8008. }
  8009. return 0;
  8010. }
  8011. int EQ2Emu_lua_RemoveImmunitySpell(lua_State* state) {
  8012. if (!lua_interface)
  8013. return 0;
  8014. LuaSpell* spell = lua_interface->GetCurrentSpell(state);
  8015. int8 type = lua_interface->GetInt8Value(state);
  8016. Spawn* spawn = lua_interface->GetSpawn(state, 2);
  8017. if (!spell) {
  8018. lua_interface->LogError("%s: LUA RemoveImmunitySpell command error: This must be used in a spellscript", lua_interface->GetScriptName(state));
  8019. return 0;
  8020. }
  8021. if (spawn) {
  8022. if (!spawn->IsEntity()) {
  8023. lua_interface->LogError("%s: LUA RemoveImmunitySpell command error: The spawn provided is not an entity", lua_interface->GetScriptName(state));
  8024. return 0;
  8025. }
  8026. Entity* entity = ((Entity*)spawn);
  8027. entity->RemoveImmunity(spell, type);
  8028. }
  8029. else {
  8030. spell->MSpellTargets.readlock(__FUNCTION__, __LINE__);
  8031. for (int8 i = 0; i < spell->targets.size(); i++) {
  8032. spawn = spell->caster->GetZone()->GetSpawnByID(spell->targets.at(i));
  8033. if (!spawn || !spawn->IsEntity())
  8034. continue;
  8035. Entity* entity = ((Entity*)spawn);
  8036. entity->RemoveImmunity(spell, type);
  8037. }
  8038. spell->MSpellTargets.releasereadlock(__FUNCTION__, __LINE__);
  8039. }
  8040. return 0;
  8041. }
  8042. int EQ2Emu_lua_SetSpellSnareValue(lua_State* state) {
  8043. if (!lua_interface)
  8044. return 0;
  8045. LuaSpell* spell = lua_interface->GetCurrentSpell(state);
  8046. if (!spell) {
  8047. lua_interface->LogError("%s: LUA SetSpellSnareValue command error: This can only be used in a spell script!", lua_interface->GetScriptName(state));
  8048. return 0;
  8049. }
  8050. float snare = lua_interface->GetFloatValue(state);
  8051. Spawn* spawn = lua_interface->GetSpawn(state, 2);
  8052. // convert the val to the speed multipler value (100 - val)
  8053. float val = 100.0 - snare;
  8054. val /= 100.0;
  8055. if (spawn) {
  8056. if (!spawn->IsEntity()) {
  8057. lua_interface->LogError("%s: LUA SetSpellSnareValue command error: spawn must be an entity.", lua_interface->GetScriptName(state));
  8058. return 0;
  8059. }
  8060. ((Entity*)spawn)->SetSnareValue(spell, val);
  8061. }
  8062. else {
  8063. spell->MSpellTargets.readlock(__FUNCTION__, __LINE__);
  8064. for (int8 i = 0; i < spell->targets.size(); i++) {
  8065. spawn = spell->caster->GetZone()->GetSpawnByID(spell->targets.at(i));
  8066. if (!spawn || !spawn->IsEntity())
  8067. continue;
  8068. ((Entity*)spawn)->SetSnareValue(spell, val);
  8069. }
  8070. spell->MSpellTargets.releasereadlock(__FUNCTION__, __LINE__);
  8071. }
  8072. return 0;
  8073. }
  8074. int EQ2Emu_lua_CheckRaceType(lua_State* state) {
  8075. if (!lua_interface)
  8076. return 0;
  8077. Spawn* spawn = lua_interface->GetSpawn(state);
  8078. int16 race_id = lua_interface->GetInt16Value(state, 2);
  8079. if (!spawn) {
  8080. lua_interface->LogError("%s: LUA CheckRaceType command error: spawn is not valid", lua_interface->GetScriptName(state));
  8081. return 0;
  8082. }
  8083. if (race_id == 0) {
  8084. lua_interface->LogError("%s: LUA CheckRaceType command error: race id must be set", lua_interface->GetScriptName(state));
  8085. return 0;
  8086. }
  8087. lua_interface->SetBooleanValue(state, (race_id == race_types_list.GetRaceType(spawn->GetModelType()) || race_id == race_types_list.GetRaceBaseType(spawn->GetModelType())));
  8088. return 1;
  8089. }
  8090. int EQ2Emu_lua_GetRaceType(lua_State* state) {
  8091. if (!lua_interface)
  8092. return 0;
  8093. Spawn* spawn = lua_interface->GetSpawn(state);
  8094. if (!spawn) {
  8095. lua_interface->LogError("%s: LUA GetRaceType command error: spawn is not valid", lua_interface->GetScriptName(state));
  8096. return 0;
  8097. }
  8098. lua_interface->SetInt32Value(state, race_types_list.GetRaceType(spawn->GetModelType()));
  8099. return 1;
  8100. }
  8101. int EQ2Emu_lua_GetRaceBaseType(lua_State* state) {
  8102. if (!lua_interface)
  8103. return 0;
  8104. Spawn* spawn = lua_interface->GetSpawn(state);
  8105. if (!spawn) {
  8106. lua_interface->LogError("%s: LUA GetRaceBaseType command error: spawn is not valid", lua_interface->GetScriptName(state));
  8107. return 0;
  8108. }
  8109. lua_interface->SetInt32Value(state, race_types_list.GetRaceBaseType(spawn->GetModelType()));
  8110. return 1;
  8111. }
  8112. int EQ2Emu_lua_GetSpellName(lua_State* state) {
  8113. if (!lua_interface)
  8114. return 0;
  8115. LuaSpell* spell = lua_interface->GetCurrentSpell(state);
  8116. if (!spell) {
  8117. lua_interface->LogError("%s: LUA GetSpellName command error: this function must be used from a spell script!", lua_interface->GetScriptName(state));
  8118. return 0;
  8119. }
  8120. lua_interface->SetStringValue(state, spell->spell->GetName());
  8121. return 1;
  8122. }
  8123. int EQ2Emu_lua_GetQuestFlags(lua_State* state) {
  8124. if (!lua_interface)
  8125. return 0;
  8126. Quest* quest = lua_interface->GetQuest(state);
  8127. if (!quest) {
  8128. lua_interface->LogError("%s: LUA GetQuestFlags command error: quest is not valid.", lua_interface->GetScriptName(state));
  8129. return 0;
  8130. }
  8131. lua_interface->SetInt32Value(state, quest->GetQuestFlags());
  8132. return 1;
  8133. }
  8134. int EQ2Emu_lua_SetQuestFlags(lua_State* state) {
  8135. if (!lua_interface)
  8136. return 0;
  8137. Quest* quest = lua_interface->GetQuest(state);
  8138. int32 flags = lua_interface->GetInt32Value(state, 2);
  8139. if (!quest) {
  8140. lua_interface->LogError("%s: LUA SetQuestFlags command error: quest is not valid.", lua_interface->GetScriptName(state));
  8141. return 0;
  8142. }
  8143. quest->SetQuestFlags(flags);
  8144. return 0;
  8145. }
  8146. int EQ2Emu_lua_SetQuestTimer(lua_State* state) {
  8147. if (!lua_interface)
  8148. return 0;
  8149. Quest* quest = lua_interface->GetQuest(state);
  8150. Spawn* player = lua_interface->GetSpawn(state, 2);
  8151. int32 step = lua_interface->GetInt32Value(state, 3);
  8152. int32 duration = lua_interface->GetInt32Value(state, 4);
  8153. string action = lua_interface->GetStringValue(state, 5);
  8154. if (!quest) {
  8155. lua_interface->LogError("%s: LUA SetQuestTimer command error: quest is not valid.", lua_interface->GetScriptName(state));
  8156. return 0;
  8157. }
  8158. if (!player) {
  8159. lua_interface->LogError("%s: LUA SetQuestTimer command error: player is not a valid spawn.", lua_interface->GetScriptName(state));
  8160. return 0;
  8161. }
  8162. if (!player->IsPlayer()) {
  8163. lua_interface->LogError("%s: LUA SetQuestTimer command error: player is not a valid player.", lua_interface->GetScriptName(state));
  8164. return 0;
  8165. }
  8166. if (step == 0) {
  8167. lua_interface->LogError("%s: LUA SetQuestTimer command error: step must be set.", lua_interface->GetScriptName(state));
  8168. return 0;
  8169. }
  8170. if (duration == 0) {
  8171. lua_interface->LogError("%s: LUA SetQuestTimer command error: duration must be set.", lua_interface->GetScriptName(state));
  8172. return 0;
  8173. }
  8174. if (action.length() == 0) {
  8175. lua_interface->LogError("%s: LUA SetQuestTimer command error: failed action must be set.", lua_interface->GetScriptName(state));
  8176. return 0;
  8177. }
  8178. Client* client = player->GetZone()->GetClientBySpawn(player);
  8179. if (!client) {
  8180. lua_interface->LogError("%s: LUA SetQuestTimer command error: failed to get a valid client pointer for the given player", lua_interface->GetScriptName(state));
  8181. return 0;
  8182. }
  8183. quest->SetTimerStep(step);
  8184. quest->AddFailedAction(step, action);
  8185. quest->SetStepTimer(duration);
  8186. client->AddQuestTimer(quest->GetQuestID());
  8187. return 0;
  8188. }
  8189. int EQ2Emu_lua_SetQuestTimerComplete(lua_State* state) {
  8190. if (!lua_interface)
  8191. return 0;
  8192. Quest* quest = lua_interface->GetQuest(state);
  8193. Spawn* player = lua_interface->GetSpawn(state, 2);
  8194. if (!quest) {
  8195. lua_interface->LogError("%s: LUA SetQuestTimerComplete command error: quest is not valid.", lua_interface->GetScriptName(state));
  8196. return 0;
  8197. }
  8198. if (!player) {
  8199. lua_interface->LogError("%s: LUA SetQuestTimerComplete command error: player is not a valid spawn.", lua_interface->GetScriptName(state));
  8200. return 0;
  8201. }
  8202. if (!player->IsPlayer()) {
  8203. lua_interface->LogError("%s: LUA SetQuestTimerComplete command error: player is not a valid player.", lua_interface->GetScriptName(state));
  8204. return 0;
  8205. }
  8206. Client* client = player->GetZone()->GetClientBySpawn(player);
  8207. if (!client) {
  8208. lua_interface->LogError("%s: LUA SetQuestTimerComplete command error: failed to get a valid client pointer for the given player", lua_interface->GetScriptName(state));
  8209. return 0;
  8210. }
  8211. quest->SetTimerStep(0);
  8212. quest->SetStepTimer(0);
  8213. client->RemoveQuestTimer(quest->GetQuestID());
  8214. return 0;
  8215. }
  8216. int EQ2Emu_lua_RemoveQuestStep(lua_State* state) {
  8217. if (!lua_interface)
  8218. return 0;
  8219. Spawn* player = lua_interface->GetSpawn(state);
  8220. Quest* quest = lua_interface->GetQuest(state, 2);
  8221. int32 step = lua_interface->GetInt32Value(state, 3);
  8222. if (!player) {
  8223. lua_interface->LogError("%s: LUA RemoveQuestStep command error: player is not a valid spawn.", lua_interface->GetScriptName(state));
  8224. return 0;
  8225. }
  8226. if (!player->IsPlayer()) {
  8227. lua_interface->LogError("%s: LUA RemoveQuestStep command error: player is not a valid player.", lua_interface->GetScriptName(state));
  8228. return 0;
  8229. }
  8230. if (!quest) {
  8231. lua_interface->LogError("%s: LUA RemoveQuestStep command error: quest is not valid.", lua_interface->GetScriptName(state));
  8232. return 0;
  8233. }
  8234. if (step == 0) {
  8235. lua_interface->LogError("%s: LUA RemoveQuestStep command error: step must be set.", lua_interface->GetScriptName(state));
  8236. return 0;
  8237. }
  8238. Client* client = player->GetZone()->GetClientBySpawn(player);
  8239. if (!client) {
  8240. lua_interface->LogError("%s: LUA RemoveQuestStep command error: unable to get a valid client pointer from the given player.", lua_interface->GetScriptName(state));
  8241. return 0;
  8242. }
  8243. if (quest->RemoveQuestStep(step, client)) {
  8244. client->QueuePacket(quest->QuestJournalReply(client->GetVersion(), client->GetNameCRC(), (Player*)player, 0, 0, 0, true));
  8245. client->GetCurrentZone()->SendQuestUpdates(client);
  8246. }
  8247. else
  8248. lua_interface->LogError("LUA RemoveQuestStep command error: unable to remove the step (%u) from the quest (%s).", step, quest->GetName());
  8249. return 0;
  8250. }
  8251. int EQ2Emu_lua_ResetQuestStep(lua_State* state) {
  8252. if (!lua_interface)
  8253. return 0;
  8254. Quest* quest = lua_interface->GetQuest(state, 1);
  8255. int32 step = lua_interface->GetInt32Value(state, 2);
  8256. string desc = lua_interface->GetStringValue(state, 3);
  8257. string task_group = lua_interface->GetStringValue(state, 4);
  8258. if (!quest) {
  8259. lua_interface->LogError("%s: LUA ResetQuestStep command error: quest is not valid.", lua_interface->GetScriptName(state));
  8260. return 0;
  8261. }
  8262. if (step == 0) {
  8263. lua_interface->LogError("%s: LUA ResetQuestStep command error: step must be set.", lua_interface->GetScriptName(state));
  8264. return 0;
  8265. }
  8266. QuestStep* quest_step = quest->GetQuestStep(step);
  8267. if (!quest_step) {
  8268. lua_interface->LogError("%s: LUA ResetQuestStep command error: unable to get a valid quest step.", lua_interface->GetScriptName(state));
  8269. return 0;
  8270. }
  8271. quest_step->SetStepProgress(0);
  8272. quest_step->SetTaskGroup(task_group);
  8273. quest_step->SetDescription(desc);
  8274. return 0;
  8275. }
  8276. int EQ2Emu_lua_AddQuestStepFailureAction(lua_State* state) {
  8277. if (!lua_interface)
  8278. return 0;
  8279. Quest* quest = lua_interface->GetQuest(state);
  8280. int32 step = lua_interface->GetInt32Value(state, 2);
  8281. string action = lua_interface->GetStringValue(state, 3);
  8282. if (!quest) {
  8283. lua_interface->LogError("%s: LUA AddQuestStepFailureAction command error: quest is not valid.", lua_interface->GetScriptName(state));
  8284. return 0;
  8285. }
  8286. if (step == 0) {
  8287. lua_interface->LogError("%s: LUA AddQuestStepFailureAction command error: step must be set.", lua_interface->GetScriptName(state));
  8288. return 0;
  8289. }
  8290. if (action.length() == 0) {
  8291. lua_interface->LogError("%s: LUA AddQuestStepFailureAction command error: action must be set.", lua_interface->GetScriptName(state));
  8292. return 0;
  8293. }
  8294. quest->AddFailedAction(step, action);
  8295. return 0;
  8296. }
  8297. int EQ2Emu_lua_SetStepFailed(lua_State* state) {
  8298. if (!lua_interface)
  8299. return 0;
  8300. Spawn* player = lua_interface->GetSpawn(state);
  8301. int32 quest_id = lua_interface->GetInt32Value(state, 2);
  8302. int32 step = lua_interface->GetInt32Value(state, 3);
  8303. if (!player) {
  8304. lua_interface->LogError("%s: LUA SetStepFailed command error: player is not a valid spawn.", lua_interface->GetScriptName(state));
  8305. return 0;
  8306. }
  8307. if (!player->IsPlayer()) {
  8308. lua_interface->LogError("%s: LUA SetStepFailed command error: player is not a valid player.", lua_interface->GetScriptName(state));
  8309. return 0;
  8310. }
  8311. if (quest_id == 0) {
  8312. lua_interface->LogError("%s: LUA SetStepFailed command error: quest_id must be set.", lua_interface->GetScriptName(state));
  8313. return 0;
  8314. }
  8315. if (step == 0) {
  8316. lua_interface->LogError("%s: LUA SetStepFailed command error: step must be set.", lua_interface->GetScriptName(state));
  8317. return 0;
  8318. }
  8319. Quest* quest = ((Player*)player)->GetQuest(quest_id);
  8320. if (!quest) {
  8321. lua_interface->LogError("LUA SetStepFailed command error: unable to get a valid quest from the given id (%u).", quest_id);
  8322. return 0;
  8323. }
  8324. quest->StepFailed(step);
  8325. return 0;
  8326. }
  8327. int EQ2Emu_lua_GetQuestCompleteCount(lua_State* state) {
  8328. if (!lua_interface)
  8329. return 0;
  8330. Spawn* player = lua_interface->GetSpawn(state);
  8331. int32 quest_id = lua_interface->GetInt32Value(state, 2);
  8332. if (!player) {
  8333. lua_interface->LogError("%s: LUA GetQuestCompleteCount command error: player is not a valid spawn", lua_interface->GetScriptName(state));
  8334. return 0;
  8335. }
  8336. if (!player->IsPlayer()) {
  8337. lua_interface->LogError("%s: LUA GetQuestCompleteCount command error: player is not a valid player", lua_interface->GetScriptName(state));
  8338. return 0;
  8339. }
  8340. if (quest_id == 0) {
  8341. lua_interface->LogError("%s: LUA GetQuestCompleteCount command error: quest id is not valid", lua_interface->GetScriptName(state));
  8342. return 0;
  8343. }
