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- --[[
- Script Name : no_risk_no_reward.lua
- Script Purpose : Handles the quest, "No Risk, No Reward"
- Script Author : QuestParser (Replace this)
- Script Date : 17.05.2021
- Script Notes : Auto generated with QuestParser.
- Zone : Commonlands
- Quest Giver :
- Preceded by : None
- Followed by : None
- --]]
- function Init(Quest)
- AddQuestStep(Quest, 1, "I need to find a clump of ordinary looking stone", 1, 100, "Madam Vi wants me to find a clump of stone for her from inside the Wailing Caves.", 1125)
- AddQuestStepCompleteAction(Quest, 1, "Step1Complete")
- end
- function Accepted(Quest, QuestGiver, Player)
- FaceTarget(QuestGiver, Player)
- local conversation = CreateConversation()
- AddConversationOption(conversation, "I am always careful.")
- StartConversation(conversation, QuestGiver, Player, "Be careful, those caves are dangerous!")
- end
- function Declined(Quest, QuestGiver, Player)
- -- Add dialog here for when the quest is declined
- end
- function Deleted(Quest, QuestGiver, Player)
- -- Remove any quest specific items here when the quest is deleted
- end
- function Step1Complete(Quest, QuestGiver, Player)
- UpdateQuestStepDescription(Quest, 1, "I found a clump of stone.")
- UpdateQuestTaskGroupDescription(Quest, 1, "I have the clump of stone for Madam Vi.")
- AddQuestStepChat(Quest, 2, "I should return to Madam Vi", 1, "I found a clump of stone inside the Wailing Caves and should return to Madam Vi at the Crossroads.", 11, 330179)
- AddQuestStepCompleteAction(Quest, 2, "QuestComplete")
- end
- function QuestComplete(Quest, QuestGiver, Player)
- -- The following UpdateQuestStepDescription and UpdateTaskGroupDescription are not needed, parser adds them for completion in case stuff needs to be moved around
- UpdateQuestStepDescription(Quest, 2, "I gave Madam Vi the clump of stone.")
- UpdateQuestTaskGroupDescription(Quest, 2, "I took the stone to Madam Vi at the Crossroads.")
- UpdateQuestDescription(Quest, "I brought the clump of stone to Madam Vi at the Crossroads.")
- GiveQuestReward(Quest, Player)
- end
- function Reload(Quest, QuestGiver, Player, Step)
- if Step == 1 then
- Step1Complete(Quest, QuestGiver, Player)
- elseif Step == 2 then
- QuestComplete(Quest, QuestGiver, Player)
- end
- end
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