Image dd874435aa remove previous client from the mapping when replacing its current usable player (linkdead/rejoining) il y a 3 ans
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Achievements 548007ea96 Base il y a 4 ans
AltAdvancement 463c6ce53a InfoStruct accessible in LUA/mutli-thread il y a 3 ans
Bots ecdcdfd123 Procyon Update il y a 3 ans
Chat ebddaba763 Tutorial instructions for the Far Journey zone il y a 4 ans
Collections cb0d07c5fa Character saves needed to be async, too slow to run synchronous in client process il y a 4 ans
Commands 77616c791e /gm tag implemented, fixed escape code again, implemented zoning redundancy il y a 3 ans
Guilds ebddaba763 Tutorial instructions for the Far Journey zone il y a 4 ans
HeroicOp 7775ea3e66 Fix HO starter wheel pre-stage bug not honoring the abilities fields il y a 3 ans
Housing ad58cd85ec Appearance equipment, content feature requests, fixed ability to delete mail and see item icons in the main list if stack is 0 il y a 3 ans
IRC 548007ea96 Base il y a 4 ans
Items 7a902f9ae1 Item crash fix on trying to destroy item that does not exist il y a 3 ans
Patch 548007ea96 Base il y a 4 ans
RaceTypes 2da146dd3e Update RaceTypesDB.cpp il y a 3 ans
Recipes 548007ea96 Base il y a 4 ans
Rules 34569f0592 Lacertae Update #1 il y a 3 ans
Tradeskills ecdcdfd123 Procyon Update il y a 3 ans
Traits 744ffb46d0 ghost map stability venture 3 il y a 3 ans
Zone 5b9b2642f4 Fixed SysClient setting client ready for updates, when it was sending keep alive, added sent wait state for spawns (500ms delay) il y a 3 ans
Appearances.h 548007ea96 Base il y a 4 ans
CMakeLists.txt d4b59319ce Techwizz: Fix CMake to include boost libraries il y a 3 ans
ClientPacketFunctions.cpp 77616c791e /gm tag implemented, fixed escape code again, implemented zoning redundancy il y a 3 ans
ClientPacketFunctions.h dffca17379 Status is supported for housing now, purchase, upkeep, escrow il y a 3 ans
Combat.cpp fcc409dacc ghost map day #2 -- the reckoning? il y a 3 ans
Combat.h 04498a2490 Player/Target Radius added to distance checks il y a 4 ans
Entity.cpp 77616c791e /gm tag implemented, fixed escape code again, implemented zoning redundancy il y a 3 ans
Entity.h 77616c791e /gm tag implemented, fixed escape code again, implemented zoning redundancy il y a 3 ans
Factions.cpp 548007ea96 Base il y a 4 ans
Factions.h 24a1ccf3a2 EQ2Emu Base Updates il y a 4 ans
GroundSpawn.cpp 30e19ed012 Lacertae Update #2 - Stability Fixes against Inventory and GM reload options il y a 3 ans
GroundSpawn.h ecdcdfd123 Procyon Update il y a 3 ans
Languages.cpp 548007ea96 Base il y a 4 ans
Languages.h 548007ea96 Base il y a 4 ans
LoginServer.cpp f169cb6d6e Procyon Updates #3 il y a 3 ans
LoginServer.h 548007ea96 Base il y a 4 ans
LuaFunctions.cpp 77616c791e /gm tag implemented, fixed escape code again, implemented zoning redundancy il y a 3 ans
LuaFunctions.h 386e89215a LUA StopTimer(Spawn, "function_name") added, LUA function cleanup il y a 3 ans
LuaInterface.cpp 3d553fe80b persist through (though?) zone naming, spell caster nullptr check to complete spell crash fix il y a 3 ans
LuaInterface.h 30e19ed012 Lacertae Update #2 - Stability Fixes against Inventory and GM reload options il y a 3 ans
MutexHelper.h 548007ea96 Base il y a 4 ans
MutexList.h 548007ea96 Base il y a 4 ans
MutexMap.h 548007ea96 Base il y a 4 ans
MutexVector.h 548007ea96 Base il y a 4 ans
NPC.cpp fcc409dacc ghost map day #2 -- the reckoning? il y a 3 ans
NPC.h 9ee124382f Restrict runback hp reset to only when mob is in combat, face target in combat il y a 3 ans
NPC_AI.cpp b3389a0704 Better handling of pause timer to not interfere with out of combat with pets movement and in combat movement with other spawns il y a 3 ans
NPC_AI.h 517ae12865 /bot follow id and /bot stopfollow id added il y a 3 ans
Object.cpp ecdcdfd123 Procyon Update il y a 3 ans
Object.h 548007ea96 Base il y a 4 ans
Player.cpp 77616c791e /gm tag implemented, fixed escape code again, implemented zoning redundancy il y a 3 ans
