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- --[[
- Script Name : Quests/Graystone/a_time_for_fighting.lua
- Script Purpose : Handles the quest, "A Time for Fighting"
- Script Author : Scatman
- Script Date : 2009.09.27
-
- Zone : Graystone Yard
- Quest Giver: Burk Stoneshatter
- Preceded by: None
- Followed by: Late Shipment (late_shipment.lua)
- --]]
- local ATIMEFORFIGHTING = 289
- function Init(Quest)
-
- -- Ring of the Graystone Mystics
- -- Ring of the Graystone Brawlers
- AddQuestStepChat(Quest, 1, "I need to pick a fight with Marus Donoval. I need should make a joke about the smell of his feet. Burk says he should be in the tavern.", 1, "Burk has given me a list of people, their locations, and insults meant to goad them into fighting me.", 0, 2350035)
- AddQuestStepChat(Quest, 2, "I need to pick a fight with Angus Fallowfur. I should make a joke about his baldness. Burk says he should be behind the armory, on the corner closest to the docks.", 1, "Burk has given me a list of people, their locations, and insults meant to goad them into fighting me.", 0, 2350009)
- AddQuestStepChat(Quest, 3, "I need to pick a fight with Dunda Frostgrip. I should make mention of Mav Boilfist near her. Burk says I can find her just south-west of the scribe's shop.", 1, "Burk has given me a list of people, their locations, and insults meant to goad them into fighting me.", 0, 2350047)
- AddQuestStepCompleteAction(Quest, 1, "step1_completed_talkedToMarus")
- AddQuestStepCompleteAction(Quest, 2, "step2_completed_talkedToAngus")
- AddQuestStepCompleteAction(Quest, 3, "step3_completed_talkedToDunda")
- end
- function Accepted(Quest, QuestGiver, Player)
- FaceTarget(QuestGiver, Player)
- conversation = CreateConversation()
- PlayFlavor(QuestGiver, "voiceover/english/tutorial_revamp/burk_stoneshatter/qey_village03/quests/burk_stoneshatter/burk_stoneshatter013a.mp3", "", "", 1501046701, 172770081, Player)
- AddConversationOption(conversation, "All right. I will return.")
- StartConversation(conversation, QuestGiver, Player, "Return to me once you've fought them all.")
- end
- function Declined(Quest, QuestGiver, Player)
- end
- function step1_completed_talkedToMarus(Quest, QuestGiver, Player)
- UpdateQuestStepDescription(Quest, 1, "I have picked a fight with Marus Donoval.")
- if QuestIsComplete(Player, ATIMEFORFIGHTING) then
- insultsGiven(Quest, QuestGiver, Player)
- end
- end
- function step2_completed_talkedToAngus(Quest, QuestGiver, Player)
- UpdateQuestStepDescription(Quest, 2, "I have picked a fight with Angus Fallowfur.")
- if QuestIsComplete(Player, ATIMEFORFIGHTING) then
- insultsGiven(Quest, QuestGiver, Player)
- end
- end
- function step3_completed_talkedToDunda(Quest, QuestGiver, Player)
- UpdateQuestStepDescription(Quest, 3, "I have picked a fight with Dunda Frostgrip.")
- if QuestIsComplete(Player, ATIMEFORFIGHTING) then
- insultsGiven(Quest, QuestGiver, Player)
- end
- end
- function insultsGiven(Quest, QuestGiver, Player)
- UpdateQuestTaskGroupDescription(Quest, 1, "I have started fights with all of the people Burk suggested.")
- AddQuestStepChat(Quest, 4, "I need to return to Burk Stoneshatter near the docks.", 1, "I should return to Burk now that I've been in a few fights.", 0, 2350007)
- AddQuestStepCompleteAction(Quest, 4, "quest_complete")
- end
- function quest_complete(Quest, QuestGiver, Player)
- UpdateQuestStepDescription(Quest, 4, "I have spoken with Burk Stoneshatter.")
- UpdateQuestTaskGroupDescription(Quest, 2, "I have spoken with Burk.")
- UpdateQuestDescription(Quest, "I have gotten into three fights around Graystone Yard at the suggestion of Burk Stoneshatter.")
- GiveQuestReward(Quest, Player)
- end
- function Reload(Quest, QuestGiver, Player, Step)
- if Step == 1 then
- step1_completed_talkedToMarus(Quest, QuestGiver, Player)
- elseif Step == 2 then
- step2_completed_talkedToAngus(Quest, QuestGiver, Player)
- elseif Step == 3 then
- step3_completed_talkedToDunda(Quest, QuestGiver, Player)
- end
- end
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