alostscout1587676.lua 2.9 KB

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  1. --[[
  2. Script Name : SpawnScripts/QueensColony/alostscout1587676.lua
  3. Script Purpose : Waypoint Path for alostscout1587676.lua
  4. Script Author : Jabantiz (movement by Rylec)
  5. Script Date : 06-01-2020 10:07:25
  6. Script Notes : Locations collected from Live
  7. --]]
  8. local JoiningTheForwardRanks = 163
  9. function spawn(NPC)
  10. waypoints(NPC)
  11. end
  12. function hailed(NPC, Spawn)
  13. FaceTarget(NPC, Spawn)
  14. end
  15. function respawn(NPC)
  16. spawn(NPC)
  17. end
  18. function waypoints(NPC)
  19. MovementLoopAddLocation(NPC, 229.84, -6.32, 106.19, 2, math.random(14, 28))
  20. MovementLoopAddLocation(NPC, 235.77, -6.62, 103.84, 2, 0)
  21. MovementLoopAddLocation(NPC, 248.5, -7.24, 89.84, 2, math.random(14, 28))
  22. MovementLoopAddLocation(NPC, 251, -4.45, 63.2, 2, math.random(14, 28))
  23. MovementLoopAddLocation(NPC, 252.79, -5.32, 66.46, 2, 0)
  24. MovementLoopAddLocation(NPC, 257.3, -6.12, 77.3, 2, 0)
  25. MovementLoopAddLocation(NPC, 258.77, -6.41, 85.55, 2, 0)
  26. MovementLoopAddLocation(NPC, 268.45, -6.04, 106.32, 2, math.random(14, 28))
  27. MovementLoopAddLocation(NPC, 247.01, -6.29, 117.66, 2, math.random(14, 28))
  28. MovementLoopAddLocation(NPC, 265.59, -6.68, 106.36, 2, math.random(14, 28))
  29. MovementLoopAddLocation(NPC, 243.27, -6.97, 109.15, 2, math.random(14, 28))
  30. MovementLoopAddLocation(NPC, 252.34, -6.82, 106.42, 2, math.random(14, 28))
  31. MovementLoopAddLocation(NPC, 257.23, -6, 122.68, 2, math.random(14, 28))
  32. MovementLoopAddLocation(NPC, 255.8, -6, 122.58, 2, math.random(14, 28))
  33. MovementLoopAddLocation(NPC, 254, -6.72, 118.05, 2, 0)
  34. MovementLoopAddLocation(NPC, 237.08, -6.76, 100.93, 2, math.random(14, 28))
  35. end
  36. function casted_on(NPC, Spawn, Message)
  37. local Cleric = GetSpawn(NPC, 2530111)
  38. if Message == "Divine Smite" and CompareSpawns(Spawn, Cleric) then
  39. local newScout = SpawnMob(GetZone(NPC), 2530196, false, GetX(NPC), GetY(NPC), GetZ(NPC), GetHeading(NPC))
  40. if newScout ~= nil then
  41. CopySpawnAppearance(newScout, NPC)
  42. SpawnSet(newScout, "visual_state", "0")
  43. SpawnSet(newScout, "attackable", "false")
  44. AddTimer(newScout, 5000, "Speak")
  45. end
  46. local mostHated = GetMostHated(NPC)
  47. if mostHated ~= nil and IsPlayer(mostHated) then
  48. if HasQuest(mostHated, JoiningTheForwardRanks) and GetQuestStep(mostHated, JoiningTheForwardRanks) == 2 then
  49. AddStepProgress(mostHated, JoiningTheForwardRanks, 2, 1)
  50. end
  51. end
  52. Despawn(NPC)
  53. end
  54. end
  55. function aggro(NPC, Spawn)
  56. local chance = math.random(1, 100)
  57. if chance <= 50 then
  58. local choice = math.random(1, 2)
  59. if choice == 1 then
  60. PlayFlavor(NPC, "voiceover/english/froglok_base_1/ft/froglok/froglok_base_1_1_aggro_gm_12dbb8ad.mp3", "Caught thee red handed, did I?", "", 2731512393, 911400384, Spawn)
  61. else
  62. PlayFlavor(NPC, "voiceover/english/froglok_base_1/ft/froglok/froglok_base_1_1_aggro_gm_ad1fc682.mp3", "Looks as if I'll get my workout today.", 1559839053, 2456776330, Spawn)
  63. end
  64. end
  65. end