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- /*
- EQ2Emulator: Everquest II Server Emulator
- Copyright (C) 2007 EQ2EMulator Development Team (http://www.eq2emulator.net)
- This file is part of EQ2Emulator.
- EQ2Emulator is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 3 of the License, or
- (at your option) any later version.
- EQ2Emulator is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with EQ2Emulator. If not, see <http://www.gnu.org/licenses/>.
- */
- #include "SpellProcess.h"
- #include "../common/Log.h"
- #include "Tradeskills/Tradeskills.h"
- #include "ClientPacketFunctions.h"
- #include "Rules/Rules.h"
- extern MasterSpellList master_spell_list;
- extern MasterSkillList master_skill_list;
- extern ConfigReader configReader;
- extern LuaInterface* lua_interface;
- extern Commands commands;
- extern World world;
- extern RuleManager rule_manager;
- SpellProcess::SpellProcess(){
- last_checked_time = 0;
- MSpellProcess.SetName("SpellProcess::MSpellProcess");
- MRemoveTargetList.SetName("SpellProcess::MRemoveTargetList");
- MSoloHO.SetName("SpellProcess::m_soloHO");
- MGroupHO.SetName("SpellProcess:m_groupHO");
- MSpellCancelList.SetName("SpellProcess::SpellCancelList");
- }
- SpellProcess::~SpellProcess(){
- RemoveAllSpells();
- }
- void SpellProcess::RemoveAllSpells(){
- MSpellProcess.lock();
- ClearSpellScriptTimerList();
- MutexList<LuaSpell*>::iterator active_spells_itr = active_spells.begin();
- while(active_spells_itr.Next()){
- DeleteCasterSpell(active_spells_itr->value);
- }
- active_spells_itr = active_spells.begin();
- while(active_spells_itr.Next()){
- active_spells.Remove(active_spells_itr->value, true);
- }
- active_spells.clear();
- InterruptStruct* interrupt = 0;
- MutexList<InterruptStruct*>::iterator interrupt_list_itr = interrupt_list.begin();
- while(interrupt_list_itr.Next()){
- interrupt = interrupt_list_itr->value;
- CheckInterrupt(interrupt);
- interrupt_list.Remove(interrupt_list_itr->value, true);
- }
- interrupt_list.clear();
- MutexList<CastTimer*>::iterator cast_timers_itr = cast_timers.begin();
- while(cast_timers_itr.Next()){
- safe_delete(cast_timers_itr->value->timer);
- safe_delete(cast_timers_itr->value->spell);
- cast_timers.Remove(cast_timers_itr->value, true);
- }
- cast_timers.clear();
- MutexList<RecastTimer*>::iterator recast_timers_itr = recast_timers.begin();
- while(recast_timers_itr.Next()){
- recast_timers.Remove(recast_timers_itr->value, true);
- }
- MRemoveTargetList.writelock(__FUNCTION__, __LINE__);
- remove_target_list.clear();
- MRemoveTargetList.releasewritelock(__FUNCTION__, __LINE__);
- map<Client*, HeroicOP*>::iterator solo_ho_itr;
- MSoloHO.writelock(__FUNCTION__, __LINE__);
- for (solo_ho_itr = m_soloHO.begin(); solo_ho_itr != m_soloHO.end(); solo_ho_itr++)
- safe_delete(solo_ho_itr->second);
- m_soloHO.clear();
- MSoloHO.releasewritelock(__FUNCTION__, __LINE__);
- map<int32, HeroicOP*>::iterator group_ho_itr;
- MGroupHO.writelock(__FUNCTION__, __LINE__);
- for (group_ho_itr = m_groupHO.begin(); group_ho_itr != m_groupHO.end(); group_ho_itr++)
- safe_delete(group_ho_itr->second);
- m_groupHO.clear();
- MGroupHO.releasewritelock(__FUNCTION__, __LINE__);
- recast_timers.clear();
- spell_que.clear();
-
- MSpellCancelList.writelock(__FUNCTION__, __LINE__);
- SpellCancelList.clear();
- MSpellCancelList.releasewritelock(__FUNCTION__, __LINE__);
- MSpellProcess.unlock();
- }
- void SpellProcess::Process(){
- if(last_checked_time > Timer::GetCurrentTime2())
- return;
- last_checked_time = Timer::GetCurrentTime2() + 50;
- MSpellProcess.lock();
- CheckSpellScriptTimers();
- if(active_spells.size(true) > 0){
- LuaSpell* spell = 0;
- MutexList<LuaSpell*>::iterator itr = active_spells.begin();
- map<LuaSpell*, vector<Spawn*> >::iterator remove_itr;
- vector<Spawn*>::iterator target_itr;
- vector<Spawn*>::iterator remove_target_itr;
- while(itr.Next()){
- spell = itr->value;
- if (!spell->spell->GetSpellData()->duration_until_cancel && spell->timer.Check()){
- spell->num_calls++;
- // ProcessSpell(spell, flase) will atempt to call the tick() function in the lua script
- // if there is no tick function it will return false, this will cause the server to crash in the event
- // of a spell that has a duration but is not a "until canceled" spell or a spell with a tick (tradeskill buffs)
- // to counter this check to see if the spell has a call_frequency > 0 before we call ProcessSpell()
- if (spell->spell->GetSpellData()->call_frequency > 0 && !ProcessSpell(spell, false))
- active_spells.Remove(spell, true, 2000);
- else if ((spell->timer.GetDuration() * spell->num_calls) >= spell->spell->GetSpellData()->duration1 * 100)
- DeleteCasterSpell(spell);
- }
- else
- CheckRemoveTargetFromSpell(spell);
- }
- }
- if (SpellCancelList.size() > 0){
- MSpellCancelList.writelock(__FUNCTION__, __LINE__);
- vector<LuaSpell*>::iterator itr = SpellCancelList.begin();
- while (itr != SpellCancelList.end()){
- DeleteCasterSpell(*itr);
- itr++;
- }
- SpellCancelList.clear();
- MSpellCancelList.releasewritelock(__FUNCTION__, __LINE__);
- }
- if(interrupt_list.size(true) > 0){
- InterruptStruct* interrupt = 0;
- MutexList<InterruptStruct*>::iterator itr = interrupt_list.begin();
- while(itr.Next()){
- interrupt = itr->value;
- CheckInterrupt(interrupt);
- safe_delete(interrupt);
- }
- interrupt_list.clear();
- }
- if(cast_timers.size(true) > 0){
- CastTimer* cast_timer = 0;
- MutexList<CastTimer*>::iterator itr = cast_timers.begin();
- while (itr.Next()) {
- cast_timer = itr->value;
- if (cast_timer) {
- if (cast_timer->timer->Check(false)) {
- if (cast_timer->spell) {
- Client* client = cast_timer->zone->GetClientBySpawn(cast_timer->spell->caster);
- if (client) {
- PacketStruct* packet = configReader.getStruct("WS_FinishCastSpell", client->GetVersion());
- if (packet) {
- packet->setMediumStringByName("spell_name", cast_timer->spell->spell->GetSpellData()->name.data.c_str());
- client->QueuePacket(packet->serialize());
- safe_delete(packet);
- }
- }
- if (cast_timer->spell && cast_timer->spell->caster)
- cast_timer->spell->caster->IsCasting(false);
- cast_timer->delete_timer = true;
- CastProcessedSpell(cast_timer->spell);
- }
- else if (cast_timer->entity_command) {
- if (cast_timer->timer->Check(false)) {
- cast_timer->delete_timer = true;
- Spawn* target = cast_timer->zone->GetSpawnByID(cast_timer->target_id);
- CastProcessedEntityCommand(cast_timer->entity_command, cast_timer->caster, target);
- }
- }
- }
- if (cast_timer->delete_timer) {
- safe_delete(cast_timer->timer);
- cast_timers.Remove(cast_timer, true);
- }
- }
- }
- }
- if (recast_timers.size(true) > 0) {
- RecastTimer* recast_timer = 0;
- MutexList<RecastTimer*>::iterator itr = recast_timers.begin();
- vector<Spell*>::iterator remove_recast_itr;
- while(itr.Next()){
- recast_timer = itr->value;
- if(recast_timer->timer->Check(false)){
- UnlockSpell(recast_timer->client, recast_timer->spell);
- safe_delete(recast_timer->timer);
- recast_timers.Remove(recast_timer, true);
- }
- }
- }
- if(spell_que.size(true) > 0){
- MutexMap<Entity*, Spell*>::iterator itr = spell_que.begin();
- while(itr.Next()){
- if(itr->first->IsCasting() == false && IsReady(itr->second, itr->first)){
- RemoveSpellFromQueue(itr->second, itr->first);
- ProcessSpell(itr->first->GetZone(), itr->second, itr->first, itr->first->GetTarget());
- }
- }
- }
- // Check solo HO timers
- MSoloHO.writelock(__FUNCTION__, __LINE__);
- if (m_soloHO.size() > 0) {
- map<Client*, HeroicOP*>::iterator itr = m_soloHO.begin();
- map<Client*, HeroicOP*>::iterator delete_itr;
- while (itr != m_soloHO.end()) {
- if (itr->second->GetWheel() && Timer::GetCurrentTime2() >= (itr->second->GetStartTime() + (itr->second->GetTotalTime() * 1000))) {
- itr->second->SetComplete(1);
- ClientPacketFunctions::SendHeroicOPUpdate(itr->first, itr->second);
- safe_delete(itr->second);
- delete_itr = itr;
- itr++;
- m_soloHO.erase(delete_itr);
- }
- else
- itr++;
- }
- }
- MSoloHO.releasewritelock(__FUNCTION__, __LINE__);
- // Check group HO timers
- MGroupHO.writelock(__FUNCTION__, __LINE__);
- if (m_groupHO.size() > 0) {
- map<int32, HeroicOP*>::iterator itr = m_groupHO.begin();
- map<int32, HeroicOP*>::iterator delete_itr;
- while (itr != m_groupHO.end()) {
- if (itr->second->GetWheel() && Timer::GetCurrentTime2() >= (itr->second->GetStartTime() + (itr->second->GetTotalTime() * 1000))) {
- itr->second->SetComplete(1);
- world.GetGroupManager()->GroupLock(__FUNCTION__, __LINE__);
- deque<GroupMemberInfo*>::iterator itr2;
- deque<GroupMemberInfo*>* members = world.GetGroupManager()->GetGroupMembers(itr->first);
- for (itr2 = members->begin(); itr2 != members->end(); itr2++) {
- if ((*itr2)->client)
- ClientPacketFunctions::SendHeroicOPUpdate((*itr2)->client, itr->second);
- }
- world.GetGroupManager()->ReleaseGroupLock(__FUNCTION__, __LINE__);
- safe_delete(itr->second);
- delete_itr = itr;
- itr++;
- m_groupHO.erase(delete_itr);
- }
- else
- itr++;
- }
- }
- MGroupHO.releasewritelock(__FUNCTION__, __LINE__);
- MSpellProcess.unlock();
- }
- bool SpellProcess::IsReady(Spell* spell, Entity* caster){
