zoneserver.cpp 279 KB

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  1. /*
  2. EQ2Emulator: Everquest II Server Emulator
  3. Copyright (C) 2007 EQ2EMulator Development Team (http://www.eq2emulator.net)
  4. This file is part of EQ2Emulator.
  5. EQ2Emulator is free software: you can redistribute it and/or modify
  6. it under the terms of the GNU General Public License as published by
  7. the Free Software Foundation, either version 3 of the License, or
  8. (at your option) any later version.
  9. EQ2Emulator is distributed in the hope that it will be useful,
  10. but WITHOUT ANY WARRANTY; without even the implied warranty of
  11. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  12. GNU General Public License for more details.
  13. You should have received a copy of the GNU General Public License
  14. along with EQ2Emulator. If not, see <http://www.gnu.org/licenses/>.
  15. */
  16. #include "../common/debug.h"
  17. #include <iostream>
  18. using namespace std;
  19. #include <string.h>
  20. #include "../common/misc.h"
  21. #include <stdio.h>
  22. #include <time.h>
  23. #include <stdlib.h>
  24. #include <regex>
  25. #include "Commands/Commands.h"
  26. #include "Zone/pathfinder_interface.h"
  27. #ifdef WIN32
  28. #include <WinSock2.h>
  29. #include <windows.h>
  30. #include <dbghelp.h>
  31. #pragma comment(lib,"imagehlp.lib")
  32. #else
  33. #include <sys/socket.h>
  34. #include <sys/stat.h>
  35. #ifdef FREEBSD //Timothy Whitman - January 7, 2003
  36. #include <sys/types.h>
  37. #endif
  38. #include <netinet/in.h>
  39. #include <arpa/inet.h>
  40. #include <errno.h>
  41. #include <pthread.h>
  42. #include <stdarg.h>
  43. #include "../common/unix.h"
  44. #define SOCKET_ERROR -1
  45. #define INVALID_SOCKET -1
  46. extern int errno;
  47. #endif
  48. #include "../common/servertalk.h"
  49. #include "../common/packet_dump.h"
  50. #include "WorldDatabase.h"
  51. #include "races.h"
  52. #include "classes.h"
  53. #include "../common/seperator.h"
  54. #include "../common/EQStream.h"
  55. #include "../common/EQStreamFactory.h"
  56. #include "../common/opcodemgr.h"
  57. #include "zoneserver.h"
  58. #include "client.h"
  59. #include "LoginServer.h"
  60. #include "World.h"
  61. #include <string>
  62. #include <assert.h>
  63. #include "LuaInterface.h"
  64. #include "Factions.h"
  65. #include "VisualStates.h"
  66. #include "ClientPacketFunctions.h"
  67. #include "SpellProcess.h"
  68. #include "../common/Log.h"
  69. #include "Rules/Rules.h"
  70. #include "Chat/Chat.h"
  71. #include "Tradeskills/Tradeskills.h"
  72. #include "RaceTypes/RaceTypes.h"
  73. #include <algorithm>
  74. #include <random>
  75. #include "Zone/SPGrid.h"
  76. #include "Bots/Bot.h"
  77. #ifdef WIN32
  78. #define strncasecmp _strnicmp
  79. #define strcasecmp _stricmp
  80. #endif
  81. // int32 numplayers = 0; // never used?
  82. // extern bool GetZoneLongName(char* short_name, char** long_name); // never used?
  83. // extern bool holdzones; // never used?
  84. // extern volatile bool RunLoops; // never used in the zone server?
  85. // extern Classes classes; // never used in the zone server?
  86. #define NO_CATCH 1
  87. extern WorldDatabase database;
  88. extern sint32 numzones;
  89. extern ClientList client_list;
  90. extern LoginServer loginserver;
  91. extern ZoneList zone_list;
  92. extern World world;
  93. extern ConfigReader configReader;
  94. extern Commands commands;
  95. extern LuaInterface* lua_interface;
  96. extern MasterFactionList master_faction_list;
  97. extern VisualStates visual_states;
  98. extern RuleManager rule_manager;
  99. extern Chat chat;
  100. extern MasterRaceTypeList race_types_list;
  101. extern MasterSpellList master_spell_list; // temp - remove later
  102. extern MasterSkillList master_skill_list;
  103. int32 MinInstanceID = 1000;
  104. // JA: Moved most default values to Rules and risky initializers to ZoneServer::Init() - 2012.12.07
  105. ZoneServer::ZoneServer(const char* name) {
  106. depop_zone = false;
  107. repop_zone = false;
  108. respawns_allowed = true;
  109. instanceID = 0;
  110. strcpy(zone_name, name);
  111. zoneID = 0;
  112. rain = 0;
  113. cityzone = false;
  114. always_loaded = false;
  115. locked = false; // JA: implementing /zone lock|unlock commands
  116. pNumPlayers = 0;
  117. LoadingData = true;
  118. zoneShuttingDown = false;
  119. ++numzones;
  120. revive_points = 0;
  121. zone_motd = "";
  122. finished_depop = true;
  123. initial_spawn_threads_active = 0;
  124. minimumStatus = 0;
  125. minimumLevel = 0;
  126. maximumLevel = 0;
  127. minimumVersion = 0;
  128. weather_current_severity = 0;
  129. weather_signaled = false;
  130. xp_mod = 0;
  131. isDusk = false;
  132. dusk_hour = 0;
  133. dusk_minute = 0;
  134. dawn_hour = 0;
  135. dawn_minute = 0;
  136. reloading_spellprocess = false;
  137. expansion_flag = 0;
  138. holiday_flag = 0;
  139. MMasterZoneLock = new CriticalSection(MUTEX_ATTRIBUTE_RECURSIVE);
  140. pathing = nullptr;
  141. strcpy(zonesky_file,"");
  142. reloading = true;
  143. watchdogTimestamp = Timer::GetCurrentTime2();
  144. MPendingSpawnRemoval.SetName("ZoneServer::MPendingSpawnRemoval");
  145. }
  146. ZoneServer::~ZoneServer() {
  147. zoneShuttingDown = true; //ensure other threads shut down too
  148. //allow other threads to properly shut down
  149. while (spawnthread_active || initial_spawn_threads_active > 0){
  150. if (spawnthread_active)
  151. LogWrite(ZONE__DEBUG, 7, "Zone", "Zone shutdown waiting on spawn thread");
  152. if (initial_spawn_threads_active > 0)
  153. LogWrite(ZONE__DEBUG, 7, "Zone", "Zone shutdown waiting on initial spawn thread");
  154. Sleep(10);
  155. }
  156. LogWrite(ZONE__INFO, 0, "Zone", "Initiating zone shutdown of '%s'", zone_name);
  157. changed_spawns.clear(true);
  158. transport_spawns.clear();
  159. safe_delete(tradeskillMgr);
  160. MMasterZoneLock->lock();
  161. MMasterSpawnLock.writelock(__FUNCTION__, __LINE__);
  162. DeleteData(true);
  163. RemoveLocationProximities();
  164. RemoveLocationGrids();
  165. DeleteSpawns(true);
  166. DeleteGlobalSpawns();
  167. DeleteFlightPaths();
  168. MMasterSpawnLock.releasewritelock(__FUNCTION__, __LINE__);
  169. MMasterZoneLock->unlock();
  170. safe_delete(MMasterZoneLock);
  171. world.UpdateServerStatistic(STAT_SERVER_NUM_ACTIVE_ZONES, -1);
  172. // If lockout, public, tradeskill, or quest instance delete from db when zone shuts down
  173. if (InstanceType == SOLO_LOCKOUT_INSTANCE || InstanceType == GROUP_LOCKOUT_INSTANCE || InstanceType == RAID_LOCKOUT_INSTANCE ||
  174. InstanceType == PUBLIC_INSTANCE || InstanceType == TRADESKILL_INSTANCE || InstanceType == QUEST_INSTANCE) {
  175. LogWrite(INSTANCE__DEBUG, 0, "Instance", "Non persistent instance shutting down, deleting instance");
  176. database.DeleteInstance(instanceID);
  177. }
  178. if (pathing != nullptr)
  179. delete pathing;
  180. if (movementMgr != nullptr)
  181. delete movementMgr;
  182. // moved to the bottom as we want spawns deleted first, this used to be above Spawn deletion which is a big no no
  183. safe_delete(spellProcess);
  184. LogWrite(ZONE__INFO, 0, "Zone", "Completed zone shutdown of '%s'", zone_name);
  185. --numzones;
  186. UpdateWindowTitle(0);
  187. zone_list.Remove(this);
  188. }
  189. void ZoneServer::Init()
  190. {
  191. LogWrite(ZONE__INFO, 0, "Zone", "Loading new Zone '%s'", zone_name);
  192. zone_list.Add(this);
  193. spellProcess = new SpellProcess();
  194. tradeskillMgr = new TradeskillMgr();
  195. /* Dynamic Timers */
  196. regenTimer.Start(rule_manager.GetGlobalRule(R_Zone, RegenTimer)->GetInt32());
  197. client_save.Start(rule_manager.GetGlobalRule(R_Zone, ClientSaveTimer)->GetInt32());
  198. shutdownTimer.Disable();
  199. spawn_range.Start(rule_manager.GetGlobalRule(R_Zone, CheckAttackPlayer)->GetInt32());
  200. aggro_timer.Start(rule_manager.GetGlobalRule(R_Zone, CheckAttackNPC)->GetInt32());
  201. /* Weather stuff */
  202. InitWeather();
  203. /* Static Timers */
  204. // JA - haven't decided yet if these should remain hard-coded. Changing them could break EQ2Emu functionality
  205. spawn_check_add.Start(1000);
  206. spawn_check_remove.Start(30000);
  207. spawn_expire_timer.Start(10000);
  208. respawn_timer.Start(10000);
  209. // there was never a starter for these?
  210. widget_timer.Start(5000);
  211. tracking_timer.Start(5000);
  212. movement_timer.Start(100);
  213. location_prox_timer.Start(1000);
  214. location_grid_timer.Start(1000);
  215. charsheet_changes.Start(500);
  216. // Send game time packet every in game hour (180 sec)
  217. sync_game_time_timer.Start(180000);
  218. // Get the dusk and dawn time from the rule manager and store it in the correct variables
  219. sscanf (rule_manager.GetGlobalRule(R_World, DuskTime)->GetString(), "%d:%d", &dusk_hour, &dusk_minute);
  220. sscanf (rule_manager.GetGlobalRule(R_World, DawnTime)->GetString(), "%d:%d", &dawn_hour, &dawn_minute);
  221. spawn_update.Start(rule_manager.GetGlobalRule(R_Zone, SpawnUpdateTimer)->GetInt16());
  222. LogWrite(ZONE__DEBUG, 0, "Zone", "SpawnUpdateTimer: %ims", rule_manager.GetGlobalRule(R_Zone, SpawnUpdateTimer)->GetInt16());
  223. queue_updates.Start(rule_manager.GetGlobalRule(R_Zone, SpawnUpdateTimer)->GetInt16());
  224. LogWrite(ZONE__DEBUG, 0, "Zone", "QueueUpdateTimer(inherits SpawnUpdateTimer): %ims", rule_manager.GetGlobalRule(R_Zone, SpawnUpdateTimer)->GetInt16());
  225. spawn_delete_timer = rule_manager.GetGlobalRule(R_Zone, SpawnDeleteTimer)->GetInt32();
  226. LogWrite(ZONE__DEBUG, 0, "Zone", "SpawnDeleteTimer: %ums", spawn_delete_timer);
  227. LogWrite(ZONE__DEBUG, 0, "Zone", "Loading zone flight paths");
  228. database.LoadZoneFlightPaths(this);
  229. world.UpdateServerStatistic(STAT_SERVER_NUM_ACTIVE_ZONES, 1);
  230. UpdateWindowTitle(0);
  231. string zoneName(GetZoneFile());
  232. world.LoadRegionMaps(zoneName);
  233. world.LoadMaps(zoneName);
  234. pathing = IPathfinder::Load(zoneName);
  235. movementMgr = new MobMovementManager();
  236. MMasterSpawnLock.SetName("ZoneServer::MMasterSpawnLock");
  237. m_npc_faction_list.SetName("ZoneServer::npc_faction_list");
  238. m_enemy_faction_list.SetName("ZoneServer::enemy_faction_list");
  239. m_reverse_enemy_faction_list.SetName("ZoneServer::reverse_enemy_faction_list");
  240. MDeadSpawns.SetName("ZoneServer::dead_spawns");
  241. MTransportSpawns.SetName("ZoneServer::transport_spawns");
  242. MSpawnList.SetName("ZoneServer::spawn_list");
  243. MTransporters.SetName("ZoneServer::m_transportMaps");
  244. MSpawnGroupAssociation.SetName("ZoneServer::spawn_group_associations");
  245. MSpawnGroupLocations.SetName("ZoneServer::spawn_group_locations");
  246. MSpawnLocationGroups.SetName("ZoneServer::spawn_location_groups");
  247. MSpawnGroupChances.SetName("ZoneServer::spawn_group_chances");
  248. MTransportLocations.SetName("ZoneServer::transporter_locations");
  249. MSpawnLocationList.SetName("ZoneServer::spawn_location_list");
  250. MSpawnDeleteList.SetName("ZoneServer::spawn_delete_list");
  251. MSpawnScriptTimers.SetName("ZoneServer::spawn_script_timers");
  252. MRemoveSpawnScriptTimersList.SetName("ZoneServer::remove_spawn_script_timers_list");
  253. MClientList.SetName("ZoneServer::clients");
  254. MWidgetTimers.SetName("ZoneServer::widget_timers");
  255. #ifdef WIN32
  256. _beginthread(ZoneLoop, 0, this);
  257. _beginthread(SpawnLoop, 0, this);
  258. #else
  259. pthread_create(&ZoneThread, NULL, ZoneLoop, this);
  260. pthread_detach(ZoneThread);
  261. pthread_create(&SpawnThread, NULL, SpawnLoop, this);
  262. pthread_detach(SpawnThread);
  263. #endif
  264. }
  265. void ZoneServer::CancelThreads() {
  266. #ifdef WIN32
  267. LogWrite(WORLD__ERROR, 1, "World", "Zone %s is hung, however CancelThreads is unsupported for WIN32.", GetZoneName());
  268. #else
  269. pthread_cancel(ZoneThread);
  270. pthread_cancel(SpawnThread);
  271. #endif
  272. }
  273. void ZoneServer::InitWeather()
  274. {
  275. weather_enabled = rule_manager.GetGlobalRule(R_Zone, WeatherEnabled)->GetBool();
  276. if( weather_enabled && isWeatherAllowed())
  277. {
  278. string tmp;
  279. // set up weather system when zone starts up
  280. weather_type = rule_manager.GetGlobalRule(R_Zone, WeatherType)->GetInt8();
  281. switch(weather_type)
  282. {
  283. case 3: tmp = "Chaotic"; break;
  284. case 2: tmp = "Random"; break;
  285. case 1: tmp = "Dynamic"; break;
  286. default: tmp = "Normal"; break;
  287. }
  288. LogWrite(ZONE__DEBUG, 0, "Zone", "%s: Setting up '%s' weather", zone_name, tmp.c_str());
  289. weather_frequency = rule_manager.GetGlobalRule(R_Zone, WeatherChangeFrequency)->GetInt32();
  290. LogWrite(ZONE__DEBUG, 1, "Zone", "%s: Change weather every %u seconds", zone_name, weather_frequency);
  291. weather_change_chance = rule_manager.GetGlobalRule(R_Zone, WeatherChangeChance)->GetInt8();
  292. LogWrite(ZONE__DEBUG, 1, "Zone", "%s: Chance of weather change: %i%%", zone_name, weather_change_chance);
  293. weather_min_severity = rule_manager.GetGlobalRule(R_Zone, MinWeatherSeverity)->GetFloat();
  294. weather_max_severity = rule_manager.GetGlobalRule(R_Zone, MaxWeatherSeverity)->GetFloat();
  295. LogWrite(ZONE__DEBUG, 1, "Zone", "%s: Weather Severity min/max is %.2f - %.2f", zone_name, weather_min_severity, weather_max_severity);
  296. // Allow a random roll to determine if weather should start out severe or calm
  297. if( MakeRandomInt(1, 100) > 50)
  298. {
  299. weather_pattern = 1; // default weather to increase in severity initially
  300. weather_current_severity = weather_min_severity;
  301. }
  302. else
  303. {
  304. weather_pattern = 0; // default weather to decrease in severity initially
  305. weather_current_severity = weather_max_severity;
  306. }
  307. LogWrite(ZONE__DEBUG, 1, "Zone", "%s: Weather Severity set to %.2f, pattern: %i", zone_name, weather_current_severity, weather_pattern);
  308. weather_change_amount = rule_manager.GetGlobalRule(R_Zone, WeatherChangePerInterval)->GetFloat();
  309. LogWrite(ZONE__DEBUG, 1, "Zone", "%s: Weather change by %.2f each interval", zone_name, weather_change_amount);
  310. if( weather_type > 0 )
  311. {
  312. weather_dynamic_offset = rule_manager.GetGlobalRule(R_Zone, WeatherDynamicMaxOffset)->GetFloat();
  313. LogWrite(ZONE__DEBUG, 1, "Zone", "%s: Weather Max Offset changes no more than %.2f each interval", zone_name, weather_dynamic_offset);
  314. }
  315. else
  316. weather_dynamic_offset = 0;
  317. SetRain(weather_current_severity);
  318. weather_last_changed_time = Timer::GetUnixTimeStamp();
  319. weatherTimer.Start(rule_manager.GetGlobalRule(R_Zone, WeatherTimer)->GetInt32());
  320. }
  321. }
  322. void ZoneServer::DeleteSpellProcess(){
  323. //Just get a lock to make sure we aren't already looping the spawnprocess or clientprocess if this is different than the calling thread
  324. MMasterSpawnLock.writelock(__FUNCTION__, __LINE__);
  325. MMasterZoneLock->lock();
  326. reloading_spellprocess = true;
  327. // Remove spells from NPC's
  328. Spawn* spawn = 0;
  329. map<int32, Spawn*>::iterator itr;
  330. MSpawnList.readlock(__FUNCTION__, __LINE__);
  331. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  332. spawn = itr->second;
  333. if(spawn && spawn->IsNPC())
  334. ((NPC*)spawn)->SetSpells(0);
  335. }
  336. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  337. MMasterZoneLock->unlock();
  338. MMasterSpawnLock.releasewritelock(__FUNCTION__, __LINE__);
  339. DismissAllPets();
  340. safe_delete(spellProcess);
  341. }
  342. void ZoneServer::LoadSpellProcess(){
  343. spellProcess = new SpellProcess();
  344. reloading_spellprocess = false;
  345. // Reload NPC's spells
  346. Spawn* spawn = 0;
  347. map<int32, Spawn*>::iterator itr;
  348. MSpawnList.readlock(__FUNCTION__, __LINE__);
  349. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  350. spawn = itr->second;
  351. if(spawn && spawn->IsNPC())
  352. ((NPC*)spawn)->SetSpells(GetNPCSpells(((NPC*)spawn)->GetPrimarySpellList(), ((NPC*)spawn)->GetSecondarySpellList()));
  353. }
  354. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  355. }
  356. void ZoneServer::LockAllSpells(Player* player) {
  357. if (player && spellProcess) {
  358. Client* client = GetClientBySpawn(player);
  359. if (client)
  360. spellProcess->LockAllSpells(client);
  361. }
  362. }
  363. void ZoneServer::UnlockAllSpells(Player* player) {
  364. if (player && spellProcess) {
  365. Client* client = GetClientBySpawn(player);
  366. if (client)
  367. spellProcess->UnlockAllSpells(client);
  368. }
  369. }
  370. void ZoneServer::DeleteFactionLists() {
  371. map<int32, vector<int32> *>::iterator faction_itr;
  372. map<int32, vector<int32> *>::iterator spawn_itr;
  373. m_enemy_faction_list.writelock(__FUNCTION__, __LINE__);
  374. for (faction_itr = enemy_faction_list.begin(); faction_itr != enemy_faction_list.end(); faction_itr++)
  375. safe_delete(faction_itr->second);
  376. enemy_faction_list.clear();
  377. m_enemy_faction_list.releasewritelock(__FUNCTION__, __LINE__);
  378. m_reverse_enemy_faction_list.writelock(__FUNCTION__, __LINE__);
  379. for (faction_itr = reverse_enemy_faction_list.begin(); faction_itr != reverse_enemy_faction_list.end(); faction_itr++)
  380. safe_delete(faction_itr->second);
  381. reverse_enemy_faction_list.clear();
  382. m_reverse_enemy_faction_list.releasewritelock(__FUNCTION__, __LINE__);
  383. m_npc_faction_list.writelock(__FUNCTION__, __LINE__);
  384. for (spawn_itr = npc_faction_list.begin(); spawn_itr != npc_faction_list.end(); spawn_itr++)
  385. safe_delete(spawn_itr->second);
  386. npc_faction_list.clear();
  387. m_npc_faction_list.releasewritelock(__FUNCTION__, __LINE__);
  388. }
  389. void ZoneServer::DeleteData(bool boot_clients){
  390. Spawn* spawn = 0;
  391. vector<Spawn*> tmp_player_list; // changed to a vector from a MutexList as this is a local variable and don't need mutex stuff for the list
  392. // Clear spawn groups
  393. spawn_group_map.clear();
  394. // Loop through the spawn list and set the spawn for deletion
  395. map<int32, Spawn*>::iterator itr;
  396. MSpawnList.readlock(__FUNCTION__, __LINE__);
  397. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  398. spawn = itr->second;
  399. if(spawn){
  400. if(!boot_clients && spawn->IsPlayer())
  401. tmp_player_list.push_back(spawn);
  402. else if(spawn->IsPlayer()){
  403. Client* client = GetClientBySpawn(spawn);
  404. if(client)
  405. client->Disconnect();
  406. }
  407. else{
  408. RemoveHeadingTimer(spawn); // called in RemoveSpawnSupportFunctions()
  409. RemoveSpawnSupportFunctions(spawn);
  410. AddPendingDelete(spawn);
  411. }
  412. }
  413. }
  414. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  415. // Quick hack to prevent a deadlock, RemoveSpawnSupportFunctions() will cancel spells and result in zone->GetSpawnByID()
  416. // being called which read locks the spawn list and caused a dead lock as the above mutex's were write locked
  417. MSpawnList.writelock(__FUNCTION__, __LINE__);
  418. // Clear the spawn list, this was in the mutex above, moved it down so the above mutex could be a read lock
  419. spawn_list.clear();
  420. // Moved this up so we only read lock the list once in this list
  421. vector<Spawn*>::iterator spawn_iter2;
  422. for (spawn_iter2 = tmp_player_list.begin(); spawn_iter2 != tmp_player_list.end(); spawn_iter2++) {
  423. spawn_list[(*spawn_iter2)->GetID()] = (*spawn_iter2);
  424. }
  425. MSpawnList.releasewritelock(__FUNCTION__, __LINE__);
  426. // Clear player proximities
  427. RemovePlayerProximity(0, true);
  428. spawn_range_map.clear(true);
  429. if(boot_clients) {
  430. // Refactor
  431. vector<Client*>::iterator itr;
  432. MClientList.writelock(__FUNCTION__, __LINE__);
  433. for (itr = clients.begin(); itr != clients.end(); itr++)
  434. safe_delete(*itr);
  435. clients.clear();
  436. MClientList.releasewritelock(__FUNCTION__, __LINE__);
  437. }
  438. // Clear and delete spawn locations
  439. MSpawnLocationList.writelock(__FUNCTION__, __LINE__);
  440. map<int32, SpawnLocation*>::iterator spawn_location_iter;
  441. for (spawn_location_iter = spawn_location_list.begin(); spawn_location_iter != spawn_location_list.end(); spawn_location_iter++)
  442. safe_delete(spawn_location_iter->second);
  443. spawn_location_list.clear();
  444. MSpawnLocationList.releasewritelock(__FUNCTION__, __LINE__);
  445. // If we allow clients to stay in the zone we need to preserve the revive_points, otherwise if the player dies they will crash
  446. if(revive_points && boot_clients){
  447. vector<RevivePoint*>::iterator revive_iter;
  448. for(revive_iter=revive_points->begin(); revive_iter != revive_points->end(); revive_iter++){
  449. safe_delete(*revive_iter);
  450. }
  451. safe_delete(revive_points);
  452. }
  453. MSpawnGroupAssociation.writelock(__FUNCTION__, __LINE__);
  454. map<int32, set<int32>*>::iterator assoc_itr;
  455. for (assoc_itr = spawn_group_associations.begin(); assoc_itr != spawn_group_associations.end(); assoc_itr++)
  456. safe_delete(assoc_itr->second);
  457. spawn_group_associations.clear();
  458. MSpawnGroupAssociation.releasewritelock(__FUNCTION__, __LINE__);
  459. MSpawnGroupLocations.writelock(__FUNCTION__, __LINE__);
  460. map<int32, map<int32, int32>*>::iterator loc_itr;
  461. for (loc_itr = spawn_group_locations.begin(); loc_itr != spawn_group_locations.end(); loc_itr++)
  462. safe_delete(loc_itr->second);
  463. spawn_group_locations.clear();
  464. MSpawnGroupLocations.releasewritelock(__FUNCTION__, __LINE__);
  465. MSpawnLocationGroups.writelock(__FUNCTION__, __LINE__);
  466. map<int32, list<int32>*>::iterator group_itr;
  467. for (group_itr = spawn_location_groups.begin(); group_itr != spawn_location_groups.end(); group_itr++)
  468. safe_delete(group_itr->second);
  469. spawn_location_groups.clear();
  470. MSpawnLocationGroups.releasewritelock(__FUNCTION__, __LINE__);
  471. // Clear lists that need more then just a Clear()
  472. DeleteFactionLists();
  473. DeleteSpawnScriptTimers(0, true);
  474. DeleteSpawnScriptTimers();
  475. ClearDeadSpawns();
  476. // Clear lists
  477. heading_timers.clear();
  478. movement_spawns.clear();
  479. respawn_timers.clear();
  480. transport_spawns.clear();
  481. quick_database_id_lookup.clear();
  482. MWidgetTimers.writelock(__FUNCTION__, __LINE__);
  483. widget_timers.clear();
  484. MWidgetTimers.releasewritelock(__FUNCTION__, __LINE__);
  485. map<int16, PacketStruct*>::iterator struct_itr;
  486. for (struct_itr = versioned_info_structs.begin(); struct_itr != versioned_info_structs.end(); struct_itr++)
  487. safe_delete(struct_itr->second);
  488. versioned_info_structs.clear();
  489. for (struct_itr = versioned_pos_structs.begin(); struct_itr != versioned_pos_structs.end(); struct_itr++)
  490. safe_delete(struct_itr->second);
  491. versioned_pos_structs.clear();
  492. for (struct_itr = versioned_vis_structs.begin(); struct_itr != versioned_vis_structs.end(); struct_itr++)
  493. safe_delete(struct_itr->second);
  494. versioned_vis_structs.clear();
  495. }
  496. void ZoneServer::RemoveLocationProximities() {
  497. MutexList<LocationProximity*>::iterator itr = location_proximities.begin();
  498. while(itr.Next()){
  499. safe_delete(itr->value);
  500. }
  501. location_proximities.clear();
  502. }
  503. RevivePoint* ZoneServer::GetRevivePoint(int32 id){
  504. vector<RevivePoint*>::iterator revive_iter;
  505. for(revive_iter=revive_points->begin(); revive_iter != revive_points->end(); revive_iter++){
  506. if((*revive_iter)->id == id)
  507. return *revive_iter;
  508. }
  509. return 0;
  510. }
  511. vector<RevivePoint*>* ZoneServer::GetRevivePoints(Client* client)
  512. {
  513. vector<RevivePoint*>* points = new vector<RevivePoint*>;
  514. RevivePoint* closest_point = 0;
  515. // we should not check for revive points if this is null
  516. if ( revive_points != NULL )
  517. {
  518. LogWrite(ZONE__DEBUG, 0, "Zone", "Got revive point in %s!", __FUNCTION__);
  519. float closest = 100000;
  520. float test_closest = 0;
  521. RevivePoint* test_point = 0;
  522. vector<RevivePoint*>::iterator revive_iter;
  523. for(revive_iter=revive_points->begin(); revive_iter != revive_points->end(); revive_iter++)
  524. {
  525. test_point = *revive_iter;
  526. if(test_point)
  527. {
  528. LogWrite(ZONE__DEBUG, 0, "Zone", "Test Point Found!");
  529. test_closest = client->GetPlayer()->GetDistance(test_point->x, test_point->y, test_point->z);
  530. // should this be changed to list all revive points within max distance or just the closest
  531. if(test_closest < closest)
  532. {
  533. LogWrite(ZONE__DEBUG, 0, "Zone", "test_closest: %.2f, closest: %.2f", test_closest, closest);
  534. closest = test_closest;
  535. closest_point = test_point;
  536. if(closest <= MAX_REVIVEPOINT_DISTANCE)
  537. points->push_back(closest_point);
  538. }
  539. }
  540. }
  541. }
  542. if(closest_point && points->size() == 0 && closest_point->zone_id == GetZoneID())
  543. {
  544. LogWrite(ZONE__WARNING, 0, "Zone", "Nearest Revive Point too far away. Add another!");
  545. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "The closest revive point is quite far away, you might want to ask the server admin for a closer one.");
  546. points->push_back(closest_point);
  547. }
  548. else if(points->size() == 0)
  549. {
  550. LogWrite(ZONE__WARNING, 0, "Zone", "No Revive Points set for zoneID %u. Add some!", GetZoneID());
  551. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "There are no revive points for this zone, you might want to ask the server admin for one.");
  552. closest_point = new RevivePoint;
  553. closest_point->heading = GetSafeHeading();
  554. closest_point->id = 0xFFFFFFFF;
  555. closest_point->location_name = "Zone Safe Point";
  556. closest_point->zone_id = GetZoneID();
  557. closest_point->x = GetSafeX();
  558. closest_point->y = GetSafeY();
  559. closest_point->z = GetSafeZ();
  560. points->push_back(closest_point);
  561. }
  562. return points;
  563. }
  564. void ZoneServer::TriggerCharSheetTimer(){
  565. charsheet_changes.Trigger();
  566. }
  567. void ZoneServer::RegenUpdate(){
  568. if(damaged_spawns.size(true) == 0)
  569. return;
  570. Spawn* spawn = 0;
  571. MutexList<int32>::iterator spawn_iter = damaged_spawns.begin();
  572. while(spawn_iter.Next()){
  573. spawn = GetSpawnByID(spawn_iter->value);
  574. if(spawn && (((spawn->GetHP() < spawn->GetTotalHP()) && spawn->GetHP()>0) || (spawn->GetPower() < spawn->GetTotalPower()))){
  575. if(spawn->IsEntity())
  576. ((Entity*)spawn)->DoRegenUpdate();
  577. if(spawn->IsPlayer()){
  578. Client* client = GetClientBySpawn(spawn);
  579. if(client && client->IsConnected())
  580. client->QueuePacket(client->GetPlayer()->GetPlayerInfo()->serialize(client->GetVersion()));
  581. }
  582. }
  583. else
  584. RemoveDamagedSpawn(spawn);
  585. //Spawn no longer valid, remove it from the list
  586. if (!spawn)
  587. damaged_spawns.Remove(spawn_iter->value);
  588. }
  589. }
  590. void ZoneServer::ClearDeadSpawns(){
  591. MDeadSpawns.writelock(__FUNCTION__, __LINE__);
  592. dead_spawns.clear();
  593. MDeadSpawns.releasewritelock(__FUNCTION__, __LINE__);
  594. }
  595. void ZoneServer::ProcessDepop(bool respawns_allowed, bool repop) {
  596. vector<Client*>::iterator client_itr;
  597. Client* client = 0;
  598. Spawn* spawn = 0;
  599. PacketStruct* packet = 0;
  600. int16 packet_version = 0;
  601. spawn_expire_timers.clear();
  602. MClientList.readlock(__FUNCTION__, __LINE__);
  603. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  604. client = *client_itr;
  605. if(!client)
  606. continue;
  607. client->GetPlayer()->SetTarget(0);
  608. if(repop)
  609. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Zone Repop in progress...");
  610. else{
  611. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Zone Depop in progress...");
  612. if(respawns_allowed)
  613. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Spawns will respawn according to their respawn timers.");
  614. }
  615. if(!packet || packet_version != client->GetVersion()){
  616. safe_delete(packet);
  617. packet_version = client->GetVersion();
  618. packet = configReader.getStruct("WS_DestroyGhostCmd", packet_version);
  619. }
  620. map<int32, Spawn*>::iterator itr;
  621. MSpawnList.readlock(__FUNCTION__, __LINE__);
  622. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  623. spawn = itr->second;
  624. if(spawn && !spawn->IsPlayer()){
  625. bool dispatched = false;
  626. if(spawn->IsBot())
  627. {
  628. ((Bot*)spawn)->Camp(true);
  629. dispatched = true;
  630. }
  631. else if(spawn->IsPet())
  632. {
  633. Entity* owner = ((Entity*)spawn)->GetOwner();
  634. if(owner)
  635. {
  636. owner->DismissPet((Entity*)spawn);
  637. dispatched = true;
  638. }
  639. }
  640. if(!dispatched)
  641. SendRemoveSpawn(client, spawn, packet);
  642. }
  643. }
  644. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  645. }
  646. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  647. DeleteTransporters();
  648. safe_delete(packet);
  649. if(!repop && respawns_allowed){
  650. spawn_range_map.clear(true);
  651. MutexList<Spawn*> tmp_player_list; // Local variable, never be on another thread so probably don't need the extra mutex code that comes with a MutexList
  652. ClearDeadSpawns();
  653. map<int32, Spawn*>::iterator itr;
  654. MSpawnList.writelock(__FUNCTION__, __LINE__);
  655. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  656. spawn = itr->second;
  657. if (spawn) {
  658. if(spawn->GetRespawnTime() > 0 && spawn->GetSpawnLocationID() > 0)
  659. respawn_timers.Put(spawn->GetSpawnLocationID(), Timer::GetCurrentTime2() + spawn->GetRespawnTime()*1000);
  660. if(spawn->IsPlayer())
  661. tmp_player_list.Add(spawn);
  662. else {
  663. RemoveSpawnSupportFunctions(spawn);
  664. AddPendingDelete(spawn);
  665. }
  666. }
  667. }
  668. spawn_list.clear();
  669. //add back just the clients
  670. MutexList<Spawn*>::iterator spawn_iter2 = tmp_player_list.begin();
  671. while(spawn_iter2.Next()) {
  672. spawn_list[spawn_iter2->value->GetID()] = spawn_iter2->value;
  673. }
  674. MSpawnList.releasewritelock(__FUNCTION__, __LINE__);
