Player.cpp 254 KB

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  1. /*
  2. EQ2Emulator: Everquest II Server Emulator
  3. Copyright (C) 2007 EQ2EMulator Development Team (http://www.eq2emulator.net)
  4. This file is part of EQ2Emulator.
  5. EQ2Emulator is free software: you can redistribute it and/or modify
  6. it under the terms of the GNU General Public License as published by
  7. the Free Software Foundation, either version 3 of the License, or
  8. (at your option) any later version.
  9. EQ2Emulator is distributed in the hope that it will be useful,
  10. but WITHOUT ANY WARRANTY; without even the implied warranty of
  11. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  12. GNU General Public License for more details.
  13. You should have received a copy of the GNU General Public License
  14. along with EQ2Emulator. If not, see <http://www.gnu.org/licenses/>.
  15. */
  16. #include "Player.h"
  17. #include "../common/MiscFunctions.h"
  18. #include "World.h"
  19. #include "WorldDatabase.h"
  20. #include <math.h>
  21. #include "classes.h"
  22. #include "LuaInterface.h"
  23. #include "../common/Log.h"
  24. #include "Rules/Rules.h"
  25. #include "Titles.h"
  26. #include "Languages.h"
  27. #include "SpellProcess.h"
  28. #include <algorithm>
  29. #include <regex>
  30. #include "ClientPacketFunctions.h"
  31. extern Classes classes;
  32. extern WorldDatabase database;
  33. extern World world;
  34. extern ConfigReader configReader;
  35. extern MasterSkillList master_skill_list;
  36. extern MasterSpellList master_spell_list;
  37. extern MasterQuestList master_quest_list;
  38. extern Variables variables;
  39. extern LuaInterface* lua_interface;
  40. extern MasterItemList master_item_list;
  41. extern RuleManager rule_manager;
  42. extern MasterTitlesList master_titles_list;
  43. extern MasterLanguagesList master_languages_list;
  44. Player::Player(){
  45. tutorial_step = 0;
  46. char_id = 0;
  47. group = 0;
  48. appearance.pos.grid_id = 0;
  49. spawn_index = 1;
  50. info = 0;
  51. movement_packet = 0;
  52. fully_logged_in = false;
  53. last_movement_activity = 0;
  54. //speed = 0;
  55. packet_num = 0;
  56. range_attack = false;
  57. old_movement_packet = 0;
  58. charsheet_changed = false;
  59. quickbar_updated = false;
  60. custNPC = false;
  61. spawn_tmp_vis_xor_packet = 0;
  62. spawn_tmp_pos_xor_packet = 0;
  63. spawn_tmp_info_xor_packet = 0;
  64. pending_collection_reward = 0;
  65. pos_packet_speed = 0;
  66. LogWrite(MISC__TODO, 1, "TODO", "Add player commands here\n\t(%s, function: %s, line #: %i)", __FILE__, __FUNCTION__, __LINE__);
  67. appearance.display_name = 1;
  68. appearance.show_command_icon = 1;
  69. appearance.player_flag = 1;
  70. appearance.targetable = 1;
  71. appearance.show_level = 1;
  72. spell_count = 0;
  73. spell_orig_packet = 0;
  74. spell_xor_packet = 0;
  75. resurrecting = false;
  76. spawn_id = 1;
  77. spawn_type = 4;
  78. player_spawn_id_map[1] = this;
  79. player_spawn_reverse_id_map[this] = 1;
  80. MPlayerQuests.SetName("Player::MPlayerQuests");
  81. test_time = 0;
  82. returning_from_ld = false;
  83. away_message = "Sorry, I am A.F.K. (Away From Keyboard)";
  84. AddSecondaryEntityCommand("Inspect", 10000, "inspect_player", "", 0, 0);
  85. AddSecondaryEntityCommand("Who", 10000, "who", "", 0, 0);
  86. // commented out commands a player canNOT use on themselves... move these to Client::HandleVerbRequest()?
  87. //AddSecondaryEntityCommand("Assist", 10, "assist", "", 0, 0);
  88. //AddSecondaryEntityCommand("Duel", 10, "duel", "", 0, 0);
  89. //AddSecondaryEntityCommand("Duel Bet", 10, "duelbet", "", 0, 0);
  90. //AddSecondaryEntityCommand("Trade", 10, "trade", "", 0, 0);
  91. is_tracking = false;
  92. guild = 0;
  93. following = false;
  94. combat_target = 0;
  95. InitXPTable();
  96. pending_deletion = false;
  97. spawn_vis_struct = 0;
  98. spawn_pos_struct = 0;
  99. spawn_info_struct = 0;
  100. spawn_header_struct = 0;
  101. spawn_footer_struct = 0;
  102. widget_footer_struct = 0;
  103. sign_footer_struct = 0;
  104. pos_xor_size = 0;
  105. info_xor_size = 0;
  106. vis_xor_size = 0;
  107. pos_mutex.SetName("Player::pos_mutex");
  108. vis_mutex.SetName("Player::vis_mutex");
  109. info_mutex.SetName("Player::info_mutex");
  110. index_mutex.SetName("Player::index_mutex");
  111. spawn_mutex.SetName("Player::spawn_mutex");
  112. m_playerSpawnQuestsRequired.SetName("Player::player_spawn_quests_required");
  113. m_playerSpawnHistoryRequired.SetName("Player::player_spawn_history_required");
  114. gm_vision = false;
  115. SetSaveSpellEffects(true);
  116. reset_mentorship = false;
  117. all_spells_locked = false;
  118. }
  119. Player::~Player(){
  120. SetSaveSpellEffects(true);
  121. DeleteSpellEffects();
  122. for(int32 i=0;i<spells.size();i++){
  123. safe_delete(spells[i]);
  124. }
  125. for(int32 i=0;i<quickbar_items.size();i++){
  126. safe_delete(quickbar_items[i]);
  127. }
  128. map<int32, vector<int32>*>::iterator itr;
  129. for (itr = player_spawn_quests_required.begin(); itr != player_spawn_quests_required.end(); itr++){
  130. safe_delete(itr->second);
  131. }
  132. for (itr = player_spawn_history_required.begin(); itr != player_spawn_history_required.end(); itr++){
  133. safe_delete(itr->second);
  134. }
  135. map<int8, map<int8, vector<HistoryData*> > >::iterator itr1;
  136. map<int8, vector<HistoryData*> >::iterator itr2;
  137. vector<HistoryData*>::iterator itr3;
  138. // Type
  139. for (itr1 = m_characterHistory.begin(); itr1 != m_characterHistory.end(); itr1++) {
  140. // Sub type
  141. for (itr2 = itr1->second.begin(); itr2 != itr1->second.end(); itr2++) {
  142. // vector of data
  143. for (itr3 = itr2->second.begin(); itr3 != itr2->second.end(); itr3++) {
  144. safe_delete(*itr3);
  145. }
  146. }
  147. }
  148. mLUAHistory.writelock();
  149. map<int32, LUAHistory*>::iterator itr4;
  150. for (itr4 = m_charLuaHistory.begin(); itr4 != m_charLuaHistory.end(); itr4++) {
  151. safe_delete(itr4->second);
  152. }
  153. m_charLuaHistory.clear();
  154. mLUAHistory.releasewritelock();
  155. safe_delete_array(movement_packet);
  156. safe_delete_array(old_movement_packet);
  157. safe_delete_array(spawn_tmp_info_xor_packet);
  158. safe_delete_array(spawn_tmp_vis_xor_packet);
  159. safe_delete_array(spawn_tmp_pos_xor_packet);
  160. safe_delete_array(spell_xor_packet);
  161. safe_delete_array(spell_orig_packet);
  162. DestroyQuests();
  163. WritePlayerStatistics();
  164. RemovePlayerStatistics();
  165. DeleteMail();
  166. world.RemoveLottoPlayer(GetCharacterID());
  167. safe_delete(info);
  168. index_mutex.writelock(__FUNCTION__, __LINE__);
  169. player_spawn_reverse_id_map.clear();
  170. player_spawn_id_map.clear();
  171. index_mutex.releasewritelock(__FUNCTION__, __LINE__);
  172. info_mutex.writelock(__FUNCTION__, __LINE__);
  173. spawn_info_packet_list.clear();
  174. info_mutex.releasewritelock(__FUNCTION__, __LINE__);
  175. vis_mutex.writelock(__FUNCTION__, __LINE__);
  176. spawn_vis_packet_list.clear();
  177. vis_mutex.releasewritelock(__FUNCTION__, __LINE__);
  178. pos_mutex.writelock(__FUNCTION__, __LINE__);
  179. spawn_pos_packet_list.clear();
  180. pos_mutex.releasewritelock(__FUNCTION__, __LINE__);
  181. safe_delete(spawn_header_struct);
  182. safe_delete(spawn_footer_struct);
  183. safe_delete(sign_footer_struct);
  184. safe_delete(widget_footer_struct);
  185. safe_delete(spawn_info_struct);
  186. safe_delete(spawn_vis_struct);
  187. safe_delete(spawn_pos_struct);
  188. ClearPendingSelectableItemRewards(0, true);
  189. ClearPendingItemRewards();
  190. }
  191. EQ2Packet* Player::serialize(Player* player, int16 version){
  192. return spawn_serialize(player, version);
  193. }
  194. EQ2Packet* Player::Move(float x, float y, float z, int16 version, float heading){
  195. PacketStruct* packet = configReader.getStruct("WS_MoveClient", version);
  196. if(packet){
  197. packet->setDataByName("x", x);
  198. packet->setDataByName("y", y);
  199. packet->setDataByName("z", z);
  200. packet->setDataByName("unknown", 1); // 1 seems to force the client to re-render the zone at the new location
  201. packet->setDataByName("location", 0xFFFFFFFF); //added in 869
  202. if (heading != -1.0f)
  203. packet->setDataByName("heading", heading);
  204. EQ2Packet* outapp = packet->serialize();
  205. safe_delete(packet);
  206. return outapp;
  207. }
  208. return 0;
  209. }
  210. void Player::DestroyQuests(){
  211. MPlayerQuests.writelock(__FUNCTION__, __LINE__);
  212. map<int32, Quest*>::iterator itr;
  213. for(itr = completed_quests.begin(); itr != completed_quests.end(); itr++){
  214. safe_delete(itr->second);
  215. }
  216. completed_quests.clear();
  217. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  218. safe_delete(itr->second);
  219. }
  220. player_quests.clear();
  221. for(itr = pending_quests.begin(); itr != pending_quests.end(); itr++){
  222. safe_delete(itr->second);
  223. }
  224. pending_quests.clear();
  225. MPlayerQuests.releasewritelock(__FUNCTION__, __LINE__);
  226. }
  227. PlayerInfo* Player::GetPlayerInfo(){
  228. if(info == 0)
  229. info = new PlayerInfo(this);
  230. return info;
  231. }
  232. void PlayerInfo::CalculateXPPercentages(){
  233. int32 xp_needed = info_struct->get_xp_needed();
  234. if(xp_needed > 0){
  235. float percentage = ((double)info_struct->get_xp() / xp_needed) * 1000;
  236. info_struct->set_xp_yellow((int16)percentage);
  237. info_struct->set_xp_blue((int16)(percentage-info_struct->get_xp_yellow())*1000);
  238. info_struct->set_xp_blue_vitality_bar(0);
  239. info_struct->set_xp_yellow_vitality_bar(0);
  240. if(player->GetXPVitality() > 0){
  241. float vitality_total = player->GetXPVitality()*10 + percentage;
  242. vitality_total -= ((int)(percentage/100)*100);
  243. if(vitality_total < 100){ //10%
  244. info_struct->set_xp_blue_vitality_bar(info_struct->get_xp_blue() + (int16)(player->GetXPVitality() *10));
  245. }
  246. else
  247. info_struct->set_xp_yellow_vitality_bar(info_struct->get_xp_yellow() + (int16)(player->GetXPVitality() *10));
  248. }
  249. }
  250. }
  251. void PlayerInfo::CalculateTSXPPercentages(){
  252. int32 ts_xp_needed = info_struct->get_ts_xp_needed();
  253. if(ts_xp_needed > 0){
  254. float percentage = ((double)info_struct->get_ts_xp() / ts_xp_needed) * 1000;
  255. info_struct->set_tradeskill_exp_yellow((int16)percentage);
  256. info_struct->set_tradeskill_exp_blue((int16)((percentage - info_struct->get_tradeskill_exp_yellow()) * 1000));
  257. /*info_struct->xp_blue_vitality_bar = 0;
  258. info_struct->xp_yellow_vitality_bar = 0;
  259. if(player->GetXPVitality() > 0){
  260. float vitality_total = player->GetXPVitality()*10 + percentage;
  261. vitality_total -= ((int)(percentage/100)*100);
  262. if(vitality_total < 100){ //10%
  263. info_struct->xp_blue_vitality_bar = info_struct->xp_blue + (int16)(player->GetXPVitality() *10);
  264. }
  265. else
  266. info_struct->xp_yellow_vitality_bar = info_struct->xp_yellow + (int16)(player->GetXPVitality() *10);
  267. }*/
  268. }
  269. }
  270. void PlayerInfo::SetHouseZone(int32 id){
  271. house_zone_id = id;
  272. }
  273. void PlayerInfo::SetBindZone(int32 id){
  274. bind_zone_id = id;
  275. }
  276. void PlayerInfo::SetBindX(float x){
  277. bind_x = x;
  278. }
  279. void PlayerInfo::SetBindY(float y){
  280. bind_y = y;
  281. }
  282. void PlayerInfo::SetBindZ(float z){
  283. bind_z = z;
  284. }
  285. void PlayerInfo::SetBindHeading(float heading){
  286. bind_heading = heading;
  287. }
  288. int32 PlayerInfo::GetHouseZoneID(){
  289. return house_zone_id;
  290. }
  291. int32 PlayerInfo::GetBindZoneID(){
  292. return bind_zone_id;
  293. }
  294. float PlayerInfo::GetBindZoneX(){
  295. return bind_x;
  296. }
  297. float PlayerInfo::GetBindZoneY(){
  298. return bind_y;
  299. }
  300. float PlayerInfo::GetBindZoneZ(){
  301. return bind_z;
  302. }
  303. float PlayerInfo::GetBindZoneHeading(){
  304. return bind_heading;
  305. }
  306. PacketStruct* PlayerInfo::serialize2(int16 version){
  307. player->CalculateBonuses();
  308. PacketStruct* packet = configReader.getStruct("WS_CharacterSheet", version);
  309. if(packet){
  310. //TODO: 2021 FIX THIS CASTING
  311. char deity[32];
  312. strncpy(deity, info_struct->get_deity().c_str(), 32);
  313. packet->setDataByName("deity", deity);
  314. char name[40];
  315. strncpy(name, info_struct->get_name().c_str(), 40);
  316. packet->setDataByName("character_name", name);
  317. packet->setDataByName("race", info_struct->get_race());
  318. packet->setDataByName("gender", info_struct->get_gender());
  319. packet->setDataByName("class1", info_struct->get_class1());
  320. packet->setDataByName("class2", info_struct->get_class2());
  321. packet->setDataByName("class3", info_struct->get_class3());
  322. packet->setDataByName("tradeskill_class1", info_struct->get_tradeskill_class1());
  323. packet->setDataByName("tradeskill_class2", info_struct->get_tradeskill_class2());
  324. packet->setDataByName("tradeskill_class3", info_struct->get_tradeskill_class3());
  325. packet->setDataByName("level", info_struct->get_level());
  326. packet->setDataByName("effective_level", info_struct->get_effective_level() != 0 ? info_struct->get_effective_level() : info_struct->get_level());
  327. packet->setDataByName("tradeskill_level", info_struct->get_tradeskill_level());
  328. packet->setDataByName("account_age_base", info_struct->get_account_age_base());
  329. // for(int8 i=0;i<19;i++)
  330. // {
  331. // packet->setDataByName("account_age_bonus", info_struct->get_account_age_bonus(i));
  332. // }
  333. //
  334. packet->setDataByName("current_hp", player->GetHP());
  335. packet->setDataByName("max_hp",player-> GetTotalHP());
  336. packet->setDataByName("base_hp", player->GetTotalHPBase());
  337. float bonus_health = floor( (float)(info_struct->get_sta() * player->CalculateBonusMod()));
  338. packet->setDataByName("bonus_health", bonus_health);
  339. packet->setDataByName("stat_bonus_health", player->CalculateBonusMod());
  340. packet->setDataByName("current_power", player->GetPower());
  341. packet->setDataByName("max_power", player->GetTotalPower());
  342. packet->setDataByName("base_power", player->GetTotalPowerBase());
  343. packet->setDataByName("bonus_power", floor( (float)(player->GetPrimaryStat() * player->CalculateBonusMod())));
  344. packet->setDataByName("stat_bonus_power", player->CalculateBonusMod());
  345. packet->setDataByName("conc_used", info_struct->get_cur_concentration());
  346. packet->setDataByName("conc_max", info_struct->get_max_concentration());
  347. packet->setDataByName("attack", info_struct->get_cur_attack());
  348. packet->setDataByName("attack_base", info_struct->get_attack_base());
  349. packet->setDataByName("absorb", info_struct->get_absorb());
  350. packet->setDataByName("mitigation_skill1", info_struct->get_mitigation_skill1());
  351. packet->setDataByName("mitigation_skill2", info_struct->get_mitigation_skill2());
  352. packet->setDataByName("mitigation_skill3", info_struct->get_mitigation_skill3());
  353. CalculateXPPercentages();
  354. packet->setDataByName("exp_yellow", info_struct->get_xp_yellow());
  355. packet->setDataByName("exp_blue", info_struct->get_xp_blue());
  356. packet->setDataByName("tradeskill_exp_yellow", info_struct->get_tradeskill_exp_yellow());
  357. packet->setDataByName("tradeskill_exp_blue", info_struct->get_tradeskill_exp_blue());
  358. packet->setDataByName("flags", info_struct->get_flags());
  359. packet->setDataByName("flags2", info_struct->get_flags2());
  360. packet->setDataByName("avoidance_pct", (int16)info_struct->get_avoidance_display()*10.0f);//avoidance_pct 192 = 19.2% // confirmed DoV
  361. packet->setDataByName("avoidance_base", (int16)info_struct->get_avoidance_base()*10.0f); // confirmed DoV
  362. packet->setDataByName("avoidance", info_struct->get_cur_avoidance());
  363. packet->setDataByName("base_avoidance_pct", info_struct->get_base_avoidance_pct());// confirmed DoV
  364. float parry_pct = info_struct->get_parry(); // client works off of int16, but we use floats to track the actual x/100%
  365. packet->setDataByName("parry",(int16)(parry_pct*10.0f));// confirmed DoV
  366. float block_pct = info_struct->get_block()*10.0f;
  367. packet->setDataByName("block", (int16)block_pct);// confirmed DoV
  368. packet->setDataByName("uncontested_block", info_struct->get_uncontested_block());// confirmed DoV
  369. packet->setDataByName("str", info_struct->get_str());
  370. packet->setDataByName("sta", info_struct->get_sta());
  371. packet->setDataByName("agi", info_struct->get_agi());
  372. packet->setDataByName("wis", info_struct->get_wis());
  373. packet->setDataByName("int", info_struct->get_intel());
  374. packet->setDataByName("str_base", info_struct->get_str_base());
  375. packet->setDataByName("sta_base", info_struct->get_sta_base());
  376. packet->setDataByName("agi_base", info_struct->get_agi_base());
  377. packet->setDataByName("wis_base", info_struct->get_wis_base());
  378. packet->setDataByName("int_base", info_struct->get_intel_base());
  379. packet->setDataByName("mitigation_cur", info_struct->get_cur_mitigation());
  380. packet->setDataByName("mitigation_max", info_struct->get_max_mitigation());
  381. packet->setDataByName("mitigation_base", info_struct->get_mitigation_base());
  382. packet->setDataByName("heat", info_struct->get_heat());
  383. packet->setDataByName("cold", info_struct->get_cold());
  384. packet->setDataByName("magic", info_struct->get_magic());
  385. packet->setDataByName("mental", info_struct->get_mental());
  386. packet->setDataByName("divine", info_struct->get_divine());
  387. packet->setDataByName("disease", info_struct->get_disease());
  388. packet->setDataByName("poison", info_struct->get_poison());
  389. packet->setDataByName("heat_base", info_struct->get_heat_base());
  390. packet->setDataByName("cold_base", info_struct->get_cold_base());
  391. packet->setDataByName("magic_base", info_struct->get_magic_base());
  392. packet->setDataByName("mental_base", info_struct->get_mental_base());
  393. packet->setDataByName("divine_base", info_struct->get_divine_base());
  394. packet->setDataByName("disease_base", info_struct->get_disease_base());
  395. packet->setDataByName("poison_base", info_struct->get_poison_base());
  396. packet->setDataByName("mitigation_cur2", info_struct->get_cur_mitigation());
  397. packet->setDataByName("mitigation_max2", info_struct->get_max_mitigation());
  398. packet->setDataByName("mitigation_base2", info_struct->get_mitigation_base());
  399. packet->setDataByName("coins_copper", info_struct->get_coin_copper());
  400. packet->setDataByName("coins_silver", info_struct->get_coin_silver());
  401. packet->setDataByName("coins_gold", info_struct->get_coin_gold());
  402. packet->setDataByName("coins_plat", info_struct->get_coin_plat());
  403. packet->setDataByName("weight", info_struct->get_weight());
  404. packet->setDataByName("max_weight", info_struct->get_max_weight());
  405. char pet_name[32];
  406. strncpy(pet_name, info_struct->get_pet_name().c_str(), 32);
  407. packet->setDataByName("pet_name", pet_name);
  408. packet->setDataByName("status_points", info_struct->get_status_points());
  409. if(bind_zone_id > 0){
  410. string bind_name = database.GetZoneName(bind_zone_id);
  411. if (bind_name.length() > 0)
  412. packet->setDataByName("bind_zone", bind_name.c_str());
  413. }
  414. else
  415. packet->setDataByName("bind_zone", "None");
  416. if(house_zone_id > 0){
  417. string house_name = database.GetZoneName(house_zone_id);
  418. if (house_name.length() > 0)
  419. packet->setDataByName("house_zone", house_name.c_str());
  420. }
  421. else
  422. packet->setDataByName("house_zone", "None");
  423. //packet->setDataByName("account_age_base", 14);
  424. packet->setDataByName("hp_regen", info_struct->get_hp_regen());
  425. packet->setDataByName("power_regen", info_struct->get_power_regen());
  426. /*packet->setDataByName("unknown11", -1, 0);
  427. packet->setDataByName("unknown11", -1, 1);
  428. packet->setDataByName("unknown13", 201, 0);
  429. packet->setDataByName("unknown13", 201, 1);
  430. packet->setDataByName("unknown13", 234, 2);
  431. packet->setDataByName("unknown13", 201, 3);
  432. packet->setDataByName("unknown13", 214, 4);
  433. packet->setDataByName("unknown13", 234, 5);
  434. packet->setDataByName("unknown13", 234, 6);
  435. packet->setDataByName("unknown14", 78);
  436. */
  437. packet->setDataByName("adventure_exp_vitality", (int16)(player->GetXPVitality() *10));
  438. //packet->setDataByName("unknown15b", 9911);
  439. packet->setDataByName("unknown15a", 78);
  440. packet->setDataByName("xp_yellow_vitality_bar", info_struct->get_xp_yellow_vitality_bar());
  441. packet->setDataByName("xp_blue_vitality_bar", info_struct->get_xp_blue_vitality_bar());
  442. packet->setDataByName("tradeskill_exp_vitality", 100);
  443. packet->setDataByName("unknown15c", 200);
  444. //packet->setDataByName("unknown15", 100, 10);
  445. packet->setDataByName("unknown18", 16880, 1);
  446. /*packet->setDataByName("unknown19", 1);
  447. packet->setDataByName("unknown19", 3, 1);
  448. packet->setDataByName("unknown19", 1074301064, 2);
  449. packet->setDataByName("unknown19", 1, 3);
  450. packet->setDataByName("unknown19", 3, 4);
  451. packet->setDataByName("unknown19", 1074301064, 5);
  452. packet->setDataByName("unknown19", 6, 6);
  453. packet->setDataByName("unknown19", 14, 7);
  454. packet->setDataByName("unknown19", 1083179008, 8);*/
  455. player->SetGroupInformation(packet);
  456. packet->setDataByName("unknown20", 1, 107);
  457. packet->setDataByName("unknown20", 1, 108);
  458. packet->setDataByName("unknown20", 1, 109);
  459. packet->setDataByName("unknown20", 1, 110);
  460. packet->setDataByName("unknown20", 1, 111);
  461. //packet->setDataByName("unknown20b", 255);
  462. //packet->setDataByName("unknown20b", 255, 1);
  463. //packet->setDataByName("unknown20b", 255, 2);
  464. packet->setDataByName("unknown11", 123);
  465. packet->setDataByName("unknown11", 234, 1);
  466. //packet->setDataByName("in_combat", 32768);
  467. //make name flash red
  468. /*packet->setDataByName("unknown20", 8);
  469. packet->setDataByName("unknown20", 38, 70);
  470. packet->setDataByName("unknown20", 17, 77);
  471. packet->setDataByName("unknown20", 1, 112); //melee stats and such
  472. packet->setDataByName("unknown20", 1, 113);
  473. packet->setDataByName("unknown20", 1, 114);
  474. packet->setDataByName("unknown20", 1, 115);
  475. packet->setDataByName("unknown20", 4294967295, 309);
  476. packet->setDataByName("unknown22", 2, 4);
  477. packet->setDataByName("unknown23", 2, 29);
  478. */
  479. //packet->setDataByName("unknown20b", 1, i); // pet bar in here
  480. // for(int i=0;i<19;i++)
  481. // packet->setDataByName("unknown7", 257, i);
  482. //packet->setDataByName("unknown21", info_struct->rain, 2);
  483. packet->setDataByName("rain", info_struct->get_rain());
  484. packet->setDataByName("rain2", info_struct->get_wind()); //-102.24);
  485. /*packet->setDataByName("unknown22", 3, 4);
  486. packet->setDataByName("unknown23", 3, 161);
  487. packet->setDataByName("unknown20", 103);
  488. packet->setDataByName("unknown20", 1280, 70);
  489. packet->setDataByName("unknown20", 9, 71);
  490. packet->setDataByName("unknown20", 5, 72);
  491. packet->setDataByName("unknown20", 4294967271, 73);
  492. packet->setDataByName("unknown20", 5, 75);
  493. packet->setDataByName("unknown20", 1051, 77);
  494. packet->setDataByName("unknown20", 3, 78);
  495. packet->setDataByName("unknown20", 6, 104);
  496. packet->setDataByName("unknown20", 1, 105);
  497. packet->setDataByName("unknown20", 20, 106);
  498. packet->setDataByName("unknown20", 3, 107);
  499. packet->setDataByName("unknown20", 1, 108);
  500. packet->setDataByName("unknown20", 1, 109);
  501. packet->setDataByName("unknown20", 4278190080, 494);
  502. packet->setDataByName("unknown20b", 255);
  503. packet->setDataByName("unknown20b", 255, 1);
  504. packet->setDataByName("unknown20b", 255, 2);
  505. packet->setDataByName("unknown20", 50, 75);
  506. */
  507. //packet->setDataByName("rain2", -102.24);
  508. for(int i=0;i<45;i++){
  509. if(i < 30){
  510. packet->setSubstructDataByName("maintained_effects", "name", info_struct->maintained_effects[i].name, i, 0);
  511. packet->setSubstructDataByName("maintained_effects", "target", info_struct->maintained_effects[i].target, i, 0);
  512. packet->setSubstructDataByName("maintained_effects", "spell_id", info_struct->maintained_effects[i].spell_id, i, 0);
  513. packet->setSubstructDataByName("maintained_effects", "slot_pos", info_struct->maintained_effects[i].slot_pos, i, 0);
  514. packet->setSubstructDataByName("maintained_effects", "icon", info_struct->maintained_effects[i].icon, i, 0);
  515. packet->setSubstructDataByName("maintained_effects", "icon_type", info_struct->maintained_effects[i].icon_backdrop, i, 0);
  516. packet->setSubstructDataByName("maintained_effects", "conc_used", info_struct->maintained_effects[i].conc_used, i, 0);
  517. packet->setSubstructDataByName("maintained_effects", "unknown3", 1, i, 0);
  518. packet->setSubstructDataByName("maintained_effects", "total_time", info_struct->maintained_effects[i].total_time, i, 0);
  519. packet->setSubstructDataByName("maintained_effects", "expire_timestamp", info_struct->maintained_effects[i].expire_timestamp, i, 0);
  520. }
  521. else if(version < 942)//version 942 added 15 additional spell effect slots
  522. break;
  523. packet->setSubstructDataByName("spell_effects", "spell_id", info_struct->spell_effects[i].spell_id, i, 0);
  524. if(info_struct->spell_effects[i].spell_id > 0 && info_struct->spell_effects[i].spell_id < 0xFFFFFFFF)
  525. packet->setSubstructDataByName("spell_effects", "unknown2", 514, i, 0);
  526. packet->setSubstructDataByName("spell_effects", "total_time", info_struct->spell_effects[i].total_time, i, 0);
  527. packet->setSubstructDataByName("spell_effects", "expire_timestamp", info_struct->spell_effects[i].expire_timestamp, i, 0);
  528. packet->setSubstructDataByName("spell_effects", "icon", info_struct->spell_effects[i].icon, i, 0);
  529. packet->setSubstructDataByName("spell_effects", "icon_type", info_struct->spell_effects[i].icon_backdrop, i, 0);
  530. }
  531. return packet;
  532. }
  533. return 0;
  534. }
  535. EQ2Packet* PlayerInfo::serialize3(PacketStruct* packet, int16 version){
  536. if(packet){
  537. string* data = packet->serializeString();
  538. int32 size = data->length();
  539. //DumpPacket((uchar*)data->c_str(), size);
  540. uchar* tmp = new uchar[size];
  541. if(!changes){
  542. orig_packet = new uchar[size];
  543. changes = new uchar[size];
  544. memcpy(orig_packet, (uchar*)data->c_str(), size);
  545. size = Pack(tmp, (uchar*)data->c_str(), size, size, version);
  546. }
  547. else{
  548. memcpy(changes, (uchar*)data->c_str(), size);
  549. Encode(changes, orig_packet, size);
  550. size = Pack(tmp, changes, size, size, version);
  551. //cout << "INFO HERE:\n";
  552. //DumpPacket(tmp, size);
  553. }
  554. EQ2Packet* ret_packet = new EQ2Packet(OP_UpdateCharacterSheetMsg, tmp, size+4);
  555. safe_delete_array(tmp);
  556. safe_delete(packet);
  557. return ret_packet;
  558. }
  559. return 0;
  560. }
  561. void PlayerInfo::SetAccountAge(int16 age){
  562. info_struct->set_account_age_base(age);
  563. }
  564. EQ2Packet* PlayerInfo::serialize(int16 version, int16 modifyPos, int32 modifyValue) {
  565. player->CalculateBonuses();
  566. /* info_struct->heat = 15;
  567. info_struct->heat_base = 13;
  568. info_struct->divine = 14;
  569. info_struct->divine_base = 11;
  570. info_struct->cur_attack = 5;
  571. info_struct->attack_base = 5;
  572. info_struct->coin_copper = 1;
  573. info_struct->coin_silver = 2;
  574. info_struct->coin_gold = 3;
  575. info_struct->coin_plat = 4;*/
  576. int8 blah1 = 90;
  577. int8 blah2 = 120;
  578. /*for (int i = 0; i < 12; i++) {
  579. info_struct->maintained_effects[i].icon = 8+i;
  580. info_struct->maintained_effects[i].icon_backdrop = 315+i;
  581. strcpy(info_struct->maintained_effects[i].name, "Testing Spell");
  582. info_struct->maintained_effects[i].spell_id = 3000+i;
  583. info_struct->maintained_effects[i].slot_pos = i;
  584. info_struct->maintained_effects[i].expire_timestamp = Timer::GetCurrentTime2() + 72000;
  585. if(i<2)
  586. info_struct->maintained_effects[i].conc_used = 1;
  587. info_struct->maintained_effects[i].total_time = 60+i;
  588. }*/
  589. PacketStruct* packet = configReader.getStruct("WS_CharacterSheet", version);
  590. /*for (int i = 0; i < 1; i++) {
  591. info_struct->spell_effects[i].icon = 303;
  592. info_struct->spell_effects[i].icon_backdrop = 317;
  593. info_struct->spell_effects[i].spell_id = 8308;
  594. info_struct->spell_effects[i].expire_timestamp = Timer::GetCurrentTime2() + 72000;
  595. if (i < 5)
  596. packet->setSubstructDataByName("spell_effects", "cancellable", 1, i);
  597. }*/
  598. //0-69, locked screen movement
  599. //30-69 normal movement
  600. //10-30 normal movement
  601. //for (int i = 5; i < 10; i++)
  602. //packet->setDataByName("unknown19", 1+i, i);
  603. //Sleep(5000);
  604. if (packet) {
  605. char name[40];
  606. strncpy(name,info_struct->get_name().c_str(),40);
  607. packet->setDataByName("character_name", name);
  608. // packet->setDataByName("unknown_1_1_MJ", 99);//unknown_1_1_MJ
  609. packet->setDataByName("race", info_struct->get_race());
  610. packet->setDataByName("gender", info_struct->get_gender());
  611. packet->setDataByName("exiled", 0); // need exiled data
  612. packet->setDataByName("class1", info_struct->get_class1());
  613. packet->setDataByName("class2", info_struct->get_class2());
  614. packet->setDataByName("class3", info_struct->get_class3());
  615. packet->setDataByName("tradeskill_class1", info_struct->get_tradeskill_class1());
  616. packet->setDataByName("tradeskill_class2", info_struct->get_tradeskill_class2());
  617. packet->setDataByName("tradeskill_class3", info_struct->get_tradeskill_class3());
  618. packet->setDataByName("level", info_struct->get_level());
  619. packet->setDataByName("effective_level", info_struct->get_effective_level() != 0 ? info_struct->get_effective_level() : info_struct->get_level());
  620. packet->setDataByName("tradeskill_level", info_struct->get_tradeskill_level());
  621. // packet->setDataByName("unknown_1_2_MJ", 98); //unknown_1_2_MJ
  622. packet->setDataByName("account_age_base", info_struct->get_account_age_base());
  623. //TODO: 2021 FIX THIS CASTING
  624. for (int8 i = 0; i < 19; i++)
  625. packet->setDataByName("account_age_bonus", 0);
  626. //TODO: 2021 FIX THIS CASTING
  627. char deity[32];
  628. strncpy(deity, info_struct->get_deity().c_str(), 32);
  629. packet->setDataByName("deity", deity);
  630. packet->setDataByName("last_name", player->GetLastName());
  631. // packet->setDataByName("unknown_1_3_MJ", 97);//unknown_1_3_MJ
  632. packet->setDataByName("current_hp", player->GetHP());
  633. packet->setDataByName("max_hp", player->GetTotalHP());
  634. packet->setDataByName("base_hp", player->GetTotalHPBase());
  635. packet->setDataByName("current_power", player->GetPower());
  636. packet->setDataByName("max_power", player->GetTotalPower());
  637. packet->setDataByName("base_power", player->GetTotalPowerBase());
  638. packet->setDataByName("conc_used", info_struct->get_cur_concentration());
  639. packet->setDataByName("conc_max", info_struct->get_max_concentration());
  640. packet->setDataByName("hp_regen", player->GetInfoStruct()->get_hp_regen());
  641. packet->setDataByName("power_regen", player->GetInfoStruct()->get_power_regen());
  642. // packet->setDataByName("unknown_1_4a_MJ", 96); //-1// was unknown11
  643. // packet->setDataByName("unknown_1_4b_MJ", 96); //-1
  644. packet->setDataByName("stat_bonus_health", player->CalculateBonusMod());//bonus health and bonus power getting same value?
  645. packet->setDataByName("stat_bonus_power", player->CalculateBonusMod());//bonus health and bonus power getting same value?
  646. float bonus_health = floor((float)(info_struct->get_sta() * player->CalculateBonusMod()));
  647. packet->setDataByName("bonus_health", bonus_health);
  648. packet->setDataByName("bonus_power", floor((float)(player->GetPrimaryStat() * player->CalculateBonusMod())));
  649. packet->setDataByName("stat_bonus_damage", 95); //stat_bonus_damage
  650. packet->setDataByName("mitigation_cur", info_struct->get_cur_mitigation());// confirmed DoV
  651. packet->setDataByName("mitigation_base", info_struct->get_mitigation_base());// confirmed DoV
  652. packet->setDataByName("mitigation_pct_pve", 392); // % calculation Mitigation % vs PvE 392 = 39.2%// confirmed DoV
  653. packet->setDataByName("mitigation_pct_pvp", 559); // % calculation Mitigation % vs PvP 559 = 55.9%// confirmed DoV
  654. packet->setDataByName("toughness", 0);//toughness// confirmed DoV
  655. packet->setDataByName("toughness_resist_dmg_pvp", 0);//toughness_resist_dmg_pvp 73 = 7300% // confirmed DoV
  656. packet->setDataByName("avoidance_pct", (int16)info_struct->get_avoidance_display()*10.0f);//avoidance_pct 192 = 19.2% // confirmed DoV
  657. packet->setDataByName("avoidance_base", (int16)info_struct->get_avoidance_base()*10.0f); // confirmed DoV
  658. packet->setDataByName("avoidance", info_struct->get_cur_avoidance());
  659. // packet->setDataByName("unknown_1096_1_MJ", 90);//unknown_1096_1_MJ
  660. packet->setDataByName("base_avoidance_pct", info_struct->get_base_avoidance_pct());// confirmed DoV
  661. // packet->setDataByName("unknown_1096_2_MJ", 89);//unknown_1096_2_MJ
  662. float parry_pct = info_struct->get_parry(); // client works off of int16, but we use floats to track the actual x/100%
  663. packet->setDataByName("parry",(int16)(parry_pct*10.0f));// confirmed DoV
  664. // packet->setDataByName("unknown_1096_3_MJ", 88);//unknown_1096_3_MJ
  665. float block_pct = info_struct->get_block()*10.0f;
  666. packet->setDataByName("block", (int16)block_pct);// confirmed DoV
  667. // packet->setDataByName("unknown_1096_4_MJ", 87);//unknown_1096_4_MJ
  668. packet->setDataByName("uncontested_block", info_struct->get_uncontested_block());// confirmed DoV
  669. // packet->setDataByName("unknown_1096_5_MJ", 86);//unknown_1096_5_MJ
  670. packet->setDataByName("str", info_struct->get_str());// confirmed DoV
  671. packet->setDataByName("sta", info_struct->get_sta());// confirmed DoV
  672. packet->setDataByName("agi", info_struct->get_agi());// confirmed DoV
  673. packet->setDataByName("wis", info_struct->get_wis());// confirmed DoV
  674. packet->setDataByName("int", info_struct->get_intel());// confirmed DoV
  675. packet->setDataByName("str_base", info_struct->get_str_base()); // confirmed DoV
  676. packet->setDataByName("sta_base", info_struct->get_sta_base());// confirmed DoV
  677. packet->setDataByName("agi_base", info_struct->get_agi_base());// confirmed DoV
  678. packet->setDataByName("wis_base", info_struct->get_wis_base());// confirmed DoV
  679. packet->setDataByName("int_base", info_struct->get_intel_base());// confirmed DoV
  680. // packet->setDataByName("unknown_1096_6_MJ", 86);//unknown_1096_6_MJ
  681. if (version <= 996) {
  682. packet->setDataByName("heat", info_struct->get_heat());
  683. packet->setDataByName("cold", info_struct->get_cold());
  684. packet->setDataByName("magic", info_struct->get_magic());
  685. packet->setDataByName("mental", info_struct->get_mental());
  686. packet->setDataByName("divine", info_struct->get_divine());
  687. packet->setDataByName("disease", info_struct->get_disease());
  688. packet->setDataByName("poison", info_struct->get_poison());
  689. packet->setDataByName("heat_base", info_struct->get_heat_base());
  690. packet->setDataByName("cold_base", info_struct->get_cold_base());
  691. packet->setDataByName("magic_base", info_struct->get_magic_base());
  692. packet->setDataByName("mental_base", info_struct->get_mental_base());
  693. packet->setDataByName("divine_base", info_struct->get_divine_base());
  694. packet->setDataByName("disease_base", info_struct->get_disease_base());
  695. packet->setDataByName("poison_base", info_struct->get_poison_base());
  696. }
  697. else {
  698. packet->setDataByName("elemental", info_struct->get_heat());// confirmed DoV
  699. packet->setDataByName("noxious", info_struct->get_poison());// confirmed DoV
  700. packet->setDataByName("arcane", info_struct->get_magic());// confirmed DoV
  701. // packet->setDataByName("unknown_1096_7_MJ", 85);//unknown_1096_7_MJ
  702. packet->setDataByName("elemental_base", info_struct->get_elemental_base());// confirmed DoV
  703. packet->setDataByName("noxious_base", info_struct->get_noxious_base());// confirmed DoV
  704. packet->setDataByName("arcane_base", info_struct->get_arcane_base());// confirmed DoV
  705. }
  706. // packet->setDataByName("unknown_1096_8_MJ", 205);//unknown_1096_8_MJ
  707. packet->setDataByName("elemental_absorb_pve", 0); //210 = 21.0% confirmed DoV
  708. packet->setDataByName("noxious_absorb_pve", 0);//210 = 21.0% confirmed DoV
  709. packet->setDataByName("arcane_absorb_pve", 0);//210 = 21.0% confirmed DoV
  710. // packet->setDataByName("unknown_1096_9_MJ", 240);//unknown_1096_9_MJ
  711. packet->setDataByName("elemental_absorb_pvp", 0);//210 = 21.0% confirmed DoV
  712. packet->setDataByName("noxious_absorb_pvp", 0);//210 = 21.0% confirmed DoV
  713. packet->setDataByName("arcane_absorb_pvp", 0);//210 = 21.0% confirmed DoV
  714. // packet->setDataByName("unknown_1096_10_MJ", 280);//unknown_1096_10_MJ
  715. packet->setDataByName("elemental_dmg_reduction", 0);// confirmed DoV
  716. packet->setDataByName("noxious_dmg_reduction", 0);// confirmed DoV
  717. packet->setDataByName("arcane_dmg_reduction", 0);// confirmed DoV
  718. // packet->setDataByName("unknown_1096_11_MJ", 320);//unknown_1096_11_MJ
  719. packet->setDataByName("elemental_dmg_reduction_pct", 0);//210 = 21.0% confirmed DoV
  720. packet->setDataByName("noxious_dmg_reduction_pct", 0);//210 = 21.0% confirmed DoV
  721. packet->setDataByName("arcane_dmg_reduction_pct", 0);//210 = 21.0% confirmed DoV
  722. CalculateXPPercentages();
  723. packet->setDataByName("current_adv_xp", info_struct->get_xp()); // confirmed DoV
  724. packet->setDataByName("needed_adv_xp", info_struct->get_xp_needed());// confirmed DoV
  725. if(version >= 60114)
  726. {
  727. // AoM ends up the debt_adv_xp field is the percentage of xp to the next level needed to advance out of debt (WHYY CANT THIS JUST BE A PERCENTAGE LIKE DOV!)
