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- --[[
- Script Name : Quests/Antonica/a_brass_key.lua
- Script Author : Dorbin
- Script Date : 2023.05.11 11:05:34
- Script Purpose :
- Zone : Antonica
- Quest Giver:
- Preceded by: None
- Followed by:
- --]]
- function Init(Quest)
- SetQuestFeatherColor(Quest, 3)
- SetQuestRepeatable(Quest)
- AddQuestStep(Quest, 1, "From the looks of the key and the tag, it would be safe to assume that this key can be used at a lighthouse of sorts.", 1, 100, "I need to find out what lighthouse this key goes to. The trek maybe dangerous, so I should take other hearty adventurers with me. From the looks of the key and the tag, it would be safe to assume that this key can be used at a lighthouse of sorts.", 2176)
- AddQuestStepCompleteAction(Quest, 1, "QuestComplete")
- end
- function Accepted(Quest, QuestGiver, Player)
- conversation = CreateConversation()
- AddConversationOption(conversation, "I must find the location for this key!")
- StartDialogConversation(conversation, 1, QuestGiver, Player, "I need to find out what lighthouse this key goes to. The trek maybe dangerous, so I should take other hearty adventurers with me. From the looks of the key and the tag, it would be safe to assume that this key can be used at a lighthouse of sorts.")
- SendMessage(Player,"You slip the key into your questing satchle for later.")
- if HasItem(Player, 1271) then
- RemoveItem(Player,1271,1)
- end
- end
- function Declined(Quest, QuestGiver, Player)
- -- Add dialog here for when the quest is declined
- end
- function Deleted(Quest, QuestGiver, Player)
- -- Remove any quest specific items here when the quest is deleted
- end
- function QuestComplete(Quest, QuestGiver, Player)
- -- The following UpdateQuestStepDescription and UpdateTaskGroupDescription are not needed, parser adds them for completion in case stuff needs to be moved around
- UpdateQuestStepDescription(Quest, 1, "The key fit into a lock to the cellar behind the lighthouse.")
- UpdateQuestTaskGroupDescription(Quest, 1, "The key fit into the lock of the lighthouse cellar, I used it and entered.")
- UpdateQuestDescription(Quest, "I used the key to open the cellar behind the lighthouse in Antonica and enter it.")
- GiveQuestReward(Quest, Player)
- end
- function Reload(Quest, QuestGiver, Player, Step)
- if Step == 1 then
- QuestComplete(Quest, QuestGiver, Player)
- end
- end
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