Player.cpp 238 KB

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  1. /*
  2. EQ2Emulator: Everquest II Server Emulator
  3. Copyright (C) 2007 EQ2EMulator Development Team (http://www.eq2emulator.net)
  4. This file is part of EQ2Emulator.
  5. EQ2Emulator is free software: you can redistribute it and/or modify
  6. it under the terms of the GNU General Public License as published by
  7. the Free Software Foundation, either version 3 of the License, or
  8. (at your option) any later version.
  9. EQ2Emulator is distributed in the hope that it will be useful,
  10. but WITHOUT ANY WARRANTY; without even the implied warranty of
  11. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  12. GNU General Public License for more details.
  13. You should have received a copy of the GNU General Public License
  14. along with EQ2Emulator. If not, see <http://www.gnu.org/licenses/>.
  15. */
  16. #include "Player.h"
  17. #include "../common/MiscFunctions.h"
  18. #include "World.h"
  19. #include "WorldDatabase.h"
  20. #include <math.h>
  21. #include "classes.h"
  22. #include "LuaInterface.h"
  23. #include "../common/Log.h"
  24. #include "Rules/Rules.h"
  25. #include "Titles.h"
  26. #include "Languages.h"
  27. #include "SpellProcess.h"
  28. #include <algorithm>
  29. #include <regex>
  30. #include "ClientPacketFunctions.h"
  31. extern Classes classes;
  32. extern WorldDatabase database;
  33. extern World world;
  34. extern ConfigReader configReader;
  35. extern MasterSkillList master_skill_list;
  36. extern MasterSpellList master_spell_list;
  37. extern MasterQuestList master_quest_list;
  38. extern Variables variables;
  39. extern LuaInterface* lua_interface;
  40. extern MasterItemList master_item_list;
  41. extern RuleManager rule_manager;
  42. extern MasterTitlesList master_titles_list;
  43. extern MasterLanguagesList master_languages_list;
  44. Player::Player(){
  45. tutorial_step = 0;
  46. char_id = 0;
  47. group = 0;
  48. appearance.pos.grid_id = 0;
  49. spawn_index = 1;
  50. info = 0;
  51. movement_packet = 0;
  52. fully_logged_in = false;
  53. last_movement_activity = 0;
  54. //speed = 0;
  55. packet_num = 0;
  56. range_attack = false;
  57. old_movement_packet = 0;
  58. charsheet_changed = false;
  59. quickbar_updated = false;
  60. custNPC = false;
  61. spawn_tmp_vis_xor_packet = 0;
  62. spawn_tmp_pos_xor_packet = 0;
  63. spawn_tmp_info_xor_packet = 0;
  64. pending_collection_reward = 0;
  65. pos_packet_speed = 0;
  66. appearance.display_name = 1;
  67. appearance.show_command_icon = 1;
  68. appearance.player_flag = 1;
  69. appearance.targetable = 1;
  70. appearance.show_level = 1;
  71. spell_count = 0;
  72. spell_orig_packet = 0;
  73. spell_xor_packet = 0;
  74. resurrecting = false;
  75. spawn_id = 1;
  76. spawn_type = 4;
  77. player_spawn_id_map[1] = this;
  78. player_spawn_reverse_id_map[this] = 1;
  79. MPlayerQuests.SetName("Player::MPlayerQuests");
  80. test_time = 0;
  81. returning_from_ld = false;
  82. away_message = "Sorry, I am A.F.K. (Away From Keyboard)";
  83. AddSecondaryEntityCommand("Inspect", 10000, "inspect_player", "", 0, 0);
  84. AddSecondaryEntityCommand("Who", 10000, "who", "", 0, 0);
  85. // commented out commands a player canNOT use on themselves... move these to Client::HandleVerbRequest()?
  86. //AddSecondaryEntityCommand("Assist", 10, "assist", "", 0, 0);
  87. //AddSecondaryEntityCommand("Duel", 10, "duel", "", 0, 0);
  88. //AddSecondaryEntityCommand("Duel Bet", 10, "duelbet", "", 0, 0);
  89. //AddSecondaryEntityCommand("Trade", 10, "trade", "", 0, 0);
  90. is_tracking = false;
  91. guild = 0;
  92. following = false;
  93. combat_target = 0;
  94. InitXPTable();
  95. pending_deletion = false;
  96. spawn_vis_struct = 0;
  97. spawn_pos_struct = 0;
  98. spawn_info_struct = 0;
  99. spawn_header_struct = 0;
  100. spawn_footer_struct = 0;
  101. widget_footer_struct = 0;
  102. sign_footer_struct = 0;
  103. pos_xor_size = 0;
  104. info_xor_size = 0;
  105. vis_xor_size = 0;
  106. pos_mutex.SetName("Player::pos_mutex");
  107. vis_mutex.SetName("Player::vis_mutex");
  108. info_mutex.SetName("Player::info_mutex");
  109. index_mutex.SetName("Player::index_mutex");
  110. spawn_mutex.SetName("Player::spawn_mutex");
  111. m_playerSpawnQuestsRequired.SetName("Player::player_spawn_quests_required");
  112. m_playerSpawnHistoryRequired.SetName("Player::player_spawn_history_required");
  113. gm_vision = false;
  114. SetSaveSpellEffects(true);
  115. reset_mentorship = false;
  116. all_spells_locked = false;
  117. current_language_id = 0;
  118. active_reward = false;
  119. }
  120. Player::~Player(){
  121. SetSaveSpellEffects(true);
  122. DeleteSpellEffects();
  123. for(int32 i=0;i<spells.size();i++){
  124. safe_delete(spells[i]);
  125. }
  126. for(int32 i=0;i<quickbar_items.size();i++){
  127. safe_delete(quickbar_items[i]);
  128. }
  129. map<int32, vector<int32>*>::iterator itr;
  130. for (itr = player_spawn_quests_required.begin(); itr != player_spawn_quests_required.end(); itr++){
  131. safe_delete(itr->second);
  132. }
  133. for (itr = player_spawn_history_required.begin(); itr != player_spawn_history_required.end(); itr++){
  134. safe_delete(itr->second);
  135. }
  136. map<int8, map<int8, vector<HistoryData*> > >::iterator itr1;
  137. map<int8, vector<HistoryData*> >::iterator itr2;
  138. vector<HistoryData*>::iterator itr3;
  139. // Type
  140. for (itr1 = m_characterHistory.begin(); itr1 != m_characterHistory.end(); itr1++) {
  141. // Sub type
  142. for (itr2 = itr1->second.begin(); itr2 != itr1->second.end(); itr2++) {
  143. // vector of data
  144. for (itr3 = itr2->second.begin(); itr3 != itr2->second.end(); itr3++) {
  145. safe_delete(*itr3);
  146. }
  147. }
  148. }
  149. mLUAHistory.writelock();
  150. map<int32, LUAHistory*>::iterator itr4;
  151. for (itr4 = m_charLuaHistory.begin(); itr4 != m_charLuaHistory.end(); itr4++) {
  152. safe_delete(itr4->second);
  153. }
  154. m_charLuaHistory.clear();
  155. mLUAHistory.releasewritelock();
  156. safe_delete_array(movement_packet);
  157. safe_delete_array(old_movement_packet);
  158. safe_delete_array(spawn_tmp_info_xor_packet);
  159. safe_delete_array(spawn_tmp_vis_xor_packet);
  160. safe_delete_array(spawn_tmp_pos_xor_packet);
  161. safe_delete_array(spell_xor_packet);
  162. safe_delete_array(spell_orig_packet);
  163. DestroyQuests();
  164. WritePlayerStatistics();
  165. RemovePlayerStatistics();
  166. DeleteMail();
  167. world.RemoveLottoPlayer(GetCharacterID());
  168. safe_delete(info);
  169. index_mutex.writelock(__FUNCTION__, __LINE__);
  170. player_spawn_reverse_id_map.clear();
  171. player_spawn_id_map.clear();
  172. index_mutex.releasewritelock(__FUNCTION__, __LINE__);
  173. info_mutex.writelock(__FUNCTION__, __LINE__);
  174. spawn_info_packet_list.clear();
  175. info_mutex.releasewritelock(__FUNCTION__, __LINE__);
  176. vis_mutex.writelock(__FUNCTION__, __LINE__);
  177. spawn_vis_packet_list.clear();
  178. vis_mutex.releasewritelock(__FUNCTION__, __LINE__);
  179. pos_mutex.writelock(__FUNCTION__, __LINE__);
  180. spawn_pos_packet_list.clear();
  181. pos_mutex.releasewritelock(__FUNCTION__, __LINE__);
  182. safe_delete(spawn_header_struct);
  183. safe_delete(spawn_footer_struct);
  184. safe_delete(sign_footer_struct);
  185. safe_delete(widget_footer_struct);
  186. safe_delete(spawn_info_struct);
  187. safe_delete(spawn_vis_struct);
  188. safe_delete(spawn_pos_struct);
  189. ClearPendingSelectableItemRewards(0, true);
  190. ClearPendingItemRewards();
  191. }
  192. EQ2Packet* Player::serialize(Player* player, int16 version){
  193. return spawn_serialize(player, version);
  194. }
  195. EQ2Packet* Player::Move(float x, float y, float z, int16 version, float heading){
  196. PacketStruct* packet = configReader.getStruct("WS_MoveClient", version);
  197. if(packet){
  198. packet->setDataByName("x", x);
  199. packet->setDataByName("y", y);
  200. packet->setDataByName("z", z);
  201. packet->setDataByName("unknown", 1); // 1 seems to force the client to re-render the zone at the new location
  202. packet->setDataByName("location", 0xFFFFFFFF); //added in 869
  203. if (heading != -1.0f)
  204. packet->setDataByName("heading", heading);
  205. EQ2Packet* outapp = packet->serialize();
  206. safe_delete(packet);
  207. return outapp;
  208. }
  209. return 0;
  210. }
  211. void Player::DestroyQuests(){
  212. MPlayerQuests.writelock(__FUNCTION__, __LINE__);
  213. map<int32, Quest*>::iterator itr;
  214. for(itr = completed_quests.begin(); itr != completed_quests.end(); itr++){
  215. safe_delete(itr->second);
  216. }
  217. completed_quests.clear();
  218. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  219. safe_delete(itr->second);
  220. }
  221. player_quests.clear();
  222. for(itr = pending_quests.begin(); itr != pending_quests.end(); itr++){
  223. safe_delete(itr->second);
  224. }
  225. pending_quests.clear();
  226. MPlayerQuests.releasewritelock(__FUNCTION__, __LINE__);
  227. }
  228. PlayerInfo* Player::GetPlayerInfo(){
  229. if(info == 0)
  230. info = new PlayerInfo(this);
  231. return info;
  232. }
  233. void PlayerInfo::CalculateXPPercentages(){
  234. int32 xp_needed = info_struct->get_xp_needed();
  235. if(xp_needed > 0){
  236. float percentage = ((double)info_struct->get_xp() / xp_needed) * 1000;
  237. info_struct->set_xp_yellow((int16)percentage);
  238. info_struct->set_xp_blue((int16)(percentage-info_struct->get_xp_yellow())*1000);
  239. info_struct->set_xp_blue_vitality_bar(0);
  240. info_struct->set_xp_yellow_vitality_bar(0);
  241. if(player->GetXPVitality() > 0){
  242. float vitality_total = player->GetXPVitality()*10 + percentage;
  243. vitality_total -= ((int)(percentage/100)*100);
  244. if(vitality_total < 100){ //10%
  245. info_struct->set_xp_blue_vitality_bar(info_struct->get_xp_blue() + (int16)(player->GetXPVitality() *10));
  246. }
  247. else
  248. info_struct->set_xp_yellow_vitality_bar(info_struct->get_xp_yellow() + (int16)(player->GetXPVitality() *10));
  249. }
  250. }
  251. }
  252. void PlayerInfo::CalculateTSXPPercentages(){
  253. int32 ts_xp_needed = info_struct->get_ts_xp_needed();
  254. if(ts_xp_needed > 0){
  255. float percentage = ((double)info_struct->get_ts_xp() / ts_xp_needed) * 1000;
  256. info_struct->set_tradeskill_exp_yellow((int16)percentage);
  257. info_struct->set_tradeskill_exp_blue((int16)((percentage - info_struct->get_tradeskill_exp_yellow()) * 1000));
  258. /*info_struct->xp_blue_vitality_bar = 0;
  259. info_struct->xp_yellow_vitality_bar = 0;
  260. if(player->GetXPVitality() > 0){
  261. float vitality_total = player->GetXPVitality()*10 + percentage;
  262. vitality_total -= ((int)(percentage/100)*100);
  263. if(vitality_total < 100){ //10%
  264. info_struct->xp_blue_vitality_bar = info_struct->xp_blue + (int16)(player->GetXPVitality() *10);
  265. }
  266. else
  267. info_struct->xp_yellow_vitality_bar = info_struct->xp_yellow + (int16)(player->GetXPVitality() *10);
  268. }*/
  269. }
  270. }
  271. void PlayerInfo::SetHouseZone(int32 id){
  272. house_zone_id = id;
  273. }
  274. void PlayerInfo::SetBindZone(int32 id){
  275. bind_zone_id = id;
  276. }
  277. void PlayerInfo::SetBindX(float x){
  278. bind_x = x;
  279. }
  280. void PlayerInfo::SetBindY(float y){
  281. bind_y = y;
  282. }
  283. void PlayerInfo::SetBindZ(float z){
  284. bind_z = z;
  285. }
  286. void PlayerInfo::SetBindHeading(float heading){
  287. bind_heading = heading;
  288. }
  289. int32 PlayerInfo::GetHouseZoneID(){
  290. return house_zone_id;
  291. }
  292. int32 PlayerInfo::GetBindZoneID(){
  293. return bind_zone_id;
  294. }
  295. float PlayerInfo::GetBindZoneX(){
  296. return bind_x;
  297. }
  298. float PlayerInfo::GetBindZoneY(){
  299. return bind_y;
  300. }
  301. float PlayerInfo::GetBindZoneZ(){
  302. return bind_z;
  303. }
  304. float PlayerInfo::GetBindZoneHeading(){
  305. return bind_heading;
  306. }
  307. PacketStruct* PlayerInfo::serialize2(int16 version){
  308. player->CalculateBonuses();
  309. PacketStruct* packet = configReader.getStruct("WS_CharacterSheet", version);
  310. if(packet){
  311. //TODO: 2021 FIX THIS CASTING
  312. char deity[32];
  313. strncpy(deity, info_struct->get_deity().c_str(), 32);
  314. packet->setDataByName("deity", deity);
  315. char name[40];
  316. strncpy(name, info_struct->get_name().c_str(), 40);
  317. packet->setDataByName("character_name", name);
  318. packet->setDataByName("race", info_struct->get_race());
  319. packet->setDataByName("gender", info_struct->get_gender());
  320. packet->setDataByName("class1", info_struct->get_class1());
  321. packet->setDataByName("class2", info_struct->get_class2());
  322. packet->setDataByName("class3", info_struct->get_class3());
  323. packet->setDataByName("tradeskill_class1", info_struct->get_tradeskill_class1());
  324. packet->setDataByName("tradeskill_class2", info_struct->get_tradeskill_class2());
  325. packet->setDataByName("tradeskill_class3", info_struct->get_tradeskill_class3());
  326. packet->setDataByName("level", info_struct->get_level());
  327. packet->setDataByName("effective_level", info_struct->get_effective_level() != 0 ? info_struct->get_effective_level() : info_struct->get_level());
  328. packet->setDataByName("tradeskill_level", info_struct->get_tradeskill_level());
  329. packet->setDataByName("account_age_base", info_struct->get_account_age_base());
  330. // for(int8 i=0;i<19;i++)
  331. // {
  332. // packet->setDataByName("account_age_bonus", info_struct->get_account_age_bonus(i));
  333. // }
  334. //
  335. packet->setDataByName("current_hp", player->GetHP());
  336. packet->setDataByName("max_hp",player-> GetTotalHP());
  337. packet->setDataByName("base_hp", player->GetTotalHPBase());
  338. float bonus_health = floor( (float)(info_struct->get_sta() * player->CalculateBonusMod()));
  339. packet->setDataByName("bonus_health", bonus_health);
  340. packet->setDataByName("stat_bonus_health", player->CalculateBonusMod());
  341. packet->setDataByName("current_power", player->GetPower());
  342. packet->setDataByName("max_power", player->GetTotalPower());
  343. packet->setDataByName("base_power", player->GetTotalPowerBase());
  344. packet->setDataByName("bonus_power", floor( (float)(player->GetPrimaryStat() * player->CalculateBonusMod())));
  345. packet->setDataByName("stat_bonus_power", player->CalculateBonusMod());
  346. packet->setDataByName("conc_used", info_struct->get_cur_concentration());
  347. packet->setDataByName("conc_max", info_struct->get_max_concentration());
  348. packet->setDataByName("attack", info_struct->get_cur_attack());
  349. packet->setDataByName("attack_base", info_struct->get_attack_base());
  350. packet->setDataByName("absorb", info_struct->get_absorb());
  351. packet->setDataByName("mitigation_skill1", info_struct->get_mitigation_skill1());
  352. packet->setDataByName("mitigation_skill2", info_struct->get_mitigation_skill2());
  353. packet->setDataByName("mitigation_skill3", info_struct->get_mitigation_skill3());
  354. CalculateXPPercentages();
  355. packet->setDataByName("exp_yellow", info_struct->get_xp_yellow());
  356. packet->setDataByName("exp_blue", info_struct->get_xp_blue());
  357. packet->setDataByName("tradeskill_exp_yellow", info_struct->get_tradeskill_exp_yellow());
  358. packet->setDataByName("tradeskill_exp_blue", info_struct->get_tradeskill_exp_blue());
  359. packet->setDataByName("flags", info_struct->get_flags());
  360. packet->setDataByName("flags2", info_struct->get_flags2());
  361. packet->setDataByName("avoidance_pct", (int16)info_struct->get_avoidance_display()*10.0f);//avoidance_pct 192 = 19.2% // confirmed DoV
  362. packet->setDataByName("avoidance_base", (int16)info_struct->get_avoidance_base()*10.0f); // confirmed DoV
  363. packet->setDataByName("avoidance", info_struct->get_cur_avoidance());
  364. packet->setDataByName("base_avoidance_pct", info_struct->get_base_avoidance_pct());// confirmed DoV
  365. float parry_pct = info_struct->get_parry(); // client works off of int16, but we use floats to track the actual x/100%
  366. packet->setDataByName("parry",(int16)(parry_pct*10.0f));// confirmed DoV
  367. float block_pct = info_struct->get_block()*10.0f;
  368. packet->setDataByName("block", (int16)block_pct);// confirmed DoV
  369. packet->setDataByName("uncontested_block", info_struct->get_uncontested_block());// confirmed DoV
  370. packet->setDataByName("str", info_struct->get_str());
  371. packet->setDataByName("sta", info_struct->get_sta());
  372. packet->setDataByName("agi", info_struct->get_agi());
  373. packet->setDataByName("wis", info_struct->get_wis());
  374. packet->setDataByName("int", info_struct->get_intel());
  375. packet->setDataByName("str_base", info_struct->get_str_base());
  376. packet->setDataByName("sta_base", info_struct->get_sta_base());
  377. packet->setDataByName("agi_base", info_struct->get_agi_base());
  378. packet->setDataByName("wis_base", info_struct->get_wis_base());
  379. packet->setDataByName("int_base", info_struct->get_intel_base());
  380. packet->setDataByName("mitigation_cur", info_struct->get_cur_mitigation());
  381. packet->setDataByName("mitigation_max", info_struct->get_max_mitigation());
  382. packet->setDataByName("mitigation_base", info_struct->get_mitigation_base());
  383. packet->setDataByName("heat", info_struct->get_heat());
  384. packet->setDataByName("cold", info_struct->get_cold());
  385. packet->setDataByName("magic", info_struct->get_magic());
  386. packet->setDataByName("mental", info_struct->get_mental());
  387. packet->setDataByName("divine", info_struct->get_divine());
  388. packet->setDataByName("disease", info_struct->get_disease());
  389. packet->setDataByName("poison", info_struct->get_poison());
  390. packet->setDataByName("heat_base", info_struct->get_heat_base());
  391. packet->setDataByName("cold_base", info_struct->get_cold_base());
  392. packet->setDataByName("magic_base", info_struct->get_magic_base());
  393. packet->setDataByName("mental_base", info_struct->get_mental_base());
  394. packet->setDataByName("divine_base", info_struct->get_divine_base());
  395. packet->setDataByName("disease_base", info_struct->get_disease_base());
  396. packet->setDataByName("poison_base", info_struct->get_poison_base());
  397. packet->setDataByName("mitigation_cur2", info_struct->get_cur_mitigation());
  398. packet->setDataByName("mitigation_max2", info_struct->get_max_mitigation());
  399. packet->setDataByName("mitigation_base2", info_struct->get_mitigation_base());
  400. packet->setDataByName("coins_copper", info_struct->get_coin_copper());
  401. packet->setDataByName("coins_silver", info_struct->get_coin_silver());
  402. packet->setDataByName("coins_gold", info_struct->get_coin_gold());
  403. packet->setDataByName("coins_plat", info_struct->get_coin_plat());
  404. packet->setDataByName("weight", info_struct->get_weight());
  405. packet->setDataByName("max_weight", info_struct->get_max_weight());
  406. char pet_name[32];
  407. strncpy(pet_name, info_struct->get_pet_name().c_str(), 32);
  408. packet->setDataByName("pet_name", pet_name);
  409. packet->setDataByName("status_points", info_struct->get_status_points());
  410. if(bind_zone_id > 0){
  411. string bind_name = database.GetZoneName(bind_zone_id);
  412. if (bind_name.length() > 0)
  413. packet->setDataByName("bind_zone", bind_name.c_str());
  414. }
  415. else
  416. packet->setDataByName("bind_zone", "None");
  417. if(house_zone_id > 0){
  418. string house_name = database.GetZoneName(house_zone_id);
  419. if (house_name.length() > 0)
  420. packet->setDataByName("house_zone", house_name.c_str());
  421. }
  422. else
  423. packet->setDataByName("house_zone", "None");
  424. //packet->setDataByName("account_age_base", 14);
  425. packet->setDataByName("hp_regen", info_struct->get_hp_regen());
  426. packet->setDataByName("power_regen", info_struct->get_power_regen());
  427. /*packet->setDataByName("unknown11", -1, 0);
  428. packet->setDataByName("unknown11", -1, 1);
  429. packet->setDataByName("unknown13", 201, 0);
  430. packet->setDataByName("unknown13", 201, 1);
  431. packet->setDataByName("unknown13", 234, 2);
  432. packet->setDataByName("unknown13", 201, 3);
  433. packet->setDataByName("unknown13", 214, 4);
  434. packet->setDataByName("unknown13", 234, 5);
  435. packet->setDataByName("unknown13", 234, 6);
  436. packet->setDataByName("unknown14", 78);
  437. */
  438. packet->setDataByName("adventure_exp_vitality", (int16)(player->GetXPVitality() *10));
  439. //packet->setDataByName("unknown15b", 9911);
  440. packet->setDataByName("unknown15a", 78);
  441. packet->setDataByName("xp_yellow_vitality_bar", info_struct->get_xp_yellow_vitality_bar());
  442. packet->setDataByName("xp_blue_vitality_bar", info_struct->get_xp_blue_vitality_bar());
  443. packet->setDataByName("tradeskill_exp_vitality", 100);
  444. packet->setDataByName("unknown15c", 200);
  445. //packet->setDataByName("unknown15", 100, 10);
  446. packet->setDataByName("unknown18", 16880, 1);
  447. /*packet->setDataByName("unknown19", 1);
  448. packet->setDataByName("unknown19", 3, 1);
  449. packet->setDataByName("unknown19", 1074301064, 2);
  450. packet->setDataByName("unknown19", 1, 3);
  451. packet->setDataByName("unknown19", 3, 4);
  452. packet->setDataByName("unknown19", 1074301064, 5);
  453. packet->setDataByName("unknown19", 6, 6);
  454. packet->setDataByName("unknown19", 14, 7);
  455. packet->setDataByName("unknown19", 1083179008, 8);*/
  456. player->SetGroupInformation(packet);
  457. packet->setDataByName("unknown20", 1, 107);
  458. packet->setDataByName("unknown20", 1, 108);
  459. packet->setDataByName("unknown20", 1, 109);
  460. packet->setDataByName("unknown20", 1, 110);
  461. packet->setDataByName("unknown20", 1, 111);
  462. //packet->setDataByName("unknown20b", 255);
  463. //packet->setDataByName("unknown20b", 255, 1);
  464. //packet->setDataByName("unknown20b", 255, 2);
  465. packet->setDataByName("unknown11", 123);
  466. packet->setDataByName("unknown11", 234, 1);
  467. //packet->setDataByName("in_combat", 32768);
  468. //make name flash red
  469. /*packet->setDataByName("unknown20", 8);
  470. packet->setDataByName("unknown20", 38, 70);
  471. packet->setDataByName("unknown20", 17, 77);
  472. packet->setDataByName("unknown20", 1, 112); //melee stats and such
  473. packet->setDataByName("unknown20", 1, 113);
  474. packet->setDataByName("unknown20", 1, 114);
  475. packet->setDataByName("unknown20", 1, 115);
  476. packet->setDataByName("unknown20", 4294967295, 309);
  477. packet->setDataByName("unknown22", 2, 4);
  478. packet->setDataByName("unknown23", 2, 29);
  479. */
  480. //packet->setDataByName("unknown20b", 1, i); // pet bar in here
  481. // for(int i=0;i<19;i++)
  482. // packet->setDataByName("unknown7", 257, i);
  483. //packet->setDataByName("unknown21", info_struct->rain, 2);
  484. packet->setDataByName("rain", info_struct->get_rain());
  485. packet->setDataByName("rain2", info_struct->get_wind()); //-102.24);
  486. /*packet->setDataByName("unknown22", 3, 4);
  487. packet->setDataByName("unknown23", 3, 161);
  488. packet->setDataByName("unknown20", 103);
  489. packet->setDataByName("unknown20", 1280, 70);
  490. packet->setDataByName("unknown20", 9, 71);
  491. packet->setDataByName("unknown20", 5, 72);
  492. packet->setDataByName("unknown20", 4294967271, 73);
  493. packet->setDataByName("unknown20", 5, 75);
  494. packet->setDataByName("unknown20", 1051, 77);
  495. packet->setDataByName("unknown20", 3, 78);
  496. packet->setDataByName("unknown20", 6, 104);
  497. packet->setDataByName("unknown20", 1, 105);
  498. packet->setDataByName("unknown20", 20, 106);
  499. packet->setDataByName("unknown20", 3, 107);
  500. packet->setDataByName("unknown20", 1, 108);
  501. packet->setDataByName("unknown20", 1, 109);
  502. packet->setDataByName("unknown20", 4278190080, 494);
  503. packet->setDataByName("unknown20b", 255);
  504. packet->setDataByName("unknown20b", 255, 1);
  505. packet->setDataByName("unknown20b", 255, 2);
  506. packet->setDataByName("unknown20", 50, 75);
  507. */
  508. //packet->setDataByName("rain2", -102.24);
  509. for(int i=0;i<45;i++){
  510. if(i < 30){
  511. packet->setSubstructDataByName("maintained_effects", "name", info_struct->maintained_effects[i].name, i, 0);
  512. packet->setSubstructDataByName("maintained_effects", "target", info_struct->maintained_effects[i].target, i, 0);
  513. packet->setSubstructDataByName("maintained_effects", "spell_id", info_struct->maintained_effects[i].spell_id, i, 0);
  514. packet->setSubstructDataByName("maintained_effects", "slot_pos", info_struct->maintained_effects[i].slot_pos, i, 0);
  515. packet->setSubstructDataByName("maintained_effects", "icon", info_struct->maintained_effects[i].icon, i, 0);
  516. packet->setSubstructDataByName("maintained_effects", "icon_type", info_struct->maintained_effects[i].icon_backdrop, i, 0);
  517. packet->setSubstructDataByName("maintained_effects", "conc_used", info_struct->maintained_effects[i].conc_used, i, 0);
  518. packet->setSubstructDataByName("maintained_effects", "unknown3", 1, i, 0);
  519. packet->setSubstructDataByName("maintained_effects", "total_time", info_struct->maintained_effects[i].total_time, i, 0);
  520. packet->setSubstructDataByName("maintained_effects", "expire_timestamp", info_struct->maintained_effects[i].expire_timestamp, i, 0);
  521. }
  522. else if(version < 942)//version 942 added 15 additional spell effect slots
  523. break;
  524. packet->setSubstructDataByName("spell_effects", "spell_id", info_struct->spell_effects[i].spell_id, i, 0);
  525. if(info_struct->spell_effects[i].spell_id > 0 && info_struct->spell_effects[i].spell_id < 0xFFFFFFFF)
  526. packet->setSubstructDataByName("spell_effects", "unknown2", 514, i, 0);
  527. packet->setSubstructDataByName("spell_effects", "total_time", info_struct->spell_effects[i].total_time, i, 0);
  528. packet->setSubstructDataByName("spell_effects", "expire_timestamp", info_struct->spell_effects[i].expire_timestamp, i, 0);
  529. packet->setSubstructDataByName("spell_effects", "icon", info_struct->spell_effects[i].icon, i, 0);
  530. packet->setSubstructDataByName("spell_effects", "icon_type", info_struct->spell_effects[i].icon_backdrop, i, 0);
  531. }
  532. return packet;
  533. }
  534. return 0;
  535. }
  536. EQ2Packet* PlayerInfo::serialize3(PacketStruct* packet, int16 version){
  537. if(packet){
  538. string* data = packet->serializeString();
  539. int32 size = data->length();
  540. //DumpPacket((uchar*)data->c_str(), size);
  541. uchar* tmp = new uchar[size];
  542. if(!changes){
  543. orig_packet = new uchar[size];
  544. changes = new uchar[size];
  545. memcpy(orig_packet, (uchar*)data->c_str(), size);
  546. size = Pack(tmp, (uchar*)data->c_str(), size, size, version);
  547. }
  548. else{
  549. memcpy(changes, (uchar*)data->c_str(), size);
  550. Encode(changes, orig_packet, size);
  551. size = Pack(tmp, changes, size, size, version);
  552. //cout << "INFO HERE:\n";
  553. //DumpPacket(tmp, size);
  554. }
  555. EQ2Packet* ret_packet = new EQ2Packet(OP_UpdateCharacterSheetMsg, tmp, size+4);
  556. safe_delete_array(tmp);
  557. safe_delete(packet);
  558. return ret_packet;
  559. }
  560. return 0;
  561. }
  562. void PlayerInfo::SetAccountAge(int16 age){
  563. info_struct->set_account_age_base(age);
  564. }
  565. EQ2Packet* PlayerInfo::serialize(int16 version, int16 modifyPos, int32 modifyValue) {
  566. player->CalculateBonuses();
  567. int8 blah1 = 90;
  568. int8 blah2 = 120;
  569. PacketStruct* packet = configReader.getStruct("WS_CharacterSheet", version);
  570. //0-69, locked screen movement
  571. //30-69 normal movement
  572. //10-30 normal movement
  573. if (packet) {
  574. char name[40];
  575. strncpy(name,info_struct->get_name().c_str(),40);
  576. packet->setDataByName("character_name", name);
  577. packet->setDataByName("race", info_struct->get_race());
  578. packet->setDataByName("gender", info_struct->get_gender());
  579. packet->setDataByName("exiled", 0); // need exiled data
  580. packet->setDataByName("class1", info_struct->get_class1());
  581. packet->setDataByName("class2", info_struct->get_class2());
  582. packet->setDataByName("class3", info_struct->get_class3());
  583. packet->setDataByName("tradeskill_class1", info_struct->get_tradeskill_class1());
  584. packet->setDataByName("tradeskill_class2", info_struct->get_tradeskill_class2());
  585. packet->setDataByName("tradeskill_class3", info_struct->get_tradeskill_class3());
  586. packet->setDataByName("level", info_struct->get_level());
  587. packet->setDataByName("effective_level", info_struct->get_effective_level() != 0 ? info_struct->get_effective_level() : info_struct->get_level());
  588. packet->setDataByName("tradeskill_level", info_struct->get_tradeskill_level());
  589. packet->setDataByName("account_age_base", info_struct->get_account_age_base());
  590. //TODO: 2021 FIX THIS CASTING
  591. for (int8 i = 0; i < 19; i++)
  592. packet->setDataByName("account_age_bonus", 0);
  593. //TODO: 2021 FIX THIS CASTING
  594. char deity[32];
  595. strncpy(deity, info_struct->get_deity().c_str(), 32);
  596. packet->setDataByName("deity", deity);
  597. packet->setDataByName("last_name", player->GetLastName());
  598. packet->setDataByName("current_hp", player->GetHP());
  599. packet->setDataByName("max_hp", player->GetTotalHP());
  600. packet->setDataByName("base_hp", player->GetTotalHPBase());
  601. packet->setDataByName("current_power", player->GetPower());
  602. packet->setDataByName("max_power", player->GetTotalPower());
  603. packet->setDataByName("base_power", player->GetTotalPowerBase());
  604. packet->setDataByName("conc_used", info_struct->get_cur_concentration());
  605. packet->setDataByName("conc_max", info_struct->get_max_concentration());
  606. packet->setDataByName("hp_regen", player->GetInfoStruct()->get_hp_regen());
  607. packet->setDataByName("power_regen", player->GetInfoStruct()->get_power_regen());
  608. packet->setDataByName("stat_bonus_health", player->CalculateBonusMod());//bonus health and bonus power getting same value?
  609. packet->setDataByName("stat_bonus_power", player->CalculateBonusMod());//bonus health and bonus power getting same value?
  610. float bonus_health = floor((float)(info_struct->get_sta() * player->CalculateBonusMod()));
  611. packet->setDataByName("bonus_health", bonus_health);
  612. packet->setDataByName("bonus_power", floor((float)(player->GetPrimaryStat() * player->CalculateBonusMod())));
  613. packet->setDataByName("stat_bonus_damage", 95); //stat_bonus_damage
  614. packet->setDataByName("mitigation_cur", info_struct->get_cur_mitigation());// confirmed DoV
  615. packet->setDataByName("mitigation_base", info_struct->get_mitigation_base());// confirmed DoV
  616. packet->setDataByName("mitigation_pct_pve", info_struct->get_mitigation_pve()); // % calculation Mitigation % vs PvE 392 = 39.2%// confirmed DoV
  617. packet->setDataByName("mitigation_pct_pvp", info_struct->get_mitigation_pvp()); // % calculation Mitigation % vs PvP 559 = 55.9%// confirmed DoV
  618. packet->setDataByName("toughness", 0);//toughness// confirmed DoV
  619. packet->setDataByName("toughness_resist_dmg_pvp", 0);//toughness_resist_dmg_pvp 73 = 7300% // confirmed DoV
  620. packet->setDataByName("avoidance_pct", (int16)info_struct->get_avoidance_display()*10.0f);//avoidance_pct 192 = 19.2% // confirmed DoV
  621. packet->setDataByName("avoidance_base", (int16)info_struct->get_avoidance_base()*10.0f); // confirmed DoV
  622. packet->setDataByName("avoidance", info_struct->get_cur_avoidance());
  623. packet->setDataByName("base_avoidance_pct", info_struct->get_base_avoidance_pct());// confirmed DoV
  624. float parry_pct = info_struct->get_parry(); // client works off of int16, but we use floats to track the actual x/100%
  625. packet->setDataByName("parry",(int16)(parry_pct*10.0f));// confirmed DoV
  626. float block_pct = info_struct->get_block()*10.0f;
  627. packet->setDataByName("block", (int16)block_pct);// confirmed DoV
  628. packet->setDataByName("uncontested_block", info_struct->get_uncontested_block());// confirmed DoV
  629. packet->setDataByName("str", info_struct->get_str());// confirmed DoV
  630. packet->setDataByName("sta", info_struct->get_sta());// confirmed DoV
  631. packet->setDataByName("agi", info_struct->get_agi());// confirmed DoV
  632. packet->setDataByName("wis", info_struct->get_wis());// confirmed DoV
  633. packet->setDataByName("int", info_struct->get_intel());// confirmed DoV
  634. packet->setDataByName("str_base", info_struct->get_str_base()); // confirmed DoV
  635. packet->setDataByName("sta_base", info_struct->get_sta_base());// confirmed DoV
  636. packet->setDataByName("agi_base", info_struct->get_agi_base());// confirmed DoV
  637. packet->setDataByName("wis_base", info_struct->get_wis_base());// confirmed DoV
  638. packet->setDataByName("int_base", info_struct->get_intel_base());// confirmed DoV
  639. if (version <= 996) {
  640. packet->setDataByName("heat", info_struct->get_heat());
  641. packet->setDataByName("cold", info_struct->get_cold());
  642. packet->setDataByName("magic", info_struct->get_magic());
  643. packet->setDataByName("mental", info_struct->get_mental());
  644. packet->setDataByName("divine", info_struct->get_divine());
  645. packet->setDataByName("disease", info_struct->get_disease());
  646. packet->setDataByName("poison", info_struct->get_poison());
  647. packet->setDataByName("heat_base", info_struct->get_heat_base());
  648. packet->setDataByName("cold_base", info_struct->get_cold_base());
  649. packet->setDataByName("magic_base", info_struct->get_magic_base());
  650. packet->setDataByName("mental_base", info_struct->get_mental_base());
  651. packet->setDataByName("divine_base", info_struct->get_divine_base());
  652. packet->setDataByName("disease_base", info_struct->get_disease_base());
  653. packet->setDataByName("poison_base", info_struct->get_poison_base());
  654. }
  655. else {
  656. packet->setDataByName("elemental", info_struct->get_heat());// confirmed DoV
  657. packet->setDataByName("noxious", info_struct->get_poison());// confirmed DoV
  658. packet->setDataByName("arcane", info_struct->get_magic());// confirmed DoV
  659. packet->setDataByName("elemental_base", info_struct->get_elemental_base());// confirmed DoV
  660. packet->setDataByName("noxious_base", info_struct->get_noxious_base());// confirmed DoV
  661. packet->setDataByName("arcane_base", info_struct->get_arcane_base());// confirmed DoV
  662. }
  663. packet->setDataByName("elemental_absorb_pve", 0); //210 = 21.0% confirmed DoV
  664. packet->setDataByName("noxious_absorb_pve", 0);//210 = 21.0% confirmed DoV
  665. packet->setDataByName("arcane_absorb_pve", 0);//210 = 21.0% confirmed DoV
  666. packet->setDataByName("elemental_absorb_pvp", 0);//210 = 21.0% confirmed DoV
  667. packet->setDataByName("noxious_absorb_pvp", 0);//210 = 21.0% confirmed DoV
  668. packet->setDataByName("arcane_absorb_pvp", 0);//210 = 21.0% confirmed DoV
  669. packet->setDataByName("elemental_dmg_reduction", 0);// confirmed DoV
  670. packet->setDataByName("noxious_dmg_reduction", 0);// confirmed DoV
  671. packet->setDataByName("arcane_dmg_reduction", 0);// confirmed DoV
  672. packet->setDataByName("elemental_dmg_reduction_pct", 0);//210 = 21.0% confirmed DoV
  673. packet->setDataByName("noxious_dmg_reduction_pct", 0);//210 = 21.0% confirmed DoV
  674. packet->setDataByName("arcane_dmg_reduction_pct", 0);//210 = 21.0% confirmed DoV
  675. CalculateXPPercentages();
  676. packet->setDataByName("current_adv_xp", info_struct->get_xp()); // confirmed DoV
  677. packet->setDataByName("needed_adv_xp", info_struct->get_xp_needed());// confirmed DoV
  678. if(version >= 60114)
  679. {
  680. // AoM ends up the debt_adv_xp field is the percentage of xp to the next level needed to advance out of debt (WHYY CANT THIS JUST BE A PERCENTAGE LIKE DOV!)
