Entity.cpp 127 KB

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  1. /*
  2. EQ2Emulator: Everquest II Server Emulator
  3. Copyright (C) 2007 EQ2EMulator Development Team (http://www.eq2emulator.net)
  4. This file is part of EQ2Emulator.
  5. EQ2Emulator is free software: you can redistribute it and/or modify
  6. it under the terms of the GNU General Public License as published by
  7. the Free Software Foundation, either version 3 of the License, or
  8. (at your option) any later version.
  9. EQ2Emulator is distributed in the hope that it will be useful,
  10. but WITHOUT ANY WARRANTY; without even the implied warranty of
  11. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  12. GNU General Public License for more details.
  13. You should have received a copy of the GNU General Public License
  14. along with EQ2Emulator. If not, see <http://www.gnu.org/licenses/>.
  15. */
  16. #include "Entity.h"
  17. #include <math.h>
  18. #include "Items/Items.h"
  19. #include "zoneserver.h"
  20. #include "World.h"
  21. #include "../common/Log.h"
  22. #include "Spells.h"
  23. #include "SpellProcess.h"
  24. #include "classes.h"
  25. #include "LuaInterface.h"
  26. #include "ClientPacketFunctions.h"
  27. #include "Skills.h"
  28. #include "Rules/Rules.h"
  29. #include "LuaInterface.h"
  30. extern World world;
  31. extern MasterItemList master_item_list;
  32. extern MasterSpellList master_spell_list;
  33. extern MasterSkillList master_skill_list;
  34. extern RuleManager rule_manager;
  35. extern Classes classes;
  36. extern LuaInterface* lua_interface;
  37. Entity::Entity(){
  38. MapInfoStruct();
  39. max_speed = 6;
  40. base_speed = 0.0f;
  41. last_x = -1;
  42. last_y = -1;
  43. last_z = -1;
  44. last_heading = -1;
  45. regen_hp_rate = 0;
  46. regen_power_rate = 0;
  47. in_combat = false;
  48. casting = false;
  49. //memset(&info_struct, 0, sizeof(InfoStruct));
  50. memset(&features, 0, sizeof(CharFeatures));
  51. memset(&equipment, 0, sizeof(EQ2_Equipment));
  52. pet = 0;
  53. charmedPet = 0;
  54. deityPet = 0;
  55. cosmeticPet = 0;
  56. speed = 0;
  57. speed_multiplier = 1.0f;
  58. m_threatTransfer = 0;
  59. group_member_info = 0;
  60. trade = 0;
  61. deity = 0;
  62. MProcList.SetName("Entity::m_procList");
  63. MDetriments.SetName("Entity::MDetriments");
  64. MMaintainedSpells.SetName("Entity::MMaintainedSpells");
  65. MSpellEffects.SetName("Entity::MSpellEffects");
  66. m_procList.clear();
  67. control_effects.clear();
  68. for (int i = 0; i < CONTROL_MAX_EFFECTS; i++)
  69. control_effects[i] = NULL;
  70. immunities.clear();
  71. info_struct.ResetEffects(this);
  72. MCommandMutex.SetName("Entity::MCommandMutex");
  73. hasSeeInvisSpell = false;
  74. hasSeeHideSpell = false;
  75. owner = 0;
  76. m_petType = 0;
  77. m_petSpellID = 0;
  78. m_petSpellTier = 0;
  79. m_petDismissing = false;
  80. }
  81. Entity::~Entity(){
  82. MutexList<BonusValues*>::iterator itr2 = bonus_list.begin();
  83. while(itr2.Next())
  84. safe_delete(itr2.value);
  85. ClearProcs();
  86. safe_delete(m_threatTransfer);
  87. map<int8, MutexList<LuaSpell*>*>::iterator itr3;
  88. for (itr3 = control_effects.begin(); itr3 != control_effects.end(); itr3++)
  89. safe_delete(itr3->second);
  90. control_effects.clear();
  91. map<int8, MutexList<LuaSpell*>*>::iterator itr4;
  92. for (itr4 = immunities.begin(); itr4 != immunities.end(); itr4++)
  93. safe_delete(itr4->second);
  94. immunities.clear();
  95. if(!IsPlayer())
  96. DeleteSpellEffects();
  97. safe_delete(m_threatTransfer);
  98. }
  99. void Entity::DeleteSpellEffects(bool removeClient)
  100. {
  101. map<LuaSpell*,bool> deletedPtrs;
  102. for(int i=0;i<45;i++){
  103. if(i<30){
  104. if(GetInfoStruct()->maintained_effects[i].spell_id != 0xFFFFFFFF)
  105. {
  106. if(deletedPtrs.find(GetInfoStruct()->spell_effects[i].spell) == deletedPtrs.end())
  107. {
  108. lua_interface->RemoveSpell(GetInfoStruct()->maintained_effects[i].spell, false, removeClient, "", removeClient);
  109. if (IsPlayer())
  110. GetInfoStruct()->maintained_effects[i].icon = 0xFFFF;
  111. deletedPtrs[GetInfoStruct()->maintained_effects[i].spell] = true;
  112. }
  113. GetInfoStruct()->maintained_effects[i].spell_id = 0xFFFFFFFF;
  114. GetInfoStruct()->maintained_effects[i].spell = nullptr;
  115. }
  116. }
  117. if(GetInfoStruct()->spell_effects[i].spell_id != 0xFFFFFFFF)
  118. {
  119. GetInfoStruct()->spell_effects[i].spell_id = 0xFFFFFFFF;
  120. GetInfoStruct()->spell_effects[i].spell = nullptr;
  121. }
  122. }
  123. }
  124. void Entity::RemoveSpells()
  125. {
  126. for(int i=0;i<45;i++){
  127. if(i<30){
  128. if(GetInfoStruct()->maintained_effects[i].spell_id != 0xFFFFFFFF)
  129. {
  130. GetZone()->GetSpellProcess()->AddSpellCancel(GetInfoStruct()->maintained_effects[i].spell);
  131. }
  132. }
  133. if(GetInfoStruct()->spell_effects[i].spell_id != 0xFFFFFFFF)
  134. {
  135. RemoveSpellEffect(GetInfoStruct()->spell_effects[i].spell);
  136. }
  137. }
  138. }
  139. void Entity::MapInfoStruct()
  140. {
  141. /** GETS **/
  142. get_string_funcs["name"] = l::bind(&InfoStruct::get_name, &info_struct);
  143. get_int8_funcs["class1"] = l::bind(&InfoStruct::get_class1, &info_struct);
  144. get_int8_funcs["class2"] = l::bind(&InfoStruct::get_class2, &info_struct);
  145. get_int8_funcs["class3"] = l::bind(&InfoStruct::get_class3, &info_struct);
  146. get_int8_funcs["race"] = l::bind(&InfoStruct::get_race, &info_struct);
  147. get_int8_funcs["gender"] = l::bind(&InfoStruct::get_gender, &info_struct);
  148. get_int16_funcs["level"] = l::bind(&InfoStruct::get_level, &info_struct);
  149. get_int16_funcs["max_level"] = l::bind(&InfoStruct::get_max_level, &info_struct);
  150. get_int16_funcs["effective_level"] = l::bind(&InfoStruct::get_effective_level, &info_struct);
  151. get_int16_funcs["tradeskill_level"] = l::bind(&InfoStruct::get_tradeskill_level, &info_struct);
  152. get_int16_funcs["tradeskill_max_level"] = l::bind(&InfoStruct::get_tradeskill_max_level, &info_struct);
  153. get_int8_funcs["cur_concentration"] = l::bind(&InfoStruct::get_cur_concentration, &info_struct);
  154. get_int8_funcs["max_concentration"] = l::bind(&InfoStruct::get_max_concentration, &info_struct);
  155. get_int16_funcs["cur_attack"] = l::bind(&InfoStruct::get_cur_attack, &info_struct);
  156. get_int16_funcs["attack_base"] = l::bind(&InfoStruct::get_attack_base, &info_struct);
  157. get_int16_funcs["cur_mitigation"] = l::bind(&InfoStruct::get_cur_mitigation, &info_struct);
  158. get_int16_funcs["max_mitigation"] = l::bind(&InfoStruct::get_max_mitigation, &info_struct);
  159. get_int16_funcs["mitigation_base"] = l::bind(&InfoStruct::get_mitigation_base, &info_struct);
  160. get_int16_funcs["avoidance_display"] = l::bind(&InfoStruct::get_avoidance_display, &info_struct);
  161. get_float_funcs["cur_avoidance"] = l::bind(&InfoStruct::get_cur_avoidance, &info_struct);
  162. get_int16_funcs["base_avoidance_pct"] = l::bind(&InfoStruct::get_base_avoidance_pct, &info_struct);
  163. get_int16_funcs["avoidance_base"] = l::bind(&InfoStruct::get_avoidance_base, &info_struct);
  164. get_int16_funcs["max_avoidance"] = l::bind(&InfoStruct::get_max_avoidance, &info_struct);
  165. get_float_funcs["parry"] = l::bind(&InfoStruct::get_parry, &info_struct);
  166. get_float_funcs["parry_base"] = l::bind(&InfoStruct::get_parry_base, &info_struct);
  167. get_float_funcs["deflection"] = l::bind(&InfoStruct::get_deflection, &info_struct);
  168. get_int16_funcs["deflection_base"] = l::bind(&InfoStruct::get_deflection_base, &info_struct);
  169. get_float_funcs["block"] = l::bind(&InfoStruct::get_block, &info_struct);
  170. get_int16_funcs["block_base"] = l::bind(&InfoStruct::get_block_base, &info_struct);
  171. get_float_funcs["str"] = l::bind(&InfoStruct::get_str, &info_struct);
  172. get_float_funcs["sta"] = l::bind(&InfoStruct::get_sta, &info_struct);
  173. get_float_funcs["agi"] = l::bind(&InfoStruct::get_agi, &info_struct);
  174. get_float_funcs["wis"] = l::bind(&InfoStruct::get_wis, &info_struct);
  175. get_float_funcs["intel"] = l::bind(&InfoStruct::get_intel, &info_struct);
  176. get_float_funcs["str_base"] = l::bind(&InfoStruct::get_str_base, &info_struct);
  177. get_float_funcs["sta_base"] = l::bind(&InfoStruct::get_sta_base, &info_struct);
  178. get_float_funcs["agi_base"] = l::bind(&InfoStruct::get_agi_base, &info_struct);
  179. get_float_funcs["wis_base"] = l::bind(&InfoStruct::get_wis_base, &info_struct);
  180. get_float_funcs["intel_base"] = l::bind(&InfoStruct::get_intel_base, &info_struct);
  181. get_int16_funcs["heat"] = l::bind(&InfoStruct::get_heat, &info_struct);
  182. get_int16_funcs["cold"] = l::bind(&InfoStruct::get_cold, &info_struct);
  183. get_int16_funcs["magic"] = l::bind(&InfoStruct::get_magic, &info_struct);
  184. get_int16_funcs["mental"] = l::bind(&InfoStruct::get_mental, &info_struct);
  185. get_int16_funcs["divine"] = l::bind(&InfoStruct::get_divine, &info_struct);
  186. get_int16_funcs["disease"] = l::bind(&InfoStruct::get_disease, &info_struct);
  187. get_int16_funcs["poison"] = l::bind(&InfoStruct::get_poison, &info_struct);
  188. get_int16_funcs["disease_base"] = l::bind(&InfoStruct::get_disease_base, &info_struct);
  189. get_int16_funcs["cold_base"] = l::bind(&InfoStruct::get_cold_base, &info_struct);
  190. get_int16_funcs["divine_base"] = l::bind(&InfoStruct::get_divine_base, &info_struct);
  191. get_int16_funcs["magic_base"] = l::bind(&InfoStruct::get_magic_base, &info_struct);
  192. get_int16_funcs["mental_base"] = l::bind(&InfoStruct::get_mental_base, &info_struct);
  193. get_int16_funcs["heat_base"] = l::bind(&InfoStruct::get_heat_base, &info_struct);
  194. get_int16_funcs["poison_base"] = l::bind(&InfoStruct::get_poison_base, &info_struct);
  195. get_int16_funcs["elemental_base"] = l::bind(&InfoStruct::get_elemental_base, &info_struct);
  196. get_int16_funcs["noxious_base"] = l::bind(&InfoStruct::get_noxious_base, &info_struct);
  197. get_int16_funcs["arcane_base"] = l::bind(&InfoStruct::get_arcane_base, &info_struct);
  198. get_int32_funcs["coin_copper"] = l::bind(&InfoStruct::get_coin_copper, &info_struct);
  199. get_int32_funcs["coin_silver"] = l::bind(&InfoStruct::get_coin_silver, &info_struct);
  200. get_int32_funcs["coin_gold"] = l::bind(&InfoStruct::get_coin_gold, &info_struct);
  201. get_int32_funcs["coin_plat"] = l::bind(&InfoStruct::get_coin_plat, &info_struct);
  202. get_int32_funcs["bank_coin_copper"] = l::bind(&InfoStruct::get_bank_coin_copper, &info_struct);
  203. get_int32_funcs["bank_coin_silver"] = l::bind(&InfoStruct::get_bank_coin_silver, &info_struct);
  204. get_int32_funcs["bank_coin_gold"] = l::bind(&InfoStruct::get_bank_coin_gold, &info_struct);
  205. get_int32_funcs["bank_coin_plat"] = l::bind(&InfoStruct::get_bank_coin_plat, &info_struct);
  206. get_int32_funcs["status_points"] = l::bind(&InfoStruct::get_status_points, &info_struct);
  207. get_string_funcs["deity"] = l::bind(&InfoStruct::get_deity, &info_struct);
  208. get_int32_funcs["weight"] = l::bind(&InfoStruct::get_weight, &info_struct);
  209. get_int32_funcs["max_weight"] = l::bind(&InfoStruct::get_max_weight, &info_struct);
  210. get_int8_funcs["tradeskill_class1"] = l::bind(&InfoStruct::get_tradeskill_class1, &info_struct);
  211. get_int8_funcs["tradeskill_class2"] = l::bind(&InfoStruct::get_tradeskill_class2, &info_struct);
  212. get_int8_funcs["tradeskill_class3"] = l::bind(&InfoStruct::get_tradeskill_class3, &info_struct);
  213. get_int16_funcs["account_age_base"] = l::bind(&InfoStruct::get_account_age_base, &info_struct);
  214. // int8 account_age_bonus_[19];
  215. get_int16_funcs["absorb"] = l::bind(&InfoStruct::get_absorb, &info_struct);
  216. get_int32_funcs["xp"] = l::bind(&InfoStruct::get_xp, &info_struct);
  217. get_int32_funcs["xp_needed"] = l::bind(&InfoStruct::get_xp_needed, &info_struct);
  218. get_float_funcs["xp_debt"] = l::bind(&InfoStruct::get_xp_debt, &info_struct);
  219. get_int16_funcs["xp_yellow"] = l::bind(&InfoStruct::get_xp_yellow, &info_struct);
  220. get_int16_funcs["xp_yellow_vitality_bar"] = l::bind(&InfoStruct::get_xp_yellow_vitality_bar, &info_struct);
  221. get_int16_funcs["xp_blue_vitality_bar"] = l::bind(&InfoStruct::get_xp_blue_vitality_bar, &info_struct);
  222. get_int16_funcs["xp_blue"] = l::bind(&InfoStruct::get_xp_blue, &info_struct);
  223. get_int32_funcs["ts_xp"] = l::bind(&InfoStruct::get_ts_xp, &info_struct);
  224. get_int32_funcs["ts_xp_needed"] = l::bind(&InfoStruct::get_ts_xp_needed, &info_struct);
  225. get_int16_funcs["tradeskill_exp_yellow"] = l::bind(&InfoStruct::get_tradeskill_exp_yellow, &info_struct);
  226. get_int16_funcs["tradeskill_exp_blue"] = l::bind(&InfoStruct::get_tradeskill_exp_blue, &info_struct);
  227. get_int32_funcs["flags"] = l::bind(&InfoStruct::get_flags, &info_struct);
  228. get_int32_funcs["flags2"] = l::bind(&InfoStruct::get_flags2, &info_struct);
  229. get_float_funcs["xp_vitality"] = l::bind(&InfoStruct::get_xp_vitality, &info_struct);
  230. get_float_funcs["tradeskill_xp_vitality"] = l::bind(&InfoStruct::get_tradeskill_xp_vitality, &info_struct);
  231. get_int16_funcs["mitigation_skill1"] = l::bind(&InfoStruct::get_mitigation_skill1, &info_struct);
  232. get_int16_funcs["mitigation_skill2"] = l::bind(&InfoStruct::get_mitigation_skill2, &info_struct);
  233. get_int16_funcs["mitigation_skill3"] = l::bind(&InfoStruct::get_mitigation_skill3, &info_struct);
  234. get_int16_funcs["mitigation_pve"] = l::bind(&InfoStruct::get_mitigation_pve, &info_struct);
  235. get_int16_funcs["mitigation_pvp"] = l::bind(&InfoStruct::get_mitigation_pvp, &info_struct);
  236. get_float_funcs["ability_modifier"] = l::bind(&InfoStruct::get_ability_modifier, &info_struct);
  237. get_float_funcs["critical_mitigation"] = l::bind(&InfoStruct::get_critical_mitigation, &info_struct);
  238. get_float_funcs["block_chance"] = l::bind(&InfoStruct::get_block_chance, &info_struct);
  239. get_float_funcs["uncontested_parry"] = l::bind(&InfoStruct::get_uncontested_parry, &info_struct);
  240. get_float_funcs["uncontested_block"] = l::bind(&InfoStruct::get_uncontested_block, &info_struct);
  241. get_float_funcs["uncontested_dodge"] = l::bind(&InfoStruct::get_uncontested_dodge, &info_struct);
  242. get_float_funcs["uncontested_riposte"] = l::bind(&InfoStruct::get_uncontested_riposte, &info_struct);
  243. get_float_funcs["crit_chance"] = l::bind(&InfoStruct::get_crit_chance, &info_struct);
  244. get_float_funcs["crit_bonus"] = l::bind(&InfoStruct::get_crit_bonus, &info_struct);
  245. get_float_funcs["potency"] = l::bind(&InfoStruct::get_potency, &info_struct);
  246. get_float_funcs["hate_mod"] = l::bind(&InfoStruct::get_hate_mod, &info_struct);
  247. get_float_funcs["reuse_speed"] = l::bind(&InfoStruct::get_reuse_speed, &info_struct);
  248. get_float_funcs["casting_speed"] = l::bind(&InfoStruct::get_casting_speed, &info_struct);
  249. get_float_funcs["recovery_speed"] = l::bind(&InfoStruct::get_recovery_speed, &info_struct);
  250. get_float_funcs["spell_reuse_speed"] = l::bind(&InfoStruct::get_spell_reuse_speed, &info_struct);
  251. get_float_funcs["spell_multi_attack"] = l::bind(&InfoStruct::get_spell_multi_attack, &info_struct);
  252. get_float_funcs["dps"] = l::bind(&InfoStruct::get_dps, &info_struct);
  253. get_float_funcs["dps_multiplier"] = l::bind(&InfoStruct::get_dps_multiplier, &info_struct);
  254. get_float_funcs["attackspeed"] = l::bind(&InfoStruct::get_attackspeed, &info_struct);
  255. get_float_funcs["haste"] = l::bind(&InfoStruct::get_haste, &info_struct);
  256. get_float_funcs["multi_attack"] = l::bind(&InfoStruct::get_multi_attack, &info_struct);
  257. get_float_funcs["flurry"] = l::bind(&InfoStruct::get_flurry, &info_struct);
  258. get_float_funcs["melee_ae"] = l::bind(&InfoStruct::get_melee_ae, &info_struct);
  259. get_float_funcs["strikethrough"] = l::bind(&InfoStruct::get_strikethrough, &info_struct);
  260. get_float_funcs["accuracy"] = l::bind(&InfoStruct::get_accuracy, &info_struct);
  261. get_float_funcs["offensivespeed"] = l::bind(&InfoStruct::get_offensivespeed, &info_struct);
  262. get_float_funcs["rain"] = l::bind(&InfoStruct::get_rain, &info_struct);
  263. get_float_funcs["wind"] = l::bind(&InfoStruct::get_wind, &info_struct);
  264. get_sint8_funcs["alignment"] = l::bind(&InfoStruct::get_alignment, &info_struct);
  265. get_int32_funcs["pet_id"] = l::bind(&InfoStruct::get_pet_id, &info_struct);
  266. get_string_funcs["pet_name"] = l::bind(&InfoStruct::get_pet_name, &info_struct);
  267. get_float_funcs["pet_health_pct"] = l::bind(&InfoStruct::get_pet_health_pct, &info_struct);
  268. get_float_funcs["pet_power_pct"] = l::bind(&InfoStruct::get_pet_power_pct, &info_struct);
  269. get_int8_funcs["pet_movement"] = l::bind(&InfoStruct::get_pet_movement, &info_struct);
  270. get_int8_funcs["pet_behavior"] = l::bind(&InfoStruct::get_pet_behavior, &info_struct);
  271. get_int8_funcs["vision"] = l::bind(&InfoStruct::get_vision, &info_struct);
  272. get_int8_funcs["breathe_underwater"] = l::bind(&InfoStruct::get_breathe_underwater, &info_struct);
  273. get_string_funcs["biography"] = l::bind(&InfoStruct::get_biography, &info_struct);
  274. get_float_funcs["drunk"] = l::bind(&InfoStruct::get_drunk, &info_struct);
  275. get_sint16_funcs["power_regen"] = l::bind(&InfoStruct::get_power_regen, &info_struct);
  276. get_sint16_funcs["hp_regen"] = l::bind(&InfoStruct::get_hp_regen, &info_struct);
  277. get_int8_funcs["power_regen_override"] = l::bind(&InfoStruct::get_power_regen_override, &info_struct);
  278. get_int8_funcs["hp_regen_override"] = l::bind(&InfoStruct::get_hp_regen_override, &info_struct);
  279. get_int8_funcs["water_type"] = l::bind(&InfoStruct::get_water_type, &info_struct);
  280. get_int8_funcs["flying_type"] = l::bind(&InfoStruct::get_flying_type, &info_struct);
  281. get_int8_funcs["no_interrupt"] = l::bind(&InfoStruct::get_no_interrupt, &info_struct);
  282. get_int8_funcs["interaction_flag"] = l::bind(&InfoStruct::get_interaction_flag, &info_struct);
  283. get_int8_funcs["tag1"] = l::bind(&InfoStruct::get_tag1, &info_struct);
  284. get_int16_funcs["mood"] = l::bind(&InfoStruct::get_mood, &info_struct);
  285. get_int32_funcs["range_last_attack_time"] = l::bind(&InfoStruct::get_range_last_attack_time, &info_struct);
  286. get_int32_funcs["primary_last_attack_time"] = l::bind(&InfoStruct::get_primary_last_attack_time, &info_struct);
  287. get_int32_funcs["secondary_last_attack_time"] = l::bind(&InfoStruct::get_secondary_last_attack_time, &info_struct);
  288. get_int16_funcs["primary_attack_delay"] = l::bind(&InfoStruct::get_primary_attack_delay, &info_struct);
  289. get_int16_funcs["secondary_attack_delay"] = l::bind(&InfoStruct::get_secondary_attack_delay, &info_struct);
  290. get_int16_funcs["ranged_attack_delay"] = l::bind(&InfoStruct::get_ranged_attack_delay, &info_struct);
  291. get_int8_funcs["primary_weapon_type"] = l::bind(&InfoStruct::get_primary_weapon_type, &info_struct);
  292. get_int8_funcs["secondary_weapon_type"] = l::bind(&InfoStruct::get_secondary_weapon_type, &info_struct);
  293. get_int8_funcs["ranged_weapon_type"] = l::bind(&InfoStruct::get_ranged_weapon_type, &info_struct);
  294. get_int32_funcs["primary_weapon_damage_low"] = l::bind(&InfoStruct::get_primary_weapon_damage_low, &info_struct);
