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- #pragma once
- #include "../NPC_AI.h"
- #include "Bot.h"
- class BotBrain : public Brain {
- public:
- BotBrain(Bot* body);
- virtual ~BotBrain();
- void Think();
- bool ProcessSpell(Entity* target, float distance);
- bool ProcessOutOfCombatSpells();
- private:
- Bot* Body;
- bool ProcessCombat();
- void SetTarget();
- };
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