  681. float currentPctOfLevel = (float)info_struct->get_xp() / (float)info_struct->get_xp_needed();
  682. float neededPctAdvanceOutOfDebt = currentPctOfLevel + (info_struct->get_xp_debt() / 100.0f);
  683. packet->setDataByName("debt_adv_xp", neededPctAdvanceOutOfDebt);
  684. }
  685. else
  686. {
  687. packet->setDataByName("exp_debt", (int16)(info_struct->get_xp_debt()/10.0f));//95= 9500% //confirmed DoV
  688. }
  689. packet->setDataByName("current_trade_xp", info_struct->get_ts_xp());// confirmed DoV
  690. packet->setDataByName("needed_trade_xp", info_struct->get_ts_xp_needed());// confirmed DoV
  691. packet->setDataByName("debt_trade_xp", 0);//95= 9500% //confirmed DoV
  692. packet->setDataByName("server_bonus", 0);//confirmed DoV
  693. packet->setDataByName("adventure_vet_bonus", 145);//confirmed DoV
  694. packet->setDataByName("tradeskill_vet_bonus", 123);//confirmed DoV
  695. packet->setDataByName("recruit_friend", 110);// 110 = 11000% //confirmed DoV
  696. packet->setDataByName("recruit_friend_bonus", 0);//confirmed DoV
  697. packet->setDataByName("adventure_vitality", (int16)(player->GetXPVitality() * 10)); // a %%
  698. packet->setDataByName("adventure_vitality_yellow_arrow", info_struct->get_xp_yellow_vitality_bar()); //change info_struct to match struct
  699. packet->setDataByName("adventure_vitality_blue_arrow", info_struct->get_xp_blue_vitality_bar()); //change info_struct to match struct
  700. packet->setDataByName("tradeskill_vitality", 300); //300 = 30%
  701. packet->setDataByName("tradeskill_vitality_purple_arrow", 0);// dov confirmed
  702. packet->setDataByName("tradeskill_vitality_blue_arrow", 0);// dov confirmed
  703. packet->setDataByName("mentor_bonus", 50);//mentor_bonus //this converts wrong says mentor bonus enabled but earning 0
  704. packet->setDataByName("assigned_aa", player->GetAssignedAA());
  705. packet->setDataByName("max_aa", rule_manager.GetGlobalRule(R_Player, MaxAA)->GetInt16());
  706. packet->setDataByName("unassigned_aa", player->GetUnassignedAA()); // dov confirmed
  707. packet->setDataByName("aa_green_bar", 0);// dov confirmed
  708. packet->setDataByName("adv_xp_to_aa_xp_slider", 0); // aa slider max // dov confirmed
  709. packet->setDataByName("adv_xp_to_aa_xp_max", 100); // aa slider position // dov confirmed
  710. packet->setDataByName("aa_blue_bar", 0);// dov confirmed
  711. packet->setDataByName("bonus_achievement_xp", 0); // dov confirmed
  712. packet->setDataByName("items_found", 62);// dov confirmed
  713. packet->setDataByName("named_npcs_killed", 192);// dov confirmed
  714. packet->setDataByName("quests_completed", 670);// dov confirmed
  715. packet->setDataByName("exploration_events", 435);// dov confirmed
  716. packet->setDataByName("completed_collections", 144);// dov confirmed
  717. packet->setDataByName("unknown_1096_13_MJ", 80);//unknown_1096_13_MJ
  718. packet->setDataByName("unknown_1096_14_MJ", 50);//unknown_1096_14_MJ
  719. packet->setDataByName("coins_copper", info_struct->get_coin_copper());// dov confirmed
  720. packet->setDataByName("coins_silver", info_struct->get_coin_silver());// dov confirmed
  721. packet->setDataByName("coins_gold", info_struct->get_coin_gold());// dov confirmed
  722. packet->setDataByName("coins_plat", info_struct->get_coin_plat());// dov confirmed
  723. Skill* skill = player->GetSkillByName("Swimming", false);
  724. float breath_modifier = rule_manager.GetGlobalRule(R_Player, SwimmingSkillMinBreathLength)->GetFloat();
  725. if(skill) {
  726. int32 max_val = 450;
  727. if(skill->max_val > 0)
  728. max_val = skill->max_val;
  729. float diff = (float)(skill->current_val + player->GetStat(ITEM_STAT_SWIMMING)) / (float)max_val;
  730. float max_breath_mod = rule_manager.GetGlobalRule(R_Player, SwimmingSkillMaxBreathLength)->GetFloat();
  731. float diff_mod = max_breath_mod * diff;
  732. if(diff_mod > max_breath_mod)
  733. breath_modifier = max_breath_mod;
  734. else if(diff_mod > breath_modifier)
  735. breath_modifier = diff_mod;
  736. }
  737. packet->setDataByName("breath", breath_modifier);
  738. packet->setDataByName("melee_pri_dmg_min", player->GetPrimaryWeaponMinDamage());// dov confirmed
  739. packet->setDataByName("melee_pri_dmg_max", player->GetPrimaryWeaponMaxDamage());// dov confirmed
  740. packet->setDataByName("melee_sec_dmg_min", player->GetSecondaryWeaponMinDamage());// dov confirmed
  741. packet->setDataByName("melee_sec_dmg_max", player->GetSecondaryWeaponMaxDamage());// dov confirmed // this is off when using 2 handed weapon
  742. packet->setDataByName("ranged_dmg_min", player->GetRangedWeaponMinDamage());// dov confirmed
  743. packet->setDataByName("ranged_dmg_max", player->GetRangedWeaponMaxDamage());// dov confirmed
  744. if (info_struct->get_attackspeed() > 0) {
  745. packet->setDataByName("melee_pri_delay", (((float)player->GetPrimaryWeaponDelay() * 1.33) / player->CalculateAttackSpeedMod()) * .001);// dov confirmed
  746. packet->setDataByName("melee_sec_delay", (((float)player->GetSecondaryWeaponDelay() * 1.33) / player->CalculateAttackSpeedMod()) * .001);// dov confirmed
  747. packet->setDataByName("ranged_delay", (((float)player->GetRangeWeaponDelay() * 1.33) / player->CalculateAttackSpeedMod()) * .001);// dov confirmed
  748. }
  749. else {
  750. packet->setDataByName("melee_pri_delay", (float)player->GetPrimaryWeaponDelay() * .001);// dov confirmed
  751. packet->setDataByName("melee_sec_delay", (float)player->GetSecondaryWeaponDelay() * .001);// dov confirmed
  752. packet->setDataByName("ranged_delay", (float)player->GetRangeWeaponDelay() * .001);// dov confirmed
  753. }
  754. packet->setDataByName("ability_mod_pve", info_struct->get_ability_modifier());// dov confirmed
  755. packet->setDataByName("base_melee_crit", 85);//85 = 8500% dov confirmed
  756. packet->setDataByName("base_spell_crit", 84);// dov confirmed
  757. packet->setDataByName("base_taunt_crit", 83);// dov confirmed
  758. packet->setDataByName("base_heal_crit", 82);// dov confirmed
  759. packet->setDataByName("flags", info_struct->get_flags());
  760. packet->setDataByName("flags2", info_struct->get_flags2());
  761. if (version == 546) {
  762. if (player->get_character_flag(CF_ANONYMOUS))
  763. packet->setDataByName("flags_anonymous", 1);
  764. if (player->get_character_flag(CF_ROLEPLAYING))
  765. packet->setDataByName("flags_roleplaying", 1);
  766. if (player->get_character_flag(CF_AFK))
  767. packet->setDataByName("flags_afk", 1);
  768. if (player->get_character_flag(CF_LFG))
  769. packet->setDataByName("flags_lfg", 1);
  770. if (player->get_character_flag(CF_LFW))
  771. packet->setDataByName("flags_lfw", 1);
  772. if (!player->get_character_flag(CF_HIDE_HOOD) && !player->get_character_flag(CF_HIDE_HELM))
  773. packet->setDataByName("flags_show_hood", 1);
  774. if (player->get_character_flag(CF_SHOW_ILLUSION))
  775. packet->setDataByName("flags_show_illusion_form", 1);
  776. if (player->get_character_flag(CF_ALLOW_DUEL_INVITES))
  777. packet->setDataByName("flags_show_duel_invites", 1);
  778. if (player->get_character_flag(CF_ALLOW_TRADE_INVITES))
  779. packet->setDataByName("flags_show_trade_invites", 1);
  780. if (player->get_character_flag(CF_ALLOW_GROUP_INVITES))
  781. packet->setDataByName("flags_show_group_invites", 1);
  782. if (player->get_character_flag(CF_ALLOW_RAID_INVITES))
  783. packet->setDataByName("flags_show_raid_invites", 1);
  784. if (player->get_character_flag(CF_ALLOW_GUILD_INVITES))
  785. packet->setDataByName("flags_show_guild_invites", 1);
  786. }
  787. packet->setDataByName("haste", info_struct->get_haste());// dov confirmed
  788. packet->setDataByName("drunk", info_struct->get_drunk());// dov confirmed
  789. packet->setDataByName("hate_mod", info_struct->get_hate_mod());// dov confirmed
  790. packet->setDataByName("adventure_effects_bonus", 55);// NEED an adventure_effects_bonus// dov confirmed
  791. packet->setDataByName("tradeskill_effects_bonus", 56);// NEED an tradeskill_effects_bonus// dov confirmed
  792. packet->setDataByName("dps", info_struct->get_dps());// dov confirmed
  793. packet->setDataByName("melee_ae", info_struct->get_melee_ae());// dov confirmed
  794. packet->setDataByName("multi_attack", info_struct->get_multi_attack());// dov confirmed
  795. packet->setDataByName("spell_multi_attack", info_struct->get_spell_multi_attack());// dov confirmed
  796. packet->setDataByName("block_chance", info_struct->get_block_chance());// dov confirmed
  797. packet->setDataByName("crit_chance", info_struct->get_crit_chance());// dov confirmed
  798. packet->setDataByName("crit_bonus", info_struct->get_crit_bonus());// dov confirmed
  799. packet->setDataByName("potency", info_struct->get_potency());//info_struct->get_potency);// dov confirmed
  800. packet->setDataByName("reuse_speed", info_struct->get_reuse_speed());// dov confirmed
  801. packet->setDataByName("recovery_speed", info_struct->get_recovery_speed());// dov confirmed
  802. packet->setDataByName("casting_speed", info_struct->get_casting_speed());// dov confirmed
  803. packet->setDataByName("spell_reuse_speed", info_struct->get_spell_reuse_speed());// dov confirmed
  804. packet->setDataByName("strikethrough", info_struct->get_strikethrough());//dov confirmed
  805. packet->setDataByName("accuracy", info_struct->get_accuracy());//dov confirmed
  806. packet->setDataByName("critical_mit", info_struct->get_critical_mitigation());//dov /confirmed
  807. ((Entity*)player)->MStats.lock();
  808. packet->setDataByName("durability_mod", player->stats[ITEM_STAT_DURABILITY_MOD]);// dov confirmed
  809. packet->setDataByName("durability_add", player->stats[ITEM_STAT_DURABILITY_ADD]);// dov confirmed
  810. packet->setDataByName("progress_mod", player->stats[ITEM_STAT_PROGRESS_MOD]);// dov confirmed
  811. packet->setDataByName("progress_add", player->stats[ITEM_STAT_PROGRESS_ADD]);// dov confirmed
  812. packet->setDataByName("success_mod", player->stats[ITEM_STAT_SUCCESS_MOD]);// dov confirmed
  813. packet->setDataByName("crit_success_mod", player->stats[ITEM_STAT_CRIT_SUCCESS_MOD]);// dov confirmed
  814. ((Entity*)player)->MStats.unlock();
  815. if (version <= 283 && info_struct->get_pet_id() == 0xFFFFFFFF)
  816. packet->setDataByName("pet_id", 0);
  817. else {
  818. packet->setDataByName("pet_id", info_struct->get_pet_id());
  819. char pet_name[32];
  820. strncpy(pet_name, info_struct->get_pet_name().c_str(), 32);
  821. packet->setDataByName("pet_name", pet_name);
  822. }
  823. packet->setDataByName("pet_health_pct", info_struct->get_pet_health_pct());
  824. packet->setDataByName("pet_power_pct", info_struct->get_pet_power_pct());
  825. packet->setDataByName("pet_movement", info_struct->get_pet_movement());
  826. packet->setDataByName("pet_behavior", info_struct->get_pet_behavior());
  827. packet->setDataByName("rain", info_struct->get_rain());
  828. packet->setDataByName("rain2", info_struct->get_wind()); //-102.24);
  829. packet->setDataByName("status_points", info_struct->get_status_points());
  830. packet->setDataByName("guild_status", 888888);
  831. if (house_zone_id > 0){
  832. string house_name = database.GetZoneName(house_zone_id);
  833. if(house_name.length() > 0)
  834. packet->setDataByName("house_zone", house_name.c_str());
  835. }
  836. else
  837. packet->setDataByName("house_zone", "None");
  838. if (bind_zone_id > 0){
  839. string bind_name = database.GetZoneName(bind_zone_id);
  840. if(bind_name.length() > 0)
  841. packet->setDataByName("bind_zone", bind_name.c_str());
  842. }
  843. else
  844. packet->setDataByName("bind_zone", "None");
  845. ((Entity*)player)->MStats.lock();
  846. packet->setDataByName("rare_harvest_chance", player->stats[ITEM_STAT_RARE_HARVEST_CHANCE]);
  847. packet->setDataByName("max_crafting", player->stats[ITEM_STAT_MAX_CRAFTING]);
  848. packet->setDataByName("component_refund", player->stats[ITEM_STAT_COMPONENT_REFUND]);
  849. packet->setDataByName("ex_durability_mod", player->stats[ITEM_STAT_EX_DURABILITY_MOD]);
  850. packet->setDataByName("ex_durability_add", player->stats[ITEM_STAT_EX_DURABILITY_ADD]);
  851. packet->setDataByName("ex_crit_success_mod", player->stats[ITEM_STAT_EX_CRIT_SUCCESS_MOD]);
  852. packet->setDataByName("ex_crit_failure_mod", player->stats[ITEM_STAT_EX_CRIT_FAILURE_MOD]);
  853. packet->setDataByName("ex_progress_mod", player->stats[ITEM_STAT_EX_PROGRESS_MOD]);
  854. packet->setDataByName("ex_progress_add", player->stats[ITEM_STAT_EX_PROGRESS_ADD]);
  855. packet->setDataByName("ex_success_mod", player->stats[ITEM_STAT_EX_SUCCESS_MOD]);
  856. ((Entity*)player)->MStats.unlock();
  857. packet->setDataByName("flurry", info_struct->get_flurry());
  858. packet->setDataByName("unknown153", 153);
  859. packet->setDataByName("bountiful_harvest", 0); // need bountiful harvest
  860. packet->setDataByName("unknown156", 156);
  861. packet->setDataByName("unknown157", 157);
  862. packet->setDataByName("unknown159", 159);
  863. packet->setDataByName("unknown160", 160);
  864. packet->setDataByName("unknown163", 163);
  865. packet->setDataByName("unknown168", 168);
  866. packet->setDataByName("decrease_falling_dmg", 169);
  867. info_struct->set_max_weight(200);
  868. if (version <= 546) {
  869. packet->setDataByName("exp_yellow", info_struct->get_xp_yellow() / 10);
  870. packet->setDataByName("exp_blue", info_struct->get_xp_blue()/10);
  871. }
  872. else {
  873. packet->setDataByName("exp_yellow", info_struct->get_xp_yellow());
  874. packet->setDataByName("exp_blue", info_struct->get_xp_blue());
  875. }
  876. if (version <= 546) {
  877. packet->setDataByName("tradeskill_exp_yellow", info_struct->get_tradeskill_exp_yellow() / 10);
  878. packet->setDataByName("tradeskill_exp_blue", info_struct->get_tradeskill_exp_blue() / 10);
  879. }
  880. else {
  881. packet->setDataByName("tradeskill_exp_yellow", info_struct->get_tradeskill_exp_yellow());
  882. packet->setDataByName("tradeskill_exp_blue", info_struct->get_tradeskill_exp_blue());
  883. }
  884. packet->setDataByName("attack", info_struct->get_cur_attack());
  885. packet->setDataByName("attack_base", info_struct->get_attack_base());
  886. packet->setDataByName("absorb", info_struct->get_absorb());
  887. packet->setDataByName("mitigation_skill1", info_struct->get_mitigation_skill1());
  888. packet->setDataByName("mitigation_skill2", info_struct->get_mitigation_skill2());
  889. packet->setDataByName("mitigation_skill3", info_struct->get_mitigation_skill3());
  890. packet->setDataByName("mitigation_max", info_struct->get_max_mitigation());
  891. packet->setDataByName("savagery", 250);
  892. packet->setDataByName("max_savagery", 500);
  893. packet->setDataByName("savagery_level", 1);
  894. packet->setDataByName("max_savagery_level", 5);
  895. packet->setDataByName("dissonance", 5000);
  896. packet->setDataByName("max_dissonance", 10000);
  897. packet->setDataByName("mitigation_cur2", info_struct->get_cur_mitigation());
  898. packet->setDataByName("mitigation_max2", info_struct->get_max_mitigation());
  899. packet->setDataByName("mitigation_base2", info_struct->get_mitigation_base());
  900. packet->setDataByName("weight", info_struct->get_weight());
  901. packet->setDataByName("max_weight", info_struct->get_max_weight());
  902. packet->setDataByName("unknownint32a", 777777);
  903. packet->setDataByName("unknownint32b", 666666);
  904. packet->setDataByName("mitigation2_cur", 2367);
  905. packet->setDataByName("uncontested_riposte", info_struct->get_uncontested_riposte());
  906. packet->setDataByName("uncontested_dodge", info_struct->get_uncontested_dodge());
  907. packet->setDataByName("uncontested_parry", info_struct->get_uncontested_parry()); //????
  908. packet->setDataByName("uncontested_riposte_pve", 0); //????
  909. packet->setDataByName("uncontested_parry_pve", 0); //????
  910. packet->setDataByName("total_prestige_points", player->GetPrestigeAA());
  911. packet->setDataByName("unassigned_prestige_points", player->GetUnassignedPretigeAA());
  912. packet->setDataByName("total_tradeskill_points", player->GetTradeskillAA());
  913. packet->setDataByName("unassigned_tradeskill_points", player->GetUnassignedTradeskillAA());
  914. packet->setDataByName("total_tradeskill_prestige_points", player->GetTradeskillPrestigeAA());
  915. packet->setDataByName("unassigned_tradeskill_prestige_points", player->GetUnassignedTradeskillPrestigeAA());
  916. // unknown14c = percent aa exp to next level
  917. packet->setDataByName("unknown14d", 100, 0);
  918. packet->setDataByName("unknown20", 1084227584, 72);
  919. packet->setDataByName("unknown15c", 200);
  920. player->SetGroupInformation(packet);
  921. packet->setDataByName("in_combat_movement_speed", 125);
  922. packet->setDataByName("increase_max_power", 127);
  923. packet->setDataByName("increase_max_power2", 128);
  924. packet->setDataByName("vision", info_struct->get_vision());
  925. packet->setDataByName("breathe_underwater", info_struct->get_breathe_underwater());
  926. int32 expireTimestamp = 0;
  927. Spawn* maintained_target = 0;
  928. player->GetSpellEffectMutex()->readlock(__FUNCTION__, __LINE__);
  929. player->GetMaintainedMutex()->readlock(__FUNCTION__, __LINE__);
  930. for (int i = 0; i < 45; i++) {
  931. if (i < 30) {
  932. maintained_target = player->GetZone()->GetSpawnByID(info_struct->maintained_effects[i].target);
  933. packet->setSubstructDataByName("maintained_effects", "name", info_struct->maintained_effects[i].name, i, 0);
  934. if (maintained_target)
  935. packet->setSubstructDataByName("maintained_effects", "target", player->GetIDWithPlayerSpawn(maintained_target), i, 0);
  936. packet->setSubstructDataByName("maintained_effects", "target_type", info_struct->maintained_effects[i].target_type, i, 0);
  937. packet->setSubstructDataByName("maintained_effects", "spell_id", info_struct->maintained_effects[i].spell_id, i, 0);
  938. packet->setSubstructDataByName("maintained_effects", "slot_pos", info_struct->maintained_effects[i].slot_pos, i, 0);
  939. packet->setSubstructDataByName("maintained_effects", "icon", info_struct->maintained_effects[i].icon, i, 0);
  940. packet->setSubstructDataByName("maintained_effects", "icon_type", info_struct->maintained_effects[i].icon_backdrop, i, 0);
  941. packet->setSubstructDataByName("maintained_effects", "conc_used", info_struct->maintained_effects[i].conc_used, i, 0);
  942. packet->setSubstructDataByName("maintained_effects", "unknown3", 1, i, 0);
  943. packet->setSubstructDataByName("maintained_effects", "total_time", info_struct->maintained_effects[i].total_time, i, 0);
  944. expireTimestamp = info_struct->maintained_effects[i].expire_timestamp;
  945. if (expireTimestamp == 0xFFFFFFFF)
  946. expireTimestamp = 0;
  947. packet->setSubstructDataByName("maintained_effects", "expire_timestamp", expireTimestamp, i, 0);
  948. }
  949. else if (version < 942)//version 942 added 15 additional spell effect slots
  950. break;
  951. packet->setSubstructDataByName("spell_effects", "spell_id", info_struct->spell_effects[i].spell_id, i, 0);
  952. packet->setSubstructDataByName("spell_effects", "total_time", info_struct->spell_effects[i].total_time, i, 0);
  953. expireTimestamp = info_struct->spell_effects[i].expire_timestamp;
  954. if (expireTimestamp == 0xFFFFFFFF)
  955. expireTimestamp = 0;
  956. packet->setSubstructDataByName("spell_effects", "expire_timestamp", expireTimestamp, i, 0);
  957. packet->setSubstructDataByName("spell_effects", "icon", info_struct->spell_effects[i].icon, i, 0);
  958. packet->setSubstructDataByName("spell_effects", "icon_type", info_struct->spell_effects[i].icon_backdrop, i, 0);
  959. if(info_struct->spell_effects[i].spell && info_struct->spell_effects[i].spell->spell && info_struct->spell_effects[i].spell->spell->GetSpellData()->friendly_spell == 1)
  960. packet->setSubstructDataByName("spell_effects", "cancellable", 1, i);
  961. }
  962. player->GetMaintainedMutex()->releasereadlock(__FUNCTION__, __LINE__);
  963. player->GetSpellEffectMutex()->releasereadlock(__FUNCTION__, __LINE__);
  964. int8 det_count = 0;
  965. //Send detriment counts as 255 if all dets of that type are incurable
  966. det_count = player->GetTraumaCount();
  967. if (det_count > 0) {
  968. if (!player->HasCurableDetrimentType(DET_TYPE_TRAUMA))
  969. det_count = 255;
  970. }
  971. packet->setDataByName("trauma_count", det_count);
  972. det_count = player->GetArcaneCount();
  973. if (det_count > 0) {
  974. if (!player->HasCurableDetrimentType(DET_TYPE_ARCANE))
  975. det_count = 255;
  976. }
  977. packet->setDataByName("arcane_count", det_count);
  978. det_count = player->GetNoxiousCount();
  979. if (det_count > 0) {
  980. if (!player->HasCurableDetrimentType(DET_TYPE_NOXIOUS))
  981. det_count = 255;
  982. }
  983. packet->setDataByName("noxious_count", det_count);
  984. det_count = player->GetElementalCount();
  985. if (det_count > 0) {
  986. if (!player->HasCurableDetrimentType(DET_TYPE_ELEMENTAL))
  987. det_count = 255;
  988. }
  989. packet->setDataByName("elemental_count", det_count);
  990. det_count = player->GetCurseCount();
  991. if (det_count > 0) {
  992. if (!player->HasCurableDetrimentType(DET_TYPE_CURSE))
  993. det_count = 255;
  994. }
  995. packet->setDataByName("curse_count", det_count);
  996. player->GetDetrimentMutex()->readlock(__FUNCTION__, __LINE__);
  997. vector<DetrimentalEffects>* det_list = player->GetDetrimentalSpellEffects();
  998. DetrimentalEffects det;
  999. int32 i = 0;
  1000. for (i = 0; i < det_list->size(); i++) {
  1001. det = det_list->at(i);
  1002. packet->setSubstructDataByName("detrimental_spell_effects", "spell_id", det.spell_id, i);
  1003. packet->setSubstructDataByName("detrimental_spell_effects", "total_time", det.total_time, i);
  1004. packet->setSubstructDataByName("detrimental_spell_effects", "icon", det.icon, i);
  1005. packet->setSubstructDataByName("detrimental_spell_effects", "icon_type", det.icon_backdrop, i);
  1006. expireTimestamp = det.expire_timestamp;
  1007. if (expireTimestamp == 0xFFFFFFFF)
  1008. expireTimestamp = 0;
  1009. packet->setSubstructDataByName("detrimental_spell_effects", "expire_timestamp", expireTimestamp, i);
  1010. packet->setSubstructDataByName("detrimental_spell_effects", "unknown2", 2, i);
  1011. if (i == 30) {
  1012. if (version < 942)
  1013. break;
  1014. }
  1015. else if (i == 45)
  1016. break;
  1017. }
  1018. if (version < 942) {
  1019. while (i < 30) {
  1020. packet->setSubstructDataByName("detrimental_spell_effects", "spell_id", 0xFFFFFFFF, i);
  1021. i++;
  1022. }
  1023. }
  1024. else {
  1025. while (i < 45) {
  1026. packet->setSubstructDataByName("detrimental_spell_effects", "spell_id", 0xFFFFFFFF, i);
  1027. i++;
  1028. }
  1029. }
  1030. player->GetDetrimentMutex()->releasereadlock(__FUNCTION__, __LINE__);
  1031. // disabling as not in use right now
  1032. //packet->setDataByName("spirit_rank", 2);
  1033. //packet->setDataByName("spirit", 1);
  1034. //packet->setDataByName("spirit_progress", .67);
  1035. packet->setDataByName("combat_exp_enabled", 1);
  1036. string* data = packet->serializeString();
  1037. int32 size = data->length();
  1038. uchar* tmp = new uchar[size];
  1039. bool reverse = version > 283;
  1040. if (!changes) {
  1041. orig_packet = new uchar[size];
  1042. changes = new uchar[size];
  1043. memcpy(orig_packet, (uchar*)data->c_str(), size);
  1044. size = Pack(tmp, orig_packet, size, size, version, reverse);
  1045. }
  1046. else {
  1047. memcpy(changes, (uchar*)data->c_str(), size);
  1048. if (modifyPos > 0) {
  1049. uchar* ptr2 = (uchar*)changes;
  1050. ptr2 += modifyPos - 1;
  1051. if (modifyValue > 0xFFFF) {
  1052. memcpy(ptr2, (uchar*)&modifyValue, 4);
  1053. }
  1054. else if (modifyValue > 0xFF) {
  1055. memcpy(ptr2, (uchar*)&modifyValue, 2);
  1056. }
  1057. else
  1058. memcpy(ptr2, (uchar*)&modifyValue, 1);
  1059. }
  1060. Encode(changes, orig_packet, size);
  1061. if (modifyPos > 0) {
  1062. uchar* ptr2 = (uchar*)orig_packet;
  1063. if (modifyPos > 64)
  1064. ptr2 += modifyPos - 64;
  1065. int16 tmpsize = modifyPos + 128;
  1066. if (tmpsize > size)
  1067. tmpsize = size;
  1068. }
  1069. size = Pack(tmp, changes, size, size, version, reverse);
  1070. }
  1071. if (version >= 546)
  1072. {
  1073. PacketStruct* control_packet = configReader.getStruct("WS_SetControlGhost", version);
  1074. if (control_packet) {
  1075. control_packet->setDataByName("spawn_id", 0xFFFFFFFF);
  1076. control_packet->setDataByName("speed", player->GetSpeed());
  1077. control_packet->setDataByName("air_speed", player->GetAirSpeed());
  1078. control_packet->setDataByName("size", 0.51);
  1079. Client* client = player->GetZone()->GetClientBySpawn(player);
  1080. if (client)
  1081. client->QueuePacket(control_packet->serialize());
  1082. safe_delete(control_packet);
  1083. }
  1084. }
  1085. EQ2Packet* ret_packet = new EQ2Packet(OP_UpdateCharacterSheetMsg, tmp, size);
  1086. safe_delete(packet);
  1087. safe_delete_array(tmp);
  1088. return ret_packet;
  1089. }
  1090. return 0;
  1091. }
  1092. EQ2Packet* PlayerInfo::serializePet(int16 version) {
  1093. PacketStruct* packet = configReader.getStruct("WS_CharacterPet", version);
  1094. if(packet) {
  1095. Spawn* pet = 0;
  1096. pet = player->GetPet();
  1097. if (!pet)
  1098. pet = player->GetCharmedPet();
  1099. if (pet) {
  1100. packet->setDataByName("current_hp", pet->GetHP());
  1101. packet->setDataByName("max_hp", pet->GetTotalHP());
  1102. packet->setDataByName("base_hp", pet->GetTotalHPBase());
  1103. packet->setDataByName("current_power", pet->GetPower());
  1104. packet->setDataByName("max_power", pet->GetTotalPower());
  1105. packet->setDataByName("base_power", pet->GetTotalPowerBase());
  1106. packet->setDataByName("spawn_id", info_struct->get_pet_id());
  1107. packet->setDataByName("spawn_id2", info_struct->get_pet_id());
  1108. char pet_name[32];
  1109. strncpy(pet_name, info_struct->get_pet_name().c_str(), 32);
  1110. packet->setDataByName("name", pet_name);
  1111. packet->setDataByName("no_pet", pet_name);
  1112. if (version >= 57000) {
  1113. packet->setDataByName("current_power3", pet->GetPower());
  1114. packet->setDataByName("max_power3", pet->GetTotalPower());
  1115. packet->setDataByName("health_pct_tooltip", (double)info_struct->get_pet_health_pct());
  1116. packet->setDataByName("health_pct_bar", (double)info_struct->get_pet_health_pct());
  1117. }
  1118. else {
  1119. packet->setDataByName("health_pct_tooltip", info_struct->get_pet_health_pct());
  1120. packet->setDataByName("health_pct_bar", info_struct->get_pet_health_pct());
  1121. }
  1122. packet->setDataByName("power_pct_tooltip", info_struct->get_pet_power_pct());
  1123. packet->setDataByName("power_pct_bar", info_struct->get_pet_power_pct());
  1124. packet->setDataByName("unknown5", 255); // Hate % maybe
  1125. packet->setDataByName("movement", info_struct->get_pet_movement());
  1126. packet->setDataByName("behavior", info_struct->get_pet_behavior());
  1127. }
  1128. else {
  1129. packet->setDataByName("current_hp", 0);
  1130. packet->setDataByName("max_hp", 0);
  1131. packet->setDataByName("base_hp", 0);
  1132. packet->setDataByName("current_power", 0);
  1133. packet->setDataByName("max_power", 0);
  1134. packet->setDataByName("base_power", 0);
  1135. packet->setDataByName("spawn_id", 0);
  1136. packet->setDataByName("spawn_id2", 0xFFFFFFFF);
  1137. packet->setDataByName("name", "");
  1138. packet->setDataByName("no_pet", "No Pet");
  1139. packet->setDataByName("health_pct_tooltip", 0);
  1140. packet->setDataByName("health_pct_bar", 0);
  1141. packet->setDataByName("power_pct_tooltip", 0);
  1142. packet->setDataByName("power_pct_bar", 0);
  1143. packet->setDataByName("unknown5", 0);
  1144. packet->setDataByName("movement", 0);
  1145. packet->setDataByName("behavior", 0);
  1146. }
  1147. string* data = packet->serializeString();
  1148. int32 size = data->length();
  1149. uchar* tmp = new uchar[size];
  1150. // if this is the first time sending this packet create the buffers
  1151. if(!pet_changes){
  1152. pet_orig_packet = new uchar[size];
  1153. pet_changes = new uchar[size];
  1154. // copy the packet into the pet_orig_packet so we can xor against it in the future
  1155. memcpy(pet_orig_packet, (uchar*)data->c_str(), size);
  1156. // pack the packet, result ends up in tmp
  1157. size = Pack(tmp, (uchar*)data->c_str(), size, size, version);
  1158. }
  1159. else{
  1160. // copy the packet into pet_changes
  1161. memcpy(pet_changes, (uchar*)data->c_str(), size);
  1162. // XOR's the packet to the original, stores the new packet in the orig packet (will xor against that for the next update)
  1163. // puts the xor packet into pet_changes.
  1164. Encode(pet_changes, pet_orig_packet, size);
  1165. // Pack the pet_changes packet, will put the packed size at the start, result ends up in tmp
  1166. size = Pack(tmp, pet_changes, size, size, version);
  1167. }
  1168. // Create the packet that we will send
  1169. EQ2Packet* ret_packet = new EQ2Packet(OP_CharacterPet, tmp, size+4);
  1170. // Clean up
  1171. safe_delete_array(tmp);
  1172. safe_delete(packet);
  1173. // Return the packet that will be sent to the client
  1174. return ret_packet;
  1175. }
  1176. return 0;
  1177. }
  1178. bool Player::DamageEquippedItems(int8 amount, Client* client) {
  1179. bool ret = false;
  1180. int8 item_type;
  1181. Item* item = 0;
  1182. equipment_list.MEquipmentItems.readlock(__FUNCTION__, __LINE__);
  1183. for(int8 i=0;i<NUM_SLOTS;i++){
  1184. item = equipment_list.items[i];
  1185. if(item) {
  1186. item_type = item->generic_info.item_type;
  1187. if (item->details.item_id > 0 && item_type != ITEM_TYPE_FOOD && item_type != ITEM_TYPE_BAUBLE && item_type != ITEM_TYPE_THROWN &&
  1188. !item->CheckFlag2(INDESTRUCTABLE)){
  1189. ret = true;
  1190. if((item->generic_info.condition - amount) > 0)
  1191. item->generic_info.condition -= amount;
  1192. else
  1193. item->generic_info.condition = 0;
  1194. item->save_needed = true;
  1195. if (client)
  1196. client->QueuePacket(item->serialize(client->GetVersion(), false, this));
  1197. }
  1198. }
  1199. }
  1200. equipment_list.MEquipmentItems.releasereadlock(__FUNCTION__, __LINE__);
  1201. return ret;
  1202. }
  1203. int8 Player::ConvertSlotToClient(int8 slot, int16 version) {
  1204. if (version <= 283) {
  1205. if (slot == EQ2_FOOD_SLOT)
  1206. slot = EQ2_ORIG_FOOD_SLOT;
  1207. else if (slot == EQ2_DRINK_SLOT)
  1208. slot = EQ2_ORIG_DRINK_SLOT;
  1209. else if (slot > EQ2_EARS_SLOT_1 && slot <= EQ2_WAIST_SLOT)
  1210. slot -= 1;
  1211. }
  1212. else if (version <= 546) {
  1213. if (slot == EQ2_FOOD_SLOT)
  1214. slot = EQ2_DOF_FOOD_SLOT;
  1215. else if (slot == EQ2_DRINK_SLOT)
  1216. slot = EQ2_DOF_DRINK_SLOT;
  1217. else if (slot > EQ2_EARS_SLOT_1 && slot <= EQ2_WAIST_SLOT)
  1218. slot -= 1;
  1219. }
  1220. return slot;
  1221. }
  1222. int8 Player::ConvertSlotFromClient(int8 slot, int16 version) {
  1223. if (version <= 283) {
  1224. if (slot == EQ2_ORIG_FOOD_SLOT)
  1225. slot = EQ2_FOOD_SLOT;
  1226. else if (slot == EQ2_ORIG_DRINK_SLOT)
  1227. slot = EQ2_DRINK_SLOT;
  1228. else if (slot > EQ2_EARS_SLOT_1 && slot <= EQ2_WAIST_SLOT)
  1229. slot += 1;
  1230. }
  1231. else if (version <= 546) {
  1232. if (slot == EQ2_DOF_FOOD_SLOT)
  1233. slot = EQ2_FOOD_SLOT;
  1234. else if (slot == EQ2_DOF_DRINK_SLOT)
  1235. slot = EQ2_DRINK_SLOT;
  1236. else if (slot > EQ2_EARS_SLOT_1 && slot <= EQ2_WAIST_SLOT)
  1237. slot += 1;
  1238. }
  1239. return slot;
  1240. }
  1241. vector<EQ2Packet*> Player::UnequipItem(int16 index, sint32 bag_id, int8 slot, int16 version, int8 appearance_type, bool send_item_updates) {
  1242. vector<EQ2Packet*> packets;
  1243. EquipmentItemList* equipList = &equipment_list;
  1244. if(appearance_type)
  1245. equipList = &appearance_equipment_list;
  1246. if(index >= NUM_SLOTS) {
  1247. LogWrite(PLAYER__ERROR, 0, "Player", "%u index is out of range for equip items, bag_id: %i, slot: %u, version: %u, appearance: %u", index, bag_id, slot, version, appearance_type);
  1248. return packets;
  1249. }
  1250. equipList->MEquipmentItems.readlock(__FUNCTION__, __LINE__);
  1251. Item* item = equipList->items[index];
  1252. equipList->MEquipmentItems.releasereadlock(__FUNCTION__, __LINE__);
  1253. if (item && bag_id == -999) {
  1254. int8 old_slot = item->details.slot_id;
  1255. if (item_list.AssignItemToFreeSlot(item)) {
  1256. if(appearance_type)
  1257. database.DeleteItem(GetCharacterID(), item, "APPEARANCE");
  1258. else
  1259. database.DeleteItem(GetCharacterID(), item, "EQUIPPED");
  1260. if (item->GetItemScript() && lua_interface)
  1261. lua_interface->RunItemScript(item->GetItemScript(), "unequipped", item, this);
  1262. const char* zone_script = world.GetZoneScript(GetZone()->GetZoneID());
  1263. if (zone_script && lua_interface)
  1264. lua_interface->RunZoneScript(zone_script, "item_unequipped", GetZone(), this, item->details.item_id, item->name.c_str(), 0, item->details.unique_id);
  1265. item->save_needed = true;
  1266. EQ2Packet* outapp = item_list.serialize(this, version);
  1267. if (outapp) {
  1268. packets.push_back(outapp);
  1269. packets.push_back(item->serialize(version, false));
  1270. EQ2Packet* bag_packet = SendBagUpdate(item->details.inv_slot_id, version);
  1271. if (bag_packet)
  1272. packets.push_back(bag_packet);
  1273. }
  1274. equipList->RemoveItem(index);
  1275. SetEquippedItemAppearances();
  1276. packets.push_back(equipList->serialize(version, this));
  1277. SetCharSheetChanged(true);
  1278. SetEquipment(0, old_slot);
  1279. }
  1280. else {
  1281. PacketStruct* packet = configReader.getStruct("WS_DisplayText", version);
  1282. if (packet) {
  1283. packet->setDataByName("color", CHANNEL_COLOR_YELLOW);
  1284. packet->setMediumStringByName("text", "Unable to unequip item: no free inventory locations.");
  1285. packet->setDataByName("unknown02", 0x00ff);
  1286. packets.push_back(packet->serialize());
  1287. safe_delete(packet);
  1288. }
  1289. }
  1290. }
  1291. else if (item) {
  1292. Item* to_item = 0;
  1293. if(appearance_type && slot == 255)
  1294. {
  1295. sint16 tmpSlot = 0;
  1296. item_list.GetFirstFreeSlot(&bag_id, &tmpSlot);
  1297. if(tmpSlot >= 0 && tmpSlot < 255)
  1298. slot = tmpSlot;
  1299. else
  1300. bag_id = 0;
  1301. }
  1302. item_list.MPlayerItems.readlock(__FUNCTION__, __LINE__);
  1303. if (item_list.items.count(bag_id) > 0 && item_list.items[bag_id][BASE_EQUIPMENT].count(slot) > 0)
  1304. to_item = item_list.items[bag_id][BASE_EQUIPMENT][slot];
  1305. bool canEquipToSlot = false;
  1306. if (to_item && equipList->CanItemBeEquippedInSlot(to_item, ConvertSlotFromClient(item->details.slot_id, version))) {
  1307. canEquipToSlot = true;
  1308. }
  1309. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  1310. if (canEquipToSlot) {
  1311. equipList->RemoveItem(index);
  1312. if(item->details.appearance_type)
  1313. database.DeleteItem(GetCharacterID(), item, "APPEARANCE");
  1314. else
  1315. database.DeleteItem(GetCharacterID(), item, "EQUIPPED");
  1316. database.DeleteItem(GetCharacterID(), to_item, "NOT-EQUIPPED");
  1317. if (item->GetItemScript() && lua_interface)
  1318. lua_interface->RunItemScript(item->GetItemScript(), "unequipped", item, this);
  1319. if (to_item->GetItemScript() && lua_interface)
  1320. lua_interface->RunItemScript(to_item->GetItemScript(), "equipped", to_item, this);
  1321. item_list.RemoveItem(to_item);
  1322. equipList->SetItem(item->details.slot_id, to_item);
  1323. to_item->save_needed = true;
  1324. packets.push_back(to_item->serialize(version, false));
  1325. SetEquipment(to_item);
  1326. item->details.inv_slot_id = bag_id;
  1327. item->details.slot_id = slot;
  1328. item->details.appearance_type = 0;
  1329. if(item_list.AddItem(item)) {
  1330. item->save_needed = true;
  1331. SetEquippedItemAppearances();
  1332. // SerializeItemPackets serves item and equipList in opposite order is why we don't use that function here..
