Image e43f9009ba SPGrid workaround reduced to allow more tolerable cpu levels %!s(int64=2) %!d(string=hai) anos
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ChestTrap.cpp aed4f20a22 Revert "chest trap write lock when shuffling the map" %!s(int64=4) %!d(string=hai) anos
ChestTrap.h 172065b60a fixed second depth of chest lists %!s(int64=4) %!d(string=hai) anos
SPGrid.cpp 905a69984c Fixed cell size to 15->150 resolves /grid spgrid returning 0, under world objects, unclickable objects, etc. %!s(int64=2) %!d(string=hai) anos
SPGrid.h e43f9009ba SPGrid workaround reduced to allow more tolerable cpu levels %!s(int64=2) %!d(string=hai) anos
map.cpp d44969be6e Revert std string in boost::regex_match %!s(int64=2) %!d(string=hai) anos
map.h 66505ccea3 RegionScripts, lava/death region support %!s(int64=3) %!d(string=hai) anos
mob_movement_manager.cpp 52d38ca175 found another deadlock location, AddTimer is now restricted to 10ms or higher %!s(int64=3) %!d(string=hai) anos
mob_movement_manager.h 3078e12938 Reduce compiler warnings in login server %!s(int64=3) %!d(string=hai) anos
pathfinder_interface.cpp 2de73b6b83 Support for BestZ / Line of Sight / navmesh pathing %!s(int64=4) %!d(string=hai) anos
pathfinder_interface.h 2de73b6b83 Support for BestZ / Line of Sight / navmesh pathing %!s(int64=4) %!d(string=hai) anos
pathfinder_nav_mesh.cpp 9290bceb60 Code changes for region maps (Water!), additional lua functions %!s(int64=3) %!d(string=hai) anos
pathfinder_nav_mesh.h 2de73b6b83 Support for BestZ / Line of Sight / navmesh pathing %!s(int64=4) %!d(string=hai) anos
pathfinder_null.cpp 2de73b6b83 Support for BestZ / Line of Sight / navmesh pathing %!s(int64=4) %!d(string=hai) anos
pathfinder_null.h 2de73b6b83 Support for BestZ / Line of Sight / navmesh pathing %!s(int64=4) %!d(string=hai) anos
pathfinder_waypoint.cpp 2de73b6b83 Support for BestZ / Line of Sight / navmesh pathing %!s(int64=4) %!d(string=hai) anos
pathfinder_waypoint.h 2de73b6b83 Support for BestZ / Line of Sight / navmesh pathing %!s(int64=4) %!d(string=hai) anos
position.cpp 2de73b6b83 Support for BestZ / Line of Sight / navmesh pathing %!s(int64=4) %!d(string=hai) anos
position.h 2de73b6b83 Support for BestZ / Line of Sight / navmesh pathing %!s(int64=4) %!d(string=hai) anos
raycast_mesh.cpp 2de73b6b83 Support for BestZ / Line of Sight / navmesh pathing %!s(int64=4) %!d(string=hai) anos
raycast_mesh.h 2de73b6b83 Support for BestZ / Line of Sight / navmesh pathing %!s(int64=4) %!d(string=hai) anos
region_map.cpp 841f367139 Sanity checks to make sure Maps directory and Regions directory exists %!s(int64=3) %!d(string=hai) anos
region_map.h 66505ccea3 RegionScripts, lava/death region support %!s(int64=3) %!d(string=hai) anos
region_map_v1.cpp 54c82b64fb Crash fix when map is not yet loaded %!s(int64=2) %!d(string=hai) anos
region_map_v1.h 6f92367102 Multiple combat / functionality updates %!s(int64=3) %!d(string=hai) anos