  675. }
  676. else
  677. DeleteData(false);
  678. if(repop)
  679. {
  680. // reload spirit shards for the current zone
  681. database.LoadSpiritShards(this);
  682. LoadingData = true;
  683. }
  684. }
  685. void ZoneServer::Depop(bool respawns, bool repop) {
  686. respawns_allowed = respawns;
  687. repop_zone = repop;
  688. finished_depop = false;
  689. depop_zone = true;
  690. }
  691. bool ZoneServer::AddCloseSpawnsToSpawnGroup(Spawn* spawn, float radius){
  692. if(!spawn)
  693. return false;
  694. Spawn* close_spawn = 0;
  695. bool ret = true;
  696. map<int32, Spawn*>::iterator itr;
  697. MSpawnList.readlock(__FUNCTION__, __LINE__);
  698. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  699. close_spawn = itr->second;
  700. if(close_spawn && close_spawn != spawn && !close_spawn->IsPlayer() && close_spawn->GetDistance(spawn) <= radius){
  701. if((spawn->IsNPC() && close_spawn->IsNPC()) || (spawn->IsGroundSpawn() && close_spawn->IsGroundSpawn()) || (spawn->IsObject() && close_spawn->IsObject()) || (spawn->IsWidget() && close_spawn->IsWidget()) || (spawn->IsSign() && close_spawn->IsSign())){
  702. if(close_spawn->GetSpawnGroupID() == 0){
  703. spawn->AddSpawnToGroup(close_spawn);
  704. close_spawn->AddSpawnToGroup(spawn);
  705. }
  706. else
  707. ret = false;
  708. }
  709. }
  710. }
  711. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  712. return ret;
  713. }
  714. void ZoneServer::RepopSpawns(Client* client, Spawn* in_spawn){
  715. vector<Spawn*>* spawns = in_spawn->GetSpawnGroup();
  716. PacketStruct* packet = configReader.getStruct("WS_DestroyGhostCmd", client->GetVersion());
  717. if(spawns){
  718. if(!packet)
  719. return;
  720. Spawn* spawn = 0;
  721. vector<Spawn*>::iterator itr;
  722. for(itr = spawns->begin(); itr != spawns->end(); itr++){
  723. spawn = *itr;
  724. SendRemoveSpawn(client, spawn, packet);
  725. }
  726. }
  727. safe_delete(spawns);
  728. SendRemoveSpawn(client, in_spawn, packet);
  729. spawn_check_add.Trigger();
  730. safe_delete(packet);
  731. }
  732. bool ZoneServer::AggroVictim(NPC* npc, Spawn* victim, Client* client)
  733. {
  734. bool isEntity = victim->IsEntity();
  735. if (npc->HasSpawnGroup()) {
  736. vector<Spawn*>* groupVec = npc->GetSpawnGroup();
  737. for (int32 i = 0; i < groupVec->size(); i++) {
  738. Spawn* group_member = groupVec->at(i);
  739. if (group_member && !group_member->EngagedInCombat() && group_member->Alive()) {
  740. CallSpawnScript(group_member, SPAWN_SCRIPT_AGGRO, victim);
  741. if (isEntity)
  742. ((NPC*)group_member)->AddHate((Entity*)victim, 50);
  743. else
  744. ((NPC*)group_member)->InCombat(true);
  745. }
  746. }
  747. safe_delete(groupVec);
  748. }
  749. else
  750. {
  751. if (isEntity)
  752. {
  753. CallSpawnScript(victim, SPAWN_SCRIPT_AGGRO, victim);
  754. npc->AddHate((Entity*)victim, 50);
  755. }
  756. else
  757. npc->InCombat(true);
  758. }
  759. return true;
  760. }
  761. bool ZoneServer::CheckNPCAttacks(NPC* npc, Spawn* victim, Client* client){
  762. if(!npc || !victim)
  763. return true;
  764. if (client) {
  765. if (client->IsConnected() && npc->CanSeeInvis(client->GetPlayer()) && client->GetPlayer()->GetFactions()->ShouldAttack(npc->GetFactionID()) && npc->AttackAllowed((Entity*)victim, false)) {
  766. if (!npc->EngagedInCombat() && client->GetPlayer()->GetArrowColor(npc->GetLevel()) != ARROW_COLOR_GRAY) {
  767. AggroVictim(npc, victim, client);
  768. }
  769. }
  770. }
  771. else{
  772. AggroVictim(npc, victim, client);
  773. }
  774. return true;
  775. }
  776. bool ZoneServer::CheckEnemyList(NPC* npc) {
  777. vector<int32> *factions;
  778. vector<int32>::iterator faction_itr;
  779. vector<int32> *spawns;
  780. vector<int32>::iterator spawn_itr;
  781. map<float, Spawn*> attack_spawns;
  782. map<float, Spawn*> reverse_attack_spawns;
  783. map<float, Spawn*>::iterator itr;
  784. int32 faction_id = npc->GetFactionID();
  785. float distance;
  786. if (faction_id == 0)
  787. return true;
  788. m_enemy_faction_list.readlock(__FUNCTION__, __LINE__);
  789. if (enemy_faction_list.count(faction_id) > 0) {
  790. factions = enemy_faction_list[faction_id];
  791. for (faction_itr = factions->begin(); faction_itr != factions->end(); faction_itr++) {
  792. m_npc_faction_list.readlock(__FUNCTION__, __LINE__);
  793. if (npc_faction_list.count(*faction_itr) > 0) {
  794. spawns = npc_faction_list[*faction_itr];
  795. spawn_itr = spawns->begin();
  796. for (spawn_itr = spawns->begin(); spawn_itr != spawns->end(); spawn_itr++) {
  797. Spawn* spawn = GetSpawnByID(*spawn_itr);
  798. if (spawn) {
  799. if ((distance = spawn->GetDistance(npc)) <= npc->GetAggroRadius())
  800. attack_spawns[distance] = spawn;
  801. }
  802. }
  803. }
  804. m_npc_faction_list.releasereadlock(__FUNCTION__, __LINE__);
  805. }
  806. }
  807. m_enemy_faction_list.releasereadlock(__FUNCTION__, __LINE__);
  808. m_reverse_enemy_faction_list.readlock(__FUNCTION__, __LINE__);
  809. if (reverse_enemy_faction_list.count(faction_id) > 0) {
  810. factions = reverse_enemy_faction_list[faction_id];
  811. for (faction_itr = factions->begin(); faction_itr != factions->end(); faction_itr++) {
  812. m_npc_faction_list.readlock(__FUNCTION__, __LINE__);
  813. if (npc_faction_list.count(*faction_itr) > 0) {
  814. spawns = npc_faction_list[*faction_itr];
  815. spawn_itr = spawns->begin();
  816. for (spawn_itr = spawns->begin(); spawn_itr != spawns->end(); spawn_itr++) {
  817. Spawn* spawn = GetSpawnByID(*spawn_itr);
  818. if (spawn) {
  819. if ((distance = spawn->GetDistance(npc)) <= npc->GetAggroRadius())
  820. reverse_attack_spawns[distance] = spawn;
  821. }
  822. }
  823. }
  824. m_npc_faction_list.releasereadlock(__FUNCTION__, __LINE__);
  825. }
  826. }
  827. m_reverse_enemy_faction_list.releasereadlock(__FUNCTION__, __LINE__);
  828. if (attack_spawns.size() > 0) {
  829. for (itr = attack_spawns.begin(); itr != attack_spawns.end(); itr++)
  830. CheckNPCAttacks(npc, itr->second);
  831. }
  832. if (reverse_attack_spawns.size() > 0) {
  833. for (itr = reverse_attack_spawns.begin(); itr != reverse_attack_spawns.end(); itr++)
  834. CheckNPCAttacks((NPC*)itr->second, npc);
  835. }
  836. return attack_spawns.size() == 0;
  837. }
  838. void ZoneServer::RemoveDeadEnemyList(Spawn *spawn)
  839. {
  840. int32 faction_id = spawn->GetFactionID();
  841. vector<int32> *spawns;
  842. vector<int32>::iterator itr;
  843. LogWrite(ZONE__DEBUG, 7, "Zone", "Processing RemoveDeadEnemyList...");
  844. m_npc_faction_list.writelock(__FUNCTION__, __LINE__);
  845. if (npc_faction_list.count(faction_id) > 0) {
  846. spawns = npc_faction_list[faction_id];
  847. for (itr = spawns->begin(); itr != spawns->end(); itr++) {
  848. if (*itr == spawn->GetID()) {
  849. spawns->erase(itr);
  850. break;
  851. }
  852. }
  853. }
  854. m_npc_faction_list.releasewritelock(__FUNCTION__, __LINE__);
  855. }
  856. void ZoneServer::AddEnemyList(NPC* npc){
  857. int32 faction_id = npc->GetFactionID();
  858. vector<int32> *hostile_factions;
  859. vector<int32>::iterator itr;
  860. if(faction_id <= 9)
  861. return;
  862. if(!rule_manager.GetGlobalRule(R_Faction, AllowFactionBasedCombat)->GetBool()) {
  863. LogWrite(FACTION__WARNING, 0, "Faction", "Faction Combat is DISABLED via R_Faction::AllowFactionBasedCombat rule!");
  864. return;
  865. }
  866. m_npc_faction_list.readlock(__FUNCTION__, __LINE__);
  867. if (npc_faction_list.count(faction_id) == 0) {
  868. if(faction_id > 10) {
  869. if ((hostile_factions = master_faction_list.GetHostileFactions(faction_id)) != NULL) {
  870. itr = hostile_factions->begin();
  871. for (itr = hostile_factions->begin(); itr != hostile_factions->end(); itr++) {
  872. m_enemy_faction_list.writelock(__FUNCTION__, __LINE__);
  873. if (enemy_faction_list.count(faction_id) == 0)
  874. enemy_faction_list[faction_id] = new vector<int32>;
  875. enemy_faction_list[faction_id]->push_back(*itr);
  876. m_enemy_faction_list.releasewritelock(__FUNCTION__, __LINE__);
  877. m_reverse_enemy_faction_list.writelock(__FUNCTION__, __LINE__);
  878. if(reverse_enemy_faction_list.count(*itr) == 0)
  879. reverse_enemy_faction_list[*itr] = new vector<int32>;
  880. reverse_enemy_faction_list[*itr]->push_back(faction_id);
  881. m_reverse_enemy_faction_list.releasewritelock(__FUNCTION__, __LINE__);
  882. }
  883. }
  884. }
  885. /*m_enemy_faction_list.writelock(__FUNCTION__, __LINE__);
  886. if(enemy_faction_list.count(1) == 0)
  887. enemy_faction_list[1] = new vector<int32>;
  888. enemy_faction_list[1]->push_back(faction_id);
  889. m_enemy_faction_list.releasewritelock(__FUNCTION__, __LINE__);*/
  890. }
  891. m_npc_faction_list.releasereadlock(__FUNCTION__, __LINE__);
  892. m_npc_faction_list.writelock(__FUNCTION__, __LINE__);
  893. if(npc_faction_list.count(faction_id) == 0)
  894. npc_faction_list[faction_id] = new vector<int32>;
  895. npc_faction_list[faction_id]->push_back(npc->GetID());
  896. m_npc_faction_list.releasewritelock(__FUNCTION__, __LINE__);
  897. }
  898. void ZoneServer::CheckSpawnRange(Client* client, Spawn* spawn, bool initial_login){
  899. if(client && spawn && (initial_login || client->IsConnected())) {
  900. if(spawn != client->GetPlayer()) {
  901. if(spawn_range_map.count(client) == 0)
  902. spawn_range_map.Put(client, new MutexMap<int32, float >());
  903. float curDist = spawn->GetDistance(client->GetPlayer());
  904. if (!client->GetPlayer()->WasSentSpawn(spawn->GetID()) && curDist > SEND_SPAWN_DISTANCE)
  905. {
  906. return;
  907. }
  908. spawn_range_map.Get(client)->Put(spawn->GetID(), curDist);
  909. if(!initial_login && client && spawn->IsNPC() && curDist <= ((NPC*)spawn)->GetAggroRadius() && !client->GetPlayer()->GetInvulnerable())
  910. CheckNPCAttacks((NPC*)spawn, client->GetPlayer(), client);
  911. }
  912. if(!initial_login)
  913. CheckPlayerProximity(spawn, client);
  914. }
  915. }
  916. void ZoneServer::CheckSpawnRange(Spawn* spawn){
  917. vector<Client*>::iterator client_itr;
  918. Client* client = 0;
  919. MClientList.readlock(__FUNCTION__, __LINE__);
  920. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  921. client = *client_itr;
  922. if(client && client->IsReadyForSpawns())
  923. CheckSpawnRange(client, spawn);
  924. }
  925. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  926. }
  927. void ZoneServer::PrepareSpawnID(Player* player, Spawn* spawn){
  928. player->SetSpawnMap(spawn);
  929. }
  930. void ZoneServer::CheckSendSpawnToClient(Client* client, bool initial_login) {
  931. if (!client) {
  932. LogWrite(ZONE__ERROR, 0, "Zone", "CheckSendSpawnToClient called with an invalid client");
  933. return;
  934. }
  935. if (!initial_login && !client->GetInitialSpawnsSent() || (!initial_login && !client->IsReadyForUpdates()))
  936. return;
  937. Spawn* spawn = 0;
  938. map<float, vector<Spawn*>* > closest_spawns;
  939. if (spawn_range_map.count(client) > 0) {
  940. if (initial_login || client->IsConnected()) {
  941. MutexMap<int32, float >::iterator spawn_iter = spawn_range_map.Get(client)->begin();
  942. while (spawn_iter.Next()) {
  943. spawn = GetSpawnByID(spawn_iter->first, true);
  944. if (spawn && spawn->GetPrivateQuestSpawn()) {
  945. if (!spawn->IsPrivateSpawn())
  946. spawn->AddAllowAccessSpawn(spawn);
  947. if (spawn->MeetsSpawnAccessRequirements(client->GetPlayer())) {
  948. if (spawn->IsPrivateSpawn() && !spawn->AllowedAccess(client->GetPlayer()))
  949. spawn->AddAllowAccessSpawn(client->GetPlayer());
  950. }
  951. else if (spawn->AllowedAccess(client->GetPlayer()))
  952. spawn->RemoveSpawnAccess(client->GetPlayer());
  953. }
  954. if (spawn && spawn != client->GetPlayer() && client->GetPlayer()->ShouldSendSpawn(spawn)) {
  955. if ((!initial_login && spawn_iter->second <= SEND_SPAWN_DISTANCE) || (initial_login && (spawn_iter->second <= (SEND_SPAWN_DISTANCE / 2) || spawn->IsWidget()))) {
  956. if (closest_spawns.count(spawn_iter->second) == 0)
  957. closest_spawns[spawn_iter->second] = new vector<Spawn*>();
  958. closest_spawns[spawn_iter->second]->push_back(spawn);
  959. PrepareSpawnID(client->GetPlayer(), spawn);
  960. }
  961. }
  962. }
  963. }
  964. vector<Spawn*>::iterator spawn_iter2;
  965. map<float, vector<Spawn*>* >::iterator itr;
  966. for (itr = closest_spawns.begin(); itr != closest_spawns.end(); ) {
  967. for (spawn_iter2 = itr->second->begin(); spawn_iter2 != itr->second->end(); spawn_iter2++) {
  968. spawn = *spawn_iter2;
  969. client->GetPlayer()->ClearRemovedSpawn(spawn);
  970. SendSpawn(spawn, client);
  971. if (client->ShouldTarget() && client->GetCombineSpawn() == spawn)
  972. client->TargetSpawn(spawn);
  973. }
  974. vector<Spawn*>* vect = itr->second;
  975. map<float, vector<Spawn*>* >::iterator tmpitr = itr;
  976. itr++;
  977. closest_spawns.erase(tmpitr);
  978. safe_delete(vect);
  979. }
  980. }
  981. if (initial_login)
  982. client->SetInitialSpawnsSent(true);
  983. }
  984. void ZoneServer::CheckSendSpawnToClient(){
  985. vector<Client*>::iterator itr;
  986. Client* client = 0;
  987. MClientList.readlock(__FUNCTION__, __LINE__);
  988. MSpawnList.readlock(__FUNCTION__, __LINE__);
  989. for (itr = clients.begin(); itr != clients.end(); itr++) {
  990. client = *itr;
  991. if(client->IsReadyForSpawns())
  992. CheckSendSpawnToClient(client);
  993. }
  994. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  995. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  996. }
  997. void ZoneServer::CheckRemoveSpawnFromClient(Spawn* spawn) {
  998. vector<Client*>::iterator itr;
  999. Client* client = 0;
  1000. PacketStruct* packet = 0;
  1001. int16 packet_version = 0;
  1002. MClientList.readlock(__FUNCTION__, __LINE__);
  1003. for (itr = clients.begin(); itr != clients.end(); itr++) {
  1004. client = *itr;
  1005. if(client){
  1006. if(!packet || packet_version != client->GetVersion()){
  1007. safe_delete(packet);
  1008. packet_version = client->GetVersion();
  1009. packet = configReader.getStruct("WS_DestroyGhostCmd", packet_version);
  1010. }
  1011. if(spawn && spawn != client->GetPlayer() &&
  1012. client->GetPlayer()->WasSentSpawn(spawn->GetID()) &&
  1013. client->GetPlayer()->WasSpawnRemoved(spawn) == false &&
  1014. (spawn_range_map.Get(client)->Get(spawn->GetID()) > REMOVE_SPAWN_DISTANCE &&
  1015. !spawn->IsSign() && !spawn->IsObject() && !spawn->IsWidget() && !spawn->IsTransportSpawn())){
  1016. SendRemoveSpawn(client, spawn, packet);
  1017. spawn_range_map.Get(client)->erase(spawn->GetID());
  1018. }
  1019. }
  1020. }
  1021. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  1022. safe_delete(packet);
  1023. }
  1024. bool ZoneServer::CombatProcess(Spawn* spawn) {
  1025. bool ret = true;
  1026. if (spawn && spawn->IsEntity())
  1027. ((Entity*)spawn)->ProcessCombat();
  1028. return ret;
  1029. }
  1030. void ZoneServer::AddPendingDelete(Spawn* spawn) {
  1031. MSpawnDeleteList.writelock(__FUNCTION__, __LINE__);
  1032. if (spawn_delete_list.count(spawn) == 0)
  1033. spawn_delete_list.insert(make_pair(spawn, Timer::GetCurrentTime2() + spawn_delete_timer)); //give other threads up to 30 seconds to stop using this spawn reference
  1034. MSpawnDeleteList.releasewritelock(__FUNCTION__, __LINE__);
  1035. }
  1036. void ZoneServer::RemovePendingDelete(Spawn* spawn) {
  1037. if (!spawn)
  1038. return;
  1039. MSpawnDeleteList.writelock(__FUNCTION__, __LINE__);
  1040. if (spawn_delete_list.count(spawn) > 0)
  1041. {
  1042. spawn_delete_list.erase(spawn);
  1043. }
  1044. MSpawnDeleteList.releasewritelock(__FUNCTION__, __LINE__);
  1045. }
  1046. void ZoneServer::DeleteSpawns(bool delete_all) {
  1047. MSpawnDeleteList.writelock(__FUNCTION__, __LINE__);
  1048. MPendingSpawnRemoval.readlock(__FUNCTION__, __LINE__);
  1049. if(spawn_delete_list.size() > 0){
  1050. map<Spawn*, int32>::iterator itr;
  1051. map<Spawn*, int32>::iterator erase_itr;
  1052. int32 current_time = Timer::GetCurrentTime2();
  1053. Spawn* spawn = 0;
  1054. for (itr = spawn_delete_list.begin(); itr != spawn_delete_list.end(); ) {
  1055. if (delete_all || current_time >= itr->second){
  1056. // we haven't removed it from the spawn list yet..
  1057. if(!delete_all && m_pendingSpawnRemove.count(itr->first->GetID()))
  1058. continue;
  1059. spawn = itr->first;
  1060. if (spawn && movementMgr != nullptr) {
  1061. movementMgr->RemoveMob((Entity*)spawn);
  1062. }
  1063. erase_itr = itr++;
  1064. spawn_delete_list.erase(erase_itr);
  1065. safe_delete(spawn);
  1066. }
  1067. else
  1068. itr++;
  1069. }
  1070. }
  1071. MPendingSpawnRemoval.releasereadlock(__FUNCTION__, __LINE__);
  1072. MSpawnDeleteList.releasewritelock(__FUNCTION__, __LINE__);
  1073. }
  1074. void ZoneServer::AddDamagedSpawn(Spawn* spawn){
  1075. if (spawn)
  1076. damaged_spawns.Add(spawn->GetID());
  1077. }
  1078. void ZoneServer::RemoveDamagedSpawn(Spawn* spawn){
  1079. if (spawn)
  1080. damaged_spawns.Remove(spawn->GetID());
  1081. }
  1082. bool ZoneServer::Process()
  1083. {
  1084. MMasterZoneLock->lock(); //Changing this back to a recursive lock to fix a possible /reload spells crash with multiple zones running - Foof
  1085. SetWatchdogTime(Timer::GetCurrentTime2());
  1086. #ifndef NO_CATCH
  1087. try
  1088. {
  1089. #endif
  1090. while (zoneID == 0) { //this is loaded by world
  1091. SetWatchdogTime(Timer::GetCurrentTime2());
  1092. Sleep(10);
  1093. }
  1094. if (LoadingData) {
  1095. if (lua_interface) {
  1096. string tmpScript("ZoneScripts/");
  1097. tmpScript.append(GetZoneName());
  1098. tmpScript.append(".lua");
  1099. struct stat buffer;
  1100. bool fileExists = (stat(tmpScript.c_str(), &buffer) == 0);
  1101. if (fileExists)
  1102. lua_interface->RunZoneScript(tmpScript.c_str(), "preinit_zone_script", this);
  1103. }
  1104. if (reloading) {
  1105. LogWrite(COMMAND__DEBUG, 0, "Command", "-Loading Entity Commands...");
  1106. database.LoadEntityCommands(this);
  1107. LogWrite(NPC__INFO, 0, "NPC", "-Loading Spirit Shard data...");
  1108. database.LoadSpiritShards(this);
  1109. LogWrite(NPC__INFO, 0, "NPC", "-Load Spirit Shard data complete!");
  1110. LogWrite(NPC__INFO, 0, "NPC", "-Loading NPC data...");
  1111. database.LoadNPCs(this);
  1112. LogWrite(NPC__INFO, 0, "NPC", "-Load NPC data complete!");
  1113. LogWrite(OBJECT__INFO, 0, "Object", "-Loading Object data...");
  1114. database.LoadObjects(this);
  1115. LogWrite(OBJECT__INFO, 0, "Object", "-Load Object data complete!");
  1116. LogWrite(SIGN__INFO, 0, "Sign", "-Loading Sign data...");
  1117. database.LoadSigns(this);
  1118. LogWrite(SIGN__INFO, 0, "Sign", "-Load Sign data complete!");
  1119. LogWrite(WIDGET__INFO, 0, "Widget", "-Loading Widget data...");
  1120. database.LoadWidgets(this);
  1121. LogWrite(WIDGET__INFO, 0, "Widget", "-Load Widget data complete!");
  1122. LogWrite(GROUNDSPAWN__INFO, 0, "GSpawn", "-Loading Groundspawn data...");
  1123. database.LoadGroundSpawns(this);
  1124. database.LoadGroundSpawnEntries(this);
  1125. LogWrite(GROUNDSPAWN__INFO, 0, "GSpawn", "-Load Groundspawn data complete!");
  1126. LogWrite(PET__INFO, 0, "Pet", "-Loading Pet data...");
  1127. database.GetPetNames(this);
  1128. LogWrite(PET__INFO, 0, "Pet", "-Load Pet data complete!");
  1129. LogWrite(LOOT__INFO, 0, "Loot", "-Loading Spawn loot data...");
  1130. database.LoadLoot(this);
  1131. LogWrite(LOOT__INFO, 0, "Loot", "-Loading Spawn loot data complete!");
  1132. LogWrite(TRANSPORT__INFO, 0, "Transport", "-Loading Transporters...");
  1133. database.LoadTransporters(this);
  1134. LogWrite(TRANSPORT__INFO, 0, "Transport", "-Loading Transporters complete!");
  1135. reloading = false;
  1136. world.RemoveReloadingSubSystem("Spawns");
  1137. }
  1138. MSpawnGroupAssociation.writelock(__FUNCTION__, __LINE__);
  1139. spawn_group_associations.clear();
  1140. MSpawnGroupAssociation.releasewritelock(__FUNCTION__, __LINE__);
  1141. MSpawnGroupLocations.writelock(__FUNCTION__, __LINE__);
  1142. spawn_group_locations.clear();
  1143. MSpawnGroupLocations.releasewritelock(__FUNCTION__, __LINE__);
  1144. MSpawnLocationGroups.writelock(__FUNCTION__, __LINE__);
  1145. spawn_location_groups.clear();
  1146. MSpawnLocationGroups.releasewritelock(__FUNCTION__, __LINE__);
  1147. MSpawnGroupChances.writelock(__FUNCTION__, __LINE__);
  1148. spawn_group_chances.clear();
  1149. MSpawnGroupChances.releasewritelock(__FUNCTION__, __LINE__);
  1150. Map* zonemap = world.GetMap(std::string(GetZoneName()),0);
  1151. while (zonemap != nullptr && zonemap->IsMapLoading())
  1152. {
  1153. SetWatchdogTime(Timer::GetCurrentTime2());
  1154. // Client loop
  1155. ClientProcess();
  1156. Sleep(10);
  1157. }
  1158. DeleteTransporters();
  1159. ReloadTransporters();
  1160. database.LoadSpawns(this);
  1161. ProcessSpawnLocations();
  1162. if (!revive_points)
  1163. revive_points = new vector<RevivePoint*>;
  1164. else {
  1165. while (!revive_points->empty()) {
  1166. safe_delete(revive_points->back());
  1167. revive_points->pop_back();
  1168. }
  1169. }
  1170. database.LoadRevivePoints(revive_points, GetZoneID());
  1171. RemoveLocationGrids();
  1172. database.LoadLocationGrids(this);
  1173. LoadingData = false;
  1174. spawn_range.Trigger();
  1175. spawn_check_add.Trigger();
  1176. const char* zone_script = world.GetZoneScript(this->GetZoneID());
  1177. if (lua_interface && zone_script) {
  1178. RemoveLocationProximities();
  1179. lua_interface->RunZoneScript(zone_script, "init_zone_script", this);
  1180. }
  1181. }
  1182. if(shutdownTimer.Enabled() && shutdownTimer.Check())
  1183. zoneShuttingDown = true;
  1184. if (reloading_spellprocess){
  1185. MMasterZoneLock->unlock();
  1186. return !zoneShuttingDown;
  1187. }
  1188. // client loop
  1189. if(charsheet_changes.Check())
  1190. SendCharSheetChanges();
  1191. // Client loop
  1192. ClientProcess();
  1193. if(spellProcess)
  1194. spellProcess->Process();
  1195. if (tradeskillMgr)
  1196. tradeskillMgr->Process();
  1197. // Client loop
  1198. if(client_save.Check())
  1199. SaveClients();
  1200. // Possibility to do a client loop
  1201. if(weather_enabled && weatherTimer.Check())
  1202. ProcessWeather();
  1203. // client related loop, move to main thread?
  1204. if(!zoneShuttingDown)
  1205. ProcessDrowning();
  1206. // client than location_proximities loop, move to main thread
  1207. if (location_prox_timer.Check() && !zoneShuttingDown)
  1208. CheckLocationProximity();
  1209. // client than location_grid loop, move to main thread
  1210. if (location_grid_timer.Check() && !zoneShuttingDown)
  1211. CheckLocationGrids();
  1212. if (sync_game_time_timer.Check() && !zoneShuttingDown)
  1213. SendTimeUpdateToAllClients();
  1214. if(lua_interface)
  1215. lua_interface->Process();
  1216. int hour = world.GetWorldTimeStruct()->hour;
  1217. int minute = world.GetWorldTimeStruct()->minute;
  1218. if (!isDusk && (hour >= 19 || hour < 8)) {//((hour > dusk_hour || hour < dawn_hour) || ((dusk_hour == hour && minute >= dusk_minute) || (hour == dawn_hour && minute < dawn_minute)))) {
  1219. isDusk = true;
  1220. const char* zone_script = world.GetZoneScript(GetZoneID());
  1221. if (lua_interface && zone_script)
  1222. lua_interface->RunZoneScript(zone_script, "dusk", this);
  1223. ProcessSpawnConditional(SPAWN_CONDITIONAL_NIGHT);
  1224. }
  1225. else if (isDusk && hour >= 8 && hour < 19) {//((hour > dawn_hour && hour < dusk_hour) || ((hour == dawn_hour && minute >= dawn_minute) || (hour == dusk_hour && minute < dusk_minute)))) {
  1226. isDusk = false;
  1227. const char* zone_script = world.GetZoneScript(GetZoneID());
  1228. if (lua_interface && zone_script)
  1229. lua_interface->RunZoneScript(zone_script, "dawn", this);
  1230. ProcessSpawnConditional(SPAWN_CONDITIONAL_DAY);
  1231. }
  1232. // damaged spawns loop, spawn related, move to spawn thread?
  1233. if(regenTimer.Check())
  1234. RegenUpdate();
  1235. // heading_timers loop
  1236. if(!zoneShuttingDown)
  1237. CheckHeadingTimers();
  1238. // respawn_timers loop
  1239. if(respawn_timer.Check() && !zoneShuttingDown)
  1240. CheckRespawns();
  1241. // spawn_expire_timers loop
  1242. if (spawn_expire_timer.Check() && !zoneShuttingDown)
  1243. CheckSpawnExpireTimers();
  1244. // widget_timers loop
  1245. if(widget_timer.Check() && !zoneShuttingDown)
  1246. CheckWidgetTimers();
  1247. // spawn_script_timers loop
  1248. if(!zoneShuttingDown)
  1249. CheckSpawnScriptTimers();
  1250. // Check to see if a dead spawn needs to be removed
  1251. CheckDeadSpawnRemoval();
  1252. #ifndef NO_CATCH
  1253. }
  1254. catch(...)
  1255. {
  1256. LogWrite(ZONE__ERROR, 0, "Zone", "Exception while running '%s'", GetZoneName());
  1257. zoneShuttingDown = true;
  1258. MMasterZoneLock->unlock();
  1259. return false;
  1260. }
  1261. #endif
  1262. MMasterZoneLock->unlock();
  1263. return (zoneShuttingDown == false);
  1264. }
  1265. bool ZoneServer::SpawnProcess(){
  1266. if(depop_zone) {
  1267. depop_zone = false;
  1268. ProcessDepop(respawns_allowed, repop_zone);
  1269. finished_depop = true;
  1270. }
  1271. MMasterSpawnLock.writelock(__FUNCTION__, __LINE__);
  1272. // If the zone is loading data or shutting down don't do anything
  1273. if(!LoadingData && !zoneShuttingDown && !reloading_spellprocess) {
  1274. // Set some bool's for timers
  1275. bool movement = movement_timer.Check();
  1276. bool spawnRange = spawn_range.Check();
  1277. bool checkRemove = spawn_check_remove.Check();
  1278. bool aggroCheck = aggro_timer.Check();
  1279. vector<int32> pending_spawn_list_remove;
  1280. // Check to see if there are any spawn id's that need to be removed from the spawn list, if so remove them all
  1281. ProcessSpawnRemovals();
  1282. map<int32, Spawn*>::iterator itr;
  1283. if (spawnRange || checkRemove)
  1284. {
  1285. // Loop through the spawn list
  1286. MSpawnList.readlock(__FUNCTION__, __LINE__);
  1287. // Loop throught the list to set up spawns to be sent to clients
  1288. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  1289. // if zone is shutting down kill the loop
  1290. if (zoneShuttingDown)
  1291. break;
  1292. Spawn* spawn = itr->second;
  1293. if (spawn) {
  1294. // Checks the range to all clients in the zone
  1295. if (spawnRange)
  1296. CheckSpawnRange(spawn);
  1297. // Checks to see if the spawn needs to be removed from a client
  1298. if (checkRemove)
  1299. CheckRemoveSpawnFromClient(spawn);
  1300. }
  1301. }
  1302. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  1303. }
  1304. // Broke the spawn loop into 2 so spawns are sent to the client faster, send the spawns to clients now then resume the spawn loop
  1305. // client loop, move to main thread?
  1306. // moved this back to the spawn thread as on the main thread during a depop, done on the spawn thread, spawns would start to pop again
  1307. // might be an issue with other functions moved from the spawn thread to the main thread?
  1308. if(spawn_check_add.Check() && !zoneShuttingDown)
  1309. CheckSendSpawnToClient();
  1310. // send spawn changes, changed_spawns loop
  1311. if (spawn_update.Check() && !zoneShuttingDown) { //check for changed spawns every {Rule:SpawnUpdateTimer} milliseconds (default: 200ms)
  1312. SendSpawnChanges();
  1313. }
  1314. if (movement || aggroCheck)
  1315. {
  1316. MSpawnList.readlock(__FUNCTION__, __LINE__);
  1317. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  1318. // Break the loop if the zone is shutting down
  1319. if (zoneShuttingDown)
  1320. break;
  1321. Spawn* spawn = itr->second;
  1322. if (spawn) {
  1323. // Process spawn movement
  1324. if (movement) {
  1325. spawn->ProcessMovement(true);
  1326. // update last_movement_update for all spawns (used for time_step)
  1327. spawn->last_movement_update = Timer::GetCurrentTime2();
  1328. if (!aggroCheck)
  1329. CombatProcess(spawn);
  1330. }
  1331. // Makes NPC's KOS to other NPC's or players
  1332. if (aggroCheck)
  1333. {
  1334. ProcessAggroChecks(spawn);
  1335. CombatProcess(spawn);
  1336. }
  1337. }
  1338. else {
  1339. // unable to get a valid spawn, lets add the id to another list to remove from the spawn list after this loop is finished
  1340. pending_spawn_list_remove.push_back(itr->first);
  1341. }
  1342. }
  1343. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  1344. }
  1345. // Check to see if there are any spawn id's that need to be removed from the spawn list, if so remove them all
  1346. if (pending_spawn_list_remove.size() > 0) {
  1347. MSpawnList.writelock(__FUNCTION__, __LINE__);
  1348. vector<int32>::iterator itr2;
  1349. for (itr2 = pending_spawn_list_remove.begin(); itr2 != pending_spawn_list_remove.end(); itr2++)
  1350. spawn_list.erase(*itr2);
  1351. pending_spawn_list_remove.clear();
  1352. MSpawnList.releasewritelock(__FUNCTION__, __LINE__);
  1353. }
  1354. // Double Check to see if there are any spawn id's that need to be removed from the spawn list, if so remove them before we replace with pending spawns
  1355. // and also potentially further down when we delete the Spawn* in DeleteSpawns(false)
  1356. ProcessSpawnRemovals();
  1357. // Check to see if there are spawns waiting to be added to the spawn list, if so add them all
  1358. if (pending_spawn_list_add.size() > 0) {
  1359. MSpawnList.writelock(__FUNCTION__, __LINE__);
  1360. MPendingSpawnListAdd.writelock(__FUNCTION__, __LINE__);
  1361. list<Spawn*>::iterator itr2;
  1362. for (itr2 = pending_spawn_list_add.begin(); itr2 != pending_spawn_list_add.end(); itr2++) {
  1363. Spawn* spawn = *itr2;
  1364. if (spawn)
  1365. spawn_list[spawn->GetID()] = spawn;
  1366. }
  1367. pending_spawn_list_add.clear();
  1368. MPendingSpawnListAdd.releasewritelock(__FUNCTION__, __LINE__);
  1369. MSpawnList.releasewritelock(__FUNCTION__, __LINE__);
  1370. }
  1371. MSpawnList.readlock(__FUNCTION__, __LINE__);
  1372. if (movementMgr != nullptr)
  1373. movementMgr->Process();
  1374. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  1375. if(queue_updates.Check())
  1376. ProcessQueuedStateCommands();
  1377. // Do other loops for spawns
  1378. // tracking, client loop with spawn loop for each client that is tracking, change to a spawn_range_map loop instead of using the main spawn list?
