123456789101112131415161718192021222324252627282930313233343536 |
- /// @ref gtc_matrix_transform
- /// @file glm/gtc/matrix_transform.hpp
- ///
- /// @see core (dependence)
- /// @see gtx_transform
- /// @see gtx_transform2
- ///
- /// @defgroup gtc_matrix_transform GLM_GTC_matrix_transform
- /// @ingroup gtc
- ///
- /// Include <glm/gtc/matrix_transform.hpp> to use the features of this extension.
- ///
- /// Defines functions that generate common transformation matrices.
- ///
- /// The matrices generated by this extension use standard OpenGL fixed-function
- /// conventions. For example, the lookAt function generates a transform from world
- /// space into the specific eye space that the projective matrix functions
- /// (perspective, ortho, etc) are designed to expect. The OpenGL compatibility
- /// specifications defines the particular layout of this eye space.
- #pragma once
- // Dependencies
- #include "../mat4x4.hpp"
- #include "../vec2.hpp"
- #include "../vec3.hpp"
- #include "../vec4.hpp"
- #include "../ext/matrix_projection.hpp"
- #include "../ext/matrix_clip_space.hpp"
- #include "../ext/matrix_transform.hpp"
- #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
- # pragma message("GLM: GLM_GTC_matrix_transform extension included")
- #endif
- #include "matrix_transform.inl"
|