  295. get_int32_funcs["primary_weapon_damage_high"] = l::bind(&InfoStruct::get_primary_weapon_damage_high, &info_struct);
  296. get_int32_funcs["secondary_weapon_damage_low"] = l::bind(&InfoStruct::get_secondary_weapon_damage_low, &info_struct);
  297. get_int32_funcs["secondary_weapon_damage_high"] = l::bind(&InfoStruct::get_secondary_weapon_damage_high, &info_struct);
  298. get_int32_funcs["ranged_weapon_damage_low"] = l::bind(&InfoStruct::get_ranged_weapon_damage_low, &info_struct);
  299. get_int32_funcs["ranged_weapon_damage_high"] = l::bind(&InfoStruct::get_ranged_weapon_damage_high, &info_struct);
  300. get_int8_funcs["wield_type"] = l::bind(&InfoStruct::get_wield_type, &info_struct);
  301. get_int8_funcs["attack_type"] = l::bind(&InfoStruct::get_attack_type, &info_struct);
  302. get_int16_funcs["primary_weapon_delay"] = l::bind(&InfoStruct::get_primary_weapon_delay, &info_struct);
  303. get_int16_funcs["secondary_weapon_delay"] = l::bind(&InfoStruct::get_secondary_weapon_delay, &info_struct);
  304. get_int16_funcs["ranged_weapon_delay"] = l::bind(&InfoStruct::get_ranged_weapon_delay, &info_struct);
  305. get_int8_funcs["override_primary_weapon"] = l::bind(&InfoStruct::get_override_primary_weapon, &info_struct);
  306. get_int8_funcs["override_secondary_weapon"] = l::bind(&InfoStruct::get_override_secondary_weapon, &info_struct);
  307. get_int8_funcs["override_ranged_weapon"] = l::bind(&InfoStruct::get_override_ranged_weapon, &info_struct);
  308. /** SETS **/
  309. set_string_funcs["name"] = l::bind(&InfoStruct::set_name, &info_struct, l::_1);
  310. set_int8_funcs["class1"] = l::bind(&InfoStruct::set_class1, &info_struct, l::_1);
  311. set_int8_funcs["class2"] = l::bind(&InfoStruct::set_class2, &info_struct, l::_1);
  312. set_int8_funcs["class3"] = l::bind(&InfoStruct::set_class3, &info_struct, l::_1);
  313. set_int8_funcs["race"] = l::bind(&InfoStruct::set_race, &info_struct, l::_1);
  314. set_int8_funcs["gender"] = l::bind(&InfoStruct::set_gender, &info_struct, l::_1);
  315. set_int16_funcs["level"] = l::bind(&InfoStruct::set_level, &info_struct, l::_1);
  316. set_int16_funcs["max_level"] = l::bind(&InfoStruct::set_max_level, &info_struct, l::_1);
  317. set_int16_funcs["effective_level"] = l::bind(&InfoStruct::set_effective_level, &info_struct, l::_1);
  318. set_int16_funcs["tradeskill_level"] = l::bind(&InfoStruct::set_tradeskill_level, &info_struct, l::_1);
  319. set_int16_funcs["tradeskill_max_level"] = l::bind(&InfoStruct::set_tradeskill_max_level, &info_struct, l::_1);
  320. set_int8_funcs["cur_concentration"] = l::bind(&InfoStruct::set_cur_concentration, &info_struct, l::_1);
  321. set_int8_funcs["max_concentration"] = l::bind(&InfoStruct::set_max_concentration, &info_struct, l::_1);
  322. set_int16_funcs["cur_attack"] = l::bind(&InfoStruct::set_cur_attack, &info_struct, l::_1);
  323. set_int16_funcs["attack_base"] = l::bind(&InfoStruct::set_attack_base, &info_struct, l::_1);
  324. set_int16_funcs["cur_mitigation"] = l::bind(&InfoStruct::set_cur_mitigation, &info_struct, l::_1);
  325. set_int16_funcs["max_mitigation"] = l::bind(&InfoStruct::set_max_mitigation, &info_struct, l::_1);
  326. set_int16_funcs["mitigation_base"] = l::bind(&InfoStruct::set_mitigation_base, &info_struct, l::_1);
  327. set_int16_funcs["avoidance_display"] = l::bind(&InfoStruct::set_avoidance_display, &info_struct, l::_1);
  328. set_float_funcs["cur_avoidance"] = l::bind(&InfoStruct::set_cur_avoidance, &info_struct, l::_1);
  329. set_int16_funcs["base_avoidance_pct"] = l::bind(&InfoStruct::set_base_avoidance_pct, &info_struct, l::_1);
  330. set_int16_funcs["avoidance_base"] = l::bind(&InfoStruct::set_avoidance_base, &info_struct, l::_1);
  331. set_int16_funcs["max_avoidance"] = l::bind(&InfoStruct::set_max_avoidance, &info_struct, l::_1);
  332. set_float_funcs["parry"] = l::bind(&InfoStruct::set_parry, &info_struct, l::_1);
  333. set_float_funcs["parry_base"] = l::bind(&InfoStruct::set_parry_base, &info_struct, l::_1);
  334. set_float_funcs["deflection"] = l::bind(&InfoStruct::set_deflection, &info_struct, l::_1);
  335. set_int16_funcs["deflection_base"] = l::bind(&InfoStruct::set_deflection_base, &info_struct, l::_1);
  336. set_float_funcs["block"] = l::bind(&InfoStruct::set_block, &info_struct, l::_1);
  337. set_int16_funcs["block_base"] = l::bind(&InfoStruct::set_block_base, &info_struct, l::_1);
  338. set_float_funcs["str"] = l::bind(&InfoStruct::set_str, &info_struct, l::_1);
  339. set_float_funcs["sta"] = l::bind(&InfoStruct::set_sta, &info_struct, l::_1);
  340. set_float_funcs["agi"] = l::bind(&InfoStruct::set_agi, &info_struct, l::_1);
  341. set_float_funcs["wis"] = l::bind(&InfoStruct::set_wis, &info_struct, l::_1);
  342. set_float_funcs["intel"] = l::bind(&InfoStruct::set_intel, &info_struct, l::_1);
  343. set_float_funcs["str_base"] = l::bind(&InfoStruct::set_str_base, &info_struct, l::_1);
  344. set_float_funcs["sta_base"] = l::bind(&InfoStruct::set_sta_base, &info_struct, l::_1);
  345. set_float_funcs["agi_base"] = l::bind(&InfoStruct::set_agi_base, &info_struct, l::_1);
  346. set_float_funcs["wis_base"] = l::bind(&InfoStruct::set_wis_base, &info_struct, l::_1);
  347. set_float_funcs["intel_base"] = l::bind(&InfoStruct::set_intel_base, &info_struct, l::_1);
  348. set_int16_funcs["heat"] = l::bind(&InfoStruct::set_heat, &info_struct, l::_1);
  349. set_int16_funcs["cold"] = l::bind(&InfoStruct::set_cold, &info_struct, l::_1);
  350. set_int16_funcs["magic"] = l::bind(&InfoStruct::set_magic, &info_struct, l::_1);
  351. set_int16_funcs["mental"] = l::bind(&InfoStruct::set_mental, &info_struct, l::_1);
  352. set_int16_funcs["divine"] = l::bind(&InfoStruct::set_divine, &info_struct, l::_1);
  353. set_int16_funcs["disease"] = l::bind(&InfoStruct::set_disease, &info_struct, l::_1);
  354. set_int16_funcs["poison"] = l::bind(&InfoStruct::set_poison, &info_struct, l::_1);
  355. set_int16_funcs["disease_base"] = l::bind(&InfoStruct::set_disease_base, &info_struct, l::_1);
  356. set_int16_funcs["cold_base"] = l::bind(&InfoStruct::set_cold_base, &info_struct, l::_1);
  357. set_int16_funcs["divine_base"] = l::bind(&InfoStruct::set_divine_base, &info_struct, l::_1);
  358. set_int16_funcs["magic_base"] = l::bind(&InfoStruct::set_magic_base, &info_struct, l::_1);
  359. set_int16_funcs["mental_base"] = l::bind(&InfoStruct::set_mental_base, &info_struct, l::_1);
  360. set_int16_funcs["heat_base"] = l::bind(&InfoStruct::set_heat_base, &info_struct, l::_1);
  361. set_int16_funcs["poison_base"] = l::bind(&InfoStruct::set_poison_base, &info_struct, l::_1);
  362. set_int16_funcs["elemental_base"] = l::bind(&InfoStruct::set_elemental_base, &info_struct, l::_1);
  363. set_int16_funcs["noxious_base"] = l::bind(&InfoStruct::set_noxious_base, &info_struct, l::_1);
  364. set_int16_funcs["arcane_base"] = l::bind(&InfoStruct::set_arcane_base, &info_struct, l::_1);
  365. set_int32_funcs["coin_copper"] = l::bind(&InfoStruct::set_coin_copper, &info_struct, l::_1);
  366. set_int32_funcs["coin_silver"] = l::bind(&InfoStruct::set_coin_silver, &info_struct, l::_1);
  367. set_int32_funcs["coin_gold"] = l::bind(&InfoStruct::set_coin_gold, &info_struct, l::_1);
  368. set_int32_funcs["coin_plat"] = l::bind(&InfoStruct::set_coin_plat, &info_struct, l::_1);
  369. set_int32_funcs["bank_coin_copper"] = l::bind(&InfoStruct::set_bank_coin_copper, &info_struct, l::_1);
  370. set_int32_funcs["bank_coin_silver"] = l::bind(&InfoStruct::set_bank_coin_silver, &info_struct, l::_1);
  371. set_int32_funcs["bank_coin_gold"] = l::bind(&InfoStruct::set_bank_coin_gold, &info_struct, l::_1);
  372. set_int32_funcs["bank_coin_plat"] = l::bind(&InfoStruct::set_bank_coin_plat, &info_struct, l::_1);
  373. set_int32_funcs["status_points"] = l::bind(&InfoStruct::set_status_points, &info_struct, l::_1);
  374. set_string_funcs["deity"] = l::bind(&InfoStruct::set_deity, &info_struct, l::_1);
  375. set_int32_funcs["weight"] = l::bind(&InfoStruct::set_weight, &info_struct, l::_1);
  376. set_int32_funcs["max_weight"] = l::bind(&InfoStruct::set_max_weight, &info_struct, l::_1);
  377. set_int8_funcs["tradeskill_class1"] = l::bind(&InfoStruct::set_tradeskill_class1, &info_struct, l::_1);
  378. set_int8_funcs["tradeskill_class2"] = l::bind(&InfoStruct::set_tradeskill_class2, &info_struct, l::_1);
  379. set_int8_funcs["tradeskill_class3"] = l::bind(&InfoStruct::set_tradeskill_class3, &info_struct, l::_1);
  380. set_int16_funcs["account_age_base"] = l::bind(&InfoStruct::set_account_age_base, &info_struct, l::_1);
  381. // int8 account_age_bonus_[19];
  382. set_int16_funcs["absorb"] = l::bind(&InfoStruct::set_absorb, &info_struct, l::_1);
  383. set_int32_funcs["xp"] = l::bind(&InfoStruct::set_xp, &info_struct, l::_1);
  384. set_int32_funcs["xp_needed"] = l::bind(&InfoStruct::set_xp_needed, &info_struct, l::_1);
  385. set_float_funcs["xp_debt"] = l::bind(&InfoStruct::set_xp_debt, &info_struct, l::_1);
  386. set_int16_funcs["xp_yellow"] = l::bind(&InfoStruct::set_xp_yellow, &info_struct, l::_1);
  387. set_int16_funcs["xp_yellow_vitality_bar"] = l::bind(&InfoStruct::set_xp_yellow_vitality_bar, &info_struct, l::_1);
  388. set_int16_funcs["xp_blue_vitality_bar"] = l::bind(&InfoStruct::set_xp_blue_vitality_bar, &info_struct, l::_1);
  389. set_int16_funcs["xp_blue"] = l::bind(&InfoStruct::set_xp_blue, &info_struct, l::_1);
  390. set_int32_funcs["ts_xp"] = l::bind(&InfoStruct::set_ts_xp, &info_struct, l::_1);
  391. set_int32_funcs["ts_xp_needed"] = l::bind(&InfoStruct::set_ts_xp_needed, &info_struct, l::_1);
  392. set_int16_funcs["tradeskill_exp_yellow"] = l::bind(&InfoStruct::set_tradeskill_exp_yellow, &info_struct, l::_1);
  393. set_int16_funcs["tradeskill_exp_blue"] = l::bind(&InfoStruct::set_tradeskill_exp_blue, &info_struct, l::_1);
  394. set_int32_funcs["flags"] = l::bind(&InfoStruct::set_flags, &info_struct, l::_1);
  395. set_int32_funcs["flags2"] = l::bind(&InfoStruct::set_flags2, &info_struct, l::_1);
  396. set_float_funcs["xp_vitality"] = l::bind(&InfoStruct::set_xp_vitality, &info_struct, l::_1);
  397. set_float_funcs["tradeskill_xp_vitality"] = l::bind(&InfoStruct::set_tradeskill_xp_vitality, &info_struct, l::_1);
  398. set_int16_funcs["mitigation_skill1"] = l::bind(&InfoStruct::set_mitigation_skill1, &info_struct, l::_1);
  399. set_int16_funcs["mitigation_skill2"] = l::bind(&InfoStruct::set_mitigation_skill2, &info_struct, l::_1);
  400. set_int16_funcs["mitigation_skill3"] = l::bind(&InfoStruct::set_mitigation_skill3, &info_struct, l::_1);
  401. set_int16_funcs["mitigation_pve"] = l::bind(&InfoStruct::set_mitigation_pve, &info_struct, l::_1);
  402. set_int16_funcs["mitigation_pvp"] = l::bind(&InfoStruct::set_mitigation_pvp, &info_struct, l::_1);
  403. set_float_funcs["ability_modifier"] = l::bind(&InfoStruct::set_ability_modifier, &info_struct, l::_1);
  404. set_float_funcs["critical_mitigation"] = l::bind(&InfoStruct::set_critical_mitigation, &info_struct, l::_1);
  405. set_float_funcs["block_chance"] = l::bind(&InfoStruct::set_block_chance, &info_struct, l::_1);
  406. set_float_funcs["uncontested_parry"] = l::bind(&InfoStruct::set_uncontested_parry, &info_struct, l::_1);
  407. set_float_funcs["uncontested_block"] = l::bind(&InfoStruct::set_uncontested_block, &info_struct, l::_1);
  408. set_float_funcs["uncontested_dodge"] = l::bind(&InfoStruct::set_uncontested_dodge, &info_struct, l::_1);
  409. set_float_funcs["uncontested_riposte"] = l::bind(&InfoStruct::set_uncontested_riposte, &info_struct, l::_1);
  410. set_float_funcs["crit_chance"] = l::bind(&InfoStruct::set_crit_chance, &info_struct, l::_1);
  411. set_float_funcs["crit_bonus"] = l::bind(&InfoStruct::set_crit_bonus, &info_struct, l::_1);
  412. set_float_funcs["potency"] = l::bind(&InfoStruct::set_potency, &info_struct, l::_1);
  413. set_float_funcs["hate_mod"] = l::bind(&InfoStruct::set_hate_mod, &info_struct, l::_1);
  414. set_float_funcs["reuse_speed"] = l::bind(&InfoStruct::set_reuse_speed, &info_struct, l::_1);
  415. set_float_funcs["casting_speed"] = l::bind(&InfoStruct::set_casting_speed, &info_struct, l::_1);
  416. set_float_funcs["recovery_speed"] = l::bind(&InfoStruct::set_recovery_speed, &info_struct, l::_1);
  417. set_float_funcs["spell_reuse_speed"] = l::bind(&InfoStruct::set_spell_reuse_speed, &info_struct, l::_1);
  418. set_float_funcs["spell_multi_attack"] = l::bind(&InfoStruct::set_spell_multi_attack, &info_struct, l::_1);
  419. set_float_funcs["dps"] = l::bind(&InfoStruct::set_dps, &info_struct, l::_1);
  420. set_float_funcs["dps_multiplier"] = l::bind(&InfoStruct::set_dps_multiplier, &info_struct, l::_1);
  421. set_float_funcs["attackspeed"] = l::bind(&InfoStruct::set_attackspeed, &info_struct, l::_1);
  422. set_float_funcs["haste"] = l::bind(&InfoStruct::set_haste, &info_struct, l::_1);
  423. set_float_funcs["multi_attack"] = l::bind(&InfoStruct::set_multi_attack, &info_struct, l::_1);
  424. set_float_funcs["flurry"] = l::bind(&InfoStruct::set_flurry, &info_struct, l::_1);
  425. set_float_funcs["melee_ae"] = l::bind(&InfoStruct::set_melee_ae, &info_struct, l::_1);
  426. set_float_funcs["strikethrough"] = l::bind(&InfoStruct::set_strikethrough, &info_struct, l::_1);
  427. set_float_funcs["accuracy"] = l::bind(&InfoStruct::set_accuracy, &info_struct, l::_1);
  428. set_float_funcs["offensivespeed"] = l::bind(&InfoStruct::set_offensivespeed, &info_struct, l::_1);
  429. set_float_funcs["rain"] = l::bind(&InfoStruct::set_rain, &info_struct, l::_1);
  430. set_float_funcs["wind"] = l::bind(&InfoStruct::set_wind, &info_struct, l::_1);
  431. set_sint8_funcs["alignment"] = l::bind(&InfoStruct::set_alignment, &info_struct, l::_1);
  432. set_int32_funcs["pet_id"] = l::bind(&InfoStruct::set_pet_id, &info_struct, l::_1);
  433. set_string_funcs["pet_name"] = l::bind(&InfoStruct::set_pet_name, &info_struct, l::_1);
  434. set_float_funcs["pet_health_pct"] = l::bind(&InfoStruct::set_pet_health_pct, &info_struct, l::_1);
  435. set_float_funcs["pet_power_pct"] = l::bind(&InfoStruct::set_pet_power_pct, &info_struct, l::_1);
  436. set_int8_funcs["pet_movement"] = l::bind(&InfoStruct::set_pet_movement, &info_struct, l::_1);
  437. set_int8_funcs["pet_behavior"] = l::bind(&InfoStruct::set_pet_behavior, &info_struct, l::_1);
  438. set_int8_funcs["vision"] = l::bind(&InfoStruct::set_vision, &info_struct, l::_1);
  439. set_int8_funcs["breathe_underwater"] = l::bind(&InfoStruct::set_breathe_underwater, &info_struct, l::_1);
  440. set_string_funcs["biography"] = l::bind(&InfoStruct::set_biography, &info_struct, l::_1);
  441. set_float_funcs["drunk"] = l::bind(&InfoStruct::set_drunk, &info_struct, l::_1);
  442. set_sint16_funcs["power_regen"] = l::bind(&InfoStruct::set_power_regen, &info_struct, l::_1);
  443. set_sint16_funcs["hp_regen"] = l::bind(&InfoStruct::set_hp_regen, &info_struct, l::_1);
  444. set_int8_funcs["power_regen_override"] = l::bind(&InfoStruct::set_power_regen_override, &info_struct, l::_1);
  445. set_int8_funcs["hp_regen_override"] = l::bind(&InfoStruct::set_hp_regen_override, &info_struct, l::_1);
  446. set_int8_funcs["water_type"] = l::bind(&InfoStruct::set_water_type, &info_struct, l::_1);
  447. set_int8_funcs["flying_type"] = l::bind(&InfoStruct::set_flying_type, &info_struct, l::_1);
  448. set_int8_funcs["no_interrupt"] = l::bind(&InfoStruct::set_no_interrupt, &info_struct, l::_1);
  449. set_int8_funcs["interaction_flag"] = l::bind(&InfoStruct::set_interaction_flag, &info_struct, l::_1);
  450. set_int8_funcs["tag1"] = l::bind(&InfoStruct::set_tag1, &info_struct, l::_1);
  451. set_int16_funcs["mood"] = l::bind(&InfoStruct::set_mood, &info_struct, l::_1);
  452. set_int32_funcs["range_last_attack_time"] = l::bind(&InfoStruct::set_range_last_attack_time, &info_struct, l::_1);
  453. set_int32_funcs["primary_last_attack_time"] = l::bind(&InfoStruct::set_primary_last_attack_time, &info_struct, l::_1);
  454. set_int32_funcs["secondary_last_attack_time"] = l::bind(&InfoStruct::set_secondary_last_attack_time, &info_struct, l::_1);
  455. set_int16_funcs["primary_attack_delay"] = l::bind(&InfoStruct::set_primary_attack_delay, &info_struct, l::_1);
  456. set_int16_funcs["secondary_attack_delay"] = l::bind(&InfoStruct::set_secondary_attack_delay, &info_struct, l::_1);
  457. set_int16_funcs["ranged_attack_delay"] = l::bind(&InfoStruct::set_ranged_attack_delay, &info_struct, l::_1);
  458. set_int8_funcs["primary_weapon_type"] = l::bind(&InfoStruct::set_primary_weapon_type, &info_struct, l::_1);
  459. set_int8_funcs["secondary_weapon_type"] = l::bind(&InfoStruct::set_secondary_weapon_type, &info_struct, l::_1);
  460. set_int8_funcs["ranged_weapon_type"] = l::bind(&InfoStruct::set_ranged_weapon_type, &info_struct, l::_1);
  461. set_int32_funcs["primary_weapon_damage_low"] = l::bind(&InfoStruct::set_primary_weapon_damage_low, &info_struct, l::_1);
  462. set_int32_funcs["primary_weapon_damage_high"] = l::bind(&InfoStruct::set_primary_weapon_damage_high, &info_struct, l::_1);
  463. set_int32_funcs["secondary_weapon_damage_low"] = l::bind(&InfoStruct::set_secondary_weapon_damage_low, &info_struct, l::_1);
  464. set_int32_funcs["secondary_weapon_damage_high"] = l::bind(&InfoStruct::set_secondary_weapon_damage_high, &info_struct, l::_1);
  465. set_int32_funcs["ranged_weapon_damage_low"] = l::bind(&InfoStruct::set_ranged_weapon_damage_low, &info_struct, l::_1);
  466. set_int32_funcs["ranged_weapon_damage_high"] = l::bind(&InfoStruct::set_ranged_weapon_damage_high, &info_struct, l::_1);
  467. set_int8_funcs["wield_type"] = l::bind(&InfoStruct::set_wield_type, &info_struct, l::_1);
  468. set_int8_funcs["attack_type"] = l::bind(&InfoStruct::set_attack_type, &info_struct, l::_1);
  469. set_int16_funcs["primary_weapon_delay"] = l::bind(&InfoStruct::set_primary_weapon_delay, &info_struct, l::_1);
  470. set_int16_funcs["secondary_weapon_delay"] = l::bind(&InfoStruct::set_secondary_weapon_delay, &info_struct, l::_1);
  471. set_int16_funcs["ranged_weapon_delay"] = l::bind(&InfoStruct::set_ranged_weapon_delay, &info_struct, l::_1);
  472. set_int8_funcs["override_primary_weapon"] = l::bind(&InfoStruct::set_override_primary_weapon, &info_struct, l::_1);
  473. set_int8_funcs["override_secondary_weapon"] = l::bind(&InfoStruct::set_override_secondary_weapon, &info_struct, l::_1);
  474. set_int8_funcs["override_ranged_weapon"] = l::bind(&InfoStruct::set_override_ranged_weapon, &info_struct, l::_1);
  475. }
  476. bool Entity::HasMoved(bool include_heading){
  477. if(GetX() == last_x && GetY() == last_y && GetZ() == last_z && ((!include_heading) || (include_heading && GetHeading() == last_heading)))
  478. return false;
  479. bool ret_val = true;
  480. if(last_x == -1 && last_y == -1 && last_z == -1 && last_heading == -1){
  481. ret_val = false;
  482. }
  483. last_x = GetX();
  484. last_y = GetY();
  485. last_z = GetZ();
  486. last_heading = GetHeading();
  487. return ret_val;
  488. }
  489. int16 Entity::GetStr(){
  490. return GetInfoStruct()->get_str();
  491. }
  492. int16 Entity::GetSta(){
  493. return GetInfoStruct()->get_sta();
  494. }
  495. int16 Entity::GetInt(){
  496. return GetInfoStruct()->get_intel();
  497. }
  498. int16 Entity::GetWis(){
  499. return GetInfoStruct()->get_wis();
  500. }
  501. int16 Entity::GetAgi(){
  502. return GetInfoStruct()->get_agi();