- if(caster->IsCasting())
- return false;
- bool ret = true;
- RecastTimer* recast_timer = 0;
- MutexList<RecastTimer*>::iterator itr = recast_timers.begin();
- while(itr.Next()){
- recast_timer = itr->value;
- if(recast_timer->spell == spell && recast_timer->caster == caster){
- ret = false;
- break;
- }
- }
- return ret;
- }
- void SpellProcess::CheckRecast(Spell* spell, Entity* caster, float timer_override, bool check_linked_timers) {
- if(spell && caster && spell->GetSpellData()->recast > 0){
- RecastTimer* timer = new RecastTimer;
- timer->caster = caster;
- if(caster->IsPlayer())
- timer->client = caster->GetZone()->GetClientBySpawn(caster);
- else
- timer->client = 0;
- timer->spell = spell;
- if(timer_override == 0)
- timer->timer = new Timer((int32)(spell->GetSpellData()->recast*1000));
- else
- timer->timer = new Timer((int32)(timer_override*1000));
- recast_timers.Add(timer);
- if(caster->IsPlayer()){
- if(timer_override == 0)
- ((Player*)caster)->LockSpell(spell, (int16)(spell->GetSpellData()->recast * 10));
- else
- ((Player*)caster)->LockSpell(spell, timer_override * 10);
- if (check_linked_timers && spell->GetSpellData()->linked_timer > 0) {
- vector<Spell*> linkedSpells = ((Player*)caster)->GetSpellBookSpellsByTimer(spell->GetSpellData()->linked_timer);
- for (int8 i = 0; i < linkedSpells.size(); i++) {
- Spell* spell2 = linkedSpells.at(i);
- if (spell2)
- CheckRecast(spell2, caster, timer_override, false);
- }
- }
- }
- }
- }
- void SpellProcess::CheckInterrupt(InterruptStruct* interrupt){
- if(!interrupt || !interrupt->interrupted || !interrupt->interrupted->IsEntity())
- return;
- Entity* entity = (Entity*)interrupt->interrupted;
- Client* client = entity->GetZone()->GetClientBySpawn(entity);
- if(client)
- SendFinishedCast(GetLuaSpell(entity), client);
- RemoveSpellTimersFromSpawn(entity, false);
- entity->IsCasting(false);
- entity->GetZone()->SendInterruptPacket(entity, interrupt->spell);
- if(interrupt->error_code > 0)
- entity->GetZone()->SendSpellFailedPacket(client, interrupt->error_code);
- }
- bool SpellProcess::DeleteCasterSpell(Spawn* caster, Spell* spell){
- bool ret = false;
- // need to use size(true) to get pending updates to the list as well
- if (caster && spell && active_spells.size() > 0) {
- LuaSpell* lua_spell = 0;
- MutexList<LuaSpell*>::iterator itr = active_spells.begin();
- while (itr.Next()){
- lua_spell = itr->value;
- if (lua_spell->spell == spell && lua_spell->caster == caster) {
- ret = DeleteCasterSpell(lua_spell);
- break;
- }
- }
- }
- return ret;
- }
- bool SpellProcess::DeleteCasterSpell(LuaSpell* spell){
- bool ret = false;
- Spawn* target = 0;
- if(spell) {
- if (active_spells.count(spell) > 0)
- active_spells.Remove(spell);
- if (spell->caster) {
- if (spell->spell->GetSpellData()->cast_type == SPELL_CAST_TYPE_TOGGLE){
- CheckRecast(spell->spell, spell->caster);
- if (spell->caster && spell->caster->IsPlayer())
- SendSpellBookUpdate(spell->caster->GetZone()->GetClientBySpawn(spell->caster));
- }
- spell->caster->RemoveMaintainedSpell(spell);
- CheckRemoveTargetFromSpell(spell, false);
- ZoneServer* zone = spell->caster->GetZone();
- spell->MSpellTargets.readlock(__FUNCTION__, __LINE__);
- for (int32 i = 0; i < spell->targets.size(); i++) {
- target = zone->GetSpawnByID(spell->targets.at(i));
- if(target && target->IsEntity()){
- ((Entity*)target)->RemoveSpellEffect(spell);
- if(spell->spell->GetSpellData()->det_type > 0 && (spell->spell->GetSpellDuration() > 0 || spell->spell->GetSpellData()->duration_until_cancel))
- ((Entity*)target)->RemoveDetrimentalSpell(spell);
- }
- else{
- spell->caster->RemoveSpellEffect(spell);
- if(spell->spell->GetSpellData()->det_type > 0 && (spell->spell->GetSpellDuration() > 0 || spell->spell->GetSpellData()->duration_until_cancel))
- spell->caster->RemoveDetrimentalSpell(spell);
- }
- if(target && target->IsPlayer() && spell->spell->GetSpellData()->fade_message.length() > 0){
- Client* client = target->GetZone()->GetClientBySpawn(target);
- if(client){
- string fade_message = spell->spell->GetSpellData()->fade_message;
- if(fade_message.find("%t") != string::npos)
- fade_message.replace(fade_message.find("%t"), 2, target->GetName());
- client->Message(CHANNEL_COLOR_SPELL_FADE, fade_message.c_str());
- }
- }
- }
- spell->MSpellTargets.releasereadlock(__FUNCTION__, __LINE__);
- ret = true;
- }
- if(lua_interface)
- lua_interface->RemoveSpell(spell, true, SpellScriptTimersHasSpell(spell));
- }
- return ret;
- }
- bool SpellProcess::ProcessSpell(LuaSpell* spell, bool first_cast, const char* function, SpellScriptTimer* timer) {
- bool ret = false;
- if(lua_interface && !spell->interrupted){
- lua_interface->AddSpawnPointers(spell, first_cast, false, function, timer);
- vector<LUAData*>* data = spell->spell->GetLUAData();
- for(int32 i=0;i<data->size();i++){
- switch(data->at(i)->type){
- case 0:{
- lua_interface->SetSInt32Value(spell->state, data->at(i)->int_value);
- break;
- }
- case 1:{
- lua_interface->SetFloatValue(spell->state, data->at(i)->float_value);
- break;
- }
- case 2:{
- lua_interface->SetBooleanValue(spell->state, data->at(i)->bool_value);
- break;
- }
- case 3:{
- lua_interface->SetStringValue(spell->state, data->at(i)->string_value.c_str());
- break;
- }
- default:{
- LogWrite(SPELL__ERROR, 0, "Spell", "Error: Unknown LUA Type '%i' in SpellProcess::ProcessSpell for Spell '%s'", (int)data->at(i)->type, spell->spell->GetName());
- return false;
- }
- }
- }
- ret = lua_interface->CallSpellProcess(spell, 2 + data->size());
- }
- return ret;
- }
- bool SpellProcess::CastPassives(Spell* spell, Entity* caster, bool remove) {
- CastInstant(spell, caster, caster, remove, true);
- return true;
- }
- bool SpellProcess::CastInstant(Spell* spell, Entity* caster, Entity* target, bool remove, bool passive) {
- LuaSpell* lua_spell = 0;
- if(lua_interface)
- lua_spell = lua_interface->GetSpell(spell->GetSpellData()->lua_script.c_str());
- if(!lua_spell)
- {
- string lua_script = spell->GetSpellData()->lua_script;
- lua_script.append(".lua");
- lua_spell = 0;
- if(lua_interface)
- lua_spell = lua_interface->GetSpell(lua_script.c_str());
- if(!lua_spell) {
- LogWrite(SPELL__ERROR, 0, "Spell", "Failed to get a LuaSpell for %s (%u)", spell->GetName(), spell->GetSpellID());
- return false;
- }
- else
- spell->GetSpellData()->lua_script = lua_script;
- }
- lua_spell->caster = caster;
- lua_spell->spell = spell;
- lua_spell->initial_target = target->GetID();
- GetSpellTargets(lua_spell);
- caster->GetZone()->SendCastSpellPacket(lua_spell, caster);
- if (!remove)
- return CastProcessedSpell(lua_spell, passive);
- lua_interface->RemoveSpell(lua_spell, true, SpellScriptTimersHasSpell(lua_spell));
- return true;
- }
- void SpellProcess::SendStartCast(LuaSpell* spell, Client* client){
- if(client){
- PacketStruct* packet = configReader.getStruct("WS_StartCastSpell", client->GetVersion());
- if(packet){
- packet->setDataByName("cast_time", spell->spell->GetSpellData()->cast_time*.01);
- packet->setMediumStringByName("spell_name", spell->spell->GetSpellData()->name.data.c_str());
- EQ2Packet* outapp = packet->serialize();
- //DumpPacket(outapp);
- client->QueuePacket(outapp);
- safe_delete(packet);
- }
- }
- }
- void SpellProcess::SendFinishedCast(LuaSpell* spell, Client* client){
- if(client && spell && spell->spell){
- UnlockAllSpells(client);
- if(spell->resisted && spell->spell->GetSpellData()->recast > 0)
- CheckRecast(spell->spell, client->GetPlayer(), 0.5); // half sec recast on resisted spells
- else if (!spell->interrupted && spell->spell->GetSpellData()->cast_type != SPELL_CAST_TYPE_TOGGLE)
- CheckRecast(spell->spell, client->GetPlayer());
- PacketStruct* packet = configReader.getStruct("WS_FinishCastSpell", client->GetVersion());
- if(packet){
- packet->setMediumStringByName("spell_name", spell->spell->GetSpellData()->name.data.c_str());
- client->QueuePacket(packet->serialize());
- safe_delete(packet);
- }
- SendSpellBookUpdate(client);
- }
- if (spell) {
- if (!spell->interrupted) {
- TakePower(spell);
- TakeHP(spell);
- TakeSavagery(spell);
- AddDissonance(spell);
- AddConcentration(spell);
- if (client && spell->spell && !spell->spell->GetSpellData()->friendly_spell)
- client->GetPlayer()->InCombat(true);
- if(client && spell->caster)
- client->CheckPlayerQuestsSpellUpdate(spell->spell);
- }
- }
- }
- void SpellProcess::LockAllSpells(Client* client){
- if(client){
- client->GetPlayer()->LockAllSpells();
- SendSpellBookUpdate(client);
- }
- }
- void SpellProcess::UnlockAllSpells(Client* client){
- if(client)
- client->GetPlayer()->UnlockAllSpells();
- }
- void SpellProcess::UnlockSpell(Client* client, Spell* spell){
- if(client && client->GetPlayer() && spell) {
- client->GetPlayer()->UnlockSpell(spell);
- SendSpellBookUpdate(client);
- }
- }
- bool SpellProcess::CheckPower(LuaSpell* spell){
- int16 req = 0;
- if(spell->caster){
- req = spell->spell->GetPowerRequired(spell->caster);
- if(spell->caster->GetPower() >= req)
- return true;
- }
- return false;
- }
- bool SpellProcess::TakePower(LuaSpell* spell){
- int16 req = 0;
- if(spell->caster){