  8344. Quest* quest = ((Player*)player)->GetCompletedQuest(quest_id);
  8345. if (!quest) {
  8346. lua_interface->SetInt32Value(state, 0);
  8347. return 1;
  8348. }
  8349. lua_interface->SetInt32Value(state, quest->GetCompleteCount());
  8350. return 1;
  8351. }
  8352. int EQ2Emu_lua_SetServerVariable(lua_State* state) {
  8353. if (!lua_interface)
  8354. return 0;
  8355. string name = lua_interface->GetStringValue(state);
  8356. string value = lua_interface->GetStringValue(state, 2);
  8357. string comment = lua_interface->GetStringValue(state, 3);
  8358. if (name.length() == 0) {
  8359. lua_interface->LogError("%s: LUA SetServerVariable command error: name is not valid", lua_interface->GetScriptName(state));
  8360. return 0;
  8361. }
  8362. if (value.length() == 0) {
  8363. lua_interface->LogError("%s: LUA SetServerVariable command error: value is not valid", lua_interface->GetScriptName(state));
  8364. return 0;
  8365. }
  8366. string varname = string("lua_").append(name);
  8367. Variable* var = variables.FindVariable(varname);
  8368. if (var)
  8369. var->SetValue(value.c_str());
  8370. else {
  8371. var = new Variable(varname.c_str(), value.c_str(), comment.c_str());
  8372. variables.AddVariable(var);
  8373. }
  8374. database.SaveVariable(var->GetName(), var->GetValue(), var->GetComment());
  8375. return 0;
  8376. }
  8377. int EQ2Emu_lua_GetServerVariable(lua_State* state) {
  8378. if (!lua_interface)
  8379. return 0;
  8380. string name = lua_interface->GetStringValue(state);
  8381. if (name.length() == 0) {
  8382. lua_interface->LogError("%s: LUA GetServerVariable command error: name is not valid", lua_interface->GetScriptName(state));
  8383. return 0;
  8384. }
  8385. string varname = string("lua_").append(name);
  8386. Variable* var = variables.FindVariable(varname);
  8387. if (var)
  8388. lua_interface->SetStringValue(state, var->GetValue());
  8389. else
  8390. lua_interface->SetStringValue(state, "NULL");
  8391. return 1;
  8392. }
  8393. int EQ2Emu_lua_HasLanguage(lua_State* state) {
  8394. if (!lua_interface)
  8395. return 0;
  8396. Spawn* player = lua_interface->GetSpawn(state);
  8397. int32 language_id = lua_interface->GetInt32Value(state, 2);
  8398. if (!player) {
  8399. lua_interface->LogError("%s: LUA HasLanguage command error: player is not valid", lua_interface->GetScriptName(state));
  8400. return 0;
  8401. }
  8402. if (!player->IsPlayer()) {
  8403. lua_interface->LogError("%s: LUA HasLanguage command error: player is not a valid player", lua_interface->GetScriptName(state));
  8404. return 0;
  8405. }
  8406. lua_interface->SetBooleanValue(state, ((Player*)player)->HasLanguage(language_id));
  8407. return 1;
  8408. }
  8409. int EQ2Emu_lua_AddLanguage(lua_State* state) {
  8410. if (!lua_interface)
  8411. return 0;
  8412. Spawn* player = lua_interface->GetSpawn(state);
  8413. int32 language_id = lua_interface->GetInt32Value(state, 2);
  8414. if (!player) {
  8415. lua_interface->LogError("%s: LUA AddLanguage command error: player is not valid", lua_interface->GetScriptName(state));
  8416. return 0;
  8417. }
  8418. if (!player->IsPlayer()) {
  8419. lua_interface->LogError("%s: LUA AddLanguage command error: player is not a valid player", lua_interface->GetScriptName(state));
  8420. return 0;
  8421. }
  8422. Language* language = master_languages_list.GetLanguage(language_id);
  8423. if (language)
  8424. {
  8425. ((Player*)player)->AddLanguage(language->GetID(), language->GetName(), true);
  8426. ((Player*)player)->GetClient()->SendLanguagesUpdate(language->GetID());
  8427. }
  8428. return 0;
  8429. }
  8430. int EQ2Emu_lua_IsNight(lua_State* state) {
  8431. if (!lua_interface)
  8432. return 0;
  8433. ZoneServer* zone = lua_interface->GetZone(state);
  8434. if (!zone) {
  8435. lua_interface->LogError("%s: LUA IsNight command error: zone is not valid", lua_interface->GetScriptName(state));
  8436. return 0;
  8437. }
  8438. lua_interface->SetBooleanValue(state, zone->IsDusk());
  8439. return 1;
  8440. }
  8441. int EQ2Emu_lua_AddMultiFloorLift(lua_State* state) {
  8442. if (!lua_interface)
  8443. return 0;
  8444. Spawn* spawn = lua_interface->GetSpawn(state);
  8445. if (!spawn) {
  8446. lua_interface->LogError("%s: LUA AddMultiFloorLift command error: spawn is not valid", lua_interface->GetScriptName(state));
  8447. return 0;
  8448. }
  8449. if (!spawn->IsWidget()) {
  8450. lua_interface->LogError("%s: LUA AddMultiFloorLift command error: spawn is not a widget", lua_interface->GetScriptName(state));
  8451. return 0;
  8452. }
  8453. ((Widget*)spawn)->SetMultiFloorLift(true);
  8454. if (spawn->GetZone())
  8455. spawn->GetZone()->AddTransportSpawn(spawn);
  8456. return 0;
  8457. }
  8458. int EQ2Emu_lua_StartAutoMount(lua_State* state) {
  8459. if (!lua_interface)
  8460. return 0;
  8461. Spawn* player = lua_interface->GetSpawn(state);
  8462. int32 path = lua_interface->GetInt32Value(state, 2);
  8463. if (!player) {
  8464. lua_interface->LogError("%s: LUA StartAutoMount command error: spawn is not valid", lua_interface->GetScriptName(state));
  8465. return 0;
  8466. }
  8467. if (!player->IsPlayer()) {
  8468. lua_interface->LogError("%s: LUA StartAutoMount command error: spawn is not a player", lua_interface->GetScriptName(state));
  8469. return 0;
  8470. }
  8471. if (path == 0) {
  8472. lua_interface->LogError("%s: LUA StartAutoMount command error: path must be greater then zero", lua_interface->GetScriptName(state));
  8473. return 0;
  8474. }
  8475. Client* client = player->GetZone()->GetClientBySpawn(player);
  8476. if (!client) {
  8477. lua_interface->LogError("%s: LUA StartAutoMount command error: unable to get a client from the given player", lua_interface->GetScriptName(state));
  8478. return 0;
  8479. }
  8480. client->SendFlightAutoMount(path);
  8481. return 0;
  8482. }
  8483. int EQ2Emu_lua_EndAutoMount(lua_State* state) {
  8484. if (!lua_interface)
  8485. return 0;
  8486. Spawn* player = lua_interface->GetSpawn(state);
  8487. if (!player) {
  8488. lua_interface->LogError("%s: LUA EndAutoMount command error: spawn is not valid", lua_interface->GetScriptName(state));
  8489. return 0;
  8490. }
  8491. if (!player->IsPlayer()) {
  8492. lua_interface->LogError("%s: LUA EndAutoMount command error: spawn is not a player", lua_interface->GetScriptName(state));
  8493. return 0;
  8494. }
  8495. Client* client = player->GetZone()->GetClientBySpawn(player);
  8496. if (!client) {
  8497. lua_interface->LogError("%s: LUA EndAutoMount command error: unable to get a client from the given player", lua_interface->GetScriptName(state));
  8498. return 0;
  8499. }
  8500. client->EndAutoMount();
  8501. return 0;
  8502. }
  8503. int EQ2Emu_lua_IsOnAutoMount(lua_State* state) {
  8504. if (!lua_interface)
  8505. return 0;
  8506. Spawn* player = lua_interface->GetSpawn(state);
  8507. if (!player) {
  8508. lua_interface->LogError("%s: LUA IsOnAutoMount command error: spawn in not valid", lua_interface->GetScriptName(state));
  8509. return 0;
  8510. }
  8511. if (!player->IsPlayer()) {
  8512. lua_interface->LogError("%s: LUA IsOnAutoMount command error: spawn is not a player", lua_interface->GetScriptName(state));
  8513. return 0;
  8514. }
  8515. Client* client = player->GetZone()->GetClientBySpawn(player);
  8516. if (!client) {
  8517. lua_interface->LogError("%s: LUA IsOnAutoMount command error: unable to get a client from the given player", lua_interface->GetScriptName(state));
  8518. return 0;
  8519. }
  8520. lua_interface->SetBooleanValue(state, client->GetOnAutoMount());
  8521. return 1;
  8522. }
  8523. int EQ2Emu_lua_SetPlayerHistory(lua_State* state) {
  8524. if (!lua_interface)
  8525. return 0;
  8526. Spawn* player = lua_interface->GetSpawn(state);
  8527. int32 event_id = lua_interface->GetInt32Value(state, 2);
  8528. int32 value = lua_interface->GetInt32Value(state, 3);
  8529. int32 value2 = lua_interface->GetInt32Value(state, 4);
  8530. if (!player) {
  8531. lua_interface->LogError("%s: LUA SetPlayerHistory command error: spawn is not valid", lua_interface->GetScriptName(state));
  8532. return 0;
  8533. }
  8534. if (!player->IsPlayer()) {
  8535. lua_interface->LogError("%s: LUA SetPlayerHistory command error: spawn is not a player", lua_interface->GetScriptName(state));
  8536. return 0;
  8537. }
  8538. ((Player*)player)->UpdateLUAHistory(event_id, value, value2);
  8539. return 0;
  8540. }
  8541. int EQ2Emu_lua_GetPlayerHistory(lua_State* state) {
  8542. if (!lua_interface)
  8543. return 0;
  8544. Spawn* player = lua_interface->GetSpawn(state);
  8545. int32 event_id = lua_interface->GetInt32Value(state, 2);
  8546. if (!player) {
  8547. lua_interface->LogError("%s: LUA GetPlayerHistory command error: spawn is not valid", lua_interface->GetScriptName(state));
  8548. return 0;
  8549. }
  8550. if (!player->IsPlayer()) {
  8551. lua_interface->LogError("%s: LUA GetPlayerHistory command error: spawn is not a player", lua_interface->GetScriptName(state));
  8552. return 0;
  8553. }
  8554. LUAHistory* hd = ((Player*)player)->GetLUAHistory(event_id);
  8555. if (!hd)
  8556. return 0;
  8557. lua_interface->SetInt32Value(state, hd->Value);
  8558. lua_interface->SetInt32Value(state, hd->Value2);
  8559. return 2;
  8560. }
  8561. int EQ2Emu_lua_SetGridID(lua_State* state) {
  8562. if (!lua_interface)
  8563. return 0;
  8564. Spawn* spawn = lua_interface->GetSpawn(state);
  8565. int32 grid = lua_interface->GetInt32Value(state, 2);
  8566. if (!spawn) {
  8567. lua_interface->LogError("%s: LUA SetGridID command error: spawn is not valid", lua_interface->GetScriptName(state));
  8568. return 0;
  8569. }
  8570. if (grid == 0) {
  8571. lua_interface->LogError("%s: LUA SetGridID command error: grid is not valid", lua_interface->GetScriptName(state));
  8572. return 0;
  8573. }
  8574. spawn->SetPos(&(spawn->appearance.pos.grid_id), grid);
  8575. return 0;
  8576. }
  8577. int EQ2Emu_lua_SetRequiredHistory(lua_State* state) {
  8578. if (!lua_interface)
  8579. return 0;
  8580. Spawn* spawn = lua_interface->GetSpawn(state);
  8581. int32 event_id = lua_interface->GetInt32Value(state, 2);
  8582. int32 value1 = lua_interface->GetInt32Value(state, 3);
  8583. int32 value2 = lua_interface->GetInt32Value(state, 4);
  8584. bool private_spawn = (lua_interface->GetInt8Value(state, 5) == 1);
  8585. int16 flag_override = lua_interface->GetInt16Value(state, 6);
  8586. if (!spawn) {
  8587. lua_interface->LogError("%s: LUA SetRequiredHistory command error: spawn is not valid", lua_interface->GetScriptName(state));
  8588. return 0;
  8589. }
  8590. //Add this quest to the list of required quests for this spawn
  8591. spawn->SetRequiredHistory(event_id, value1, value2);
  8592. //If private spawn value set
  8593. if (private_spawn) {
  8594. //Set the spawn to be private when not granted access via history
  8595. spawn->AddAllowAccessSpawn(spawn);
  8596. spawn->SetPrivateQuestSpawn(true);
  8597. }
  8598. //This value will override vis_flags in the vis packet
  8599. if (flag_override > 0)
  8600. spawn->SetQuestsRequiredOverride(flag_override);
  8601. return 0;
  8602. }
  8603. int EQ2Emu_lua_GetQuestStepProgress(lua_State* state) {
  8604. if (!lua_interface)
  8605. return 0;
  8606. Spawn* player = lua_interface->GetSpawn(state);
  8607. int32 quest_id = lua_interface->GetInt32Value(state, 2);
  8608. int32 step_id = lua_interface->GetInt32Value(state, 3);
  8609. if (!player) {
  8610. lua_interface->LogError("%s: LUA GetQuestStepProgress command error: spawn is not valid", lua_interface->GetScriptName(state));
  8611. return 0;
  8612. }
  8613. if (!player->IsPlayer()) {
  8614. lua_interface->LogError("%s: LUA GetQuestStepProgress command error: spawn is not a player", lua_interface->GetScriptName(state));
  8615. return 0;
  8616. }
  8617. lua_interface->SetInt32Value(state, ((Player*)player)->GetStepProgress(quest_id, step_id));
  8618. return 1;
  8619. }
  8620. int EQ2Emu_lua_SetPlayerLevel(lua_State* state) {
  8621. if (!lua_interface)
  8622. return 0;
  8623. Spawn* player = lua_interface->GetSpawn(state);
  8624. int8 level = lua_interface->GetInt8Value(state, 2);
  8625. if (!player) {
  8626. lua_interface->LogError("%s: LUA SetPlayerLevel command error: spawn is not valid", lua_interface->GetScriptName(state));
  8627. return 0;
  8628. }
  8629. if (!player->IsPlayer()) {
  8630. lua_interface->LogError("%s: LUA SetPlayerLevel command error: spawn is not a player", lua_interface->GetScriptName(state));
  8631. return 0;
  8632. }
  8633. if (level == 0) {
  8634. lua_interface->LogError("%s: LUA SetPlayerLevel command error: new level can't be 0", lua_interface->GetScriptName(state));
  8635. return 0;
  8636. }
  8637. Client* client = player->GetZone()->GetClientBySpawn(player);
  8638. if (!client) {
  8639. lua_interface->LogError("%s: LUA SetPlayerLevel command error: unable to get a client from the given spawn", lua_interface->GetScriptName(state));
  8640. return 0;
  8641. }
  8642. client->ChangeLevel(client->GetPlayer()->GetLevel(), level);
  8643. return 0;
  8644. }
  8645. int EQ2Emu_lua_AddCoin(lua_State* state) {
  8646. if (!lua_interface)
  8647. return 0;
  8648. Spawn* player = lua_interface->GetSpawn(state);
  8649. int32 amount = lua_interface->GetInt32Value(state, 2);
  8650. if (!player) {
  8651. lua_interface->LogError("%s: LUA AddCoin command error: spawn is not valid", lua_interface->GetScriptName(state));
  8652. return 0;
  8653. }
  8654. if (!player->IsPlayer()) {
  8655. lua_interface->LogError("%s: LUA AddCoin command error: spawn is not a player", lua_interface->GetScriptName(state));
  8656. return 0;
  8657. }
  8658. if (amount == 0) {
  8659. lua_interface->LogError("%s: LUA AddCoin command error: amount must be greater then 0", lua_interface->GetScriptName(state));
  8660. return 0;
  8661. }
  8662. ((Player*)player)->AddCoins(amount);
  8663. return 0;
  8664. }
  8665. int EQ2Emu_lua_RemoveCoin(lua_State* state) {
  8666. if (!lua_interface)
  8667. return 0;
  8668. Spawn* player = lua_interface->GetSpawn(state);
  8669. int32 amount = lua_interface->GetInt32Value(state, 2);
  8670. if (!player) {
  8671. lua_interface->LogError("%s: LUA RemoveCoin command error: spawn is not valid", lua_interface->GetScriptName(state));
  8672. return 0;
  8673. }
  8674. if (!player->IsPlayer()) {
  8675. lua_interface->LogError("%s: LUA RemoveCoin command error: spawn is not a player", lua_interface->GetScriptName(state));
  8676. return 0;
  8677. }
  8678. if (amount == 0) {
  8679. lua_interface->LogError("%s: LUA RemoveCoin command error: amount must be greater then 0", lua_interface->GetScriptName(state));
  8680. return 0;
  8681. }
  8682. lua_interface->SetBooleanValue(state, ((Player*)player)->RemoveCoins(amount));
  8683. return 1;
  8684. }
  8685. int EQ2Emu_lua_GetPlayersInZone(lua_State* state) {
  8686. if (!lua_interface)
  8687. return 0;
  8688. ZoneServer* zone = lua_interface->GetZone(state);
  8689. if (!zone) {