  503. }
  504. int16 Entity::GetPrimaryStat(){
  505. int8 base_class = classes.GetBaseClass(GetAdventureClass());
  506. if (base_class == FIGHTER)
  507. return GetInfoStruct()->get_str();
  508. else if (base_class == PRIEST)
  509. return GetInfoStruct()->get_wis();
  510. else if (base_class == MAGE)
  511. return GetInfoStruct()->get_intel();
  512. else
  513. return GetInfoStruct()->get_agi();
  514. }
  515. int16 Entity::GetHeatResistance(){
  516. return GetInfoStruct()->get_heat();
  517. }
  518. int16 Entity::GetColdResistance(){
  519. return GetInfoStruct()->get_cold();
  520. }
  521. int16 Entity::GetMagicResistance(){
  522. return GetInfoStruct()->get_magic();
  523. }
  524. int16 Entity::GetMentalResistance(){
  525. return GetInfoStruct()->get_mental();
  526. }
  527. int16 Entity::GetDivineResistance(){
  528. return GetInfoStruct()->get_divine();
  529. }
  530. int16 Entity::GetDiseaseResistance(){
  531. return GetInfoStruct()->get_disease();
  532. }
  533. int16 Entity::GetPoisonResistance(){
  534. return GetInfoStruct()->get_poison();
  535. }
  536. int8 Entity::GetConcentrationCurrent() {
  537. return GetInfoStruct()->get_cur_concentration();
  538. }
  539. int8 Entity::GetConcentrationMax() {
  540. return GetInfoStruct()->get_max_concentration();
  541. }
  542. int16 Entity::GetStrBase(){
  543. return GetInfoStruct()->get_str_base();
  544. }
  545. int16 Entity::GetStaBase(){
  546. return GetInfoStruct()->get_sta_base();
  547. }
  548. int16 Entity::GetIntBase(){
  549. return GetInfoStruct()->get_intel_base();
  550. }
  551. int16 Entity::GetWisBase(){
  552. return GetInfoStruct()->get_wis_base();
  553. }
  554. int16 Entity::GetAgiBase(){
  555. return GetInfoStruct()->get_agi_base();
  556. }
  557. int16 Entity::GetHeatResistanceBase(){
  558. return GetInfoStruct()->get_heat_base();
  559. }
  560. int16 Entity::GetColdResistanceBase(){
  561. return GetInfoStruct()->get_cold_base();
  562. }
  563. int16 Entity::GetMagicResistanceBase(){
  564. return GetInfoStruct()->get_magic_base();
  565. }
  566. int16 Entity::GetMentalResistanceBase(){
  567. return GetInfoStruct()->get_mental_base();
  568. }
  569. int16 Entity::GetDivineResistanceBase(){
  570. return GetInfoStruct()->get_divine_base();
  571. }
  572. int16 Entity::GetDiseaseResistanceBase(){
  573. return GetInfoStruct()->get_disease_base();
  574. }
  575. int16 Entity::GetPoisonResistanceBase(){
  576. return GetInfoStruct()->get_poison_base();
  577. }
  578. sint8 Entity::GetAlignment(){
  579. return GetInfoStruct()->get_alignment();
  580. }
  581. bool Entity::IsCasting(){
  582. return casting;
  583. }
  584. void Entity::IsCasting(bool val){
  585. casting = val;
  586. }
  587. int32 Entity::GetRangeLastAttackTime(){
  588. return GetInfoStruct()->get_range_last_attack_time();
  589. }
  590. void Entity::SetRangeLastAttackTime(int32 time){
  591. GetInfoStruct()->set_range_last_attack_time(time);
  592. }
  593. int16 Entity::GetRangeAttackDelay(){
  594. return GetInfoStruct()->get_ranged_attack_delay();
  595. // if(IsPlayer()){
  596. // Item* item = ((Player*)this)->GetEquipmentList()->GetItem(EQ2_RANGE_SLOT);
  597. // if(item && item->IsRanged())
  598. // return item->ranged_info->weapon_info.delay*100;
  599. // }
  600. // return 3000;
  601. }
  602. int32 Entity::GetPrimaryLastAttackTime(){
  603. return GetInfoStruct()->get_primary_last_attack_time();
  604. }
  605. int16 Entity::GetPrimaryAttackDelay(){
  606. return GetInfoStruct()->get_primary_attack_delay();
  607. }
  608. void Entity::SetPrimaryAttackDelay(int16 new_delay){
  609. GetInfoStruct()->set_primary_attack_delay(new_delay);
  610. }
  611. void Entity::SetPrimaryLastAttackTime(int32 new_time){
  612. GetInfoStruct()->set_primary_last_attack_time(new_time);
  613. }
  614. int32 Entity::GetSecondaryLastAttackTime(){
  615. return GetInfoStruct()->get_secondary_last_attack_time();
  616. }
  617. int16 Entity::GetSecondaryAttackDelay(){
  618. return GetInfoStruct()->get_secondary_attack_delay();
  619. }
  620. void Entity::SetSecondaryAttackDelay(int16 new_delay){
  621. GetInfoStruct()->set_secondary_attack_delay(new_delay);
  622. }
  623. void Entity::SetSecondaryLastAttackTime(int32 new_time){
  624. GetInfoStruct()->set_secondary_last_attack_time(new_time);
  625. }
  626. void Entity::ChangePrimaryWeapon(){
  627. if(GetInfoStruct()->get_override_primary_weapon()) {
  628. return;
  629. }
  630. int32 str_offset_dmg = GetStrengthDamage();
  631. Item* item = equipment_list.GetItem(EQ2_PRIMARY_SLOT);
  632. if(item && item->details.item_id > 0 && item->IsWeapon()){
  633. GetInfoStruct()->set_primary_weapon_delay(item->weapon_info->delay * 100);
  634. GetInfoStruct()->set_primary_weapon_damage_low(item->weapon_info->damage_low3);
  635. GetInfoStruct()->set_primary_weapon_damage_high(item->weapon_info->damage_high3);
  636. GetInfoStruct()->set_primary_weapon_type(item->GetWeaponType());
  637. GetInfoStruct()->set_wield_type(item->weapon_info->wield_type);
  638. }
  639. else{
  640. int16 effective_level = GetInfoStruct()->get_effective_level();
  641. if ( !effective_level )
  642. effective_level = GetLevel();
  643. GetInfoStruct()->set_primary_weapon_delay(2000);
  644. GetInfoStruct()->set_primary_weapon_damage_low((int32)1 + (effective_level * .2) + str_offset_dmg);
  645. GetInfoStruct()->set_primary_weapon_damage_high((int32)(5 + effective_level * (effective_level/5)) + str_offset_dmg);
  646. if(GetInfoStruct()->get_attack_type() > 0) {
  647. GetInfoStruct()->set_primary_weapon_type(GetInfoStruct()->get_attack_type());
  648. }
  649. else {
  650. GetInfoStruct()->set_primary_weapon_type(1);
  651. }
  652. GetInfoStruct()->set_wield_type(2);
  653. }
  654. }
  655. void Entity::ChangeSecondaryWeapon(){
  656. if(GetInfoStruct()->get_override_secondary_weapon()) {
  657. return;
  658. }
  659. int32 str_offset_dmg = GetStrengthDamage();
  660. Item* item = equipment_list.GetItem(EQ2_SECONDARY_SLOT);
  661. if(item && item->details.item_id > 0 && item->IsWeapon()){
  662. GetInfoStruct()->set_secondary_weapon_delay(item->weapon_info->delay * 100);
  663. GetInfoStruct()->set_secondary_weapon_damage_low(item->weapon_info->damage_low3 + str_offset_dmg);
  664. GetInfoStruct()->set_secondary_weapon_damage_high(item->weapon_info->damage_high3 + str_offset_dmg);
  665. GetInfoStruct()->set_secondary_weapon_type(item->GetWeaponType());
  666. }
  667. else{
  668. int16 effective_level = GetInfoStruct()->get_effective_level();
  669. if ( !effective_level )
  670. effective_level = GetLevel();
  671. GetInfoStruct()->set_secondary_weapon_delay(2000);
  672. GetInfoStruct()->set_secondary_weapon_damage_low((int32)(1 + effective_level * .2) + str_offset_dmg);
  673. GetInfoStruct()->set_secondary_weapon_damage_high((int32)(5 + effective_level * (effective_level/6)) + str_offset_dmg);
  674. GetInfoStruct()->set_secondary_weapon_type(1);
  675. }
  676. }
  677. void Entity::ChangeRangedWeapon(){
  678. if(GetInfoStruct()->get_override_ranged_weapon()) {
  679. return;
  680. }
  681. Item* item = equipment_list.GetItem(EQ2_RANGE_SLOT);
  682. if(item && item->details.item_id > 0 && item->IsRanged()){
  683. GetInfoStruct()->set_ranged_weapon_delay(item->ranged_info->weapon_info.delay*100);
  684. GetInfoStruct()->set_ranged_weapon_damage_low(item->ranged_info->weapon_info.damage_low3);
  685. GetInfoStruct()->set_ranged_weapon_damage_high(item->ranged_info->weapon_info.damage_high3);
  686. GetInfoStruct()->set_ranged_weapon_type(item->GetWeaponType());
  687. }
  688. }
  689. int32 Entity::GetStrengthDamage() {
  690. int32 str_offset = 1;
  691. if(IsNPC()) {
  692. str_offset = rule_manager.GetGlobalRule(R_Combat, StrengthNPC)->GetInt32();
  693. if(str_offset < 1)
  694. str_offset = 1;
  695. }
  696. else {
  697. str_offset = rule_manager.GetGlobalRule(R_Combat, StrengthOther)->GetInt32();
  698. if(str_offset < 1)
  699. str_offset = 1;
  700. }
  701. int32 str_offset_dmg = (int32)((GetInfoStruct()->get_str() / str_offset));
  702. return str_offset_dmg;
  703. }
  704. int32 Entity::GetPrimaryWeaponMinDamage(){
  705. return GetInfoStruct()->get_primary_weapon_damage_low();
  706. }
  707. int32 Entity::GetPrimaryWeaponMaxDamage(){
  708. return GetInfoStruct()->get_primary_weapon_damage_high();
  709. }
  710. int16 Entity::GetPrimaryWeaponDelay(){
  711. return GetInfoStruct()->get_primary_weapon_delay();
  712. }
  713. int16 Entity::GetSecondaryWeaponDelay(){
  714. return GetInfoStruct()->get_secondary_weapon_delay();
  715. }
  716. int32 Entity::GetSecondaryWeaponMinDamage(){
  717. return GetInfoStruct()->get_secondary_weapon_damage_low();
  718. }
  719. int32 Entity::GetSecondaryWeaponMaxDamage(){
  720. return GetInfoStruct()->get_secondary_weapon_damage_high();
  721. }
  722. int8 Entity::GetPrimaryWeaponType(){
  723. return GetInfoStruct()->get_primary_weapon_type();
  724. }
  725. int8 Entity::GetSecondaryWeaponType(){
  726. return GetInfoStruct()->get_secondary_weapon_type();
  727. }
  728. int32 Entity::GetRangedWeaponMinDamage(){
  729. return GetInfoStruct()->get_ranged_weapon_damage_low();
  730. }
  731. int32 Entity::GetRangedWeaponMaxDamage(){
  732. return GetInfoStruct()->get_ranged_weapon_damage_high();
  733. }
  734. int8 Entity::GetRangedWeaponType(){
  735. return GetInfoStruct()->get_ranged_weapon_type();
  736. }
  737. bool Entity::IsDualWield(){
  738. return GetInfoStruct()->get_wield_type() == 1;
  739. }
  740. int8 Entity::GetWieldType(){
  741. return GetInfoStruct()->get_wield_type();
  742. }
  743. int16 Entity::GetRangeWeaponDelay(){
  744. return GetInfoStruct()->get_ranged_weapon_delay();
  745. }
  746. void Entity::SetRangeWeaponDelay(int16 new_delay){
  747. GetInfoStruct()->set_ranged_weapon_delay(new_delay * 100);
  748. }
  749. void Entity::SetRangeAttackDelay(int16 new_delay){
  750. GetInfoStruct()->set_ranged_attack_delay(new_delay);
  751. }
  752. void Entity::SetPrimaryWeaponDelay(int16 new_delay){
  753. GetInfoStruct()->set_primary_weapon_delay(new_delay * 100);
  754. }
  755. void Entity::SetSecondaryWeaponDelay(int16 new_delay){
  756. GetInfoStruct()->set_primary_weapon_delay(new_delay * 100);
  757. }
  758. bool Entity::BehindTarget(Spawn* target){
  759. return BehindSpawn(target, GetX(), GetZ());
  760. }
  761. bool Entity::FlankingTarget(Spawn* target) {
  762. return IsFlankingSpawn(target, GetX(), GetZ());
  763. }
  764. float Entity::GetDodgeChance(){
  765. float ret = 0;
  766. return ret;
  767. }
  768. bool Entity::EngagedInCombat(){
  769. return in_combat;
  770. }
  771. void Entity::InCombat(bool val){
  772. bool changeCombatState = false;
  773. if((in_combat && !val) || (!in_combat && val))
  774. changeCombatState = true;
  775. in_combat = val;
  776. if(changeCombatState)
  777. SetRegenValues(GetInfoStruct()->get_effective_level());
  778. }
  779. void Entity::DoRegenUpdate(){
  780. if(GetHP() == 0)//dead
  781. return;
  782. sint32 hp = GetHP();
  783. sint32 power = GetPower();
  784. if(hp < GetTotalHP()){
  785. sint16 temp = GetInfoStruct()->get_hp_regen();
  786. if((hp + temp) > GetTotalHP())
  787. SetHP(GetTotalHP());
  788. else
  789. SetHP(hp + temp);
  790. }
  791. if(GetPower() < GetTotalPower()){
  792. sint16 temp = GetInfoStruct()->get_power_regen();
  793. if((power + temp) > GetTotalPower())
  794. SetPower(GetTotalPower());
  795. else
  796. SetPower(power + temp);
  797. }
  798. }
  799. void Entity::AddMaintainedSpell(LuaSpell* luaspell){
  800. if (!luaspell)
  801. return;
  802. Spell* spell = luaspell->spell;
  803. MaintainedEffects* effect = GetFreeMaintainedSpellSlot();
  804. if (effect){
  805. MMaintainedSpells.writelock(__FUNCTION__, __LINE__);
  806. effect->spell = luaspell;
  807. effect->spell_id = spell->GetSpellData()->id;
  808. LogWrite(NPC__SPELLS, 5, "NPC", "AddMaintainedSpell Spell ID: %u, Concentration: %u", spell->GetSpellData()->id, spell->GetSpellData()->req_concentration);
  809. effect->conc_used = spell->GetSpellData()->req_concentration;
  810. effect->total_time = spell->GetSpellDuration() / 10;
  811. effect->tier = spell->GetSpellData()->tier;
  812. if (spell->GetSpellData()->duration_until_cancel)
  813. effect->expire_timestamp = 0xFFFFFFFF;
  814. else
  815. effect->expire_timestamp = Timer::GetCurrentTime2() + (spell->GetSpellDuration() * 100);
  816. MMaintainedSpells.releasewritelock(__FUNCTION__, __LINE__);
  817. }
  818. }
  819. void Entity::AddSpellEffect(LuaSpell* luaspell, int32 override_expire_time){
  820. if (!luaspell || !luaspell->caster)
  821. return;
  822. Spell* spell = luaspell->spell;
  823. SpellEffects* old_effect = GetSpellEffect(spell->GetSpellID(), luaspell->caster);
  824. SpellEffects* effect = 0;
  825. if (old_effect){
  826. GetZone()->RemoveTargetFromSpell(old_effect->spell, this);
  827. RemoveSpellEffect(old_effect->spell);
  828. }
  829. LogWrite(SPELL__DEBUG, 0, "Spell", "%s AddSpellEffect %s (%u).", spell->GetName(), GetName(), GetID());
  830. if(!effect)
  831. effect = GetFreeSpellEffectSlot();
  832. if(effect){
  833. MSpellEffects.writelock(__FUNCTION__, __LINE__);
  834. effect->spell = luaspell;
  835. effect->spell_id = spell->GetSpellData()->id;
  836. effect->caster = luaspell->caster;
  837. effect->total_time = spell->GetSpellDuration()/10;
  838. if (spell->GetSpellData()->duration_until_cancel)
  839. effect->expire_timestamp = 0xFFFFFFFF;
  840. else if(override_expire_time)
  841. effect->expire_timestamp = Timer::GetCurrentTime2() + override_expire_time;
  842. else
  843. effect->expire_timestamp = Timer::GetCurrentTime2() + (spell->GetSpellDuration()*100);
  844. effect->icon = spell->GetSpellData()->icon;
  845. effect->icon_backdrop = spell->GetSpellData()->icon_backdrop;
  846. effect->tier = spell->GetSpellTier();
  847. MSpellEffects.releasewritelock(__FUNCTION__, __LINE__);
  848. changed = true;
  849. info_changed = true;
  850. AddChangedZoneSpawn();
  851. if(luaspell->caster && luaspell->caster->IsPlayer() && luaspell->caster != this)
  852. ((Player*)luaspell->caster)->GetClient()->TriggerSpellSave();
  853. }
  854. }
  855. void Entity::RemoveMaintainedSpell(LuaSpell* luaspell){
  856. if (!luaspell)
  857. return;
  858. bool found = false;
  859. MMaintainedSpells.writelock(__FUNCTION__, __LINE__);
  860. for (int i = 0; i<30; i++){
  861. // If we already found the spell then we are bumping all other up one so there are no gaps
  862. // This check needs to be first so found can never be true on the first iteration (i = 0)
  863. if (found) {
  864. GetInfoStruct()->maintained_effects[i].slot_pos = i - 1;
  865. GetInfoStruct()->maintained_effects[i - 1] = GetInfoStruct()->maintained_effects[i];
  866. }
  867. // Compare spells, if we found a match set the found flag
  868. if (GetInfoStruct()->maintained_effects[i].spell == luaspell)
  869. found = true;
  870. }
  871. // if we found the spell in the array then we need to set the last element to empty
  872. if (found) {
  873. memset(&GetInfoStruct()->maintained_effects[29], 0, sizeof(MaintainedEffects));
  874. GetInfoStruct()->maintained_effects[29].spell_id = 0xFFFFFFFF;
  875. GetInfoStruct()->maintained_effects[29].icon = 0xFFFF;
  876. GetInfoStruct()->maintained_effects[29].spell = nullptr;
  877. }
  878. MMaintainedSpells.releasewritelock(__FUNCTION__, __LINE__);
  879. }
  880. void Entity::RemoveSpellEffect(LuaSpell* spell) {
  881. bool found = false;
  882. MSpellEffects.writelock(__FUNCTION__, __LINE__);
  883. for(int i=0;i<45;i++) {
  884. if (found) {
  885. GetInfoStruct()->spell_effects[i-1] = GetInfoStruct()->spell_effects[i];
  886. }
  887. if (GetInfoStruct()->spell_effects[i].spell == spell)
  888. found = true;
  889. }
  890. if (found) {
  891. LogWrite(SPELL__DEBUG, 0, "Spell", "%s RemoveSpellEffect %s (%u).", spell->spell->GetName(), GetName(), GetID());
  892. GetZone()->GetSpellProcess()->RemoveTargetFromSpell(spell, this);
  893. memset(&GetInfoStruct()->spell_effects[44], 0, sizeof(SpellEffects));
  894. GetInfoStruct()->spell_effects[44].spell_id = 0xFFFFFFFF;
  895. changed = true;
  896. info_changed = true;
  897. AddChangedZoneSpawn();
  898. if(IsPlayer()) {
  899. ((Player*)this)->SetCharSheetChanged(true);
  900. }
  901. }
  902. MSpellEffects.releasewritelock(__FUNCTION__, __LINE__);
  903. }
  904. bool Entity::HasActiveMaintainedSpell(Spell* spell, Spawn* target){
  905. LogWrite(MISC__TODO, 1, "TODO", "This does nothing... yet...\n\t(%s, function: %s, line #: %i)", __FILE__, __FUNCTION__, __LINE__);
  906. return false;
  907. }
  908. bool Entity::HasActiveSpellEffect(Spell* spell, Spawn* target){
  909. LogWrite(MISC__TODO, 1, "TODO", "This does nothing... yet...\n\t(%s, function: %s, line #: %i)", __FILE__, __FUNCTION__, __LINE__);
  910. return false;
  911. }
  912. MaintainedEffects* Entity::GetFreeMaintainedSpellSlot(){
  913. MaintainedEffects* ret = 0;
  914. InfoStruct* info = GetInfoStruct();
  915. MMaintainedSpells.readlock(__FUNCTION__, __LINE__);
  916. for (int i = 0; i<NUM_MAINTAINED_EFFECTS; i++){
  917. if (info->maintained_effects[i].spell_id == 0xFFFFFFFF){
  918. ret = &info->maintained_effects[i];
  919. ret->spell_id = 0;
  920. ret->slot_pos = i;
  921. break;
  922. }
  923. }
  924. MMaintainedSpells.releasereadlock(__FUNCTION__, __LINE__);
  925. return ret;
  926. }
  927. MaintainedEffects* Entity::GetMaintainedSpell(int32 spell_id){
  928. MaintainedEffects* ret = 0;
  929. InfoStruct* info = GetInfoStruct();
  930. MMaintainedSpells.readlock(__FUNCTION__, __LINE__);
  931. for (int i = 0; i<NUM_MAINTAINED_EFFECTS; i++){
  932. if (info->maintained_effects[i].spell_id == spell_id){
  933. ret = &info->maintained_effects[i];
  934. break;
  935. }
  936. }
  937. MMaintainedSpells.releasereadlock(__FUNCTION__, __LINE__);
  938. return ret;
  939. }
  940. SpellEffects* Entity::GetFreeSpellEffectSlot(){
  941. SpellEffects* ret = 0;
  942. InfoStruct* info = GetInfoStruct();
  943. MSpellEffects.readlock(__FUNCTION__, __LINE__);
  944. for(int i=0;i<45;i++){
  945. if(info->spell_effects[i].spell_id == 0xFFFFFFFF){
  946. ret = &info->spell_effects[i];
  947. ret->spell_id = 0;
  948. break;
  949. }
  950. }
  951. MSpellEffects.releasereadlock(__FUNCTION__, __LINE__);
  952. return ret;
  953. }
  954. SpellEffects* Entity::GetSpellEffect(int32 id, Entity* caster) {
  955. SpellEffects* ret = 0;
  956. InfoStruct* info = GetInfoStruct();
  957. MSpellEffects.readlock(__FUNCTION__, __LINE__);
  958. for(int i = 0; i < 45; i++) {
  959. if(info->spell_effects[i].spell_id == id) {
  960. if (!caster || info->spell_effects[i].caster == caster){
  961. ret = &info->spell_effects[i];
  962. break;
  963. }
  964. }
  965. }
  966. MSpellEffects.releasereadlock(__FUNCTION__, __LINE__);
  967. return ret;
  968. }
  969. SpellEffects* Entity::GetSpellEffectBySpellType(int8 spell_type) {
  970. SpellEffects* ret = 0;
  971. InfoStruct* info = GetInfoStruct();
  972. MSpellEffects.readlock(__FUNCTION__, __LINE__);
  973. for(int i = 0; i < 45; i++) {
  974. if(info->spell_effects[i].spell_id != 0xFFFFFFFF && info->spell_effects[i].spell->spell->GetSpellData()->spell_type == spell_type) {
  975. ret = &info->spell_effects[i];
  976. break;
  977. }