- req = spell->spell->GetPowerRequired(spell->caster);
- if(spell->caster->GetPower() >= req){
- spell->caster->SetPower(spell->caster->GetPower() - req);
- if(spell->caster->IsPlayer())
- spell->caster->GetZone()->TriggerCharSheetTimer();
- return true;
- }
- }
- return false;
- }
- bool SpellProcess::CheckHP(LuaSpell* spell) {
- int16 req = 0;
- if(spell->caster){
- req = spell->spell->GetHPRequired(spell->caster);
- if(spell->caster->GetHP() >= req)
- return true;
- }
- return false;
- }
- bool SpellProcess::TakeHP(LuaSpell* spell) {
- int16 req = 0;
- if(spell->caster && spell->caster->IsPlayer()){
- req = spell->spell->GetHPRequired(spell->caster);
- if(spell->caster->GetHP() >= req){
- spell->caster->SetHP(spell->caster->GetHP() - req);
- if(spell->caster->IsPlayer())
- spell->caster->GetZone()->TriggerCharSheetTimer();
- return true;
- }
- }
- return false;
- }
- bool SpellProcess::CheckConcentration(LuaSpell* spell) {
- if (spell && spell->caster) {
- int8 req = spell->spell->GetSpellData()->req_concentration / 256;
- int8 current_avail = 5 - spell->caster->GetConcentrationCurrent();
- if (current_avail >= req)
- return true;
- }
- return false;
- }
- bool SpellProcess::AddConcentration(LuaSpell* spell) {
- if (spell && spell->caster) {
- int8 req = spell->spell->GetSpellData()->req_concentration / 256;
- int8 current_avail = 5 - spell->caster->GetConcentrationCurrent();
- if (current_avail >= req) {
- spell->caster->GetInfoStruct()->cur_concentration += req;
- if (spell->caster->IsPlayer())
- spell->caster->GetZone()->TriggerCharSheetTimer();
- LogWrite(SPELL__DEBUG, 0, "Spell", "Concentration is now %u on %s", spell->caster->GetInfoStruct()->cur_concentration, spell->caster->GetName());
- return true;
- }
- }
- return false;
- }
- bool SpellProcess::CheckSavagery(LuaSpell* spell) {
- if (spell && spell->caster) {
- int16 req = spell->spell->GetSavageryRequired(spell->caster);
- if(spell->caster->GetSavagery() >= req)
- return true;
- }
- return false;
- }
- bool SpellProcess::TakeSavagery(LuaSpell* spell) {
- int16 req = 0;
- if(spell && spell->caster && spell->caster->IsPlayer()){
- req = spell->spell->GetSavageryRequired(spell->caster);
- if(spell->caster->GetSavagery() >= req){
- spell->caster->SetSavagery(spell->caster->GetSavagery() - req);
- if(spell->caster->IsPlayer())
- spell->caster->GetZone()->TriggerCharSheetTimer();
- return true;
- }
- }
- return false;
- }
- bool SpellProcess::CheckDissonance(LuaSpell* spell) {
- if (spell && spell->caster) {
- int16 req = spell->spell->GetDissonanceRequired(spell->caster);
- if(spell->caster->GetDissonance() <= req)
- return true;
- }
- return false;
- }
- bool SpellProcess::AddDissonance(LuaSpell* spell) {
- int16 req = 0;
- if(spell && spell->caster && spell->caster->IsPlayer()){
- req = spell->spell->GetDissonanceRequired(spell->caster);
- if(spell->caster->GetDissonance() >= req){
- spell->caster->SetDissonance(spell->caster->GetDissonance() - req);
- if(spell->caster->IsPlayer())
- spell->caster->GetZone()->TriggerCharSheetTimer();
- return true;
- }
- }
- return false;
- }
- void SpellProcess::AddSpellToQueue(Spell* spell, Entity* caster){
- if(caster && caster->IsPlayer() && spell){
- spell_que.Put(caster, spell);
- ((Player*)caster)->QueueSpell(spell);
- Client* client = caster->GetZone()->GetClientBySpawn(caster);
- if(client)
- SendSpellBookUpdate(client);
- }
- }
- void SpellProcess::RemoveSpellFromQueue(Spell* spell, Entity* caster){
- if(caster && caster->IsPlayer() && spell){
- spell_que.erase(caster);
- ((Player*)caster)->UnQueueSpell(spell);
- Client* client = caster->GetZone()->GetClientBySpawn(caster);
- if(client)
- SendSpellBookUpdate(client);
- }
- }
- void SpellProcess::RemoveSpellFromQueue(Entity* caster, bool hostile_only) {
- if (caster && spell_que.count(caster) > 0) {
- Spell* spell = spell_que.Get(caster);
- if (spell) {
- bool remove = true;
- if (hostile_only && spell->GetSpellData()->target_type != SPELL_TARGET_ENEMY)
- remove = false;
- if (remove) {
- spell_que.erase(caster);
- ((Player*)caster)->UnQueueSpell(spell);
- Client* client = caster->GetZone()->GetClientBySpawn(caster);
- if (client)
- SendSpellBookUpdate(client);
- }
- }
- }
- }
- void SpellProcess::CheckSpellQueue(Entity* caster){
- if(caster && caster->IsPlayer()){
- if(spell_que.count(caster) > 0)
- RemoveSpellFromQueue(spell_que.Get(caster), caster);
- }
- }
- void SpellProcess::CheckSpellQueue(Spell* spell, Entity* caster){
- if(caster->IsPlayer()){
- bool add = true;
- bool remove = false;
- if(spell_que.count(caster) > 0){
- remove = true;
- if(spell_que.Get(caster) == spell)
- add = false;
- }
- if(remove)
- RemoveSpellFromQueue(spell, caster);
- if(add)
- AddSpellToQueue(spell, caster);
- }
- }
- void SpellProcess::SendSpellBookUpdate(Client* client){
- if(client){
- EQ2Packet* app = client->GetPlayer()->GetSpellBookUpdatePacket(client->GetVersion());
- if(app)
- client->QueuePacket(app);
- }
- }
- LuaSpell* SpellProcess::GetLuaSpell(Entity* caster){
- LuaSpell* spell = 0;
- if(caster && cast_timers.size() > 0){
- CastTimer* cast_timer = 0;
- MutexList<CastTimer*>::iterator itr = cast_timers.begin();
- while(itr.Next()){
- cast_timer = itr->value;
- if(cast_timer && cast_timer->spell && cast_timer->spell->caster == caster){
- spell = cast_timer->spell;
- break;
- }
- }
- }
- return spell;
- }
- Spell* SpellProcess::GetSpell(Entity* caster){
- Spell* spell = 0;
- if(cast_timers.size() > 0){
- CastTimer* cast_timer = 0;
- MutexList<CastTimer*>::iterator itr = cast_timers.begin();
- while(itr.Next()){
- cast_timer = itr->value;
- if(cast_timer && cast_timer->spell && cast_timer->spell->caster == caster){
- spell = cast_timer->spell->spell;
- break;
- }
- }
- }
- return spell;
- }
- Spawn* SpellProcess::GetSpellTarget(Entity* caster){
- Spawn* target = 0;
- if(cast_timers.size() > 0){
- CastTimer* cast_timer = 0;
- MutexList<CastTimer*>::iterator itr = cast_timers.begin();
- while(itr.Next()){
- cast_timer = itr->value;
- if(cast_timer && cast_timer->spell->caster == caster){
- target = caster->GetZone()->GetSpawnByID(cast_timer->spell->initial_target);
- break;
- }
- }
- }
- return target;
- }
- void SpellProcess::ProcessSpell(ZoneServer* zone, Spell* spell, Entity* caster, Spawn* target, bool lock, bool harvest_spell)
- {
- if(spell && caster)
- {
- Client* client = 0;
- int8 target_type = spell->GetSpellData()->target_type;
- //int16 version = 0;
- LuaSpell* lua_spell = 0;
- if(lua_interface)
- lua_spell = lua_interface->GetSpell(spell->GetSpellData()->lua_script.c_str());
- if(!lua_spell)
- {
- string lua_script = spell->GetSpellData()->lua_script;
- lua_script.append(".lua");
- if(lua_interface)
- lua_spell = lua_interface->GetSpell(lua_script.c_str());
- if(!lua_spell)
- return;
- else
- spell->GetSpellData()->lua_script = lua_script;
- }
- if (!target)
- target = caster;
- lua_spell->caster = caster;
- lua_spell->spell = spell;
- int32 target_id = target->GetID();
- lua_spell->initial_target = target_id;
- if (!harvest_spell)
- GetSpellTargets(lua_spell);
- else{
- lua_spell->MSpellTargets.writelock(__FUNCTION__, __LINE__);
- lua_spell->targets.push_back(target_id);
- lua_spell->MSpellTargets.releasewritelock(__FUNCTION__, __LINE__);
- }
-
- if (target_id == lua_spell->initial_target)
- {
- LogWrite(SPELL__DEBUG, 1, "Spell", "%s is casting %s on %s.", caster->GetName(), spell->GetName(), ( target ) ? target->GetName() : "No Target" );
- }
- else
- {
- LogWrite(SPELL__DEBUG, 1, "Spell", "%s: Casting on %s through %s as target.", spell->GetName(), caster->GetZone()->GetSpawnByID(lua_spell->initial_target)->GetName(), target->GetName());
- }
- target = lua_spell->caster->GetZone()->GetSpawnByID(lua_spell->initial_target);
- if(caster->IsPlayer() && zone)
- {
- client = zone->GetClientBySpawn(caster);
- //version = client->GetVersion();
- }
- //If this spell is the toggle cast type and is being toggled off, do this now
- if (spell->GetSpellData()->cast_type == SPELL_CAST_TYPE_TOGGLE)
- {
- bool ret_val = DeleteCasterSpell(caster, spell);
- if (ret_val)
- {
- int8 actual_concentration = spell->GetSpellData()->req_concentration / 256;
- if (actual_concentration > 0)
- {
- caster->GetInfoStruct()->cur_concentration -= actual_concentration;
- if (caster->IsPlayer())
- caster->GetZone()->TriggerCharSheetTimer();
- }
- safe_delete(lua_spell);
- return;
- }
- }
- // If a player is casting the spell AND spell is a tradeskill spell
- if (client && spell->GetSpellData()->spell_book_type == SPELL_BOOK_TYPE_TRADESKILL)
- {
- // If the player is currently crafting
- if (client->IsCrafting())
- {
- Tradeskill* tradeskill = 0;
- zone->GetTradeskillMgr()->ReadLock(__FUNCTION__, __LINE__);
- tradeskill = zone->GetTradeskillMgr()->GetTradeskill(client);
- // Can not cast a crafting spell that doesn't match the current crafting technique
- if (spell->GetSpellData()->mastery_skill != tradeskill->recipe->GetTechnique())
- {
- // send a message to the client, used chat_relationship to match other tradeskill messages, not sure if it is accurate though