  8690. lua_interface->LogError("%s: LUA GetPlayersInZone command error: zone is not valid", lua_interface->GetScriptName(state));
  8691. return 0;
  8692. }
  8693. vector<Entity*> players = zone->GetPlayers();
  8694. if (players.size() == 0)
  8695. return 0;
  8696. lua_createtable(state, players.size(), 0);
  8697. int newTable = lua_gettop(state);
  8698. for (int32 i = 0; i < players.size(); i++) {
  8699. lua_interface->SetSpawnValue(state, players.at(i));
  8700. lua_rawseti(state, newTable, i + 1);
  8701. }
  8702. return 1;
  8703. }
  8704. int EQ2Emu_lua_SpawnGroupByID(lua_State* state) {
  8705. if (!lua_interface)
  8706. return 0;
  8707. ZoneServer* zone = lua_interface->GetZone(state, 1);
  8708. if (!zone) {
  8709. lua_interface->LogError("%s: LUA GetPlayersInZone command error: zone is not valid", lua_interface->GetScriptName(state));
  8710. return 0;
  8711. }
  8712. int32 group_id = lua_interface->GetInt32Value(state, 2);
  8713. //Map of <placement_id, location_id>
  8714. map<int32, int32>* locs = zone->GetSpawnLocationsByGroup(group_id);
  8715. map<int32, int32>::iterator itr;
  8716. vector<Spawn*> group;
  8717. for (itr = locs->begin(); itr != locs->end(); itr++) {
  8718. SpawnLocation* location = zone->GetSpawnLocation(itr->second);
  8719. if (!location) {
  8720. lua_interface->LogError("LUA SpawnByLocationID command error: no location found for the given ID (%u)", itr->second);
  8721. return 0;
  8722. }
  8723. Spawn* spawn = 0;
  8724. if (location->entities[0]) {
  8725. if (location->entities[0]->spawn_type == SPAWN_ENTRY_TYPE_NPC)
  8726. spawn = zone->AddNPCSpawn(location, location->entities[0]);
  8727. else if (location->entities[0]->spawn_type == SPAWN_ENTRY_TYPE_GROUNDSPAWN)
  8728. spawn = zone->AddGroundSpawn(location, location->entities[0]);
  8729. else if (location->entities[0]->spawn_type == SPAWN_ENTRY_TYPE_OBJECT)
  8730. spawn = zone->AddObjectSpawn(location, location->entities[0]);
  8731. else if (location->entities[0]->spawn_type == SPAWN_ENTRY_TYPE_WIDGET)
  8732. spawn = zone->AddWidgetSpawn(location, location->entities[0]);
  8733. else if (location->entities[0]->spawn_type == SPAWN_ENTRY_TYPE_SIGN)
  8734. spawn = zone->AddSignSpawn(location, location->entities[0]);
  8735. if(spawn && spawn->IsOmittedByDBFlag())
  8736. {
  8737. LogWrite(SPAWN__WARNING, 0, "Spawn", "Spawn (%u) was skipped due to a missing expansion / holiday flag being met (LUA SpawnGroupByID).", location->entities[0]->spawn_id);
  8738. safe_delete(spawn);
  8739. continue;
  8740. }
  8741. if (spawn) {
  8742. const char* script = 0;
  8743. for (int x = 0; x < 3; x++) {
  8744. switch (x) {
  8745. case 0:
  8746. script = world.GetSpawnEntryScript(location->entities[0]->spawn_entry_id);
  8747. break;
  8748. case 1:
  8749. script = world.GetSpawnLocationScript(location->entities[0]->spawn_location_id);
  8750. break;
  8751. case 2:
  8752. script = world.GetSpawnScript(location->entities[0]->spawn_id);
  8753. break;
  8754. }
  8755. if (script && lua_interface->GetSpawnScript(script) != 0) {
  8756. spawn->SetSpawnScript(string(script));
  8757. break;
  8758. }
  8759. }
  8760. zone->CallSpawnScript(spawn, SPAWN_SCRIPT_SPAWN);
  8761. lua_interface->SetSpawnValue(state, spawn);
  8762. group.push_back(spawn);
  8763. }
  8764. else {
  8765. LogWrite(ZONE__ERROR, 0, "Zone", "Error adding spawn by group id to zone %s with location id %u.", zone->GetZoneName(), group_id);
  8766. safe_delete(spawn);
  8767. }
  8768. }
  8769. }
  8770. if (!group.empty()) {
  8771. lua_createtable(state, group.size(), 0);
  8772. int newTable = lua_gettop(state);
  8773. for (int32 i = 0; i < group.size(); i++) {
  8774. lua_interface->SetSpawnValue(state, group[i]);
  8775. lua_rawseti(state, newTable, i + 1);
  8776. }
  8777. }
  8778. else
  8779. lua_pushnil(state);
  8780. return 1;
  8781. }
  8782. int EQ2Emu_lua_SetSpawnAnimation(lua_State* state) {
  8783. if (!lua_interface)
  8784. return 0;
  8785. Spawn* spawn = lua_interface->GetSpawn(state, 1);
  8786. int32 anim_id = lua_interface->GetInt32Value(state, 2);
  8787. int16 leeway = lua_interface->GetInt16Value(state, 3);
  8788. if (!spawn) {
  8789. lua_interface->LogError("%s: LUA SetSpawnAnimation command error: spawn is not valid", lua_interface->GetScriptName(state));
  8790. return 0;
  8791. }
  8792. if (anim_id == 0) {
  8793. lua_interface->LogError("%s: LUA SetSpawnAnimation command error: anim_id is not valid", lua_interface->GetScriptName(state));
  8794. return 0;
  8795. }
  8796. if (leeway == 0)
  8797. leeway = 5000;
  8798. spawn->SetSpawnAnim(anim_id);
  8799. spawn->SetSpawnAnimLeeway(leeway);
  8800. return 0;
  8801. }
  8802. int EQ2Emu_lua_GetClientVersion(lua_State* state) {
  8803. if (!lua_interface)
  8804. return 0;
  8805. Spawn* player = lua_interface->GetSpawn(state);
  8806. if (!player) {
  8807. return 0;
  8808. }
  8809. Client* client = player->GetZone()->GetClientBySpawn(player);
  8810. if (!client) {
  8811. return 0;
  8812. }
  8813. lua_interface->SetInt32Value(state, client->GetVersion());
  8814. return 1;
  8815. }
  8816. int EQ2Emu_lua_GetItemID(lua_State* state) {
  8817. if (!lua_interface)
  8818. return 0;
  8819. Item* item = lua_interface->GetItem(state);
  8820. if (!item) {
  8821. lua_interface->LogError("%s: LUA GetItemID command error: item is not valid", lua_interface->GetScriptName(state));
  8822. return 0;
  8823. }
  8824. lua_interface->SetInt32Value(state, item->details.item_id);
  8825. return 1;
  8826. }
  8827. int EQ2Emu_lua_IsEntity(lua_State* state) {
  8828. if (!lua_interface)
  8829. return 0;
  8830. Spawn* spawn = lua_interface->GetSpawn(state);
  8831. if (!spawn) {
  8832. lua_interface->LogError("%s: LUA IsEntity command error: spawn is not valid", lua_interface->GetScriptName(state));
  8833. return 0;
  8834. }
  8835. lua_interface->SetBooleanValue(state, spawn->IsEntity());
  8836. return 1;
  8837. }
  8838. int EQ2Emu_lua_GetOrigX(lua_State* state) {
  8839. if (!lua_interface)
  8840. return 0;
  8841. Spawn* spawn = lua_interface->GetSpawn(state);
  8842. if (!spawn) {
  8843. lua_interface->LogError("%s: LUA GetOrigX command error: spawn is not valid", lua_interface->GetScriptName(state));
  8844. return 0;
  8845. }
  8846. lua_interface->SetFloatValue(state, spawn->GetSpawnOrigX());
  8847. return 1;
  8848. }
  8849. int EQ2Emu_lua_GetOrigY(lua_State* state) {
  8850. if (!lua_interface)
  8851. return 0;
  8852. Spawn* spawn = lua_interface->GetSpawn(state);
  8853. if (!spawn) {
  8854. lua_interface->LogError("%s: LUA GetOrigY command error: spawn is not valid", lua_interface->GetScriptName(state));
  8855. return 0;
  8856. }
  8857. lua_interface->SetFloatValue(state, spawn->GetSpawnOrigY());
  8858. return 1;
  8859. }
  8860. int EQ2Emu_lua_GetOrigZ(lua_State* state) {
  8861. if (!lua_interface)
  8862. return 0;
  8863. Spawn* spawn = lua_interface->GetSpawn(state);
  8864. if (!spawn) {
  8865. lua_interface->LogError("%s: LUA GetOrigZ command error: spawn is not valid", lua_interface->GetScriptName(state));
  8866. return 0;
  8867. }
  8868. lua_interface->SetFloatValue(state, spawn->GetSpawnOrigZ());
  8869. return 1;
  8870. }
  8871. int EQ2Emu_lua_GetPCTOfHP(lua_State* state) {
  8872. if (!lua_interface)
  8873. return 0;
  8874. Spawn* spawn = lua_interface->GetSpawn(state);
  8875. float pct = lua_interface->GetFloatValue(state, 2);
  8876. if (!spawn) {
  8877. lua_interface->LogError("%s: LUA GetPCTOfHP command error: spawn is not valid", lua_interface->GetScriptName(state));
  8878. return 0;
  8879. }
  8880. if (pct == 0) {
  8881. lua_interface->LogError("%s: LUA GetPCTOfHP command error: pct is not valid", lua_interface->GetScriptName(state));
  8882. return 0;
  8883. }
  8884. int32 amount = std::round(spawn->GetTotalHP() * (pct / 100));
  8885. lua_interface->SetInt32Value(state, amount);
  8886. return 1;
  8887. }
  8888. int EQ2Emu_lua_GetPCTOfPower(lua_State* state) {
  8889. if (!lua_interface)
  8890. return 0;
  8891. Spawn* spawn = lua_interface->GetSpawn(state);
  8892. float pct = lua_interface->GetFloatValue(state, 2);
  8893. if (!spawn) {
  8894. lua_interface->LogError("%s: LUA GetPCTOfPower command error: spawn is not valid", lua_interface->GetScriptName(state));
  8895. return 0;
  8896. }
  8897. if (pct == 0) {
  8898. lua_interface->LogError("%s: LUA GetPCTOfPower command error: pct is not valid", lua_interface->GetScriptName(state));
  8899. return 0;
  8900. }
  8901. int32 amount = std::round(spawn->GetTotalPower() * (pct / 100));
  8902. lua_interface->SetInt32Value(state, amount);
  8903. return 1;
  8904. }
  8905. int EQ2Emu_lua_GetBoundZoneID(lua_State* state) {
  8906. if (!lua_interface)
  8907. return 0;
  8908. Spawn* spawn = lua_interface->GetSpawn(state);
  8909. if (!spawn) {
  8910. lua_interface->LogError("%s: LUA GetBoundZoneID command error: spawn is not valid", lua_interface->GetScriptName(state));
  8911. return 0;
  8912. }
  8913. if (!spawn->IsPlayer()) {
  8914. lua_interface->LogError("%s: LUA GetBoundZoneID command error: spawn is not a player", lua_interface->GetScriptName(state));
  8915. return 0;
  8916. }
  8917. lua_interface->SetInt32Value(state, ((Player*)spawn)->GetPlayerInfo()->GetBindZoneID());
  8918. return 1;
  8919. }
  8920. int EQ2Emu_lua_Evac(lua_State* state) {
  8921. if (!lua_interface)
  8922. return 0;
  8923. Spawn* target = lua_interface->GetSpawn(state);
  8924. if (target) {
  8925. float x = target->GetZone()->GetSafeX();
  8926. float y = target->GetZone()->GetSafeY();
  8927. float z = target->GetZone()->GetSafeZ();
  8928. float h = target->GetZone()->GetSafeHeading();
  8929. target->SetX(x);
  8930. target->SetY(y);
  8931. target->SetZ(z);
  8932. target->SetHeading(h);
  8933. target->SetSpawnOrigX(target->GetX());
  8934. target->SetSpawnOrigY(target->GetY());
  8935. target->SetSpawnOrigZ(target->GetZ());
  8936. target->SetSpawnOrigHeading(target->GetHeading());
  8937. if (target->IsPlayer()) {
  8938. Client* client = target->GetZone()->GetClientBySpawn(target);
  8939. if (client) {
  8940. PacketStruct* packet = configReader.getStruct("WS_TeleportWithinZone", client->GetVersion());
  8941. if (packet)
  8942. {
  8943. packet->setDataByName("x", x);
  8944. packet->setDataByName("y", y);
  8945. packet->setDataByName("z", z);
  8946. client->QueuePacket(packet->serialize());
  8947. safe_delete(packet);
  8948. }
  8949. }
  8950. }
  8951. }
  8952. else {
  8953. LuaSpell* spell = lua_interface->GetCurrentSpell(state);
  8954. ZoneServer* zone = spell->caster->GetZone();
  8955. float x = spell->caster->GetZone()->GetSafeX();
  8956. float y = spell->caster->GetZone()->GetSafeY();
  8957. float z = spell->caster->GetZone()->GetSafeZ();
  8958. float h = spell->caster->GetZone()->GetSafeHeading();
  8959. spell->MSpellTargets.readlock(__FUNCTION__, __LINE__);
  8960. for (int32 i = 0; i < spell->targets.size(); i++) {
  8961. Spawn* target2 = zone->GetSpawnByID(spell->targets.at(i));
  8962. if (!target2)
  8963. continue;
  8964. target2->SetX(x);
  8965. target2->SetY(y);
  8966. target2->SetZ(z);
  8967. target2->SetHeading(h);
  8968. target2->SetSpawnOrigX(target2->GetX());
  8969. target2->SetSpawnOrigY(target2->GetY());
  8970. target2->SetSpawnOrigZ(target2->GetZ());
  8971. target2->SetSpawnOrigHeading(target2->GetHeading());
  8972. if (target2->IsPlayer()) {
  8973. Client* client = target2->GetZone()->GetClientBySpawn(target2);
  8974. if (client) {
  8975. PacketStruct* packet = configReader.getStruct("WS_TeleportWithinZone", client->GetVersion());
  8976. if (packet)
  8977. {
  8978. client->SetReloadingZone(true);
  8979. packet->setDataByName("x", x);
  8980. packet->setDataByName("y", y);
  8981. packet->setDataByName("z", z);
  8982. client->QueuePacket(packet->serialize());
  8983. safe_delete(packet);
  8984. }
  8985. client->GetCurrentZone()->ClearHate(client->GetPlayer());
  8986. client->GetCurrentZone()->RemoveSpawn(client->GetPlayer(), false, false, false, false);
  8987. }
  8988. }
  8989. }
  8990. spell->MSpellTargets.releasereadlock(__FUNCTION__, __LINE__);
  8991. }
  8992. return 0;
  8993. }
  8994. int EQ2Emu_lua_GetSpellTier(lua_State* state) {
  8995. if (!lua_interface)
  8996. return 0;
  8997. LuaSpell* luaspell = lua_interface->GetCurrentSpell(state);
  8998. if (!luaspell) {
  8999. lua_interface->LogError("%s: LUA GetSpellTier command error: must be used in a spell script", lua_interface->GetScriptName(state));
  9000. return 0;
  9001. }
  9002. int8 tier = luaspell->spell->GetSpellTier();
  9003. lua_interface->SetInt32Value(state, tier);
  9004. return 1;
  9005. }
  9006. int EQ2Emu_lua_GetSpellID(lua_State* state) {
  9007. if (!lua_interface)
  9008. return 0;
  9009. LuaSpell* luaspell = lua_interface->GetCurrentSpell(state);
  9010. if (!luaspell) {
  9011. lua_interface->LogError("%s: LUA GetSpellID command error: must be used in a spell script", lua_interface->GetScriptName(state));
  9012. return 0;
  9013. }
  9014. int32 spell_id = luaspell->spell->GetSpellID();
  9015. lua_interface->SetInt32Value(state, spell_id);
  9016. return 1;
  9017. }
  9018. int EQ2Emu_lua_StartTransmute(lua_State* state) {
  9019. if (!lua_interface)
  9020. return 0;
  9021. Spawn* spawn = lua_interface->GetSpawn(state, 1);
  9022. if (!spawn) {
  9023. lua_interface->LogError("%s: Lua StartTransmute command error: no spawn", lua_interface->GetScriptName(state));
  9024. return 0;
  9025. }
  9026. if (!spawn->IsPlayer()) {
  9027. lua_interface->LogError("%s: Lua StartTransmute command error: spawn is not a player", lua_interface->GetScriptName(state));
  9028. return 0;
  9029. }
  9030. ZoneServer* zone = spawn->GetZone();
  9031. if (!zone) {
  9032. return 0;
  9033. }
  9034. Client* client = zone->GetClientBySpawn(spawn);
  9035. if (!client) {
  9036. return 0;
  9037. }
  9038. Transmute::CreateItemRequest(client, static_cast<Player*>(spawn));
  9039. return 0;
  9040. }
  9041. int EQ2Emu_lua_CompleteTransmute(lua_State* state) {
  9042. if (!lua_interface)
  9043. return 0;
  9044. Spawn* spawn = lua_interface->GetSpawn(state, 1);
  9045. if (!spawn) {
  9046. lua_interface->LogError("%s: Lua CompleteTransmute command error: no spawn", lua_interface->GetScriptName(state));
  9047. return 0;
  9048. }
  9049. if (!spawn->IsPlayer()) {
  9050. lua_interface->LogError("%s: Lua CompleteTransmute command error: spawn is not a player", lua_interface->GetScriptName(state));
  9051. return 0;
  9052. }
  9053. ZoneServer* zone = spawn->GetZone();
  9054. if (!zone) {
  9055. return 0;
  9056. }
  9057. Client* client = zone->GetClientBySpawn(spawn);
  9058. if (!client) {
  9059. return 0;
  9060. }
  9061. Transmute::CompleteTransmutation(client, static_cast<Player*>(spawn));
  9062. return 0;
  9063. }
  9064. int EQ2Emu_lua_ProcHate(lua_State* state) {
  9065. if (!lua_interface)
  9066. return 0;
  9067. Spawn* caster = lua_interface->GetSpawn(state);
  9068. Spawn* target = lua_interface->GetSpawn(state, 2);
  9069. int32 threat_amt = lua_interface->GetInt32Value(state, 3);