  978. }
  979. MSpellEffects.releasereadlock(__FUNCTION__, __LINE__);
  980. return ret;
  981. }
  982. SpellEffects* Entity::GetSpellEffectWithLinkedTimer(int32 id, int32 linked_timer, sint32 type_group_spell_id, Entity* caster) {
  983. SpellEffects* ret = 0;
  984. InfoStruct* info = GetInfoStruct();
  985. MSpellEffects.readlock(__FUNCTION__, __LINE__);
  986. for(int i = 0; i < 45; i++) {
  987. if(info->spell_effects[i].spell_id != 0xFFFFFFFF)
  988. {
  989. if( (info->spell_effects[i].spell_id == id && linked_timer == 0 && type_group_spell_id == 0) ||
  990. (linked_timer > 0 && info->spell_effects[i].spell->spell->GetSpellData()->linked_timer == linked_timer) ||
  991. (type_group_spell_id > 0 && info->spell_effects[i].spell->spell->GetSpellData()->type_group_spell_id == type_group_spell_id))
  992. {
  993. if (type_group_spell_id >= -1 && (!caster || info->spell_effects[i].caster == caster)){
  994. ret = &info->spell_effects[i];
  995. break;
  996. }
  997. }
  998. }
  999. }
  1000. MSpellEffects.releasereadlock(__FUNCTION__, __LINE__);
  1001. return ret;
  1002. }
  1003. LuaSpell* Entity::HasLinkedTimerID(LuaSpell* spell, Spawn* target, bool stackWithOtherPlayers) {
  1004. if(!spell->spell->GetSpellData()->linked_timer && !spell->spell->GetSpellData()->type_group_spell_id)
  1005. return nullptr;
  1006. LuaSpell* ret = nullptr;
  1007. InfoStruct* info = GetInfoStruct();
  1008. MSpellEffects.readlock(__FUNCTION__, __LINE__);
  1009. //this for loop primarily handles self checks and 'friendly' checks
  1010. for(int i = 0; i < NUM_MAINTAINED_EFFECTS; i++) {
  1011. if(info->maintained_effects[i].spell_id != 0xFFFFFFFF)
  1012. {
  1013. if( ((info->maintained_effects[i].spell_id == spell->spell->GetSpellID() && spell->spell->GetSpellData()->type_group_spell_id >= 0) ||
  1014. (info->maintained_effects[i].spell->spell->GetSpellData()->linked_timer > 0 && info->maintained_effects[i].spell->spell->GetSpellData()->linked_timer == spell->spell->GetSpellData()->linked_timer) ||
  1015. (spell->spell->GetSpellData()->type_group_spell_id > 0 && spell->spell->GetSpellData()->type_group_spell_id == info->maintained_effects[i].spell->spell->GetSpellData()->type_group_spell_id)) &&
  1016. ((spell->spell->GetSpellData()->friendly_spell) ||
  1017. (!spell->spell->GetSpellData()->friendly_spell && spell->spell->GetSpellData()->type_group_spell_id >= -1 && spell->caster == info->maintained_effects[i].spell->caster) ) &&
  1018. (target == nullptr || info->maintained_effects[i].spell->initial_target == target->GetID())) {
  1019. ret = info->maintained_effects[i].spell;
  1020. break;
  1021. }
  1022. }
  1023. }
  1024. MSpellEffects.releasereadlock(__FUNCTION__, __LINE__);
  1025. if(!ret && !stackWithOtherPlayers && target && target->IsEntity())
  1026. {
  1027. SpellEffects* effect = ((Entity*)target)->GetSpellEffectWithLinkedTimer(spell->spell->GetSpellID(), spell->spell->GetSpellData()->linked_timer, spell->spell->GetSpellData()->type_group_spell_id, nullptr);
  1028. if(effect)
  1029. ret = effect->spell;
  1030. }
  1031. return ret;
  1032. }
  1033. InfoStruct* Entity::GetInfoStruct(){
  1034. return &info_struct;
  1035. }
  1036. Skill* Entity::GetSkillByName(const char* name, bool check_update){
  1037. LogWrite(MISC__TODO, 1, "TODO", "This does nothing... yet...\n\t(%s, function: %s, line #: %i)", __FILE__, __FUNCTION__, __LINE__);
  1038. return 0;
  1039. }
  1040. Skill* Entity::GetSkillByID(int32 id, bool check_update){
  1041. LogWrite(MISC__TODO, 1, "TODO", "This does nothing... yet...\n\t(%s, function: %s, line #: %i)", __FILE__, __FUNCTION__, __LINE__);
  1042. return 0;
  1043. }
  1044. float Entity::GetMaxSpeed(){
  1045. return max_speed;
  1046. }
  1047. void Entity::SetMaxSpeed(float val){
  1048. max_speed = val;
  1049. }
  1050. float Entity::CalculateSkillStatChance(char* skillName, int16 item_stat, float max_cap, float modifier, bool add_to_skill)
  1051. {
  1052. float skillAndItemsChance = 0.0f;
  1053. Skill* skill = GetSkillByName(skillName, false);
  1054. if(skill){
  1055. MStats.lock();
  1056. float item_chance_or_skill = stats[item_stat];
  1057. MStats.unlock();
  1058. if(add_to_skill)
  1059. {
  1060. skillAndItemsChance = (((float)skill->current_val+item_chance_or_skill)/10.0f); // do we know 25 is accurate? 10 gives more 'skill' space, most cap at 70% with items
  1061. }
  1062. else
  1063. {
  1064. skillAndItemsChance = ((float)skill->current_val/10.0f); // do we know 25 is accurate? 10 gives more 'skill' space, most cap at 70% with items
  1065. // take chance percentage and add the item stats % (+1 = 1% or .01f)
  1066. skillAndItemsChance += (skillAndItemsChance*((item_chance_or_skill + modifier)/100.0f));
  1067. }
  1068. }
  1069. if ( max_cap > 0.0f && skillAndItemsChance > max_cap )
  1070. skillAndItemsChance = max_cap;
  1071. return skillAndItemsChance;
  1072. }
  1073. void Entity::CalculateBonuses(){
  1074. if(lua_interface->IsLuaSystemReloading())
  1075. return;
  1076. InfoStruct* info = &info_struct;
  1077. int16 effective_level = info->get_effective_level() != 0 ? info->get_effective_level() : GetLevel();
  1078. info->set_block(info->get_block_base());
  1079. info->set_cur_attack(info->get_attack_base());
  1080. info->set_base_avoidance_pct(info->get_avoidance_base());
  1081. info->set_disease(info->get_disease_base());
  1082. info->set_divine(info->get_divine_base());
  1083. info->set_heat(info->get_heat_base());
  1084. info->set_magic(info->get_magic_base());
  1085. info->set_mental(info->get_mental_base());
  1086. info->set_cold(info->get_cold_base());
  1087. info->set_poison(info->get_poison_base());
  1088. info->set_elemental_base(info->get_heat());
  1089. info->set_noxious_base(info->get_poison());
  1090. info->set_arcane_base(info->get_magic());
  1091. info->set_sta(info->get_sta_base());
  1092. info->set_agi(info->get_agi_base());
  1093. info->set_str(info->get_str_base());
  1094. info->set_wis(info->get_wis_base());
  1095. info->set_intel(info->get_intel_base());
  1096. info->set_ability_modifier(0);
  1097. info->set_critical_mitigation(0);
  1098. info->set_block_chance(0);
  1099. info->set_crit_chance(0);
  1100. info->set_crit_bonus(0);
  1101. info->set_potency(0);
  1102. info->set_hate_mod(0);
  1103. info->set_reuse_speed(0);
  1104. info->set_casting_speed(0);
  1105. info->set_recovery_speed(0);
  1106. info->set_spell_reuse_speed(0);
  1107. info->set_spell_multi_attack(0);
  1108. info->set_dps(0);
  1109. info->set_dps_multiplier(0);
  1110. info->set_haste(0);
  1111. info->set_attackspeed(0);
  1112. info->set_multi_attack(0);
  1113. info->set_flurry(0);
  1114. info->set_melee_ae(0);
  1115. info->set_strikethrough(0);
  1116. info->set_accuracy(0);
  1117. info->set_offensivespeed(0);
  1118. MStats.lock();
  1119. stats.clear();
  1120. MStats.unlock();
  1121. ItemStatsValues* values = equipment_list.CalculateEquipmentBonuses(this);
  1122. CalculateSpellBonuses(values);
  1123. info->set_cur_mitigation(info->get_mitigation_base());
  1124. int32 calc_mit_cap = effective_level * rule_manager.GetGlobalRule(R_Combat, CalculatedMitigationCapLevel)->GetInt32();
  1125. info->set_max_mitigation(calc_mit_cap);
  1126. int16 mit_percent = (int16)(CalculateMitigation() * 1000.0f);
  1127. info->set_mitigation_pve(mit_percent);
  1128. mit_percent = (int16)(CalculateMitigation(DAMAGE_PACKET_TYPE_SIMPLE_DAMAGE,0,0,true) * 1000.0f);
  1129. info->set_mitigation_pvp(mit_percent);
  1130. info->add_sta((float)values->sta);
  1131. info->add_str((float)values->str);
  1132. info->add_agi((float)values->agi);
  1133. info->add_wis((float)values->wis);
  1134. info->add_intel((float)values->int_);
  1135. info->add_disease(values->vs_disease);
  1136. info->add_divine(values->vs_divine);
  1137. info->add_heat(values->vs_heat);
  1138. info->add_magic(values->vs_magic);
  1139. int32 sta_hp_bonus = 0.0;
  1140. int32 prim_power_bonus = 0.0;
  1141. float bonus_mod = 0.0;
  1142. if (IsPlayer()) {
  1143. bonus_mod = CalculateBonusMod();
  1144. sta_hp_bonus = info->get_sta() * bonus_mod;
  1145. prim_power_bonus = GetPrimaryStat() * bonus_mod;
  1146. }
  1147. prim_power_bonus = floor(float(prim_power_bonus));
  1148. sta_hp_bonus = floor(float(sta_hp_bonus));
  1149. SetTotalHP(GetTotalHPBase() + values->health + sta_hp_bonus);
  1150. SetTotalPower(GetTotalPowerBase() + values->power + prim_power_bonus);
  1151. if(GetHP() > GetTotalHP())
  1152. SetHP(GetTotalHP());
  1153. if(GetPower() > GetTotalPower())
  1154. SetPower(GetTotalPower());
  1155. info->add_mental(values->vs_mental);
  1156. info->add_poison(values->vs_poison);
  1157. info->add_max_concentration(values->concentration);
  1158. info->add_cold(values->vs_cold);
  1159. info->add_mitigation_skill1(values->vs_slash);
  1160. info->add_mitigation_skill2(values->vs_pierce);
  1161. info->add_mitigation_skill3(values->vs_crush);
  1162. info->add_ability_modifier(values->ability_modifier);
  1163. info->add_critical_mitigation(values->criticalmitigation);
  1164. info->add_block_chance(values->extrashieldblockchance);
  1165. info->add_crit_chance(values->beneficialcritchance);
  1166. info->add_crit_bonus(values->critbonus);
  1167. info->add_potency(values->potency);
  1168. info->add_hate_mod(values->hategainmod);
  1169. info->add_reuse_speed(values->abilityreusespeed);
  1170. info->add_casting_speed(values->abilitycastingspeed);
  1171. info->add_recovery_speed(values->abilityrecoveryspeed);
  1172. info->add_spell_reuse_speed(values->spellreusespeed);
  1173. info->add_spell_multi_attack(values->spellmultiattackchance);
  1174. info->add_dps(values->dps);
  1175. info->add_dps_multiplier(CalculateDPSMultiplier());
  1176. info->add_haste(values->attackspeed);
  1177. info->add_multi_attack(values->multiattackchance);
  1178. info->add_flurry(values->flurry);
  1179. info->add_melee_ae(values->aeautoattackchance);
  1180. info->add_strikethrough(values->strikethrough);
  1181. info->add_accuracy(values->accuracy);
  1182. info->add_offensivespeed(values->offensivespeed);
  1183. info->add_uncontested_block(values->uncontested_block);
  1184. info->add_uncontested_parry(values->uncontested_parry);
  1185. info->add_uncontested_dodge(values->uncontested_dodge);
  1186. info->add_uncontested_riposte(values->uncontested_riposte);
  1187. info->set_ability_modifier(values->ability_modifier);
  1188. float full_pct_hit = 100.0f;
  1189. //info->cur_concentration = 0;
  1190. MStats.lock();
  1191. float parryStat = stats[ITEM_STAT_PARRY];
  1192. MStats.unlock();
  1193. float parry_pct = CalculateSkillStatChance("Parry", ITEM_STAT_PARRYCHANCE, 70.0f, parryStat);
  1194. parry_pct += parry_pct * (info->get_cur_avoidance()/100.0f);
  1195. if(parry_pct > 70.0f)
  1196. parry_pct = 70.0f;
  1197. info->set_parry(parry_pct);
  1198. full_pct_hit -= parry_pct;
  1199. float block_pct = 0.0f;
  1200. if(GetAdventureClass() != BRAWLER)
  1201. {
  1202. Item* item = equipment_list.GetItem(EQ2_SECONDARY_SLOT);
  1203. if(item && item->details.item_id > 0 && item->IsShield()){
  1204. // if high is set and greater than low use high, otherwise use low
  1205. int16 mitigation = item->armor_info->mitigation_high > item->armor_info->mitigation_low ? item->armor_info->mitigation_high : item->armor_info->mitigation_low;
  1206. // we frankly don't know the formula for Block, only that it uses the 'Protection' of the shield, which is the mitigation_low/mitigation_high in the armor_info
  1207. if(mitigation)
  1208. {
  1209. /*DOF Prima Guide: Shields now have the following base chances
  1210. to block: Tower (10%), Kite (10%), Round
  1211. (5%), Buckler (3%). Your chances to block
  1212. scale up or down based on the con of your
  1213. opponent.*/
  1214. Skill* skill = master_skill_list.GetSkill(item->generic_info.skill_req1);
  1215. float baseBlock = 0.0f;
  1216. if(skill)
  1217. {
  1218. if(skill->short_name.data == "towershield" || skill->short_name.data == "kiteshield")
  1219. baseBlock = 10.0f;
  1220. else if (skill->short_name.data == "roundshield")
  1221. baseBlock = 5.0f;
  1222. else if (skill->short_name.data == "buckler")
  1223. baseBlock = 3.0f;
  1224. }
  1225. if(effective_level > mitigation)
  1226. block_pct = log10f((float)mitigation/((float)effective_level*10.0f));
  1227. else
  1228. block_pct = log10f(((float)effective_level/(float)mitigation)) * log10f(effective_level) * 2.0f;
  1229. if(block_pct < 0.0f)
  1230. block_pct *= -1.0f;
  1231. block_pct += baseBlock;
  1232. block_pct += block_pct * (info->get_cur_avoidance()/100.0f);
  1233. if(block_pct > 70.0f)
  1234. block_pct = 70.0f;
  1235. }
  1236. }
  1237. }
  1238. else
  1239. {
  1240. //info->cur_concentration = 0;
  1241. MStats.lock();
  1242. float deflectionStat = stats[ITEM_STAT_DEFLECTION];
  1243. MStats.unlock();
  1244. block_pct = CalculateSkillStatChance("Deflection", ITEM_STAT_MINIMUMDEFLECTIONCHANCE, 70.0f, deflectionStat+1.0f);
  1245. block_pct += block_pct * (info->get_cur_avoidance()/100.0f);
  1246. }
  1247. float block_actual = 0.0f;
  1248. if(full_pct_hit > 0.0f)
  1249. block_actual = block_pct * (full_pct_hit / 100.0f);
  1250. info->set_block(block_actual);
  1251. full_pct_hit -= block_actual;
  1252. //info->cur_concentration = 0;
  1253. MStats.lock();
  1254. float defenseStat = stats[ITEM_STAT_DEFENSE];
  1255. MStats.unlock();
  1256. float dodge_pct = CalculateSkillStatChance("Defense", ITEM_STAT_DODGECHANCE, 100.0f, defenseStat);
  1257. dodge_pct += dodge_pct * (info->get_cur_avoidance()/100.0f);
  1258. float dodge_actual = 0.0f;
  1259. if(full_pct_hit > 0.0f)
  1260. dodge_actual = dodge_pct * (full_pct_hit / 100.0f) + (log10f(effective_level * GetAgi()) / 100.0f);
  1261. info->set_avoidance_base(dodge_actual);
  1262. float total_avoidance = parry_pct + block_actual + dodge_actual;
  1263. info->set_avoidance_display(total_avoidance);
  1264. SetRegenValues(effective_level);
  1265. safe_delete(values);
  1266. }
  1267. void Entity::SetRegenValues(int16 effective_level)
  1268. {
  1269. bool classicRegen = rule_manager.GetGlobalRule(R_Spawn, ClassicRegen)->GetBool();
  1270. if(!GetInfoStruct()->get_hp_regen_override())
  1271. {
  1272. sint16 regen_hp_rate = 0;
  1273. sint16 temp = 0;
  1274. MStats.lock();
  1275. if(!IsAggroed())
  1276. {
  1277. if(classicRegen)
  1278. {
  1279. // classic regen only gives OUT OF COMBAT, doesn't combine in+out of combat
  1280. regen_hp_rate = (int)(effective_level*.75)+1;
  1281. temp = regen_hp_rate + stats[ITEM_STAT_HPREGEN];
  1282. temp += stats[ITEM_STAT_HPREGENPPT];
  1283. }
  1284. else
  1285. {
  1286. regen_hp_rate = (int)(effective_level*.75)+(int)(effective_level/10) + 1;
  1287. temp = regen_hp_rate + stats[ITEM_STAT_HPREGEN];
  1288. temp += stats[ITEM_STAT_HPREGENPPT] + stats[ITEM_STAT_COMBATHPREGENPPT];
  1289. }
  1290. }
  1291. else
  1292. {
  1293. regen_hp_rate = (sint16)(effective_level / 10) + 1;
  1294. temp = regen_hp_rate + stats[ITEM_STAT_COMBATHPREGENPPT];
  1295. }
  1296. MStats.unlock();
  1297. GetInfoStruct()->set_hp_regen(temp);
  1298. }
  1299. if(!GetInfoStruct()->get_power_regen_override())
  1300. {
  1301. sint16 regen_power_rate = 0;
  1302. sint16 temp = 0;
  1303. MStats.lock();
  1304. if(!IsAggroed())
  1305. {
  1306. if(classicRegen)
  1307. {
  1308. regen_power_rate = effective_level + 1;
  1309. temp = regen_power_rate + stats[ITEM_STAT_MANAREGEN];
  1310. temp += stats[ITEM_STAT_MPREGENPPT];
  1311. }
  1312. else
  1313. {
  1314. regen_power_rate = effective_level + (int)(effective_level/10) + 1;
  1315. temp = regen_power_rate + stats[ITEM_STAT_MANAREGEN];
  1316. temp += stats[ITEM_STAT_MPREGENPPT] + stats[ITEM_STAT_COMBATMPREGENPPT];
  1317. }
  1318. }
  1319. else
  1320. {
  1321. regen_power_rate = (sint16)(effective_level / 10) + 1;
  1322. temp = regen_power_rate + stats[ITEM_STAT_COMBATMPREGENPPT];
  1323. }
  1324. MStats.unlock();
  1325. GetInfoStruct()->set_power_regen(temp);
  1326. }
  1327. }
  1328. EquipmentItemList* Entity::GetEquipmentList(){
  1329. return &equipment_list;
  1330. }
  1331. EquipmentItemList* Entity::GetAppearanceEquipmentList(){
  1332. return &appearance_equipment_list;
  1333. }
  1334. void Entity::SetEquipment(Item* item, int8 slot){
  1335. std::lock_guard<std::mutex> lk(MEquipment);
  1336. if(!item && slot < NUM_SLOTS){
  1337. SetInfo(&equipment.equip_id[slot], 0);
  1338. SetInfo(&equipment.color[slot].red, 0);
  1339. SetInfo(&equipment.color[slot].green, 0);
  1340. SetInfo(&equipment.color[slot].blue, 0);
  1341. SetInfo(&equipment.highlight[slot].red, 0);
  1342. SetInfo(&equipment.highlight[slot].green, 0);
  1343. SetInfo(&equipment.highlight[slot].blue, 0);
  1344. }
  1345. else{
  1346. if ( slot >= NUM_SLOTS )
  1347. slot = item->details.slot_id;
  1348. if( slot >= NUM_SLOTS )
  1349. return;
  1350. SetInfo(&equipment.equip_id[slot], item->generic_info.appearance_id);
  1351. SetInfo(&equipment.color[slot].red, item->generic_info.appearance_red);
  1352. SetInfo(&equipment.color[slot].green, item->generic_info.appearance_green);
  1353. SetInfo(&equipment.color[slot].blue, item->generic_info.appearance_blue);
  1354. SetInfo(&equipment.highlight[slot].red, item->generic_info.appearance_highlight_red);
  1355. SetInfo(&equipment.highlight[slot].green, item->generic_info.appearance_highlight_green);
  1356. SetInfo(&equipment.highlight[slot].blue, item->generic_info.appearance_highlight_blue);
  1357. }
  1358. }
  1359. bool Entity::CheckSpellBonusRemoval(LuaSpell* spell, int16 type){
  1360. MutexList<BonusValues*>::iterator itr = bonus_list.begin();
  1361. while(itr.Next()){
  1362. if(itr.value->luaspell == spell && itr.value->type == type){
  1363. bonus_list.Remove(itr.value, true);
  1364. return true;
  1365. }
  1366. }
  1367. return false;
  1368. }
  1369. void Entity::AddSpellBonus(LuaSpell* spell, int16 type, float value, int64 class_req, vector<int16> race_req, vector<int16> faction_req){
  1370. CheckSpellBonusRemoval(spell, type);
  1371. BonusValues* bonus = new BonusValues;
  1372. bonus->spell_id = spell->spell->GetSpellID();
  1373. bonus->luaspell = spell;
  1374. bonus->type = type;
  1375. bonus->value = value;
  1376. bonus->class_req = class_req;
  1377. bonus->race_req = race_req;
  1378. bonus->faction_req = faction_req;
  1379. bonus->tier = spell ? spell->spell->GetSpellTier() : 0;
  1380. bonus_list.Add(bonus);
  1381. if(IsNPC())
  1382. CalculateBonuses();
  1383. }
  1384. BonusValues* Entity::GetSpellBonus(int32 spell_id) {
  1385. BonusValues *ret = 0;
  1386. MutexList<BonusValues*>::iterator itr = bonus_list.begin();
  1387. while (itr.Next()) {
  1388. if (itr.value->spell_id == spell_id) {
  1389. ret = itr.value;
  1390. break;
  1391. }
  1392. }
  1393. return ret;
  1394. }
  1395. vector<BonusValues*>* Entity::GetAllSpellBonuses(LuaSpell* spell) {
  1396. vector<BonusValues*>* list = new vector<BonusValues*>;
  1397. MutexList<BonusValues*>::iterator itr = bonus_list.begin();
  1398. while (itr.Next()) {
  1399. if (itr.value->luaspell == spell)
  1400. list->push_back(itr.value);
  1401. }
  1402. return list;
  1403. }
  1404. void Entity::RemoveSpellBonus(const LuaSpell* spell, bool remove_all){
  1405. // spell can be null!