- client->Message(CHANNEL_COLOR_CHAT_RELATIONSHIP, "You are not using %s on this recipe.", master_skill_list.GetSkill(spell->GetSpellData()->mastery_skill)->name.data.c_str());
- // Write a spell debug message on why we couldn't cast
- LogWrite(SPELL__DEBUG, 1, "Spell", "%s could not cast tradeskill spell (%s), skills did not match. spell mastery skill = %u, tradeskill technique = %u", caster->GetName(), spell->GetName(), spell->GetSpellData()->mastery_skill, tradeskill->recipe->GetTechnique());
-
- // make sure to release the lock before we return out
- zone->GetTradeskillMgr()->ReleaseReadLock(__FUNCTION__, __LINE__);
- safe_delete(lua_spell);
- return;
- }
- // need to make sure the lock is released if the if passed
- zone->GetTradeskillMgr()->ReleaseReadLock(__FUNCTION__, __LINE__);
- }
- else // If the player is not currently crafting
- {
- LogWrite(SPELL__DEBUG, 1, "Spell", "%s cannot cast a tradeskill spell (%s) while not crafting.", caster->GetName(), spell->GetName());
- zone->SendSpellFailedPacket(client, SPELL_ERROR_ONLY_WHEN_CRAFTING);
- safe_delete(lua_spell);
- return;
- }
- }
- if (caster != target && target != NULL && !caster->CheckLoS(target))
- {
- LogWrite(SPELL__DEBUG, 1, "Spell", "%s cannot see target %s.", caster->GetName(), target->GetName());
- zone->SendSpellFailedPacket(client, SPELL_ERROR_CANT_SEE_TARGET);
- safe_delete(lua_spell);
- return;
- }
- if ((caster->IsMezzed() && !spell->CastWhileMezzed()) || (caster->IsStunned() && !spell->CastWhileStunned()))
- {
- LogWrite(SPELL__DEBUG, 1, "Spell", "%s cannot cast (mezzed or stunned).", caster->GetName());
- zone->SendSpellFailedPacket(client, SPELL_ERROR_CANNOT_CAST_STUNNED);
- safe_delete(lua_spell);
- return;
- }
- if (caster->IsStifled() && !spell->CastWhileStifled())
- {
- LogWrite(SPELL__DEBUG, 1, "Spell", "%s cannot cast (stifled).", caster->GetName());
- zone->SendSpellFailedPacket(client, SPELL_ERROR_CANNOT_CAST_STIFFLED);
- safe_delete(lua_spell);
- return;
- }
- if (caster->IsFeared() && !spell->CastWhileFeared())
- {
- LogWrite(SPELL__DEBUG, 1, "Spell", "%s cannot cast (feared).", caster->GetName());
- zone->SendSpellFailedPacket(client, SPELL_ERROR_CANNOT_CAST_FEARED);
- safe_delete(lua_spell);
- return;
- }
- if(caster->IsPlayer() && !IsReady(spell, caster))
- {
- LogWrite(SPELL__DEBUG, 1, "Spell", "Queuing spell for %s.", caster->GetName());
- CheckSpellQueue(spell, caster);
- safe_delete(lua_spell);
- return;
- }
- if (target_type != SPELL_TARGET_SELF && target_type != SPELL_TARGET_GROUP_AE && target_type != SPELL_TARGET_NONE && spell->GetSpellData()->max_aoe_targets == 0)
- {
- LogWrite(SPELL__DEBUG, 1, "Spell", "%s: Not Self, Not Group AE, Not None, Max Targets = 0", spell->GetName());
- if (!target)
- {
- LogWrite(SPELL__DEBUG, 1, "Spell", "%s: No target.", spell->GetName());
- zone->SendSpellFailedPacket(client, SPELL_ERROR_NO_ELIGIBLE_TARGET);
- safe_delete(lua_spell);
- return;
- }
- if(caster->GetDistance(target) > spell->GetSpellData()->range)
- {
- LogWrite(SPELL__DEBUG, 1, "Spell", "%s: Too far.", spell->GetName());
- zone->SendSpellFailedPacket(client, SPELL_ERROR_TOO_FAR_AWAY);
- safe_delete(lua_spell);
- return;
- }
- if (caster->GetDistance(target) < spell->GetSpellData()->min_range)
- {
- LogWrite(SPELL__DEBUG, 1, "Spell", "%s: Too close.", spell->GetName());
- zone->SendSpellFailedPacket(client, SPELL_ERROR_TOO_CLOSE);
- safe_delete(lua_spell);
- return;
- }
- }
- if(target_type == SPELL_TARGET_SELF && spell->GetSpellData()->max_aoe_targets == 0)
- {
- if (harvest_spell)
- {
- LogWrite(SPELL__DEBUG, 1, "Spell", "%s: Harvest, Target Self, Max Targets = 0", spell->GetName());
- if (!target || !target->IsGroundSpawn())
- {
- LogWrite(SPELL__DEBUG, 1, "Spell", "%s: No target or not groundspawn.", spell->GetName());
- zone->SendSpellFailedPacket(client, SPELL_ERROR_NO_ELIGIBLE_TARGET);
- safe_delete(lua_spell);
- return;
- }
- }
- else
- {
- LogWrite(SPELL__DEBUG, 1, "Spell", "%s: Target '%s' is Caster '%s'.", spell->GetName(), ( target ) ? target->GetName() : "None", caster->GetName());
- target = caster;
- }
- }
- // Is enemy spell AND direct-damage (no AE)
- if (target_type == SPELL_TARGET_ENEMY && spell->GetSpellData()->max_aoe_targets == 0)
- {
- LogWrite(SPELL__DEBUG, 1, "Spell", "%s: Target Enemy (%s) and Max AE Targets = 0.", spell->GetName(), target->GetName());
- if (spell->GetSpellData()->friendly_spell && target->IsPlayer() )
- {
- LogWrite(SPELL__DEBUG, 1, "Spell", "%s: Is Friendly, Target is Player (%s).", spell->GetName(), target->GetName());
- if (!target->IsEntity())
- {
- LogWrite(SPELL__DEBUG, 1, "Spell", "%s: No target.", spell->GetName());
- zone->SendSpellFailedPacket(client, SPELL_ERROR_NO_ELIGIBLE_TARGET);
- safe_delete(lua_spell);
- return;
- }
- /*if (target->appearance.attackable) {
- zone->SendSpellFailedPacket(client, SPELL_ERROR_NOT_A_FRIEND);
- return;
- }*/
- }
- else if (spell->GetSpellData()->friendly_spell && target->IsNPC() && target->appearance.attackable)
- {
- LogWrite(SPELL__DEBUG, 1, "Spell", "%s: Is Not Friendly (friendly and NPC)", spell->GetName());
- if (target->IsPet())
- {
- if (((NPC*)target)->GetOwner()->IsNPC())
- {
- zone->SendSpellFailedPacket(client, SPELL_ERROR_NOT_A_FRIEND);
- safe_delete(lua_spell);
- return;
- }
- }
- else if (target->IsBot() && (caster->IsPlayer() || caster->IsBot())) {
- // Needed so bots or player can cast friendly spells on bots
- }
- else
- {
- zone->SendSpellFailedPacket(client, SPELL_ERROR_NOT_A_FRIEND);
- safe_delete(lua_spell);
- return;
- }
- }
- else if (spell->GetSpellData()->friendly_spell && target->IsNPC() && caster->IsNPC()) {
- // TODO: faction checks? some other checks to prevent an npc casting a friendly spell on another npc
- LogWrite(SPELL__DEBUG, 1, "Spell", "%s: NPC Cast", spell->GetName());
- }
- else
- {
- LogWrite(SPELL__DEBUG, 1, "Spell", "%s: Is Not Friendly (catch all)", spell->GetName());
- if (!target->IsEntity())
- {
- LogWrite(SPELL__DEBUG, 1, "Spell", "%s: No target.", spell->GetName());
- zone->SendSpellFailedPacket(client, SPELL_ERROR_NO_ELIGIBLE_TARGET);
- safe_delete(lua_spell);
- return;
- }
- if (caster == target || (!target->IsPlayer() && !target->appearance.attackable))
- {
- LogWrite(SPELL__DEBUG, 1, "Spell", "%s: Not an Enemy (Target: %s).", spell->GetName(), target->GetName());
- zone->SendSpellFailedPacket(client, SPELL_ERROR_NOT_AN_ENEMY);
- safe_delete(lua_spell);
- return;
- }
- if (!target->Alive())
- {
- LogWrite(SPELL__DEBUG, 1, "Spell", "%s: Target is not alive (Target: %s).", spell->GetName(), target->GetName());
- zone->SendSpellFailedPacket(client, SPELL_ERROR_NOT_ALIVE);
- safe_delete(lua_spell);
- return;
- }
- if (target->GetInvulnerable())
- {
- LogWrite(SPELL__DEBUG, 1, "Spell", "%s: Target is invulnerable (Target: %s).", spell->GetName(), target->GetName());
- zone->SendSpellFailedPacket(client, SPELL_ERROR_TARGET_INVULNERABLE);
- safe_delete(lua_spell);
- return;
- }
- if ((target->IsPlayer() || target->IsBot()) && (caster->IsPlayer() || caster->IsBot()))
- {
- bool attackAllowed = (Entity*)caster->AttackAllowed((Entity*)target, 0);
- if (!attackAllowed)
- {
- LogWrite(SPELL__DEBUG, 1, "Spell", "%s: Target (%s) is player and not attackable.", spell->GetName(), target->GetName());
- zone->SendSpellFailedPacket(client, SPELL_ERROR_NOT_AN_ENEMY);
- safe_delete(lua_spell);
- return;
- }
- }
- if (target->IsPet() && ((NPC*)target)->GetOwner() && ((NPC*)target)->GetOwner() == caster) {
- LogWrite(SPELL__DEBUG, 1, "Spell", "%s: Target (%s) is casters pet and not attackable by caster.", spell->GetName(), target->GetName());
- zone->SendSpellFailedPacket(client, SPELL_ERROR_NOT_AN_ENEMY);
- safe_delete(lua_spell);
- return;
- }
- }
- }
- if (lua_spell->targets.size() == 0 && spell->GetSpellData()->max_aoe_targets == 0)
- {
- LogWrite(SPELL__ERROR, 0, "Spell", "SpellProcess::ProcessSpell Unable to find any spell targets for spell '%s'.", spell->GetName());
- safe_delete(lua_spell);
- return;
- }
- if(target_type == SPELL_TARGET_ENEMY_CORPSE || target_type == SPELL_TARGET_GROUP_CORPSE)
- {
- if(target->Alive())
- {
- zone->SendSpellFailedPacket(client, SPELL_ERROR_NOT_DEAD);
- safe_delete(lua_spell);
- return;
- }
- if(target->IsPlayer() && zone->GetClientBySpawn(target)->GetCurrentRez()->active){
- zone->SendSpellFailedPacket(client, SPELL_ERROR_ALREADY_CAST);
- safe_delete(lua_spell);
- return;
- }
- }
- if(!CheckPower(lua_spell))
- {
- zone->SendSpellFailedPacket(client, SPELL_ERROR_NOT_ENOUGH_POWER);
- safe_delete(lua_spell);
- return;
- }
- if (!CheckHP(lua_spell))
- {
- zone->SendSpellFailedPacket(client, SPELL_ERROR_NOT_ENOUGH_HEALTH);
- safe_delete(lua_spell);
- return;
- }
- if (!CheckSavagery(lua_spell))
- {
- zone->SendSpellFailedPacket(client, SPELL_ERROR_NOT_ENOUGH_SAVAGERY);
- safe_delete(lua_spell);
- return;
- }
- if (!CheckDissonance(lua_spell))
- {
- zone->SendSpellFailedPacket(client, SPELL_ERROR_NOT_ENOUGH_DISSONANCE);
- safe_delete(lua_spell);
- return;
- }
- if (!CheckConcentration(lua_spell))
- {
- zone->SendSpellFailedPacket(client, SPELL_ERROR_NOT_ENOUGH_CONC);
- safe_delete(lua_spell);
- return;
- }
- // Precast in lua