  728. float currentPctOfLevel = (float)info_struct->get_xp() / (float)info_struct->get_xp_needed();
  729. float neededPctAdvanceOutOfDebt = currentPctOfLevel + (info_struct->get_xp_debt() / 100.0f);
  730. packet->setDataByName("debt_adv_xp", neededPctAdvanceOutOfDebt);
  731. }
  732. else
  733. {
  734. packet->setDataByName("exp_debt", (int16)(info_struct->get_xp_debt()/10.0f));//95= 9500% //confirmed DoV
  735. }
  736. packet->setDataByName("current_trade_xp", info_struct->get_ts_xp());// confirmed DoV
  737. packet->setDataByName("needed_trade_xp", info_struct->get_ts_xp_needed());// confirmed DoV
  738. packet->setDataByName("debt_trade_xp", 0);//95= 9500% //confirmed DoV
  739. packet->setDataByName("server_bonus", 0);//confirmed DoV
  740. packet->setDataByName("adventure_vet_bonus", 145);//confirmed DoV
  741. packet->setDataByName("tradeskill_vet_bonus", 123);//confirmed DoV
  742. packet->setDataByName("recruit_friend", 110);// 110 = 11000% //confirmed DoV
  743. packet->setDataByName("recruit_friend_bonus", 0);//confirmed DoV
  744. packet->setDataByName("adventure_vitality", (int16)(player->GetXPVitality() * 10)); // a %%
  745. packet->setDataByName("adventure_vitality_yellow_arrow", info_struct->get_xp_yellow_vitality_bar()); //change info_struct to match struct
  746. packet->setDataByName("adventure_vitality_blue_arrow", info_struct->get_xp_blue_vitality_bar()); //change info_struct to match struct
  747. packet->setDataByName("tradeskill_vitality", 300); //300 = 30%
  748. packet->setDataByName("tradeskill_vitality_purple_arrow", 0);// dov confirmed
  749. packet->setDataByName("tradeskill_vitality_blue_arrow", 0);// dov confirmed
  750. packet->setDataByName("mentor_bonus", 50);//mentor_bonus //this converts wrong says mentor bonus enabled but earning 0
  751. packet->setDataByName("assigned_aa", player->GetAssignedAA());
  752. packet->setDataByName("max_aa", rule_manager.GetGlobalRule(R_Player, MaxAA)->GetInt16());
  753. packet->setDataByName("unassigned_aa", player->GetUnassignedAA()); // dov confirmed
  754. packet->setDataByName("aa_green_bar", 0);// dov confirmed
  755. packet->setDataByName("adv_xp_to_aa_xp_slider", 0); // aa slider max // dov confirmed
  756. packet->setDataByName("adv_xp_to_aa_xp_max", 100); // aa slider position // dov confirmed
  757. packet->setDataByName("aa_blue_bar", 0);// dov confirmed
  758. packet->setDataByName("bonus_achievement_xp", 0); // dov confirmed
  759. // packet->setDataByName("unknown_1096_12_MJ", 90);
  760. packet->setDataByName("items_found", 62);// dov confirmed
  761. packet->setDataByName("named_npcs_killed", 192);// dov confirmed
  762. packet->setDataByName("quests_completed", 670);// dov confirmed
  763. packet->setDataByName("exploration_events", 435);// dov confirmed
  764. packet->setDataByName("completed_collections", 144);// dov confirmed
  765. packet->setDataByName("unknown_1096_13_MJ", 80);//unknown_1096_13_MJ
  766. packet->setDataByName("unknown_1096_14_MJ", 50);//unknown_1096_14_MJ
  767. packet->setDataByName("coins_copper", info_struct->get_coin_copper());// dov confirmed
  768. packet->setDataByName("coins_silver", info_struct->get_coin_silver());// dov confirmed
  769. packet->setDataByName("coins_gold", info_struct->get_coin_gold());// dov confirmed
  770. packet->setDataByName("coins_plat", info_struct->get_coin_plat());// dov confirmed
  771. //packet->setDataByName("unknown_1096_15_MJ", 50);//unknown_1096_15_MJ
  772. //////Spell Effects go here, but are below
  773. //////Dettrimental effects go here, but are below
  774. packet->setDataByName("trauma_count", 45);// added with spells leave here for testing//dov confirmed
  775. packet->setDataByName("arcane_count", 255);// added with spells leave here for testing//dov confirmed
  776. packet->setDataByName("noxious_count", 47);// added with spells leave here for testing//dov confirmed
  777. packet->setDataByName("elemental_count", 255);// added with spells leave here for testing//dov confirmed
  778. packet->setDataByName("curse_count", 49);// added with spells leave here for testing//dov confirmed
  779. // packet->setDataByName("unknown_1096_17_MJ", 30);//unknown_1096_17_MJ
  780. //////Maintained effects go here, but are below
  781. packet->setDataByName("breath", 30);
  782. //packet->setDataByName("unknown_1096_18_MJ", 1000);//16880
  783. packet->setDataByName("melee_pri_dmg_min", player->GetPrimaryWeaponMinDamage());// dov confirmed
  784. packet->setDataByName("melee_pri_dmg_max", player->GetPrimaryWeaponMaxDamage());// dov confirmed
  785. packet->setDataByName("melee_sec_dmg_min", player->GetSecondaryWeaponMinDamage());// dov confirmed
  786. packet->setDataByName("melee_sec_dmg_max", player->GetSecondaryWeaponMaxDamage());// dov confirmed // this is off when using 2 handed weapon
  787. packet->setDataByName("ranged_dmg_min", player->GetRangedWeaponMinDamage());// dov confirmed
  788. packet->setDataByName("ranged_dmg_max", player->GetRangedWeaponMaxDamage());// dov confirmed
  789. if (info_struct->get_attackspeed() > 0) {
  790. packet->setDataByName("melee_pri_delay", (((float)player->GetPrimaryWeaponDelay() * 1.33) / player->CalculateAttackSpeedMod()) * .001);// dov confirmed
  791. packet->setDataByName("melee_sec_delay", (((float)player->GetSecondaryWeaponDelay() * 1.33) / player->CalculateAttackSpeedMod()) * .001);// dov confirmed
  792. packet->setDataByName("ranged_delay", (((float)player->GetRangeWeaponDelay() * 1.33) / player->CalculateAttackSpeedMod()) * .001);// dov confirmed
  793. }
  794. else {
  795. packet->setDataByName("melee_pri_delay", (float)player->GetPrimaryWeaponDelay() * .001);// dov confirmed
  796. packet->setDataByName("melee_sec_delay", (float)player->GetSecondaryWeaponDelay() * .001);// dov confirmed
  797. packet->setDataByName("ranged_delay", (float)player->GetRangeWeaponDelay() * .001);// dov confirmed
  798. }
  799. //packet->setDataByName("unknown_1096_18_MJ", 99);//unknown_1096_19a_MJ
  800. //packet->setDataByName("unknown_1096_18_MJ", 98);//unknown_1096_19b_MJ
  801. //packet->setDataByName("unknown_1096_18_MJ", 97);//unknown_1096_19c_MJ
  802. //packet->setDataByName("unknown_1096_18_MJ", 96);//unknown_1096_19d_MJ
  803. packet->setDataByName("ability_mod_pve", info_struct->get_ability_modifier());// dov confirmed
  804. packet->setDataByName("base_melee_crit", 85);//85 = 8500% dov confirmed
  805. packet->setDataByName("base_spell_crit", 84);// dov confirmed
  806. packet->setDataByName("base_taunt_crit", 83);// dov confirmed
  807. packet->setDataByName("base_heal_crit", 82);// dov confirmed
  808. packet->setDataByName("flags", info_struct->get_flags());
  809. packet->setDataByName("flags2", info_struct->get_flags2());
  810. if (version == 546) {
  811. if (player->get_character_flag(CF_ANONYMOUS))
  812. packet->setDataByName("flags_anonymous", 1);
  813. if (player->get_character_flag(CF_ROLEPLAYING))
  814. packet->setDataByName("flags_roleplaying", 1);
  815. if (player->get_character_flag(CF_AFK))
  816. packet->setDataByName("flags_afk", 1);
  817. if (player->get_character_flag(CF_LFG))
  818. packet->setDataByName("flags_lfg", 1);
  819. if (player->get_character_flag(CF_LFW))
  820. packet->setDataByName("flags_lfw", 1);
  821. if (!player->get_character_flag(CF_HIDE_HOOD) && !player->get_character_flag(CF_HIDE_HELM))
  822. packet->setDataByName("flags_show_hood", 1);
  823. if (player->get_character_flag(CF_SHOW_ILLUSION))
  824. packet->setDataByName("flags_show_illusion_form", 1);
  825. if (player->get_character_flag(CF_ALLOW_DUEL_INVITES))
  826. packet->setDataByName("flags_show_duel_invites", 1);
  827. if (player->get_character_flag(CF_ALLOW_TRADE_INVITES))
  828. packet->setDataByName("flags_show_trade_invites", 1);
  829. if (player->get_character_flag(CF_ALLOW_GROUP_INVITES))
  830. packet->setDataByName("flags_show_group_invites", 1);
  831. if (player->get_character_flag(CF_ALLOW_RAID_INVITES))
  832. packet->setDataByName("flags_show_raid_invites", 1);
  833. if (player->get_character_flag(CF_ALLOW_GUILD_INVITES))
  834. packet->setDataByName("flags_show_guild_invites", 1);
  835. }
  836. //unknown_1096_20_MJ
  837. //unknown_1096_21_MJ
  838. //unknown_1096_22_MJ
  839. //unknown_1096_23_MJ
  840. packet->setDataByName("haste", info_struct->get_haste());// dov confirmed
  841. //unknown_1096_24_MJ
  842. //unknown_1096_25_MJ
  843. //unknown_1096_26_MJ
  844. packet->setDataByName("drunk", info_struct->get_drunk());// dov confirmed
  845. //unknown_1096_27_MJ
  846. packet->setDataByName("hate_mod", info_struct->get_hate_mod());// dov confirmed
  847. packet->setDataByName("adventure_effects_bonus", 55);// NEED an adventure_effects_bonus// dov confirmed
  848. packet->setDataByName("tradeskill_effects_bonus", 56);// NEED an tradeskill_effects_bonus// dov confirmed
  849. //unknown_1096_28_MJ
  850. packet->setDataByName("dps", info_struct->get_dps());// dov confirmed
  851. //unknown_1096_29_MJ
  852. packet->setDataByName("melee_ae", info_struct->get_melee_ae());// dov confirmed
  853. packet->setDataByName("multi_attack", info_struct->get_multi_attack());// dov confirmed
  854. packet->setDataByName("spell_multi_attack", info_struct->get_spell_multi_attack());// dov confirmed
  855. //unknown_1096_30_MJ
  856. packet->setDataByName("block_chance", info_struct->get_block_chance());// dov confirmed
  857. //unknown_1096_31_MJ
  858. packet->setDataByName("crit_chance", info_struct->get_crit_chance());// dov confirmed
  859. //unknown_1096_32_MJ
  860. packet->setDataByName("crit_bonus", info_struct->get_crit_bonus());// dov confirmed
  861. packet->setDataByName("potency", info_struct->get_potency());//info_struct->get_potency);// dov confirmed
  862. //unknown_1096_33_MJ
  863. packet->setDataByName("reuse_speed", info_struct->get_reuse_speed());// dov confirmed
  864. packet->setDataByName("recovery_speed", info_struct->get_recovery_speed());// dov confirmed
  865. packet->setDataByName("casting_speed", info_struct->get_casting_speed());// dov confirmed
  866. packet->setDataByName("spell_reuse_speed", info_struct->get_spell_reuse_speed());// dov confirmed
  867. //unknown_1096_34_MJ
  868. packet->setDataByName("strikethrough", info_struct->get_strikethrough());//dov confirmed
  869. //unknown_1096_35_MJ
  870. packet->setDataByName("accuracy", info_struct->get_accuracy());//dov confirmed
  871. //unknown_1096_36_MJ
  872. packet->setDataByName("critical_mit", info_struct->get_critical_mitigation());//dov /confirmed
  873. //unknown_1096_37_MJ
  874. //toughness_resist_crit_pvp
  875. //unknown_1096_38_MJ
  876. ((Entity*)player)->MStats.lock();
  877. packet->setDataByName("durability_mod", player->stats[ITEM_STAT_DURABILITY_MOD]);// dov confirmed
  878. packet->setDataByName("durability_add", player->stats[ITEM_STAT_DURABILITY_ADD]);// dov confirmed
  879. packet->setDataByName("progress_mod", player->stats[ITEM_STAT_PROGRESS_MOD]);// dov confirmed
  880. packet->setDataByName("progress_add", player->stats[ITEM_STAT_PROGRESS_ADD]);// dov confirmed
  881. packet->setDataByName("success_mod", player->stats[ITEM_STAT_SUCCESS_MOD]);// dov confirmed
  882. packet->setDataByName("crit_success_mod", player->stats[ITEM_STAT_CRIT_SUCCESS_MOD]);// dov confirmed
  883. ((Entity*)player)->MStats.unlock();
  884. //unknown_1096_39_MJ
  885. /////GRoup Members
  886. //unknown_1096_40_MJ
  887. //unknown_1096_41_MJ
  888. if (version <= 283 && info_struct->get_pet_id() == 0xFFFFFFFF)
  889. packet->setDataByName("pet_id", 0);
  890. else {
  891. packet->setDataByName("pet_id", info_struct->get_pet_id());
  892. char pet_name[32];
  893. strncpy(pet_name, info_struct->get_pet_name().c_str(), 32);
  894. packet->setDataByName("pet_name", pet_name);
  895. }
  896. //unknown_1096_42_MJ
  897. packet->setDataByName("pet_health_pct", info_struct->get_pet_health_pct());
  898. packet->setDataByName("pet_power_pct", info_struct->get_pet_power_pct());
  899. //unknown_1096_43_MJ
  900. packet->setDataByName("pet_movement", info_struct->get_pet_movement());
  901. packet->setDataByName("pet_behavior", info_struct->get_pet_behavior());
  902. packet->setDataByName("rain", info_struct->get_rain());
  903. packet->setDataByName("rain2", info_struct->get_wind()); //-102.24);
  904. packet->setDataByName("status_points", info_struct->get_status_points());
  905. packet->setDataByName("guild_status", 888888);
  906. //unknown_1096_44_MJ
  907. if (house_zone_id > 0){
  908. string house_name = database.GetZoneName(house_zone_id);
  909. if(house_name.length() > 0)
  910. packet->setDataByName("house_zone", house_name.c_str());
  911. }
  912. else
  913. packet->setDataByName("house_zone", "None");
  914. //unknown_1096_45_MJ
  915. if (bind_zone_id > 0){
  916. string bind_name = database.GetZoneName(bind_zone_id);
  917. if(bind_name.length() > 0)
  918. packet->setDataByName("bind_zone", bind_name.c_str());
  919. }
  920. else
  921. packet->setDataByName("bind_zone", "None");
  922. ((Entity*)player)->MStats.lock();
  923. packet->setDataByName("rare_harvest_chance", player->stats[ITEM_STAT_RARE_HARVEST_CHANCE]);
  924. packet->setDataByName("max_crafting", player->stats[ITEM_STAT_MAX_CRAFTING]);
  925. packet->setDataByName("component_refund", player->stats[ITEM_STAT_COMPONENT_REFUND]);
  926. packet->setDataByName("ex_durability_mod", player->stats[ITEM_STAT_EX_DURABILITY_MOD]);
  927. packet->setDataByName("ex_durability_add", player->stats[ITEM_STAT_EX_DURABILITY_ADD]);
  928. packet->setDataByName("ex_crit_success_mod", player->stats[ITEM_STAT_EX_CRIT_SUCCESS_MOD]);
  929. packet->setDataByName("ex_crit_failure_mod", player->stats[ITEM_STAT_EX_CRIT_FAILURE_MOD]);
  930. packet->setDataByName("ex_progress_mod", player->stats[ITEM_STAT_EX_PROGRESS_MOD]);
  931. packet->setDataByName("ex_progress_add", player->stats[ITEM_STAT_EX_PROGRESS_ADD]);
  932. packet->setDataByName("ex_success_mod", player->stats[ITEM_STAT_EX_SUCCESS_MOD]);
  933. ((Entity*)player)->MStats.unlock();
  934. packet->setDataByName("flurry", info_struct->get_flurry());
  935. packet->setDataByName("unknown153", 153);
  936. packet->setDataByName("bountiful_harvest", 0); // need bountiful harvest
  937. packet->setDataByName("unknown156", 156);
  938. packet->setDataByName("unknown157", 157);
  939. packet->setDataByName("unknown159", 159);
  940. packet->setDataByName("unknown160", 160);
  941. packet->setDataByName("unknown163", 163);
  942. packet->setDataByName("unknown168", 168);
  943. packet->setDataByName("decrease_falling_dmg", 169);
  944. info_struct->set_max_weight(200);
  945. //packet->setDataByName("auto_attack", 1);
  946. //492
  947. if (version <= 546) {
  948. packet->setDataByName("exp_yellow", info_struct->get_xp_yellow() / 10);
  949. packet->setDataByName("exp_blue", info_struct->get_xp_blue()/10);
  950. }
  951. else {
  952. packet->setDataByName("exp_yellow", info_struct->get_xp_yellow());
  953. packet->setDataByName("exp_blue", info_struct->get_xp_blue());
  954. }
  955. if (version <= 546) {
  956. packet->setDataByName("tradeskill_exp_yellow", info_struct->get_tradeskill_exp_yellow() / 10);
  957. packet->setDataByName("tradeskill_exp_blue", info_struct->get_tradeskill_exp_blue() / 10);
  958. }
  959. else {
  960. packet->setDataByName("tradeskill_exp_yellow", info_struct->get_tradeskill_exp_yellow());
  961. packet->setDataByName("tradeskill_exp_blue", info_struct->get_tradeskill_exp_blue());
  962. }
  963. packet->setDataByName("attack", info_struct->get_cur_attack());
  964. packet->setDataByName("attack_base", info_struct->get_attack_base());
  965. packet->setDataByName("absorb", info_struct->get_absorb());
  966. packet->setDataByName("mitigation_skill1", info_struct->get_mitigation_skill1());
  967. packet->setDataByName("mitigation_skill2", info_struct->get_mitigation_skill2());
  968. packet->setDataByName("mitigation_skill3", info_struct->get_mitigation_skill3());
  969. packet->setDataByName("mitigation_max", info_struct->get_max_mitigation());
  970. packet->setDataByName("savagery", 250);
  971. packet->setDataByName("max_savagery", 500);
  972. packet->setDataByName("savagery_level", 1);
  973. packet->setDataByName("max_savagery_level", 5);
  974. packet->setDataByName("dissonance", 5000);
  975. packet->setDataByName("max_dissonance", 10000);
  976. packet->setDataByName("mitigation_cur2", info_struct->get_cur_mitigation());
  977. packet->setDataByName("mitigation_max2", info_struct->get_max_mitigation());
  978. packet->setDataByName("mitigation_base2", info_struct->get_mitigation_base());
  979. packet->setDataByName("weight", info_struct->get_weight());
  980. packet->setDataByName("max_weight", info_struct->get_max_weight());
  981. packet->setDataByName("unknownint32a", 777777);
  982. packet->setDataByName("unknownint32b", 666666);
  983. packet->setDataByName("mitigation2_cur", 2367);
  984. packet->setDataByName("uncontested_riposte", info_struct->get_uncontested_riposte());
  985. packet->setDataByName("uncontested_dodge", info_struct->get_uncontested_dodge());
  986. packet->setDataByName("uncontested_parry", info_struct->get_uncontested_parry()); //????
  987. packet->setDataByName("uncontested_riposte_pve", 0); //????
  988. packet->setDataByName("uncontested_parry_pve", 0); //????
  989. packet->setDataByName("total_prestige_points", player->GetPrestigeAA());
  990. packet->setDataByName("unassigned_prestige_points", player->GetUnassignedPretigeAA());
  991. packet->setDataByName("total_tradeskill_points", player->GetTradeskillAA());
  992. packet->setDataByName("unassigned_tradeskill_points", player->GetUnassignedTradeskillAA());
  993. packet->setDataByName("total_tradeskill_prestige_points", player->GetTradeskillPrestigeAA());
  994. packet->setDataByName("unassigned_tradeskill_prestige_points", player->GetUnassignedTradeskillPrestigeAA());
  995. /*packet->setDataByName("unknown13", 201, 0);
  996. packet->setDataByName("unknown13", 201, 1);
  997. packet->setDataByName("unknown13", 234, 2);
  998. packet->setDataByName("unknown13", 201, 3);
  999. packet->setDataByName("unknown13", 214, 4);
  1000. packet->setDataByName("unknown13", 234, 5);
  1001. packet->setDataByName("unknown13", 234, 6);
  1002. packet->setDataByName("unknown14", 78);
  1003. */
  1004. //packet->setDataByName("unknown23", 1, 146);
  1005. //packet->setDataByName("unknown24", 0xFF, 42);
  1006. //packet->setDataByName("unknown24", 0xFF, 46);
  1007. // unknown14c = percent aa exp to next level
  1008. packet->setDataByName("unknown14d", 100, 0);
  1009. packet->setDataByName("unknown20", 1084227584, 72);
  1010. //packet->setDataByName("unknown16", 0xFFFFFFFF, 4);
  1011. //packet->setDataByName("unknown15b", 9911);
  1012. packet->setDataByName("unknown15c", 200);
  1013. //packet->setDataByName("unknown15", 100, 10);
  1014. /*packet->setDataByName("unknown19", 1);
  1015. packet->setDataByName("unknown19", 3, 1);
  1016. packet->setDataByName("unknown19", 1074301064, 2);
  1017. packet->setDataByName("unknown19", 1, 3);
  1018. packet->setDataByName("unknown19", 3, 4);
  1019. packet->setDataByName("unknown19", 1074301064, 5);
  1020. packet->setDataByName("unknown19", 6, 6);
  1021. packet->setDataByName("unknown19", 14, 7);
  1022. packet->setDataByName("unknown19", 1083179008, 8);*/
  1023. player->SetGroupInformation(packet);
  1024. //packet->setDataByName("unknown20", 1, 107);
  1025. //packet->setDataByName("unknown20", 1, 108);
  1026. //packet->setDataByName("unknown20", 1, 109);
  1027. //packet->setDataByName("unknown20", 1, 110);
  1028. //packet->setDataByName("unknown20", 1, 111);
  1029. //packet->setDataByName("unknown20b", 255);
  1030. //packet->setDataByName("unknown20b", 255, 1);
  1031. //packet->setDataByName("unknown20b", 255, 2);
  1032. //packet->setDataByName("in_combat", 32768);
  1033. //make name flash red
  1034. /*packet->setDataByName("unknown20", 8);
  1035. packet->setDataByName("unknown20", 38, 70);
  1036. packet->setDataByName("unknown20", 17, 77);
  1037. packet->setDataByName("unknown20", 1, 112); //melee stats and such
  1038. packet->setDataByName("unknown20", 1, 113);
  1039. packet->setDataByName("unknown20", 1, 114);
  1040. packet->setDataByName("unknown20", 1, 115);
  1041. packet->setDataByName("unknown20", 4294967295, 309);
  1042. packet->setDataByName("unknown22", 2, 4);
  1043. packet->setDataByName("unknown23", 2, 29);
  1044. */
  1045. //packet->setDataByName("unknown20b", 1, i); // pet bar in here
  1046. // for(int i=0;i<19;i++)
  1047. // packet->setDataByName("unknown7", 257, i);
  1048. //packet->setDataByName("unknown21", info_struct->rain, 2);
  1049. /*packet->setDataByName("unknown22", 3, 4);
  1050. packet->setDataByName("unknown23", 3, 161);
  1051. packet->setDataByName("unknown20", 103);
  1052. packet->setDataByName("unknown20", 1280, 70);
  1053. packet->setDataByName("unknown20", 9, 71);
  1054. packet->setDataByName("unknown20", 5, 72);
  1055. packet->setDataByName("unknown20", 4294967271, 73);
  1056. packet->setDataByName("unknown20", 5, 75);
  1057. packet->setDataByName("unknown20", 1051, 77);
  1058. packet->setDataByName("unknown20", 3, 78);
  1059. packet->setDataByName("unknown20", 6, 104);
  1060. packet->setDataByName("unknown20", 1, 105);
  1061. packet->setDataByName("unknown20", 20, 106);
  1062. packet->setDataByName("unknown20", 3, 107);
  1063. packet->setDataByName("unknown20", 1, 108);
  1064. packet->setDataByName("unknown20", 1, 109);
  1065. packet->setDataByName("unknown20", 4278190080, 494);
  1066. packet->setDataByName("unknown20b", 255);
  1067. packet->setDataByName("unknown20b", 255, 1);
  1068. packet->setDataByName("unknown20b", 255, 2);
  1069. packet->setDataByName("unknown20", 50, 75);
  1070. */
  1071. /*packet->setDataByName("unknown199a", 843);// 25);
  1072. //packet->setDataByName("unknown199b", 844);// 30);
  1073. //packet->setDataByName("unknown199c", 845);// 45);
  1074. //packet->setDataByName("unknown199d", 846);// 55);
  1075. packet->setDataByName("unknown37", 537);
  1076. packet->setDataByName("unknown38", 538);
  1077. packet->setDataByName("unknown39", 539);
  1078. packet->setDataByName("unknown40", 540);
  1079. packet->setDataByName("unknown41", 541);
  1080. packet->setDataByName("unknown42", 542);
  1081. packet->setDataByName("unknown43", 543);
  1082. packet->setDataByName("unknown44", 544);
  1083. packet->setDataByName("ability_mod_pvp", 542);
  1084. packet->setDataByName("unknown43", 543);
  1085. packet->setDataByName("unknown44", 544);
  1086. packet->setDataByName("unknown45", 645);
  1087. packet->setDataByName("unknown46", 646);
  1088. packet->setDataByName("unknown47", 647);
  1089. packet->setDataByName("unknown48", 648);
  1090. packet->setDataByName("unknown49", 649);
  1091. packet->setDataByName("unknown50", 650);
  1092. packet->setDataByName("unknown51", 651);
  1093. packet->setDataByName("unknown52", 652);
  1094. packet->setDataByName("unknown53", 653);
  1095. packet->setDataByName("unknown54", 654);
  1096. packet->setDataByName("unknown55", 655);
  1097. packet->setDataByName("unknown56", 656);
  1098. packet->setDataByName("unknown57", 657);
  1099. packet->setDataByName("unknown58", 658);
  1100. packet->setDataByName("unknown59", 659);
  1101. packet->setDataByName("unknown60", 660);
  1102. */
  1103. packet->setDataByName("in_combat_movement_speed", 125);
  1104. packet->setDataByName("increase_max_power", 127);
  1105. packet->setDataByName("increase_max_power2", 128);
  1106. //129 does not exist
  1107. /* packet->setDataByName("unknown130", 130);
  1108. packet->setDataByName("unknown132", 132);
  1109. packet->setDataByName("unknown133", 133);
  1110. packet->setDataByName("unknown137", 137);
  1111. packet->setDataByName("unknown138", 138);
  1112. packet->setDataByName("unknown139", 139);
  1113. packet->setDataByName("unknown141", 141);
  1114. packet->setDataByName("unknown142", 142);
  1115. packet->setDataByName("unknown144", 144);
  1116. packet->setDataByName("unknown147", 147);
  1117. packet->setDataByName("unknown148", 148);
  1118. packet->setDataByName("unknown170", 170);
  1119. packet->setDataByName("unknown171", 171);
  1120. packet->setDataByName("unknown172", 172);
  1121. packet->setDataByName("unknown173", 173);
  1122. packet->setDataByName("unknown174", 174);
  1123. packet->setDataByName("unknown175", 175);
  1124. packet->setDataByName("unknown176", 176);
  1125. packet->setDataByName("unknown177", 177);
  1126. packet->setDataByName("loot_coin", 178);
  1127. packet->setDataByName("mitigation_increase", 179);
  1128. packet->setDataByName("unknown180", 180);
  1129. packet->setDataByName("unknown182", 182);
  1130. packet->setDataByName("unknown184", 184);
  1131. packet->setDataByName("unknown185", 185);
  1132. packet->setDataByName("unknown186", 186);
  1133. packet->setDataByName("unknown187", 187);
  1134. packet->setDataByName("unknown188", 188);
  1135. packet->setDataByName("unknown189", 189);
  1136. packet->setDataByName("unknown190", 190);
  1137. packet->setDataByName("unknown191", 191);
  1138. packet->setDataByName("unknown192", 192);
  1139. packet->setDataByName("unknown193", 193);
  1140. packet->setDataByName("unknown194", 194);
  1141. packet->setDataByName("unknown195", 195);
  1142. packet->setDataByName("unknown196", 196);
  1143. packet->setDataByName("unknown197", 197);
  1144. packet->setDataByName("unknown198", 198);
  1145. packet->setDataByName("unknown199", 199);
  1146. packet->setDataByName("unknown200", 200);
  1147. packet->setDataByName("unknown201", 201);
  1148. packet->setDataByName("unknown202", 202);
  1149. packet->setDataByName("unknown203", 203);
  1150. packet->setDataByName("unknown204", 204);
  1151. packet->setDataByName("unknown205", 205);
  1152. packet->setDataByName("unknown206", 206);
  1153. packet->setDataByName("unknown207", 207);
  1154. packet->setDataByName("unknown208", 208);
  1155. packet->setDataByName("unknown209", 209);
  1156. packet->setDataByName("unknown210", 210);
  1157. packet->setDataByName("unknown211", 211);
  1158. packet->setDataByName("unknown212", 212);
  1159. packet->setDataByName("unknown213", 213);
  1160. packet->setDataByName("unknown214", 214);
  1161. packet->setDataByName("unknown215", 215);
  1162. packet->setDataByName("unknown216", 216);
  1163. packet->setDataByName("unknown217", 217);
  1164. packet->setDataByName("unknown218", 218);
  1165. packet->setDataByName("unknown219", 219);
  1166. packet->setDataByName("unknown220", 220);
  1167. packet->setDataByName("unknown221", 221);
  1168. packet->setDataByName("unknown222", 222);
  1169. packet->setDataByName("unknown223", 223);
  1170. packet->setDataByName("unknown224", 224);
  1171. packet->setDataByName("unknown225", 225);
  1172. packet->setDataByName("unknown226", 226);
  1173. packet->setDataByName("unknown227", 227);
  1174. packet->setDataByName("unknown228", 228);
  1175. packet->setDataByName("unknown229", 229);
  1176. packet->setDataByName("unknown230", 230);
  1177. packet->setDataByName("unknown231", 231);
  1178. packet->setDataByName("unknown232", 232);
  1179. packet->setDataByName("unknown233", 233);
  1180. packet->setDataByName("unknown234", 234);
  1181. packet->setDataByName("unknown235", 235);
  1182. packet->setDataByName("unknown236", 236);
  1183. packet->setDataByName("unknown237", 237);
  1184. packet->setDataByName("unknown238", 238);
  1185. packet->setDataByName("unknown239", 239);
  1186. packet->setDataByName("unknown240", 240);
  1187. // Tradeskill stats
  1188. packet->setDataByName("unknown383", 383);
  1189. packet->setDataByName("unknown384", 384);
  1190. packet->setDataByName("unknown385", 385);
  1191. packet->setDataByName("unknown386", 386);
  1192. packet->setDataByName("unknown387", 387);
  1193. packet->setDataByName("unknown388", 388);
  1194. packet->setDataByName("unknown389", 389);
  1195. packet->setDataByName("unknown390", 390);
  1196. packet->setDataByName("unknown391", 391);
  1197. packet->setDataByName("unknown392", 392);
  1198. packet->setDataByName("unknown393", 393);
  1199. packet->setDataByName("unknown394", 394);
  1200. packet->setDataByName("unknown395", 395);
  1201. packet->setDataByName("unknown396", 396);
  1202. packet->setDataByName("unknown397", 397);
  1203. packet->setDataByName("unknown398", 398);
  1204. */
  1205. packet->setDataByName("vision", info_struct->get_vision());
  1206. packet->setDataByName("breathe_underwater", info_struct->get_breathe_underwater());
  1207. int32 expireTimestamp = 0;
  1208. Spawn* maintained_target = 0;
  1209. player->GetSpellEffectMutex()->readlock(__FUNCTION__, __LINE__);
  1210. player->GetMaintainedMutex()->readlock(__FUNCTION__, __LINE__);
  1211. for (int i = 0; i < 45; i++) {
  1212. if (i < 30) {
  1213. maintained_target = player->GetZone()->GetSpawnByID(info_struct->maintained_effects[i].target);
  1214. packet->setSubstructDataByName("maintained_effects", "name", info_struct->maintained_effects[i].name, i, 0);
  1215. if (maintained_target)
  1216. packet->setSubstructDataByName("maintained_effects", "target", player->GetIDWithPlayerSpawn(maintained_target), i, 0);
  1217. packet->setSubstructDataByName("maintained_effects", "target_type", info_struct->maintained_effects[i].target_type, i, 0);
  1218. packet->setSubstructDataByName("maintained_effects", "spell_id", info_struct->maintained_effects[i].spell_id, i, 0);
  1219. packet->setSubstructDataByName("maintained_effects", "slot_pos", info_struct->maintained_effects[i].slot_pos, i, 0);
  1220. packet->setSubstructDataByName("maintained_effects", "icon", info_struct->maintained_effects[i].icon, i, 0);
  1221. packet->setSubstructDataByName("maintained_effects", "icon_type", info_struct->maintained_effects[i].icon_backdrop, i, 0);
  1222. packet->setSubstructDataByName("maintained_effects", "conc_used", info_struct->maintained_effects[i].conc_used, i, 0);
  1223. packet->setSubstructDataByName("maintained_effects", "unknown3", 1, i, 0);
  1224. packet->setSubstructDataByName("maintained_effects", "total_time", info_struct->maintained_effects[i].total_time, i, 0);
  1225. expireTimestamp = info_struct->maintained_effects[i].expire_timestamp;
  1226. if (expireTimestamp == 0xFFFFFFFF)
  1227. expireTimestamp = 0;
  1228. packet->setSubstructDataByName("maintained_effects", "expire_timestamp", expireTimestamp, i, 0);
  1229. }
  1230. else if (version < 942)//version 942 added 15 additional spell effect slots
  1231. break;
  1232. packet->setSubstructDataByName("spell_effects", "spell_id", info_struct->spell_effects[i].spell_id, i, 0);
  1233. /*if(info_struct->spell_effects[i].spell_id > 0 && info_struct->spell_effects[i].spell_id < 0xFFFFFFFF)
  1234. packet->setSubstructDataByName("spell_effects", "unknown2", 514, i, 0);*/
  1235. packet->setSubstructDataByName("spell_effects", "total_time", info_struct->spell_effects[i].total_time, i, 0);
  1236. expireTimestamp = info_struct->spell_effects[i].expire_timestamp;
  1237. if (expireTimestamp == 0xFFFFFFFF)
  1238. expireTimestamp = 0;
  1239. packet->setSubstructDataByName("spell_effects", "expire_timestamp", expireTimestamp, i, 0);
  1240. packet->setSubstructDataByName("spell_effects", "icon", info_struct->spell_effects[i].icon, i, 0);
  1241. packet->setSubstructDataByName("spell_effects", "icon_type", info_struct->spell_effects[i].icon_backdrop, i, 0);
  1242. if(info_struct->spell_effects[i].spell && info_struct->spell_effects[i].spell->spell && info_struct->spell_effects[i].spell->spell->GetSpellData()->friendly_spell == 1)
  1243. packet->setSubstructDataByName("spell_effects", "cancellable", 1, i);
  1244. }
  1245. player->GetMaintainedMutex()->releasereadlock(__FUNCTION__, __LINE__);
  1246. player->GetSpellEffectMutex()->releasereadlock(__FUNCTION__, __LINE__);
  1247. int8 det_count = 0;
  1248. //Send detriment counts as 255 if all dets of that type are incurable
  1249. det_count = player->GetTraumaCount();
  1250. if (det_count > 0) {
  1251. if (!player->HasCurableDetrimentType(DET_TYPE_TRAUMA))
  1252. det_count = 255;
  1253. }
  1254. packet->setDataByName("trauma_count", det_count);
  1255. det_count = player->GetArcaneCount();
  1256. if (det_count > 0) {
  1257. if (!player->HasCurableDetrimentType(DET_TYPE_ARCANE))
  1258. det_count = 255;
  1259. }
  1260. packet->setDataByName("arcane_count", det_count);
  1261. det_count = player->GetNoxiousCount();
  1262. if (det_count > 0) {
  1263. if (!player->HasCurableDetrimentType(DET_TYPE_NOXIOUS))
  1264. det_count = 255;
  1265. }
  1266. packet->setDataByName("noxious_count", det_count);
  1267. det_count = player->GetElementalCount();
  1268. if (det_count > 0) {
  1269. if (!player->HasCurableDetrimentType(DET_TYPE_ELEMENTAL))
  1270. det_count = 255;
  1271. }
  1272. packet->setDataByName("elemental_count", det_count);
  1273. det_count = player->GetCurseCount();
  1274. if (det_count > 0) {
  1275. if (!player->HasCurableDetrimentType(DET_TYPE_CURSE))
  1276. det_count = 255;
  1277. }
  1278. packet->setDataByName("curse_count", det_count);
  1279. player->GetDetrimentMutex()->readlock(__FUNCTION__, __LINE__);
  1280. vector<DetrimentalEffects>* det_list = player->GetDetrimentalSpellEffects();
  1281. DetrimentalEffects det;
  1282. int32 i = 0;
  1283. for (i = 0; i < det_list->size(); i++) {
  1284. det = det_list->at(i);
  1285. packet->setSubstructDataByName("detrimental_spell_effects", "spell_id", det.spell_id, i);
  1286. packet->setSubstructDataByName("detrimental_spell_effects", "total_time", det.total_time, i);
  1287. packet->setSubstructDataByName("detrimental_spell_effects", "icon", det.icon, i);
  1288. packet->setSubstructDataByName("detrimental_spell_effects", "icon_type", det.icon_backdrop, i);
  1289. expireTimestamp = det.expire_timestamp;
  1290. if (expireTimestamp == 0xFFFFFFFF)
  1291. expireTimestamp = 0;
  1292. packet->setSubstructDataByName("detrimental_spell_effects", "expire_timestamp", expireTimestamp, i);
  1293. packet->setSubstructDataByName("detrimental_spell_effects", "unknown2", 2, i);
  1294. if (i == 30) {
  1295. if (version < 942)
  1296. break;
  1297. }
  1298. else if (i == 45)
  1299. break;
  1300. }
  1301. if (version < 942) {
  1302. while (i < 30) {
  1303. packet->setSubstructDataByName("detrimental_spell_effects", "spell_id", 0xFFFFFFFF, i);
  1304. i++;
  1305. }
  1306. }
  1307. else {
  1308. while (i < 45) {
  1309. packet->setSubstructDataByName("detrimental_spell_effects", "spell_id", 0xFFFFFFFF, i);
  1310. i++;
  1311. }
  1312. }
  1313. player->GetDetrimentMutex()->releasereadlock(__FUNCTION__, __LINE__);
  1314. // disabling as not in use right now
  1315. //packet->setDataByName("spirit_rank", 2);
  1316. //packet->setDataByName("spirit", 1);
  1317. //packet->setDataByName("spirit_progress", .67);
  1318. packet->setDataByName("combat_exp_enabled", 1);
  1319. /*for (int i = 0; i < 12; i++) {
  1320. packet->setSubstructDataByName("spell_effects", "spell_id", i + 1, i);
  1321. if (i % 2 == 0)
  1322. packet->setSubstructDataByName("spell_effects", "cancellable", 1, i);
  1323. }*/
  1324. int testa = 0x41;
  1325. int testb = 0x41;
  1326. //160-330
  1327. //0-250 (160-250) //top down view
  1328. //250-290 nothing
  1329. //290-330 //blocked view
  1330. //310-330 nothing
  1331. //1168: 00 00 00 00 00 00 00 00 - 00 00 00 00 00 41 41 41 | .............AAA
  1332. //1184: 42 41 43 41 44 41 45 00 - 00 00 00 00 00 00 00 00 | BACADAE......... //blocked view
  1333. //1184: 00 41 41 41 42 41 43 00 - 00 00 00 00 00 00 00 00 | .AAABAC......... //blocked view
  1334. //1184: 00 41 41 41 41 00 00 00 - 00 00 00 00 00 00 00 00 | .AAAA........... //blocked view
  1335. //1184: 00 41 41 00 00 00 00 00 - 00 00 00 00 00 00 00 00 | .AA............. //blocked view
  1336. //1184: 00 41 00 00 00 00 00 00 - 00 00 00 00 00 00 00 00 | .AA............. //blocked view
  1337. //1184: 41 00 00 00 00 00 00 00 - 00 00 00 00 00 00 00 00 | .AA............. //blocked view 293
  1338. //1168: 00 00 00 00 00 00 00 00 - 00 00 00 00 00 00 00 41 | ...............A //blocked view 292
  1339. //packet->setDataByName("screen_blur", 0); //1168: 00 00 00 00 00 00 00 00 - 00 00 00 00 00 00 41 00 //blurred view
  1340. //packet->setDataByName("unknown18", testa, 295);
  1341. //packet->setDataByName("unknown18", testa, 296);
  1342. //packet->setDataByName("unknown18", testa, 297);
  1343. //300 pet junk
  1344. //492
  1345. /*for (int i = 300; i < 360; i++) {
  1346. packet->setDataByName("unknown19", testa, i);
  1347. testa++;
  1348. //packet->setDataByName("unknown19", 0xc3, i+1);
  1349. }*/
  1350. /*packet->setDataByName("pet_id", 5);
  1351. packet->setDataByName("pet_name", "Blah");
  1352. packet->setDataByName("pet_hp", .9);
  1353. packet->setDataByName("pet_power", .8);*/
  1354. /*packet->setDataByName("test7", 0x3f);
  1355. packet->setDataByName("test8", 0xc3);
  1356. packet->setDataByName("unknown17", 12);
  1357. packet->setDataByName("unknown17", 12, 1);
  1358. packet->setDataByName("unknown17", 12, 2);
  1359. packet->setDataByName("unknown17", 12, 3);*/
  1360. string* data = packet->serializeString();
  1361. int32 size = data->length();
  1362. /*uchar blah[] = { 0x31,0x02,0x00,0x00,0xff,0x4f,0x77,0x6b,0x65,0x65,0x63,0x65,0x87,0x61
  1363. ,0x67,0x68,0x1b,0x83,0x04,0x01,0x13,0x95,0x02,0x02,0x01,0x88,0x01,0x91,0x30,0x30
  1364. ,0xa2,0x01,0x30,0x84,0x30,0x8a,0x38,0x38,0xf0,0x17,0x01,0x17,0x9f,0x01,0x17,0x01
  1365. ,0x17,0x01,0x0a,0xd5,0x10,0x14,0x18,0x14,0xaa,0x14,0x10,0x14,0x95,0x18,0x14,0x14
  1366. ,0x09,0xd1,0x08,0x08,0x06,0x82,0x06,0x1a,0xd1,0x28,0x28,0x1e,0x8a,0x1e,0x01,0x1f
  1367. ,0x81,0x13,0x09,0x91,0x01,0x50,0x15,0x8f,0xff,0xff,0xff,0xff,0x07,0x8f,0xff,0xff
  1368. ,0xff,0xff,0x07,0x8f,0xff,0xff,0xff,0xff,0x07,0x8f,0xff,0xff,0xff,0xff,0x07,0x8f
  1369. ,0xff,0xff,0xff,0xff,0x07,0x8f,0xff,0xff,0xff,0xff,0x07,0x8f,0xff,0xff,0xff,0xff
  1370. ,0x07,0x8f,0xff,0xff,0xff,0xff,0x07,0x8f,0xff,0xff,0xff,0xff,0x07,0x8f,0xff,0xff
  1371. ,0xff,0xff,0x07,0x8f,0xff,0xff,0xff,0xff,0x07,0x8f,0xff,0xff,0xff,0xff,0x07,0x8f
  1372. ,0xff,0xff,0xff,0xff,0x07,0x8f,0xff,0xff,0xff,0xff,0x07,0x8f,0xff,0xff,0xff,0xff
  1373. ,0x07,0x8f,0xff,0xff,0xff,0xff,0x07,0x8f,0xff,0xff,0xff,0xff,0x07,0x8f,0xff,0xff
  1374. ,0xff,0xff,0x07,0x8f,0xff,0xff,0xff,0xff,0x07,0x8f,0xff,0xff,0xff,0xff,0x07,0x8f
  1375. ,0xff,0xff,0xff,0xff,0x07,0x8f,0xff,0xff,0xff,0xff,0x07,0x8f,0xff,0xff,0xff,0xff
  1376. ,0x07,0x8f,0xff,0xff,0xff,0xff,0x07,0x8f,0xff,0xff,0xff,0xff,0x07,0x8f,0xff,0xff
  1377. ,0xff,0xff,0x07,0x8f,0xff,0xff,0xff,0xff,0x07,0x8f,0xff,0xff,0xff,0xff,0x07,0x8f
  1378. ,0xff,0xff,0xff,0xff,0x07,0x8f,0xff,0xff,0xff,0xff,0x47,0x8f,0xff,0xff,0xff,0xff
  1379. ,0x86,0xff,0xff,0x48,0x8f,0xff,0xff,0xff,0xff,0x86,0xff,0xff,0x48,0x8f,0xff,0xff
  1380. ,0xff,0xff,0x86,0xff,0xff,0x48,0x8f,0xff,0xff,0xff,0xff,0x86,0xff,0xff,0x48,0x8f
  1381. ,0xff,0xff,0xff,0xff,0x86,0xff,0xff,0x48,0x8f,0xff,0xff,0xff,0xff,0x86,0xff,0xff
  1382. ,0x48,0x8f,0xff,0xff,0xff,0xff,0x86,0xff,0xff,0x48,0x8f,0xff,0xff,0xff,0xff,0x86
  1383. ,0xff,0xff,0x48,0x8f,0xff,0xff,0xff,0xff,0x86,0xff,0xff,0x48,0x8f,0xff,0xff,0xff
  1384. ,0xff,0x86,0xff,0xff,0x48,0x8f,0xff,0xff,0xff,0xff,0x86,0xff,0xff,0x48,0x8f,0xff
  1385. ,0xff,0xff,0xff,0x86,0xff,0xff,0x48,0x8f,0xff,0xff,0xff,0xff,0x86,0xff,0xff,0x48
  1386. ,0x8f,0xff,0xff,0xff,0xff,0x86,0xff,0xff,0x48,0x8f,0xff,0xff,0xff,0xff,0x86,0xff
  1387. ,0xff,0x48,0x8f,0xff,0xff,0xff,0xff,0x86,0xff,0xff,0x48,0x8f,0xff,0xff,0xff,0xff
  1388. ,0x86,0xff,0xff,0x48,0x8f,0xff,0xff,0xff,0xff,0x86,0xff,0xff,0x48,0x8f,0xff,0xff
  1389. ,0xff,0xff,0x86,0xff,0xff,0x48,0x8f,0xff,0xff,0xff,0xff,0x86,0xff,0xff,0x48,0x8f
  1390. ,0xff,0xff,0xff,0xff,0x86,0xff,0xff,0x48,0x8f,0xff,0xff,0xff,0xff,0x86,0xff,0xff
  1391. ,0x48,0x8f,0xff,0xff,0xff,0xff,0x86,0xff,0xff,0x48,0x8f,0xff,0xff,0xff,0xff,0x86
  1392. ,0xff,0xff,0x48,0x8f,0xff,0xff,0xff,0xff,0x86,0xff,0xff,0x48,0x8f,0xff,0xff,0xff
  1393. ,0xff,0x86,0xff,0xff,0x48,0x8f,0xff,0xff,0xff,0xff,0x86,0xff,0xff,0x48,0x8f,0xff
  1394. ,0xff,0xff,0xff,0x86,0xff,0xff,0x48,0x8f,0xff,0xff,0xff,0xff,0x86,0xff,0xff,0x48
  1395. ,0x8f,0xff,0xff,0xff,0xff,0x86,0xff,0xff,0x0a,0x83,0xf0,0x41,0x7f,0x7f,0x7f,0x7f
  1396. ,0x3a,0xff,0xff,0xff,0xff,0xff,0x4e,0x6f,0x20,0x87,0x50,0x65,0x74,0x2d,0x9f,0x3f
  1397. ,0xc3,0x94,0xcb,0xc2,0x08,0x81,0x02 };*/
  1398. //size = sizeof(blah);
  1399. //packet->PrintPacket();
  1400. uchar* tmp = new uchar[size];
  1401. bool reverse = version > 283;
  1402. if (!changes) {
  1403. orig_packet = new uchar[size];
  1404. changes = new uchar[size];
  1405. memcpy(orig_packet, (uchar*)data->c_str(), size);
  1406. //DumpPacket(orig_packet, size);
  1407. size = Pack(tmp, orig_packet, size, size, version, reverse);
  1408. }
  1409. else {
  1410. memcpy(changes, (uchar*)data->c_str(), size);
  1411. if (modifyPos > 0) {
  1412. uchar* ptr2 = (uchar*)changes;
  1413. ptr2 += modifyPos - 1;
  1414. if (modifyValue > 0xFFFF) {
  1415. memcpy(ptr2, (uchar*)&modifyValue, 4);
  1416. }
  1417. else if (modifyValue > 0xFF) {
  1418. memcpy(ptr2, (uchar*)&modifyValue, 2);
  1419. }
  1420. else
  1421. memcpy(ptr2, (uchar*)&modifyValue, 1);
  1422. }
  1423. /*if (player->GetTempVariable("offset").length() > 0){
  1424. changes[atoul(player->GetTempVariable("offset").c_str())] = 0xF4;
  1425. changes[atoul(player->GetTempVariable("offset").c_str()) + 1] = 0x01;
  1426. }*/
  1427. Encode(changes, orig_packet, size);
  1428. if (modifyPos > 0) {
  1429. uchar* ptr2 = (uchar*)orig_packet;
  1430. if (modifyPos > 64)
  1431. ptr2 += modifyPos - 64;
  1432. int16 tmpsize = modifyPos + 128;
  1433. if (tmpsize > size)
  1434. tmpsize = size;
  1435. //DumpPacket(ptr2, tmpsize - modifyPos);
  1436. }
  1437. size = Pack(tmp, changes, size, size, version, reverse);
  1438. //DumpPacket(tmp, size);
  1439. }
  1440. if (version >= 546)
  1441. {
  1442. PacketStruct* control_packet = configReader.getStruct("WS_SetControlGhost", version);
  1443. if (control_packet) {
  1444. control_packet->setDataByName("spawn_id", 0xFFFFFFFF);
  1445. control_packet->setDataByName("speed", player->GetSpeed());
  1446. control_packet->setDataByName("air_speed", player->GetAirSpeed());
  1447. control_packet->setDataByName("size", 0.51);
  1448. Client* client = player->GetZone()->GetClientBySpawn(player);
  1449. if (client)
  1450. client->QueuePacket(control_packet->serialize());
  1451. safe_delete(control_packet);
  1452. }
  1453. }
  1454. EQ2Packet* ret_packet = new EQ2Packet(OP_UpdateCharacterSheetMsg, tmp, size);
  1455. safe_delete(packet);
  1456. safe_delete_array(tmp);
  1457. return ret_packet;
  1458. }
  1459. return 0;
  1460. }
  1461. EQ2Packet* PlayerInfo::serializePet(int16 version) {
  1462. PacketStruct* packet = configReader.getStruct("WS_CharacterPet", version);
  1463. if(packet) {
  1464. Spawn* pet = 0;
  1465. pet = player->GetPet();
  1466. if (!pet)
  1467. pet = player->GetCharmedPet();
  1468. if (pet) {
  1469. packet->setDataByName("current_hp", pet->GetHP());
  1470. packet->setDataByName("max_hp", pet->GetTotalHP());
  1471. packet->setDataByName("base_hp", pet->GetTotalHPBase());
  1472. packet->setDataByName("current_power", pet->GetPower());
  1473. packet->setDataByName("max_power", pet->GetTotalPower());
  1474. packet->setDataByName("base_power", pet->GetTotalPowerBase());
  1475. packet->setDataByName("spawn_id", info_struct->get_pet_id());
  1476. packet->setDataByName("spawn_id2", info_struct->get_pet_id());
  1477. char pet_name[32];
  1478. strncpy(pet_name, info_struct->get_pet_name().c_str(), 32);
  1479. packet->setDataByName("name", pet_name);
  1480. packet->setDataByName("no_pet", pet_name);
  1481. if (version >= 57000) {
  1482. packet->setDataByName("current_power3", pet->GetPower());
  1483. packet->setDataByName("max_power3", pet->GetTotalPower());
  1484. packet->setDataByName("health_pct_tooltip", (double)info_struct->get_pet_health_pct());
  1485. packet->setDataByName("health_pct_bar", (double)info_struct->get_pet_health_pct());
  1486. }
  1487. else {
  1488. packet->setDataByName("health_pct_tooltip", info_struct->get_pet_health_pct());
  1489. packet->setDataByName("health_pct_bar", info_struct->get_pet_health_pct());
  1490. }
  1491. packet->setDataByName("power_pct_tooltip", info_struct->get_pet_power_pct());
  1492. packet->setDataByName("power_pct_bar", info_struct->get_pet_power_pct());
  1493. packet->setDataByName("unknown5", 255); // Hate % maybe
  1494. packet->setDataByName("movement", info_struct->get_pet_movement());
  1495. packet->setDataByName("behavior", info_struct->get_pet_behavior());
  1496. }
  1497. else {
  1498. packet->setDataByName("current_hp", 0);
  1499. packet->setDataByName("max_hp", 0);
  1500. packet->setDataByName("base_hp", 0);
  1501. packet->setDataByName("current_power", 0);
  1502. packet->setDataByName("max_power", 0);
  1503. packet->setDataByName("base_power", 0);
  1504. packet->setDataByName("spawn_id", 0);
  1505. packet->setDataByName("spawn_id2", 0xFFFFFFFF);
  1506. packet->setDataByName("name", "");
  1507. packet->setDataByName("no_pet", "No Pet");
  1508. packet->setDataByName("health_pct_tooltip", 0);
  1509. packet->setDataByName("health_pct_bar", 0);
  1510. packet->setDataByName("power_pct_tooltip", 0);
  1511. packet->setDataByName("power_pct_bar", 0);
  1512. packet->setDataByName("unknown5", 0);
  1513. packet->setDataByName("movement", 0);
  1514. packet->setDataByName("behavior", 0);
  1515. }
  1516. string* data = packet->serializeString();
  1517. int32 size = data->length();
  1518. uchar* tmp = new uchar[size];
  1519. // if this is the first time sending this packet create the buffers
  1520. if(!pet_changes){
  1521. pet_orig_packet = new uchar[size];
  1522. pet_changes = new uchar[size];
  1523. // copy the packet into the pet_orig_packet so we can xor against it in the future
  1524. memcpy(pet_orig_packet, (uchar*)data->c_str(), size);
  1525. // pack the packet, result ends up in tmp
  1526. size = Pack(tmp, (uchar*)data->c_str(), size, size, version);
  1527. }
  1528. else{
  1529. // copy the packet into pet_changes
  1530. memcpy(pet_changes, (uchar*)data->c_str(), size);
  1531. // XOR's the packet to the original, stores the new packet in the orig packet (will xor against that for the next update)
  1532. // puts the xor packet into pet_changes.