  1406. MutexList<BonusValues*>::iterator itr = bonus_list.begin();
  1407. while(itr.Next()){
  1408. if(itr.value->luaspell == spell || remove_all)
  1409. bonus_list.Remove(itr.value, true);
  1410. }
  1411. if(IsNPC())
  1412. CalculateBonuses();
  1413. }
  1414. void Entity::CalculateSpellBonuses(ItemStatsValues* stats){
  1415. if(stats){
  1416. MutexList<BonusValues*>::iterator itr = bonus_list.begin();
  1417. vector<BonusValues*> bv;
  1418. //First check if we meet the requirement for each bonus
  1419. bool race_match = false;
  1420. while(itr.Next()) {
  1421. if (itr.value->race_req.size() > 0) {
  1422. for (int8 i = 0; i < itr.value->race_req.size(); i++) {
  1423. if (GetRace() == itr.value->race_req[i]) {
  1424. race_match = true;
  1425. }
  1426. }
  1427. }
  1428. else
  1429. race_match = true; // if the race_req.size = 0 then there is no race requirement and the race_match will be true
  1430. int64 const class1 = pow(2.0, (GetAdventureClass() - 1));
  1431. int64 const class2 = pow(2.0, (classes.GetSecondaryBaseClass(GetAdventureClass()) - 1));
  1432. int64 const class3 = pow(2.0, (classes.GetBaseClass(GetAdventureClass()) - 1));
  1433. if (itr.value->class_req == 0 || (itr.value->class_req & class1) == class1 || (itr.value->class_req & class2) == class2 || (itr.value->class_req & class3) == class3 && race_match )
  1434. bv.push_back(itr.value);
  1435. }
  1436. //Sort the bonuses by spell id and luaspell
  1437. BonusValues* bonus = nullptr;
  1438. map <int32, map<LuaSpell*, vector<BonusValues*> > > sort;
  1439. for (int8 i = 0; i < bv.size(); i++){
  1440. bonus = bv.at(i);
  1441. sort[bonus->spell_id][bonus->luaspell].push_back(bonus);
  1442. }
  1443. //Now check for the highest tier of each spell id and apply those bonuses
  1444. map<LuaSpell*, vector<BonusValues*> >::iterator tier_itr;
  1445. map <int32, map<LuaSpell*, vector<BonusValues*> > >::iterator sort_itr;
  1446. for (sort_itr = sort.begin(); sort_itr != sort.end(); sort_itr++){
  1447. LuaSpell* key = nullptr;
  1448. sint8 highest_tier = -1;
  1449. //Find the highest tier for this spell id
  1450. for (tier_itr = sort_itr->second.begin(); tier_itr != sort_itr->second.end(); tier_itr++){
  1451. LuaSpell* current_spell = tier_itr->first;
  1452. sint8 current_tier = 0;
  1453. if (current_spell && ((current_tier = current_spell->spell->GetSpellTier()) > highest_tier)) {
  1454. highest_tier = current_tier;
  1455. key = current_spell;
  1456. }
  1457. }
  1458. //We've found the highest tier for this spell id, so add the bonuses
  1459. vector<BonusValues*>* final_bonuses = &sort_itr->second[key];
  1460. for (int8 i = 0; i < final_bonuses->size(); i++)
  1461. world.AddBonuses(nullptr, stats, final_bonuses->at(i)->type, final_bonuses->at(i)->value, this);
  1462. }
  1463. }
  1464. }
  1465. void Entity::AddMezSpell(LuaSpell* spell) {
  1466. if (!spell)
  1467. return;
  1468. if (!control_effects[CONTROL_EFFECT_TYPE_MEZ])
  1469. control_effects[CONTROL_EFFECT_TYPE_MEZ] = new MutexList<LuaSpell*>;
  1470. MutexList<LuaSpell*>* mez_spells = control_effects[CONTROL_EFFECT_TYPE_MEZ];
  1471. if (IsPlayer() && !IsStunned() && !IsMezImmune() && mez_spells->size(true) == 0){
  1472. ((Player*)this)->SetPlayerControlFlag(1, 16, true);
  1473. if (!IsRooted())
  1474. ((Player*)this)->SetPlayerControlFlag(1, 8, true);
  1475. if (!IsStifled() && !IsFeared())
  1476. GetZone()->LockAllSpells((Player*)this);
  1477. }
  1478. if (IsNPC() && !IsMezImmune())
  1479. {
  1480. HaltMovement();
  1481. }
  1482. mez_spells->Add(spell);
  1483. }
  1484. void Entity::RemoveMezSpell(LuaSpell* spell) {
  1485. MutexList<LuaSpell*>* mez_spells = control_effects[CONTROL_EFFECT_TYPE_MEZ];
  1486. if (!mez_spells || mez_spells->size(true) == 0)
  1487. return;
  1488. mez_spells->Remove(spell);
  1489. if (mez_spells->size(true) == 0){
  1490. if (IsPlayer() && !IsMezImmune() && !IsStunned()){
  1491. if (!IsStifled() && !IsFeared())
  1492. GetZone()->UnlockAllSpells((Player*)this);
  1493. ((Player*)this)->SetPlayerControlFlag(1, 16, false);
  1494. if (!IsRooted())
  1495. ((Player*)this)->SetPlayerControlFlag(1, 8, false);
  1496. }
  1497. if(!IsPlayer()) {
  1498. GetZone()->movementMgr->StopNavigation((Entity*)this);
  1499. ((Spawn*)this)->StopMovement();
  1500. }
  1501. }
  1502. }
  1503. void Entity::RemoveAllMezSpells() {
  1504. MutexList<LuaSpell*>* mez_spells = control_effects[CONTROL_EFFECT_TYPE_MEZ];
  1505. if (!mez_spells)
  1506. return;
  1507. MutexList<LuaSpell*>::iterator itr = mez_spells->begin();
  1508. while (itr.Next()){
  1509. LuaSpell* spell = itr.value;
  1510. if (!spell)
  1511. continue;
  1512. GetZone()->RemoveTargetFromSpell(spell, this);
  1513. RemoveDetrimentalSpell(spell);
  1514. RemoveSpellEffect(spell);
  1515. if (IsPlayer())
  1516. ((Player*)this)->RemoveSkillBonus(spell->spell->GetSpellID());
  1517. }
  1518. mez_spells->clear();
  1519. if (IsPlayer() && !IsMezImmune() && !IsStunned()){
  1520. if (!IsStifled() && !IsFeared())
  1521. GetZone()->UnlockAllSpells((Player*)this);
  1522. ((Player*)this)->SetPlayerControlFlag(1, 16, false);
  1523. if (!IsRooted())
  1524. ((Player*)this)->SetPlayerControlFlag(1, 8, false);
  1525. }
  1526. }
  1527. void Entity::AddStifleSpell(LuaSpell* spell) {
  1528. if (!spell)
  1529. return;
  1530. if (!control_effects[CONTROL_EFFECT_TYPE_STIFLE])
  1531. control_effects[CONTROL_EFFECT_TYPE_STIFLE] = new MutexList<LuaSpell*>;
  1532. if (IsPlayer() && control_effects[CONTROL_EFFECT_TYPE_STIFLE]->size(true) == 0 && !IsStifleImmune() && !IsMezzedOrStunned())
  1533. GetZone()->LockAllSpells((Player*)this);
  1534. control_effects[CONTROL_EFFECT_TYPE_STIFLE]->Add(spell);
  1535. }
  1536. void Entity::RemoveStifleSpell(LuaSpell* spell) {
  1537. MutexList<LuaSpell*>* stifle_list = control_effects[CONTROL_EFFECT_TYPE_STIFLE];
  1538. if (!stifle_list || stifle_list->size(true) == 0)
  1539. return;
  1540. stifle_list->Remove(spell);
  1541. if (IsPlayer() && stifle_list->size(true) == 0 && !IsStifleImmune() && !IsMezzedOrStunned())
  1542. GetZone()->UnlockAllSpells((Player*)this);
  1543. }
  1544. void Entity::AddDazeSpell(LuaSpell* spell) {
  1545. if (!spell)
  1546. return;
  1547. if (!control_effects[CONTROL_EFFECT_TYPE_DAZE])
  1548. control_effects[CONTROL_EFFECT_TYPE_DAZE] = new MutexList<LuaSpell*>;
  1549. control_effects[CONTROL_EFFECT_TYPE_DAZE]->Add(spell);
  1550. }
  1551. void Entity::RemoveDazeSpell(LuaSpell* spell) {
  1552. MutexList<LuaSpell*>* daze_list = control_effects[CONTROL_EFFECT_TYPE_DAZE];
  1553. if (!daze_list || daze_list->size(true) == 0)
  1554. return;
  1555. daze_list->Remove(spell);
  1556. }
  1557. void Entity::AddStunSpell(LuaSpell* spell) {
  1558. if (!spell)
  1559. return;
  1560. if (!control_effects[CONTROL_EFFECT_TYPE_STUN])
  1561. control_effects[CONTROL_EFFECT_TYPE_STUN] = new MutexList<LuaSpell*>;
  1562. if (IsPlayer() && control_effects[CONTROL_EFFECT_TYPE_STUN]->size(true) == 0 && !IsStunImmune()){
  1563. if (!IsMezzed()){
  1564. ((Player*)this)->SetPlayerControlFlag(1, 16, true);
  1565. if (!IsRooted())
  1566. ((Player*)this)->SetPlayerControlFlag(1, 8, true);
  1567. if (!IsStifled() && !IsFeared())
  1568. GetZone()->LockAllSpells((Player*)this);
  1569. }
  1570. }
  1571. control_effects[CONTROL_EFFECT_TYPE_STUN]->Add(spell);
  1572. }
  1573. void Entity::RemoveStunSpell(LuaSpell* spell) {
  1574. MutexList<LuaSpell*>* stun_list = control_effects[CONTROL_EFFECT_TYPE_STUN];
  1575. if (!stun_list || stun_list->size(true) == 0)
  1576. return;
  1577. stun_list->Remove(spell);
  1578. if (stun_list->size(true) == 0){
  1579. if (IsPlayer() && !IsMezzed() && !IsStunImmune()){
  1580. ((Player*)this)->SetPlayerControlFlag(1, 16, false);
  1581. if (!IsRooted())
  1582. ((Player*)this)->SetPlayerControlFlag(1, 8, false);
  1583. if (!IsStifled() && !IsFeared())
  1584. GetZone()->UnlockAllSpells((Player*)this);
  1585. }
  1586. if(!IsPlayer()) {
  1587. GetZone()->movementMgr->StopNavigation((Entity*)this);
  1588. ((Spawn*)this)->StopMovement();
  1589. }
  1590. }
  1591. }
  1592. void Entity::HideDeityPet(bool val) {
  1593. if (!deityPet)
  1594. return;
  1595. if (val) {
  1596. deityPet->AddAllowAccessSpawn(deityPet);
  1597. GetZone()->HidePrivateSpawn(deityPet);
  1598. }
  1599. else
  1600. deityPet->MakeSpawnPublic();
  1601. }
  1602. void Entity::HideCosmeticPet(bool val) {
  1603. if (!cosmeticPet)
  1604. return;
  1605. if (val) {
  1606. cosmeticPet->AddAllowAccessSpawn(cosmeticPet);
  1607. GetZone()->HidePrivateSpawn(cosmeticPet);
  1608. }
  1609. else
  1610. cosmeticPet->MakeSpawnPublic();
  1611. }
  1612. void Entity::DismissAllPets(bool from_death, bool spawnListLocked)
  1613. {
  1614. DismissPet(GetPet(), from_death, spawnListLocked);
  1615. DismissPet(GetCharmedPet(), from_death, spawnListLocked);
  1616. DismissPet(GetDeityPet(), from_death, spawnListLocked);
  1617. DismissPet(GetCosmeticPet(), from_death, spawnListLocked);
  1618. }
  1619. void Entity::DismissPet(Entity* pet, bool from_death, bool spawnListLocked) {
  1620. if (!pet)
  1621. return;
  1622. Entity* PetOwner = pet->GetOwner();
  1623. if(pet->IsNPC())
  1624. {
  1625. ((NPC*)pet)->SetDismissing(true);
  1626. // Remove the spell maintained spell
  1627. Spell* spell = master_spell_list.GetSpell(pet->GetPetSpellID(), pet->GetPetSpellTier());
  1628. if (spell)
  1629. GetZone()->GetSpellProcess()->DeleteCasterSpell(this, spell, from_death == true ? (string)"pet_death" : (string)"canceled");
  1630. }
  1631. if (pet->GetPetType() == PET_TYPE_CHARMED) {
  1632. if(PetOwner)
  1633. PetOwner->SetCharmedPet(0);
  1634. if (!from_death) {
  1635. // set the pet flag to false, owner to 0, and give the mob its old brain back
  1636. pet->SetPet(false);
  1637. pet->SetOwner(0);
  1638. if(pet->IsNPC())
  1639. ((NPC*)pet)->SetBrain(new Brain((NPC*)pet));
  1640. pet->SetDismissing(false);
  1641. }
  1642. }
  1643. else if (PetOwner && pet->GetPetType() == PET_TYPE_COMBAT)
  1644. PetOwner->SetCombatPet(0);
  1645. else if (PetOwner && pet->GetPetType() == PET_TYPE_DEITY)
  1646. PetOwner->SetDeityPet(0);
  1647. else if (PetOwner && pet->GetPetType() == PET_TYPE_COSMETIC)
  1648. PetOwner->SetCosmeticPet(0);
  1649. // if owner is player and no combat pets left reset the pet info
  1650. if (PetOwner && PetOwner->IsPlayer()) {
  1651. if (!PetOwner->GetPet() && !PetOwner->GetCharmedPet())
  1652. ((Player*)PetOwner)->ResetPetInfo();
  1653. }
  1654. // remove the spawn from the world
  1655. if (!from_death && pet->GetPetType() != PET_TYPE_CHARMED)
  1656. GetZone()->RemoveSpawn(pet);
  1657. }
  1658. float Entity::CalculateBonusMod() {
  1659. int8 level = GetLevel();
  1660. if (level <= 20)
  1661. return 3.0;
  1662. else if (level >= 90)
  1663. return 10.0;
  1664. else
  1665. return (level - 20) * .1 + 3.0;
  1666. }
  1667. float Entity::CalculateDPSMultiplier(){
  1668. float dps = GetInfoStruct()->get_dps();
  1669. if (dps > 0){
  1670. if (dps <= 100)
  1671. return (dps / 100 + 1);
  1672. else if (dps <= 200)
  1673. return (((dps - 100) * .25 + 100) / 100 + 1);
  1674. else if (dps <= 300)
  1675. return (((dps - 200) * .1 + 125) / 100 + 1);
  1676. else if (dps <= 900)
  1677. return (((dps - 300) * .05 + 135) / 100 + 1);
  1678. else
  1679. return (((dps - 900) * .01 + 165) / 100 + 1);
  1680. }
  1681. return 1;
  1682. }
  1683. void Entity::AddWard(int32 spellID, WardInfo* ward) {
  1684. if (m_wardList.count(spellID) == 0) {
  1685. m_wardList[spellID] = ward;
  1686. }
  1687. }
  1688. WardInfo* Entity::GetWard(int32 spellID) {
  1689. WardInfo* ret = 0;
  1690. if (m_wardList.count(spellID) > 0)
  1691. ret = m_wardList[spellID];
  1692. return ret;
  1693. }
  1694. void Entity::RemoveWard(int32 spellID) {
  1695. if (m_wardList.count(spellID) > 0) {
  1696. // Delete the ward info
  1697. safe_delete(m_wardList[spellID]);
  1698. // Remove from the ward list
  1699. m_wardList.erase(spellID);
  1700. }
  1701. }
  1702. int32 Entity::CheckWards(Entity* attacker, int32 damage, int8 damage_type) {
  1703. map<int32, WardInfo*>::iterator itr;
  1704. WardInfo* ward = 0;
  1705. LuaSpell* spell = 0;
  1706. while (m_wardList.size() > 0 && damage > 0) {
  1707. // Get the ward with the lowest base damage
  1708. for (itr = m_wardList.begin(); itr != m_wardList.end(); itr++) {
  1709. if (!ward || itr->second->BaseDamage < ward->BaseDamage) {
  1710. if ((itr->second->AbsorbAllDamage || itr->second->DamageLeft > 0) &&
  1711. (itr->second->WardType == WARD_TYPE_ALL ||
  1712. (itr->second->WardType == WARD_TYPE_PHYSICAL && damage_type >= DAMAGE_PACKET_DAMAGE_TYPE_SLASH && damage_type <= DAMAGE_PACKET_DAMAGE_TYPE_PIERCE) ||
  1713. (itr->second->WardType == WARD_TYPE_MAGICAL && ((itr->second->DamageType == 0 && damage_type >= DAMAGE_PACKET_DAMAGE_TYPE_PIERCE) || (damage_type >= DAMAGE_PACKET_DAMAGE_TYPE_PIERCE && itr->second->DamageType == damage_type)))))
  1714. ward = itr->second;
  1715. }
  1716. }
  1717. if (!ward)
  1718. break;
  1719. spell = ward->Spell;
  1720. // damage to redirect at the source (like intercept)
  1721. int32 redirectDamage = 0;
  1722. if (ward->RedirectDamagePercent)
  1723. redirectDamage = (int32)(double)damage * ((double)ward->RedirectDamagePercent / 100.0);
  1724. // percentage the spell absorbs of all possible damage
  1725. int32 damageToAbsorb = 0;
  1726. if (ward->DamageAbsorptionPercentage > 0)
  1727. damageToAbsorb = (int32)(double)damage * ((double)ward->DamageAbsorptionPercentage/100.0);
  1728. else
  1729. damageToAbsorb = damage;
  1730. int32 maxDamageAbsorptionAllowed = 0;
  1731. // spells like Divine Aura have caps on health, eg. anything more than 50% damage is not absorbed
  1732. if (ward->DamageAbsorptionMaxHealthPercent > 0)
  1733. maxDamageAbsorptionAllowed = (int32)(double)GetTotalHP() * ((double)ward->DamageAbsorptionMaxHealthPercent / 100.0);
  1734. if (maxDamageAbsorptionAllowed > 0 && damageToAbsorb >= maxDamageAbsorptionAllowed)
  1735. damageToAbsorb = 0; // its over or equal to 50% of the total hp allowed, thus this damage is not absorbed
  1736. int32 baseDamageRemaining = damage - damageToAbsorb;
  1737. bool hasSpellBeenRemoved = false;
  1738. if (ward->AbsorbAllDamage)
  1739. {
  1740. ward->LastAbsorbedDamage = ward->DamageLeft;
  1741. if (!redirectDamage)
  1742. GetZone()->SendHealPacket(ward->Spell->caster, this, HEAL_PACKET_TYPE_ABSORB, damage, spell->spell->GetName());
  1743. damage = 0;
  1744. }
  1745. else if (damageToAbsorb >= ward->DamageLeft) {
  1746. // Damage is greater than or equal to the amount left on the ward
  1747. ward->LastAbsorbedDamage = ward->DamageLeft;
  1748. // remove what damage we can absorb
  1749. damageToAbsorb -= ward->DamageLeft;
  1750. // move back what couldn't be absorbed to the base dmg and apply to the overall damage
  1751. baseDamageRemaining += damageToAbsorb;
  1752. damage = baseDamageRemaining;
  1753. ward->DamageLeft = 0;
  1754. spell->damage_remaining = 0;
  1755. if(!redirectDamage)
  1756. GetZone()->SendHealPacket(spell->caster, this, HEAL_PACKET_TYPE_ABSORB, ward->DamageLeft, spell->spell->GetName());
  1757. if (!ward->keepWard) {
  1758. hasSpellBeenRemoved = true;
  1759. RemoveWard(spell->spell->GetSpellID());
  1760. GetZone()->GetSpellProcess()->DeleteCasterSpell(spell, "purged");
  1761. }
  1762. }
  1763. else {
  1764. ward->LastAbsorbedDamage = damageToAbsorb;
  1765. // Damage is less then the amount left on the ward
  1766. ward->DamageLeft -= damageToAbsorb;
  1767. spell->damage_remaining = ward->DamageLeft;
  1768. if (spell->caster->IsPlayer())
  1769. ClientPacketFunctions::SendMaintainedExamineUpdate(GetZone()->GetClientBySpawn(spell->caster), spell->slot_pos, ward->DamageLeft, 1);
  1770. if (!redirectDamage)
  1771. GetZone()->SendHealPacket(ward->Spell->caster, this, HEAL_PACKET_TYPE_ABSORB, damage, spell->spell->GetName());
  1772. // remaining damage not absorbed by percentage must be set
  1773. damage = baseDamageRemaining;
  1774. }
  1775. if (redirectDamage)
  1776. {
  1777. ward->LastRedirectDamage = redirectDamage;
  1778. if (this->IsPlayer())
  1779. {
  1780. Client* client = GetZone()->GetClientBySpawn(this);
  1781. client->Message(CHANNEL_COMBAT, "%s intercepted some of the damage intended for you!", spell->caster->GetName());
  1782. }
  1783. if (spell->caster && spell->caster->IsPlayer())
  1784. {
  1785. Client* client = GetZone()->GetClientBySpawn(spell->caster);
  1786. client->Message(CHANNEL_COMBAT, "YOU intercept some of the damage intended for %s!", this->GetName());
  1787. }
  1788. if (attacker && spell->caster)
  1789. attacker->DamageSpawn(spell->caster, DAMAGE_PACKET_TYPE_SPELL_DAMAGE, damage_type, redirectDamage, redirectDamage, 0, 0, false, false, false, spell);
  1790. }
  1791. bool shouldRemoveSpell = false;
  1792. ward->HitCount++; // increment hit count
  1793. if (ward->MaxHitCount && spell->num_triggers)
  1794. {
  1795. spell->num_triggers--;
  1796. ClientPacketFunctions::SendMaintainedExamineUpdate(spell->caster->GetZone()->GetClientBySpawn(spell->caster), spell->slot_pos, spell->num_triggers, 0);
  1797. }
  1798. if (ward->HitCount >= ward->MaxHitCount) // there isn't a max hit requirement with the hit count, so just go based on hit count
  1799. shouldRemoveSpell = true;
  1800. if (shouldRemoveSpell && !hasSpellBeenRemoved)
  1801. {
  1802. RemoveWard(spell->spell->GetSpellID());
  1803. GetZone()->GetSpellProcess()->DeleteCasterSpell(spell, "purged");
  1804. }
  1805. // Reset ward pointer
  1806. ward = 0;
  1807. }
  1808. return damage;
