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shriller2.lua 4.0 KB

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  1. --[[
  2. Script Name : shriller2.lua
  3. Script Purpose : Waypoint Path for shriller2.lua
  4. Script Author : Devn00b
  5. Script Date : 06/26/2020 03:50:59 PM
  6. Script Notes : Locations collected from Live
  7. --]]
  8. function spawn(NPC)
  9. local Level = GetLevel(NPC)
  10. local level1 =13
  11. local level2 = 14
  12. local difficulty1 = 6
  13. local hp1 = 680
  14. local power1 = 205
  15. local difficulty2 = 6
  16. local hp2 = 795
  17. local power2 = 240
  18. if Level == level1 then
  19. SpawnSet(NPC, "difficulty", difficulty1)
  20. SpawnSet(NPC, "hp", hp1)
  21. SpawnSet(NPC, "power", power1)
  22. elseif Level == level2
  23. then
  24. SpawnSet(NPC, "difficulty", difficulty2)
  25. SpawnSet(NPC, "hp", hp2)
  26. SpawnSet(NPC, "power", power2)
  27. end
  28. waypoints(NPC)
  29. end
  30. function hailed(NPC, Spawn)
  31. FaceTarget(NPC, Spawn)
  32. end
  33. function respawn(NPC)
  34. end
  35. function waypoints(NPC)
  36. MovementLoopAddLocation(NPC, 206.54, -6.83, -116.58, 2, math.random(0,5))
  37. MovementLoopAddLocation(NPC, 221.44, -6.84, -106.48, 2, math.random(0,5))
  38. MovementLoopAddLocation(NPC, 222.6, -6.82, -91.54, 2, math.random(0,5))
  39. MovementLoopAddLocation(NPC, 234.51, -6.86, -91.53, 2, math.random(0,5))
  40. MovementLoopAddLocation(NPC, 235.37, -6.86, -106.55, 2, math.random(0,5))
  41. MovementLoopAddLocation(NPC, 244.93, -6.86, -107.48, 2, math.random(0,5))
  42. MovementLoopAddLocation(NPC, 243.18, -6.66, -122.87, 2, math.random(0,5))
  43. MovementLoopAddLocation(NPC, 243.09, -6.86, -133.32, 2, math.random(0,5))
  44. MovementLoopAddLocation(NPC, 234.78, -6.86, -148.74, 2, math.random(0,5))
  45. MovementLoopAddLocation(NPC, 234.7, -6.86, -154.96, 2, math.random(0,5))
  46. MovementLoopAddLocation(NPC, 246.46, -6.86, -161.98, 2, math.random(0,5))
  47. MovementLoopAddLocation(NPC, 250.05, -7, -181.13, 2, math.random(0,5))
  48. MovementLoopAddLocation(NPC, 259.37, -7, -192.57, 2, math.random(0,5))
  49. MovementLoopAddLocation(NPC, 256.21, -6.94, -201.95, 2, math.random(0,5))
  50. MovementLoopAddLocation(NPC, 249.57, -6.94, -203.87, 2, math.random(0,5))
  51. MovementLoopAddLocation(NPC, 225.14, -6.98, -202.87, 2, math.random(0,5))
  52. MovementLoopAddLocation(NPC, 209.52, -7.06, -186.41, 2, math.random(0,5))
  53. MovementLoopAddLocation(NPC, 209.18, -6.99, -168.71, 2, math.random(0,5))
  54. MovementLoopAddLocation(NPC, 194.23, -6.5, -162.51, 2, math.random(0,5))
  55. MovementLoopAddLocation(NPC, 172.44, -7.07, -166.4, 2, math.random(0,5))
  56. MovementLoopAddLocation(NPC, 170.3, -7.01, -174.69, 2, math.random(0,5))
  57. MovementLoopAddLocation(NPC, 169.22, -6.93, -185.05, 2, math.random(0,5))
  58. MovementLoopAddLocation(NPC, 170.3, -7.01, -174.69, 2, math.random(0,5))
  59. MovementLoopAddLocation(NPC, 172.44, -7.07, -166.4, 2, math.random(0,5))
  60. MovementLoopAddLocation(NPC, 194.23, -6.5, -162.51, 2, math.random(0,5))
  61. MovementLoopAddLocation(NPC, 209.18, -6.99, -168.71, 2, math.random(0,5))
  62. MovementLoopAddLocation(NPC, 209.52, -7.06, -186.41, 2, math.random(0,5))
  63. MovementLoopAddLocation(NPC, 225.14, -6.98, -202.87, 2, math.random(0,5))
  64. MovementLoopAddLocation(NPC, 249.57, -6.94, -203.87, 2, math.random(0,5))
  65. MovementLoopAddLocation(NPC, 256.21, -6.94, -201.95, 2, math.random(0,5))
  66. MovementLoopAddLocation(NPC, 259.37, -7, -192.57, 2, math.random(0,5))
  67. MovementLoopAddLocation(NPC, 250.05, -7, -181.13, 2, math.random(0,5))
  68. MovementLoopAddLocation(NPC, 246.46, -6.86, -161.98, 2, math.random(0,5))
  69. MovementLoopAddLocation(NPC, 234.7, -6.86, -154.96, 2, math.random(0,5))
  70. MovementLoopAddLocation(NPC, 234.78, -6.86, -148.74, 2, math.random(0,5))
  71. MovementLoopAddLocation(NPC, 243.09, -6.86, -133.32, 2, math.random(0,5))
  72. MovementLoopAddLocation(NPC, 243.18, -6.66, -122.87, 2, math.random(0,5))
  73. MovementLoopAddLocation(NPC, 244.93, -6.86, -107.48, 2, math.random(0,5))
  74. MovementLoopAddLocation(NPC, 235.37, -6.86, -106.55, 2, math.random(0,5))
  75. MovementLoopAddLocation(NPC, 234.51, -6.86, -91.53, 2, math.random(0,5))
  76. MovementLoopAddLocation(NPC, 222.6, -6.82, -91.54, 2, math.random(0,5))
  77. MovementLoopAddLocation(NPC, 221.44, -6.84, -106.48, 2, math.random(0,5))
  78. MovementLoopAddLocation(NPC, 206.54, -6.83, -116.58, 2, math.random(0,5))
  79. end