  9070. string spell_name = lua_interface->GetStringValue(state, 4);
  9071. if (!caster) {
  9072. lua_interface->LogError("%s: LUA ProcHate command error: caster is not a valid spawn", lua_interface->GetScriptName(state));
  9073. return 0;
  9074. }
  9075. if (!caster->IsEntity()) {
  9076. lua_interface->LogError("%s: LUA ProcHate command error: caster is not an entity", lua_interface->GetScriptName(state));
  9077. return 0;
  9078. }
  9079. if (!target) {
  9080. lua_interface->LogError("%s: LUA ProcHate command error: target is not a valid spawn", lua_interface->GetScriptName(state));
  9081. return 0;
  9082. }
  9083. if (!target->IsEntity()) {
  9084. lua_interface->LogError("%s: LUA ProcHate command error: target is not an entity", lua_interface->GetScriptName(state));
  9085. return 0;
  9086. }
  9087. static_cast<Entity*>(target)->AddHate(static_cast<Entity*>(caster), threat_amt);
  9088. caster->GetZone()->SendThreatPacket(static_cast<Entity*>(caster), target, threat_amt, spell_name.c_str());
  9089. return 0;
  9090. }
  9091. int EQ2Emu_lua_GiveExp(lua_State* state) {
  9092. if (!lua_interface)
  9093. return 0;
  9094. Spawn* player = lua_interface->GetSpawn(state);
  9095. int32 amount = lua_interface->GetInt32Value(state, 2);
  9096. if (player && player->IsPlayer() && amount > 0) {
  9097. ((Player*)player)->AddXP(amount);
  9098. ((Player*)player)->SetCharSheetChanged(true);
  9099. Client* client = player->GetZone()->GetClientBySpawn(player);
  9100. if (client) {
  9101. client->SimpleMessage(CHANNEL_REWARD, "You gain experience!");
  9102. }
  9103. }
  9104. return 0;
  9105. }
  9106. int EQ2Emu_lua_DisplayText(lua_State* state) {
  9107. if (!lua_interface)
  9108. return 0;
  9109. Spawn* player = lua_interface->GetSpawn(state);
  9110. int8 type = lua_interface->GetInt8Value(state, 2);
  9111. string text = lua_interface->GetStringValue(state, 3);
  9112. Client* client = 0;
  9113. if (player && player->IsPlayer())
  9114. client = player->GetZone()->GetClientBySpawn(player);
  9115. if (!client || text.length() == 0) {
  9116. lua_interface->LogError("%s: LUA DisplayText required parameters not given", lua_interface->GetScriptName(state));
  9117. return 0;
  9118. }
  9119. client->SimpleMessage(type, text.c_str());
  9120. return 0;
  9121. }
  9122. int EQ2Emu_lua_ShowLootWindow(lua_State* state) {
  9123. if (!lua_interface)
  9124. return 0;
  9125. Spawn* player = lua_interface->GetSpawn(state);
  9126. Spawn* spawn = lua_interface->GetSpawn(state, 2);
  9127. Client* client = 0;
  9128. if (player && player->IsPlayer())
  9129. client = player->GetZone()->GetClientBySpawn(player);
  9130. if (!client || !spawn) {
  9131. lua_interface->LogError("%s: LUA ShowLootWindow required parameters not given", lua_interface->GetScriptName(state));
  9132. return 0;
  9133. }
  9134. vector<Item*>* items = ((Player*)player)->GetPendingLootItems(spawn->GetID());
  9135. if (!items) {
  9136. lua_interface->LogError("%s: LUA ShowLootWindow has no items", lua_interface->GetScriptName(state));
  9137. return 0;
  9138. }
  9139. client->Loot(spawn->GetLootCoins(), items, spawn);
  9140. return 0;
  9141. }
  9142. int EQ2Emu_lua_GetRandomSpawnByID(lua_State* state) {
  9143. if (!lua_interface)
  9144. return 0;
  9145. Spawn* spawnref = lua_interface->GetSpawn(state);
  9146. int32 spawn_id = lua_interface->GetInt32Value(state, 2);
  9147. if (spawn_id > 0 && spawnref) {
  9148. vector<Spawn*> spawns = spawnref->GetZone()->GetSpawnsByID(spawn_id);
  9149. if (spawns.size() == 0) {
  9150. lua_interface->LogError("%s: LUA EQ2Emu_lua_GetRandomSpawnByID command error: GetSpawnsByID returned no spawns", lua_interface->GetScriptName(state));
  9151. return 0;
  9152. }
  9153. Spawn* spawn = 0;
  9154. int16 index = MakeRandomInt(0, spawns.size());
  9155. if (index >= spawns.size() || index < 0)
  9156. index = 0;
  9157. spawn = spawns[index];
  9158. lua_interface->SetSpawnValue(state, spawn);
  9159. return 1;
  9160. }
  9161. else {
  9162. lua_interface->LogError("%s: LUA GetRandomSpawnByID required parameters not given", lua_interface->GetScriptName(state));
  9163. }
  9164. return 0;
  9165. }
  9166. int EQ2Emu_lua_AddPrimaryEntityCommandAllSpawns(lua_State* state) {
  9167. Spawn* player = lua_interface->GetSpawn(state);
  9168. int32 spawn_id = lua_interface->GetInt32Value(state, 2);
  9169. string name = lua_interface->GetStringValue(state, 3);
  9170. float distance = lua_interface->GetFloatValue(state, 4);
  9171. string command = lua_interface->GetStringValue(state, 5);
  9172. string error_text = lua_interface->GetStringValue(state, 6);
  9173. int16 cast_time = lua_interface->GetInt16Value(state, 7);
  9174. int32 spell_visual = lua_interface->GetInt32Value(state, 8);
  9175. if (spawn_id && player && player->IsPlayer() && name.length() > 0) {
  9176. if (distance == 0)
  9177. distance = 10.0f;
  9178. if (command.length() == 0)
  9179. command = name;
  9180. vector<Spawn*> spawns = player->GetZone()->GetSpawnsByID(spawn_id);
  9181. if (spawns.size() == 0) {
  9182. lua_interface->LogError("%s: LUA AddPrimaryEntityCommandAllSpawns command error: GetSpawnsByID returned no spawns", lua_interface->GetScriptName(state));
  9183. return 0;
  9184. }
  9185. Spawn* spawn = 0;
  9186. for (vector<Spawn*>::iterator itr = spawns.begin(); itr != spawns.end(); itr++) {
  9187. spawn = *itr;
  9188. if (spawn) {
  9189. spawn->AddPrimaryEntityCommand(name.c_str(), distance, command.c_str(), error_text.c_str(), cast_time, spell_visual);
  9190. player->GetZone()->SendUpdateDefaultCommand(spawn, command.c_str(), distance);
  9191. }
  9192. }
  9193. }
  9194. return 0;
  9195. }
  9196. int EQ2Emu_lua_InstructionWindowGoal(lua_State* state) {
  9197. if (!lua_interface)
  9198. return 0;
  9199. Client* client = 0;
  9200. Spawn* player = lua_interface->GetSpawn(state);
  9201. int8 goal_num = lua_interface->GetInt8Value(state, 2);
  9202. if (player && player->IsPlayer() && player->GetZone())
  9203. client = player->GetZone()->GetClientBySpawn(player);
  9204. else{
  9205. lua_interface->LogError("LUA InstructionWindowGoal command error: player is not valid");
  9206. return 0;
  9207. }
  9208. if (client) {
  9209. PacketStruct* packet = configReader.getStruct("WS_InstructionWindow", client->GetVersion());
  9210. if (packet) {
  9211. packet->setDataByName("goal_num", goal_num);
  9212. client->QueuePacket(packet->serialize());
  9213. safe_delete(packet);
  9214. }
  9215. }
  9216. return 0;
  9217. }
  9218. int EQ2Emu_lua_InstructionWindowClose(lua_State* state) {
  9219. if (!lua_interface)
  9220. return 0;
  9221. Client* client = 0;
  9222. Spawn* player = lua_interface->GetSpawn(state);
  9223. if (player && player->IsPlayer() && player->GetZone())
  9224. client = player->GetZone()->GetClientBySpawn(player);
  9225. else {
  9226. lua_interface->LogError("LUA InstructionWindowClose command error: player is not valid");
  9227. return 0;
  9228. }
  9229. if (client) {
  9230. client->QueuePacket(new EQ2Packet(OP_EqInstructionWindowCloseCmd, 0, 0));
  9231. }
  9232. return 0;
  9233. }
  9234. int EQ2Emu_lua_InstructionWindow(lua_State* state) {
  9235. if (!lua_interface)
  9236. return 0;
  9237. Client* client = 0;
  9238. Spawn* player = lua_interface->GetSpawn(state);
  9239. float duration = lua_interface->GetFloatValue(state, 2);
  9240. string text = lua_interface->GetStringValue(state, 3);
  9241. string voice = lua_interface->GetStringValue(state, 4);
  9242. int32 voice_key1 = lua_interface->GetInt32Value(state, 5);
  9243. int32 voice_key2 = lua_interface->GetInt32Value(state, 6);
  9244. string signal = lua_interface->GetStringValue(state, 7);
  9245. string goal1 = lua_interface->GetStringValue(state, 8);
  9246. string task1 = lua_interface->GetStringValue(state, 9);
  9247. string goal2 = lua_interface->GetStringValue(state, 10);
  9248. string task2 = lua_interface->GetStringValue(state, 11);
  9249. string goal3 = lua_interface->GetStringValue(state, 12);
  9250. string task3 = lua_interface->GetStringValue(state, 13);
  9251. string goal4 = lua_interface->GetStringValue(state, 14);
  9252. string task4 = lua_interface->GetStringValue(state, 15);
  9253. if (!player) {
  9254. lua_interface->LogError("LUA InstructionWindow command error: spawn is not valid");
  9255. return 0;
  9256. }
  9257. if (!player->IsPlayer()) {
  9258. lua_interface->LogError("LUA InstructionWindow command error: spawn is not a player");
  9259. return 0;
  9260. }
  9261. else
  9262. client = ((Player*)player)->GetClient();
  9263. if (!client) {
  9264. lua_interface->LogError("LUA InstructionWindow command error: could not find client");
  9265. return 0;
  9266. }
  9267. if (text.length() == 0) {
  9268. lua_interface->LogError("LUA InstructionWindow required parameters not given");
  9269. return 0;
  9270. }
  9271. if (duration >= 0 && duration < 2)
  9272. duration = 2;
  9273. PacketStruct* packet = configReader.getStruct("WS_InstructionWindow", client->GetVersion());
  9274. if (packet) {
  9275. packet->setDataByName("open_seconds_max", duration);
  9276. packet->setDataByName("text", text.c_str());
  9277. packet->setDataByName("voice", voice.c_str());
  9278. int8 num_goals = 1;
  9279. if (task2.length() > 0)
  9280. num_goals++;
  9281. if (task3.length() > 0)
  9282. num_goals++;
  9283. if (task4.length() > 0)
  9284. num_goals++;
  9285. packet->setArrayLengthByName("num_goals", num_goals);
  9286. for (int8 i = 0; i < num_goals; i++) {
  9287. packet->setSubArrayLengthByName("num_tasks", 1, i);
  9288. }
  9289. if (goal1.length() > 0)
  9290. packet->setArrayDataByName("goal_text", goal1.c_str());
  9291. if (goal2.length() > 0)
  9292. packet->setArrayDataByName("goal_text", goal2.c_str(), 1);
  9293. if (goal3.length() > 0)
  9294. packet->setArrayDataByName("goal_text", goal3.c_str(), 2);
  9295. if (goal4.length() > 0)
  9296. packet->setArrayDataByName("goal_text", goal4.c_str(), 3);
  9297. packet->setSubArrayDataByName("task_text", task1.c_str());
  9298. if (task2.length() > 0)
  9299. packet->setSubArrayDataByName("task_text", task2.c_str(), 1);
  9300. if (task3.length() > 0)
  9301. packet->setSubArrayDataByName("task_text", task3.c_str(), 2);
  9302. if (task4.length() > 0)
  9303. packet->setSubArrayDataByName("task_text", task4.c_str(), 3);
  9304. packet->setDataByName("complete_sound", "click");
  9305. packet->setDataByName("signal", signal.c_str());
  9306. packet->setDataByName("voice_key1", voice_key1);
  9307. packet->setDataByName("voice_key2", voice_key2);
  9308. client->QueuePacket(packet->serialize());
  9309. safe_delete(packet);
  9310. }
  9311. return 0;
  9312. }
  9313. int EQ2Emu_lua_ShowWindow(lua_State* state) {
  9314. if (!lua_interface)
  9315. return 0;
  9316. Client* client = 0;
  9317. Spawn* player = lua_interface->GetSpawn(state);
  9318. string window = lua_interface->GetStringValue(state, 2);
  9319. int8 show = lua_interface->GetInt8Value(state, 3);
  9320. if (!player) {
  9321. lua_interface->LogError("LUA ShowWindow command error: spawn is not valid");
  9322. return 0;
  9323. }
  9324. if (!player->IsPlayer()) {
  9325. lua_interface->LogError("LUA ShowWindow command error: spawn is not a player");
  9326. return 0;
  9327. }
  9328. else
  9329. client = ((Player*)player)->GetClient();
  9330. if (!client) {
  9331. lua_interface->LogError("LUA ShowWindow command error: could not find client");
  9332. return 0;
  9333. }
  9334. if (window.length() == 0) {
  9335. lua_interface->LogError("LUA ShowWindow required parameters not given");
  9336. return 0;
  9337. }
  9338. PacketStruct* packet = configReader.getStruct("WS_ShowWindow", client->GetVersion());
  9339. if (packet) {
  9340. packet->setDataByName("window", window.c_str());
  9341. packet->setDataByName("show", show);
  9342. client->QueuePacket(packet->serialize());
  9343. safe_delete(packet);
  9344. }
  9345. return 0;
  9346. }
  9347. int EQ2Emu_lua_EnableGameEvent(lua_State* state) {
  9348. //See GameEvents.txt for options that can be used for this function
  9349. if (!lua_interface)
  9350. return 0;
  9351. Client* client = 0;
  9352. Spawn* player = lua_interface->GetSpawn(state);
  9353. string event_name = lua_interface->GetStringValue(state, 2);
  9354. int8 enabled = lua_interface->GetInt8Value(state, 3);
  9355. if (!player || !player->IsPlayer()) {
  9356. lua_interface->LogError("LUA EnableGameEvent error: player is not valid");
  9357. return 0;
  9358. }
  9359. if (player->GetZone())
  9360. client = player->GetZone()->GetClientBySpawn(player);
  9361. if (!client) {
  9362. lua_interface->LogError("LUA EnableGameEvent error: could not find client");
  9363. return 0;
  9364. }
  9365. PacketStruct* packet = configReader.getStruct("WS_EnableGameEvent", client->GetVersion());
  9366. if (packet) {
  9367. packet->setDataByName("event_name", event_name.c_str());
  9368. packet->setDataByName("enabled", enabled);
  9369. client->QueuePacket(packet->serialize());
  9370. safe_delete(packet);
  9371. }
  9372. return 0;
  9373. }
  9374. int EQ2Emu_lua_GetTutorialStep(lua_State* state) {
  9375. if (!lua_interface)
  9376. return 0;
  9377. Spawn* player = lua_interface->GetSpawn(state);
  9378. if (player && player->IsPlayer()) {
  9379. lua_interface->SetInt32Value(state, ((Player*)player)->GetTutorialStep());
  9380. return 1;
  9381. }
  9382. return 0;
  9383. }
  9384. int EQ2Emu_lua_SetTutorialStep(lua_State* state) {
  9385. if (!lua_interface)
  9386. return 0;
  9387. Spawn* player = lua_interface->GetSpawn(state);
  9388. int8 step = lua_interface->GetInt8Value(state, 2);
  9389. if (player && player->IsPlayer() && step > 0) {
  9390. ((Player*)player)->SetTutorialStep(step);
  9391. }
  9392. return 0;
  9393. }
  9394. int EQ2Emu_lua_FlashWindow(lua_State* state) {
  9395. if (!lua_interface)
  9396. return 0;
  9397. Client* client = 0;
  9398. Spawn* player = lua_interface->GetSpawn(state);
  9399. string window = lua_interface->GetStringValue(state, 2);
  9400. float flash_seconds = lua_interface->GetFloatValue(state, 3);
  9401. if (!player) {
  9402. lua_interface->LogError("LUA FlashWindow command error: spawn is not valid");
  9403. return 0;
  9404. }
  9405. if (!player->IsPlayer()) {
  9406. lua_interface->LogError("LUA FlashWindow command error: spawn is not a player");
  9407. return 0;
  9408. }
  9409. else
  9410. client = ((Player*)player)->GetClient();
  9411. if (!client) {
  9412. lua_interface->LogError("LUA FlashWindow command error: could not find client");
  9413. return 0;
  9414. }
  9415. if (window.length() == 0) {
  9416. lua_interface->LogError("LUA FlashWindow required parameters not given");
  9417. return 0;
  9418. }
  9419. PacketStruct* packet = configReader.getStruct("WS_FlashWindow", client->GetVersion());
  9420. if (packet) {
  9421. packet->setDataByName("window", window.c_str());
  9422. packet->setDataByName("flash_seconds", flash_seconds);
  9423. client->QueuePacket(packet->serialize());