  1533. Encode(pet_changes, pet_orig_packet, size);
  1534. // Pack the pet_changes packet, will put the packed size at the start, result ends up in tmp
  1535. size = Pack(tmp, pet_changes, size, size, version);
  1536. }
  1537. // Create the packet that we will send
  1538. EQ2Packet* ret_packet = new EQ2Packet(OP_CharacterPet, tmp, size+4);
  1539. // Clean up
  1540. safe_delete_array(tmp);
  1541. safe_delete(packet);
  1542. // Return the packet that will be sent to the client
  1543. return ret_packet;
  1544. }
  1545. return 0;
  1546. }
  1547. bool Player::DamageEquippedItems(int8 amount, Client* client) {
  1548. bool ret = false;
  1549. int8 item_type;
  1550. Item* item = 0;
  1551. equipment_list.MEquipmentItems.readlock(__FUNCTION__, __LINE__);
  1552. for(int8 i=0;i<NUM_SLOTS;i++){
  1553. item = equipment_list.items[i];
  1554. if(item) {
  1555. item_type = item->generic_info.item_type;
  1556. if (item->details.item_id > 0 && item_type != ITEM_TYPE_FOOD && item_type != ITEM_TYPE_BAUBLE && item_type != ITEM_TYPE_THROWN &&
  1557. !item->CheckFlag2(INDESTRUCTABLE)){
  1558. ret = true;
  1559. if((item->generic_info.condition - amount) > 0)
  1560. item->generic_info.condition -= amount;
  1561. else
  1562. item->generic_info.condition = 0;
  1563. item->save_needed = true;
  1564. if (client)
  1565. client->QueuePacket(item->serialize(client->GetVersion(), false, this));
  1566. }
  1567. }
  1568. }
  1569. equipment_list.MEquipmentItems.releasereadlock(__FUNCTION__, __LINE__);
  1570. return ret;
  1571. }
  1572. int8 Player::ConvertSlotToClient(int8 slot, int16 version) {
  1573. if (version <= 283) {
  1574. if (slot == EQ2_FOOD_SLOT)
  1575. slot = EQ2_ORIG_FOOD_SLOT;
  1576. else if (slot == EQ2_DRINK_SLOT)
  1577. slot = EQ2_ORIG_DRINK_SLOT;
  1578. else if (slot > EQ2_EARS_SLOT_1 && slot <= EQ2_WAIST_SLOT)
  1579. slot -= 1;
  1580. }
  1581. else if (version <= 546) {
  1582. if (slot == EQ2_FOOD_SLOT)
  1583. slot = EQ2_DOF_FOOD_SLOT;
  1584. else if (slot == EQ2_DRINK_SLOT)
  1585. slot = EQ2_DOF_DRINK_SLOT;
  1586. else if (slot > EQ2_EARS_SLOT_1 && slot <= EQ2_WAIST_SLOT)
  1587. slot -= 1;
  1588. }
  1589. return slot;
  1590. }
  1591. int8 Player::ConvertSlotFromClient(int8 slot, int16 version) {
  1592. if (version <= 283) {
  1593. if (slot == EQ2_ORIG_FOOD_SLOT)
  1594. slot = EQ2_FOOD_SLOT;
  1595. else if (slot == EQ2_ORIG_DRINK_SLOT)
  1596. slot = EQ2_DRINK_SLOT;
  1597. else if (slot > EQ2_EARS_SLOT_1 && slot <= EQ2_WAIST_SLOT)
  1598. slot += 1;
  1599. }
  1600. else if (version <= 546) {
  1601. if (slot == EQ2_DOF_FOOD_SLOT)
  1602. slot = EQ2_FOOD_SLOT;
  1603. else if (slot == EQ2_DOF_DRINK_SLOT)
  1604. slot = EQ2_DRINK_SLOT;
  1605. else if (slot > EQ2_EARS_SLOT_1 && slot <= EQ2_WAIST_SLOT)
  1606. slot += 1;
  1607. }
  1608. return slot;
  1609. }
  1610. vector<EQ2Packet*> Player::UnequipItem(int16 index, sint32 bag_id, int8 slot, int16 version, int8 appearance_type, bool send_item_updates) {
  1611. vector<EQ2Packet*> packets;
  1612. EquipmentItemList* equipList = &equipment_list;
  1613. if(appearance_type)
  1614. equipList = &appearance_equipment_list;
  1615. if(index >= NUM_SLOTS) {
  1616. LogWrite(PLAYER__ERROR, 0, "Player", "%u index is out of range for equip items, bag_id: %i, slot: %u, version: %u, appearance: %u", index, bag_id, slot, version, appearance_type);
  1617. return packets;
  1618. }
  1619. equipList->MEquipmentItems.readlock(__FUNCTION__, __LINE__);
  1620. Item* item = equipList->items[index];
  1621. equipList->MEquipmentItems.releasereadlock(__FUNCTION__, __LINE__);
  1622. if (item && bag_id == -999) {
  1623. int8 old_slot = item->details.slot_id;
  1624. if (item_list.AssignItemToFreeSlot(item)) {
  1625. if(appearance_type)
  1626. database.DeleteItem(GetCharacterID(), item, "APPEARANCE");
  1627. else
  1628. database.DeleteItem(GetCharacterID(), item, "EQUIPPED");
  1629. if (item->GetItemScript() && lua_interface)
  1630. lua_interface->RunItemScript(item->GetItemScript(), "unequipped", item, this);
  1631. const char* zone_script = world.GetZoneScript(GetZone()->GetZoneID());
  1632. if (zone_script && lua_interface)
  1633. lua_interface->RunZoneScript(zone_script, "item_unequipped", GetZone(), this, item->details.item_id, item->name.c_str(), 0, item->details.unique_id);
  1634. item->save_needed = true;
  1635. EQ2Packet* outapp = item_list.serialize(this, version);
  1636. if (outapp) {
  1637. packets.push_back(outapp);
  1638. packets.push_back(item->serialize(version, false));
  1639. EQ2Packet* bag_packet = SendBagUpdate(item->details.inv_slot_id, version);
  1640. if (bag_packet)
  1641. packets.push_back(bag_packet);
  1642. }
  1643. equipList->RemoveItem(index);
  1644. SetEquippedItemAppearances();
  1645. packets.push_back(equipList->serialize(version, this));
  1646. SetCharSheetChanged(true);
  1647. SetEquipment(0, old_slot);
  1648. }
  1649. else {
  1650. PacketStruct* packet = configReader.getStruct("WS_DisplayText", version);
  1651. if (packet) {
  1652. packet->setDataByName("color", CHANNEL_COLOR_YELLOW);
  1653. packet->setMediumStringByName("text", "Unable to unequip item: no free inventory locations.");
  1654. packet->setDataByName("unknown02", 0x00ff);
  1655. packets.push_back(packet->serialize());
  1656. safe_delete(packet);
  1657. }
  1658. }
  1659. }
  1660. else if (item) {
  1661. Item* to_item = 0;
  1662. if(appearance_type && slot == 255)
  1663. {
  1664. sint16 tmpSlot = 0;
  1665. item_list.GetFirstFreeSlot(&bag_id, &tmpSlot);
  1666. if(tmpSlot >= 0 && tmpSlot < 255)
  1667. slot = tmpSlot;
  1668. else
  1669. bag_id = 0;
  1670. }
  1671. item_list.MPlayerItems.readlock(__FUNCTION__, __LINE__);
  1672. if (item_list.items.count(bag_id) > 0 && item_list.items[bag_id][BASE_EQUIPMENT].count(slot) > 0)
  1673. to_item = item_list.items[bag_id][BASE_EQUIPMENT][slot];
  1674. bool canEquipToSlot = false;
  1675. if (to_item && equipList->CanItemBeEquippedInSlot(to_item, ConvertSlotFromClient(item->details.slot_id, version))) {
  1676. canEquipToSlot = true;
  1677. }
  1678. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  1679. if (canEquipToSlot) {
  1680. equipList->RemoveItem(index);
  1681. if(item->details.appearance_type)
  1682. database.DeleteItem(GetCharacterID(), item, "APPEARANCE");
  1683. else
  1684. database.DeleteItem(GetCharacterID(), item, "EQUIPPED");
  1685. database.DeleteItem(GetCharacterID(), to_item, "NOT-EQUIPPED");
  1686. if (item->GetItemScript() && lua_interface)
  1687. lua_interface->RunItemScript(item->GetItemScript(), "unequipped", item, this);
  1688. if (to_item->GetItemScript() && lua_interface)
  1689. lua_interface->RunItemScript(to_item->GetItemScript(), "equipped", to_item, this);
  1690. item_list.RemoveItem(to_item);
  1691. equipList->SetItem(item->details.slot_id, to_item);
  1692. to_item->save_needed = true;
  1693. packets.push_back(to_item->serialize(version, false));
  1694. SetEquipment(to_item);
  1695. item->details.inv_slot_id = bag_id;
  1696. item->details.slot_id = slot;
  1697. item->details.appearance_type = 0;
  1698. if(item_list.AddItem(item)) {
  1699. item->save_needed = true;
  1700. SetEquippedItemAppearances();
  1701. // SerializeItemPackets serves item and equipList in opposite order is why we don't use that function here..
  1702. packets.push_back(item->serialize(version, false));
  1703. packets.push_back(equipList->serialize(version, this));
  1704. packets.push_back(item_list.serialize(this, version));
  1705. }
  1706. else {
  1707. LogWrite(PLAYER__ERROR, 0, "Player", "failed to add item to item_list during UnequipItem, index %u, bag id %i, slot %u, version %u, appearance type %u", index, bag_id, slot, version, appearance_type);
  1708. }
  1709. }
  1710. else if (to_item && to_item->IsBag() && to_item->details.num_slots > 0) {
  1711. bool free_slot = false;
  1712. for (int8 i = 0; i < to_item->details.num_slots; i++) {
  1713. item_list.MPlayerItems.readlock(__FUNCTION__, __LINE__);
  1714. int32 count = item_list.items[to_item->details.bag_id][appearance_type].count(i);
  1715. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  1716. if (count == 0) {
  1717. SetEquipment(0, item->details.slot_id);
  1718. if(item->details.appearance_type)
  1719. database.DeleteItem(GetCharacterID(), item, "APPEARANCE");
  1720. else
  1721. database.DeleteItem(GetCharacterID(), item, "EQUIPPED");
  1722. if (item->GetItemScript() && lua_interface)
  1723. lua_interface->RunItemScript(item->GetItemScript(), "unequipped", item, this);
  1724. equipList->RemoveItem(index);
  1725. item->details.inv_slot_id = to_item->details.bag_id;
  1726. item->details.slot_id = i;
  1727. item->details.appearance_type = to_item->details.appearance_type;
  1728. SerializeItemPackets(equipList, &packets, item, version, to_item);
  1729. free_slot = true;
  1730. break;
  1731. }
  1732. }
  1733. if (!free_slot) {
  1734. PacketStruct* packet = configReader.getStruct("WS_DisplayText", version);
  1735. if (packet) {
  1736. packet->setDataByName("color", CHANNEL_COLOR_YELLOW);
  1737. packet->setMediumStringByName("text", "Unable to unequip item: no free space in the bag.");
  1738. packet->setDataByName("unknown02", 0x00ff);
  1739. packets.push_back(packet->serialize());
  1740. safe_delete(packet);
  1741. }
  1742. }
  1743. }
  1744. else if (to_item) {
  1745. PacketStruct* packet = configReader.getStruct("WS_DisplayText", version);
  1746. if (packet) {
  1747. packet->setDataByName("color", CHANNEL_COLOR_YELLOW);
  1748. packet->setMediumStringByName("text", "Unable to swap items: that item cannot be equipped there.");
  1749. packet->setDataByName("unknown02", 0x00ff);
  1750. packets.push_back(packet->serialize());
  1751. safe_delete(packet);
  1752. }
  1753. }
  1754. else {
  1755. if ((bag_id == 0 && slot < NUM_INV_SLOTS) || (bag_id == -3 && slot < NUM_BANK_SLOTS) || (bag_id == -4 && slot < NUM_SHARED_BANK_SLOTS)) {
  1756. if (bag_id == -4 && item->CheckFlag(NO_TRADE)) {
  1757. PacketStruct* packet = configReader.getStruct("WS_DisplayText", version);
  1758. if (packet) {
  1759. packet->setDataByName("color", CHANNEL_COLOR_YELLOW);
  1760. packet->setMediumStringByName("text", "Unable to unequip item: that item cannot be traded.");
  1761. packet->setDataByName("unknown02", 0x00ff);
  1762. packets.push_back(packet->serialize());
  1763. safe_delete(packet);
  1764. }
  1765. }
  1766. else {
  1767. // need to check if appearance slot vs equipped
  1768. SetEquipment(0, item->details.slot_id);
  1769. if(item->details.appearance_type)
  1770. database.DeleteItem(GetCharacterID(), item, "APPEARANCE");
  1771. else
  1772. database.DeleteItem(GetCharacterID(), item, "EQUIPPED");
  1773. if (item->GetItemScript() && lua_interface)
  1774. lua_interface->RunItemScript(item->GetItemScript(), "unequipped", item, this);
  1775. equipList->RemoveItem(index);
  1776. item->details.inv_slot_id = bag_id;
  1777. item->details.slot_id = slot;
  1778. item->details.appearance_type = 0;
  1779. SerializeItemPackets(equipList, &packets, item, version);
  1780. }
  1781. }
  1782. else {
  1783. Item* bag = item_list.GetItemFromUniqueID(bag_id, true);
  1784. if (bag && bag->IsBag() && slot < bag->details.num_slots) {
  1785. SetEquipment(0, item->details.slot_id);
  1786. if(item->details.appearance_type)
  1787. database.DeleteItem(GetCharacterID(), item, "APPEARANCE");
  1788. else
  1789. database.DeleteItem(GetCharacterID(), item, "EQUIPPED");
  1790. if (item->GetItemScript() && lua_interface)
  1791. lua_interface->RunItemScript(item->GetItemScript(), "unequipped", item, this);
  1792. equipList->RemoveItem(index);
  1793. item->details.inv_slot_id = bag_id;
  1794. item->details.slot_id = slot;
  1795. item->details.appearance_type = 0;
  1796. SerializeItemPackets(equipList, &packets, item, version);
  1797. }
  1798. }
  1799. }
  1800. Item* bag = item_list.GetItemFromUniqueID(bag_id, true);
  1801. if (bag && bag->IsBag())
  1802. packets.push_back(bag->serialize(version, false, this));
  1803. }
  1804. if(send_item_updates)
  1805. {
  1806. GetClient()->UpdateSentSpellList();
  1807. GetClient()->ClearSentSpellList();
  1808. }
  1809. return packets;
  1810. }
  1811. map<int32, Item*>* Player::GetItemList(){
  1812. return item_list.GetAllItems();
  1813. }
  1814. vector<Item*>* Player::GetEquippedItemList(){
  1815. return equipment_list.GetAllEquippedItems();
  1816. }
  1817. vector<Item*>* Player::GetAppearanceEquippedItemList(){
  1818. return appearance_equipment_list.GetAllEquippedItems();
  1819. }
  1820. EQ2Packet* Player::SendBagUpdate(int32 bag_unique_id, int16 version){
  1821. Item* bag = 0;
  1822. if(bag_unique_id > 0)
  1823. bag = item_list.GetItemFromUniqueID(bag_unique_id, true);
  1824. if(bag && bag->IsBag())
  1825. return bag->serialize(version, false, this);
  1826. return 0;
  1827. }
  1828. void Player::SetEquippedItemAppearances(){
  1829. vector<Item*>* items = GetEquipmentList()->GetAllEquippedItems();
  1830. vector<Item*>* appearance_items = GetAppearanceEquipmentList()->GetAllEquippedItems();
  1831. if(items){
  1832. for(int32 i=0;i<items->size();i++)
  1833. SetEquipment(items->at(i));
  1834. // just have appearance items brute force replace the slots after the fact
  1835. for(int32 i=0;i<appearance_items->size();i++)
  1836. SetEquipment(appearance_items->at(i));
  1837. }
  1838. safe_delete(items);
  1839. safe_delete(appearance_items);
  1840. info_changed = true;
  1841. GetZone()->SendSpawnChanges(this);
  1842. }
  1843. EQ2Packet* Player::SwapEquippedItems(int8 slot1, int8 slot2, int16 version, int16 equip_type){
  1844. EquipmentItemList* equipList = &equipment_list;
  1845. // right now client seems to pass 3 for this? Not sure why when other fields has appearance equipment as type 1
  1846. if(equip_type == 3)
  1847. equipList = &appearance_equipment_list;
  1848. equipList->MEquipmentItems.readlock(__FUNCTION__, __LINE__);
  1849. Item* item_from = equipList->items[slot1];
  1850. Item* item_to = equipList->items[slot2];
  1851. equipList->MEquipmentItems.releasereadlock(__FUNCTION__, __LINE__);
  1852. if(item_from && equipList->CanItemBeEquippedInSlot(item_from, slot2)){
  1853. if(item_to){
  1854. if(!equipList->CanItemBeEquippedInSlot(item_to, slot1))
  1855. return 0;
  1856. }
  1857. equipList->MEquipmentItems.writelock(__FUNCTION__, __LINE__);
  1858. equipList->items[slot1] = nullptr;
  1859. equipList->MEquipmentItems.releasewritelock(__FUNCTION__, __LINE__);
  1860. equipList->SetItem(slot2, item_from);
  1861. if(item_to)
  1862. {
  1863. equipList->SetItem(slot1, item_to);
  1864. item_to->save_needed = true;
  1865. }
  1866. item_from->save_needed = true;
  1867. if (GetClient())
  1868. {
  1869. //EquipmentItemList* equipList = &equipment_list;
  1870. //if(appearance_type)
  1871. // equipList = &appearance_equipment_list;
  1872. if(item_to)
  1873. GetClient()->QueuePacket(item_to->serialize(version, false, this));
  1874. GetClient()->QueuePacket(item_from->serialize(version, false, this));
  1875. GetClient()->QueuePacket(item_list.serialize(this, version));
  1876. }
  1877. return equipList->serialize(version, this);
  1878. }
  1879. return 0;
  1880. }
  1881. bool Player::CanEquipItem(Item* item) {
  1882. if (item) {
  1883. Client* client = GetZone()->GetClientBySpawn(this);
  1884. if (client) {
  1885. if (item->CheckFlag(EVIL_ONLY) && GetAlignment() != ALIGNMENT_EVIL) {
  1886. client->Message(0, "%s requires an evil race.", item->name.c_str());
  1887. }
  1888. else if (item->CheckFlag(GOOD_ONLY) && GetAlignment() != ALIGNMENT_GOOD) {
  1889. client->Message(0, "%s requires a good race.", item->name.c_str());
  1890. }
  1891. else if (item->IsArmor() || item->IsWeapon() || item->IsFood() || item->IsRanged() || item->IsShield() || item->IsBauble() || item->IsAmmo() || item->IsThrown()) {
  1892. if ((item->generic_info.skill_req1 == 0 || item->generic_info.skill_req1 == 0xFFFFFFFF || skill_list.HasSkill(item->generic_info.skill_req1)) && (item->generic_info.skill_req2 == 0 || item->generic_info.skill_req2 == 0xFFFFFFFF || skill_list.HasSkill(item->generic_info.skill_req2))) {
  1893. int16 override_level = item->GetOverrideLevel(GetAdventureClass(), GetTradeskillClass());
  1894. if (override_level > 0 && override_level <= GetLevel())
  1895. return true;
  1896. if (item->CheckClass(GetAdventureClass(), GetTradeskillClass()))
  1897. if (item->CheckLevel(GetAdventureClass(), GetTradeskillClass(), GetLevel()))
  1898. return true;
  1899. else
  1900. client->Message(CHANNEL_COLOR_RED, "You must be at least level %u to equip %s.", item->generic_info.adventure_default_level, item->CreateItemLink(client->GetVersion()).c_str());
  1901. else
  1902. client->Message(CHANNEL_COLOR_RED, "Your class may not equip %s.", item->CreateItemLink(client->GetVersion()).c_str());
  1903. }
  1904. else
  1905. client->SimpleMessage(0, "You lack the skill required to equip this item.");
  1906. }
  1907. else
  1908. client->Message(0, "Item %s isn't equipable.", item->name.c_str());
  1909. }
  1910. }
  1911. return false;
  1912. }
  1913. vector<EQ2Packet*> Player::EquipItem(int16 index, int16 version, int8 appearance_type, int8 slot_id) {
  1914. EquipmentItemList* equipList = &equipment_list;
  1915. if(appearance_type)
  1916. equipList = &appearance_equipment_list;
  1917. vector<EQ2Packet*> packets;
  1918. item_list.MPlayerItems.readlock(__FUNCTION__, __LINE__);
  1919. if (item_list.indexed_items.count(index) == 0) {
  1920. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  1921. return packets;
  1922. }
  1923. Item* item = item_list.indexed_items[index];
  1924. int8 orig_slot_id = slot_id;
  1925. slot_id = ConvertSlotFromClient(slot_id, version);
  1926. if (item) {
  1927. if(orig_slot_id == 255 && item->CheckFlag2(APPEARANCE_ONLY)) {
  1928. appearance_type = 1;
  1929. equipList = &appearance_equipment_list;
  1930. }
  1931. if (slot_id != 255 && !item->HasSlot(slot_id)) {
  1932. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  1933. return packets;
  1934. }
  1935. int8 slot = equipList->GetFreeSlot(item, slot_id);
  1936. bool canEquip = CanEquipItem(item);
  1937. int32 conflictSlot = 0;
  1938. if(canEquip && !appearance_type && item->CheckFlag2(APPEARANCE_ONLY))
  1939. {
  1940. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  1941. GetClient()->SimpleMessage(CHANNEL_COLOR_RED, "This item is for appearance slots only.");
  1942. return packets;
  1943. }
  1944. else if(canEquip && (conflictSlot = equipList->CheckSlotConflict(item)) > 0) {
  1945. bool abort = true;
  1946. switch(conflictSlot) {
  1947. case LORE:
  1948. GetClient()->SimpleMessage(CHANNEL_COLOR_RED, "Lore conflict, cannot equip this item.");
  1949. break;
  1950. case LORE_EQUIP:
  1951. GetClient()->SimpleMessage(CHANNEL_COLOR_RED, "You already have this item equipped, you cannot equip another.");
  1952. break;
  1953. case STACK_LORE:
  1954. GetClient()->SimpleMessage(CHANNEL_COLOR_RED, "Cannot equip as it exceeds lore stack.");
  1955. break;
  1956. default:
  1957. abort = false;
  1958. break;
  1959. }
  1960. if(abort) {
  1961. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  1962. return packets;
  1963. }
  1964. }
  1965. else if (canEquip && item->CheckFlag(ATTUNEABLE)) {
  1966. PacketStruct* packet = configReader.getStruct("WS_ChoiceWindow", version);
  1967. char text[255];
  1968. sprintf(text, "%s must be attuned before it can be equipped. Would you like to attune it now?", item->name.c_str());
  1969. char accept_command[25];
  1970. sprintf(accept_command, "attune_inv %i 1 0 -1", index);
  1971. packet->setDataByName("text", text);
  1972. packet->setDataByName("accept_text", "Attune");
  1973. packet->setDataByName("accept_command", accept_command);
  1974. packet->setDataByName("cancel_text", "Cancel");
  1975. // No clue if we even need the following 2 unknowns, just added them so the packet matches what live sends
  1976. packet->setDataByName("max_length", 50);
  1977. packet->setDataByName("unknown4", 1);
  1978. packets.push_back(packet->serialize());
  1979. safe_delete(packet);
  1980. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  1981. return packets;
  1982. }
  1983. if (canEquip && slot == 255)
  1984. {
  1985. if (slot_id == 255)
  1986. slot = item->slot_data.at(0);
  1987. else
  1988. slot = slot_id;
  1989. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  1990. packets = UnequipItem(slot, item->details.inv_slot_id, item->details.slot_id, version, appearance_type, false);
  1991. // grab player items lock again and assure item still present
  1992. item_list.MPlayerItems.readlock(__FUNCTION__, __LINE__);
  1993. if (item_list.indexed_items.count(index) == 0) {
  1994. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  1995. return packets;
  1996. }
  1997. // If item is a 2handed weapon and something is in the secondary, unequip the secondary
  1998. if (item->IsWeapon() && item->weapon_info->wield_type == ITEM_WIELD_TYPE_TWO_HAND && equipList->GetItem(EQ2_SECONDARY_SLOT) != 0) {
  1999. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  2000. vector<EQ2Packet*> tmp_packets = UnequipItem(EQ2_SECONDARY_SLOT, -999, 0, version, appearance_type, false);
  2001. //packets.reserve(packets.size() + tmp_packets.size());
  2002. packets.insert(packets.end(), tmp_packets.begin(), tmp_packets.end());
  2003. }
  2004. else {
  2005. // release for delete item / scripting etc
  2006. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  2007. }
  2008. }
  2009. else if (canEquip && slot < 255) {
  2010. // If item is a 2handed weapon and something is in the secondary, unequip the secondary
  2011. if (item->IsWeapon() && item->weapon_info->wield_type == ITEM_WIELD_TYPE_TWO_HAND && equipList->GetItem(EQ2_SECONDARY_SLOT) != 0) {
  2012. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  2013. vector<EQ2Packet*> tmp_packets = UnequipItem(EQ2_SECONDARY_SLOT, -999, 0, version, appearance_type, false);
  2014. //packets.reserve(packets.size() + tmp_packets.size());
  2015. packets.insert(packets.end(), tmp_packets.begin(), tmp_packets.end());
  2016. }
  2017. else {
  2018. // release for delete item / scripting etc
  2019. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  2020. }
  2021. database.DeleteItem(GetCharacterID(), item, "NOT-EQUIPPED");
  2022. if (item->GetItemScript() && lua_interface)
  2023. lua_interface->RunItemScript(item->GetItemScript(), "equipped", item, this);
  2024. item_list.RemoveItem(item);
  2025. equipList->SetItem(ConvertSlotToClient(slot, version), item);
  2026. item->save_needed = true;
  2027. packets.push_back(item->serialize(version, false));
  2028. SetEquipment(item);
  2029. const char* zone_script = world.GetZoneScript(GetZone()->GetZoneID());
  2030. if (zone_script && lua_interface)
  2031. lua_interface->RunZoneScript(zone_script, "item_equipped", GetZone(), this, item->details.item_id, item->name.c_str(), 0, item->details.unique_id);
  2032. int32 bag_id = item->details.inv_slot_id;
  2033. if (item->generic_info.condition == 0) {
  2034. Client* client = GetZone()->GetClientBySpawn(this);
  2035. if (client) {
  2036. LogWrite(MISC__TODO, 1, "TODO", "Send popup text in red 'Some of your equipment is broken!'\n\t(%s, function: %s, line #: %i)", __FILE__, __FUNCTION__, __LINE__);
  2037. client->Message(CHANNEL_COLOR_RED, "Your %s is worn out and will not be effective until repaired.", item->CreateItemLink(client->GetVersion(), true).c_str());
  2038. }
  2039. }
  2040. SetEquippedItemAppearances();
  2041. packets.push_back(equipList->serialize(version, this));
  2042. EQ2Packet* outapp = item_list.serialize(this, version);
  2043. if (outapp) {
  2044. packets.push_back(outapp);
  2045. EQ2Packet* bag_packet = SendBagUpdate(bag_id, version);
  2046. if (bag_packet)
  2047. packets.push_back(bag_packet);
  2048. }
  2049. SetCharSheetChanged(true);
  2050. }
  2051. else {
  2052. // clear items lock
  2053. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  2054. }
  2055. }
  2056. else {
  2057. // clear items lock
  2058. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  2059. }
  2060. client->UpdateSentSpellList();
  2061. client->ClearSentSpellList();
  2062. return packets;
  2063. }
  2064. bool Player::AddItem(Item* item, AddItemType type) {
  2065. int32 conflictItemList = 0, conflictequipmentList = 0, conflictAppearanceEquipmentList = 0;
  2066. int16 lore_stack_count = 0;
  2067. if (item && item->details.item_id > 0) {
  2068. if( ((conflictItemList = item_list.CheckSlotConflict(item, true, true, &lore_stack_count)) == LORE ||
  2069. (conflictequipmentList = equipment_list.CheckSlotConflict(item, true, &lore_stack_count)) == LORE ||
  2070. (conflictAppearanceEquipmentList = appearance_equipment_list.CheckSlotConflict(item, true, &lore_stack_count)) == LORE) && !item->CheckFlag(STACK_LORE)) {
  2071. switch(type)
  2072. {
  2073. case AddItemType::BUY_FROM_BROKER:
  2074. client->Message(CHANNEL_COLOR_CHAT_RELATIONSHIP, "You already own this item and cannot have another.");
  2075. break;
  2076. default:
  2077. client->Message(CHANNEL_COLOR_CHAT_RELATIONSHIP, "You cannot obtain %s due to lore conflict.", item->name.c_str());
  2078. break;
  2079. }
  2080. return false;
  2081. }
  2082. else if(conflictItemList == STACK_LORE || conflictequipmentList == STACK_LORE ||
  2083. conflictAppearanceEquipmentList == STACK_LORE) {
  2084. switch(type)
  2085. {
  2086. default:
  2087. client->Message(CHANNEL_COLOR_CHAT_RELATIONSHIP, "You already have one stack of the LORE item: %s.", item->name.c_str());
  2088. break;
  2089. }
  2090. return false;
  2091. }
  2092. else if (item_list.AssignItemToFreeSlot(item)) {
  2093. item->save_needed = true;
  2094. return true;
  2095. }
  2096. else if (item_list.AddOverflowItem(item))
  2097. return true;
  2098. }
  2099. return false;
  2100. }
  2101. bool Player::AddItemToBank(Item* item) {
  2102. if (item && item->details.item_id > 0) {
  2103. sint32 bag = -3;
  2104. sint16 slot = -1;
  2105. if (item_list.GetFirstFreeBankSlot(&bag, &slot)) {
  2106. item->details.inv_slot_id = bag;
  2107. item->details.slot_id = slot;
  2108. item->save_needed = true;
  2109. return item_list.AddItem(item);
  2110. }
  2111. else if (item_list.AddOverflowItem(item))
  2112. return true;
  2113. }
  2114. return false;
  2115. }
  2116. EQ2Packet* Player::SendInventoryUpdate(int16 version) {
  2117. // assure any inventory updates are reflected in sell window
  2118. if(GetClient() && GetClient()->GetMerchantTransaction())
  2119. GetClient()->SendSellMerchantList();
  2120. return item_list.serialize(this, version);
  2121. }
  2122. void Player::UpdateInventory(int32 bag_id) {
  2123. EQ2Packet* outapp = client->GetPlayer()->SendInventoryUpdate(client->GetVersion());
  2124. client->QueuePacket(outapp);
  2125. outapp = client->GetPlayer()->SendBagUpdate(bag_id, client->GetVersion());
  2126. if (outapp)
  2127. client->QueuePacket(outapp);
  2128. }
  2129. EQ2Packet* Player::MoveInventoryItem(sint32 to_bag_id, int16 from_index, int8 new_slot, int8 charges, int8 appearance_type, bool* item_deleted, int16 version) {
  2130. Item* item = item_list.GetItemFromIndex(from_index);
  2131. int8 result = item_list.MoveItem(to_bag_id, from_index, new_slot, appearance_type, charges);
  2132. if (result == 1) {
  2133. if (item) {
  2134. if (!item->needs_deletion)
  2135. item->save_needed = true;
  2136. else if (item->needs_deletion) {
  2137. database.DeleteItem(GetCharacterID(), item, 0);
  2138. client->GetPlayer()->item_list.DestroyItem(from_index);
  2139. client->GetPlayer()->UpdateInventory(to_bag_id);
  2140. if(item_deleted)
  2141. *item_deleted = true;
  2142. }
  2143. }
  2144. return item_list.serialize(this, version);
  2145. }
  2146. else {
  2147. PacketStruct* packet = configReader.getStruct("WS_DisplayText", version);
  2148. if (packet) {
  2149. packet->setDataByName("color", CHANNEL_COLOR_YELLOW);
  2150. packet->setMediumStringByName("text", "Could not move item to that location.");
  2151. packet->setDataByName("unknown02", 0x00ff);
  2152. EQ2Packet* outapp = packet->serialize();
  2153. safe_delete(packet);
  2154. return outapp;
  2155. }
  2156. }
  2157. return 0;
  2158. }
  2159. int32 Player::GetCoinsCopper(){
  2160. return GetInfoStruct()->get_coin_copper();
  2161. }
  2162. int32 Player::GetCoinsSilver(){
  2163. return GetInfoStruct()->get_coin_silver();
  2164. }
  2165. int32 Player::GetCoinsGold(){
  2166. return GetInfoStruct()->get_coin_gold();
  2167. }
  2168. int32 Player::GetCoinsPlat(){
  2169. return GetInfoStruct()->get_coin_plat();
  2170. }
  2171. int32 Player::GetBankCoinsCopper(){
  2172. return GetInfoStruct()->get_bank_coin_copper();
  2173. }
  2174. int32 Player::GetBankCoinsSilver(){
  2175. return GetInfoStruct()->get_bank_coin_silver();
  2176. }
  2177. int32 Player::GetBankCoinsGold(){
  2178. return GetInfoStruct()->get_bank_coin_gold();
  2179. }
  2180. int32 Player::GetBankCoinsPlat(){
  2181. return GetInfoStruct()->get_bank_coin_plat();
  2182. }
  2183. int32 Player::GetStatusPoints(){
  2184. return GetInfoStruct()->get_status_points();
  2185. }
  2186. vector<QuickBarItem*>* Player::GetQuickbar(){
  2187. return &quickbar_items;
  2188. }
  2189. bool Player::UpdateQuickbarNeeded(){
  2190. return quickbar_updated;
  2191. }
  2192. void Player::ResetQuickbarNeeded(){
  2193. quickbar_updated = false;
  2194. }
  2195. void Player::AddQuickbarItem(int32 bar, int32 slot, int32 type, int16 icon, int16 icon_type, int32 id, int8 tier, int32 unique_id, const char* text, bool update){
  2196. RemoveQuickbarItem(bar, slot, false);
  2197. QuickBarItem* ability = new QuickBarItem;
  2198. ability->deleted = false;
  2199. ability->hotbar = bar;
  2200. ability->slot = slot;
  2201. ability->type = type;
  2202. ability->icon = icon;
  2203. ability->tier = tier;
  2204. ability->icon_type = icon_type;
  2205. ability->id = id;
  2206. if(unique_id == 0)
  2207. unique_id = database.NextUniqueHotbarID();
  2208. ability->unique_id = unique_id;
  2209. if(type == QUICKBAR_TEXT_CMD && text){
  2210. ability->text.data = string(text);
  2211. ability->text.size = ability->text.data.length();
  2212. }
  2213. else
  2214. ability->text.size = 0;
  2215. quickbar_items.push_back(ability);
  2216. if(update)
  2217. quickbar_updated = true;
  2218. }
  2219. void Player::RemoveQuickbarItem(int32 bar, int32 slot, bool update){
  2220. vector<QuickBarItem*>::iterator itr;
  2221. QuickBarItem* qbi = 0;
  2222. for(itr=quickbar_items.begin();itr!=quickbar_items.end();itr++){
  2223. qbi = *itr;
  2224. if(qbi && qbi->deleted == false && qbi->hotbar == bar && qbi->slot == slot){
  2225. qbi->deleted = true;
  2226. break;
  2227. }
  2228. }
  2229. if(update)
  2230. quickbar_updated = true;
  2231. }
  2232. void Player::ClearQuickbarItems(){
  2233. quickbar_items.clear();
  2234. }
  2235. EQ2Packet* Player::GetQuickbarPacket(int16 version){
  2236. PacketStruct* packet = configReader.getStruct("WS_QuickBarInit", version);
  2237. if(packet){
  2238. vector<QuickBarItem*>::iterator itr;
  2239. packet->setArrayLengthByName("num_abilities", quickbar_items.size());
  2240. int16 i=0;
  2241. for(itr=quickbar_items.begin();itr != quickbar_items.end(); itr++){
  2242. QuickBarItem* ability = *itr;
  2243. if(!ability || ability->deleted)
  2244. continue;
  2245. packet->setArrayDataByName("hotbar", ability->hotbar, i);
  2246. packet->setArrayDataByName("slot", ability->slot, i);
  2247. packet->setArrayDataByName("type", ability->type, i);
  2248. packet->setArrayDataByName("icon", ability->icon, i);
  2249. packet->setArrayDataByName("icon_type", ability->icon_type, i);
  2250. packet->setArrayDataByName("id", ability->id, i);
  2251. packet->setArrayDataByName("unique_id", ability->tier, i);
  2252. packet->setArrayDataByName("text", &ability->text, i);
  2253. i++;
  2254. }
  2255. EQ2Packet* app = packet->serialize();
  2256. safe_delete(packet);
  2257. return app;
  2258. }
  2259. return 0;
  2260. }
  2261. void Player::AddSpellBookEntry(int32 spell_id, int8 tier, sint32 slot, int32 type, int32 timer, bool save_needed){
  2262. SpellBookEntry* spell = new SpellBookEntry;
  2263. spell->status = 169;
  2264. spell->slot = slot;
  2265. spell->spell_id = spell_id;
  2266. spell->type = type;
  2267. spell->tier = tier;
  2268. spell->timer = timer;
  2269. spell->save_needed = save_needed;
  2270. spell->recast = 0;
  2271. spell->recast_available = 0;
  2272. spell->player = this;
  2273. spell->visible = true;
  2274. spell->in_use = false;
  2275. spell->in_remiss = false;
  2276. MSpellsBook.lock();
  2277. spells.push_back(spell);
  2278. MSpellsBook.unlock();
  2279. if (type == SPELL_BOOK_TYPE_NOT_SHOWN)
  2280. AddPassiveSpell(spell_id, tier);
  2281. }
  2282. void Player::RemoveSpellBookEntry(int32 spell_id, bool remove_passives_from_list){
  2283. MSpellsBook.lock();
  2284. vector<SpellBookEntry*>::iterator itr;
  2285. SpellBookEntry* spell = 0;
  2286. for(itr = spells.begin(); itr != spells.end(); itr++){
  2287. spell = *itr;
  2288. if(spell->spell_id == spell_id){
  2289. if (spell->type == SPELL_BOOK_TYPE_NOT_SHOWN)
  2290. RemovePassive(spell->spell_id, spell->tier, remove_passives_from_list);
  2291. spells.erase(itr);
  2292. break;
  2293. }
  2294. }
  2295. MSpellsBook.unlock();
  2296. }
  2297. void Player::ResortSpellBook(int32 sort_by, int32 order, int32 pattern, int32 maxlvl_only, int32 book_type)
  2298. {
  2299. //sort_by : 0 - alpha, 1 - level, 2 - category
  2300. //order : 0 - ascending, 1 - descending
  2301. //pattern : 0 - zigzag, 1 - down, 2 - across
  2302. MSpellsBook.lock();
  2303. if (!maxlvl_only)
  2304. {
  2305. switch (sort_by)
  2306. {
  2307. case 0:
  2308. if (!order)
  2309. stable_sort(spells.begin(), spells.end(), SortSpellEntryByName);
  2310. else
  2311. stable_sort(spells.begin(), spells.end(), SortSpellEntryByNameReverse);
  2312. break;
  2313. case 1:
  2314. if (!order)
  2315. stable_sort(spells.begin(), spells.end(), SortSpellEntryByLevel);
  2316. else
  2317. stable_sort(spells.begin(), spells.end(), SortSpellEntryByLevelReverse);
  2318. break;
  2319. case 2:
  2320. if (!order)
  2321. stable_sort(spells.begin(), spells.end(), SortSpellEntryByCategory);
  2322. else
  2323. stable_sort(spells.begin(), spells.end(), SortSpellEntryByCategoryReverse);
  2324. break;
  2325. }
  2326. }
  2327. vector<SpellBookEntry*>::iterator itr;
  2328. SpellBookEntry* spell = 0;
  2329. int i = 0;
  2330. map<string, SpellBookEntry*> tmpSpells;
  2331. vector<SpellBookEntry*> resultSpells;
  2332. for (itr = spells.begin(); itr != spells.end(); itr++) {
  2333. spell = *itr;
  2334. if (spell->type != book_type || spell->slot == -1)
  2335. continue;
  2336. if (maxlvl_only)
  2337. {
  2338. Spell* actual_spell = 0;
  2339. actual_spell = master_spell_list.GetSpell(spell->spell_id, spell->tier);
  2340. std::regex re("^(.*?)(\\s(I{1,}[VX]{0,}|V{1,}[IVX]{0,})|X{1,}[IVX]{0,})$");
  2341. std::string output = std::regex_replace(string(actual_spell->GetName()), re, "$1", std::regex_constants::format_no_copy);
  2342. if ( output.size() < 1 )
  2343. output = string(actual_spell->GetName());
  2344. map<string, SpellBookEntry*>::iterator tmpItr = tmpSpells.find(output);
  2345. if (tmpItr != tmpSpells.end())
  2346. {
  2347. Spell* tmpSpell = master_spell_list.GetSpell(tmpItr->second->spell_id, tmpItr->second->tier);
  2348. if (actual_spell->GetLevelRequired(this) > tmpSpell->GetLevelRequired(this))
  2349. {
  2350. tmpItr->second->visible = false;
