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- --[[
- Script Name : SpawnScripts/SunkenCity/aforgottenresident.lua
- Script Purpose : a forgotten resident
- Script Author : Scatman
- Script Date : 2009.08.01
- Script Notes :
- --]]
- local MALE = 1
- local FEMALE = 2
- local spoke = false
- function prespawn(NPC)
- local choice = MakeRandomInt(1, 2)
- if choice == 1 then
- SpawnSet(NPC, "model_type", 2851)
- SpawnSet(NPC, "gender", 2)
- elseif choice == 2 then
- SpawnSet(NPC, "model_type", 2852)
- SpawnSet(NPC, "gender", 1)
- end
- end
- function spawn(NPC)
- spoke = false
- end
- function respawn(NPC)
- spawn(NPC)
- end
- function hailed(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- end
- function aggro(NPC, Spawn)
- local chance = math.random(1, 100)
- if chance <= 25 then
- if GetGender(NPC) == MALE then
- PlayFlavor(NPC, "voiceover/english/ghost_human_base_1/ft/ghost/ghost_human_base_1_1_aggro_gm_119a2ca8.mp3", "No. I'm unrest and you will suffer.", "", 3626119416, 3545522817)
- elseif GetGender(NPC) == FEMALE then
- PlayFlavor(NPC, "voiceover/english/optional3/ghost_human_base_1/ft/ghost/ghost_human_base_1_1_aggro_gf_821554e3.mp3", "Must you aggravate me so!", "", 735262000, 1417243472)
- end
- end
- end
- function healthchanged(NPC, Spawn)
- local hp_percent = GetHP(NPC) / GetMaxHP(NPC)
- if hp_percent <= 0.50 and spoke == false then
- spoke = true
- if GetGender(NPC) == MALE then
- PlayFlavor(NPC, "voiceover/english/ghost_human_base_1/ft/ghost/ghost_human_base_1_1_halfhealth_gm_8bdfff2d.mp3", "I won't miss again!", "", 1970756563, 618808961)
- elseif GetGender(NPC) == FEMALE then
- local choice = math.random(1, 2)
- if choice == 1 then
- PlayFlavor(NPC, "voiceover/english/optional3/ghost_human_base_1/ft/ghost/ghost_human_base_1_1_halfhealth_gf_fa0af03c.mp3", "For Thule's sake!", "", 2960095639, 2634994717)
- elseif choice == 2 then
- PlayFlavor(NPC, "voiceover/english/optional3/ghost_human_base_2/ft/ghost/ghost_human_base_2_1_halfhealth_gf_4214f9be.mp3", "Well struck, but I withstood it!", "", 2750294931, 1365592478)
- end
- end
- AddTimer(NPC, 30000, "ResetSpoke")
- end
- end
- function ResetSpoke(NPC)
- spoke = false
- end
- function killed(NPC, Spawn)
- local chance = math.random(1, 100)
- if chance <= 25 then
- if GetGender(NPC) == MALE then
- PlayFlavor(NPC, "voiceover/english/ghost_human_base_1/ft/ghost/ghost_human_base_1_1_victory_gm_79236cb9.mp3", "It was too late. They have met our fate.", "", 869850080, 2857504352)
- elseif GetGender(NPC) == FEMALE then
- local choice = math.random(1, 2)
- if choice == 1 then
- PlayFlavor(NPC, "voiceover/english/optional3/ghost_human_base_1/ft/ghost/ghost_human_base_1_1_victory_gf_65116994.mp3", "One down! An eternity to go.", "", 3147020467, 1377166074)
- elseif choice == 2 then
- PlayFlavor(NPC, "voiceover/english/optional3/ghost_human_base_1/ft/ghost/ghost_human_base_1_1_victory_gf_7e0e07b4.mp3", "They can't all be this easy.", "", 2091285193, 1124297002)
- end
- end
- end
- end
- function death(NPC, Spawn)
- spoke = false
- local chance = math.random(1, 100)
- if chance <= 25 then
- end
- end
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