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- --[[
- Script Name : SpawnScripts/BeggarsCourt/TabiththeHag.lua
- Script Purpose : Tabith the Hag
- Script Author : Dorbin
- Script Date : 2023.11.18
- Script Notes : Auto-Generated Conversation from PacketParser Data
- --]]
- local FIGHTER = 1
- local WARRIOR =2
- local GUARDIAN= 3
- local BERSERKER = 4
- local BRAWLER = 5
- local MONK = 6
- local BRUISER= 7
- local CRUSADER = 8
- local SHADOWKNIGHT = 9
- local PALADIN = 10
- local PRIEST = 11
- local CLERIC = 12
- local TEMPLAR = 13
- local INQUISITOR = 14
- local DRUID = 15
- local WARDEN = 16
- local FURY = 17
- local SHAMAN = 18
- local MYSTIC = 19
- local DEFILER = 20
- local MAGE = 21
- local SORCERER = 22
- local WIZARD = 23
- local WARLOCK = 24
- local ENCHANTER = 25
- local ILLUSIONIST = 26
- local COERCER = 27
- local SUMMONER = 28
- local CONJUROR = 29
- local NECROMANCER = 30
- local SCOUT = 31
- local ROGUE = 32
- local SWASHBUCKLER = 33
- local BRIGAND = 34
- local BARD = 35
- local TROUBADOR = 36
- local DIRGE = 37
- local PREDATOR = 38
- local RANGER = 39
- local ASSASSIN = 40
- local ANIMALIST = 41
- local BEASTLORD = 42
- local SHAPER = 43
- local CHANNELER = 44
- function spawn(NPC)
- SetPlayerProximityFunction(NPC, 8, "InRange", "LeaveRange")
- waypoints(NPC)
- end
- function hailed(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- Seer(NPC,Spawn)
- end
- function respawn(NPC)
- spawn(NPC)
- end
- local CalloutTimeCheck = false -- used to delay between callout uses
- function InRange(NPC, Spawn) --Quest Callout
- if CalloutTimeCheck == false then
- if math.random(1, 100) <= 20 then
- CalloutTimeCheck = true
- FaceTarget(NPC, Spawn)
- SeerShout(NPC, Spawn)
- AddTimer(NPC,50000,"ResetCalloutTimer")
- end
- end
- end
- function ResetCalloutTimer(NPC) -- resets callout timer after use
- CalloutTimeCheck = false
- end
- function Seer(NPC,Spawn)
- choice = math.random(1,2)
- FaceTarget(NPC, Spawn)
- if choice ==1 then
- PlayFlavor(NPC, "","", "ponder", 0, 0, Spawn)
- else
-
- if GetClass(Spawn)==SCOUT or GetClass(Spawn)==ROGUE or GetClass(Spawn)==SWASHBUCKLER or GetClass(Spawn)==BRIGAND or GetClass(Spawn)==BARD or GetClass(Spawn)==TROUBADOR or GetClass(Spawn)==DIRGE or GetClass(Spawn)==PREDATOR or GetClass(Spawn)==RANGER or GetClass(Spawn)==ASSASSIN or GetClass(Spawn)==ANIMALIST or GetClass(Spawn)==BEASTLORD then
- PlayFlavor(NPC, "voiceover/english/human_eco_evil_seer/ft/eco/evil/human_eco_evil_seer_scout_gf_a250f41f.mp3", "Stealth, guile and bravado shall follow you on your path to greatness.", "", 1797841506, 2868715164, Spawn)
- elseif GetClass(Spawn)==MAGE or GetClass(Spawn)==SORCERER or GetClass(Spawn)==WIZARD or GetClass(Spawn)==WARLOCK or GetClass(Spawn)==ENCHANTER or GetClass(Spawn)==ILLUSIONIST or GetClass(Spawn)==COERCER or GetClass(Spawn)==SUMMONER or GetClass(Spawn)==CONJUROR or GetClass(Spawn)==NECROMANCER then