  1809. }
  1810. float Entity::CalculateCastingSpeedMod() {
  1811. float cast_speed = info_struct.get_casting_speed();
  1812. if(cast_speed > 0)
  1813. return 100 * max((float) 0.5, (float) (1 + (1 - (1 / (1 + (cast_speed * .01))))));
  1814. else if (cast_speed < 0)
  1815. return 100 * min((float) 1.5, (float) (1 + (1 - (1 / (1 + (cast_speed * -.01))))));
  1816. return 0;
  1817. }
  1818. float Entity::GetSpeed() {
  1819. float ret = speed > GetBaseSpeed() ? speed : GetBaseSpeed();
  1820. if (EngagedInCombat() && GetMaxSpeed() > 0.0f)
  1821. ret = GetMaxSpeed();
  1822. MStats.lock();
  1823. if ((IsStealthed() || IsInvis()) && stats.count(ITEM_STAT_STEALTHINVISSPEEDMOD))
  1824. ret += stats[ITEM_STAT_STEALTHINVISSPEEDMOD];
  1825. else if (EngagedInCombat() && stats.count(ITEM_STAT_OFFENSIVESPEED))
  1826. ret += stats[ITEM_STAT_OFFENSIVESPEED];
  1827. else if (stats.count(ITEM_STAT_SPEED) && stats.count(ITEM_STAT_MOUNTSPEED))
  1828. ret += max(stats[ITEM_STAT_SPEED], stats[ITEM_STAT_MOUNTSPEED]);
  1829. else if (stats.count(ITEM_STAT_SPEED))
  1830. ret += stats[ITEM_STAT_SPEED];
  1831. else if (stats.count(ITEM_STAT_MOUNTSPEED))
  1832. ret += stats[ITEM_STAT_MOUNTSPEED];
  1833. MStats.unlock();
  1834. ret *= speed_multiplier;
  1835. return ret;
  1836. }
  1837. float Entity::GetAirSpeed() {
  1838. float ret = speed;
  1839. if (!EngagedInCombat())
  1840. ret += stats[ITEM_STAT_MOUNTAIRSPEED];
  1841. ret *= speed_multiplier;
  1842. return ret;
  1843. }
  1844. void Entity::SetThreatTransfer(ThreatTransfer* transfer) {
  1845. safe_delete(m_threatTransfer);
  1846. m_threatTransfer = transfer;
  1847. }
  1848. int8 Entity::GetTraumaCount() {
  1849. return det_count_list[DET_TYPE_TRAUMA];
  1850. }
  1851. int8 Entity::GetArcaneCount() {
  1852. return det_count_list[DET_TYPE_ARCANE];
  1853. }
  1854. int8 Entity::GetNoxiousCount() {
  1855. return det_count_list[DET_TYPE_NOXIOUS];
  1856. }
  1857. int8 Entity::GetElementalCount() {
  1858. return det_count_list[DET_TYPE_ELEMENTAL];
  1859. }
  1860. int8 Entity::GetCurseCount() {
  1861. return det_count_list[DET_TYPE_CURSE];
  1862. }
  1863. Mutex* Entity::GetDetrimentMutex() {
  1864. return &MDetriments;
  1865. }
  1866. Mutex* Entity::GetMaintainedMutex() {
  1867. return &MMaintainedSpells;
  1868. }
  1869. Mutex* Entity::GetSpellEffectMutex() {
  1870. return &MSpellEffects;
  1871. }
  1872. bool Entity::HasCurableDetrimentType(int8 det_type) {
  1873. DetrimentalEffects* det;
  1874. bool ret = false;
  1875. MDetriments.readlock(__FUNCTION__, __LINE__);
  1876. for (int32 i = 0; i < detrimental_spell_effects.size(); i++){
  1877. det = &detrimental_spell_effects.at(i);
  1878. if(det && det->det_type == det_type && !det->incurable){
  1879. ret = true;
  1880. break;
  1881. }
  1882. }
  1883. MDetriments.releasereadlock(__FUNCTION__, __LINE__);
  1884. return ret;
  1885. }
  1886. void Entity::ClearAllDetriments() {
  1887. MDetriments.writelock(__FUNCTION__, __LINE__);
  1888. detrimental_spell_effects.clear();
  1889. det_count_list.clear();
  1890. MDetriments.releasewritelock(__FUNCTION__, __LINE__);
  1891. }
  1892. void Entity::CureDetrimentByType(int8 cure_count, int8 det_type, string cure_name, Entity* caster, int8 cure_level) {
  1893. if (cure_count <= 0 || GetDetTypeCount(det_type) <= 0)
  1894. return;
  1895. vector<DetrimentalEffects>* det_list = &detrimental_spell_effects;
  1896. DetrimentalEffects* det;
  1897. vector<LuaSpell*> remove_list;
  1898. LuaSpell* spell = 0;
  1899. vector<LevelArray*>* levels;
  1900. int8 caster_class1 = 0;
  1901. int8 caster_class2 = 0;
  1902. int8 caster_class3 = 0;
  1903. int8 level_class = 0;
  1904. InfoStruct* info_struct = 0;
  1905. bool pass_level_check = false;
  1906. MDetriments.readlock(__FUNCTION__, __LINE__);
  1907. for (int32 i = 0; i<det_list->size(); i++){
  1908. det = &det_list->at(i);
  1909. if (det && det->det_type == det_type && !det->incurable){
  1910. levels = det->spell->spell->GetSpellLevels();
  1911. info_struct = det->caster->GetInfoStruct();
  1912. caster_class1 = info_struct->get_class1();
  1913. caster_class2 = info_struct->get_class2();
  1914. caster_class3 = info_struct->get_class3();
  1915. pass_level_check = false;
  1916. bool has_level_checks = false;
  1917. for (int32 x = 0; x < levels->size(); x++){
  1918. has_level_checks = true;
  1919. level_class = levels->at(x)->adventure_class;
  1920. if (!cure_level || ((caster_class1 == level_class || caster_class2 == level_class || caster_class3 == level_class)
  1921. && cure_level >= (levels->at(x)->spell_level / 10))){
  1922. pass_level_check = true;
  1923. break;
  1924. }
  1925. }
  1926. if (pass_level_check || !has_level_checks){
  1927. remove_list.push_back(det->spell);
  1928. cure_count--;
  1929. if (cure_count == 0)
  1930. break;
  1931. }
  1932. }
  1933. }
  1934. MDetriments.releasereadlock(__FUNCTION__, __LINE__);
  1935. for (int32 i = 0; i<remove_list.size(); i++){
  1936. spell = remove_list.at(i);
  1937. LogWrite(PLAYER__ERROR, 0, "Debug", "Remove spell %s", remove_list.at(i)->spell->GetName());
  1938. GetZone()->SendDispellPacket(caster, this, cure_name, (string)remove_list.at(i)->spell->GetName(), DISPELL_TYPE_CURE);
  1939. GetZone()->GetSpellProcess()->DeleteCasterSpell(spell, "cured", false, true, this);
  1940. }
  1941. remove_list.clear();
  1942. }
  1943. void Entity::CureDetrimentByControlEffect(int8 cure_count, int8 control_type, string cure_name, Entity* caster, int8 cure_level) {
  1944. if (cure_count <= 0 || GetDetCount() <= 0)
  1945. return;
  1946. vector<DetrimentalEffects>* det_list = &detrimental_spell_effects;
  1947. DetrimentalEffects* det;
  1948. vector<LuaSpell*> remove_list;
  1949. LuaSpell* spell = 0;
  1950. vector<LevelArray*>* levels;
  1951. int8 caster_class1 = 0;
  1952. int8 caster_class2 = 0;
  1953. int8 caster_class3 = 0;
  1954. int8 level_class = 0;
  1955. InfoStruct* info_struct = 0;
  1956. bool pass_level_check = false;
  1957. MDetriments.readlock(__FUNCTION__, __LINE__);
  1958. for (int32 i = 0; i<det_list->size(); i++){
  1959. det = &det_list->at(i);
  1960. if (det && det->control_effect == control_type && !det->incurable){
  1961. levels = det->spell->spell->GetSpellLevels();
  1962. info_struct = det->caster->GetInfoStruct();
  1963. caster_class1 = info_struct->get_class1();
  1964. caster_class2 = info_struct->get_class2();
  1965. caster_class3 = info_struct->get_class3();
  1966. pass_level_check = false;
  1967. for (int32 x = 0; x < levels->size(); x++){
  1968. level_class = levels->at(x)->adventure_class;
  1969. if (!cure_level || ((caster_class1 == level_class || caster_class2 == level_class || caster_class3 == level_class)
  1970. && cure_level >= (levels->at(x)->spell_level / 10))){
  1971. pass_level_check = true;
  1972. break;
  1973. }
  1974. }
  1975. if (pass_level_check){
  1976. remove_list.push_back(det->spell);
  1977. cure_count--;
  1978. if (cure_count == 0)
  1979. break;
  1980. }
  1981. }
  1982. }
  1983. MDetriments.releasereadlock(__FUNCTION__, __LINE__);
  1984. for (int32 i = 0; i<remove_list.size(); i++){
  1985. spell = remove_list.at(i);
  1986. GetZone()->SendDispellPacket(caster, this, cure_name, (string)remove_list.at(i)->spell->GetName(), DISPELL_TYPE_CURE);
  1987. if (GetZone())
  1988. GetZone()->RemoveTargetFromSpell(spell, this);
  1989. RemoveSpellEffect(spell);
  1990. RemoveDetrimentalSpell(spell);
  1991. }
  1992. remove_list.clear();
  1993. }
  1994. void Entity::RemoveDetrimentalSpell(LuaSpell* spell) {
  1995. if(!spell || spell->spell->GetSpellData()->det_type == 0)
  1996. return;
  1997. MDetriments.writelock(__FUNCTION__, __LINE__);
  1998. vector<DetrimentalEffects>* det_list = &detrimental_spell_effects;
  1999. vector<DetrimentalEffects>::iterator itr;
  2000. for(itr = det_list->begin(); itr != det_list->end(); itr++){
  2001. if((*itr).spell == spell){
  2002. det_count_list[(*itr).det_type]--;
  2003. det_list->erase(itr);
  2004. if(IsPlayer())
  2005. ((Player*)this)->SetCharSheetChanged(true);
  2006. break;
  2007. }
  2008. }
  2009. MDetriments.releasewritelock(__FUNCTION__, __LINE__);
  2010. }
  2011. int8 Entity::GetDetTypeCount(int8 det_type){
  2012. return det_count_list[det_type];
  2013. }
  2014. int8 Entity::GetDetCount() {
  2015. int8 det_count = 0;
  2016. map<int8, int8>::iterator itr;
  2017. for(itr=det_count_list.begin(); itr != det_count_list.end(); itr++)
  2018. det_count += (*itr).second;
  2019. return det_count;
  2020. }
  2021. vector<DetrimentalEffects>* Entity::GetDetrimentalSpellEffects() {
  2022. return &detrimental_spell_effects;
  2023. }
  2024. void Entity::AddDetrimentalSpell(LuaSpell* luaspell, int32 override_expire_timestamp){
  2025. if(!luaspell || !luaspell->caster)
  2026. return;
  2027. Spell* spell = luaspell->spell;
  2028. DetrimentalEffects* det = GetDetrimentalEffect(spell->GetSpellID(), luaspell->caster);
  2029. DetrimentalEffects new_det;
  2030. if(det)
  2031. RemoveDetrimentalSpell(det->spell);
  2032. SpellData* data = spell->GetSpellData();
  2033. if(!data)
  2034. return;
  2035. new_det.caster = luaspell->caster;
  2036. new_det.spell = luaspell;
  2037. if (spell->GetSpellData()->duration_until_cancel)
  2038. new_det.expire_timestamp = 0xFFFFFFFF;
  2039. else if(override_expire_timestamp)
  2040. new_det.expire_timestamp = override_expire_timestamp;
  2041. else
  2042. new_det.expire_timestamp = Timer::GetCurrentTime2() + (spell->GetSpellDuration()*100);
  2043. new_det.icon = data->icon;
  2044. new_det.icon_backdrop = data->icon_backdrop;
  2045. new_det.tier = data->tier;
  2046. new_det.det_type = data->det_type;
  2047. new_det.incurable = data->incurable;
  2048. new_det.spell_id = spell->GetSpellID();
  2049. new_det.control_effect = data->control_effect_type;
  2050. new_det.total_time = spell->GetSpellDuration()/10;
  2051. MDetriments.writelock(__FUNCTION__, __LINE__);
  2052. detrimental_spell_effects.push_back(new_det);
  2053. det_count_list[new_det.det_type]++;
  2054. MDetriments.releasewritelock(__FUNCTION__, __LINE__);
  2055. }
  2056. DetrimentalEffects* Entity::GetDetrimentalEffect(int32 spell_id, Entity* caster){
  2057. vector<DetrimentalEffects>* det_list = &detrimental_spell_effects;
  2058. DetrimentalEffects* ret = 0;
  2059. MDetriments.readlock(__FUNCTION__, __LINE__);
  2060. for(int32 i=0; i<det_list->size(); i++){
  2061. if (det_list->at(i).spell_id == spell_id && det_list->at(i).caster == caster)
  2062. ret = &det_list->at(i);
  2063. }
  2064. MDetriments.releasereadlock(__FUNCTION__, __LINE__);
  2065. return ret;
  2066. }
  2067. void Entity::CancelAllStealth() {
  2068. bool did_change = false;
  2069. MutexList<LuaSpell*>* stealth_list = control_effects[CONTROL_EFFECT_TYPE_STEALTH];
  2070. if (stealth_list){
  2071. MutexList<LuaSpell*>::iterator itr = stealth_list->begin();
  2072. while (itr.Next()){
  2073. if (itr.value->caster == this)
  2074. GetZone()->GetSpellProcess()->AddSpellCancel(itr.value);
  2075. else{
  2076. GetZone()->RemoveTargetFromSpell(itr.value, this);
  2077. RemoveSpellEffect(itr.value);
  2078. }
  2079. did_change = true;
  2080. }
  2081. }
  2082. MutexList<LuaSpell*>* invis_list = control_effects[CONTROL_EFFECT_TYPE_INVIS];
  2083. if (invis_list){
  2084. MutexList<LuaSpell*>::iterator invis_itr = invis_list->begin();
  2085. while (invis_itr.Next()){
  2086. if (invis_itr.value->caster == this)
  2087. GetZone()->GetSpellProcess()->AddSpellCancel(invis_itr.value);
  2088. else{
  2089. GetZone()->RemoveTargetFromSpell(invis_itr.value, this);
  2090. RemoveSpellEffect(invis_itr.value);
  2091. }
  2092. did_change = true;
  2093. }
  2094. }
  2095. if (did_change){
  2096. info_changed = true;
  2097. changed = true;
  2098. AddChangedZoneSpawn();
  2099. if (IsPlayer())
  2100. ((Player*)this)->SetCharSheetChanged(true);
  2101. }
  2102. }
  2103. bool Entity::IsStealthed(){
  2104. MutexList<LuaSpell*>* stealth_list = control_effects[CONTROL_EFFECT_TYPE_STEALTH];
  2105. return (!stealth_list || stealth_list->size(true) == 0) == false;
  2106. }
  2107. bool Entity::CanSeeInvis(Entity* target) {
  2108. if (!target)
  2109. return true;
  2110. if (!target->IsStealthed() && !target->IsInvis())
  2111. return true;
  2112. if (target->IsStealthed() && HasSeeHideSpell())
  2113. return true;
  2114. else if (target->IsInvis() && HasSeeInvisSpell())
  2115. return true;
  2116. return false;
  2117. }
  2118. bool Entity::IsInvis(){
  2119. MutexList<LuaSpell*>* invis_list = control_effects[CONTROL_EFFECT_TYPE_INVIS];
  2120. return (!invis_list || invis_list->size(true) == 0) == false;
  2121. }
  2122. void Entity::AddStealthSpell(LuaSpell* spell) {
  2123. if (!spell)
  2124. return;
  2125. if (!control_effects[CONTROL_EFFECT_TYPE_STEALTH])
  2126. control_effects[CONTROL_EFFECT_TYPE_STEALTH] = new MutexList<LuaSpell*>;
  2127. control_effects[CONTROL_EFFECT_TYPE_STEALTH]->Add(spell);
  2128. if (control_effects[CONTROL_EFFECT_TYPE_STEALTH]->size(true) == 1){
  2129. info_changed = true;
  2130. changed = true;
  2131. AddChangedZoneSpawn();
  2132. if (IsPlayer())
  2133. {
  2134. ((Player*)this)->SetCharSheetChanged(true);
  2135. GetZone()->SendAllSpawnsForVisChange(GetZone()->GetClientBySpawn(this));
  2136. }
  2137. }
  2138. }
  2139. void Entity::AddInvisSpell(LuaSpell* spell) {
  2140. if (!spell)
  2141. return;
  2142. if (!control_effects[CONTROL_EFFECT_TYPE_INVIS])
  2143. control_effects[CONTROL_EFFECT_TYPE_INVIS] = new MutexList<LuaSpell*>;
  2144. control_effects[CONTROL_EFFECT_TYPE_INVIS]->Add(spell);
  2145. if (control_effects[CONTROL_EFFECT_TYPE_INVIS]->size(true) == 1){
  2146. info_changed = true;
  2147. changed = true;
  2148. AddChangedZoneSpawn();
  2149. if (IsPlayer())
  2150. {
  2151. ((Player*)this)->SetCharSheetChanged(true);
  2152. GetZone()->SendAllSpawnsForVisChange(GetZone()->GetClientBySpawn(this));
  2153. }
  2154. }
  2155. }
  2156. void Entity::RemoveInvisSpell(LuaSpell* spell) {
  2157. MutexList<LuaSpell*>* invis_list = control_effects[CONTROL_EFFECT_TYPE_INVIS];
  2158. if (!invis_list || invis_list->size(true) == 0)
  2159. return;
  2160. invis_list->Remove(spell);
  2161. RemoveSpellEffect(spell);
  2162. if (invis_list->size(true) == 0){
  2163. info_changed = true;
  2164. changed = true;
  2165. AddChangedZoneSpawn();
  2166. if (IsPlayer())
  2167. {
  2168. ((Player*)this)->SetCharSheetChanged(true);
  2169. GetZone()->SendAllSpawnsForVisChange(GetZone()->GetClientBySpawn(this));
  2170. }
  2171. }
  2172. }
  2173. void Entity::RemoveStealthSpell(LuaSpell* spell) {
  2174. MutexList<LuaSpell*>* stealth_list = control_effects[CONTROL_EFFECT_TYPE_STEALTH];
  2175. if (!stealth_list || stealth_list->size(true) == 0)
  2176. return;
  2177. stealth_list->Remove(spell);
  2178. RemoveSpellEffect(spell);
  2179. if (stealth_list->size() == 0){
  2180. info_changed = true;
  2181. changed = true;
  2182. AddChangedZoneSpawn();
  2183. if (IsPlayer())
  2184. {
  2185. ((Player*)this)->SetCharSheetChanged(true);
  2186. GetZone()->SendAllSpawnsForVisChange(GetZone()->GetClientBySpawn(this));
  2187. }
  2188. }
  2189. }
  2190. void Entity::AddRootSpell(LuaSpell* spell) {
  2191. if (!spell)
  2192. return;
  2193. if (!control_effects[CONTROL_EFFECT_TYPE_ROOT])
  2194. control_effects[CONTROL_EFFECT_TYPE_ROOT] = new MutexList<LuaSpell*>;
  2195. if (control_effects[CONTROL_EFFECT_TYPE_ROOT]->size(true) == 0 && !IsRootImmune()) {
  2196. if (IsPlayer()){
  2197. if (!IsMezzedOrStunned())
  2198. ((Player*)this)->SetPlayerControlFlag(1, 8, true); // heading movement only
  2199. }
  2200. else
  2201. SetSpeedMultiplier(0.0f);
  2202. }
  2203. control_effects[CONTROL_EFFECT_TYPE_ROOT]->Add(spell);
  2204. }
  2205. void Entity::RemoveRootSpell(LuaSpell* spell) {
  2206. MutexList<LuaSpell*>* root_list = control_effects[CONTROL_EFFECT_TYPE_ROOT];
  2207. if (!root_list || root_list->size(true) == 0)
  2208. return;
  2209. root_list->Remove(spell);
  2210. if (root_list->size(true) == 0 && !IsRootImmune()) {
  2211. if (IsPlayer()){
  2212. if (!IsMezzedOrStunned())
  2213. ((Player*)this)->SetPlayerControlFlag(1, 8, false); // heading movement only
  2214. }
  2215. else {
  2216. // GetHighestSnare() will return 1.0f if no snares returning the spawn to full speed
  2217. SetSpeedMultiplier(GetHighestSnare());
  2218. }
  2219. if(!IsPlayer()) {
  2220. GetZone()->movementMgr->StopNavigation((Entity*)this);
  2221. ((Spawn*)this)->StopMovement();
  2222. }
  2223. }
  2224. }
  2225. void Entity::AddFearSpell(LuaSpell* spell){
  2226. if (!spell)
  2227. return;
  2228. if (!control_effects[CONTROL_EFFECT_TYPE_FEAR])
  2229. control_effects[CONTROL_EFFECT_TYPE_FEAR] = new MutexList<LuaSpell*>;
  2230. if (IsPlayer() && control_effects[CONTROL_EFFECT_TYPE_FEAR]->size(true) == 0 && !IsFearImmune()){
  2231. ((Player*)this)->SetPlayerControlFlag(4, 4, true); // feared
  2232. if (!IsMezzedOrStunned() && !IsStifled())
  2233. GetZone()->LockAllSpells((Player*)this);
  2234. }
  2235. if (!IsFearImmune() && IsNPC())
  2236. {
  2237. HaltMovement();
  2238. }
  2239. control_effects[CONTROL_EFFECT_TYPE_FEAR]->Add(spell);
  2240. }
  2241. void Entity::RemoveFearSpell(LuaSpell* spell){
  2242. MutexList<LuaSpell*>* fear_list = control_effects[CONTROL_EFFECT_TYPE_FEAR];
  2243. if (!fear_list || fear_list->size(true) == 0)
  2244. return;
  2245. fear_list->Remove(spell);
  2246. if (IsPlayer() && fear_list->size(true) == 0 && !IsFearImmune()){
  2247. ((Player*)this)->SetPlayerControlFlag(4, 4, false); // feared disabled
