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shriller15.lua 5.2 KB

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  1. --[[
  2. Script Name : shriller15.lua
  3. Script Purpose : Waypoint Path for shriller15.lua
  4. Script Author : Devn00b
  5. Script Date : 05/12/2020 02:42:44 PM
  6. Script Notes : Locations collected from Live
  7. --]]
  8. function spawn(NPC)
  9. local Level = GetLevel(NPC)
  10. local level1 = 4
  11. local level2 = 5
  12. local difficulty1 = 6
  13. local hp1 = 110
  14. local power1 = 55
  15. local difficulty2 = 6
  16. local hp2 = 130
  17. local power2 = 65
  18. if Level == level1 then
  19. SpawnSet(NPC, "difficulty", difficulty1)
  20. SpawnSet(NPC, "hp", hp1)
  21. SpawnSet(NPC, "power", power1)
  22. elseif Level == level2
  23. then
  24. SpawnSet(NPC, "difficulty", difficulty2)
  25. SpawnSet(NPC, "hp", hp2)
  26. SpawnSet(NPC, "power", power2)
  27. end
  28. waypoints(NPC)
  29. end
  30. function hailed(NPC, Spawn)
  31. FaceTarget(NPC, Spawn)
  32. end
  33. function respawn(NPC)
  34. spawn(NPC)
  35. end
  36. function waypoints(NPC)
  37. MovementLoopAddLocation(NPC, -173.52, 2, -179.95, 1, math.random(0,10))
  38. MovementLoopAddLocation(NPC, -172.95, 2, -188.2, 1, math.random(0,10))
  39. MovementLoopAddLocation(NPC, -174.99, 2, -180.1, 1, math.random(0,10))
  40. MovementLoopAddLocation(NPC, -174.32, 2, -175.24, 1, math.random(0,10))
  41. MovementLoopAddLocation(NPC, -165.74, 2, -172.96, 1, math.random(0,10))
  42. MovementLoopAddLocation(NPC, -153.73, 2, -172.89, 1, math.random(0,10))
  43. MovementLoopAddLocation(NPC, -150.74, 2, -164.69, 1, math.random(0,10))
  44. MovementLoopAddLocation(NPC, -148.19, 2, -165.38, 1, math.random(0,10))
  45. MovementLoopAddLocation(NPC, -149.36, 2, -168.75, 1, math.random(0,10))
  46. MovementLoopAddLocation(NPC, -154.24, 2, -167.38, 1, math.random(0,10))
  47. MovementLoopAddLocation(NPC, -154.15, 2, -164.87, 1, math.random(0,10))
  48. MovementLoopAddLocation(NPC, -149.22, 2, -167.16, 1, math.random(0,10))
  49. MovementLoopAddLocation(NPC, -151.37, 2, -168.76, 1, math.random(0,10))
  50. MovementLoopAddLocation(NPC, -152.67, 2, -162.78, 1, math.random(0,10))
  51. MovementLoopAddLocation(NPC, -153.08, 2, -166.57, 1, math.random(0,10))
  52. MovementLoopAddLocation(NPC, -150.21, 2, -167.81, 1, math.random(0,10))
  53. MovementLoopAddLocation(NPC, -148.28, 2, -164.57, 1, math.random(0,10))
  54. MovementLoopAddLocation(NPC, -155.33, 2, -172.81, 1, math.random(0,10))
  55. MovementLoopAddLocation(NPC, -143.08, 2, -179.34, 1, math.random(0,10))
  56. MovementLoopAddLocation(NPC, -132.3, 2, -182.38, 1, math.random(0,10))
  57. MovementLoopAddLocation(NPC, -121.36, 2, -180.69, 1, math.random(0,10))
  58. MovementLoopAddLocation(NPC, -119.69, 2, -174.2, 1, math.random(0,10))