  9424. safe_delete(packet);
  9425. }
  9426. return 0;
  9427. }
  9428. int EQ2Emu_lua_CheckLOS(lua_State* state) {
  9429. if (!lua_interface)
  9430. return 0;
  9431. Spawn* spawn = lua_interface->GetSpawn(state);
  9432. Spawn* target = lua_interface->GetSpawn(state, 2);
  9433. if (spawn && target)
  9434. return spawn->CheckLoS(target);
  9435. return 0;
  9436. }
  9437. int EQ2Emu_lua_CheckLOSByCoordinates(lua_State* state) {
  9438. if (!lua_interface)
  9439. return 0;
  9440. Spawn* spawn = lua_interface->GetSpawn(state);
  9441. float x = lua_interface->GetFloatValue(state, 2);
  9442. float y = lua_interface->GetFloatValue(state, 3);
  9443. float z = lua_interface->GetFloatValue(state, 4);
  9444. if (spawn)
  9445. return spawn->CheckLoS(glm::vec3(spawn->GetX(), spawn->GetZ(), spawn->GetY() + 1.0f), glm::vec3(x, z, y+1.0f));
  9446. return 0;
  9447. }
  9448. int EQ2Emu_lua_SetZoneExpansionFlag(lua_State* state) {
  9449. if (!lua_interface)
  9450. return 0;
  9451. ZoneServer* zone = lua_interface->GetZone(state);
  9452. int32 xpackFlag = lua_interface->GetInt32Value(state, 2);
  9453. if (zone)
  9454. zone->SetExpansionFlag(xpackFlag);
  9455. return 0;
  9456. }
  9457. int EQ2Emu_lua_GetZoneExpansionFlag(lua_State* state) {
  9458. if (!lua_interface)
  9459. return 0;
  9460. ZoneServer* zone = lua_interface->GetZone(state);
  9461. if (zone) {
  9462. lua_interface->SetInt32Value(state, zone->GetExpansionFlag());
  9463. return 1;
  9464. }
  9465. return 0;
  9466. }
  9467. int EQ2Emu_lua_SetZoneHolidayFlag(lua_State* state) {
  9468. if (!lua_interface)
  9469. return 0;
  9470. ZoneServer* zone = lua_interface->GetZone(state);
  9471. int32 holidayFlag = lua_interface->GetInt32Value(state, 2);
  9472. if (zone)
  9473. zone->SetHolidayFlag(holidayFlag);
  9474. return 0;
  9475. }
  9476. int EQ2Emu_lua_GetZoneHolidayFlag(lua_State* state) {
  9477. if (!lua_interface)
  9478. return 0;
  9479. ZoneServer* zone = lua_interface->GetZone(state);
  9480. if (zone) {
  9481. lua_interface->SetInt32Value(state, zone->GetHolidayFlag());
  9482. return 1;
  9483. }
  9484. return 0;
  9485. }
  9486. int EQ2Emu_lua_AddSpawnProximity(lua_State* state) {
  9487. if (!lua_interface)
  9488. return 0;
  9489. Spawn* spawn = lua_interface->GetSpawn(state);
  9490. int32 spawn_value = lua_interface->GetInt32Value(state, 2);
  9491. int8 spawn_type = lua_interface->GetInt8Value(state, 3);
  9492. float distance = lua_interface->GetFloatValue(state, 4);
  9493. string in_range_function = lua_interface->GetStringValue(state, 5);
  9494. string leaving_range_function = lua_interface->GetStringValue(state, 6);
  9495. if (spawn && distance > 0 && in_range_function.length() > 0)
  9496. spawn->AddLUASpawnProximity(spawn_value, (Spawn::SpawnProximityType)spawn_type, distance, in_range_function, leaving_range_function);
  9497. return 0;
  9498. }
  9499. int EQ2Emu_lua_CanSeeInvis(lua_State* state) {
  9500. if (!lua_interface)
  9501. return 0;
  9502. Spawn* spawn = lua_interface->GetSpawn(state);
  9503. Spawn* target = lua_interface->GetSpawn(state, 2);
  9504. if (spawn && target)
  9505. {
  9506. if (spawn->IsPlayer() && target->IsEntity())
  9507. {
  9508. lua_interface->SetBooleanValue(state, ((Player*)spawn)->CanSeeInvis((Entity*)target));
  9509. return 1;
  9510. }
  9511. else if (spawn->IsEntity() && target->IsEntity())
  9512. {
  9513. lua_interface->SetBooleanValue(state, ((Entity*)spawn)->CanSeeInvis((Entity*)target));
  9514. return 1;
  9515. }
  9516. }
  9517. return 0;
  9518. }
  9519. int EQ2Emu_lua_SetSeeInvis(lua_State* state) {
  9520. if (!lua_interface)
  9521. return 0;
  9522. Spawn* spawn = lua_interface->GetSpawn(state);
  9523. bool val = (lua_interface->GetInt8Value(state, 2) == 1);
  9524. if (spawn && spawn->IsEntity())
  9525. {
  9526. ((Entity*)spawn)->SetSeeInvisSpell(val);
  9527. if (spawn->IsPlayer())
  9528. {
  9529. Client* client = spawn->GetZone()->GetClientBySpawn((Player*)spawn);
  9530. if (client)
  9531. ((Player*)spawn)->GetZone()->SendAllSpawnsForSeeInvisChange(client);
  9532. }
  9533. }
  9534. return 0;
  9535. }
  9536. int EQ2Emu_lua_SetSeeHide(lua_State* state) {
  9537. if (!lua_interface)
  9538. return 0;
  9539. Spawn* spawn = lua_interface->GetSpawn(state);
  9540. bool val = (lua_interface->GetInt8Value(state, 2) == 1);
  9541. if (spawn && spawn->IsEntity())
  9542. {
  9543. ((Entity*)spawn)->SetSeeHideSpell(val);
  9544. if (spawn->IsPlayer())
  9545. {
  9546. Client* client = spawn->GetZone()->GetClientBySpawn((Player*)spawn);
  9547. if (client)
  9548. ((Player*)spawn)->GetZone()->SendAllSpawnsForVisChange(client);
  9549. }
  9550. }
  9551. return 0;
  9552. }
  9553. int EQ2Emu_lua_SetAccessToEntityCommand(lua_State* state)
  9554. {
  9555. if (!lua_interface)
  9556. return 0;
  9557. Spawn* player = lua_interface->GetSpawn(state);
  9558. Spawn* spawn = lua_interface->GetSpawn(state, 2);
  9559. string command = lua_interface->GetStringValue(state, 3);
  9560. bool val = (lua_interface->GetInt8Value(state, 4) == 1);
  9561. lua_interface->ResetFunctionStack(state);
  9562. if (spawn && player && player->IsPlayer())
  9563. {
  9564. EntityCommand* cmd = spawn->FindEntityCommand(string(command), true);
  9565. bool res = false;
  9566. if (cmd)
  9567. res = spawn->SetPermissionToEntityCommand(cmd, (Player*)player, val);
  9568. lua_interface->SetBooleanValue(state, res);
  9569. return 1;
  9570. }
  9571. return 0;
  9572. }
  9573. int EQ2Emu_lua_SetAccessToEntityCommandByCharID(lua_State* state)
  9574. {
  9575. if (!lua_interface)
  9576. return 0;
  9577. Spawn* spawn = lua_interface->GetSpawn(state);
  9578. int32 charID = lua_interface->GetInt32Value(state, 2);
  9579. string command = lua_interface->GetStringValue(state, 3);
  9580. bool val = (lua_interface->GetInt8Value(state, 4) == 1);
  9581. lua_interface->ResetFunctionStack(state);
  9582. if (spawn && charID)
  9583. {
  9584. EntityCommand* cmd = spawn->FindEntityCommand(string(command), true);
  9585. bool res = false;
  9586. if (cmd)
  9587. res = spawn->SetPermissionToEntityCommandByCharID(cmd, charID, val);
  9588. lua_interface->SetBooleanValue(state, res);
  9589. return 1;
  9590. }
  9591. return 0;
  9592. }
  9593. int EQ2Emu_lua_RemovePrimaryEntityCommand(lua_State* state)
  9594. {
  9595. if (!lua_interface)
  9596. return 0;
  9597. Spawn* spawn = lua_interface->GetSpawn(state);
  9598. string command = lua_interface->GetStringValue(state, 2);
  9599. lua_interface->ResetFunctionStack(state);
  9600. if (spawn && command.length() > 0)
  9601. spawn->RemovePrimaryEntityCommand(command.c_str());
  9602. return 0;
  9603. }
  9604. int EQ2Emu_lua_SendUpdateDefaultCommand(lua_State* state) {
  9605. if (!lua_interface)
  9606. return 0;
  9607. Spawn* spawn = lua_interface->GetSpawn(state);
  9608. float distance = lua_interface->GetFloatValue(state, 2);
  9609. string command = lua_interface->GetStringValue(state, 3);
  9610. Spawn* player = lua_interface->GetSpawn(state, 4);
  9611. lua_interface->ResetFunctionStack(state);
  9612. if (spawn) {
  9613. spawn->GetZone()->SendUpdateDefaultCommand(spawn, command.c_str(), distance, player);
  9614. }
  9615. return 0;
  9616. }
  9617. int EQ2Emu_lua_SendTransporters(lua_State* state) {
  9618. if (!lua_interface)
  9619. return 0;
  9620. Spawn* spawn = lua_interface->GetSpawn(state);
  9621. Spawn* player = lua_interface->GetSpawn(state, 2);
  9622. int32 transport_id = lua_interface->GetInt32Value(state, 3);
  9623. lua_interface->ResetFunctionStack(state);
  9624. if (spawn && player && transport_id && player->IsPlayer()) {
  9625. Client* client = 0;
  9626. if (player && player->IsPlayer())
  9627. client = player->GetZone()->GetClientBySpawn(player);
  9628. if (!client)
  9629. return 0;
  9630. vector<TransportDestination*> destinations;
  9631. player->GetZone()->GetTransporters(&destinations, client, transport_id);
  9632. if (destinations.size())
  9633. {
  9634. client->SetTemporaryTransportID(transport_id);
  9635. client->ProcessTeleport(spawn, &destinations, transport_id);
  9636. }
  9637. else
  9638. client->Message(CHANNEL_COLOR_RED, "There are no transporters available (ID: %u)", transport_id);
  9639. }
  9640. return 0;
  9641. }
  9642. int EQ2Emu_lua_SetTemporaryTransportID(lua_State* state) {
  9643. if (!lua_interface)
  9644. return 0;
  9645. Spawn* player = lua_interface->GetSpawn(state);
  9646. int32 transport_id = lua_interface->GetInt32Value(state, 2);
  9647. lua_interface->ResetFunctionStack(state);
  9648. if (player && player->IsPlayer()) {
  9649. Client* client = 0;
  9650. if (player && player->IsPlayer())
  9651. client = player->GetZone()->GetClientBySpawn(player);
  9652. if (!client)
  9653. return 0;
  9654. client->SetTemporaryTransportID(transport_id);
  9655. }
  9656. return 0;
  9657. }
  9658. int EQ2Emu_lua_GetTemporaryTransportID(lua_State* state) {
  9659. if (!lua_interface)
  9660. return 0;
  9661. Spawn* player = lua_interface->GetSpawn(state);
  9662. lua_interface->ResetFunctionStack(state);
  9663. if (player && player->IsPlayer()) {
  9664. Client* client = 0;
  9665. if (player && player->IsPlayer())
  9666. client = player->GetZone()->GetClientBySpawn(player);
  9667. if (!client)
  9668. return 0;
  9669. lua_interface->SetInt32Value(state, client->GetTemporaryTransportID());
  9670. return 1;
  9671. }
  9672. return 0;
  9673. }
  9674. int EQ2Emu_lua_SetAlignment(lua_State* state) {
  9675. if (!lua_interface)
  9676. return 0;
  9677. Spawn* spawn = lua_interface->GetSpawn(state);
  9678. sint32 alignment = lua_interface->GetSInt32Value(state, 2);
  9679. LuaSpell* spell = lua_interface->GetCurrentSpell(state);
  9680. if (!spawn) {
  9681. lua_interface->LogError("%s: LUA SetAlignment command error: spawn is not valid", lua_interface->GetScriptName(state));
  9682. return 0;
  9683. }
  9684. if (!spawn->IsEntity()) {
  9685. lua_interface->LogError("%s: LUA SetAlignment command error: spawn is not an entity", lua_interface->GetScriptName(state));
  9686. return 0;
  9687. }
  9688. if (alignment < SCHAR_MIN || alignment > SCHAR_MAX)
  9689. {
  9690. lua_interface->LogError("%s: LUA SetAlignment command error: alignment value beyond supported min: %i and max: %i", lua_interface->GetScriptName(state), SCHAR_MIN, SCHAR_MAX);
  9691. return 0;
  9692. }
  9693. lua_interface->ResetFunctionStack(state);
  9694. if (spell && spell->targets.size() > 0) {
  9695. ZoneServer* zone = spell->caster->GetZone();
  9696. for (int8 i = 0; i < spell->targets.size(); i++) {
  9697. Spawn* target = zone->GetSpawnByID(spell->targets.at(i));
  9698. if (target && target->IsEntity()) {
  9699. ((Entity*)target)->GetInfoStruct()->set_alignment((sint8)alignment);
  9700. if (target->IsPlayer())
  9701. ((Player*)target)->SetCharSheetChanged(true);
  9702. }
  9703. }
  9704. }
  9705. else {
  9706. ((Entity*)spawn)->GetInfoStruct()->set_alignment((sint8)alignment);
  9707. if (spawn->IsPlayer())
  9708. ((Player*)spawn)->SetCharSheetChanged(true);
  9709. }
  9710. return 0;
  9711. }
  9712. int EQ2Emu_lua_GetAlignment(lua_State* state) {
  9713. if (!lua_interface)
  9714. return 0;
  9715. Spawn* spawn = lua_interface->GetSpawn(state);
  9716. lua_interface->ResetFunctionStack(state);
  9717. if (!spawn) {
  9718. lua_interface->LogError("%s: LUA GetAlignment command error: spawn is not valid", lua_interface->GetScriptName(state));
  9719. return 0;
  9720. }
  9721. if (!spawn->IsEntity()) {
  9722. lua_interface->LogError("%s: LUA GetAlignment command error: spawn is not an entity", lua_interface->GetScriptName(state));
  9723. return 0;
  9724. }
  9725. lua_interface->SetSInt32Value(state, ((Entity*)spawn)->GetAlignment());
  9726. return 1;
  9727. }
  9728. int EQ2Emu_lua_GetSpell(lua_State* state) {
  9729. if (!lua_interface)
  9730. return 0;
  9731. int32 spell_id = lua_interface->GetInt32Value(state);
  9732. int8 spell_tier = lua_interface->GetInt8Value(state, 2);
  9733. string custom_lua_script = lua_interface->GetStringValue(state, 3);
  9734. if (spell_id > 0) {
  9735. if (spell_tier == 0)
  9736. spell_tier = 1;
  9737. Spell* spell = master_spell_list.GetSpell(spell_id, spell_tier);
  9738. LuaSpell* lua_spell = 0;
  9739. if(custom_lua_script.size() > 0)
  9740. {
  9741. // attempt to load the custom script since it isn't already loaded
  9742. // we will re-obtain the lua_spell further below
  9743. if((lua_spell = lua_interface->GetSpell(custom_lua_script.c_str())) == nullptr)
  9744. {
  9745. LogWrite(LUA__WARNING, 0, "LUA", "GetSpell(%u, %u, '%s'), custom lua script not loaded, attempting to load.", spell_id, spell_tier, custom_lua_script.c_str());
  9746. lua_interface->LoadLuaSpell(custom_lua_script);
  9747. }
  9748. }
  9749. else
  9750. custom_lua_script = spell->GetSpellData()->lua_script;
  9751. if (!lua_spell && lua_interface)
  9752. lua_spell = lua_interface->GetSpell(custom_lua_script.c_str());
  9753. if (!lua_spell)
  9754. {
  9755. LogWrite(LUA__ERROR, 0, "LUA", "GetSpell(%u, %u, '%s') spell could not be loaded.", spell_id, spell_tier, custom_lua_script.c_str());
  9756. return 0;
  9757. }
  9758. lua_spell->spell = new Spell(spell);
  9759. lua_interface->AddCustomSpell(lua_spell);
  9760. lua_interface->SetSpellValue(state, lua_spell);
  9761. return 1;
  9762. }
  9763. return 0;
  9764. }
  9765. int EQ2Emu_lua_GetSpellData(lua_State* state) {
  9766. if (!lua_interface)
  9767. return 0;
  9768. LuaSpell* spell = lua_interface->GetSpell(state);
  9769. string field = lua_interface->GetStringValue(state, 2);
  9770. if (!spell) {
  9771. lua_interface->LogError("%s: Spell not given in GetSpellData!", lua_interface->GetScriptName(state));
  9772. return 0;
  9773. }
  9774. if (!spell->spell || !spell->spell->GetSpellData()) {
  9775. lua_interface->LogError("%s: Inner Spell or SpellData not given in GetSpellData!", lua_interface->GetScriptName(state));
  9776. return 0;
  9777. }
  9778. boost::to_lower(field);
  9779. return spell->spell->GetSpellData(state, field);
  9780. }
  9781. int EQ2Emu_lua_SetSpellData(lua_State* state) {
  9782. if (!lua_interface)
  9783. return 0;
  9784. LuaSpell* spell = lua_interface->GetSpell(state);
  9785. string field = lua_interface->GetStringValue(state, 2);
  9786. int8 fieldArg = 3; // field value after the initial set
  9787. if (!spell) {
  9788. lua_interface->LogError("%s: Spell not given in SetSpellData!", lua_interface->GetScriptName(state));
  9789. return 0;
  9790. }
  9791. if (!spell->spell || !spell->spell->GetSpellData()) {
  9792. lua_interface->LogError("%s: Inner Spell or SpellData not given in SetSpellData!", lua_interface->GetScriptName(state));
  9793. return 0;
  9794. }
  9795. boost::to_lower(field);
  9796. bool valSet = false;
  9797. spell->spell->SetSpellData(state, field, fieldArg);
  9798. return valSet;
  9799. }
  9800. int EQ2Emu_lua_SetSpellDataIndex(lua_State* state) {
  9801. if (!lua_interface)
  9802. return 0;
  9803. LuaSpell* spell = lua_interface->GetSpell(state);
