MushroomMadness.lua 2.0 KB

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  1. --[[
  2. Script Name : Quests/Commonlands/MushroomMadness.lua
  3. Script Purpose : Handles the quest, "Mushroom Madness"
  4. Script Author : premierio015
  5. Script Date : 16.05.2021
  6. Script Notes : !!! NEED TO ADD MORE LOCATIONS TO MUSHROOMS ("nekf_mushroom_a_young(1790461") IN NEKTULOUS FOREST, AND RANDOMISE THEM. !!!
  7. Zone : Commonlands
  8. Quest Giver : Mooshga
  9. Preceded by : None
  10. Followed by : None
  11. --]]
  12. function Init(Quest)
  13. AddQuestStep(Quest, 1, "I need to collect twelve dark forest caps", 12, 100, "I need to collect dark forest caps.", 821)
  14. AddQuestStepCompleteAction(Quest, 1, "Step1Complete")
  15. end
  16. function Accepted(Quest, QuestGiver, Player)
  17. -- Add dialog here for when the quest is accepted
  18. end
  19. function Declined(Quest, QuestGiver, Player)
  20. -- Add dialog here for when the quest is declined
  21. end
  22. function Deleted(Quest, QuestGiver, Player)
  23. -- Remove any quest specific items here when the quest is deleted
  24. end
  25. function Step1Complete(Quest, QuestGiver, Player)
  26. UpdateQuestStepDescription(Quest, 1, "I have collected the dark forest caps.")
  27. UpdateQuestTaskGroupDescription(Quest, 1, "I have collected many dark forest caps.")
  28. AddQuestStepChat(Quest, 2, "I should return to Mooshga", 1, "I have Mooshga's caps.", 11, 331133)
  29. AddQuestStepCompleteAction(Quest, 2, "QuestComplete")
  30. end
  31. function QuestComplete(Quest, QuestGiver, Player)
  32. -- The following UpdateQuestStepDescription and UpdateTaskGroupDescription are not needed, parser adds them for completion in case stuff needs to be moved around
  33. UpdateQuestStepDescription(Quest, 2, "I have returned to Mooshga.")
  34. UpdateQuestTaskGroupDescription(Quest, 2, "I have returned to Mooshga.")
  35. UpdateQuestDescription(Quest, "I collected twelve dark forest caps for Mooshga.")
  36. GiveQuestReward(Quest, Player)
  37. end
  38. function Reload(Quest, QuestGiver, Player, Step)
  39. if Step == 1 then
  40. Step1Complete(Quest, QuestGiver, Player)
  41. elseif Step == 2 then
  42. QuestComplete(Quest, QuestGiver, Player)
  43. end
  44. end