  59. MovementLoopAddLocation(NPC, -119.75, 2, -166.76, 1, math.random(0,10))
  60. MovementLoopAddLocation(NPC, -107.62, 2, -168.14, 1, math.random(0,10))
  61. MovementLoopAddLocation(NPC, -104.19, 2, -173.76, 1, math.random(0,10))
  62. MovementLoopAddLocation(NPC, -119.25, 2, -166.01, 1, math.random(0,10))
  63. MovementLoopAddLocation(NPC, -120.46, 2, -151.48, 1, math.random(0,10))
  64. MovementLoopAddLocation(NPC, -128.65, 2, -143.89, 1, math.random(0,10))
  65. MovementLoopAddLocation(NPC, -128.92, 2, -136.94, 1, math.random(0,10))
  66. MovementLoopAddLocation(NPC, -126.35, 2, -123.25, 1, math.random(0,10))
  67. MovementLoopAddLocation(NPC, -128.92, 2, -136.94, 1, math.random(0,10))
  68. MovementLoopAddLocation(NPC, -128.65, 2, -143.89, 1, math.random(0,10))
  69. MovementLoopAddLocation(NPC, -120.46, 2, -151.48, 1, math.random(0,10))
  70. MovementLoopAddLocation(NPC, -119.25, 2, -166.01, 1, math.random(0,10))
  71. MovementLoopAddLocation(NPC, -104.19, 27, -173.76, 1, math.random(0,10))
  72. MovementLoopAddLocation(NPC, -107.62, 2, -168.14, 1, math.random(0,10))
  73. MovementLoopAddLocation(NPC, -119.75, 2, -166.76, 1, math.random(0,10))
  74. MovementLoopAddLocation(NPC, -119.69, 2, -174.2, 1, math.random(0,10))
  75. MovementLoopAddLocation(NPC, -121.36, 2, -180.69, 1, math.random(0,10))
  76. MovementLoopAddLocation(NPC, -132.3, 2, -182.38, 1, math.random(0,10))
  77. MovementLoopAddLocation(NPC, -143.08, 2, -179.34, 1, math.random(0,10))
  78. MovementLoopAddLocation(NPC, -155.33, 2, -172.81, 1, math.random(0,10))
  79. MovementLoopAddLocation(NPC, -148.28, 2, -164.57, 1, math.random(0,10))
  80. MovementLoopAddLocation(NPC, -150.21, 2, -167.81, 1, math.random(0,10))
  81. MovementLoopAddLocation(NPC, -153.08, 2, -166.57, 1, math.random(0,10))
  82. MovementLoopAddLocation(NPC, -152.67, 2, -162.78, 1, math.random(0,10))
  83. MovementLoopAddLocation(NPC, -151.37, 2, -168.76, 1, math.random(0,10))
  84. MovementLoopAddLocation(NPC, -149.22, 2, -167.16, 1, math.random(0,10))
  85. MovementLoopAddLocation(NPC, -154.15, 2, -164.87, 1, math.random(0,10))
  86. MovementLoopAddLocation(NPC, -154.24, 2, -167.38, 1, math.random(0,10))
  87. MovementLoopAddLocation(NPC, -149.36, 2, -168.75, 1, math.random(0,10))
  88. MovementLoopAddLocation(NPC, -148.19, 2, -165.38, 1, math.random(0,10))
  89. MovementLoopAddLocation(NPC, -150.74, 2, -164.69, 1, math.random(0,10))
  90. MovementLoopAddLocation(NPC, -153.73, 2, -172.89, 1, math.random(0,10))
  91. MovementLoopAddLocation(NPC, -165.74, 2, -172.96, 1, math.random(0,10))
  92. MovementLoopAddLocation(NPC, -174.32, 2, -175.24, 1, math.random(0,10))
  93. MovementLoopAddLocation(NPC, -174.99, 2, -180.1, 1, math.random(0,10))
  94. MovementLoopAddLocation(NPC, -172.95, 2, -188.2, 1, math.random(0,10))
  95. MovementLoopAddLocation(NPC, -173.52, 2, -179.95, 1, math.random(0,10))
  96. end