  2351. tmpItr->second->slot = 0xFFFF;
  2352. std::vector<SpellBookEntry*>::iterator it;
  2353. it = find(resultSpells.begin(), resultSpells.end(), (SpellBookEntry*)tmpItr->second);
  2354. if (it != resultSpells.end())
  2355. resultSpells.erase(it);
  2356. tmpSpells.erase(tmpItr);
  2357. }
  2358. else
  2359. continue; // leave as-is we have the newer spell
  2360. }
  2361. spell->visible = true;
  2362. tmpSpells.insert(make_pair(output, spell));
  2363. resultSpells.push_back(spell);
  2364. }
  2365. spell->slot = i;
  2366. i++;
  2367. } // end for loop for setting slots
  2368. if (maxlvl_only)
  2369. {
  2370. switch (sort_by)
  2371. {
  2372. case 0:
  2373. if (!order)
  2374. stable_sort(resultSpells.begin(), resultSpells.end(), SortSpellEntryByName);
  2375. else
  2376. stable_sort(resultSpells.begin(), resultSpells.end(), SortSpellEntryByNameReverse);
  2377. break;
  2378. case 1:
  2379. if (!order)
  2380. stable_sort(resultSpells.begin(), resultSpells.end(), SortSpellEntryByLevel);
  2381. else
  2382. stable_sort(resultSpells.begin(), resultSpells.end(), SortSpellEntryByLevelReverse);
  2383. break;
  2384. case 2:
  2385. if (!order)
  2386. stable_sort(resultSpells.begin(), resultSpells.end(), SortSpellEntryByCategory);
  2387. else
  2388. stable_sort(resultSpells.begin(), resultSpells.end(), SortSpellEntryByCategoryReverse);
  2389. break;
  2390. }
  2391. i = 0;
  2392. vector<SpellBookEntry*>::iterator tmpItr;
  2393. for (tmpItr = resultSpells.begin(); tmpItr != resultSpells.end(); tmpItr++) {
  2394. ((SpellBookEntry*)*tmpItr)->slot = i;
  2395. i++;
  2396. }
  2397. }
  2398. MSpellsBook.unlock();
  2399. }
  2400. bool Player::SortSpellEntryByName(SpellBookEntry* s1, SpellBookEntry* s2)
  2401. {
  2402. Spell* spell1 = master_spell_list.GetSpell(s1->spell_id, s1->tier);
  2403. Spell* spell2 = master_spell_list.GetSpell(s2->spell_id, s2->tier);
  2404. if (!spell1 || !spell2)
  2405. return false;
  2406. return (string(spell1->GetName()) < string(spell2->GetName()));
  2407. }
  2408. bool Player::SortSpellEntryByCategory(SpellBookEntry* s1, SpellBookEntry* s2)
  2409. {
  2410. Spell* spell1 = master_spell_list.GetSpell(s1->spell_id, s1->tier);
  2411. Spell* spell2 = master_spell_list.GetSpell(s2->spell_id, s2->tier);
  2412. if (!spell1 || !spell2)
  2413. return false;
  2414. return (spell1->GetSpellIconBackdrop() < spell2->GetSpellIconBackdrop());
  2415. }
  2416. bool Player::SortSpellEntryByLevel(SpellBookEntry* s1, SpellBookEntry* s2)
  2417. {
  2418. Spell* spell1 = master_spell_list.GetSpell(s1->spell_id, s1->tier);
  2419. Spell* spell2 = master_spell_list.GetSpell(s2->spell_id, s2->tier);
  2420. if (!spell1 || !spell2)
  2421. return false;
  2422. int16 lvl1 = spell1->GetLevelRequired(s1->player);
  2423. int16 lvl2 = spell2->GetLevelRequired(s2->player);
  2424. if (lvl1 == 0xFFFF)
  2425. lvl1 = 0;
  2426. if (lvl2 == 0xFFFF)
  2427. lvl2 = 0;
  2428. return (lvl1 < lvl2);
  2429. }
  2430. bool Player::SortSpellEntryByNameReverse(SpellBookEntry* s1, SpellBookEntry* s2)
  2431. {
  2432. Spell* spell1 = master_spell_list.GetSpell(s1->spell_id, s1->tier);
  2433. Spell* spell2 = master_spell_list.GetSpell(s2->spell_id, s2->tier);
  2434. if (!spell1 || !spell2)
  2435. return false;
  2436. return (string(spell2->GetName()) < string(spell1->GetName()));
  2437. }
  2438. bool Player::SortSpellEntryByCategoryReverse(SpellBookEntry* s1, SpellBookEntry* s2)
  2439. {
  2440. Spell* spell1 = master_spell_list.GetSpell(s1->spell_id, s1->tier);
  2441. Spell* spell2 = master_spell_list.GetSpell(s2->spell_id, s2->tier);
  2442. if (!spell1 || !spell2)
  2443. return false;
  2444. return (spell2->GetSpellIconBackdrop() < spell1->GetSpellIconBackdrop());
  2445. }
  2446. bool Player::SortSpellEntryByLevelReverse(SpellBookEntry* s1, SpellBookEntry* s2)
  2447. {
  2448. Spell* spell1 = master_spell_list.GetSpell(s1->spell_id, s1->tier);
  2449. Spell* spell2 = master_spell_list.GetSpell(s2->spell_id, s2->tier);
  2450. if (!spell1 || !spell2)
  2451. return false;
  2452. int16 lvl1 = spell1->GetLevelRequired(s1->player);
  2453. int16 lvl2 = spell2->GetLevelRequired(s2->player);
  2454. if (lvl1 == 0xFFFF)
  2455. lvl1 = 0;
  2456. if (lvl2 == 0xFFFF)
  2457. lvl2 = 0;
  2458. return (lvl2 < lvl1);
  2459. }
  2460. int8 Player::GetSpellSlot(int32 spell_id){
  2461. MSpellsBook.lock();
  2462. vector<SpellBookEntry*>::iterator itr;
  2463. SpellBookEntry* spell = 0;
  2464. for(itr = spells.begin(); itr != spells.end(); itr++){
  2465. spell = *itr;
  2466. if(spell->spell_id == spell_id)
  2467. {
  2468. int8 slot = spell->slot;
  2469. MSpellsBook.unlock();
  2470. return slot;
  2471. }
  2472. }
  2473. MSpellsBook.unlock();
  2474. return 0;
  2475. }
  2476. void Player::AddSkill(int32 skill_id, int16 current_val, int16 max_val, bool save_needed){
  2477. Skill* master_skill = master_skill_list.GetSkill(skill_id);
  2478. if (master_skill) {
  2479. Skill* skill = new Skill(master_skill);
  2480. skill->current_val = current_val;
  2481. skill->previous_val = current_val;
  2482. skill->max_val = max_val;
  2483. if (save_needed)
  2484. skill->save_needed = true;
  2485. skill_list.AddSkill(skill);
  2486. }
  2487. }
  2488. void Player::RemovePlayerSkill(int32 skill_id, bool save) {
  2489. Skill* skill = skill_list.GetSkill(skill_id);
  2490. if (skill)
  2491. RemoveSkillFromDB(skill, save);
  2492. }
  2493. void Player::RemoveSkillFromDB(Skill* skill, bool save) {
  2494. skill_list.RemoveSkill(skill);
  2495. if (save)
  2496. database.DeleteCharacterSkill(GetCharacterID(), skill);
  2497. }
  2498. int16 Player::GetSpellSlotMappingCount(){
  2499. int16 ret = 0;
  2500. MSpellsBook.lock();
  2501. for(int32 i=0;i<spells.size();i++){
  2502. SpellBookEntry* spell = (SpellBookEntry*)spells[i];
  2503. if(spell->slot >= 0 && spell->spell_id > 0)
  2504. ret++;
  2505. }
  2506. MSpellsBook.unlock();
  2507. return ret;
  2508. }
  2509. int8 Player::GetSpellTier(int32 id){
  2510. int8 ret = 0;
  2511. MSpellsBook.lock();
  2512. for(int32 i=0;i<spells.size();i++){
  2513. SpellBookEntry* spell = (SpellBookEntry*)spells[i];
  2514. if(spell->spell_id == id){
  2515. ret = spell->tier;
  2516. break;
  2517. }
  2518. }
  2519. MSpellsBook.unlock();
  2520. return ret;
  2521. }
  2522. int16 Player::GetSpellPacketCount(){
  2523. int16 ret = 0;
  2524. MSpellsBook.lock();
  2525. for(int32 i=0;i<spells.size();i++){
  2526. SpellBookEntry* spell = (SpellBookEntry*)spells[i];
  2527. if(spell->spell_id > 0)
  2528. ret++;
  2529. }
  2530. MSpellsBook.unlock();
  2531. return ret;
  2532. }
  2533. void Player::LockAllSpells() {
  2534. vector<SpellBookEntry*>::iterator itr;
  2535. MSpellsBook.writelock(__FUNCTION__, __LINE__);
  2536. for (itr = spells.begin(); itr != spells.end(); itr++) {
  2537. if ((*itr)->type != SPELL_BOOK_TYPE_TRADESKILL)
  2538. RemoveSpellStatus((*itr), SPELL_STATUS_LOCK, false);
  2539. }
  2540. all_spells_locked = true;
  2541. MSpellsBook.releasewritelock(__FUNCTION__, __LINE__);
  2542. }
  2543. void Player::UnlockAllSpells(bool modify_recast, Spell* exception) {
  2544. vector<SpellBookEntry*>::iterator itr;
  2545. int32 exception_spell_id = 0;
  2546. if (exception)
  2547. exception_spell_id = exception->GetSpellID();
  2548. MSpellsBook.writelock(__FUNCTION__, __LINE__);
  2549. for (itr = spells.begin(); itr != spells.end(); itr++) {
  2550. MaintainedEffects* effect = 0;
  2551. if((effect = GetMaintainedSpell((*itr)->spell_id)) && effect->spell->spell->GetSpellData()->duration_until_cancel)
  2552. continue;
  2553. if ((*itr)->in_use == false &&
  2554. (((*itr)->spell_id != exception_spell_id ||
  2555. (*itr)->timer > 0 && (*itr)->timer != exception->GetSpellData()->linked_timer)
  2556. && (*itr)->type != SPELL_BOOK_TYPE_TRADESKILL))
  2557. AddSpellStatus((*itr), SPELL_STATUS_LOCK, modify_recast);
  2558. else if((*itr)->in_remiss)
  2559. {
  2560. AddSpellStatus((*itr), SPELL_STATUS_LOCK);
  2561. (*itr)->in_remiss = false;
  2562. }
  2563. }
  2564. all_spells_locked = false;
  2565. MSpellsBook.releasewritelock(__FUNCTION__, __LINE__);
  2566. }
  2567. void Player::LockSpell(Spell* spell, int16 recast) {
  2568. vector<SpellBookEntry*>::iterator itr;
  2569. SpellBookEntry* spell2;
  2570. MSpellsBook.writelock(__FUNCTION__, __LINE__);
  2571. for (itr = spells.begin(); itr != spells.end(); itr++) {
  2572. spell2 = *itr;
  2573. if (spell2->spell_id == spell->GetSpellID() || (spell->GetSpellData()->linked_timer > 0 && spell->GetSpellData()->linked_timer == spell2->timer))
  2574. {
  2575. spell2->in_use = true;
  2576. RemoveSpellStatus(spell2, SPELL_STATUS_LOCK, true, recast);
  2577. }
  2578. else if(spell2->in_use)
  2579. RemoveSpellStatus(spell2, SPELL_STATUS_LOCK, false, 0);
  2580. }
  2581. MSpellsBook.releasewritelock(__FUNCTION__, __LINE__);
  2582. }
  2583. void Player::UnlockSpell(Spell* spell) {
  2584. if (spell->GetStayLocked())
  2585. return;
  2586. vector<SpellBookEntry*>::iterator itr;
  2587. SpellBookEntry* spell2;
  2588. MSpellsBook.writelock(__FUNCTION__, __LINE__);
  2589. for (itr = spells.begin(); itr != spells.end(); itr++) {
  2590. spell2 = *itr;
  2591. if (spell2->spell_id == spell->GetSpellID() || (spell->GetSpellData()->linked_timer > 0 && spell->GetSpellData()->linked_timer == spell2->timer))
  2592. {
  2593. spell2->in_use = false;
  2594. if(all_spells_locked)
  2595. spell2->in_remiss = true;
  2596. else
  2597. AddSpellStatus(spell2, SPELL_STATUS_LOCK);
  2598. }
  2599. }
  2600. MSpellsBook.releasewritelock(__FUNCTION__, __LINE__);
  2601. }
  2602. void Player::LockTSSpells() {
  2603. vector<SpellBookEntry*>::iterator itr;
  2604. MSpellsBook.writelock(__FUNCTION__, __LINE__);
  2605. for (itr = spells.begin(); itr != spells.end(); itr++) {
  2606. if ((*itr)->type == SPELL_BOOK_TYPE_TRADESKILL)
  2607. RemoveSpellStatus(*itr, SPELL_STATUS_LOCK);
  2608. }
  2609. MSpellsBook.releasewritelock(__FUNCTION__, __LINE__);
  2610. // Unlock all other types
  2611. UnlockAllSpells();
  2612. }
  2613. void Player::UnlockTSSpells() {
  2614. vector<SpellBookEntry*>::iterator itr;
  2615. MSpellsBook.writelock(__FUNCTION__, __LINE__);
  2616. for (itr = spells.begin(); itr != spells.end(); itr++) {
  2617. if ((*itr)->type == SPELL_BOOK_TYPE_TRADESKILL)
  2618. AddSpellStatus(*itr, SPELL_STATUS_LOCK);
  2619. }
  2620. MSpellsBook.releasewritelock(__FUNCTION__, __LINE__);
  2621. // Lock all other types
  2622. LockAllSpells();
  2623. }
  2624. void Player::QueueSpell(Spell* spell) {
  2625. vector<SpellBookEntry*>::iterator itr;
  2626. SpellBookEntry* spell2;
  2627. MSpellsBook.writelock(__FUNCTION__, __LINE__);
  2628. for (itr = spells.begin(); itr != spells.end(); itr++) {
  2629. spell2 = *itr;
  2630. if (spell2->spell_id == spell->GetSpellID())
  2631. AddSpellStatus(spell2, SPELL_STATUS_QUEUE, false);
  2632. }
  2633. MSpellsBook.releasewritelock(__FUNCTION__, __LINE__);
  2634. }
  2635. void Player::UnQueueSpell(Spell* spell) {
  2636. vector<SpellBookEntry*>::iterator itr;
  2637. SpellBookEntry* spell2;
  2638. MSpellsBook.writelock(__FUNCTION__, __LINE__);
  2639. for (itr = spells.begin(); itr != spells.end(); itr++) {
  2640. spell2 = *itr;
  2641. if (spell2->spell_id == spell->GetSpellID())
  2642. RemoveSpellStatus(spell2, SPELL_STATUS_QUEUE, false);
  2643. }
  2644. MSpellsBook.releasewritelock(__FUNCTION__, __LINE__);
  2645. }
  2646. vector<Spell*> Player::GetSpellBookSpellsByTimer(int32 timerID) {
  2647. vector<Spell*> ret;
  2648. vector<SpellBookEntry*>::iterator itr;
  2649. MSpellsBook.readlock(__FUNCTION__, __LINE__);
  2650. for (itr = spells.begin(); itr != spells.end(); itr++) {
  2651. if ((*itr)->timer == timerID)
  2652. ret.push_back(master_spell_list.GetSpell((*itr)->spell_id, (*itr)->tier));
  2653. }
  2654. MSpellsBook.releasereadlock(__FUNCTION__, __LINE__);
  2655. return ret;
  2656. }
  2657. void Player::ModifySpellStatus(SpellBookEntry* spell, sint16 value, bool modify_recast, int16 recast) {
  2658. if (modify_recast) {
  2659. spell->recast = recast;
  2660. spell->recast_available = Timer::GetCurrentTime2() + (recast * 100);
  2661. }
  2662. if (modify_recast || spell->recast_available <= Timer::GetCurrentTime2() || value == 4) {
  2663. spell->status += value; // use set/remove spell status now
  2664. }
  2665. }
  2666. void Player::AddSpellStatus(SpellBookEntry* spell, sint16 value, bool modify_recast, int16 recast) {
  2667. if (modify_recast) {
  2668. spell->recast = recast;
  2669. spell->recast_available = Timer::GetCurrentTime2() + (recast * 100);
  2670. }
  2671. if (modify_recast || spell->recast_available <= Timer::GetCurrentTime2() || value == 4) {
  2672. spell->status = spell->status | value;
  2673. }
  2674. }
  2675. void Player::RemoveSpellStatus(SpellBookEntry* spell, sint16 value, bool modify_recast, int16 recast) {
  2676. if (modify_recast) {
  2677. spell->recast = recast;
  2678. spell->recast_available = Timer::GetCurrentTime2() + (recast * 100);
  2679. }
  2680. if (modify_recast || spell->recast_available <= Timer::GetCurrentTime2() || value == 4) {
  2681. spell->status = spell->status & ~value;
  2682. }
  2683. }
  2684. void Player::SetSpellStatus(Spell* spell, int8 status){
  2685. MSpellsBook.lock();
  2686. vector<SpellBookEntry*>::iterator itr;
  2687. SpellBookEntry* spell2 = 0;
  2688. for(itr = spells.begin(); itr != spells.end(); itr++){
  2689. spell2 = *itr;
  2690. if(spell2->spell_id == spell->GetSpellData()->id){
  2691. spell2->status = spell2->status | status;
  2692. break;
  2693. }
  2694. }
  2695. MSpellsBook.unlock();
  2696. }
  2697. vector<SpellBookEntry*>* Player::GetSpellsSaveNeeded(){
  2698. vector<SpellBookEntry*>* ret = 0;
  2699. vector<SpellBookEntry*>::iterator itr;
  2700. MSpellsBook.lock();
  2701. SpellBookEntry* spell = 0;
  2702. for(itr = spells.begin(); itr != spells.end(); itr++){
  2703. spell = *itr;
  2704. if(spell->save_needed){
  2705. if(!ret)
  2706. ret = new vector<SpellBookEntry*>;
  2707. ret->push_back(spell);
  2708. }
  2709. }
  2710. MSpellsBook.unlock();
  2711. return ret;
  2712. }
  2713. int16 Player::GetTierUp(int16 tier)
  2714. {
  2715. switch(tier)
  2716. {
  2717. case 0:
  2718. break;
  2719. case 7:
  2720. case 9:
  2721. tier -= 2;
  2722. break;
  2723. default:
  2724. tier -= 1;
  2725. break;
  2726. }
  2727. return tier;
  2728. }
  2729. bool Player::HasSpell(int32 spell_id, int8 tier, bool include_higher_tiers, bool include_possible_scribe){
  2730. bool ret = false;
  2731. vector<SpellBookEntry*>::iterator itr;
  2732. MSpellsBook.lock();
  2733. SpellBookEntry* spell = 0;
  2734. for(itr = spells.begin(); itr != spells.end(); itr++){
  2735. spell = *itr;
  2736. if(spell->spell_id == spell_id && (tier == 255 || spell->tier == tier || (include_higher_tiers && spell->tier > tier) || (include_possible_scribe && tier <= spell->tier))){
  2737. ret = true;
  2738. break;
  2739. }
  2740. }
  2741. MSpellsBook.unlock();
  2742. return ret;
  2743. }
  2744. sint32 Player::GetFreeSpellBookSlot(int32 type){
  2745. sint32 ret = 0;
  2746. MSpellsBook.lock();
  2747. vector<SpellBookEntry*>::iterator itr;
  2748. SpellBookEntry* spell = 0;
  2749. for(itr = spells.begin(); itr != spells.end(); itr++){
  2750. spell = *itr;
  2751. if(spell->type == type && spell->slot > ret) //get last slot (add 1 to it on return)
  2752. ret = spell->slot;
  2753. }
  2754. MSpellsBook.unlock();
  2755. return ret+1;
  2756. }
  2757. SpellBookEntry* Player::GetSpellBookSpell(int32 spell_id){
  2758. MSpellsBook.lock();
  2759. vector<SpellBookEntry*>::iterator itr;
  2760. SpellBookEntry* ret = 0;
  2761. SpellBookEntry* spell = 0;
  2762. for(itr = spells.begin(); itr != spells.end(); itr++){
  2763. spell = *itr;
  2764. if(spell->spell_id == spell_id){
  2765. ret = spell;
  2766. break;
  2767. }
  2768. }
  2769. MSpellsBook.unlock();
  2770. return ret;
  2771. }
  2772. vector<int32> Player::GetSpellBookSpellIDBySkill(int32 skill_id) {
  2773. vector<int32> ret;
  2774. MSpellsBook.readlock(__FUNCTION__, __LINE__);
  2775. vector<SpellBookEntry*>::iterator itr;
  2776. Spell* spell = 0;
  2777. for(itr = spells.begin(); itr != spells.end(); itr++){
  2778. spell = master_spell_list.GetSpell((*itr)->spell_id, (*itr)->tier);
  2779. if(spell && spell->GetSpellData()->mastery_skill == skill_id)
  2780. ret.push_back(spell->GetSpellData()->id);
  2781. }
  2782. MSpellsBook.releasereadlock(__FUNCTION__, __LINE__);
  2783. return ret;
  2784. }
  2785. EQ2Packet* Player::GetSpellSlotMappingPacket(int16 version){
  2786. PacketStruct* packet = configReader.getStruct("WS_SpellSlotMapping", version);
  2787. if(packet){
  2788. int16 count = GetSpellSlotMappingCount();
  2789. int16 ptr = 0;
  2790. if(count > 0){
  2791. packet->setArrayLengthByName("spell_count", count);
  2792. MSpellsBook.lock();
  2793. for(int32 i=0;i<spells.size();i++){
  2794. SpellBookEntry* spell = (SpellBookEntry*)spells[i];
  2795. if(spell->slot < 0 || spell->spell_id == 0)
  2796. continue;
  2797. packet->setArrayDataByName("spell_id", spell->spell_id, ptr);
  2798. packet->setArrayDataByName("slot_id", (int16)spell->slot, ptr);
  2799. ptr++;
  2800. }
  2801. MSpellsBook.unlock();
  2802. EQ2Packet* ret = packet->serialize();
  2803. safe_delete(packet);
  2804. return ret;
  2805. }
  2806. safe_delete(packet);
  2807. }
  2808. return 0;
  2809. }
  2810. EQ2Packet* Player::GetSpellBookUpdatePacket(int16 version) {
  2811. PacketStruct* packet = configReader.getStruct("WS_UpdateSpellBook", version);
  2812. EQ2Packet* ret = 0;
  2813. if (packet) {
  2814. Spell* spell = 0;
  2815. SpellBookEntry* spell_entry = 0;
  2816. int16 count = GetSpellPacketCount();
  2817. int16 ptr = 0;
  2818. // Get the packet size
  2819. PacketStruct* packet2 = configReader.getStruct("SubStruct_UpdateSpellBook", version);
  2820. int32 total_bytes = packet2->GetTotalPacketSize();
  2821. safe_delete(packet2);
  2822. packet->setArrayLengthByName("spell_count", count);
  2823. if (count > 0) {
  2824. if (count > spell_count) {
  2825. uchar* tmp = 0;
  2826. if (spell_orig_packet) {
  2827. tmp = new uchar[count * total_bytes];
  2828. memset(tmp, 0, total_bytes * count);
  2829. memcpy(tmp, spell_orig_packet, spell_count * total_bytes);
  2830. safe_delete_array(spell_orig_packet);
  2831. safe_delete_array(spell_xor_packet);
  2832. spell_orig_packet = tmp;
  2833. }
  2834. else {
  2835. spell_orig_packet = new uchar[count * total_bytes];
  2836. memset(spell_orig_packet, 0, total_bytes * count);
  2837. }
  2838. spell_xor_packet = new uchar[count * total_bytes];
  2839. memset(spell_xor_packet, 0, count * total_bytes);
  2840. spell_count = count;
  2841. }
  2842. MSpellsBook.lock();
  2843. for (int32 i = 0; i < spells.size(); i++) {
  2844. spell_entry = (SpellBookEntry*)spells[i];
  2845. if (spell_entry->spell_id == 0)
  2846. continue;
  2847. spell = master_spell_list.GetSpell(spell_entry->spell_id, spell_entry->tier);
  2848. if (spell) {
  2849. if (spell_entry->recast_available == 0 || Timer::GetCurrentTime2() > spell_entry->recast_available) {
  2850. packet->setSubstructArrayDataByName("spells", "available", 1, 0, ptr);
  2851. }
  2852. packet->setSubstructArrayDataByName("spells", "spell_id", spell_entry->spell_id, 0, ptr);
  2853. packet->setSubstructArrayDataByName("spells", "type", spell_entry->type, 0, ptr);
  2854. packet->setSubstructArrayDataByName("spells", "recast_available", spell_entry->recast_available, 0, ptr);
  2855. packet->setSubstructArrayDataByName("spells", "recast_time", spell_entry->recast, 0, ptr);
  2856. packet->setSubstructArrayDataByName("spells", "status", spell_entry->status, 0, ptr);
  2857. packet->setSubstructArrayDataByName("spells", "icon", (spell->GetSpellIcon() * -1) - 1, 0, ptr);
  2858. packet->setSubstructArrayDataByName("spells", "icon_type", spell->GetSpellIconBackdrop(), 0, ptr);
  2859. packet->setSubstructArrayDataByName("spells", "icon2", spell->GetSpellIconHeroicOp(), 0, ptr);
  2860. packet->setSubstructArrayDataByName("spells", "unique_id", (spell_entry->tier + 1) * -1, 0, ptr); //this is actually GetSpellNameCrc(spell->GetName()), but hijacking it for spell tier
  2861. packet->setSubstructArrayDataByName("spells", "charges", 255, 0, ptr);
  2862. // Beastlord and Channeler spell support
  2863. if (spell->GetSpellData()->savage_bar == 1)
  2864. packet->setSubstructArrayDataByName("spells", "unknown6", 32, 0, ptr); // advantages
  2865. else if (spell->GetSpellData()->savage_bar == 2)
  2866. packet->setSubstructArrayDataByName("spells", "unknown6", 64, 0, ptr); // primal
  2867. else if (spell->GetSpellData()->savage_bar == 3) {
  2868. packet->setSubstructArrayDataByName("spells", "unknown6", 6, 1, ptr); // 6 = channeler
  2869. // Slot req for channelers
  2870. // bitmask for slots 1 = slot 1, 2 = slot 2, 4 = slot 3, 8 = slot 4, 16 = slot 5, 32 = slot 6, 64 = slot 7, 128 = slot 8
  2871. packet->setSubstructArrayDataByName("spells", "savage_bar_slot", spell->GetSpellData()->savage_bar_slot, 0, ptr);
  2872. }
  2873. ptr++;
  2874. }
  2875. }
  2876. MSpellsBook.unlock();
  2877. }
  2878. ret = packet->serializeCountPacket(version, 0, spell_orig_packet, spell_xor_packet);
  2879. //packet->PrintPacket();
  2880. //DumpPacket(ret);
  2881. safe_delete(packet);
  2882. }
  2883. return ret;
  2884. }
  2885. PlayerInfo::~PlayerInfo(){
  2886. RemoveOldPackets();
  2887. }
  2888. PlayerInfo::PlayerInfo(Player* in_player){
  2889. orig_packet = 0;
  2890. changes = 0;
  2891. pet_orig_packet = 0;
  2892. pet_changes = 0;
  2893. player = in_player;
  2894. info_struct = player->GetInfoStruct();
  2895. info_struct->set_name(std::string(player->GetName()));
  2896. info_struct->set_deity(std::string("None"));
  2897. info_struct->set_class1(classes.GetBaseClass(player->GetAdventureClass()));
  2898. info_struct->set_class2(classes.GetSecondaryBaseClass(player->GetAdventureClass()));
  2899. info_struct->set_class3(player->GetAdventureClass());
  2900. info_struct->set_race(player->GetRace());
  2901. info_struct->set_gender(player->GetGender());
  2902. info_struct->set_level(player->GetLevel());
  2903. info_struct->set_tradeskill_level(player->GetTSLevel()); // JA: added 2011.07.22 to address TODO below
  2904. info_struct->set_tradeskill_class1(classes.GetTSBaseClass(player->GetTradeskillClass()));
  2905. info_struct->set_tradeskill_class2(classes.GetSecondaryTSBaseClass(player->GetTradeskillClass()));
  2906. info_struct->set_tradeskill_class3(player->GetTradeskillClass());
  2907. LogWrite(MISC__TODO, 1, "TODO", "Fix info_struct.tradeskill_level = player->GetArtLevel();\n\t(%s, function: %s, line #: %i)", __FILE__, __FUNCTION__, __LINE__);
  2908. for(int i=0;i<45;i++){
  2909. if(i<30){
  2910. info_struct->maintained_effects[i].spell_id = 0xFFFFFFFF;
  2911. info_struct->maintained_effects[i].icon = 0xFFFF;
  2912. info_struct->maintained_effects[i].spell = nullptr;
  2913. }
  2914. info_struct->spell_effects[i].spell_id = 0xFFFFFFFF;
  2915. info_struct->spell_effects[i].spell = nullptr;
  2916. }
  2917. house_zone_id = 0;
  2918. bind_zone_id = 0;
  2919. bind_x = 0;
  2920. bind_y = 0;
  2921. bind_z = 0;
  2922. bind_heading = 0;
  2923. boat_x_offset = 0;
  2924. boat_y_offset = 0;
  2925. boat_z_offset = 0;
  2926. boat_spawn = 0;
  2927. }
  2928. MaintainedEffects* Player::GetFreeMaintainedSpellSlot(){
  2929. MaintainedEffects* ret = 0;
  2930. InfoStruct* info = GetInfoStruct();
  2931. GetMaintainedMutex()->readlock(__FUNCTION__, __LINE__);
  2932. for(int i=0;i<NUM_MAINTAINED_EFFECTS;i++){
  2933. if(info->maintained_effects[i].spell_id == 0xFFFFFFFF){
  2934. ret = &info->maintained_effects[i];
  2935. ret->spell_id = 0;
  2936. ret->slot_pos = i;
  2937. break;
  2938. }
  2939. }
  2940. GetMaintainedMutex()->releasereadlock(__FUNCTION__, __LINE__);
  2941. return ret;
  2942. }
  2943. MaintainedEffects* Player::GetMaintainedSpell(int32 id){
  2944. MaintainedEffects* ret = 0;
  2945. InfoStruct* info = GetInfoStruct();
  2946. GetMaintainedMutex()->readlock(__FUNCTION__, __LINE__);
  2947. for(int i=0;i<NUM_MAINTAINED_EFFECTS;i++){
  2948. if(info->maintained_effects[i].spell_id == id){
  2949. ret = &info->maintained_effects[i];
  2950. break;
  2951. }
  2952. }
  2953. GetMaintainedMutex()->releasereadlock(__FUNCTION__, __LINE__);
  2954. return ret;
  2955. }
  2956. MaintainedEffects* Player::GetMaintainedSpellBySlot(int8 slot){
  2957. MaintainedEffects* ret = 0;
  2958. InfoStruct* info = GetInfoStruct();
  2959. GetMaintainedMutex()->readlock(__FUNCTION__, __LINE__);
  2960. for(int i=0;i<NUM_MAINTAINED_EFFECTS;i++){
  2961. if(info->maintained_effects[i].slot_pos == slot){
  2962. ret = &info->maintained_effects[i];
  2963. break;
  2964. }
  2965. }
  2966. GetMaintainedMutex()->releasereadlock(__FUNCTION__, __LINE__);
  2967. return ret;
  2968. }
  2969. MaintainedEffects* Player::GetMaintainedSpells() {
  2970. return GetInfoStruct()->maintained_effects;
  2971. }
  2972. SpellEffects* Player::GetFreeSpellEffectSlot(){
  2973. SpellEffects* ret = 0;
  2974. InfoStruct* info = GetInfoStruct();
  2975. GetSpellEffectMutex()->readlock(__FUNCTION__, __LINE__);
  2976. for(int i=0;i<45;i++){
  2977. if(info->spell_effects[i].spell_id == 0xFFFFFFFF){
  2978. ret = &info->spell_effects[i];
  2979. ret->spell_id = 0;
  2980. break;
  2981. }
  2982. }
  2983. GetSpellEffectMutex()->releasereadlock(__FUNCTION__, __LINE__);
  2984. return ret;
  2985. }
  2986. SpellEffects* Player::GetSpellEffects() {
  2987. return GetInfoStruct()->spell_effects;
  2988. }
  2989. // call inside info_mutex
  2990. void Player::ClearRemovalTimers(){
  2991. map<int32, SpawnQueueState*>::iterator itr;
  2992. for(itr = spawn_state_list.begin(); itr != spawn_state_list.end();) {
  2993. SpawnQueueState* sr = itr->second;
  2994. itr = spawn_state_list.erase(itr);
  2995. safe_delete(sr);
  2996. }
  2997. }
  2998. void Player::ClearEverything(){
  2999. index_mutex.writelock(__FUNCTION__, __LINE__);
  3000. player_spawn_id_map.clear();
  3001. player_spawn_reverse_id_map.clear();
  3002. index_mutex.releasewritelock(__FUNCTION__, __LINE__);
  3003. map<int32, vector<int32>*>::iterator itr;
  3004. m_playerSpawnQuestsRequired.writelock(__FUNCTION__, __LINE__);
  3005. for (itr = player_spawn_quests_required.begin(); itr != player_spawn_quests_required.end(); itr++){
  3006. safe_delete(itr->second);
  3007. }
  3008. player_spawn_quests_required.clear();
  3009. m_playerSpawnQuestsRequired.releasewritelock(__FUNCTION__, __LINE__);
  3010. m_playerSpawnHistoryRequired.writelock(__FUNCTION__, __LINE__);
  3011. for (itr = player_spawn_history_required.begin(); itr != player_spawn_history_required.end(); itr++){
  3012. safe_delete(itr->second);
  3013. }
  3014. player_spawn_history_required.clear();
  3015. m_playerSpawnHistoryRequired.releasewritelock(__FUNCTION__, __LINE__);
  3016. spawn_mutex.writelock(__FUNCTION__, __LINE__);
  3017. ClearRemovalTimers();
  3018. spawn_packet_sent.clear();
  3019. spawn_mutex.releasewritelock(__FUNCTION__, __LINE__);
  3020. info_mutex.writelock(__FUNCTION__, __LINE__);
  3021. spawn_info_packet_list.clear();
  3022. info_mutex.releasewritelock(__FUNCTION__, __LINE__);
  3023. vis_mutex.writelock(__FUNCTION__, __LINE__);
  3024. spawn_vis_packet_list.clear();
  3025. vis_mutex.releasewritelock(__FUNCTION__, __LINE__);
  3026. pos_mutex.writelock(__FUNCTION__, __LINE__);
  3027. spawn_pos_packet_list.clear();
  3028. pos_mutex.releasewritelock(__FUNCTION__, __LINE__);
  3029. }
  3030. bool Player::IsFullyLoggedIn() {
  3031. return fully_logged_in;
  3032. }
  3033. void Player::SetFullyLoggedIn(bool val) {
  3034. fully_logged_in = val;
  3035. }
  3036. bool Player::IsResurrecting(){
  3037. return resurrecting;
  3038. }
  3039. void Player::SetResurrecting(bool val){
  3040. resurrecting = val;
  3041. }
  3042. void Player::AddMaintainedSpell(LuaSpell* luaspell){
  3043. if(!luaspell)
  3044. return;
  3045. Spell* spell = luaspell->spell;
  3046. MaintainedEffects* effect = GetFreeMaintainedSpellSlot();
  3047. int32 target_type = 0;
  3048. Spawn* spawn = 0;
  3049. if(effect){
  3050. GetMaintainedMutex()->writelock(__FUNCTION__, __LINE__);
  3051. strcpy(effect->name, spell->GetSpellData()->name.data.c_str());
  3052. effect->target = luaspell->initial_target;
  3053. spawn = luaspell->caster->GetZone()->GetSpawnByID(luaspell->initial_target);
  3054. if (spawn){
  3055. if (spawn == this)
  3056. target_type = 0;
  3057. else if (GetPet() == spawn || GetCharmedPet() == spawn)
  3058. target_type = 1;
  3059. else
  3060. target_type = 2;
  3061. }
  3062. effect->target_type = target_type;
  3063. effect->spell = luaspell;
  3064. if(!luaspell->slot_pos)
  3065. luaspell->slot_pos = effect->slot_pos;
  3066. effect->spell_id = spell->GetSpellData()->id;
  3067. LogWrite(PLAYER__DEBUG, 5, "Player", "AddMaintainedSpell Spell ID: %u, req concentration: %u", spell->GetSpellData()->id, spell->GetSpellData()->req_concentration);
  3068. effect->icon = spell->GetSpellData()->icon;
  3069. effect->icon_backdrop = spell->GetSpellData()->icon_backdrop;
  3070. effect->conc_used = spell->GetSpellData()->req_concentration;
  3071. effect->total_time = spell->GetSpellDuration()/10;
  3072. effect->tier = spell->GetSpellData()->tier;
  3073. if (spell->GetSpellData()->duration_until_cancel)
  3074. effect->expire_timestamp = 0xFFFFFFFF;
  3075. else
  3076. effect->expire_timestamp = Timer::GetCurrentTime2() + (spell->GetSpellDuration()*100);
  3077. GetMaintainedMutex()->releasewritelock(__FUNCTION__, __LINE__);
  3078. charsheet_changed = true;
  3079. }
  3080. }
  3081. void Player::AddSpellEffect(LuaSpell* luaspell, int32 override_expire_time){
  3082. if(!luaspell || !luaspell->caster)
  3083. return;
  3084. Spell* spell = luaspell->spell;
  3085. SpellEffects* old_effect = GetSpellEffect(spell->GetSpellID(), luaspell->caster);
  3086. SpellEffects* effect = 0;
  3087. if (old_effect){
  3088. GetZone()->RemoveTargetFromSpell(old_effect->spell, this);
  3089. RemoveSpellEffect(old_effect->spell);
  3090. }
  3091. effect = GetFreeSpellEffectSlot();
  3092. if(effect){
  3093. GetSpellEffectMutex()->writelock(__FUNCTION__, __LINE__);
  3094. effect->spell = luaspell;
  3095. effect->spell_id = spell->GetSpellData()->id;
  3096. effect->caster = luaspell->caster;
  3097. effect->total_time = spell->GetSpellDuration()/10;
  3098. if (spell->GetSpellData()->duration_until_cancel)
  3099. effect->expire_timestamp = 0xFFFFFFFF;
  3100. else if(override_expire_time)
  3101. effect->expire_timestamp = Timer::GetCurrentTime2() + override_expire_time;
  3102. else
  3103. effect->expire_timestamp = Timer::GetCurrentTime2() + (spell->GetSpellDuration()*100);
  3104. effect->icon = spell->GetSpellData()->icon;
  3105. effect->icon_backdrop = spell->GetSpellData()->icon_backdrop;
  3106. effect->tier = spell->GetSpellTier();
  3107. GetSpellEffectMutex()->releasewritelock(__FUNCTION__, __LINE__);
  3108. charsheet_changed = true;
  3109. if(luaspell->caster && luaspell->caster->IsPlayer() && luaspell->caster != this)
  3110. {
  3111. GetClient()->TriggerSpellSave();
  3112. ((Player*)luaspell->caster)->GetClient()->TriggerSpellSave();
  3113. }
  3114. }
  3115. }
  3116. void Player::RemoveMaintainedSpell(LuaSpell* luaspell){
  3117. if(!luaspell)
  3118. return;
  3119. bool found = false;
  3120. Client* client = GetZone()->GetClientBySpawn(this);
  3121. LuaSpell* old_spell = 0;
  3122. LuaSpell* current_spell = 0;
  3123. GetMaintainedMutex()->writelock(__FUNCTION__, __LINE__);
  3124. for(int i=0;i<30;i++){
  3125. // If we already found the spell then we are bumping all other up one so there are no gaps in the ui
  3126. // This check needs to be first so found can never be true on the first iteration (i = 0)
  3127. if (found) {
  3128. old_spell = GetInfoStruct()->maintained_effects[i - 1].spell;
  3129. current_spell = GetInfoStruct()->maintained_effects[i].spell;
  3130. //Update the maintained window uses_remaining and damage_remaining values
  3131. if (current_spell && current_spell->num_triggers > 0)
  3132. ClientPacketFunctions::SendMaintainedExamineUpdate(client, i - 1, current_spell->num_triggers, 0);
  3133. else if (current_spell && current_spell->damage_remaining > 0)
  3134. ClientPacketFunctions::SendMaintainedExamineUpdate(client, i - 1, current_spell->damage_remaining, 1);
  3135. else if (old_spell && old_spell->had_triggers)
  3136. ClientPacketFunctions::SendMaintainedExamineUpdate(client, i - 1, 0, 0);
  3137. else if (old_spell && old_spell->had_dmg_remaining)
  3138. ClientPacketFunctions::SendMaintainedExamineUpdate(client, i - 1, 0, 1);
  3139. GetInfoStruct()->maintained_effects[i].slot_pos = i - 1;
  3140. GetInfoStruct()->maintained_effects[i - 1] = GetInfoStruct()->maintained_effects[i];
  3141. if (current_spell)
  3142. current_spell->slot_pos = i - 1;
  3143. }
  3144. // Compare spells, if we found a match set the found flag
  3145. if(GetInfoStruct()->maintained_effects[i].spell == luaspell)
  3146. found = true;
  3147. }
  3148. // if we found the spell in the array then we need to flag the char sheet as changed and set the last element to empty
  3149. if (found) {
  3150. memset(&GetInfoStruct()->maintained_effects[29], 0, sizeof(MaintainedEffects));
  3151. GetInfoStruct()->maintained_effects[29].spell_id = 0xFFFFFFFF;
  3152. GetInfoStruct()->maintained_effects[29].icon = 0xFFFF;
  3153. GetInfoStruct()->maintained_effects[29].spell = nullptr;
  3154. charsheet_changed = true;
  3155. }
  3156. GetMaintainedMutex()->releasewritelock(__FUNCTION__, __LINE__);
  3157. }
  3158. void Player::RemoveSpellEffect(LuaSpell* spell){
  3159. bool found = false;
  3160. GetSpellEffectMutex()->writelock(__FUNCTION__, __LINE__);
  3161. for(int i=0;i<45;i++){
  3162. if (found) {
  3163. GetInfoStruct()->spell_effects[i-1] = GetInfoStruct()->spell_effects[i];
  3164. }
  3165. if(GetInfoStruct()->spell_effects[i].spell == spell)
  3166. found = true;
  3167. }
  3168. if (found) {
  3169. memset(&GetInfoStruct()->spell_effects[44], 0, sizeof(SpellEffects));
  3170. GetInfoStruct()->spell_effects[44].spell_id = 0xFFFFFFFF;
  3171. changed = true;
  3172. info_changed = true;
  3173. AddChangedZoneSpawn();
  3174. charsheet_changed = true;
  3175. }
  3176. GetSpellEffectMutex()->releasewritelock(__FUNCTION__, __LINE__);
  3177. }
  3178. bool Player::HasActiveMaintainedSpell(Spell* spell, Spawn* target){
  3179. GetMaintainedMutex()->readlock(__FUNCTION__, __LINE__);
  3180. for(int i=0;i<30;i++){
  3181. if (GetInfoStruct()->maintained_effects[i].spell_id == spell->GetSpellData()->id){
  3182. GetMaintainedMutex()->releasereadlock(__FUNCTION__, __LINE__);
  3183. return true;
  3184. }
  3185. }
  3186. GetMaintainedMutex()->releasereadlock(__FUNCTION__, __LINE__);
  3187. return false;
  3188. }
  3189. bool Player::HasActiveSpellEffect(Spell* spell, Spawn* target){
  3190. return false;
  3191. }
  3192. void Player::PrepareIncomingMovementPacket(int32 len, uchar* data, int16 version)
  3193. {
  3194. if(GetClient() && GetClient()->IsReloadingZone())
  3195. return;
  3196. LogWrite(PLAYER__DEBUG, 7, "Player", "Enter: %s", __FUNCTION__); // trace
  3197. // XML structs may be to slow to use in this portion of the code as a single
  3198. // client sends a LOT of these packets when they are moving. I have commented
  3199. // out all the code for xml structs, to switch to it just uncomment
  3200. // the code and comment the 2 if/else if/else blocks, both have a comment
  3201. // above them to let you know wich ones they are.
