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alostscout1587679.lua 3.6 KB

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  1. --[[
  2. Script Name : SpawnScripts/QueensColony/alostscout1587679.lua
  3. Script Purpose : Waypoint Path for alostscout1587679.lua
  4. Script Author : Jabantiz (movement by Rylec and play flavor by Premierio015)
  5. Script Date : 06-01-2020 10:07:23
  6. Script Notes : Locations collected from Live
  7. --]]
  8. local JoiningTheForwardRanks = 163
  9. function spawn(NPC)
  10. waypoints(NPC)
  11. end
  12. function hailed(NPC, Spawn)
  13. FaceTarget(NPC, Spawn)
  14. math.randomseed(os.time())
  15. voice = math.random (1,3)
  16. PlayFlavor(NPC, "voiceover/english/voice_emotes/greetings/greetings_"..voice.."_1001.mp3", "", "hello", 0, 0, Spawn)
  17. end
  18. function respawn(NPC)
  19. spawn(NPC)
  20. end
  21. function waypoints(NPC)
  22. MovementLoopAddLocation(NPC, 237.25, -6.06, 69.19, 2, math.random(14, 28))
  23. MovementLoopAddLocation(NPC, 261.3, -6.83, 116.18, 2, 0)
  24. MovementLoopAddLocation(NPC, 266.13, -6.25, 123.84, 2, 0)
  25. MovementLoopAddLocation(NPC, 268.31, -6.28, 128.79, 2, math.random(14, 28))
  26. MovementLoopAddLocation(NPC, 248.3, -6.11, 117.79, 2, math.random(14, 28))
  27. MovementLoopAddLocation(NPC, 237.61, -6.63, 110.49, 2, 0)
  28. MovementLoopAddLocation(NPC, 233.43, -6.37, 109.2, 2, math.random(14, 28))
  29. MovementLoopAddLocation(NPC, 230.92, -6, 119.56, 2, math.random(14, 28))
  30. MovementLoopAddLocation(NPC, 234.78, -6, 118.03, 2, 0)
  31. MovementLoopAddLocation(NPC, 259.87, -6.83, 114.2, 2, math.random(14, 28))
  32. MovementLoopAddLocation(NPC, 243.39, -6.73, 111.49, 2, math.random(14, 28))
  33. MovementLoopAddLocation(NPC, 255.82, -6.39, 76.31, 2, math.random(14, 28))
  34. MovementLoopAddLocation(NPC, 247.42, -6.17, 71.88, 2, 0)
  35. end
  36. function casted_on(NPC, Spawn, Message)
  37. local Cleric = GetSpawn(NPC, 2530111)
  38. if Message == "Divine Smite" and CompareSpawns(Spawn, Cleric) then
  39. local newScout = SpawnMob(GetZone(NPC), 2530196, false, GetX(NPC), GetY(NPC), GetZ(NPC), GetHeading(NPC))
  40. if newScout ~= nil then
  41. CopySpawnAppearance(newScout, NPC)
  42. SpawnSet(newScout, "visual_state", "0")
  43. SpawnSet(newScout, "attackable", "false")
  44. AddTimer(newScout, 5000, "Speak")
  45. end
  46. local mostHated = GetMostHated(NPC)
  47. if mostHated ~= nil and IsPlayer(mostHated) then
  48. if HasQuest(mostHated, JoiningTheForwardRanks) and GetQuestStep(mostHated, JoiningTheForwardRanks) == 2 then
  49. AddStepProgress(mostHated, JoiningTheForwardRanks, 2, 1)
  50. end
  51. end
  52. Despawn(NPC)
  53. end
  54. end
  55. function aggro(NPC, Spawn)
  56. if not HasLanguage(Spawn, 1) then -- IF PLAYER DOESN'T SPEAK HALASIAN THEN HE WILL HEAR THOSE VOICEOVERS.
  57. local choice = math.random(1, 2)
  58. if choice == 1 then
  59. PlayFlavor(NPC, "voiceover/english/optional3/barbarian_outland/ft/barbarian/barbarian_outland_1_garbled_gf_b80c3123.mp3", "Asfkher van baed rijs prakti kjen", "", 3736519483, 298405430, Spawn, 1)
  60. else
  61. PlayFlavor(NPC, "voiceover/english/optional3/barbarian_outland/ft/barbarian/barbarian_outland_1_garbled_gf_b0cb46d4.mp3", "Neit te geb ruiken, wat weg hout u hetten", "", 3553301683, 4073612943, Spawn, 1)
  62. end
  63. elseif HasLanguage(Spawn, 1) then
  64. local choice = math.random(1, 2)
  65. if choice == 1 then
  66. PlayFlavor(NPC, "voiceover/english/optional3/barbarian_outland/ft/barbarian/barbarian_outland_1_aggro_gf_5cbe779b.mp3", "Enemies approach!", "", 991095436, 863644706, Spawn)
  67. else
  68. PlayFlavor(NPC, "voiceover/english/optional3/barbarian_outland/ft/barbarian/barbarian_outland_1_aggro_gf_9ed7a064.mp3", "This is what we were trained for! Do not fail in your duty!", "", 3130720919, 1154579014, Spawn)
  69. end
  70. end
  71. end