  1333. packets.push_back(item->serialize(version, false));
  1334. packets.push_back(equipList->serialize(version, this));
  1335. packets.push_back(item_list.serialize(this, version));
  1336. }
  1337. else {
  1338. LogWrite(PLAYER__ERROR, 0, "Player", "failed to add item to item_list during UnequipItem, index %u, bag id %i, slot %u, version %u, appearance type %u", index, bag_id, slot, version, appearance_type);
  1339. }
  1340. }
  1341. else if (to_item && to_item->IsBag() && to_item->details.num_slots > 0) {
  1342. bool free_slot = false;
  1343. for (int8 i = 0; i < to_item->details.num_slots; i++) {
  1344. item_list.MPlayerItems.readlock(__FUNCTION__, __LINE__);
  1345. int32 count = item_list.items[to_item->details.bag_id][appearance_type].count(i);
  1346. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  1347. if (count == 0) {
  1348. SetEquipment(0, item->details.slot_id);
  1349. if(item->details.appearance_type)
  1350. database.DeleteItem(GetCharacterID(), item, "APPEARANCE");
  1351. else
  1352. database.DeleteItem(GetCharacterID(), item, "EQUIPPED");
  1353. if (item->GetItemScript() && lua_interface)
  1354. lua_interface->RunItemScript(item->GetItemScript(), "unequipped", item, this);
  1355. equipList->RemoveItem(index);
  1356. item->details.inv_slot_id = to_item->details.bag_id;
  1357. item->details.slot_id = i;
  1358. item->details.appearance_type = to_item->details.appearance_type;
  1359. SerializeItemPackets(equipList, &packets, item, version, to_item);
  1360. free_slot = true;
  1361. break;
  1362. }
  1363. }
  1364. if (!free_slot) {
  1365. PacketStruct* packet = configReader.getStruct("WS_DisplayText", version);
  1366. if (packet) {
  1367. packet->setDataByName("color", CHANNEL_COLOR_YELLOW);
  1368. packet->setMediumStringByName("text", "Unable to unequip item: no free space in the bag.");
  1369. packet->setDataByName("unknown02", 0x00ff);
  1370. packets.push_back(packet->serialize());
  1371. safe_delete(packet);
  1372. }
  1373. }
  1374. }
  1375. else if (to_item) {
  1376. PacketStruct* packet = configReader.getStruct("WS_DisplayText", version);
  1377. if (packet) {
  1378. packet->setDataByName("color", CHANNEL_COLOR_YELLOW);
  1379. packet->setMediumStringByName("text", "Unable to swap items: that item cannot be equipped there.");
  1380. packet->setDataByName("unknown02", 0x00ff);
  1381. packets.push_back(packet->serialize());
  1382. safe_delete(packet);
  1383. }
  1384. }
  1385. else {
  1386. if ((bag_id == 0 && slot < NUM_INV_SLOTS) || (bag_id == -3 && slot < NUM_BANK_SLOTS) || (bag_id == -4 && slot < NUM_SHARED_BANK_SLOTS)) {
  1387. if (bag_id == -4 && item->CheckFlag(NO_TRADE)) {
  1388. PacketStruct* packet = configReader.getStruct("WS_DisplayText", version);
  1389. if (packet) {
  1390. packet->setDataByName("color", CHANNEL_COLOR_YELLOW);
  1391. packet->setMediumStringByName("text", "Unable to unequip item: that item cannot be traded.");
  1392. packet->setDataByName("unknown02", 0x00ff);
  1393. packets.push_back(packet->serialize());
  1394. safe_delete(packet);
  1395. }
  1396. }
  1397. else {
  1398. // need to check if appearance slot vs equipped
  1399. SetEquipment(0, item->details.slot_id);
  1400. if(item->details.appearance_type)
  1401. database.DeleteItem(GetCharacterID(), item, "APPEARANCE");
  1402. else
  1403. database.DeleteItem(GetCharacterID(), item, "EQUIPPED");
  1404. if (item->GetItemScript() && lua_interface)
  1405. lua_interface->RunItemScript(item->GetItemScript(), "unequipped", item, this);
  1406. equipList->RemoveItem(index);
  1407. item->details.inv_slot_id = bag_id;
  1408. item->details.slot_id = slot;
  1409. item->details.appearance_type = 0;
  1410. SerializeItemPackets(equipList, &packets, item, version);
  1411. }
  1412. }
  1413. else {
  1414. Item* bag = item_list.GetItemFromUniqueID(bag_id, true);
  1415. if (bag && bag->IsBag() && slot < bag->details.num_slots) {
  1416. SetEquipment(0, item->details.slot_id);
  1417. if(item->details.appearance_type)
  1418. database.DeleteItem(GetCharacterID(), item, "APPEARANCE");
  1419. else
  1420. database.DeleteItem(GetCharacterID(), item, "EQUIPPED");
  1421. if (item->GetItemScript() && lua_interface)
  1422. lua_interface->RunItemScript(item->GetItemScript(), "unequipped", item, this);
  1423. equipList->RemoveItem(index);
  1424. item->details.inv_slot_id = bag_id;
  1425. item->details.slot_id = slot;
  1426. item->details.appearance_type = 0;
  1427. SerializeItemPackets(equipList, &packets, item, version);
  1428. }
  1429. }
  1430. }
  1431. Item* bag = item_list.GetItemFromUniqueID(bag_id, true);
  1432. if (bag && bag->IsBag())
  1433. packets.push_back(bag->serialize(version, false, this));
  1434. }
  1435. if(send_item_updates && GetClient())
  1436. {
  1437. GetClient()->UpdateSentSpellList();
  1438. GetClient()->ClearSentSpellList();
  1439. }
  1440. return packets;
  1441. }
  1442. map<int32, Item*>* Player::GetItemList(){
  1443. return item_list.GetAllItems();
  1444. }
  1445. vector<Item*>* Player::GetEquippedItemList(){
  1446. return equipment_list.GetAllEquippedItems();
  1447. }
  1448. vector<Item*>* Player::GetAppearanceEquippedItemList(){
  1449. return appearance_equipment_list.GetAllEquippedItems();
  1450. }
  1451. EQ2Packet* Player::SendBagUpdate(int32 bag_unique_id, int16 version){
  1452. Item* bag = 0;
  1453. if(bag_unique_id > 0)
  1454. bag = item_list.GetItemFromUniqueID(bag_unique_id, true);
  1455. if(bag && bag->IsBag())
  1456. return bag->serialize(version, false, this);
  1457. return 0;
  1458. }
  1459. void Player::SetEquippedItemAppearances(){
  1460. vector<Item*>* items = GetEquipmentList()->GetAllEquippedItems();
  1461. vector<Item*>* appearance_items = GetAppearanceEquipmentList()->GetAllEquippedItems();
  1462. if(items){
  1463. for(int32 i=0;i<items->size();i++)
  1464. SetEquipment(items->at(i));
  1465. // just have appearance items brute force replace the slots after the fact
  1466. for(int32 i=0;i<appearance_items->size();i++)
  1467. SetEquipment(appearance_items->at(i));
  1468. }
  1469. safe_delete(items);
  1470. safe_delete(appearance_items);
  1471. info_changed = true;
  1472. GetZone()->SendSpawnChanges(this);
  1473. }
  1474. EQ2Packet* Player::SwapEquippedItems(int8 slot1, int8 slot2, int16 version, int16 equip_type){
  1475. EquipmentItemList* equipList = &equipment_list;
  1476. // right now client seems to pass 3 for this? Not sure why when other fields has appearance equipment as type 1
  1477. if(equip_type == 3)
  1478. equipList = &appearance_equipment_list;
  1479. equipList->MEquipmentItems.readlock(__FUNCTION__, __LINE__);
  1480. Item* item_from = equipList->items[slot1];
  1481. Item* item_to = equipList->items[slot2];
  1482. equipList->MEquipmentItems.releasereadlock(__FUNCTION__, __LINE__);
  1483. if(item_from && equipList->CanItemBeEquippedInSlot(item_from, slot2)){
  1484. if(item_to){
  1485. if(!equipList->CanItemBeEquippedInSlot(item_to, slot1))
  1486. return 0;
  1487. }
  1488. equipList->MEquipmentItems.writelock(__FUNCTION__, __LINE__);
  1489. equipList->items[slot1] = nullptr;
  1490. equipList->MEquipmentItems.releasewritelock(__FUNCTION__, __LINE__);
  1491. equipList->SetItem(slot2, item_from);
  1492. if(item_to)
  1493. {
  1494. equipList->SetItem(slot1, item_to);
  1495. item_to->save_needed = true;
  1496. }
  1497. item_from->save_needed = true;
  1498. if (GetClient())
  1499. {
  1500. //EquipmentItemList* equipList = &equipment_list;
  1501. //if(appearance_type)
  1502. // equipList = &appearance_equipment_list;
  1503. if(item_to)
  1504. GetClient()->QueuePacket(item_to->serialize(version, false, this));
  1505. GetClient()->QueuePacket(item_from->serialize(version, false, this));
  1506. GetClient()->QueuePacket(item_list.serialize(this, version));
  1507. }
  1508. return equipList->serialize(version, this);
  1509. }
  1510. return 0;
  1511. }
  1512. bool Player::CanEquipItem(Item* item) {
  1513. if (item) {
  1514. Client* client = GetZone()->GetClientBySpawn(this);
  1515. if (client) {
  1516. if (item->CheckFlag(EVIL_ONLY) && GetAlignment() != ALIGNMENT_EVIL) {
  1517. client->Message(0, "%s requires an evil race.", item->name.c_str());
  1518. }
  1519. else if (item->CheckFlag(GOOD_ONLY) && GetAlignment() != ALIGNMENT_GOOD) {
  1520. client->Message(0, "%s requires a good race.", item->name.c_str());
  1521. }
  1522. else if (item->IsArmor() || item->IsWeapon() || item->IsFood() || item->IsRanged() || item->IsShield() || item->IsBauble() || item->IsAmmo() || item->IsThrown()) {
  1523. if ((item->generic_info.skill_req1 == 0 || item->generic_info.skill_req1 == 0xFFFFFFFF || skill_list.HasSkill(item->generic_info.skill_req1)) && (item->generic_info.skill_req2 == 0 || item->generic_info.skill_req2 == 0xFFFFFFFF || skill_list.HasSkill(item->generic_info.skill_req2))) {
  1524. int16 override_level = item->GetOverrideLevel(GetAdventureClass(), GetTradeskillClass());
  1525. if (override_level > 0 && override_level <= GetLevel())
  1526. return true;
  1527. if (item->CheckClass(GetAdventureClass(), GetTradeskillClass()))
  1528. if (item->CheckLevel(GetAdventureClass(), GetTradeskillClass(), GetLevel()))
  1529. return true;
  1530. else
  1531. client->Message(CHANNEL_COLOR_RED, "You must be at least level %u to equip %s.", item->generic_info.adventure_default_level, item->CreateItemLink(client->GetVersion()).c_str());
  1532. else
  1533. client->Message(CHANNEL_COLOR_RED, "Your class may not equip %s.", item->CreateItemLink(client->GetVersion()).c_str());
  1534. }
  1535. else
  1536. client->SimpleMessage(0, "You lack the skill required to equip this item.");
  1537. }
  1538. else
  1539. client->Message(0, "Item %s isn't equipable.", item->name.c_str());
  1540. }
  1541. }
  1542. return false;
  1543. }
  1544. vector<EQ2Packet*> Player::EquipItem(int16 index, int16 version, int8 appearance_type, int8 slot_id) {
  1545. EquipmentItemList* equipList = &equipment_list;
  1546. if(appearance_type)
  1547. equipList = &appearance_equipment_list;
  1548. vector<EQ2Packet*> packets;
  1549. item_list.MPlayerItems.readlock(__FUNCTION__, __LINE__);
  1550. if (item_list.indexed_items.count(index) == 0) {
  1551. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  1552. return packets;
  1553. }
  1554. Item* item = item_list.indexed_items[index];
  1555. int8 orig_slot_id = slot_id;
  1556. slot_id = ConvertSlotFromClient(slot_id, version);
  1557. if (item) {
  1558. if(orig_slot_id == 255 && item->CheckFlag2(APPEARANCE_ONLY)) {
  1559. appearance_type = 1;
  1560. equipList = &appearance_equipment_list;
  1561. }
  1562. if (slot_id != 255 && !item->HasSlot(slot_id)) {
  1563. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  1564. return packets;
  1565. }
  1566. int8 slot = equipList->GetFreeSlot(item, slot_id);
  1567. bool canEquip = CanEquipItem(item);
  1568. int32 conflictSlot = 0;
  1569. if(canEquip && !appearance_type && item->CheckFlag2(APPEARANCE_ONLY))
  1570. {
  1571. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  1572. if(GetClient()) {
  1573. GetClient()->SimpleMessage(CHANNEL_COLOR_RED, "This item is for appearance slots only.");
  1574. }
  1575. return packets;
  1576. }
  1577. else if(canEquip && (conflictSlot = equipList->CheckSlotConflict(item)) > 0) {
  1578. bool abort = true;
  1579. switch(conflictSlot) {
  1580. case LORE:
  1581. if(GetClient())
  1582. GetClient()->SimpleMessage(CHANNEL_COLOR_RED, "Lore conflict, cannot equip this item.");
  1583. break;
  1584. case LORE_EQUIP:
  1585. if(GetClient())
  1586. GetClient()->SimpleMessage(CHANNEL_COLOR_RED, "You already have this item equipped, you cannot equip another.");
  1587. break;
  1588. case STACK_LORE:
  1589. if(GetClient())
  1590. GetClient()->SimpleMessage(CHANNEL_COLOR_RED, "Cannot equip as it exceeds lore stack.");
  1591. break;
  1592. default:
  1593. abort = false;
  1594. break;
  1595. }
  1596. if(abort) {
  1597. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  1598. return packets;
  1599. }
  1600. }
  1601. else if (canEquip && item->CheckFlag(ATTUNEABLE)) {
  1602. PacketStruct* packet = configReader.getStruct("WS_ChoiceWindow", version);
  1603. char text[255];
  1604. sprintf(text, "%s must be attuned before it can be equipped. Would you like to attune it now?", item->name.c_str());
  1605. char accept_command[25];
  1606. sprintf(accept_command, "attune_inv %i 1 0 -1", index);
  1607. packet->setDataByName("text", text);
  1608. packet->setDataByName("accept_text", "Attune");
  1609. packet->setDataByName("accept_command", accept_command);
  1610. packet->setDataByName("cancel_text", "Cancel");
  1611. // No clue if we even need the following 2 unknowns, just added them so the packet matches what live sends
  1612. packet->setDataByName("max_length", 50);
  1613. packet->setDataByName("unknown4", 1);
  1614. packets.push_back(packet->serialize());
  1615. safe_delete(packet);
  1616. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  1617. return packets;
  1618. }
  1619. if (canEquip && slot == 255)
  1620. {
  1621. if (slot_id == 255)
  1622. slot = item->slot_data.at(0);
  1623. else
  1624. slot = slot_id;
  1625. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  1626. packets = UnequipItem(slot, item->details.inv_slot_id, item->details.slot_id, version, appearance_type, false);
  1627. // grab player items lock again and assure item still present
  1628. item_list.MPlayerItems.readlock(__FUNCTION__, __LINE__);
  1629. if (item_list.indexed_items.count(index) == 0) {
  1630. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  1631. return packets;
  1632. }
  1633. // If item is a 2handed weapon and something is in the secondary, unequip the secondary
  1634. if (item->IsWeapon() && item->weapon_info->wield_type == ITEM_WIELD_TYPE_TWO_HAND && equipList->GetItem(EQ2_SECONDARY_SLOT) != 0) {
  1635. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  1636. vector<EQ2Packet*> tmp_packets = UnequipItem(EQ2_SECONDARY_SLOT, -999, 0, version, appearance_type, false);
  1637. //packets.reserve(packets.size() + tmp_packets.size());
  1638. packets.insert(packets.end(), tmp_packets.begin(), tmp_packets.end());
  1639. }
  1640. else {
  1641. // release for delete item / scripting etc
  1642. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  1643. }
  1644. }
  1645. else if (canEquip && slot < 255) {
  1646. // If item is a 2handed weapon and something is in the secondary, unequip the secondary
  1647. if (item->IsWeapon() && item->weapon_info->wield_type == ITEM_WIELD_TYPE_TWO_HAND && equipList->GetItem(EQ2_SECONDARY_SLOT) != 0) {
  1648. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  1649. vector<EQ2Packet*> tmp_packets = UnequipItem(EQ2_SECONDARY_SLOT, -999, 0, version, appearance_type, false);
  1650. //packets.reserve(packets.size() + tmp_packets.size());
  1651. packets.insert(packets.end(), tmp_packets.begin(), tmp_packets.end());
  1652. }
  1653. else {
  1654. // release for delete item / scripting etc
  1655. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  1656. }
  1657. database.DeleteItem(GetCharacterID(), item, "NOT-EQUIPPED");
  1658. if (item->GetItemScript() && lua_interface)
  1659. lua_interface->RunItemScript(item->GetItemScript(), "equipped", item, this);
  1660. item_list.RemoveItem(item);
  1661. equipList->SetItem(ConvertSlotToClient(slot, version), item);
  1662. item->save_needed = true;
  1663. packets.push_back(item->serialize(version, false));
  1664. SetEquipment(item);
  1665. const char* zone_script = world.GetZoneScript(GetZone()->GetZoneID());
  1666. if (zone_script && lua_interface)
  1667. lua_interface->RunZoneScript(zone_script, "item_equipped", GetZone(), this, item->details.item_id, item->name.c_str(), 0, item->details.unique_id);
  1668. int32 bag_id = item->details.inv_slot_id;
  1669. if (item->generic_info.condition == 0) {
  1670. Client* client = GetZone()->GetClientBySpawn(this);
  1671. if (client) {
  1672. LogWrite(MISC__TODO, 1, "TODO", "Send popup text in red 'Some of your equipment is broken!'\n\t(%s, function: %s, line #: %i)", __FILE__, __FUNCTION__, __LINE__);
  1673. client->Message(CHANNEL_COLOR_RED, "Your %s is worn out and will not be effective until repaired.", item->CreateItemLink(client->GetVersion(), true).c_str());
  1674. }
  1675. }
  1676. SetEquippedItemAppearances();
  1677. packets.push_back(equipList->serialize(version, this));
  1678. EQ2Packet* outapp = item_list.serialize(this, version);
  1679. if (outapp) {
  1680. packets.push_back(outapp);
  1681. EQ2Packet* bag_packet = SendBagUpdate(bag_id, version);
  1682. if (bag_packet)
  1683. packets.push_back(bag_packet);
  1684. }
  1685. SetCharSheetChanged(true);
  1686. }
  1687. else {
  1688. // clear items lock
  1689. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  1690. }
  1691. }
  1692. else {
  1693. // clear items lock
  1694. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  1695. }
  1696. client->UpdateSentSpellList();
  1697. client->ClearSentSpellList();
  1698. return packets;
  1699. }
  1700. bool Player::AddItem(Item* item, AddItemType type) {
  1701. int32 conflictItemList = 0, conflictequipmentList = 0, conflictAppearanceEquipmentList = 0;
  1702. int16 lore_stack_count = 0;
  1703. if (item && item->details.item_id > 0) {
  1704. if( ((conflictItemList = item_list.CheckSlotConflict(item, true, true, &lore_stack_count)) == LORE ||
  1705. (conflictequipmentList = equipment_list.CheckSlotConflict(item, true, &lore_stack_count)) == LORE ||
  1706. (conflictAppearanceEquipmentList = appearance_equipment_list.CheckSlotConflict(item, true, &lore_stack_count)) == LORE) && !item->CheckFlag(STACK_LORE)) {
  1707. switch(type)
  1708. {
  1709. case AddItemType::BUY_FROM_BROKER:
  1710. client->Message(CHANNEL_COLOR_CHAT_RELATIONSHIP, "You already own this item and cannot have another.");
  1711. break;
  1712. default:
  1713. client->Message(CHANNEL_COLOR_CHAT_RELATIONSHIP, "You cannot obtain %s due to lore conflict.", item->name.c_str());
  1714. break;
  1715. }
  1716. return false;
  1717. }
  1718. else if(conflictItemList == STACK_LORE || conflictequipmentList == STACK_LORE ||
  1719. conflictAppearanceEquipmentList == STACK_LORE) {
  1720. switch(type)
  1721. {
  1722. default:
  1723. client->Message(CHANNEL_COLOR_CHAT_RELATIONSHIP, "You already have one stack of the LORE item: %s.", item->name.c_str());
  1724. break;
  1725. }
  1726. return false;
  1727. }
  1728. else if (item_list.AssignItemToFreeSlot(item)) {
  1729. item->save_needed = true;
  1730. return true;
  1731. }
  1732. else if (item_list.AddOverflowItem(item))
  1733. return true;
  1734. }
  1735. return false;
  1736. }
  1737. bool Player::AddItemToBank(Item* item) {
  1738. if (item && item->details.item_id > 0) {
  1739. sint32 bag = -3;
  1740. sint16 slot = -1;
  1741. if (item_list.GetFirstFreeBankSlot(&bag, &slot)) {
  1742. item->details.inv_slot_id = bag;
  1743. item->details.slot_id = slot;
  1744. item->save_needed = true;
  1745. return item_list.AddItem(item);
  1746. }
  1747. else if (item_list.AddOverflowItem(item))
  1748. return true;
  1749. }
  1750. return false;
  1751. }
  1752. EQ2Packet* Player::SendInventoryUpdate(int16 version) {
  1753. // assure any inventory updates are reflected in sell window
  1754. if(GetClient() && GetClient()->GetMerchantTransaction())
  1755. GetClient()->SendSellMerchantList();
  1756. return item_list.serialize(this, version);
  1757. }
  1758. void Player::UpdateInventory(int32 bag_id) {
  1759. EQ2Packet* outapp = client->GetPlayer()->SendInventoryUpdate(client->GetVersion());
  1760. client->QueuePacket(outapp);
  1761. outapp = client->GetPlayer()->SendBagUpdate(bag_id, client->GetVersion());
  1762. if (outapp)
  1763. client->QueuePacket(outapp);
  1764. }
  1765. EQ2Packet* Player::MoveInventoryItem(sint32 to_bag_id, int16 from_index, int8 new_slot, int8 charges, int8 appearance_type, bool* item_deleted, int16 version) {
  1766. Item* item = item_list.GetItemFromIndex(from_index);
  1767. int8 result = item_list.MoveItem(to_bag_id, from_index, new_slot, appearance_type, charges);
  1768. if (result == 1) {
  1769. if (item) {
  1770. if (!item->needs_deletion)
  1771. item->save_needed = true;
  1772. else if (item->needs_deletion) {
  1773. database.DeleteItem(GetCharacterID(), item, 0);
  1774. client->GetPlayer()->item_list.DestroyItem(from_index);
  1775. client->GetPlayer()->UpdateInventory(to_bag_id);
  1776. if(item_deleted)
  1777. *item_deleted = true;
  1778. }
  1779. }
  1780. return item_list.serialize(this, version);
  1781. }
  1782. else {
  1783. PacketStruct* packet = configReader.getStruct("WS_DisplayText", version);
  1784. if (packet) {
  1785. packet->setDataByName("color", CHANNEL_COLOR_YELLOW);
  1786. packet->setMediumStringByName("text", "Could not move item to that location.");
  1787. packet->setDataByName("unknown02", 0x00ff);
  1788. EQ2Packet* outapp = packet->serialize();
  1789. safe_delete(packet);
  1790. return outapp;
  1791. }
  1792. }
  1793. return 0;
  1794. }
  1795. int32 Player::GetCoinsCopper(){
  1796. return GetInfoStruct()->get_coin_copper();
  1797. }
  1798. int32 Player::GetCoinsSilver(){
  1799. return GetInfoStruct()->get_coin_silver();
  1800. }
  1801. int32 Player::GetCoinsGold(){
  1802. return GetInfoStruct()->get_coin_gold();
  1803. }
  1804. int32 Player::GetCoinsPlat(){
  1805. return GetInfoStruct()->get_coin_plat();
  1806. }
  1807. int32 Player::GetBankCoinsCopper(){
  1808. return GetInfoStruct()->get_bank_coin_copper();
  1809. }
  1810. int32 Player::GetBankCoinsSilver(){
  1811. return GetInfoStruct()->get_bank_coin_silver();
  1812. }
  1813. int32 Player::GetBankCoinsGold(){
  1814. return GetInfoStruct()->get_bank_coin_gold();
  1815. }
  1816. int32 Player::GetBankCoinsPlat(){
  1817. return GetInfoStruct()->get_bank_coin_plat();
  1818. }
  1819. int32 Player::GetStatusPoints(){
  1820. return GetInfoStruct()->get_status_points();
  1821. }
  1822. vector<QuickBarItem*>* Player::GetQuickbar(){
  1823. return &quickbar_items;
  1824. }
  1825. bool Player::UpdateQuickbarNeeded(){
  1826. return quickbar_updated;
  1827. }
  1828. void Player::ResetQuickbarNeeded(){
  1829. quickbar_updated = false;
  1830. }
  1831. void Player::AddQuickbarItem(int32 bar, int32 slot, int32 type, int16 icon, int16 icon_type, int32 id, int8 tier, int32 unique_id, const char* text, bool update){
  1832. RemoveQuickbarItem(bar, slot, false);
  1833. QuickBarItem* ability = new QuickBarItem;
  1834. ability->deleted = false;
  1835. ability->hotbar = bar;
  1836. ability->slot = slot;
  1837. ability->type = type;
  1838. ability->icon = icon;
  1839. ability->tier = tier;
  1840. ability->icon_type = icon_type;
  1841. ability->id = id;
  1842. if(unique_id == 0)
  1843. unique_id = database.NextUniqueHotbarID();
  1844. ability->unique_id = unique_id;
  1845. if(type == QUICKBAR_TEXT_CMD && text){
  1846. ability->text.data = string(text);
  1847. ability->text.size = ability->text.data.length();
  1848. }
  1849. else
  1850. ability->text.size = 0;
  1851. quickbar_items.push_back(ability);
  1852. if(update)
  1853. quickbar_updated = true;
  1854. }
  1855. void Player::RemoveQuickbarItem(int32 bar, int32 slot, bool update){
  1856. vector<QuickBarItem*>::iterator itr;
  1857. QuickBarItem* qbi = 0;
  1858. for(itr=quickbar_items.begin();itr!=quickbar_items.end();itr++){
  1859. qbi = *itr;
  1860. if(qbi && qbi->deleted == false && qbi->hotbar == bar && qbi->slot == slot){
  1861. qbi->deleted = true;
  1862. break;
  1863. }
  1864. }
  1865. if(update)
  1866. quickbar_updated = true;
  1867. }
  1868. void Player::ClearQuickbarItems(){
  1869. quickbar_items.clear();
  1870. }
  1871. EQ2Packet* Player::GetQuickbarPacket(int16 version){
  1872. PacketStruct* packet = configReader.getStruct("WS_QuickBarInit", version);
  1873. if(packet){
  1874. vector<QuickBarItem*>::iterator itr;
  1875. packet->setArrayLengthByName("num_abilities", quickbar_items.size());
  1876. int16 i=0;
  1877. for(itr=quickbar_items.begin();itr != quickbar_items.end(); itr++){
  1878. QuickBarItem* ability = *itr;
  1879. if(!ability || ability->deleted)
  1880. continue;
  1881. packet->setArrayDataByName("hotbar", ability->hotbar, i);
  1882. packet->setArrayDataByName("slot", ability->slot, i);
  1883. packet->setArrayDataByName("type", ability->type, i);
  1884. packet->setArrayDataByName("icon", ability->icon, i);
  1885. packet->setArrayDataByName("icon_type", ability->icon_type, i);
  1886. packet->setArrayDataByName("id", ability->id, i);
  1887. packet->setArrayDataByName("unique_id", ability->tier, i);
  1888. packet->setArrayDataByName("text", &ability->text, i);
  1889. i++;
  1890. }
  1891. EQ2Packet* app = packet->serialize();
  1892. safe_delete(packet);
  1893. return app;
  1894. }
  1895. return 0;
  1896. }
  1897. void Player::AddSpellBookEntry(int32 spell_id, int8 tier, sint32 slot, int32 type, int32 timer, bool save_needed){
  1898. SpellBookEntry* spell = new SpellBookEntry;
  1899. spell->status = 169;
  1900. spell->slot = slot;
  1901. spell->spell_id = spell_id;
  1902. spell->type = type;
  1903. spell->tier = tier;
  1904. spell->timer = timer;
  1905. spell->save_needed = save_needed;
  1906. spell->recast = 0;
  1907. spell->recast_available = 0;
  1908. spell->player = this;
  1909. spell->visible = true;
  1910. spell->in_use = false;
  1911. spell->in_remiss = false;
  1912. MSpellsBook.lock();
  1913. spells.push_back(spell);
  1914. MSpellsBook.unlock();
  1915. if (type == SPELL_BOOK_TYPE_NOT_SHOWN)
  1916. AddPassiveSpell(spell_id, tier);
  1917. }
  1918. void Player::RemoveSpellBookEntry(int32 spell_id, bool remove_passives_from_list){
  1919. MSpellsBook.lock();
  1920. vector<SpellBookEntry*>::iterator itr;
  1921. SpellBookEntry* spell = 0;
  1922. for(itr = spells.begin(); itr != spells.end(); itr++){
  1923. spell = *itr;
  1924. if(spell->spell_id == spell_id){
  1925. if (spell->type == SPELL_BOOK_TYPE_NOT_SHOWN)
  1926. RemovePassive(spell->spell_id, spell->tier, remove_passives_from_list);
  1927. spells.erase(itr);
  1928. break;
  1929. }
  1930. }
  1931. MSpellsBook.unlock();
  1932. }
  1933. void Player::ResortSpellBook(int32 sort_by, int32 order, int32 pattern, int32 maxlvl_only, int32 book_type)
  1934. {
  1935. //sort_by : 0 - alpha, 1 - level, 2 - category
  1936. //order : 0 - ascending, 1 - descending
  1937. //pattern : 0 - zigzag, 1 - down, 2 - across
  1938. MSpellsBook.lock();
  1939. std::vector<SpellBookEntry*> sort_spells(spells);
  1940. if (!maxlvl_only)
  1941. {
  1942. switch (sort_by)
  1943. {
  1944. case 0:
  1945. if (!order)
  1946. stable_sort(sort_spells.begin(), sort_spells.end(), SortSpellEntryByName);
  1947. else
  1948. stable_sort(sort_spells.begin(), sort_spells.end(), SortSpellEntryByNameReverse);
  1949. break;
  1950. case 1:
  1951. if (!order)
  1952. stable_sort(sort_spells.begin(), sort_spells.end(), SortSpellEntryByLevel);
  1953. else
  1954. stable_sort(sort_spells.begin(), sort_spells.end(), SortSpellEntryByLevelReverse);
  1955. break;
  1956. case 2:
  1957. if (!order)
  1958. stable_sort(sort_spells.begin(), sort_spells.end(), SortSpellEntryByCategory);
  1959. else
  1960. stable_sort(sort_spells.begin(), sort_spells.end(), SortSpellEntryByCategoryReverse);
  1961. break;
  1962. }
  1963. }
  1964. vector<SpellBookEntry*>::iterator itr;
  1965. SpellBookEntry* spell = 0;
  1966. map<string, SpellBookEntry*> tmpSpells;
  1967. vector<SpellBookEntry*> resultSpells;
  1968. int32 i = 0;
  1969. int8 page_book_count = 0;
  1970. int32 last_start_point = 0;
  1971. for (itr = sort_spells.begin(); itr != sort_spells.end(); itr++) {
  1972. spell = *itr;
  1973. if (spell->type != book_type)
  1974. continue;
  1975. if (maxlvl_only)
  1976. {
  1977. Spell* actual_spell = 0;
  1978. actual_spell = master_spell_list.GetSpell(spell->spell_id, spell->tier);
  1979. std::regex re("^(.*?)(\\s(I{1,}[VX]{0,}|V{1,}[IVX]{0,})|X{1,}[IVX]{0,})$");
  1980. std::string output = std::regex_replace(string(actual_spell->GetName()), re, "$1", std::regex_constants::format_no_copy);
  1981. if ( output.size() < 1 )
  1982. output = string(actual_spell->GetName());
  1983. map<string, SpellBookEntry*>::iterator tmpItr = tmpSpells.find(output);
  1984. if (tmpItr != tmpSpells.end())
  1985. {
  1986. Spell* tmpSpell = master_spell_list.GetSpell(tmpItr->second->spell_id, tmpItr->second->tier);
  1987. if (actual_spell->GetLevelRequired(this) > tmpSpell->GetLevelRequired(this))
  1988. {
  1989. tmpItr->second->visible = false;
  1990. tmpItr->second->slot = 0xFFFF;
  1991. std::vector<SpellBookEntry*>::iterator it;
  1992. it = find(resultSpells.begin(), resultSpells.end(), (SpellBookEntry*)tmpItr->second);
  1993. if (it != resultSpells.end())
  1994. resultSpells.erase(it);
  1995. tmpSpells.erase(tmpItr);
  1996. }
  1997. else
  1998. continue; // leave as-is we have the newer spell
  1999. }
  2000. spell->visible = true;
  2001. tmpSpells.insert(make_pair(output, spell));
  2002. resultSpells.push_back(spell);
  2003. }
  2004. spell->slot = i;
  2005. GetSpellBookSlotSort(pattern, &i, &page_book_count, &last_start_point);
  2006. } // end for loop for setting slots
  2007. if (maxlvl_only)
  2008. {
  2009. switch (sort_by)
  2010. {
  2011. case 0:
  2012. if (!order)
  2013. stable_sort(resultSpells.begin(), resultSpells.end(), SortSpellEntryByName);
  2014. else
  2015. stable_sort(resultSpells.begin(), resultSpells.end(), SortSpellEntryByNameReverse);
  2016. break;
  2017. case 1:
  2018. if (!order)
  2019. stable_sort(resultSpells.begin(), resultSpells.end(), SortSpellEntryByLevel);
  2020. else
  2021. stable_sort(resultSpells.begin(), resultSpells.end(), SortSpellEntryByLevelReverse);
  2022. break;
  2023. case 2:
  2024. if (!order)
  2025. stable_sort(resultSpells.begin(), resultSpells.end(), SortSpellEntryByCategory);
  2026. else
  2027. stable_sort(resultSpells.begin(), resultSpells.end(), SortSpellEntryByCategoryReverse);
  2028. break;
  2029. }
  2030. i = 0;
  2031. page_book_count = 0;
  2032. last_start_point = 0;
  2033. vector<SpellBookEntry*>::iterator tmpItr;
  2034. for (tmpItr = resultSpells.begin(); tmpItr != resultSpells.end(); tmpItr++) {
  2035. ((SpellBookEntry*)*tmpItr)->slot = i;
  2036. GetSpellBookSlotSort(pattern, &i, &page_book_count, &last_start_point);
  2037. }
  2038. }
  2039. MSpellsBook.unlock();
  2040. }
  2041. bool Player::SortSpellEntryByName(SpellBookEntry* s1, SpellBookEntry* s2)
  2042. {
  2043. Spell* spell1 = master_spell_list.GetSpell(s1->spell_id, s1->tier);
  2044. Spell* spell2 = master_spell_list.GetSpell(s2->spell_id, s2->tier);
  2045. if (!spell1 || !spell2)
  2046. return false;
  2047. return (string(spell1->GetName()) < string(spell2->GetName()));
  2048. }
  2049. bool Player::SortSpellEntryByCategory(SpellBookEntry* s1, SpellBookEntry* s2)
  2050. {
  2051. Spell* spell1 = master_spell_list.GetSpell(s1->spell_id, s1->tier);
  2052. Spell* spell2 = master_spell_list.GetSpell(s2->spell_id, s2->tier);
  2053. if (!spell1 || !spell2)
  2054. return false;
  2055. return (spell1->GetSpellIconBackdrop() < spell2->GetSpellIconBackdrop());
  2056. }
  2057. bool Player::SortSpellEntryByLevel(SpellBookEntry* s1, SpellBookEntry* s2)
  2058. {
  2059. Spell* spell1 = master_spell_list.GetSpell(s1->spell_id, s1->tier);
  2060. Spell* spell2 = master_spell_list.GetSpell(s2->spell_id, s2->tier);
  2061. if (!spell1 || !spell2)
  2062. return false;
  2063. int16 lvl1 = spell1->GetLevelRequired(s1->player);
  2064. int16 lvl2 = spell2->GetLevelRequired(s2->player);
  2065. if (lvl1 == 0xFFFF)
  2066. lvl1 = 0;
  2067. if (lvl2 == 0xFFFF)
  2068. lvl2 = 0;
  2069. return (lvl1 < lvl2);
  2070. }
  2071. bool Player::SortSpellEntryByNameReverse(SpellBookEntry* s1, SpellBookEntry* s2)
  2072. {