  3202. //PacketStruct* update = configReader.getStruct("WS_PlayerPosUpdate", version);
  3203. int16 total_bytes; // = update->GetTotalPacketSize();
  3204. // Comment out this if/else if/else block if you switch to xml structs
  3205. if (version >= 1144)
  3206. total_bytes = sizeof(Player_Update1144);
  3207. else if (version >= 1096)
  3208. total_bytes = sizeof(Player_Update1096);
  3209. else if (version <= 283)
  3210. total_bytes = sizeof(Player_Update283);
  3211. else
  3212. total_bytes = sizeof(Player_Update);
  3213. if (!movement_packet)
  3214. movement_packet = new uchar[total_bytes];
  3215. else if (!old_movement_packet)
  3216. old_movement_packet = new uchar[total_bytes];
  3217. if (movement_packet && old_movement_packet)
  3218. memcpy(old_movement_packet, movement_packet, total_bytes);
  3219. bool reverse = version > 283;
  3220. Unpack(len, data, movement_packet, total_bytes, 0, reverse);
  3221. if (!movement_packet || !old_movement_packet)
  3222. return;
  3223. Decode(movement_packet, old_movement_packet, total_bytes);
  3224. //update->LoadPacketData(movement_packet, total_bytes);
  3225. int32 activity; // = update->getType_int32_ByName("activity");
  3226. int32 grid_id; // = update->getType_int32_ByName("grid_location");
  3227. float direction1; // = update->getType_float_ByName("direction1");
  3228. float direction2; // = update->getType_float_ByName("direction2");;
  3229. float speed; // = update->getType_float_ByName("speed");;
  3230. float side_speed;
  3231. float x; // = update->getType_float_ByName("x");;
  3232. float y; // = update->getType_float_ByName("y");;
  3233. float z; // = update->getType_float_ByName("z");;
  3234. float x_speed;
  3235. float y_speed;
  3236. float z_speed;
  3237. // comment out this if/else if/else block if you use xml structs
  3238. if (version >= 1144) {
  3239. Player_Update1144* update = (Player_Update1144*)movement_packet;
  3240. activity = update->activity;
  3241. grid_id = update->grid_location;
  3242. direction1 = update->direction1;
  3243. direction2 = update->direction2;
  3244. speed = update->speed;
  3245. side_speed = update->side_speed;
  3246. x = update->x;
  3247. y = update->y;
  3248. z = update->z;
  3249. x_speed = update->speed_x;
  3250. y_speed = update->speed_y;
  3251. z_speed = update->speed_z;
  3252. SetPitch(180 + update->pitch);
  3253. }
  3254. else if (version >= 1096) {
  3255. Player_Update1096* update = (Player_Update1096*)movement_packet;
  3256. activity = update->activity;
  3257. grid_id = update->grid_location;
  3258. direction1 = update->direction1;
  3259. direction2 = update->direction2;
  3260. speed = update->speed;
  3261. side_speed = update->side_speed;
  3262. x = update->x;
  3263. y = update->y;
  3264. z = update->z;
  3265. x_speed = update->speed_x;
  3266. y_speed = update->speed_y;
  3267. z_speed = update->speed_z;
  3268. SetPitch(180 + update->pitch);
  3269. }
  3270. else if (version <= 283) {
  3271. Player_Update283* update = (Player_Update283*)movement_packet;
  3272. activity = update->activity;
  3273. grid_id = update->grid_location;
  3274. direction1 = update->direction1;
  3275. direction2 = update->direction2;
  3276. speed = update->speed;
  3277. side_speed = update->side_speed;
  3278. x = update->x;
  3279. y = update->y;
  3280. z = update->z;
  3281. x_speed = update->speed_x;
  3282. y_speed = update->speed_y;
  3283. z_speed = update->speed_z;
  3284. if (update->pitch != 0)
  3285. SetPitch(180 + update->pitch);
  3286. }
  3287. else {
  3288. Player_Update* update = (Player_Update*)movement_packet;
  3289. activity = update->activity;
  3290. grid_id = update->grid_location;
  3291. direction1 = update->direction1;
  3292. direction2 = update->direction2;
  3293. speed = update->speed;
  3294. side_speed = update->side_speed;
  3295. x = update->x;
  3296. y = update->y;
  3297. z = update->z;
  3298. x_speed = update->speed_x;
  3299. y_speed = update->speed_y;
  3300. z_speed = update->speed_z;
  3301. appearance.pos.X2 = update->orig_x;
  3302. appearance.pos.Y2 = update->orig_y;
  3303. appearance.pos.Z2 = update->orig_z;
  3304. appearance.pos.X3 = update->orig_x2;
  3305. appearance.pos.Y3 = update->orig_y2;
  3306. appearance.pos.Z3 = update->orig_z2;
  3307. SetPitch(180 + update->pitch);
  3308. }
  3309. SetHeading((sint16)(direction1 * 64), (sint16)(direction2 * 64));
  3310. if (activity != last_movement_activity) {
  3311. if (GetZone() && GetZone()->GetDrowningVictim(this) && (activity == UPDATE_ACTIVITY_RUNNING || activity == UPDATE_ACTIVITY_IN_WATER_ABOVE)) // not drowning anymore
  3312. GetZone()->RemoveDrowningVictim(this);
  3313. if ((activity == UPDATE_ACTIVITY_DROWNING || activity == UPDATE_ACTIVITY_DROWNING2) && GetZone() && !GetInvulnerable()) //drowning
  3314. GetZone()->AddDrowningVictim(this);
  3315. if (activity == UPDATE_ACTIVITY_JUMPING || activity == UPDATE_ACTIVITY_FALLING)
  3316. SetInitialState(1024);
  3317. else if (GetInitialState() == 1024)
  3318. SetInitialState(16512);
  3319. last_movement_activity = activity;
  3320. }
  3321. //Player is riding a lift, update lift XYZ offsets and the lift's spawn pointer
  3322. if (activity & UPDATE_ACTIVITY_RIDING_BOAT) {
  3323. Spawn* boat = 0;
  3324. float boat_x = x;
  3325. float boat_y = y;
  3326. float boat_z = z;
  3327. if (GetBoatSpawn() == 0 && GetZone()) {
  3328. boat = GetZone()->GetClosestTransportSpawn(GetX(), GetY(), GetZ());
  3329. SetBoatSpawn(boat);
  3330. if(boat)
  3331. {
  3332. LogWrite(PLAYER__DEBUG, 0, "Player", "Set Player %s (%u) on Boat: %s",
  3333. GetName(), GetCharacterID(), boat ? boat->GetName() : "notset");
  3334. boat->AddRailPassenger(GetCharacterID());
  3335. GetZone()->CallSpawnScript(boat, SPAWN_SCRIPT_BOARD, this);
  3336. }
  3337. }
  3338. if (boat || (GetBoatSpawn() && GetZone())) {
  3339. if (!boat)
  3340. boat = GetZone()->GetSpawnByID(GetBoatSpawn());
  3341. if (boat && boat->IsWidget() && ((Widget*)boat)->GetMultiFloorLift()) {
  3342. boat_x -= boat->GetX();
  3343. boat_y -= boat->GetY();
  3344. boat_z -= boat->GetZ();
  3345. //appearance.pos.grid_id = grid_id;
  3346. }
  3347. }
  3348. SetBoatX(boat_x);
  3349. SetBoatY(boat_y);
  3350. SetBoatZ(boat_z);
  3351. pos_packet_speed = speed;
  3352. grid_id = appearance.pos.grid_id;
  3353. }
  3354. else if (GetBoatSpawn() > 0 && !lift_cooldown.Enabled())
  3355. {
  3356. lift_cooldown.Start(100, true);
  3357. }
  3358. else if(lift_cooldown.Check())
  3359. {
  3360. if(GetBoatSpawn())
  3361. {
  3362. Spawn* boat = GetZone()->GetSpawnByID(GetBoatSpawn());
  3363. if(boat)
  3364. {
  3365. LogWrite(PLAYER__DEBUG, 0, "Player", "Remove Player %s (%u) from Boat: %s",
  3366. GetName(), GetCharacterID(), boat ? boat->GetName() : "notset");
  3367. boat->RemoveRailPassenger(GetCharacterID());
  3368. GetZone()->CallSpawnScript(boat, SPAWN_SCRIPT_DEBOARD, this);
  3369. }
  3370. }
  3371. SetBoatSpawn(0);
  3372. lift_cooldown.Disable();
  3373. }
  3374. if (!IsResurrecting() && !GetBoatSpawn())
  3375. {
  3376. if (!IsRooted() && !IsMezzedOrStunned()) {
  3377. SetX(x);
  3378. SetY(y);
  3379. SetZ(z);
  3380. SetSpeedX(x_speed);
  3381. SetSpeedY(y_speed);
  3382. SetSpeedZ(z_speed);
  3383. SetSideSpeed(side_speed);
  3384. pos_packet_speed = speed;
  3385. }
  3386. else {
  3387. SetSpeedX(0);
  3388. SetSpeedY(0);
  3389. SetSpeedZ(0);
  3390. SetSideSpeed(0);
  3391. pos_packet_speed = 0;
  3392. }
  3393. }
  3394. if (appearance.pos.grid_id != grid_id)
  3395. {
  3396. LogWrite(PLAYER__DEBUG, 0, "Player", "%s left grid %u and entered grid %u", appearance.name, appearance.pos.grid_id, grid_id);
  3397. const char* zone_script = world.GetZoneScript(GetZone()->GetZoneID());
  3398. if (zone_script && lua_interface)
  3399. {
  3400. lua_interface->RunZoneScript(zone_script, "enter_location", GetZone(), this, grid_id);
  3401. lua_interface->RunZoneScript(zone_script, "leave_location", GetZone(), this, appearance.pos.grid_id);
  3402. }
  3403. appearance.pos.grid_id = grid_id;
  3404. }
  3405. if (activity == UPDATE_ACTIVITY_IN_WATER_ABOVE || activity == UPDATE_ACTIVITY_IN_WATER_BELOW) {
  3406. if (MakeRandomFloat(0, 100) < 25)
  3407. GetSkillByName("Swimming", true);
  3408. }
  3409. // don't have to uncomment the print packet but you MUST uncomment the safe_delete() for xml structs
  3410. //update->PrintPacket();
  3411. //safe_delete(update);
  3412. LogWrite(PLAYER__DEBUG, 7, "Player", "Exit: %s", __FUNCTION__); // trace
  3413. }
  3414. int16 Player::GetLastMovementActivity(){
  3415. return last_movement_activity;
  3416. }
  3417. void Player::AddSpawnInfoPacketForXOR(int32 spawn_id, uchar* packet, int16 packet_size){
  3418. spawn_info_packet_list[spawn_id] = string((char*)packet, packet_size);
  3419. }
  3420. void Player::AddSpawnPosPacketForXOR(int32 spawn_id, uchar* packet, int16 packet_size){
  3421. spawn_pos_packet_list[spawn_id] = string((char*)packet, packet_size);
  3422. }
  3423. uchar* Player::GetSpawnPosPacketForXOR(int32 spawn_id){
  3424. uchar* ret = 0;
  3425. if(spawn_pos_packet_list.count(spawn_id) == 1)
  3426. ret = (uchar*)spawn_pos_packet_list[spawn_id].c_str();
  3427. return ret;
  3428. }
  3429. uchar* Player::GetSpawnInfoPacketForXOR(int32 spawn_id){
  3430. uchar* ret = 0;
  3431. if(spawn_info_packet_list.count(spawn_id) == 1)
  3432. ret = (uchar*)spawn_info_packet_list[spawn_id].c_str();
  3433. return ret;
  3434. }
  3435. void Player::AddSpawnVisPacketForXOR(int32 spawn_id, uchar* packet, int16 packet_size){
  3436. spawn_vis_packet_list[spawn_id] = string((char*)packet, packet_size);
  3437. }
  3438. uchar* Player::GetSpawnVisPacketForXOR(int32 spawn_id){
  3439. uchar* ret = 0;
  3440. if(spawn_vis_packet_list.count(spawn_id) == 1)
  3441. ret = (uchar*)spawn_vis_packet_list[spawn_id].c_str();
  3442. return ret;
  3443. }
  3444. uchar* Player::GetTempInfoPacketForXOR(){
  3445. return spawn_tmp_info_xor_packet;
  3446. }
  3447. uchar* Player::GetTempVisPacketForXOR(){
  3448. return spawn_tmp_vis_xor_packet;
  3449. }
  3450. uchar* Player::GetTempPosPacketForXOR(){
  3451. return spawn_tmp_pos_xor_packet;
  3452. }
  3453. uchar* Player::SetTempInfoPacketForXOR(int16 size){
  3454. spawn_tmp_info_xor_packet = new uchar[size];
  3455. info_xor_size = size;
  3456. return spawn_tmp_info_xor_packet;
  3457. }
  3458. uchar* Player::SetTempVisPacketForXOR(int16 size){
  3459. spawn_tmp_vis_xor_packet = new uchar[size];
  3460. vis_xor_size = size;
  3461. return spawn_tmp_vis_xor_packet;
  3462. }
  3463. uchar* Player::SetTempPosPacketForXOR(int16 size){
  3464. spawn_tmp_pos_xor_packet = new uchar[size];
  3465. pos_xor_size = size;
  3466. return spawn_tmp_pos_xor_packet;
  3467. }
  3468. bool Player::CheckPlayerInfo(){
  3469. return info != 0;
  3470. }
  3471. bool Player::SetSpawnSentState(Spawn* spawn, SpawnState state) {
  3472. bool val = true;
  3473. spawn_mutex.writelock(__FUNCTION__, __LINE__);
  3474. int16 index = GetIndexForSpawn(spawn);
  3475. if(index > 0 && (state == SpawnState::SPAWN_STATE_SENDING)) {
  3476. LogWrite(PLAYER__WARNING, 0, "Player", "Spawn ALREADY INDEXED for Player %s (%u). Spawn %s (index %u) attempted to state %u.",
  3477. GetName(), GetCharacterID(), spawn->GetName(), index, state);
  3478. if(GetClient()->IsReloadingZone()) {
  3479. spawn_packet_sent.insert(make_pair(spawn->GetID(), state));
  3480. val = false;
  3481. }
  3482. // we don't do anything this spawn is already populated by the player
  3483. }
  3484. else {
  3485. LogWrite(PLAYER__DEBUG, 0, "Player", "Spawn for Player %s (%u). Spawn %s (index %u) in state %u.",
  3486. GetName(), GetCharacterID(), spawn->GetName(), index, state);
  3487. map<int32,int8>::iterator itr = spawn_packet_sent.find(spawn->GetID());
  3488. if(itr != spawn_packet_sent.end())
  3489. itr->second = state;
  3490. else
  3491. spawn_packet_sent.insert(make_pair(spawn->GetID(), state));
  3492. if(state == SPAWN_STATE_SENT_WAIT) {
  3493. map<int32,SpawnQueueState*>::iterator state_itr;
  3494. if((state_itr = spawn_state_list.find(spawn->GetID())) != spawn_state_list.end()) {
  3495. safe_delete(state_itr->second);
  3496. spawn_state_list.erase(state_itr);
  3497. }
  3498. SpawnQueueState* removal = new SpawnQueueState;
  3499. removal->index_id = index;
  3500. removal->spawn_state_timer = Timer(500, true);
  3501. removal->spawn_state_timer.Start();
  3502. spawn_state_list.insert(make_pair(spawn->GetID(),removal));
  3503. }
  3504. else if(state == SpawnState::SPAWN_STATE_REMOVING &&
  3505. spawn_state_list.count(spawn->GetID()) == 0) {
  3506. SpawnQueueState* removal = new SpawnQueueState;
  3507. removal->index_id = index;
  3508. removal->spawn_state_timer = Timer(1000, true);
  3509. removal->spawn_state_timer.Start();
  3510. spawn_state_list.insert(make_pair(spawn->GetID(),removal));
  3511. }
  3512. }
  3513. spawn_mutex.releasewritelock(__FUNCTION__, __LINE__);
  3514. return val;
  3515. }
  3516. void Player::CheckSpawnStateQueue() {
  3517. if(!GetClient()->IsReadyForUpdates())
  3518. return;
  3519. spawn_mutex.writelock(__FUNCTION__, __LINE__);
  3520. map<int32, SpawnQueueState*>::iterator itr;
  3521. for(itr = spawn_state_list.begin(); itr != spawn_state_list.end();) {
  3522. if(itr->second->spawn_state_timer.Check()) {
  3523. map<int32, int8>::iterator sent_itr = spawn_packet_sent.find(itr->first);
  3524. LogWrite(PLAYER__DEBUG, 0, "Player", "Spawn for Player %s (%u). Spawn index %u in state %u.",
  3525. GetName(), GetCharacterID(), itr->second->index_id, sent_itr->second);
  3526. switch(sent_itr->second) {
  3527. case SpawnState::SPAWN_STATE_SENT_WAIT: {
  3528. sent_itr->second = SpawnState::SPAWN_STATE_SENT;
  3529. SpawnQueueState* sr = itr->second;
  3530. itr = spawn_state_list.erase(itr);
  3531. safe_delete(sr);
  3532. break;
  3533. }
  3534. case SpawnState::SPAWN_STATE_REMOVING: {
  3535. if(itr->first == GetID() && GetClient()->IsReloadingZone()) {
  3536. itr->second->spawn_state_timer.Disable();
  3537. continue;
  3538. }
  3539. if(itr->second->index_id) {
  3540. PacketStruct* packet = packet = configReader.getStruct("WS_DestroyGhostCmd", GetClient()->GetVersion());
  3541. packet->setDataByName("spawn_index", itr->second->index_id);
  3542. packet->setDataByName("delete", 1);
  3543. GetClient()->QueuePacket(packet->serialize());
  3544. safe_delete(packet);
  3545. }
  3546. sent_itr->second = SpawnState::SPAWN_STATE_REMOVING_SLEEP;
  3547. itr++;
  3548. break;
  3549. }
  3550. case SpawnState::SPAWN_STATE_REMOVING_SLEEP: {
  3551. map<int32, int8>::iterator sent_itr = spawn_packet_sent.find(itr->first);
  3552. sent_itr->second = SpawnState::SPAWN_STATE_REMOVED;
  3553. SpawnQueueState* sr = itr->second;
  3554. itr = spawn_state_list.erase(itr);
  3555. safe_delete(sr);
  3556. break;
  3557. }
  3558. default: {
  3559. // reset
  3560. itr->second->spawn_state_timer.Disable();
  3561. break;
  3562. }
  3563. }
  3564. }
  3565. else
  3566. itr++;
  3567. }
  3568. spawn_mutex.releasewritelock(__FUNCTION__, __LINE__);
  3569. }
  3570. bool Player::WasSentSpawn(int32 spawn_id){
  3571. if(GetID() == spawn_id)
  3572. return true;
  3573. bool ret = false;
  3574. spawn_mutex.readlock(__FUNCTION__, __LINE__);
  3575. map<int32, int8>::iterator itr = spawn_packet_sent.find(spawn_id);
  3576. if(itr != spawn_packet_sent.end() && itr->second == SpawnState::SPAWN_STATE_SENT) {
  3577. ret = true;
  3578. }
  3579. spawn_mutex.releasereadlock(__FUNCTION__, __LINE__);
  3580. return ret;
  3581. }
  3582. bool Player::IsSendingSpawn(int32 spawn_id){
  3583. bool ret = false;
  3584. spawn_mutex.readlock(__FUNCTION__, __LINE__);
  3585. map<int32, int8>::iterator itr = spawn_packet_sent.find(spawn_id);
  3586. if(itr != spawn_packet_sent.end() && (itr->second == SpawnState::SPAWN_STATE_SENDING || itr->second == SPAWN_STATE_SENT_WAIT)) {
  3587. ret = true;
  3588. }
  3589. spawn_mutex.releasereadlock(__FUNCTION__, __LINE__);
  3590. return ret;
  3591. }
  3592. bool Player::IsRemovingSpawn(int32 spawn_id){
  3593. bool ret = false;
  3594. spawn_mutex.readlock(__FUNCTION__, __LINE__);
  3595. map<int32, int8>::iterator itr = spawn_packet_sent.find(spawn_id);
  3596. if(itr != spawn_packet_sent.end() &&
  3597. (itr->second == SpawnState::SPAWN_STATE_REMOVING || itr->second == SpawnState::SPAWN_STATE_REMOVING_SLEEP)) {
  3598. ret = true;
  3599. }
  3600. spawn_mutex.releasereadlock(__FUNCTION__, __LINE__);
  3601. return ret;
  3602. }
  3603. PlayerSkillList* Player::GetSkills(){
  3604. return &skill_list;
  3605. }
  3606. void Player::InCombat(bool val, bool range) {
  3607. if (val)
  3608. GetInfoStruct()->set_flags(GetInfoStruct()->get_flags() | (1 << (range?CF_RANGED_AUTO_ATTACK:CF_AUTO_ATTACK)));
  3609. else
  3610. GetInfoStruct()->set_flags(GetInfoStruct()->get_flags() & ~(1 << (range?CF_RANGED_AUTO_ATTACK:CF_AUTO_ATTACK)));
  3611. bool changeCombatState = false;
  3612. if((in_combat && !val) || (!in_combat && val))
  3613. changeCombatState = true;
  3614. in_combat = val;
  3615. if(in_combat)
  3616. AddIconValue(64);
  3617. else
  3618. RemoveIconValue(64);
  3619. if(changeCombatState)
  3620. SetRegenValues(GetInfoStruct()->get_effective_level());
  3621. charsheet_changed = true;
  3622. info_changed = true;
  3623. }
  3624. void Player::SetCharSheetChanged(bool val){
  3625. charsheet_changed = val;
  3626. }
  3627. bool Player::GetCharSheetChanged(){
  3628. return charsheet_changed;
  3629. }
  3630. bool Player::AdventureXPEnabled(){
  3631. return (GetInfoStruct()->get_flags() & (1 << CF_COMBAT_EXPERIENCE_ENABLED));
  3632. }
  3633. bool Player::TradeskillXPEnabled() {
  3634. // TODO: need to identify the flag to togle tradeskill xp
  3635. return true;
  3636. }
  3637. void Player::set_character_flag(int flag){
  3638. LogWrite(PLAYER__DEBUG, 0, "Player", "Flag: %u", flag);
  3639. LogWrite(PLAYER__DEBUG, 0, "Player", "Flags before: %u, Flags2: %u", GetInfoStruct()->get_flags(), GetInfoStruct()->get_flags2());
  3640. if (flag > CF_MAXIMUM_FLAG) return;
  3641. if (flag < 32) GetInfoStruct()->set_flags(GetInfoStruct()->get_flags() | (1 << flag));
  3642. else GetInfoStruct()->set_flags2(GetInfoStruct()->get_flags2() | (1 << (flag - 32)));
  3643. charsheet_changed = true;
  3644. info_changed = true;
  3645. LogWrite(PLAYER__DEBUG, 0, "Player", "Flags after: %u, Flags2: %u", GetInfoStruct()->get_flags(), GetInfoStruct()->get_flags2());
  3646. }
  3647. void Player::reset_character_flag(int flag){
  3648. LogWrite(PLAYER__DEBUG, 0, "Player", "Flag: %u", flag);
  3649. LogWrite(PLAYER__DEBUG, 0, "Player", "Flags before: %u, Flags2: %u", GetInfoStruct()->get_flags(), GetInfoStruct()->get_flags2());
  3650. if (flag > CF_MAXIMUM_FLAG) return;
  3651. if (flag < 32)
  3652. {
  3653. int8 origflag = GetInfoStruct()->get_flags();
  3654. GetInfoStruct()->set_flags(origflag &= ~(1 << flag));
  3655. }
  3656. else
  3657. {
  3658. int8 flag2 = GetInfoStruct()->get_flags2();
  3659. GetInfoStruct()->set_flags2(flag2 &= ~(1 << (flag - 32)));
  3660. }
  3661. charsheet_changed = true;
  3662. info_changed = true;
  3663. LogWrite(PLAYER__DEBUG, 0, "Player", "Flags after: %u, Flags2: %u", GetInfoStruct()->get_flags(), GetInfoStruct()->get_flags2());
  3664. }
  3665. void Player::toggle_character_flag(int flag){
  3666. LogWrite(PLAYER__DEBUG, 0, "Player", "Flag: %u", flag);
  3667. LogWrite(PLAYER__DEBUG, 0, "Player", "Flags before: %u, Flags2: %u", GetInfoStruct()->get_flags(), GetInfoStruct()->get_flags2());
  3668. if (flag > CF_MAXIMUM_FLAG) return;
  3669. if (flag < 32)
  3670. {
  3671. int32 origflag = GetInfoStruct()->get_flags();
  3672. GetInfoStruct()->set_flags(origflag ^= (1 << flag));
  3673. }
  3674. else
  3675. {
  3676. int32 flag2 = GetInfoStruct()->get_flags2();
  3677. GetInfoStruct()->set_flags2(flag2 ^= (1 << (flag - 32)));
  3678. }
  3679. charsheet_changed = true;
  3680. info_changed = true;
  3681. LogWrite(PLAYER__DEBUG, 0, "Player", "Flags after: %u, Flags2: %u", GetInfoStruct()->get_flags(), GetInfoStruct()->get_flags2());
  3682. }
  3683. bool Player::get_character_flag(int flag){
  3684. bool ret = false;
  3685. if (flag > CF_MAXIMUM_FLAG){
  3686. LogWrite(PLAYER__DEBUG, 0, "Player", "Player::get_character_flag error: attempted to check flag %i", flag);
  3687. return ret;
  3688. }
  3689. if (flag < 32) ret = ((GetInfoStruct()->get_flags()) >> flag & 1);
  3690. else ret = ((GetInfoStruct()->get_flags2()) >> (flag - 32) & 1);
  3691. return ret;
  3692. }
  3693. float Player::GetXPVitality(){
  3694. return GetInfoStruct()->get_xp_vitality();
  3695. }
  3696. float Player::GetTSXPVitality() {
  3697. return GetInfoStruct()->get_tradeskill_xp_vitality();
  3698. }
  3699. bool Player::DoubleXPEnabled(){
  3700. return GetInfoStruct()->get_xp_vitality() > 0;
  3701. }
  3702. void Player::SetCharacterID(int32 new_id){
  3703. char_id = new_id;
  3704. }
  3705. int32 Player::GetCharacterID(){
  3706. return char_id;
  3707. }
  3708. float Player::CalculateXP(Spawn* victim){
  3709. if(AdventureXPEnabled() == false || !victim)
  3710. return 0;
  3711. float multiplier = 0;
  3712. float zone_xp_modifier = 1; // let's be safe!!
  3713. if( GetZone()->GetXPModifier() != 0 ) {
  3714. zone_xp_modifier = GetZone()->GetXPModifier();
  3715. LogWrite(PLAYER__DEBUG, 5, "XP", "Zone XP Modifier = %.2f", zone_xp_modifier);
  3716. }
  3717. switch(GetArrowColor(victim->GetLevel())){
  3718. case ARROW_COLOR_GRAY:
  3719. LogWrite(PLAYER__DEBUG, 5, "XP", "Gray Arrow = No XP");
  3720. return 0.0f;
  3721. break;
  3722. case ARROW_COLOR_GREEN:
  3723. multiplier = 3.25;
  3724. LogWrite(PLAYER__DEBUG, 5, "XP", "Green Arrow Multiplier = %.2f", multiplier);
  3725. break;
  3726. case ARROW_COLOR_BLUE:
  3727. multiplier = 3.5;
  3728. LogWrite(PLAYER__DEBUG, 5, "XP", "Blue Arrow Multiplier = %.2f", multiplier);
  3729. break;
  3730. case ARROW_COLOR_WHITE:
  3731. multiplier = 4;
  3732. LogWrite(PLAYER__DEBUG, 5, "XP", "White Arrow Multiplier = %.2f", multiplier);
  3733. break;
  3734. case ARROW_COLOR_YELLOW:
  3735. multiplier = 4.25;
  3736. LogWrite(PLAYER__DEBUG, 5, "XP", "Yellow Arrow Multiplier = %.2f", multiplier);
  3737. break;
  3738. case ARROW_COLOR_ORANGE:
  3739. multiplier = 4.5;
  3740. LogWrite(PLAYER__DEBUG, 5, "XP", "Orange Arrow Multiplier = %.2f", multiplier);
  3741. break;
  3742. case ARROW_COLOR_RED:
  3743. multiplier = 6;
  3744. LogWrite(PLAYER__DEBUG, 5, "XP", "Red Arrow Multiplier = %.2f", multiplier);
  3745. break;
  3746. }
  3747. float total = multiplier * 8;
  3748. LogWrite(PLAYER__DEBUG, 5, "XP", "Multiplier * 8 = %.2f", total);
  3749. if(victim->GetEncounterLevel() > 6) { // no need to multiply by 1 if this is a normal mob
  3750. total *= (victim->GetEncounterLevel() - 5);
  3751. LogWrite(PLAYER__DEBUG, 5, "XP", "Encounter > 6, total = %.2f", total);
  3752. }
  3753. else if(victim->GetEncounterLevel() <= 5) {
  3754. total /= (7 - victim->GetEncounterLevel()); //1 down mobs are worth half credit, 2 down worth .25, etc
  3755. LogWrite(PLAYER__DEBUG, 5, "XP", "Encounter <= 5, total = %.2f", total);
  3756. }
  3757. if(victim->GetHeroic() > 1) {
  3758. total *= victim->GetHeroic();
  3759. LogWrite(PLAYER__DEBUG, 5, "XP", "Heroic, total = %.2f", total);
  3760. }
  3761. if(DoubleXPEnabled()) {
  3762. LogWrite(PLAYER__DEBUG, 5, "XP", "Calculating Double XP!");
  3763. float percent = (((float)(total))/GetNeededXP()) *100;
  3764. LogWrite(PLAYER__DEBUG, 5, "XP", "Percent of total / XP Needed * 100, percent = %.2f", percent);
  3765. float xp_vitality = GetXPVitality();
  3766. if(xp_vitality >= percent) {
  3767. GetInfoStruct()->set_xp_vitality(xp_vitality - percent);
  3768. total *= 2;
  3769. LogWrite(PLAYER__DEBUG, 5, "XP", "Vitality >= Percent, total = %.2f", total);
  3770. }
  3771. else {
  3772. total += ((GetXPVitality() / percent) *2)*total;
  3773. GetInfoStruct()->set_xp_vitality(0);
  3774. LogWrite(PLAYER__DEBUG, 5, "XP", "Vitality < Percent, total = %.2f", total);
  3775. }
  3776. }
  3777. LogWrite(PLAYER__DEBUG, 5, "XP", "Final total = %.2f", (total * world.GetXPRate() * zone_xp_modifier));
  3778. return total * world.GetXPRate() * zone_xp_modifier;
  3779. }
  3780. float Player::CalculateTSXP(int8 level){
  3781. if(TradeskillXPEnabled() == false)
  3782. return 0;
  3783. float multiplier = 0;
  3784. float zone_xp_modifier = 1; // let's be safe!!