Player.h 77616c791e /gm tag implemented, fixed escape code again, implemented zoning redundancy il y a 3 ans
PlayerGroups.cpp 502ebefe71 Spawn Sending/Removal handling to resolve ghost_map crash il y a 3 ans
PlayerGroups.h 1af9491eb4 Cygni Updates il y a 3 ans
Quests.cpp 30e19ed012 Lacertae Update #2 - Stability Fixes against Inventory and GM reload options il y a 3 ans
Quests.h 30e19ed012 Lacertae Update #2 - Stability Fixes against Inventory and GM reload options il y a 3 ans
Sign.cpp ecdcdfd123 Procyon Update il y a 3 ans
Sign.h 548007ea96 Base il y a 4 ans
Skills.cpp bc5e07681d Procyon Update #2 - Linkdead fix, stability fixes, AE encounter NPC->player spell cast support il y a 3 ans
Skills.h bc5e07681d Procyon Update #2 - Linkdead fix, stability fixes, AE encounter NPC->player spell cast support il y a 3 ans
Spawn.cpp 77616c791e /gm tag implemented, fixed escape code again, implemented zoning redundancy il y a 3 ans
Spawn.h 77616c791e /gm tag implemented, fixed escape code again, implemented zoning redundancy il y a 3 ans
SpawnLists.h 6c7f11fd70 LUA Commands Added/Updated for controlling primary commands il y a 4 ans
SpellProcess.cpp 8bec33ebd9 Better grid retrieval due to Y offset (WIP), fixed crash on maintained spell effects il y a 3 ans
SpellProcess.h 8bec33ebd9 Better grid retrieval due to Y offset (WIP), fixed crash on maintained spell effects il y a 3 ans
Spells.cpp 3d553fe80b persist through (though?) zone naming, spell caster nullptr check to complete spell crash fix il y a 3 ans
Spells.h 3d553fe80b persist through (though?) zone naming, spell caster nullptr check to complete spell crash fix il y a 3 ans
Titles.cpp 96debb941c Fixed titles, make sure to source in DB update! il y a 3 ans
Titles.h 96debb941c Fixed titles, make sure to source in DB update! il y a 3 ans
Trade.cpp 548007ea96 Base il y a 4 ans
Trade.h 548007ea96 Base il y a 4 ans
Transmute.cpp 30e19ed012 Lacertae Update #2 - Stability Fixes against Inventory and GM reload options il y a 3 ans
Transmute.h b9fc4e7281 EQ2Emu Merge To Current Date (Requires DB update, will be separate commit) il y a 4 ans
Variables.h 548007ea96 Base il y a 4 ans
VisualStates.h 66505ccea3 RegionScripts, lava/death region support il y a 4 ans
Widget.cpp dffca17379 Status is supported for housing now, purchase, upkeep, escrow il y a 3 ans
Widget.h 567117054d LUA support for triggering a door and overriding via spawnscripts vs code 'always accept open door' il y a 3 ans
World.cpp 77616c791e /gm tag implemented, fixed escape code again, implemented zoning redundancy il y a 3 ans
World.h 77616c791e /gm tag implemented, fixed escape code again, implemented zoning redundancy il y a 3 ans
WorldDatabase.cpp 80add76130 SPGrid removed, grid system is now part of raycast mesh, grids no longer have a precision issue and cpu usage is down heavily il y a 3 ans
WorldDatabase.h ecdcdfd123 Procyon Update il y a 3 ans
WorldTCPConnection.h 548007ea96 Base il y a 4 ans
classes.cpp 0cb26e084d Fixed the camel case function for classes to upper case the first character AFTER setting to lower case il y a 3 ans
classes.h 548007ea96 Base il y a 4 ans
client.cpp dd874435aa remove previous client from the mapping when replacing its current usable player (linkdead/rejoining) il y a 3 ans
client.h dd874435aa remove previous client from the mapping when replacing its current usable player (linkdead/rejoining) il y a 3 ans
makefile 463c6ce53a InfoStruct accessible in LUA/mutli-thread il y a 3 ans
makefile.a64 80add76130 SPGrid removed, grid system is now part of raycast mesh, grids no longer have a precision issue and cpu usage is down heavily il y a 3 ans
net.cpp af892c5609 Fix sites to have HTTPS for git/wiki links il y a 3 ans
net.h a9f087b40c Cleanup logging behavior il y a 4 ans
races.cpp 548007ea96 Base il y a 4 ans
races.h 548007ea96 Base il y a 4 ans
zoneserver.cpp 77616c791e /gm tag implemented, fixed escape code again, implemented zoning redundancy il y a 3 ans
zoneserver.h 77616c791e /gm tag implemented, fixed escape code again, implemented zoning redundancy il y a 3 ans