  1379. //if (tracking_timer.Check())
  1380. //ProcessTracking(); // probably doesn't work as spawn loop iterator is never set
  1381. // Delete unused spawns, do this last
  1382. if(!zoneShuttingDown)
  1383. DeleteSpawns(false);
  1384. // Nothing should come after this
  1385. //LogWrite(PLAYER__ERROR, 0, "Debug", "Spawn loop time %u", Timer::GetCurrentTime2() - time);
  1386. }
  1387. MMasterSpawnLock.releasewritelock(__FUNCTION__, __LINE__);
  1388. return (zoneShuttingDown == false);
  1389. }
  1390. void ZoneServer::CheckDeadSpawnRemoval() {
  1391. MDeadSpawns.writelock(__FUNCTION__, __LINE__);
  1392. if(dead_spawns.size() > 0){
  1393. vector<Spawn*> tmp_dead_list;
  1394. int32 current_time = Timer::GetCurrentTime2();
  1395. Spawn* spawn = 0;
  1396. map<int32, int32>::iterator itr = dead_spawns.begin();
  1397. map<int32, int32>::iterator itr_delete;
  1398. while (itr != dead_spawns.end()) {
  1399. spawn = GetSpawnByID(itr->first);
  1400. if (spawn) {
  1401. if(current_time >= itr->second)
  1402. tmp_dead_list.push_back(spawn);
  1403. itr++;
  1404. }
  1405. else {
  1406. itr_delete = itr++;
  1407. dead_spawns.erase(itr_delete);
  1408. }
  1409. }
  1410. for(int i=tmp_dead_list.size()-1;i>=0;i--){
  1411. spawn = tmp_dead_list[i];
  1412. if (!spawn->IsPlayer())
  1413. {
  1414. dead_spawns.erase(spawn->GetID());
  1415. MDeadSpawns.releasewritelock(__FUNCTION__, __LINE__);
  1416. RemoveSpawn(spawn, true, true, true);
  1417. MDeadSpawns.writelock(__FUNCTION__, __LINE__);
  1418. }
  1419. }
  1420. }
  1421. MDeadSpawns.releasewritelock(__FUNCTION__, __LINE__);
  1422. }
  1423. void ZoneServer::CheckRespawns(){
  1424. vector<int32> tmp_respawn_list;
  1425. MutexMap<int32, int32>::iterator itr = respawn_timers.begin();
  1426. while(itr.Next()){
  1427. if(Timer::GetCurrentTime2() >= itr->second)
  1428. tmp_respawn_list.push_back(itr->first);
  1429. }
  1430. for(int i=tmp_respawn_list.size()-1;i>=0;i--){
  1431. if ( IsInstanceZone() )
  1432. {
  1433. if ( database.DeleteInstanceSpawnRemoved(GetInstanceID(),tmp_respawn_list[i]) )
  1434. {
  1435. }
  1436. else
  1437. {
  1438. }
  1439. }
  1440. ProcessSpawnLocation(tmp_respawn_list[i], true);
  1441. respawn_timers.erase(tmp_respawn_list[i]);
  1442. }
  1443. }
  1444. void ZoneServer::CheckSpawnExpireTimers() {
  1445. MutexMap<int32, int32>::iterator itr = spawn_expire_timers.begin();
  1446. while (itr.Next()) {
  1447. Spawn* spawn = GetSpawnByID(itr->first);
  1448. if (spawn) {
  1449. if (Timer::GetCurrentTime2() >= itr.second) {
  1450. spawn_expire_timers.erase(itr.first);
  1451. Despawn(spawn, spawn->GetRespawnTime());
  1452. }
  1453. }
  1454. else
  1455. spawn_expire_timers.erase(itr->first);
  1456. }
  1457. }
  1458. void ZoneServer::AddSpawnExpireTimer(Spawn* spawn, int32 expire_time, int32 expire_offset) {
  1459. if (spawn) {
  1460. int32 actual_expire_time = expire_time;
  1461. if (expire_offset > 0) {
  1462. int32 low = expire_time;
  1463. int32 high = expire_time + expire_offset;
  1464. if (expire_offset < expire_time)
  1465. low = expire_time - expire_offset;
  1466. int32 range = (high - low) + 1;
  1467. actual_expire_time = (low + (int32)((range * rand()) / (RAND_MAX + 1.0)));
  1468. }
  1469. actual_expire_time *= 1000;
  1470. spawn_expire_timers.Put(spawn->GetID(), Timer::GetCurrentTime2() + actual_expire_time);
  1471. }
  1472. }
  1473. void ZoneServer::SaveClient(Client* client){
  1474. client->Save();
  1475. }
  1476. void ZoneServer::SaveClients(){
  1477. vector<Client*>::iterator itr;
  1478. Client* client = 0;
  1479. MClientList.readlock(__FUNCTION__, __LINE__);
  1480. for (itr = clients.begin(); itr != clients.end(); itr++) {
  1481. client = *itr;
  1482. if(client->IsConnected()){
  1483. SaveClient(client);
  1484. }
  1485. }
  1486. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  1487. }
  1488. void ZoneServer::SendSpawnVisualState(Spawn* spawn, int16 type){
  1489. if(!spawn)
  1490. return;
  1491. vector<Client*>::iterator itr;
  1492. spawn->SetTempVisualState(type);
  1493. Client* client = 0;
  1494. MClientList.readlock(__FUNCTION__, __LINE__);
  1495. for (itr = clients.begin(); itr != clients.end(); itr++) {
  1496. client = *itr;
  1497. if(client && client->GetPlayer() != spawn)
  1498. AddChangedSpawn(spawn);
  1499. }
  1500. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  1501. }
  1502. void ZoneServer::SendSpawnChangesByDBID(int32 db_id, Client* client, bool override_changes, bool override_vis_changes){
  1503. Spawn* spawn = GetSpawnByDatabaseID(db_id);
  1504. if(spawn && (spawn->changed || override_changes || override_vis_changes))
  1505. SendSpawnChanges(spawn, client, override_changes, override_vis_changes);
  1506. }
  1507. void ZoneServer::SendSpawnChanges(Spawn* spawn, Client* client, bool override_changes, bool override_vis_changes){
  1508. if(client && client->IsReadyForUpdates() && client->GetPlayer()->WasSentSpawn(spawn->GetID()) && !client->GetPlayer()->WasSpawnRemoved(spawn) && (spawn->IsTransportSpawn() || client->GetPlayer()->GetDistance(spawn) < SEND_SPAWN_DISTANCE)){
  1509. EQ2Packet* outapp = spawn->spawn_update_packet(client->GetPlayer(), client->GetVersion(), override_changes, override_vis_changes);
  1510. if(outapp)
  1511. client->QueuePacket(outapp);
  1512. }
  1513. }
  1514. void ZoneServer::SendSpawnChanges(Spawn* spawn){
  1515. MSpawnList.readlock();
  1516. if(spawn && spawn->changed){
  1517. if(!spawn->IsPlayer() || (spawn->IsPlayer() && (spawn->info_changed || spawn->vis_changed))){
  1518. vector<Client*>::iterator itr;
  1519. Client* client = 0;
  1520. MClientList.readlock(__FUNCTION__, __LINE__);
  1521. for (itr = clients.begin(); itr != clients.end(); itr++) {
  1522. client = *itr;
  1523. SendSpawnChanges(spawn, client);
  1524. }
  1525. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  1526. }
  1527. spawn->changed = false;
  1528. spawn->info_changed = false;
  1529. if(spawn->IsPlayer() == false)
  1530. spawn->position_changed = false;
  1531. spawn->vis_changed = false;
  1532. }
  1533. MSpawnList.releasereadlock();
  1534. }
  1535. Spawn* ZoneServer::FindSpawn(Player* searcher, const char* name){
  1536. if(!searcher || !name)
  1537. return 0;
  1538. Spawn* spawn = 0;
  1539. vector<Spawn*> find_spawn_list;
  1540. vector<Spawn*>::iterator fspawn_iter;
  1541. int8 name_size = strlen(name);
  1542. map<int32, Spawn*>::iterator itr;
  1543. MSpawnList.readlock(__FUNCTION__, __LINE__);
  1544. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  1545. spawn = itr->second;
  1546. if(spawn && !strncasecmp(spawn->GetName(), name, name_size))
  1547. find_spawn_list.push_back(spawn);
  1548. }
  1549. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  1550. Spawn* closest = 0;
  1551. float distance = 0;
  1552. float test_distance = 0;
  1553. for(fspawn_iter=find_spawn_list.begin(); fspawn_iter!=find_spawn_list.end(); fspawn_iter++){
  1554. spawn = *fspawn_iter;
  1555. if(spawn && ((((test_distance = searcher->GetDistance(spawn)) < distance)) || !closest)){
  1556. distance = test_distance;
  1557. closest = spawn;
  1558. }
  1559. }
  1560. return closest;
  1561. }
  1562. void ZoneServer::AddChangedSpawn(Spawn* spawn) {
  1563. if (!spawn || (spawn->IsPlayer() && !spawn->info_changed && !spawn->vis_changed) || (spawn->IsPlayer() && ((Player*)spawn)->IsFullyLoggedIn() == false))
  1564. return;
  1565. if (changed_spawns.count(spawn->GetID()) == 0)
  1566. changed_spawns.Add(spawn->GetID());
  1567. }
  1568. void ZoneServer::RemoveChangedSpawn(Spawn* spawn){
  1569. if (spawn)
  1570. changed_spawns.Remove(spawn->GetID());
  1571. }
  1572. void ZoneServer::AddDrowningVictim(Player* player){
  1573. Client* client = GetClientBySpawn(player);
  1574. if(client && drowning_victims.count(client) == 0)
  1575. drowning_victims.Put(client, Timer::GetCurrentTime2());
  1576. }
  1577. void ZoneServer::RemoveDrowningVictim(Player* player){
  1578. Client* client = GetClientBySpawn(player);
  1579. if(client)
  1580. drowning_victims.erase(client);
  1581. }
  1582. Client* ZoneServer::GetDrowningVictim(Player* player){
  1583. Client* client = GetClientBySpawn(player);
  1584. if(client && drowning_victims.count(client) > 0)
  1585. return(client);
  1586. return 0;
  1587. }
  1588. void ZoneServer::ProcessDrowning(){
  1589. vector<Client*> dead_list;
  1590. if(drowning_victims.size(true) > 0){
  1591. sint32 damage = 0;
  1592. int32 current_time = Timer::GetCurrentTime2();
  1593. MutexMap<Client*, int32>::iterator itr = drowning_victims.begin();
  1594. while(itr.Next()){
  1595. if(current_time >= itr->second) {
  1596. Client* client = itr->first;
  1597. Player* player = client->GetPlayer();
  1598. drowning_victims.Get(client) = Timer::GetCurrentTime2() + 2000;
  1599. damage = player->GetTotalHP()/20 + player->GetInfoStruct()->get_hp_regen();
  1600. player->TakeDamage(damage);
  1601. if(player->GetHP() == 0)
  1602. dead_list.push_back(client);
  1603. player->SetCharSheetChanged(true);
  1604. SendCharSheetChanges(client);
  1605. SendDamagePacket(0, player, DAMAGE_PACKET_TYPE_SIMPLE_DAMAGE, DAMAGE_PACKET_RESULT_SUCCESSFUL, DAMAGE_PACKET_DAMAGE_TYPE_DROWN, damage, 0);
  1606. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "You are drowning!");
  1607. }
  1608. }
  1609. }
  1610. if(dead_list.size() > 0){
  1611. vector<Client*>::iterator itr;
  1612. for(itr = dead_list.begin(); itr != dead_list.end(); itr++){
  1613. RemoveDrowningVictim((*itr)->GetPlayer());
  1614. KillSpawn(false, (*itr)->GetPlayer(), 0);
  1615. (*itr)->SimpleMessage(CHANNEL_NARRATIVE, "You are sleeping with the fishes! Glug, glug...");
  1616. }
  1617. }
  1618. }
  1619. void ZoneServer::SendSpawnChanges(){
  1620. if (changed_spawns.size() < 1)
  1621. return;
  1622. set<Spawn*> spawns_to_send;
  1623. Spawn* spawn = 0;
  1624. MSpawnList.readlock(__FUNCTION__, __LINE__);
  1625. MutexList<int32>::iterator spawn_iter = changed_spawns.begin();
  1626. int count = 0;
  1627. while(spawn_iter.Next()){
  1628. spawn = GetSpawnByID(spawn_iter->value);
  1629. if(spawn){
  1630. spawns_to_send.insert(spawn);
  1631. count++;
  1632. }
  1633. if (!spawn)
  1634. changed_spawns.Remove(spawn_iter->value);
  1635. }
  1636. vector<Client*>::iterator client_itr;
  1637. Client* client = 0;
  1638. MClientList.readlock(__FUNCTION__, __LINE__);
  1639. if(clients.size())
  1640. {
  1641. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  1642. client = *client_itr;
  1643. if(client)
  1644. client->SendSpawnChanges(spawns_to_send);
  1645. }
  1646. }
  1647. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  1648. for (const auto& spawn : spawns_to_send) {
  1649. spawn->changed = false;
  1650. spawn->position_changed = false;
  1651. spawn->vis_changed = false;
  1652. spawn->info_changed = false;
  1653. }
  1654. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  1655. }
  1656. void ZoneServer::SendPlayerPositionChanges(Player* player){
  1657. if(player){
  1658. player->position_changed = false;
  1659. Client* client = 0;
  1660. vector<Client*>::iterator client_itr;
  1661. MClientList.readlock(__FUNCTION__, __LINE__);
  1662. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  1663. client = *client_itr;
  1664. if(player != client->GetPlayer() && client->GetPlayer()->WasSentSpawn(player->GetID()) && client->GetPlayer()->WasSpawnRemoved(player) == false){
  1665. EQ2Packet* outapp = player->player_position_update_packet(client->GetPlayer(), client->GetVersion());
  1666. if(outapp)
  1667. client->QueuePacket(outapp);
  1668. }
  1669. }
  1670. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  1671. }
  1672. }
  1673. void ZoneServer::SendCharSheetChanges(){
  1674. vector<Client*>::iterator client_itr;
  1675. MClientList.readlock(__FUNCTION__, __LINE__);
  1676. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++)
  1677. SendCharSheetChanges(*client_itr);
  1678. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  1679. }
  1680. void ZoneServer::SendCharSheetChanges(Client* client){
  1681. if(client && client->IsConnected() && client->GetPlayer()->GetCharSheetChanged()){
  1682. client->GetPlayer()->SetCharSheetChanged(false);
  1683. ClientPacketFunctions::SendCharacterSheet(client);
  1684. }
  1685. }
  1686. int32 ZoneServer::CalculateSpawnGroup(SpawnLocation* spawnlocation, bool respawn)
  1687. {
  1688. int32 group = 0;
  1689. list<int32>* groups_at_location = GetSpawnGroupsByLocation(spawnlocation->placement_id);
  1690. LogWrite(SPAWN__TRACE, 0, "Spawn", "Enter %s", __FUNCTION__);
  1691. if(groups_at_location){
  1692. list<int32>::iterator group_location_itr;
  1693. float chance = 0;
  1694. float total_chance = 0;
  1695. map<int32, float> tmp_chances;
  1696. set<int32>* associated_groups = 0;
  1697. for (group_location_itr = groups_at_location->begin(); group_location_itr != groups_at_location->end(); group_location_itr++) {
  1698. if(tmp_chances.count(*group_location_itr) > 0)
  1699. continue;
  1700. associated_groups = GetAssociatedGroups(*group_location_itr);
  1701. if(associated_groups){
  1702. set<int32>::iterator group_itr;
  1703. for (group_itr = associated_groups->begin(); group_itr != associated_groups->end(); group_itr++) {
  1704. chance = GetSpawnGroupChance(*group_itr);
  1705. if(chance > 0){
  1706. total_chance += chance;
  1707. tmp_chances[*group_itr] = chance;
  1708. }
  1709. else
  1710. tmp_chances[*group_itr] = 0;
  1711. }
  1712. }
  1713. else{ //single group, no associations
  1714. chance = GetSpawnGroupChance(*group_location_itr);
  1715. total_chance += chance;
  1716. tmp_chances[*group_location_itr] = chance;
  1717. }
  1718. }
  1719. if(tmp_chances.size() > 1){
  1720. //set the default for any chances not set
  1721. map<int32, float>::iterator itr2;
  1722. for(itr2 = tmp_chances.begin(); itr2 != tmp_chances.end(); itr2++){
  1723. if(itr2->second == 0){
  1724. total_chance += 100/tmp_chances.size();
  1725. tmp_chances[itr2->first] = (float)(100 / tmp_chances.size());
  1726. }
  1727. }
  1728. }
  1729. if(tmp_chances.size() > 1){
  1730. float roll = (float)(rand()%((int32)total_chance));
  1731. map<int32, float>::iterator itr3;
  1732. for (itr3 = tmp_chances.begin(); itr3 != tmp_chances.end(); itr3++){
  1733. if(itr3->second >= roll){
  1734. group = itr3->first;
  1735. break;
  1736. }
  1737. else
  1738. roll -= itr3->second;
  1739. }
  1740. }
  1741. else if(tmp_chances.size() == 1)
  1742. group = tmp_chances.begin()->first;
  1743. }
  1744. if(group > 0){
  1745. map<int32, int32>* locations = GetSpawnLocationsByGroup(group);
  1746. if(locations){
  1747. map<int32, int32>::iterator itr;
  1748. Spawn* spawn = 0;
  1749. Spawn* leader = 0;
  1750. MSpawnLocationList.readlock(__FUNCTION__, __LINE__);
  1751. for (itr = locations->begin(); itr != locations->end(); itr++) {
  1752. if(spawn_location_list.count(itr->second) > 0){
  1753. spawn = ProcessSpawnLocation(spawn_location_list[itr->second], respawn);
  1754. if(!leader && spawn)
  1755. leader = spawn;
  1756. if(leader)
  1757. leader->AddSpawnToGroup(spawn);
  1758. if(spawn){
  1759. //if(spawn_group_map.count(group) == 0)
  1760. // spawn_group_map.Put(group, new MutexList<Spawn*>());
  1761. MutexList<int32>* groupList = &spawn_group_map.Get(group);
  1762. groupList->Add(spawn->GetID());
  1763. spawn->SetSpawnGroupID(group);
  1764. }
  1765. }
  1766. }
  1767. MSpawnLocationList.releasereadlock(__FUNCTION__, __LINE__);
  1768. }
  1769. }
  1770. LogWrite(SPAWN__TRACE, 0, "Spawn", "Exit %s", __FUNCTION__);
  1771. return group;
  1772. }
  1773. void ZoneServer::ProcessSpawnLocation(int32 location_id, bool respawn)
  1774. {
  1775. LogWrite(SPAWN__TRACE, 0, "Spawn", "Enter %s", __FUNCTION__);
  1776. MSpawnLocationList.readlock(__FUNCTION__, __LINE__);
  1777. if(spawn_location_list.count(location_id) > 0)
  1778. {
  1779. if(respawn) //see if there are any spawns still in game associated with this spawn's group, if so, dont spawn this
  1780. {
  1781. list<int32>* groups = GetSpawnGroupsByLocation(spawn_location_list[location_id]->placement_id);
  1782. if(groups)
  1783. {
  1784. set<int32>* associated_groups = 0;
  1785. bool should_spawn = true;
  1786. list<int32>::iterator itr;
  1787. for (itr = groups->begin(); itr != groups->end(); itr++) {
  1788. associated_groups = GetAssociatedGroups(*itr);
  1789. if(associated_groups)
  1790. {
  1791. set<int32>::iterator assoc_itr;
  1792. for (assoc_itr = associated_groups->begin(); assoc_itr != associated_groups->end(); assoc_itr++) {
  1793. if(spawn_group_map.count(*assoc_itr) > 0 && spawn_group_map.Get(*assoc_itr).size() > 0)
  1794. should_spawn = false;
  1795. }
  1796. }
  1797. }
  1798. if(should_spawn)
  1799. CalculateSpawnGroup(spawn_location_list[location_id]);
  1800. LogWrite(SPAWN__TRACE, 0, "Spawn", "Exit %s", __FUNCTION__);
  1801. // need to unlock the list before we exit the function
  1802. MSpawnLocationList.releasereadlock(__FUNCTION__, __LINE__);
  1803. return;
  1804. }
  1805. }
  1806. LogWrite(SPAWN__TRACE, 0, "Spawn", "Exit %s", __FUNCTION__);
  1807. ProcessSpawnLocation(spawn_location_list[location_id], respawn);
  1808. }
  1809. MSpawnLocationList.releasereadlock(__FUNCTION__, __LINE__);
  1810. }
  1811. Spawn* ZoneServer::ProcessSpawnLocation(SpawnLocation* spawnlocation, bool respawn)
  1812. {
  1813. LogWrite(SPAWN__TRACE, 0, "Spawn", "Enter %s", __FUNCTION__);
  1814. if(!spawnlocation)
  1815. return 0;
  1816. Spawn* spawn = 0;
  1817. float rand_number = MakeRandomFloat(0, spawnlocation->total_percentage);
  1818. for(int32 i=0;i<spawnlocation->entities.size();i++)
  1819. {
  1820. if(spawnlocation->entities[i]->spawn_percentage == 0)
  1821. continue;
  1822. if (spawnlocation->conditional > 0) {
  1823. if ((spawnlocation->conditional & SPAWN_CONDITIONAL_DAY) == SPAWN_CONDITIONAL_DAY && isDusk)
  1824. continue;
  1825. if ((spawnlocation->conditional & SPAWN_CONDITIONAL_NIGHT) == SPAWN_CONDITIONAL_NIGHT && !isDusk)
  1826. continue;
  1827. if ((spawnlocation->conditional & SPAWN_CONDITIONAL_DAY) == SPAWN_CONDITIONAL_NOT_RAINING && rain >= 0.75f)
  1828. continue;
  1829. if ((spawnlocation->conditional & SPAWN_CONDITIONAL_DAY) == SPAWN_CONDITIONAL_RAINING && rain < 0.75f)
  1830. continue;
  1831. }
  1832. if (spawnlocation->entities[i]->spawn_percentage >= rand_number) {
  1833. if (spawnlocation->entities[i]->spawn_type == SPAWN_ENTRY_TYPE_NPC)
  1834. spawn = AddNPCSpawn(spawnlocation, spawnlocation->entities[i]);
  1835. else if (spawnlocation->entities[i]->spawn_type == SPAWN_ENTRY_TYPE_GROUNDSPAWN)
  1836. spawn = AddGroundSpawn(spawnlocation, spawnlocation->entities[i]);
  1837. else if (spawnlocation->entities[i]->spawn_type == SPAWN_ENTRY_TYPE_OBJECT)
  1838. spawn = AddObjectSpawn(spawnlocation, spawnlocation->entities[i]);
  1839. else if (spawnlocation->entities[i]->spawn_type == SPAWN_ENTRY_TYPE_WIDGET)
  1840. spawn = AddWidgetSpawn(spawnlocation, spawnlocation->entities[i]);
  1841. else if (spawnlocation->entities[i]->spawn_type == SPAWN_ENTRY_TYPE_SIGN)
  1842. spawn = AddSignSpawn(spawnlocation, spawnlocation->entities[i]);
  1843. if (GetInstanceType() == PERSONAL_HOUSE_INSTANCE)
  1844. database.GetHouseSpawnInstanceData(this, spawn);
  1845. if(spawn && spawn->IsOmittedByDBFlag())
  1846. {
  1847. LogWrite(SPAWN__WARNING, 0, "Spawn", "Spawn (%u) in spawn location id %u was skipped due to a missing expansion / holiday flag being met (ZoneServer::ProcessSpawnLocation)", spawnlocation->entities[i]->spawn_id, spawnlocation->entities[i]->spawn_location_id);
  1848. safe_delete(spawn);
  1849. spawn = 0;
  1850. continue;
  1851. }
  1852. else if (!spawn)
  1853. {
  1854. LogWrite(ZONE__ERROR, 0, "Zone", "Error adding spawn by spawn location to zone %s with location id %u, spawn id %u, spawn type %u.", GetZoneName(), spawnlocation->entities[i]->spawn_location_id, spawnlocation->entities[i]->spawn_id, spawnlocation->entities[i]->spawn_type);
  1855. continue;
  1856. }
  1857. if (spawn)
  1858. {
  1859. if(respawn)
  1860. CallSpawnScript(spawn, SPAWN_SCRIPT_RESPAWN);
  1861. else
  1862. CallSpawnScript(spawn, SPAWN_SCRIPT_SPAWN);
  1863. }
  1864. break;
  1865. }
  1866. else
  1867. rand_number -= spawnlocation->entities[i]->spawn_percentage;
  1868. }
  1869. LogWrite(SPAWN__TRACE, 0, "Spawn", "Exit %s", __FUNCTION__);
  1870. return spawn;
  1871. }
  1872. Spawn* ZoneServer::ProcessInstanceSpawnLocation(SpawnLocation* spawnlocation, map<int32,int32>* instNPCs, map<int32,int32>* instGroundSpawns, map<int32,int32>* instObjSpawns, map<int32,int32>* instWidgetSpawns, map<int32,int32>* instSignSpawns, bool respawn)
  1873. {
  1874. if(!spawnlocation)
  1875. return 0;
  1876. LogWrite(SPAWN__TRACE, 0, "Spawn", "Enter %s", __FUNCTION__);
  1877. Spawn* spawn = 0;
  1878. float rand_number = MakeRandomFloat(0, spawnlocation->total_percentage);
  1879. for(int32 i=0;i<spawnlocation->entities.size();i++)
  1880. {
  1881. if(spawnlocation->entities[i]->spawn_percentage == 0)
  1882. continue;
  1883. int32 spawnTime = 0;
  1884. if(spawnlocation->entities[i]->spawn_percentage >= rand_number)
  1885. {
  1886. if(spawnlocation->entities[i]->spawn_type == SPAWN_ENTRY_TYPE_NPC &&
  1887. (spawnTime = database.CheckSpawnRemoveInfo(instNPCs,spawnlocation->entities[i]->spawn_location_id)) > 0)
  1888. spawn = AddNPCSpawn(spawnlocation, spawnlocation->entities[i]);
  1889. else if(spawnlocation->entities[i]->spawn_type == SPAWN_ENTRY_TYPE_GROUNDSPAWN &&
  1890. (spawnTime = database.CheckSpawnRemoveInfo(instGroundSpawns,spawnlocation->entities[i]->spawn_location_id)) > 0)
  1891. spawn = AddGroundSpawn(spawnlocation, spawnlocation->entities[i]);
  1892. else if(spawnlocation->entities[i]->spawn_type == SPAWN_ENTRY_TYPE_OBJECT &&
  1893. (spawnTime = database.CheckSpawnRemoveInfo(instObjSpawns,spawnlocation->entities[i]->spawn_location_id)) > 0)
  1894. spawn = AddObjectSpawn(spawnlocation, spawnlocation->entities[i]);
  1895. else if(spawnlocation->entities[i]->spawn_type == SPAWN_ENTRY_TYPE_WIDGET &&
  1896. (spawnTime = database.CheckSpawnRemoveInfo(instWidgetSpawns,spawnlocation->entities[i]->spawn_location_id)) > 0)
  1897. spawn = AddWidgetSpawn(spawnlocation, spawnlocation->entities[i]);
  1898. else if(spawnlocation->entities[i]->spawn_type == SPAWN_ENTRY_TYPE_SIGN &&
  1899. (spawnTime = database.CheckSpawnRemoveInfo(instSignSpawns,spawnlocation->entities[i]->spawn_location_id)) > 0)
  1900. spawn = AddSignSpawn(spawnlocation, spawnlocation->entities[i]);
  1901. if(spawn && spawn->IsOmittedByDBFlag())
  1902. {
  1903. LogWrite(SPAWN__WARNING, 0, "Spawn", "Spawn (%u) in spawn location id %u was skipped due to a missing expansion / holiday flag being met (ZoneServer::ProcessInstanceSpawnLocation)", spawnlocation->entities[i]->spawn_id, spawnlocation->entities[i]->spawn_location_id);
  1904. safe_delete(spawn);
  1905. spawn = 0;
  1906. continue;
  1907. }
  1908. if (GetInstanceType() == PERSONAL_HOUSE_INSTANCE)
  1909. database.GetHouseSpawnInstanceData(this, spawn);
  1910. const char* script = 0;
  1911. for(int x=0;x<3;x++)
  1912. {
  1913. switch(x)
  1914. {
  1915. case 0:
  1916. script = world.GetSpawnEntryScript(spawnlocation->entities[i]->spawn_entry_id);
  1917. break;
  1918. case 1:
  1919. script = world.GetSpawnLocationScript(spawnlocation->entities[i]->spawn_location_id);
  1920. break;
  1921. case 2:
  1922. script = world.GetSpawnScript(spawnlocation->entities[i]->spawn_id);
  1923. break;
  1924. }
  1925. if(spawn && script && lua_interface->GetSpawnScript(script) != 0)
  1926. {
  1927. spawn->SetSpawnScript(string(script));
  1928. break;
  1929. }
  1930. }
  1931. if(spawn)
  1932. {
  1933. if (respawn)
  1934. CallSpawnScript(spawn, SPAWN_SCRIPT_RESPAWN);
  1935. else
  1936. CallSpawnScript(spawn, SPAWN_SCRIPT_SPAWN);
  1937. if ( spawnTime > 1 )
  1938. {
  1939. spawn->SetRespawnTime(spawnTime);
  1940. }
  1941. }
  1942. break;
  1943. }
  1944. else
  1945. rand_number -= spawnlocation->entities[i]->spawn_percentage;
  1946. }
  1947. LogWrite(SPAWN__TRACE, 0, "Spawn", "Exit %s", __FUNCTION__);
  1948. return spawn;
  1949. }
  1950. void ZoneServer::ProcessSpawnLocations()
  1951. {
  1952. LogWrite(SPAWN__TRACE, 0, "Spawn", "Enter %s", __FUNCTION__);
  1953. map<int32,int32>* instNPCs = NULL;
  1954. map<int32,int32>* instGroundSpawns = NULL;
  1955. map<int32,int32>* instObjSpawns = NULL;
  1956. map<int32,int32>* instWidgetSpawns = NULL;
  1957. map<int32,int32>* instSignSpawns = NULL;
  1958. if ( this->IsInstanceZone() )
  1959. {
  1960. LogWrite(SPAWN__DEBUG, 0, "Spawn", "Processing Instance Removed Spawns...");
  1961. instNPCs = database.GetInstanceRemovedSpawns(this->GetInstanceID() , SPAWN_ENTRY_TYPE_NPC );
  1962. instGroundSpawns = database.GetInstanceRemovedSpawns(this->GetInstanceID() , SPAWN_ENTRY_TYPE_GROUNDSPAWN );
  1963. instObjSpawns = database.GetInstanceRemovedSpawns(this->GetInstanceID() , SPAWN_ENTRY_TYPE_OBJECT );
  1964. instWidgetSpawns = database.GetInstanceRemovedSpawns(this->GetInstanceID() , SPAWN_ENTRY_TYPE_WIDGET );
  1965. instSignSpawns = database.GetInstanceRemovedSpawns(this->GetInstanceID() , SPAWN_ENTRY_TYPE_SIGN );
  1966. }
  1967. map<int32, bool> processed_spawn_locations;
  1968. map<int32, SpawnLocation*>::iterator itr;
  1969. MSpawnLocationList.readlock(__FUNCTION__, __LINE__);
  1970. for (itr = spawn_location_list.begin(); itr != spawn_location_list.end(); itr++) {
  1971. LogWrite(SPAWN__TRACE, 0, "Spawn", "while spawn_location_list itr (#%u)", spawn_location_list.size());
  1972. if(itr->second && processed_spawn_locations.count(itr->second->placement_id) > 0) //if we processed one spawn in a spawn group, we processed them all for that group
  1973. continue;
  1974. if(itr->second && spawn_location_groups.count(itr->second->placement_id) > 0)
  1975. {
  1976. int32 group_id = CalculateSpawnGroup(itr->second);
  1977. if(group_id)
  1978. {
  1979. LogWrite(SPAWN__TRACE, 0, "Spawn", "is group_id");
  1980. set<int32>* associated_groups = GetAssociatedGroups(group_id);
  1981. if(associated_groups)
  1982. {
  1983. LogWrite(SPAWN__TRACE, 0, "Spawn", "is associated_groups");
  1984. vector<int32>* associated_locations = GetAssociatedLocations(associated_groups);
  1985. if(associated_locations)
  1986. {
  1987. LogWrite(SPAWN__TRACE, 0, "Spawn", "is associated_locations");
  1988. for(int32 i=0;i<associated_locations->size();i++)
  1989. {
  1990. LogWrite(SPAWN__DEBUG, 5, "Spawn", "Loading processed_spawn_locations...");
  1991. processed_spawn_locations[associated_locations->at(i)] = true;
  1992. }
  1993. safe_delete(associated_locations);
  1994. }
  1995. }
  1996. }
  1997. }
  1998. else
  1999. {
  2000. if ( this->IsInstanceZone() )
  2001. {
  2002. //LogWrite(SPAWN__DEBUG, 5, "Spawn", "ProcessInstanceSpawnLocation (%u)...", itr->second->placement_id);
  2003. ProcessInstanceSpawnLocation(itr->second,instNPCs,instGroundSpawns,instObjSpawns,instWidgetSpawns,instSignSpawns);
  2004. }
  2005. else
  2006. {
  2007. //LogWrite(SPAWN__DEBUG, 5, "Spawn", "ProcessSpawnLocation (%u)...", itr->second->placement_id);
  2008. ProcessSpawnLocation(itr->second);
  2009. }
  2010. }
  2011. }
  2012. MSpawnLocationList.releasereadlock(__FUNCTION__, __LINE__);
  2013. safe_delete(instNPCs);
  2014. safe_delete(instGroundSpawns);
  2015. safe_delete(instObjSpawns);
  2016. safe_delete(instWidgetSpawns);
  2017. safe_delete(instSignSpawns);
  2018. LogWrite(SPAWN__TRACE, 0, "Spawn", "Exit %s", __FUNCTION__);
  2019. }
  2020. void ZoneServer::AddLoot(NPC* npc, Spawn* killer){
  2021. vector<int32> loot_tables = GetSpawnLootList(npc->GetDatabaseID(), GetZoneID(), npc->GetLevel(), race_types_list.GetRaceType(npc->GetModelType()), npc);
  2022. if(loot_tables.size() > 0){
  2023. vector<LootDrop*>* loot_drops = 0;
  2024. vector<LootDrop*>::iterator loot_drop_itr;
  2025. LootTable* table = 0;
  2026. vector<int32>::iterator loot_list_itr;
  2027. float chancecoin = 0;
  2028. float chancetable = 0;
  2029. float chancedrop = 0;
  2030. float chancetally = 0;
  2031. float droptally = 0;
  2032. // the following loop,loops through each table
  2033. for(loot_list_itr = loot_tables.begin(); loot_list_itr != loot_tables.end(); loot_list_itr++){
  2034. table = GetLootTable(*loot_list_itr);
  2035. // if killer is assigned this is on-death, we already assigned coin
  2036. if(!killer && table && table->maxcoin > 0){
  2037. chancecoin = rand()%100;
  2038. if(table->coin_probability >= chancecoin){
  2039. if(table->maxcoin > table->mincoin)
  2040. npc->AddLootCoins(table->mincoin + rand()%(table->maxcoin - table->mincoin));
  2041. }
  2042. }
  2043. int numberchances = 1;
  2044. //if (table->lootdrop_probability == 100){ }
  2045. //else
  2046. //chancetally += table->lootdrop_probability;
  2047. int maxchance = 0;
  2048. if (table) {
  2049. maxchance = table->maxlootitems;
  2050. for (numberchances; numberchances <= maxchance; numberchances++) {
  2051. chancetable = static_cast <float> (rand()) / (static_cast <float> (RAND_MAX / 100));
  2052. //LogWrite(PLAYER__DEBUG, 0, "Player", "Table Chance: '%f'", chancetable);
  2053. float droppercenttotal = 0;
  2054. //--------------------------------------------------------------------------------------------------------------------------------------------------------------
  2055. if (table->lootdrop_probability == 100 || table->lootdrop_probability >= chancetable) {
  2056. //LogWrite(PLAYER__DEBUG, 0, "Player", "Probability:%f Table Chance: '%f'", table->lootdrop_probability, chancetable);
  2057. loot_drops = GetLootDrops(*loot_list_itr);
  2058. if (loot_drops && loot_drops->size() > 0) {
  2059. LootDrop* drop = 0;
  2060. int16 count = 0;
  2061. std::shuffle(loot_drops->begin(), loot_drops->end(), std::default_random_engine(Timer::GetCurrentTime2()));
  2062. int16 IC = 0;
  2063. for (loot_drop_itr = loot_drops->begin(); loot_drop_itr != loot_drops->end(); loot_drop_itr++) {
  2064. drop = *loot_drop_itr;
  2065. droppercenttotal += drop->probability;
  2066. }
  2067. int droplistsize = loot_drops->size();
  2068. float chancedroptally = 0;
  2069. chancedrop = static_cast <float> (rand()) / (static_cast <float> (RAND_MAX / 100));
  2070. for (loot_drop_itr = loot_drops->begin(); loot_drop_itr != loot_drops->end(); loot_drop_itr++) {
  2071. drop = *loot_drop_itr;
  2072. // if no killer is provided, then we are instantiating the spawn loot, quest related loot should be added on death of the spawn to check against spawn/group members
  2073. if(drop->no_drop_quest_completed_id && killer == nullptr)
  2074. continue;
  2075. else if(!drop->no_drop_quest_completed_id && killer) // skip since this doesn't have a quest id attached and we are doing after-math of death loot additions
  2076. continue;