  9804. int8 idx = lua_interface->GetInt32Value(state, 2);
  9805. if (!spell) {
  9806. lua_interface->LogError("%s: Spell not given in SetSpellDataIndex!", lua_interface->GetScriptName(state));
  9807. return 0;
  9808. }
  9809. if (!spell->spell || !spell->spell->GetSpellData()) {
  9810. lua_interface->LogError("%s: Inner Spell or SpellData not given in SetSpellDataIndex!", lua_interface->GetScriptName(state));
  9811. return 0;
  9812. }
  9813. if (spell->spell->lua_data.size() <= idx)
  9814. {
  9815. lua_interface->LogError("%s: lua_data size %i <= %i (idx passed) SetSpellDataIndex!", lua_interface->GetScriptName(state), spell->spell->lua_data.size(), idx);
  9816. return 0;
  9817. }
  9818. bool setVal = true;
  9819. LUAData* data = spell->spell->lua_data[idx];
  9820. switch (data->type)
  9821. {
  9822. case 0:
  9823. {
  9824. sint32 value = lua_interface->GetSInt32Value(state, 3);
  9825. sint32 value2 = lua_interface->GetSInt32Value(state, 4);
  9826. data->int_value = value;
  9827. data->int_value2 = value2;
  9828. break;
  9829. }
  9830. case 1:
  9831. {
  9832. float value = lua_interface->GetFloatValue(state, 3);
  9833. float value2 = lua_interface->GetFloatValue(state, 4);
  9834. data->float_value = value;
  9835. data->float_value2 = value2;
  9836. break;
  9837. }
  9838. case 2:
  9839. {
  9840. bool value = lua_interface->GetBooleanValue(state, 3);
  9841. data->bool_value = value;
  9842. break;
  9843. }
  9844. case 3:
  9845. {
  9846. string value = lua_interface->GetStringValue(state, 3);
  9847. string value2 = lua_interface->GetStringValue(state, 4);
  9848. data->string_value = value;
  9849. data->string_value2 = value2;
  9850. break;
  9851. }
  9852. default:
  9853. setVal = false;
  9854. }
  9855. return setVal;
  9856. }
  9857. int EQ2Emu_lua_GetSpellDataIndex(lua_State* state) {
  9858. if (!lua_interface)
  9859. return 0;
  9860. LuaSpell* spell = lua_interface->GetSpell(state);
  9861. int8 idx = lua_interface->GetInt32Value(state, 2);
  9862. bool secondfield = lua_interface->GetBooleanValue(state, 3);
  9863. if (!spell) {
  9864. lua_interface->LogError("%s: Spell not given in GetSpellDataIndex!", lua_interface->GetScriptName(state));
  9865. return 0;
  9866. }
  9867. if (!spell->spell || !spell->spell->GetSpellData()) {
  9868. lua_interface->LogError("%s: Inner Spell or SpellData not given in GetSpellDataIndex!", lua_interface->GetScriptName(state));
  9869. return 0;
  9870. }
  9871. if (spell->spell->lua_data.size() <= idx)
  9872. {
  9873. lua_interface->LogError("%s: lua_data size %i <= %i (idx passed) GetSpellDataIndex!", lua_interface->GetScriptName(state), spell->spell->lua_data.size(), idx);
  9874. return 0;
  9875. }
  9876. bool setVal = true;
  9877. LUAData* data = spell->spell->lua_data[idx];
  9878. switch (data->type)
  9879. {
  9880. case 0:
  9881. {
  9882. if(!secondfield)
  9883. lua_interface->SetSInt32Value(state, data->int_value);
  9884. else
  9885. lua_interface->SetSInt32Value(state, data->int_value2);
  9886. break;
  9887. }
  9888. case 1:
  9889. {
  9890. if (!secondfield)
  9891. lua_interface->SetFloatValue(state, data->float_value);
  9892. else
  9893. lua_interface->SetFloatValue(state, data->float_value2);
  9894. break;
  9895. }
  9896. case 2:
  9897. {
  9898. lua_interface->SetBooleanValue(state, data->bool_value);
  9899. break;
  9900. }
  9901. case 3:
  9902. {
  9903. if (!secondfield)
  9904. lua_interface->SetStringValue(state, data->string_value.c_str());
  9905. else
  9906. lua_interface->SetStringValue(state, data->string_value2.c_str());
  9907. break;
  9908. }
  9909. default:
  9910. setVal = false;
  9911. }
  9912. return setVal;
  9913. }
  9914. int EQ2Emu_lua_SetSpellDisplayEffect(lua_State* state) {
  9915. if (!lua_interface)
  9916. return 0;
  9917. LuaSpell* spell = lua_interface->GetSpell(state);
  9918. int8 idx = lua_interface->GetInt32Value(state, 2);
  9919. string field = lua_interface->GetStringValue(state, 3);
  9920. boost::to_lower(field);
  9921. if (!spell) {
  9922. lua_interface->LogError("%s: Spell not given in SetSpellDisplayEffect!", lua_interface->GetScriptName(state));
  9923. return 0;
  9924. }
  9925. if (!spell->spell || !spell->spell->GetSpellData()) {
  9926. lua_interface->LogError("%s: Inner Spell or SpellData not given in SetSpellDisplayEffect!", lua_interface->GetScriptName(state));
  9927. return 0;
  9928. }
  9929. if (spell->spell->effects.size() <= idx)
  9930. {
  9931. lua_interface->LogError("%s: lua_data size %i <= %i (idx passed) SetSpellDisplayEffect!", lua_interface->GetScriptName(state), spell->spell->lua_data.size(), idx);
  9932. return 0;
  9933. }
  9934. // do we need to lock? eh probably not this should only be used before use of the custom spell
  9935. SpellDisplayEffect* effect = spell->spell->effects[idx];
  9936. if (field == "description")
  9937. effect->description = string(lua_interface->GetStringValue(state, 4));
  9938. else if (field == "bullet")
  9939. effect->subbullet = lua_interface->GetInt8Value(state, 4);
  9940. else if (field == "percentage")
  9941. effect->percentage = lua_interface->GetInt8Value(state, 4);
  9942. else // no match
  9943. return 0;
  9944. return 1;
  9945. }
  9946. int EQ2Emu_lua_GetSpellDisplayEffect(lua_State* state) {
  9947. if (!lua_interface)
  9948. return 0;
  9949. LuaSpell* spell = lua_interface->GetSpell(state);
  9950. int8 idx = lua_interface->GetInt32Value(state, 2);
  9951. string field = lua_interface->GetStringValue(state, 3);
  9952. boost::to_lower(field);
  9953. if (!spell) {
  9954. lua_interface->LogError("%s: Spell not given in GetSpellDisplayEffect!", lua_interface->GetScriptName(state));
  9955. return 0;
  9956. }
  9957. if (!spell->spell || !spell->spell->GetSpellData()) {
  9958. lua_interface->LogError("%s: Inner Spell or SpellData not given in GetSpellDisplayEffect!", lua_interface->GetScriptName(state));
  9959. return 0;
  9960. }
  9961. if (spell->spell->effects.size() <= idx)
  9962. {
  9963. lua_interface->LogError("%s: lua_data size %i <= %i (idx passed) GetSpellDisplayEffect!", lua_interface->GetScriptName(state), spell->spell->lua_data.size(), idx);
  9964. return 0;
  9965. }
  9966. // do we need to lock? eh probably not this should only be used before use of the custom spell
  9967. SpellDisplayEffect* effect = spell->spell->effects[idx];
  9968. if (field == "description")
  9969. lua_interface->SetStringValue(state, effect->description.c_str());
  9970. else if (field == "bullet")
  9971. lua_interface->SetInt32Value(state, effect->subbullet);
  9972. else if (field == "percentage")
  9973. lua_interface->SetInt32Value(state, effect->percentage);
  9974. else // no match
  9975. return 0;
  9976. return 1;
  9977. }
  9978. int EQ2Emu_lua_CastCustomSpell(lua_State* state) {
  9979. if (!lua_interface)
  9980. return 0;
  9981. LuaSpell* spell = lua_interface->GetSpell(state);
  9982. Spawn* caster = lua_interface->GetSpawn(state, 2);
  9983. Spawn* target = lua_interface->GetSpawn(state, 3);
  9984. if (!target) {
  9985. lua_interface->LogError("%s: LUA CastCustomSpell command error: target is not a valid spawn", lua_interface->GetScriptName(state));
  9986. return 0;
  9987. }
  9988. if (!target->IsEntity()) {
  9989. lua_interface->LogError("%s: LUA CastCustomSpell command error: target (%s) is not an entity", lua_interface->GetScriptName(state), target->GetName());
  9990. return 0;
  9991. }
  9992. if (!spell) {
  9993. lua_interface->LogError("%s: LUA CastCustomSpell command error: spell is not valid", lua_interface->GetScriptName(state));
  9994. return 0;
  9995. }
  9996. if (caster && !caster->IsEntity()) {
  9997. lua_interface->LogError("%s: LUA CastSpell command error: caster (%s) is not an entity", lua_interface->GetScriptName(state), caster->GetName());
  9998. return 0;
  9999. }
  10000. target->GetZone()->ProcessSpell(NULL, (Entity*)caster, (Entity*)target, true, false, spell, 0);
  10001. return 0;
  10002. }
  10003. int EQ2Emu_lua_InWater(lua_State* state) {
  10004. if (!lua_interface)
  10005. return 0;
  10006. Spawn* spawn = lua_interface->GetSpawn(state);
  10007. lua_interface->ResetFunctionStack(state);
  10008. if (spawn) {
  10009. lua_interface->SetBooleanValue(state, spawn->InWater());
  10010. return 1;
  10011. }
  10012. return 0;
  10013. }
  10014. int EQ2Emu_lua_InLava(lua_State* state) {
  10015. if (!lua_interface)
  10016. return 0;
  10017. Spawn* spawn = lua_interface->GetSpawn(state);
  10018. lua_interface->ResetFunctionStack(state);
  10019. if (spawn) {
  10020. lua_interface->SetBooleanValue(state, spawn->InLava());
  10021. return 1;
  10022. }
  10023. return 0;
  10024. }
  10025. int EQ2Emu_lua_DamageSpawn(lua_State* state) {
  10026. if (!lua_interface)
  10027. return 0;
  10028. Spawn* attacker = lua_interface->GetSpawn(state);
  10029. Spawn* victim = lua_interface->GetSpawn(state, 2);
  10030. int8 type = lua_interface->GetInt8Value(state, 3);
  10031. int8 dmg_type = lua_interface->GetInt8Value(state, 4);
  10032. int32 low_damage = lua_interface->GetInt32Value(state, 5);
  10033. int32 high_damage = lua_interface->GetInt32Value(state, 6);
  10034. string spell_name = lua_interface->GetStringValue(state, 7);
  10035. int8 crit_mod = lua_interface->GetInt8Value(state, 8);
  10036. bool is_tick = (lua_interface->GetInt8Value(state, 9) == 1);
  10037. bool no_calcs = (lua_interface->GetInt8Value(state, 10) == 1);
  10038. bool ignore_attacker = (lua_interface->GetInt8Value(state, 11) == 1);
  10039. lua_interface->ResetFunctionStack(state);
  10040. if (!attacker) {
  10041. lua_interface->LogError("%s: LUA ProcDamage command error: caster is not a valid spawn", lua_interface->GetScriptName(state));
  10042. return 0;
  10043. }
  10044. if (!attacker->IsEntity()) {
  10045. lua_interface->LogError("%s: LUA ProcDamage command error: caster is not an entity", lua_interface->GetScriptName(state));
  10046. return 0;
  10047. }
  10048. if (!victim) {
  10049. lua_interface->LogError("%s: LUA ProcDamage command error: target is not a valid spawn", lua_interface->GetScriptName(state));
  10050. return 0;
  10051. }
  10052. if (!victim->IsEntity()) {
  10053. lua_interface->LogError("%s: LUA ProcDamage command error: target is not an entity", lua_interface->GetScriptName(state));
  10054. return 0;
  10055. }
  10056. ((Entity*)attacker)->DamageSpawn((Entity*)victim, type, dmg_type, low_damage, high_damage, spell_name.c_str(), crit_mod, is_tick, no_calcs, ignore_attacker);
  10057. return 0;
  10058. }
  10059. int EQ2Emu_lua_IsInvulnerable(lua_State* state) {
  10060. if (!lua_interface)
  10061. return 0;
  10062. Spawn* spawn = lua_interface->GetSpawn(state);
  10063. lua_interface->ResetFunctionStack(state);
  10064. if (spawn) {
  10065. lua_interface->SetBooleanValue(state, spawn->GetInvulnerable());
  10066. return 1;
  10067. }
  10068. return 0;
  10069. }
  10070. int EQ2Emu_lua_SetInvulnerable(lua_State* state) {
  10071. if (!lua_interface)
  10072. return 0;
  10073. Spawn* spawn = lua_interface->GetSpawn(state);
  10074. bool invul = lua_interface->GetBooleanValue(state, 2);
  10075. lua_interface->ResetFunctionStack(state);
  10076. if (spawn) {
  10077. spawn->SetInvulnerable(invul);
  10078. }
  10079. return 0;
  10080. }
  10081. int EQ2Emu_lua_GetRuleFlagBool(lua_State* state) {
  10082. if (!lua_interface)
  10083. return 0;
  10084. string category = lua_interface->GetStringValue(state);
  10085. string name = lua_interface->GetStringValue(state, 2);
  10086. lua_interface->ResetFunctionStack(state);
  10087. Rule *ret = 0;
  10088. if ((ret = rule_manager.GetGlobalRule(category.c_str(), name.c_str()))) {
  10089. lua_interface->SetBooleanValue(state, ret->GetBool());
  10090. return 1;
  10091. }
  10092. lua_interface->LogError("%s: LUA GetRuleFlagBool Unknown rule with category '%s' and type '%s'", lua_interface->GetScriptName(state), category.c_str(), name.c_str());
  10093. return 0;
  10094. }
  10095. int EQ2Emu_lua_GetRuleFlagInt32(lua_State* state) {
  10096. if (!lua_interface)
  10097. return 0;
  10098. string category = lua_interface->GetStringValue(state);
  10099. string name = lua_interface->GetStringValue(state, 2);
  10100. lua_interface->ResetFunctionStack(state);
  10101. Rule *ret = 0;
  10102. if ((ret = rule_manager.GetGlobalRule(category.c_str(), name.c_str()))) {
  10103. lua_interface->SetInt32Value(state, ret->GetInt32());
  10104. return 1;
  10105. }
  10106. lua_interface->LogError("%s: LUA GetRuleFlagInt32 Unknown rule with category '%s' and type '%s'", lua_interface->GetScriptName(state), category.c_str(), name.c_str());
  10107. return 0;
  10108. }
  10109. int EQ2Emu_lua_GetRuleFlagFloat(lua_State* state) {
  10110. if (!lua_interface)
  10111. return 0;
  10112. string category = lua_interface->GetStringValue(state);
  10113. string name = lua_interface->GetStringValue(state, 2);
  10114. lua_interface->ResetFunctionStack(state);
  10115. Rule *ret = 0;
  10116. if ((ret = rule_manager.GetGlobalRule(category.c_str(), name.c_str()))) {
  10117. lua_interface->SetFloatValue(state, ret->GetFloat());
  10118. return 1;
  10119. }
  10120. lua_interface->LogError("%s: LUA GetRuleFlagFloat Unknown rule with category '%s' and type '%s'", lua_interface->GetScriptName(state), category.c_str(), name.c_str());
  10121. return 0;
  10122. }
  10123. int EQ2Emu_lua_GetAAInfo(lua_State* state) {
  10124. if (!lua_interface)
  10125. return 0;
  10126. Spawn* spawn = lua_interface->GetSpawn(state);
  10127. string type = lua_interface->GetStringValue(state, 2);
  10128. lua_interface->ResetFunctionStack(state);
  10129. if (spawn) {
  10130. int res = 1;
  10131. boost::to_lower(type);
  10132. if(type == "assigned_aa")
  10133. lua_interface->SetSInt32Value(state, spawn->GetAssignedAA());
  10134. else if ( type == "unassigned_aa")
  10135. lua_interface->SetSInt32Value(state, spawn->GetUnassignedAA());
  10136. else if ( type == "assigned_tradeskill_aa")
  10137. lua_interface->SetSInt32Value(state, spawn->GetTradeskillAA());
  10138. else if ( type == "unassigned_tradeskill_aa")
  10139. lua_interface->SetSInt32Value(state, spawn->GetUnassignedTradeskillAA());
  10140. else if ( type == "assigned_prestige_aa")
  10141. lua_interface->SetSInt32Value(state, spawn->GetPrestigeAA());
  10142. else if ( type == "unassigned_prestige_aa")
  10143. lua_interface->SetSInt32Value(state, spawn->GetUnassignedPretigeAA());
  10144. else if ( type == "assigned_tradeskill_prestige_aa")
  10145. lua_interface->SetSInt32Value(state, spawn->GetTradeskillPrestigeAA());
  10146. else if ( type == "unassigned_tradeskill_prestige_aa")
  10147. lua_interface->SetSInt32Value(state, spawn->GetUnassignedTradeskillPrestigeAA());
  10148. else
  10149. res = 0;
  10150. return res;
  10151. }
  10152. lua_interface->LogError("%s: LUA GetAAInfo spawn does not exist", lua_interface->GetScriptName(state));
  10153. return 0;
  10154. }
  10155. int EQ2Emu_lua_SetAAInfo(lua_State* state) {
  10156. if (!lua_interface)
  10157. return 0;
