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- --[[
- Script Name : tomb_vermin6.lua
- Script Purpose : Waypoint Path for tomb_vermin6.lua
- Script Author : Devn00b
- Script Date : 06/12/2020 12:22:51 AM
- Script Notes : Locations collected from Live
- --]]
- function spawn(NPC)
- local Level = GetLevel(NPC)
- local level1 =12
- local level2 = 13
- local difficulty1 = 6
- local hp1 = 550
- local power1 = 185
- local difficulty2 = 6
- local hp2 = 680
- local power2 = 205
- if Level == level1 then
- SpawnSet(NPC, "difficulty", difficulty1)
- SpawnSet(NPC, "hp", hp1)
- SpawnSet(NPC, "power", power1)
- elseif Level == level2
- then
- SpawnSet(NPC, "difficulty", difficulty2)
- SpawnSet(NPC, "hp", hp2)
- SpawnSet(NPC, "power", power2)
- end
- waypoints(NPC)
- end
- function hailed(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- end
- function respawn(NPC)
- end
- function waypoints(NPC)
- MovementLoopAddLocation(NPC, 49.08, 0.04, -130.45, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 55.69, 0.04, -130.57, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 53.2, 0.04, -149.59, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 46.2, -0.21, -148.98, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 46.6, -0.34, -134.1, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 38.3, -0.34, -131.62, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 38.37, -0.34, -140.61, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 54.41, -0.34, -140.07, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 54.42, -0.34, -148.4, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 48.55, -0.34, -148.38, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 38.25, -0.34, -133.65, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 41.34, -0.18, -131.26, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 52.83, -0.34, -142.67, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 55.44, 0.04, -129.94, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 52.82, 0.04, -130.24, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 36.94, -0.02, -146.51, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 41.96, 0.04, -149.86, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 49.42, 0.01, -130.86, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 41.96, 0.04, -149.86, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 36.94, -0.02, -146.51, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 52.82, 0.04, -130.24, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 55.44, 0.04, -129.94, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 52.83, -0.34, -142.67, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 41.34, -0.18, -131.26, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 38.25, -0.34, -133.65, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 48.55, -0.34, -148.38, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 54.42, -0.34, -148.4, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 54.41, -0.34, -140.07, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 38.37, -0.34, -140.61, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 38.3, -0.34, -131.62, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 46.6, -0.34, -134.1, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 46.2, -0.21, -148.98, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 53.2, 0.04, -149.59, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 55.69, 0.04, -130.57, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 49.08, 0.04, -130.45, 2, math.random(0,5))
- end
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