- if (lua_interface) {
- bool result = false;
- lua_interface->AddSpawnPointers(lua_spell, false, true);
- if (lua_pcall(lua_spell->state, 2, 2, 0) == 0) {
- result = lua_interface->GetBooleanValue(lua_spell->state, 1);
- int8 error = lua_interface->GetInt8Value(lua_spell->state, 2) == 0 ? SPELL_ERROR_CANNOT_PREPARE : lua_interface->GetInt8Value(lua_spell->state, 2);
- lua_interface->ResetFunctionStack(lua_spell->state);
- if (!result) {
- zone->SendSpellFailedPacket(client, error);
- safe_delete(lua_spell);
- return;
- }
- }
- else {
- LogWrite(SPELL__DEBUG, 1, "Spell", "No precast function found for %s", lua_spell->spell->GetName());
- lua_interface->ResetFunctionStack(lua_spell->state);
- }
- }
- else
- LogWrite(SPELL__DEBUG, 1, "Spell", "Unable to do precast check as there was no lua_interface");
-
- //Apply casting speed mod
- spell->ModifyCastTime(caster);
- LockAllSpells(client);
- //cancel stealth effects on cast
- if(caster->IsStealthed() || caster->IsInvis())
- caster->CancelAllStealth();
- SendStartCast(lua_spell, client);
-
- if(spell->GetSpellData()->cast_time > 0)
- {
- CastTimer* cast_timer = new CastTimer;
- cast_timer->entity_command = 0;
- cast_timer->target_id = target ? target->GetID() : 0;
- cast_timer->spell = lua_spell;
- cast_timer->spell->caster = caster;
- cast_timer->delete_timer = false;
- cast_timer->timer = new Timer(spell->GetSpellData()->cast_time * 10);
- cast_timer->zone = zone;
- cast_timers.Add(cast_timer);
- if(caster)
- caster->IsCasting(true);
- }
- else
- {
- if(!CastProcessedSpell(lua_spell))
- {
- safe_delete(lua_spell);
- return;
- }
- }
- if(caster)
- caster->GetZone()->SendCastSpellPacket(lua_spell, caster);
- }
- }
- void SpellProcess::ProcessEntityCommand(ZoneServer* zone, EntityCommand* entity_command, Entity* caster, Spawn* target, bool lock) {
- if (zone && entity_command && caster && target && !target->IsPlayer()) {
- Client* client = zone->GetClientBySpawn(caster);
- if (caster->GetDistance(target) > entity_command->distance) {
- zone->SendSpellFailedPacket(client, SPELL_ERROR_TOO_FAR_AWAY);
- return;
- }
- if (entity_command->cast_time > 0) {
- PacketStruct* packet = configReader.getStruct("WS_StartCastSpell", client->GetVersion());
- if (packet) {
- LockAllSpells(client);
- packet->setDataByName("cast_time", entity_command->cast_time * 0.01);
- packet->setMediumStringByName("spell_name", entity_command->name.c_str());
- EQ2Packet* outapp = packet->serialize();
- client->QueuePacket(outapp);
- safe_delete(packet);
- CastTimer* cast_timer = new CastTimer;
- cast_timer->caster = client;
- cast_timer->target_id = target ? target->GetID() : 0;
- cast_timer->entity_command = entity_command;
- cast_timer->spell = 0;
- cast_timer->delete_timer = false;
- cast_timer->timer = new Timer(entity_command->cast_time * 10);
- cast_timer->zone = zone;
- cast_timers.Add(cast_timer);
- caster->IsCasting(true);
- }
- }
- else if (!CastProcessedEntityCommand(entity_command, client, target))
- return;
- if (entity_command && entity_command->spell_visual > 0)
- caster->GetZone()->SendCastEntityCommandPacket(entity_command, caster->GetID(), target->GetID());
- }
- }
- bool SpellProcess::CastProcessedSpell(LuaSpell* spell, bool passive){
- if(!spell || !spell->caster || !spell->spell || spell->interrupted)
- return false;
- Client* client = 0;
- if(spell->caster && spell->caster->IsPlayer())
- client = spell->caster->GetZone()->GetClientBySpawn(spell->caster);
- if (spell->spell->GetSpellData()->max_aoe_targets > 0 && spell->targets.size() == 0) {
- GetSpellTargetsTrueAOE(spell);
- if (spell->targets.size() == 0) {
- spell->caster->GetZone()->SendSpellFailedPacket(client, SPELL_ERROR_NO_TARGETS_IN_RANGE);
- return false;
- }
- }
- MutexList<LuaSpell*>::iterator itr = active_spells.begin();
- bool processedSpell = false;
- LuaSpell* replace_spell = 0;
- // Check to see if we already casted this spell and it is in the active_spells list
- /*while (itr.Next()) {
- LuaSpell* luaspell = itr.value;
- // Check to see if this is the same spell by comparing caster, spell id, and spell tier
- if (luaspell->caster == spell->caster && luaspell->spell->GetSpellID() == spell->spell->GetSpellID() && luaspell->spell->GetSpellTier() == spell->spell->GetSpellTier() && luaspell->targets.size() == spell->targets.size()) {
- vector<Spawn*>::iterator itr;
- vector<Spawn*>::iterator itr2;
- bool all_match = true;
- // compare the target vector to make sure this is the same spell
- for (itr = luaspell->targets.begin(); itr != luaspell->targets.end(); itr++) {
- bool match = false;
- for (itr2 = spell->targets.begin(); itr2 != spell->targets.end(); itr2++) {
- if ((*itr) == (*itr2)) {
- match = true;
- break;
- }
- }
- if (!match) {
- all_match = false;
- break;
- }
- }
- if (all_match) {
- // set a pointer to replace the spell in the active spell list so we don't have to run this loop again
- replace_spell = luaspell;
- // if friendly skip the calling of the lua function as they have already been called for the previous version of this spell
- if (spell->spell->GetSpellData()->friendly_spell == 1)
- processedSpell = true;
- break;
- }
- }
- }*/
- if (!processedSpell)
- processedSpell = ProcessSpell(spell);
- // Quick hack to prevent a crash on spells that zones the caster (Gate)
- if (!spell->caster)
- return true;
- ZoneServer* zone = spell->caster->GetZone();
- Spawn* target = 0;
- if(processedSpell){
- for (int32 i = 0; i < spell->targets.size(); i++) {
- target = zone->GetSpawnByID(spell->targets[i]);
- if (!target)
- continue;
- if (client && client->IsZoning())
- continue;
- if(spell->spell->GetSpellData()->success_message.length() > 0){
- if(client){
- string success_message = spell->spell->GetSpellData()->success_message;
- if(success_message.find("%t") != string::npos)
- success_message.replace(success_message.find("%t"), 2, spell->caster->GetName());
- client->Message(CHANNEL_COLOR_SPELL, success_message.c_str());
- }
- }
- if(spell->spell->GetSpellData()->effect_message.length() > 0){
- string effect_message = spell->spell->GetSpellData()->effect_message;
- if(effect_message.find("%t") < 0xFFFFFFFF)
- effect_message.replace(effect_message.find("%t"), 2, target->GetName());
- if (effect_message.find("%c") != string::npos)
- effect_message.replace(effect_message.find("%c"), 2, spell->caster->GetName());
- spell->caster->GetZone()->SimpleMessage(CHANNEL_COLOR_SPELL_EFFECT, effect_message.c_str(), target, 50);
- }
- target->GetZone()->CallSpawnScript(target, SPAWN_SCRIPT_CASTED_ON, spell->caster, spell->spell->GetName());
- }
- }
- else{
- if (!passive)
- SendFinishedCast(spell, client);
- return false;
- }
- if(!spell->resisted && (spell->spell->GetSpellDuration() > 0 || spell->spell->GetSpellData()->duration_until_cancel)) {
- for (int32 i = 0; i < spell->targets.size(); i++) {
-
- //LogWrite(SPELL__ERROR, 0, "Spell", "No precast function found for %s", ((Entity*)target)->GetName());
- target = zone->GetSpawnByID(spell->targets.at(i));
-
- if (i == 0 && !spell->spell->GetSpellData()->not_maintained) {
- spell->caster->AddMaintainedSpell(spell);
- //((Entity*)target)->AddMaintainedSpell(spell);
- LogWrite(SPELL__DEBUG, 0, "Spell", "AddMaintained on %s", ((Entity*)target)->GetName());
- }
-
- SpellEffects* effect = ((Entity*)target)->GetSpellEffect(spell->spell->GetSpellID());
- if (effect && effect->tier > spell->spell->GetSpellTier()) {
- if(client) {
- spell->caster->GetZone()->SendSpellFailedPacket(client, SPELL_ERROR_TAKE_EFFECT_MOREPOWERFUL);
- client->SimpleMessage(CHANNEL_COLOR_YELLOW, "The spell did not take hold as the target already has a better spell of this type.");
- }
- }
- else{
- ((Entity*)target)->AddSpellEffect(spell);
- if(spell->spell->GetSpellData()->det_type > 0)
- ((Entity*)target)->AddDetrimentalSpell(spell);
- }
- }
- if (replace_spell) {
- active_spells.Remove(replace_spell);
- active_spells.Add(spell);
- }
- else {
- active_spells.Add(spell);
- }
- if (spell->num_triggers > 0)
- ClientPacketFunctions::SendMaintainedExamineUpdate(client, spell->slot_pos, spell->num_triggers, 0);
- if (spell->damage_remaining > 0)
- ClientPacketFunctions::SendMaintainedExamineUpdate(client, spell->slot_pos, spell->damage_remaining, 1);
- spell->caster->GetZone()->TriggerCharSheetTimer();
- }
- spell->num_calls = 1;
- if(!spell->resisted && spell->spell->GetSpellData()->duration1 > 0){
- spell->timer.Start();
- if(spell->spell->GetSpellData()->call_frequency > 0)
- spell->timer.SetTimer(spell->spell->GetSpellData()->call_frequency*100);
- else
- spell->timer.SetTimer(spell->spell->GetSpellData()->duration1*100);
- if (active_spells.count(spell) > 0) {
- active_spells.Add(spell);
- }
- }
- // if the caster is a player and the spell is a tradeskill spell check for a tradeskill event
- if (client && spell->spell->GetSpellData()->spell_book_type == SPELL_BOOK_TYPE_TRADESKILL)
- client->GetCurrentZone()->GetTradeskillMgr()->CheckTradeskillEvent(client, spell->spell->GetSpellData()->icon);
- if (spell->spell->GetSpellData()->friendly_spell && zone->GetSpawnByID(spell->initial_target))
