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- --[[
- Script Name : forgotten_soul2.lua
- Script Purpose : Waypoint Path for forgotten_soul2.lua
- Script Author : Devn00b
- Script Date : 05/14/2020 12:15:18 PM
- Script Notes : Locations collected from Live
- --]]
- function spawn(NPC)
- local Level = GetLevel(NPC)
- local level1 = 10
- local level2 = 9
- local difficulty1 = 6
- local hp1 = 370
- local power1 = 130
- local difficulty2 = 6
- local hp2 = 275
- local power2 = 110
- if Level == level1 then
- SpawnSet(NPC, "difficulty", difficulty1)
- SpawnSet(NPC, "hp", hp1)
- SpawnSet(NPC, "power", power1)
- elseif Level == level2
- then
- SpawnSet(NPC, "difficulty", difficulty2)
- SpawnSet(NPC, "hp", hp2)
- SpawnSet(NPC, "power", power2)
- end
- waypoints(NPC)
- end
- function hailed(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- end
- function respawn(NPC)
- spawn(NPC)
- end
- function waypoints(NPC)
- MovementLoopAddLocation(NPC, -195.98, -0.06, -93.08, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -198.07, -0.08, -99.13, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -195.48, -0.03, -104.65, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -185.08, -0.1, -106.6, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -181.24, -0.05, -109.84, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -189.18, -0.12, -106.14, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -195.48, -0.05, -103.88, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -199.4, -0.03, -94.8, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -208.64, -0.06, -92.64, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -213.03, -0.07, -88.12, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -218.99, -0.1, -94.43, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -214.1, -0.08, -87.15, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -217.2, -0.08, -81.13, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -218.54, -0.01, -68.08, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -218.28, 0.02, -57.31, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -208.4, -0.88, -45.41, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -202.18, 0.14, -39.25, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -207.32, -0.9, -47.54, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -217.37, 0.02, -56.76, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -218.21, 0.16, -64.95, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -216.75, -0.09, -82, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -213.62, -0.07, -87.37, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -218.97, -0.11, -95.4, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -213.67, -0.01, -89.99, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -208.59, -0.06, -94.28, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -198.3, -0.02, -94.98, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -185.47, -0.07, -94.11, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -178.29, -0.25, -85.38, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -175.36, -0.26, -74.28, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -187.32, 0.11, -72.57, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -191.78, -0.05, -65.87, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -191.66, -0.11, -61.79, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -199.25, -0.09, -59.89, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -191.66, -0.11, -61.79, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -191.78, -0.05, -65.87, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -187.32, 0.11, -72.57, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -175.36, -0.26, -74.28, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -178.29, -0.25, -85.38, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -185.47, -0.07, -94.11, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -198.3, -0.02, -94.98, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -208.59, -0.06, -94.28, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -213.67, -0.01, -89.99, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -218.97, -0.11, -95.4, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -213.62, -0.07, -87.37, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -216.75, -0.09, -82, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -218.21, 0.16, -64.95, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -217.37, 0.02, -56.76, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -207.32, -0.9, -47.54, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -202.18, 0.14, -39.25, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -208.4, -0.88, -45.41, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -218.28, 0.02, -57.31, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -218.54, -0.01, -68.08, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -217.2, -0.08, -81.13, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -214.1, -0.08, -87.15, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -218.99, -0.1, -94.43, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -213.03, -0.07, -88.12, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -208.64, -0.06, -92.64, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -199.4, -0.03, -94.8, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -195.48, -0.05, -103.88, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -189.18, -0.12, -106.14, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -181.24, -0.05, -109.84, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -185.08, -0.1, -106.6, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -195.48, -0.03, -104.65, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -198.07, -0.08, -99.13, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, -195.98, -0.06, -93.08, 2, math.random(0,5))
- end
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