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- --[[
- Script Name : SpawnScripts/Antonica/afociofdecayD.lua
- Script Author : LordPazuzu
- Script Date : 2023.02.01 10:02:35
- Script Purpose :
- :
- --]]
- function spawn(NPC)
- Camp1Spawn(NPC)
- end
- function respawn(NPC)
- spawn(NPC)
- end
- ---Plaguebringer Camp
- function Camp1Spawn(NPC, Spawn) -- Stage 1
- local zone = GetZone(NPC)
- local Spawn1 = SpawnByLocationID(zone, 133782124) --restless Caltorsite
- local Spawn2 = SpawnByLocationID(zone, 133782125)--restless Caltorsite
- local Spawn3 = SpawnByLocationID(zone, 133782126)--restless Caltorsite
- local Spawn4 = SpawnByLocationID(zone, 133782127)--restless Caltorsite
- local Spawn5 = SpawnByLocationID(zone, 133782128)--restless Caltorsite
- local Spawn6 = SpawnByLocationID(zone, 133782129)--restless Caltorsite
- local MerchantSpawn = math.random(0,1)
- if MerchantSpawn == 1 then
- local Camp1MerchantSpawn = SpawnByLocationID(zone, 133782135)--Distressed Merchant
- else
- end
-
-
- AddTimer(NPC,6000,"Camp1SpawnCheck_Stage1")
- end
- function Camp1SpawnCheck_Stage1(NPC, Spawn) --Stage 1 Living Check
- local zone = GetZone(NPC)
- local Spawn1 = GetSpawnByLocationID(zone, 133782124)
- local Spawn2 = GetSpawnByLocationID(zone, 133782125)
- local Spawn3 = GetSpawnByLocationID(zone, 133782126)
- local Spawn4 = GetSpawnByLocationID(zone, 133782127)
- local Spawn5 = GetSpawnByLocationID(zone, 133782128)
- local Spawn6 = GetSpawnByLocationID(zone, 133782129)
- if IsAlive(Spawn1) == true then
- AddTimer(NPC,6000,"Camp1SpawnCheck_Stage1",1, Spawn)
- elseif IsAlive(Spawn2) == true then
- AddTimer(NPC,6000,"Camp1SpawnCheck_Stage1",1, Spawn)
- elseif IsAlive(Spawn3) == true then
- AddTimer(NPC,6000,"Camp1SpawnCheck_Stage1",1, Spawn)
- elseif IsAlive(Spawn4) == true then
- AddTimer(NPC,6000,"Camp1SpawnCheck_Stage1",1, Spawn)
- elseif IsAlive(Spawn5) == true then
- AddTimer(NPC,6000,"Camp1SpawnCheck_Stage1",1, Spawn)
- elseif IsAlive(Spawn6) == true then
- AddTimer(NPC,6000,"Camp1SpawnCheck_Stage1",1, Spawn)
- else
- AddTimer(NPC, 6000, "Camp1_Stage2")
- end
- end
-
- function Camp1_Stage2(NPC, Spawn) --Stage 2
- local zone = GetZone(NPC)
- local Stage2Spawn1=SpawnByLocationID(zone, 133782130)--acolyte 1
- local Stage2Spawn2=SpawnByLocationID(zone, 133782131)--acolyte 2
- local Stage2Spawn3=SpawnByLocationID(zone, 133782132)--acolyte 3
- local Stage2Spawn4=SpawnByLocationID(zone, 133782133)--acolyte 4
- FaceTarget(Stage2Spawn1, Spawn)
- Attack(Stage2Spawn1, Spawn)
-
- AddTimer(NPC,6000,"Camp1SpawnCheck_Stage2")
- end
- function Camp1SpawnCheck_Stage2(NPC, Spawn) --Stage 2 Living Check
- local zone = GetZone(NPC)
- local Stage2Spawn1=GetSpawnByLocationID(zone, 133782130)--acolyte 1