  2248. if (!IsMezzedOrStunned() && !IsStifled())
  2249. GetZone()->LockAllSpells((Player*)this);
  2250. }
  2251. if (IsNPC())
  2252. {
  2253. HaltMovement();
  2254. }
  2255. }
  2256. void Entity::AddSnareSpell(LuaSpell* spell) {
  2257. if (!spell)
  2258. return;
  2259. if (!control_effects[CONTROL_EFFECT_TYPE_SNARE])
  2260. control_effects[CONTROL_EFFECT_TYPE_SNARE] = new MutexList<LuaSpell*>;
  2261. control_effects[CONTROL_EFFECT_TYPE_SNARE]->Add(spell);
  2262. // Don't set speed multiplier if there is a root or no snare values
  2263. MutexList<LuaSpell*>* roots = control_effects[CONTROL_EFFECT_TYPE_ROOT];
  2264. if ((!roots || roots->size(true) == 0) && snare_values.size() > 0)
  2265. SetSpeedMultiplier(GetHighestSnare());
  2266. }
  2267. void Entity::RemoveSnareSpell(LuaSpell* spell) {
  2268. MutexList<LuaSpell*>* snare_list = control_effects[CONTROL_EFFECT_TYPE_SNARE];
  2269. if (!snare_list || snare_list->size(true) == 0)
  2270. return;
  2271. snare_list->Remove(spell);
  2272. snare_values.erase(spell);
  2273. //LogWrite(PLAYER__ERROR, 0, "Debug", "snare_values.size() = %u", snare_values.size());
  2274. // only change speeds if there are no roots
  2275. MutexList<LuaSpell*>* roots = control_effects[CONTROL_EFFECT_TYPE_ROOT];
  2276. if (!roots || roots->size(true) == 0) {
  2277. float multiplier = GetHighestSnare();
  2278. //LogWrite(PLAYER__ERROR, 0, "Debug", "GetHighestSnare() = %f", multiplier);
  2279. SetSpeedMultiplier(multiplier);
  2280. }
  2281. }
  2282. void Entity::SetSnareValue(LuaSpell* spell, float snare_val) {
  2283. if (!spell)
  2284. return;
  2285. snare_values[spell] = snare_val;
  2286. }
  2287. float Entity::GetHighestSnare() {
  2288. // For simplicity this will return the highest snare value, which is actually the lowest value
  2289. float ret = 1.0f;
  2290. if (snare_values.size() == 0)
  2291. return ret;
  2292. map<LuaSpell*, float>::iterator itr;
  2293. for (itr = snare_values.begin(); itr != snare_values.end(); itr++) {
  2294. if (itr->second < ret)
  2295. ret = itr->second;
  2296. }
  2297. return ret;
  2298. }
  2299. bool Entity::IsSnared() {
  2300. if (control_effects.size() < 1 || !control_effects[CONTROL_EFFECT_TYPE_SNARE])
  2301. return false;
  2302. MutexList<LuaSpell*>* snare_list = control_effects[CONTROL_EFFECT_TYPE_SNARE];
  2303. return (!snare_list || snare_list->size(true) == 0) == false;
  2304. }
  2305. bool Entity::IsMezzed(){
  2306. if (control_effects.size() < 1 || !control_effects[CONTROL_EFFECT_TYPE_MEZ])
  2307. return false;
  2308. MutexList<LuaSpell*>* mez_spells = control_effects[CONTROL_EFFECT_TYPE_MEZ];
  2309. return (!mez_spells || mez_spells->size(true) == 0 || IsMezImmune()) == false;
  2310. }
  2311. bool Entity::IsStifled(){
  2312. if (!control_effects[CONTROL_EFFECT_TYPE_STIFLE])
  2313. return false;
  2314. MutexList<LuaSpell*>* stifle_list = control_effects[CONTROL_EFFECT_TYPE_STIFLE];
  2315. return (!stifle_list || stifle_list->size(true) == 0 || IsStifleImmune()) == false;
  2316. }
  2317. bool Entity::IsDazed(){
  2318. if (control_effects.size() < 1 || !control_effects[CONTROL_EFFECT_TYPE_DAZE])
  2319. return false;
  2320. MutexList<LuaSpell*>* daze_list = control_effects[CONTROL_EFFECT_TYPE_DAZE];
  2321. return (!daze_list || daze_list->size(true) == 0 || IsDazeImmune()) == false;
  2322. }
  2323. bool Entity::IsStunned(){
  2324. if (!control_effects[CONTROL_EFFECT_TYPE_STUN])
  2325. return false;
  2326. MutexList<LuaSpell*>* stun_list = control_effects[CONTROL_EFFECT_TYPE_STUN];
  2327. return (!stun_list || stun_list->size(true) == 0 || IsStunImmune()) == false;
  2328. }
  2329. bool Entity::IsRooted(){
  2330. if (control_effects.size() < 1 || !control_effects[CONTROL_EFFECT_TYPE_ROOT])
  2331. return false;
  2332. MutexList<LuaSpell*>* root_list = control_effects[CONTROL_EFFECT_TYPE_ROOT];
  2333. return (!root_list || root_list->size(true) == 0 || IsRootImmune()) == false;
  2334. }
  2335. bool Entity::IsFeared(){
  2336. if (control_effects.size() < 1 || !control_effects[CONTROL_EFFECT_TYPE_FEAR])
  2337. return false;
  2338. MutexList<LuaSpell*>* fear_list = control_effects[CONTROL_EFFECT_TYPE_FEAR];
  2339. return (!fear_list || fear_list->size(true) == 0 || IsFearImmune()) == false;
  2340. }
  2341. void Entity::AddWaterwalkSpell(LuaSpell* spell){
  2342. if (!spell)
  2343. return;
  2344. if (!control_effects[CONTROL_EFFECT_TYPE_WALKUNDERWATER])
  2345. control_effects[CONTROL_EFFECT_TYPE_WALKUNDERWATER] = new MutexList<LuaSpell*>;
  2346. control_effects[CONTROL_EFFECT_TYPE_WALKUNDERWATER]->Add(spell);
  2347. if (control_effects[CONTROL_EFFECT_TYPE_WALKUNDERWATER]->size(true) == 1 && IsPlayer())
  2348. ((Player*)this)->SetPlayerControlFlag(3, 128, true); // enable walking underwater
  2349. }
  2350. void Entity::RemoveWaterwalkSpell(LuaSpell* spell){
  2351. MutexList<LuaSpell*>* waterwalk_list = control_effects[CONTROL_EFFECT_TYPE_WALKUNDERWATER];
  2352. if (!waterwalk_list || waterwalk_list->size(true) == 0)
  2353. return;
  2354. waterwalk_list->Remove(spell);
  2355. if (waterwalk_list->size(true) == 0 && IsPlayer())
  2356. ((Player*)this)->SetPlayerControlFlag(3, 128, false); // disable walking underwater
  2357. }
  2358. void Entity::AddWaterjumpSpell(LuaSpell* spell){
  2359. if (!spell)
  2360. return;
  2361. if (!control_effects[CONTROL_EFFECT_TYPE_JUMPUNDERWATER])
  2362. control_effects[CONTROL_EFFECT_TYPE_JUMPUNDERWATER] = new MutexList<LuaSpell*>;
  2363. control_effects[CONTROL_EFFECT_TYPE_JUMPUNDERWATER]->Add(spell);
  2364. if (control_effects[CONTROL_EFFECT_TYPE_JUMPUNDERWATER]->size(true) == 1 && IsPlayer())
  2365. ((Player*)this)->SetPlayerControlFlag(4, 1, true); // enable moonjumps underwater
  2366. }
  2367. void Entity::RemoveWaterjumpSpell(LuaSpell* spell){
  2368. MutexList<LuaSpell*>* waterjump_list = control_effects[CONTROL_EFFECT_TYPE_JUMPUNDERWATER];
  2369. if (!waterjump_list || waterjump_list->size(true) == 0)
  2370. return;
  2371. waterjump_list->Remove(spell);
  2372. if (waterjump_list->size(true) == 0 && IsPlayer())
  2373. ((Player*)this)->SetPlayerControlFlag(4, 1, false); // disable moonjumps underwater
  2374. }
  2375. void Entity::AddAOEImmunity(LuaSpell* spell){
  2376. if (!spell)
  2377. return;
  2378. if (!immunities[IMMUNITY_TYPE_AOE])
  2379. immunities[IMMUNITY_TYPE_AOE] = new MutexList<LuaSpell*>;
  2380. immunities[IMMUNITY_TYPE_AOE]->Add(spell);
  2381. }
  2382. void Entity::RemoveAOEImmunity(LuaSpell* spell){
  2383. MutexList<LuaSpell*>* aoe_list = immunities[IMMUNITY_TYPE_AOE];
  2384. if (!aoe_list || aoe_list->size(true) == 0)
  2385. return;
  2386. aoe_list->Remove(spell);
  2387. }
  2388. bool Entity::IsAOEImmune(){
  2389. return (immunities[IMMUNITY_TYPE_AOE] && immunities[IMMUNITY_TYPE_AOE]->size(true));
  2390. }
  2391. void Entity::AddStunImmunity(LuaSpell* spell){
  2392. if (!spell)
  2393. return;
  2394. if (!immunities[IMMUNITY_TYPE_STUN])
  2395. immunities[IMMUNITY_TYPE_STUN] = new MutexList<LuaSpell*>;
  2396. if (IsPlayer() && IsStunned() && !IsMezzed()){
  2397. ((Player*)this)->SetPlayerControlFlag(4, 64, false);
  2398. if (!IsFeared() && !IsStifled())
  2399. ((Player*)this)->UnlockAllSpells();
  2400. }
  2401. immunities[IMMUNITY_TYPE_STUN]->Add(spell);
  2402. }
  2403. void Entity::RemoveStunImmunity(LuaSpell* spell){
  2404. MutexList<LuaSpell*>* stun_list = immunities[IMMUNITY_TYPE_STUN];
  2405. if (!stun_list || stun_list->size(true) == 0)
  2406. return;
  2407. stun_list->Remove(spell);
  2408. if (IsPlayer() && IsStunned() && !IsMezzed()){
  2409. ((Player*)this)->SetPlayerControlFlag(4, 64, true);
  2410. if (!IsFeared() && !IsStifled())
  2411. ((Player*)this)->UnlockAllSpells();
  2412. }
  2413. }
  2414. bool Entity::IsStunImmune(){
  2415. return (immunities[IMMUNITY_TYPE_STUN] && immunities[IMMUNITY_TYPE_STUN]->size(true) > 0);
  2416. }
  2417. void Entity::AddStifleImmunity(LuaSpell* spell){
  2418. if (!spell)
  2419. return;
  2420. if (!immunities[IMMUNITY_TYPE_STIFLE])
  2421. immunities[IMMUNITY_TYPE_STIFLE] = new MutexList<LuaSpell*>;
  2422. if (IsPlayer() && immunities[IMMUNITY_TYPE_STIFLE]->size(true) == 0){
  2423. if (IsStifled() && !IsMezzedOrStunned() && !IsFeared())
  2424. ((Player*)this)->UnlockAllSpells();
  2425. }
  2426. immunities[IMMUNITY_TYPE_STIFLE]->Add(spell);
  2427. }
  2428. void Entity::RemoveStifleImmunity(LuaSpell* spell){
  2429. MutexList<LuaSpell*>* stifle_list = immunities[IMMUNITY_TYPE_STIFLE];
  2430. if (!stifle_list || stifle_list->size(true) == 0)
  2431. return;
  2432. stifle_list->Remove(spell);
  2433. if (IsPlayer() && IsStifled() && !IsMezzedOrStunned() && !IsFeared())
  2434. ((Player*)this)->UnlockAllSpells();
  2435. }
  2436. bool Entity::IsStifleImmune(){
  2437. return (immunities[IMMUNITY_TYPE_STIFLE] && immunities[IMMUNITY_TYPE_STIFLE]->size(true) > 0);
  2438. }
  2439. void Entity::AddMezImmunity(LuaSpell* spell){
  2440. if (!spell)
  2441. return;
  2442. if (!immunities[IMMUNITY_TYPE_MEZ])
  2443. immunities[IMMUNITY_TYPE_MEZ] = new MutexList<LuaSpell*>;
  2444. if (IsPlayer() && IsMezzed() && !IsStunned()){
  2445. ((Player*)this)->SetPlayerControlFlag(4, 64, false);
  2446. if (!IsFeared() && !IsStifled())
  2447. ((Player*)this)->UnlockAllSpells();
  2448. }
  2449. immunities[IMMUNITY_TYPE_MEZ]->Add(spell);
  2450. }
  2451. void Entity::RemoveMezImmunity(LuaSpell* spell){
  2452. MutexList<LuaSpell*>* mez_list = immunities[IMMUNITY_TYPE_MEZ];
  2453. if (!mez_list || mez_list->size(true) == 0)
  2454. return;
  2455. mez_list->Remove(spell);
  2456. if (IsPlayer() && IsMezzed() && !IsStunned()){
  2457. ((Player*)this)->SetPlayerControlFlag(4, 64, true);
  2458. if (!IsFeared() && !IsStifled())
  2459. ((Player*)this)->LockAllSpells();
  2460. }
  2461. }
  2462. bool Entity::IsMezImmune(){
  2463. return (immunities[IMMUNITY_TYPE_MEZ] && immunities[IMMUNITY_TYPE_MEZ]->size(true) > 0);
  2464. }
  2465. void Entity::AddRootImmunity(LuaSpell* spell){
  2466. if (!spell)
  2467. return;
  2468. if (!immunities[IMMUNITY_TYPE_ROOT])
  2469. immunities[IMMUNITY_TYPE_ROOT] = new MutexList<LuaSpell*>;
  2470. if (IsPlayer() && IsRooted())
  2471. ((Player*)this)->SetPlayerControlFlag(1, 8, false);
  2472. immunities[IMMUNITY_TYPE_ROOT]->Add(spell);
  2473. }
  2474. void Entity::RemoveRootImmunity(LuaSpell* spell){
  2475. MutexList<LuaSpell*>* root_list = immunities[IMMUNITY_TYPE_ROOT];
  2476. if (!root_list || root_list->size(true) == 0)
  2477. return;
  2478. root_list->Remove(spell);
  2479. if (IsPlayer() && IsRooted())
  2480. ((Player*)this)->SetPlayerControlFlag(1, 8, true);
  2481. }
  2482. bool Entity::IsRootImmune(){
  2483. return (immunities[IMMUNITY_TYPE_ROOT] && immunities[IMMUNITY_TYPE_ROOT]->size(true) > 0);
  2484. }
  2485. void Entity::AddFearImmunity(LuaSpell* spell){
  2486. if (!spell)
  2487. return;
  2488. if (!immunities[IMMUNITY_TYPE_FEAR])
  2489. immunities[IMMUNITY_TYPE_FEAR] = new MutexList<LuaSpell*>;
  2490. if (IsPlayer() && IsFeared()){
  2491. if (!IsMezzedOrStunned() && !IsStifled())
  2492. ((Player*)this)->UnlockAllSpells();
  2493. ((Player*)this)->SetPlayerControlFlag(4, 4, false);
  2494. }
  2495. immunities[IMMUNITY_TYPE_FEAR]->Add(spell);
  2496. }
  2497. void Entity::RemoveFearImmunity(LuaSpell* spell){
  2498. MutexList<LuaSpell*>* fear_list = immunities[IMMUNITY_TYPE_FEAR];
  2499. if (!fear_list || fear_list->size(true) == 0)
  2500. return;
  2501. fear_list->Remove(spell);
  2502. if (IsPlayer() && IsFeared()){
  2503. if (!IsMezzedOrStunned() && !IsStifled())
  2504. ((Player*)this)->LockAllSpells();
  2505. ((Player*)this)->SetPlayerControlFlag(4, 4, true);
  2506. }
  2507. }
  2508. bool Entity::IsFearImmune(){
  2509. return (immunities[IMMUNITY_TYPE_FEAR] && immunities[IMMUNITY_TYPE_FEAR]->size(true) > 0);
  2510. }
  2511. void Entity::AddDazeImmunity(LuaSpell* spell){
  2512. if (!spell)
  2513. return;
  2514. if (!immunities[IMMUNITY_TYPE_DAZE])
  2515. immunities[IMMUNITY_TYPE_DAZE] = new MutexList<LuaSpell*>;
  2516. immunities[IMMUNITY_TYPE_DAZE]->Add(spell);
  2517. }
  2518. void Entity::RemoveDazeImmunity(LuaSpell* spell){
  2519. MutexList<LuaSpell*>* daze_list = immunities[IMMUNITY_TYPE_DAZE];
  2520. if (!daze_list || daze_list->size(true) == 0)
  2521. return;
  2522. daze_list->Remove(spell);
  2523. }
  2524. bool Entity::IsDazeImmune(){
  2525. return (immunities[IMMUNITY_TYPE_DAZE] && immunities[IMMUNITY_TYPE_DAZE]->size(true) > 0);
  2526. }
  2527. void Entity::AddImmunity(LuaSpell* spell, int16 type){
  2528. if (!spell)
  2529. return;
  2530. if (!immunities[type])
  2531. immunities[type] = new MutexList<LuaSpell*>;
  2532. immunities[type]->Add(spell);
  2533. }
  2534. void Entity::RemoveImmunity(LuaSpell* spell, int16 type){
  2535. MutexList<LuaSpell*>* list = immunities[type];
  2536. if (!list || list->size(true) == 0)
  2537. return;
  2538. list->Remove(spell);
  2539. }
  2540. bool Entity::IsImmune(int16 type){
  2541. return (immunities[type] && immunities[type]->size(true) > 0);
  2542. }
  2543. void Entity::RemoveEffectsFromLuaSpell(LuaSpell* spell){
  2544. if (!spell)
  2545. return;
  2546. //Attempt to remove all applied effects from this spell when spell has been removed from just this target. Should improve performance/easier maitenance
  2547. int32 effect_bitmask = spell->effect_bitmask;
  2548. if (effect_bitmask == 0)
  2549. return;
  2550. if (effect_bitmask & EFFECT_FLAG_STUN)
  2551. RemoveStunSpell(spell);
  2552. if (effect_bitmask & EFFECT_FLAG_ROOT)
  2553. RemoveRootSpell(spell);
  2554. if (effect_bitmask & EFFECT_FLAG_MEZ)
  2555. RemoveMezSpell(spell);
  2556. if (effect_bitmask & EFFECT_FLAG_STIFLE)
  2557. RemoveStifleSpell(spell);
  2558. if (effect_bitmask & EFFECT_FLAG_DAZE)
  2559. RemoveDazeSpell(spell);
  2560. if (effect_bitmask & EFFECT_FLAG_FEAR)
  2561. RemoveFearSpell(spell);
  2562. if (effect_bitmask & EFFECT_FLAG_SPELLBONUS)
  2563. RemoveSpellBonus(spell);
  2564. if (effect_bitmask & EFFECT_FLAG_SKILLBONUS)
  2565. RemoveSkillBonus(spell->spell->GetSpellID());
  2566. if (effect_bitmask & EFFECT_FLAG_STEALTH)
  2567. RemoveStealthSpell(spell);
  2568. if (effect_bitmask & EFFECT_FLAG_INVIS)
  2569. RemoveInvisSpell(spell);
  2570. if (effect_bitmask & EFFECT_FLAG_SNARE)
  2571. RemoveSnareSpell(spell);
  2572. if (effect_bitmask & EFFECT_FLAG_WATERWALK)
  2573. RemoveWaterwalkSpell(spell);
  2574. if (effect_bitmask & EFFECT_FLAG_WATERJUMP)
  2575. RemoveWaterjumpSpell(spell);
  2576. if (effect_bitmask & EFFECT_FLAG_FLIGHT)
  2577. RemoveFlightSpell(spell);
  2578. if (effect_bitmask & EFFECT_FLAG_GLIDE)
  2579. RemoveGlideSpell(spell);
  2580. if (effect_bitmask & EFFECT_FLAG_AOE_IMMUNE)
  2581. RemoveAOEImmunity(spell);
  2582. if (effect_bitmask & EFFECT_FLAG_STUN_IMMUNE)
  2583. RemoveStunImmunity(spell);
  2584. if (effect_bitmask & EFFECT_FLAG_MEZ_IMMUNE)
  2585. RemoveMezImmunity(spell);
  2586. if (effect_bitmask & EFFECT_FLAG_DAZE_IMMUNE)
  2587. RemoveDazeImmunity(spell);
  2588. if (effect_bitmask & EFFECT_FLAG_ROOT_IMMUNE)
  2589. RemoveRootImmunity(spell);
  2590. if (effect_bitmask & EFFECT_FLAG_STIFLE_IMMUNE)
  2591. RemoveStifleImmunity(spell);
  2592. if (effect_bitmask & EFFECT_FLAG_FEAR_IMMUNE)
  2593. RemoveFearImmunity(spell);
  2594. if (effect_bitmask & EFFECT_FLAG_SAFEFALL)
  2595. RemoveSafefallSpell(spell);
  2596. }
  2597. void Entity::RemoveSkillBonus(int32 spell_id){
  2598. //This is a virtual, just making it so we don't have to do extra checks for player/npcs
  2599. return;
  2600. }
  2601. void Entity::AddFlightSpell(LuaSpell* spell){
  2602. if (!spell)
  2603. return;
  2604. if (!control_effects[CONTROL_EFFECT_TYPE_FLIGHT])
  2605. control_effects[CONTROL_EFFECT_TYPE_FLIGHT] = new MutexList<LuaSpell*>;
  2606. if (IsPlayer() && control_effects[CONTROL_EFFECT_TYPE_FLIGHT]->size(true) == 0)
  2607. ((Player*)this)->SetPlayerControlFlag(5, 32, true);
  2608. control_effects[CONTROL_EFFECT_TYPE_FLIGHT]->Add(spell);
  2609. }
  2610. void Entity::RemoveFlightSpell(LuaSpell* spell){
  2611. MutexList<LuaSpell*>* flight_list = control_effects[CONTROL_EFFECT_TYPE_FLIGHT];
  2612. if (!flight_list || flight_list->size(true) == 0)
  2613. return;
  2614. flight_list->Remove(spell);
  2615. if (IsPlayer() && flight_list->size(true) == 0)
  2616. ((Player*)this)->SetPlayerControlFlag(5, 32, false);
  2617. }
  2618. void Entity::AddGlideSpell(LuaSpell* spell){
  2619. if (!spell)
  2620. return;
  2621. if (!control_effects[CONTROL_EFFECT_TYPE_GLIDE])
  2622. control_effects[CONTROL_EFFECT_TYPE_GLIDE] = new MutexList<LuaSpell*>;
  2623. if (IsPlayer() && control_effects[CONTROL_EFFECT_TYPE_GLIDE]->size(true) == 0)
  2624. ((Player*)this)->SetPlayerControlFlag(4, 16, true);
  2625. control_effects[CONTROL_EFFECT_TYPE_GLIDE]->Add(spell);
  2626. }
  2627. void Entity::RemoveGlideSpell(LuaSpell* spell){
  2628. MutexList<LuaSpell*>* glide_list = control_effects[CONTROL_EFFECT_TYPE_GLIDE];
  2629. if (!glide_list || glide_list->size(true) == 0)
  2630. return;
  2631. glide_list->Remove(spell);
  2632. if (IsPlayer() && glide_list->size(true) == 0)
  2633. ((Player*)this)->SetPlayerControlFlag(4, 16, false);
  2634. }
  2635. void Entity::AddSafefallSpell(LuaSpell* spell){
  2636. if (!spell)
  2637. return;
  2638. if (!control_effects[CONTROL_EFFECT_TYPE_SAFEFALL])
  2639. control_effects[CONTROL_EFFECT_TYPE_SAFEFALL] = new MutexList<LuaSpell*>;
  2640. if (IsPlayer() && control_effects[CONTROL_EFFECT_TYPE_SAFEFALL]->size(true) == 0)
  2641. ((Player*)this)->SetPlayerControlFlag(4, 32, true);