  2077. else if(killer && drop->no_drop_quest_completed_id) // check if the player already completed quest related to item
  2078. {
  2079. Player* player = nullptr;
  2080. if(killer->IsPlayer())
  2081. {
  2082. player = (Player*)killer;
  2083. // player has already completed the quest
  2084. if(player->GetCompletedQuest(drop->no_drop_quest_completed_id) && !player->GetGroupMemberInfo())
  2085. {
  2086. LogWrite(PLAYER__DEBUG, 0, "Player", "%s: Player has completed quest %u, skipping loot item %u", npc->GetName(), drop->no_drop_quest_completed_id, drop->item_id);
  2087. continue;
  2088. }
  2089. else if(player->GetGroupMemberInfo() && world.GetGroupManager()->HasGroupCompletedQuest(player->GetGroupMemberInfo()->group_id, drop->no_drop_quest_completed_id))
  2090. {
  2091. LogWrite(PLAYER__DEBUG, 0, "Player", "%s: Group %u has completed quest %u, skipping loot item %u", npc->GetName(), player->GetGroupMemberInfo()->group_id, drop->no_drop_quest_completed_id, drop->item_id);
  2092. continue;
  2093. }
  2094. }
  2095. else
  2096. {
  2097. LogWrite(PLAYER__DEBUG, 0, "Player", "%s: Killer is not a player, skipping loot item %u", npc->GetName(), drop->item_id);
  2098. continue;
  2099. }
  2100. }
  2101. if (npc->HasLootItemID(drop->item_id))
  2102. continue;
  2103. if (droppercenttotal >= 100)
  2104. droppercenttotal = 100;
  2105. chancedroptally += 100 / droppercenttotal * drop->probability;
  2106. //chancedrop = static_cast <float> (rand()) / (static_cast <float> (RAND_MAX / 100));
  2107. //LogWrite(PLAYER__DEBUG, 0, "Player", "Loot drop: '%i' Chance: %f Prob tally: %f min: %f", drop, chancedrop, chancedroptally, chancedroptally - drop->probability);
  2108. if ((chancedroptally == 100) || ((chancedroptally >= chancedrop) && (chancedroptally - (100 / droppercenttotal * drop->probability)) <= chancedrop)) {
  2109. //LogWrite(PLAYER__DEBUG, 0, "Player", "Loot drop: '%i' Chance: %f Prob: %f We have a loot drop winner", drop, chancedrop, chancedroptally);
  2110. count++;
  2111. npc->AddLootItem(drop->item_id, drop->item_charges);
  2112. //LogWrite(PLAYER__DEBUG, 0, "Player", "loot Count: '%i'",count);
  2113. //LogWrite(MISC__TODO, 1, "TODO", "Auto-Equip new looted items\n\t(%s, function: %s, line #: %i)", __FILE__, __FUNCTION__, __LINE__);
  2114. //if(drop->equip_item)
  2115. }
  2116. if (table->maxlootitems > 0 && count >= table->maxlootitems)
  2117. break;
  2118. }
  2119. }
  2120. }
  2121. }
  2122. }
  2123. }
  2124. }
  2125. }
  2126. void ZoneServer::DeterminePosition(SpawnLocation* spawnlocation, Spawn* spawn){
  2127. if(!spawn || !spawnlocation)
  2128. return;
  2129. int offset = 0;
  2130. if(spawnlocation->x_offset > 0){
  2131. //since rand() deals with integers only, we are going to divide by 1000 later so that we can use fractions of integers
  2132. offset = (int)((spawnlocation->x_offset*1000)+1);
  2133. spawn->SetX(spawnlocation->x + ((float)(rand()%offset - rand()%offset))/1000);
  2134. }
  2135. else
  2136. spawn->SetX(spawnlocation->x);
  2137. if(spawnlocation->y_offset > 0){
  2138. //since rand() deals with integers only, we are going to divide by 1000 later so that we can use fractions of integers
  2139. offset = (int)((spawnlocation->y_offset*1000)+1);
  2140. spawn->SetY(spawnlocation->y + ((float)(rand()%offset - rand()%offset))/1000);
  2141. }
  2142. else
  2143. spawn->SetY(spawnlocation->y, true, true);
  2144. if(spawnlocation->z_offset > 0){
  2145. //since rand() deals with integers only, we are going to divide by 1000 later so that we can use fractions of integers
  2146. offset = (int)((spawnlocation->z_offset*1000)+1);
  2147. spawn->SetZ(spawnlocation->z + ((float)(rand()%offset - rand()%offset))/1000);
  2148. }
  2149. else
  2150. spawn->SetZ(spawnlocation->z);
  2151. spawn->SetHeading(spawnlocation->heading);
  2152. spawn->SetPitch(spawnlocation->pitch);
  2153. spawn->SetRoll(spawnlocation->roll);
  2154. spawn->SetSpawnOrigX(spawn->GetX());
  2155. spawn->SetSpawnOrigY(spawn->GetY());
  2156. spawn->SetSpawnOrigZ(spawn->GetZ());
  2157. spawn->SetSpawnOrigHeading(spawn->GetHeading());
  2158. spawn->SetSpawnOrigPitch(spawnlocation->pitch);
  2159. spawn->SetSpawnOrigRoll(spawnlocation->roll);
  2160. spawn->appearance.pos.grid_id = spawnlocation->grid_id;
  2161. spawn->SetSpawnLocationPlacementID(spawnlocation->placement_id);
  2162. }
  2163. NPC* ZoneServer::AddNPCSpawn(SpawnLocation* spawnlocation, SpawnEntry* spawnentry){
  2164. LogWrite(SPAWN__TRACE, 1, "Spawn", "Enter %s", __FUNCTION__);
  2165. NPC* npc = GetNewNPC(spawnentry->spawn_id);
  2166. if(npc && !npc->IsOmittedByDBFlag()){
  2167. DeterminePosition(spawnlocation, npc);
  2168. npc->SetDatabaseID(spawnentry->spawn_id);
  2169. npc->SetSpawnLocationID(spawnentry->spawn_location_id);
  2170. npc->SetSpawnEntryID(spawnentry->spawn_entry_id);
  2171. npc->SetRespawnTime(spawnentry->respawn);
  2172. npc->SetExpireTime(spawnentry->expire_time);
  2173. if (spawnentry->expire_time > 0)
  2174. AddSpawnExpireTimer(npc, spawnentry->expire_time, spawnentry->expire_offset);
  2175. AddLoot(npc);
  2176. SetSpawnScript(spawnentry, npc);
  2177. CallSpawnScript(npc, SPAWN_SCRIPT_PRESPAWN);
  2178. AddSpawn(npc);
  2179. }
  2180. LogWrite(SPAWN__TRACE, 1, "Spawn", "Exit %s", __FUNCTION__);
  2181. return npc;
  2182. }
  2183. vector<int32>* ZoneServer::GetAssociatedLocations(set<int32>* groups){
  2184. vector<int32>* ret = 0;
  2185. LogWrite(SPAWN__TRACE, 1, "Spawn", "Enter %s", __FUNCTION__);
  2186. if(groups){
  2187. int32 group_id = 0;
  2188. set<int32>::iterator group_itr;
  2189. for (group_itr = groups->begin(); group_itr != groups->end(); group_itr++) {
  2190. if(!ret)
  2191. ret = new vector<int32>();
  2192. group_id = *group_itr;
  2193. MSpawnGroupLocations.readlock(__FUNCTION__, __LINE__);
  2194. if(spawn_group_locations.count(group_id) > 0){
  2195. map<int32, int32>::iterator itr;
  2196. for (itr = spawn_group_locations[group_id]->begin(); itr != spawn_group_locations[group_id]->end(); itr++) {
  2197. ret->push_back(itr->first);
  2198. }
  2199. }
  2200. MSpawnGroupLocations.releasereadlock(__FUNCTION__, __LINE__);
  2201. }
  2202. }
  2203. LogWrite(SPAWN__TRACE, 1, "Spawn", "Exit %s", __FUNCTION__);
  2204. return ret;
  2205. }
  2206. set<int32>* ZoneServer::GetAssociatedGroups(int32 group_id) {
  2207. set<int32>* ret = 0;
  2208. MSpawnGroupAssociation.readlock(__FUNCTION__, __LINE__);
  2209. LogWrite(SPAWN__TRACE, 1, "Spawn", "Enter %s", __FUNCTION__);
  2210. if(spawn_group_associations.count(group_id) > 0)
  2211. ret = spawn_group_associations[group_id];
  2212. LogWrite(SPAWN__TRACE, 1, "Spawn", "Exit %s", __FUNCTION__);
  2213. MSpawnGroupAssociation.releasereadlock(__FUNCTION__, __LINE__);
  2214. return ret;
  2215. }
  2216. map<int32, int32>* ZoneServer::GetSpawnLocationsByGroup(int32 group_id) {
  2217. map<int32, int32>* ret = 0;
  2218. MSpawnGroupLocations.readlock(__FUNCTION__, __LINE__);
  2219. if(spawn_group_locations.count(group_id) > 0)
  2220. ret = spawn_group_locations[group_id];
  2221. MSpawnGroupLocations.releasereadlock(__FUNCTION__, __LINE__);
  2222. return ret;
  2223. }
  2224. list<int32>* ZoneServer::GetSpawnGroupsByLocation(int32 location_id){
  2225. list<int32>* ret = 0;
  2226. MSpawnLocationGroups.readlock(__FUNCTION__, __LINE__);
  2227. if(spawn_location_groups.count(location_id) > 0)
  2228. ret = spawn_location_groups[location_id];
  2229. MSpawnLocationGroups.releasereadlock(__FUNCTION__, __LINE__);
  2230. return ret;
  2231. }
  2232. float ZoneServer::GetSpawnGroupChance(int32 group_id){
  2233. float ret = -1;
  2234. MSpawnGroupChances.readlock(__FUNCTION__, __LINE__);
  2235. if(spawn_group_chances.count(group_id) > 0)
  2236. ret = spawn_group_chances[group_id];
  2237. MSpawnGroupChances.releasereadlock(__FUNCTION__, __LINE__);
  2238. return ret;
  2239. }
  2240. void ZoneServer::AddSpawnGroupChance(int32 group_id, float percent){
  2241. MSpawnGroupChances.writelock(__FUNCTION__, __LINE__);
  2242. spawn_group_chances[group_id] = percent;
  2243. MSpawnGroupChances.releasewritelock(__FUNCTION__, __LINE__);
  2244. }
  2245. void ZoneServer::AddSpawnGroupAssociation(int32 group_id1, int32 group_id2) {
  2246. MSpawnGroupAssociation.writelock(__FUNCTION__, __LINE__);
  2247. //Check if we already have containers for these group ids, if not create them
  2248. if (spawn_group_associations.count(group_id1) == 0)
  2249. spawn_group_associations[group_id1] = new set<int32>;
  2250. if (spawn_group_associations.count(group_id2) == 0)
  2251. spawn_group_associations[group_id2] = new set<int32>;
  2252. //Associate groups 1 and 2 now
  2253. set<int32>* group_1 = spawn_group_associations.find(group_id1)->second;
  2254. set<int32>* group_2 = spawn_group_associations.find(group_id2)->second;
  2255. group_1->insert(group_id2);
  2256. group_2->insert(group_id1);
  2257. //Associate the remaining groups together
  2258. set<int32>::iterator itr;
  2259. for (itr = group_1->begin(); itr != group_1->end(); itr++){
  2260. group_2->insert(*itr);
  2261. map<int32, set<int32>*>::iterator assoc_itr = spawn_group_associations.find(*itr);
  2262. if (assoc_itr != spawn_group_associations.end())
  2263. assoc_itr->second->insert(group_id2);
  2264. else {
  2265. set<int32>* new_set = new set<int32>;
  2266. spawn_group_associations[*itr] = new_set;
  2267. new_set->insert(group_id2);
  2268. }
  2269. }
  2270. for (itr = group_2->begin(); itr != group_2->end(); itr++){
  2271. group_1->insert(*itr);
  2272. map<int32, set<int32>*>::iterator assoc_itr = spawn_group_associations.find(*itr);
  2273. if (assoc_itr != spawn_group_associations.end())
  2274. assoc_itr->second->insert(group_id1);
  2275. else {
  2276. set<int32>* new_set = new set<int32>;
  2277. spawn_group_associations[*itr] = new_set;
  2278. new_set->insert(group_id1);
  2279. }
  2280. }
  2281. MSpawnGroupAssociation.releasewritelock(__FUNCTION__, __LINE__);
  2282. }
  2283. void ZoneServer::AddSpawnGroupLocation(int32 group_id, int32 location_id, int32 spawn_location_id) {
  2284. MSpawnGroupLocations.writelock(__FUNCTION__, __LINE__);
  2285. if(spawn_group_locations.count(group_id) == 0)
  2286. spawn_group_locations[group_id] = new map<int32, int32>();
  2287. (*spawn_group_locations[group_id])[location_id] = spawn_location_id;
  2288. MSpawnGroupLocations.releasewritelock(__FUNCTION__, __LINE__);
  2289. MSpawnLocationGroups.writelock(__FUNCTION__, __LINE__);
  2290. if(spawn_location_groups.count(location_id) == 0)
  2291. spawn_location_groups[location_id] = new list<int32>();
  2292. spawn_location_groups[location_id]->push_back(group_id);
  2293. MSpawnLocationGroups.releasewritelock(__FUNCTION__, __LINE__);
  2294. MSpawnGroupAssociation.writelock(__FUNCTION__, __LINE__);
  2295. if(spawn_group_associations.count(group_id) == 0)
  2296. spawn_group_associations[group_id] = new set<int32>();
  2297. spawn_group_associations[group_id]->insert(group_id);
  2298. MSpawnGroupAssociation.releasewritelock(__FUNCTION__, __LINE__);
  2299. }
  2300. bool ZoneServer::CallSpawnScript(Spawn* npc, int8 type, Spawn* spawn, const char* message, bool is_door_open){
  2301. LogWrite(SPAWN__TRACE, 0, "Spawn", "Enter %s", __FUNCTION__);
  2302. if(!npc)
  2303. return false;
  2304. const char* script = npc->GetSpawnScript();
  2305. if ( script == nullptr || strlen(script) < 1 )
  2306. {
  2307. if (npc->GetZone() != nullptr)
  2308. {
  2309. string tmpScript;
  2310. tmpScript.append("SpawnScripts/");
  2311. tmpScript.append(npc->GetZone()->GetZoneName());
  2312. tmpScript.append("/");
  2313. int count = 0;
  2314. for (int s = 0; s < strlen(npc->GetName()); s++)
  2315. {
  2316. if (isalnum(npc->GetName()[s]))
  2317. {
  2318. tmpScript += npc->GetName()[s];
  2319. count++;
  2320. }
  2321. }
  2322. tmpScript.append(".lua");
  2323. if (count < 1)
  2324. {
  2325. LogWrite(SPAWN__TRACE, 0, "Spawn", "Could not form script name %s..", __FUNCTION__);
  2326. }
  2327. else
  2328. {
  2329. struct stat buffer;
  2330. bool fileExists = (stat(tmpScript.c_str(), &buffer) == 0);
  2331. if (fileExists)
  2332. {
  2333. LogWrite(SPAWN__WARNING, 0, "Spawn", "No script file described in the database, overriding with SpawnScript at %s", (char*)tmpScript.c_str());
  2334. npc->SetSpawnScript(tmpScript);
  2335. script = npc->GetSpawnScript();
  2336. }
  2337. }
  2338. }
  2339. }
  2340. bool result = false;
  2341. if(lua_interface && script){
  2342. result = true; // default to true, if we don't match a switch case, return false in default case
  2343. switch(type){
  2344. case SPAWN_SCRIPT_SPAWN:{
  2345. lua_interface->RunSpawnScript(script, "spawn", npc);
  2346. break;
  2347. }
  2348. case SPAWN_SCRIPT_RESPAWN:{
  2349. lua_interface->RunSpawnScript(script, "respawn", npc);
  2350. break;
  2351. }
  2352. case SPAWN_SCRIPT_ATTACKED:{
  2353. lua_interface->RunSpawnScript(script, "attacked", npc, spawn);
  2354. break;
  2355. }
  2356. case SPAWN_SCRIPT_TARGETED:{
  2357. lua_interface->RunSpawnScript(script, "targeted", npc, spawn);
  2358. break;
  2359. }
  2360. case SPAWN_SCRIPT_HAILED:{
  2361. result = lua_interface->RunSpawnScript(script, "hailed", npc, spawn);
  2362. break;
  2363. }
  2364. case SPAWN_SCRIPT_HAILED_BUSY:{
  2365. lua_interface->RunSpawnScript(script, "hailed_busy", npc, spawn);
  2366. break;
  2367. }
  2368. case SPAWN_SCRIPT_DEATH:{
  2369. lua_interface->RunSpawnScript(script, "death", npc, spawn);
  2370. break;
  2371. }
  2372. case SPAWN_SCRIPT_KILLED:{
  2373. lua_interface->RunSpawnScript(script, "killed", npc, spawn);
  2374. break;
  2375. }
  2376. case SPAWN_SCRIPT_AGGRO:{
  2377. lua_interface->RunSpawnScript(script, "aggro", npc, spawn);
  2378. break;
  2379. }
  2380. case SPAWN_SCRIPT_HEALTHCHANGED:{
  2381. lua_interface->RunSpawnScript(script, "healthchanged", npc, spawn);
  2382. break;
  2383. }
  2384. case SPAWN_SCRIPT_RANDOMCHAT:{
  2385. lua_interface->RunSpawnScript(script, "randomchat", npc, 0, message);
  2386. break;
  2387. }
  2388. case SPAWN_SCRIPT_CUSTOM:
  2389. case SPAWN_SCRIPT_TIMER:
  2390. case SPAWN_SCRIPT_CONVERSATION:{
  2391. lua_interface->RunSpawnScript(script, message, npc, spawn);
  2392. break;
  2393. }
  2394. case SPAWN_SCRIPT_CASTED_ON: {
  2395. lua_interface->RunSpawnScript(script, "casted_on", npc, spawn, message);
  2396. break;
  2397. }
  2398. case SPAWN_SCRIPT_AUTO_ATTACK_TICK: {
  2399. lua_interface->RunSpawnScript(script, "auto_attack_tick", npc, spawn);
  2400. break;
  2401. }
  2402. case SPAWN_SCRIPT_COMBAT_RESET: {
  2403. lua_interface->RunSpawnScript(script, "CombatReset", npc);
  2404. break;
  2405. }
  2406. case SPAWN_SCRIPT_GROUP_DEAD: {
  2407. lua_interface->RunSpawnScript(script, "group_dead", npc, spawn);
  2408. break;
  2409. }
  2410. case SPAWN_SCRIPT_HEAR_SAY: {
  2411. lua_interface->RunSpawnScript(script, "hear_say", npc, spawn, message);
  2412. break;
  2413. }
  2414. case SPAWN_SCRIPT_PRESPAWN: {
  2415. lua_interface->RunSpawnScript(script, "prespawn", npc);
  2416. break;
  2417. }
  2418. case SPAWN_SCRIPT_USEDOOR: {
  2419. result = lua_interface->RunSpawnScript(script, "usedoor", npc, spawn, "", is_door_open);
  2420. break;
  2421. }
  2422. case SPAWN_SCRIPT_BOARD: {
  2423. result = lua_interface->RunSpawnScript(script, "board", npc, spawn);
  2424. break;
  2425. }
  2426. case SPAWN_SCRIPT_DEBOARD: {
  2427. result = lua_interface->RunSpawnScript(script, "deboard", npc, spawn);
  2428. break;
  2429. }
  2430. default:
  2431. {
  2432. result = false;
  2433. break;
  2434. }
  2435. }
  2436. }
  2437. LogWrite(SPAWN__TRACE, 0, "Spawn", "Exit %s", __FUNCTION__);
  2438. return result;
  2439. }
  2440. void ZoneServer::DeleteTransporters() {
  2441. MTransportLocations.writelock(__FUNCTION__, __LINE__);
  2442. transporter_locations.clear(); //world takes care of actually deleting the data
  2443. MTransportLocations.releasewritelock(__FUNCTION__, __LINE__);
  2444. }
  2445. void ZoneServer::ReloadTransporters(){
  2446. MutexList<LocationTransportDestination*>* locations = GetLocationTransporters(GetZoneID());
  2447. if(locations){
  2448. MutexList<LocationTransportDestination*>::iterator itr = locations->begin();
  2449. while(itr.Next())
  2450. AddTransporter(itr->value);
  2451. }
  2452. }
  2453. void ZoneServer::CheckTransporters(Client* client) {
  2454. MTransportLocations.readlock(__FUNCTION__, __LINE__);
  2455. if(transporter_locations.size() > 0){
  2456. LocationTransportDestination* loc = 0;
  2457. list<LocationTransportDestination*>::iterator itr;
  2458. for (itr = transporter_locations.begin(); itr != transporter_locations.end(); itr++) {
  2459. loc = *itr;
  2460. if(client->GetPlayer()->GetDistance(loc->trigger_x, loc->trigger_y, loc->trigger_z) <= loc->trigger_radius){
  2461. if(loc->destination_zone_id == 0 || loc->destination_zone_id == GetZoneID()){
  2462. EQ2Packet* packet = client->GetPlayer()->Move(loc->destination_x, loc->destination_y, loc->destination_z, client->GetVersion());
  2463. if(packet)
  2464. client->QueuePacket(packet);
  2465. }
  2466. else{
  2467. ZoneServer* new_zone = zone_list.Get(loc->destination_zone_id);
  2468. if(new_zone){
  2469. client->GetPlayer()->SetX(loc->destination_x);
  2470. client->GetPlayer()->SetY(loc->destination_y);
  2471. client->GetPlayer()->SetZ(loc->destination_z);
  2472. client->GetPlayer()->SetHeading(loc->destination_heading);
  2473. client->Zone(new_zone, false);
  2474. }
  2475. }
  2476. break;
  2477. }
  2478. }
  2479. }
  2480. MTransportLocations.releasereadlock(__FUNCTION__, __LINE__);
  2481. }
  2482. void ZoneServer::AddTransporter(LocationTransportDestination* loc) {
  2483. MTransportLocations.writelock(__FUNCTION__, __LINE__);
  2484. transporter_locations.push_back(loc);
  2485. MTransportLocations.releasewritelock(__FUNCTION__, __LINE__);
  2486. }
  2487. Sign* ZoneServer::AddSignSpawn(SpawnLocation* spawnlocation, SpawnEntry* spawnentry){
  2488. LogWrite(SPAWN__TRACE, 0, "Spawn", "Enter %s", __FUNCTION__);
  2489. Sign* sign = GetNewSign(spawnentry->spawn_id);
  2490. if(sign && !sign->IsOmittedByDBFlag()){
  2491. DeterminePosition(spawnlocation, sign);
  2492. sign->SetDatabaseID(spawnentry->spawn_id);
  2493. sign->SetSpawnLocationID(spawnentry->spawn_location_id);
  2494. sign->SetSpawnEntryID(spawnentry->spawn_entry_id);
  2495. sign->SetRespawnTime(spawnentry->respawn);
  2496. sign->SetExpireTime(spawnentry->expire_time);
  2497. if (spawnentry->expire_time > 0)
  2498. AddSpawnExpireTimer(sign, spawnentry->expire_time, spawnentry->expire_offset);
  2499. SetSpawnScript(spawnentry, sign);
  2500. CallSpawnScript(sign, SPAWN_SCRIPT_PRESPAWN);
  2501. AddSpawn(sign);
  2502. }
  2503. LogWrite(SPAWN__TRACE, 0, "Spawn", "Exit %s", __FUNCTION__);
  2504. return sign;
  2505. }
  2506. Widget* ZoneServer::AddWidgetSpawn(SpawnLocation* spawnlocation, SpawnEntry* spawnentry){
  2507. LogWrite(SPAWN__TRACE, 0, "Spawn", "Enter %s", __FUNCTION__);
  2508. Widget* widget = GetNewWidget(spawnentry->spawn_id);
  2509. if(widget && !widget->IsOmittedByDBFlag()){
  2510. DeterminePosition(spawnlocation, widget);
  2511. widget->SetDatabaseID(spawnentry->spawn_id);
  2512. widget->SetSpawnLocationID(spawnentry->spawn_location_id);
  2513. widget->SetSpawnEntryID(spawnentry->spawn_entry_id);
  2514. if(!widget->GetIncludeLocation()){
  2515. widget->SetX(widget->GetWidgetX());
  2516. if(widget->GetCloseY() != 0)
  2517. widget->SetY(widget->GetCloseY());
  2518. widget->SetZ(widget->GetWidgetZ());
  2519. }
  2520. widget->SetRespawnTime(spawnentry->respawn);
  2521. widget->SetExpireTime(spawnentry->expire_time);
  2522. widget->SetSpawnOrigHeading(widget->GetHeading());
  2523. if (spawnentry->expire_time > 0)
  2524. AddSpawnExpireTimer(widget, spawnentry->expire_time, spawnentry->expire_offset);
  2525. SetSpawnScript(spawnentry, widget);
  2526. CallSpawnScript(widget, SPAWN_SCRIPT_PRESPAWN);
  2527. AddSpawn(widget);
  2528. }
  2529. LogWrite(SPAWN__TRACE, 0, "Spawn", "Exit %s", __FUNCTION__);
  2530. return widget;
  2531. }
  2532. Object* ZoneServer::AddObjectSpawn(SpawnLocation* spawnlocation, SpawnEntry* spawnentry){
  2533. LogWrite(SPAWN__TRACE, 0, "Spawn", "Enter %s", __FUNCTION__);
  2534. Object* object = GetNewObject(spawnentry->spawn_id);
  2535. if(object && !object->IsOmittedByDBFlag()){
  2536. DeterminePosition(spawnlocation, object);
  2537. object->SetDatabaseID(spawnentry->spawn_id);
  2538. object->SetSpawnLocationID(spawnentry->spawn_location_id);
  2539. object->SetSpawnEntryID(spawnentry->spawn_entry_id);
  2540. object->SetRespawnTime(spawnentry->respawn);
  2541. object->SetExpireTime(spawnentry->expire_time);
  2542. if (spawnentry->expire_time > 0)
  2543. AddSpawnExpireTimer(object, spawnentry->expire_time, spawnentry->expire_offset);
  2544. SetSpawnScript(spawnentry, object);
  2545. CallSpawnScript(object, SPAWN_SCRIPT_PRESPAWN);
  2546. AddSpawn(object);
  2547. }
  2548. LogWrite(SPAWN__TRACE, 0, "Spawn", "Exit %s", __FUNCTION__);
  2549. return object;
  2550. }
  2551. GroundSpawn* ZoneServer::AddGroundSpawn(SpawnLocation* spawnlocation, SpawnEntry* spawnentry){
  2552. LogWrite(SPAWN__TRACE, 0, "Spawn", "Enter %s", __FUNCTION__);
  2553. GroundSpawn* spawn = GetNewGroundSpawn(spawnentry->spawn_id);
  2554. if(spawn && !spawn->IsOmittedByDBFlag()){
  2555. DeterminePosition(spawnlocation, spawn);
  2556. spawn->SetDatabaseID(spawnentry->spawn_id);
  2557. spawn->SetSpawnLocationID(spawnentry->spawn_location_id);
  2558. spawn->SetSpawnEntryID(spawnentry->spawn_entry_id);
  2559. spawn->SetRespawnTime(spawnentry->respawn);
  2560. spawn->SetExpireTime(spawnentry->expire_time);
  2561. if (spawnentry->expire_time > 0)
  2562. AddSpawnExpireTimer(spawn, spawnentry->expire_time, spawnentry->expire_offset);
  2563. SetSpawnScript(spawnentry, spawn);
  2564. CallSpawnScript(spawn, SPAWN_SCRIPT_PRESPAWN);
  2565. AddSpawn(spawn);
  2566. }
  2567. LogWrite(SPAWN__TRACE, 0, "Spawn", "Exit %s", __FUNCTION__);
  2568. return spawn;
  2569. }
  2570. void ZoneServer::AddSpawn(Spawn* spawn) {
  2571. if(!spawn->IsPlayer()) // we already set it on loadCharacter
  2572. spawn->SetZone(this);
  2573. spawn->position_changed = false;
  2574. spawn->info_changed = false;
  2575. spawn->vis_changed = false;
  2576. spawn->changed = false;
  2577. if(!spawn->IsPlayer() || (spawn->IsPlayer() && !((Player*)spawn)->IsReturningFromLD())) {
  2578. // Write locking the spawn list here will cause deadlocks, so instead add it to a temp list that the
  2579. // main spawn thread will put into the spawn_list when ever it has a chance.
  2580. MPendingSpawnListAdd.writelock(__FUNCTION__, __LINE__);
  2581. pending_spawn_list_add.push_back(spawn);
  2582. MPendingSpawnListAdd.releasewritelock(__FUNCTION__, __LINE__);
  2583. }
  2584. else
  2585. ((Player*)spawn)->SetReturningFromLD(false);
  2586. spawn_range.Trigger();
  2587. spawn_check_add.Trigger();
  2588. if (GetInstanceType() == PERSONAL_HOUSE_INSTANCE && spawn->IsObject())
  2589. {
  2590. spawn->AddSecondaryEntityCommand("Examine", 20, "house_spawn_examine", "", 0, 0);
  2591. spawn->AddSecondaryEntityCommand("Move", 20, "move_item", "", 0, 0);
  2592. spawn->AddSecondaryEntityCommand("Pack in Moving Crate", 20, "house_spawn_pack_in_moving_crate", "", 0, 0);
  2593. spawn->AddSecondaryEntityCommand("Pick Up", 20, "pickup", "", 0, 0);
  2594. spawn->SetShowCommandIcon(1);
  2595. }
  2596. if(spawn->IsNPC())
  2597. AddEnemyList((NPC*)spawn);
  2598. if(spawn->IsPlayer() && ((Player*)spawn)->GetGroupMemberInfo())
  2599. world.GetGroupManager()->SendGroupUpdate(((Player*)spawn)->GetGroupMemberInfo()->group_id, GetClientBySpawn(spawn));
  2600. if (spawn->IsPlayer()) {
  2601. ((Player*)spawn)->GetInfoStruct()->set_rain(rain);
  2602. ((Player*)spawn)->SetCharSheetChanged(true);
  2603. }
  2604. if (movementMgr != nullptr && spawn->IsEntity()) {
  2605. movementMgr->AddMob((Entity*)spawn);
  2606. }
  2607. AddSpawnProximities(spawn);
  2608. spawn->SetAddedToWorldTimestamp(Timer::GetCurrentTime2());
  2609. }
  2610. void ZoneServer::AddClient(Client* client){
  2611. MClientList.writelock(__FUNCTION__, __LINE__);
  2612. clients.push_back(client);
  2613. MClientList.releasewritelock(__FUNCTION__, __LINE__);
  2614. connected_clients.Add(client);
  2615. }
  2616. void ZoneServer::RemoveClient(Client* client)
  2617. {
  2618. Guild *guild;
  2619. if(client)
  2620. {
  2621. if (client->GetPlayer())
  2622. client_list.RemovePlayerFromInvisHistory(client->GetPlayer()->GetID());
  2623. LogWrite(ZONE__DEBUG, 0, "Zone", "Sending login equipment appearance updates...");
  2624. loginserver.SendImmediateEquipmentUpdatesForChar(client->GetPlayer()->GetCharacterID());
  2625. if (!client->IsZoning())
  2626. {
  2627. if ((guild = client->GetPlayer()->GetGuild()) != NULL)
  2628. guild->GuildMemberLogoff(client->GetPlayer());
  2629. chat.LeaveAllChannels(client);
  2630. }
  2631. int32 LD_Timer = rule_manager.GetGlobalRule(R_World, LinkDeadTimer)->GetInt32();
  2632. int32 DisconnectClientTimer = rule_manager.GetGlobalRule(R_World, RemoveDisconnectedClientsTimer)->GetInt32();
  2633. if(!zoneShuttingDown && !client->IsZoning())
  2634. {
  2635. GroupMemberInfo* gmi = client->GetPlayer()->GetGroupMemberInfo();
  2636. if (gmi) {
  2637. int32 size = world.GetGroupManager()->GetGroupSize(gmi->group_id);
  2638. if (size > 1) {
  2639. bool send_left_message = size > 2;
  2640. world.GetGroupManager()->RemoveGroupMember(gmi->group_id, client->GetPlayer());
  2641. if (send_left_message)
  2642. world.GetGroupManager()->GroupMessage(gmi->group_id, "%s has left the group.", client->GetPlayer()->GetName());
  2643. }
  2644. }
  2645. if( (client->GetPlayer()->GetActivityStatus() & ACTIVITY_STATUS_LINKDEAD) > 0)
  2646. {
  2647. LogWrite(ZONE__DEBUG, 0, "Zone", "Removing client '%s' (%u) due to LD/Exit...", client->GetPlayer()->GetName(), client->GetPlayer()->GetCharacterID());
  2648. //connected_clients.Remove(client, true, LD_Timer + DisconnectClientTimer);
  2649. }
  2650. else
  2651. {
  2652. LogWrite(ZONE__DEBUG, 0, "Zone", "Removing client '%s' (%u) due to Camp/Quit...", client->GetPlayer()->GetName(), client->GetPlayer()->GetCharacterID());
  2653. }
  2654. ((Entity*)client->GetPlayer())->DismissAllPets();
  2655. //}
  2656. }
  2657. else
  2658. {
  2659. LogWrite(ZONE__DEBUG, 0, "Zone", "Removing client '%s' (%u) due to some client zoning...", client->GetPlayer()->GetName(), client->GetPlayer()->GetCharacterID());
  2660. }
  2661. map<int32, int32>::iterator itr;
  2662. for (itr = client->GetPlayer()->SpawnedBots.begin(); itr != client->GetPlayer()->SpawnedBots.end(); itr++) {
  2663. Spawn* spawn = GetSpawnByID(itr->second);
  2664. if (spawn)
  2665. ((Bot*)spawn)->Camp();
  2666. }
  2667. LogWrite(ZONE__DEBUG, 0, "Zone", "Calling clients.Remove(client)...");
  2668. MClientList.writelock(__FUNCTION__, __LINE__);
  2669. std::vector<Client*>::iterator itr2 = find(clients.begin(), clients.end(), client);
  2670. if (itr2 != clients.end())
  2671. clients.erase(itr2);
  2672. MClientList.releasewritelock(__FUNCTION__, __LINE__);
  2673. LogWrite(ZONE__INFO, 0, "Zone", "Scheduling client '%s' for removal.", client->GetPlayer()->GetName());
  2674. LogWrite(MISC__TODO, 1, "TODO", "Put Player Online Status updates in a timer eventually\n\t(%s, function: %s, line #: %i)", __FILE__, __FUNCTION__, __LINE__);
  2675. database.ToggleCharacterOnline(client, 0);
  2676. client->GetPlayer()->DeleteSpellEffects(true);
  2677. RemoveSpawn(client->GetPlayer(), false);
  2678. connected_clients.Remove(client, true, DisconnectClientTimer); // changed from a hardcoded 30000 (30 sec) to the DisconnectClientTimer rule
  2679. }
  2680. }
  2681. void ZoneServer::RemoveClientImmediately(Client* client) {
  2682. Guild *guild;
  2683. if(client)
  2684. {
  2685. loginserver.SendImmediateEquipmentUpdatesForChar(client->GetPlayer()->GetCharacterID());
  2686. if(connected_clients.count(client) > 0)
  2687. {
  2688. if (!client->IsZoning() && (guild = client->GetPlayer()->GetGuild()))
  2689. guild->GuildMemberLogoff(client->GetPlayer());
  2690. MClientList.writelock(__FUNCTION__, __LINE__);
  2691. std::vector<Client*>::iterator itr = find(clients.begin(), clients.end(), client);
  2692. if (itr != clients.end())
  2693. clients.erase(itr);
  2694. MClientList.releasewritelock(__FUNCTION__, __LINE__);
  2695. //clients.Remove(client);
  2696. LogWrite(ZONE__INFO, 0, "Zone", "Removing connection for client '%s'.", client->GetPlayer()->GetName());
  2697. connected_clients.Remove(client, true);
  2698. }
  2699. else
  2700. {
  2701. MClientList.writelock(__FUNCTION__, __LINE__);
  2702. std::vector<Client*>::iterator itr = find(clients.begin(), clients.end(), client);
  2703. if (itr != clients.end())
  2704. clients.erase(itr);
  2705. MClientList.releasewritelock(__FUNCTION__, __LINE__);
  2706. //clients.Remove(client, true);
  2707. }
  2708. LogWrite(MISC__TODO, 1, "TODO", "Put Player Online Status updates in a timer eventually\n\t(%s, function: %s, line #: %i)", __FILE__, __FUNCTION__, __LINE__);
  2709. database.ToggleCharacterOnline(client, 0);
  2710. }
  2711. }
  2712. void ZoneServer::ClientProcess()
  2713. {
  2714. if(connected_clients.size(true) == 0)
  2715. {
  2716. if(!IsCityZone() && !AlwaysLoaded() && !shutdownTimer.Enabled())
  2717. {
  2718. LogWrite(ZONE__INFO, 0, "Zone", "Starting zone shutdown timers...");
  2719. shutdownTimer.Start();
  2720. }
  2721. return;
  2722. }
  2723. shutdownTimer.Disable();
  2724. Client* client = 0;
  2725. MutexList<Client*>::iterator iterator = connected_clients.begin();
  2726. while(iterator.Next())
  2727. {
  2728. client = iterator->value;
  2729. #ifndef NO_CATCH
  2730. try
  2731. {
  2732. #endif
  2733. if(zoneShuttingDown || !client->Process(true))
  2734. {
  2735. if(!zoneShuttingDown && !client->IsZoning())
  2736. {
  2737. LogWrite(ZONE__DEBUG, 0, "Zone", "Client is disconnecting in %s (camping = %s)", __FUNCTION__, (client->GetPlayer()->GetActivityStatus() & ACTIVITY_STATUS_CAMPING) == 0 ? "false" : "true");
  2738. if( (client->GetPlayer()->GetActivityStatus() & ACTIVITY_STATUS_CAMPING) == 0 )
  2739. {
  2740. //only set LD flag if we're disconnecting but not camping/quitting
  2741. client->GetPlayer()->SetActivityStatus(client->GetPlayer()->GetActivityStatus() + ACTIVITY_STATUS_LINKDEAD);
  2742. if(client->GetPlayer()->GetGroupMemberInfo())
  2743. {
  2744. LogWrite(ZONE__DEBUG, 0, "Zone", "Telling client's group they are disconnecting");
  2745. world.GetGroupManager()->GroupMessage(client->GetPlayer()->GetGroupMemberInfo()->group_id, "%s has gone Linkdead.", client->GetPlayer()->GetName());
  2746. }
  2747. }
  2748. }
  2749. client_spawn_map.Put(client->GetPlayer(), 0);
  2750. client->Disconnect();
  2751. RemoveClient(client);
  2752. }
  2753. #ifndef NO_CATCH
  2754. }
  2755. catch(...)