  2073. Spell* spell1 = master_spell_list.GetSpell(s1->spell_id, s1->tier);
  2074. Spell* spell2 = master_spell_list.GetSpell(s2->spell_id, s2->tier);
  2075. if (!spell1 || !spell2)
  2076. return false;
  2077. return (string(spell2->GetName()) < string(spell1->GetName()));
  2078. }
  2079. bool Player::SortSpellEntryByCategoryReverse(SpellBookEntry* s1, SpellBookEntry* s2)
  2080. {
  2081. Spell* spell1 = master_spell_list.GetSpell(s1->spell_id, s1->tier);
  2082. Spell* spell2 = master_spell_list.GetSpell(s2->spell_id, s2->tier);
  2083. if (!spell1 || !spell2)
  2084. return false;
  2085. return (spell2->GetSpellIconBackdrop() < spell1->GetSpellIconBackdrop());
  2086. }
  2087. bool Player::SortSpellEntryByLevelReverse(SpellBookEntry* s1, SpellBookEntry* s2)
  2088. {
  2089. Spell* spell1 = master_spell_list.GetSpell(s1->spell_id, s1->tier);
  2090. Spell* spell2 = master_spell_list.GetSpell(s2->spell_id, s2->tier);
  2091. if (!spell1 || !spell2)
  2092. return false;
  2093. int16 lvl1 = spell1->GetLevelRequired(s1->player);
  2094. int16 lvl2 = spell2->GetLevelRequired(s2->player);
  2095. if (lvl1 == 0xFFFF)
  2096. lvl1 = 0;
  2097. if (lvl2 == 0xFFFF)
  2098. lvl2 = 0;
  2099. return (lvl2 < lvl1);
  2100. }
  2101. int8 Player::GetSpellSlot(int32 spell_id){
  2102. MSpellsBook.lock();
  2103. vector<SpellBookEntry*>::iterator itr;
  2104. SpellBookEntry* spell = 0;
  2105. for(itr = spells.begin(); itr != spells.end(); itr++){
  2106. spell = *itr;
  2107. if(spell->spell_id == spell_id)
  2108. {
  2109. int8 slot = spell->slot;
  2110. MSpellsBook.unlock();
  2111. return slot;
  2112. }
  2113. }
  2114. MSpellsBook.unlock();
  2115. return 0;
  2116. }
  2117. void Player::AddSkill(int32 skill_id, int16 current_val, int16 max_val, bool save_needed){
  2118. Skill* master_skill = master_skill_list.GetSkill(skill_id);
  2119. if (master_skill) {
  2120. Skill* skill = new Skill(master_skill);
  2121. skill->current_val = current_val;
  2122. skill->previous_val = current_val;
  2123. skill->max_val = max_val;
  2124. if (save_needed)
  2125. skill->save_needed = true;
  2126. skill_list.AddSkill(skill);
  2127. }
  2128. }
  2129. void Player::RemovePlayerSkill(int32 skill_id, bool save) {
  2130. Skill* skill = skill_list.GetSkill(skill_id);
  2131. if (skill)
  2132. RemoveSkillFromDB(skill, save);
  2133. }
  2134. void Player::RemoveSkillFromDB(Skill* skill, bool save) {
  2135. skill_list.RemoveSkill(skill);
  2136. if (save)
  2137. database.DeleteCharacterSkill(GetCharacterID(), skill);
  2138. }
  2139. int16 Player::GetSpellSlotMappingCount(){
  2140. int16 ret = 0;
  2141. MSpellsBook.lock();
  2142. for(int32 i=0;i<spells.size();i++){
  2143. SpellBookEntry* spell = (SpellBookEntry*)spells[i];
  2144. if(spell->slot >= 0 && spell->spell_id > 0)
  2145. ret++;
  2146. }
  2147. MSpellsBook.unlock();
  2148. return ret;
  2149. }
  2150. int8 Player::GetSpellTier(int32 id){
  2151. int8 ret = 0;
  2152. MSpellsBook.lock();
  2153. for(int32 i=0;i<spells.size();i++){
  2154. SpellBookEntry* spell = (SpellBookEntry*)spells[i];
  2155. if(spell->spell_id == id){
  2156. ret = spell->tier;
  2157. break;
  2158. }
  2159. }
  2160. MSpellsBook.unlock();
  2161. return ret;
  2162. }
  2163. int16 Player::GetSpellPacketCount(){
  2164. int16 ret = 0;
  2165. MSpellsBook.lock();
  2166. for(int32 i=0;i<spells.size();i++){
  2167. SpellBookEntry* spell = (SpellBookEntry*)spells[i];
  2168. if(spell->spell_id > 0)
  2169. ret++;
  2170. }
  2171. MSpellsBook.unlock();
  2172. return ret;
  2173. }
  2174. void Player::LockAllSpells() {
  2175. vector<SpellBookEntry*>::iterator itr;
  2176. MSpellsBook.writelock(__FUNCTION__, __LINE__);
  2177. for (itr = spells.begin(); itr != spells.end(); itr++) {
  2178. if ((*itr)->type != SPELL_BOOK_TYPE_TRADESKILL)
  2179. RemoveSpellStatus((*itr), SPELL_STATUS_LOCK, false);
  2180. }
  2181. all_spells_locked = true;
  2182. MSpellsBook.releasewritelock(__FUNCTION__, __LINE__);
  2183. }
  2184. void Player::UnlockAllSpells(bool modify_recast, Spell* exception) {
  2185. vector<SpellBookEntry*>::iterator itr;
  2186. int32 exception_spell_id = 0;
  2187. if (exception)
  2188. exception_spell_id = exception->GetSpellID();
  2189. MSpellsBook.writelock(__FUNCTION__, __LINE__);
  2190. for (itr = spells.begin(); itr != spells.end(); itr++) {
  2191. MaintainedEffects* effect = 0;
  2192. if((effect = GetMaintainedSpell((*itr)->spell_id)) && effect->spell->spell->GetSpellData()->duration_until_cancel)
  2193. continue;
  2194. if ((*itr)->in_use == false &&
  2195. (((*itr)->spell_id != exception_spell_id ||
  2196. (*itr)->timer > 0 && (*itr)->timer != exception->GetSpellData()->linked_timer)
  2197. && (*itr)->type != SPELL_BOOK_TYPE_TRADESKILL))
  2198. AddSpellStatus((*itr), SPELL_STATUS_LOCK, modify_recast);
  2199. else if((*itr)->in_remiss)
  2200. {
  2201. AddSpellStatus((*itr), SPELL_STATUS_LOCK);
  2202. (*itr)->in_remiss = false;
  2203. }
  2204. }
  2205. all_spells_locked = false;
  2206. MSpellsBook.releasewritelock(__FUNCTION__, __LINE__);
  2207. }
  2208. void Player::LockSpell(Spell* spell, int16 recast) {
  2209. vector<SpellBookEntry*>::iterator itr;
  2210. SpellBookEntry* spell2;
  2211. MSpellsBook.writelock(__FUNCTION__, __LINE__);
  2212. for (itr = spells.begin(); itr != spells.end(); itr++) {
  2213. spell2 = *itr;
  2214. if (spell2->spell_id == spell->GetSpellID() || (spell->GetSpellData()->linked_timer > 0 && spell->GetSpellData()->linked_timer == spell2->timer))
  2215. {
  2216. spell2->in_use = true;
  2217. RemoveSpellStatus(spell2, SPELL_STATUS_LOCK, true, recast);
  2218. }
  2219. else if(spell2->in_use)
  2220. RemoveSpellStatus(spell2, SPELL_STATUS_LOCK, false, 0);
  2221. }
  2222. MSpellsBook.releasewritelock(__FUNCTION__, __LINE__);
  2223. }
  2224. void Player::UnlockSpell(Spell* spell) {
  2225. if (spell->GetStayLocked())
  2226. return;
  2227. vector<SpellBookEntry*>::iterator itr;
  2228. SpellBookEntry* spell2;
  2229. MSpellsBook.writelock(__FUNCTION__, __LINE__);
  2230. for (itr = spells.begin(); itr != spells.end(); itr++) {
  2231. spell2 = *itr;
  2232. if (spell2->spell_id == spell->GetSpellID() || (spell->GetSpellData()->linked_timer > 0 && spell->GetSpellData()->linked_timer == spell2->timer))
  2233. {
  2234. spell2->in_use = false;
  2235. if(all_spells_locked)
  2236. spell2->in_remiss = true;
  2237. else
  2238. AddSpellStatus(spell2, SPELL_STATUS_LOCK);
  2239. }
  2240. }
  2241. MSpellsBook.releasewritelock(__FUNCTION__, __LINE__);
  2242. }
  2243. void Player::LockTSSpells() {
  2244. vector<SpellBookEntry*>::iterator itr;
  2245. MSpellsBook.writelock(__FUNCTION__, __LINE__);
  2246. for (itr = spells.begin(); itr != spells.end(); itr++) {
  2247. if ((*itr)->type == SPELL_BOOK_TYPE_TRADESKILL)
  2248. RemoveSpellStatus(*itr, SPELL_STATUS_LOCK);
  2249. }
  2250. MSpellsBook.releasewritelock(__FUNCTION__, __LINE__);
  2251. // Unlock all other types
  2252. UnlockAllSpells();
  2253. }
  2254. void Player::UnlockTSSpells() {
  2255. vector<SpellBookEntry*>::iterator itr;
  2256. MSpellsBook.writelock(__FUNCTION__, __LINE__);
  2257. for (itr = spells.begin(); itr != spells.end(); itr++) {
  2258. if ((*itr)->type == SPELL_BOOK_TYPE_TRADESKILL)
  2259. AddSpellStatus(*itr, SPELL_STATUS_LOCK);
  2260. }
  2261. MSpellsBook.releasewritelock(__FUNCTION__, __LINE__);
  2262. // Lock all other types
  2263. LockAllSpells();
  2264. }
  2265. void Player::QueueSpell(Spell* spell) {
  2266. vector<SpellBookEntry*>::iterator itr;
  2267. SpellBookEntry* spell2;
  2268. MSpellsBook.writelock(__FUNCTION__, __LINE__);
  2269. for (itr = spells.begin(); itr != spells.end(); itr++) {
  2270. spell2 = *itr;
  2271. if (spell2->spell_id == spell->GetSpellID())
  2272. AddSpellStatus(spell2, SPELL_STATUS_QUEUE, false);
  2273. }
  2274. MSpellsBook.releasewritelock(__FUNCTION__, __LINE__);
  2275. }
  2276. void Player::UnQueueSpell(Spell* spell) {
  2277. vector<SpellBookEntry*>::iterator itr;
  2278. SpellBookEntry* spell2;
  2279. MSpellsBook.writelock(__FUNCTION__, __LINE__);
  2280. for (itr = spells.begin(); itr != spells.end(); itr++) {
  2281. spell2 = *itr;
  2282. if (spell2->spell_id == spell->GetSpellID())
  2283. RemoveSpellStatus(spell2, SPELL_STATUS_QUEUE, false);
  2284. }
  2285. MSpellsBook.releasewritelock(__FUNCTION__, __LINE__);
  2286. }
  2287. vector<Spell*> Player::GetSpellBookSpellsByTimer(int32 timerID) {
  2288. vector<Spell*> ret;
  2289. vector<SpellBookEntry*>::iterator itr;
  2290. MSpellsBook.readlock(__FUNCTION__, __LINE__);
  2291. for (itr = spells.begin(); itr != spells.end(); itr++) {
  2292. if ((*itr)->timer == timerID)
  2293. ret.push_back(master_spell_list.GetSpell((*itr)->spell_id, (*itr)->tier));
  2294. }
  2295. MSpellsBook.releasereadlock(__FUNCTION__, __LINE__);
  2296. return ret;
  2297. }
  2298. void Player::ModifySpellStatus(SpellBookEntry* spell, sint16 value, bool modify_recast, int16 recast) {
  2299. if (modify_recast) {
  2300. spell->recast = recast;
  2301. spell->recast_available = Timer::GetCurrentTime2() + (recast * 100);
  2302. }
  2303. if (modify_recast || spell->recast_available <= Timer::GetCurrentTime2() || value == 4) {
  2304. spell->status += value; // use set/remove spell status now
  2305. }
  2306. }
  2307. void Player::AddSpellStatus(SpellBookEntry* spell, sint16 value, bool modify_recast, int16 recast) {
  2308. if (modify_recast) {
  2309. spell->recast = recast;
  2310. spell->recast_available = Timer::GetCurrentTime2() + (recast * 100);
  2311. }
  2312. if (modify_recast || spell->recast_available <= Timer::GetCurrentTime2() || value == 4) {
  2313. spell->status = spell->status | value;
  2314. }
  2315. }
  2316. void Player::RemoveSpellStatus(SpellBookEntry* spell, sint16 value, bool modify_recast, int16 recast) {
  2317. if (modify_recast) {
  2318. spell->recast = recast;
  2319. spell->recast_available = Timer::GetCurrentTime2() + (recast * 100);
  2320. }
  2321. if (modify_recast || spell->recast_available <= Timer::GetCurrentTime2() || value == 4) {
  2322. spell->status = spell->status & ~value;
  2323. }
  2324. }
  2325. void Player::SetSpellStatus(Spell* spell, int8 status){
  2326. MSpellsBook.lock();
  2327. vector<SpellBookEntry*>::iterator itr;
  2328. SpellBookEntry* spell2 = 0;
  2329. for(itr = spells.begin(); itr != spells.end(); itr++){
  2330. spell2 = *itr;
  2331. if(spell2->spell_id == spell->GetSpellData()->id){
  2332. spell2->status = spell2->status | status;
  2333. break;
  2334. }
  2335. }
  2336. MSpellsBook.unlock();
  2337. }
  2338. vector<SpellBookEntry*>* Player::GetSpellsSaveNeeded(){
  2339. vector<SpellBookEntry*>* ret = 0;
  2340. vector<SpellBookEntry*>::iterator itr;
  2341. MSpellsBook.lock();
  2342. SpellBookEntry* spell = 0;
  2343. for(itr = spells.begin(); itr != spells.end(); itr++){
  2344. spell = *itr;
  2345. if(spell->save_needed){
  2346. if(!ret)
  2347. ret = new vector<SpellBookEntry*>;
  2348. ret->push_back(spell);
  2349. }
  2350. }
  2351. MSpellsBook.unlock();
  2352. return ret;
  2353. }
  2354. int16 Player::GetTierUp(int16 tier)
  2355. {
  2356. switch(tier)
  2357. {
  2358. case 0:
  2359. break;
  2360. case 7:
  2361. case 9:
  2362. tier -= 2;
  2363. break;
  2364. default:
  2365. tier -= 1;
  2366. break;
  2367. }
  2368. return tier;
  2369. }
  2370. bool Player::HasSpell(int32 spell_id, int8 tier, bool include_higher_tiers, bool include_possible_scribe){
  2371. bool ret = false;
  2372. vector<SpellBookEntry*>::iterator itr;
  2373. MSpellsBook.lock();
  2374. SpellBookEntry* spell = 0;
  2375. for(itr = spells.begin(); itr != spells.end(); itr++){
  2376. spell = *itr;
  2377. if(spell->spell_id == spell_id && (tier == 255 || spell->tier == tier || (include_higher_tiers && spell->tier > tier) || (include_possible_scribe && tier <= spell->tier))){
  2378. ret = true;
  2379. break;
  2380. }
  2381. }
  2382. MSpellsBook.unlock();
  2383. return ret;
  2384. }
  2385. sint32 Player::GetFreeSpellBookSlot(int32 type){
  2386. sint32 ret = 0;
  2387. MSpellsBook.lock();
  2388. vector<SpellBookEntry*>::iterator itr;
  2389. SpellBookEntry* spell = 0;
  2390. for(itr = spells.begin(); itr != spells.end(); itr++){
  2391. spell = *itr;
  2392. if(spell->type == type && spell->slot > ret) //get last slot (add 1 to it on return)
  2393. ret = spell->slot;
  2394. }
  2395. MSpellsBook.unlock();
  2396. return ret+1;
  2397. }
  2398. SpellBookEntry* Player::GetSpellBookSpell(int32 spell_id){
  2399. MSpellsBook.lock();
  2400. vector<SpellBookEntry*>::iterator itr;
  2401. SpellBookEntry* ret = 0;
  2402. SpellBookEntry* spell = 0;
  2403. for(itr = spells.begin(); itr != spells.end(); itr++){
  2404. spell = *itr;
  2405. if(spell->spell_id == spell_id){
  2406. ret = spell;
  2407. break;
  2408. }
  2409. }
  2410. MSpellsBook.unlock();
  2411. return ret;
  2412. }
  2413. vector<int32> Player::GetSpellBookSpellIDBySkill(int32 skill_id) {
  2414. vector<int32> ret;
  2415. MSpellsBook.readlock(__FUNCTION__, __LINE__);
  2416. vector<SpellBookEntry*>::iterator itr;
  2417. Spell* spell = 0;
  2418. for(itr = spells.begin(); itr != spells.end(); itr++){
  2419. spell = master_spell_list.GetSpell((*itr)->spell_id, (*itr)->tier);
  2420. if(spell && spell->GetSpellData()->mastery_skill == skill_id)
  2421. ret.push_back(spell->GetSpellData()->id);
  2422. }
  2423. MSpellsBook.releasereadlock(__FUNCTION__, __LINE__);
  2424. return ret;
  2425. }
  2426. EQ2Packet* Player::GetSpellSlotMappingPacket(int16 version){
  2427. PacketStruct* packet = configReader.getStruct("WS_SpellSlotMapping", version);
  2428. if(packet){
  2429. int16 count = GetSpellSlotMappingCount();
  2430. int16 ptr = 0;
  2431. if(count > 0){
  2432. packet->setArrayLengthByName("spell_count", count);
  2433. MSpellsBook.lock();
  2434. for(int32 i=0;i<spells.size();i++){
  2435. SpellBookEntry* spell = (SpellBookEntry*)spells[i];
  2436. if(spell->slot < 0 || spell->spell_id == 0)
  2437. continue;
  2438. packet->setArrayDataByName("spell_id", spell->spell_id, ptr);
  2439. packet->setArrayDataByName("slot_id", (int16)spell->slot, ptr);
  2440. ptr++;
  2441. }
  2442. MSpellsBook.unlock();
  2443. EQ2Packet* ret = packet->serialize();
  2444. safe_delete(packet);
  2445. return ret;
  2446. }
  2447. safe_delete(packet);
  2448. }
  2449. return 0;
  2450. }
  2451. EQ2Packet* Player::GetSpellBookUpdatePacket(int16 version) {
  2452. PacketStruct* packet = configReader.getStruct("WS_UpdateSpellBook", version);
  2453. EQ2Packet* ret = 0;
  2454. if (packet) {
  2455. Spell* spell = 0;
  2456. SpellBookEntry* spell_entry = 0;
  2457. int16 count = GetSpellPacketCount();
  2458. int16 ptr = 0;
  2459. // Get the packet size
  2460. PacketStruct* packet2 = configReader.getStruct("SubStruct_UpdateSpellBook", version);
  2461. int32 total_bytes = packet2->GetTotalPacketSize();
  2462. safe_delete(packet2);
  2463. packet->setArrayLengthByName("spell_count", count);
  2464. if (count > 0) {
  2465. if (count > spell_count) {
  2466. uchar* tmp = 0;
  2467. if (spell_orig_packet) {
  2468. tmp = new uchar[count * total_bytes];
  2469. memset(tmp, 0, total_bytes * count);
  2470. memcpy(tmp, spell_orig_packet, spell_count * total_bytes);
  2471. safe_delete_array(spell_orig_packet);
  2472. safe_delete_array(spell_xor_packet);
  2473. spell_orig_packet = tmp;
  2474. }
  2475. else {
  2476. spell_orig_packet = new uchar[count * total_bytes];
  2477. memset(spell_orig_packet, 0, total_bytes * count);
  2478. }
  2479. spell_xor_packet = new uchar[count * total_bytes];
  2480. memset(spell_xor_packet, 0, count * total_bytes);
  2481. }
  2482. spell_count = count;
  2483. MSpellsBook.lock();
  2484. for (int32 i = 0; i < spells.size(); i++) {
  2485. spell_entry = (SpellBookEntry*)spells[i];
  2486. if (spell_entry->spell_id == 0)
  2487. continue;
  2488. spell = master_spell_list.GetSpell(spell_entry->spell_id, spell_entry->tier);
  2489. if (spell) {
  2490. if (spell_entry->recast_available == 0 || Timer::GetCurrentTime2() > spell_entry->recast_available) {
  2491. packet->setSubstructArrayDataByName("spells", "available", 1, 0, ptr);
  2492. }
  2493. packet->setSubstructArrayDataByName("spells", "spell_id", spell_entry->spell_id, 0, ptr);
  2494. packet->setSubstructArrayDataByName("spells", "type", spell_entry->type, 0, ptr);
  2495. packet->setSubstructArrayDataByName("spells", "recast_available", spell_entry->recast_available, 0, ptr);
  2496. packet->setSubstructArrayDataByName("spells", "recast_time", spell_entry->recast, 0, ptr);
  2497. packet->setSubstructArrayDataByName("spells", "status", spell_entry->status, 0, ptr);
  2498. packet->setSubstructArrayDataByName("spells", "icon", (spell->GetSpellIcon() * -1) - 1, 0, ptr);
  2499. packet->setSubstructArrayDataByName("spells", "icon_type", spell->GetSpellIconBackdrop(), 0, ptr);
  2500. packet->setSubstructArrayDataByName("spells", "icon2", spell->GetSpellIconHeroicOp(), 0, ptr);
  2501. packet->setSubstructArrayDataByName("spells", "unique_id", (spell_entry->tier + 1) * -1, 0, ptr); //this is actually GetSpellNameCrc(spell->GetName()), but hijacking it for spell tier
  2502. packet->setSubstructArrayDataByName("spells", "charges", 255, 0, ptr);
  2503. // Beastlord and Channeler spell support
  2504. if (spell->GetSpellData()->savage_bar == 1)
  2505. packet->setSubstructArrayDataByName("spells", "unknown6", 32, 0, ptr); // advantages
  2506. else if (spell->GetSpellData()->savage_bar == 2)
  2507. packet->setSubstructArrayDataByName("spells", "unknown6", 64, 0, ptr); // primal
  2508. else if (spell->GetSpellData()->savage_bar == 3) {
  2509. packet->setSubstructArrayDataByName("spells", "unknown6", 6, 1, ptr); // 6 = channeler
  2510. // Slot req for channelers
  2511. // bitmask for slots 1 = slot 1, 2 = slot 2, 4 = slot 3, 8 = slot 4, 16 = slot 5, 32 = slot 6, 64 = slot 7, 128 = slot 8
  2512. packet->setSubstructArrayDataByName("spells", "savage_bar_slot", spell->GetSpellData()->savage_bar_slot, 0, ptr);
  2513. }
  2514. ptr++;
  2515. }
  2516. }
  2517. MSpellsBook.unlock();
  2518. }
  2519. ret = packet->serializeCountPacket(version, 0, spell_orig_packet, spell_xor_packet);
  2520. //packet->PrintPacket();
  2521. //DumpPacket(ret);
  2522. safe_delete(packet);
  2523. }
  2524. return ret;
  2525. }
  2526. PlayerInfo::~PlayerInfo(){
  2527. RemoveOldPackets();
  2528. }
  2529. PlayerInfo::PlayerInfo(Player* in_player){
  2530. orig_packet = 0;
  2531. changes = 0;
  2532. pet_orig_packet = 0;
  2533. pet_changes = 0;
  2534. player = in_player;
  2535. info_struct = player->GetInfoStruct();
  2536. info_struct->set_name(std::string(player->GetName()));
  2537. info_struct->set_deity(std::string("None"));
  2538. info_struct->set_class1(classes.GetBaseClass(player->GetAdventureClass()));
  2539. info_struct->set_class2(classes.GetSecondaryBaseClass(player->GetAdventureClass()));
  2540. info_struct->set_class3(player->GetAdventureClass());
  2541. info_struct->set_race(player->GetRace());
  2542. info_struct->set_gender(player->GetGender());
  2543. info_struct->set_level(player->GetLevel());
  2544. info_struct->set_tradeskill_level(player->GetTSLevel());
  2545. info_struct->set_tradeskill_class1(classes.GetTSBaseClass(player->GetTradeskillClass()));
  2546. info_struct->set_tradeskill_class2(classes.GetSecondaryTSBaseClass(player->GetTradeskillClass()));
  2547. info_struct->set_tradeskill_class3(player->GetTradeskillClass());
  2548. for(int i=0;i<45;i++){
  2549. if(i<30){
  2550. info_struct->maintained_effects[i].spell_id = 0xFFFFFFFF;
  2551. info_struct->maintained_effects[i].icon = 0xFFFF;
  2552. info_struct->maintained_effects[i].spell = nullptr;
  2553. }
  2554. info_struct->spell_effects[i].spell_id = 0xFFFFFFFF;
  2555. info_struct->spell_effects[i].spell = nullptr;
  2556. }
  2557. house_zone_id = 0;
  2558. bind_zone_id = 0;
  2559. bind_x = 0;
  2560. bind_y = 0;
  2561. bind_z = 0;
  2562. bind_heading = 0;
  2563. boat_x_offset = 0;
  2564. boat_y_offset = 0;
  2565. boat_z_offset = 0;
  2566. boat_spawn = 0;
  2567. }
  2568. MaintainedEffects* Player::GetFreeMaintainedSpellSlot(){
  2569. MaintainedEffects* ret = 0;
  2570. InfoStruct* info = GetInfoStruct();
  2571. GetMaintainedMutex()->readlock(__FUNCTION__, __LINE__);
  2572. for(int i=0;i<NUM_MAINTAINED_EFFECTS;i++){
  2573. if(info->maintained_effects[i].spell_id == 0xFFFFFFFF){
  2574. ret = &info->maintained_effects[i];
  2575. ret->spell_id = 0;
  2576. ret->slot_pos = i;
  2577. break;
  2578. }
  2579. }
  2580. GetMaintainedMutex()->releasereadlock(__FUNCTION__, __LINE__);
  2581. return ret;
  2582. }
  2583. MaintainedEffects* Player::GetMaintainedSpell(int32 id){
  2584. MaintainedEffects* ret = 0;
  2585. InfoStruct* info = GetInfoStruct();
  2586. GetMaintainedMutex()->readlock(__FUNCTION__, __LINE__);
  2587. for(int i=0;i<NUM_MAINTAINED_EFFECTS;i++){
  2588. if(info->maintained_effects[i].spell_id == id){
  2589. ret = &info->maintained_effects[i];
  2590. break;
  2591. }
  2592. }
  2593. GetMaintainedMutex()->releasereadlock(__FUNCTION__, __LINE__);
  2594. return ret;
  2595. }
  2596. MaintainedEffects* Player::GetMaintainedSpellBySlot(int8 slot){
  2597. MaintainedEffects* ret = 0;
  2598. InfoStruct* info = GetInfoStruct();
  2599. GetMaintainedMutex()->readlock(__FUNCTION__, __LINE__);
  2600. for(int i=0;i<NUM_MAINTAINED_EFFECTS;i++){
  2601. if(info->maintained_effects[i].slot_pos == slot){
  2602. ret = &info->maintained_effects[i];
  2603. break;
  2604. }
  2605. }
  2606. GetMaintainedMutex()->releasereadlock(__FUNCTION__, __LINE__);
  2607. return ret;
  2608. }
  2609. MaintainedEffects* Player::GetMaintainedSpells() {
  2610. return GetInfoStruct()->maintained_effects;
  2611. }
  2612. SpellEffects* Player::GetFreeSpellEffectSlot(){
  2613. SpellEffects* ret = 0;
  2614. InfoStruct* info = GetInfoStruct();
  2615. GetSpellEffectMutex()->readlock(__FUNCTION__, __LINE__);
  2616. for(int i=0;i<45;i++){
  2617. if(info->spell_effects[i].spell_id == 0xFFFFFFFF){
  2618. ret = &info->spell_effects[i];
  2619. ret->spell_id = 0;
  2620. break;
  2621. }
  2622. }
  2623. GetSpellEffectMutex()->releasereadlock(__FUNCTION__, __LINE__);
  2624. return ret;
  2625. }
  2626. SpellEffects* Player::GetSpellEffects() {
  2627. return GetInfoStruct()->spell_effects;
  2628. }
  2629. // call inside info_mutex
  2630. void Player::ClearRemovalTimers(){
  2631. map<int32, SpawnQueueState*>::iterator itr;
  2632. for(itr = spawn_state_list.begin(); itr != spawn_state_list.end();) {
  2633. SpawnQueueState* sr = itr->second;
  2634. itr = spawn_state_list.erase(itr);
  2635. safe_delete(sr);
  2636. }
  2637. }
  2638. void Player::ClearEverything(){
  2639. index_mutex.writelock(__FUNCTION__, __LINE__);
  2640. player_spawn_id_map.clear();
  2641. player_spawn_reverse_id_map.clear();
  2642. index_mutex.releasewritelock(__FUNCTION__, __LINE__);
  2643. map<int32, vector<int32>*>::iterator itr;
  2644. m_playerSpawnQuestsRequired.writelock(__FUNCTION__, __LINE__);
  2645. for (itr = player_spawn_quests_required.begin(); itr != player_spawn_quests_required.end(); itr++){
  2646. safe_delete(itr->second);
  2647. }
  2648. player_spawn_quests_required.clear();
  2649. m_playerSpawnQuestsRequired.releasewritelock(__FUNCTION__, __LINE__);
  2650. m_playerSpawnHistoryRequired.writelock(__FUNCTION__, __LINE__);
  2651. for (itr = player_spawn_history_required.begin(); itr != player_spawn_history_required.end(); itr++){
  2652. safe_delete(itr->second);
  2653. }
  2654. player_spawn_history_required.clear();
  2655. m_playerSpawnHistoryRequired.releasewritelock(__FUNCTION__, __LINE__);
  2656. spawn_mutex.writelock(__FUNCTION__, __LINE__);
  2657. ClearRemovalTimers();
  2658. spawn_packet_sent.clear();
  2659. spawn_mutex.releasewritelock(__FUNCTION__, __LINE__);
  2660. info_mutex.writelock(__FUNCTION__, __LINE__);
  2661. spawn_info_packet_list.clear();
  2662. info_mutex.releasewritelock(__FUNCTION__, __LINE__);
  2663. vis_mutex.writelock(__FUNCTION__, __LINE__);
  2664. spawn_vis_packet_list.clear();
  2665. vis_mutex.releasewritelock(__FUNCTION__, __LINE__);
  2666. pos_mutex.writelock(__FUNCTION__, __LINE__);
  2667. spawn_pos_packet_list.clear();
  2668. pos_mutex.releasewritelock(__FUNCTION__, __LINE__);
  2669. }
  2670. bool Player::IsFullyLoggedIn() {
  2671. return fully_logged_in;
  2672. }
  2673. void Player::SetFullyLoggedIn(bool val) {
  2674. fully_logged_in = val;
  2675. }
  2676. bool Player::IsResurrecting(){
  2677. return resurrecting;
  2678. }
  2679. void Player::SetResurrecting(bool val){
  2680. resurrecting = val;
  2681. }
  2682. void Player::AddMaintainedSpell(LuaSpell* luaspell){
  2683. if(!luaspell)
  2684. return;
  2685. Spell* spell = luaspell->spell;
  2686. MaintainedEffects* effect = GetFreeMaintainedSpellSlot();
  2687. int32 target_type = 0;
  2688. Spawn* spawn = 0;
  2689. if(effect){
  2690. GetMaintainedMutex()->writelock(__FUNCTION__, __LINE__);
  2691. strcpy(effect->name, spell->GetSpellData()->name.data.c_str());
  2692. effect->target = luaspell->initial_target;
  2693. spawn = luaspell->caster->GetZone()->GetSpawnByID(luaspell->initial_target);
  2694. if (spawn){
  2695. if (spawn == this)
  2696. target_type = 0;
  2697. else if (GetPet() == spawn || GetCharmedPet() == spawn)
  2698. target_type = 1;
  2699. else
  2700. target_type = 2;
  2701. }
  2702. effect->target_type = target_type;
  2703. effect->spell = luaspell;
  2704. if(!luaspell->slot_pos)
  2705. luaspell->slot_pos = effect->slot_pos;
  2706. effect->spell_id = spell->GetSpellData()->id;
  2707. LogWrite(PLAYER__DEBUG, 5, "Player", "AddMaintainedSpell Spell ID: %u, req concentration: %u", spell->GetSpellData()->id, spell->GetSpellData()->req_concentration);
  2708. effect->icon = spell->GetSpellData()->icon;
  2709. effect->icon_backdrop = spell->GetSpellData()->icon_backdrop;
  2710. effect->conc_used = spell->GetSpellData()->req_concentration;
  2711. effect->total_time = spell->GetSpellDuration()/10;
  2712. effect->tier = spell->GetSpellData()->tier;
  2713. if (spell->GetSpellData()->duration_until_cancel)
  2714. effect->expire_timestamp = 0xFFFFFFFF;
  2715. else
  2716. effect->expire_timestamp = Timer::GetCurrentTime2() + (spell->GetSpellDuration()*100);
  2717. GetMaintainedMutex()->releasewritelock(__FUNCTION__, __LINE__);
  2718. charsheet_changed = true;
  2719. }
  2720. }
  2721. void Player::AddSpellEffect(LuaSpell* luaspell, int32 override_expire_time){
  2722. if(!luaspell || !luaspell->caster)
  2723. return;
  2724. Spell* spell = luaspell->spell;
  2725. SpellEffects* old_effect = GetSpellEffect(spell->GetSpellID(), luaspell->caster);
  2726. SpellEffects* effect = 0;
  2727. if (old_effect){
  2728. GetZone()->RemoveTargetFromSpell(old_effect->spell, this);
  2729. RemoveSpellEffect(old_effect->spell);
  2730. }
  2731. effect = GetFreeSpellEffectSlot();
  2732. if(effect){
  2733. GetSpellEffectMutex()->writelock(__FUNCTION__, __LINE__);
  2734. effect->spell = luaspell;
  2735. effect->spell_id = spell->GetSpellData()->id;
  2736. effect->caster = luaspell->caster;
  2737. effect->total_time = spell->GetSpellDuration()/10;
  2738. if (spell->GetSpellData()->duration_until_cancel)
  2739. effect->expire_timestamp = 0xFFFFFFFF;
  2740. else if(override_expire_time)
  2741. effect->expire_timestamp = Timer::GetCurrentTime2() + override_expire_time;
  2742. else
  2743. effect->expire_timestamp = Timer::GetCurrentTime2() + (spell->GetSpellDuration()*100);
  2744. effect->icon = spell->GetSpellData()->icon;
  2745. effect->icon_backdrop = spell->GetSpellData()->icon_backdrop;
  2746. effect->tier = spell->GetSpellTier();
  2747. GetSpellEffectMutex()->releasewritelock(__FUNCTION__, __LINE__);
  2748. charsheet_changed = true;
  2749. if(luaspell->caster && luaspell->caster->IsPlayer() && luaspell->caster != this)
  2750. {
  2751. if(GetClient()) {
  2752. GetClient()->TriggerSpellSave();
  2753. }
  2754. if(((Player*)luaspell->caster)->GetClient()) {
  2755. ((Player*)luaspell->caster)->GetClient()->TriggerSpellSave();
  2756. }
  2757. }
  2758. }
  2759. }
  2760. void Player::RemoveMaintainedSpell(LuaSpell* luaspell){
  2761. if(!luaspell)
  2762. return;
  2763. bool found = false;
  2764. Client* client = GetZone()->GetClientBySpawn(this);
  2765. LuaSpell* old_spell = 0;
  2766. LuaSpell* current_spell = 0;
  2767. GetMaintainedMutex()->writelock(__FUNCTION__, __LINE__);
  2768. for(int i=0;i<30;i++){
  2769. // If we already found the spell then we are bumping all other up one so there are no gaps in the ui
  2770. // This check needs to be first so found can never be true on the first iteration (i = 0)
  2771. if (found) {
  2772. old_spell = GetInfoStruct()->maintained_effects[i - 1].spell;
  2773. current_spell = GetInfoStruct()->maintained_effects[i].spell;
  2774. //Update the maintained window uses_remaining and damage_remaining values
  2775. if (current_spell && current_spell->num_triggers > 0)
  2776. ClientPacketFunctions::SendMaintainedExamineUpdate(client, i - 1, current_spell->num_triggers, 0);
  2777. else if (current_spell && current_spell->damage_remaining > 0)
  2778. ClientPacketFunctions::SendMaintainedExamineUpdate(client, i - 1, current_spell->damage_remaining, 1);
  2779. else if (old_spell && old_spell->had_triggers)
  2780. ClientPacketFunctions::SendMaintainedExamineUpdate(client, i - 1, 0, 0);
  2781. else if (old_spell && old_spell->had_dmg_remaining)
  2782. ClientPacketFunctions::SendMaintainedExamineUpdate(client, i - 1, 0, 1);
  2783. GetInfoStruct()->maintained_effects[i].slot_pos = i - 1;
  2784. GetInfoStruct()->maintained_effects[i - 1] = GetInfoStruct()->maintained_effects[i];
  2785. if (current_spell)
  2786. current_spell->slot_pos = i - 1;
  2787. }
  2788. // Compare spells, if we found a match set the found flag
  2789. if(GetInfoStruct()->maintained_effects[i].spell == luaspell)
  2790. found = true;
  2791. }
  2792. // if we found the spell in the array then we need to flag the char sheet as changed and set the last element to empty
  2793. if (found) {
  2794. memset(&GetInfoStruct()->maintained_effects[29], 0, sizeof(MaintainedEffects));
  2795. GetInfoStruct()->maintained_effects[29].spell_id = 0xFFFFFFFF;
  2796. GetInfoStruct()->maintained_effects[29].icon = 0xFFFF;
  2797. GetInfoStruct()->maintained_effects[29].spell = nullptr;
  2798. charsheet_changed = true;
  2799. }
  2800. GetMaintainedMutex()->releasewritelock(__FUNCTION__, __LINE__);
  2801. }
  2802. void Player::RemoveSpellEffect(LuaSpell* spell){
  2803. bool found = false;
  2804. GetSpellEffectMutex()->writelock(__FUNCTION__, __LINE__);
  2805. for(int i=0;i<45;i++){
  2806. if (found) {
  2807. GetInfoStruct()->spell_effects[i-1] = GetInfoStruct()->spell_effects[i];
  2808. }
  2809. if(GetInfoStruct()->spell_effects[i].spell == spell)
  2810. found = true;
  2811. }
  2812. if (found) {
  2813. memset(&GetInfoStruct()->spell_effects[44], 0, sizeof(SpellEffects));
  2814. GetInfoStruct()->spell_effects[44].spell_id = 0xFFFFFFFF;
  2815. changed = true;
  2816. info_changed = true;
  2817. AddChangedZoneSpawn();
  2818. charsheet_changed = true;
  2819. }
  2820. GetSpellEffectMutex()->releasewritelock(__FUNCTION__, __LINE__);
  2821. }
  2822. void Player::PrepareIncomingMovementPacket(int32 len, uchar* data, int16 version)
  2823. {
  2824. if(GetClient() && GetClient()->IsReloadingZone())
  2825. return;
  2826. LogWrite(PLAYER__DEBUG, 7, "Player", "Enter: %s", __FUNCTION__); // trace
  2827. // XML structs may be to slow to use in this portion of the code as a single
  2828. // client sends a LOT of these packets when they are moving. I have commented
  2829. // out all the code for xml structs, to switch to it just uncomment
  2830. // the code and comment the 2 if/else if/else blocks, both have a comment
  2831. // above them to let you know wich ones they are.
