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- --[[
- Script Name : Quests/MultipleZones/lore_and_legend_golem.lua
- Script Author : AussieGlen
- Script Date : 2021.12.31 11:12:09
- Script Purpose :
- Zone : MultipleZones
- Quest Giver:
- Preceded by: None
- Followed by:
- --]]
- function Init(Quest)
- AddQuestStepKillByRace(Quest, 1, "I need to find a golem ambulatory fragment.", 1, 25, "I must locate several golem body parts.", 2516, 135)
- AddQuestStepKillByRace(Quest, 2, "I need to find a golem core shard.", 1, 10, "I must locate several golem body parts.", 2516, 135)
- AddQuestStepKillByRace(Quest, 3, "I need to find a golem essence trap.", 1, 35, "I must locate several golem body parts.", 2516, 135)
- AddQuestStep(Quest, 4, "I need to find and study a golem motive prism.", 1, 100, "I must locate several golem body parts.", 11)
- AddQuestStep(Quest, 5, "I need to find and study a golem corporeal shell.", 1, 100, "I must locate several golem body parts.", 11)
- AddQuestStep(Quest, 6, "I need to find and study a golem sentience leash.", 1, 100, "I must locate several golem body parts.", 11)
- AddQuestStep(Quest, 7, "I need to find and study a golem animating force.", 1, 100, "I must locate several golem body parts.", 11)
- AddQuestStep(Quest, 8, "I need to find and study a golem obedience chain.", 1, 100, "I must locate several golem body parts.", 11)
- AddQuestStepCompleteAction(Quest, 1, "Step1Complete")
- AddQuestStepCompleteAction(Quest, 2, "Step2Complete")
- AddQuestStepCompleteAction(Quest, 3, "Step3Complete")
- AddQuestStepCompleteAction(Quest, 4, "Step4Complete")
- AddQuestStepCompleteAction(Quest, 5, "Step5Complete")
- AddQuestStepCompleteAction(Quest, 6, "Step6Complete")
- AddQuestStepCompleteAction(Quest, 7, "Step7Complete")
- AddQuestStepCompleteAction(Quest, 8, "Step8Complete")
- end
- function Accepted(Quest, QuestGiver, Player)
- end
- function Declined(Quest, QuestGiver, Player)
- end
- function quest_complete(Quest, QuestGiver, Player)
- end
- function Reload(Quest, QuestGiver, Player, Step)
- if Step == 1 then
- Step1Complete(Quest, QuestGiver, Player)
- elseif Step == 2 then
- Step2Complete(Quest, QuestGiver, Player)
- elseif Step == 3 then
- Step3Complete(Quest, QuestGiver, Player)
- elseif Step == 4 then
- Step4Complete(Quest, QuestGiver, Player)
- elseif Step == 5 then
- Step5Complete(Quest, QuestGiver, Player)
- elseif Step == 6 then
- Step6Complete(Quest, QuestGiver, Player)
- elseif Step == 7 then
- Step7Complete(Quest, QuestGiver, Player)
- elseif Step == 8 then
- Step8Complete(Quest, QuestGiver, Player)
- end
- end
- function CheckProgress(Quest, QuestGiver, Player)
- if QuestStepIsComplete(Player, 5405, 1) and QuestStepIsComplete(Player, 5405, 2) and QuestStepIsComplete(Player, 5405, 3) and QuestStepIsComplete(Player, 5405, 4) and QuestStepIsComplete(Player, 5405, 5) and QuestStepIsComplete(Player, 5405, 6) and QuestStepIsComplete(Player, 5405, 7) and QuestStepIsComplete(Player, 5405, 8) then
- QuestIsComplete(Quest, QuestGiver, Player)
- end
- end
- function Step1Complete(Quest, QuestGiver, Player)
- UpdateQuestStepDescription(Quest, 1, "I have found a golem ambulatory fragment.")
- CheckProgress(Quest, QuestGiver, Player)
- end
- function Step2Complete(Quest, QuestGiver, Player)
- UpdateQuestStepDescription(Quest, 2, "I have found a golem core shard.")
- CheckProgress(Quest, QuestGiver, Player)
- end
- function Step3Complete(Quest, QuestGiver, Player)
- UpdateQuestStepDescription(Quest, 3, "I have found a golem essence trap.")
- CheckProgress(Quest, QuestGiver, Player)
- end
- function Step4Complete(Quest, QuestGiver, Player)
- UpdateQuestStepDescription(Quest, 4, "I have found and studied a golem motive prism.")
- CheckProgress(Quest, QuestGiver, Player)
- end
- function Step5Complete(Quest, QuestGiver, Player)
- UpdateQuestStepDescription(Quest, 5, "I have found and studied a golem corporeal shell.")
- CheckProgress(Quest, QuestGiver, Player)
- end
- function Step6Complete(Quest, QuestGiver, Player)
- UpdateQuestStepDescription(Quest, 6, "I have found and studied a golem sentience leash.")
- CheckProgress(Quest, QuestGiver, Player)
- end
- function Step7Complete(Quest, QuestGiver, Player)
- UpdateQuestStepDescription(Quest, 7, "I have found and studied a golem animating force.")
- CheckProgress(Quest, QuestGiver, Player)
- end
- function Step8Complete(Quest, QuestGiver, Player)
- UpdateQuestStepDescription(Quest, 8, "I have found and studied a golem obedience chain.")
- CheckProgress(Quest, QuestGiver, Player)
- end
- function QuestIsComplete(Quest, QuestGiver, Player)
- UpdateQuestTaskGroupDescription(Quest, 1, "I have located all of the necessary golem body parts.")
- UpdateQuestDescription(Quest, "I have learned the secrets of the golem.")
- GiveQuestReward(Quest, Player)
- end
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