  3785. if( GetZone()->GetXPModifier() != 0 ) {
  3786. zone_xp_modifier = GetZone()->GetXPModifier();
  3787. LogWrite(PLAYER__DEBUG, 5, "XP", "Zone XP Modifier = %.2f", zone_xp_modifier);
  3788. }
  3789. sint16 diff = level - GetTSLevel();
  3790. if(GetTSLevel() < 10)
  3791. diff *= 3;
  3792. else if(GetTSLevel() <= 20)
  3793. diff *= 2;
  3794. if(diff >= 9)
  3795. multiplier = 6;
  3796. else if(diff >= 5)
  3797. multiplier = 4.5;
  3798. else if(diff >= 1)
  3799. multiplier = 4.25;
  3800. else if(diff == 0)
  3801. multiplier = 4;
  3802. else if(diff <= -11)
  3803. multiplier = 0;
  3804. else if(diff <= -6)
  3805. multiplier = 3.25;
  3806. else //if(diff < 0)
  3807. multiplier = 3.5;
  3808. float total = multiplier * 8;
  3809. LogWrite(PLAYER__DEBUG, 5, "XP", "Multiplier * 8 = %.2f", total);
  3810. if(DoubleXPEnabled()) {
  3811. LogWrite(PLAYER__DEBUG, 5, "XP", "Calculating Double XP!");
  3812. float percent = (((float)(total))/GetNeededTSXP()) *100;
  3813. LogWrite(PLAYER__DEBUG, 5, "XP", "Percent of total / XP Needed * 100, percent = %.2f", percent);
  3814. float ts_xp_vitality = GetTSXPVitality();
  3815. if(ts_xp_vitality >= percent) {
  3816. GetInfoStruct()->set_tradeskill_xp_vitality(ts_xp_vitality - percent);
  3817. total *= 2;
  3818. LogWrite(PLAYER__DEBUG, 5, "XP", "Vitality >= Percent, total = %.2f", total);
  3819. }
  3820. else {
  3821. total += ((GetTSXPVitality() / percent) *2)*total;
  3822. GetInfoStruct()->set_tradeskill_xp_vitality(0);
  3823. LogWrite(PLAYER__DEBUG, 5, "XP", "Vitality < Percent, total = %.2f", total);
  3824. }
  3825. }
  3826. LogWrite(PLAYER__DEBUG, 5, "XP", "Final total = %.2f", (total * world.GetXPRate() * zone_xp_modifier));
  3827. return total * world.GetXPRate() * zone_xp_modifier;
  3828. }
  3829. void Player::CalculateOfflineDebtRecovery(int32 unix_timestamp)
  3830. {
  3831. float xpDebt = GetXPDebt();
  3832. // not a real timestamp to work with
  3833. if(unix_timestamp < 1 || xpDebt == 0.0f)
  3834. return;
  3835. uint32 diff = (Timer::GetCurrentTime2() - unix_timestamp)/1000;
  3836. float recoveryDebtPercentage = rule_manager.GetGlobalRule(R_Combat, ExperienceDebtRecoveryPercent)->GetFloat()/100.0f;
  3837. int32 recoveryPeriodSeconds = rule_manager.GetGlobalRule(R_Combat, ExperienceDebtRecoveryPeriod)->GetInt32();
  3838. if(recoveryDebtPercentage == 0.0f || recoveryPeriodSeconds < 1)
  3839. return;
  3840. float periodsPassed = (float)diff/(float)recoveryPeriodSeconds;
  3841. // not enough time passed to calculate debt xp recovered
  3842. if(periodsPassed < 1.0f)
  3843. return;
  3844. float debtToSubtract = xpDebt * ((recoveryDebtPercentage*periodsPassed)/100.0f);
  3845. if(debtToSubtract >= xpDebt)
  3846. GetInfoStruct()->set_xp_debt(0.0f);
  3847. else
  3848. GetInfoStruct()->set_xp_debt(xpDebt - debtToSubtract);
  3849. }
  3850. void Player::SetNeededXP(int32 val){
  3851. GetInfoStruct()->set_xp_needed(val);
  3852. }
  3853. void Player::SetNeededXP(){
  3854. //GetInfoStruct()->xp_needed = GetLevel() * 100;
  3855. // Get xp needed to get to the next level
  3856. int16 level = GetLevel() + 1;
  3857. // If next level is beyond what we have in the map multiply the last value we have by how many levels we are over plus one
  3858. if (level > 95)
  3859. SetNeededXP(m_levelXPReq[95] * ((level - 95) + 1));
  3860. else
  3861. SetNeededXP(m_levelXPReq[level]);
  3862. }
  3863. void Player::SetXP(int32 val){
  3864. GetInfoStruct()->set_xp(val);
  3865. }
  3866. void Player::SetNeededTSXP(int32 val) {
  3867. GetInfoStruct()->set_ts_xp_needed(val);
  3868. }
  3869. void Player::SetNeededTSXP() {
  3870. GetInfoStruct()->set_ts_xp_needed(GetTSLevel() * 100);
  3871. }
  3872. void Player::SetTSXP(int32 val) {
  3873. GetInfoStruct()->set_ts_xp(val);
  3874. }
  3875. float Player::GetXPDebt(){
  3876. return GetInfoStruct()->get_xp_debt();
  3877. }
  3878. int32 Player::GetNeededXP(){
  3879. return GetInfoStruct()->get_xp_needed();
  3880. }
  3881. int32 Player::GetXP(){
  3882. return GetInfoStruct()->get_xp();
  3883. }
  3884. int32 Player::GetNeededTSXP() {
  3885. return GetInfoStruct()->get_ts_xp_needed();
  3886. }
  3887. int32 Player::GetTSXP() {
  3888. return GetInfoStruct()->get_ts_xp();
  3889. }
  3890. bool Player::AddXP(int32 xp_amount){
  3891. MStats.lock();
  3892. xp_amount += (int32)(((float)xp_amount) * stats[ITEM_STAT_COMBATEXPMOD]) / 100;
  3893. MStats.unlock();
  3894. if(GetInfoStruct()->get_xp_debt())
  3895. {
  3896. float expRatioToDebt = rule_manager.GetGlobalRule(R_Combat, ExperienceToDebt)->GetFloat()/100.0f;
  3897. int32 amountToTakeFromDebt = (int32)((float)expRatioToDebt * (float)xp_amount);
  3898. int32 amountRequiredClearDebt = (GetInfoStruct()->get_xp_debt()/100.0f) * xp_amount;
  3899. if(amountToTakeFromDebt > amountRequiredClearDebt)
  3900. {
  3901. GetInfoStruct()->set_xp_debt(0.0f);
  3902. if(amountRequiredClearDebt > xp_amount)
  3903. xp_amount = 0;
  3904. else
  3905. xp_amount -= amountRequiredClearDebt;
  3906. }
  3907. else
  3908. {
  3909. float amountRemovedPct = ((float)amountToTakeFromDebt/(float)amountRequiredClearDebt);
  3910. GetInfoStruct()->set_xp_debt(GetInfoStruct()->get_xp_debt()-amountRemovedPct);
  3911. if(amountToTakeFromDebt > xp_amount)
  3912. xp_amount = 0;
  3913. else
  3914. xp_amount -= amountToTakeFromDebt;
  3915. }
  3916. }
  3917. // used up in xp debt
  3918. if(!xp_amount)
  3919. return true;
  3920. float current_xp_percent = ((float)GetXP()/(float)GetNeededXP())*100;
  3921. float miniding_min_percent = ((int)(current_xp_percent/10)+1)*10;
  3922. while((xp_amount + GetXP()) >= GetNeededXP()){
  3923. if (!CheckLevelStatus(GetLevel() + 1)) {
  3924. GetZone()->GetClientBySpawn(this)->SimpleMessage(CHANNEL_COLOR_RED, "You do not have the required status to level up anymore!");
  3925. return false;
  3926. }
  3927. xp_amount -= GetNeededXP() - GetXP();
  3928. SetLevel(GetLevel() + 1);
  3929. }
  3930. SetXP(GetXP() + xp_amount);
  3931. GetPlayerInfo()->CalculateXPPercentages();
  3932. current_xp_percent = ((float)GetXP()/(float)GetNeededXP())*100;
  3933. if(current_xp_percent >= miniding_min_percent){
  3934. SetHP(GetTotalHP());
  3935. SetPower(GetTotalPower());
  3936. GetZone()->SendCastSpellPacket(332, this, this); //send mini level up spell effect
  3937. }
  3938. return true;
  3939. }
  3940. bool Player::AddTSXP(int32 xp_amount){
  3941. MStats.lock();
  3942. xp_amount += ((xp_amount)*stats[ITEM_STAT_TRADESKILLEXPMOD]) / 100;
  3943. MStats.unlock();
  3944. float current_xp_percent = ((float)GetTSXP()/(float)GetNeededTSXP())*100;
  3945. float miniding_min_percent = ((int)(current_xp_percent/10)+1)*10;
  3946. while((xp_amount + GetTSXP()) >= GetNeededTSXP()){
  3947. if (!CheckLevelStatus(GetTSLevel() + 1)) {
  3948. GetZone()->GetClientBySpawn(this)->SimpleMessage(CHANNEL_COLOR_RED, "You do not have the required status to level up anymore!");
  3949. return false;
  3950. }
  3951. xp_amount -= GetNeededTSXP() - GetTSXP();
  3952. SetTSLevel(GetTSLevel() + 1);
  3953. SetTSXP(0);
  3954. SetNeededTSXP();
  3955. }
  3956. SetTSXP(GetTSXP() + xp_amount);
  3957. GetPlayerInfo()->CalculateXPPercentages();
  3958. current_xp_percent = ((float)GetTSXP()/(float)GetNeededTSXP())*100;
  3959. if(current_xp_percent >= miniding_min_percent){
  3960. SetHP(GetTotalHP());
  3961. SetPower(GetTotalPower());
  3962. }
  3963. if (GetTradeskillClass() == 0){
  3964. SetTradeskillClass(1);
  3965. GetInfoStruct()->set_tradeskill_class1(1);
  3966. GetInfoStruct()->set_tradeskill_class2(1);
  3967. GetInfoStruct()->set_tradeskill_class3(1);
  3968. }
  3969. return true;
  3970. }
  3971. void Player::CalculateLocation(){
  3972. if(GetSpeed() > 0 ){
  3973. if(GetHeading() >= 270 && GetHeading() <= 360){
  3974. SetX(GetX() + (GetSpeed()*.5)*((360-GetHeading())/90));
  3975. SetZ(GetZ() - (GetSpeed()*.5)*((GetHeading()-270)/90));
  3976. }
  3977. else if(GetHeading() >= 180 && GetHeading() < 270){
  3978. SetX(GetX() + (GetSpeed()*.5)*((GetHeading()-180)/90));
  3979. SetZ(GetZ() + (GetSpeed()*.5)*((270-GetHeading())/90));
  3980. }
  3981. else if(GetHeading() >= 90 && GetHeading() < 180){
  3982. SetX(GetX() - (GetSpeed()*.5)*((180-GetHeading())/90));
  3983. SetZ(GetZ() + (GetSpeed()*.5)*((GetHeading()-90)/90));
  3984. }
  3985. else if(GetHeading() >= 0 && GetHeading() < 90){
  3986. SetX(GetX() - (GetSpeed()*.5)*(GetHeading()/90));
  3987. SetZ(GetZ() - (GetSpeed()*.5)*((90-GetHeading())/90));
  3988. }
  3989. }
  3990. }
  3991. Spawn* Player::GetSpawnByIndex(int16 index){
  3992. Spawn* spawn = 0;
  3993. index_mutex.readlock(__FUNCTION__, __LINE__);
  3994. if(player_spawn_id_map.count(index) > 0)
  3995. spawn = player_spawn_id_map[index];
  3996. index_mutex.releasereadlock(__FUNCTION__, __LINE__);
  3997. return spawn;
  3998. }
  3999. int16 Player::GetIndexForSpawn(Spawn* spawn) {
  4000. int16 val = 0;
  4001. index_mutex.readlock(__FUNCTION__, __LINE__);
  4002. if(player_spawn_reverse_id_map.count(spawn) > 0)
  4003. val = player_spawn_reverse_id_map[spawn];
  4004. index_mutex.releasereadlock(__FUNCTION__, __LINE__);
  4005. return val;
  4006. }
  4007. bool Player::WasSpawnRemoved(Spawn* spawn){
  4008. bool wasRemoved = false;
  4009. if(IsRemovingSpawn(spawn->GetID()))
  4010. return false;
  4011. spawn_mutex.readlock(__FUNCTION__, __LINE__);
  4012. map<int32, int8>::iterator itr = spawn_packet_sent.find(spawn_id);
  4013. if(itr != spawn_packet_sent.end() && itr->second == SpawnState::SPAWN_STATE_REMOVED) {
  4014. wasRemoved = true;
  4015. }
  4016. spawn_mutex.releasereadlock(__FUNCTION__, __LINE__);
  4017. return wasRemoved;
  4018. }
  4019. void Player::RemoveSpawn(Spawn* spawn)
  4020. {
  4021. LogWrite(PLAYER__DEBUG, 3, "Player", "Remove Spawn '%s' (%u)", spawn->GetName(), spawn->GetID());
  4022. SetSpawnSentState(spawn, SpawnState::SPAWN_STATE_REMOVING);
  4023. info_mutex.writelock(__FUNCTION__, __LINE__);
  4024. vis_mutex.writelock(__FUNCTION__, __LINE__);
  4025. pos_mutex.writelock(__FUNCTION__, __LINE__);
  4026. index_mutex.writelock(__FUNCTION__, __LINE__);
  4027. if (player_spawn_reverse_id_map[spawn] && player_spawn_id_map.count(player_spawn_reverse_id_map[spawn]) > 0)
  4028. player_spawn_id_map.erase(player_spawn_reverse_id_map[spawn]);
  4029. if (player_spawn_reverse_id_map.count(spawn) > 0)
  4030. player_spawn_reverse_id_map.erase(spawn);
  4031. if (player_spawn_id_map.count(spawn->GetID()) && player_spawn_id_map[spawn->GetID()] == spawn)
  4032. player_spawn_id_map.erase(spawn->GetID());
  4033. int32 id = spawn->GetID();
  4034. if (spawn_info_packet_list.count(id))
  4035. spawn_info_packet_list.erase(id);
  4036. if (spawn_pos_packet_list.count(id))
  4037. spawn_pos_packet_list.erase(id);
  4038. if (spawn_vis_packet_list.count(id))
  4039. spawn_vis_packet_list.erase(id);
  4040. index_mutex.releasewritelock(__FUNCTION__, __LINE__);
  4041. info_mutex.releasewritelock(__FUNCTION__, __LINE__);
  4042. pos_mutex.releasewritelock(__FUNCTION__, __LINE__);
  4043. vis_mutex.releasewritelock(__FUNCTION__, __LINE__);
  4044. }
  4045. vector<int32> Player::GetQuestIDs(){
  4046. vector<int32> ret;
  4047. map<int32, Quest*>::iterator itr;
  4048. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4049. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  4050. if(itr->second)
  4051. ret.push_back(itr->second->GetQuestID());
  4052. }
  4053. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4054. return ret;
  4055. }
  4056. vector<Quest*>* Player::CheckQuestsItemUpdate(Item* item){
  4057. vector<Quest*>* quest_updates = 0;
  4058. map<int32, Quest*>::iterator itr;
  4059. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4060. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  4061. if(itr->second && itr->second->CheckQuestItemUpdate(item->details.item_id, item->details.count)){
  4062. if(!quest_updates)
  4063. quest_updates = new vector<Quest*>();
  4064. quest_updates->push_back(itr->second);
  4065. }
  4066. }
  4067. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4068. return quest_updates;
  4069. }
  4070. void Player::CheckQuestsCraftUpdate(Item* item, int32 qty){
  4071. map<int32, Quest*>::iterator itr;
  4072. vector<Quest*>* update_list = new vector<Quest*>;
  4073. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4074. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  4075. if(itr->second){
  4076. if(item && qty > 0){
  4077. if(itr->second->CheckQuestRefIDUpdate(item->details.item_id, qty)){
  4078. update_list->push_back(itr->second);
  4079. }
  4080. }
  4081. }
  4082. }
  4083. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4084. if(update_list && update_list->size() > 0){
  4085. Client* client = GetZone()->GetClientBySpawn(this);
  4086. if(client){
  4087. for(int8 i=0;i<update_list->size(); i++){
  4088. client->SendQuestUpdate(update_list->at(i));
  4089. client->SendQuestFailure(update_list->at(i));
  4090. }
  4091. }
  4092. }
  4093. update_list->clear();
  4094. safe_delete(update_list);
  4095. }
  4096. void Player::CheckQuestsHarvestUpdate(Item* item, int32 qty){
  4097. map<int32, Quest*>::iterator itr;
  4098. vector<Quest*>* update_list = new vector<Quest*>;
  4099. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4100. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  4101. if(itr->second){
  4102. if(item && qty > 0){
  4103. if(itr->second->CheckQuestRefIDUpdate(item->details.item_id, qty)){
  4104. update_list->push_back(itr->second);
  4105. }
  4106. }
  4107. }
  4108. }
  4109. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4110. if(update_list && update_list->size() > 0){
  4111. Client* client = GetZone()->GetClientBySpawn(this);
  4112. if(client){
  4113. for(int8 i=0;i<update_list->size(); i++){
  4114. client->SendQuestUpdate(update_list->at(i));
  4115. client->SendQuestFailure(update_list->at(i));
  4116. }
  4117. }
  4118. }
  4119. update_list->clear();
  4120. safe_delete(update_list);
  4121. }
  4122. vector<Quest*>* Player::CheckQuestsSpellUpdate(Spell* spell) {
  4123. vector<Quest*>* quest_updates = 0;
  4124. map<int32, Quest*>::iterator itr;
  4125. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4126. for (itr = player_quests.begin(); itr != player_quests.end(); itr++){
  4127. if (itr->second && itr->second->CheckQuestSpellUpdate(spell)) {
  4128. if (!quest_updates)
  4129. quest_updates = new vector<Quest*>();
  4130. quest_updates->push_back(itr->second);
  4131. }
  4132. }
  4133. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4134. return quest_updates;
  4135. }
  4136. PacketStruct* Player::GetQuestJournalPacket(bool all_quests, int16 version, int32 crc, int32 current_quest_id, bool updated){
  4137. PacketStruct* packet = configReader.getStruct("WS_QuestJournalUpdate", version);
  4138. Quest* quest = 0;
  4139. if(packet){
  4140. int16 total_quests_num = 0;
  4141. int16 total_completed_quests = 0;
  4142. map<int32, Quest*> total_quests = player_quests;
  4143. if(all_quests && completed_quests.size() > 0)
  4144. total_quests.insert(completed_quests.begin(), completed_quests.end());
  4145. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4146. if(total_quests.size() > 0){
  4147. map<string, int16> quest_types;
  4148. map<int32, Quest*>::iterator itr;
  4149. int16 zone_id = 0;
  4150. for(itr = total_quests.begin(); itr != total_quests.end(); itr++){
  4151. if(itr->first && itr->second){
  4152. if(current_quest_id == 0 && itr->second->GetTurnedIn() == false)
  4153. current_quest_id = itr->first;
  4154. if(itr->second->GetTurnedIn())
  4155. total_completed_quests++;
  4156. if(itr->second->GetType()){
  4157. if(quest_types.count(itr->second->GetType()) == 0){
  4158. quest_types[itr->second->GetType()] = zone_id;
  4159. zone_id++;
  4160. }
  4161. }
  4162. if(itr->second->GetZone()){
  4163. if(quest_types.count(itr->second->GetType()) == 0){
  4164. quest_types[itr->second->GetType()] = zone_id;
  4165. zone_id++;
  4166. }
  4167. }
  4168. total_quests_num++;
  4169. }
  4170. else
  4171. continue;
  4172. }
  4173. packet->setArrayLengthByName("num_quests", total_quests_num);
  4174. int16 i = 0;
  4175. for(itr = total_quests.begin(); itr != total_quests.end(); itr++){
  4176. if(i == 0 && quest_types.size() > 0){
  4177. packet->setArrayLengthByName("num_quest_zones", quest_types.size());
  4178. map<string, int16>::iterator type_itr;
  4179. int16 x = 0;
  4180. for(type_itr = quest_types.begin(); type_itr != quest_types.end(); type_itr++){
  4181. packet->setArrayDataByName("quest_zones_zone", type_itr->first.c_str(), x);
  4182. packet->setArrayDataByName("quest_zones_zone_id", type_itr->second, x);
  4183. x++;
  4184. }
  4185. }
  4186. if(itr->first == 0 || !itr->second)
  4187. continue;
  4188. if(!all_quests && !itr->second->GetUpdateRequired())
  4189. continue;
  4190. quest = itr->second;
  4191. if(!quest->GetDeleted())
  4192. packet->setArrayDataByName("active", 1, i);
  4193. packet->setArrayDataByName("name", quest->GetName(), i);
  4194. packet->setArrayDataByName("quest_type", quest->GetType(), i);
  4195. packet->setArrayDataByName("quest_zone", quest->GetZone(), i);
  4196. int8 display_status = QUEST_DISPLAY_STATUS_NORMAL;
  4197. if(itr->second->GetCompleted())
  4198. packet->setArrayDataByName("completed", 1, i);
  4199. if(itr->second->GetTurnedIn()){
  4200. packet->setArrayDataByName("turned_in", 1, i);
  4201. packet->setArrayDataByName("completed", 1, i);
  4202. packet->setArrayDataByName("visible", 1, i);
  4203. packet->setArrayDataByName("unknown3", 1, i);
  4204. display_status += QUEST_DISPLAY_STATUS_COMPLETED;
  4205. }
  4206. if (updated) {
  4207. packet->setArrayDataByName("quest_updated", 1, i);
  4208. packet->setArrayDataByName("journal_updated", 1, i);
  4209. }
  4210. packet->setArrayDataByName("quest_id", quest->GetQuestID(), i);
  4211. packet->setArrayDataByName("day", quest->GetDay(), i);
  4212. packet->setArrayDataByName("month", quest->GetMonth(), i);
  4213. packet->setArrayDataByName("year", quest->GetYear(), i);
  4214. packet->setArrayDataByName("level", quest->GetQuestLevel(), i);
  4215. int8 difficulty = 0;
  4216. string category = quest->GetType();
  4217. if(category == "Tradeskill")
  4218. difficulty = GetTSArrowColor(quest->GetQuestLevel());
  4219. else
  4220. difficulty = GetArrowColor(quest->GetQuestLevel());
  4221. packet->setArrayDataByName("difficulty", difficulty, i);
  4222. if (itr->second->GetEncounterLevel() > 4)
  4223. packet->setArrayDataByName("encounter_level", quest->GetEncounterLevel(), i);
  4224. else
  4225. packet->setArrayDataByName("encounter_level", 4, i);
  4226. if(version >= 931 && quest_types.count(quest->GetType()) > 0)
  4227. packet->setArrayDataByName("zonetype_id", quest_types[quest->GetType()], i);
  4228. if(version >= 931 && quest_types.count(quest->GetZone()) > 0)
  4229. packet->setArrayDataByName("zone_id", quest_types[quest->GetZone()], i);
  4230. if(version >= 931 && quest->GetVisible()){
  4231. if (quest->GetCompletedFlag())
  4232. display_status += QUEST_DISPLAY_STATUS_COMPLETE_FLAG;
  4233. else if (quest->IsRepeatable())
  4234. display_status += QUEST_DISPLAY_STATUS_REPEATABLE;
  4235. if (quest->GetYellowName() || quest->CheckCategoryYellow())
  4236. display_status += QUEST_DISPLAY_STATUS_YELLOW;
  4237. if (quest->IsTracked())
  4238. display_status += QUEST_DISPLAY_STATUS_CHECK;
  4239. else
  4240. display_status += QUEST_DISPLAY_STATUS_NO_CHECK;
  4241. if (quest->IsHidden() && !quest->GetTurnedIn())
  4242. display_status = QUEST_DISPLAY_STATUS_HIDDEN;
  4243. }
  4244. else
  4245. packet->setArrayDataByName("visible", quest->GetVisible(), i);
  4246. if (itr->second->IsRepeatable())
  4247. packet->setArrayDataByName("repeatable", 1, i);
  4248. packet->setArrayDataByName("display_status", display_status, i);
  4249. i++;
  4250. }
  4251. //packet->setDataByName("unknown4", 0);
  4252. packet->setDataByName("visible_quest_id", current_quest_id);
  4253. }
  4254. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4255. packet->setDataByName("player_crc", crc);
  4256. packet->setDataByName("player_name", GetName());
  4257. packet->setDataByName("used_quests", total_quests_num - total_completed_quests);
  4258. packet->setDataByName("max_quests", 75);
  4259. LogWrite(PLAYER__PACKET, 0, "Player", "Dump/Print Packet in func: %s, line: %i", __FUNCTION__, __LINE__);
  4260. #if EQDEBUG >= 9
  4261. packet->PrintPacket();
  4262. #endif
  4263. }
  4264. return packet;
  4265. }
  4266. PacketStruct* Player::GetQuestJournalPacket(Quest* quest, int16 version, int32 crc, bool updated) {
  4267. if (!quest)
  4268. return 0;
  4269. PacketStruct* packet = configReader.getStruct("WS_QuestJournalUpdate", version);
  4270. if (packet) {
  4271. packet->setArrayLengthByName("num_quests", 1);
  4272. packet->setArrayLengthByName("num_quest_zones", 1);
  4273. packet->setArrayDataByName("quest_zones_zone", quest->GetType());
  4274. packet->setArrayDataByName("quest_zones_zone_id", 0);
  4275. if(!quest->GetDeleted() && !quest->GetCompleted())
  4276. packet->setArrayDataByName("active", 1);
  4277. packet->setArrayDataByName("name", quest->GetName());
  4278. // don't see these two in the struct
  4279. packet->setArrayDataByName("quest_type", quest->GetType());
  4280. packet->setArrayDataByName("quest_zone", quest->GetZone());
  4281. int8 display_status = QUEST_DISPLAY_STATUS_NORMAL;
  4282. if(quest->GetCompleted())
  4283. packet->setArrayDataByName("completed", 1);
  4284. if(quest->GetTurnedIn()) {
  4285. packet->setArrayDataByName("turned_in", 1);
  4286. packet->setArrayDataByName("completed", 1);
  4287. packet->setArrayDataByName("visible", 1);
  4288. display_status += QUEST_DISPLAY_STATUS_COMPLETED;
  4289. }
  4290. packet->setArrayDataByName("quest_id", quest->GetQuestID());
  4291. packet->setArrayDataByName("day", quest->GetDay());
  4292. packet->setArrayDataByName("month", quest->GetMonth());
  4293. packet->setArrayDataByName("year", quest->GetYear());
  4294. packet->setArrayDataByName("level", quest->GetQuestLevel());
  4295. int8 difficulty = 0;
  4296. string category = quest->GetType();
  4297. if(category == "Tradeskill")
  4298. difficulty = GetTSArrowColor(quest->GetQuestLevel());
  4299. else
  4300. difficulty = GetArrowColor(quest->GetQuestLevel());
  4301. packet->setArrayDataByName("difficulty", difficulty);
  4302. if (quest->GetEncounterLevel() > 4)
  4303. packet->setArrayDataByName("encounter_level", quest->GetEncounterLevel());
  4304. else
  4305. packet->setArrayDataByName("encounter_level", 4);
  4306. if (version >= 931) {
  4307. packet->setArrayDataByName("zonetype_id", 0);
  4308. packet->setArrayDataByName("zone_id", 0);
  4309. }
  4310. if(version >= 931 && quest->GetVisible()){
  4311. if (quest->GetCompletedFlag())
  4312. display_status += QUEST_DISPLAY_STATUS_COMPLETE_FLAG;
  4313. else if (quest->IsRepeatable())
  4314. display_status += QUEST_DISPLAY_STATUS_REPEATABLE;
  4315. if (quest->GetYellowName() || quest->CheckCategoryYellow())
  4316. display_status += QUEST_DISPLAY_STATUS_YELLOW;
  4317. if (quest->IsTracked())
  4318. display_status += QUEST_DISPLAY_STATUS_CHECK;
  4319. else
  4320. display_status += QUEST_DISPLAY_STATUS_NO_CHECK;
  4321. if (quest->IsHidden() && !quest->GetTurnedIn())
  4322. display_status = QUEST_DISPLAY_STATUS_HIDDEN;
  4323. }
  4324. else
  4325. packet->setArrayDataByName("visible", quest->GetVisible());
  4326. if (quest->IsRepeatable())
  4327. packet->setArrayDataByName("repeatable", 1);
  4328. packet->setArrayDataByName("display_status", display_status);
  4329. if (updated) {
  4330. packet->setArrayDataByName("quest_updated", 1);
  4331. packet->setArrayDataByName("journal_updated", 1);
  4332. }
  4333. if(version >= 546)
  4334. packet->setDataByName("unknown3", 1);
  4335. packet->setDataByName("visible_quest_id", quest->GetQuestID());
  4336. packet->setDataByName("player_crc", crc);
  4337. packet->setDataByName("player_name", GetName());
  4338. packet->setDataByName("used_quests", player_quests.size());
  4339. packet->setDataByName("unknown4a", 1);
  4340. packet->setDataByName("max_quests", 75);
  4341. }
  4342. return packet;
  4343. }
  4344. Quest* Player::SetStepComplete(int32 id, int32 step){
  4345. Quest* ret = 0;
  4346. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4347. if(player_quests.count(id) > 0){
  4348. if(player_quests[id]->SetStepComplete(step))
  4349. ret = player_quests[id];
  4350. }
  4351. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4352. return ret;
  4353. }
  4354. Quest* Player::AddStepProgress(int32 quest_id, int32 step, int32 progress) {
  4355. Quest* ret = 0;
  4356. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4357. if (player_quests.count(quest_id) > 0) {
  4358. if (player_quests[quest_id]->AddStepProgress(step, progress))
  4359. ret = player_quests[quest_id];
  4360. }
  4361. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4362. return ret;
  4363. }
  4364. int32 Player::GetStepProgress(int32 quest_id, int32 step_id) {
  4365. int32 ret = 0;
  4366. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4367. if (player_quests.count(quest_id) > 0)
  4368. ret = player_quests[quest_id]->GetStepProgress(step_id);
  4369. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4370. return ret;
  4371. }
  4372. void Player::RemoveQuest(int32 id, bool delete_quest){
  4373. MPlayerQuests.writelock(__FUNCTION__, __LINE__);
  4374. if(delete_quest){
  4375. safe_delete(player_quests[id]);
  4376. }
  4377. player_quests.erase(id);
  4378. MPlayerQuests.releasewritelock(__FUNCTION__, __LINE__);
  4379. SendQuestRequiredSpawns(id);
  4380. }
  4381. vector<Quest*>* Player::CheckQuestsLocationUpdate(){
  4382. vector<Quest*>* quest_updates = 0;
  4383. map<int32, Quest*>::iterator itr;
  4384. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4385. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  4386. if(itr->second && itr->second->CheckQuestLocationUpdate(GetX(), GetY(), GetZ(), (GetZone() ? GetZone()->GetZoneID() : 0))){
  4387. if(!quest_updates)
  4388. quest_updates = new vector<Quest*>();
  4389. quest_updates->push_back(itr->second);
  4390. }
  4391. }
  4392. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4393. return quest_updates;
  4394. }
  4395. vector<Quest*>* Player::CheckQuestsFailures(){
  4396. vector<Quest*>* quest_failures = 0;
  4397. map<int32, Quest*>::iterator itr;
  4398. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4399. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  4400. if(itr->second && itr->second->GetQuestFailures()->size() > 0){
  4401. if(!quest_failures)
  4402. quest_failures = new vector<Quest*>();
  4403. quest_failures->push_back(itr->second);
  4404. }
  4405. }
  4406. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4407. return quest_failures;
  4408. }
  4409. vector<Quest*>* Player::CheckQuestsKillUpdate(Spawn* spawn, bool update){
  4410. vector<Quest*>* quest_updates = 0;
  4411. map<int32, Quest*>::iterator itr;
  4412. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4413. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  4414. if(itr->second && itr->second->CheckQuestKillUpdate(spawn, update)){
  4415. if(!quest_updates)
  4416. quest_updates = new vector<Quest*>();
  4417. quest_updates->push_back(itr->second);
  4418. }
  4419. }
  4420. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4421. return quest_updates;
  4422. }
  4423. bool Player::HasQuestUpdateRequirement(Spawn* spawn){
  4424. bool reqMet = false;
  4425. map<int32, Quest*>::iterator itr;
  4426. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4427. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  4428. if(itr->second && itr->second->CheckQuestReferencedSpawns(spawn)){
  4429. reqMet = true;
  4430. break;
  4431. }
  4432. }
  4433. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4434. return reqMet;
  4435. }
  4436. vector<Quest*>* Player::CheckQuestsChatUpdate(Spawn* spawn){
  4437. vector<Quest*>* quest_updates = 0;
  4438. map<int32, Quest*>::iterator itr;
  4439. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4440. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  4441. if(itr->second && itr->second->CheckQuestChatUpdate(spawn->GetDatabaseID())){
  4442. if(!quest_updates)
  4443. quest_updates = new vector<Quest*>();
  4444. quest_updates->push_back(itr->second);
  4445. }
  4446. }
  4447. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4448. return quest_updates;
  4449. }
  4450. int16 Player::GetTaskGroupStep(int32 quest_id){
  4451. Quest* quest = 0;
  4452. int16 step = 0;
  4453. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4454. if(player_quests.count(quest_id) > 0){
  4455. quest = player_quests[quest_id];
  4456. step = quest->GetTaskGroupStep();
  4457. }
  4458. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4459. return step;
  4460. }
  4461. bool Player::GetQuestStepComplete(int32 quest_id, int32 step_id){
  4462. bool ret = false;
  4463. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4464. if(player_quests.count(quest_id) > 0){
  4465. Quest* quest = player_quests[quest_id];
  4466. if ( quest != NULL )
  4467. ret = quest->GetQuestStepCompleted(step_id);
  4468. }
  4469. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4470. return ret;
  4471. }
  4472. int16 Player::GetQuestStep(int32 quest_id){
  4473. Quest* quest = 0;
  4474. int16 step = 0;
  4475. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4476. if(player_quests.count(quest_id) > 0){
  4477. quest = player_quests[quest_id];
  4478. step = quest->GetQuestStep();
  4479. }
  4480. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4481. return step;
  4482. }
  4483. map<int32, Quest*>* Player::GetPlayerQuests(){
  4484. return &player_quests;
  4485. }
  4486. map<int32, Quest*>* Player::GetCompletedPlayerQuests(){
  4487. return &completed_quests;
  4488. }
  4489. Quest* Player::GetAnyQuest(int32 quest_id) {
  4490. if(completed_quests.count(quest_id) > 0)
  4491. return completed_quests[quest_id];
  4492. if(player_quests.count(quest_id) > 0)
  4493. return player_quests[quest_id];
  4494. return 0;
  4495. }
  4496. Quest* Player::GetCompletedQuest(int32 quest_id){
  4497. if(completed_quests.count(quest_id) > 0)
  4498. return completed_quests[quest_id];
  4499. return 0;
  4500. }
  4501. Quest* Player::GetQuest(int32 quest_id){
  4502. if(player_quests.count(quest_id) > 0)
  4503. return player_quests[quest_id];
  4504. return 0;
  4505. }
  4506. void Player::AddCompletedQuest(Quest* quest){
  4507. completed_quests[quest->GetQuestID()] = quest;
  4508. quest->SetSaveNeeded(true);
  4509. quest->SetTurnedIn(true);
  4510. if(quest->GetCompletedDescription())
  4511. quest->SetDescription(string(quest->GetCompletedDescription()));
  4512. quest->SetUpdateRequired(true);
  4513. }
  4514. bool Player::CheckQuestRemoveFlag(Spawn* spawn){
  4515. if(current_quest_flagged.count(spawn) > 0){
  4516. current_quest_flagged.erase(spawn);
  4517. return true;
  4518. }
  4519. return false;
  4520. }
  4521. bool Player::CheckQuestRequired(Spawn* spawn){
  4522. if(spawn)
  4523. return spawn->MeetsSpawnAccessRequirements(this);
  4524. return false;
  4525. }
  4526. int8 Player::CheckQuestFlag(Spawn* spawn){
  4527. int8 ret = 0;
  4528. if (!spawn) {
  4529. LogWrite(PLAYER__ERROR, 0, "Player", "CheckQuestFlag() called with an invalid spawn");
  4530. return ret;
  4531. }
  4532. if(spawn->HasProvidedQuests()){
  4533. vector<int32>* quests = spawn->GetProvidedQuests();
  4534. Quest* quest = 0;
  4535. for(int32 i=0;i<quests->size();i++){
  4536. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4537. if(player_quests.count(quests->at(i)) > 0){
  4538. if(player_quests[quests->at(i)]->GetCompleted() && player_quests[quests->at(i)]->GetQuestReturnNPC() == spawn->GetDatabaseID()){
  4539. ret = 2;
  4540. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4541. break;
  4542. }
  4543. }
  4544. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4545. if (CanReceiveQuest(quests->at(i))){
  4546. master_quest_list.LockQuests();
  4547. quest = master_quest_list.GetQuest(quests->at(i), false);
  4548. master_quest_list.UnlockQuests();
  4549. if(quest){
  4550. int8 color = quest->GetFeatherColor();
  4551. // purple
  4552. if (color == 1)
  4553. ret = 16;
  4554. // green
  4555. else if (color == 2)
  4556. ret = 32;
  4557. // blue
  4558. else if (color == 3)
  4559. ret = 64;
  4560. // normal
  4561. else
  4562. ret = 1;
  4563. break;
  4564. }
  4565. }
  4566. }
  4567. }
  4568. map<int32, Quest*>::iterator itr;
  4569. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4570. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  4571. if(itr->second->CheckQuestChatUpdate(spawn->GetDatabaseID(), false))
  4572. ret = 2;
  4573. }
  4574. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4575. if(ret > 0)
  4576. current_quest_flagged[spawn] = true;
  4577. return ret;
  4578. }
  4579. bool Player::CanReceiveQuest(int32 quest_id){
  4580. bool passed = true;
  4581. int32 x;
  4582. master_quest_list.LockQuests();
  4583. Quest* quest = master_quest_list.GetQuest(quest_id, false);
  4584. master_quest_list.UnlockQuests();
  4585. if (!quest)
  4586. passed = false;
  4587. //check if quest is already completed, and not repeatable
  4588. else if (GetCompletedQuest(quest_id) && !quest->IsRepeatable())
  4589. passed = false;
  4590. //check if the player already has this quest
  4591. else if (player_quests.count(quest_id) > 0)
  4592. passed = false;
  4593. //Check Prereq Adv Levels
  4594. else if (quest->GetPrereqLevel() > GetLevel())
  4595. passed = false;
  4596. else if (quest->GetPrereqMaxLevel() > 0){
  4597. if (GetLevel() > quest->GetPrereqMaxLevel())
  4598. passed = false;
  4599. }