  2756. {
  2757. LogWrite(ZONE__ERROR, 0, "Zone", "Exception caught when in ZoneServer::ClientProcess() for zone '%s'!\n%s, %i", GetZoneName(), __FUNCTION__, __LINE__);
  2758. try{
  2759. if(!client->IsZoning())
  2760. {
  2761. if( (client->GetPlayer()->GetActivityStatus() & ACTIVITY_STATUS_CAMPING) == 0 )
  2762. {
  2763. client->GetPlayer()->SetActivityStatus(client->GetPlayer()->GetActivityStatus() + ACTIVITY_STATUS_LINKDEAD);
  2764. if(client->GetPlayer()->GetGroupMemberInfo())
  2765. world.GetGroupManager()->GroupMessage(client->GetPlayer()->GetGroupMemberInfo()->group_id, "%s has gone Linkdead.", client->GetPlayer()->GetName());
  2766. }
  2767. }
  2768. client_spawn_map.Put(client->GetPlayer(), 0);
  2769. client->Disconnect();
  2770. RemoveClient(client);
  2771. }
  2772. catch(...){
  2773. LogWrite(ZONE__ERROR, 0, "Zone", "Exception caught when in ZoneServer::ClientProcess(), second try\n%s, %i", __FUNCTION__, __LINE__);
  2774. }
  2775. }
  2776. #endif
  2777. }
  2778. }
  2779. void ZoneServer::SimpleMessage(int8 type, const char* message, Spawn* from, float distance, bool send_to_sender){
  2780. Client* client = 0;
  2781. vector<Client*>::iterator client_itr;
  2782. MClientList.readlock(__FUNCTION__, __LINE__);
  2783. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  2784. client = *client_itr;
  2785. if(from && client && client->IsConnected() && (send_to_sender || from != client->GetPlayer()) && from->GetDistance(client->GetPlayer()) <= distance){
  2786. client->SimpleMessage(type, message);
  2787. }
  2788. }
  2789. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  2790. }
  2791. void ZoneServer::HandleChatMessage(Client* client, Spawn* from, const char* to, int16 channel, const char* message, float distance, const char* channel_name, bool show_bubble, int32 language) {
  2792. if ((!distance || from->GetDistance(client->GetPlayer()) <= distance) && (!from || !client->GetPlayer()->IsIgnored(from->GetName()))) {
  2793. PacketStruct* packet = configReader.getStruct("WS_HearChat", client->GetVersion());
  2794. if (packet) {
  2795. if (from)
  2796. packet->setMediumStringByName("from", from->GetName());
  2797. if (client->GetPlayer() != from)
  2798. packet->setMediumStringByName("to", client->GetPlayer()->GetName());
  2799. packet->setDataByName("channel", client->GetMessageChannelColor(channel));
  2800. if (from && ((from == client->GetPlayer()) || (client->GetPlayer()->WasSentSpawn(from->GetID()) && !client->GetPlayer()->WasSpawnRemoved(from))))
  2801. packet->setDataByName("from_spawn_id", client->GetPlayer()->GetIDWithPlayerSpawn(from));
  2802. else
  2803. packet->setDataByName("from_spawn_id", 0xFFFFFFFF);
  2804. packet->setDataByName("to_spawn_id", 0xFFFFFFFF);
  2805. packet->setMediumStringByName("message", message);
  2806. packet->setDataByName("language", language);
  2807. if (language > 0 && !client->GetPlayer()->HasLanguage(language))
  2808. packet->setDataByName("understood", 0);
  2809. else
  2810. packet->setDataByName("understood", 1);
  2811. show_bubble == true ? packet->setDataByName("show_bubble", 1) : packet->setDataByName("show_bubble", 0);
  2812. if (channel_name)
  2813. packet->setMediumStringByName("channel_name", channel_name);
  2814. EQ2Packet* outapp = packet->serialize();
  2815. DumpPacket(outapp);
  2816. client->QueuePacket(outapp);
  2817. safe_delete(packet);
  2818. }
  2819. }
  2820. }
  2821. void ZoneServer::HandleChatMessage(Spawn* from, const char* to, int16 channel, const char* message, float distance, const char* channel_name, bool show_bubble, int32 language){
  2822. vector<Client*>::iterator client_itr;
  2823. Client* client = 0;
  2824. MClientList.readlock(__FUNCTION__, __LINE__);
  2825. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  2826. client = *client_itr;
  2827. if(client && client->IsConnected())
  2828. HandleChatMessage(client, from, to, channel, message, distance, channel_name, show_bubble, language);
  2829. }
  2830. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  2831. }
  2832. void ZoneServer::HandleBroadcast(const char* message) {
  2833. vector<Client*>::iterator client_itr;
  2834. Client* client = 0;
  2835. MClientList.readlock(__FUNCTION__, __LINE__);
  2836. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  2837. client = *client_itr;
  2838. if(client && client->IsConnected())
  2839. client->SimpleMessage(CHANNEL_BROADCAST, message);
  2840. }
  2841. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  2842. }
  2843. void ZoneServer::HandleAnnouncement(const char* message) {
  2844. vector<Client*>::iterator client_itr;
  2845. Client* client = 0;
  2846. int32 words = ::CountWordsInString(message);
  2847. if (words < 5)
  2848. words = 5;
  2849. MClientList.readlock(__FUNCTION__, __LINE__);
  2850. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  2851. client = *client_itr;
  2852. if(client && client->IsConnected()) {
  2853. client->SimpleMessage(CHANNEL_BROADCAST, message);
  2854. client->SendPopupMessage(10, message, "ui_harvest_normal", words, 0xFF, 0xFF, 0x00);
  2855. }
  2856. }
  2857. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  2858. }
  2859. void ZoneServer::SendTimeUpdate(Client* client){
  2860. if(client){
  2861. PacketStruct* packet = world.GetWorldTime(client->GetVersion());
  2862. if(packet){
  2863. client->QueuePacket(packet->serialize());
  2864. safe_delete(packet);
  2865. }
  2866. }
  2867. }
  2868. void ZoneServer::SendTimeUpdateToAllClients(){
  2869. Client* client = 0;
  2870. vector<Client*>::iterator client_itr;
  2871. MClientList.readlock(__FUNCTION__, __LINE__);
  2872. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  2873. client = *client_itr;
  2874. if(client && client->IsConnected())
  2875. SendTimeUpdate(client);
  2876. }
  2877. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  2878. }
  2879. void ZoneServer::UpdateVitality(float amount){
  2880. Client* client = 0;
  2881. vector<Client*>::iterator client_itr;
  2882. MClientList.readlock(__FUNCTION__, __LINE__);
  2883. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  2884. client = *client_itr;
  2885. if(client && client->GetPlayer()->GetInfoStruct()->get_xp_vitality() < 100){
  2886. if((client->GetPlayer()->GetInfoStruct()->get_xp_vitality() + amount) > 100)
  2887. client->GetPlayer()->GetInfoStruct()->set_xp_vitality(100);
  2888. else
  2889. client->GetPlayer()->GetInfoStruct()->add_xp_vitality(amount);
  2890. client->GetPlayer()->SetCharSheetChanged(true);
  2891. }
  2892. }
  2893. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  2894. }
  2895. void ZoneServer::SendSpawn(Spawn* spawn, Client* client){
  2896. EQ2Packet* outapp = spawn->serialize(client->GetPlayer(), client->GetVersion());
  2897. LogWrite(ZONE__DEBUG, 7, "Zone", "%s: Processing SendSpawn for spawn index %u (%s)...", client->GetPlayer()->GetName(), client->GetPlayer()->GetIndexForSpawn(spawn), spawn->GetName());
  2898. if(outapp)
  2899. client->QueuePacket(outapp);
  2900. /*
  2901. vis flags:
  2902. 2 = show icon
  2903. 4 = targetable
  2904. 16 = show name
  2905. 32 = show level/border
  2906. activity_status:
  2907. 4 - linkdead
  2908. 8 - camping
  2909. 16 - LFG
  2910. 32 - LFW
  2911. 2048 - mentoring
  2912. 4096 - displays shield
  2913. 8192 - immunity gained
  2914. 16384 - immunity remaining
  2915. attackable_status
  2916. 1 - no_hp_bar
  2917. 4 - not attackable
  2918. npc_con
  2919. -4 = scowls
  2920. -3 = threatening
  2921. -2 = dubiously
  2922. -1 = apprehensively
  2923. 0 = indifferent
  2924. 1 = amiably
  2925. 2 = kindly
  2926. 3 = warmly
  2927. 4 = ally
  2928. quest_flag
  2929. 1 = new quest
  2930. 2 = update and new quest
  2931. 3 = update
  2932. */
  2933. if(spawn->IsEntity() && spawn->HasTrapTriggered())
  2934. client->QueueStateCommand(client->GetPlayer()->GetIDWithPlayerSpawn(spawn), spawn->GetTrapState());
  2935. }
  2936. Client* ZoneServer::GetClientBySpawn(Spawn* spawn){
  2937. return client_spawn_map.Get(spawn);
  2938. }
  2939. Client* ZoneServer::GetClientByName(char* name) {
  2940. Client* ret = 0;
  2941. vector<Client*>::iterator itr;
  2942. MClientList.readlock(__FUNCTION__, __LINE__);
  2943. for (itr = clients.begin(); itr != clients.end(); itr++) {
  2944. if ((*itr)->GetPlayer()) {
  2945. if (strncmp((*itr)->GetPlayer()->GetName(), name, strlen(name)) == 0) {
  2946. ret = *itr;
  2947. break;
  2948. }
  2949. }
  2950. }
  2951. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  2952. return ret;
  2953. }
  2954. Client* ZoneServer::GetClientByCharID(int32 charid) {
  2955. Client* ret = 0;
  2956. vector<Client*>::iterator itr;
  2957. MClientList.readlock(__FUNCTION__, __LINE__);
  2958. for (itr = clients.begin(); itr != clients.end(); itr++) {
  2959. if ((*itr)->GetCharacterID() == charid) {
  2960. ret = *itr;
  2961. break;
  2962. }
  2963. }
  2964. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  2965. return ret;
  2966. }
  2967. void ZoneServer::AddMovementNPC(Spawn* spawn){
  2968. if (spawn)
  2969. movement_spawns.Put(spawn->GetID(), 1);
  2970. }
  2971. void ZoneServer::RemoveMovementNPC(Spawn* spawn){
  2972. if (spawn)
  2973. remove_movement_spawns.Add(spawn->GetID());
  2974. }
  2975. void ZoneServer::PlayFlavor(Client* client, Spawn* spawn, const char* mp3, const char* text, const char* emote, int32 key1, int32 key2, int8 language){
  2976. if(!client || !spawn)
  2977. return;
  2978. PacketStruct* packet = configReader.getStruct("WS_PlayFlavor", client->GetVersion());
  2979. if(packet){
  2980. packet->setDataByName("spawn_id", client->GetPlayer()->GetIDWithPlayerSpawn(spawn));
  2981. packet->setDataByName("unknown1", 0xFFFFFFFF);
  2982. packet->setDataByName("unknown5", 1, 1);
  2983. packet->setDataByName("unknown5", 1, 6);
  2984. if(mp3){
  2985. packet->setMediumStringByName("mp3", mp3);
  2986. packet->setDataByName("key", key1);
  2987. packet->setDataByName("key", key2, 1);
  2988. }
  2989. packet->setMediumStringByName("name", spawn->GetName());
  2990. if(text)
  2991. packet->setMediumStringByName("text", text);
  2992. if(emote)
  2993. packet->setMediumStringByName("emote", emote);
  2994. if (language != 0)
  2995. packet->setDataByName("language", language);
  2996. //We should probably add Common = language id 0 or 0xFF so admins can customize more..
  2997. if (language == 0 || client->GetPlayer()->HasLanguage(language))
  2998. packet->setDataByName("understood", 1);
  2999. EQ2Packet* app = packet->serialize();
  3000. //DumpPacket(app);
  3001. client->QueuePacket(app);
  3002. safe_delete(packet);
  3003. }
  3004. }
  3005. void ZoneServer::PlayVoice(Client* client, Spawn* spawn, const char* mp3, int32 key1, int32 key2){
  3006. if(!client || !spawn)
  3007. return;
  3008. PacketStruct* packet = configReader.getStruct("WS_PlayVoice", client->GetVersion());
  3009. if(packet){
  3010. packet->setDataByName("spawn_id", client->GetPlayer()->GetIDWithPlayerSpawn(spawn));
  3011. packet->setMediumStringByName("mp3", mp3);
  3012. packet->setDataByName("key", key1);
  3013. packet->setDataByName("key", key2, 1);
  3014. client->QueuePacket(packet->serialize());
  3015. safe_delete(packet);
  3016. }
  3017. }
  3018. void ZoneServer::PlayFlavor(Spawn* spawn, const char* mp3, const char* text, const char* emote, int32 key1, int32 key2, int8 language){
  3019. if(!spawn)
  3020. return;
  3021. Client* client = 0;
  3022. vector<Client*>::iterator client_itr;
  3023. MClientList.readlock(__FUNCTION__, __LINE__);
  3024. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  3025. client = *client_itr;
  3026. if(!client || !client->IsConnected() || !client->GetPlayer()->WasSentSpawn(spawn->GetID()) || client->GetPlayer()->WasSpawnRemoved(spawn) || client->GetPlayer()->GetDistance(spawn) > 30)
  3027. continue;
  3028. PlayFlavor(client, spawn, mp3, text, emote, key1, key2, language);
  3029. }
  3030. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  3031. }
  3032. void ZoneServer::PlayVoice(Spawn* spawn, const char* mp3, int32 key1, int32 key2){
  3033. if(!spawn || !mp3)
  3034. return;
  3035. Client* client = 0;
  3036. vector<Client*>::iterator client_itr;
  3037. MClientList.readlock(__FUNCTION__, __LINE__);
  3038. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  3039. client = *client_itr;
  3040. if(!client || !client->IsConnected() || !client->GetPlayer()->WasSentSpawn(spawn->GetID()) || client->GetPlayer()->WasSpawnRemoved(spawn))
  3041. continue;
  3042. PlayVoice(client, spawn, mp3, key1, key2);
  3043. }
  3044. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  3045. }
  3046. void ZoneServer::PlaySoundFile(Client* client, const char* name, float origin_x, float origin_y, float origin_z){
  3047. if(!name)
  3048. return;
  3049. PacketStruct* packet = 0;
  3050. if(client){
  3051. packet = configReader.getStruct("WS_Play3DSound", client->GetVersion());
  3052. if(packet){
  3053. packet->setMediumStringByName("name", name);
  3054. packet->setDataByName("x", origin_x);
  3055. packet->setDataByName("y", origin_y);
  3056. packet->setDataByName("z", origin_z);
  3057. packet->setDataByName("unknown1", 1);
  3058. packet->setDataByName("unknown2", 2.5);
  3059. packet->setDataByName("unknown3", 15);
  3060. client->QueuePacket(packet->serialize());
  3061. safe_delete(packet);
  3062. }
  3063. }
  3064. else{
  3065. EQ2Packet* outapp = 0;
  3066. int16 packet_version = 0;
  3067. vector<Client*>::iterator client_itr;
  3068. MClientList.readlock(__FUNCTION__, __LINE__);
  3069. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  3070. client = *client_itr;
  3071. if(client && (!packet || packet_version != client->GetVersion())){
  3072. safe_delete(packet);
  3073. safe_delete(outapp);
  3074. packet_version = client->GetVersion();
  3075. packet = configReader.getStruct("WS_Play3DSound", packet_version);
  3076. if(packet){
  3077. packet->setMediumStringByName("name", name);
  3078. packet->setDataByName("x", origin_x);
  3079. packet->setDataByName("y", origin_y);
  3080. packet->setDataByName("z", origin_z);
  3081. packet->setDataByName("unknown1", 1);
  3082. packet->setDataByName("unknown2", 2.5);
  3083. packet->setDataByName("unknown3", 15);
  3084. outapp = packet->serialize();
  3085. }
  3086. }
  3087. if(outapp && client && client->IsConnected())
  3088. client->QueuePacket(outapp->Copy());
  3089. }
  3090. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  3091. safe_delete(packet);
  3092. safe_delete(outapp);
  3093. }
  3094. }
  3095. void ZoneServer::AddHeadingTimer(Spawn* spawn){
  3096. heading_timers.Put(spawn, Timer::GetCurrentTime2() + 30000);
  3097. }
  3098. void ZoneServer::RemoveHeadingTimer(Spawn* spawn){
  3099. heading_timers.erase(spawn);
  3100. }
  3101. void ZoneServer::CheckHeadingTimers(){
  3102. if(heading_timers.size() > 0){
  3103. MutexMap<Spawn*, int32>::iterator itr = heading_timers.begin();
  3104. Spawn* spawn = 0;
  3105. int32 current_time = Timer::GetCurrentTime2();
  3106. while(itr.Next()){
  3107. if(current_time >= itr->second){
  3108. spawn = itr->first;
  3109. spawn->SetHeading(spawn->GetSpawnOrigHeading());
  3110. spawn->SetTempActionState(-1);
  3111. heading_timers.erase(itr->first);
  3112. }
  3113. }
  3114. }
  3115. }
  3116. bool ZoneServer::HasWidgetTimer(Spawn* widget){
  3117. bool ret = false;
  3118. if (widget) {
  3119. int32 id = widget->GetID();
  3120. map<int32, int32>::iterator itr;
  3121. MWidgetTimers.readlock(__FUNCTION__, __LINE__);
  3122. for (itr = widget_timers.begin(); itr != widget_timers.end(); itr++) {
  3123. if(itr->first == id){
  3124. ret = true;
  3125. break;
  3126. }
  3127. }
  3128. MWidgetTimers.releasereadlock(__FUNCTION__, __LINE__);
  3129. }
  3130. return ret;
  3131. }
  3132. void ZoneServer::CheckWidgetTimers(){
  3133. vector<int32> remove_list;
  3134. map<int32, int32>::iterator itr;
  3135. MWidgetTimers.readlock(__FUNCTION__, __LINE__);
  3136. for (itr = widget_timers.begin(); itr != widget_timers.end(); itr++) {
  3137. if(Timer::GetCurrentTime2() >= itr->second){
  3138. /*Spawn* widget = GetSpawnByID(itr->first);
  3139. if (widget && widget->IsWidget())
  3140. ((Widget*)widget)->HandleTimerUpdate();*/
  3141. remove_list.push_back(itr->first);
  3142. }
  3143. }
  3144. MWidgetTimers.releasereadlock(__FUNCTION__, __LINE__);
  3145. for (int32 i = 0; i < remove_list.size(); i++) {
  3146. Spawn* widget = GetSpawnByID(remove_list[i]);
  3147. if (widget && widget->IsWidget())
  3148. ((Widget*)widget)->HandleTimerUpdate();
  3149. }
  3150. MWidgetTimers.writelock(__FUNCTION__, __LINE__);
  3151. for(int32 i=0;i<remove_list.size(); i++)
  3152. widget_timers.erase(remove_list[i]);
  3153. MWidgetTimers.releasewritelock(__FUNCTION__, __LINE__);
  3154. }
  3155. void ZoneServer::AddWidgetTimer(Spawn* widget, float time) {
  3156. if (widget && widget->IsWidget()) {
  3157. MWidgetTimers.writelock(__FUNCTION__, __LINE__);
  3158. widget_timers[widget->GetID()] = ((int32)(time * 1000)) + Timer::GetCurrentTime2();
  3159. MWidgetTimers.releasewritelock(__FUNCTION__, __LINE__);
  3160. }
  3161. }
  3162. Spawn* ZoneServer::GetSpawnGroup(int32 id){
  3163. Spawn* ret = 0;
  3164. Spawn* spawn = 0;
  3165. map<int32, Spawn*>::iterator itr;
  3166. MSpawnList.readlock(__FUNCTION__, __LINE__);
  3167. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  3168. spawn = itr->second;
  3169. if(spawn){
  3170. if(spawn->GetSpawnGroupID() == id){
  3171. ret = spawn;
  3172. break;
  3173. }
  3174. }
  3175. }
  3176. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  3177. return ret;
  3178. }
  3179. Spawn* ZoneServer::GetSpawnByLocationID(int32 location_id) {
  3180. Spawn* ret = 0;
  3181. Spawn* current_spawn = 0;
  3182. map<int32, Spawn*>::iterator itr;
  3183. MSpawnList.readlock(__FUNCTION__, __LINE__);
  3184. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  3185. current_spawn = itr->second;
  3186. if (current_spawn && current_spawn->GetSpawnLocationID() == location_id) {
  3187. ret = current_spawn;
  3188. break;
  3189. }
  3190. }
  3191. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  3192. return ret;
  3193. }
  3194. Spawn* ZoneServer::GetSpawnByDatabaseID(int32 id){
  3195. Spawn* ret = 0;
  3196. if(quick_database_id_lookup.count(id) > 0)
  3197. ret = GetSpawnByID(quick_database_id_lookup.Get(id));
  3198. else{
  3199. Spawn* spawn = 0;
  3200. map<int32, Spawn*>::iterator itr;
  3201. MSpawnList.readlock(__FUNCTION__, __LINE__);
  3202. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++){
  3203. spawn = itr->second;
  3204. if(spawn){
  3205. if(spawn->GetDatabaseID() == id){
  3206. quick_database_id_lookup.Put(id, spawn->GetID());
  3207. ret = spawn;
  3208. break;
  3209. }
  3210. }
  3211. }
  3212. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  3213. }
  3214. return ret;
  3215. }
  3216. Spawn* ZoneServer::GetSpawnByID(int32 id, bool spawnListLocked) {
  3217. Spawn* ret = 0;
  3218. if (!spawnListLocked )
  3219. MSpawnList.readlock(__FUNCTION__, __LINE__);
  3220. if (spawn_list.count(id) > 0)
  3221. ret = spawn_list[id];
  3222. if (!spawnListLocked)
  3223. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  3224. return ret;
  3225. }
  3226. bool ZoneServer::SendRemoveSpawn(Client* client, Spawn* spawn, PacketStruct* packet, bool delete_spawn)
  3227. {
  3228. if(!client || !spawn)
  3229. return false;
  3230. int16 index = client->GetPlayer()->GetIndexForSpawn(spawn);
  3231. int32 cur_id = client->GetPlayer()->GetIDWithPlayerSpawn(spawn);
  3232. bool wasRemoved = client->GetPlayer()->WasSpawnRemoved(spawn);
  3233. LogWrite(ZONE__DEBUG, 7, "Zone", "%s: Processing SendRemoveSpawn for spawn index %u (%s)...cur_id: %i, wasremoved:: %i", client->GetPlayer()->GetName(), index, spawn->GetName(), cur_id, wasRemoved);
  3234. if(packet && index > 0 && !wasRemoved)
  3235. {
  3236. packet->ResetData();
  3237. packet->setDataByName("spawn_index", index);
  3238. spawn->RemoveSpawnFromPlayer(client->GetPlayer());
  3239. if(delete_spawn)
  3240. packet->setDataByName("delete", 1);
  3241. client->QueuePacket(packet->serialize());
  3242. return true;
  3243. }
  3244. return false;
  3245. }
  3246. void ZoneServer::SetSpawnCommand(Spawn* spawn, int8 type, char* value, Client* client){
  3247. //commands
  3248. LogWrite(MISC__TODO, 1, "TODO", "%s does nothing!\n%s, %i", __FUNCTION__, __FILE__, __LINE__);
  3249. }
  3250. void ZoneServer::SetSpawnCommand(int32 spawn_id, int8 type, char* value, Client* client){
  3251. LogWrite(MISC__TODO, 1, "TODO", "%s does nothing!\n%s, %i", __FUNCTION__, __FILE__, __LINE__);
  3252. }
  3253. void ZoneServer::ApplySetSpawnCommand(Client* client, Spawn* target, int8 type, const char* value){
  3254. // This will apply the /spawn set command to all the spawns in the zone with the same DB ID, we do not want to set
  3255. // location values (x, y, z, heading, grid) for all spawns in the zone with the same DB ID, only the targeted spawn
  3256. if(type == SPAWN_SET_VALUE_SPAWNENTRY_SCRIPT || type == SPAWN_SET_VALUE_SPAWNLOCATION_SCRIPT || (type >= SPAWN_SET_VALUE_X && type <= SPAWN_SET_VALUE_LOCATION) ||
  3257. type == SPAWN_SET_VALUE_PITCH || type == SPAWN_SET_VALUE_ROLL)
  3258. return;
  3259. Spawn* tmp = 0;
  3260. if(target->IsNPC())
  3261. tmp = GetNPC(target->GetDatabaseID());
  3262. else if(target->IsObject())
  3263. tmp = GetObject(target->GetDatabaseID());
  3264. else if(target->IsGroundSpawn())
  3265. tmp = GetGroundSpawn(target->GetDatabaseID());
  3266. else if(target->IsSign())
  3267. tmp = GetSign(target->GetDatabaseID());
  3268. else if(target->IsWidget())
  3269. tmp = GetWidget(target->GetDatabaseID());
  3270. if(tmp && type == SPAWN_SET_VALUE_SPAWN_SCRIPT)
  3271. tmp->SetSpawnScript(value);
  3272. else if(tmp)
  3273. commands.SetSpawnCommand(client, tmp, type, value); // set the master spawn
  3274. Spawn* spawn = 0;
  3275. // this check needs to be here otherwise every spawn with 0 will be set
  3276. if ( target->GetDatabaseID ( ) > 0 )
  3277. {
  3278. map<int32, Spawn*>::iterator itr;
  3279. MSpawnList.readlock(__FUNCTION__, __LINE__);
  3280. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  3281. spawn = itr->second;
  3282. if(spawn && spawn->GetDatabaseID() == target->GetDatabaseID()){
  3283. if(type == SPAWN_SET_VALUE_SPAWN_SCRIPT)
  3284. spawn->SetSpawnScript(value);
  3285. else
  3286. commands.SetSpawnCommand(client, spawn, type, value);
  3287. }
  3288. }
  3289. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  3290. }
  3291. }
  3292. void ZoneServer::DeleteSpawnScriptTimers(Spawn* spawn, bool all){
  3293. MSpawnScriptTimers.writelock(__FUNCTION__, __LINE__);
  3294. MRemoveSpawnScriptTimersList.writelock(__FUNCTION__, __LINE__);
  3295. if(spawn_script_timers.size() > 0){
  3296. set<SpawnScriptTimer*>::iterator itr;
  3297. SpawnScriptTimer* timer = 0;
  3298. for (itr = spawn_script_timers.begin(); itr != spawn_script_timers.end(); itr++) {
  3299. timer = *itr;
  3300. if((all || timer->spawn == spawn->GetID()) && remove_spawn_script_timers_list.count(timer) == 0)
  3301. remove_spawn_script_timers_list.insert(timer);
  3302. }
  3303. if(all)
  3304. spawn_script_timers.clear();
  3305. }
  3306. MRemoveSpawnScriptTimersList.releasewritelock(__FUNCTION__, __LINE__);
  3307. MSpawnScriptTimers.releasewritelock(__FUNCTION__, __LINE__);
  3308. }
  3309. void ZoneServer::DeleteSpawnScriptTimers() {
  3310. MSpawnScriptTimers.writelock(__FUNCTION__, __LINE__);
  3311. MRemoveSpawnScriptTimersList.writelock(__FUNCTION__, __LINE__);
  3312. if(remove_spawn_script_timers_list.size() > 0){
  3313. set<SpawnScriptTimer*>::iterator itr;
  3314. SpawnScriptTimer* timer = 0;
  3315. for (itr = remove_spawn_script_timers_list.begin(); itr != remove_spawn_script_timers_list.end(); itr++) {
  3316. timer = *itr;
  3317. spawn_script_timers.erase(timer);
  3318. safe_delete(timer);
  3319. }
  3320. remove_spawn_script_timers_list.clear();
  3321. }
  3322. MRemoveSpawnScriptTimersList.releasewritelock(__FUNCTION__, __LINE__);
  3323. MSpawnScriptTimers.releasewritelock(__FUNCTION__, __LINE__);
  3324. }
  3325. void ZoneServer::CheckSpawnScriptTimers(){
  3326. DeleteSpawnScriptTimers();
  3327. SpawnScriptTimer* timer = 0;
  3328. vector<SpawnScriptTimer*> call_timers;
  3329. MSpawnScriptTimers.readlock(__FUNCTION__, __LINE__);
  3330. MRemoveSpawnScriptTimersList.writelock(__FUNCTION__, __LINE__);
  3331. if(spawn_script_timers.size() > 0){
  3332. int32 current_time = Timer::GetCurrentTime2();
  3333. set<SpawnScriptTimer*>::iterator itr;
  3334. for (itr = spawn_script_timers.begin(); itr != spawn_script_timers.end(); itr++) {
  3335. timer = *itr;
  3336. if(remove_spawn_script_timers_list.count(timer) == 0 &&
  3337. timer->current_count < timer->max_count && current_time >= timer->timer){
  3338. timer->current_count++;
  3339. call_timers.push_back(timer);
  3340. }
  3341. if(timer->current_count >= timer->max_count && remove_spawn_script_timers_list.count(timer) == 0)
  3342. remove_spawn_script_timers_list.insert(timer);
  3343. }
  3344. }
  3345. MRemoveSpawnScriptTimersList.releasewritelock(__FUNCTION__, __LINE__);
  3346. MSpawnScriptTimers.releasereadlock(__FUNCTION__, __LINE__);
  3347. if(call_timers.size() > 0){
  3348. vector<SpawnScriptTimer*>::iterator itr;
  3349. for(itr = call_timers.begin(); itr != call_timers.end(); itr++){
  3350. timer = *itr;
  3351. CallSpawnScript(GetSpawnByID(timer->spawn), SPAWN_SCRIPT_TIMER, timer->player > 0 ? GetSpawnByID(timer->player) : 0, timer->function.c_str());
  3352. }
  3353. }
  3354. }
  3355. void ZoneServer::KillSpawnByDistance(Spawn* spawn, float max_distance, bool include_players, bool send_packet){
  3356. Spawn* test_spawn = 0;
  3357. map<int32, Spawn*>::iterator itr;
  3358. MSpawnList.readlock(__FUNCTION__, __LINE__);
  3359. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  3360. test_spawn = itr->second;
  3361. if(test_spawn && test_spawn->IsEntity() && test_spawn != spawn && (!test_spawn->IsPlayer() || include_players)){
  3362. if(test_spawn->GetDistance(spawn) < max_distance)
  3363. KillSpawn(true, test_spawn, spawn, send_packet);
  3364. }
  3365. }
  3366. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  3367. }
  3368. void ZoneServer::SpawnSetByDistance(Spawn* spawn, float max_distance, string field, string value){
  3369. Spawn* test_spawn = 0;
  3370. int32 type = commands.GetSpawnSetType(field);
  3371. if(type == 0xFFFFFFFF)
  3372. return;
  3373. map<int32, Spawn*>::iterator itr;
  3374. MSpawnList.readlock(__FUNCTION__, __LINE__);
  3375. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  3376. test_spawn = itr->second;
  3377. if(test_spawn && test_spawn != spawn && !test_spawn->IsPlayer()){
  3378. if(test_spawn->GetDistance(spawn) < max_distance){
  3379. commands.SetSpawnCommand(0, test_spawn, type, value.c_str());
  3380. }
  3381. }
  3382. }
  3383. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  3384. }
  3385. void ZoneServer::AddSpawnScriptTimer(SpawnScriptTimer* timer){
  3386. MSpawnScriptTimers.writelock(__FUNCTION__, __LINE__);
  3387. spawn_script_timers.insert(timer);
  3388. MSpawnScriptTimers.releasewritelock(__FUNCTION__, __LINE__);
  3389. }
  3390. /*
  3391. void ZoneServer::RemoveFromRangeMap(Client* client){
  3392. spawn_range_map.erase(client);
  3393. }
  3394. */
  3395. void ZoneServer::RemoveSpawn(Spawn* spawn, bool delete_spawn, bool respawn, bool lock, bool erase_from_spawn_list)
  3396. {
  3397. LogWrite(ZONE__DEBUG, 3, "Zone", "Processing RemoveSpawn function for %s (%i)...", spawn->GetName(),spawn->GetID());
  3398. spawn->RemoveSpawnProximities();
  3399. RemoveSpawnProximities(spawn);
  3400. if (movementMgr != nullptr && spawn->IsEntity()) {
  3401. movementMgr->RemoveMob((Entity*)spawn);
  3402. }
  3403. RemoveSpawnSupportFunctions(spawn);
  3404. if (reloading)
  3405. RemoveDeadEnemyList(spawn);
  3406. if (lock)
  3407. MDeadSpawns.writelock(__FUNCTION__, __LINE__);
  3408. if (dead_spawns.count(spawn->GetID()) > 0)
  3409. dead_spawns.erase(spawn->GetID());
  3410. if (lock)
  3411. MDeadSpawns.releasewritelock(__FUNCTION__, __LINE__);
  3412. if (spawn_expire_timers.count(spawn->GetID()) > 0)
  3413. spawn_expire_timers.erase(spawn->GetID());
  3414. // we will remove the spawn ptr and entry in the spawn_list later.. it is not safe right now (lua? client process? spawn process? etc? too many factors)
  3415. if(erase_from_spawn_list)
  3416. AddPendingSpawnRemove(spawn->GetID());
  3417. PacketStruct* packet = 0;
  3418. int16 packet_version = 0;
  3419. Client* client = 0;
  3420. vector<Client*>::iterator client_itr;
  3421. MClientList.readlock(__FUNCTION__, __LINE__);
  3422. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  3423. client = *client_itr;
  3424. if (client && (client->GetVersion() > 283 || !client->IsZoning() || client->GetPlayer() != spawn)) { //don't send destroy ghost of 283 client when zoning
  3425. if (client->IsConnected() && (!packet || packet_version != client->GetVersion()))
  3426. {
  3427. safe_delete(packet);
  3428. packet_version = client->GetVersion();
  3429. packet = configReader.getStruct("WS_DestroyGhostCmd", packet_version);
  3430. }
  3431. if (client->GetPlayer()->HasTarget() && client->GetPlayer()->GetTarget() == spawn)
  3432. client->GetPlayer()->SetTarget(0);
  3433. SendRemoveSpawn(client, spawn, packet, delete_spawn);
  3434. if (spawn_range_map.count(client) > 0)
  3435. spawn_range_map.Get(client)->erase(spawn->GetID());
  3436. }
  3437. }
  3438. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  3439. safe_delete(packet);
  3440. if(respawn && !spawn->IsPlayer() && spawn->GetRespawnTime() > 0 && spawn->GetSpawnLocationID() > 0)
  3441. {
  3442. LogWrite(ZONE__DEBUG, 3, "Zone", "Handle NPC Respawn for '%s'.", spawn->GetName());
  3443. // handle instance spawn db info
  3444. // we don't care if a NPC or a client kills the spawn, we could have events that cause NPCs to kill NPCs.