- local Stage2Spawn2=GetSpawnByLocationID(zone, 133782131)--acolyte 2
- local Stage2Spawn3=GetSpawnByLocationID(zone, 133782132)--acolyte 3
- local Stage2Spawn4=GetSpawnByLocationID(zone, 133782133)--acolyte 4
- if IsAlive(Stage2Spawn1) == true then
- AddTimer(NPC,6000,"Camp1SpawnCheck_Stage2",1, Spawn)
- elseif IsAlive(Stage2Spawn2) == true then
- AddTimer(NPC,6000,"Camp1SpawnCheck_Stage2",1, Spawn)
- elseif IsAlive(Stage2Spawn3) == true then
- AddTimer(NPC,6000,"Camp1SpawnCheck_Stage2",1, Spawn)
- elseif IsAlive(Stage2Spawn4) == true then
- AddTimer(NPC,6000,"Camp1SpawnCheck_Stage2",1, Spawn)
- else
- AddTimer(NPC, 6000, "Camp1_Stage3")
- end
- end
- function Camp1_Stage3(NPC, Spawn) --Stage 3 (Possible Boss)
- local zone = GetZone(NPC)
- local choice = math.random(0,100)
- if choice <=33 then -- % Chance for Boss to Spawn
- local Camp1_Stage3Spawn1=SpawnByLocationID(zone, 133782134)--Priest of the Plaguebringer
- FaceTarget(Camp1_Stage3Spawn1, Spawn)
- Attack(Camp1_Stage3Spawn1, Spawn)
- AddTimer(NPC,6000,"Camp1SpawnCheck_Stage3")
- else -- Failed Boss Spawn
- local Camp1ArkofPower = SpawnByLocationID(zone, 133782137)--Ark of Power
- local Camp1MerchantSpawn = GetSpawnByLocationID(zone, 133782135)--Distressed Merchant
- if Camp1MerchantSpawn ~=nil then
- Despawn(Camp1MerchantSpawn)
- local Camp1GratifiedMerchant = SpawnByLocationID(zone, 133782136)--Gratified Merchant
- AddTimer(NPC,90000,"Camp1Reset")
- else
- AddTimer(NPC,60000,"Camp1Reset")
- end
- end
- end
- function Camp1SpawnCheck_Stage3(NPC, Spawn) --Stage 2 Living Check
- local zone = GetZone(NPC)
- local Camp1_Stage3Spawn1 = GetSpawnByLocationID(zone, 133782134) --Priest of the Plaguebringer
- if IsAlive(Camp1_Stage2Spawn1) == true then
- AddTimer(NPC,6000,"Camp1SpawnCheck_Stage3",1,Spawn)
- else
- local Camp1MerchantSpawn = GetSpawnByLocationID(zone, 133782135)--Distressed Merchant
- if Camp1MerchantSpawn ~=nil then
- Despawn(Camp1MerchantSpawn)
- local Camp1GratifiedMerchant = SpawnByLocationID(zone, 133782136)--Gratified Merchant
- AddTimer(NPC, 90000, "Camp1Reset",1,Spawn)
- else
- AddTimer(NPC, 10000, "Camp1Reset",1,Spawn)
- end
- end
- end
- function Camp1Reset(NPC)
- local zone = GetZone(NPC)
- local Camp1Object = GetSpawnByLocationID(zone, 195807)
- if Camp1Object~= nil then
- Despawn(Camp1Object)
- local Camp1ArkofPower = GetSpawnByLocationID(zone, 133782137)--Ark of Power
- if Camp1ArkofPower ~=nil then
- Despawn(Camp1ArkofPower)
- end
- local Camp1GratifiedMerchant = GetSpawnByLocationID(zone, 133782136)--Gratified Merchant
- if Camp1GratifiedMerchant ~=nil then
- Despawn(Camp1GratifiedMerchant)
- end
- end
- end
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