  2832. //PacketStruct* update = configReader.getStruct("WS_PlayerPosUpdate", version);
  2833. int16 total_bytes; // = update->GetTotalPacketSize();
  2834. // Comment out this if/else if/else block if you switch to xml structs
  2835. if (version >= 1144)
  2836. total_bytes = sizeof(Player_Update1144);
  2837. else if (version >= 1096)
  2838. total_bytes = sizeof(Player_Update1096);
  2839. else if (version <= 283)
  2840. total_bytes = sizeof(Player_Update283);
  2841. else
  2842. total_bytes = sizeof(Player_Update);
  2843. if (!movement_packet)
  2844. movement_packet = new uchar[total_bytes];
  2845. else if (!old_movement_packet)
  2846. old_movement_packet = new uchar[total_bytes];
  2847. if (movement_packet && old_movement_packet)
  2848. memcpy(old_movement_packet, movement_packet, total_bytes);
  2849. bool reverse = version > 283;
  2850. Unpack(len, data, movement_packet, total_bytes, 0, reverse);
  2851. if (!movement_packet || !old_movement_packet)
  2852. return;
  2853. Decode(movement_packet, old_movement_packet, total_bytes);
  2854. //update->LoadPacketData(movement_packet, total_bytes);
  2855. int32 activity; // = update->getType_int32_ByName("activity");
  2856. int32 grid_id; // = update->getType_int32_ByName("grid_location");
  2857. float direction1; // = update->getType_float_ByName("direction1");
  2858. float direction2; // = update->getType_float_ByName("direction2");;
  2859. float speed; // = update->getType_float_ByName("speed");;
  2860. float side_speed;
  2861. float x; // = update->getType_float_ByName("x");;
  2862. float y; // = update->getType_float_ByName("y");;
  2863. float z; // = update->getType_float_ByName("z");;
  2864. float x_speed;
  2865. float y_speed;
  2866. float z_speed;
  2867. // comment out this if/else if/else block if you use xml structs
  2868. if (version >= 1144) {
  2869. Player_Update1144* update = (Player_Update1144*)movement_packet;
  2870. activity = update->activity;
  2871. grid_id = update->grid_location;
  2872. direction1 = update->direction1;
  2873. direction2 = update->direction2;
  2874. speed = update->speed;
  2875. side_speed = update->side_speed;
  2876. x = update->x;
  2877. y = update->y;
  2878. z = update->z;
  2879. x_speed = update->speed_x;
  2880. y_speed = update->speed_y;
  2881. z_speed = update->speed_z;
  2882. SetPitch(180 + update->pitch);
  2883. }
  2884. else if (version >= 1096) {
  2885. Player_Update1096* update = (Player_Update1096*)movement_packet;
  2886. activity = update->activity;
  2887. grid_id = update->grid_location;
  2888. direction1 = update->direction1;
  2889. direction2 = update->direction2;
  2890. speed = update->speed;
  2891. side_speed = update->side_speed;
  2892. x = update->x;
  2893. y = update->y;
  2894. z = update->z;
  2895. x_speed = update->speed_x;
  2896. y_speed = update->speed_y;
  2897. z_speed = update->speed_z;
  2898. SetPitch(180 + update->pitch);
  2899. }
  2900. else if (version <= 283) {
  2901. Player_Update283* update = (Player_Update283*)movement_packet;
  2902. activity = update->activity;
  2903. grid_id = update->grid_location;
  2904. direction1 = update->direction1;
  2905. direction2 = update->direction2;
  2906. speed = update->speed;
  2907. side_speed = update->side_speed;
  2908. x = update->x;
  2909. y = update->y;
  2910. z = update->z;
  2911. x_speed = update->speed_x;
  2912. y_speed = update->speed_y;
  2913. z_speed = update->speed_z;
  2914. if (update->pitch != 0)
  2915. SetPitch(180 + update->pitch);
  2916. }
  2917. else {
  2918. Player_Update* update = (Player_Update*)movement_packet;
  2919. activity = update->activity;
  2920. grid_id = update->grid_location;
  2921. direction1 = update->direction1;
  2922. direction2 = update->direction2;
  2923. speed = update->speed;
  2924. side_speed = update->side_speed;
  2925. x = update->x;
  2926. y = update->y;
  2927. z = update->z;
  2928. x_speed = update->speed_x;
  2929. y_speed = update->speed_y;
  2930. z_speed = update->speed_z;
  2931. appearance.pos.X2 = update->orig_x;
  2932. appearance.pos.Y2 = update->orig_y;
  2933. appearance.pos.Z2 = update->orig_z;
  2934. appearance.pos.X3 = update->orig_x2;
  2935. appearance.pos.Y3 = update->orig_y2;
  2936. appearance.pos.Z3 = update->orig_z2;
  2937. SetPitch(180 + update->pitch);
  2938. }
  2939. SetHeading((sint16)(direction1 * 64), (sint16)(direction2 * 64));
  2940. if (activity != last_movement_activity) {
  2941. switch(activity) {
  2942. case UPDATE_ACTIVITY_RUNNING:
  2943. case UPDATE_ACTIVITY_RUNNING_AOM:
  2944. case UPDATE_ACTIVITY_IN_WATER_ABOVE:
  2945. case UPDATE_ACTIVITY_IN_WATER_BELOW:
  2946. case UPDATE_ACTIVITY_MOVE_WATER_ABOVE_AOM:
  2947. case UPDATE_ACTIVITY_MOVE_WATER_BELOW_AOM: {
  2948. if(GetZone() && GetZone()->GetDrowningVictim(this))
  2949. GetZone()->RemoveDrowningVictim(this);
  2950. break;
  2951. }
  2952. case UPDATE_ACTIVITY_DROWNING:
  2953. case UPDATE_ACTIVITY_DROWNING2:
  2954. case UPDATE_ACTIVITY_DROWNING_AOM:
  2955. case UPDATE_ACTIVITY_DROWNING2_AOM: {
  2956. if(GetZone() && !GetInvulnerable()) {
  2957. GetZone()->AddDrowningVictim(this);
  2958. }
  2959. break;
  2960. }
  2961. case UPDATE_ACTIVITY_JUMPING:
  2962. case UPDATE_ACTIVITY_JUMPING_AOM:
  2963. case UPDATE_ACTIVITY_FALLING:
  2964. case UPDATE_ACTIVITY_FALLING_AOM: {
  2965. if(GetInitialState() != 1024) {
  2966. SetInitialState(1024);
  2967. }
  2968. else if(GetInitialState() == 1024) {
  2969. if(activity == UPDATE_ACTIVITY_JUMPING_AOM) {
  2970. SetInitialState(UPDATE_ACTIVITY_JUMPING_AOM);
  2971. }
  2972. else {
  2973. SetInitialState(16512);
  2974. }
  2975. }
  2976. break;
  2977. }
  2978. }
  2979. last_movement_activity = activity;
  2980. }
  2981. //Player is riding a lift, update lift XYZ offsets and the lift's spawn pointer
  2982. if (activity & UPDATE_ACTIVITY_RIDING_BOAT) {
  2983. Spawn* boat = 0;
  2984. float boat_x = x;
  2985. float boat_y = y;
  2986. float boat_z = z;
  2987. if (GetBoatSpawn() == 0 && GetZone()) {
  2988. boat = GetZone()->GetClosestTransportSpawn(GetX(), GetY(), GetZ());
  2989. SetBoatSpawn(boat);
  2990. if(boat)
  2991. {
  2992. LogWrite(PLAYER__DEBUG, 0, "Player", "Set Player %s (%u) on Boat: %s",
  2993. GetName(), GetCharacterID(), boat ? boat->GetName() : "notset");
  2994. boat->AddRailPassenger(GetCharacterID());
  2995. GetZone()->CallSpawnScript(boat, SPAWN_SCRIPT_BOARD, this);
  2996. }
  2997. }
  2998. if (boat || (GetBoatSpawn() && GetZone())) {
  2999. if (!boat)
  3000. boat = GetZone()->GetSpawnByID(GetBoatSpawn());
  3001. if (boat && boat->IsWidget() && ((Widget*)boat)->GetMultiFloorLift()) {
  3002. boat_x -= boat->GetX();
  3003. boat_y -= boat->GetY();
  3004. boat_z -= boat->GetZ();
  3005. //appearance.pos.grid_id = grid_id;
  3006. }
  3007. }
  3008. SetBoatX(boat_x);
  3009. SetBoatY(boat_y);
  3010. SetBoatZ(boat_z);
  3011. pos_packet_speed = speed;
  3012. grid_id = appearance.pos.grid_id;
  3013. }
  3014. else if (GetBoatSpawn() > 0 && !lift_cooldown.Enabled())
  3015. {
  3016. lift_cooldown.Start(100, true);
  3017. }
  3018. else if(lift_cooldown.Check())
  3019. {
  3020. if(GetBoatSpawn())
  3021. {
  3022. Spawn* boat = GetZone()->GetSpawnByID(GetBoatSpawn());
  3023. if(boat)
  3024. {
  3025. LogWrite(PLAYER__DEBUG, 0, "Player", "Remove Player %s (%u) from Boat: %s",
  3026. GetName(), GetCharacterID(), boat ? boat->GetName() : "notset");
  3027. boat->RemoveRailPassenger(GetCharacterID());
  3028. GetZone()->CallSpawnScript(boat, SPAWN_SCRIPT_DEBOARD, this);
  3029. }
  3030. }
  3031. SetBoatSpawn(0);
  3032. lift_cooldown.Disable();
  3033. }
  3034. if (!IsResurrecting() && !GetBoatSpawn())
  3035. {
  3036. if (!IsRooted() && !IsMezzedOrStunned()) {
  3037. SetX(x);
  3038. SetY(y);
  3039. SetZ(z);
  3040. SetSpeedX(x_speed);
  3041. SetSpeedY(y_speed);
  3042. SetSpeedZ(z_speed);
  3043. SetSideSpeed(side_speed);
  3044. pos_packet_speed = speed;
  3045. }
  3046. else {
  3047. SetSpeedX(0);
  3048. SetSpeedY(0);
  3049. SetSpeedZ(0);
  3050. SetSideSpeed(0);
  3051. pos_packet_speed = 0;
  3052. }
  3053. }
  3054. if (appearance.pos.grid_id != grid_id)
  3055. {
  3056. LogWrite(PLAYER__DEBUG, 0, "Player", "%s left grid %u and entered grid %u", appearance.name, appearance.pos.grid_id, grid_id);
  3057. const char* zone_script = world.GetZoneScript(GetZone()->GetZoneID());
  3058. if (zone_script && lua_interface)
  3059. {
  3060. lua_interface->RunZoneScript(zone_script, "enter_location", GetZone(), this, grid_id);
  3061. lua_interface->RunZoneScript(zone_script, "leave_location", GetZone(), this, appearance.pos.grid_id);
  3062. }
  3063. appearance.pos.grid_id = grid_id;
  3064. }
  3065. if (activity == UPDATE_ACTIVITY_IN_WATER_ABOVE || activity == UPDATE_ACTIVITY_IN_WATER_BELOW) {
  3066. if (MakeRandomFloat(0, 100) < 25 && InWater())
  3067. GetSkillByName("Swimming", true);
  3068. }
  3069. // don't have to uncomment the print packet but you MUST uncomment the safe_delete() for xml structs
  3070. //update->PrintPacket();
  3071. //safe_delete(update);
  3072. LogWrite(PLAYER__DEBUG, 7, "Player", "Exit: %s", __FUNCTION__); // trace
  3073. }
  3074. int16 Player::GetLastMovementActivity(){
  3075. return last_movement_activity;
  3076. }
  3077. void Player::AddSpawnInfoPacketForXOR(int32 spawn_id, uchar* packet, int16 packet_size){
  3078. spawn_info_packet_list[spawn_id] = string((char*)packet, packet_size);
  3079. }
  3080. void Player::AddSpawnPosPacketForXOR(int32 spawn_id, uchar* packet, int16 packet_size){
  3081. spawn_pos_packet_list[spawn_id] = string((char*)packet, packet_size);
  3082. }
  3083. uchar* Player::GetSpawnPosPacketForXOR(int32 spawn_id){
  3084. uchar* ret = 0;
  3085. if(spawn_pos_packet_list.count(spawn_id) == 1)
  3086. ret = (uchar*)spawn_pos_packet_list[spawn_id].c_str();
  3087. return ret;
  3088. }
  3089. uchar* Player::GetSpawnInfoPacketForXOR(int32 spawn_id){
  3090. uchar* ret = 0;
  3091. if(spawn_info_packet_list.count(spawn_id) == 1)
  3092. ret = (uchar*)spawn_info_packet_list[spawn_id].c_str();
  3093. return ret;
  3094. }
  3095. void Player::AddSpawnVisPacketForXOR(int32 spawn_id, uchar* packet, int16 packet_size){
  3096. spawn_vis_packet_list[spawn_id] = string((char*)packet, packet_size);
  3097. }
  3098. uchar* Player::GetSpawnVisPacketForXOR(int32 spawn_id){
  3099. uchar* ret = 0;
  3100. if(spawn_vis_packet_list.count(spawn_id) == 1)
  3101. ret = (uchar*)spawn_vis_packet_list[spawn_id].c_str();
  3102. return ret;
  3103. }
  3104. uchar* Player::GetTempInfoPacketForXOR(){
  3105. return spawn_tmp_info_xor_packet;
  3106. }
  3107. uchar* Player::GetTempVisPacketForXOR(){
  3108. return spawn_tmp_vis_xor_packet;
  3109. }
  3110. uchar* Player::GetTempPosPacketForXOR(){
  3111. return spawn_tmp_pos_xor_packet;
  3112. }
  3113. uchar* Player::SetTempInfoPacketForXOR(int16 size){
  3114. spawn_tmp_info_xor_packet = new uchar[size];
  3115. info_xor_size = size;
  3116. return spawn_tmp_info_xor_packet;
  3117. }
  3118. uchar* Player::SetTempVisPacketForXOR(int16 size){
  3119. spawn_tmp_vis_xor_packet = new uchar[size];
  3120. vis_xor_size = size;
  3121. return spawn_tmp_vis_xor_packet;
  3122. }
  3123. uchar* Player::SetTempPosPacketForXOR(int16 size){
  3124. spawn_tmp_pos_xor_packet = new uchar[size];
  3125. pos_xor_size = size;
  3126. return spawn_tmp_pos_xor_packet;
  3127. }
  3128. bool Player::CheckPlayerInfo(){
  3129. return info != 0;
  3130. }
  3131. bool Player::SetSpawnSentState(Spawn* spawn, SpawnState state) {
  3132. bool val = true;
  3133. spawn_mutex.writelock(__FUNCTION__, __LINE__);
  3134. int16 index = GetIndexForSpawn(spawn);
  3135. if(index > 0 && (state == SpawnState::SPAWN_STATE_SENDING)) {
  3136. LogWrite(PLAYER__WARNING, 0, "Player", "Spawn ALREADY INDEXED for Player %s (%u). Spawn %s (index %u) attempted to state %u.",
  3137. GetName(), GetCharacterID(), spawn->GetName(), index, state);
  3138. if(GetClient() && GetClient()->IsReloadingZone()) {
  3139. spawn_packet_sent.insert(make_pair(spawn->GetID(), state));
  3140. val = false;
  3141. }
  3142. // we don't do anything this spawn is already populated by the player
  3143. }
  3144. else {
  3145. LogWrite(PLAYER__DEBUG, 0, "Player", "Spawn for Player %s (%u). Spawn %s (index %u) in state %u.",
  3146. GetName(), GetCharacterID(), spawn->GetName(), index, state);
  3147. map<int32,int8>::iterator itr = spawn_packet_sent.find(spawn->GetID());
  3148. if(itr != spawn_packet_sent.end())
  3149. itr->second = state;
  3150. else
  3151. spawn_packet_sent.insert(make_pair(spawn->GetID(), state));
  3152. if(state == SPAWN_STATE_SENT_WAIT) {
  3153. map<int32,SpawnQueueState*>::iterator state_itr;
  3154. if((state_itr = spawn_state_list.find(spawn->GetID())) != spawn_state_list.end()) {
  3155. safe_delete(state_itr->second);
  3156. spawn_state_list.erase(state_itr);
  3157. }
  3158. SpawnQueueState* removal = new SpawnQueueState;
  3159. removal->index_id = index;
  3160. removal->spawn_state_timer = Timer(500, true);
  3161. removal->spawn_state_timer.Start();
  3162. spawn_state_list.insert(make_pair(spawn->GetID(),removal));
  3163. }
  3164. else if(state == SpawnState::SPAWN_STATE_REMOVING &&
  3165. spawn_state_list.count(spawn->GetID()) == 0) {
  3166. SpawnQueueState* removal = new SpawnQueueState;
  3167. removal->index_id = index;
  3168. removal->spawn_state_timer = Timer(1000, true);
  3169. removal->spawn_state_timer.Start();
  3170. spawn_state_list.insert(make_pair(spawn->GetID(),removal));
  3171. }
  3172. }
  3173. spawn_mutex.releasewritelock(__FUNCTION__, __LINE__);
  3174. return val;
  3175. }
  3176. void Player::CheckSpawnStateQueue() {
  3177. if(!GetClient() || !GetClient()->IsReadyForUpdates())
  3178. return;
  3179. spawn_mutex.writelock(__FUNCTION__, __LINE__);
  3180. map<int32, SpawnQueueState*>::iterator itr;
  3181. for(itr = spawn_state_list.begin(); itr != spawn_state_list.end();) {
  3182. if(itr->second->spawn_state_timer.Check()) {
  3183. map<int32, int8>::iterator sent_itr = spawn_packet_sent.find(itr->first);
  3184. LogWrite(PLAYER__DEBUG, 0, "Player", "Spawn for Player %s (%u). Spawn index %u in state %u.",
  3185. GetName(), GetCharacterID(), itr->second->index_id, sent_itr->second);
  3186. switch(sent_itr->second) {
  3187. case SpawnState::SPAWN_STATE_SENT_WAIT: {
  3188. sent_itr->second = SpawnState::SPAWN_STATE_SENT;
  3189. SpawnQueueState* sr = itr->second;
  3190. itr = spawn_state_list.erase(itr);
  3191. safe_delete(sr);
  3192. break;
  3193. }
  3194. case SpawnState::SPAWN_STATE_REMOVING: {
  3195. if(itr->first == GetID() && GetClient()->IsReloadingZone()) {
  3196. itr->second->spawn_state_timer.Disable();
  3197. continue;
  3198. }
  3199. if(itr->second->index_id) {
  3200. PacketStruct* packet = packet = configReader.getStruct("WS_DestroyGhostCmd", GetClient()->GetVersion());
  3201. packet->setDataByName("spawn_index", itr->second->index_id);
  3202. packet->setDataByName("delete", 1);
  3203. GetClient()->QueuePacket(packet->serialize());
  3204. safe_delete(packet);
  3205. }
  3206. sent_itr->second = SpawnState::SPAWN_STATE_REMOVING_SLEEP;
  3207. itr++;
  3208. break;
  3209. }
  3210. case SpawnState::SPAWN_STATE_REMOVING_SLEEP: {
  3211. map<int32, int8>::iterator sent_itr = spawn_packet_sent.find(itr->first);
  3212. sent_itr->second = SpawnState::SPAWN_STATE_REMOVED;
  3213. SpawnQueueState* sr = itr->second;
  3214. itr = spawn_state_list.erase(itr);
  3215. safe_delete(sr);
  3216. break;
  3217. }
  3218. default: {
  3219. // reset
  3220. itr->second->spawn_state_timer.Disable();
  3221. break;
  3222. }
  3223. }
  3224. }
  3225. else
  3226. itr++;
  3227. }
  3228. spawn_mutex.releasewritelock(__FUNCTION__, __LINE__);
  3229. }
  3230. bool Player::WasSentSpawn(int32 spawn_id){
  3231. if(GetID() == spawn_id)
  3232. return true;
  3233. bool ret = false;
  3234. spawn_mutex.readlock(__FUNCTION__, __LINE__);
  3235. map<int32, int8>::iterator itr = spawn_packet_sent.find(spawn_id);
  3236. if(itr != spawn_packet_sent.end() && itr->second == SpawnState::SPAWN_STATE_SENT) {
  3237. ret = true;
  3238. }
  3239. spawn_mutex.releasereadlock(__FUNCTION__, __LINE__);
  3240. return ret;
  3241. }
  3242. bool Player::IsSendingSpawn(int32 spawn_id){
  3243. bool ret = false;
  3244. spawn_mutex.readlock(__FUNCTION__, __LINE__);
  3245. map<int32, int8>::iterator itr = spawn_packet_sent.find(spawn_id);
  3246. if(itr != spawn_packet_sent.end() && (itr->second == SpawnState::SPAWN_STATE_SENDING || itr->second == SPAWN_STATE_SENT_WAIT)) {
  3247. ret = true;
  3248. }
  3249. spawn_mutex.releasereadlock(__FUNCTION__, __LINE__);
  3250. return ret;
  3251. }
  3252. bool Player::IsRemovingSpawn(int32 spawn_id){
  3253. bool ret = false;
  3254. spawn_mutex.readlock(__FUNCTION__, __LINE__);
  3255. map<int32, int8>::iterator itr = spawn_packet_sent.find(spawn_id);
  3256. if(itr != spawn_packet_sent.end() &&
  3257. (itr->second == SpawnState::SPAWN_STATE_REMOVING || itr->second == SpawnState::SPAWN_STATE_REMOVING_SLEEP)) {
  3258. ret = true;
  3259. }
  3260. spawn_mutex.releasereadlock(__FUNCTION__, __LINE__);
  3261. return ret;
  3262. }
  3263. PlayerSkillList* Player::GetSkills(){
  3264. return &skill_list;
  3265. }
  3266. void Player::InCombat(bool val, bool range) {
  3267. if (val)
  3268. GetInfoStruct()->set_flags(GetInfoStruct()->get_flags() | (1 << (range?CF_RANGED_AUTO_ATTACK:CF_AUTO_ATTACK)));
  3269. else
  3270. GetInfoStruct()->set_flags(GetInfoStruct()->get_flags() & ~(1 << (range?CF_RANGED_AUTO_ATTACK:CF_AUTO_ATTACK)));
  3271. bool changeCombatState = false;
  3272. if((in_combat && !val) || (!in_combat && val))
  3273. changeCombatState = true;
  3274. in_combat = val;
  3275. if(in_combat)
  3276. AddIconValue(64);
  3277. else
  3278. RemoveIconValue(64);
  3279. if(changeCombatState)
  3280. SetRegenValues(GetInfoStruct()->get_effective_level());
  3281. charsheet_changed = true;
  3282. info_changed = true;
  3283. }
  3284. void Player::SetCharSheetChanged(bool val){
  3285. charsheet_changed = val;
  3286. }
  3287. bool Player::GetCharSheetChanged(){
  3288. return charsheet_changed;
  3289. }
  3290. bool Player::AdventureXPEnabled(){
  3291. return (GetInfoStruct()->get_flags() & (1 << CF_COMBAT_EXPERIENCE_ENABLED));
  3292. }
  3293. bool Player::TradeskillXPEnabled() {
  3294. // TODO: need to identify the flag to togle tradeskill xp
  3295. return true;
  3296. }
  3297. void Player::set_character_flag(int flag){
  3298. LogWrite(PLAYER__DEBUG, 0, "Player", "Flag: %u", flag);
  3299. LogWrite(PLAYER__DEBUG, 0, "Player", "Flags before: %u, Flags2: %u", GetInfoStruct()->get_flags(), GetInfoStruct()->get_flags2());
  3300. if (flag > CF_MAXIMUM_FLAG) return;
  3301. if (flag < 32) GetInfoStruct()->set_flags(GetInfoStruct()->get_flags() | (1 << flag));
  3302. else GetInfoStruct()->set_flags2(GetInfoStruct()->get_flags2() | (1 << (flag - 32)));
  3303. charsheet_changed = true;
  3304. info_changed = true;
  3305. LogWrite(PLAYER__DEBUG, 0, "Player", "Flags after: %u, Flags2: %u", GetInfoStruct()->get_flags(), GetInfoStruct()->get_flags2());
  3306. }
  3307. void Player::reset_character_flag(int flag){
  3308. LogWrite(PLAYER__DEBUG, 0, "Player", "Flag: %u", flag);
  3309. LogWrite(PLAYER__DEBUG, 0, "Player", "Flags before: %u, Flags2: %u", GetInfoStruct()->get_flags(), GetInfoStruct()->get_flags2());
  3310. if (flag > CF_MAXIMUM_FLAG) return;
  3311. if (flag < 32)
  3312. {
  3313. int8 origflag = GetInfoStruct()->get_flags();
  3314. GetInfoStruct()->set_flags(origflag &= ~(1 << flag));
  3315. }
  3316. else
  3317. {
  3318. int8 flag2 = GetInfoStruct()->get_flags2();
  3319. GetInfoStruct()->set_flags2(flag2 &= ~(1 << (flag - 32)));
  3320. }
  3321. charsheet_changed = true;
  3322. info_changed = true;
  3323. LogWrite(PLAYER__DEBUG, 0, "Player", "Flags after: %u, Flags2: %u", GetInfoStruct()->get_flags(), GetInfoStruct()->get_flags2());
  3324. }
  3325. void Player::toggle_character_flag(int flag){
  3326. LogWrite(PLAYER__DEBUG, 0, "Player", "Flag: %u", flag);
  3327. LogWrite(PLAYER__DEBUG, 0, "Player", "Flags before: %u, Flags2: %u", GetInfoStruct()->get_flags(), GetInfoStruct()->get_flags2());
  3328. if (flag > CF_MAXIMUM_FLAG) return;
  3329. if (flag < 32)
  3330. {
  3331. int32 origflag = GetInfoStruct()->get_flags();
  3332. GetInfoStruct()->set_flags(origflag ^= (1 << flag));
  3333. }
  3334. else
  3335. {
  3336. int32 flag2 = GetInfoStruct()->get_flags2();
  3337. GetInfoStruct()->set_flags2(flag2 ^= (1 << (flag - 32)));
  3338. }
  3339. charsheet_changed = true;
  3340. info_changed = true;
  3341. LogWrite(PLAYER__DEBUG, 0, "Player", "Flags after: %u, Flags2: %u", GetInfoStruct()->get_flags(), GetInfoStruct()->get_flags2());
  3342. }
  3343. bool Player::get_character_flag(int flag){
  3344. bool ret = false;
  3345. if (flag > CF_MAXIMUM_FLAG){
  3346. LogWrite(PLAYER__DEBUG, 0, "Player", "Player::get_character_flag error: attempted to check flag %i", flag);
  3347. return ret;
  3348. }
  3349. if (flag < 32) ret = ((GetInfoStruct()->get_flags()) >> flag & 1);
  3350. else ret = ((GetInfoStruct()->get_flags2()) >> (flag - 32) & 1);
  3351. return ret;
  3352. }
  3353. float Player::GetXPVitality(){
  3354. return GetInfoStruct()->get_xp_vitality();
  3355. }
  3356. float Player::GetTSXPVitality() {
  3357. return GetInfoStruct()->get_tradeskill_xp_vitality();
  3358. }
  3359. bool Player::DoubleXPEnabled(){
  3360. return GetInfoStruct()->get_xp_vitality() > 0;
  3361. }
  3362. void Player::SetCharacterID(int32 new_id){
  3363. char_id = new_id;
  3364. }
  3365. int32 Player::GetCharacterID(){
  3366. return char_id;
  3367. }
  3368. float Player::CalculateXP(Spawn* victim){
  3369. if(AdventureXPEnabled() == false || !victim)
  3370. return 0;
  3371. float multiplier = 0;
  3372. float zone_xp_modifier = 1; // let's be safe!!
  3373. if( GetZone()->GetXPModifier() != 0 ) {
  3374. zone_xp_modifier = GetZone()->GetXPModifier();
  3375. LogWrite(PLAYER__DEBUG, 5, "XP", "Zone XP Modifier = %.2f", zone_xp_modifier);
  3376. }
  3377. switch(GetArrowColor(victim->GetLevel())){
  3378. case ARROW_COLOR_GRAY:
  3379. LogWrite(PLAYER__DEBUG, 5, "XP", "Gray Arrow = No XP");
  3380. return 0.0f;
  3381. break;
  3382. case ARROW_COLOR_GREEN:
  3383. multiplier = 3.25;
  3384. LogWrite(PLAYER__DEBUG, 5, "XP", "Green Arrow Multiplier = %.2f", multiplier);
  3385. break;
  3386. case ARROW_COLOR_BLUE:
  3387. multiplier = 3.5;
  3388. LogWrite(PLAYER__DEBUG, 5, "XP", "Blue Arrow Multiplier = %.2f", multiplier);
  3389. break;
  3390. case ARROW_COLOR_WHITE:
  3391. multiplier = 4;
  3392. LogWrite(PLAYER__DEBUG, 5, "XP", "White Arrow Multiplier = %.2f", multiplier);
  3393. break;
  3394. case ARROW_COLOR_YELLOW:
  3395. multiplier = 4.25;
  3396. LogWrite(PLAYER__DEBUG, 5, "XP", "Yellow Arrow Multiplier = %.2f", multiplier);
  3397. break;
  3398. case ARROW_COLOR_ORANGE:
  3399. multiplier = 4.5;
  3400. LogWrite(PLAYER__DEBUG, 5, "XP", "Orange Arrow Multiplier = %.2f", multiplier);
  3401. break;
  3402. case ARROW_COLOR_RED:
  3403. multiplier = 6;
  3404. LogWrite(PLAYER__DEBUG, 5, "XP", "Red Arrow Multiplier = %.2f", multiplier);
  3405. break;
  3406. }
  3407. float total = multiplier * 8;
  3408. LogWrite(PLAYER__DEBUG, 5, "XP", "Multiplier * 8 = %.2f", total);
  3409. if(victim->GetEncounterLevel() > 6) { // no need to multiply by 1 if this is a normal mob
  3410. total *= (victim->GetEncounterLevel() - 5);
  3411. LogWrite(PLAYER__DEBUG, 5, "XP", "Encounter > 6, total = %.2f", total);
  3412. }
  3413. else if(victim->GetEncounterLevel() <= 5) {
  3414. total /= (7 - victim->GetEncounterLevel()); //1 down mobs are worth half credit, 2 down worth .25, etc
  3415. LogWrite(PLAYER__DEBUG, 5, "XP", "Encounter <= 5, total = %.2f", total);
  3416. }
  3417. if(victim->GetHeroic() > 1) {
  3418. total *= victim->GetHeroic();
  3419. LogWrite(PLAYER__DEBUG, 5, "XP", "Heroic, total = %.2f", total);
  3420. }
  3421. if(DoubleXPEnabled()) {
  3422. LogWrite(PLAYER__DEBUG, 5, "XP", "Calculating Double XP!");
  3423. float percent = (((float)(total))/GetNeededXP()) *100;
  3424. LogWrite(PLAYER__DEBUG, 5, "XP", "Percent of total / XP Needed * 100, percent = %.2f", percent);
  3425. float xp_vitality = GetXPVitality();
  3426. if(xp_vitality >= percent) {
  3427. GetInfoStruct()->set_xp_vitality(xp_vitality - percent);
  3428. total *= 2;
  3429. LogWrite(PLAYER__DEBUG, 5, "XP", "Vitality >= Percent, total = %.2f", total);
  3430. }
  3431. else {
  3432. total += ((GetXPVitality() / percent) *2)*total;
  3433. GetInfoStruct()->set_xp_vitality(0);
  3434. LogWrite(PLAYER__DEBUG, 5, "XP", "Vitality < Percent, total = %.2f", total);
  3435. }
  3436. }
  3437. LogWrite(PLAYER__DEBUG, 5, "XP", "Final total = %.2f", (total * world.GetXPRate() * zone_xp_modifier));
  3438. return total * world.GetXPRate() * zone_xp_modifier;
  3439. }
  3440. float Player::CalculateTSXP(int8 level){
  3441. if(TradeskillXPEnabled() == false)
  3442. return 0;
  3443. float multiplier = 0;
  3444. float zone_xp_modifier = 1; // let's be safe!!
  3445. if( GetZone()->GetXPModifier() != 0 ) {
  3446. zone_xp_modifier = GetZone()->GetXPModifier();
  3447. LogWrite(PLAYER__DEBUG, 5, "XP", "Zone XP Modifier = %.2f", zone_xp_modifier);
  3448. }
  3449. sint16 diff = level - GetTSLevel();
  3450. if(GetTSLevel() < 10)
  3451. diff *= 3;
  3452. else if(GetTSLevel() <= 20)
  3453. diff *= 2;
  3454. if(diff >= 9)
  3455. multiplier = 6;
  3456. else if(diff >= 5)
  3457. multiplier = 4.5;
  3458. else if(diff >= 1)
  3459. multiplier = 4.25;
  3460. else if(diff == 0)
  3461. multiplier = 4;
  3462. else if(diff <= -11)
  3463. multiplier = 0;
  3464. else if(diff <= -6)
  3465. multiplier = 3.25;
  3466. else //if(diff < 0)
  3467. multiplier = 3.5;
  3468. float total = multiplier * 8;
  3469. LogWrite(PLAYER__DEBUG, 5, "XP", "Multiplier * 8 = %.2f", total);
  3470. if(DoubleXPEnabled()) {
  3471. LogWrite(PLAYER__DEBUG, 5, "XP", "Calculating Double XP!");
  3472. float percent = (((float)(total))/GetNeededTSXP()) *100;
  3473. LogWrite(PLAYER__DEBUG, 5, "XP", "Percent of total / XP Needed * 100, percent = %.2f", percent);
  3474. float ts_xp_vitality = GetTSXPVitality();
  3475. if(ts_xp_vitality >= percent) {
  3476. GetInfoStruct()->set_tradeskill_xp_vitality(ts_xp_vitality - percent);
  3477. total *= 2;
  3478. LogWrite(PLAYER__DEBUG, 5, "XP", "Vitality >= Percent, total = %.2f", total);
  3479. }
  3480. else {
  3481. total += ((GetTSXPVitality() / percent) *2)*total;
  3482. GetInfoStruct()->set_tradeskill_xp_vitality(0);
  3483. LogWrite(PLAYER__DEBUG, 5, "XP", "Vitality < Percent, total = %.2f", total);
  3484. }
  3485. }
  3486. LogWrite(PLAYER__DEBUG, 5, "XP", "Final total = %.2f", (total * world.GetXPRate() * zone_xp_modifier));
  3487. return total * world.GetXPRate() * zone_xp_modifier;
  3488. }
  3489. void Player::CalculateOfflineDebtRecovery(int32 unix_timestamp)
  3490. {
  3491. float xpDebt = GetXPDebt();
  3492. // not a real timestamp to work with
  3493. if(unix_timestamp < 1 || xpDebt == 0.0f)
  3494. return;
  3495. uint32 diff = (Timer::GetCurrentTime2() - unix_timestamp)/1000;
  3496. float recoveryDebtPercentage = rule_manager.GetGlobalRule(R_Combat, ExperienceDebtRecoveryPercent)->GetFloat()/100.0f;
  3497. int32 recoveryPeriodSeconds = rule_manager.GetGlobalRule(R_Combat, ExperienceDebtRecoveryPeriod)->GetInt32();
  3498. if(recoveryDebtPercentage == 0.0f || recoveryPeriodSeconds < 1)
  3499. return;
  3500. float periodsPassed = (float)diff/(float)recoveryPeriodSeconds;
  3501. // not enough time passed to calculate debt xp recovered
  3502. if(periodsPassed < 1.0f)
  3503. return;
  3504. float debtToSubtract = xpDebt * ((recoveryDebtPercentage*periodsPassed)/100.0f);
  3505. if(debtToSubtract >= xpDebt)
  3506. GetInfoStruct()->set_xp_debt(0.0f);
  3507. else
  3508. GetInfoStruct()->set_xp_debt(xpDebt - debtToSubtract);
  3509. }
  3510. void Player::SetNeededXP(int32 val){
  3511. GetInfoStruct()->set_xp_needed(val);
  3512. }
  3513. void Player::SetNeededXP(){
  3514. //GetInfoStruct()->xp_needed = GetLevel() * 100;
  3515. // Get xp needed to get to the next level
  3516. int16 level = GetLevel() + 1;
  3517. // If next level is beyond what we have in the map multiply the last value we have by how many levels we are over plus one
  3518. if (level > 95)
  3519. SetNeededXP(m_levelXPReq[95] * ((level - 95) + 1));
  3520. else
  3521. SetNeededXP(m_levelXPReq[level]);
  3522. }
  3523. void Player::SetXP(int32 val){
  3524. GetInfoStruct()->set_xp(val);
  3525. }
  3526. void Player::SetNeededTSXP(int32 val) {
  3527. GetInfoStruct()->set_ts_xp_needed(val);
  3528. }
  3529. void Player::SetNeededTSXP() {
  3530. GetInfoStruct()->set_ts_xp_needed(GetTSLevel() * 100);
  3531. }
  3532. void Player::SetTSXP(int32 val) {
  3533. GetInfoStruct()->set_ts_xp(val);
  3534. }
  3535. float Player::GetXPDebt(){
  3536. return GetInfoStruct()->get_xp_debt();
  3537. }
  3538. int32 Player::GetNeededXP(){
  3539. return GetInfoStruct()->get_xp_needed();
  3540. }
  3541. int32 Player::GetXP(){
  3542. return GetInfoStruct()->get_xp();
  3543. }
  3544. int32 Player::GetNeededTSXP() {
  3545. return GetInfoStruct()->get_ts_xp_needed();
  3546. }
  3547. int32 Player::GetTSXP() {
  3548. return GetInfoStruct()->get_ts_xp();
  3549. }
  3550. bool Player::AddXP(int32 xp_amount){
  3551. if(!GetClient()) // potential linkdead player
  3552. return false;
  3553. MStats.lock();
  3554. xp_amount += (int32)(((float)xp_amount) * stats[ITEM_STAT_COMBATEXPMOD]) / 100;
  3555. MStats.unlock();
  3556. if(GetInfoStruct()->get_xp_debt())
  3557. {
  3558. float expRatioToDebt = rule_manager.GetGlobalRule(R_Combat, ExperienceToDebt)->GetFloat()/100.0f;
  3559. int32 amountToTakeFromDebt = (int32)((float)expRatioToDebt * (float)xp_amount);
  3560. int32 amountRequiredClearDebt = (GetInfoStruct()->get_xp_debt()/100.0f) * xp_amount;
  3561. if(amountToTakeFromDebt > amountRequiredClearDebt)
  3562. {
  3563. GetInfoStruct()->set_xp_debt(0.0f);
  3564. if(amountRequiredClearDebt > xp_amount)
  3565. xp_amount = 0;
  3566. else
  3567. xp_amount -= amountRequiredClearDebt;
  3568. }
  3569. else
  3570. {
  3571. float amountRemovedPct = ((float)amountToTakeFromDebt/(float)amountRequiredClearDebt);
  3572. GetInfoStruct()->set_xp_debt(GetInfoStruct()->get_xp_debt()-amountRemovedPct);
  3573. if(amountToTakeFromDebt > xp_amount)
  3574. xp_amount = 0;
  3575. else
  3576. xp_amount -= amountToTakeFromDebt;
  3577. }
  3578. }
  3579. // used up in xp debt
  3580. if(!xp_amount) {
  3581. SetCharSheetChanged(true);
  3582. return true;
  3583. }
  3584. int32 prev_level = GetLevel();
  3585. float current_xp_percent = ((float)GetXP()/(float)GetNeededXP())*100;
  3586. float miniding_min_percent = ((int)(current_xp_percent/10)+1)*10;
  3587. while((xp_amount + GetXP()) >= GetNeededXP()){
  3588. if (!CheckLevelStatus(GetLevel() + 1)) {
  3589. GetZone()->GetClientBySpawn(this)->SimpleMessage(CHANNEL_COLOR_RED, "You do not have the required status to level up anymore!");
  3590. SetCharSheetChanged(true);
  3591. return false;
  3592. }
  3593. xp_amount -= GetNeededXP() - GetXP();
  3594. SetLevel(GetLevel() + 1);
  3595. }
  3596. SetXP(GetXP() + xp_amount);
  3597. GetPlayerInfo()->CalculateXPPercentages();
  3598. current_xp_percent = ((float)GetXP()/(float)GetNeededXP())*100;
  3599. if(current_xp_percent >= miniding_min_percent){
  3600. SetHP(GetTotalHP());
  3601. SetPower(GetTotalPower());
  3602. GetZone()->SendCastSpellPacket(332, this, this); //send mini level up spell effect
  3603. }
  3604. if(GetClient()) {
  3605. GetClient()->Message(CHANNEL_REWARD, "You gain %u experience!", (int32)xp_amount);
  3606. if (prev_level != GetLevel())
  3607. GetClient()->ChangeLevel(prev_level, GetLevel());
  3608. }
  3609. SetCharSheetChanged(true);
  3610. return true;
  3611. }
  3612. bool Player::AddTSXP(int32 xp_amount){
  3613. MStats.lock();
  3614. xp_amount += ((xp_amount)*stats[ITEM_STAT_TRADESKILLEXPMOD]) / 100;
  3615. MStats.unlock();
  3616. float current_xp_percent = ((float)GetTSXP()/(float)GetNeededTSXP())*100;
  3617. float miniding_min_percent = ((int)(current_xp_percent/10)+1)*10;
  3618. while((xp_amount + GetTSXP()) >= GetNeededTSXP()){
  3619. if (!CheckLevelStatus(GetTSLevel() + 1)) {
  3620. GetZone()->GetClientBySpawn(this)->SimpleMessage(CHANNEL_COLOR_RED, "You do not have the required status to level up anymore!");
  3621. return false;
  3622. }
  3623. xp_amount -= GetNeededTSXP() - GetTSXP();
  3624. SetTSLevel(GetTSLevel() + 1);
  3625. SetTSXP(0);
  3626. SetNeededTSXP();
  3627. }
  3628. SetTSXP(GetTSXP() + xp_amount);
  3629. GetPlayerInfo()->CalculateXPPercentages();
  3630. current_xp_percent = ((float)GetTSXP()/(float)GetNeededTSXP())*100;
  3631. if(current_xp_percent >= miniding_min_percent){
  3632. SetHP(GetTotalHP());
  3633. SetPower(GetTotalPower());
  3634. }
  3635. if (GetTradeskillClass() == 0){
  3636. SetTradeskillClass(1);
  3637. GetInfoStruct()->set_tradeskill_class1(1);
  3638. GetInfoStruct()->set_tradeskill_class2(1);
  3639. GetInfoStruct()->set_tradeskill_class3(1);
  3640. }
  3641. return true;
  3642. }
  3643. void Player::CalculateLocation(){
  3644. if(GetSpeed() > 0 ){
  3645. if(GetHeading() >= 270 && GetHeading() <= 360){
  3646. SetX(GetX() + (GetSpeed()*.5)*((360-GetHeading())/90));
  3647. SetZ(GetZ() - (GetSpeed()*.5)*((GetHeading()-270)/90));
  3648. }
  3649. else if(GetHeading() >= 180 && GetHeading() < 270){
  3650. SetX(GetX() + (GetSpeed()*.5)*((GetHeading()-180)/90));
  3651. SetZ(GetZ() + (GetSpeed()*.5)*((270-GetHeading())/90));
  3652. }
  3653. else if(GetHeading() >= 90 && GetHeading() < 180){
  3654. SetX(GetX() - (GetSpeed()*.5)*((180-GetHeading())/90));
  3655. SetZ(GetZ() + (GetSpeed()*.5)*((GetHeading()-90)/90));
  3656. }
  3657. else if(GetHeading() >= 0 && GetHeading() < 90){
  3658. SetX(GetX() - (GetSpeed()*.5)*(GetHeading()/90));
  3659. SetZ(GetZ() - (GetSpeed()*.5)*((90-GetHeading())/90));
  3660. }
  3661. }
  3662. }
  3663. Spawn* Player::GetSpawnByIndex(int16 index){
  3664. Spawn* spawn = 0;
  3665. index_mutex.readlock(__FUNCTION__, __LINE__);
  3666. if(player_spawn_id_map.count(index) > 0)
  3667. spawn = player_spawn_id_map[index];
  3668. index_mutex.releasereadlock(__FUNCTION__, __LINE__);
  3669. return spawn;
  3670. }
  3671. int16 Player::GetIndexForSpawn(Spawn* spawn) {
  3672. int16 val = 0;
  3673. index_mutex.readlock(__FUNCTION__, __LINE__);
  3674. if(player_spawn_reverse_id_map.count(spawn) > 0)
  3675. val = player_spawn_reverse_id_map[spawn];
  3676. index_mutex.releasereadlock(__FUNCTION__, __LINE__);
  3677. return val;
  3678. }
  3679. bool Player::WasSpawnRemoved(Spawn* spawn){
  3680. bool wasRemoved = false;
  3681. if(IsRemovingSpawn(spawn->GetID()))
  3682. return false;
  3683. spawn_mutex.readlock(__FUNCTION__, __LINE__);
  3684. map<int32, int8>::iterator itr = spawn_packet_sent.find(spawn_id);
  3685. if(itr != spawn_packet_sent.end() && itr->second == SpawnState::SPAWN_STATE_REMOVED) {