  3445. if(spawn->GetZone()->GetInstanceID() > 0 && spawn->GetSpawnLocationID() > 0)
  3446. {
  3447. LogWrite(ZONE__DEBUG, 3, "Zone", "Handle NPC Respawn in an Instance.");
  3448. // use respawn time to either insert/update entry (likely insert in this situation)
  3449. if ( spawn->IsNPC() )
  3450. {
  3451. database.CreateInstanceSpawnRemoved(spawn->GetSpawnLocationID(),SPAWN_ENTRY_TYPE_NPC,
  3452. spawn->GetRespawnTime(),spawn->GetZone()->GetInstanceID());
  3453. }
  3454. else if ( spawn->IsObject ( ) )
  3455. {
  3456. database.CreateInstanceSpawnRemoved(spawn->GetSpawnLocationID(),SPAWN_ENTRY_TYPE_OBJECT,
  3457. spawn->GetRespawnTime(),spawn->GetZone()->GetInstanceID());
  3458. }
  3459. }
  3460. else
  3461. {
  3462. int32 spawnLocationID = spawn->GetSpawnLocationID();
  3463. int32 spawnRespawnTime = spawn->GetRespawnTime();
  3464. respawn_timers.Put(spawnLocationID, Timer::GetCurrentTime2() + spawnRespawnTime * 1000);
  3465. }
  3466. }
  3467. // Do we really need the mutex locks and check to dead_spawns as we remove it from dead spawns at the start of this function
  3468. if (lock && !respawn)
  3469. MDeadSpawns.readlock(__FUNCTION__, __LINE__);
  3470. if(delete_spawn && dead_spawns.count(spawn->GetID()) == 0)
  3471. AddPendingDelete(spawn);
  3472. if (lock && !respawn)
  3473. MDeadSpawns.releasereadlock(__FUNCTION__, __LINE__);
  3474. LogWrite(ZONE__DEBUG, 3, "Zone", "Done processing RemoveSpawn function...");
  3475. }
  3476. Spawn* ZoneServer::GetClosestSpawn(Spawn* spawn, int32 spawn_id){
  3477. Spawn* closest_spawn = 0;
  3478. Spawn* test_spawn = 0;
  3479. float closest_distance = 1000000;
  3480. float test_distance = 0;
  3481. map<int32, Spawn*>::iterator itr;
  3482. MSpawnList.readlock(__FUNCTION__, __LINE__);
  3483. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  3484. test_spawn = itr->second;
  3485. if(test_spawn && test_spawn != spawn && test_spawn->GetDatabaseID() == spawn_id){
  3486. test_distance = test_spawn->GetDistance(spawn);
  3487. if(test_distance < closest_distance){
  3488. closest_distance = test_distance;
  3489. closest_spawn = test_spawn;
  3490. }
  3491. }
  3492. }
  3493. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  3494. return closest_spawn;
  3495. }
  3496. int32 ZoneServer::GetClosestLocation(Spawn* spawn){
  3497. Spawn* closest_spawn = 0;
  3498. Spawn* test_spawn = 0;
  3499. float closest_distance = 1000000;
  3500. float test_distance = 0;
  3501. map<int32, Spawn*>::iterator itr;
  3502. MSpawnList.readlock(__FUNCTION__, __LINE__);
  3503. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  3504. test_spawn = itr->second;
  3505. if(test_spawn){
  3506. test_distance = test_spawn->GetDistance(spawn);
  3507. if(test_distance < closest_distance){
  3508. closest_distance = test_distance;
  3509. closest_spawn = test_spawn;
  3510. if(closest_distance < 10)
  3511. break;
  3512. }
  3513. }
  3514. }
  3515. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  3516. if(closest_spawn)
  3517. return closest_spawn->GetLocation();
  3518. return 0;
  3519. }
  3520. void ZoneServer::SendQuestUpdates(Client* client, Spawn* spawn){
  3521. if(!client)
  3522. return;
  3523. if(spawn){
  3524. if(client->GetPlayer()->WasSentSpawn(spawn->GetID()) && !client->GetPlayer()->WasSpawnRemoved(spawn))
  3525. SendSpawnChanges(spawn, client, false, true);
  3526. }
  3527. else{
  3528. client->GetCurrentZone()->SendAllSpawnsForVisChange(client);
  3529. }
  3530. }
  3531. void ZoneServer::SendAllSpawnsForLevelChange(Client* client) {
  3532. Spawn* spawn = 0;
  3533. if (spawn_range_map.count(client) > 0) {
  3534. MutexMap<int32, float >::iterator itr = spawn_range_map.Get(client)->begin();
  3535. while (itr.Next()) {
  3536. spawn = GetSpawnByID(itr->first);
  3537. if (spawn && client->GetPlayer()->WasSentSpawn(spawn->GetID()) && !client->GetPlayer()->WasSpawnRemoved(spawn)) {
  3538. SendSpawnChanges(spawn, client, false, true);
  3539. // Attempt to slow down the packet spam sent to the client
  3540. Sleep(5);
  3541. }
  3542. }
  3543. }
  3544. }
  3545. void ZoneServer::SendAllSpawnsForSeeInvisChange(Client* client) {
  3546. Spawn* spawn = 0;
  3547. if (spawn_range_map.count(client) > 0) {
  3548. MutexMap<int32, float >::iterator itr = spawn_range_map.Get(client)->begin();
  3549. while (itr.Next()) {
  3550. spawn = GetSpawnByID(itr->first);
  3551. if (spawn && spawn->IsEntity() && (((Entity*)spawn)->IsInvis() || ((Entity*)spawn)->IsStealthed()) && client->GetPlayer()->WasSentSpawn(spawn->GetID()) && !client->GetPlayer()->WasSpawnRemoved(spawn)) {
  3552. SendSpawnChanges(spawn, client, true, true);
  3553. }
  3554. }
  3555. }
  3556. }
  3557. void ZoneServer::SendAllSpawnsForVisChange(Client* client, bool limitToEntities) {
  3558. Spawn* spawn = 0;
  3559. if (spawn_range_map.count(client) > 0) {
  3560. MutexMap<int32, float >::iterator itr = spawn_range_map.Get(client)->begin();
  3561. while (itr.Next()) {
  3562. spawn = GetSpawnByID(itr->first);
  3563. if (spawn && (!limitToEntities || (limitToEntities && spawn->IsEntity())) && client->GetPlayer()->WasSentSpawn(spawn->GetID()) && !client->GetPlayer()->WasSpawnRemoved(spawn)) {
  3564. SendSpawnChanges(spawn, client, false, true);
  3565. }
  3566. }
  3567. }
  3568. }
  3569. void ZoneServer::StartZoneSpawnsForLevelThread(Client* client){
  3570. if(zoneShuttingDown)
  3571. return;
  3572. #ifdef WIN32
  3573. _beginthread(SendLevelChangedSpawns, 0, client);
  3574. #else
  3575. pthread_t thread;
  3576. pthread_create(&thread, NULL, SendLevelChangedSpawns, client);
  3577. pthread_detach(thread);
  3578. #endif
  3579. }
  3580. void ZoneServer::ReloadClientQuests(){
  3581. Client* client = 0;
  3582. vector<Client*>::iterator client_itr;
  3583. MClientList.readlock(__FUNCTION__, __LINE__);
  3584. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  3585. client = *client_itr;
  3586. if(client)
  3587. client->ReloadQuests();
  3588. }
  3589. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  3590. }
  3591. void ZoneServer::SendCalculatedXP(Player* player, Spawn* victim){
  3592. if (player && victim) {
  3593. if (player->GetGroupMemberInfo()) {
  3594. world.GetGroupManager()->GroupLock(__FUNCTION__, __LINE__);
  3595. PlayerGroup* group = world.GetGroupManager()->GetGroup(player->GetGroupMemberInfo()->group_id);
  3596. if (group)
  3597. {
  3598. group->MGroupMembers.readlock(__FUNCTION__, __LINE__);
  3599. deque<GroupMemberInfo*>* members = group->GetMembers();
  3600. deque<GroupMemberInfo*>::iterator itr;
  3601. for (itr = members->begin(); itr != members->end(); itr++) {
  3602. GroupMemberInfo* gmi = *itr;
  3603. if (gmi->client) {
  3604. Player* group_member = gmi->client->GetPlayer();
  3605. float xp = group_member->CalculateXP(victim) / members->size();
  3606. if (xp > 0) {
  3607. int16 level = group_member->GetLevel();
  3608. if (group_member->AddXP((int32)xp)) {
  3609. gmi->client->Message(CHANNEL_REWARD, "You gain %u experience!", (int32)xp);
  3610. LogWrite(PLAYER__DEBUG, 0, "Player", "Player: %s earned %u experience (GroupID %u)", group_member->GetName(), (int32)xp, player->GetGroupMemberInfo()->group_id);
  3611. if (group_member->GetLevel() != level)
  3612. gmi->client->ChangeLevel(level, group_member->GetLevel());
  3613. group_member->SetCharSheetChanged(true);
  3614. }
  3615. }
  3616. }
  3617. }
  3618. group->MGroupMembers.releasereadlock(__FUNCTION__, __LINE__);
  3619. }
  3620. world.GetGroupManager()->ReleaseGroupLock(__FUNCTION__, __LINE__);
  3621. }
  3622. else {
  3623. float xp = player->CalculateXP(victim);
  3624. if (xp > 0) {
  3625. Client* client = GetClientBySpawn(player);
  3626. if(!client)
  3627. return;
  3628. int16 level = player->GetLevel();
  3629. if (player->AddXP((int32)xp)) {
  3630. client->Message(CHANNEL_REWARD, "You gain %u XP!", (int32)xp);
  3631. LogWrite(PLAYER__DEBUG, 0, "Player", "Player: %s earned %u experience.", player->GetName(), (int32)xp);
  3632. if(player->GetLevel() != level)
  3633. client->ChangeLevel(level, player->GetLevel());
  3634. player->SetCharSheetChanged(true);
  3635. }
  3636. }
  3637. }
  3638. }
  3639. }
  3640. void ZoneServer::ProcessFaction(Spawn* spawn, Client* client)
  3641. {
  3642. if(client && !spawn->IsPlayer() && spawn->GetFactionID() > 10)
  3643. {
  3644. bool update_result = false;
  3645. Faction* faction = 0;
  3646. vector<int32>* factions = 0;
  3647. Player* player = client->GetPlayer();
  3648. if(player->GetFactions()->ShouldDecrease(spawn->GetFactionID()))
  3649. {
  3650. update_result = player->GetFactions()->DecreaseFaction(spawn->GetFactionID());
  3651. faction = master_faction_list.GetFaction(spawn->GetFactionID());
  3652. if(faction && update_result)
  3653. client->Message(CHANNEL_FACTION, "Your faction standing with %s got worse.", faction->name.c_str());
  3654. else if(faction)
  3655. client->Message(CHANNEL_FACTION, "Your faction standing with %s could not possibly get any worse.", faction->name.c_str());
  3656. factions = master_faction_list.GetHostileFactions(spawn->GetFactionID());
  3657. if(factions)
  3658. {
  3659. vector<int32>::iterator itr;
  3660. for(itr = factions->begin(); itr != factions->end(); itr++)
  3661. {
  3662. if(player->GetFactions()->ShouldIncrease(*itr))
  3663. {
  3664. update_result = player->GetFactions()->IncreaseFaction(*itr);
  3665. faction = master_faction_list.GetFaction(*itr);
  3666. if(faction && update_result)
  3667. client->Message(CHANNEL_FACTION, "Your faction standing with %s got better.", faction->name.c_str());
  3668. else if(faction)
  3669. client->Message(CHANNEL_FACTION, "Your faction standing with %s could not possibly get any better.", faction->name.c_str());
  3670. }
  3671. }
  3672. }
  3673. }
  3674. factions = master_faction_list.GetFriendlyFactions(spawn->GetFactionID());
  3675. if(factions)
  3676. {
  3677. vector<int32>::iterator itr;
  3678. for(itr = factions->begin(); itr != factions->end(); itr++)
  3679. {
  3680. if(player->GetFactions()->ShouldDecrease(*itr))
  3681. {
  3682. update_result = player->GetFactions()->DecreaseFaction(*itr);
  3683. faction = master_faction_list.GetFaction(*itr);
  3684. if(faction && update_result)
  3685. client->Message(CHANNEL_FACTION, "Your faction standing with %s got worse.", faction->name.c_str());
  3686. else if(faction)
  3687. client->Message(CHANNEL_FACTION, "Your faction standing with %s could not possibly get any worse.", faction->name.c_str());
  3688. }
  3689. }
  3690. }
  3691. EQ2Packet* outapp = client->GetPlayer()->GetFactions()->FactionUpdate(client->GetVersion());
  3692. if(outapp)
  3693. client->QueuePacket(outapp);
  3694. }
  3695. }
  3696. void ZoneServer::Despawn(Spawn* spawn, int32 timer){
  3697. if (spawn && movementMgr != nullptr) {
  3698. movementMgr->RemoveMob((Entity*)spawn);
  3699. }
  3700. if(!spawn || spawn->IsPlayer())
  3701. return;
  3702. RemoveSpawnSupportFunctions(spawn);
  3703. if(spawn->IsEntity())
  3704. ((Entity*)spawn)->InCombat(false);
  3705. if(timer == 0)
  3706. timer = 1;
  3707. AddDeadSpawn(spawn, timer);
  3708. }
  3709. void ZoneServer::KillSpawn(bool spawnListLocked, Spawn* dead, Spawn* killer, bool send_packet, int8 damage_type, int16 kill_blow_type)
  3710. {
  3711. MDeadSpawns.readlock(__FUNCTION__, __LINE__);
  3712. if(!dead || this->dead_spawns.count(dead->GetID()) > 0) {
  3713. MDeadSpawns.releasereadlock(__FUNCTION__, __LINE__);
  3714. return;
  3715. }
  3716. MDeadSpawns.releasereadlock(__FUNCTION__, __LINE__);
  3717. PacketStruct* packet = 0;
  3718. Client* client = 0;
  3719. vector<int32>* encounter = 0;
  3720. bool killer_in_encounter = false;
  3721. if(dead->IsEntity())
  3722. {
  3723. // add any special quest related loot (no_drop_quest_completed)
  3724. if(dead->IsNPC() && killer && killer != dead)
  3725. AddLoot((NPC*)dead, killer);
  3726. ((Entity*)dead)->InCombat(false);
  3727. dead->SetInitialState(16512, false); // This will make aerial npc's fall after death
  3728. dead->SetHP(0);
  3729. dead->SetSpawnType(3);
  3730. dead->appearance.attackable = 0;
  3731. // Remove hate towards dead from all npc's in the zone
  3732. ClearHate((Entity*)dead);
  3733. // Check kill and death procs
  3734. if (killer && dead != killer){
  3735. if (dead->IsEntity())
  3736. ((Entity*)dead)->CheckProcs(PROC_TYPE_DEATH, killer);
  3737. if (killer->IsEntity())
  3738. ((Entity*)killer)->CheckProcs(PROC_TYPE_KILL, dead);
  3739. }
  3740. //Check if caster is alive after death proc called, incase of deathsave
  3741. if (dead->Alive())
  3742. return;
  3743. RemoveSpellTimersFromSpawn(dead, true, !dead->IsPlayer());
  3744. if(dead->IsPlayer())
  3745. {
  3746. ((Player*)dead)->UpdatePlayerStatistic(STAT_PLAYER_TOTAL_DEATHS, 1);
  3747. client = GetClientBySpawn(dead);
  3748. ((Entity*)dead)->HandleDeathExperienceDebt(killer);
  3749. if(client) {
  3750. if(client->GetPlayer()->DamageEquippedItems(10, client))
  3751. client->QueuePacket(client->GetPlayer()->GetEquipmentList()->serialize(client->GetVersion(), client->GetPlayer()));
  3752. client->DisplayDeadWindow();
  3753. }
  3754. }
  3755. else if (dead->IsNPC()) {
  3756. encounter = ((NPC*)dead)->Brain()->GetEncounter();
  3757. }
  3758. }
  3759. dead->SetActionState(0);
  3760. dead->SetTempActionState(0);
  3761. // If dead is an npc get the encounter and loop through it giving out the rewards, no rewards for pets
  3762. if (dead->IsNPC() && !dead->IsPet() && !dead->IsBot()) {
  3763. Spawn* spawn = 0;
  3764. int8 size = encounter->size();
  3765. // Needs npc to have access to the encounter list for who is allowed to loot
  3766. NPC* chest = 0;
  3767. if (!((NPC*)dead)->Brain()->PlayerInEncounter()) {
  3768. dead->SetLootCoins(0);
  3769. dead->ClearLoot();
  3770. }
  3771. // If dead has loot attempt to drop a chest
  3772. if (dead->HasLoot()) {
  3773. chest = ((NPC*)dead)->DropChest();
  3774. }
  3775. for (int8 i = 0; i < encounter->size(); i++) {
  3776. spawn = GetSpawnByID(encounter->at(i), spawnListLocked);
  3777. // set a flag to let us know if the killer is in the encounter
  3778. if (!killer_in_encounter && spawn == killer)
  3779. killer_in_encounter = true;
  3780. if (spawn && spawn->IsPlayer()) {
  3781. // Update players total kill count
  3782. ((Player*)spawn)->UpdatePlayerStatistic(STAT_PLAYER_TOTAL_NPC_KILLS, 1);
  3783. // If this was an epic mob kill send the announcement for this player
  3784. if (dead->GetEncounterLevel() >= 10)
  3785. SendEpicMobDeathToGuild((Player*)spawn, dead);
  3786. // Clear hostile spells from the players spell queue
  3787. spellProcess->RemoveSpellFromQueue((Player*)spawn, true);
  3788. // Get the client of the player
  3789. client = GetClientBySpawn(spawn);
  3790. // valid client?
  3791. if (client) {
  3792. // Check for quest kill updates
  3793. client->CheckPlayerQuestsKillUpdate(dead);
  3794. // If the dead mob is not a player and if it had a faction with an ID greater or equal to 10 the send faction changes
  3795. if (!dead->IsPlayer() && dead->GetFactionID() > 10)
  3796. ProcessFaction(dead, client);
  3797. // Send xp...this is currently wrong fix it
  3798. if (spawn != dead && ((Player*)spawn)->GetArrowColor(dead->GetLevel()) >= ARROW_COLOR_GREEN) {
  3799. //SendCalculatedXP((Player*)spawn, dead);
  3800. float xp = ((Player*)spawn)->CalculateXP(dead) / size;
  3801. if (xp > 0) {
  3802. int16 level = spawn->GetLevel();
  3803. if (((Player*)spawn)->AddXP((int32)xp)) {
  3804. client->Message(CHANNEL_REWARD, "You gain %u XP!", (int32)xp);
  3805. LogWrite(PLAYER__DEBUG, 0, "Player", "Player: %s earned %u experience.", spawn->GetName(), (int32)xp);
  3806. if (spawn->GetLevel() != level)
  3807. client->ChangeLevel(level, spawn->GetLevel());
  3808. ((Player*)spawn)->SetCharSheetChanged(true);
  3809. }
  3810. }
  3811. }
  3812. }
  3813. }
  3814. // If a chest is being dropped add this spawn to the chest's encounter so they can loot it
  3815. if (chest && spawn && spawn->IsEntity())
  3816. chest->Brain()->AddToEncounter((Entity*)spawn);
  3817. }
  3818. // If a chest is being dropped add it to the world and set the timer to remove it.
  3819. if (chest) {
  3820. AddSpawn(chest);
  3821. AddDeadSpawn(chest, 0xFFFFFFFF);
  3822. LogWrite(LOOT__DEBUG, 0, "Loot", "Adding a chest to the world...");
  3823. }
  3824. }
  3825. // Reset client pointer
  3826. client = 0;
  3827. // Killer was not in the encounter, give them the faction hit but no xp
  3828. if (!killer_in_encounter) {
  3829. // make sure the killer is a player and the dead spawn had a faction and wasn't a player
  3830. if (killer && killer->IsPlayer()) {
  3831. if (!dead->IsPlayer() && dead->GetFactionID() > 10) {
  3832. client = GetClientBySpawn(killer);
  3833. if (client)
  3834. ProcessFaction(dead, client);
  3835. }
  3836. // Clear hostile spells from the killers spell queue
  3837. spellProcess->RemoveSpellFromQueue((Player*)killer, true);
  3838. }
  3839. }
  3840. // Reset client pointer
  3841. client = 0;
  3842. vector<Spawn*>* group = dead->GetSpawnGroup();
  3843. if (group && group->size() == 1)
  3844. CallSpawnScript(dead, SPAWN_SCRIPT_GROUP_DEAD, killer);
  3845. safe_delete(group);
  3846. // Remove the support functions for the dead spawn
  3847. RemoveSpawnSupportFunctions(dead);
  3848. // Erase the expire timer if it has one
  3849. if (spawn_expire_timers.count(dead->GetID()) > 0)
  3850. spawn_expire_timers.erase(dead->GetID());
  3851. // If dead is an npc or object call the spawn scrip and handle instance stuff
  3852. if(dead->IsNPC() || dead->IsObject())
  3853. {
  3854. // handle instance spawn db info
  3855. // we don't care if a NPC or a client kills the spawn, we could have events that cause NPCs to kill NPCs.
  3856. if(dead->GetZone()->GetInstanceID() > 0 && dead->GetSpawnLocationID() > 0)
  3857. {
  3858. // use respawn time to either insert/update entry (likely insert in this situation)
  3859. if(dead->IsNPC())
  3860. database.CreateInstanceSpawnRemoved(dead->GetSpawnLocationID(),SPAWN_ENTRY_TYPE_NPC, dead->GetRespawnTime(),dead->GetZone()->GetInstanceID());
  3861. else if ( dead->IsObject ( ) )
  3862. database.CreateInstanceSpawnRemoved(dead->GetSpawnLocationID(),SPAWN_ENTRY_TYPE_OBJECT, dead->GetRespawnTime(),dead->GetZone()->GetInstanceID());
  3863. }
  3864. // Call the spawn scripts death() function
  3865. CallSpawnScript(dead, SPAWN_SCRIPT_DEATH, killer);
  3866. const char* zone_script = world.GetZoneScript(this->GetZoneID());
  3867. if (zone_script && lua_interface)
  3868. lua_interface->RunZoneScript(zone_script, "spawn_killed", this, dead, 0, 0, killer);
  3869. }
  3870. int32 victim_id = dead->GetID();
  3871. int32 attacker_id = 0xFFFFFFFF;
  3872. if(killer)
  3873. attacker_id = killer->GetID();
  3874. if(send_packet)
  3875. {
  3876. vector<Client*>::iterator client_itr;
  3877. MClientList.readlock(__FUNCTION__, __LINE__);
  3878. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  3879. client = *client_itr;
  3880. if(!client->GetPlayer()->WasSentSpawn(victim_id) || (attacker_id != 0xFFFFFFFF && !client->GetPlayer()->WasSentSpawn(attacker_id)) )
  3881. continue;
  3882. else if(client->GetPlayer()->WasSpawnRemoved(dead) || (attacker_id != 0xFFFFFFFF && client->GetPlayer()->WasSpawnRemoved(killer)))
  3883. continue;
  3884. else if(killer && killer->GetDistance(client->GetPlayer()) > HEAR_SPAWN_DISTANCE)
  3885. continue;
  3886. packet = configReader.getStruct("WS_HearDeath", client->GetVersion());
  3887. if(packet)
  3888. {
  3889. if(killer)
  3890. packet->setDataByName("attacker", client->GetPlayer()->GetIDWithPlayerSpawn(killer));
  3891. else
  3892. packet->setDataByName("attacker", 0xFFFFFFFF);
  3893. packet->setDataByName("defender", client->GetPlayer()->GetIDWithPlayerSpawn(dead));
  3894. packet->setDataByName("damage_type", damage_type);
  3895. packet->setDataByName("blow_type", kill_blow_type);
  3896. client->QueuePacket(packet->serialize());
  3897. LogWrite(COMBAT__DEBUG, 0, "Combat", "Zone Killing '%s'", dead->GetName());
  3898. safe_delete(packet);
  3899. }
  3900. }
  3901. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  3902. }
  3903. int32 pop_timer = 0xFFFFFFFF;
  3904. if(killer && killer->IsNPC())
  3905. {
  3906. // Call the spawn scripts killed() function
  3907. CallSpawnScript(killer, SPAWN_SCRIPT_KILLED, dead);
  3908. if(!dead->IsPlayer())
  3909. {
  3910. LogWrite(MISC__TODO, 1, "TODO", "Whenever pets are added, check for pet kills\n\t(%s, function: %s, line #: %i)", __FILE__, __FUNCTION__, __LINE__);
  3911. // Set the time for the corpse to linger to 5 sec
  3912. //pop_timer = 5000;
  3913. // commented out the timer so in the event the killer is not a player (pet, guard, something else i haven't thought of)
  3914. // the corpse doesn't vanish sooner then it should if it had loot for the players. AddDeadSpawn() will set timers based on if
  3915. // the corpse has loot or not if the timer value (pop_timer) is 0xFFFFFFFF
  3916. }
  3917. }
  3918. // If the dead spawns was not a player add it to the dead spawn list
  3919. if (!dead->IsPlayer() && !dead->IsBot())
  3920. AddDeadSpawn(dead, pop_timer);
  3921. // if dead was a player clear hostile spells from its spell queue
  3922. if (dead->IsPlayer())
  3923. spellProcess->RemoveSpellFromQueue((Player*)dead, true);
  3924. if (dead->IsNPC())
  3925. ((NPC*)dead)->Brain()->ClearHate();
  3926. // ResetPetInfo() is called in DismissPet(), might not need to be here
  3927. // Players pet is killed, clear the pet info from char sheet
  3928. /*if (dead->IsNPC() && ((NPC*)dead)->IsPet() && ((NPC*)dead)->GetOwner()->IsPlayer())
  3929. ((Player*)((NPC*)dead)->GetOwner())->ResetPetInfo();*/
  3930. safe_delete(encounter);
  3931. }
  3932. void ZoneServer::SendDamagePacket(Spawn* attacker, Spawn* victim, int8 type1, int8 type2, int8 damage_type, int16 damage, const char* spell_name) {
  3933. //Scat: was set but never being used anywhere. i see references to 0xFFFFFFFF below so could be old code not used anymore
  3934. //int32 attacker_id = 0xFFFFFFFF;
  3935. //if(attacker)
  3936. // attacker_id = attacker->GetID();
  3937. PacketStruct* packet = 0;
  3938. Client* client = 0;
  3939. if (attacker && victim && victim->IsPlayer() && victim->GetTarget() == 0) {
  3940. client = GetClientBySpawn(victim);
  3941. if (client)
  3942. client->TargetSpawn(attacker);
  3943. }
  3944. vector<Client*>::iterator client_itr;
  3945. MClientList.readlock(__FUNCTION__, __LINE__);
  3946. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  3947. client = *client_itr;
  3948. if (!client || (client->GetPlayer() != attacker && client->GetPlayer() != victim && ((attacker && client->GetPlayer()->WasSentSpawn(attacker->GetID()) == false) || (victim && client->GetPlayer()->WasSentSpawn(victim->GetID()) == false))))
  3949. continue;
  3950. if ((attacker && client->GetPlayer()->WasSpawnRemoved(attacker)) || (victim && client->GetPlayer()->WasSpawnRemoved(victim)))
  3951. continue;
  3952. if (attacker && attacker->GetDistance(client->GetPlayer()) > 50)
  3953. continue;
  3954. if (victim && victim->GetDistance(client->GetPlayer()) > 50)
  3955. continue;
  3956. switch (type1) {
  3957. case DAMAGE_PACKET_TYPE_SIPHON_SPELL:
  3958. case DAMAGE_PACKET_TYPE_SIPHON_SPELL2:
  3959. packet = configReader.getStruct("WS_HearSiphonSpellDamage", client->GetVersion());
  3960. break;
  3961. case DAMAGE_PACKET_TYPE_MULTIPLE_DAMAGE:
  3962. if (client->GetVersion() > 546)
  3963. packet = configReader.getStruct("WS_HearMultipleDamage", client->GetVersion());
  3964. else
  3965. packet = configReader.getStruct("WS_HearSimpleDamage", client->GetVersion());
  3966. break;
  3967. case DAMAGE_PACKET_TYPE_SIMPLE_CRIT_DMG:
  3968. case DAMAGE_PACKET_TYPE_SIMPLE_DAMAGE:
  3969. packet = configReader.getStruct("WS_HearSimpleDamage", client->GetVersion());
  3970. break;
  3971. case DAMAGE_PACKET_TYPE_SPELL_DAMAGE2:
  3972. case DAMAGE_PACKET_TYPE_SPELL_DAMAGE3:
  3973. case DAMAGE_PACKET_TYPE_SPELL_CRIT_DMG:
  3974. case DAMAGE_PACKET_TYPE_SPELL_DAMAGE:
  3975. if (client->GetVersion() > 546)
  3976. packet = configReader.getStruct("WS_HearSpellDamage", client->GetVersion());
  3977. else
  3978. packet = configReader.getStruct("WS_HearSimpleDamage", client->GetVersion());
  3979. if (packet)
  3980. packet->setSubstructDataByName("header", "unknown", 5);
  3981. break;
  3982. case DAMAGE_PACKET_TYPE_RANGE_DAMAGE:
  3983. packet = configReader.getStruct("WS_HearRangeDamage", client->GetVersion());
  3984. break;
  3985. case DAMAGE_PACKET_TYPE_RANGE_SPELL_DMG:
  3986. case DAMAGE_PACKET_TYPE_RANGE_SPELL_DMG2:
  3987. packet = configReader.getStruct("WS_HearRangeDamage", client->GetVersion());
  3988. break;
  3989. default:
  3990. LogWrite(ZONE__ERROR, 0, "Zone", "Unknown Damage Packet type: %i in ZoneServer::SendDamagePacket.", type1);
  3991. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  3992. return;
  3993. }
  3994. if (packet) {
  3995. if (client->GetVersion() > 546) {
  3996. packet->setSubstructDataByName("header", "packet_type", type1);
  3997. packet->setSubstructDataByName("header", "result_type", type2);
  3998. packet->setDataByName("damage_type", damage_type);
  3999. packet->setDataByName("damage", damage);
  4000. }
  4001. else {
  4002. switch (type2) {
  4003. case DAMAGE_PACKET_RESULT_MISS:
  4004. packet->setSubstructDataByName("header", "result_type", 1);
  4005. break;
  4006. case DAMAGE_PACKET_RESULT_DODGE:
  4007. packet->setSubstructDataByName("header", "result_type", 2);
  4008. break;
  4009. case DAMAGE_PACKET_RESULT_PARRY:
  4010. packet->setSubstructDataByName("header", "result_type", 3);
  4011. break;
  4012. case DAMAGE_PACKET_RESULT_RIPOSTE:
  4013. packet->setSubstructDataByName("header", "result_type", 4);
  4014. break;
  4015. case DAMAGE_PACKET_RESULT_BLOCK:
  4016. packet->setSubstructDataByName("header", "result_type", 5);
  4017. break;
  4018. case DAMAGE_PACKET_RESULT_INVULNERABLE:
  4019. packet->setSubstructDataByName("header", "result_type", 7);
  4020. break;
  4021. case DAMAGE_PACKET_RESULT_RESIST:
  4022. packet->setSubstructDataByName("header", "result_type", 9);
  4023. break;
  4024. case DAMAGE_PACKET_RESULT_REFLECT:
  4025. packet->setSubstructDataByName("header", "result_type", 10);
  4026. break;
  4027. case DAMAGE_PACKET_RESULT_IMMUNE:
  4028. packet->setSubstructDataByName("header", "result_type", 11);
  4029. break;
  4030. }
  4031. packet->setArrayLengthByName("num_dmg", 1);
  4032. packet->setSubstructDataByName("header", "defender_proxy", client->GetPlayer()->GetIDWithPlayerSpawn(victim));
  4033. packet->setArrayDataByName("damage_type", damage_type);
  4034. packet->setArrayDataByName("damage", damage);
  4035. }
  4036. if (!attacker)
  4037. packet->setSubstructDataByName("header", "attacker", 0xFFFFFFFF);
  4038. else
  4039. packet->setSubstructDataByName("header", "attacker", client->GetPlayer()->GetIDWithPlayerSpawn(attacker));
  4040. packet->setSubstructDataByName("header", "defender", client->GetPlayer()->GetIDWithPlayerSpawn(victim));
  4041. if (spell_name) {
  4042. packet->setDataByName("spell", 1);
  4043. packet->setDataByName("spell_name", spell_name);
  4044. }
  4045. EQ2Packet* app = packet->serialize();
  4046. //DumpPacket(app);
  4047. client->QueuePacket(app);
  4048. safe_delete(packet);
  4049. packet = 0;
  4050. }
  4051. }
  4052. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  4053. }
  4054. void ZoneServer::SendHealPacket(Spawn* caster, Spawn* target, int16 heal_type, int32 heal_amt, const char* spell_name){
  4055. Client* client = 0;
  4056. vector<Client*>::iterator client_itr;
  4057. MClientList.readlock(__FUNCTION__, __LINE__);
  4058. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  4059. client = *client_itr;
  4060. if(!client || (client->GetPlayer() != caster && ((caster && client->GetPlayer()->WasSentSpawn(caster->GetID()) == false) || (target && client->GetPlayer()->WasSentSpawn(target->GetID()) == false))))
  4061. continue;
  4062. if((caster && client->GetPlayer()->WasSpawnRemoved(caster)) || (caster && client->GetPlayer()->WasSpawnRemoved(target)))
  4063. continue;
  4064. if(caster && caster->GetDistance(client->GetPlayer()) > 50)
  4065. continue;
  4066. if(target && target->GetDistance(client->GetPlayer()) > 50)
  4067. continue;
  4068. PacketStruct* packet = configReader.getStruct("WS_HearHeal", client->GetVersion());
  4069. if (packet) {
  4070. packet->setDataByName("caster", client->GetPlayer()->GetIDWithPlayerSpawn(caster));
  4071. packet->setDataByName("target", client->GetPlayer()->GetIDWithPlayerSpawn(target));
  4072. packet->setDataByName("heal_amt", heal_amt);
  4073. packet->setDataByName("spellname", spell_name);
  4074. packet->setDataByName("type", heal_type);
  4075. packet->setDataByName("unknown2", 1);
  4076. EQ2Packet* app = packet->serialize();
  4077. client->QueuePacket(app);
  4078. safe_delete(packet);
  4079. }
  4080. }
  4081. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  4082. }
  4083. void ZoneServer::SendThreatPacket(Spawn* caster, Spawn* target, int32 threat_amt, const char* spell_name) {
  4084. Client* client = 0;
  4085. vector<Client*>::iterator client_itr;
  4086. MClientList.readlock(__FUNCTION__, __LINE__);
  4087. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  4088. client = *client_itr;
  4089. if(!client || (client->GetPlayer() != caster && ((caster && client->GetPlayer()->WasSentSpawn(caster->GetID()) == false) || (target && client->GetPlayer()->WasSentSpawn(target->GetID()) == false))))
  4090. continue;
  4091. if((caster && client->GetPlayer()->WasSpawnRemoved(caster)) || (caster && client->GetPlayer()->WasSpawnRemoved(target)))
  4092. continue;
  4093. if(caster && caster->GetDistance(client->GetPlayer()) > 50)
  4094. continue;
  4095. if(target && target->GetDistance(client->GetPlayer()) > 50)
  4096. continue;
  4097. PacketStruct* packet = configReader.getStruct("WS_HearThreatCmd", client->GetVersion());
  4098. if (packet) {
  4099. packet->setDataByName("spell_name", spell_name);
  4100. packet->setDataByName("spawn_id", client->GetPlayer()->GetIDWithPlayerSpawn(caster));
  4101. packet->setDataByName("target", client->GetPlayer()->GetIDWithPlayerSpawn(target));
  4102. packet->setDataByName("threat_amount", threat_amt);
  4103. client->QueuePacket(packet->serialize());
  4104. }
  4105. safe_delete(packet);
  4106. }
  4107. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  4108. }
  4109. void ZoneServer::SendSpellFailedPacket(Client* client, int16 error){
  4110. if(!client)
  4111. return;
  4112. PacketStruct* packet = configReader.getStruct("WS_DisplaySpellFailed", client->GetVersion());
  4113. if(packet){
  4114. /* Temp solution, need to modify the error code before this function and while we still have access to the spell/combat art */
  4115. error = master_spell_list.GetSpellErrorValue(client->GetVersion(), error);
  4116. packet->setDataByName("error_code", error);
  4117. //packet->PrintPacket();
  4118. client->QueuePacket(packet->serialize());
  4119. safe_delete(packet);
  4120. }
  4121. }
  4122. void ZoneServer::SendInterruptPacket(Spawn* interrupted, LuaSpell* spell, bool fizzle){
  4123. if(!interrupted || !spell)
  4124. return;
  4125. EQ2Packet* outapp = 0;
  4126. PacketStruct* packet = 0;
  4127. Client* client = 0;
  4128. vector<Client*>::iterator client_itr;
  4129. MClientList.readlock(__FUNCTION__, __LINE__);
  4130. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  4131. client = *client_itr;
  4132. if(!client || !client->GetPlayer()->WasSentSpawn(interrupted->GetID()) || client->GetPlayer()->WasSpawnRemoved(interrupted))
  4133. continue;
  4134. packet = configReader.getStruct(fizzle ? "WS_SpellFizzle" : "WS_Interrupt", client->GetVersion());
  4135. if(packet){
  4136. packet->setDataByName("spawn_id", client->GetPlayer()->GetIDWithPlayerSpawn(interrupted));
  4137. packet->setArrayLengthByName("num_targets", spell->targets.size());
  4138. for (int32 i = 0; i < spell->targets.size(); i++)
  4139. packet->setArrayDataByName("target_id", client->GetPlayer()->GetIDWithPlayerSpawn(client->GetPlayer()->GetZone()->GetSpawnByID(spell->targets[i])), i);
  4140. packet->setDataByName("spell_id", spell->spell->GetSpellID());
  4141. outapp = packet->serialize();
  4142. client->QueuePacket(outapp);
  4143. safe_delete(packet);
  4144. }
  4145. }
  4146. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  4147. safe_delete(packet);
  4148. }
  4149. void ZoneServer::SendCastSpellPacket(LuaSpell* spell, Entity* caster){
  4150. EQ2Packet* outapp = 0;
  4151. PacketStruct* packet = 0;
  4152. Client* client = 0;
  4153. if(!caster || !spell || !spell->spell || spell->interrupted)
  4154. return;
  4155. vector<Client*>::iterator client_itr;
  4156. MClientList.readlock(__FUNCTION__, __LINE__);
  4157. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  4158. client = *client_itr;
  4159. if(!client)
  4160. continue;
  4161. packet = configReader.getStruct("WS_HearCastSpell", client->GetVersion());
  4162. if(packet){
  4163. packet->setDataByName("spawn_id", client->GetPlayer()->GetIDWithPlayerSpawn(caster));
  4164. packet->setArrayLengthByName("num_targets", spell->targets.size());
  4165. for (int32 i = 0; i < spell->targets.size(); i++)
  4166. packet->setArrayDataByName("target", client->GetPlayer()->GetIDWithPlayerSpawn(spell->caster->GetZone()->GetSpawnByID(spell->targets[i])), i);
  4167. packet->setDataByName("spell_visual", spell->spell->GetSpellData()->spell_visual); //result
  4168. packet->setDataByName("cast_time", spell->spell->GetSpellData()->cast_time*.01); //delay
  4169. packet->setDataByName("spell_id", spell->spell->GetSpellID());
  4170. packet->setDataByName("spell_level", 1);