- spell->caster->CheckProcs(PROC_TYPE_BENEFICIAL, zone->GetSpawnByID(spell->initial_target));
- // Check HO's
- if (client) {
- HeroicOP* ho = nullptr;
- Spell* ho_spell = nullptr;
- int32 ho_target = 0;
- MSoloHO.writelock(__FUNCTION__, __LINE__);
- MGroupHO.writelock(__FUNCTION__, __LINE__);
- map<Client*, HeroicOP*>::iterator soloItr = m_soloHO.find(client);
- if (soloItr != m_soloHO.end()) {
- ho = soloItr->second;
- bool match = false;
- LogWrite(SPELL__ERROR, 0, "HO", "target = %u", ho->GetTarget());
- spell->MSpellTargets.readlock(__FUNCTION__, __LINE__);
- for (int8 i = 0; i < spell->targets.size(); i++) {
- LogWrite(SPELL__ERROR, 0, "HO", "%u", spell->targets.at(i));
- if (spell->targets.at(i) == ho->GetTarget()) {
- match = true;
- LogWrite(SPELL__ERROR, 0, "HO", "match found");
- break;
- }
- }
- spell->MSpellTargets.releasereadlock(__FUNCTION__, __LINE__);
- if (match && ho->UpdateHeroicOP(spell->spell->GetSpellIconHeroicOp())) {
- ClientPacketFunctions::SendHeroicOPUpdate(client, ho);
- if (ho->GetComplete() > 0) {
- ho_spell = master_spell_list.GetSpell(ho->GetWheel()->spell_id, 1);
- ho_target = ho->GetTarget();
- if (!ho_spell)
- LogWrite(SPELL__ERROR, 0, "HO", "Invalid spell for a HO, spell id = %u", ho->GetWheel()->spell_id);
- safe_delete(ho);
- m_soloHO.erase(soloItr);
- }
- }
- }
- else if (client->GetPlayer()->GetGroupMemberInfo()) {
- map<int32, HeroicOP*>::iterator groupItr = m_groupHO.find(client->GetPlayer()->GetGroupMemberInfo()->group_id);
- if (groupItr != m_groupHO.end()) {
- ho = groupItr->second;
- int32 group_id = client->GetPlayer()->GetGroupMemberInfo()->group_id;
- spell->MSpellTargets.readlock(__FUNCTION__, __LINE__);
- if (spell->targets.at(0) == ho->GetTarget() && ho->UpdateHeroicOP(spell->spell->GetSpellIconHeroicOp())) {
- spell->MSpellTargets.releasereadlock(__FUNCTION__, __LINE__);
- world.GetGroupManager()->GroupLock(__FUNCTION__, __LINE__);
- deque<GroupMemberInfo*>::iterator itr;
- deque<GroupMemberInfo*>* members = world.GetGroupManager()->GetGroupMembers(group_id);
- for (itr = members->begin(); itr != members->end(); itr++) {
- if ((*itr)->client)
- ClientPacketFunctions::SendHeroicOPUpdate((*itr)->client, ho);
- }
- world.GetGroupManager()->ReleaseGroupLock(__FUNCTION__, __LINE__);
- if (ho->GetComplete() > 0) {
- ho_spell = master_spell_list.GetSpell(ho->GetWheel()->spell_id, 1);
- ho_target = ho->GetTarget();
- if (!ho_spell)
- LogWrite(SPELL__ERROR, 0, "HO", "Invalid spell for a HO, spell id = %u", ho->GetWheel()->spell_id);
- safe_delete(ho);
- m_groupHO.erase(groupItr);
- }
- }
- else
- spell->MSpellTargets.releasereadlock(__FUNCTION__, __LINE__);
- }
- }
- MGroupHO.releasewritelock(__FUNCTION__, __LINE__);
- MSoloHO.releasewritelock(__FUNCTION__, __LINE__);
- if (ho_spell && ho_target != 0)
- client->GetCurrentZone()->ProcessSpell(ho_spell, client->GetPlayer(), spell->caster->GetZone()->GetSpawnByID(ho_target));
- }
- if (spell->spell->GetSpellData()->friendly_spell == 1 && spell->initial_target)
- spell->caster->CheckProcs(PROC_TYPE_BENEFICIAL, spell->caster->GetZone()->GetSpawnByID(spell->initial_target));
- if (!passive)
- SendFinishedCast(spell, client);
- return true;
- }
- bool SpellProcess::CastProcessedEntityCommand(EntityCommand* entity_command, Client* client, Spawn* target) {
- bool ret = false;
- if (entity_command && client) {
- UnlockAllSpells(client);
- client->GetPlayer()->IsCasting(false);
- if (entity_command->cast_time == 0) {
- client->GetPlayer()->GetZone()->CallSpawnScript(target, SPAWN_SCRIPT_CASTED_ON, client->GetPlayer(), entity_command->command.c_str());
- ret = true;;
- }
- if (!ret) {
- PacketStruct* packet = configReader.getStruct("WS_FinishCastSpell", client->GetVersion());
- if (packet) {
- packet->setMediumStringByName("spell_name", entity_command->name.c_str());
- client->QueuePacket(packet->serialize());
- safe_delete(packet);
- SendSpellBookUpdate(client);
- client->GetPlayer()->GetZone()->CallSpawnScript(target, SPAWN_SCRIPT_CASTED_ON, client->GetPlayer(), entity_command->command.c_str());
- ret = true;
- }
- }
- if (ret) {
- EQ2_16BitString command;
- command.data = entity_command->command;
- command.size = entity_command->command.length();
- int32 handler = commands.GetCommandHandler(command.data.c_str());
- if (handler != 0xFFFFFFFF && handler < 999)
- commands.Process(handler, &command, client, target);
- }
- }
- return ret;
- }
- void SpellProcess::Interrupted(Entity* caster, Spawn* interruptor, int16 error_code, bool cancel, bool from_movement)
- {
- if(caster)
- {
- LogWrite(SPELL__DEBUG, 0, "Spell", "'%s' is Interrupting spell of '%s'...", interruptor ? interruptor->GetName() : "unknown", caster->GetName());
- LuaSpell* spell = GetLuaSpell(caster);
- if (spell && ((from_movement && !spell->spell->GetSpellData()->cast_while_moving) || (!from_movement && spell->spell->GetSpellData()->interruptable) ||
- cancel))
- {
- Spawn* target = GetSpellTarget(caster);
- InterruptStruct* interrupt = new InterruptStruct;
- interrupt->interrupted = caster;
- interrupt->spell = spell;
- interrupt->target = target;
- interrupt->error_code = error_code;
- spell->interrupted = true;
- interrupt_list.Add(interrupt);
- Client* client = 0;
- if(interruptor && interruptor->IsPlayer())
- {
- client = interruptor->GetZone()->GetClientBySpawn(interruptor);
- client->Message(CHANNEL_COLOR_SPELL_INTERRUPT, "You interrupt %s's ability to cast!", interruptor->GetName());
- }
-
- }
- }
- }
- void SpellProcess::RemoveSpellTimersFromSpawn(Spawn* spawn, bool remove_all, bool delete_recast){
- int32 i = 0;
- if(cast_timers.size() > 0){
- CastTimer* cast_timer = 0;
- MutexList<CastTimer*>::iterator itr = cast_timers.begin();
- while(itr.Next()){
- cast_timer = itr->value;
- if(cast_timer && cast_timer->spell && cast_timer->spell->caster == spawn){
- cast_timer->spell->caster = 0;
- cast_timer->delete_timer = true;
- }
- }
- }
- if(remove_all){
- LuaSpell* spell = 0;
- MutexList<LuaSpell*>::iterator itr = active_spells.begin();
- while(itr.Next()){
- spell = itr->value;
- if (!spell)
- continue;
- if (spell->spell->GetSpellData()->persist_though_death)
- continue;
- if(spell->caster == spawn){
- DeleteCasterSpell(spell);
- continue;
- }
- spell->MSpellTargets.readlock(__FUNCTION__, __LINE__);
- for (i = 0; i < spell->targets.size(); i++){
- if (spawn->GetID() == spell->targets.at(i)){
- if (spawn->IsEntity())
- ((Entity*)spawn)->RemoveSpellEffect(spell);
- RemoveTargetFromSpell(spell, spawn);
- break;
- }
- }
- spell->MSpellTargets.releasereadlock(__FUNCTION__, __LINE__);
- }
- if(recast_timers.size() > 0 && delete_recast){
- RecastTimer* recast_timer = 0;
- MutexList<RecastTimer*>::iterator itr = recast_timers.begin();
- while(itr.Next()){
- recast_timer = itr->value;
- if(recast_timer && recast_timer->caster == spawn){
- safe_delete(recast_timer->timer);
- recast_timers.Remove(recast_timer, true);
- }
- }
- }
- if(spell_que.size() > 0 && spawn->IsEntity()){
- spell_que.erase((Entity*)spawn);
- }
- if(interrupt_list.size() > 0){
- InterruptStruct* interrupt = 0;
- MutexList<InterruptStruct*>::iterator itr = interrupt_list.begin();
- while(itr.Next()){
- interrupt = itr->value;
- if(interrupt && interrupt->interrupted == spawn){
- interrupt_list.Remove(interrupt);
- }
- }
- }
- }
- }
- void SpellProcess::GetSpellTargets(LuaSpell* luaspell)
- {
- if (luaspell && luaspell->spell && luaspell->caster && luaspell->spell->GetSpellData()->max_aoe_targets == 0)
- {
- int8 target_type = luaspell->spell->GetSpellData()->target_type;
- Spawn* caster = luaspell->caster;
- Spawn* target = caster->GetZone()->GetSpawnByID(luaspell->initial_target);
- SpellData* data = luaspell->spell->GetSpellData();
- bool implied = false;
- Spawn* secondary_target = nullptr;
-
- //implied target check -- only use this for players
- if (target && (target_type == SPELL_TARGET_ENEMY || target_type == SPELL_TARGET_ENEMY_CORPSE || target_type == SPELL_TARGET_GROUP_CORPSE || target_type == SPELL_TARGET_OTHER_GROUP_AE))
- {
- if (caster->IsPlayer() && target->HasTarget())
- {
- secondary_target = target->GetTarget();
- if (secondary_target) {
- // check if spell is friendly
- if (data->friendly_spell) {
- //if target is NPC (and not a bot) on friendly spell, check to see if target is friendly
- if (target->IsNPC() && !target->IsBot()) {
- if (!target->IsPet() || (target->IsPet() && ((NPC*)target)->GetOwner()->IsNPC())) {
- if (secondary_target->IsPlayer()) {
- implied = true;
- }
- else if (secondary_target->IsPet() && ((NPC*)secondary_target)->GetOwner()->IsPlayer())
- implied = true;
- }
- }
- } // if spell is not friendly
- else { // check if there is an implied target for this non-friendly spell
- if (target->IsPlayer() || (target->IsPet() && ((NPC*)target)->GetOwner()->IsPlayer())) {
- if (secondary_target->IsNPC()) {
- if (!secondary_target->IsPet() || (secondary_target->IsPet() && ((NPC*)secondary_target)->GetOwner()->IsNPC())) {
- implied = true;
- }
- }
- }
- } // end friendly spell check
- }
- }
- else if (caster->IsPlayer()) {
- if (data->friendly_spell) {
- if (target->IsNPC() && !target->IsBot()) {
