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a_history_lesson.lua 1.9 KB

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  1. --[[
  2. Script Name : a_history_lesson.lua
  3. Script Purpose : Handles the quest, "A History Lesson"
  4. Script Author : Neatz09
  5. Script Date : 11/22/2023
  6. Script Notes : Auto generated with QuestParser.
  7. Zone : World Event
  8. Quest Giver :
  9. Preceded by : None
  10. Followed by : None
  11. --]]
  12. function Init(Quest)
  13. AddQuestStep(Quest, 1, "Read the tome.", 1, 100, "I must read the tome and carefully study its words.", 195)
  14. AddQuestStepCompleteAction(Quest, 1, "Step1Complete")
  15. end
  16. function Accepted(Quest, QuestGiver, Player)
  17. -- Add dialog here for when the quest is accepted
  18. end
  19. function Declined(Quest, QuestGiver, Player)
  20. -- Add dialog here for when the quest is declined
  21. end
  22. function Deleted(Quest, QuestGiver, Player)
  23. -- Remove any quest specific items here when the quest is deleted
  24. end
  25. function Step1Complete(Quest, QuestGiver, Player)
  26. UpdateQuestStepDescription(Quest, 1, "I've read the tome.")
  27. UpdateQuestTaskGroupDescription(Quest, 1, "I've read the tome. I should go speak with Euurp.")
  28. AddQuestStep(Quest, 2, "Pass the test.", 1, 100, "I should speak with Euurp to prove what I've learned about the Froglok people.", 11)
  29. AddQuestStepCompleteAction(Quest, 2, "QuestComplete")
  30. end
  31. function QuestComplete(Quest, QuestGiver, Player)
  32. -- The following UpdateQuestStepDescription and UpdateTaskGroupDescription are not needed, parser adds them for completion in case stuff needs to be moved around
  33. UpdateQuestStepDescription(Quest, 2, "I have passed the test.")
  34. UpdateQuestTaskGroupDescription(Quest, 2, "I have proven my knowledge.")
  35. UpdateQuestDescription(Quest, "I've passed the test! My knowledge of the Frogloks is immense.")
  36. GiveQuestReward(Quest, Player)
  37. end
  38. function Reload(Quest, QuestGiver, Player, Step)
  39. if Step == 1 then
  40. Step1Complete(Quest, QuestGiver, Player)
  41. elseif Step == 2 then
  42. QuestComplete(Quest, QuestGiver, Player)
  43. end
  44. end