- PlayFlavor(NPC, "voiceover/english/human_eco_evil_seer/ft/eco/evil/human_eco_evil_seer_mage_gf_f18445ae.mp3", "Clearly your intellect is your best asset. The world shall marvel at the wonders you control.", "", 2374480230, 2549502692, Spawn, 0)
- elseif GetClass(Spawn)==CLERIC or GetClass(Spawn)==TEMPLAR or GetClass(Spawn)==INQUISITOR or GetClass(Spawn)==DRUID or GetClass(Spawn)==WARDEN or GetClass(Spawn)==FURY or GetClass(Spawn)==SHAMAN or GetClass(Spawn)==MYSTIC or GetClass(Spawn)==DEFILER or GetClass(Spawn)==PRIEST or GetClass(Spawn)==SHAPER or GetClass(Spawn)==CHANNELER then
- PlayFlavor(NPC, "voiceover/english/human_eco_evil_seer/ft/eco/evil/human_eco_evil_seer_priest_gf_5c80506d.mp3", "Your spirit is strong, as is your faith. You shall move more than mountains, you shall move souls.", "", 894403956, 265994277, Spawn)
- elseif GetClass(Spawn)==FIGHTER or GetClass(Spawn)==WARRIOR or GetClass(Spawn)==GUARDIAN or GetClass(Spawn)==BERSERKER or GetClass(Spawn)==BRAWLER or GetClass(Spawn)==MONK or GetClass(Spawn)==BRUISER or GetClass(Spawn)==CRUSADER or GetClass(Spawn)==SHADOWKNIGHT or GetClass(Spawn)==PALADIN then
- PlayFlavor(NPC, "voiceover/english/human_eco_evil_seer/ft/eco/evil/human_eco_evil_seer_fighter_gf_544e4a58.mp3", "Epic battles await your future, but the strength of your arm shall tame them all!", "", 3412016143, 1212387502, Spawn, 0)
- end
- end
- end
- function SeerShout(NPC,Spawn)
- if GetClass(Spawn)==SCOUT or GetClass(Spawn)==ROGUE or GetClass(Spawn)==SWASHBUCKLER or GetClass(Spawn)==BRIGAND or GetClass(Spawn)==BARD or GetClass(Spawn)==TROUBADOR or GetClass(Spawn)==DIRGE or GetClass(Spawn)==PREDATOR or GetClass(Spawn)==RANGER or GetClass(Spawn)==ASSASSIN or GetClass(Spawn)==ANIMALIST or GetClass(Spawn)==BEASTLORD or GetClass(Spawn)==SHAPER or GetClass(Spawn)==CHANNELER then
- PlayFlavor(NPC, "voiceover/english/human_eco_evil_seer/ft/eco/evil/human_eco_evil_seer_scout_gf_a250f41f.mp3", "Stealth, guile and bravado shall follow you on your path to greatness.", "", 1797841506, 2868715164)
- elseif GetClass(Spawn)==MAGE or GetClass(Spawn)==SORCERER or GetClass(Spawn)==WIZARD or GetClass(Spawn)==WARLOCK or GetClass(Spawn)==ENCHANTER or GetClass(Spawn)==ILLUSIONIST or GetClass(Spawn)==COERCER or GetClass(Spawn)==SUMMONER or GetClass(Spawn)==CONJUROR or GetClass(Spawn)==NECROMANCER then
- PlayFlavor(NPC, "voiceover/english/human_eco_evil_seer/ft/eco/evil/human_eco_evil_seer_mage_gf_f18445ae.mp3", "Clearly your intellect is your best asset. The world shall marvel at the wonders you control.", "", 2374480230, 2549502692)