  4600. //Check Prereq TS Levels
  4601. else if (quest->GetPrereqTSLevel() > GetTSLevel())
  4602. passed = false;
  4603. else if (quest->GetPrereqMaxTSLevel() > 0){
  4604. if (GetTSLevel() > quest->GetPrereqMaxLevel())
  4605. passed = false;
  4606. }
  4607. // Check quest pre req
  4608. vector<int32>* prereq_quests = quest->GetPrereqQuests();
  4609. if(passed && prereq_quests && prereq_quests->size() > 0){
  4610. for(int32 x=0;x<prereq_quests->size();x++){
  4611. if(completed_quests.count(prereq_quests->at(x)) == 0){
  4612. passed = false;
  4613. break;
  4614. }
  4615. }
  4616. }
  4617. //Check Prereq Classes
  4618. vector<int8>* prereq_classes = quest->GetPrereqClasses();
  4619. if(passed && prereq_classes && prereq_classes->size() > 0){
  4620. for(int32 x=0;x<prereq_classes->size();x++){
  4621. if(prereq_classes->at(x) == GetAdventureClass()){
  4622. passed = true;
  4623. break;
  4624. }
  4625. else
  4626. passed = false;
  4627. }
  4628. }
  4629. //Check Prereq TS Classes
  4630. vector<int8>* prereq_tsclasses = quest->GetPrereqTradeskillClasses();
  4631. if(passed && prereq_tsclasses && prereq_tsclasses->size() > 0){
  4632. for( x=0;x<prereq_tsclasses->size();x++){
  4633. if(prereq_tsclasses->at(x) == GetTradeskillClass()){
  4634. passed = true;
  4635. break;
  4636. }
  4637. else
  4638. passed = false;
  4639. }
  4640. }
  4641. // Check model prereq
  4642. vector<int16>* prereq_model_types = quest->GetPrereqModelTypes();
  4643. if(passed && prereq_model_types && prereq_model_types->size() > 0){
  4644. for(x=0;x<prereq_model_types->size();x++){
  4645. if(prereq_model_types->at(x) == GetModelType()){
  4646. passed = true;
  4647. break;
  4648. }
  4649. else
  4650. passed = false;
  4651. }
  4652. }
  4653. // Check faction pre req
  4654. vector<QuestFactionPrereq>* prereq_factions = quest->GetPrereqFactions();
  4655. if(passed && prereq_factions && prereq_factions->size() > 0){
  4656. sint32 val = 0;
  4657. for(x=0;x<prereq_factions->size();x++){
  4658. val = GetFactions()->GetFactionValue(prereq_factions->at(x).faction_id);
  4659. if(val >= prereq_factions->at(x).min && (prereq_factions->at(x).max == 0 || val <= prereq_factions->at(x).max)){
  4660. passed = true;
  4661. break;
  4662. }
  4663. else
  4664. passed = false;
  4665. }
  4666. }
  4667. LogWrite(MISC__TODO, 1, "TODO", "Check prereq items\n\t(%s, function: %s, line #: %i)", __FILE__, __FUNCTION__, __LINE__);
  4668. // Check race pre req
  4669. vector<int8>* prereq_races = quest->GetPrereqRaces();
  4670. if(passed && prereq_races && prereq_races->size() > 0){
  4671. for(x=0;x<prereq_races->size();x++){
  4672. if(prereq_races->at(x) == GetRace()){
  4673. passed = true;
  4674. break;
  4675. }
  4676. else
  4677. passed = false;
  4678. }
  4679. }
  4680. return passed;
  4681. }
  4682. bool Player::ShouldSendSpawn(Spawn* spawn){
  4683. if(spawn->IsDeletedSpawn() || IsSendingSpawn(spawn->GetID()) || IsRemovingSpawn(spawn->GetID()))
  4684. return false;
  4685. else if((WasSentSpawn(spawn->GetID()) == false) && (!spawn->IsPrivateSpawn() || spawn->AllowedAccess(this)))
  4686. return true;
  4687. return false;
  4688. }
  4689. int8 Player::GetArrowColor(int8 spawn_level){
  4690. int8 color = 0;
  4691. sint16 diff = spawn_level - GetLevel();
  4692. if(GetLevel() < 10)
  4693. diff *= 3;
  4694. else if(GetLevel() <= 20)
  4695. diff *= 2;
  4696. if(diff >= 9)
  4697. color = ARROW_COLOR_RED;
  4698. else if(diff >= 5)
  4699. color = ARROW_COLOR_ORANGE;
  4700. else if(diff >= 1)
  4701. color = ARROW_COLOR_YELLOW;
  4702. else if(diff == 0)
  4703. color = ARROW_COLOR_WHITE;
  4704. else if(diff <= -11)
  4705. color = ARROW_COLOR_GRAY;
  4706. else if(diff <= -6)
  4707. color = ARROW_COLOR_GREEN;
  4708. else //if(diff < 0)
  4709. color = ARROW_COLOR_BLUE;
  4710. return color;
  4711. }
  4712. int8 Player::GetTSArrowColor(int8 level){
  4713. int8 color = 0;
  4714. sint16 diff = level - GetTSLevel();
  4715. if(GetLevel() < 10)
  4716. diff *= 3;
  4717. else if(GetLevel() <= 20)
  4718. diff *= 2;
  4719. if(diff >= 9)
  4720. color = ARROW_COLOR_RED;
  4721. else if(diff >= 5)
  4722. color = ARROW_COLOR_ORANGE;
  4723. else if(diff >= 1)
  4724. color = ARROW_COLOR_YELLOW;
  4725. else if(diff == 0)
  4726. color = ARROW_COLOR_WHITE;
  4727. else if(diff <= -11)
  4728. color = ARROW_COLOR_GRAY;
  4729. else if(diff <= -6)
  4730. color = ARROW_COLOR_GREEN;
  4731. else //if(diff < 0)
  4732. color = ARROW_COLOR_BLUE;
  4733. return color;
  4734. }
  4735. void Player::AddCoins(int64 val){
  4736. int32 tmp = 0;
  4737. UpdatePlayerStatistic(STAT_PLAYER_TOTAL_WEALTH, (GetCoinsCopper() + (GetCoinsSilver() * 100) + (GetCoinsGold() * 10000) + (GetCoinsPlat() * 1000000)) + val, true);
  4738. if(val >= 1000000){
  4739. tmp = val / 1000000;
  4740. val -= tmp*1000000;
  4741. GetInfoStruct()->add_coin_plat(tmp);
  4742. }
  4743. if(val >= 10000){
  4744. tmp = val / 10000;
  4745. val -= tmp*10000;
  4746. GetInfoStruct()->add_coin_gold(tmp);
  4747. }
  4748. if(val >= 100){
  4749. tmp = val / 100;
  4750. val -= tmp*100;
  4751. GetInfoStruct()->add_coin_silver(tmp);
  4752. }
  4753. GetInfoStruct()->add_coin_copper(val);
  4754. int32 new_copper_value = GetInfoStruct()->get_coin_copper();
  4755. if(new_copper_value >= 100){
  4756. tmp = new_copper_value/100;
  4757. GetInfoStruct()->set_coin_copper(new_copper_value - (100 * tmp));
  4758. GetInfoStruct()->add_coin_silver(tmp);
  4759. }
  4760. int32 new_silver_value = GetInfoStruct()->get_coin_silver();
  4761. if(new_silver_value >= 100){
  4762. tmp = new_silver_value/100;
  4763. GetInfoStruct()->set_coin_silver(new_silver_value - (100 * tmp));
  4764. GetInfoStruct()->add_coin_gold(tmp);
  4765. }
  4766. int32 new_gold_value = GetInfoStruct()->get_coin_gold();
  4767. if(new_gold_value >= 100){
  4768. tmp = new_gold_value/100;
  4769. GetInfoStruct()->set_coin_gold(new_gold_value - (100 * tmp));
  4770. GetInfoStruct()->add_coin_plat(tmp);
  4771. }
  4772. charsheet_changed = true;
  4773. }
  4774. bool Player::RemoveCoins(int64 val){
  4775. int64 total_coins = GetInfoStruct()->get_coin_plat()*1000000;
  4776. total_coins += GetInfoStruct()->get_coin_gold()*10000;
  4777. total_coins += GetInfoStruct()->get_coin_silver()*100;
  4778. total_coins += GetInfoStruct()->get_coin_copper();
  4779. if(total_coins >= val){
  4780. total_coins -= val;
  4781. GetInfoStruct()->set_coin_plat(0);
  4782. GetInfoStruct()->set_coin_gold(0);
  4783. GetInfoStruct()->set_coin_silver(0);
  4784. GetInfoStruct()->set_coin_copper(0);
  4785. AddCoins(total_coins);
  4786. return true;
  4787. }
  4788. return false;
  4789. }
  4790. bool Player::HasCoins(int64 val) {
  4791. int64 total_coins = GetInfoStruct()->get_coin_plat()*1000000;
  4792. total_coins += GetInfoStruct()->get_coin_gold()*10000;
  4793. total_coins += GetInfoStruct()->get_coin_silver()*100;
  4794. total_coins += GetInfoStruct()->get_coin_copper();
  4795. if(total_coins >= val)
  4796. return true;
  4797. return false;
  4798. }
  4799. bool Player::HasPendingLootItems(int32 id){
  4800. return (pending_loot_items.count(id) > 0 && pending_loot_items[id].size() > 0);
  4801. }
  4802. bool Player::HasPendingLootItem(int32 id, int32 item_id){
  4803. return (pending_loot_items.count(id) > 0 && pending_loot_items[id].count(item_id) > 0);
  4804. }
  4805. vector<Item*>* Player::GetPendingLootItems(int32 id){
  4806. vector<Item*>* ret = 0;
  4807. if(pending_loot_items.count(id) > 0){
  4808. ret = new vector<Item*>();
  4809. map<int32, bool>::iterator itr;
  4810. for(itr = pending_loot_items[id].begin(); itr != pending_loot_items[id].end(); itr++){
  4811. if(master_item_list.GetItem(itr->first))
  4812. ret->push_back(master_item_list.GetItem(itr->first));
  4813. }
  4814. }
  4815. return ret;
  4816. }
  4817. void Player::RemovePendingLootItem(int32 id, int32 item_id){
  4818. if(pending_loot_items.count(id) > 0){
  4819. pending_loot_items[id].erase(item_id);
  4820. if(pending_loot_items[id].size() == 0)
  4821. pending_loot_items.erase(id);
  4822. }
  4823. }
  4824. void Player::RemovePendingLootItems(int32 id){
  4825. if(pending_loot_items.count(id) > 0)
  4826. pending_loot_items.erase(id);
  4827. }
  4828. void Player::AddPendingLootItems(int32 id, vector<Item*>* items){
  4829. if(items){
  4830. Item* item = 0;
  4831. for(int32 i=0;i<items->size();i++){
  4832. item = items->at(i);
  4833. if(item)
  4834. pending_loot_items[id][item->details.item_id] = true;
  4835. }
  4836. }
  4837. }
  4838. void Player::AddPlayerStatistic(int32 stat_id, sint32 stat_value, int32 stat_date) {
  4839. if (statistics.count(stat_id) == 0) {
  4840. Statistic* stat = new Statistic;
  4841. stat->stat_id = stat_id;
  4842. stat->stat_value = stat_value;
  4843. stat->stat_date = stat_date;
  4844. stat->save_needed = false;
  4845. statistics[stat_id] = stat;
  4846. }
  4847. }
  4848. void Player::UpdatePlayerStatistic(int32 stat_id, sint32 stat_value, bool overwrite) {
  4849. if (statistics.count(stat_id) == 0)
  4850. AddPlayerStatistic(stat_id, 0, 0);
  4851. Statistic* stat = statistics[stat_id];
  4852. overwrite == true ? stat->stat_value = stat_value : stat->stat_value += stat_value;
  4853. stat->stat_date = Timer::GetUnixTimeStamp();
  4854. stat->save_needed = true;
  4855. }
  4856. void Player::WritePlayerStatistics() {
  4857. map<int32, Statistic*>::iterator stat_itr;
  4858. for (stat_itr = statistics.begin(); stat_itr != statistics.end(); stat_itr++) {
  4859. Statistic* stat = stat_itr->second;
  4860. if (stat->save_needed) {
  4861. stat->save_needed = false;
  4862. database.WritePlayerStatistic(this, stat);
  4863. }
  4864. }
  4865. }
  4866. sint64 Player::GetPlayerStatisticValue(int32 stat_id) {
  4867. if (stat_id >= 0 && statistics.count(stat_id) > 0)
  4868. return statistics[stat_id]->stat_value;
  4869. return 0;
  4870. }
  4871. void Player::RemovePlayerStatistics() {
  4872. map<int32, Statistic*>::iterator stat_itr;
  4873. for (stat_itr = statistics.begin(); stat_itr != statistics.end(); stat_itr++)
  4874. safe_delete(stat_itr->second);
  4875. statistics.clear();
  4876. }
  4877. void Player::SetGroup(PlayerGroup* new_group){
  4878. group = new_group;
  4879. }
  4880. /*PlayerGroup* Player::GetGroup(){
  4881. return group;
  4882. }*/
  4883. bool Player::IsGroupMember(Entity* player) {
  4884. bool ret = false;
  4885. if (GetGroupMemberInfo() && player) {
  4886. //world.GetGroupManager()->GroupLock(__FUNCTION__, __LINE__);
  4887. ret = world.GetGroupManager()->IsInGroup(GetGroupMemberInfo()->group_id, player);
  4888. /*deque<GroupMemberInfo*>::iterator itr;
  4889. deque<GroupMemberInfo*>* members = world.GetGroupManager()->GetGroupMembers(GetGroupMemberInfo()->group_id);
  4890. for (itr = members->begin(); itr != members->end(); itr++) {
  4891. GroupMemberInfo* gmi = *itr;
  4892. if (gmi->client && gmi->client->GetPlayer() == player) {
  4893. ret = true;
  4894. break;
  4895. }
  4896. }
  4897. world.GetGroupManager()->ReleaseGroupLock(__FUNCTION__, __LINE__);*/
  4898. }
  4899. return ret;
  4900. }
  4901. void Player::SetGroupInformation(PacketStruct* packet){
  4902. int8 det_count = 0;
  4903. Entity* member = 0;
  4904. world.GetGroupManager()->GroupLock(__FUNCTION__, __LINE__);
  4905. if (GetGroupMemberInfo()) {
  4906. PlayerGroup* group = world.GetGroupManager()->GetGroup(GetGroupMemberInfo()->group_id);
  4907. if (group)
  4908. {
  4909. group->MGroupMembers.readlock(__FUNCTION__, __LINE__);
  4910. deque<GroupMemberInfo*>* members = group->GetMembers();
  4911. deque<GroupMemberInfo*>::iterator itr;
  4912. GroupMemberInfo* info = 0;
  4913. int x = 0;
  4914. for (itr = members->begin(); itr != members->end(); itr++) {
  4915. info = *itr;
  4916. if (info == GetGroupMemberInfo()) {
  4917. if (info->leader)
  4918. packet->setDataByName("group_leader_id", 0xFFFFFFFF); // If this player is the group leader then fill this element with FF FF FF FF
  4919. continue;
  4920. }
  4921. else {
  4922. if (info->leader)
  4923. packet->setDataByName("group_leader_id", x); // If leader is some one else then fill with the slot number they are in
  4924. }
  4925. member = info->member;
  4926. if (member && member->GetZone() == GetZone()) {
  4927. packet->setSubstructDataByName("group_members", "unknown3", 1, x);
  4928. packet->setSubstructDataByName("group_members", "spawn_id", GetIDWithPlayerSpawn(member), x);
  4929. if (member->HasPet()) {
  4930. if (member->GetPet())
  4931. packet->setSubstructDataByName("group_members", "pet_id", GetIDWithPlayerSpawn(member->GetPet()), x);
  4932. else
  4933. packet->setSubstructDataByName("group_members", "pet_id", GetIDWithPlayerSpawn(member->GetCharmedPet()), x);
  4934. }
  4935. else
  4936. packet->setSubstructDataByName("group_members", "pet_id", 0xFFFFFFFF, x);
  4937. //Send detriment counts as 255 if all dets of that type are incurable
  4938. det_count = member->GetTraumaCount();
  4939. if (det_count > 0) {
  4940. if (!member->HasCurableDetrimentType(DET_TYPE_TRAUMA))
  4941. det_count = 255;
  4942. }
  4943. packet->setSubstructDataByName("group_members", "trauma_count", det_count, x);
  4944. det_count = member->GetArcaneCount();
  4945. if (det_count > 0) {
  4946. if (!member->HasCurableDetrimentType(DET_TYPE_ARCANE))
  4947. det_count = 255;
  4948. }
  4949. packet->setSubstructDataByName("group_members", "arcane_count", det_count, x);
  4950. det_count = member->GetNoxiousCount();
  4951. if (det_count > 0) {
  4952. if (!member->HasCurableDetrimentType(DET_TYPE_NOXIOUS))
  4953. det_count = 255;
  4954. }
  4955. packet->setSubstructDataByName("group_members", "noxious_count", det_count, x);
  4956. det_count = member->GetElementalCount();
  4957. if (det_count > 0) {
  4958. if (!member->HasCurableDetrimentType(DET_TYPE_ELEMENTAL))
  4959. det_count = 255;
  4960. }
  4961. packet->setSubstructDataByName("group_members", "elemental_count", det_count, x);
  4962. det_count = member->GetCurseCount();
  4963. if (det_count > 0) {
  4964. if (!member->HasCurableDetrimentType(DET_TYPE_CURSE))
  4965. det_count = 255;
  4966. }
  4967. packet->setSubstructDataByName("group_members", "curse_count", det_count, x);
  4968. }
  4969. else {
  4970. packet->setSubstructDataByName("group_members", "unknown3", 2, x);
  4971. packet->setSubstructDataByName("group_members", "pet_id", 0xFFFFFFFF, x);
  4972. //packet->setSubstructDataByName("group_members", "unknown5", 1, x, 1); // unknown5 > 1 = name is blue
  4973. }
  4974. packet->setSubstructDataByName("group_members", "name", info->name.c_str(), x);
  4975. packet->setSubstructDataByName("group_members", "hp_current", info->hp_current, x);
  4976. packet->setSubstructDataByName("group_members", "hp_max", info->hp_max, x);
  4977. packet->setSubstructDataByName("group_members", "power_current", info->power_current, x);
  4978. packet->setSubstructDataByName("group_members", "power_max", info->power_max, x);
  4979. packet->setSubstructDataByName("group_members", "level_current", info->level_current, x);
  4980. packet->setSubstructDataByName("group_members", "level_max", info->level_max, x);
  4981. packet->setSubstructDataByName("group_members", "zone", info->zone.c_str(), x);
  4982. packet->setSubstructDataByName("group_members", "race_id", info->race_id, x);
  4983. packet->setSubstructDataByName("group_members", "class_id", info->class_id, x);
  4984. x++;
  4985. }
  4986. }
  4987. group->MGroupMembers.releasereadlock(__FUNCTION__, __LINE__);
  4988. }
  4989. //packet->PrintPacket();
  4990. world.GetGroupManager()->ReleaseGroupLock(__FUNCTION__, __LINE__);
  4991. }
  4992. PlayerItemList* Player::GetPlayerItemList(){
  4993. return &item_list;
  4994. }
  4995. void Player::ResetSavedSpawns(){
  4996. spawn_mutex.writelock(__FUNCTION__, __LINE__);
  4997. ClearRemovalTimers();
  4998. spawn_packet_sent.clear();
  4999. spawn_mutex.releasewritelock(__FUNCTION__, __LINE__);
  5000. info_mutex.writelock(__FUNCTION__, __LINE__);
  5001. spawn_info_packet_list.clear();
  5002. info_mutex.releasewritelock(__FUNCTION__, __LINE__);
  5003. vis_mutex.writelock(__FUNCTION__, __LINE__);
  5004. spawn_vis_packet_list.clear();
  5005. vis_mutex.releasewritelock(__FUNCTION__, __LINE__);
  5006. pos_mutex.writelock(__FUNCTION__, __LINE__);
  5007. spawn_pos_packet_list.clear();
  5008. pos_mutex.releasewritelock(__FUNCTION__, __LINE__);
  5009. index_mutex.writelock(__FUNCTION__, __LINE__);
  5010. player_spawn_reverse_id_map.clear();
  5011. player_spawn_id_map.clear();
  5012. player_spawn_id_map[1] = this;
  5013. player_spawn_reverse_id_map[this] = 1;
  5014. spawn_index = 1;
  5015. index_mutex.releasewritelock(__FUNCTION__, __LINE__);
  5016. m_playerSpawnQuestsRequired.writelock(__FUNCTION__, __LINE__);
  5017. player_spawn_quests_required.clear();
  5018. m_playerSpawnQuestsRequired.releasewritelock(__FUNCTION__, __LINE__);
  5019. if(info)
  5020. info->RemoveOldPackets();
  5021. safe_delete_array(movement_packet);
  5022. safe_delete_array(old_movement_packet);
  5023. }
  5024. void Player::SetReturningFromLD(bool val){
  5025. if(val && val != returning_from_ld)
  5026. {
  5027. if(GetPlayerItemList())
  5028. GetPlayerItemList()->ResetPackets();
  5029. GetEquipmentList()->ResetPackets();
  5030. GetAppearanceEquipmentList()->ResetPackets();
  5031. skill_list.ResetPackets();
  5032. safe_delete_array(spell_orig_packet);
  5033. safe_delete_array(spell_xor_packet);
  5034. spell_orig_packet=0;
  5035. spell_xor_packet=0;
  5036. spell_count = 0;
  5037. reset_character_flag(CF_IS_SITTING);
  5038. if (GetActivityStatus() & ACTIVITY_STATUS_CAMPING)
  5039. SetActivityStatus(GetActivityStatus() - ACTIVITY_STATUS_CAMPING);
  5040. if (GetActivityStatus() & ACTIVITY_STATUS_LINKDEAD)
  5041. SetActivityStatus(GetActivityStatus() - ACTIVITY_STATUS_LINKDEAD);
  5042. SetTempVisualState(0);
  5043. safe_delete_array(spawn_tmp_info_xor_packet);
  5044. safe_delete_array(spawn_tmp_vis_xor_packet);
  5045. safe_delete_array(spawn_tmp_pos_xor_packet);
  5046. spawn_tmp_info_xor_packet = 0;
  5047. spawn_tmp_vis_xor_packet = 0;
  5048. spawn_tmp_pos_xor_packet = 0;
  5049. pos_xor_size = 0;
  5050. info_xor_size = 0;
  5051. vis_xor_size = 0;
  5052. index_mutex.writelock(__FUNCTION__, __LINE__);
  5053. player_spawn_id_map[1] = this;
  5054. player_spawn_reverse_id_map[this] = 1;
  5055. spawn_index = 1;
  5056. index_mutex.releasewritelock(__FUNCTION__, __LINE__);
  5057. }
  5058. returning_from_ld = val;
  5059. }
  5060. bool Player::IsReturningFromLD(){
  5061. return returning_from_ld;
  5062. }
  5063. void Player::AddFriend(const char* name, bool save){
  5064. if(name){
  5065. if(save)
  5066. friend_list[name] = 1;
  5067. else
  5068. friend_list[name] = 0;
  5069. }
  5070. }
  5071. bool Player::IsFriend(const char* name){
  5072. if(name && friend_list.count(name) > 0 && friend_list[name] < 2)
  5073. return true;
  5074. return false;
  5075. }
  5076. void Player::RemoveFriend(const char* name){
  5077. if(friend_list.count(name) > 0)
  5078. friend_list[name] = 2;
  5079. }
  5080. map<string, int8>* Player::GetFriends(){
  5081. return &friend_list;
  5082. }
  5083. void Player::AddIgnore(const char* name, bool save){
  5084. if(name){
  5085. if(save)
  5086. ignore_list[name] = 1;
  5087. else
  5088. ignore_list[name] = 0;
  5089. }
  5090. }
  5091. bool Player::IsIgnored(const char* name){
  5092. if(name && ignore_list.count(name) > 0 && ignore_list[name] < 2)
  5093. return true;
  5094. return false;
  5095. }
  5096. void Player::RemoveIgnore(const char* name){
  5097. if(name && ignore_list.count(name) > 0)
  5098. ignore_list[name] = 2;
  5099. }
  5100. map<string, int8>* Player::GetIgnoredPlayers(){
  5101. return &ignore_list;
  5102. }
  5103. bool Player::CheckLevelStatus(int16 new_level) {
  5104. int16 LevelCap = rule_manager.GetGlobalRule(R_Player, MaxLevel)->GetInt16();
  5105. int16 LevelCapOverrideStatus = rule_manager.GetGlobalRule(R_Player, MaxLevelOverrideStatus)->GetInt16();
  5106. if ( (LevelCap < new_level) && (LevelCapOverrideStatus > GetZone()->GetClientBySpawn(this)->GetAdminStatus()) )
  5107. return false;
  5108. return true;
  5109. }
  5110. Skill* Player::GetSkillByName(const char* name, bool check_update){
  5111. Skill* ret = skill_list.GetSkillByName(name);
  5112. if(check_update)
  5113. {
  5114. if(skill_list.CheckSkillIncrease(ret))
  5115. CalculateBonuses();
  5116. }
  5117. return ret;
  5118. }
  5119. Skill* Player::GetSkillByID(int32 id, bool check_update){
  5120. Skill* ret = skill_list.GetSkill(id);
  5121. if(check_update)
  5122. {
  5123. if(skill_list.CheckSkillIncrease(ret))
  5124. CalculateBonuses();
  5125. }
  5126. return ret;
  5127. }
  5128. void Player::SetRangeAttack(bool val){
  5129. range_attack = val;
  5130. }
  5131. bool Player::GetRangeAttack(){
  5132. return range_attack;
  5133. }
  5134. bool Player::AddMail(Mail* mail) {
  5135. bool ret = false;
  5136. if (mail) {
  5137. mail_list.Put(mail->mail_id, mail);
  5138. ret = true;
  5139. }
  5140. return ret;
  5141. }
  5142. MutexMap<int32, Mail*>* Player::GetMail() {
  5143. return &mail_list;
  5144. }
  5145. Mail* Player::GetMail(int32 mail_id) {
  5146. Mail* mail = 0;
  5147. if (mail_list.count(mail_id) > 0)
  5148. mail = mail_list.Get(mail_id);
  5149. return mail;
  5150. }
  5151. void Player::DeleteMail(bool from_database) {
  5152. MutexMap<int32, Mail*>::iterator itr = mail_list.begin();
  5153. while (itr.Next())
  5154. DeleteMail(itr->first, from_database);
  5155. mail_list.clear();
  5156. }
  5157. void Player::DeleteMail(int32 mail_id, bool from_database) {
  5158. if (mail_list.count(mail_id) > 0) {
  5159. if (from_database)
  5160. database.DeletePlayerMail(mail_list.Get(mail_id));
  5161. mail_list.erase(mail_id);
  5162. }
  5163. }
  5164. ZoneServer* Player::GetGroupMemberInZone(int32 zone_id) {
  5165. //if ( GetGroup() == NULL )
  5166. return NULL;
  5167. /*GroupMemberInfo* info = 0;
  5168. for(int32 i=0;i<GetGroup()->members.size(); i++){
  5169. info = GetGroup()->members[i];
  5170. if(info == group_member_info)
  5171. continue;
  5172. // if the client exists, they are attached to a player,
  5173. // the player is currently in an instance, which has the same zone id (for that instance type)
  5174. if ( info->client != NULL && info->client->GetPlayer() != NULL &&
  5175. info->client->GetPlayer()->GetZone()->GetInstanceID() > 0 &&
  5176. info->client->GetPlayer()->GetZone()->GetZoneID() == zone_id )
  5177. {
  5178. return info->client->GetPlayer()->GetZone();
  5179. }
  5180. }
  5181. // no member is in an instance with this zone id
  5182. return NULL;*/
  5183. }
  5184. /* CharacterInstances */
  5185. CharacterInstances::CharacterInstances() {
  5186. m_instanceList.SetName("Mutex::m_instanceList");
  5187. }
  5188. CharacterInstances::~CharacterInstances() {
  5189. RemoveInstances();
  5190. }
  5191. void CharacterInstances::AddInstance(int32 db_id, int32 instance_id, int32 last_success_timestamp, int32 last_failure_timestamp, int32 success_lockout_time, int32 failure_lockout_time, int32 zone_id, int8 zone_instancetype, string zone_name) {
  5192. InstanceData data;
  5193. data.db_id = db_id;
  5194. data.instance_id = instance_id;
  5195. data.zone_id = zone_id;
  5196. data.zone_instance_type = zone_instancetype;
  5197. data.zone_name = zone_name;
  5198. data.last_success_timestamp = last_success_timestamp;
  5199. data.last_failure_timestamp = last_failure_timestamp;
  5200. data.success_lockout_time = success_lockout_time;
  5201. data.failure_lockout_time = failure_lockout_time;
  5202. instanceList.push_back(data);
  5203. }
  5204. void CharacterInstances::RemoveInstances() {
  5205. instanceList.clear();
  5206. }
  5207. bool CharacterInstances::RemoveInstanceByZoneID(int32 zone_id) {
  5208. vector<InstanceData>::iterator itr;
  5209. m_instanceList.writelock(__FUNCTION__, __LINE__);
  5210. for(itr = instanceList.begin(); itr != instanceList.end(); itr++) {
  5211. InstanceData* data = &(*itr);
  5212. if (data->zone_id == zone_id) {
  5213. instanceList.erase(itr);
  5214. m_instanceList.releasewritelock(__FUNCTION__, __LINE__);
  5215. return true;
  5216. }
  5217. }
  5218. m_instanceList.releasewritelock(__FUNCTION__, __LINE__);
  5219. return false;
  5220. }
  5221. bool CharacterInstances::RemoveInstanceByInstanceID(int32 instance_id) {
  5222. vector<InstanceData>::iterator itr;
  5223. m_instanceList.writelock(__FUNCTION__, __LINE__);
  5224. for(itr = instanceList.begin(); itr != instanceList.end(); itr++) {
  5225. InstanceData* data = &(*itr);
  5226. if (data->instance_id == instance_id) {
  5227. instanceList.erase(itr);
  5228. m_instanceList.releasewritelock(__FUNCTION__, __LINE__);
  5229. return true;
  5230. }
  5231. }
  5232. m_instanceList.releasewritelock(__FUNCTION__, __LINE__);
  5233. return false;
  5234. }
  5235. InstanceData* CharacterInstances::FindInstanceByZoneID(int32 zone_id) {
  5236. m_instanceList.readlock(__FUNCTION__, __LINE__);
  5237. for(int32 i = 0; i < instanceList.size(); i++) {
  5238. InstanceData* data = &instanceList.at(i);
  5239. if (data->zone_id == zone_id) {
  5240. m_instanceList.releasereadlock(__FUNCTION__, __LINE__);
  5241. return data;
  5242. }
  5243. }
  5244. m_instanceList.releasereadlock(__FUNCTION__, __LINE__);
  5245. return 0;
  5246. }
  5247. InstanceData* CharacterInstances::FindInstanceByDBID(int32 db_id) {
  5248. m_instanceList.readlock(__FUNCTION__, __LINE__);
  5249. for(int32 i = 0; i < instanceList.size(); i++) {
  5250. InstanceData* data = &instanceList.at(i);
  5251. if (data->db_id == db_id) {
  5252. m_instanceList.releasereadlock(__FUNCTION__, __LINE__);
  5253. return data;
  5254. }
  5255. }
  5256. m_instanceList.releasereadlock(__FUNCTION__, __LINE__);
  5257. return 0;
  5258. }
  5259. InstanceData* CharacterInstances::FindInstanceByInstanceID(int32 instance_id) {
  5260. m_instanceList.readlock(__FUNCTION__, __LINE__);
  5261. for(int32 i = 0; i < instanceList.size(); i++) {
  5262. InstanceData* data = &instanceList.at(i);
  5263. if (data->instance_id == instance_id) {
  5264. m_instanceList.releasereadlock(__FUNCTION__, __LINE__);
  5265. return data;
  5266. }
  5267. }
  5268. m_instanceList.releasereadlock(__FUNCTION__, __LINE__);
  5269. return 0;
  5270. }
  5271. vector<InstanceData> CharacterInstances::GetLockoutInstances() {
  5272. vector<InstanceData> ret;
  5273. m_instanceList.readlock(__FUNCTION__, __LINE__);
  5274. for (int32 i = 0; i < instanceList.size(); i++) {
  5275. InstanceData* data = &instanceList.at(i);
  5276. if (data->zone_instance_type == SOLO_LOCKOUT_INSTANCE || data->zone_instance_type == GROUP_LOCKOUT_INSTANCE || data->zone_instance_type == RAID_LOCKOUT_INSTANCE)
  5277. ret.push_back(*data);
  5278. }
  5279. m_instanceList.releasereadlock(__FUNCTION__, __LINE__);
  5280. return ret;
  5281. }
  5282. vector<InstanceData> CharacterInstances::GetPersistentInstances() {
  5283. vector<InstanceData> ret;
  5284. m_instanceList.readlock(__FUNCTION__, __LINE__);
  5285. for (int32 i = 0; i < instanceList.size(); i++) {
  5286. InstanceData* data = &instanceList.at(i);
  5287. if (data->zone_instance_type == SOLO_PERSIST_INSTANCE || data->zone_instance_type == GROUP_PERSIST_INSTANCE || data->zone_instance_type == RAID_PERSIST_INSTANCE)
  5288. ret.push_back(*data);
  5289. }
  5290. m_instanceList.releasereadlock(__FUNCTION__, __LINE__);
  5291. return ret;
  5292. }
  5293. void CharacterInstances::ProcessInstanceTimers(Player* player) {
  5294. // Only need to check persistent instances here, lockout should be handled by zone shutting down
  5295. // Check instance id, if > 0 check timers, if timers expired set instance id to 0 and update the db `character_instance` to instance id 0,
  5296. // delete instance from `instances` if no more characters assigned to it
  5297. m_instanceList.readlock(__FUNCTION__, __LINE__);
  5298. for (int32 i = 0; i < instanceList.size(); i++) {
  5299. InstanceData* data = &instanceList.at(i);
  5300. // Check to see if we have a valid instance and if it is persistant
  5301. if (data->instance_id > 0) {
  5302. if (data->zone_instance_type == SOLO_PERSIST_INSTANCE || data->zone_instance_type == GROUP_PERSIST_INSTANCE || data->zone_instance_type == RAID_PERSIST_INSTANCE) {
  5303. // Check max duration (last success + success time)
  5304. if (Timer::GetUnixTimeStamp() >= (data->last_success_timestamp + data->success_lockout_time)) {
  5305. // Max duration has passed, instance has expired lets remove the player from it,
  5306. // this will also delete the instace if all players have been removed from it
  5307. database.DeleteCharacterFromInstance(player->GetCharacterID(), data->instance_id);
  5308. data->instance_id = 0;
  5309. }
  5310. }
  5311. if (data->zone_instance_type == SOLO_LOCKOUT_INSTANCE || data->zone_instance_type == GROUP_LOCKOUT_INSTANCE || data->zone_instance_type == RAID_LOCKOUT_INSTANCE) {
  5312. // Need to check lockout instance ids to ensure they are still valid.
  5313. if (!database.VerifyInstanceID(player->GetCharacterID(), data->instance_id))
  5314. data->instance_id = 0;
  5315. }
  5316. }
  5317. }
  5318. m_instanceList.releasereadlock(__FUNCTION__, __LINE__);
  5319. /*for(int32 i=0;i<instanceList->size();i++)
  5320. {
  5321. bool valuesUpdated = false;
  5322. InstanceData data = instanceList->at(i);
  5323. if ( data.grant_reenter_time_left > 0 )
  5324. {
  5325. if ( ( data.grant_reenter_time_left - msDiff ) < 1 )
  5326. data.grant_reenter_time_left = 0;
  5327. else
  5328. data.grant_reenter_time_left -= msDiff;
  5329. valuesUpdated = true;
  5330. }
  5331. if ( data.grant_reset_time_left > 0 )
  5332. {
  5333. if ( ( data.grant_reset_time_left - msDiff ) < 1 )
  5334. data.grant_reset_time_left = 0;
  5335. else
  5336. data.grant_reset_time_left -= msDiff;
  5337. valuesUpdated = true;
  5338. }
  5339. if ( data.lockout_time > 0 )
  5340. {
  5341. if ( ( data.lockout_time - msDiff ) < 1 )
  5342. {
  5343. data.lockout_time = 0;
  5344. // this means that their timer ran out and we need to clear it from db and player
  5345. RemoveInstanceByInstanceID(data.instance_id);
  5346. database.DeleteCharacterFromInstance(player->GetCharacterID(),data.instance_id);
  5347. }
  5348. else
  5349. data.lockout_time -= msDiff;
  5350. valuesUpdated = true;
  5351. }
  5352. if ( valuesUpdated )
  5353. database.UpdateCharacterInstanceTimers(player->GetCharacterID(),data.instance_id,data.lockout_time,data.grant_reset_time_left,data.grant_reenter_time_left);
  5354. }*/
  5355. }
  5356. int32 CharacterInstances::GetInstanceCount() {
  5357. return instanceList.size();
  5358. }
  5359. void Player::SetPlayerAdventureClass(int8 new_class){
  5360. SetAdventureClass(new_class);
  5361. GetInfoStruct()->set_class1(classes.GetBaseClass(new_class));
  5362. GetInfoStruct()->set_class2(classes.GetSecondaryBaseClass(new_class));
  5363. GetInfoStruct()->set_class3(new_class);
  5364. charsheet_changed = true;
  5365. if(GetZone())
  5366. GetZone()->TriggerCharSheetTimer();
  5367. }
  5368. void Player::AddSkillBonus(int32 spell_id, int32 skill_id, float value) {
  5369. GetSkills()->AddSkillBonus(spell_id, skill_id, value);
  5370. }
  5371. SkillBonus* Player::GetSkillBonus(int32 spell_id) {
  5372. return GetSkills()->GetSkillBonus(spell_id);
  5373. }
  5374. void Player::RemoveSkillBonus(int32 spell_id) {
  5375. GetSkills()->RemoveSkillBonus(spell_id);
  5376. }
  5377. bool Player::HasFreeBankSlot() {
  5378. return item_list.HasFreeBankSlot();
  5379. }
  5380. int8 Player::FindFreeBankSlot() {
  5381. return item_list.FindFreeBankSlot();
  5382. }
  5383. void Player::AddTitle(sint32 title_id, const char *name, int8 prefix, bool save_needed){
  5384. Title* new_title = new Title;
  5385. new_title->SetID(title_id);
  5386. new_title->SetName(name);
  5387. new_title->SetPrefix(prefix);
  5388. new_title->SetSaveNeeded(save_needed);
  5389. player_titles_list.Add(new_title);
  5390. }
  5391. void Player::AddAAEntry(int16 template_id, int8 tab_id, int32 aa_id, int16 order,int8 treeid) {
  5392. }
  5393. void Player::AddLanguage(int32 id, const char *name, bool save_needed){
  5394. // Check to see if the player already has the language
  5395. if (HasLanguage(id))
  5396. return;
  5397. // Doesn't already have the language so add it
  5398. Language* new_language = new Language;
  5399. new_language->SetID(id);
  5400. new_language->SetName(name);
  5401. player_languages_list.Add(new_language);
  5402. if (save_needed)
  5403. database.SaveCharacterLang(GetCharacterID(), id);
  5404. }
  5405. bool Player::HasLanguage(int32 id){
  5406. list<Language*>* languages = player_languages_list.GetAllLanguages();
  5407. list<Language*>::iterator itr;
  5408. Language* language = 0;
  5409. bool ret = false;
  5410. for(itr = languages->begin(); itr != languages->end(); itr++){
  5411. language = *itr;
  5412. if(language->GetID() == id){
  5413. ret = true;
  5414. break;
  5415. }
  5416. }
  5417. return ret;
  5418. }
  5419. bool Player::HasLanguage(const char* name){
  5420. list<Language*>* languages = player_languages_list.GetAllLanguages();
  5421. list<Language*>::iterator itr;
  5422. Language* language = 0;
  5423. bool ret = false;
  5424. for(itr = languages->begin(); itr != languages->end(); itr++){
  5425. language = *itr;
  5426. if(!strncmp(language->GetName(), name, strlen(name))){
  5427. ret = true;
  5428. break;
  5429. }
  5430. }
  5431. return ret;
  5432. }
  5433. void Player::AddPassiveSpell(int32 id, int8 tier)
  5434. {
  5435. // Add the spell to the list of passives this player currently has
  5436. // list is used for quickly going over only the passive spells the
  5437. // player has instead of going through all their spells.
