VeRoomItemNode.cs 3.1 KB

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  1. #region License information
  2. // ----------------------------------------------------------------------------
  3. //
  4. // libeq2 - A library for analyzing the Everquest II File Format
  5. // Blaz (blaz@blazlabs.com)
  6. //
  7. // This program is free software; you can redistribute it and/or
  8. // modify it under the terms of the GNU General Public License
  9. // as published by the Free Software Foundation; either version 2
  10. // of the License, or (at your option) any later version.
  11. //
  12. // This program is distributed in the hope that it will be useful,
  13. // but WITHOUT ANY WARRANTY; without even the implied warranty of
  14. // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  15. // GNU General Public License for more details.
  16. //
  17. // You should have received a copy of the GNU General Public License
  18. // along with this program; if not, write to the Free Software
  19. // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
  20. //
  21. // ( The full text of the license can be found in the License.txt file )
  22. //
  23. // ----------------------------------------------------------------------------
  24. #endregion
  25. #region Using directives
  26. using System;
  27. #endregion
  28. namespace Everquest2.Visualization
  29. {
  30. public class VeRoomItemNode : VeItemNode
  31. {
  32. public VeRoomItemNode()
  33. {
  34. }
  35. /// <summary>
  36. /// Special constructor used when deserializing the instance of the class.
  37. /// </summary>
  38. /// <param name="reader">Reader used to read the instance data.</param>
  39. protected VeRoomItemNode(Util.Eq2Reader reader, Util.StreamingContext context) : base(reader, context)
  40. {
  41. byte classVersion = context.ClassVersions[typeof(VeRoomItemNode)];
  42. myId_grid = reader.ReadUInt32();
  43. if (classVersion > 0)
  44. {
  45. byte boolVals = reader.ReadByte();
  46. bOutside = (boolVals & 1) == 1;
  47. unkBool = (boolVals & 2) == 2;
  48. }
  49. roomLoadRadius = reader.ReadSingle();
  50. if (classVersion > 1)
  51. {
  52. bOverrideAmbient = reader.ReadBoolean();
  53. dayLightColor[0] = reader.ReadSingle();
  54. dayLightColor[1] = reader.ReadSingle();
  55. dayLightColor[2] = reader.ReadSingle();
  56. nightLightColor[0] = reader.ReadSingle();
  57. nightLightColor[1] = reader.ReadSingle();
  58. nightLightColor[2] = reader.ReadSingle();
  59. onHour = reader.ReadByte();
  60. onMinute = reader.ReadByte();
  61. offHour = reader.ReadByte();
  62. offMinute = reader.ReadByte();
  63. }
  64. }
  65. public uint myId_grid;
  66. public float roomLoadRadius;
  67. public bool bOverrideAmbient;
  68. public float[] dayLightColor = new float[3];
  69. public float[] nightLightColor = new float[3];
  70. public byte onHour;
  71. public byte onMinute;
  72. public byte offHour;
  73. public byte offMinute;
  74. public bool unkBool;
  75. public bool bOutside;
  76. }
  77. }
  78. /* EOF */