  4171. packet->setDataByName("spell_tier", spell->spell->GetSpellData()->tier);
  4172. outapp = packet->serialize();
  4173. client->QueuePacket(outapp);
  4174. safe_delete(packet);
  4175. }
  4176. }
  4177. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  4178. safe_delete(packet);
  4179. }
  4180. void ZoneServer::SendCastSpellPacket(int32 spell_visual, Spawn* target, Spawn* caster) {
  4181. if (target) {
  4182. vector<Client*>::iterator client_itr;
  4183. MClientList.readlock(__FUNCTION__, __LINE__);
  4184. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  4185. Client* client = *client_itr;
  4186. if (!client)
  4187. continue;
  4188. PacketStruct* packet = configReader.getStruct("WS_HearCastSpell", client->GetVersion());
  4189. if (packet) {
  4190. if (!caster) {
  4191. packet->setDataByName("spawn_id", 0xFFFFFFFF);
  4192. packet->setDataByName("invoker_id", 0xFFFFFFFF);
  4193. }
  4194. else {
  4195. int32 caster_id = client->GetPlayer()->GetIDWithPlayerSpawn(caster);
  4196. packet->setDataByName("spawn_id", caster_id);
  4197. packet->setDataByName("invoker_id", caster_id);
  4198. }
  4199. packet->setArrayLengthByName("num_targets", 1);
  4200. packet->setArrayDataByName("target", client->GetPlayer()->GetIDWithPlayerSpawn(target));
  4201. packet->setDataByName("spell_visual", spell_visual);
  4202. packet->setDataByName("cast_time", 0);
  4203. packet->setDataByName("spell_id", 0);
  4204. packet->setDataByName("spell_level", 0);
  4205. packet->setDataByName("spell_tier", 1);
  4206. client->QueuePacket(packet->serialize());
  4207. safe_delete(packet);
  4208. }
  4209. }
  4210. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  4211. }
  4212. }
  4213. void ZoneServer::SendCastEntityCommandPacket(EntityCommand* entity_command, int32 spawn_id, int32 target_id) {
  4214. if (entity_command) {
  4215. Spawn* spawn = GetSpawnByID(spawn_id);
  4216. Spawn* target = GetSpawnByID(target_id);
  4217. if (!spawn || !target)
  4218. return;
  4219. Client* client = 0;
  4220. vector<Client*>::iterator client_itr;
  4221. MClientList.readlock(__FUNCTION__, __LINE__);
  4222. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  4223. client = *client_itr;
  4224. if (!client || !client->GetPlayer()->WasSentSpawn(spawn_id) || client->GetPlayer()->WasSpawnRemoved(spawn) || !client->GetPlayer()->WasSentSpawn(target_id) || client->GetPlayer()->WasSpawnRemoved(target))
  4225. continue;
  4226. PacketStruct* packet = configReader.getStruct("WS_HearCastSpell", client->GetVersion());
  4227. if (packet) {
  4228. packet->setDataByName("spawn_id", client->GetPlayer()->GetIDWithPlayerSpawn(spawn));
  4229. packet->setArrayLengthByName("num_targets", 1);
  4230. packet->setArrayDataByName("target", client->GetPlayer()->GetIDWithPlayerSpawn(target));
  4231. packet->setDataByName("num_targets", 1);
  4232. packet->setDataByName("spell_visual", entity_command->spell_visual); //result
  4233. packet->setDataByName("cast_time", entity_command->cast_time * 0.01); //delay
  4234. packet->setDataByName("spell_id", 1);
  4235. packet->setDataByName("spell_level", 1);
  4236. packet->setDataByName("spell_tier", 1);
  4237. EQ2Packet* outapp = packet->serialize();
  4238. client->QueuePacket(outapp);
  4239. safe_delete(packet);
  4240. }
  4241. }
  4242. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  4243. }
  4244. }
  4245. void ZoneServer::StartZoneInitialSpawnThread(Client* client){
  4246. if(zoneShuttingDown)
  4247. return;
  4248. #ifdef WIN32
  4249. _beginthread(SendInitialSpawns, 0, client);
  4250. #else
  4251. pthread_t thread;
  4252. pthread_create(&thread, NULL, SendInitialSpawns, client);
  4253. pthread_detach(thread);
  4254. #endif
  4255. }
  4256. void ZoneServer::SendZoneSpawns(Client* client){
  4257. int8 count = 0;
  4258. while (LoadingData && count <= 6000) { //sleep for max of 60 seconds (60000ms) while the maps are loading
  4259. count++;
  4260. Sleep(10);
  4261. }
  4262. count = 0;
  4263. int16 size = 0;
  4264. //give the spawn thread a tad bit of time to add the pending_spawns to spawn_list (up to 10 seconds)
  4265. while (count < 1000) {
  4266. MPendingSpawnListAdd.readlock(__FUNCTION__, __LINE__);
  4267. size = pending_spawn_list_add.size();
  4268. MPendingSpawnListAdd.releasereadlock(__FUNCTION__, __LINE__);
  4269. if (size == 0)
  4270. break;
  4271. Sleep(10);
  4272. count++;
  4273. }
  4274. initial_spawn_threads_active++;
  4275. map<int32, Spawn*>::iterator itr;
  4276. MSpawnList.readlock(__FUNCTION__, __LINE__);
  4277. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  4278. Spawn* spawn = itr->second;
  4279. if (spawn) {
  4280. if(spawn == client->GetPlayer() && client->IsReloadingZone())
  4281. {
  4282. client->GetPlayer()->SetSpawnMap(spawn);
  4283. }
  4284. CheckSpawnRange(client, spawn, true);
  4285. }
  4286. }
  4287. CheckSendSpawnToClient(client, true);
  4288. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  4289. client->SetConnected(true);
  4290. ClientPacketFunctions::SendFinishedEntitiesList(client);
  4291. initial_spawn_threads_active--;
  4292. }
  4293. vector<Entity*> ZoneServer::GetPlayers(){
  4294. vector<Entity*> ret;
  4295. Client* client = 0;
  4296. vector<Client*>::iterator client_itr;
  4297. MClientList.readlock(__FUNCTION__, __LINE__);
  4298. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  4299. client = *client_itr;
  4300. ret.push_back(client->GetPlayer());
  4301. }
  4302. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  4303. return ret;
  4304. }
  4305. int16 ZoneServer::SetSpawnTargetable(Spawn* spawn, float distance){
  4306. Spawn* test_spawn = 0;
  4307. int16 ret_val = 0;
  4308. map<int32, Spawn*>::iterator itr;
  4309. MSpawnList.readlock(__FUNCTION__, __LINE__);
  4310. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  4311. test_spawn = itr->second;
  4312. if(test_spawn){
  4313. if(test_spawn->GetDistance(spawn) <= distance){
  4314. test_spawn->SetTargetable(1);
  4315. ret_val++;
  4316. }
  4317. }
  4318. }
  4319. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  4320. return ret_val;
  4321. }
  4322. int16 ZoneServer::SetSpawnTargetable(int32 spawn_id){
  4323. Spawn* spawn = 0;
  4324. int16 ret_val = 0;
  4325. map<int32, Spawn*>::iterator itr;
  4326. MSpawnList.readlock(__FUNCTION__, __LINE__);
  4327. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  4328. spawn = itr->second;
  4329. if(spawn){
  4330. if(spawn->GetDatabaseID() == spawn_id){
  4331. spawn->SetTargetable(1);
  4332. ret_val++;
  4333. }
  4334. }
  4335. }
  4336. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  4337. return ret_val;
  4338. }
  4339. ZoneInfoSlideStruct* ZoneServer::GenerateSlideStruct(float unknown1a, float unknown1b, int32 unknown2a, int32 unknown2b, int32 unknown3, int32 unknown4, const char* slide, const char* voiceover, int32 key1, int32 key2) {
  4340. ZoneInfoSlideStructInfo* info = new ZoneInfoSlideStructInfo();
  4341. memset(info, 0, sizeof(ZoneInfoSlideStructInfo));
  4342. info->unknown1[0] = unknown1a;
  4343. info->unknown1[1] = unknown1b;
  4344. info->unknown2[0] = unknown2a;
  4345. info->unknown2[1] = unknown2b;
  4346. info->unknown3 = unknown3;
  4347. info->unknown4 = unknown4;
  4348. int8 length = strlen(slide);
  4349. if (length >= 128)
  4350. length = 127;
  4351. strncpy(info->slide, slide, length);
  4352. length = strlen(voiceover);
  4353. if (length >= 128)
  4354. length = 127;
  4355. strncpy(info->voiceover, voiceover, length);
  4356. info->key1 = key1;
  4357. info->key2 = key2;
  4358. ZoneInfoSlideStruct* ret = new ZoneInfoSlideStruct();
  4359. ret->info = info;
  4360. return ret;
  4361. }
  4362. void ZoneServer::AddZoneInfoSlideStructTransitionInfo(ZoneInfoSlideStruct* info, int32 x, int32 y, float zoom, float transition_time) {
  4363. ZoneInfoSlideStructTransitionInfo* transition_info = new ZoneInfoSlideStructTransitionInfo();
  4364. transition_info->transition_x = x;
  4365. transition_info->transition_y = y;
  4366. transition_info->transition_zoom = zoom;
  4367. transition_info->transition_time = transition_time;
  4368. info->slide_transition_info.push_back(transition_info);
  4369. }
  4370. vector<ZoneInfoSlideStruct*>* ZoneServer::GenerateTutorialSlides() {
  4371. vector<ZoneInfoSlideStruct*>* slides = new vector<ZoneInfoSlideStruct*>();
  4372. ZoneInfoSlideStruct* slide = GenerateSlideStruct(0.5, 0.5, 15, 15, 1842, 1012, "images/slideshows/boat_06p_tutorial02/lore_chapt01_final001.dds", "voiceover/english/antonia_intro/antonia_intro_001_64.mp3", 2519553957, 1010319376);
  4373. AddZoneInfoSlideStructTransitionInfo(slide, 920, 495, 1, 0);
  4374. AddZoneInfoSlideStructTransitionInfo(slide, 920, 495, 1.5, 16);
  4375. slides->push_back(slide);
  4376. slide = GenerateSlideStruct(0.5, 0.5, 15, 15, 1842, 1012, "images/slideshows/boat_06p_tutorial02/lore_chapt02_final001.dds", "voiceover/english/antonia_intro/antonia_intro_002_64.mp3", 567178266, 3055063399);
  4377. AddZoneInfoSlideStructTransitionInfo(slide, 600, 365, 1.60000002384186, 0);
  4378. AddZoneInfoSlideStructTransitionInfo(slide, 800, 370, 1.39999997615814, 9);
  4379. AddZoneInfoSlideStructTransitionInfo(slide, 920, 420, 1.20000004768372, 8);
  4380. slides->push_back(slide);
  4381. slide = GenerateSlideStruct(0.5, 0.5, 15, 15, 1842, 1012, "images/slideshows/boat_06p_tutorial02/lore_chapt03_final001.dds", "voiceover/english/antonia_intro/antonia_intro_003_64.mp3", 3171561318, 593374281);
  4382. AddZoneInfoSlideStructTransitionInfo(slide, 920, 420, 1.20000004768372, 0);
  4383. AddZoneInfoSlideStructTransitionInfo(slide, 750, 320, 1.60000002384186, 10);
  4384. AddZoneInfoSlideStructTransitionInfo(slide, 575, 265, 2.29999995231628, 10);
  4385. slides->push_back(slide);
  4386. slide = GenerateSlideStruct(0.5, 0.5, 15, 15, 1842, 1012, "images/slideshows/boat_06p_tutorial02/lore_chapt04_final001.dds", "voiceover/english/antonia_intro/antonia_intro_004_64.mp3", 1959944485, 4285605574);
  4387. AddZoneInfoSlideStructTransitionInfo(slide, 920, 420, 2.5, 0);
  4388. AddZoneInfoSlideStructTransitionInfo(slide, 920, 420, 1.70000004768372, 8);
  4389. AddZoneInfoSlideStructTransitionInfo(slide, 675, 390, 2.20000004768372, 11);
  4390. slides->push_back(slide);
  4391. slide = GenerateSlideStruct(0.5, 0.5, 15, 15, 1842, 1012, "images/slideshows/boat_06p_tutorial02/lore_chapt05_final001.dds", "voiceover/english/antonia_intro/antonia_intro_005_64.mp3", 609693392, 260295215);
  4392. AddZoneInfoSlideStructTransitionInfo(slide, 750, 500, 2.79999995231628, 0);
  4393. AddZoneInfoSlideStructTransitionInfo(slide, 720, 300, 2.5, 9);
  4394. AddZoneInfoSlideStructTransitionInfo(slide, 975, 270, 2.20000004768372, 9);
  4395. slides->push_back(slide);
  4396. slide = GenerateSlideStruct(0.5, 0.5, 15, 15, 1842, 1012, "images/slideshows/boat_06p_tutorial02/lore_chapt06_final001.dds", "voiceover/english/antonia_intro/antonia_intro_006_64.mp3", 3056613203, 775201556);
  4397. AddZoneInfoSlideStructTransitionInfo(slide, 920, 495, 1.89999997615814, 0);
  4398. AddZoneInfoSlideStructTransitionInfo(slide, 920, 475, 1, 24);
  4399. slides->push_back(slide);
  4400. slide = GenerateSlideStruct(0.5, 0.5, 15, 15, 1842, 1012, "images/slideshows/boat_06p_tutorial02/lore_chapt07_final001.dds", "voiceover/english/antonia_intro/antonia_intro_007_64.mp3", 3113327662, 1299367895);
  4401. AddZoneInfoSlideStructTransitionInfo(slide, 1400, 420, 2.40000009536743, 0);
  4402. AddZoneInfoSlideStructTransitionInfo(slide, 1200, 375, 1.70000004768372, 7);
  4403. AddZoneInfoSlideStructTransitionInfo(slide, 800, 225, 2.29999995231628, 7);
  4404. slides->push_back(slide);
  4405. slide = GenerateSlideStruct(0.5, 0.5, 15, 15, 1842, 1012, "images/slideshows/boat_06p_tutorial02/lore_chapt08_final001.dds", "voiceover/english/antonia_intro/antonia_intro_008_64.mp3", 2558791235, 2674773065);
  4406. AddZoneInfoSlideStructTransitionInfo(slide, 920, 495, 1, 0);
  4407. AddZoneInfoSlideStructTransitionInfo(slide, 920, 495, 1.5, 27);
  4408. slides->push_back(slide);
  4409. slide = GenerateSlideStruct(0.5, 0.5, 15, 15, 1842, 1012, "images/slideshows/boat_06p_tutorial02/lore_chapt09_final001.dds", "voiceover/english/antonia_intro/antonia_intro_009_64.mp3", 4029296401, 1369011033);
  4410. AddZoneInfoSlideStructTransitionInfo(slide, 715, 305, 2.40000009536743, 0);
  4411. AddZoneInfoSlideStructTransitionInfo(slide, 730, 325, 1.79999995231628, 6);
  4412. AddZoneInfoSlideStructTransitionInfo(slide, 920, 395, 1.5, 5);
  4413. AddZoneInfoSlideStructTransitionInfo(slide, 1360, 330, 1.79999995231628, 9);
  4414. slides->push_back(slide);
  4415. slide = GenerateSlideStruct(0.5, 0.5, 15, 15, 1842, 1012, "images/slideshows/boat_06p_tutorial02/lore_chapt10_final001.dds", "voiceover/english/antonia_intro/antonia_intro_010_64.mp3", 3055524517, 3787058332);
  4416. AddZoneInfoSlideStructTransitionInfo(slide, 670, 675, 2.20000004768372, 0);
  4417. AddZoneInfoSlideStructTransitionInfo(slide, 710, 390, 1.79999995231628, 7);
  4418. AddZoneInfoSlideStructTransitionInfo(slide, 920, 415, 1.60000002384186, 5.5);
  4419. AddZoneInfoSlideStructTransitionInfo(slide, 1250, 675, 1.79999995231628, 8);
  4420. slides->push_back(slide);
  4421. slide = GenerateSlideStruct(0.5, 0.5, 15, 15, 1842, 1012, "images/slideshows/boat_06p_tutorial02/lore_chapt11_final001.dds", "voiceover/english/antonia_intro/antonia_intro_011_64.mp3", 3525586740, 812068950);
  4422. AddZoneInfoSlideStructTransitionInfo(slide, 920, 495, 1, 0);
  4423. AddZoneInfoSlideStructTransitionInfo(slide, 920, 495, 2, 19);
  4424. slides->push_back(slide);
  4425. slide = GenerateSlideStruct(0.5, 0.5, 15, 15, 1842, 1012, "images/slideshows/boat_06p_tutorial02/lore_chapt12_final001.dds", "voiceover/english/antonia_intro/antonia_intro_012_64.mp3", 3493874350, 2037661816);
  4426. AddZoneInfoSlideStructTransitionInfo(slide, 920, 495, 2, 0);
  4427. AddZoneInfoSlideStructTransitionInfo(slide, 920, 495, 1, 43);
  4428. slides->push_back(slide);
  4429. return slides;
  4430. }
  4431. EQ2Packet* ZoneServer::GetZoneInfoPacket(Client* client){
  4432. client_spawn_map.Put(client->GetPlayer(), client);
  4433. PacketStruct* packet = configReader.getStruct("WS_ZoneInfo", client->GetVersion());
  4434. packet->setSmallStringByName("server1",net.GetWorldName());
  4435. packet->setSmallStringByName("server2",net.GetWorldName());
  4436. packet->setDataByName("unknown1", 1, 1);//1, 1
  4437. int32 expansions = EXPANSION_UNKNOWN + EXPANSION_DOF + EXPANSION_KOS + EXPANSION_EOF + EXPANSION_ROK + EXPANSION_TSO + EXPANSION_DOV;
  4438. //packet->setDataByName("expansions_enabled", 82313211);//expansions 63181
  4439. //packet->setDataByName("expansions_enabled", 552075103);//expansions 63182
  4440. packet->setDataByName("expansions_enabled", 4294967295);//expansions 1096 //612499455 works
  4441. if (client->GetVersion() >= 1193) {
  4442. packet->setDataByName("unknown3", 4294967295, 0); // DOV and down
  4443. packet->setDataByName("unknown3", 4294967295, 1); //COE and up
  4444. packet->setDataByName("unknown3", 4294967295, 2);
  4445. }
  4446. else
  4447. packet->setDataByName("unknown3", 4294967295, 0); // DOV and down
  4448. packet->setSmallStringByName("auction_website", "eq2emulator.net");
  4449. packet->setDataByName("auction_port", 80);
  4450. packet->setSmallStringByName("upload_page", "test_upload.m");
  4451. packet->setSmallStringByName("upload_key", "dsya987yda9");
  4452. packet->setSmallStringByName("zone", GetZoneFile());
  4453. //packet->setSmallStringByName("zone2", GetZoneName());
  4454. //if ( strlen(GetZoneSkyFile()) > 0 )
  4455. // packet->setSmallStringByName("zone_unknown2", GetZoneSkyFile()); // used for the sky map
  4456. packet->setSmallStringByName("zone_desc", GetZoneDescription());
  4457. packet->setSmallStringByName("char_name", client->GetPlayer()->GetName());
  4458. packet->setDataByName("x", client->GetPlayer()->GetX());
  4459. packet->setDataByName("y", client->GetPlayer()->GetY());
  4460. packet->setDataByName("z", client->GetPlayer()->GetZ());
  4461. if ((GetZoneFile() && strcmp("boat_06p_tutorial02", GetZoneFile()) == 0) && client->GetPlayer()->GetX() == this->GetSafeX() && client->GetPlayer()->GetY() == this->GetSafeY() && client->GetPlayer()->GetZ() == this->GetSafeZ()) { //basically the only time the player will see this is if their zone in coords are the exact same as the safe coords (they haven't moved)
  4462. vector<ZoneInfoSlideStruct*>* slides = GenerateTutorialSlides();
  4463. if (slides) {
  4464. packet->setArrayLengthByName("num_slides", slides->size());
  4465. ZoneInfoSlideStruct* slide = 0;
  4466. for (int8 i = 0; i < slides->size(); i++) {
  4467. slide = slides->at(i);
  4468. packet->setArrayDataByName("unknown1", slide->info->unknown1[0], i, 0);
  4469. packet->setArrayDataByName("unknown1", slide->info->unknown1[1], i, 1);
  4470. packet->setArrayDataByName("unknown2", slide->info->unknown2[0], i, 0);
  4471. packet->setArrayDataByName("unknown2", slide->info->unknown2[1], i, 1);
  4472. packet->setArrayDataByName("unknown3", slide->info->unknown3, i);
  4473. packet->setArrayDataByName("unknown4", slide->info->unknown4, i);
  4474. packet->setArrayDataByName("slide", slide->info->slide, i);
  4475. packet->setArrayDataByName("voiceover", slide->info->voiceover, i);
  4476. packet->setArrayDataByName("key1", slide->info->key1, i);
  4477. packet->setArrayDataByName("key2", slide->info->key2, i);
  4478. packet->setSubArrayLengthByName("num_transitions", slide->slide_transition_info.size(), i);
  4479. for (int8 x = 0; x < slide->slide_transition_info.size(); x++) {
  4480. packet->setSubArrayDataByName("transition_x", slide->slide_transition_info[x]->transition_x, i, x);
  4481. packet->setSubArrayDataByName("transition_y", slide->slide_transition_info[x]->transition_y, i, x);
  4482. packet->setSubArrayDataByName("transition_zoom", slide->slide_transition_info[x]->transition_zoom, i, x);
  4483. packet->setSubArrayDataByName("transition_time", slide->slide_transition_info[x]->transition_time, i, x);
  4484. safe_delete(slide->slide_transition_info[x]);
  4485. }
  4486. safe_delete(slide->info);
  4487. safe_delete(slide);
  4488. }
  4489. }
  4490. safe_delete(slides);
  4491. }
  4492. packet->setDataByName("underworld", underworld);
  4493. // unknown3 can prevent screen shots from being taken if
  4494. //packet->setDataByName("unknown3", 2094661567, 1); // Screenshots allowed with this value
  4495. //packet->setDataByName("unknown3", 3815767999, 1); // Screenshots disabled with this value
  4496. //packet->setDataByName("unknown3", 1, 2);
  4497. /*if (client->GetVersion() >= 63587) {
  4498. packet->setArrayLengthByName("num_exp_feature_bytes", 9);
  4499. packet->setArrayDataByName("exp_feature_bytes", 95, 0);//kos and dof
  4500. packet->setArrayDataByName("exp_feature_bytes", 255, 1);//eof rok tso sf dov coe tov
  4501. packet->setArrayDataByName("exp_feature_bytes", 247, 2);//aom tot ka exp14
  4502. packet->setArrayDataByName("exp_feature_bytes", 32, 3);//rum cellar
  4503. packet->setArrayDataByName("exp_feature_bytes", 140, 4);
  4504. packet->setArrayDataByName("exp_feature_bytes", 62, 5);
  4505. packet->setArrayDataByName("exp_feature_bytes", 0, 6);
  4506. packet->setArrayDataByName("exp_feature_bytes", 45, 7);
  4507. packet->setArrayDataByName("exp_feature_bytes", 128, 8);
  4508. packet->setArrayLengthByName("num_unknown3b_bytes", 9);
  4509. packet->setArrayDataByName("unknown3b_bytes", 95, 0);
  4510. packet->setArrayDataByName("unknown3b_bytes", 255, 1);
  4511. packet->setArrayDataByName("unknown3b_bytes", 247, 2);
  4512. packet->setArrayDataByName("unknown3b_bytes", 237, 3);
  4513. packet->setArrayDataByName("unknown3b_bytes", 143, 4);
  4514. packet->setArrayDataByName("unknown3b_bytes", 255, 5);
  4515. packet->setArrayDataByName("unknown3b_bytes", 255, 6);
  4516. packet->setArrayDataByName("unknown3b_bytes", 255, 7);
  4517. packet->setArrayDataByName("unknown3b_bytes", 128, 8);
  4518. }
  4519. else if (client->GetVersion() >= 63214) {
  4520. packet->setArrayLengthByName("num_exp_feature_bytes", 9);
  4521. packet->setArrayDataByName("exp_feature_bytes", 95, 0);//kos and dof
  4522. packet->setArrayDataByName("exp_feature_bytes", 255, 1);//eof rok tso sf dov coe tov
  4523. packet->setArrayDataByName("exp_feature_bytes", 247, 2);//aom tot ka exp14
  4524. packet->setArrayDataByName("exp_feature_bytes", 32, 3);//rum cellar
  4525. packet->setArrayDataByName("exp_feature_bytes", 140, 4);
  4526. packet->setArrayDataByName("exp_feature_bytes", 62, 5);
  4527. packet->setArrayDataByName("exp_feature_bytes", 0, 6);
  4528. packet->setArrayDataByName("exp_feature_bytes", 45, 7);
  4529. packet->setArrayDataByName("exp_feature_bytes", 128, 8);
  4530. packet->setArrayLengthByName("num_unknown3b_bytes", 9);
  4531. packet->setArrayDataByName("unknown3b_bytes", 95, 0);
  4532. packet->setArrayDataByName("unknown3b_bytes", 255, 1);
  4533. packet->setArrayDataByName("unknown3b_bytes", 247, 2);
  4534. packet->setArrayDataByName("unknown3b_bytes", 237, 3);
  4535. packet->setArrayDataByName("unknown3b_bytes", 143, 4);
  4536. packet->setArrayDataByName("unknown3b_bytes", 255, 5);
  4537. packet->setArrayDataByName("unknown3b_bytes", 255, 6);
  4538. packet->setArrayDataByName("unknown3b_bytes", 255, 7);
  4539. packet->setArrayDataByName("unknown3b_bytes", 128, 8);
  4540. }*/
  4541. if (client->GetVersion() >= 64644) {
  4542. packet->setDataByName("unknown3a", 12598924);
  4543. packet->setDataByName("unknown3b", 3992452959);
  4544. packet->setDataByName("unknown3c", 4294967183);
  4545. packet->setDataByName("unknown2a", 9);
  4546. packet->setDataByName("unknown2b", 9);
  4547. }
  4548. else if (client->GetVersion() >= 63181) {
  4549. packet->setDataByName("unknown3a", 750796556);//63182 73821356
  4550. packet->setDataByName("unknown3b", 3991404383);// 63182 3991404383
  4551. packet->setDataByName("unknown3c", 4278189967);// 63182 4278189967
  4552. packet->setDataByName("unknown2a", 8);// 63182
  4553. packet->setDataByName("unknown2b", 8);// 63182
  4554. }
  4555. else{
  4556. //packet->setDataByName("unknown3", 872447025,0);//63181
  4557. //packet->setDataByName("unknown3", 3085434875,1);// 63181
  4558. //packet->setDataByName("unknown3", 2147483633,2);// 63181
  4559. }
  4560. packet->setDataByName("year", world.GetWorldTimeStruct()->year);
  4561. packet->setDataByName("month", world.GetWorldTimeStruct()->month);
  4562. packet->setDataByName("day", world.GetWorldTimeStruct()->day);
  4563. packet->setDataByName("hour", world.GetWorldTimeStruct()->hour);
  4564. packet->setDataByName("minute", world.GetWorldTimeStruct()->minute);
  4565. packet->setDataByName("unknown", 0);
  4566. packet->setDataByName("unknown7", 1);
  4567. packet->setDataByName("unknown7", 1, 1);
  4568. packet->setDataByName("unknown9", 13);
  4569. //packet->setDataByName("unknown10", 25188959);4294967295
  4570. //packet->setDataByName("unknown10", 25190239);
  4571. packet->setDataByName("unknown10", 25191524);//25191524
  4572. packet->setDataByName("unknown10b", 1);
  4573. packet->setDataByName("permission_level",3);// added on 63182 for now till we figur it out 0=none,1=visitor,2=friend,3=trustee,4=owner
  4574. packet->setDataByName("num_adv", 9);
  4575. packet->setArrayDataByName("adv_name", "adv02_dun_drowned_caverns", 0);
  4576. packet->setArrayDataByName("adv_id", 6, 0);
  4577. packet->setArrayDataByName("adv_name", "adv02_dun_sundered_splitpaw_hub", 1);
  4578. packet->setArrayDataByName("adv_id", 5, 1);
  4579. packet->setArrayDataByName("adv_name", "exp03_rgn_butcherblock", 2);
  4580. packet->setArrayDataByName("adv_id", 8, 2);
  4581. packet->setArrayDataByName("adv_name", "exp03_rgn_greater_faydark", 3);
  4582. packet->setArrayDataByName("adv_id", 7, 3);
  4583. packet->setArrayDataByName("adv_name", "mod01_dun_crypt_of_thaen", 4);
  4584. packet->setArrayDataByName("adv_id", 3, 4);
  4585. packet->setArrayDataByName("adv_name", "mod01_dun_tombs_of_night", 5);
  4586. packet->setArrayDataByName("adv_id", 4, 5);
  4587. packet->setArrayDataByName("adv_name", "nektulos_mini01", 6);
  4588. packet->setArrayDataByName("adv_id", 0, 6);
  4589. packet->setArrayDataByName("adv_name", "nektulos_mini02", 7);
  4590. packet->setArrayDataByName("adv_id", 1, 7);
  4591. packet->setArrayDataByName("adv_name", "nektulos_mini03", 8);
  4592. packet->setArrayDataByName("adv_id", 2, 8);
  4593. LogWrite(MISC__TODO, 0, "TODO", "Put cl_ client commands back in variables (not Rules) so they can be dynamically maintained");
  4594. vector<Variable*>* variables = world.GetClientVariables();
  4595. packet->setArrayLengthByName("num_client_setup", variables->size());
  4596. for(int i=variables->size()-1;i>=0;i--)
  4597. packet->setArrayDataByName("client_cmds", variables->at(i)->GetNameValuePair().c_str(), i);
  4598. // For AoM clients so item link work
  4599. if (client->GetVersion() >= 60114)
  4600. packet->setArrayDataByName("client_cmds", "chat_linkbrackets_item 1", variables->size());
  4601. safe_delete(variables);
  4602. //packet->setDataByName("unknown8", ); story?
  4603. // AA Tabs for 1193+ clients
  4604. if (client->GetVersion() >= 1193) {
  4605. packet->setArrayLengthByName("tab_count", 48);
  4606. int8 i = 0;
  4607. packet->setArrayDataByName("tab_index", i, i);
  4608. packet->setArrayDataByName("tab_name", ":es24a58bd8fcaac8c2:All", i);
  4609. i++;
  4610. packet->setArrayDataByName("tab_index", i, i);
  4611. packet->setArrayDataByName("tab_name", ":410385c727bd47a6:Racial Innate", i);
  4612. i++;
  4613. packet->setArrayDataByName("tab_index", i, i);
  4614. packet->setArrayDataByName("tab_name", ":410385c75a96e23c:Tradeskill Advancement", i);
  4615. i++;
  4616. packet->setArrayDataByName("tab_index", i, i);
  4617. packet->setArrayDataByName("tab_name", ":410385c744f1fd99:Focus Effects", i);
  4618. i++;
  4619. packet->setArrayDataByName("tab_index", i, i);
  4620. packet->setArrayDataByName("tab_name", ":410385c71edd2a66:Heroic", i);
  4621. i++;
  4622. packet->setArrayDataByName("tab_index", i, i);
  4623. packet->setArrayDataByName("tab_name", ":410385c76ee6239f:Shadows", i);
  4624. i++;
  4625. packet->setArrayDataByName("tab_index", i, i);
  4626. packet->setArrayDataByName("tab_name", ":410385c7e678b977:Prestige", i);
  4627. i++;
  4628. packet->setArrayDataByName("tab_index", i, i);
  4629. packet->setArrayDataByName("tab_name", ":410385c77ee422d7:Animalist", i);
  4630. i++;
  4631. packet->setArrayDataByName("tab_index", i, i);
  4632. packet->setArrayDataByName("tab_name", ":410385c7f165af77:Bard", i);
  4633. i++;
  4634. packet->setArrayDataByName("tab_index", i, i);
  4635. packet->setArrayDataByName("tab_name", ":410385c7421b9375:Brawler", i);
  4636. i++;
  4637. packet->setArrayDataByName("tab_index", i, i);
  4638. packet->setArrayDataByName("tab_name", ":410385c7a03ae7d1:Cleric", i);
  4639. i++;
  4640. packet->setArrayDataByName("tab_index", i, i);
  4641. packet->setArrayDataByName("tab_name", ":410385c7c9605e9f:Crusader", i);
  4642. i++;
  4643. packet->setArrayDataByName("tab_index", i, i);
  4644. packet->setArrayDataByName("tab_name", ":410385c7f9424168:Druid", i);
  4645. i++;
  4646. packet->setArrayDataByName("tab_index", i, i);
  4647. packet->setArrayDataByName("tab_name", ":410385c79cb9556c:Enchanter", i);
  4648. i++;
  4649. packet->setArrayDataByName("tab_index", i, i);
  4650. packet->setArrayDataByName("tab_name", ":410385c70c8b6aa4:Predator", i);
  4651. i++;
  4652. packet->setArrayDataByName("tab_index", i, i);
  4653. packet->setArrayDataByName("tab_name", ":410385c73a43b6dd:Rogue", i);
  4654. i++;
  4655. packet->setArrayDataByName("tab_index", i, i);
  4656. packet->setArrayDataByName("tab_name", ":410385c759fe7d15:Sorcerer", i);
  4657. i++;
  4658. packet->setArrayDataByName("tab_index", i, i);
  4659. packet->setArrayDataByName("tab_name", ":410385c7ad610aca:Summoner", i);
  4660. i++;
  4661. packet->setArrayDataByName("tab_index", i, i);
  4662. packet->setArrayDataByName("tab_name", ":410385c71e056728:Warrior", i);
  4663. i++;
  4664. packet->setArrayDataByName("tab_index", i, i);
  4665. packet->setArrayDataByName("tab_name", ":410385c7ba864c0b:Assassin", i);
  4666. i++;
  4667. packet->setArrayDataByName("tab_index", i, i);
  4668. packet->setArrayDataByName("tab_name", ":410385c7b8116aad:Beastlord", i);
  4669. i++;
  4670. packet->setArrayDataByName("tab_index", i, i);
  4671. packet->setArrayDataByName("tab_name", ":410385c7f53feb7b:Berserker", i);
  4672. i++;
  4673. packet->setArrayDataByName("tab_index", i, i);
  4674. packet->setArrayDataByName("tab_name", ":410385c73d8a70e2:Brigand", i);
  4675. i++;
  4676. packet->setArrayDataByName("tab_index", i, i);
  4677. packet->setArrayDataByName("tab_name", ":410385c770c766d6:Bruiser", i);
  4678. i++;
  4679. packet->setArrayDataByName("tab_index", i, i);
  4680. packet->setArrayDataByName("tab_name", ":410385c79226984b:Coercer", i);
  4681. i++;
  4682. packet->setArrayDataByName("tab_index", i, i);
  4683. packet->setArrayDataByName("tab_name", ":410385c70c58bb30:Conjurer", i);
  4684. i++;
  4685. packet->setArrayDataByName("tab_index", i, i);
  4686. packet->setArrayDataByName("tab_name", ":410385c73dfe68d0:Defiler", i);
  4687. i++;
  4688. packet->setArrayDataByName("tab_index", i, i);
  4689. packet->setArrayDataByName("tab_name", ":410385c792919a6b:Dirge", i);
  4690. i++;
  4691. packet->setArrayDataByName("tab_index", i, i);
  4692. packet->setArrayDataByName("tab_name", ":410385c7062e5f55:Fury", i);
  4693. i++;
  4694. packet->setArrayDataByName("tab_index", i, i);
  4695. packet->setArrayDataByName("tab_name", ":410385c762c1fdfc:Guardian", i);
  4696. i++;
  4697. packet->setArrayDataByName("tab_index", i, i);
  4698. packet->setArrayDataByName("tab_name", ":410385c78addfbf4:Illusionist", i);
  4699. i++;
  4700. packet->setArrayDataByName("tab_index", i, i);
  4701. packet->setArrayDataByName("tab_name", ":410385c7ece054a7:Inquisitor", i);
  4702. i++;
  4703. packet->setArrayDataByName("tab_index", i, i);
  4704. packet->setArrayDataByName("tab_name", ":410385c7d550d2e7:Monk", i);
  4705. i++;
  4706. packet->setArrayDataByName("tab_index", i, i);
  4707. packet->setArrayDataByName("tab_name", ":410385c743cfeaa2:Mystic", i);
  4708. i++;
  4709. packet->setArrayDataByName("tab_index", i, i);
  4710. packet->setArrayDataByName("tab_name", ":410385c7f63c9c8c:Necromancer", i);
  4711. i++;
  4712. packet->setArrayDataByName("tab_index", i, i);
  4713. packet->setArrayDataByName("tab_name", ":410385c70c5de0ae:Paladin", i);
  4714. i++;
  4715. packet->setArrayDataByName("tab_index", i, i);
  4716. packet->setArrayDataByName("tab_name", ":410385c79bc97b3a:Ranger", i);
  4717. i++;
  4718. packet->setArrayDataByName("tab_index", i, i);
  4719. packet->setArrayDataByName("tab_name", ":410385c78fbd2256:Shadowknight", i);
  4720. i++;
  4721. packet->setArrayDataByName("tab_index", i, i);
  4722. packet->setArrayDataByName("tab_name", ":410385c7781cc625:Shaman", i);
  4723. i++;
  4724. packet->setArrayDataByName("tab_index", i, i);
  4725. packet->setArrayDataByName("tab_name", ":410385c77eecdcdb:Swashbuckler", i);
  4726. i++;
  4727. packet->setArrayDataByName("tab_index", i, i);
  4728. packet->setArrayDataByName("tab_name", ":410385c7648d181e:Templar", i);
  4729. i++;
  4730. packet->setArrayDataByName("tab_index", i, i);
  4731. packet->setArrayDataByName("tab_name", ":410385c78df47d77:Troubador", i);
  4732. i++;
  4733. packet->setArrayDataByName("tab_index", i, i);
  4734. packet->setArrayDataByName("tab_name", ":410385c7c78ce0b8:Warden", i);
  4735. i++;
  4736. packet->setArrayDataByName("tab_index", i, i);
  4737. packet->setArrayDataByName("tab_name", ":410385c76290dcfa:Warlock", i);
  4738. i++;
  4739. packet->setArrayDataByName("tab_index", i, i);
  4740. packet->setArrayDataByName("tab_name", ":410385c7d1d52cf5:Wizard", i);
  4741. i++;
  4742. packet->setArrayDataByName("tab_index", i, i);
  4743. packet->setArrayDataByName("tab_name", ":410385c71c8f6f4d:Shaper", i);
  4744. i++;
  4745. packet->setArrayDataByName("tab_index", i, i);
  4746. packet->setArrayDataByName("tab_name", ":410385c72f6e354d:Channeler", i);
  4747. i++;
  4748. packet->setArrayDataByName("tab_index", i, i);
  4749. packet->setArrayDataByName("tab_name", ":410385c7df8bd37d:Dragon", i);
  4750. }
  4751. packet->setDataByName("unknown_mj", 1);//int8
  4752. packet->setDataByName("unknown_mj1", 335544320);//int32
  4753. packet->setDataByName("unknown_mj2", 4);//int32
  4754. packet->setDataByName("unknown_mj3", 3962504088);//int32
  4755. packet->setDataByName("unknown_mj4", 3985947216);//int32
  4756. packet->setDataByName("unknown_mj5", 1);//int32
  4757. packet->setDataByName("unknown_mj6", 386);//int32
  4758. packet->setDataByName("unknown_mj7", 4294967295);//int32
  4759. packet->setDataByName("unknown_mj8", 2716312211);//int32
  4760. packet->setDataByName("unknown_mj9", 1774338333);//int32
  4761. packet->setDataByName("unknown_mj10", 1);//int32
  4762. packet->setDataByName("unknown_mj11", 391);//int32
  4763. packet->setDataByName("unknown_mj12", 4294967295);//int32
  4764. packet->setDataByName("unknown_mj13", 3168965163);//int32
  4765. packet->setDataByName("unknown_mj14", 4117025286);//int32
  4766. packet->setDataByName("unknown_mj15", 1);//int32
  4767. packet->setDataByName("unknown_mj16", 394);//int32
  4768. packet->setDataByName("unknown_mj17", 4294967295);//int32
  4769. packet->setDataByName("unknown_mj18", 1790669110);//int32
  4770. packet->setDataByName("unknown_mj19", 107158108);//int32
  4771. packet->setDataByName("unknown_mj20", 1);//int32
  4772. packet->setDataByName("unknown_mj21", 393);//int32
  4773. packet->setDataByName("unknown_mj22", 4294967295);//int32
  4774. EQ2Packet* outapp = packet->serialize();