- elseif GetClass(Spawn)==CLERIC or GetClass(Spawn)==TEMPLAR or GetClass(Spawn)==INQUISITOR or GetClass(Spawn)==DRUID or GetClass(Spawn)==WARDEN or GetClass(Spawn)==FURY or GetClass(Spawn)==SHAMAN or GetClass(Spawn)==MYSTIC or GetClass(Spawn)==DEFILER or GetClass(Spawn)==PRIEST then
- PlayFlavor(NPC, "voiceover/english/human_eco_evil_seer/ft/eco/evil/human_eco_evil_seer_priest_gf_5c80506d.mp3", "Your spirit is strong, as is your faith. You shall move more than mountains, you shall move souls.", "", 894403956, 265994277)
-
- elseif GetClass(Spawn)==FIGHTER or GetClass(Spawn)==WARRIOR or GetClass(Spawn)==GUARDIAN or GetClass(Spawn)==BERSERKER or GetClass(Spawn)==BRAWLER or GetClass(Spawn)==MONK or GetClass(Spawn)==BRUISER or GetClass(Spawn)==CRUSADER or GetClass(Spawn)==SHADOWKNIGHT or GetClass(Spawn)==PALADIN then
- PlayFlavor(NPC, "voiceover/english/human_eco_evil_seer/ft/eco/evil/human_eco_evil_seer_fighter_gf_544e4a58.mp3", "Epic battles await your future, but the strength of your arm shall tame them all!", "", 3412016143, 1212387502)
- end
- end
- function respawn(NPC)
- spawn(NPC)
- end
- function RandomGreeting(NPC, Spawn)
- local choice = MakeRandomInt(1,2)
- if choice == 1 then
- PlayFlavor(NPC, "voiceover/english/human_eco_evil_seer/ft/eco/evil/human_eco_evil_seer_fighter_gf_544e4a58.mp3", "Epic battles await your future, but the strength of your arm shall tame them all!", "", 3412016143, 1212387502, Spawn, 0)
- elseif choice == 2 then
- PlayFlavor(NPC, "voiceover/english/human_eco_evil_seer/ft/eco/evil/human_eco_evil_seer_mage_gf_f18445ae.mp3", "Clearly your intellect is your best asset. The world shall marvel at the wonders you control.", "", 2374480230, 2549502692, Spawn, 0)
- end
- end
- function waypoints(NPC)
- MovementLoopAddLocation(NPC, -32.49, -6.92, 83.09, 2, 0)
- MovementLoopAddLocation(NPC, -33.52, -6.92, 82.02, 2, 22)
- MovementLoopAddLocation(NPC, -29.41, -6.92, 80.82, 2, 0)
- MovementLoopAddLocation(NPC, -29.38, -6.92, 78.86, 2, 0)
- MovementLoopAddLocation(NPC, -32.89, -6.92, 72.32, 2, 0)
- MovementLoopAddLocation(NPC, -32.09, -6.92, 68.26, 2, 2,"Door1")
- MovementLoopAddLocation(NPC, -26.72, -7, 64.44, 2, 0,"Door1")
- MovementLoopAddLocation(NPC, -22.05, -7, 59.95, 2, 0)
- MovementLoopAddLocation(NPC, -17.5, -7, 57.1, 2, 0)
- MovementLoopAddLocation(NPC, -12.35, -7, 55.77, 2, 0)
- MovementLoopAddLocation(NPC, -1.99, -7, 58.68, 2, 0)
- MovementLoopAddLocation(NPC, -0.8, -7, 58.6, 2, 11)
- MovementLoopAddLocation(NPC, 1.83, -7, 56.13, 2, 0)
- MovementLoopAddLocation(NPC, 4.96, -7, 49.3, 2, 0)
- MovementLoopAddLocation(NPC, 5.51, -7, 48.25, 2, 11)
- MovementLoopAddLocation(NPC, -0.6, -7, 47.38, 2, 11)
- MovementLoopAddLocation(NPC, 2.69, -7, 51.56, 2, 0)
- MovementLoopAddLocation(NPC, 10.37, -7, 56.87, 2, 0)