- if (!target->IsPet() || (target->IsPet() && ((NPC*)target)->GetOwner()->IsNPC())) {
- target = caster;
- luaspell->initial_target = caster->GetID();
- }
- }
- }
- }
- }
- else if (target_type == SPELL_TARGET_GROUP_AE || target_type == SPELL_TARGET_RAID_AE) {
- target = caster;
- luaspell->initial_target = caster->GetID();
- }
- else if (target_type == SPELL_TARGET_SELF){
- target = caster;
- luaspell->initial_target = caster->GetID();
- }
- //if using implied target, target = the implied target
- if (implied)
- {
- target = secondary_target;
- luaspell->initial_target = secondary_target->GetID();
- }
- luaspell->MSpellTargets.writelock(__FUNCTION__, __LINE__);
- // Group AE type NOTE: Add support for RAID AE to affect raid members once raids have been completed
- if (target_type == SPELL_TARGET_GROUP_AE || target_type == SPELL_TARGET_RAID_AE)
- {
- // is friendly
- if (data->friendly_spell)
- {
- // caster is an Entity
- if (luaspell->caster->IsEntity())
- {
- // entity caster is in a player group
- if (((Entity*)caster)->GetGroupMemberInfo())
- {
- world.GetGroupManager()->GroupLock(__FUNCTION__, __LINE__);
- // get group members
- deque<GroupMemberInfo*>* members = world.GetGroupManager()->GetGroupMembers(((Entity*)caster)->GetGroupMemberInfo()->group_id);
- deque<GroupMemberInfo*>::iterator itr;
- // iterate through list of group members
- for (itr = members->begin(); itr != members->end(); itr++)
- {
- // get group member player info
- Entity* group_member = (*itr)->member;
- // if the group member is in the casters zone, and is alive
- if (group_member->GetZone() == luaspell->caster->GetZone() && group_member->Alive()){
- luaspell->targets.push_back(group_member->GetID());
- if (group_member->HasPet()){
- Entity* pet = group_member->GetPet();
- if (!pet)
- pet = group_member->GetCharmedPet();
- if (pet)
- luaspell->targets.push_back(pet->GetID());
- }
- }
- }
- world.GetGroupManager()->ReleaseGroupLock(__FUNCTION__, __LINE__);
- }
- else
- luaspell->targets.push_back(caster->GetID()); // else caster is not in a group, thus alone
- }
- else if (caster->IsNPC()) // caster is NOT a player
- {
- // caster is NPC and in a spawn group with other NPCs
- vector<Spawn*>* group = ((NPC*)caster)->GetSpawnGroup();
- if (group)
- {
- vector<Spawn*>::iterator itr;
- for (itr = group->begin(); itr != group->end(); itr++)
- {
- Spawn* group_member = *itr;
- if (group_member->IsNPC() && group_member->Alive()){
- luaspell->targets.push_back(group_member->GetID());
- if (((Entity*)group_member)->HasPet()){
- Entity* pet = ((Entity*)group_member)->GetPet();
- if (pet)
- luaspell->targets.push_back(pet->GetID());
- pet = ((Entity*)group_member)->GetCharmedPet();
- if (pet)
- luaspell->targets.push_back(pet->GetID());
- }
- }
- }
- }
- else
- luaspell->targets.push_back(caster->GetID());
- safe_delete(group);
- } // end is player
- } // end is friendly
- } // end is Group AE
- else if (target_type == SPELL_TARGET_SELF && caster)
- luaspell->targets.push_back(caster->GetID()); // if spell is SELF, return caster
- else if (target_type == SPELL_TARGET_CASTER_PET && caster && caster->IsEntity() && ((Entity*)caster)->HasPet()) {
- if (((Entity*)caster)->GetPet())
- luaspell->targets.push_back(((Entity*)caster)->GetPet()->GetID());
- if (((Entity*)caster)->GetCharmedPet())
- luaspell->targets.push_back(((Entity*)caster)->GetCharmedPet()->GetID());
- }
- else if (target_type == SPELL_TARGET_ENEMY && target && target->Alive()) // if target is enemy, and is alive
- {
- // if friendly spell
- if (data->friendly_spell > 0)
- {
- // if caster is a player
- if (caster->IsPlayer())
- {
- // if spell can affect raid, only group members or is a group spell
- if (data->can_effect_raid > 0 || data->affect_only_group_members > 0 || data->group_spell > 0)
- {
- // if caster is in a group, and target is a player and targeted player is a group member
- if (((Player*)caster)->GetGroupMemberInfo() && (target->IsPlayer() || target->IsBot()) && ((Player*)caster)->IsGroupMember((Entity*)target))
- luaspell->targets.push_back(target->GetID()); // return the target
- else
- luaspell->targets.push_back(caster->GetID()); // else return the caster
- }
- else if (target->IsPlayer() || target->IsBot()) // else it is not raid, group only or group spell
- luaspell->targets.push_back(target->GetID()); // return target for single spell
- else
- luaspell->targets.push_back(caster->GetID()); // and if no target, cast on self
- }
- else if (caster->IsNPC()) // caster is an NPC
- {
- // if NPC's spell can affect raid, only group members or is a group spell
- if (data->can_effect_raid > 0 || data->affect_only_group_members > 0 || data->group_spell > 0)
- {
- if (caster->IsBot() && (target->IsBot() || target->IsPlayer())) {
- GroupMemberInfo* gmi = ((Entity*)caster)->GetGroupMemberInfo();
- if (gmi && target->IsEntity() && world.GetGroupManager()->IsInGroup(gmi->group_id, (Entity*)target)) {
- luaspell->targets.push_back(target->GetID()); // return the target
- }
- else
- luaspell->targets.push_back(caster->GetID()); // else return the caster
- }
- // if NPC caster is in a group, and target is a player and targeted player is a group member
- else if (((NPC*)caster)->HasSpawnGroup() && target->IsNPC() && ((NPC*)caster)->IsInSpawnGroup((NPC*)target))
- luaspell->targets.push_back(target->GetID()); // return the target
- else
- luaspell->targets.push_back(caster->GetID()); // else return the caster
- }
- else if (target->IsNPC())
- luaspell->targets.push_back(target->GetID()); // return target for single spell
- else {
- if (caster->IsBot() && (target->IsBot() || target->IsPlayer()))
- luaspell->targets.push_back(target->GetID());
- else
- luaspell->targets.push_back(caster->GetID()); // and if no target, cast on self
- }
- } // end is player
- } // end is friendly
- else if (data->group_spell > 0) // is not friendly, but is a group spell
- {
- // target is non-player
- if (target->IsNPC())
- {
- // Check to see if the npc is a spawn group by getting the group and checikng if valid
- vector<Spawn*>* group = ((NPC*)target)->GetSpawnGroup();
- if (group)
- {
- vector<Spawn*>::iterator itr;
- // iterate through spawn group members
- for (itr = group->begin(); itr != group->end(); itr++)
- {
- Spawn* group_member = *itr;
- // if NPC group member is (still) an NPC (wtf?) and is alive, send the NPC group member back as a successful target of non-friendly spell
- if (group_member->IsNPC() && group_member->Alive() && !((Entity*)group_member)->IsAOEImmune())
- luaspell->targets.push_back(group_member->GetID());
- // note: this should generate some hate towards the caster
- }
- } // end is spawngroup
- else
- luaspell->targets.push_back(target->GetID()); // return single target NPC for non-friendly spell
- safe_delete(group);
- } // end is NPC
- else if (target->IsPlayer() && caster->IsNPC()) // the NPC is casting on a player
- {
- // player is in a group
- if (((Player*)target)->GetGroupMemberInfo())
- {
- world.GetGroupManager()->GroupLock(__FUNCTION__, __LINE__);
- deque<GroupMemberInfo*>::iterator itr;
- deque<GroupMemberInfo*>* members = world.GetGroupManager()->GetGroupMembers(((Player*)target)->GetGroupMemberInfo()->group_id);
- // iterate through players group members
- for (itr = members->begin(); itr != members->end(); itr++)
- {
- Entity* group_member = (*itr)->member;
- // if the group member is in the same zone as caster, and group member is alive, and group member is within distance
- if (group_member->GetZone() == caster->GetZone() && group_member->Alive() && caster->GetDistance(group_member) <= data->range
- && (group_member == target || !group_member->IsAOEImmune()))
- luaspell->targets.push_back(group_member->GetID()); // add as target
- }
- world.GetGroupManager()->ReleaseGroupLock(__FUNCTION__, __LINE__);
- }
- else
- luaspell->targets.push_back(target->GetID()); // player not in group
- } // end is caster player or npc
- }
- else
- luaspell->targets.push_back(target->GetID()); // is not friendly nor a group spell
- }
- //Rez spells
- else if(target_type == SPELL_TARGET_ENEMY_CORPSE){
- //is friendly
- if(data->friendly_spell){
- //target is player
- if(target->IsPlayer()){
- luaspell->targets.push_back(target->GetID());
- }
- }
- }
- else if(target_type == SPELL_TARGET_GROUP_CORPSE){
- //is friendly
- if(data->friendly_spell){
- //target is player
- if(target && target->IsPlayer()){
- //if target has group
- if(((Player*)target)->GetGroupMemberInfo()) {
- world.GetGroupManager()->GroupLock(__FUNCTION__, __LINE__);
- deque<GroupMemberInfo*>::iterator itr;
- deque<GroupMemberInfo*>* members = world.GetGroupManager()->GetGroupMembers(((Player*)target)->GetGroupMemberInfo()->group_id);
- Entity* group_member = 0;
- for(itr = members->begin(); itr != members->end(); itr++) {
- group_member = (*itr)->member;
- //Check if group member is in the same zone in range of the spell and dead
- if(group_member->GetZone() == target->GetZone() && !group_member->Alive() && target->GetDistance(group_member) <= data->radius){
- luaspell->targets.push_back(group_member->GetID());
- }
- }
