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- --[[
- Script Name : trolls_and_arms.lua
- Script Purpose : Handles the quest, "Trolls and Arms"
- Script Author : torsten
- Script Date : 10.07.2022
- Script Notes :
- Zone : Big Bend
- Quest Giver : Armsdealer Blort
- Preceded by : None
- Followed by : None
- --]]
- function Init(Quest)
- AddQuestStepChat(Quest, 1, "I need to find and speak with an armsdealer in Temple Street", 1, "I need to travel to Temple Street and speak with any Armsdealers I find there.", 11, 1360012)
- AddQuestStepCompleteAction(Quest, 1, "Step1Complete")
- end
- function Step1Complete(Quest, QuestGiver, Player)
- UpdateQuestStepDescription(Quest, 1, "I've spoken with Shinksa the Armsdealer")
- UpdateQuestTaskGroupDescription(Quest, 1, "I've spoken with Shinksa, but it seems she already is buying weapons from someone else.")
-
- AddQuestStepChat(Quest, 2, "I need to return to Blort.", 1, "I need to return to Blort with the bad news.", 11, 1340023)
- AddQuestStepCompleteAction(Quest, 2, "QuestComplete")
- end
- function QuestComplete(Quest, QuestGiver, Player)
- UpdateQuestDescription(Quest, "I've checked around Temple Street and found only one armsdealer. It seems she's been buying weapons from a human, just like Blort. Blort paid me with one of his painted weapons.")
- GiveQuestReward(Quest, Player)
- end
- function Accepted(Quest, QuestGiver, Player)
- -- Add dialog here for when the quest is accepted
- end
- function Declined(Quest, QuestGiver, Player)
- -- Add dialog here for when the quest is declined
- end
- function Deleted(Quest, QuestGiver, Player)
- -- Remove any quest specific items here when the quest is deleted
- end
- function Reload(Quest, QuestGiver, Player, Step)
- if Step == 1 then
- Step1Complete(Quest, QuestGiver, Player)
- elseif Step == 2 then
- QuestComplete(Quest, QuestGiver, Player)
- end
- end
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