- MovementLoopAddLocation(NPC, 13.27, -7, 60.05, 2, 11)
- MovementLoopAddLocation(NPC, 27.52, -6.42, 47.47, 2, 0)
- MovementLoopAddLocation(NPC, 32.31, -6, 44.9, 2, 0)
- MovementLoopAddLocation(NPC, 36.13, -6, 43.04, 2, 11)
- MovementLoopAddLocation(NPC, 36.69, -6, 43.78, 2, 0)
- MovementLoopAddLocation(NPC, 38.44, -6, 44.28, 2, 0)
- MovementLoopAddLocation(NPC, 39.48, -5.5, 42.01, 2, 0)
- MovementLoopAddLocation(NPC, 37.49, -5.25, 40.23, 2, 0)
- MovementLoopAddLocation(NPC, 34.72, -5.25, 38.62, 2, 0)
- MovementLoopAddLocation(NPC, 30.95, -5.25, 32.06, 2, 0)
- MovementLoopAddLocation(NPC, 31.83, -5.01, 26.61, 2, 0)
- MovementLoopAddLocation(NPC, 33.46, -5.01, 23.35, 2, 0)
- MovementLoopAddLocation(NPC, 36.1, -4.09, 22.99, 2, 0)
- MovementLoopAddLocation(NPC, 41.32, -1.41, 23.92, 2, 0)
- MovementLoopAddLocation(NPC, 48.08, 1.85, 25.05, 2, 0)
- MovementLoopAddLocation(NPC, 49.53, 1.95, 24.27, 2, 0)
- MovementLoopAddLocation(NPC, 49.38, 2, 21.86, 2, 0)
- MovementLoopAddLocation(NPC, 47.87, 2, 19.41, 2, 0)
- MovementLoopAddLocation(NPC, 46.79, 2, 14.88, 2, 0)
- MovementLoopAddLocation(NPC, 43.12, 2, 13.32, 2, 0)
- MovementLoopAddLocation(NPC, 38.22, 2, 10.97, 2, 11)
- MovementLoopAddLocation(NPC, 39.86, 2, 11.69, 2, 0)
- MovementLoopAddLocation(NPC, 40.52, 2.25, 10.02, 2, 0)
- MovementLoopAddLocation(NPC, 38.52, 2.6, 7.01, 2, 0)
- MovementLoopAddLocation(NPC, 34.64, 3.3, 4.66, 2, 0)
- MovementLoopAddLocation(NPC, 33.65, 3.5, 2.76, 2, 11)
- MovementLoopAddLocation(NPC, 32.82, 3.5, 1.17, 2, 0)
- MovementLoopAddLocation(NPC, 33.2, 3.5, -0.59, 2, 22)
- MovementLoopAddLocation(NPC, 31.73, 3.5, -1.6, 2, 0)
- MovementLoopAddLocation(NPC, 30.63, 5.25, -8.53, 2, 0)
- MovementLoopAddLocation(NPC, 34.64, 5.25, -12.61, 2, 0)
- MovementLoopAddLocation(NPC, 40.17, 5.25, -15.35, 2, 0)
- MovementLoopAddLocation(NPC, 44.68, 5.25, -16.87, 2, 0)
- MovementLoopAddLocation(NPC, 51.46, 5, -17.92, 2, 11)
- MovementLoopAddLocation(NPC, 57.21, 5, -15.93, 2, 11)
- MovementLoopAddLocation(NPC, 53.62, 5, -19.84, 2, 0)
- MovementLoopAddLocation(NPC, 47.13, 5.25, -25.42, 2, 11)
- MovementLoopAddLocation(NPC, 49.58, 5, -28.78, 2, 2,"Door2")
- MovementLoopAddLocation(NPC, 52.14, 5.01, -32.93, 2, 0,"Door2")
- MovementLoopAddLocation(NPC, 54.28, 5.05, -38.06, 2, 0)
- MovementLoopAddLocation(NPC, 57.4, 5.01, -45.59, 2, 22)
- MovementLoopAddLocation(NPC, 57.69, 5.04, -43.5, 2, 0)
- MovementLoopAddLocation(NPC, 57.67, 5.08, -37.28, 2, 22)
- MovementLoopAddLocation(NPC, 54.36, 5.01, -35.77, 2, 0)
- MovementLoopAddLocation(NPC, 52.59, 5.01, -33.19, 2, 2,"Door2")
- MovementLoopAddLocation(NPC, 49.8, 5, -28.11, 2, 0,"Door2")
- MovementLoopAddLocation(NPC, 49.65, 5, -22.79, 2, 0)
- MovementLoopAddLocation(NPC, 45.52, 5.25, -17.05, 2, 0)
