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- --[[
- Script Name : ReportingforDuty.lua
- Script Purpose : Handles the quest, "Reporting for Duty"
- Script Author : jakejp
- Script Date : 10/1/2018
- Script Notes :
- Zone : The Ruins
- Quest Giver : Captain Arellius
- Preceded by : None
- Followed by : Pawns in the Game
- --]]
- function Init(Quest)
- AddQuestStepChat(Quest, 1, "Seek out Lieutenant Argosian", 1, "I have been ordered to speak to Lieutenant Argosian in the Ruins. I can reach the Ruins by using any of the bells in and around the City of Freeport.", 11, 1270019)
- AddQuestStepCompleteAction(Quest, 1, "QuestComplete")
- end
- function QuestComplete(Quest, QuestGiver, Player)
- -- The following UpdateQuestStepDescription and UpdateTaskGroupDescription are not needed, parser adds them for completion in case stuff needs to be moved around
- UpdateQuestStepDescription(Quest, 1, "I spoke to the lieutenant.")
- UpdateQuestTaskGroupDescription(Quest, 1, "I have reported to Lieutenant Argosian.")
- UpdateQuestDescription(Quest, "I followed the orders of Captain Arellius, who had me report to Lieutenant Argosian at the first outpost in the Ruins. I will now be aiding him in his quest to battle the Brokentusk orcs.")
- GiveQuestReward(Quest, Player)
- end
- function Reload(Quest, QuestGiver, Player, Step)
- if Step == 1 then
- QuestComplete(Quest, QuestGiver, Player)
- end
- end
- function Accepted(Quest, QuestGiver, Player)
- FaceTarget(QuestGiver, Player)
- conversation = CreateConversation()
- PlayFlavor(QuestGiver, "voiceover/english/tutorial_revamp/captain_arellius/fprt_adv04_ruins/revamp/captain_arellius017.mp3", "", "", 3161105606, 1921169647, Player)
- AddConversationOption(conversation, "Thank you for the advice.", "dlg_1_14")
- StartConversation(conversation, QuestGiver, Player, "Good. Oh, be sure to pay homage to the statue of our beloved Overlord. It would prove most beneficial for you to bask in the wisdom of his visage.")
- end
- function Declined(Quest, QuestGiver, Player)
- -- Add dialog here for when the quest is declined
- end
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