123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200 |
- #include "../trigonometric.hpp"
- #include "../geometric.hpp"
- #include "../exponential.hpp"
- #include "epsilon.hpp"
- #include <limits>
- namespace glm
- {
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<3, T, Q> eulerAngles(qua<T, Q> const& x)
- {
- return vec<3, T, Q>(pitch(x), yaw(x), roll(x));
- }
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER T roll(qua<T, Q> const& q)
- {
- return static_cast<T>(atan(static_cast<T>(2) * (q.x * q.y + q.w * q.z), q.w * q.w + q.x * q.x - q.y * q.y - q.z * q.z));
- }
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER T pitch(qua<T, Q> const& q)
- {
- //return T(atan(T(2) * (q.y * q.z + q.w * q.x), q.w * q.w - q.x * q.x - q.y * q.y + q.z * q.z));
- T const y = static_cast<T>(2) * (q.y * q.z + q.w * q.x);
- T const x = q.w * q.w - q.x * q.x - q.y * q.y + q.z * q.z;
- if(all(equal(vec<2, T, Q>(x, y), vec<2, T, Q>(0), epsilon<T>()))) //avoid atan2(0,0) - handle singularity - Matiis
- return static_cast<T>(static_cast<T>(2) * atan(q.x, q.w));
- return static_cast<T>(atan(y, x));
- }
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER T yaw(qua<T, Q> const& q)
- {
- return asin(clamp(static_cast<T>(-2) * (q.x * q.z - q.w * q.y), static_cast<T>(-1), static_cast<T>(1)));
- }
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER mat<3, 3, T, Q> mat3_cast(qua<T, Q> const& q)
- {
- mat<3, 3, T, Q> Result(T(1));
- T qxx(q.x * q.x);
- T qyy(q.y * q.y);
- T qzz(q.z * q.z);
- T qxz(q.x * q.z);
- T qxy(q.x * q.y);
- T qyz(q.y * q.z);
- T qwx(q.w * q.x);
- T qwy(q.w * q.y);
- T qwz(q.w * q.z);
- Result[0][0] = T(1) - T(2) * (qyy + qzz);
- Result[0][1] = T(2) * (qxy + qwz);
- Result[0][2] = T(2) * (qxz - qwy);
- Result[1][0] = T(2) * (qxy - qwz);
- Result[1][1] = T(1) - T(2) * (qxx + qzz);
- Result[1][2] = T(2) * (qyz + qwx);
- Result[2][0] = T(2) * (qxz + qwy);
- Result[2][1] = T(2) * (qyz - qwx);
- Result[2][2] = T(1) - T(2) * (qxx + qyy);
- return Result;
- }
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER mat<4, 4, T, Q> mat4_cast(qua<T, Q> const& q)
- {
- return mat<4, 4, T, Q>(mat3_cast(q));
- }
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER qua<T, Q> quat_cast(mat<3, 3, T, Q> const& m)
- {
- T fourXSquaredMinus1 = m[0][0] - m[1][1] - m[2][2];
- T fourYSquaredMinus1 = m[1][1] - m[0][0] - m[2][2];
- T fourZSquaredMinus1 = m[2][2] - m[0][0] - m[1][1];
- T fourWSquaredMinus1 = m[0][0] + m[1][1] + m[2][2];
- int biggestIndex = 0;
- T fourBiggestSquaredMinus1 = fourWSquaredMinus1;
- if(fourXSquaredMinus1 > fourBiggestSquaredMinus1)
- {
- fourBiggestSquaredMinus1 = fourXSquaredMinus1;
- biggestIndex = 1;
- }
- if(fourYSquaredMinus1 > fourBiggestSquaredMinus1)
- {
- fourBiggestSquaredMinus1 = fourYSquaredMinus1;
- biggestIndex = 2;
- }
- if(fourZSquaredMinus1 > fourBiggestSquaredMinus1)
- {
- fourBiggestSquaredMinus1 = fourZSquaredMinus1;
- biggestIndex = 3;
- }
- T biggestVal = sqrt(fourBiggestSquaredMinus1 + static_cast<T>(1)) * static_cast<T>(0.5);
- T mult = static_cast<T>(0.25) / biggestVal;
- switch(biggestIndex)
- {
- case 0:
- return qua<T, Q>(biggestVal, (m[1][2] - m[2][1]) * mult, (m[2][0] - m[0][2]) * mult, (m[0][1] - m[1][0]) * mult);
- case 1:
- return qua<T, Q>((m[1][2] - m[2][1]) * mult, biggestVal, (m[0][1] + m[1][0]) * mult, (m[2][0] + m[0][2]) * mult);
- case 2:
- return qua<T, Q>((m[2][0] - m[0][2]) * mult, (m[0][1] + m[1][0]) * mult, biggestVal, (m[1][2] + m[2][1]) * mult);
- case 3:
- return qua<T, Q>((m[0][1] - m[1][0]) * mult, (m[2][0] + m[0][2]) * mult, (m[1][2] + m[2][1]) * mult, biggestVal);
- default: // Silence a -Wswitch-default warning in GCC. Should never actually get here. Assert is just for sanity.
- assert(false);
- return qua<T, Q>(1, 0, 0, 0);
- }
- }
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER qua<T, Q> quat_cast(mat<4, 4, T, Q> const& m4)
- {
- return quat_cast(mat<3, 3, T, Q>(m4));
- }
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<4, bool, Q> lessThan(qua<T, Q> const& x, qua<T, Q> const& y)
- {
- vec<4, bool, Q> Result;
- for(length_t i = 0; i < x.length(); ++i)
- Result[i] = x[i] < y[i];
- return Result;
- }
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<4, bool, Q> lessThanEqual(qua<T, Q> const& x, qua<T, Q> const& y)
- {
- vec<4, bool, Q> Result;
- for(length_t i = 0; i < x.length(); ++i)
- Result[i] = x[i] <= y[i];
- return Result;
- }
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<4, bool, Q> greaterThan(qua<T, Q> const& x, qua<T, Q> const& y)
- {
- vec<4, bool, Q> Result;
- for(length_t i = 0; i < x.length(); ++i)
- Result[i] = x[i] > y[i];
- return Result;
- }
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<4, bool, Q> greaterThanEqual(qua<T, Q> const& x, qua<T, Q> const& y)
- {
- vec<4, bool, Q> Result;
- for(length_t i = 0; i < x.length(); ++i)
- Result[i] = x[i] >= y[i];
- return Result;
- }
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER qua<T, Q> quatLookAt(vec<3, T, Q> const& direction, vec<3, T, Q> const& up)
- {
- # if GLM_CONFIG_CLIP_CONTROL & GLM_CLIP_CONTROL_LH_BIT
- return quatLookAtLH(direction, up);
- # else
- return quatLookAtRH(direction, up);
- # endif
- }
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER qua<T, Q> quatLookAtRH(vec<3, T, Q> const& direction, vec<3, T, Q> const& up)
- {
- mat<3, 3, T, Q> Result;
- Result[2] = -direction;
- Result[0] = normalize(cross(up, Result[2]));
- Result[1] = cross(Result[2], Result[0]);
- return quat_cast(Result);
- }
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER qua<T, Q> quatLookAtLH(vec<3, T, Q> const& direction, vec<3, T, Q> const& up)
- {
- mat<3, 3, T, Q> Result;
- Result[2] = direction;
- Result[0] = normalize(cross(up, Result[2]));
- Result[1] = cross(Result[2], Result[0]);
- return quat_cast(Result);
- }
- }//namespace glm
- #if GLM_CONFIG_SIMD == GLM_ENABLE
- # include "quaternion_simd.inl"
- #endif
|