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- --[[
- Script Name : snake_skin_for_soulforge.lua
- Script Purpose : Handles the quest, "Snake Skin for Soulforge"
- Script Author : Dorbin
- Script Date : 3/8/2022
- Script Notes :
- Zone : Graystone Yard
- Quest Giver : Weaponsmith Soulforge
- Preceded by : None
- Followed by : None
- --]]
- function Init(Quest)
- AddQuestStepKill(Quest, 1, "I need to gather cave snake skins from the Caves.", 10, 80, "I must hunt down ten cave serpents in the Caves.", 129, 1970008,1970009,1970012,8260003,8260024,8260030,8260074,8260082)
- AddQuestStepCompleteAction(Quest, 1, "Step1Complete")
- UpdateQuestZone(Quest, "Caves")
- end
- function Accepted(Quest, QuestGiver, Player)
- -- Add dialog here for when the quest is accepted
- end
- function Declined(Quest, QuestGiver, Player)
- -- Add dialog here for when the quest is declined
- end
- function Deleted(Quest, QuestGiver, Player)
- -- Remove any quest specific items here when the quest is deleted
- end
- function Step1Complete(Quest, QuestGiver, Player)
- UpdateQuestStepDescription(Quest, 1, "I've collected all ten cave snake skins.")
- UpdateQuestTaskGroupDescription(Quest, 1, "I've killed ten cave serpents, and gathered their skins.")
- UpdateQuestZone(Quest, "Graystone Yard")
-
- AddQuestStepChat(Quest, 2, "I need to deliver these snake skins to Soulforge.", 1, "I need to deliver these snake skins to Soulforge in Graystone Yard", 129, 2350013)
- AddQuestStepCompleteAction(Quest, 2, "QuestComplete")
- end
- function QuestComplete(Quest, QuestGiver, Player)
- UpdateQuestTaskGroupDescription(Quest, 1, "I've delivered the snake skins to Weaponsmith Soulforge.")
- UpdateQuestDescription(Quest, "I guess the hunting wasn't so bad. I'm none the worse for wear; however, the snakes are. Soulforge stiffed me a bit on the price for them, just because they were damaged. I think it will make the weapons look more authentic!")
- GiveQuestReward(Quest, Player)
- end
- function Reload(Quest, QuestGiver, Player, Step)
- if Step == 1 then
- Step1Complete(Quest, QuestGiver, Player)
- elseif Step == 2 then
- QuestComplete(Quest, QuestGiver, Player)
- end
- end
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