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- /// @ref gtc_integer
- /// @file glm/gtc/integer.hpp
- ///
- /// @see core (dependence)
- /// @see gtc_integer (dependence)
- ///
- /// @defgroup gtc_integer GLM_GTC_integer
- /// @ingroup gtc
- ///
- /// Include <glm/gtc/integer.hpp> to use the features of this extension.
- ///
- /// @brief Allow to perform bit operations on integer values
- #pragma once
- // Dependencies
- #include "../detail/setup.hpp"
- #include "../detail/qualifier.hpp"
- #include "../common.hpp"
- #include "../integer.hpp"
- #include "../exponential.hpp"
- #include <limits>
- #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
- # pragma message("GLM: GLM_GTC_integer extension included")
- #endif
- namespace glm
- {
- /// @addtogroup gtc_integer
- /// @{
- /// Returns the log2 of x for integer values. Usefull to compute mipmap count from the texture size.
- /// @see gtc_integer
- template<typename genIUType>
- GLM_FUNC_DECL genIUType log2(genIUType x);
- /// Returns a value equal to the nearest integer to x.
- /// The fraction 0.5 will round in a direction chosen by the
- /// implementation, presumably the direction that is fastest.
- ///
- /// @param x The values of the argument must be greater or equal to zero.
- /// @tparam T floating point scalar types.
- ///
- /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/round.xml">GLSL round man page</a>
- /// @see gtc_integer
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_DECL vec<L, int, Q> iround(vec<L, T, Q> const& x);
- /// Returns a value equal to the nearest integer to x.
- /// The fraction 0.5 will round in a direction chosen by the
- /// implementation, presumably the direction that is fastest.
- ///
- /// @param x The values of the argument must be greater or equal to zero.
- /// @tparam T floating point scalar types.
- ///
- /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/round.xml">GLSL round man page</a>
- /// @see gtc_integer
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_DECL vec<L, uint, Q> uround(vec<L, T, Q> const& x);
- /// @}
- } //namespace glm
- #include "integer.inl"
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