  10158. Spawn* spawn = lua_interface->GetSpawn(state);
  10159. string type = lua_interface->GetStringValue(state, 2);
  10160. sint32 value = lua_interface->GetSInt32Value(state, 3);
  10161. lua_interface->ResetFunctionStack(state);
  10162. if (spawn) {
  10163. boost::to_lower(type);
  10164. if(type == "assigned_aa")
  10165. spawn->SetAssignedAA((sint16)value);
  10166. else if ( type == "unassigned_aa")
  10167. spawn->SetUnassignedAA((sint16)value);
  10168. else if ( type == "assigned_tradeskill_aa")
  10169. spawn->SetTradeskillAA((sint16)value);
  10170. else if ( type == "unassigned_tradeskill_aa")
  10171. spawn->SetUnassignedTradeskillAA((sint16)value);
  10172. else if ( type == "assigned_prestige_aa")
  10173. spawn->SetPrestigeAA((sint16)value);
  10174. else if ( type == "unassigned_prestige_aa")
  10175. spawn->SetUnassignedPrestigeAA((sint16)value);
  10176. else if ( type == "assigned_tradeskill_prestige_aa")
  10177. spawn->SetTradeskillPrestigeAA((sint16)value);
  10178. else if ( type == "unassigned_tradeskill_prestige_aa")
  10179. spawn->SetUnassignedTradeskillPrestigeAA((sint16)value);
  10180. if(spawn->IsPlayer())
  10181. ((Player*)spawn)->SetCharSheetChanged(true);
  10182. }
  10183. return 0;
  10184. }
  10185. int EQ2Emu_lua_AddMasterTitle(lua_State* state) {
  10186. if (!lua_interface)
  10187. return 0;
  10188. string titleName = lua_interface->GetStringValue(state);
  10189. int8 isPrefix = lua_interface->GetInt8Value(state, 2);
  10190. lua_interface->ResetFunctionStack(state);
  10191. sint32 index = database.AddMasterTitle(titleName.c_str(), isPrefix);
  10192. lua_interface->SetSInt32Value(state, index);
  10193. return 1;
  10194. }
  10195. int EQ2Emu_lua_AddCharacterTitle(lua_State* state) {
  10196. if (!lua_interface)
  10197. return 0;
  10198. Spawn* spawn = lua_interface->GetSpawn(state);
  10199. string titleName = lua_interface->GetStringValue(state, 2);
  10200. lua_interface->ResetFunctionStack(state);
  10201. if(!spawn->IsPlayer())
  10202. {
  10203. lua_interface->LogError("%s: LUA AddCharacterTitle command error: player is not valid", lua_interface->GetScriptName(state));
  10204. lua_interface->SetSInt32Value(state, -1);
  10205. return 1;
  10206. }
  10207. Player* player = (Player*)spawn;
  10208. // check if player already has the title, don't need to add twice
  10209. Title* playerHasTitle = player->GetPlayerTitles()->GetTitleByName(titleName.c_str());
  10210. if ( playerHasTitle)
  10211. {
  10212. lua_interface->SetSInt32Value(state, playerHasTitle->GetID());
  10213. return 1;
  10214. }
  10215. Title* title = master_titles_list.GetTitleByName(titleName.c_str());
  10216. if(!title)
  10217. {
  10218. lua_interface->LogError("%s: LUA AddCharacterTitle command error: title is not valid with name '%s'", lua_interface->GetScriptName(state), titleName.c_str());
  10219. lua_interface->SetSInt32Value(state, -1);
  10220. return 1;
  10221. }
  10222. sint32 returnIdx = database.AddCharacterTitle(title->GetID(), player->GetCharacterID(), player);
  10223. if(returnIdx < 0)
  10224. {
  10225. lua_interface->LogError("%s: LUA AddCharacterTitle command error: got invalid index (-1) returned for database.AddCharacterTitle '%s'", lua_interface->GetScriptName(state), titleName.c_str());
  10226. }
  10227. lua_interface->SetSInt32Value(state, returnIdx);
  10228. player->GetClient()->SendTitleUpdate();
  10229. return 1;
  10230. }
  10231. int EQ2Emu_lua_SetCharacterTitleSuffix(lua_State* state) {
  10232. if (!lua_interface)
  10233. return 0;
  10234. Spawn* spawn = lua_interface->GetSpawn(state);
  10235. string titleName = lua_interface->GetStringValue(state, 2);
  10236. lua_interface->ResetFunctionStack(state);
  10237. if(!spawn->IsPlayer())
  10238. {
  10239. lua_interface->LogError("%s: LUA SetCharacterTitleSuffix command error: player is not valid", lua_interface->GetScriptName(state));
  10240. return 0;
  10241. }
  10242. Player* player = (Player*)spawn;
  10243. Title* title = player->GetPlayerTitles()->GetTitleByName(titleName.c_str());
  10244. if(!title)
  10245. {
  10246. lua_interface->LogError("%s: LUA SetCharacterTitleSuffix command error: title is not valid with name '%s'", lua_interface->GetScriptName(state), titleName.c_str());
  10247. return 0;
  10248. }
  10249. if(title->GetPrefix())
  10250. {
  10251. lua_interface->LogError("%s: LUA SetCharacterTitleSuffix command error: title with name '%s' is not valid as a suffix, only prefix", lua_interface->GetScriptName(state), titleName.c_str());
  10252. return 0;
  10253. }
  10254. database.SaveCharSuffixIndex(title->GetID(), player->GetCharacterID());
  10255. player->GetClient()->SendTitleUpdate();
  10256. return 1;
  10257. }
  10258. int EQ2Emu_lua_SetCharacterTitlePrefix(lua_State* state) {
  10259. if (!lua_interface)
  10260. return 0;
  10261. Spawn* spawn = lua_interface->GetSpawn(state);
  10262. string titleName = lua_interface->GetStringValue(state, 2);
  10263. lua_interface->ResetFunctionStack(state);
  10264. if(!spawn->IsPlayer())
  10265. {
  10266. lua_interface->LogError("%s: LUA SetCharacterTitlePrefix command error: player is not valid", lua_interface->GetScriptName(state));
  10267. return 0;
  10268. }
  10269. Player* player = (Player*)spawn;
  10270. Title* title = player->GetPlayerTitles()->GetTitleByName(titleName.c_str());
  10271. if(!title)
  10272. {
  10273. lua_interface->LogError("%s: LUA SetCharacterTitlePrefix command error: title is not valid with name '%s'", lua_interface->GetScriptName(state), titleName.c_str());
  10274. return 0;
  10275. }
  10276. if(!title->GetPrefix())
  10277. {
  10278. lua_interface->LogError("%s: LUA SetCharacterTitlePrefix command error: title with name '%s' is not valid as a prefix, only suffix", lua_interface->GetScriptName(state), titleName.c_str());
  10279. return 0;
  10280. }
  10281. database.SaveCharPrefixIndex(title->GetID(), player->GetCharacterID());
  10282. player->GetClient()->SendTitleUpdate();
  10283. return 1;
  10284. }
  10285. int EQ2Emu_lua_ResetCharacterTitleSuffix(lua_State* state) {
  10286. if (!lua_interface)
  10287. return 0;
  10288. Spawn* spawn = lua_interface->GetSpawn(state);
  10289. lua_interface->ResetFunctionStack(state);
  10290. if(!spawn->IsPlayer())
  10291. {
  10292. lua_interface->LogError("%s: LUA ResetCharacterTitleSuffix command error: player is not valid", lua_interface->GetScriptName(state));
  10293. return 0;
  10294. }
  10295. Player* player = (Player*)spawn;
  10296. database.SaveCharSuffixIndex(-1, player->GetCharacterID());
  10297. player->GetClient()->SendTitleUpdate();
  10298. return 1;
  10299. }
  10300. int EQ2Emu_lua_ResetCharacterTitlePrefix(lua_State* state) {
  10301. if (!lua_interface)
  10302. return 0;
  10303. Spawn* spawn = lua_interface->GetSpawn(state);
  10304. lua_interface->ResetFunctionStack(state);
  10305. if(!spawn->IsPlayer())
  10306. {
  10307. lua_interface->LogError("%s: LUA ResetCharacterTitlePrefix command error: player is not valid", lua_interface->GetScriptName(state));
  10308. return 0;
  10309. }
  10310. Player* player = (Player*)spawn;
  10311. database.SaveCharPrefixIndex(-1, player->GetCharacterID());
  10312. player->GetClient()->SendTitleUpdate();
  10313. return 1;
  10314. }
  10315. int EQ2Emu_lua_GetInfoStructString(lua_State* state) {
  10316. if (!lua_interface)
  10317. return 0;
  10318. Spawn* spawn = lua_interface->GetSpawn(state);
  10319. string field = lua_interface->GetStringValue(state, 2);
  10320. lua_interface->ResetFunctionStack(state);
  10321. if(!spawn || !spawn->IsEntity())
  10322. {
  10323. lua_interface->LogError("%s: LUA GetInfoStructString command error: spawn is not valid, either does not exist or is not an entity", lua_interface->GetScriptName(state));
  10324. return 0;
  10325. }
  10326. Entity* ent = (Entity*)spawn;
  10327. lua_interface->SetStringValue(state, ent->GetInfoStructString(field).c_str());
  10328. return 1;
  10329. }
  10330. int EQ2Emu_lua_GetInfoStructUInt(lua_State* state) {
  10331. if (!lua_interface)
  10332. return 0;
  10333. Spawn* spawn = lua_interface->GetSpawn(state);
  10334. string field = lua_interface->GetStringValue(state, 2);
  10335. lua_interface->ResetFunctionStack(state);
  10336. if(!spawn || !spawn->IsEntity())
  10337. {
  10338. lua_interface->LogError("%s: LUA GetInfoStructUInt command error: spawn is not valid, either does not exist or is not an entity", lua_interface->GetScriptName(state));
  10339. return 0;
  10340. }
  10341. Entity* ent = (Entity*)spawn;
  10342. lua_interface->SetInt64Value(state, ent->GetInfoStructUInt(field));
  10343. return 1;
  10344. }
  10345. int EQ2Emu_lua_GetInfoStructSInt(lua_State* state) {
  10346. if (!lua_interface)
  10347. return 0;
  10348. Spawn* spawn = lua_interface->GetSpawn(state);
  10349. string field = lua_interface->GetStringValue(state, 2);
  10350. lua_interface->ResetFunctionStack(state);
  10351. if(!spawn || !spawn->IsEntity())
  10352. {
  10353. lua_interface->LogError("%s: LUA GetInfoStructSInt command error: spawn is not valid, either does not exist or is not an entity", lua_interface->GetScriptName(state));
  10354. return 0;
  10355. }
  10356. Entity* ent = (Entity*)spawn;
  10357. lua_interface->SetSInt64Value(state, ent->GetInfoStructSInt(field));
  10358. return 1;
  10359. }
  10360. int EQ2Emu_lua_GetInfoStructFloat(lua_State* state) {
  10361. if (!lua_interface)
  10362. return 0;
  10363. Spawn* spawn = lua_interface->GetSpawn(state);
  10364. string field = lua_interface->GetStringValue(state, 2);
  10365. lua_interface->ResetFunctionStack(state);
  10366. if(!spawn || !spawn->IsEntity())
  10367. {
  10368. lua_interface->LogError("%s: LUA GetInfoStructFloat command error: spawn is not valid, either does not exist or is not an entity", lua_interface->GetScriptName(state));
  10369. return 0;
  10370. }
  10371. Entity* ent = (Entity*)spawn;
  10372. lua_interface->SetFloatValue(state, ent->GetInfoStructFloat(field));
  10373. return 1;
  10374. }
  10375. int EQ2Emu_lua_SetInfoStructString(lua_State* state) {
  10376. if (!lua_interface)
  10377. return 0;
  10378. Spawn* spawn = lua_interface->GetSpawn(state);
  10379. string field = lua_interface->GetStringValue(state, 2);
  10380. string value = lua_interface->GetStringValue(state, 3);
  10381. lua_interface->ResetFunctionStack(state);
  10382. if(!spawn || !spawn->IsEntity())
  10383. {
  10384. lua_interface->LogError("%s: LUA SetInfoStructString command error: spawn is not valid, either does not exist or is not an entity", lua_interface->GetScriptName(state));
  10385. return 0;
  10386. }
  10387. Entity* ent = (Entity*)spawn;
  10388. bool set_ = ent->SetInfoStructString(field, value);
  10389. lua_interface->SetBooleanValue(state, set_);
  10390. return 1;
  10391. }
  10392. int EQ2Emu_lua_SetInfoStructUInt(lua_State* state) {
  10393. if (!lua_interface)
  10394. return 0;
  10395. Spawn* spawn = lua_interface->GetSpawn(state);
  10396. string field = lua_interface->GetStringValue(state, 2);
  10397. int64 value = lua_interface->GetInt64Value(state, 3);
  10398. lua_interface->ResetFunctionStack(state);
  10399. if(!spawn || !spawn->IsEntity())
  10400. {
  10401. lua_interface->LogError("%s: LUA SetInfoStructUInt command error: spawn is not valid, either does not exist or is not an entity", lua_interface->GetScriptName(state));
  10402. return 0;
  10403. }
  10404. Entity* ent = (Entity*)spawn;
  10405. bool set_ = ent->SetInfoStructUInt(field, value);
  10406. lua_interface->SetBooleanValue(state, set_);
  10407. return 1;
  10408. }
  10409. int EQ2Emu_lua_SetInfoStructSInt(lua_State* state) {
  10410. if (!lua_interface)
  10411. return 0;
  10412. Spawn* spawn = lua_interface->GetSpawn(state);
  10413. string field = lua_interface->GetStringValue(state, 2);
  10414. sint64 value = lua_interface->GetSInt64Value(state, 3);
  10415. lua_interface->ResetFunctionStack(state);
  10416. if(!spawn || !spawn->IsEntity())
  10417. {
  10418. lua_interface->LogError("%s: LUA SetInfoStructSInt command error: spawn is not valid, either does not exist or is not an entity", lua_interface->GetScriptName(state));
  10419. return 0;
  10420. }
  10421. Entity* ent = (Entity*)spawn;
  10422. bool set_ = ent->SetInfoStructSInt(field, value);
  10423. lua_interface->SetBooleanValue(state, set_);
  10424. return 1;
  10425. }
  10426. int EQ2Emu_lua_SetInfoStructFloat(lua_State* state) {
  10427. if (!lua_interface)
  10428. return 0;
  10429. Spawn* spawn = lua_interface->GetSpawn(state);
  10430. string field = lua_interface->GetStringValue(state, 2);
  10431. float value = lua_interface->GetFloatValue(state, 3);
  10432. lua_interface->ResetFunctionStack(state);
  10433. if(!spawn || !spawn->IsEntity())
  10434. {
  10435. lua_interface->LogError("%s: LUA SetInfoStructFloat command error: spawn is not valid, either does not exist or is not an entity", lua_interface->GetScriptName(state));
  10436. return 0;
  10437. }
  10438. Entity* ent = (Entity*)spawn;
  10439. bool set_ = ent->SetInfoStructFloat(field, value);
  10440. lua_interface->SetBooleanValue(state, set_);
  10441. return 1;
  10442. }
  10443. int EQ2Emu_lua_SetCharSheetChanged(lua_State* state) {
  10444. if (!lua_interface)
  10445. return 0;
  10446. Spawn* spawn = lua_interface->GetSpawn(state);
  10447. bool value = lua_interface->GetBooleanValue(state, 2);
  10448. lua_interface->ResetFunctionStack(state);
  10449. if(!spawn || !spawn->IsPlayer())
  10450. {
  10451. lua_interface->LogError("%s: LUA SetCharSheetChanged command error: spawn is not valid, either does not exist or is not a player", lua_interface->GetScriptName(state));
  10452. return 0;
  10453. }
  10454. ((Player*)spawn)->SetCharSheetChanged(value);
  10455. return 0;
  10456. }
  10457. int EQ2Emu_lua_AddPlayerMail(lua_State* state) {
  10458. if (!lua_interface)
  10459. return 0;
  10460. Spawn* spawn = lua_interface->GetSpawn(state);
  10461. std::string fromName = lua_interface->GetStringValue(state, 2);
  10462. std::string subjectName = lua_interface->GetStringValue(state, 3);
  10463. std::string mailBody = lua_interface->GetStringValue(state, 4);
  10464. int8 mailType = lua_interface->GetInt8Value(state, 5);
  10465. int32 copper = lua_interface->GetInt32Value(state, 6);
  10466. int32 silver = lua_interface->GetInt32Value(state, 7);
  10467. int32 gold = lua_interface->GetInt32Value(state, 8);
  10468. int32 platinum = lua_interface->GetInt32Value(state, 9);
  10469. int32 item_id = lua_interface->GetInt32Value(state, 10);
  10470. int16 stack_size = lua_interface->GetInt32Value(state, 11);
  10471. int32 expire_time = lua_interface->GetInt32Value(state, 12);
  10472. int32 sent_time = lua_interface->GetInt32Value(state, 13);
  10473. lua_interface->ResetFunctionStack(state);
  10474. if(!spawn || !spawn->IsPlayer())
  10475. {
  10476. lua_interface->LogError("%s: LUA AddPlayerMail command error: spawn is not valid, either does not exist or is not a player", lua_interface->GetScriptName(state));
  10477. lua_interface->SetBooleanValue(state, false);