  2642. control_effects[CONTROL_EFFECT_TYPE_SAFEFALL]->Add(spell);
  2643. }
  2644. void Entity::RemoveSafefallSpell(LuaSpell* spell){
  2645. MutexList<LuaSpell*>* safe_list = control_effects[CONTROL_EFFECT_TYPE_SAFEFALL];
  2646. if (!safe_list || safe_list->size(true) == 0)
  2647. return;
  2648. safe_list->Remove(spell);
  2649. if (IsPlayer() && safe_list->size(true) == 0)
  2650. ((Player*)this)->SetPlayerControlFlag(4, 32, false);
  2651. }
  2652. void Entity::UpdateGroupMemberInfo(bool inGroupMgrLock, bool groupMembersLocked) {
  2653. if (!group_member_info || group_id == 0)
  2654. return;
  2655. if(!inGroupMgrLock)
  2656. world.GetGroupManager()->GroupLock(__FUNCTION__, __LINE__);
  2657. PlayerGroup* group = world.GetGroupManager()->GetGroup(group_id);
  2658. if (group)
  2659. group->UpdateGroupMemberInfo(this, groupMembersLocked);
  2660. if(!inGroupMgrLock)
  2661. world.GetGroupManager()->ReleaseGroupLock(__FUNCTION__, __LINE__);
  2662. }
  2663. #include "WorldDatabase.h"
  2664. extern WorldDatabase database;
  2665. void Entity::CustomizeAppearance(PacketStruct* packet) {
  2666. bool is_soga = packet->getType_int8_ByName("is_soga") == 1 ? true : false;
  2667. int16 model_id = database.GetAppearanceID(packet->getType_EQ2_16BitString_ByName("race_file").data);
  2668. EQ2_Color skin_color = packet->getType_EQ2_Color_ByName("skin_color");
  2669. EQ2_Color skin_color2 = packet->getType_EQ2_Color_ByName("skin_color2");
  2670. EQ2_Color eye_color = packet->getType_EQ2_Color_ByName("eye_color");
  2671. EQ2_Color hair_color1 = packet->getType_EQ2_Color_ByName("hair_color1");
  2672. EQ2_Color hair_color2 = packet->getType_EQ2_Color_ByName("hair_color2");
  2673. EQ2_Color hair_highlight = packet->getType_EQ2_Color_ByName("hair_highlight");
  2674. int16 hair_id = database.GetAppearanceID(packet->getType_EQ2_16BitString_ByName("hair_file").data);
  2675. EQ2_Color hair_type_color = packet->getType_EQ2_Color_ByName("hair_type_color");
  2676. EQ2_Color hair_type_highlight_color = packet->getType_EQ2_Color_ByName("hair_type_highlight_color");
  2677. int16 face_id = database.GetAppearanceID(packet->getType_EQ2_16BitString_ByName("face_file").data);
  2678. EQ2_Color hair_face_color = packet->getType_EQ2_Color_ByName("hair_face_color");
  2679. EQ2_Color hair_face_highlight_color = packet->getType_EQ2_Color_ByName("hair_face_highlight_color");
  2680. int16 wing_id = database.GetAppearanceID(packet->getType_EQ2_16BitString_ByName("wing_file").data);
  2681. EQ2_Color wing_color1 = packet->getType_EQ2_Color_ByName("wing_color1");
  2682. EQ2_Color wing_color2 = packet->getType_EQ2_Color_ByName("wing_color2");
  2683. int16 chest_id = database.GetAppearanceID(packet->getType_EQ2_16BitString_ByName("chest_file").data);
  2684. EQ2_Color shirt_color = packet->getType_EQ2_Color_ByName("shirt_color");
  2685. EQ2_Color unknown_chest_color = packet->getType_EQ2_Color_ByName("unknown_chest_color");
  2686. int16 legs_id = database.GetAppearanceID(packet->getType_EQ2_16BitString_ByName("legs_file").data);
  2687. EQ2_Color pants_color = packet->getType_EQ2_Color_ByName("pants_color");
  2688. EQ2_Color unknown_legs_color = packet->getType_EQ2_Color_ByName("unknown_legs_color");
  2689. EQ2_Color unknown2 = packet->getType_EQ2_Color_ByName("unknown2");
  2690. float eyes2[3];
  2691. eyes2[0] = packet->getType_float_ByName("eyes2", 0) * 100;
  2692. eyes2[1] = packet->getType_float_ByName("eyes2", 1) * 100;
  2693. eyes2[2] = packet->getType_float_ByName("eyes2", 2) * 100;
  2694. float ears[3];
  2695. ears[0] = packet->getType_float_ByName("ears", 0) * 100;
  2696. ears[1] = packet->getType_float_ByName("ears", 1) * 100;
  2697. ears[2] = packet->getType_float_ByName("ears", 2) * 100;
  2698. float eye_brows[3];
  2699. eye_brows[0] = packet->getType_float_ByName("eye_brows", 0) * 100;
  2700. eye_brows[1] = packet->getType_float_ByName("eye_brows", 1) * 100;
  2701. eye_brows[2] = packet->getType_float_ByName("eye_brows", 2) * 100;
  2702. float cheeks[3];
  2703. cheeks[0] = packet->getType_float_ByName("cheeks", 0) * 100;
  2704. cheeks[1] = packet->getType_float_ByName("cheeks", 1) * 100;
  2705. cheeks[2] = packet->getType_float_ByName("cheeks", 2) * 100;
  2706. float lips[3];
  2707. lips[0] = packet->getType_float_ByName("lips", 0) * 100;
  2708. lips[1] = packet->getType_float_ByName("lips", 1) * 100;
  2709. lips[2] = packet->getType_float_ByName("lips", 2) * 100;
  2710. float chin[3];
  2711. chin[0] = packet->getType_float_ByName("chin", 0) * 100;
  2712. chin[1] = packet->getType_float_ByName("chin", 1) * 100;
  2713. chin[2] = packet->getType_float_ByName("chin", 2) * 100;
  2714. float nose[3];
  2715. nose[0] = packet->getType_float_ByName("nose", 0) * 100;
  2716. nose[1] = packet->getType_float_ByName("nose", 1) * 100;
  2717. nose[2] = packet->getType_float_ByName("nose", 2) * 100;
  2718. sint8 body_size = (sint8)(packet->getType_float_ByName("body_size") * 100);
  2719. sint8 body_age = (sint8)(packet->getType_float_ByName("body_age") * 100);
  2720. if (is_soga) {
  2721. appearance.soga_model_type = model_id;
  2722. features.soga_skin_color = skin_color;
  2723. features.soga_eye_color = eye_color;
  2724. features.soga_hair_color1 = hair_color1;
  2725. features.soga_hair_color2 = hair_color2;
  2726. features.soga_hair_highlight_color = hair_highlight;
  2727. features.soga_hair_type = hair_id;
  2728. features.soga_hair_type_color = hair_type_color;
  2729. features.soga_hair_type_highlight_color = hair_type_highlight_color;
  2730. features.soga_hair_face_type = face_id;
  2731. features.soga_hair_face_color = hair_face_color;
  2732. features.soga_hair_face_highlight_color = hair_face_highlight_color;
  2733. features.wing_type = wing_id;
  2734. features.wing_color1 = wing_color1;
  2735. features.wing_color2 = wing_color2;
  2736. features.soga_chest_type = chest_id;
  2737. features.shirt_color = shirt_color;
  2738. features.soga_legs_type = legs_id;
  2739. features.pants_color = pants_color;
  2740. features.soga_eye_type[0] = eyes2[0];
  2741. features.soga_eye_type[1] = eyes2[1];
  2742. features.soga_eye_type[2] = eyes2[2];
  2743. features.soga_ear_type[0] = ears[0];
  2744. features.soga_ear_type[0] = ears[1];
  2745. features.soga_ear_type[0] = ears[2];
  2746. features.soga_eye_brow_type[0] = eye_brows[0];
  2747. features.soga_eye_brow_type[1] = eye_brows[1];
  2748. features.soga_eye_brow_type[2] = eye_brows[2];
  2749. features.soga_cheek_type[0] = cheeks[0];
  2750. features.soga_cheek_type[1] = cheeks[1];
  2751. features.soga_cheek_type[2] = cheeks[2];
  2752. features.soga_lip_type[0] = lips[0];
  2753. features.soga_lip_type[1] = lips[1];
  2754. features.soga_lip_type[2] = lips[2];
  2755. features.soga_chin_type[0] = chin[0];
  2756. features.soga_chin_type[1] = chin[1];
  2757. features.soga_chin_type[2] = chin[2];
  2758. features.soga_nose_type[0] = nose[0];
  2759. features.soga_nose_type[1] = nose[1];
  2760. features.soga_nose_type[2] = nose[2];
  2761. }
  2762. else {
  2763. appearance.model_type = model_id;
  2764. features.skin_color = skin_color;
  2765. features.eye_color = eye_color;
  2766. features.hair_color1 = hair_color1;
  2767. features.hair_color2 = hair_color2;
  2768. features.hair_highlight_color = hair_highlight;
  2769. features.hair_type = hair_id;
  2770. features.hair_type_color = hair_type_color;
  2771. features.hair_type_highlight_color = hair_type_highlight_color;
  2772. features.hair_face_type = face_id;
  2773. features.hair_face_color = hair_face_color;
  2774. features.hair_face_highlight_color = hair_face_highlight_color;
  2775. features.wing_type = wing_id;
  2776. features.wing_color1 = wing_color1;
  2777. features.wing_color2 = wing_color2;
  2778. features.chest_type = chest_id;
  2779. features.shirt_color = shirt_color;
  2780. features.legs_type = legs_id;
  2781. features.pants_color = pants_color;
  2782. features.eye_type[0] = eyes2[0];
  2783. features.eye_type[1] = eyes2[1];
  2784. features.eye_type[2] = eyes2[2];
  2785. features.ear_type[0] = ears[0];
  2786. features.ear_type[0] = ears[1];
  2787. features.ear_type[0] = ears[2];
  2788. features.eye_brow_type[0] = eye_brows[0];
  2789. features.eye_brow_type[1] = eye_brows[1];
  2790. features.eye_brow_type[2] = eye_brows[2];
  2791. features.cheek_type[0] = cheeks[0];
  2792. features.cheek_type[1] = cheeks[1];
  2793. features.cheek_type[2] = cheeks[2];
  2794. features.lip_type[0] = lips[0];
  2795. features.lip_type[1] = lips[1];
  2796. features.lip_type[2] = lips[2];
  2797. features.chin_type[0] = chin[0];
  2798. features.chin_type[1] = chin[1];
  2799. features.chin_type[2] = chin[2];
  2800. features.nose_type[0] = nose[0];
  2801. features.nose_type[1] = nose[1];
  2802. features.nose_type[2] = nose[2];
  2803. }
  2804. features.body_size = body_size;
  2805. features.body_age = body_age;
  2806. features.soga_body_size = body_size;
  2807. features.soga_body_age = body_age;
  2808. info_changed = true;
  2809. changed = true;
  2810. }
  2811. void Entity::AddSkillBonus(int32 spell_id, int32 skill_id, float value) {
  2812. // handled in npc or player
  2813. return;
  2814. }
  2815. bool Entity::HasControlEffect(int8 type)
  2816. {
  2817. if (type >= CONTROL_MAX_EFFECTS)
  2818. return false;
  2819. MutexList<LuaSpell*>* spell_list = control_effects[type];
  2820. if (!spell_list || spell_list->size(true) == 0)
  2821. return false;
  2822. return true;
  2823. }
  2824. void Entity::HaltMovement()
  2825. {
  2826. this->ClearRunningLocations();
  2827. if (GetZone())
  2828. GetZone()->movementMgr->StopNavigation(this);
  2829. RunToLocation(GetX(), GetY(), GetZ());
  2830. }
  2831. std::string Entity::GetInfoStructString(std::string field)
  2832. {
  2833. map<string, boost::function<std::string()>>::const_iterator itr = get_string_funcs.find(field);
  2834. if(itr != get_string_funcs.end())
  2835. {
  2836. auto func = (itr->second)();
  2837. return func;
  2838. }
  2839. return std::string("");
  2840. }
  2841. int8 Entity::GetInfoStructInt8(std::string field)
  2842. {
  2843. map<string, boost::function<int8()>>::const_iterator itr = get_int8_funcs.find(field);
  2844. if(itr != get_int8_funcs.end())
  2845. {
  2846. auto func = (itr->second)();
  2847. return func;
  2848. }
  2849. return 0;
  2850. }
  2851. int16 Entity::GetInfoStructInt16(std::string field)
  2852. {
  2853. map<string, boost::function<int16()>>::const_iterator itr = get_int16_funcs.find(field);
  2854. if(itr != get_int16_funcs.end())
  2855. {
  2856. auto func = (itr->second)();
  2857. return func;
  2858. }
  2859. return 0;
  2860. }
  2861. int32 Entity::GetInfoStructInt32(std::string field)
  2862. {
  2863. map<string, boost::function<int32()>>::const_iterator itr = get_int32_funcs.find(field);
  2864. if(itr != get_int32_funcs.end())
  2865. {
  2866. auto func = (itr->second)();
  2867. return func;
  2868. }
  2869. return 0;
  2870. }
  2871. int64 Entity::GetInfoStructInt64(std::string field)
  2872. {
  2873. map<string, boost::function<int64()>>::const_iterator itr = get_int64_funcs.find(field);
  2874. if(itr != get_int64_funcs.end())
  2875. {
  2876. auto func = (itr->second)();
  2877. return func;
  2878. }
  2879. return 0;
  2880. }
  2881. sint8 Entity::GetInfoStructSInt8(std::string field)
  2882. {
  2883. map<string, boost::function<sint8()>>::const_iterator itr = get_sint8_funcs.find(field);
  2884. if(itr != get_sint8_funcs.end())
  2885. {
  2886. auto func = (itr->second)();
  2887. return func;
  2888. }
  2889. return 0;
  2890. }
  2891. sint16 Entity::GetInfoStructSInt16(std::string field)
  2892. {
  2893. map<string, boost::function<sint16()>>::const_iterator itr = get_sint16_funcs.find(field);
  2894. if(itr != get_sint16_funcs.end())
  2895. {
  2896. auto func = (itr->second)();
  2897. return func;
  2898. }
  2899. return 0;
  2900. }
  2901. sint32 Entity::GetInfoStructSInt32(std::string field)
  2902. {
  2903. map<string, boost::function<sint32()>>::const_iterator itr = get_sint32_funcs.find(field);
  2904. if(itr != get_sint32_funcs.end())
  2905. {
  2906. auto func = (itr->second)();
  2907. return func;
  2908. }
  2909. return 0;
  2910. }
  2911. sint64 Entity::GetInfoStructSInt64(std::string field)
  2912. {
  2913. map<string, boost::function<sint64()>>::const_iterator itr = get_sint64_funcs.find(field);
  2914. if(itr != get_sint64_funcs.end())
  2915. {
  2916. auto func = (itr->second)();
  2917. return func;
  2918. }
  2919. return 0;
  2920. }
  2921. float Entity::GetInfoStructFloat(std::string field)
  2922. {
  2923. map<string, boost::function<float()>>::const_iterator itr = get_float_funcs.find(field);
  2924. if(itr != get_float_funcs.end())
  2925. {
  2926. auto func = (itr->second)();
  2927. return func;
  2928. }
  2929. return 0.0f;
  2930. }
  2931. int64 Entity::GetInfoStructUInt(std::string field)
  2932. {
  2933. map<string, boost::function<int8()>>::const_iterator itr = get_int8_funcs.find(field);
  2934. if(itr != get_int8_funcs.end())
  2935. {
  2936. auto func = (itr->second)();
  2937. return func;
  2938. }
  2939. map<string, boost::function<int16()>>::const_iterator itr2 = get_int16_funcs.find(field);
  2940. if(itr2 != get_int16_funcs.end())
  2941. {
  2942. auto func = (itr2->second)();
  2943. return func;
  2944. }
  2945. map<string, boost::function<int32()>>::const_iterator itr3 = get_int32_funcs.find(field);
  2946. if(itr3 != get_int32_funcs.end())
  2947. {
  2948. auto func = (itr3->second)();
  2949. return func;
  2950. }
  2951. map<string, boost::function<int64()>>::const_iterator itr4 = get_int64_funcs.find(field);
  2952. if(itr4 != get_int64_funcs.end())
  2953. {
  2954. auto func = (itr4->second)();
  2955. return func;
  2956. }
  2957. return 0;
  2958. }
  2959. sint64 Entity::GetInfoStructSInt(std::string field)
  2960. {
  2961. map<string, boost::function<sint8()>>::const_iterator itr = get_sint8_funcs.find(field);
  2962. if(itr != get_sint8_funcs.end())
  2963. {
  2964. auto func = (itr->second)();
  2965. return func;
  2966. }
  2967. map<string, boost::function<sint16()>>::const_iterator itr2 = get_sint16_funcs.find(field);
  2968. if(itr2 != get_sint16_funcs.end())
  2969. {
  2970. auto func = (itr2->second)();
  2971. return func;
  2972. }
  2973. map<string, boost::function<sint32()>>::const_iterator itr3 = get_sint32_funcs.find(field);
  2974. if(itr3 != get_sint32_funcs.end())
  2975. {
  2976. auto func = (itr3->second)();
  2977. return func;
  2978. }
  2979. map<string, boost::function<sint64()>>::const_iterator itr4 = get_sint64_funcs.find(field);
  2980. if(itr4 != get_sint64_funcs.end())
  2981. {
  2982. auto func = (itr4->second)();
  2983. return func;
  2984. }
  2985. return 0;
  2986. }
  2987. bool Entity::SetInfoStructString(std::string field, std::string value)
  2988. {
  2989. map<string, boost::function<void(std::string)>>::const_iterator itr = set_string_funcs.find(field);
  2990. if(itr != set_string_funcs.end())
  2991. {
  2992. (itr->second)(value);
  2993. return true;
  2994. }
  2995. return false;
  2996. }
  2997. bool Entity::SetInfoStructUInt(std::string field, int64 value)
  2998. {
  2999. map<string, boost::function<void(int8)>>::const_iterator itr = set_int8_funcs.find(field);
  3000. if(itr != set_int8_funcs.end())
  3001. {
  3002. (itr->second)((int8)value);
  3003. return true;
  3004. }
  3005. map<string, boost::function<void(int16)>>::const_iterator itr2 = set_int16_funcs.find(field);
  3006. if(itr2 != set_int16_funcs.end())
  3007. {
  3008. (itr2->second)((int16)value);
  3009. return true;
  3010. }
  3011. map<string, boost::function<void(int32)>>::const_iterator itr3 = set_int32_funcs.find(field);
  3012. if(itr3 != set_int32_funcs.end())
  3013. {
  3014. (itr3->second)((int32)value);
  3015. return true;
  3016. }
  3017. map<string, boost::function<void(int64)>>::const_iterator itr4 = set_int64_funcs.find(field);
  3018. if(itr4 != set_int64_funcs.end())
  3019. {
  3020. (itr4->second)(value);
  3021. return true;
  3022. }
  3023. return false;
  3024. }
  3025. bool Entity::SetInfoStructSInt(std::string field, sint64 value)
  3026. {
  3027. map<string, boost::function<void(sint8)>>::const_iterator itr = set_sint8_funcs.find(field);
  3028. if(itr != set_sint8_funcs.end())
  3029. {
  3030. (itr->second)((sint8)value);
  3031. return true;
  3032. }
  3033. map<string, boost::function<void(sint16)>>::const_iterator itr2 = set_sint16_funcs.find(field);
  3034. if(itr2 != set_sint16_funcs.end())
  3035. {
  3036. (itr2->second)((sint16)value);
  3037. return true;
  3038. }
  3039. map<string, boost::function<void(sint32)>>::const_iterator itr3 = set_sint32_funcs.find(field);
  3040. if(itr3 != set_sint32_funcs.end())
  3041. {
  3042. (itr3->second)((sint32)value);
  3043. return true;
  3044. }
  3045. map<string, boost::function<void(sint64)>>::const_iterator itr4 = set_sint64_funcs.find(field);
  3046. if(itr4 != set_sint64_funcs.end())
  3047. {
  3048. (itr4->second)(value);
  3049. return true;
  3050. }
  3051. return false;
  3052. }
  3053. bool Entity::SetInfoStructFloat(std::string field, float value)
  3054. {
  3055. map<string, boost::function<void(float)>>::const_iterator itr = set_float_funcs.find(field);
  3056. if(itr != set_float_funcs.end())
  3057. {
  3058. (itr->second)(value);
  3059. return true;
  3060. }
  3061. return false;
  3062. }
  3063. Entity* Entity::GetOwner() {
  3064. Entity* ent = nullptr;
  3065. Spawn* spawn = GetZone()->GetSpawnByID(owner);
  3066. if ( spawn && spawn->IsEntity() )
  3067. ent = (Entity*)spawn;
  3068. return ent;
  3069. }