- MovementLoopAddLocation(NPC, 41.52, 5.25, -16.15, 2, 0)
- MovementLoopAddLocation(NPC, 30.57, 5.25, -10.2, 2, 0)
- MovementLoopAddLocation(NPC, 26.9, 3.5, -0.02, 2, 0)
- MovementLoopAddLocation(NPC, 23.71, 3.5, 4.19, 2, 11)
- MovementLoopAddLocation(NPC, 20.65, 3.5, 0.41, 2, 0)
- MovementLoopAddLocation(NPC, 20.65, 3.5, 0.41, 2, 11)
- MovementLoopAddLocation(NPC, 19.2, 3.5, 5.5, 2, 11)
- MovementLoopAddLocation(NPC, 12.92, 3.37, 9.65, 2, 0)
- MovementLoopAddLocation(NPC, 2.96, 2, 9.64, 2, 0)
- MovementLoopAddLocation(NPC, 1.5, 2, 11.21, 2, 0)
- MovementLoopAddLocation(NPC, -0.87, 1.92, 15.45, 2, 0)
- MovementLoopAddLocation(NPC, -0.87, 1.92, 15.45, 2, 0) --Guard Stop
- MovementLoopAddLocation(NPC, -2.06, 1.92, 15.37, 2, 0)
- MovementLoopAddLocation(NPC, -9.84, -1.81, 12.71, 2, 0)
- MovementLoopAddLocation(NPC, -14.92, -4.99, 8.1, 2, 0)
- MovementLoopAddLocation(NPC, -15.64, -5.01, 10.49, 2, 0)
- MovementLoopAddLocation(NPC, -20.23, -5, 15.88, 2, 0)
- MovementLoopAddLocation(NPC, -25.49, -5, 19.16, 2, 0)
- MovementLoopAddLocation(NPC, -27.46, -5, 18.7, 2, 0)
- MovementLoopAddLocation(NPC, -28.87, -5.25, 19.17, 2, 0)
- MovementLoopAddLocation(NPC, -28.78, -5.5, 20.96, 2, 0)
- MovementLoopAddLocation(NPC, -26.8, -5.75, 22.98, 2, 0)
- MovementLoopAddLocation(NPC, -23.66, -6.25, 24.75, 2, 0)
- MovementLoopAddLocation(NPC, -19.31, -7, 24, 2, 11)
- MovementLoopAddLocation(NPC, -18.87, -7, 28.4, 2, 0)
- MovementLoopAddLocation(NPC, -18.52, -7, 31.62, 2, 0)
- MovementLoopAddLocation(NPC, -13.1, -6.75, 34.8, 2, 0)
- MovementLoopAddLocation(NPC, -8.02, -6.73, 39.82, 2, 0)
- MovementLoopAddLocation(NPC, -7.06, -7, 45.05, 2, 0)
- MovementLoopAddLocation(NPC, -6.03, -7, 51.61, 2, 0)
- MovementLoopAddLocation(NPC, -8.03, -7, 55.57, 2, 0)
- MovementLoopAddLocation(NPC, -14.2, -7, 58.52, 2, 0)
- MovementLoopAddLocation(NPC, -15.75, -7, 59.4, 2, 0)
- MovementLoopAddLocation(NPC, -16.61, -7, 64.52, 2, 11)
- MovementLoopAddLocation(NPC, -17.79, -7, 64.27, 2, 0)
- MovementLoopAddLocation(NPC, -29.98, -7, 62.42, 2, 11)
- MovementLoopAddLocation(NPC, -27.94, -7, 63.06, 2, 0)
- MovementLoopAddLocation(NPC, -27.29, -7, 65.09, 2, 2,"Door1")
- MovementLoopAddLocation(NPC, -32.43, -6.92, 68.37, 2, 0,"Door1")
- MovementLoopAddLocation(NPC, -31.21, -6.92, 70.95, 2, 0)
- MovementLoopAddLocation(NPC, -27.82, -6.92, 76.71, 2, 0)
- MovementLoopAddLocation(NPC, -26.17, -6.92, 80.89, 2, 11)
- MovementLoopAddLocation(NPC, -28.62, -6.92, 80.46, 2, 0)
- MovementLoopAddLocation(NPC, -30.08, -6.92, 82.29, 2, 0)
- end
- function Door1(NPC,Spawn)
- local door = GetSpawn(NPC, 1370082)
- UseWidget(door)
- end
- function Door2(NPC,Spawn)
- local door = GetSpawn(NPC, 1370078)
- UseWidget(door)
- end
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