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- --[[
- Script Name : once_upon_an_isle_dreary.lua
- Script Purpose : Handles the quest, "Once Upon an Isle Dreary"
- Script Author : Jabantiz
- Script Date : 9/1/2019
- Script Notes : Auto generated with QuestParser.
- Zone : Antonica
- Quest Giver :
- Preceded by : None
- Followed by : None
- --]]
- require "SpawnScripts/Generic/DialogModule"
- function Init(Quest)
- AddQuestStepKill(Quest, 1, "Slay dankfur gnolls.", 4, 75, "I must swim to the isles off the southwest coast of Antonica. There I will slay dankfur gnolls.", 75, 120340, 120420, 121433, 121481)
- AddQuestStepCompleteAction(Quest, 1, "Step1Complete")
- end
- function Accepted(Quest, QuestGiver, Player)
- FaceTarget(QuestGiver, Player)
- Dialog.New(QuestGiver, Player)
- PlayFlavor(QuestGiver,"","","boggle",0,0,Player)
- Dialog.AddDialog("Will you?! Oh! Thank you! Search them well, yes, search them very well. I know my scrolls are being clutched by those furry paws!")
- Dialog.AddVoiceover("voiceover/english/quallium/antonica/quallium002.mp3", 497416154, 1226676289)
- Dialog.AddOption("I will return with your scrolls.")
- Dialog.Start()
- end
- function Declined(Quest, QuestGiver, Player)
- -- Add dialog here for when the quest is declined
- end
- function Deleted(Quest, QuestGiver, Player)
- -- Remove any quest specific items here when the quest is deleted
- end
- function Step1Complete(Quest, QuestGiver, Player)
- UpdateQuestStepDescription(Quest, 1, "Got four poems.")
- UpdateQuestTaskGroupDescription(Quest, 1, "I swam to the isles off the southwest coast of Antonica. There I slew dankfur gnolls to gain the four poems.")
- AddQuestStepChat(Quest, 2, "Speak to Quallium.", 1, "I must return the poems to Quallium in southwest Antonica.", 11, 120215)
- AddQuestStepCompleteAction(Quest, 2, "QuestComplete")
- end
- function QuestComplete(Quest, QuestGiver, Player)
- -- The following UpdateQuestStepDescription and UpdateTaskGroupDescription are not needed, parser adds them for completion in case stuff needs to be moved around
- UpdateQuestStepDescription(Quest, 2, "Spoke to Quallium.")
- UpdateQuestTaskGroupDescription(Quest, 2, "I returned the poems to Quallium in southwest Antonica.")
- UpdateQuestDescription(Quest, "I retrieved all four poems from the gnolls on the isles. I gave the poems to Quallium.")
- GiveQuestReward(Quest, Player)
- end
- function Reload(Quest, QuestGiver, Player, Step)
- if Step == 1 then
- Step1Complete(Quest, QuestGiver, Player)
- elseif Step == 2 then
- QuestComplete(Quest, QuestGiver, Player)
- end
- end
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