  3686. wasRemoved = true;
  3687. }
  3688. spawn_mutex.releasereadlock(__FUNCTION__, __LINE__);
  3689. return wasRemoved;
  3690. }
  3691. void Player::RemoveSpawn(Spawn* spawn)
  3692. {
  3693. LogWrite(PLAYER__DEBUG, 3, "Player", "Remove Spawn '%s' (%u)", spawn->GetName(), spawn->GetID());
  3694. SetSpawnSentState(spawn, SpawnState::SPAWN_STATE_REMOVING);
  3695. info_mutex.writelock(__FUNCTION__, __LINE__);
  3696. vis_mutex.writelock(__FUNCTION__, __LINE__);
  3697. pos_mutex.writelock(__FUNCTION__, __LINE__);
  3698. index_mutex.writelock(__FUNCTION__, __LINE__);
  3699. if (player_spawn_reverse_id_map[spawn] && player_spawn_id_map.count(player_spawn_reverse_id_map[spawn]) > 0)
  3700. player_spawn_id_map.erase(player_spawn_reverse_id_map[spawn]);
  3701. if (player_spawn_reverse_id_map.count(spawn) > 0)
  3702. player_spawn_reverse_id_map.erase(spawn);
  3703. if (player_spawn_id_map.count(spawn->GetID()) && player_spawn_id_map[spawn->GetID()] == spawn)
  3704. player_spawn_id_map.erase(spawn->GetID());
  3705. int32 id = spawn->GetID();
  3706. if (spawn_info_packet_list.count(id))
  3707. spawn_info_packet_list.erase(id);
  3708. if (spawn_pos_packet_list.count(id))
  3709. spawn_pos_packet_list.erase(id);
  3710. if (spawn_vis_packet_list.count(id))
  3711. spawn_vis_packet_list.erase(id);
  3712. index_mutex.releasewritelock(__FUNCTION__, __LINE__);
  3713. info_mutex.releasewritelock(__FUNCTION__, __LINE__);
  3714. pos_mutex.releasewritelock(__FUNCTION__, __LINE__);
  3715. vis_mutex.releasewritelock(__FUNCTION__, __LINE__);
  3716. }
  3717. vector<int32> Player::GetQuestIDs(){
  3718. vector<int32> ret;
  3719. map<int32, Quest*>::iterator itr;
  3720. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  3721. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  3722. if(itr->second)
  3723. ret.push_back(itr->second->GetQuestID());
  3724. }
  3725. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  3726. return ret;
  3727. }
  3728. vector<Quest*>* Player::CheckQuestsItemUpdate(Item* item){
  3729. vector<Quest*>* quest_updates = 0;
  3730. map<int32, Quest*>::iterator itr;
  3731. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  3732. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  3733. if(itr->second && itr->second->CheckQuestItemUpdate(item->details.item_id, item->details.count)){
  3734. if(!quest_updates)
  3735. quest_updates = new vector<Quest*>();
  3736. quest_updates->push_back(itr->second);
  3737. }
  3738. }
  3739. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  3740. return quest_updates;
  3741. }
  3742. void Player::CheckQuestsCraftUpdate(Item* item, int32 qty){
  3743. map<int32, Quest*>::iterator itr;
  3744. vector<Quest*>* update_list = new vector<Quest*>;
  3745. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  3746. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  3747. if(itr->second){
  3748. if(item && qty > 0){
  3749. if(itr->second->CheckQuestRefIDUpdate(item->details.item_id, qty)){
  3750. update_list->push_back(itr->second);
  3751. }
  3752. }
  3753. }
  3754. }
  3755. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  3756. if(update_list && update_list->size() > 0){
  3757. Client* client = GetZone()->GetClientBySpawn(this);
  3758. if(client){
  3759. for(int8 i=0;i<update_list->size(); i++){
  3760. client->SendQuestUpdate(update_list->at(i));
  3761. client->SendQuestFailure(update_list->at(i));
  3762. }
  3763. }
  3764. }
  3765. update_list->clear();
  3766. safe_delete(update_list);
  3767. }
  3768. void Player::CheckQuestsHarvestUpdate(Item* item, int32 qty){
  3769. map<int32, Quest*>::iterator itr;
  3770. vector<Quest*>* update_list = new vector<Quest*>;
  3771. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  3772. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  3773. if(itr->second){
  3774. if(item && qty > 0){
  3775. if(itr->second->CheckQuestRefIDUpdate(item->details.item_id, qty)){
  3776. update_list->push_back(itr->second);
  3777. }
  3778. }
  3779. }
  3780. }
  3781. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  3782. if(update_list && update_list->size() > 0){
  3783. Client* client = GetZone()->GetClientBySpawn(this);
  3784. if(client){
  3785. for(int8 i=0;i<update_list->size(); i++){
  3786. client->SendQuestUpdate(update_list->at(i));
  3787. client->SendQuestFailure(update_list->at(i));
  3788. }
  3789. }
  3790. }
  3791. update_list->clear();
  3792. safe_delete(update_list);
  3793. }
  3794. vector<Quest*>* Player::CheckQuestsSpellUpdate(Spell* spell) {
  3795. vector<Quest*>* quest_updates = 0;
  3796. map<int32, Quest*>::iterator itr;
  3797. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  3798. for (itr = player_quests.begin(); itr != player_quests.end(); itr++){
  3799. if (itr->second && itr->second->CheckQuestSpellUpdate(spell)) {
  3800. if (!quest_updates)
  3801. quest_updates = new vector<Quest*>();
  3802. quest_updates->push_back(itr->second);
  3803. }
  3804. }
  3805. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  3806. return quest_updates;
  3807. }
  3808. PacketStruct* Player::GetQuestJournalPacket(bool all_quests, int16 version, int32 crc, int32 current_quest_id, bool updated){
  3809. PacketStruct* packet = configReader.getStruct("WS_QuestJournalUpdate", version);
  3810. Quest* quest = 0;
  3811. if(packet){
  3812. int16 total_quests_num = 0;
  3813. int16 total_completed_quests = 0;
  3814. map<int32, Quest*> total_quests = player_quests;
  3815. if(all_quests && completed_quests.size() > 0)
  3816. total_quests.insert(completed_quests.begin(), completed_quests.end());
  3817. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  3818. if(total_quests.size() > 0){
  3819. map<string, int16> quest_types;
  3820. map<int32, Quest*>::iterator itr;
  3821. int16 zone_id = 0;
  3822. for(itr = total_quests.begin(); itr != total_quests.end(); itr++){
  3823. if(itr->first && itr->second){
  3824. if(current_quest_id == 0 && itr->second->GetTurnedIn() == false)
  3825. current_quest_id = itr->first;
  3826. if(itr->second->GetTurnedIn())
  3827. total_completed_quests++;
  3828. if(itr->second->GetType()){
  3829. if(quest_types.count(itr->second->GetType()) == 0){
  3830. quest_types[itr->second->GetType()] = zone_id;
  3831. zone_id++;
  3832. }
  3833. }
  3834. if(itr->second->GetZone()){
  3835. if(quest_types.count(itr->second->GetType()) == 0){
  3836. quest_types[itr->second->GetType()] = zone_id;
  3837. zone_id++;
  3838. }
  3839. }
  3840. total_quests_num++;
  3841. }
  3842. else
  3843. continue;
  3844. }
  3845. packet->setArrayLengthByName("num_quests", total_quests_num);
  3846. int16 i = 0;
  3847. for(itr = total_quests.begin(); itr != total_quests.end(); itr++){
  3848. if(i == 0 && quest_types.size() > 0){
  3849. packet->setArrayLengthByName("num_quest_zones", quest_types.size());
  3850. map<string, int16>::iterator type_itr;
  3851. int16 x = 0;
  3852. for(type_itr = quest_types.begin(); type_itr != quest_types.end(); type_itr++){
  3853. packet->setArrayDataByName("quest_zones_zone", type_itr->first.c_str(), x);
  3854. packet->setArrayDataByName("quest_zones_zone_id", type_itr->second, x);
  3855. x++;
  3856. }
  3857. }
  3858. if(itr->first == 0 || !itr->second)
  3859. continue;
  3860. if(!all_quests && !itr->second->GetUpdateRequired())
  3861. continue;
  3862. quest = itr->second;
  3863. if(!quest->GetDeleted())
  3864. packet->setArrayDataByName("active", 1, i);
  3865. packet->setArrayDataByName("name", quest->GetName(), i);
  3866. packet->setArrayDataByName("quest_type", quest->GetType(), i);
  3867. packet->setArrayDataByName("quest_zone", quest->GetZone(), i);
  3868. int8 display_status = QUEST_DISPLAY_STATUS_NORMAL;
  3869. if(itr->second->GetCompleted())
  3870. packet->setArrayDataByName("completed", 1, i);
  3871. if(itr->second->GetTurnedIn()){
  3872. packet->setArrayDataByName("turned_in", 1, i);
  3873. packet->setArrayDataByName("completed", 1, i);
  3874. packet->setArrayDataByName("visible", 1, i);
  3875. packet->setArrayDataByName("unknown3", 1, i);
  3876. display_status += QUEST_DISPLAY_STATUS_COMPLETED;
  3877. }
  3878. if (updated) {
  3879. packet->setArrayDataByName("quest_updated", 1, i);
  3880. packet->setArrayDataByName("journal_updated", 1, i);
  3881. }
  3882. packet->setArrayDataByName("quest_id", quest->GetQuestID(), i);
  3883. packet->setArrayDataByName("day", quest->GetDay(), i);
  3884. packet->setArrayDataByName("month", quest->GetMonth(), i);
  3885. packet->setArrayDataByName("year", quest->GetYear(), i);
  3886. packet->setArrayDataByName("level", quest->GetQuestLevel(), i);
  3887. int8 difficulty = 0;
  3888. string category = quest->GetType();
  3889. if(category == "Tradeskill")
  3890. difficulty = GetTSArrowColor(quest->GetQuestLevel());
  3891. else
  3892. difficulty = GetArrowColor(quest->GetQuestLevel());
  3893. packet->setArrayDataByName("difficulty", difficulty, i);
  3894. if (itr->second->GetEncounterLevel() > 4)
  3895. packet->setArrayDataByName("encounter_level", quest->GetEncounterLevel(), i);
  3896. else
  3897. packet->setArrayDataByName("encounter_level", 4, i);
  3898. if(version >= 931 && quest_types.count(quest->GetType()) > 0)
  3899. packet->setArrayDataByName("zonetype_id", quest_types[quest->GetType()], i);
  3900. if(version >= 931 && quest_types.count(quest->GetZone()) > 0)
  3901. packet->setArrayDataByName("zone_id", quest_types[quest->GetZone()], i);
  3902. if(version >= 931 && quest->GetVisible()){
  3903. if (quest->GetCompletedFlag())
  3904. display_status += QUEST_DISPLAY_STATUS_COMPLETE_FLAG;
  3905. else if (quest->IsRepeatable())
  3906. display_status += QUEST_DISPLAY_STATUS_REPEATABLE;
  3907. if (quest->GetYellowName() || quest->CheckCategoryYellow())
  3908. display_status += QUEST_DISPLAY_STATUS_YELLOW;
  3909. if (quest->IsTracked())
  3910. display_status += QUEST_DISPLAY_STATUS_CHECK;
  3911. else
  3912. display_status += QUEST_DISPLAY_STATUS_NO_CHECK;
  3913. if (quest->IsHidden() && !quest->GetTurnedIn())
  3914. display_status = QUEST_DISPLAY_STATUS_HIDDEN;
  3915. }
  3916. else
  3917. packet->setArrayDataByName("visible", quest->GetVisible(), i);
  3918. if (itr->second->IsRepeatable())
  3919. packet->setArrayDataByName("repeatable", 1, i);
  3920. packet->setArrayDataByName("display_status", display_status, i);
  3921. i++;
  3922. }
  3923. //packet->setDataByName("unknown4", 0);
  3924. packet->setDataByName("visible_quest_id", current_quest_id);
  3925. }
  3926. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  3927. packet->setDataByName("player_crc", crc);
  3928. packet->setDataByName("player_name", GetName());
  3929. packet->setDataByName("used_quests", total_quests_num - total_completed_quests);
  3930. packet->setDataByName("max_quests", 75);
  3931. LogWrite(PLAYER__PACKET, 0, "Player", "Dump/Print Packet in func: %s, line: %i", __FUNCTION__, __LINE__);
  3932. #if EQDEBUG >= 9
  3933. packet->PrintPacket();
  3934. #endif
  3935. }
  3936. return packet;
  3937. }
  3938. PacketStruct* Player::GetQuestJournalPacket(Quest* quest, int16 version, int32 crc, bool updated) {
  3939. if (!quest)
  3940. return 0;
  3941. PacketStruct* packet = configReader.getStruct("WS_QuestJournalUpdate", version);
  3942. if (packet) {
  3943. packet->setArrayLengthByName("num_quests", 1);
  3944. packet->setArrayLengthByName("num_quest_zones", 1);
  3945. packet->setArrayDataByName("quest_zones_zone", quest->GetType());
  3946. packet->setArrayDataByName("quest_zones_zone_id", 0);
  3947. if(!quest->GetDeleted() && !quest->GetCompleted())
  3948. packet->setArrayDataByName("active", 1);
  3949. packet->setArrayDataByName("name", quest->GetName());
  3950. // don't see these two in the struct
  3951. packet->setArrayDataByName("quest_type", quest->GetType());
  3952. packet->setArrayDataByName("quest_zone", quest->GetZone());
  3953. int8 display_status = QUEST_DISPLAY_STATUS_NORMAL;
  3954. if(quest->GetCompleted())
  3955. packet->setArrayDataByName("completed", 1);
  3956. if(quest->GetTurnedIn()) {
  3957. packet->setArrayDataByName("turned_in", 1);
  3958. packet->setArrayDataByName("completed", 1);
  3959. packet->setArrayDataByName("visible", 1);
  3960. display_status += QUEST_DISPLAY_STATUS_COMPLETED;
  3961. }
  3962. packet->setArrayDataByName("quest_id", quest->GetQuestID());
  3963. packet->setArrayDataByName("day", quest->GetDay());
  3964. packet->setArrayDataByName("month", quest->GetMonth());
  3965. packet->setArrayDataByName("year", quest->GetYear());
  3966. packet->setArrayDataByName("level", quest->GetQuestLevel());
  3967. int8 difficulty = 0;
  3968. string category = quest->GetType();
  3969. if(category == "Tradeskill")
  3970. difficulty = GetTSArrowColor(quest->GetQuestLevel());
  3971. else
  3972. difficulty = GetArrowColor(quest->GetQuestLevel());
  3973. packet->setArrayDataByName("difficulty", difficulty);
  3974. if (quest->GetEncounterLevel() > 4)
  3975. packet->setArrayDataByName("encounter_level", quest->GetEncounterLevel());
  3976. else
  3977. packet->setArrayDataByName("encounter_level", 4);
  3978. if (version >= 931) {
  3979. packet->setArrayDataByName("zonetype_id", 0);
  3980. packet->setArrayDataByName("zone_id", 0);
  3981. }
  3982. if(version >= 931 && quest->GetVisible()){
  3983. if (quest->GetCompletedFlag())
  3984. display_status += QUEST_DISPLAY_STATUS_COMPLETE_FLAG;
  3985. else if (quest->IsRepeatable())
  3986. display_status += QUEST_DISPLAY_STATUS_REPEATABLE;
  3987. if (quest->GetYellowName() || quest->CheckCategoryYellow())
  3988. display_status += QUEST_DISPLAY_STATUS_YELLOW;
  3989. if (quest->IsTracked())
  3990. display_status += QUEST_DISPLAY_STATUS_CHECK;
  3991. else
  3992. display_status += QUEST_DISPLAY_STATUS_NO_CHECK;
  3993. if (quest->IsHidden() && !quest->GetTurnedIn())
  3994. display_status = QUEST_DISPLAY_STATUS_HIDDEN;
  3995. }
  3996. else
  3997. packet->setArrayDataByName("visible", quest->GetVisible());
  3998. if (quest->IsRepeatable())
  3999. packet->setArrayDataByName("repeatable", 1);
  4000. packet->setArrayDataByName("display_status", display_status);
  4001. if (updated) {
  4002. packet->setArrayDataByName("quest_updated", 1);
  4003. packet->setArrayDataByName("journal_updated", 1);
  4004. }
  4005. if(version >= 546)
  4006. packet->setDataByName("unknown3", 1);
  4007. packet->setDataByName("visible_quest_id", quest->GetQuestID());
  4008. packet->setDataByName("player_crc", crc);
  4009. packet->setDataByName("player_name", GetName());
  4010. packet->setDataByName("used_quests", player_quests.size());
  4011. packet->setDataByName("unknown4a", 1);
  4012. packet->setDataByName("max_quests", 75);
  4013. }
  4014. return packet;
  4015. }
  4016. Quest* Player::SetStepComplete(int32 id, int32 step){
  4017. Quest* ret = 0;
  4018. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4019. if(player_quests.count(id) > 0){
  4020. if(player_quests[id]->SetStepComplete(step))
  4021. ret = player_quests[id];
  4022. }
  4023. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4024. return ret;
  4025. }
  4026. Quest* Player::AddStepProgress(int32 quest_id, int32 step, int32 progress) {
  4027. Quest* ret = 0;
  4028. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4029. if (player_quests.count(quest_id) > 0) {
  4030. if (player_quests[quest_id]->AddStepProgress(step, progress))
  4031. ret = player_quests[quest_id];
  4032. }
  4033. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4034. return ret;
  4035. }
  4036. int32 Player::GetStepProgress(int32 quest_id, int32 step_id) {
  4037. int32 ret = 0;
  4038. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4039. if (player_quests.count(quest_id) > 0)
  4040. ret = player_quests[quest_id]->GetStepProgress(step_id);
  4041. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4042. return ret;
  4043. }
  4044. void Player::RemoveQuest(int32 id, bool delete_quest){
  4045. MPlayerQuests.writelock(__FUNCTION__, __LINE__);
  4046. if(delete_quest){
  4047. safe_delete(player_quests[id]);
  4048. }
  4049. map<int32, Quest*>::iterator itr = player_quests.find(id);
  4050. if(itr != player_quests.end()) {
  4051. player_quests.erase(itr);
  4052. }
  4053. MPlayerQuests.releasewritelock(__FUNCTION__, __LINE__);
  4054. SendQuestRequiredSpawns(id);
  4055. }
  4056. vector<Quest*>* Player::CheckQuestsLocationUpdate(){
  4057. vector<Quest*>* quest_updates = 0;
  4058. map<int32, Quest*>::iterator itr;
  4059. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4060. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  4061. if(itr->second && itr->second->CheckQuestLocationUpdate(GetX(), GetY(), GetZ(), (GetZone() ? GetZone()->GetZoneID() : 0))){
  4062. if(!quest_updates)
  4063. quest_updates = new vector<Quest*>();
  4064. quest_updates->push_back(itr->second);
  4065. }
  4066. }
  4067. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4068. return quest_updates;
  4069. }
  4070. vector<Quest*>* Player::CheckQuestsFailures(){
  4071. vector<Quest*>* quest_failures = 0;
  4072. map<int32, Quest*>::iterator itr;
  4073. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4074. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  4075. if(itr->second && itr->second->GetQuestFailures()->size() > 0){
  4076. if(!quest_failures)
  4077. quest_failures = new vector<Quest*>();
  4078. quest_failures->push_back(itr->second);
  4079. }
  4080. }
  4081. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4082. return quest_failures;
  4083. }
  4084. vector<Quest*>* Player::CheckQuestsKillUpdate(Spawn* spawn, bool update){
  4085. vector<Quest*>* quest_updates = 0;
  4086. map<int32, Quest*>::iterator itr;
  4087. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4088. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  4089. if(itr->second && itr->second->CheckQuestKillUpdate(spawn, update)){
  4090. if(!quest_updates)
  4091. quest_updates = new vector<Quest*>();
  4092. quest_updates->push_back(itr->second);
  4093. }
  4094. }
  4095. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4096. return quest_updates;
  4097. }
  4098. bool Player::HasQuestUpdateRequirement(Spawn* spawn){
  4099. bool reqMet = false;
  4100. map<int32, Quest*>::iterator itr;
  4101. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4102. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  4103. if(itr->second && itr->second->CheckQuestReferencedSpawns(spawn)){
  4104. reqMet = true;
  4105. break;
  4106. }
  4107. }
  4108. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4109. return reqMet;
  4110. }
  4111. vector<Quest*>* Player::CheckQuestsChatUpdate(Spawn* spawn){
  4112. vector<Quest*>* quest_updates = 0;
  4113. map<int32, Quest*>::iterator itr;
  4114. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4115. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  4116. if(itr->second && itr->second->CheckQuestChatUpdate(spawn->GetDatabaseID())){
  4117. if(!quest_updates)
  4118. quest_updates = new vector<Quest*>();
  4119. quest_updates->push_back(itr->second);
  4120. }
  4121. }
  4122. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4123. return quest_updates;
  4124. }
  4125. int16 Player::GetTaskGroupStep(int32 quest_id){
  4126. Quest* quest = 0;
  4127. int16 step = 0;
  4128. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4129. if(player_quests.count(quest_id) > 0){
  4130. quest = player_quests[quest_id];
  4131. if(quest) {
  4132. step = quest->GetTaskGroupStep();
  4133. }
  4134. }
  4135. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4136. return step;
  4137. }
  4138. bool Player::GetQuestStepComplete(int32 quest_id, int32 step_id){
  4139. bool ret = false;
  4140. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4141. if(player_quests.count(quest_id) > 0){
  4142. Quest* quest = player_quests[quest_id];
  4143. if ( quest != NULL )
  4144. ret = quest->GetQuestStepCompleted(step_id);
  4145. }
  4146. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4147. return ret;
  4148. }
  4149. int16 Player::GetQuestStep(int32 quest_id){
  4150. Quest* quest = 0;
  4151. int16 step = 0;
  4152. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4153. if(player_quests.count(quest_id) > 0){
  4154. quest = player_quests[quest_id];
  4155. if(quest) {
  4156. step = quest->GetQuestStep();
  4157. }
  4158. }
  4159. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4160. return step;
  4161. }
  4162. map<int32, Quest*>* Player::GetPlayerQuests(){
  4163. return &player_quests;
  4164. }
  4165. map<int32, Quest*>* Player::GetCompletedPlayerQuests(){
  4166. return &completed_quests;
  4167. }
  4168. Quest* Player::GetAnyQuest(int32 quest_id) {
  4169. if(player_quests.count(quest_id) > 0)
  4170. return player_quests[quest_id];
  4171. if(completed_quests.count(quest_id) > 0)
  4172. return completed_quests[quest_id];
  4173. return 0;
  4174. }
  4175. Quest* Player::GetCompletedQuest(int32 quest_id){
  4176. if(completed_quests.count(quest_id) > 0)
  4177. return completed_quests[quest_id];
  4178. return 0;
  4179. }
  4180. Quest* Player::GetQuest(int32 quest_id){
  4181. if(player_quests.count(quest_id) > 0)
  4182. return player_quests[quest_id];
  4183. return 0;
  4184. }
  4185. void Player::AddCompletedQuest(Quest* quest){
  4186. completed_quests[quest->GetQuestID()] = quest;
  4187. quest->SetSaveNeeded(true);
  4188. quest->SetTurnedIn(true);
  4189. if(quest->GetCompletedDescription())
  4190. quest->SetDescription(string(quest->GetCompletedDescription()));
  4191. quest->SetUpdateRequired(true);
  4192. }
  4193. bool Player::CheckQuestRemoveFlag(Spawn* spawn){
  4194. if(current_quest_flagged.count(spawn) > 0){
  4195. current_quest_flagged.erase(spawn);
  4196. return true;
  4197. }
  4198. return false;
  4199. }
  4200. bool Player::CheckQuestRequired(Spawn* spawn){
  4201. if(spawn)
  4202. return spawn->MeetsSpawnAccessRequirements(this);
  4203. return false;
  4204. }
  4205. int8 Player::CheckQuestFlag(Spawn* spawn){
  4206. int8 ret = 0;
  4207. if (!spawn) {
  4208. LogWrite(PLAYER__ERROR, 0, "Player", "CheckQuestFlag() called with an invalid spawn");
  4209. return ret;
  4210. }
  4211. if(spawn->HasProvidedQuests()){
  4212. vector<int32>* quests = spawn->GetProvidedQuests();
  4213. Quest* quest = 0;
  4214. for(int32 i=0;i<quests->size();i++){
  4215. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4216. if(player_quests.count(quests->at(i)) > 0){
  4217. if(player_quests[quests->at(i)]->GetCompleted() && player_quests[quests->at(i)]->GetQuestReturnNPC() == spawn->GetDatabaseID()){
  4218. ret = 2;
  4219. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4220. break;
  4221. }
  4222. }
  4223. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4224. int8 flag = 0;
  4225. if (CanReceiveQuest(quests->at(i), &flag)){
  4226. if(flag) {
  4227. ret = flag;
  4228. break;
  4229. }
  4230. master_quest_list.LockQuests();
  4231. quest = master_quest_list.GetQuest(quests->at(i), false);
  4232. master_quest_list.UnlockQuests();
  4233. if(quest){
  4234. int8 color = quest->GetFeatherColor();
  4235. // purple
  4236. if (color == 1)
  4237. ret = 16;
  4238. // green
  4239. else if (color == 2)
  4240. ret = 32;
  4241. // blue
  4242. else if (color == 3)
  4243. ret = 64;
  4244. // normal
  4245. else
  4246. ret = 1;
  4247. break;
  4248. }
  4249. }
  4250. }
  4251. }
  4252. map<int32, Quest*>::iterator itr;
  4253. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4254. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  4255. if(itr->second->CheckQuestChatUpdate(spawn->GetDatabaseID(), false))
  4256. ret = 2;
  4257. }
  4258. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4259. if(ret > 0)
  4260. current_quest_flagged[spawn] = true;
  4261. return ret;
  4262. }
  4263. bool Player::CanReceiveQuest(int32 quest_id, int8* ret){
  4264. bool passed = true;
  4265. int32 x;
  4266. master_quest_list.LockQuests();
  4267. Quest* quest = master_quest_list.GetQuest(quest_id, false);
  4268. master_quest_list.UnlockQuests();
  4269. if (!quest)
  4270. passed = false;
  4271. //check if quest is already completed, and not repeatable
  4272. else if (GetCompletedQuest(quest_id) && !quest->IsRepeatable())
  4273. passed = false;
  4274. //check if the player already has this quest
  4275. else if (player_quests.count(quest_id) > 0)
  4276. passed = false;
  4277. //Check Prereq Adv Levels
  4278. else if (quest->GetPrereqLevel() > GetLevel())
  4279. passed = false;
  4280. else if (quest->GetPrereqMaxLevel() > 0){
  4281. if (GetLevel() > quest->GetPrereqMaxLevel())
  4282. passed = false;
  4283. }
  4284. //Check Prereq TS Levels
  4285. else if (quest->GetPrereqTSLevel() > GetTSLevel())
  4286. passed = false;
  4287. else if (quest->GetPrereqMaxTSLevel() > 0){
  4288. if (GetTSLevel() > quest->GetPrereqMaxLevel())
  4289. passed = false;
  4290. }
  4291. // Check quest pre req
  4292. vector<int32>* prereq_quests = quest->GetPrereqQuests();
  4293. if(passed && prereq_quests && prereq_quests->size() > 0){
  4294. for(int32 x=0;x<prereq_quests->size();x++){
  4295. if(completed_quests.count(prereq_quests->at(x)) == 0){
  4296. passed = false;
  4297. break;
  4298. }
  4299. }
  4300. }
  4301. //Check Prereq Classes
  4302. vector<int8>* prereq_classes = quest->GetPrereqClasses();
  4303. if(passed && prereq_classes && prereq_classes->size() > 0){
  4304. for(int32 x=0;x<prereq_classes->size();x++){
  4305. if(prereq_classes->at(x) == GetAdventureClass()){
  4306. passed = true;
  4307. break;
  4308. }
  4309. else
  4310. passed = false;
  4311. }
  4312. }
  4313. //Check Prereq TS Classes
  4314. vector<int8>* prereq_tsclasses = quest->GetPrereqTradeskillClasses();
  4315. if(passed && prereq_tsclasses && prereq_tsclasses->size() > 0){
  4316. for( x=0;x<prereq_tsclasses->size();x++){
  4317. if(prereq_tsclasses->at(x) == GetTradeskillClass()){
  4318. passed = true;
  4319. break;
  4320. }
  4321. else
  4322. passed = false;
  4323. }
  4324. }
  4325. // Check model prereq
  4326. vector<int16>* prereq_model_types = quest->GetPrereqModelTypes();
  4327. if(passed && prereq_model_types && prereq_model_types->size() > 0){
  4328. for(x=0;x<prereq_model_types->size();x++){
  4329. if(prereq_model_types->at(x) == GetModelType()){
  4330. passed = true;
  4331. break;
  4332. }
  4333. else
  4334. passed = false;
  4335. }
  4336. }
  4337. // Check faction pre req
  4338. vector<QuestFactionPrereq>* prereq_factions = quest->GetPrereqFactions();
  4339. if(passed && prereq_factions && prereq_factions->size() > 0){
  4340. sint32 val = 0;
  4341. for(x=0;x<prereq_factions->size();x++){
  4342. val = GetFactions()->GetFactionValue(prereq_factions->at(x).faction_id);
  4343. if(val >= prereq_factions->at(x).min && (prereq_factions->at(x).max == 0 || val <= prereq_factions->at(x).max)){
  4344. passed = true;
  4345. break;
  4346. }
  4347. else
  4348. passed = false;
  4349. }
  4350. }
  4351. LogWrite(MISC__TODO, 1, "TODO", "Check prereq items\n\t(%s, function: %s, line #: %i)", __FILE__, __FUNCTION__, __LINE__);
  4352. // Check race pre req
  4353. vector<int8>* prereq_races = quest->GetPrereqRaces();
  4354. if(passed && prereq_races && prereq_races->size() > 0){
  4355. for(x=0;x<prereq_races->size();x++){
  4356. if(prereq_races->at(x) == GetRace()){
  4357. passed = true;
  4358. break;
  4359. }
  4360. else
  4361. passed = false;
  4362. }
  4363. }
  4364. int32 flag = 0;
  4365. if(lua_interface->CallQuestFunction(quest, "ReceiveQuestCriteria", this, 0xFFFFFFFF, &flag)) {
  4366. if(ret)
  4367. *ret = flag;
  4368. if(!flag) {
  4369. passed = false;
  4370. }
  4371. else {
  4372. passed = true;
  4373. }
  4374. }
  4375. return passed;
  4376. }
  4377. bool Player::ShouldSendSpawn(Spawn* spawn){
  4378. if(spawn->IsDeletedSpawn() || IsSendingSpawn(spawn->GetID()) || IsRemovingSpawn(spawn->GetID()))
  4379. return false;
  4380. else if((WasSentSpawn(spawn->GetID()) == false) && (!spawn->IsPrivateSpawn() || spawn->AllowedAccess(this)))
  4381. return true;
  4382. return false;
  4383. }
  4384. int8 Player::GetArrowColor(int8 spawn_level){
  4385. int8 color = 0;
  4386. sint16 diff = spawn_level - GetLevel();
  4387. if(GetLevel() < 10)
  4388. diff *= 3;
  4389. else if(GetLevel() <= 20)
  4390. diff *= 2;
  4391. if(diff >= 9)
  4392. color = ARROW_COLOR_RED;
  4393. else if(diff >= 5)
  4394. color = ARROW_COLOR_ORANGE;
  4395. else if(diff >= 1)
  4396. color = ARROW_COLOR_YELLOW;
  4397. else if(diff == 0)
  4398. color = ARROW_COLOR_WHITE;
  4399. else if(diff <= -11)
  4400. color = ARROW_COLOR_GRAY;
  4401. else if(diff <= -6)
  4402. color = ARROW_COLOR_GREEN;
  4403. else //if(diff < 0)
  4404. color = ARROW_COLOR_BLUE;
  4405. return color;
  4406. }
  4407. int8 Player::GetTSArrowColor(int8 level){
  4408. int8 color = 0;
  4409. sint16 diff = level - GetTSLevel();
  4410. if(GetLevel() < 10)
  4411. diff *= 3;
  4412. else if(GetLevel() <= 20)
  4413. diff *= 2;
  4414. if(diff >= 9)
  4415. color = ARROW_COLOR_RED;
  4416. else if(diff >= 5)
  4417. color = ARROW_COLOR_ORANGE;
  4418. else if(diff >= 1)
  4419. color = ARROW_COLOR_YELLOW;
  4420. else if(diff == 0)
  4421. color = ARROW_COLOR_WHITE;
  4422. else if(diff <= -11)
  4423. color = ARROW_COLOR_GRAY;
  4424. else if(diff <= -6)
  4425. color = ARROW_COLOR_GREEN;
  4426. else //if(diff < 0)
  4427. color = ARROW_COLOR_BLUE;
  4428. return color;
  4429. }
  4430. void Player::AddCoins(int64 val){
  4431. int32 tmp = 0;
  4432. UpdatePlayerStatistic(STAT_PLAYER_TOTAL_WEALTH, (GetCoinsCopper() + (GetCoinsSilver() * 100) + (GetCoinsGold() * 10000) + (GetCoinsPlat() * 1000000)) + val, true);
  4433. if(val >= 1000000){
  4434. tmp = val / 1000000;
  4435. val -= tmp*1000000;
  4436. GetInfoStruct()->add_coin_plat(tmp);
  4437. }
  4438. if(val >= 10000){
  4439. tmp = val / 10000;
  4440. val -= tmp*10000;
  4441. GetInfoStruct()->add_coin_gold(tmp);
  4442. }
  4443. if(val >= 100){
  4444. tmp = val / 100;
  4445. val -= tmp*100;
  4446. GetInfoStruct()->add_coin_silver(tmp);
  4447. }
  4448. GetInfoStruct()->add_coin_copper(val);
  4449. int32 new_copper_value = GetInfoStruct()->get_coin_copper();
  4450. if(new_copper_value >= 100){
  4451. tmp = new_copper_value/100;
  4452. GetInfoStruct()->set_coin_copper(new_copper_value - (100 * tmp));
  4453. GetInfoStruct()->add_coin_silver(tmp);
  4454. }
  4455. int32 new_silver_value = GetInfoStruct()->get_coin_silver();
  4456. if(new_silver_value >= 100){
  4457. tmp = new_silver_value/100;
  4458. GetInfoStruct()->set_coin_silver(new_silver_value - (100 * tmp));
  4459. GetInfoStruct()->add_coin_gold(tmp);
  4460. }
  4461. int32 new_gold_value = GetInfoStruct()->get_coin_gold();
  4462. if(new_gold_value >= 100){
  4463. tmp = new_gold_value/100;
  4464. GetInfoStruct()->set_coin_gold(new_gold_value - (100 * tmp));
  4465. GetInfoStruct()->add_coin_plat(tmp);
  4466. }
  4467. charsheet_changed = true;
  4468. }
  4469. bool Player::RemoveCoins(int64 val){
  4470. int64 total_coins = GetInfoStruct()->get_coin_plat()*1000000;
  4471. total_coins += GetInfoStruct()->get_coin_gold()*10000;
  4472. total_coins += GetInfoStruct()->get_coin_silver()*100;
  4473. total_coins += GetInfoStruct()->get_coin_copper();
  4474. if(total_coins >= val){
  4475. total_coins -= val;
  4476. GetInfoStruct()->set_coin_plat(0);
  4477. GetInfoStruct()->set_coin_gold(0);
  4478. GetInfoStruct()->set_coin_silver(0);
  4479. GetInfoStruct()->set_coin_copper(0);
  4480. AddCoins(total_coins);
  4481. return true;
  4482. }
  4483. return false;
  4484. }
  4485. bool Player::HasCoins(int64 val) {
  4486. int64 total_coins = GetInfoStruct()->get_coin_plat()*1000000;
  4487. total_coins += GetInfoStruct()->get_coin_gold()*10000;
  4488. total_coins += GetInfoStruct()->get_coin_silver()*100;
  4489. total_coins += GetInfoStruct()->get_coin_copper();
  4490. if(total_coins >= val)
  4491. return true;
  4492. return false;
  4493. }
  4494. bool Player::HasPendingLootItems(int32 id){
  4495. return (pending_loot_items.count(id) > 0 && pending_loot_items[id].size() > 0);
  4496. }
  4497. bool Player::HasPendingLootItem(int32 id, int32 item_id){
  4498. return (pending_loot_items.count(id) > 0 && pending_loot_items[id].count(item_id) > 0);
  4499. }
  4500. vector<Item*>* Player::GetPendingLootItems(int32 id){
  4501. vector<Item*>* ret = 0;
  4502. if(pending_loot_items.count(id) > 0){
  4503. ret = new vector<Item*>();
  4504. map<int32, bool>::iterator itr;
  4505. for(itr = pending_loot_items[id].begin(); itr != pending_loot_items[id].end(); itr++){
  4506. if(master_item_list.GetItem(itr->first))
  4507. ret->push_back(master_item_list.GetItem(itr->first));
  4508. }
  4509. }
  4510. return ret;
  4511. }
  4512. void Player::RemovePendingLootItem(int32 id, int32 item_id){
  4513. if(pending_loot_items.count(id) > 0){
  4514. pending_loot_items[id].erase(item_id);
  4515. if(pending_loot_items[id].size() == 0)
  4516. pending_loot_items.erase(id);
  4517. }
  4518. }
  4519. void Player::RemovePendingLootItems(int32 id){
  4520. if(pending_loot_items.count(id) > 0)
  4521. pending_loot_items.erase(id);
  4522. }
  4523. void Player::AddPendingLootItems(int32 id, vector<Item*>* items){
  4524. if(items){
  4525. Item* item = 0;
  4526. for(int32 i=0;i<items->size();i++){
  4527. item = items->at(i);
  4528. if(item)
  4529. pending_loot_items[id][item->details.item_id] = true;
  4530. }
  4531. }
  4532. }
  4533. void Player::AddPlayerStatistic(int32 stat_id, sint32 stat_value, int32 stat_date) {
  4534. if (statistics.count(stat_id) == 0) {
  4535. Statistic* stat = new Statistic;
  4536. stat->stat_id = stat_id;
  4537. stat->stat_value = stat_value;
  4538. stat->stat_date = stat_date;
  4539. stat->save_needed = false;
  4540. statistics[stat_id] = stat;
  4541. }
  4542. }
  4543. void Player::UpdatePlayerStatistic(int32 stat_id, sint32 stat_value, bool overwrite) {
  4544. if (statistics.count(stat_id) == 0)
  4545. AddPlayerStatistic(stat_id, 0, 0);
  4546. Statistic* stat = statistics[stat_id];
  4547. overwrite == true ? stat->stat_value = stat_value : stat->stat_value += stat_value;
  4548. stat->stat_date = Timer::GetUnixTimeStamp();
  4549. stat->save_needed = true;
  4550. }
  4551. void Player::WritePlayerStatistics() {
  4552. map<int32, Statistic*>::iterator stat_itr;
  4553. for (stat_itr = statistics.begin(); stat_itr != statistics.end(); stat_itr++) {
  4554. Statistic* stat = stat_itr->second;
  4555. if (stat->save_needed) {
  4556. stat->save_needed = false;
  4557. database.WritePlayerStatistic(this, stat);
  4558. }
  4559. }
  4560. }
  4561. sint64 Player::GetPlayerStatisticValue(int32 stat_id) {
  4562. if (stat_id >= 0 && statistics.count(stat_id) > 0)
  4563. return statistics[stat_id]->stat_value;
  4564. return 0;
  4565. }
  4566. void Player::RemovePlayerStatistics() {
  4567. map<int32, Statistic*>::iterator stat_itr;
  4568. for (stat_itr = statistics.begin(); stat_itr != statistics.end(); stat_itr++)
  4569. safe_delete(stat_itr->second);