  5438. passive_spells.push_back(id);
  5439. Client* client = GetZone()->GetClientBySpawn(this);
  5440. // Don not apply passives if the client is null, zoning, or reviving
  5441. if (client == NULL || client->IsZoning() || IsResurrecting())
  5442. return;
  5443. Spell* spell = 0;
  5444. spell = master_spell_list.GetSpell(id, tier);
  5445. if (spell) {
  5446. SpellProcess* spellProcess = 0;
  5447. // Get the current zones spell process
  5448. spellProcess = GetZone()->GetSpellProcess();
  5449. // Cast the spell, CastPassives() bypasses the spell queue
  5450. spellProcess->CastPassives(spell, this);
  5451. }
  5452. }
  5453. void Player::ApplyPassiveSpells()
  5454. {
  5455. Spell* spell = 0;
  5456. SpellBookEntry* spell2 = 0;
  5457. vector<int32>::iterator itr;
  5458. SpellProcess* spellProcess = 0;
  5459. spellProcess = GetZone()->GetSpellProcess();
  5460. for (itr = passive_spells.begin(); itr != passive_spells.end(); itr++)
  5461. {
  5462. spell2 = GetSpellBookSpell((*itr));
  5463. spell = master_spell_list.GetSpell(spell2->spell_id, spell2->tier);
  5464. if (spell) {
  5465. spellProcess->CastPassives(spell, this);
  5466. }
  5467. }
  5468. }
  5469. void Player::RemovePassive(int32 id, int8 tier, bool remove_from_list)
  5470. {
  5471. Spell* spell = 0;
  5472. spell = master_spell_list.GetSpell(id, tier);
  5473. if (spell) {
  5474. SpellProcess* spellProcess = 0;
  5475. spellProcess = GetZone()->GetSpellProcess();
  5476. spellProcess->CastPassives(spell, this, true);
  5477. if (remove_from_list) {
  5478. vector<int32>::iterator remove;
  5479. remove = find(passive_spells.begin(), passive_spells.end(), id);
  5480. if (remove != passive_spells.end())
  5481. passive_spells.erase(remove);
  5482. }
  5483. database.DeleteCharacterSpell(GetCharacterID(), spell->GetSpellID());
  5484. }
  5485. }
  5486. void Player::RemoveAllPassives()
  5487. {
  5488. vector<int32>::iterator itr;
  5489. for (itr = passive_spells.begin(); itr != passive_spells.end(); itr++)
  5490. RemoveSpellBookEntry((*itr), false);
  5491. passive_spells.clear();
  5492. }
  5493. void Player::ResetPetInfo() {
  5494. GetInfoStruct()->set_pet_id(0xFFFFFFFF);
  5495. GetInfoStruct()->set_pet_name(std::string("No Pet"));
  5496. GetInfoStruct()->set_pet_movement(0);
  5497. GetInfoStruct()->set_pet_behavior(0);
  5498. GetInfoStruct()->set_pet_health_pct(0.0f);
  5499. GetInfoStruct()->set_pet_power_pct(0.0f);
  5500. // Make sure the values get sent to the client
  5501. SetCharSheetChanged(true);
  5502. }
  5503. bool Player::HasRecipeBook(int32 recipe_id){
  5504. return recipebook_list.HasRecipeBook(recipe_id);
  5505. }
  5506. bool Player::DiscoveredLocation(int32 locationID) {
  5507. bool ret = false;
  5508. // No discovery type entry then return false
  5509. if (m_characterHistory.count(HISTORY_TYPE_DISCOVERY) == 0)
  5510. return false;
  5511. // Is a discovery type entry but not a location subtype return false
  5512. if (m_characterHistory[HISTORY_TYPE_DISCOVERY].count(HISTORY_SUBTYPE_LOCATION) == 0)
  5513. return false;
  5514. vector<HistoryData*>::iterator itr;
  5515. for (itr = m_characterHistory[HISTORY_TYPE_DISCOVERY][HISTORY_SUBTYPE_LOCATION].begin(); itr != m_characterHistory[HISTORY_TYPE_DISCOVERY][HISTORY_SUBTYPE_LOCATION].end(); itr++) {
  5516. if ((*itr)->Value == locationID) {
  5517. ret = true;
  5518. break;
  5519. }
  5520. }
  5521. return ret;
  5522. }
  5523. void Player::UpdatePlayerHistory(int8 type, int8 subtype, int32 value, int32 value2) {
  5524. switch (type) {
  5525. case HISTORY_TYPE_NONE:
  5526. HandleHistoryNone(subtype, value, value2);
  5527. break;
  5528. case HISTORY_TYPE_DEATH:
  5529. HandleHistoryDeath(subtype, value, value2);
  5530. break;
  5531. case HISTORY_TYPE_DISCOVERY:
  5532. HandleHistoryDiscovery(subtype, value, value2);
  5533. break;
  5534. case HISTORY_TYPE_XP:
  5535. HandleHistoryXP(subtype, value, value2);
  5536. break;
  5537. default:
  5538. // Not a valid history event so return out before trying to save into the db
  5539. return;
  5540. }
  5541. }
  5542. void Player::HandleHistoryNone(int8 subtype, int32 value, int32 value2) {
  5543. }
  5544. void Player::HandleHistoryDeath(int8 subtype, int32 value, int32 value2) {
  5545. }
  5546. void Player::HandleHistoryDiscovery(int8 subtype, int32 value, int32 value2) {
  5547. switch (subtype) {
  5548. case HISTORY_SUBTYPE_NONE:
  5549. break;
  5550. case HISTORY_SUBTYPE_ADVENTURE:
  5551. break;
  5552. case HISTORY_SUBTYPE_TRADESKILL:
  5553. break;
  5554. case HISTORY_SUBTYPE_QUEST:
  5555. break;
  5556. case HISTORY_SUBTYPE_AA:
  5557. break;
  5558. case HISTORY_SUBTYPE_ITEM:
  5559. break;
  5560. case HISTORY_SUBTYPE_LOCATION: {
  5561. HistoryData* hd = new HistoryData;
  5562. hd->Value = value;
  5563. hd->Value2 = value2;
  5564. hd->EventDate = Timer::GetUnixTimeStamp();
  5565. strcpy(hd->Location, GetZone()->GetZoneName());
  5566. m_characterHistory[HISTORY_TYPE_DISCOVERY][HISTORY_SUBTYPE_LOCATION].push_back(hd);
  5567. break;
  5568. }
  5569. default:
  5570. // Invalid subtype, default to NONE
  5571. break;
  5572. }
  5573. }
  5574. void Player::HandleHistoryXP(int8 subtype, int32 value, int32 value2) {
  5575. switch (subtype) {
  5576. case HISTORY_SUBTYPE_NONE:
  5577. break;
  5578. case HISTORY_SUBTYPE_ADVENTURE: {
  5579. HistoryData* hd = new HistoryData;
  5580. hd->Value = value;
  5581. hd->Value2 = value2;
  5582. hd->EventDate = Timer::GetUnixTimeStamp();
  5583. strcpy(hd->Location, GetZone()->GetZoneName());
  5584. m_characterHistory[HISTORY_TYPE_XP][HISTORY_SUBTYPE_ADVENTURE].push_back(hd);
  5585. }
  5586. break;
  5587. case HISTORY_SUBTYPE_TRADESKILL:
  5588. break;
  5589. case HISTORY_SUBTYPE_QUEST:
  5590. break;
  5591. case HISTORY_SUBTYPE_AA:
  5592. break;
  5593. case HISTORY_SUBTYPE_ITEM:
  5594. break;
  5595. case HISTORY_SUBTYPE_LOCATION:
  5596. break;
  5597. default:
  5598. // Invalid subtype, default to NONE
  5599. break;
  5600. }
  5601. }
  5602. void Player::LoadPlayerHistory(int8 type, int8 subtype, HistoryData* hd) {
  5603. m_characterHistory[type][subtype].push_back(hd);
  5604. }
  5605. void Player::SaveHistory() {
  5606. LogWrite(PLAYER__DEBUG, 0, "Player", "Saving History for Player: '%s'", GetName());
  5607. map<int8, map<int8, vector<HistoryData*> > >::iterator itr;
  5608. map<int8, vector<HistoryData*> >::iterator itr2;
  5609. vector<HistoryData*>::iterator itr3;
  5610. for (itr = m_characterHistory.begin(); itr != m_characterHistory.end(); itr++) {
  5611. for (itr2 = itr->second.begin(); itr2 != itr->second.end(); itr2++) {
  5612. for (itr3 = itr2->second.begin(); itr3 != itr2->second.end(); itr3++) {
  5613. database.SaveCharacterHistory(this, itr->first, itr2->first, (*itr3)->Value, (*itr3)->Value2, (*itr3)->Location, (*itr3)->EventDate);
  5614. }
  5615. }
  5616. }
  5617. }
  5618. void Player::InitXPTable() {
  5619. m_levelXPReq[2] = 600;
  5620. m_levelXPReq[3] = 800;
  5621. m_levelXPReq[4] = 1000;
  5622. m_levelXPReq[5] = 1400;
  5623. m_levelXPReq[6] = 1800;
  5624. m_levelXPReq[7] = 2200;
  5625. m_levelXPReq[8] = 2600;
  5626. m_levelXPReq[9] = 3000;
  5627. m_levelXPReq[10] = 3400;
  5628. m_levelXPReq[11] = 3800;
  5629. m_levelXPReq[12] = 4200;
  5630. m_levelXPReq[13] = 4600;
  5631. m_levelXPReq[14] = 5000;
  5632. m_levelXPReq[15] = 5500;
  5633. m_levelXPReq[16] = 6000;
  5634. m_levelXPReq[17] = 6500;
  5635. m_levelXPReq[18] = 7000;
  5636. m_levelXPReq[19] = 7500;
  5637. m_levelXPReq[20] = 8000;
  5638. m_levelXPReq[21] = 8500;
  5639. m_levelXPReq[22] = 9000;
  5640. m_levelXPReq[23] = 9500;
  5641. m_levelXPReq[24] = 10000;
  5642. m_levelXPReq[25] = 10500;
  5643. m_levelXPReq[26] = 11000;
  5644. m_levelXPReq[27] = 11750;
  5645. m_levelXPReq[28] = 12500;
  5646. m_levelXPReq[29] = 13250;
  5647. m_levelXPReq[30] = 14000;
  5648. m_levelXPReq[31] = 14750;
  5649. m_levelXPReq[32] = 15500;
  5650. m_levelXPReq[33] = 16250;
  5651. m_levelXPReq[34] = 17000;
  5652. m_levelXPReq[35] = 17750;
  5653. m_levelXPReq[36] = 18500;
  5654. m_levelXPReq[37] = 19250;
  5655. m_levelXPReq[38] = 20000;
  5656. m_levelXPReq[39] = 20750;
  5657. m_levelXPReq[40] = 21500;
  5658. m_levelXPReq[41] = 22250;
  5659. m_levelXPReq[42] = 23000;
  5660. m_levelXPReq[43] = 24000;
  5661. m_levelXPReq[44] = 25000;
  5662. m_levelXPReq[45] = 26000;
  5663. m_levelXPReq[46] = 27000;
  5664. m_levelXPReq[47] = 28000;
  5665. m_levelXPReq[48] = 29250;
  5666. m_levelXPReq[49] = 30500;
  5667. m_levelXPReq[50] = 32000;
  5668. m_levelXPReq[51] = 33750;
  5669. m_levelXPReq[52] = 35750;
  5670. m_levelXPReq[53] = 38000;
  5671. m_levelXPReq[54] = 40500;
  5672. m_levelXPReq[55] = 42500;
  5673. m_levelXPReq[56] = 45500;
  5674. m_levelXPReq[57] = 48500;
  5675. m_levelXPReq[58] = 51500;
  5676. m_levelXPReq[59] = 54500;
  5677. m_levelXPReq[60] = 57500;
  5678. m_levelXPReq[61] = 60500;
  5679. m_levelXPReq[62] = 63500;
  5680. m_levelXPReq[63] = 66500;
  5681. m_levelXPReq[64] = 70000;
  5682. m_levelXPReq[65] = 73500;
  5683. m_levelXPReq[66] = 77000;
  5684. m_levelXPReq[67] = 80500;
  5685. m_levelXPReq[68] = 84000;
  5686. m_levelXPReq[69] = 87500;
  5687. m_levelXPReq[70] = 91000;
  5688. m_levelXPReq[71] = 94500;
  5689. m_levelXPReq[72] = 98000;
  5690. m_levelXPReq[73] = 101500;
  5691. m_levelXPReq[74] = 105000;
  5692. m_levelXPReq[75] = 108500;
  5693. m_levelXPReq[76] = 116500;
  5694. m_levelXPReq[77] = 132500;
  5695. m_levelXPReq[78] = 152500;
  5696. m_levelXPReq[79] = 172500;
  5697. m_levelXPReq[80] = 192500;
  5698. m_levelXPReq[81] = 212500;
  5699. m_levelXPReq[82] = 232500;
  5700. m_levelXPReq[83] = 252500;
  5701. m_levelXPReq[84] = 272500;
  5702. m_levelXPReq[85] = 292500;
  5703. m_levelXPReq[86] = 312500;
  5704. m_levelXPReq[87] = 332500;
  5705. m_levelXPReq[88] = 352500;
  5706. m_levelXPReq[89] = 372500;
  5707. m_levelXPReq[90] = 392500;
  5708. m_levelXPReq[91] = 863550;
  5709. m_levelXPReq[92] = 949905;
  5710. m_levelXPReq[93] = 1044895;
  5711. m_levelXPReq[94] = 1149385;
  5712. m_levelXPReq[95] = 1264323;
  5713. }
  5714. void Player::SendQuestRequiredSpawns(int32 quest_id){
  5715. bool locked = true;
  5716. m_playerSpawnQuestsRequired.readlock(__FUNCTION__, __LINE__);
  5717. if (player_spawn_quests_required.size() > 0 ) {
  5718. ZoneServer* zone = GetZone();
  5719. Client* client = zone->GetClientBySpawn(this);
  5720. if (!client){
  5721. m_playerSpawnQuestsRequired.releasereadlock(__FUNCTION__, __LINE__);
  5722. return;
  5723. }
  5724. int xxx = player_spawn_quests_required.count(quest_id);
  5725. if (player_spawn_quests_required.count(quest_id) > 0){
  5726. vector<int32> spawns = *player_spawn_quests_required[quest_id];
  5727. m_playerSpawnQuestsRequired.releasereadlock(__FUNCTION__, __LINE__);
  5728. Spawn* spawn = 0;
  5729. vector<int32>::iterator itr;
  5730. for (itr = spawns.begin(); itr != spawns.end();){
  5731. spawn = zone->GetSpawnByID(*itr);
  5732. if (spawn)
  5733. zone->SendSpawnChanges(spawn, client, false, true);
  5734. else {
  5735. itr = spawns.erase(itr);
  5736. continue;
  5737. }
  5738. itr++;
  5739. }
  5740. locked = false;
  5741. }
  5742. }
  5743. if (locked)
  5744. m_playerSpawnQuestsRequired.releasereadlock(__FUNCTION__, __LINE__);
  5745. }
  5746. void Player::SendHistoryRequiredSpawns(int32 event_id){
  5747. bool locked = true;
  5748. m_playerSpawnHistoryRequired.readlock(__FUNCTION__, __LINE__);
  5749. if (player_spawn_history_required.size() > 0) {
  5750. ZoneServer* zone = GetZone();
  5751. Client* client = zone->GetClientBySpawn(this);
  5752. if (!client){
  5753. m_playerSpawnHistoryRequired.releasereadlock(__FUNCTION__, __LINE__);
  5754. return;
  5755. }
  5756. if (player_spawn_history_required.count(event_id) > 0){
  5757. vector<int32> spawns = *player_spawn_history_required[event_id];
  5758. m_playerSpawnHistoryRequired.releasereadlock(__FUNCTION__, __LINE__);
  5759. Spawn* spawn = 0;
  5760. vector<int32>::iterator itr;
  5761. for (itr = spawns.begin(); itr != spawns.end();){
  5762. spawn = zone->GetSpawnByID(*itr);
  5763. if (spawn)
  5764. zone->SendSpawnChanges(spawn, client, false, true);
  5765. else {
  5766. itr = spawns.erase(itr);
  5767. continue;
  5768. }
  5769. itr++;
  5770. }
  5771. locked = false;
  5772. }
  5773. }
  5774. if (locked)
  5775. m_playerSpawnHistoryRequired.releasereadlock(__FUNCTION__, __LINE__);
  5776. }
  5777. void Player::AddQuestRequiredSpawn(Spawn* spawn, int32 quest_id){
  5778. if(!spawn || !quest_id)
  5779. return;
  5780. m_playerSpawnQuestsRequired.writelock(__FUNCTION__, __LINE__);
  5781. if(player_spawn_quests_required.count(quest_id) == 0)
  5782. player_spawn_quests_required[quest_id] = new vector<int32>;
  5783. vector<int32>* quest_spawns = player_spawn_quests_required[quest_id];
  5784. int32 current_spawn = 0;
  5785. for(int32 i=0;i<quest_spawns->size();i++){
  5786. current_spawn = quest_spawns->at(i);
  5787. if (current_spawn == spawn->GetID()){
  5788. m_playerSpawnQuestsRequired.releasewritelock(__FUNCTION__, __LINE__);
  5789. return;
  5790. }
  5791. }
  5792. player_spawn_quests_required[quest_id]->push_back(spawn->GetID());
  5793. m_playerSpawnQuestsRequired.releasewritelock(__FUNCTION__, __LINE__);
  5794. }
  5795. void Player::AddHistoryRequiredSpawn(Spawn* spawn, int32 event_id){
  5796. if (!spawn || !event_id)
  5797. return;
  5798. m_playerSpawnHistoryRequired.writelock(__FUNCTION__, __LINE__);
  5799. if (player_spawn_history_required.count(event_id) == 0)
  5800. player_spawn_history_required[event_id] = new vector<int32>;
  5801. vector<int32>* history_spawns = player_spawn_history_required[event_id];
  5802. vector<int32>::iterator itr = find(history_spawns->begin(), history_spawns->end(), spawn->GetID());
  5803. if (itr == history_spawns->end())
  5804. history_spawns->push_back(spawn->GetID());
  5805. m_playerSpawnHistoryRequired.releasewritelock(__FUNCTION__, __LINE__);
  5806. }
  5807. int32 PlayerInfo::GetBoatSpawn(){
  5808. return boat_spawn;
  5809. }
  5810. void PlayerInfo::SetBoatSpawn(Spawn* spawn){
  5811. if(spawn)
  5812. boat_spawn = spawn->GetID();
  5813. else
  5814. boat_spawn = 0;
  5815. }
  5816. void PlayerInfo::RemoveOldPackets(){
  5817. safe_delete_array(changes);
  5818. safe_delete_array(orig_packet);
  5819. safe_delete_array(pet_changes);
  5820. safe_delete_array(pet_orig_packet);
  5821. changes = 0;
  5822. orig_packet = 0;
  5823. pet_changes = 0;
  5824. pet_orig_packet = 0;
  5825. }
  5826. PlayerControlFlags::PlayerControlFlags(){
  5827. MControlFlags.SetName("PlayerControlFlags::MControlFlags");
  5828. MFlagChanges.SetName("PlayerControlFlags::MFlagChanges");
  5829. flags_changed = false;
  5830. flag_changes.clear();
  5831. current_flags.clear();
  5832. }
  5833. PlayerControlFlags::~PlayerControlFlags(){
  5834. flag_changes.clear();
  5835. current_flags.clear();
  5836. }
  5837. bool PlayerControlFlags::ControlFlagsChanged(){
  5838. bool ret;
  5839. MFlagChanges.writelock(__FUNCTION__, __LINE__);
  5840. ret = flags_changed;
  5841. MFlagChanges.releasewritelock(__FUNCTION__, __LINE__);
  5842. return ret;
  5843. }
  5844. void PlayerControlFlags::SetPlayerControlFlag(int8 param, int8 param_value, bool is_active){
  5845. if (!param || !param_value)
  5846. return;
  5847. bool active_changed = false;
  5848. MControlFlags.writelock(__FUNCTION__, __LINE__);
  5849. active_changed = (current_flags[param][param_value] != is_active);
  5850. if (active_changed){
  5851. current_flags[param][param_value] = is_active;
  5852. MFlagChanges.writelock(__FUNCTION__, __LINE__);
  5853. flag_changes[param][param_value] = is_active ? 1 : 0;
  5854. flags_changed = true;
  5855. MFlagChanges.releasewritelock(__FUNCTION__, __LINE__);
  5856. }
  5857. MControlFlags.releasewritelock(__FUNCTION__, __LINE__);
  5858. }
  5859. void PlayerControlFlags::SendControlFlagUpdates(Client* client){
  5860. if (!client)
  5861. return;
  5862. map<int8, int8>* ptr = 0;
  5863. map<int8, map<int8, int8> >::iterator itr;
  5864. map<int8, int8>::iterator itr2;
  5865. MFlagChanges.writelock(__FUNCTION__, __LINE__);
  5866. for (itr = flag_changes.begin(); itr != flag_changes.end(); itr++){
  5867. ptr = &itr->second;
  5868. for (itr2 = ptr->begin(); itr2 != ptr->end(); itr2++){
  5869. ClientPacketFunctions::SendServerControlFlags(client, itr->first, itr2->first, itr2->second);
  5870. }
  5871. }
  5872. flag_changes.clear();
  5873. flags_changed = false;
  5874. MFlagChanges.releasewritelock(__FUNCTION__, __LINE__);
  5875. }
  5876. bool Player::ControlFlagsChanged(){
  5877. return control_flags.ControlFlagsChanged();
  5878. }
  5879. void Player::SetPlayerControlFlag(int8 param, int8 param_value, bool is_active){
  5880. control_flags.SetPlayerControlFlag(param, param_value, is_active);
  5881. }
  5882. void Player::SendControlFlagUpdates(Client* client){
  5883. control_flags.SendControlFlagUpdates(client);
  5884. }
  5885. void Player::LoadLUAHistory(int32 event_id, LUAHistory* history) {
  5886. mLUAHistory.writelock();
  5887. if (m_charLuaHistory.count(event_id) > 0) {
  5888. LogWrite(PLAYER__ERROR, 0, "Player", "Attempted to added a dupicate event (%u) to character LUA history", event_id);
  5889. safe_delete(history);
  5890. mLUAHistory.releasewritelock();
  5891. return;
  5892. }
  5893. m_charLuaHistory.insert(make_pair(event_id,history));
  5894. mLUAHistory.releasewritelock();
  5895. }
  5896. void Player::SaveLUAHistory() {
  5897. mLUAHistory.readlock();
  5898. LogWrite(PLAYER__DEBUG, 0, "Player", "Saving LUA History for Player: '%s'", GetName());
  5899. map<int32, LUAHistory*>::iterator itr;
  5900. for (itr = m_charLuaHistory.begin(); itr != m_charLuaHistory.end(); itr++) {
  5901. if (itr->second->SaveNeeded) {
  5902. database.SaveCharacterLUAHistory(this, itr->first, itr->second->Value, itr->second->Value2);
  5903. itr->second->SaveNeeded = false;
  5904. }
  5905. }
  5906. mLUAHistory.releasereadlock();
  5907. }
  5908. void Player::UpdateLUAHistory(int32 event_id, int32 value, int32 value2) {
  5909. mLUAHistory.writelock();
  5910. LUAHistory* hd = 0;
  5911. if (m_charLuaHistory.count(event_id) > 0)
  5912. hd = m_charLuaHistory[event_id];
  5913. else {
  5914. hd = new LUAHistory;
  5915. m_charLuaHistory.insert(make_pair(event_id,hd));
  5916. }
  5917. hd->Value = value;
  5918. hd->Value2 = value2;
  5919. hd->SaveNeeded = true;
  5920. mLUAHistory.releasewritelock();
  5921. // release the mLUAHistory lock, we will maintain a readlock to avoid any further writes until we complete SendHistoryRequiredSpawns
  5922. // through Spawn::SendSpawnChanges -> Spawn::InitializeVisPacketData -> Spawn::MeetsSpawnAccessRequirements-> Player::GetLUAHistory (this was causing a deadlock)
  5923. mLUAHistory.readlock();
  5924. SendHistoryRequiredSpawns(event_id);
  5925. mLUAHistory.releasereadlock();
  5926. }
  5927. LUAHistory* Player::GetLUAHistory(int32 event_id) {
  5928. LUAHistory* ret = 0;
  5929. mLUAHistory.readlock();
  5930. if (m_charLuaHistory.count(event_id) > 0)
  5931. ret = m_charLuaHistory[event_id];
  5932. mLUAHistory.releasereadlock();
  5933. return ret;
  5934. }
  5935. bool Player::CanSeeInvis(Entity* target)
  5936. {
  5937. if (!target->IsStealthed() && !target->IsInvis())
  5938. return true;
  5939. if (target->IsStealthed() && HasSeeHideSpell())
  5940. return true;
  5941. else if (target->IsInvis() && HasSeeInvisSpell())
  5942. return true;
  5943. sint32 radius = rule_manager.GetGlobalRule(R_PVP, InvisPlayerDiscoveryRange)->GetSInt32();
  5944. if (radius == 0) // radius of 0 is always seen
  5945. return true;
  5946. // radius of -1 is never seen except through items/spells, radius > -1 means we will show the player if they get into the inner radius
  5947. else if (radius > -1 && this->GetDistance((Spawn*)target) < (float)radius)
  5948. return true;
  5949. // TODO: Implement See Invis Spells! http://cutpon.com:3000/devn00b/EQ2EMu/issues/43
  5950. Item* item = 0;
  5951. vector<Item*>* equipped_list = GetEquippedItemList();
  5952. bool seeInvis = false;
  5953. bool seeStealth = false;
  5954. for (int32 i = 0; i < equipped_list->size(); i++)
  5955. {
  5956. item = equipped_list->at(i);
  5957. seeInvis = item->HasStat(ITEM_STAT_SEEINVIS);
  5958. seeStealth = item->HasStat(ITEM_STAT_SEESTEALTH);
  5959. if (target->IsStealthed() && seeStealth)
  5960. return true;
  5961. else if (target->IsInvis() && seeInvis)
  5962. return true;
  5963. }
  5964. return false;
  5965. }
  5966. // returns true if we need to update target info due to see invis status change
  5967. bool Player::CheckChangeInvisHistory(Entity* target)
  5968. {
  5969. std::map<int32, bool>::iterator it;
  5970. it = target_invis_history.find(target->GetID());
  5971. if (it != target_invis_history.end())
  5972. {
  5973. //canSeeStatus
  5974. if (it->second)
  5975. {
  5976. if (!this->CanSeeInvis(target))
  5977. {
  5978. UpdateTargetInvisHistory(target->GetID(), false);
  5979. return true;
  5980. }
  5981. else
  5982. return false;
  5983. }
  5984. else
  5985. {
  5986. if (this->CanSeeInvis(target))
  5987. {
  5988. UpdateTargetInvisHistory(target->GetID(), true);
  5989. return true;
  5990. }
  5991. else
  5992. return false;
  5993. }
  5994. }
  5995. if (!this->CanSeeInvis(target))
  5996. UpdateTargetInvisHistory(target->GetID(), false);
  5997. else
  5998. UpdateTargetInvisHistory(target->GetID(), true);
  5999. return true;
  6000. }
  6001. void Player::UpdateTargetInvisHistory(int32 targetID, bool canSeeStatus)
  6002. {
  6003. target_invis_history[targetID] = canSeeStatus;
  6004. }
  6005. void Player::RemoveTargetInvisHistory(int32 targetID)
  6006. {
  6007. target_invis_history.erase(targetID);
  6008. }
  6009. bool Player::SetSpawnMap(Spawn* spawn)
  6010. {
  6011. if(!client->GetPlayer()->SetSpawnSentState(spawn, SpawnState::SPAWN_STATE_SENDING)) {
  6012. /*index_mutex.writelock(__FUNCTION__, __LINE__);
  6013. spawn_id += 1;
  6014. if (spawn_index == 255)
  6015. spawn_index += 1; //just so we dont have to worry about overloading
  6016. map<int32, Spawn*>::iterator itr = player_spawn_id_map.find(player_spawn_reverse_id_map[this]);
  6017. if(itr != player_spawn_id_map.end()) {
  6018. player_spawn_id_map.erase(itr);
  6019. }
  6020. player_spawn_id_map[spawn_id] = spawn;
  6021. player_spawn_reverse_id_map[this] = spawn_id;
  6022. index_mutex.releasewritelock(__FUNCTION__, __LINE__);*/
  6023. return false;
  6024. }
  6025. index_mutex.writelock(__FUNCTION__, __LINE__);
  6026. spawn_id += 1;
  6027. if (spawn_index == 255)
  6028. spawn_index += 1; //just so we dont have to worry about overloading
  6029. int32 tmp_id = spawn_id;
  6030. player_spawn_id_map[tmp_id] = spawn;
  6031. if(player_spawn_reverse_id_map.count(spawn))
  6032. player_spawn_reverse_id_map.erase(spawn);
  6033. player_spawn_reverse_id_map.insert(make_pair(spawn,tmp_id));
  6034. index_mutex.releasewritelock(__FUNCTION__, __LINE__);
  6035. return true;
  6036. }
  6037. NPC* Player::InstantiateSpiritShard(float origX, float origY, float origZ, float origHeading, int32 origGridID, ZoneServer* origZone)
  6038. {
  6039. NPC* npc = new NPC();
  6040. string newName(GetName());
  6041. newName.append("'s spirit shard");
  6042. strcpy(npc->appearance.name, newName.c_str());
  6043. /*vector<EntityCommand*>* primary_command_list = zone->GetEntityCommandList(result.GetInt32(9));
  6044. vector<EntityCommand*>* secondary_command_list = zone->GetEntityCommandList(result.GetInt32(10));
  6045. if(primary_command_list){
  6046. npc->SetPrimaryCommands(primary_command_list);
  6047. npc->primary_command_list_id = result.GetInt32(9);
  6048. }
  6049. if(secondary_command_list){
  6050. npc->SetSecondaryCommands(secondary_command_list);
  6051. npc->secondary_command_list_id = result.GetInt32(10);
  6052. }*/
  6053. npc->appearance.level = GetLevel();
  6054. npc->appearance.race = GetRace();
  6055. npc->appearance.gender = GetGender();
  6056. npc->appearance.adventure_class = GetAdventureClass();
  6057. //npc->appearance.lua_race_id = result.GetInt16(74);
  6058. npc->appearance.model_type = GetModelType();
  6059. npc->appearance.soga_model_type = GetSogaModelType();
  6060. npc->appearance.display_name = 1;
  6061. npc->features.hair_type = GetHairType();
  6062. npc->features.hair_face_type = GetFacialHairType();
  6063. npc->features.wing_type = GetWingType();
  6064. npc->features.chest_type = GetChestType();
  6065. npc->features.legs_type = GetLegsType();
  6066. npc->features.soga_hair_type = GetSogaHairType();
  6067. npc->features.soga_hair_face_type = GetSogaFacialHairType();
  6068. npc->appearance.attackable = 0;
  6069. npc->appearance.show_level = 1;
  6070. npc->appearance.targetable = 1;
  6071. npc->appearance.show_command_icon = 1;
  6072. npc->appearance.display_hand_icon = 0;
  6073. npc->appearance.hide_hood = GetHideHood();
  6074. npc->size = GetSize();
  6075. npc->appearance.pos.collision_radius = appearance.pos.collision_radius;
  6076. npc->appearance.action_state = appearance.action_state;
  6077. npc->appearance.visual_state = 6193; // ghostly look
  6078. npc->appearance.mood_state = appearance.mood_state;
  6079. npc->appearance.emote_state = appearance.emote_state;
  6080. npc->appearance.pos.state = appearance.pos.state;
  6081. npc->appearance.activity_status = appearance.activity_status;
  6082. strncpy(npc->appearance.sub_title, appearance.sub_title, sizeof(npc->appearance.sub_title));
  6083. npc->SetPrefixTitle(GetPrefixTitle());
  6084. npc->SetSuffixTitle(GetSuffixTitle());
  6085. npc->SetLastName(GetLastName());
  6086. npc->SetX(origX);
  6087. npc->SetY(origY);
  6088. npc->SetZ(origZ);
  6089. npc->SetHeading(origHeading);
  6090. npc->SetSpawnOrigX(origX);
  6091. npc->SetSpawnOrigY(origY);
  6092. npc->SetSpawnOrigZ(origZ);
  6093. npc->SetSpawnOrigHeading(origHeading);
  6094. npc->appearance.pos.grid_id = origGridID;
  6095. const char* script = rule_manager.GetGlobalRule(R_Combat, SpiritShardSpawnScript)->GetString();
  6096. int32 dbid = database.CreateSpiritShard(newName.c_str(), GetLevel(), GetRace(), GetGender(), GetAdventureClass(), GetModelType(), GetSogaModelType(),
  6097. GetHairType(), GetFacialHairType(), GetWingType(), GetChestType(), GetLegsType(), GetSogaHairType(), GetSogaFacialHairType(), GetHideHood(),
  6098. GetSize(), npc->appearance.pos.collision_radius, npc->appearance.action_state, npc->appearance.visual_state, npc->appearance.mood_state,
  6099. npc->appearance.emote_state, npc->appearance.pos.state, npc->appearance.activity_status, npc->appearance.sub_title, GetPrefixTitle(), GetSuffixTitle(),
  6100. GetLastName(), origX, origY, origZ, origHeading, origGridID, GetCharacterID(), origZone->GetZoneID(), origZone->GetInstanceID());
  6101. npc->SetShardID(dbid);
  6102. npc->SetShardCharID(GetCharacterID());
  6103. npc->SetShardCreatedTimestamp(Timer::GetCurrentTime2());
  6104. if(script)
  6105. npc->SetSpawnScript(script);
  6106. return npc;
  6107. }
  6108. void Player::SaveSpellEffects()
  6109. {
  6110. if(stop_save_spell_effects)
  6111. {
  6112. LogWrite(PLAYER__WARNING, 0, "Player", "SaveSpellEffects called while player constructing / deconstructing!");
  6113. return;
  6114. }
  6115. SpellProcess* spellProcess = 0;
  6116. // Get the current zones spell process
  6117. spellProcess = GetZone()->GetSpellProcess();
  6118. Query savedEffects;
  6119. savedEffects.AddQueryAsync(GetCharacterID(), &database, Q_DELETE, "delete from character_spell_effects where charid=%u", GetCharacterID());
  6120. savedEffects.AddQueryAsync(GetCharacterID(), &database, Q_DELETE, "delete from character_spell_effect_targets where caster_char_id=%u", GetCharacterID());
  6121. InfoStruct* info = GetInfoStruct();
  6122. MSpellEffects.readlock(__FUNCTION__, __LINE__);
  6123. MMaintainedSpells.readlock(__FUNCTION__, __LINE__);
  6124. for(int i = 0; i < 45; i++) {
  6125. if(info->spell_effects[i].spell_id != 0xFFFFFFFF)
  6126. {
  6127. Spawn* spawn = nullptr;
  6128. int32 target_char_id = 0;
  6129. if(info->spell_effects[i].spell->initial_target_char_id != 0)
  6130. target_char_id = info->spell_effects[i].spell->initial_target_char_id;
  6131. else if((spawn = GetZone()->GetSpawnByID(info->spell_effects[i].spell->initial_target)) != nullptr && spawn->IsPlayer())
  6132. target_char_id = ((Player*)spawn)->GetCharacterID();
  6133. int32 timestamp = 0xFFFFFFFF;
  6134. if(!info->spell_effects[i].spell->spell->GetSpellData()->duration_until_cancel)
  6135. timestamp = info->spell_effects[i].expire_timestamp - Timer::GetCurrentTime2();
  6136. int32 caster_char_id = info->spell_effects[i].spell->initial_caster_char_id;
  6137. if(caster_char_id == 0)
  6138. continue;
  6139. Query effectSave;
  6140. effectSave.AddQueryAsync(GetCharacterID(), &database, Q_INSERT,
  6141. "insert into character_spell_effects (name, caster_char_id, target_char_id, target_type, db_effect_type, spell_id, effect_slot, slot_pos, icon, icon_backdrop, conc_used, tier, total_time, expire_timestamp, lua_file, custom_spell, charid, damage_remaining, effect_bitmask, num_triggers, had_triggers, cancel_after_triggers, crit, last_spellattack_hit, interrupted, resisted, custom_function) values ('%s', %u, %u, %u, %u, %u, %u, %u, %u, %u, %u, %u, %f, %u, '%s', %u, %u, %u, %u, %u, %u, %u, %u, %u, %u, %u, '%s')",
  6142. database.getSafeEscapeString(info->spell_effects[i].spell->spell->GetName()).c_str(), caster_char_id,
  6143. target_char_id, 0 /*no target_type for spell_effects*/, DB_TYPE_SPELLEFFECTS /* db_effect_type for spell_effects */, info->spell_effects[i].spell_id, i, info->spell_effects[i].spell->slot_pos,
  6144. info->spell_effects[i].icon, info->spell_effects[i].icon_backdrop, 0 /* no conc_used for spell_effects */, info->spell_effects[i].tier,
  6145. info->spell_effects[i].total_time, timestamp, database.getSafeEscapeString(info->spell_effects[i].spell->file_name.c_str()).c_str(), info->spell_effects[i].spell->spell->IsCopiedSpell(), GetCharacterID(),
  6146. info->spell_effects[i].spell->damage_remaining, info->spell_effects[i].spell->effect_bitmask, info->spell_effects[i].spell->num_triggers, info->spell_effects[i].spell->had_triggers, info->spell_effects[i].spell->cancel_after_all_triggers,
  6147. info->spell_effects[i].spell->crit, info->spell_effects[i].spell->last_spellattack_hit, info->spell_effects[i].spell->interrupted, info->spell_effects[i].spell->resisted, (info->maintained_effects[i].expire_timestamp) == 0xFFFFFFFF ? "" : database.getSafeEscapeString(spellProcess->SpellScriptTimerCustomFunction(info->spell_effects[i].spell).c_str()).c_str());
  6148. }
  6149. if (i < NUM_MAINTAINED_EFFECTS && info->maintained_effects[i].spell_id != 0xFFFFFFFF){
  6150. Spawn* spawn = GetZone()->GetSpawnByID(info->maintained_effects[i].spell->initial_target);
  6151. int32 target_char_id = 0;
  6152. if(info->maintained_effects[i].spell->initial_target_char_id != 0)
  6153. target_char_id = info->maintained_effects[i].spell->initial_target_char_id;
  6154. else if(!info->maintained_effects[i].spell->initial_target)
  6155. target_char_id = GetCharacterID();
  6156. else if(spawn && spawn->IsPlayer())
  6157. target_char_id = ((Player*)spawn)->GetCharacterID();
  6158. else if (spawn && spawn->IsPet() && ((Entity*)spawn)->GetOwner() == (Entity*)this)
  6159. target_char_id = 0xFFFFFFFF;
  6160. int32 caster_char_id = (info->maintained_effects[i].spell->caster && info->maintained_effects[i].spell->caster->IsPlayer()) ? ((Player*)info->maintained_effects[i].spell->caster)->GetCharacterID() : 0;
  6161. int32 timestamp = 0xFFFFFFFF;
  6162. if(!info->maintained_effects[i].spell->spell->GetSpellData()->duration_until_cancel)
  6163. timestamp = info->maintained_effects[i].expire_timestamp - Timer::GetCurrentTime2();
  6164. Query effectSave;
  6165. effectSave.AddQueryAsync(GetCharacterID(), &database, Q_INSERT,
  6166. "insert into character_spell_effects (name, caster_char_id, target_char_id, target_type, db_effect_type, spell_id, effect_slot, slot_pos, icon, icon_backdrop, conc_used, tier, total_time, expire_timestamp, lua_file, custom_spell, charid, damage_remaining, effect_bitmask, num_triggers, had_triggers, cancel_after_triggers, crit, last_spellattack_hit, interrupted, resisted, custom_function) values ('%s', %u, %u, %u, %u, %u, %u, %u, %u, %u, %u, %u, %f, %u, '%s', %u, %u, %u, %u, %u, %u, %u, %u, %u, %u, %u, '%s')",
  6167. database.getSafeEscapeString(info->maintained_effects[i].name).c_str(), caster_char_id, target_char_id, info->maintained_effects[i].target_type, DB_TYPE_MAINTAINEDEFFECTS /* db_effect_type for maintained_effects */, info->maintained_effects[i].spell_id, i, info->maintained_effects[i].slot_pos,
  6168. info->maintained_effects[i].icon, info->maintained_effects[i].icon_backdrop, info->maintained_effects[i].conc_used, info->maintained_effects[i].tier,
  6169. info->maintained_effects[i].total_time, timestamp, database.getSafeEscapeString(info->maintained_effects[i].spell->file_name.c_str()).c_str(), info->maintained_effects[i].spell->spell->IsCopiedSpell(), GetCharacterID(),
  6170. info->maintained_effects[i].spell->damage_remaining, info->maintained_effects[i].spell->effect_bitmask, info->maintained_effects[i].spell->num_triggers, info->maintained_effects[i].spell->had_triggers, info->maintained_effects[i].spell->cancel_after_all_triggers,
  6171. info->maintained_effects[i].spell->crit, info->maintained_effects[i].spell->last_spellattack_hit, info->maintained_effects[i].spell->interrupted, info->maintained_effects[i].spell->resisted, (info->maintained_effects[i].expire_timestamp) == 0xFFFFFFFF ? "" : database.getSafeEscapeString(spellProcess->SpellScriptTimerCustomFunction(info->maintained_effects[i].spell).c_str()).c_str());
  6172. info->maintained_effects[i].spell->MSpellTargets.readlock(__FUNCTION__, __LINE__);
  6173. std::string insertTargets = string("insert into character_spell_effect_targets (caster_char_id, target_char_id, target_type, db_effect_type, spell_id, effect_slot, slot_pos) values ");
  6174. bool firstTarget = true;
  6175. map<Spawn*, int8> targetsInserted;
  6176. for (int8 t = 0; t < info->maintained_effects[i].spell->targets.size(); t++) {
  6177. int32 spawn_id = info->maintained_effects[i].spell->targets.at(t);
  6178. Spawn* spawn = GetZone()->GetSpawnByID(spawn_id);
  6179. LogWrite(SPELL__DEBUG, 0, "Spell", "%s has target %u to identify for spell %s", GetName(), spawn_id, info->maintained_effects[i].spell->spell->GetName());
  6180. if(spawn && (spawn->IsPlayer() || spawn->IsPet()))
  6181. {
  6182. int32 tmpCharID = 0;
  6183. int8 type = 0;
  6184. if(targetsInserted.find(spawn) != targetsInserted.end())
  6185. continue;
  6186. if(spawn->IsPlayer())
  6187. tmpCharID = ((Player*)spawn)->GetCharacterID();
  6188. else if (spawn->IsPet() && ((Entity*)spawn)->GetOwner() == (Entity*)this)
  6189. {
  6190. tmpCharID = 0xFFFFFFFF;
  6191. }
  6192. else if(spawn->IsPet() && ((Entity*)spawn)->GetOwner() &&
  6193. ((Entity*)spawn)->GetOwner()->IsPlayer())
  6194. {
  6195. type = ((Entity*)spawn)->GetPetType();
  6196. Player* petOwner = (Player*)((Entity*)spawn)->GetOwner();
  6197. tmpCharID = petOwner->GetCharacterID();
  6198. }
  6199. if(!firstTarget)
  6200. insertTargets.append(", ");
  6201. targetsInserted.insert(make_pair(spawn, true));
  6202. LogWrite(SPELL__DEBUG, 0, "Spell", "%s has target %s (%u) added to spell %s", GetName(), spawn ? spawn->GetName() : "NA", tmpCharID, info->maintained_effects[i].spell->spell->GetName());
  6203. insertTargets.append("(" + std::to_string(caster_char_id) + ", " + std::to_string(tmpCharID) + ", " + std::to_string(type) + ", " +
  6204. std::to_string(DB_TYPE_MAINTAINEDEFFECTS) + ", " + std::to_string(info->maintained_effects[i].spell_id) + ", " + std::to_string(i) +
  6205. ", " + std::to_string(info->maintained_effects[i].slot_pos) + ")");
  6206. firstTarget = false;
  6207. }
  6208. }
  6209. multimap<int32,int8>::iterator entries;
  6210. for(entries = info->maintained_effects[i].spell->char_id_targets.begin(); entries != info->maintained_effects[i].spell->char_id_targets.end(); entries++)
  6211. {
  6212. if(!firstTarget)
  6213. insertTargets.append(", ");
  6214. LogWrite(SPELL__DEBUG, 0, "Spell", "%s has target %s (%u) added to spell %s", GetName(), spawn ? spawn->GetName() : "NA", entries->first, info->maintained_effects[i].spell->spell->GetName());
  6215. insertTargets.append("(" + std::to_string(caster_char_id) + ", " + std::to_string(entries->first) + ", " + std::to_string(entries->second) + ", " +
  6216. std::to_string(DB_TYPE_MAINTAINEDEFFECTS) + ", " + std::to_string(info->maintained_effects[i].spell_id) + ", " + std::to_string(i) +
  6217. ", " + std::to_string(info->maintained_effects[i].slot_pos) + ")");
  6218. firstTarget = false;
  6219. }
  6220. info->maintained_effects[i].spell->MSpellTargets.releasereadlock(__FUNCTION__, __LINE__);
  6221. if(!firstTarget)
  6222. {
  6223. Query targetSave;
  6224. targetSave.AddQueryAsync(GetCharacterID(), &database, Q_INSERT, insertTargets.c_str());
  6225. }
  6226. }
  6227. }
  6228. MMaintainedSpells.releasereadlock(__FUNCTION__, __LINE__);
  6229. MSpellEffects.releasereadlock(__FUNCTION__, __LINE__);
  6230. }
  6231. void Player::MentorTarget()
  6232. {
  6233. if(client->GetPlayer()->GetGroupMemberInfo() && client->GetPlayer()->GetGroupMemberInfo()->mentor_target_char_id)
  6234. {
  6235. client->GetPlayer()->GetGroupMemberInfo()->mentor_target_char_id = 0;
  6236. reset_mentorship = true;
  6237. client->Message(CHANNEL_COMMAND_TEXT, "You stop mentoring, and return to level %u.", client->GetPlayer()->GetLevel());
  6238. }
  6239. else if(!reset_mentorship && client->GetPlayer()->GetTarget())
  6240. {
  6241. if(client->GetPlayer()->GetTarget()->IsPlayer())
  6242. {
  6243. Player* tmpPlayer = (Player*)client->GetPlayer()->GetTarget();
  6244. if(tmpPlayer->GetGroupMemberInfo() && tmpPlayer->GetGroupMemberInfo()->mentor_target_char_id)
  6245. {
  6246. client->Message(CHANNEL_COMMAND_TEXT, "You cannot mentor %s at this time.",tmpPlayer->GetName());
  6247. return;
  6248. }
  6249. if(client->GetPlayer()->group_id > 0 && client->GetPlayer()->GetTarget()->group_id == client->GetPlayer()->group_id)
  6250. {
  6251. if(client->GetPlayer()->GetGroupMemberInfo() && !client->GetPlayer()->GetGroupMemberInfo()->mentor_target_char_id && client->GetPlayer()->GetZone() == client->GetPlayer()->GetTarget()->GetZone() && client->GetPlayer()->GetTarget()->GetName() != client->GetPlayer()->GetName())
  6252. {
  6253. SetMentorStats(client->GetPlayer()->GetTarget()->GetLevel(), tmpPlayer->GetCharacterID());
  6254. client->Message(CHANNEL_COMMAND_TEXT, "You are now mentoring %s, reducing your effective level to %u.",client->GetPlayer()->GetTarget()->GetName(), client->GetPlayer()->GetTarget()->GetLevel());
  6255. }
  6256. if(client->GetPlayer()->GetTarget()->GetName() == client->GetPlayer()->GetName()) {
  6257. client->Message(CHANNEL_COMMAND_TEXT, "You cannot mentor yourself.");
  6258. }
  6259. }
  6260. }
  6261. }
  6262. }
  6263. void Player::SetMentorStats(int32 effective_level, int32 target_char_id)
  6264. {
  6265. RemoveSpells();
  6266. if(client->GetPlayer()->GetGroupMemberInfo())
  6267. client->GetPlayer()->GetGroupMemberInfo()->mentor_target_char_id = target_char_id;
  6268. InfoStruct* info = GetInfoStruct();
  6269. info->set_effective_level(effective_level);
  6270. client->GetPlayer()->SetTotalHPBase(effective_level * effective_level * 2 + 40);
  6271. client->GetPlayer()->SetTotalPowerBase((sint32)(effective_level * effective_level * 2.1 + 45));
  6272. client->GetPlayer()->CalculateBonuses();
  6273. client->GetPlayer()->SetHP(GetTotalHP());
  6274. client->GetPlayer()->SetPower(GetTotalPower());
  6275. info->set_agi_base(effective_level * 2 + 15);
  6276. info->set_intel_base(effective_level * 2 + 15);
  6277. info->set_wis_base(effective_level * 2 + 15);
  6278. info->set_str_base(effective_level * 2 + 15);
  6279. info->set_sta_base(effective_level * 2 + 15);
  6280. info->set_cold_base((int16)(effective_level * 1.5 + 10));
  6281. info->set_heat_base((int16)(effective_level * 1.5 + 10));
  6282. info->set_disease_base((int16)(effective_level * 1.5 + 10));
  6283. info->set_mental_base((int16)(effective_level * 1.5 + 10));
  6284. info->set_magic_base((int16)(effective_level * 1.5 + 10));
  6285. info->set_divine_base((int16)(effective_level * 1.5 + 10));
  6286. info->set_poison_base((int16)(effective_level * 1.5 + 10));
  6287. GetClient()->ClearSentItemDetails();
  6288. if(GetClient())
  6289. {
  6290. EQ2Packet* app = GetEquipmentList()->serialize(GetClient()->GetVersion(), this);
  6291. if (app) {
  6292. GetClient()->QueuePacket(app);
  6293. }
  6294. }
  6295. GetEquipmentList()->SendEquippedItems(this);
  6296. }
  6297. void Player::SetLevel(int16 level, bool setUpdateFlags) {
  6298. if(!GetGroupMemberInfo() || GetGroupMemberInfo()->mentor_target_char_id == 0) {
  6299. GetInfoStruct()->set_effective_level(level);
  6300. }
  6301. SetInfo(&appearance.level, level, setUpdateFlags);
  6302. SetXP(0);
  6303. SetNeededXP();
  6304. }
  6305. bool Player::SerializeItemPackets(EquipmentItemList* equipList, vector<EQ2Packet*>* packets, Item* item, int16 version, Item* to_item) {
  6306. if(item_list.AddItem(item)) {
  6307. item->save_needed = true;
  6308. SetEquippedItemAppearances();
  6309. packets->push_back(equipList->serialize(version, this));
  6310. packets->push_back(item->serialize(version, false));
  6311. if(to_item)
  6312. packets->push_back(to_item->serialize(version, false, this));
  6313. packets->push_back(item_list.serialize(this, version));
  6314. return true;
  6315. }
  6316. else {
  6317. LogWrite(PLAYER__ERROR, 0, "Player", "failed to add item to item_list");
  6318. }
  6319. return false;
  6320. }
  6321. void Player::AddGMVisualFilter(int32 filter_type, int32 filter_value, char* filter_search_str, int16 visual_tag) {
  6322. if(MatchGMVisualFilter(filter_type, filter_value, filter_search_str) > 0)
  6323. return;
  6324. vis_mutex.writelock(__FUNCTION__, __LINE__);
  6325. GMTagFilter filter;
  6326. filter.filter_type = filter_type;
  6327. filter.filter_value = filter_value;
  6328. memset(filter.filter_search_criteria, 0, sizeof(filter.filter_search_criteria));
  6329. if(filter_search_str)
  6330. memcpy(&filter.filter_search_criteria, filter_search_str, strnlen(filter_search_str, sizeof(filter.filter_search_criteria)));
  6331. filter.visual_tag = visual_tag;
  6332. gm_visual_filters.push_back(filter);
  6333. vis_mutex.releasewritelock(__FUNCTION__, __LINE__);
  6334. }
  6335. int16 Player::MatchGMVisualFilter(int32 filter_type, int32 filter_value, char* filter_search_str, bool in_vismutex_lock) {
  6336. if(!in_vismutex_lock)
  6337. vis_mutex.readlock(__FUNCTION__, __LINE__);
  6338. int16 tag_id = 0;
  6339. vector<GMTagFilter>::iterator itr = gm_visual_filters.begin();
  6340. for(;itr != gm_visual_filters.end();itr++) {
  6341. if(itr->filter_type == filter_type && itr->filter_value == filter_value) {
  6342. if(filter_search_str && !strcasecmp(filter_search_str, itr->filter_search_criteria)) {
  6343. tag_id = itr->visual_tag;
  6344. break;
  6345. }
  6346. }
  6347. }
  6348. if(!in_vismutex_lock)
  6349. vis_mutex.releasereadlock(__FUNCTION__, __LINE__);
  6350. return tag_id;
  6351. }
  6352. void Player::ClearGMVisualFilters() {
  6353. vis_mutex.writelock(__FUNCTION__, __LINE__);
  6354. gm_visual_filters.clear();
  6355. vis_mutex.releasewritelock(__FUNCTION__, __LINE__);
  6356. }
  6357. int Player::GetPVPAlignment(){
  6358. int bind_zone = GetPlayerInfo()->GetBindZoneID();
  6359. int alignment = 0;
  6360. if(bind_zone && bind_zone != 0){
  6361. //0 is good.
  6362. //1 is evil.
  6363. //2 is neutral aka haven players.
  6364. switch(bind_zone){
  6365. //good zones
  6366. case 114: //Gfay
  6367. case 221: //Qeynos Harbor
  6368. case 222: //North Qeynos
  6369. case 231: //South Qeynos
  6370. case 233: //Nettleville
  6371. case 234: //Starcrest
  6372. case 235: //Graystone
  6373. case 236: //CastleView
  6374. case 237: //Willowood
  6375. case 238: //Baubbleshire
  6376. case 470: //Frostfang
  6377. case 589: //Qeynos Combined 1
  6378. case 660: //Qeynos Combined 2
  6379. alignment = 0; //good
  6380. break;
  6381. //evil zones
  6382. case 128: //East Freeport
  6383. case 134: //Big Bend
  6384. case 135: //Stonestair
  6385. case 136: //Temple St.
  6386. case 137: //Beggars Ct.
  6387. case 138: //Longshadow
  6388. case 139: //Scale Yard
  6389. case 144: //North Freeport
  6390. case 166: //South Freeport
  6391. case 168: //West Freeport
  6392. case 184: //Neriak
  6393. case 644: //BigBend2
  6394. case 645: //Stonestair2
  6395. case 646: //Temple St2
  6396. case 647: //Beggars Ct2
  6397. case 648: //LongShadow2
  6398. case 649: //Scale Yard2
  6399. alignment = 1; //evil
  6400. break;
  6401. //Neutral (MajDul?)
  6402. case 45: //haven
  6403. case 46: //MajDul
  6404. alignment = 2;
  6405. break;
  6406. default:
  6407. alignment = -1; //error
  6408. }
  6409. //return -1 (error), 0 (good), 1 (evil), or 2 (Neutral)
  6410. return alignment;
  6411. }
  6412. return -1; //error
  6413. }