- world.GetGroupManager()->ReleaseGroupLock(__FUNCTION__, __LINE__);
- }
- else
- luaspell->targets.push_back(target->GetID());
- }
- }
- }
- luaspell->MSpellTargets.releasewritelock(__FUNCTION__, __LINE__);
- }
- if (luaspell && luaspell->targets.size() > 20)
- LogWrite(SPELL__WARNING, 0, "Spell", "Warning in %s: Size of targets array is %u", __FUNCTION__, luaspell->targets.size());
- }
- void SpellProcess::GetSpellTargetsTrueAOE(LuaSpell* luaspell) {
- if (luaspell && luaspell->caster && luaspell->spell && luaspell->spell->GetSpellData()->max_aoe_targets > 0) {
- if (luaspell->caster->HasTarget() && luaspell->caster->GetTarget() != luaspell->caster){
- //Check if the caster has an implied target
- if (luaspell->caster->GetDistance(luaspell->caster->GetTarget()) <= luaspell->spell->GetSpellData()->radius)
- luaspell->initial_target = luaspell->caster->GetTarget()->GetID();
- }
- int32 ignore_target = 0;
- vector<Spawn*> spawns = luaspell->caster->GetZone()->GetAttackableSpawnsByDistance(luaspell->caster, luaspell->spell->GetSpellData()->radius);
- luaspell->MSpellTargets.writelock(__FUNCTION__, __LINE__);
- for (int8 i = 0; i < spawns.size(); i++) {
- Spawn* spawn = spawns.at(i);
- if (i == 0){
- if (luaspell->initial_target && luaspell->caster->GetID() != luaspell->initial_target){
- //this is the "Direct" target and aoe can't be avoided
- luaspell->targets.push_back(luaspell->initial_target);
- ignore_target = luaspell->initial_target;
- }
- if (luaspell->targets.size() >= luaspell->spell->GetSpellData()->max_aoe_targets)
- break;
- }
- //If we have already added this spawn, check the next spawn in the list
- if (spawn && spawn->GetID() == ignore_target){
- i++;
- if (i < spawns.size())
- spawn = spawns.at(i);
- else
- break;
- }
- if (spawn){
- //If this spawn is immune to aoe, continue
- if (((Entity*)spawn)->IsAOEImmune())
- continue;
- luaspell->targets.push_back(spawn->GetID());
- }
- if (luaspell->targets.size() >= luaspell->spell->GetSpellData()->max_aoe_targets)
- break;
- }
- luaspell->MSpellTargets.releasewritelock(__FUNCTION__, __LINE__);
- }
- if (luaspell->targets.size() > 20)
- LogWrite(SPELL__DEBUG, 0, "Spell", "Warning in SpellProcess::GetSpellTargetsTrueAOE Size of targets array is %u", luaspell->targets.size());
- }
- void SpellProcess::AddSpellScriptTimer(SpellScriptTimer* timer) {
- MSpellScriptTimers.writelock(__FUNCTION__, __LINE__);
- m_spellScriptList.push_back(timer);
- MSpellScriptTimers.releasewritelock(__FUNCTION__, __LINE__);
- }
- void SpellProcess::RemoveSpellScriptTimer(SpellScriptTimer* timer) {
- vector<SpellScriptTimer*>::iterator itr;
- MSpellScriptTimers.writelock(__FUNCTION__, __LINE__);
- for (itr = m_spellScriptList.begin(); itr != m_spellScriptList.end(); itr++) {
- if ((*itr) == timer) {
- if ((*itr) && (*itr)->deleteWhenDone && lua_interface) {
- lua_interface->AddPendingSpellDelete(timer->spell);
- }
- m_spellScriptList.erase(itr);
- break;
- }
- }
- MSpellScriptTimers.releasewritelock(__FUNCTION__, __LINE__);
- }
- void SpellProcess::CheckSpellScriptTimers() {
- vector<SpellScriptTimer*>::iterator itr;
- vector<SpellScriptTimer*> temp_list;
-
- MSpellScriptTimers.readlock(__FUNCTION__, __LINE__);
- for (itr = m_spellScriptList.begin(); itr != m_spellScriptList.end(); itr++) {
- if (Timer::GetCurrentTime2() >= (*itr)->time) {
- temp_list.push_back((*itr));
- ProcessSpell((*itr)->spell, false, (*itr)->customFunction.c_str(), (*itr));
- }
- }
- MSpellScriptTimers.releasereadlock(__FUNCTION__, __LINE__);
- for (itr = temp_list.begin(); itr != temp_list.end(); itr++) {
- RemoveSpellScriptTimer(*itr);
- safe_delete(*itr);
- }
- }
- bool SpellProcess::SpellScriptTimersHasSpell(LuaSpell* spell) {
- bool ret = false;
- vector<SpellScriptTimer*>::iterator itr;
- MSpellScriptTimers.readlock(__FUNCTION__, __LINE__);
- for (itr = m_spellScriptList.begin(); itr != m_spellScriptList.end(); itr++) {
- SpellScriptTimer* timer = *itr;
- if (timer && timer->spell == spell) {
- ret = true;
- break;
- }
- }
- MSpellScriptTimers.releasereadlock(__FUNCTION__, __LINE__);
- return ret;
- }
- void SpellProcess::ClearSpellScriptTimerList() {
- vector<SpellScriptTimer*>::iterator itr;
- MSpellScriptTimers.writelock(__FUNCTION__, __LINE__);
- for(itr = m_spellScriptList.begin(); itr != m_spellScriptList.end(); itr++) {
- if ((*itr) && (*itr)->deleteWhenDone && lua_interface)
- lua_interface->AddPendingSpellDelete((*itr)->spell);
- safe_delete((*itr));
- }
- m_spellScriptList.clear();
- MSpellScriptTimers.releasewritelock(__FUNCTION__, __LINE__);
- }
- void SpellProcess::RemoveTargetFromSpell(LuaSpell* spell, Spawn* target){
- if (!spell || !target)
- return;
- MRemoveTargetList.writelock(__FUNCTION__, __LINE__);
- if (!remove_target_list[spell])
- remove_target_list[spell] = new vector<Spawn*>;
- remove_target_list[spell]->push_back(target);
- MRemoveTargetList.releasewritelock(__FUNCTION__, __LINE__);
- }
- void SpellProcess::CheckRemoveTargetFromSpell(LuaSpell* spell, bool allow_delete){
- if (!spell)
- return;
- if (remove_target_list.size() > 0){
- map<LuaSpell*, vector<Spawn*>*>::iterator remove_itr;
- vector<Spawn*>::iterator remove_target_itr;
- vector<int32>::iterator target_itr;
- vector<int32>* targets;
- vector<Spawn*>* remove_targets = 0;
- Spawn* remove_spawn = 0;
- bool should_delete = false;
- MRemoveTargetList.writelock(__FUNCTION__, __LINE__);
- for (remove_itr = remove_target_list.begin(); remove_itr != remove_target_list.end(); remove_itr++){
- if (remove_itr->first == spell){
- targets = &spell->targets;
- remove_targets = remove_itr->second;
- if (remove_targets && targets){
- for (remove_target_itr = remove_targets->begin(); remove_target_itr != remove_targets->end(); remove_target_itr++){
- remove_spawn = (*remove_target_itr);
- if (remove_spawn){
- spell->MSpellTargets.writelock(__FUNCTION__, __LINE__);
- for (target_itr = targets->begin(); target_itr != targets->end(); target_itr++){
- if (remove_spawn->GetID() == (*target_itr)){
- targets->erase(target_itr);
- if (remove_spawn->IsEntity())
- ((Entity*)remove_spawn)->RemoveEffectsFromLuaSpell(spell);
- break;
- }
- }
- spell->MSpellTargets.releasewritelock(__FUNCTION__, __LINE__);
- if (targets->size() == 0 && allow_delete){
- should_delete = true;
- break;
- }
- }
- }
- }
- break;
- }
- }
- remove_target_list.erase(spell);
- if (remove_targets)
- remove_targets->clear();
- safe_delete(remove_targets);
- MRemoveTargetList.releasewritelock(__FUNCTION__, __LINE__);
- if (should_delete)
- DeleteCasterSpell(spell);
- }
- }
- bool SpellProcess::AddHO(Client* client, HeroicOP* ho) {
- bool ret = true;
- if (client && ho) {
- MSoloHO.writelock(__FUNCTION__, __LINE__);
- if (m_soloHO.count(client) > 0) {
- if (m_soloHO[client]->GetWheel()) {
- ret = false;
- }
- else {
- safe_delete(m_soloHO[client]);
- m_soloHO[client] = ho;
- }
- }
- else
- m_soloHO[client] = ho;
- MSoloHO.releasewritelock(__FUNCTION__, __LINE__);
- }
- return ret;
- }
- bool SpellProcess::AddHO(int32 group_id, HeroicOP* ho) {
- bool ret = true;
- if (group_id > 0 && ho) {
- MGroupHO.writelock(__FUNCTION__, __LINE__);
- if (m_groupHO.count(group_id) > 0) {
- if (m_groupHO[group_id]->GetWheel()) {
- ret = false;
- }
- else {
- safe_delete(m_groupHO[group_id]);
- m_groupHO[group_id] = ho;
- }
- }
- else
- m_groupHO[group_id] = ho;
- MGroupHO.releasewritelock(__FUNCTION__, __LINE__);
- }
- return ret;
- }
- void SpellProcess::KillHOBySpawnID(int32 spawn_id) {
- // Check solo HO's
- MSoloHO.writelock(__FUNCTION__, __LINE__);
- map<Client*, HeroicOP*>::iterator itr = m_soloHO.begin();
- map<Client*, HeroicOP*>::iterator delete_itr;
- while (itr != m_soloHO.end()) {
- if (itr->second->GetTarget() == spawn_id) {
- itr->second->SetComplete(1);
- ClientPacketFunctions::SendHeroicOPUpdate(itr->first, itr->second);
- delete_itr = itr;
- safe_delete(itr->second);
- itr++;
- m_soloHO.erase(delete_itr);
- }
- else
- itr++;
- }
- MSoloHO.releasewritelock(__FUNCTION__, __LINE__);
- // Check Group HO's
- MGroupHO.writelock(__FUNCTION__, __LINE__);
- map<int32, HeroicOP*>::iterator itr2 = m_groupHO.begin();
- map<int32, HeroicOP*>::iterator delete_itr2;
- while (itr2 != m_groupHO.end()) {
- if (itr2->second->GetTarget() == spawn_id) {
- itr2->second->SetComplete(1);
- world.GetGroupManager()->GroupLock(__FUNCTION__ , __LINE__);
- deque<GroupMemberInfo*>::iterator itr3;
- deque<GroupMemberInfo*>* members = world.GetGroupManager()->GetGroupMembers(itr2->first);
- for (itr3 = members->begin(); itr3 != members->end(); itr3++) {
- if ((*itr3)->client)
- ClientPacketFunctions::SendHeroicOPUpdate((*itr3)->client, itr2->second);
- }
- world.GetGroupManager()->ReleaseGroupLock(__FUNCTION__, __LINE__);
- delete_itr2 = itr2;
- safe_delete(itr2->second);
- itr2++;
- m_groupHO.erase(delete_itr2);
- }
- else
- itr2++;
- }
- MGroupHO.releasewritelock(__FUNCTION__, __LINE__);
- }
- void SpellProcess::AddSpellCancel(LuaSpell* spell){
- MSpellCancelList.writelock(__FUNCTION__, __LINE__);
- SpellCancelList.push_back(spell);
- MSpellCancelList.releasewritelock(__FUNCTION__, __LINE__);
- }
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