  4570. statistics.clear();
  4571. }
  4572. void Player::SetGroup(PlayerGroup* new_group){
  4573. group = new_group;
  4574. }
  4575. /*PlayerGroup* Player::GetGroup(){
  4576. return group;
  4577. }*/
  4578. bool Player::IsGroupMember(Entity* player) {
  4579. bool ret = false;
  4580. if (GetGroupMemberInfo() && player) {
  4581. //world.GetGroupManager()->GroupLock(__FUNCTION__, __LINE__);
  4582. ret = world.GetGroupManager()->IsInGroup(GetGroupMemberInfo()->group_id, player);
  4583. /*deque<GroupMemberInfo*>::iterator itr;
  4584. deque<GroupMemberInfo*>* members = world.GetGroupManager()->GetGroupMembers(GetGroupMemberInfo()->group_id);
  4585. for (itr = members->begin(); itr != members->end(); itr++) {
  4586. GroupMemberInfo* gmi = *itr;
  4587. if (gmi->client && gmi->client->GetPlayer() == player) {
  4588. ret = true;
  4589. break;
  4590. }
  4591. }
  4592. world.GetGroupManager()->ReleaseGroupLock(__FUNCTION__, __LINE__);*/
  4593. }
  4594. return ret;
  4595. }
  4596. void Player::SetGroupInformation(PacketStruct* packet){
  4597. int8 det_count = 0;
  4598. Entity* member = 0;
  4599. world.GetGroupManager()->GroupLock(__FUNCTION__, __LINE__);
  4600. if (GetGroupMemberInfo()) {
  4601. PlayerGroup* group = world.GetGroupManager()->GetGroup(GetGroupMemberInfo()->group_id);
  4602. if (group)
  4603. {
  4604. group->MGroupMembers.readlock(__FUNCTION__, __LINE__);
  4605. deque<GroupMemberInfo*>* members = group->GetMembers();
  4606. deque<GroupMemberInfo*>::iterator itr;
  4607. GroupMemberInfo* info = 0;
  4608. int x = 0;
  4609. for (itr = members->begin(); itr != members->end(); itr++) {
  4610. info = *itr;
  4611. if (info == GetGroupMemberInfo()) {
  4612. if (info->leader)
  4613. packet->setDataByName("group_leader_id", 0xFFFFFFFF); // If this player is the group leader then fill this element with FF FF FF FF
  4614. continue;
  4615. }
  4616. else {
  4617. if (info->leader)
  4618. packet->setDataByName("group_leader_id", x); // If leader is some one else then fill with the slot number they are in
  4619. }
  4620. member = info->member;
  4621. if (member && member->GetZone() == GetZone()) {
  4622. packet->setSubstructDataByName("group_members", "unknown3", 1, x);
  4623. packet->setSubstructDataByName("group_members", "spawn_id", GetIDWithPlayerSpawn(member), x);
  4624. if (member->HasPet()) {
  4625. if (member->GetPet())
  4626. packet->setSubstructDataByName("group_members", "pet_id", GetIDWithPlayerSpawn(member->GetPet()), x);
  4627. else
  4628. packet->setSubstructDataByName("group_members", "pet_id", GetIDWithPlayerSpawn(member->GetCharmedPet()), x);
  4629. }
  4630. else
  4631. packet->setSubstructDataByName("group_members", "pet_id", 0xFFFFFFFF, x);
  4632. //Send detriment counts as 255 if all dets of that type are incurable
  4633. det_count = member->GetTraumaCount();
  4634. if (det_count > 0) {
  4635. if (!member->HasCurableDetrimentType(DET_TYPE_TRAUMA))
  4636. det_count = 255;
  4637. }
  4638. packet->setSubstructDataByName("group_members", "trauma_count", det_count, x);
  4639. det_count = member->GetArcaneCount();
  4640. if (det_count > 0) {
  4641. if (!member->HasCurableDetrimentType(DET_TYPE_ARCANE))
  4642. det_count = 255;
  4643. }
  4644. packet->setSubstructDataByName("group_members", "arcane_count", det_count, x);
  4645. det_count = member->GetNoxiousCount();
  4646. if (det_count > 0) {
  4647. if (!member->HasCurableDetrimentType(DET_TYPE_NOXIOUS))
  4648. det_count = 255;
  4649. }
  4650. packet->setSubstructDataByName("group_members", "noxious_count", det_count, x);
  4651. det_count = member->GetElementalCount();
  4652. if (det_count > 0) {
  4653. if (!member->HasCurableDetrimentType(DET_TYPE_ELEMENTAL))
  4654. det_count = 255;
  4655. }
  4656. packet->setSubstructDataByName("group_members", "elemental_count", det_count, x);
  4657. det_count = member->GetCurseCount();
  4658. if (det_count > 0) {
  4659. if (!member->HasCurableDetrimentType(DET_TYPE_CURSE))
  4660. det_count = 255;
  4661. }
  4662. packet->setSubstructDataByName("group_members", "curse_count", det_count, x);
  4663. }
  4664. else {
  4665. packet->setSubstructDataByName("group_members", "unknown3", 2, x);
  4666. packet->setSubstructDataByName("group_members", "pet_id", 0xFFFFFFFF, x);
  4667. //packet->setSubstructDataByName("group_members", "unknown5", 1, x, 1); // unknown5 > 1 = name is blue
  4668. }
  4669. packet->setSubstructDataByName("group_members", "name", info->name.c_str(), x);
  4670. packet->setSubstructDataByName("group_members", "hp_current", info->hp_current, x);
  4671. packet->setSubstructDataByName("group_members", "hp_max", info->hp_max, x);
  4672. packet->setSubstructDataByName("group_members", "power_current", info->power_current, x);
  4673. packet->setSubstructDataByName("group_members", "power_max", info->power_max, x);
  4674. packet->setSubstructDataByName("group_members", "level_current", info->level_current, x);
  4675. packet->setSubstructDataByName("group_members", "level_max", info->level_max, x);
  4676. packet->setSubstructDataByName("group_members", "zone", info->zone.c_str(), x);
  4677. packet->setSubstructDataByName("group_members", "race_id", info->race_id, x);
  4678. packet->setSubstructDataByName("group_members", "class_id", info->class_id, x);
  4679. x++;
  4680. }
  4681. }
  4682. group->MGroupMembers.releasereadlock(__FUNCTION__, __LINE__);
  4683. }
  4684. //packet->PrintPacket();
  4685. world.GetGroupManager()->ReleaseGroupLock(__FUNCTION__, __LINE__);
  4686. }
  4687. PlayerItemList* Player::GetPlayerItemList(){
  4688. return &item_list;
  4689. }
  4690. void Player::ResetSavedSpawns(){
  4691. spawn_mutex.writelock(__FUNCTION__, __LINE__);
  4692. ClearRemovalTimers();
  4693. spawn_packet_sent.clear();
  4694. spawn_mutex.releasewritelock(__FUNCTION__, __LINE__);
  4695. info_mutex.writelock(__FUNCTION__, __LINE__);
  4696. spawn_info_packet_list.clear();
  4697. info_mutex.releasewritelock(__FUNCTION__, __LINE__);
  4698. vis_mutex.writelock(__FUNCTION__, __LINE__);
  4699. spawn_vis_packet_list.clear();
  4700. vis_mutex.releasewritelock(__FUNCTION__, __LINE__);
  4701. pos_mutex.writelock(__FUNCTION__, __LINE__);
  4702. spawn_pos_packet_list.clear();
  4703. pos_mutex.releasewritelock(__FUNCTION__, __LINE__);
  4704. index_mutex.writelock(__FUNCTION__, __LINE__);
  4705. player_spawn_reverse_id_map.clear();
  4706. player_spawn_id_map.clear();
  4707. player_spawn_id_map[1] = this;
  4708. player_spawn_reverse_id_map[this] = 1;
  4709. spawn_index = 1;
  4710. index_mutex.releasewritelock(__FUNCTION__, __LINE__);
  4711. m_playerSpawnQuestsRequired.writelock(__FUNCTION__, __LINE__);
  4712. player_spawn_quests_required.clear();
  4713. m_playerSpawnQuestsRequired.releasewritelock(__FUNCTION__, __LINE__);
  4714. if(info)
  4715. info->RemoveOldPackets();
  4716. safe_delete_array(movement_packet);
  4717. safe_delete_array(old_movement_packet);
  4718. }
  4719. void Player::SetReturningFromLD(bool val){
  4720. if(val && val != returning_from_ld)
  4721. {
  4722. if(GetPlayerItemList())
  4723. GetPlayerItemList()->ResetPackets();
  4724. GetEquipmentList()->ResetPackets();
  4725. GetAppearanceEquipmentList()->ResetPackets();
  4726. skill_list.ResetPackets();
  4727. safe_delete_array(spell_orig_packet);
  4728. safe_delete_array(spell_xor_packet);
  4729. spell_orig_packet=0;
  4730. spell_xor_packet=0;
  4731. spell_count = 0;
  4732. reset_character_flag(CF_IS_SITTING);
  4733. if (GetActivityStatus() & ACTIVITY_STATUS_CAMPING)
  4734. SetActivityStatus(GetActivityStatus() - ACTIVITY_STATUS_CAMPING);
  4735. if (GetActivityStatus() & ACTIVITY_STATUS_LINKDEAD)
  4736. SetActivityStatus(GetActivityStatus() - ACTIVITY_STATUS_LINKDEAD);
  4737. SetTempVisualState(0);
  4738. safe_delete_array(spawn_tmp_info_xor_packet);
  4739. safe_delete_array(spawn_tmp_vis_xor_packet);
  4740. safe_delete_array(spawn_tmp_pos_xor_packet);
  4741. spawn_tmp_info_xor_packet = 0;
  4742. spawn_tmp_vis_xor_packet = 0;
  4743. spawn_tmp_pos_xor_packet = 0;
  4744. pos_xor_size = 0;
  4745. info_xor_size = 0;
  4746. vis_xor_size = 0;
  4747. index_mutex.writelock(__FUNCTION__, __LINE__);
  4748. player_spawn_id_map[1] = this;
  4749. player_spawn_reverse_id_map[this] = 1;
  4750. spawn_index = 1;
  4751. index_mutex.releasewritelock(__FUNCTION__, __LINE__);
  4752. }
  4753. returning_from_ld = val;
  4754. }
  4755. bool Player::IsReturningFromLD(){
  4756. return returning_from_ld;
  4757. }
  4758. void Player::AddFriend(const char* name, bool save){
  4759. if(name){
  4760. if(save)
  4761. friend_list[name] = 1;
  4762. else
  4763. friend_list[name] = 0;
  4764. }
  4765. }
  4766. bool Player::IsFriend(const char* name){
  4767. if(name && friend_list.count(name) > 0 && friend_list[name] < 2)
  4768. return true;
  4769. return false;
  4770. }
  4771. void Player::RemoveFriend(const char* name){
  4772. if(friend_list.count(name) > 0)
  4773. friend_list[name] = 2;
  4774. }
  4775. map<string, int8>* Player::GetFriends(){
  4776. return &friend_list;
  4777. }
  4778. void Player::AddIgnore(const char* name, bool save){
  4779. if(name){
  4780. if(save)
  4781. ignore_list[name] = 1;
  4782. else
  4783. ignore_list[name] = 0;
  4784. }
  4785. }
  4786. bool Player::IsIgnored(const char* name){
  4787. if(name && ignore_list.count(name) > 0 && ignore_list[name] < 2)
  4788. return true;
  4789. return false;
  4790. }
  4791. void Player::RemoveIgnore(const char* name){
  4792. if(name && ignore_list.count(name) > 0)
  4793. ignore_list[name] = 2;
  4794. }
  4795. map<string, int8>* Player::GetIgnoredPlayers(){
  4796. return &ignore_list;
  4797. }
  4798. bool Player::CheckLevelStatus(int16 new_level) {
  4799. int16 LevelCap = rule_manager.GetGlobalRule(R_Player, MaxLevel)->GetInt16();
  4800. int16 LevelCapOverrideStatus = rule_manager.GetGlobalRule(R_Player, MaxLevelOverrideStatus)->GetInt16();
  4801. if ( (LevelCap < new_level) && (LevelCapOverrideStatus > GetZone()->GetClientBySpawn(this)->GetAdminStatus()) )
  4802. return false;
  4803. return true;
  4804. }
  4805. Skill* Player::GetSkillByName(const char* name, bool check_update){
  4806. Skill* ret = skill_list.GetSkillByName(name);
  4807. if(check_update)
  4808. {
  4809. if(skill_list.CheckSkillIncrease(ret))
  4810. CalculateBonuses();
  4811. }
  4812. return ret;
  4813. }
  4814. Skill* Player::GetSkillByID(int32 id, bool check_update){
  4815. Skill* ret = skill_list.GetSkill(id);
  4816. if(check_update)
  4817. {
  4818. if(skill_list.CheckSkillIncrease(ret))
  4819. CalculateBonuses();
  4820. }
  4821. return ret;
  4822. }
  4823. void Player::SetRangeAttack(bool val){
  4824. range_attack = val;
  4825. }
  4826. bool Player::GetRangeAttack(){
  4827. return range_attack;
  4828. }
  4829. bool Player::AddMail(Mail* mail) {
  4830. bool ret = false;
  4831. if (mail) {
  4832. mail_list.Put(mail->mail_id, mail);
  4833. ret = true;
  4834. }
  4835. return ret;
  4836. }
  4837. MutexMap<int32, Mail*>* Player::GetMail() {
  4838. return &mail_list;
  4839. }
  4840. Mail* Player::GetMail(int32 mail_id) {
  4841. Mail* mail = 0;
  4842. if (mail_list.count(mail_id) > 0)
  4843. mail = mail_list.Get(mail_id);
  4844. return mail;
  4845. }
  4846. void Player::DeleteMail(bool from_database) {
  4847. MutexMap<int32, Mail*>::iterator itr = mail_list.begin();
  4848. while (itr.Next())
  4849. DeleteMail(itr->first, from_database);
  4850. mail_list.clear();
  4851. }
  4852. void Player::DeleteMail(int32 mail_id, bool from_database) {
  4853. if (mail_list.count(mail_id) > 0) {
  4854. if (from_database)
  4855. database.DeletePlayerMail(mail_list.Get(mail_id));
  4856. mail_list.erase(mail_id);
  4857. }
  4858. }
  4859. ZoneServer* Player::GetGroupMemberInZone(int32 zone_id) {
  4860. //if ( GetGroup() == NULL )
  4861. return NULL;
  4862. /*GroupMemberInfo* info = 0;
  4863. for(int32 i=0;i<GetGroup()->members.size(); i++){
  4864. info = GetGroup()->members[i];
  4865. if(info == group_member_info)
  4866. continue;
  4867. // if the client exists, they are attached to a player,
  4868. // the player is currently in an instance, which has the same zone id (for that instance type)
  4869. if ( info->client != NULL && info->client->GetPlayer() != NULL &&
  4870. info->client->GetPlayer()->GetZone()->GetInstanceID() > 0 &&
  4871. info->client->GetPlayer()->GetZone()->GetZoneID() == zone_id )
  4872. {
  4873. return info->client->GetPlayer()->GetZone();
  4874. }
  4875. }
  4876. // no member is in an instance with this zone id
  4877. return NULL;*/
  4878. }
  4879. /* CharacterInstances */
  4880. CharacterInstances::CharacterInstances() {
  4881. m_instanceList.SetName("Mutex::m_instanceList");
  4882. }
  4883. CharacterInstances::~CharacterInstances() {
  4884. RemoveInstances();
  4885. }
  4886. void CharacterInstances::AddInstance(int32 db_id, int32 instance_id, int32 last_success_timestamp, int32 last_failure_timestamp, int32 success_lockout_time, int32 failure_lockout_time, int32 zone_id, int8 zone_instancetype, string zone_name) {
  4887. InstanceData data;
  4888. data.db_id = db_id;
  4889. data.instance_id = instance_id;
  4890. data.zone_id = zone_id;
  4891. data.zone_instance_type = zone_instancetype;
  4892. data.zone_name = zone_name;
  4893. data.last_success_timestamp = last_success_timestamp;
  4894. data.last_failure_timestamp = last_failure_timestamp;
  4895. data.success_lockout_time = success_lockout_time;
  4896. data.failure_lockout_time = failure_lockout_time;
  4897. instanceList.push_back(data);
  4898. }
  4899. void CharacterInstances::RemoveInstances() {
  4900. instanceList.clear();
  4901. }
  4902. bool CharacterInstances::RemoveInstanceByZoneID(int32 zone_id) {
  4903. vector<InstanceData>::iterator itr;
  4904. m_instanceList.writelock(__FUNCTION__, __LINE__);
  4905. for(itr = instanceList.begin(); itr != instanceList.end(); itr++) {
  4906. InstanceData* data = &(*itr);
  4907. if (data->zone_id == zone_id) {
  4908. instanceList.erase(itr);
  4909. m_instanceList.releasewritelock(__FUNCTION__, __LINE__);
  4910. return true;
  4911. }
  4912. }
  4913. m_instanceList.releasewritelock(__FUNCTION__, __LINE__);
  4914. return false;
  4915. }
  4916. bool CharacterInstances::RemoveInstanceByInstanceID(int32 instance_id) {
  4917. vector<InstanceData>::iterator itr;
  4918. m_instanceList.writelock(__FUNCTION__, __LINE__);
  4919. for(itr = instanceList.begin(); itr != instanceList.end(); itr++) {
  4920. InstanceData* data = &(*itr);
  4921. if (data->instance_id == instance_id) {
  4922. instanceList.erase(itr);
  4923. m_instanceList.releasewritelock(__FUNCTION__, __LINE__);
  4924. return true;
  4925. }
  4926. }
  4927. m_instanceList.releasewritelock(__FUNCTION__, __LINE__);
  4928. return false;
  4929. }
  4930. InstanceData* CharacterInstances::FindInstanceByZoneID(int32 zone_id) {
  4931. m_instanceList.readlock(__FUNCTION__, __LINE__);
  4932. for(int32 i = 0; i < instanceList.size(); i++) {
  4933. InstanceData* data = &instanceList.at(i);
  4934. if (data->zone_id == zone_id) {
  4935. m_instanceList.releasereadlock(__FUNCTION__, __LINE__);
  4936. return data;
  4937. }
  4938. }
  4939. m_instanceList.releasereadlock(__FUNCTION__, __LINE__);
  4940. return 0;
  4941. }
  4942. InstanceData* CharacterInstances::FindInstanceByDBID(int32 db_id) {
  4943. m_instanceList.readlock(__FUNCTION__, __LINE__);
  4944. for(int32 i = 0; i < instanceList.size(); i++) {
  4945. InstanceData* data = &instanceList.at(i);
  4946. if (data->db_id == db_id) {
  4947. m_instanceList.releasereadlock(__FUNCTION__, __LINE__);
  4948. return data;
  4949. }
  4950. }
  4951. m_instanceList.releasereadlock(__FUNCTION__, __LINE__);
  4952. return 0;
  4953. }
  4954. InstanceData* CharacterInstances::FindInstanceByInstanceID(int32 instance_id) {
  4955. m_instanceList.readlock(__FUNCTION__, __LINE__);
  4956. for(int32 i = 0; i < instanceList.size(); i++) {
  4957. InstanceData* data = &instanceList.at(i);
  4958. if (data->instance_id == instance_id) {
  4959. m_instanceList.releasereadlock(__FUNCTION__, __LINE__);
  4960. return data;
  4961. }
  4962. }
  4963. m_instanceList.releasereadlock(__FUNCTION__, __LINE__);
  4964. return 0;
  4965. }
  4966. vector<InstanceData> CharacterInstances::GetLockoutInstances() {
  4967. vector<InstanceData> ret;
  4968. m_instanceList.readlock(__FUNCTION__, __LINE__);
  4969. for (int32 i = 0; i < instanceList.size(); i++) {
  4970. InstanceData* data = &instanceList.at(i);
  4971. if (data->zone_instance_type == SOLO_LOCKOUT_INSTANCE || data->zone_instance_type == GROUP_LOCKOUT_INSTANCE || data->zone_instance_type == RAID_LOCKOUT_INSTANCE)
  4972. ret.push_back(*data);
  4973. }
  4974. m_instanceList.releasereadlock(__FUNCTION__, __LINE__);
  4975. return ret;
  4976. }
  4977. vector<InstanceData> CharacterInstances::GetPersistentInstances() {
  4978. vector<InstanceData> ret;
  4979. m_instanceList.readlock(__FUNCTION__, __LINE__);
  4980. for (int32 i = 0; i < instanceList.size(); i++) {
  4981. InstanceData* data = &instanceList.at(i);
  4982. if (data->zone_instance_type == SOLO_PERSIST_INSTANCE || data->zone_instance_type == GROUP_PERSIST_INSTANCE || data->zone_instance_type == RAID_PERSIST_INSTANCE)
  4983. ret.push_back(*data);
  4984. }
  4985. m_instanceList.releasereadlock(__FUNCTION__, __LINE__);
  4986. return ret;
  4987. }
  4988. void CharacterInstances::ProcessInstanceTimers(Player* player) {
  4989. // Only need to check persistent instances here, lockout should be handled by zone shutting down
  4990. // Check instance id, if > 0 check timers, if timers expired set instance id to 0 and update the db `character_instance` to instance id 0,
  4991. // delete instance from `instances` if no more characters assigned to it
  4992. m_instanceList.readlock(__FUNCTION__, __LINE__);
  4993. for (int32 i = 0; i < instanceList.size(); i++) {
  4994. InstanceData* data = &instanceList.at(i);
  4995. // Check to see if we have a valid instance and if it is persistant
  4996. if (data->instance_id > 0) {
  4997. if (data->zone_instance_type == SOLO_PERSIST_INSTANCE || data->zone_instance_type == GROUP_PERSIST_INSTANCE || data->zone_instance_type == RAID_PERSIST_INSTANCE) {
  4998. // Check max duration (last success + success time)
  4999. if (Timer::GetUnixTimeStamp() >= (data->last_success_timestamp + data->success_lockout_time)) {
  5000. // Max duration has passed, instance has expired lets remove the player from it,
  5001. // this will also delete the instace if all players have been removed from it
  5002. database.DeleteCharacterFromInstance(player->GetCharacterID(), data->instance_id);
  5003. data->instance_id = 0;
  5004. }
  5005. }
  5006. if (data->zone_instance_type == SOLO_LOCKOUT_INSTANCE || data->zone_instance_type == GROUP_LOCKOUT_INSTANCE || data->zone_instance_type == RAID_LOCKOUT_INSTANCE) {
  5007. // Need to check lockout instance ids to ensure they are still valid.
  5008. if (!database.VerifyInstanceID(player->GetCharacterID(), data->instance_id))
  5009. data->instance_id = 0;
  5010. }
  5011. }
  5012. }
  5013. m_instanceList.releasereadlock(__FUNCTION__, __LINE__);
  5014. /*for(int32 i=0;i<instanceList->size();i++)
  5015. {
  5016. bool valuesUpdated = false;
  5017. InstanceData data = instanceList->at(i);
  5018. if ( data.grant_reenter_time_left > 0 )
  5019. {
  5020. if ( ( data.grant_reenter_time_left - msDiff ) < 1 )
  5021. data.grant_reenter_time_left = 0;
  5022. else
  5023. data.grant_reenter_time_left -= msDiff;
  5024. valuesUpdated = true;
  5025. }
  5026. if ( data.grant_reset_time_left > 0 )
  5027. {
  5028. if ( ( data.grant_reset_time_left - msDiff ) < 1 )
  5029. data.grant_reset_time_left = 0;
  5030. else
  5031. data.grant_reset_time_left -= msDiff;
  5032. valuesUpdated = true;
  5033. }
  5034. if ( data.lockout_time > 0 )
  5035. {
  5036. if ( ( data.lockout_time - msDiff ) < 1 )
  5037. {
  5038. data.lockout_time = 0;
  5039. // this means that their timer ran out and we need to clear it from db and player
  5040. RemoveInstanceByInstanceID(data.instance_id);
  5041. database.DeleteCharacterFromInstance(player->GetCharacterID(),data.instance_id);
  5042. }
  5043. else
  5044. data.lockout_time -= msDiff;
  5045. valuesUpdated = true;
  5046. }
  5047. if ( valuesUpdated )
  5048. database.UpdateCharacterInstanceTimers(player->GetCharacterID(),data.instance_id,data.lockout_time,data.grant_reset_time_left,data.grant_reenter_time_left);
  5049. }*/
  5050. }
  5051. int32 CharacterInstances::GetInstanceCount() {
  5052. return instanceList.size();
  5053. }
  5054. void Player::SetPlayerAdventureClass(int8 new_class){
  5055. SetAdventureClass(new_class);
  5056. GetInfoStruct()->set_class1(classes.GetBaseClass(new_class));
  5057. GetInfoStruct()->set_class2(classes.GetSecondaryBaseClass(new_class));
  5058. GetInfoStruct()->set_class3(new_class);
  5059. charsheet_changed = true;
  5060. if(GetZone())
  5061. GetZone()->TriggerCharSheetTimer();
  5062. }
  5063. void Player::AddSkillBonus(int32 spell_id, int32 skill_id, float value) {
  5064. GetSkills()->AddSkillBonus(spell_id, skill_id, value);
  5065. }
  5066. SkillBonus* Player::GetSkillBonus(int32 spell_id) {
  5067. return GetSkills()->GetSkillBonus(spell_id);
  5068. }
  5069. void Player::RemoveSkillBonus(int32 spell_id) {
  5070. GetSkills()->RemoveSkillBonus(spell_id);
  5071. }
  5072. bool Player::HasFreeBankSlot() {
  5073. return item_list.HasFreeBankSlot();
  5074. }
  5075. int8 Player::FindFreeBankSlot() {
  5076. return item_list.FindFreeBankSlot();
  5077. }
  5078. void Player::AddTitle(sint32 title_id, const char *name, int8 prefix, bool save_needed){
  5079. Title* new_title = new Title;
  5080. new_title->SetID(title_id);
  5081. new_title->SetName(name);
  5082. new_title->SetPrefix(prefix);
  5083. new_title->SetSaveNeeded(save_needed);
  5084. player_titles_list.Add(new_title);
  5085. }
  5086. void Player::AddAAEntry(int16 template_id, int8 tab_id, int32 aa_id, int16 order,int8 treeid) {
  5087. }
  5088. void Player::AddLanguage(int32 id, const char *name, bool save_needed){
  5089. Skill* skill = master_skill_list.GetSkillByName(name);
  5090. if(skill && !GetSkills()->HasSkill(skill->skill_id)) {
  5091. AddSkill(skill->skill_id, 1, skill->max_val, true);
  5092. }
  5093. // Check to see if the player already has the language
  5094. if (HasLanguage(id))
  5095. return;
  5096. // Doesn't already have the language so add it
  5097. Language* new_language = new Language;
  5098. new_language->SetID(id);
  5099. new_language->SetName(name);
  5100. player_languages_list.Add(new_language);
  5101. if (save_needed)
  5102. database.SaveCharacterLang(GetCharacterID(), id);
  5103. }
  5104. bool Player::HasLanguage(int32 id){
  5105. list<Language*>* languages = player_languages_list.GetAllLanguages();
  5106. list<Language*>::iterator itr;
  5107. Language* language = 0;
  5108. bool ret = false;
  5109. for(itr = languages->begin(); itr != languages->end(); itr++){
  5110. language = *itr;
  5111. if(language->GetID() == id){
  5112. ret = true;
  5113. break;
  5114. }
  5115. }
  5116. return ret;
  5117. }
  5118. bool Player::HasLanguage(const char* name){
  5119. list<Language*>* languages = player_languages_list.GetAllLanguages();
  5120. list<Language*>::iterator itr;
  5121. Language* language = 0;
  5122. bool ret = false;
  5123. for(itr = languages->begin(); itr != languages->end(); itr++){
  5124. language = *itr;
  5125. if(!strncmp(language->GetName(), name, strlen(name))){
  5126. ret = true;
  5127. break;
  5128. }
  5129. }
  5130. return ret;
  5131. }
  5132. void Player::AddPassiveSpell(int32 id, int8 tier)
  5133. {
  5134. // Add the spell to the list of passives this player currently has
  5135. // list is used for quickly going over only the passive spells the
  5136. // player has instead of going through all their spells.
  5137. passive_spells.push_back(id);
  5138. Client* client = GetZone()->GetClientBySpawn(this);
  5139. // Don not apply passives if the client is null, zoning, or reviving
  5140. if (client == NULL || client->IsZoning() || IsResurrecting())
  5141. return;
  5142. Spell* spell = 0;
  5143. spell = master_spell_list.GetSpell(id, tier);
  5144. if (spell) {
  5145. SpellProcess* spellProcess = 0;
  5146. // Get the current zones spell process
  5147. spellProcess = GetZone()->GetSpellProcess();
  5148. // Cast the spell, CastPassives() bypasses the spell queue
  5149. spellProcess->CastPassives(spell, this);
  5150. }
  5151. }
  5152. void Player::ApplyPassiveSpells()
  5153. {
  5154. Spell* spell = 0;
  5155. SpellBookEntry* spell2 = 0;
  5156. vector<int32>::iterator itr;
  5157. SpellProcess* spellProcess = 0;
  5158. spellProcess = GetZone()->GetSpellProcess();
  5159. for (itr = passive_spells.begin(); itr != passive_spells.end(); itr++)
  5160. {
  5161. spell2 = GetSpellBookSpell((*itr));
  5162. spell = master_spell_list.GetSpell(spell2->spell_id, spell2->tier);
  5163. if (spell) {
  5164. spellProcess->CastPassives(spell, this);
  5165. }
  5166. }
  5167. }
  5168. void Player::RemovePassive(int32 id, int8 tier, bool remove_from_list)
  5169. {
  5170. Spell* spell = 0;
  5171. spell = master_spell_list.GetSpell(id, tier);
  5172. if (spell) {
  5173. SpellProcess* spellProcess = 0;
  5174. spellProcess = GetZone()->GetSpellProcess();
  5175. spellProcess->CastPassives(spell, this, true);
  5176. if (remove_from_list) {
  5177. vector<int32>::iterator remove;
  5178. remove = find(passive_spells.begin(), passive_spells.end(), id);
  5179. if (remove != passive_spells.end())
  5180. passive_spells.erase(remove);
  5181. }
  5182. database.DeleteCharacterSpell(GetCharacterID(), spell->GetSpellID());
  5183. }
  5184. }
  5185. void Player::RemoveAllPassives()
  5186. {
  5187. vector<int32>::iterator itr;
  5188. for (itr = passive_spells.begin(); itr != passive_spells.end(); itr++)
  5189. RemoveSpellBookEntry((*itr), false);
  5190. passive_spells.clear();
  5191. }
  5192. void Player::ResetPetInfo() {
  5193. GetInfoStruct()->set_pet_id(0xFFFFFFFF);
  5194. GetInfoStruct()->set_pet_name(std::string("No Pet"));
  5195. GetInfoStruct()->set_pet_movement(0);
  5196. GetInfoStruct()->set_pet_behavior(0);
  5197. GetInfoStruct()->set_pet_health_pct(0.0f);
  5198. GetInfoStruct()->set_pet_power_pct(0.0f);
  5199. // Make sure the values get sent to the client
  5200. SetCharSheetChanged(true);
  5201. }
  5202. bool Player::HasRecipeBook(int32 recipe_id){
  5203. return recipebook_list.HasRecipeBook(recipe_id);
  5204. }
  5205. bool Player::DiscoveredLocation(int32 locationID) {
  5206. bool ret = false;
  5207. // No discovery type entry then return false
  5208. if (m_characterHistory.count(HISTORY_TYPE_DISCOVERY) == 0)
  5209. return false;
  5210. // Is a discovery type entry but not a location subtype return false
  5211. if (m_characterHistory[HISTORY_TYPE_DISCOVERY].count(HISTORY_SUBTYPE_LOCATION) == 0)
  5212. return false;
  5213. vector<HistoryData*>::iterator itr;
  5214. for (itr = m_characterHistory[HISTORY_TYPE_DISCOVERY][HISTORY_SUBTYPE_LOCATION].begin(); itr != m_characterHistory[HISTORY_TYPE_DISCOVERY][HISTORY_SUBTYPE_LOCATION].end(); itr++) {
  5215. if ((*itr)->Value == locationID) {
  5216. ret = true;
  5217. break;
  5218. }
  5219. }
  5220. return ret;
  5221. }
  5222. void Player::UpdatePlayerHistory(int8 type, int8 subtype, int32 value, int32 value2) {
  5223. switch (type) {
  5224. case HISTORY_TYPE_NONE:
  5225. HandleHistoryNone(subtype, value, value2);
  5226. break;
  5227. case HISTORY_TYPE_DEATH:
  5228. HandleHistoryDeath(subtype, value, value2);
  5229. break;
  5230. case HISTORY_TYPE_DISCOVERY:
  5231. HandleHistoryDiscovery(subtype, value, value2);
  5232. break;
  5233. case HISTORY_TYPE_XP:
  5234. HandleHistoryXP(subtype, value, value2);
  5235. break;
  5236. default:
  5237. // Not a valid history event so return out before trying to save into the db
  5238. return;
  5239. }
  5240. }
  5241. void Player::HandleHistoryNone(int8 subtype, int32 value, int32 value2) {
  5242. }
  5243. void Player::HandleHistoryDeath(int8 subtype, int32 value, int32 value2) {
  5244. }
  5245. void Player::HandleHistoryDiscovery(int8 subtype, int32 value, int32 value2) {
  5246. switch (subtype) {
  5247. case HISTORY_SUBTYPE_NONE:
  5248. break;
  5249. case HISTORY_SUBTYPE_ADVENTURE:
  5250. break;
  5251. case HISTORY_SUBTYPE_TRADESKILL:
  5252. break;
  5253. case HISTORY_SUBTYPE_QUEST:
  5254. break;
  5255. case HISTORY_SUBTYPE_AA:
  5256. break;
  5257. case HISTORY_SUBTYPE_ITEM:
  5258. break;
  5259. case HISTORY_SUBTYPE_LOCATION: {
  5260. HistoryData* hd = new HistoryData;
  5261. hd->Value = value;
  5262. hd->Value2 = value2;
  5263. hd->EventDate = Timer::GetUnixTimeStamp();
  5264. strcpy(hd->Location, GetZone()->GetZoneName());
  5265. m_characterHistory[HISTORY_TYPE_DISCOVERY][HISTORY_SUBTYPE_LOCATION].push_back(hd);
  5266. break;
  5267. }
  5268. default:
  5269. // Invalid subtype, default to NONE
  5270. break;
  5271. }
  5272. }
  5273. void Player::HandleHistoryXP(int8 subtype, int32 value, int32 value2) {
  5274. switch (subtype) {
  5275. case HISTORY_SUBTYPE_NONE:
  5276. break;
  5277. case HISTORY_SUBTYPE_ADVENTURE: {
  5278. HistoryData* hd = new HistoryData;
  5279. hd->Value = value;
  5280. hd->Value2 = value2;
  5281. hd->EventDate = Timer::GetUnixTimeStamp();
  5282. strcpy(hd->Location, GetZone()->GetZoneName());
  5283. m_characterHistory[HISTORY_TYPE_XP][HISTORY_SUBTYPE_ADVENTURE].push_back(hd);
  5284. }
  5285. break;
  5286. case HISTORY_SUBTYPE_TRADESKILL:
  5287. break;
  5288. case HISTORY_SUBTYPE_QUEST:
  5289. break;
  5290. case HISTORY_SUBTYPE_AA:
  5291. break;
  5292. case HISTORY_SUBTYPE_ITEM:
  5293. break;
  5294. case HISTORY_SUBTYPE_LOCATION:
  5295. break;
  5296. default:
  5297. // Invalid subtype, default to NONE
  5298. break;
  5299. }
  5300. }
  5301. void Player::LoadPlayerHistory(int8 type, int8 subtype, HistoryData* hd) {
  5302. m_characterHistory[type][subtype].push_back(hd);
  5303. }
  5304. void Player::SaveHistory() {
  5305. LogWrite(PLAYER__DEBUG, 0, "Player", "Saving History for Player: '%s'", GetName());
  5306. map<int8, map<int8, vector<HistoryData*> > >::iterator itr;
  5307. map<int8, vector<HistoryData*> >::iterator itr2;
  5308. vector<HistoryData*>::iterator itr3;
  5309. for (itr = m_characterHistory.begin(); itr != m_characterHistory.end(); itr++) {
  5310. for (itr2 = itr->second.begin(); itr2 != itr->second.end(); itr2++) {
  5311. for (itr3 = itr2->second.begin(); itr3 != itr2->second.end(); itr3++) {
  5312. database.SaveCharacterHistory(this, itr->first, itr2->first, (*itr3)->Value, (*itr3)->Value2, (*itr3)->Location, (*itr3)->EventDate);
  5313. }
  5314. }
  5315. }
  5316. }
  5317. void Player::InitXPTable() {
  5318. m_levelXPReq[2] = 600;
  5319. m_levelXPReq[3] = 800;
  5320. m_levelXPReq[4] = 1000;
  5321. m_levelXPReq[5] = 1400;
  5322. m_levelXPReq[6] = 1800;
  5323. m_levelXPReq[7] = 2200;
  5324. m_levelXPReq[8] = 2600;
  5325. m_levelXPReq[9] = 3000;
  5326. m_levelXPReq[10] = 3400;
  5327. m_levelXPReq[11] = 3800;
  5328. m_levelXPReq[12] = 4200;
  5329. m_levelXPReq[13] = 4600;
  5330. m_levelXPReq[14] = 5000;
  5331. m_levelXPReq[15] = 5500;
  5332. m_levelXPReq[16] = 6000;
  5333. m_levelXPReq[17] = 6500;
  5334. m_levelXPReq[18] = 7000;
  5335. m_levelXPReq[19] = 7500;
  5336. m_levelXPReq[20] = 8000;
  5337. m_levelXPReq[21] = 8500;
  5338. m_levelXPReq[22] = 9000;
  5339. m_levelXPReq[23] = 9500;
  5340. m_levelXPReq[24] = 10000;
  5341. m_levelXPReq[25] = 10500;
  5342. m_levelXPReq[26] = 11000;
  5343. m_levelXPReq[27] = 11750;
  5344. m_levelXPReq[28] = 12500;
  5345. m_levelXPReq[29] = 13250;
  5346. m_levelXPReq[30] = 14000;
  5347. m_levelXPReq[31] = 14750;
  5348. m_levelXPReq[32] = 15500;
  5349. m_levelXPReq[33] = 16250;
  5350. m_levelXPReq[34] = 17000;
  5351. m_levelXPReq[35] = 17750;
  5352. m_levelXPReq[36] = 18500;
  5353. m_levelXPReq[37] = 19250;
  5354. m_levelXPReq[38] = 20000;
  5355. m_levelXPReq[39] = 20750;
  5356. m_levelXPReq[40] = 21500;
  5357. m_levelXPReq[41] = 22250;
  5358. m_levelXPReq[42] = 23000;
  5359. m_levelXPReq[43] = 24000;
  5360. m_levelXPReq[44] = 25000;
  5361. m_levelXPReq[45] = 26000;
  5362. m_levelXPReq[46] = 27000;
  5363. m_levelXPReq[47] = 28000;
  5364. m_levelXPReq[48] = 29250;
  5365. m_levelXPReq[49] = 30500;
  5366. m_levelXPReq[50] = 32000;
  5367. m_levelXPReq[51] = 33750;
  5368. m_levelXPReq[52] = 35750;
  5369. m_levelXPReq[53] = 38000;
  5370. m_levelXPReq[54] = 40500;
  5371. m_levelXPReq[55] = 42500;
  5372. m_levelXPReq[56] = 45500;
  5373. m_levelXPReq[57] = 48500;
  5374. m_levelXPReq[58] = 51500;
  5375. m_levelXPReq[59] = 54500;
  5376. m_levelXPReq[60] = 57500;
  5377. m_levelXPReq[61] = 60500;
  5378. m_levelXPReq[62] = 63500;
  5379. m_levelXPReq[63] = 66500;
  5380. m_levelXPReq[64] = 70000;
  5381. m_levelXPReq[65] = 73500;
  5382. m_levelXPReq[66] = 77000;
  5383. m_levelXPReq[67] = 80500;
  5384. m_levelXPReq[68] = 84000;
  5385. m_levelXPReq[69] = 87500;
  5386. m_levelXPReq[70] = 91000;
  5387. m_levelXPReq[71] = 94500;
  5388. m_levelXPReq[72] = 98000;
  5389. m_levelXPReq[73] = 101500;
  5390. m_levelXPReq[74] = 105000;
  5391. m_levelXPReq[75] = 108500;
  5392. m_levelXPReq[76] = 116500;
  5393. m_levelXPReq[77] = 132500;
  5394. m_levelXPReq[78] = 152500;
  5395. m_levelXPReq[79] = 172500;
  5396. m_levelXPReq[80] = 192500;
  5397. m_levelXPReq[81] = 212500;
  5398. m_levelXPReq[82] = 232500;
  5399. m_levelXPReq[83] = 252500;
  5400. m_levelXPReq[84] = 272500;
  5401. m_levelXPReq[85] = 292500;
  5402. m_levelXPReq[86] = 312500;
  5403. m_levelXPReq[87] = 332500;
  5404. m_levelXPReq[88] = 352500;
  5405. m_levelXPReq[89] = 372500;
  5406. m_levelXPReq[90] = 392500;
  5407. m_levelXPReq[91] = 863550;
  5408. m_levelXPReq[92] = 949905;
  5409. m_levelXPReq[93] = 1044895;
  5410. m_levelXPReq[94] = 1149385;
  5411. m_levelXPReq[95] = 1264323;
  5412. }
  5413. void Player::SendQuestRequiredSpawns(int32 quest_id){
  5414. bool locked = true;
  5415. m_playerSpawnQuestsRequired.readlock(__FUNCTION__, __LINE__);
  5416. if (player_spawn_quests_required.size() > 0 ) {
  5417. ZoneServer* zone = GetZone();
  5418. Client* client = zone->GetClientBySpawn(this);
  5419. if (!client){
  5420. m_playerSpawnQuestsRequired.releasereadlock(__FUNCTION__, __LINE__);
  5421. return;
  5422. }
  5423. int xxx = player_spawn_quests_required.count(quest_id);
  5424. if (player_spawn_quests_required.count(quest_id) > 0){
  5425. vector<int32> spawns = *player_spawn_quests_required[quest_id];
  5426. m_playerSpawnQuestsRequired.releasereadlock(__FUNCTION__, __LINE__);
  5427. Spawn* spawn = 0;
  5428. vector<int32>::iterator itr;
  5429. for (itr = spawns.begin(); itr != spawns.end();){
  5430. spawn = zone->GetSpawnByID(*itr);
  5431. if (spawn)
  5432. zone->SendSpawnChanges(spawn, client, false, true);
  5433. else {
  5434. itr = spawns.erase(itr);
  5435. continue;
  5436. }
  5437. itr++;
  5438. }
  5439. locked = false;