  10478. return 1;
  10479. }
  10480. int32 time_sent = sent_time > 0 ? sent_time : Timer::GetUnixTimeStamp();
  10481. ((Player*)spawn)->GetClient()->CreateAndUpdateMail(fromName, subjectName, mailBody, mailType, copper, silver, gold, platinum, item_id, stack_size, time_sent, expire_time);
  10482. lua_interface->SetBooleanValue(state, true);
  10483. return 1;
  10484. }
  10485. int EQ2Emu_lua_AddPlayerMailByCharID(lua_State* state) {
  10486. if (!lua_interface)
  10487. return 0;
  10488. int32 char_id = lua_interface->GetInt32Value(state);
  10489. std::string fromName = lua_interface->GetStringValue(state, 2);
  10490. std::string subjectName = lua_interface->GetStringValue(state, 3);
  10491. std::string mailBody = lua_interface->GetStringValue(state, 4);
  10492. int8 mailType = lua_interface->GetInt8Value(state, 5);
  10493. int32 copper = lua_interface->GetInt32Value(state, 6);
  10494. int32 silver = lua_interface->GetInt32Value(state, 7);
  10495. int32 gold = lua_interface->GetInt32Value(state, 8);
  10496. int32 platinum = lua_interface->GetInt32Value(state, 9);
  10497. int32 item_id = lua_interface->GetInt32Value(state, 10);
  10498. int16 stack_size = lua_interface->GetInt32Value(state, 11);
  10499. int32 expire_time = lua_interface->GetInt32Value(state, 12);
  10500. int32 sent_time = lua_interface->GetInt32Value(state, 13);
  10501. lua_interface->ResetFunctionStack(state);
  10502. int32 time_sent = sent_time > 0 ? sent_time : Timer::GetUnixTimeStamp();
  10503. Client::CreateMail(char_id, fromName, subjectName, mailBody, mailType, copper, silver, gold, platinum, item_id, stack_size, time_sent, expire_time);
  10504. lua_interface->SetBooleanValue(state, true);
  10505. return 1;
  10506. }
  10507. int EQ2Emu_lua_OpenDoor(lua_State* state) {
  10508. Spawn* widget;
  10509. if (lua_interface) {
  10510. widget = lua_interface->GetSpawn(state);
  10511. bool disable_open_sound = lua_interface->GetBooleanValue(state, 2);
  10512. lua_interface->ResetFunctionStack(state);
  10513. if (widget && widget->IsWidget())
  10514. {
  10515. ((Widget*)widget)->OpenDoor();
  10516. if(!disable_open_sound && ((Widget*)widget)->IsOpen() && ((Widget*)widget)->GetOpenSound())
  10517. widget->GetZone()->PlaySoundFile(0, ((Widget*)widget)->GetOpenSound(), ((Widget*)widget)->GetX(), ((Widget*)widget)->GetY(), ((Widget*)widget)->GetZ());
  10518. }
  10519. else
  10520. lua_interface->LogError("%s: LUA OpenDoor command error: spawn is not valid, either does not exist or is not a widget", lua_interface->GetScriptName(state));
  10521. }
  10522. return 0;
  10523. }
  10524. int EQ2Emu_lua_CloseDoor(lua_State* state) {
  10525. Spawn* widget;
  10526. if (lua_interface) {
  10527. widget = lua_interface->GetSpawn(state);
  10528. bool disable_close_sound = lua_interface->GetBooleanValue(state, 2);
  10529. lua_interface->ResetFunctionStack(state);
  10530. if (widget && widget->IsWidget())
  10531. {
  10532. ((Widget*)widget)->CloseDoor();
  10533. if(!disable_close_sound && !((Widget*)widget)->IsOpen() && ((Widget*)widget)->GetCloseSound())
  10534. widget->GetZone()->PlaySoundFile(0, ((Widget*)widget)->GetCloseSound(), ((Widget*)widget)->GetX(), ((Widget*)widget)->GetY(), ((Widget*)widget)->GetZ());
  10535. }
  10536. else
  10537. lua_interface->LogError("%s: LUA CloseDoor command error: spawn is not valid, either does not exist or is not a widget", lua_interface->GetScriptName(state));
  10538. }
  10539. return 0;
  10540. }
  10541. int EQ2Emu_lua_IsOpen(lua_State* state) {
  10542. if (!lua_interface)
  10543. return 0;
  10544. Spawn* widget = lua_interface->GetSpawn(state);
  10545. lua_interface->ResetFunctionStack(state);
  10546. if (widget && widget->IsWidget())
  10547. {
  10548. lua_interface->SetBooleanValue(state, ((Widget*)widget)->IsOpen());
  10549. return 1;
  10550. }
  10551. return 0;
  10552. }
  10553. int EQ2Emu_lua_MakeRandomInt(lua_State* state) {
  10554. if (!lua_interface)
  10555. return 0;
  10556. sint32 min = lua_interface->GetSInt32Value(state);
  10557. sint32 max = lua_interface->GetSInt32Value(state, 2);
  10558. lua_interface->ResetFunctionStack(state);
  10559. sint32 result = MakeRandomInt(min, max);
  10560. lua_interface->SetSInt32Value(state, result);
  10561. return 1;
  10562. }
  10563. int EQ2Emu_lua_MakeRandomFloat(lua_State* state) {
  10564. if (!lua_interface)
  10565. return 0;
  10566. float min = lua_interface->GetFloatValue(state);
  10567. float max = lua_interface->GetFloatValue(state, 2);
  10568. lua_interface->ResetFunctionStack(state);
  10569. float result = MakeRandomFloat(min, max);
  10570. lua_interface->SetFloatValue(state, result);
  10571. return 1;
  10572. }
  10573. int EQ2Emu_lua_AddIconValue(lua_State* state) {
  10574. if (!lua_interface)
  10575. return 0;
  10576. Spawn* spawn = lua_interface->GetSpawn(state);
  10577. int32 value = lua_interface->GetInt32Value(state, 2);
  10578. lua_interface->ResetFunctionStack(state);
  10579. if(!spawn)
  10580. {
  10581. lua_interface->LogError("%s: LUA AddIconValue command error: spawn is not valid, does not exist", lua_interface->GetScriptName(state));
  10582. lua_interface->SetBooleanValue(state, false);
  10583. return 1;
  10584. }
  10585. spawn->AddIconValue(value);
  10586. lua_interface->SetBooleanValue(state, true);
  10587. return 1;
  10588. }
  10589. int EQ2Emu_lua_RemoveIconValue(lua_State* state) {
  10590. if (!lua_interface)
  10591. return 0;
  10592. Spawn* spawn = lua_interface->GetSpawn(state);
  10593. int32 value = lua_interface->GetInt32Value(state, 2);
  10594. lua_interface->ResetFunctionStack(state);
  10595. if(!spawn)
  10596. {
  10597. lua_interface->LogError("%s: LUA RemoveIconValue command error: spawn is not valid, does not exist", lua_interface->GetScriptName(state));
  10598. lua_interface->SetBooleanValue(state, false);
  10599. return 1;
  10600. }
  10601. spawn->RemoveIconValue(value);
  10602. lua_interface->SetBooleanValue(state, true);
  10603. return 1;
  10604. }
  10605. int EQ2Emu_lua_GetShardID(lua_State* state) {
  10606. Spawn* npc = lua_interface->GetSpawn(state);
  10607. lua_interface->ResetFunctionStack(state);
  10608. if (npc && npc->IsNPC()) {
  10609. NPC* shard = (NPC*)npc;
  10610. int32 shardid = shard->GetShardID();
  10611. lua_interface->SetInt32Value(state, shardid);
  10612. return 1;
  10613. }
  10614. lua_interface->SetInt32Value(state, 0);
  10615. return 1;
  10616. }
  10617. int EQ2Emu_lua_GetShardCharID(lua_State* state) {
  10618. Spawn* npc = lua_interface->GetSpawn(state);
  10619. lua_interface->ResetFunctionStack(state);
  10620. if (npc && npc->IsNPC()) {
  10621. NPC* shard = (NPC*)npc;
  10622. int32 charid = shard->GetShardCharID();
  10623. lua_interface->SetInt32Value(state, charid);
  10624. return 1;
  10625. }
  10626. lua_interface->SetInt32Value(state, 0);
  10627. return 1;
  10628. }
  10629. int EQ2Emu_lua_GetShardCreatedTimestamp(lua_State* state) {
  10630. Spawn* npc = lua_interface->GetSpawn(state);
  10631. lua_interface->ResetFunctionStack(state);
  10632. if (npc && npc->IsNPC()) {
  10633. NPC* shard = (NPC*)npc;
  10634. int64 timestamp = shard->GetShardCreatedTimestamp();
  10635. lua_interface->SetSInt64Value(state, timestamp);
  10636. return 1;
  10637. }
  10638. lua_interface->SetSInt64Value(state, 0);
  10639. return 1;
  10640. }
  10641. int EQ2Emu_lua_DeleteDBShardID(lua_State* state) {
  10642. if (!lua_interface)
  10643. return 0;
  10644. int32 shardid = lua_interface->GetInt32Value(state);
  10645. lua_interface->ResetFunctionStack(state);
  10646. if(shardid < 1)
  10647. lua_interface->SetBooleanValue(state, false);
  10648. else
  10649. lua_interface->SetBooleanValue(state, database.DeleteSpiritShard(shardid));
  10650. return 1;
  10651. }
  10652. int EQ2Emu_lua_PauseMovement(lua_State* state) {
  10653. if (!lua_interface)
  10654. return 0;
  10655. Spawn* spawn = lua_interface->GetSpawn(state);
  10656. int32 delay_in_ms = lua_interface->GetInt32Value(state, 2);
  10657. if (spawn) {
  10658. spawn->PauseMovement(delay_in_ms);
  10659. }
  10660. lua_interface->ResetFunctionStack(state);
  10661. return 0;
  10662. }
  10663. int EQ2Emu_lua_StopMovement(lua_State* state) {
  10664. if (!lua_interface)
  10665. return 0;
  10666. Spawn* spawn = lua_interface->GetSpawn(state);
  10667. if (spawn) {
  10668. spawn->StopMovement();
  10669. }
  10670. lua_interface->ResetFunctionStack(state);
  10671. return 0;
  10672. }
  10673. int EQ2Emu_lua_GetArrowColor(lua_State* state) {
  10674. Player* player = (Player*)lua_interface->GetSpawn(state);
  10675. int8 level = lua_interface->GetInt8Value(state, 2);
  10676. lua_interface->ResetFunctionStack(state);
  10677. if (player && player->IsPlayer() && level > 0) {
  10678. lua_interface->SetInt32Value(state, player->GetArrowColor(level));
  10679. return 1;
  10680. }
  10681. return 0;
  10682. }
  10683. int EQ2Emu_lua_GetTSArrowColor(lua_State* state) {
  10684. Player* player = (Player*)lua_interface->GetSpawn(state);
  10685. int8 level = lua_interface->GetInt8Value(state, 2);
  10686. lua_interface->ResetFunctionStack(state);
  10687. if (player && player->IsPlayer() && level > 0) {
  10688. lua_interface->SetInt32Value(state, player->GetTSArrowColor(level));
  10689. return 1;
  10690. }
  10691. return 0;
  10692. }
  10693. int EQ2Emu_lua_GetSpawnByRailID(lua_State* state) {
  10694. ZoneServer* zone = lua_interface->GetZone(state);
  10695. sint64 rail_id = lua_interface->GetSInt64Value(state, 2);
  10696. lua_interface->ResetFunctionStack(state);
  10697. if (zone) {
  10698. Spawn* spawn = zone->GetTransportByRailID(rail_id);
  10699. if (spawn) {
  10700. lua_interface->SetSpawnValue(state, spawn);
  10701. return 1;
  10702. }
  10703. }
  10704. return 0;
  10705. }
  10706. int EQ2Emu_lua_SetRailID(lua_State* state) {
  10707. if (!lua_interface)
  10708. return 0;
  10709. Spawn* spawn = lua_interface->GetSpawn(state);
  10710. sint64 rail_id = lua_interface->GetSInt64Value(state, 2);
  10711. lua_interface->ResetFunctionStack(state);
  10712. bool res = false;
  10713. if(spawn && spawn->IsTransportSpawn())
  10714. {
  10715. //printf("Set rail id %i for %s\n",rail_id,spawn->GetName());
  10716. spawn->SetRailID(rail_id);
  10717. res = true;
  10718. }
  10719. else if (!spawn) {
  10720. lua_interface->LogError("%s: LUA SetRailID command error: spawn is not valid, does not exist", lua_interface->GetScriptName(state));
  10721. }
  10722. else if(!spawn->IsTransportSpawn()) {
  10723. lua_interface->LogError("%s: LUA SetRailID command error: spawn %s is not a transport spawn, call AddTransportSpawn(NPC) first", lua_interface->GetScriptName(state), spawn->GetName());
  10724. }
  10725. lua_interface->SetBooleanValue(state, res);
  10726. return 1;
  10727. }
  10728. int EQ2Emu_lua_IsZoneLoading(lua_State* state) {
  10729. if (!lua_interface)
  10730. return 0;
  10731. ZoneServer* zone = lua_interface->GetZone(state);
  10732. lua_interface->ResetFunctionStack(state);
  10733. if (zone) {
  10734. lua_interface->SetBooleanValue(state, zone->IsLoading());
  10735. return 1;
  10736. }
  10737. return 0;
  10738. }
  10739. int EQ2Emu_lua_IsRunning(lua_State* state) {
  10740. if (!lua_interface)
  10741. return 0;
  10742. Spawn* spawn = lua_interface->GetSpawn(state);
  10743. lua_interface->ResetFunctionStack(state);
  10744. if (spawn) {
  10745. lua_interface->SetBooleanValue(state, spawn->IsRunning());
  10746. return 1;
  10747. }
  10748. return 0;
  10749. }
  10750. int EQ2Emu_lua_GetZoneLockoutTimer(lua_State* state) {
  10751. if (!lua_interface)
  10752. return 0;
  10753. Spawn* player = lua_interface->GetSpawn(state);
  10754. int32 zoneID = lua_interface->GetInt32Value(state, 2);
  10755. bool displayClient = lua_interface->GetInt32Value(state, 3);
  10756. lua_interface->ResetFunctionStack(state);
  10757. if (!player || !player->IsPlayer() || !player->GetClient()) {
  10758. lua_interface->LogError("%s: LUA GetZoneLockoutTimer command error: player is not valid, does not exist", lua_interface->GetScriptName(state));
  10759. }
  10760. else if(!zoneID) {
  10761. lua_interface->LogError("%s: LUA GetZoneLockoutTimer command error: zoneID is not set.");
  10762. }
  10763. else
  10764. {
  10765. lua_interface->SetStringValue(state, player->GetClient()->IdentifyInstanceLockout(zoneID, displayClient).c_str());
  10766. return 1;
  10767. }
  10768. return 0;
  10769. }
  10770. int EQ2Emu_lua_SetWorldTime(lua_State* state) {
  10771. if (!lua_interface)
  10772. return 0;
  10773. int16 newYear = lua_interface->GetInt16Value(state, 1);
  10774. sint32 newMonth = lua_interface->GetInt16Value(state, 2);
  10775. int16 newHour = lua_interface->GetInt16Value(state, 3);
  10776. int16 newMinute = lua_interface->GetInt16Value(state, 4);
  10777. lua_interface->ResetFunctionStack(state);
  10778. world.MWorldTime.writelock(__FUNCTION__, __LINE__);
  10779. world.GetWorldTimeStruct()->year = newYear;
  10780. world.GetWorldTimeStruct()->month = newMonth;
  10781. world.GetWorldTimeStruct()->hour = newHour;
  10782. world.GetWorldTimeStruct()->minute = newMinute;
  10783. world.MWorldTime.releasewritelock(__FUNCTION__, __LINE__);
  10784. return 0;
  10785. }
  10786. int EQ2Emu_lua_GetWorldTimeYear(lua_State* state) {
  10787. if (!lua_interface)
  10788. return 0;
  10789. lua_interface->ResetFunctionStack(state);
  10790. world.MWorldTime.readlock(__FUNCTION__, __LINE__);
  10791. lua_interface->SetInt32Value(state, world.GetWorldTimeStruct()->year);
  10792. world.MWorldTime.releasereadlock(__FUNCTION__, __LINE__);
  10793. return 1;
  10794. }
  10795. int EQ2Emu_lua_GetWorldTimeMonth(lua_State* state) {
  10796. if (!lua_interface)
  10797. return 0;
  10798. lua_interface->ResetFunctionStack(state);
  10799. world.MWorldTime.readlock(__FUNCTION__, __LINE__);
  10800. lua_interface->SetSInt32Value(state, world.GetWorldTimeStruct()->month);
  10801. world.MWorldTime.releasereadlock(__FUNCTION__, __LINE__);
  10802. return 1;
  10803. }
  10804. int EQ2Emu_lua_GetWorldTimeHour(lua_State* state) {
  10805. if (!lua_interface)
  10806. return 0;
  10807. lua_interface->ResetFunctionStack(state);
  10808. world.MWorldTime.readlock(__FUNCTION__, __LINE__);
  10809. lua_interface->SetSInt32Value(state, world.GetWorldTimeStruct()->hour);
  10810. world.MWorldTime.releasereadlock(__FUNCTION__, __LINE__);
  10811. return 1;
  10812. }
  10813. int EQ2Emu_lua_GetWorldTimeMinute(lua_State* state) {
  10814. if (!lua_interface)
  10815. return 0;
  10816. lua_interface->ResetFunctionStack(state);
  10817. world.MWorldTime.readlock(__FUNCTION__, __LINE__);
  10818. lua_interface->SetSInt32Value(state, world.GetWorldTimeStruct()->minute);
  10819. world.MWorldTime.releasereadlock(__FUNCTION__, __LINE__);
  10820. return 1;
  10821. }
  10822. int EQ2Emu_lua_SendTimeUpdate(lua_State* state) {
  10823. if (!lua_interface)
  10824. return 0;
  10825. lua_interface->ResetFunctionStack(state);
  10826. world.SendTimeUpdate();
  10827. return 0;
  10828. }