  5440. }
  5441. }
  5442. if (locked)
  5443. m_playerSpawnQuestsRequired.releasereadlock(__FUNCTION__, __LINE__);
  5444. }
  5445. void Player::SendHistoryRequiredSpawns(int32 event_id){
  5446. bool locked = true;
  5447. m_playerSpawnHistoryRequired.readlock(__FUNCTION__, __LINE__);
  5448. if (player_spawn_history_required.size() > 0) {
  5449. ZoneServer* zone = GetZone();
  5450. Client* client = zone->GetClientBySpawn(this);
  5451. if (!client){
  5452. m_playerSpawnHistoryRequired.releasereadlock(__FUNCTION__, __LINE__);
  5453. return;
  5454. }
  5455. if (player_spawn_history_required.count(event_id) > 0){
  5456. vector<int32> spawns = *player_spawn_history_required[event_id];
  5457. m_playerSpawnHistoryRequired.releasereadlock(__FUNCTION__, __LINE__);
  5458. Spawn* spawn = 0;
  5459. vector<int32>::iterator itr;
  5460. for (itr = spawns.begin(); itr != spawns.end();){
  5461. spawn = zone->GetSpawnByID(*itr);
  5462. if (spawn)
  5463. zone->SendSpawnChanges(spawn, client, false, true);
  5464. else {
  5465. itr = spawns.erase(itr);
  5466. continue;
  5467. }
  5468. itr++;
  5469. }
  5470. locked = false;
  5471. }
  5472. }
  5473. if (locked)
  5474. m_playerSpawnHistoryRequired.releasereadlock(__FUNCTION__, __LINE__);
  5475. }
  5476. void Player::AddQuestRequiredSpawn(Spawn* spawn, int32 quest_id){
  5477. if(!spawn || !quest_id)
  5478. return;
  5479. m_playerSpawnQuestsRequired.writelock(__FUNCTION__, __LINE__);
  5480. if(player_spawn_quests_required.count(quest_id) == 0)
  5481. player_spawn_quests_required[quest_id] = new vector<int32>;
  5482. vector<int32>* quest_spawns = player_spawn_quests_required[quest_id];
  5483. int32 current_spawn = 0;
  5484. for(int32 i=0;i<quest_spawns->size();i++){
  5485. current_spawn = quest_spawns->at(i);
  5486. if (current_spawn == spawn->GetID()){
  5487. m_playerSpawnQuestsRequired.releasewritelock(__FUNCTION__, __LINE__);
  5488. return;
  5489. }
  5490. }
  5491. player_spawn_quests_required[quest_id]->push_back(spawn->GetID());
  5492. m_playerSpawnQuestsRequired.releasewritelock(__FUNCTION__, __LINE__);
  5493. }
  5494. void Player::AddHistoryRequiredSpawn(Spawn* spawn, int32 event_id){
  5495. if (!spawn || !event_id)
  5496. return;
  5497. m_playerSpawnHistoryRequired.writelock(__FUNCTION__, __LINE__);
  5498. if (player_spawn_history_required.count(event_id) == 0)
  5499. player_spawn_history_required[event_id] = new vector<int32>;
  5500. vector<int32>* history_spawns = player_spawn_history_required[event_id];
  5501. vector<int32>::iterator itr = find(history_spawns->begin(), history_spawns->end(), spawn->GetID());
  5502. if (itr == history_spawns->end())
  5503. history_spawns->push_back(spawn->GetID());
  5504. m_playerSpawnHistoryRequired.releasewritelock(__FUNCTION__, __LINE__);
  5505. }
  5506. int32 PlayerInfo::GetBoatSpawn(){
  5507. return boat_spawn;
  5508. }
  5509. void PlayerInfo::SetBoatSpawn(Spawn* spawn){
  5510. if(spawn)
  5511. boat_spawn = spawn->GetID();
  5512. else
  5513. boat_spawn = 0;
  5514. }
  5515. void PlayerInfo::RemoveOldPackets(){
  5516. safe_delete_array(changes);
  5517. safe_delete_array(orig_packet);
  5518. safe_delete_array(pet_changes);
  5519. safe_delete_array(pet_orig_packet);
  5520. changes = 0;
  5521. orig_packet = 0;
  5522. pet_changes = 0;
  5523. pet_orig_packet = 0;
  5524. }
  5525. PlayerControlFlags::PlayerControlFlags(){
  5526. MControlFlags.SetName("PlayerControlFlags::MControlFlags");
  5527. MFlagChanges.SetName("PlayerControlFlags::MFlagChanges");
  5528. flags_changed = false;
  5529. flag_changes.clear();
  5530. current_flags.clear();
  5531. }
  5532. PlayerControlFlags::~PlayerControlFlags(){
  5533. flag_changes.clear();
  5534. current_flags.clear();
  5535. }
  5536. bool PlayerControlFlags::ControlFlagsChanged(){
  5537. bool ret;
  5538. MFlagChanges.writelock(__FUNCTION__, __LINE__);
  5539. ret = flags_changed;
  5540. MFlagChanges.releasewritelock(__FUNCTION__, __LINE__);
  5541. return ret;
  5542. }
  5543. void PlayerControlFlags::SetPlayerControlFlag(int8 param, int8 param_value, bool is_active){
  5544. if (!param || !param_value)
  5545. return;
  5546. bool active_changed = false;
  5547. MControlFlags.writelock(__FUNCTION__, __LINE__);
  5548. active_changed = (current_flags[param][param_value] != is_active);
  5549. if (active_changed){
  5550. current_flags[param][param_value] = is_active;
  5551. MFlagChanges.writelock(__FUNCTION__, __LINE__);
  5552. flag_changes[param][param_value] = is_active ? 1 : 0;
  5553. flags_changed = true;
  5554. MFlagChanges.releasewritelock(__FUNCTION__, __LINE__);
  5555. }
  5556. MControlFlags.releasewritelock(__FUNCTION__, __LINE__);
  5557. }
  5558. void PlayerControlFlags::SendControlFlagUpdates(Client* client){
  5559. if (!client)
  5560. return;
  5561. map<int8, int8>* ptr = 0;
  5562. map<int8, map<int8, int8> >::iterator itr;
  5563. map<int8, int8>::iterator itr2;
  5564. MFlagChanges.writelock(__FUNCTION__, __LINE__);
  5565. for (itr = flag_changes.begin(); itr != flag_changes.end(); itr++){
  5566. ptr = &itr->second;
  5567. for (itr2 = ptr->begin(); itr2 != ptr->end(); itr2++){
  5568. ClientPacketFunctions::SendServerControlFlags(client, itr->first, itr2->first, itr2->second);
  5569. }
  5570. }
  5571. flag_changes.clear();
  5572. flags_changed = false;
  5573. MFlagChanges.releasewritelock(__FUNCTION__, __LINE__);
  5574. }
  5575. bool Player::ControlFlagsChanged(){
  5576. return control_flags.ControlFlagsChanged();
  5577. }
  5578. void Player::SetPlayerControlFlag(int8 param, int8 param_value, bool is_active){
  5579. control_flags.SetPlayerControlFlag(param, param_value, is_active);
  5580. }
  5581. void Player::SendControlFlagUpdates(Client* client){
  5582. control_flags.SendControlFlagUpdates(client);
  5583. }
  5584. void Player::LoadLUAHistory(int32 event_id, LUAHistory* history) {
  5585. mLUAHistory.writelock();
  5586. if (m_charLuaHistory.count(event_id) > 0) {
  5587. LogWrite(PLAYER__ERROR, 0, "Player", "Attempted to added a dupicate event (%u) to character LUA history", event_id);
  5588. safe_delete(history);
  5589. mLUAHistory.releasewritelock();
  5590. return;
  5591. }
  5592. m_charLuaHistory.insert(make_pair(event_id,history));
  5593. mLUAHistory.releasewritelock();
  5594. }
  5595. void Player::SaveLUAHistory() {
  5596. mLUAHistory.readlock();
  5597. LogWrite(PLAYER__DEBUG, 0, "Player", "Saving LUA History for Player: '%s'", GetName());
  5598. map<int32, LUAHistory*>::iterator itr;
  5599. for (itr = m_charLuaHistory.begin(); itr != m_charLuaHistory.end(); itr++) {
  5600. if (itr->second->SaveNeeded) {
  5601. database.SaveCharacterLUAHistory(this, itr->first, itr->second->Value, itr->second->Value2);
  5602. itr->second->SaveNeeded = false;
  5603. }
  5604. }
  5605. mLUAHistory.releasereadlock();
  5606. }
  5607. void Player::UpdateLUAHistory(int32 event_id, int32 value, int32 value2) {
  5608. mLUAHistory.writelock();
  5609. LUAHistory* hd = 0;
  5610. if (m_charLuaHistory.count(event_id) > 0)
  5611. hd = m_charLuaHistory[event_id];
  5612. else {
  5613. hd = new LUAHistory;
  5614. m_charLuaHistory.insert(make_pair(event_id,hd));
  5615. }
  5616. hd->Value = value;
  5617. hd->Value2 = value2;
  5618. hd->SaveNeeded = true;
  5619. mLUAHistory.releasewritelock();
  5620. // release the mLUAHistory lock, we will maintain a readlock to avoid any further writes until we complete SendHistoryRequiredSpawns
  5621. // through Spawn::SendSpawnChanges -> Spawn::InitializeVisPacketData -> Spawn::MeetsSpawnAccessRequirements-> Player::GetLUAHistory (this was causing a deadlock)
  5622. mLUAHistory.readlock();
  5623. SendHistoryRequiredSpawns(event_id);
  5624. mLUAHistory.releasereadlock();
  5625. }
  5626. LUAHistory* Player::GetLUAHistory(int32 event_id) {
  5627. LUAHistory* ret = 0;
  5628. mLUAHistory.readlock();
  5629. if (m_charLuaHistory.count(event_id) > 0)
  5630. ret = m_charLuaHistory[event_id];
  5631. mLUAHistory.releasereadlock();
  5632. return ret;
  5633. }
  5634. bool Player::CanSeeInvis(Entity* target)
  5635. {
  5636. if (!target->IsStealthed() && !target->IsInvis())
  5637. return true;
  5638. if (target->IsStealthed() && HasSeeHideSpell())
  5639. return true;
  5640. else if (target->IsInvis() && HasSeeInvisSpell())
  5641. return true;
  5642. sint32 radius = rule_manager.GetGlobalRule(R_PVP, InvisPlayerDiscoveryRange)->GetSInt32();
  5643. if (radius == 0) // radius of 0 is always seen
  5644. return true;
  5645. // radius of -1 is never seen except through items/spells, radius > -1 means we will show the player if they get into the inner radius
  5646. else if (radius > -1 && this->GetDistance((Spawn*)target) < (float)radius)
  5647. return true;
  5648. // TODO: Implement See Invis Spells! http://cutpon.com:3000/devn00b/EQ2EMu/issues/43
  5649. Item* item = 0;
  5650. vector<Item*>* equipped_list = GetEquippedItemList();
  5651. bool seeInvis = false;
  5652. bool seeStealth = false;
  5653. for (int32 i = 0; i < equipped_list->size(); i++)
  5654. {
  5655. item = equipped_list->at(i);
  5656. seeInvis = item->HasStat(ITEM_STAT_SEEINVIS);
  5657. seeStealth = item->HasStat(ITEM_STAT_SEESTEALTH);
  5658. if (target->IsStealthed() && seeStealth)
  5659. return true;
  5660. else if (target->IsInvis() && seeInvis)
  5661. return true;
  5662. }
  5663. return false;
  5664. }
  5665. // returns true if we need to update target info due to see invis status change
  5666. bool Player::CheckChangeInvisHistory(Entity* target)
  5667. {
  5668. std::map<int32, bool>::iterator it;
  5669. it = target_invis_history.find(target->GetID());
  5670. if (it != target_invis_history.end())
  5671. {
  5672. //canSeeStatus
  5673. if (it->second)
  5674. {
  5675. if (!this->CanSeeInvis(target))
  5676. {
  5677. UpdateTargetInvisHistory(target->GetID(), false);
  5678. return true;
  5679. }
  5680. else
  5681. return false;
  5682. }
  5683. else
  5684. {
  5685. if (this->CanSeeInvis(target))
  5686. {
  5687. UpdateTargetInvisHistory(target->GetID(), true);
  5688. return true;
  5689. }
  5690. else
  5691. return false;
  5692. }
  5693. }
  5694. if (!this->CanSeeInvis(target))
  5695. UpdateTargetInvisHistory(target->GetID(), false);
  5696. else
  5697. UpdateTargetInvisHistory(target->GetID(), true);
  5698. return true;
  5699. }
  5700. void Player::UpdateTargetInvisHistory(int32 targetID, bool canSeeStatus)
  5701. {
  5702. target_invis_history[targetID] = canSeeStatus;
  5703. }
  5704. void Player::RemoveTargetInvisHistory(int32 targetID)
  5705. {
  5706. target_invis_history.erase(targetID);
  5707. }
  5708. bool Player::SetSpawnMap(Spawn* spawn)
  5709. {
  5710. if(!client->GetPlayer()->SetSpawnSentState(spawn, SpawnState::SPAWN_STATE_SENDING)) {
  5711. /*index_mutex.writelock(__FUNCTION__, __LINE__);
  5712. spawn_id += 1;
  5713. if (spawn_index == 255)
  5714. spawn_index += 1; //just so we dont have to worry about overloading
  5715. map<int32, Spawn*>::iterator itr = player_spawn_id_map.find(player_spawn_reverse_id_map[this]);
  5716. if(itr != player_spawn_id_map.end()) {
  5717. player_spawn_id_map.erase(itr);
  5718. }
  5719. player_spawn_id_map[spawn_id] = spawn;
  5720. player_spawn_reverse_id_map[this] = spawn_id;
  5721. index_mutex.releasewritelock(__FUNCTION__, __LINE__);*/
  5722. return false;
  5723. }
  5724. index_mutex.writelock(__FUNCTION__, __LINE__);
  5725. spawn_id += 1;
  5726. if (spawn_index == 255)
  5727. spawn_index += 1; //just so we dont have to worry about overloading
  5728. int32 tmp_id = spawn_id;
  5729. player_spawn_id_map[tmp_id] = spawn;
  5730. if(player_spawn_reverse_id_map.count(spawn))
  5731. player_spawn_reverse_id_map.erase(spawn);
  5732. player_spawn_reverse_id_map.insert(make_pair(spawn,tmp_id));
  5733. index_mutex.releasewritelock(__FUNCTION__, __LINE__);
  5734. return true;
  5735. }
  5736. NPC* Player::InstantiateSpiritShard(float origX, float origY, float origZ, float origHeading, int32 origGridID, ZoneServer* origZone)
  5737. {
  5738. NPC* npc = new NPC();
  5739. string newName(GetName());
  5740. newName.append("'s spirit shard");
  5741. strcpy(npc->appearance.name, newName.c_str());
  5742. /*vector<EntityCommand*>* primary_command_list = zone->GetEntityCommandList(result.GetInt32(9));
  5743. vector<EntityCommand*>* secondary_command_list = zone->GetEntityCommandList(result.GetInt32(10));
  5744. if(primary_command_list){
  5745. npc->SetPrimaryCommands(primary_command_list);
  5746. npc->primary_command_list_id = result.GetInt32(9);
  5747. }
  5748. if(secondary_command_list){
  5749. npc->SetSecondaryCommands(secondary_command_list);
  5750. npc->secondary_command_list_id = result.GetInt32(10);
  5751. }*/
  5752. npc->appearance.level = GetLevel();
  5753. npc->appearance.race = GetRace();
  5754. npc->appearance.gender = GetGender();
  5755. npc->appearance.adventure_class = GetAdventureClass();
  5756. npc->appearance.model_type = GetModelType();
  5757. npc->appearance.soga_model_type = GetSogaModelType();
  5758. npc->appearance.display_name = 1;
  5759. npc->features.hair_type = GetHairType();
  5760. npc->features.hair_face_type = GetFacialHairType();
  5761. npc->features.wing_type = GetWingType();
  5762. npc->features.chest_type = GetChestType();
  5763. npc->features.legs_type = GetLegsType();
  5764. npc->features.soga_hair_type = GetSogaHairType();
  5765. npc->features.soga_hair_face_type = GetSogaFacialHairType();
  5766. npc->appearance.attackable = 0;
  5767. npc->appearance.show_level = 1;
  5768. npc->appearance.targetable = 1;
  5769. npc->appearance.show_command_icon = 1;
  5770. npc->appearance.display_hand_icon = 0;
  5771. npc->appearance.hide_hood = GetHideHood();
  5772. npc->size = GetSize();
  5773. npc->appearance.pos.collision_radius = appearance.pos.collision_radius;
  5774. npc->appearance.action_state = appearance.action_state;
  5775. npc->appearance.visual_state = 6193; // ghostly look
  5776. npc->appearance.mood_state = appearance.mood_state;
  5777. npc->appearance.emote_state = appearance.emote_state;
  5778. npc->appearance.pos.state = appearance.pos.state;
  5779. npc->appearance.activity_status = appearance.activity_status;
  5780. strncpy(npc->appearance.sub_title, appearance.sub_title, sizeof(npc->appearance.sub_title));
  5781. npc->SetPrefixTitle(GetPrefixTitle());
  5782. npc->SetSuffixTitle(GetSuffixTitle());
  5783. npc->SetLastName(GetLastName());
  5784. npc->SetX(origX);
  5785. npc->SetY(origY);
  5786. npc->SetZ(origZ);
  5787. npc->SetHeading(origHeading);
  5788. npc->SetSpawnOrigX(origX);
  5789. npc->SetSpawnOrigY(origY);
  5790. npc->SetSpawnOrigZ(origZ);
  5791. npc->SetSpawnOrigHeading(origHeading);
  5792. npc->appearance.pos.grid_id = origGridID;
  5793. const char* script = rule_manager.GetGlobalRule(R_Combat, SpiritShardSpawnScript)->GetString();
  5794. int32 dbid = database.CreateSpiritShard(newName.c_str(), GetLevel(), GetRace(), GetGender(), GetAdventureClass(), GetModelType(), GetSogaModelType(),
  5795. GetHairType(), GetFacialHairType(), GetWingType(), GetChestType(), GetLegsType(), GetSogaHairType(), GetSogaFacialHairType(), GetHideHood(),
  5796. GetSize(), npc->appearance.pos.collision_radius, npc->appearance.action_state, npc->appearance.visual_state, npc->appearance.mood_state,
  5797. npc->appearance.emote_state, npc->appearance.pos.state, npc->appearance.activity_status, npc->appearance.sub_title, GetPrefixTitle(), GetSuffixTitle(),
  5798. GetLastName(), origX, origY, origZ, origHeading, origGridID, GetCharacterID(), origZone->GetZoneID(), origZone->GetInstanceID());
  5799. npc->SetShardID(dbid);
  5800. npc->SetShardCharID(GetCharacterID());
  5801. npc->SetShardCreatedTimestamp(Timer::GetCurrentTime2());
  5802. if(script)
  5803. npc->SetSpawnScript(script);
  5804. return npc;
  5805. }
  5806. void Player::SaveSpellEffects()
  5807. {
  5808. if(stop_save_spell_effects)
  5809. {
  5810. LogWrite(PLAYER__WARNING, 0, "Player", "SaveSpellEffects called while player constructing / deconstructing!");
  5811. return;
  5812. }
  5813. SpellProcess* spellProcess = 0;
  5814. // Get the current zones spell process
  5815. spellProcess = GetZone()->GetSpellProcess();
  5816. Query savedEffects;
  5817. savedEffects.AddQueryAsync(GetCharacterID(), &database, Q_DELETE, "delete from character_spell_effects where charid=%u", GetCharacterID());
  5818. savedEffects.AddQueryAsync(GetCharacterID(), &database, Q_DELETE, "delete from character_spell_effect_targets where caster_char_id=%u", GetCharacterID());
  5819. InfoStruct* info = GetInfoStruct();
  5820. MSpellEffects.readlock(__FUNCTION__, __LINE__);
  5821. MMaintainedSpells.readlock(__FUNCTION__, __LINE__);
  5822. for(int i = 0; i < 45; i++) {
  5823. if(info->spell_effects[i].spell_id != 0xFFFFFFFF)
  5824. {
  5825. Spawn* spawn = nullptr;
  5826. int32 target_char_id = 0;
  5827. if(info->spell_effects[i].spell->initial_target_char_id != 0)
  5828. target_char_id = info->spell_effects[i].spell->initial_target_char_id;
  5829. else if((spawn = GetZone()->GetSpawnByID(info->spell_effects[i].spell->initial_target)) != nullptr && spawn->IsPlayer())
  5830. target_char_id = ((Player*)spawn)->GetCharacterID();
  5831. int32 timestamp = 0xFFFFFFFF;
  5832. if(!info->spell_effects[i].spell->spell->GetSpellData()->duration_until_cancel)
  5833. timestamp = info->spell_effects[i].expire_timestamp - Timer::GetCurrentTime2();
  5834. int32 caster_char_id = info->spell_effects[i].spell->initial_caster_char_id;
  5835. if(caster_char_id == 0)
  5836. continue;
  5837. Query effectSave;
  5838. effectSave.AddQueryAsync(GetCharacterID(), &database, Q_INSERT,
  5839. "insert into character_spell_effects (name, caster_char_id, target_char_id, target_type, db_effect_type, spell_id, effect_slot, slot_pos, icon, icon_backdrop, conc_used, tier, total_time, expire_timestamp, lua_file, custom_spell, charid, damage_remaining, effect_bitmask, num_triggers, had_triggers, cancel_after_triggers, crit, last_spellattack_hit, interrupted, resisted, custom_function) values ('%s', %u, %u, %u, %u, %u, %u, %u, %u, %u, %u, %u, %f, %u, '%s', %u, %u, %u, %u, %u, %u, %u, %u, %u, %u, %u, '%s')",
  5840. database.getSafeEscapeString(info->spell_effects[i].spell->spell->GetName()).c_str(), caster_char_id,
  5841. target_char_id, 0 /*no target_type for spell_effects*/, DB_TYPE_SPELLEFFECTS /* db_effect_type for spell_effects */, info->spell_effects[i].spell_id, i, info->spell_effects[i].spell->slot_pos,
  5842. info->spell_effects[i].icon, info->spell_effects[i].icon_backdrop, 0 /* no conc_used for spell_effects */, info->spell_effects[i].tier,
  5843. info->spell_effects[i].total_time, timestamp, database.getSafeEscapeString(info->spell_effects[i].spell->file_name.c_str()).c_str(), info->spell_effects[i].spell->spell->IsCopiedSpell(), GetCharacterID(),
  5844. info->spell_effects[i].spell->damage_remaining, info->spell_effects[i].spell->effect_bitmask, info->spell_effects[i].spell->num_triggers, info->spell_effects[i].spell->had_triggers, info->spell_effects[i].spell->cancel_after_all_triggers,
  5845. info->spell_effects[i].spell->crit, info->spell_effects[i].spell->last_spellattack_hit, info->spell_effects[i].spell->interrupted, info->spell_effects[i].spell->resisted, (info->maintained_effects[i].expire_timestamp) == 0xFFFFFFFF ? "" : database.getSafeEscapeString(spellProcess->SpellScriptTimerCustomFunction(info->spell_effects[i].spell).c_str()).c_str());
  5846. }
  5847. if (i < NUM_MAINTAINED_EFFECTS && info->maintained_effects[i].spell_id != 0xFFFFFFFF){
  5848. Spawn* spawn = GetZone()->GetSpawnByID(info->maintained_effects[i].spell->initial_target);
  5849. int32 target_char_id = 0;
  5850. if(info->maintained_effects[i].spell->initial_target_char_id != 0)
  5851. target_char_id = info->maintained_effects[i].spell->initial_target_char_id;
  5852. else if(!info->maintained_effects[i].spell->initial_target)
  5853. target_char_id = GetCharacterID();
  5854. else if(spawn && spawn->IsPlayer())
  5855. target_char_id = ((Player*)spawn)->GetCharacterID();
  5856. else if (spawn && spawn->IsPet() && ((Entity*)spawn)->GetOwner() == (Entity*)this)
  5857. target_char_id = 0xFFFFFFFF;
  5858. int32 caster_char_id = (info->maintained_effects[i].spell->caster && info->maintained_effects[i].spell->caster->IsPlayer()) ? ((Player*)info->maintained_effects[i].spell->caster)->GetCharacterID() : 0;
  5859. int32 timestamp = 0xFFFFFFFF;
  5860. if(!info->maintained_effects[i].spell->spell->GetSpellData()->duration_until_cancel)
  5861. timestamp = info->maintained_effects[i].expire_timestamp - Timer::GetCurrentTime2();
  5862. Query effectSave;
  5863. effectSave.AddQueryAsync(GetCharacterID(), &database, Q_INSERT,
  5864. "insert into character_spell_effects (name, caster_char_id, target_char_id, target_type, db_effect_type, spell_id, effect_slot, slot_pos, icon, icon_backdrop, conc_used, tier, total_time, expire_timestamp, lua_file, custom_spell, charid, damage_remaining, effect_bitmask, num_triggers, had_triggers, cancel_after_triggers, crit, last_spellattack_hit, interrupted, resisted, custom_function) values ('%s', %u, %u, %u, %u, %u, %u, %u, %u, %u, %u, %u, %f, %u, '%s', %u, %u, %u, %u, %u, %u, %u, %u, %u, %u, %u, '%s')",
  5865. database.getSafeEscapeString(info->maintained_effects[i].name).c_str(), caster_char_id, target_char_id, info->maintained_effects[i].target_type, DB_TYPE_MAINTAINEDEFFECTS /* db_effect_type for maintained_effects */, info->maintained_effects[i].spell_id, i, info->maintained_effects[i].slot_pos,
  5866. info->maintained_effects[i].icon, info->maintained_effects[i].icon_backdrop, info->maintained_effects[i].conc_used, info->maintained_effects[i].tier,
  5867. info->maintained_effects[i].total_time, timestamp, database.getSafeEscapeString(info->maintained_effects[i].spell->file_name.c_str()).c_str(), info->maintained_effects[i].spell->spell->IsCopiedSpell(), GetCharacterID(),
  5868. info->maintained_effects[i].spell->damage_remaining, info->maintained_effects[i].spell->effect_bitmask, info->maintained_effects[i].spell->num_triggers, info->maintained_effects[i].spell->had_triggers, info->maintained_effects[i].spell->cancel_after_all_triggers,
  5869. info->maintained_effects[i].spell->crit, info->maintained_effects[i].spell->last_spellattack_hit, info->maintained_effects[i].spell->interrupted, info->maintained_effects[i].spell->resisted, (info->maintained_effects[i].expire_timestamp) == 0xFFFFFFFF ? "" : database.getSafeEscapeString(spellProcess->SpellScriptTimerCustomFunction(info->maintained_effects[i].spell).c_str()).c_str());
  5870. info->maintained_effects[i].spell->MSpellTargets.readlock(__FUNCTION__, __LINE__);
  5871. std::string insertTargets = string("insert into character_spell_effect_targets (caster_char_id, target_char_id, target_type, db_effect_type, spell_id, effect_slot, slot_pos) values ");
  5872. bool firstTarget = true;
  5873. map<Spawn*, int8> targetsInserted;
  5874. for (int8 t = 0; t < info->maintained_effects[i].spell->targets.size(); t++) {
  5875. int32 spawn_id = info->maintained_effects[i].spell->targets.at(t);
  5876. Spawn* spawn = GetZone()->GetSpawnByID(spawn_id);
  5877. LogWrite(SPELL__DEBUG, 0, "Spell", "%s has target %u to identify for spell %s", GetName(), spawn_id, info->maintained_effects[i].spell->spell->GetName());
  5878. if(spawn && (spawn->IsPlayer() || spawn->IsPet()))
  5879. {
  5880. int32 tmpCharID = 0;
  5881. int8 type = 0;
  5882. if(targetsInserted.find(spawn) != targetsInserted.end())
  5883. continue;
  5884. if(spawn->IsPlayer())
  5885. tmpCharID = ((Player*)spawn)->GetCharacterID();
  5886. else if (spawn->IsPet() && ((Entity*)spawn)->GetOwner() == (Entity*)this)
  5887. {
  5888. tmpCharID = 0xFFFFFFFF;
  5889. }
  5890. else if(spawn->IsPet() && ((Entity*)spawn)->GetOwner() &&
  5891. ((Entity*)spawn)->GetOwner()->IsPlayer())
  5892. {
  5893. type = ((Entity*)spawn)->GetPetType();
  5894. Player* petOwner = (Player*)((Entity*)spawn)->GetOwner();
  5895. tmpCharID = petOwner->GetCharacterID();
  5896. }
  5897. if(!firstTarget)
  5898. insertTargets.append(", ");
  5899. targetsInserted.insert(make_pair(spawn, true));
  5900. LogWrite(SPELL__DEBUG, 0, "Spell", "%s has target %s (%u) added to spell %s", GetName(), spawn ? spawn->GetName() : "NA", tmpCharID, info->maintained_effects[i].spell->spell->GetName());
  5901. insertTargets.append("(" + std::to_string(caster_char_id) + ", " + std::to_string(tmpCharID) + ", " + std::to_string(type) + ", " +
  5902. std::to_string(DB_TYPE_MAINTAINEDEFFECTS) + ", " + std::to_string(info->maintained_effects[i].spell_id) + ", " + std::to_string(i) +
  5903. ", " + std::to_string(info->maintained_effects[i].slot_pos) + ")");
  5904. firstTarget = false;
  5905. }
  5906. }
  5907. multimap<int32,int8>::iterator entries;
  5908. for(entries = info->maintained_effects[i].spell->char_id_targets.begin(); entries != info->maintained_effects[i].spell->char_id_targets.end(); entries++)
  5909. {
  5910. if(!firstTarget)
  5911. insertTargets.append(", ");
  5912. LogWrite(SPELL__DEBUG, 0, "Spell", "%s has target %s (%u) added to spell %s", GetName(), spawn ? spawn->GetName() : "NA", entries->first, info->maintained_effects[i].spell->spell->GetName());
  5913. insertTargets.append("(" + std::to_string(caster_char_id) + ", " + std::to_string(entries->first) + ", " + std::to_string(entries->second) + ", " +
  5914. std::to_string(DB_TYPE_MAINTAINEDEFFECTS) + ", " + std::to_string(info->maintained_effects[i].spell_id) + ", " + std::to_string(i) +
  5915. ", " + std::to_string(info->maintained_effects[i].slot_pos) + ")");
  5916. firstTarget = false;
  5917. }
  5918. info->maintained_effects[i].spell->MSpellTargets.releasereadlock(__FUNCTION__, __LINE__);
  5919. if(!firstTarget)
  5920. {
  5921. Query targetSave;
  5922. targetSave.AddQueryAsync(GetCharacterID(), &database, Q_INSERT, insertTargets.c_str());
  5923. }
  5924. }
  5925. }
  5926. MMaintainedSpells.releasereadlock(__FUNCTION__, __LINE__);
  5927. MSpellEffects.releasereadlock(__FUNCTION__, __LINE__);
  5928. }
  5929. void Player::MentorTarget()
  5930. {
  5931. if(client->GetPlayer()->GetGroupMemberInfo() && client->GetPlayer()->GetGroupMemberInfo()->mentor_target_char_id)
  5932. {
  5933. client->GetPlayer()->GetGroupMemberInfo()->mentor_target_char_id = 0;
  5934. reset_mentorship = true;
  5935. client->Message(CHANNEL_COMMAND_TEXT, "You stop mentoring, and return to level %u.", client->GetPlayer()->GetLevel());
  5936. }
  5937. else if(!reset_mentorship && client->GetPlayer()->GetTarget())
  5938. {
  5939. if(client->GetPlayer()->GetTarget()->IsPlayer())
  5940. {
  5941. Player* tmpPlayer = (Player*)client->GetPlayer()->GetTarget();
  5942. if(tmpPlayer->GetGroupMemberInfo() && tmpPlayer->GetGroupMemberInfo()->mentor_target_char_id)
  5943. {
  5944. client->Message(CHANNEL_COMMAND_TEXT, "You cannot mentor %s at this time.",tmpPlayer->GetName());
  5945. return;
  5946. }
  5947. if(client->GetPlayer()->group_id > 0 && client->GetPlayer()->GetTarget()->group_id == client->GetPlayer()->group_id)
  5948. {
  5949. if(client->GetPlayer()->GetGroupMemberInfo() && !client->GetPlayer()->GetGroupMemberInfo()->mentor_target_char_id && client->GetPlayer()->GetZone() == client->GetPlayer()->GetTarget()->GetZone() && client->GetPlayer()->GetTarget()->GetName() != client->GetPlayer()->GetName())
  5950. {
  5951. SetMentorStats(client->GetPlayer()->GetTarget()->GetLevel(), tmpPlayer->GetCharacterID());
  5952. client->Message(CHANNEL_COMMAND_TEXT, "You are now mentoring %s, reducing your effective level to %u.",client->GetPlayer()->GetTarget()->GetName(), client->GetPlayer()->GetTarget()->GetLevel());
  5953. }
  5954. if(client->GetPlayer()->GetTarget()->GetName() == client->GetPlayer()->GetName()) {
  5955. client->Message(CHANNEL_COMMAND_TEXT, "You cannot mentor yourself.");
  5956. }
  5957. }
  5958. }
  5959. }
  5960. }
  5961. void Player::SetMentorStats(int32 effective_level, int32 target_char_id)
  5962. {
  5963. RemoveSpells();
  5964. if(client->GetPlayer()->GetGroupMemberInfo())
  5965. client->GetPlayer()->GetGroupMemberInfo()->mentor_target_char_id = target_char_id;
  5966. InfoStruct* info = GetInfoStruct();
  5967. info->set_effective_level(effective_level);
  5968. client->GetPlayer()->SetTotalHPBase(effective_level * effective_level * 2 + 40);
  5969. client->GetPlayer()->SetTotalPowerBase((sint32)(effective_level * effective_level * 2.1 + 45));
  5970. client->GetPlayer()->CalculateBonuses();
  5971. client->GetPlayer()->SetHP(GetTotalHP());
  5972. client->GetPlayer()->SetPower(GetTotalPower());
  5973. /*info->set_agi_base(effective_level * 2 + 15);
  5974. info->set_intel_base(effective_level * 2 + 15);
  5975. info->set_wis_base(effective_level * 2 + 15);
  5976. info->set_str_base(effective_level * 2 + 15);
  5977. info->set_sta_base(effective_level * 2 + 15);
  5978. info->set_cold_base((int16)(effective_level * 1.5 + 10));
  5979. info->set_heat_base((int16)(effective_level * 1.5 + 10));
  5980. info->set_disease_base((int16)(effective_level * 1.5 + 10));
  5981. info->set_mental_base((int16)(effective_level * 1.5 + 10));
  5982. info->set_magic_base((int16)(effective_level * 1.5 + 10));
  5983. info->set_divine_base((int16)(effective_level * 1.5 + 10));
  5984. info->set_poison_base((int16)(effective_level * 1.5 + 10));*/
  5985. GetClient()->ClearSentItemDetails();
  5986. if(GetClient())
  5987. {
  5988. EQ2Packet* app = GetEquipmentList()->serialize(GetClient()->GetVersion(), this);
  5989. if (app) {
  5990. GetClient()->QueuePacket(app);
  5991. }
  5992. }
  5993. GetEquipmentList()->SendEquippedItems(this);
  5994. }
  5995. void Player::SetLevel(int16 level, bool setUpdateFlags) {
  5996. if(!GetGroupMemberInfo() || GetGroupMemberInfo()->mentor_target_char_id == 0) {
  5997. GetInfoStruct()->set_effective_level(level);
  5998. }
  5999. SetInfo(&appearance.level, level, setUpdateFlags);
  6000. SetXP(0);
  6001. SetNeededXP();
  6002. }
  6003. bool Player::SerializeItemPackets(EquipmentItemList* equipList, vector<EQ2Packet*>* packets, Item* item, int16 version, Item* to_item) {
  6004. if(item_list.AddItem(item)) {
  6005. item->save_needed = true;
  6006. SetEquippedItemAppearances();
  6007. packets->push_back(equipList->serialize(version, this));
  6008. packets->push_back(item->serialize(version, false));
  6009. if(to_item)
  6010. packets->push_back(to_item->serialize(version, false, this));
  6011. packets->push_back(item_list.serialize(this, version));
  6012. return true;
  6013. }
  6014. else {
  6015. LogWrite(PLAYER__ERROR, 0, "Player", "failed to add item to item_list");
  6016. }
  6017. return false;
  6018. }
  6019. void Player::AddGMVisualFilter(int32 filter_type, int32 filter_value, char* filter_search_str, int16 visual_tag) {
  6020. if(MatchGMVisualFilter(filter_type, filter_value, filter_search_str) > 0)
  6021. return;
  6022. vis_mutex.writelock(__FUNCTION__, __LINE__);
  6023. GMTagFilter filter;
  6024. filter.filter_type = filter_type;
  6025. filter.filter_value = filter_value;
  6026. memset(filter.filter_search_criteria, 0, sizeof(filter.filter_search_criteria));
  6027. if(filter_search_str)
  6028. memcpy(&filter.filter_search_criteria, filter_search_str, strnlen(filter_search_str, sizeof(filter.filter_search_criteria)));
  6029. filter.visual_tag = visual_tag;
  6030. gm_visual_filters.push_back(filter);
  6031. vis_mutex.releasewritelock(__FUNCTION__, __LINE__);
  6032. }
  6033. int16 Player::MatchGMVisualFilter(int32 filter_type, int32 filter_value, char* filter_search_str, bool in_vismutex_lock) {
  6034. if(!in_vismutex_lock)
  6035. vis_mutex.readlock(__FUNCTION__, __LINE__);
  6036. int16 tag_id = 0;
  6037. vector<GMTagFilter>::iterator itr = gm_visual_filters.begin();
  6038. for(;itr != gm_visual_filters.end();itr++) {
  6039. if(itr->filter_type == filter_type && itr->filter_value == filter_value) {
  6040. if(filter_search_str && !strcasecmp(filter_search_str, itr->filter_search_criteria)) {
  6041. tag_id = itr->visual_tag;
  6042. break;
  6043. }
  6044. }
  6045. }
  6046. if(!in_vismutex_lock)
  6047. vis_mutex.releasereadlock(__FUNCTION__, __LINE__);
  6048. return tag_id;
  6049. }
  6050. void Player::ClearGMVisualFilters() {
  6051. vis_mutex.writelock(__FUNCTION__, __LINE__);
  6052. gm_visual_filters.clear();
  6053. vis_mutex.releasewritelock(__FUNCTION__, __LINE__);
  6054. }
  6055. int Player::GetPVPAlignment(){
  6056. int bind_zone = GetPlayerInfo()->GetBindZoneID();
  6057. int alignment = 0;
  6058. if(bind_zone && bind_zone != 0){
  6059. //0 is good.
  6060. //1 is evil.
  6061. //2 is neutral aka haven players.
  6062. switch(bind_zone){
  6063. //good zones
  6064. case 114: //Gfay
  6065. case 221: //Qeynos Harbor
  6066. case 222: //North Qeynos
  6067. case 231: //South Qeynos
  6068. case 233: //Nettleville
  6069. case 234: //Starcrest
  6070. case 235: //Graystone
  6071. case 236: //CastleView
  6072. case 237: //Willowood
  6073. case 238: //Baubbleshire
  6074. case 470: //Frostfang
  6075. case 589: //Qeynos Combined 1
  6076. case 660: //Qeynos Combined 2
  6077. alignment = 0; //good
  6078. break;
  6079. //evil zones
  6080. case 128: //East Freeport
  6081. case 134: //Big Bend
  6082. case 135: //Stonestair
  6083. case 136: //Temple St.
  6084. case 137: //Beggars Ct.
  6085. case 138: //Longshadow
  6086. case 139: //Scale Yard
  6087. case 144: //North Freeport
  6088. case 166: //South Freeport
  6089. case 168: //West Freeport
  6090. case 184: //Neriak
  6091. case 644: //BigBend2
  6092. case 645: //Stonestair2
  6093. case 646: //Temple St2
  6094. case 647: //Beggars Ct2
  6095. case 648: //LongShadow2
  6096. case 649: //Scale Yard2
  6097. alignment = 1; //evil
  6098. break;
  6099. //Neutral (MajDul?)
  6100. case 45: //haven
  6101. case 46: //MajDul
  6102. alignment = 2;
  6103. break;
  6104. default:
  6105. alignment = -1; //error
  6106. }
  6107. //return -1 (error), 0 (good), 1 (evil), or 2 (Neutral)
  6108. return alignment;
  6109. }
  6110. return -1; //error
  6111. }
  6112. void Player::GetSpellBookSlotSort(int32 pattern, int32* i, int8* page_book_count, int32* last_start_point) {
  6113. switch(pattern) {
  6114. case 1: { // down
  6115. *i = (*i) + 2;
  6116. (*page_book_count)++;
  6117. if(*page_book_count > 3) {
  6118. if(((*i) % 2) == 0) {
  6119. (*i) = (*last_start_point) + 1;
  6120. }
  6121. else {
  6122. (*last_start_point) = (*last_start_point) + 8;
  6123. (*i) = (*last_start_point);
  6124. }
  6125. (*page_book_count) = 0;
  6126. }
  6127. break;
  6128. }
  6129. case 2: { // across
  6130. (*page_book_count)++;
  6131. switch(*page_book_count) {
  6132. case 1:
  6133. case 3: {
  6134. (*i)++;
  6135. break;
  6136. }
  6137. case 2: {
  6138. (*i) = (*i) + 7;
  6139. break;
  6140. }
  6141. case 4: {
  6142. (*last_start_point) = (*last_start_point) + 2;
  6143. (*i) = (*last_start_point);
  6144. (*page_book_count) = 0;
  6145. break;
  6146. }
  6147. }
  6148. break;
  6149. }
  6150. default: { // zig-zag
  6151. (*i)++;
  6152. break;
  6153. }
  6154. }
  6155. }