  4775. //packet->PrintPacket();
  4776. //DumpPacket(outapp);
  4777. safe_delete(packet);
  4778. return outapp;
  4779. }
  4780. void ZoneServer::SendUpdateDefaultCommand(Spawn* spawn, const char* command, float distance, Spawn* toPlayer){
  4781. if (spawn == nullptr || command == nullptr)
  4782. return;
  4783. if (toPlayer)
  4784. {
  4785. if (!toPlayer->IsPlayer())
  4786. return;
  4787. Client* client = GetClientBySpawn(toPlayer);
  4788. if (client)
  4789. {
  4790. client->SendDefaultCommand(spawn, command, distance);
  4791. }
  4792. // we don't override the primary command cause that would change ALL clients
  4793. return;
  4794. }
  4795. QueueDefaultCommand(spawn->GetID(), std::string(command), distance);
  4796. if (strlen(command)>0)
  4797. spawn->SetPrimaryCommand(command, command, distance);
  4798. }
  4799. void ZoneServer::CheckPlayerProximity(Spawn* spawn, Client* client){
  4800. if (player_proximities.size() < 1)
  4801. return;
  4802. if(player_proximities.count(spawn->GetID()) > 0){
  4803. PlayerProximity* prox = player_proximities.Get(spawn->GetID());
  4804. if(prox->clients_in_proximity.count(client) == 0 && spawn_range_map.count(client) > 0 && spawn_range_map.Get(client)->count(spawn->GetID()) > 0 && spawn_range_map.Get(client)->Get(spawn->GetID()) < prox->distance){
  4805. prox->clients_in_proximity[client] = true;
  4806. CallSpawnScript(spawn, SPAWN_SCRIPT_CUSTOM, client->GetPlayer(), prox->in_range_lua_function.c_str());
  4807. }
  4808. else if(prox->clients_in_proximity.count(client) > 0 && spawn_range_map.count(client) > 0 && spawn_range_map.Get(client)->count(spawn->GetID()) > 0 && spawn_range_map.Get(client)->Get(spawn->GetID()) > prox->distance){
  4809. if(prox->leaving_range_lua_function.length() > 0)
  4810. CallSpawnScript(spawn, SPAWN_SCRIPT_CUSTOM, client->GetPlayer(), prox->leaving_range_lua_function.c_str());
  4811. prox->clients_in_proximity.erase(client);
  4812. }
  4813. }
  4814. }
  4815. void ZoneServer::AddPlayerProximity(Spawn* spawn, float distance, string in_range_function, string leaving_range_function){
  4816. RemovePlayerProximity(spawn);
  4817. PlayerProximity* prox = new PlayerProximity;
  4818. prox->distance = distance;
  4819. prox->in_range_lua_function = in_range_function;
  4820. prox->leaving_range_lua_function = leaving_range_function;
  4821. player_proximities.Put(spawn->GetID(), prox);
  4822. }
  4823. void ZoneServer::RemovePlayerProximity(Client* client){
  4824. PlayerProximity* prox = 0;
  4825. MutexMap<int32, PlayerProximity*>::iterator itr = player_proximities.begin();
  4826. while(itr.Next()){
  4827. prox = itr->second;
  4828. if(prox->clients_in_proximity.count(client) > 0)
  4829. prox->clients_in_proximity.erase(client);
  4830. }
  4831. }
  4832. void ZoneServer::RemovePlayerProximity(Spawn* spawn, bool all){
  4833. if(all){
  4834. MutexMap<int32, PlayerProximity*>::iterator itr = player_proximities.begin();
  4835. while(itr.Next()){
  4836. player_proximities.erase(itr->first, false, true, 10000);
  4837. }
  4838. }
  4839. else if(player_proximities.count(spawn->GetID()) > 0){
  4840. player_proximities.erase(spawn->GetID(), false, true, 10000);
  4841. }
  4842. }
  4843. void ZoneServer::AddLocationProximity(float x, float y, float z, float max_variation, string in_range_function, string leaving_range_function) {
  4844. LocationProximity* prox = new LocationProximity;
  4845. prox->x = x;
  4846. prox->y = y;
  4847. prox->z = z;
  4848. prox->max_variation = max_variation;
  4849. prox->in_range_lua_function = in_range_function;
  4850. prox->leaving_range_lua_function = leaving_range_function;
  4851. location_proximities.Add(prox);
  4852. }
  4853. void ZoneServer::CheckLocationProximity() {
  4854. const char* zone_script = world.GetZoneScript(this->GetZoneID());
  4855. if (!zone_script)
  4856. return;
  4857. if (location_proximities.size() > 0 && connected_clients.size() > 0) {
  4858. Client* client = 0;
  4859. MutexList<Client*>::iterator iterator = connected_clients.begin();
  4860. while(iterator.Next()){
  4861. client = iterator->value;
  4862. if (client->IsConnected() && client->IsReadyForSpawns() && !client->IsZoning()) {
  4863. try {
  4864. MutexList<LocationProximity*>::iterator itr = location_proximities.begin();
  4865. LocationProximity* prox = 0;
  4866. while(itr.Next()){
  4867. prox = itr->value;
  4868. bool in_range = false;
  4869. float char_x = client->GetPlayer()->GetX();
  4870. float char_y = client->GetPlayer()->GetY();
  4871. float char_z = client->GetPlayer()->GetZ();
  4872. float x = prox->x;
  4873. float y = prox->y;
  4874. float z = prox->z;
  4875. float max_variation = prox->max_variation;
  4876. float total_diff = 0;
  4877. float diff = x - char_x; //Check X
  4878. if(diff < 0)
  4879. diff *= -1;
  4880. if(diff <= max_variation) {
  4881. total_diff += diff;
  4882. diff = z - char_z; //Check Z (we check Z first because it is far more likely to be a much greater variation than y)
  4883. if(diff < 0)
  4884. diff *= -1;
  4885. if(diff <= max_variation) {
  4886. total_diff += diff;
  4887. if(total_diff <= max_variation) { //Check Total
  4888. diff = y - char_y; //Check Y
  4889. if(diff < 0)
  4890. diff *= -1;
  4891. if(diff <= max_variation) {
  4892. total_diff += diff;
  4893. if(total_diff <= max_variation) {
  4894. in_range = true;
  4895. if(lua_interface && prox->in_range_lua_function.length() > 0 && prox->clients_in_proximity.count(client) == 0) { //Check Total
  4896. prox->clients_in_proximity[client] = true;
  4897. lua_interface->RunZoneScript(zone_script, prox->in_range_lua_function.c_str(), this, client->GetPlayer());
  4898. }
  4899. }
  4900. }
  4901. }
  4902. }
  4903. }
  4904. if (!in_range) {
  4905. if(lua_interface && prox->leaving_range_lua_function.length() > 0 && prox->clients_in_proximity.count(client) > 0) {
  4906. lua_interface->RunZoneScript(zone_script, prox->leaving_range_lua_function.c_str(), this, client->GetPlayer());
  4907. prox->clients_in_proximity.erase(client);
  4908. }
  4909. }
  4910. }
  4911. }
  4912. catch (...) {
  4913. LogWrite(ZONE__ERROR, 0, "Zone", "Except caught in ZoneServer::CheckLocationProximity");
  4914. return;
  4915. }
  4916. }
  4917. }
  4918. }
  4919. }
  4920. void ZoneServer::CheckLocationGrids() {
  4921. if (connected_clients.size() > 0 && location_grids.size() > 0) {
  4922. MutexList<Client*>::iterator client_itr = connected_clients.begin();
  4923. while (client_itr.Next()) {
  4924. Client* client = client_itr.value;
  4925. if (!client)
  4926. continue;
  4927. Player* player = client->GetPlayer();
  4928. float x = player->GetX();
  4929. float y = player->GetY();
  4930. float z = player->GetZ();
  4931. int32 grid_id = player->appearance.pos.grid_id;
  4932. MutexList<LocationGrid*>::iterator location_grid_itr = location_grids.begin();
  4933. while (location_grid_itr.Next()) {
  4934. LocationGrid* grid = location_grid_itr.value;
  4935. if (grid->locations.size() > 0 || /*(grid->grid_id == grid_id ||*/ grid->players.count(player) > 0) {
  4936. float x_small = 0;
  4937. float x_large = 0;
  4938. float y_small = 0;
  4939. float y_large = 0;
  4940. float z_small = 0;
  4941. float z_large = 0;
  4942. bool first = true;
  4943. bool in_grid = false;
  4944. MutexList<Location*>::iterator location_itr = grid->locations.begin();
  4945. while (location_itr.Next()) {
  4946. Location* location = location_itr.value;
  4947. if (first) {
  4948. x_small = location->x;
  4949. x_large = location->x;
  4950. if (grid->include_y) {
  4951. y_small = location->y;
  4952. y_large = location->y;
  4953. }
  4954. z_small = location->z;
  4955. z_large = location->z;
  4956. first = false;
  4957. }
  4958. else {
  4959. if (location->x < x_small)
  4960. x_small = location->x;
  4961. else if (location->x > x_large)
  4962. x_large = location->x;
  4963. if (grid->include_y) {
  4964. if (location->y < y_small)
  4965. y_small = location->y;
  4966. else if (location->y > y_large)
  4967. y_large = location->y;
  4968. }
  4969. if (location->z < z_small)
  4970. z_small = location->z;
  4971. else if (location->z > z_large)
  4972. z_large = location->z;
  4973. }
  4974. }
  4975. if (grid->include_y && (x >= x_small && x <= x_large && y >= y_small && y <= y_large && z >= z_small && z <= z_large))
  4976. in_grid = true;
  4977. else if (x >= x_small && x <= x_large && z >= z_small && z <= z_large)
  4978. in_grid = true;
  4979. if (in_grid && grid->players.count(player) == 0) {
  4980. grid->players.Put(player, true);
  4981. bool show_enter_location_popup = true;
  4982. bool discovery_enabled = rule_manager.GetGlobalRule(R_World, EnablePOIDiscovery)->GetBool();
  4983. if( grid->discovery && discovery_enabled && !player->DiscoveredLocation(grid->id) )
  4984. {
  4985. // check if player has already discovered this location
  4986. // if not, process new discovery
  4987. char tmp[200] = {0};
  4988. sprintf(tmp, "\\#FFE400You have discovered\12\\#FFF283%s", grid->name.c_str());
  4989. client->SendPopupMessage(11, tmp, "ui_discovery", 2.25, 0xFF, 0xFF, 0xFF);
  4990. LogWrite(ZONE__DEBUG, 0, "Zone", "Player '%s' discovered location '%s' (%u)", player->GetName(), grid->name.c_str(), grid->id);
  4991. player->UpdatePlayerHistory(HISTORY_TYPE_DISCOVERY, HISTORY_SUBTYPE_LOCATION, grid->id);
  4992. show_enter_location_popup = false;
  4993. // else, print standard location entry
  4994. }
  4995. if( show_enter_location_popup )
  4996. {
  4997. LogWrite(ZONE__DEBUG, 0, "Zone", "Player '%s' entering location '%s' (%u)", player->GetName(), grid->name.c_str(), grid->id);
  4998. client->SendPopupMessage(10, grid->name.c_str(), 0, 2.5, 255, 255, 0);
  4999. }
  5000. }
  5001. else if (!in_grid && grid->players.count(player) > 0) {
  5002. LogWrite(ZONE__DEBUG, 0, "Zone", "Player '%s' leaving location '%s' (%u)", player->GetName(), grid->name.c_str(), grid->id);
  5003. grid->players.erase(player);
  5004. }
  5005. }
  5006. }
  5007. }
  5008. }
  5009. }
  5010. // Called from a command (client, main zone thread) and the main zone thread
  5011. // so no need for a mutex container
  5012. void ZoneServer::AddLocationGrid(LocationGrid* grid) {
  5013. if (grid)
  5014. location_grids.Add(grid);
  5015. }
  5016. void ZoneServer::RemoveLocationGrids() {
  5017. MutexList<LocationGrid*>::iterator itr = location_grids.begin();
  5018. while (itr.Next())
  5019. itr.value->locations.clear(true);
  5020. location_grids.clear(true);
  5021. }
  5022. void ZoneServer::RemoveSpellTimersFromSpawn(Spawn* spawn, bool remove_all, bool delete_recast, bool call_expire_function){
  5023. if(spellProcess)
  5024. spellProcess->RemoveSpellTimersFromSpawn(spawn, remove_all, delete_recast, call_expire_function);
  5025. }
  5026. void ZoneServer::Interrupted(Entity* caster, Spawn* interruptor, int16 error_code, bool cancel, bool from_movement){
  5027. if(spellProcess)
  5028. spellProcess->Interrupted(caster, interruptor, error_code, cancel, from_movement);
  5029. }
  5030. Spell* ZoneServer::GetSpell(Entity* caster){
  5031. Spell* spell = 0;
  5032. if(spellProcess)
  5033. spell = spellProcess->GetSpell(caster);
  5034. return spell;
  5035. }
  5036. void ZoneServer::ProcessSpell(Spell* spell, Entity* caster, Spawn* target, bool lock, bool harvest_spell, LuaSpell* customSpell, int16 custom_cast_time, bool in_heroic_opp){
  5037. if(spellProcess)
  5038. spellProcess->ProcessSpell(this, spell, caster, target, lock, harvest_spell, customSpell, custom_cast_time, in_heroic_opp);
  5039. }
  5040. void ZoneServer::ProcessEntityCommand(EntityCommand* entity_command, Entity* caster, Spawn* target, bool lock) {
  5041. if (target && target->GetSpawnScript()) {
  5042. Player* player = 0;
  5043. if (caster && caster->IsPlayer())
  5044. player = (Player*)caster;
  5045. CallSpawnScript(target, SPAWN_SCRIPT_CUSTOM, player, entity_command->command.c_str());
  5046. }
  5047. if (spellProcess)
  5048. spellProcess->ProcessEntityCommand(this, entity_command, caster, target, lock);
  5049. }
  5050. void ZoneServer::RemoveSpawnSupportFunctions(Spawn* spawn) {
  5051. if(!spawn)
  5052. return;
  5053. LogWrite(ZONE__DEBUG, 7, "Zone", "Processing RemoveSpawnSupportFunctions...");
  5054. if(spawn->IsPlayer() && spawn->GetZone())
  5055. spawn->GetZone()->RemovePlayerPassenger(((Player*)spawn)->GetCharacterID());
  5056. if(spawn->IsEntity())
  5057. RemoveSpellTimersFromSpawn((Entity*)spawn, true);
  5058. RemoveDamagedSpawn(spawn);
  5059. spawn->SendSpawnChanges(false);
  5060. RemoveChangedSpawn(spawn);
  5061. // Everything inside this if will be nuked during a reload in other spots, no need to do it twice
  5062. if (!reloading) {
  5063. RemoveDeadEnemyList(spawn);
  5064. spawn->changed = true;
  5065. spawn->info_changed = true;
  5066. spawn->vis_changed = true;
  5067. spawn->position_changed = true;
  5068. SendSpawnChanges(spawn);
  5069. if (spawn->GetSpawnGroupID() > 0) {
  5070. int32 group_id = spawn->GetSpawnGroupID();
  5071. spawn->RemoveSpawnFromGroup();
  5072. if (spawn_group_map.count(group_id) > 0)
  5073. spawn_group_map.Get(group_id).Remove(spawn->GetID());
  5074. }
  5075. if (!spawn->IsPlayer()) {
  5076. if(quick_database_id_lookup.count(spawn->GetDatabaseID()) > 0)
  5077. quick_database_id_lookup.erase(spawn->GetDatabaseID());
  5078. }
  5079. RemoveHeadingTimer(spawn);
  5080. DeleteSpawnScriptTimers(spawn);
  5081. RemovePlayerProximity(spawn);
  5082. }
  5083. // We don't use RemoveMovementNPC() here as it caused a hell of a delay during reloads
  5084. // instead we remove it from the list directly
  5085. if (spawn->IsNPC())
  5086. movement_spawns.erase(spawn->GetID());
  5087. }
  5088. void ZoneServer::HandleEmote(Client* originator, string name) {
  5089. if (!originator) {
  5090. LogWrite(ZONE__ERROR, 0, "Zone", "HandleEmote called with an invalid client");
  5091. return;
  5092. }
  5093. Client* client = 0;
  5094. Emote* origEmote = visual_states.FindEmote(name, originator->GetVersion());
  5095. if(!origEmote){
  5096. originator->Message(CHANNEL_COLOR_YELLOW, "Unable to find emote '%s'. If this should be a valid emote be sure to submit a /bug report.", name.c_str());
  5097. return;
  5098. }
  5099. Emote* emote = origEmote;
  5100. PacketStruct* packet = 0;
  5101. char* emoteResponse = 0;
  5102. vector<Client*>::iterator client_itr;
  5103. int32 cur_client_version = originator->GetVersion();
  5104. map<int32, Emote*> emote_version_range;
  5105. MClientList.readlock(__FUNCTION__, __LINE__);
  5106. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  5107. client = *client_itr;
  5108. if(!client || (client && client->GetPlayer()->IsIgnored(originator->GetPlayer()->GetName())))
  5109. continue;
  5110. // establish appropriate emote for the version used by the client
  5111. if (client->GetVersion() != originator->GetVersion())
  5112. {
  5113. map<int32, Emote*>::iterator rangeitr = emote_version_range.find(client->GetVersion());
  5114. if (rangeitr == emote_version_range.end())
  5115. {
  5116. Emote* tmp_new_emote = visual_states.FindEmote(name, client->GetVersion());
  5117. if (tmp_new_emote)
  5118. {
  5119. emote_version_range.insert(make_pair(client->GetVersion(), tmp_new_emote));
  5120. emote = tmp_new_emote;
  5121. } // else its missing just use the current clients default
  5122. }
  5123. else // we have an existing emote already cached
  5124. emote = rangeitr->second;
  5125. }
  5126. else // since the client and originator client match use the original emote
  5127. emote = origEmote;
  5128. packet = configReader.getStruct("WS_CannedEmote", client->GetVersion());
  5129. if(packet){
  5130. packet->setDataByName("spawn_id" , client->GetPlayer()->GetIDWithPlayerSpawn(originator->GetPlayer()));
  5131. if(!emoteResponse){
  5132. string message;
  5133. if(originator->GetPlayer()->GetTarget() && originator->GetPlayer()->GetTarget()->GetID() != originator->GetPlayer()->GetID()){
  5134. message = emote->GetTargetedMessageString();
  5135. if(message.find("%t") < 0xFFFFFFFF)
  5136. message.replace(message.find("%t"), 2, originator->GetPlayer()->GetTarget()->GetName());
  5137. }
  5138. if(message.length() == 0)
  5139. message = emote->GetMessageString();
  5140. if(message.find("%g1") < 0xFFFFFFFF){
  5141. if(originator->GetPlayer()->GetGender() == 1)
  5142. message.replace(message.find("%g1"), 3, "his");
  5143. else
  5144. message.replace(message.find("%g1"), 3, "her");
  5145. }
  5146. if(message.find("%g2") < 0xFFFFFFFF){
  5147. if(originator->GetPlayer()->GetGender() == 1)
  5148. message.replace(message.find("%g2"), 3, "him");
  5149. else
  5150. message.replace(message.find("%g2"), 3, "her");
  5151. }
  5152. if(message.find("%g3") < 0xFFFFFFFF){
  5153. if(originator->GetPlayer()->GetGender() == 1)
  5154. message.replace(message.find("%g3"), 3, "he");
  5155. else
  5156. message.replace(message.find("%g3"), 3, "she");
  5157. }
  5158. if(message.length() > 0){
  5159. emoteResponse = new char[message.length() + strlen(originator->GetPlayer()->GetName()) + 10];
  5160. sprintf(emoteResponse,"%s %s", originator->GetPlayer()->GetName(), message.c_str());
  5161. }
  5162. else{
  5163. originator->Message(CHANNEL_COLOR_YELLOW, "%s is not properly configured, be sure to submit a /bug report.", name.c_str());
  5164. safe_delete(packet);
  5165. break;
  5166. }
  5167. }
  5168. packet->setMediumStringByName("emote_msg", emoteResponse);
  5169. packet->setDataByName("anim_type", emote->GetVisualState());
  5170. client->QueuePacket(packet->serialize());
  5171. safe_delete(packet);
  5172. safe_delete_array(emoteResponse);
  5173. }
  5174. }
  5175. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  5176. }
  5177. void ZoneServer::SetupInstance(int32 createdInstanceID) {
  5178. if ( createdInstanceID == 0 ) // if this happens that isn't good!
  5179. instanceID = ++MinInstanceID;
  5180. else // db should pass the good ID
  5181. instanceID = createdInstanceID;
  5182. }
  5183. void ZoneServer::RemoveDeadSpawn(Spawn* spawn){
  5184. AddDeadSpawn(spawn, 0);
  5185. }
  5186. void ZoneServer::AddDeadSpawn(Spawn* spawn, int32 timer){
  5187. MDeadSpawns.writelock(__FUNCTION__, __LINE__);
  5188. if (dead_spawns.count(spawn->GetID()) > 0)
  5189. dead_spawns[spawn->GetID()] = Timer::GetCurrentTime2() + timer;
  5190. else if(timer != 0xFFFFFFFF)
  5191. dead_spawns.insert(make_pair(spawn->GetID(), Timer::GetCurrentTime2() + timer));
  5192. else{
  5193. if(spawn->IsEntity() && spawn->HasLoot()){
  5194. dead_spawns.insert(make_pair(spawn->GetID(), Timer::GetCurrentTime2() + (15000 * spawn->GetLevel() + 240000)));
  5195. SendUpdateDefaultCommand(spawn, "loot", 10);
  5196. }
  5197. else
  5198. dead_spawns.insert(make_pair(spawn->GetID(), Timer::GetCurrentTime2() + 10000));
  5199. }
  5200. MDeadSpawns.releasewritelock(__FUNCTION__, __LINE__);
  5201. }
  5202. void ZoneServer::WritePlayerStatistics() {
  5203. MutexList<Client*>::iterator client_itr = connected_clients.begin();
  5204. while(client_itr.Next())
  5205. client_itr->value->GetPlayer()->WritePlayerStatistics();
  5206. }
  5207. bool ZoneServer::SendRadiusSpawnInfo(Client* client, float radius) {
  5208. if (!client)
  5209. return false;
  5210. Spawn* spawn = 0;
  5211. bool ret = false;
  5212. map<int32, Spawn*>::iterator itr;
  5213. MSpawnList.readlock(__FUNCTION__, __LINE__);
  5214. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  5215. spawn = itr->second;
  5216. if (spawn && spawn != client->GetPlayer() && !spawn->IsPlayer() && spawn->GetDistance(client->GetPlayer()) <= radius) {
  5217. const char* type = "NPC";
  5218. const char* specialTypeID = "N/A";
  5219. int32 specialID = 0, spawnEntryID = spawn->GetSpawnEntryID();
  5220. if (spawn->IsObject())
  5221. {
  5222. Object* obj = (Object*)spawn;
  5223. specialID = obj->GetID();
  5224. specialTypeID = "GetID";
  5225. type = "Object";
  5226. }
  5227. else if (spawn->IsSign())
  5228. {
  5229. Sign* sign = (Sign*)spawn;
  5230. specialID = sign->GetWidgetID();
  5231. specialTypeID = "WidgetID";
  5232. type = "Sign";
  5233. }
  5234. else if (spawn->IsWidget())
  5235. {
  5236. Widget* widget = (Widget*)spawn;
  5237. specialID = widget->GetWidgetID();
  5238. specialTypeID = "WidgetID";
  5239. if ( specialID == 0xFFFFFFFF )
  5240. specialTypeID = "WidgetID(spawn_widgets entry missing)";
  5241. type = "Widget";
  5242. }
  5243. else if (spawn->IsGroundSpawn())
  5244. {
  5245. GroundSpawn* gs = (GroundSpawn*)spawn;
  5246. specialID = gs->GetGroundSpawnEntryID();
  5247. specialTypeID = "GroundSpawnEntryID";
  5248. type = "GroundSpawn";
  5249. }
  5250. client->Message(CHANNEL_COLOR_RED, "Name: %s (%s), Spawn Table ID: %u, %s: %u", spawn->GetName(), type, spawn->GetDatabaseID(), specialTypeID, specialID);
  5251. client->Message(CHANNEL_COLOR_RED, "Spawn Location ID: %u, Spawn Group ID: %u, SpawnEntryID: %u, Grid ID: %u", spawn->GetSpawnLocationID(), spawn->GetSpawnGroupID(), spawnEntryID, spawn->GetLocation());
  5252. client->Message(CHANNEL_COLOR_RED, "Respawn Time: %u (sec), X: %f, Y: %f, Z: %f Heading: %f", spawn->GetRespawnTime(), spawn->GetX(), spawn->GetY(), spawn->GetZ(), spawn->GetHeading());
  5253. client->Message(CHANNEL_COLOR_YELLOW, "=============================");
  5254. ret = true;
  5255. }
  5256. }
  5257. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  5258. return ret;
  5259. }
  5260. void ZoneServer::FindSpawn(Client* client, char* regSearchStr)
  5261. {
  5262. if (!regSearchStr || strlen(regSearchStr) < 1)
  5263. {
  5264. client->SimpleMessage(CHANNEL_COLOR_RED, "Bad ZoneServer::FindSpawn(Client*, char* regSearchStr) attempt, regSearchStr is NULL or empty.");
  5265. return;
  5266. }
  5267. string resString = string(regSearchStr);
  5268. try
  5269. {
  5270. std::regex pre_re_check("^[a-zA-Z0-9_ ]+$");
  5271. bool output = std::regex_match(resString, pre_re_check);
  5272. if (output)
  5273. {
  5274. string newStr(".*");
  5275. newStr.append(regSearchStr);
  5276. newStr.append(".*");
  5277. resString = newStr;
  5278. }
  5279. }
  5280. catch (...)
  5281. {
  5282. client->SimpleMessage(CHANNEL_COLOR_RED, "Try/Catch ZoneServer::FindSpawn(Client*, char* regSearchStr) failure.");
  5283. return;
  5284. }
  5285. client->Message(CHANNEL_NARRATIVE, "RegEx Search Spawn List: %s", regSearchStr);
  5286. client->Message(CHANNEL_NARRATIVE, "Database ID | Spawn Name | X , Y , Z");
  5287. client->Message(CHANNEL_NARRATIVE, "========================");
  5288. map<int32, Spawn*>::iterator itr;
  5289. MSpawnList.readlock(__FUNCTION__, __LINE__);
  5290. int32 spawnsFound = 0;
  5291. std::regex re(resString, std::regex_constants::icase);
  5292. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  5293. Spawn* spawn = itr->second;
  5294. if (!spawn || !spawn->GetName())
  5295. continue;
  5296. bool output = false;
  5297. try {
  5298. output = std::regex_match(string(spawn->GetName()), re);
  5299. }
  5300. catch (...)
  5301. {
  5302. continue;
  5303. }
  5304. if (output)
  5305. {
  5306. client->Message(CHANNEL_NARRATIVE, "%i | %s | %f , %f , %f", spawn->GetDatabaseID(), spawn->GetName(), spawn->GetX(), spawn->GetY(), spawn->GetZ());
  5307. spawnsFound++;
  5308. }
  5309. }
  5310. client->Message(CHANNEL_NARRATIVE, "========================", spawnsFound);
  5311. client->Message(CHANNEL_NARRATIVE, "%u Results Found.", spawnsFound);
  5312. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  5313. }
  5314. void ZoneServer::AddPlayerTracking(Player* player) {
  5315. if (player && !player->GetIsTracking() && players_tracking.count(player->GetDatabaseID()) == 0) {
  5316. Client* client = GetClientBySpawn(player);
  5317. if (client) {
  5318. PacketStruct* packet = configReader.getStruct("WS_TrackingUpdate", client->GetVersion());
  5319. if (packet) {
  5320. player->SetIsTracking(true);
  5321. players_tracking.Put(client->GetCharacterID(), player);
  5322. packet->setDataByName("mode", TRACKING_START);
  5323. packet->setDataByName("type", TRACKING_TYPE_ENTITIES);
  5324. client->QueuePacket(packet->serialize());
  5325. safe_delete(packet);
  5326. }
  5327. }
  5328. }
  5329. }
  5330. void ZoneServer::RemovePlayerTracking(Player* player, int8 mode) {
  5331. if (player && player->GetIsTracking()) {
  5332. Client* client = GetClientBySpawn(player);
  5333. if (client) {
  5334. PacketStruct* packet = configReader.getStruct("WS_TrackingUpdate", client->GetVersion());
  5335. if (packet) {
  5336. player->SetIsTracking(false);
  5337. players_tracking.erase(client->GetCharacterID());
  5338. packet->setDataByName("mode", mode);
  5339. packet->setDataByName("type", TRACKING_TYPE_ENTITIES);
  5340. client->QueuePacket(packet->serialize());
  5341. safe_delete(packet);
  5342. }
  5343. }
  5344. }
  5345. }
  5346. void ZoneServer::ProcessTracking() {
  5347. MutexMap<int32, Player*>::iterator itr = players_tracking.begin();
  5348. while (itr.Next())
  5349. ProcessTracking(GetClientBySpawn(itr->second));
  5350. }
  5351. void ZoneServer::ProcessTracking(Client* client) {
  5352. if (!client)
  5353. return;
  5354. Player* player = client->GetPlayer();
  5355. if (player && player->GetIsTracking()) {
  5356. MutexMap<int32, Spawn*>::iterator spawn_itr;
  5357. PacketStruct* packet = configReader.getStruct("WS_TrackingUpdate", client->GetVersion());
  5358. if (packet) {
  5359. packet->setDataByName("mode", TRACKING_UPDATE);
  5360. packet->setDataByName("type", TRACKING_TYPE_ENTITIES);
  5361. vector<TrackedSpawn*> spawns_tracked;
  5362. while (spawn_itr.Next()) {
  5363. Spawn* spawn = spawn_itr->second;
  5364. float distance = player->GetDistance(spawn);
  5365. if (spawn->IsEntity() && distance <= 80 && spawn != player) {
  5366. TrackedSpawn* ts = new TrackedSpawn;
  5367. ts->spawn = spawn;
  5368. ts->distance = distance;
  5369. /* Add spawns in ascending order from closest to furthest */
  5370. if (spawns_tracked.empty())
  5371. spawns_tracked.push_back(ts);
  5372. else {
  5373. vector<TrackedSpawn*>::iterator tracked_itr;
  5374. bool added = false;
  5375. for (tracked_itr = spawns_tracked.begin(); tracked_itr != spawns_tracked.end(); tracked_itr++) {
  5376. TrackedSpawn* cur_ts = *tracked_itr;
  5377. if (ts->distance <= cur_ts->distance) {
  5378. spawns_tracked.insert(tracked_itr, ts);
  5379. added = true;
  5380. break;
  5381. }
  5382. }
  5383. if (!added)
  5384. spawns_tracked.push_back(ts);
  5385. }
  5386. }
  5387. }
  5388. packet->setArrayLengthByName("num_spawns", spawns_tracked.size());
  5389. for (int32 i = 0; i < spawns_tracked.size(); i++) {
  5390. TrackedSpawn* ts = spawns_tracked[i];
  5391. LogWrite(ZONE__DEBUG, 0, "Zone", "%s (%f)", ts->spawn->GetName(), ts->distance);
  5392. packet->setArrayDataByName("spawn_id", player->GetIDWithPlayerSpawn(ts->spawn), i);
  5393. packet->setArrayDataByName("spawn_name", ts->spawn->GetName(), i);
  5394. if (ts->spawn->IsPlayer())
  5395. packet->setArrayDataByName("spawn_type", TRACKING_SPAWN_TYPE_PC, i);
  5396. else
  5397. packet->setArrayDataByName("spawn_type", TRACKING_SPAWN_TYPE_NPC, i);
  5398. packet->setArrayDataByName("spawn_con_color", player->GetArrowColor(ts->spawn->GetLevel()), i);
  5399. }
  5400. packet->setArrayLengthByName("num_array1", 0);
  5401. //for (int32 i = 0; i < spawns_tracked.size(); i++) {
  5402. //}
  5403. packet->setArrayLengthByName("num_spawns2", spawns_tracked.size());
  5404. for (int32 i = 0; i < spawns_tracked.size(); i++) {
  5405. TrackedSpawn* ts = spawns_tracked[i];
  5406. packet->setArrayDataByName("list_spawn_id", player->GetIDWithPlayerSpawn(ts->spawn), i);
  5407. packet->setArrayDataByName("list_number", i, i);
  5408. }
  5409. client->QueuePacket(packet->serialize());
  5410. safe_delete(packet);
  5411. for (int32 i = 0; i < spawns_tracked.size(); i++)
  5412. safe_delete(spawns_tracked[i]);
  5413. }
  5414. }
  5415. }
  5416. void ZoneServer::SendEpicMobDeathToGuild(Player* killer, Spawn* victim) {
  5417. if (killer && victim) {
  5418. LogWrite(MISC__TODO, 1, "TODO" , "Check if player is in raid\n\t(%s, function: %s, line #: %i)", __FILE__, __FUNCTION__, __LINE__);
  5419. if (killer->GetGroupMemberInfo()) {
  5420. world.GetGroupManager()->GroupLock(__FUNCTION__, __LINE__);
  5421. deque<GroupMemberInfo*>::iterator itr;
  5422. PlayerGroup* group = world.GetGroupManager()->GetGroup(killer->GetGroupMemberInfo()->group_id);
  5423. if (group)
  5424. {
  5425. group->MGroupMembers.readlock(__FUNCTION__, __LINE__);
  5426. deque<GroupMemberInfo*>* members = group->GetMembers();
  5427. for (itr = members->begin(); itr != members->end(); itr++) {
  5428. GroupMemberInfo* gmi = *itr;
  5429. if (gmi->client) {
  5430. Player* group_member = gmi->client->GetPlayer();
  5431. if (group_member->GetGuild()) {
  5432. Guild* guild = group_member->GetGuild();
  5433. string message = Guild::GetEpicMobDeathMessage(group_member->GetName(), victim->GetName());
  5434. guild->AddNewGuildEvent(GUILD_EVENT_KILLS_EPIC_MONSTER, message.c_str(), Timer::GetUnixTimeStamp());
  5435. guild->SendMessageToGuild(GUILD_EVENT_KILLS_EPIC_MONSTER, message.c_str());
  5436. }
  5437. }
  5438. }
  5439. group->MGroupMembers.releasereadlock(__FUNCTION__, __LINE__);
  5440. }
  5441. world.GetGroupManager()->ReleaseGroupLock(__FUNCTION__, __LINE__);
  5442. }
  5443. else if (killer->GetGuild()) {
  5444. Guild* guild = killer->GetGuild();
  5445. string message = Guild::GetEpicMobDeathMessage(killer->GetName(), victim->GetName());
  5446. guild->AddNewGuildEvent(GUILD_EVENT_KILLS_EPIC_MONSTER, message.c_str(), Timer::GetUnixTimeStamp());
  5447. guild->SendMessageToGuild(GUILD_EVENT_KILLS_EPIC_MONSTER, message.c_str());
  5448. }
  5449. }
  5450. }
  5451. void ZoneServer::ProcessAggroChecks(Spawn* spawn) {
  5452. if (spawn->GetFactionID() < 1 || spawn->EngagedInCombat())
  5453. return;
  5454. // If faction based combat is not allowed then no need to run the loops so just return out
  5455. if(!rule_manager.GetGlobalRule(R_Faction, AllowFactionBasedCombat)->GetBool())
  5456. return;
  5457. if (spawn && spawn->IsNPC() && spawn->Alive())
  5458. CheckEnemyList((NPC*)spawn);
  5459. }
  5460. void ZoneServer::SendUpdateTitles(Client* client, Title* suffix, Title* prefix) {
  5461. assert(client);
  5462. if (client->GetVersion() > 546)
  5463. SendUpdateTitles(client->GetPlayer(), suffix, prefix);
  5464. }
  5465. void ZoneServer::SendUpdateTitles(Spawn *spawn, Title *suffix, Title *prefix) {
  5466. if (!spawn)
  5467. return;
  5468. vector<Client*>::iterator itr;
  5469. PacketStruct *packet;
  5470. Client* current_client;
  5471. MClientList.readlock(__FUNCTION__, __LINE__);
  5472. for (itr = clients.begin(); itr != clients.end(); itr++) {
  5473. current_client = *itr;
  5474. if (current_client->GetVersion() <= 546)
  5475. continue;
  5476. if (!(packet = configReader.getStruct("WS_UpdateTitle", current_client->GetVersion())))
  5477. continue;
  5478. packet->setDataByName("player_id", current_client->GetPlayer()->GetIDWithPlayerSpawn(spawn));
  5479. packet->setDataByName("player_name", spawn->GetName());
  5480. packet->setDataByName("unknown1", 1, 1);
  5481. if(suffix)
  5482. packet->setDataByName("suffix_title", suffix->GetName());
  5483. else
  5484. packet->setDataByName("suffix_title", spawn->GetSuffixTitle());
  5485. if(prefix)
  5486. packet->setDataByName("prefix_title", prefix->GetName());
  5487. else
  5488. packet->setDataByName("prefix_title", spawn->GetPrefixTitle());
  5489. packet->setDataByName("last_name", spawn->GetLastName());
  5490. packet->setDataByName("sub_title", spawn->GetSubTitle());
  5491. current_client->QueuePacket(packet->serialize());
  5492. safe_delete(packet);
  5493. }
  5494. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  5495. }
  5496. void ZoneServer::AddTransportSpawn(Spawn* spawn){
  5497. if(!spawn)
  5498. return;
  5499. MTransportSpawns.writelock(__FUNCTION__, __LINE__);
  5500. transport_spawns.push_back(spawn->GetID());
  5501. spawn->SetTransportSpawn(true);
  5502. MTransportSpawns.releasewritelock(__FUNCTION__, __LINE__);
  5503. }
  5504. Spawn* ZoneServer::GetClosestTransportSpawn(float x, float y, float z){
  5505. Spawn* spawn = 0;
  5506. Spawn* closest_spawn = 0;
  5507. float closest_distance = 0.0;
  5508. MTransportSpawns.writelock(__FUNCTION__, __LINE__);
  5509. vector<int32>::iterator itr = transport_spawns.begin();
  5510. while(itr != transport_spawns.end()){
  5511. spawn = GetSpawnByID(*itr);
  5512. if(spawn){
  5513. if(closest_distance == 0.0){
  5514. closest_spawn = spawn;
  5515. closest_distance = spawn->GetDistance(x, y, z);
  5516. }
  5517. else if(spawn->GetDistance(x, y, z) < closest_distance){
  5518. closest_spawn = spawn;
  5519. closest_distance = spawn->GetDistance(x, y, z);
  5520. }
  5521. itr++;
  5522. }
  5523. else
  5524. itr = transport_spawns.erase(itr);
  5525. }
  5526. MTransportSpawns.releasewritelock(__FUNCTION__, __LINE__);
  5527. return closest_spawn;
  5528. }
  5529. Spawn* ZoneServer::GetTransportByRailID(sint64 rail_id){
  5530. Spawn* spawn = 0;
  5531. Spawn* closest_spawn = 0;
  5532. MTransportSpawns.readlock(__FUNCTION__, __LINE__);
  5533. vector<int32>::iterator itr = transport_spawns.begin();
  5534. while(itr != transport_spawns.end()){
  5535. spawn = GetSpawnByID(*itr);
  5536. //printf("Rail id: %i vs %i\n", spawn ? spawn->GetRailID() : 0, rail_id);
  5537. if(spawn && spawn->GetRailID() == rail_id){
  5538. closest_spawn = spawn;
  5539. break;
  5540. }
  5541. itr++;
  5542. }
  5543. MTransportSpawns.releasereadlock(__FUNCTION__, __LINE__);
  5544. return closest_spawn;
  5545. }
  5546. void ZoneServer::SetRain(float val) {
  5547. rain = val;
  5548. vector<Client*>::iterator itr;
  5549. MClientList.readlock(__FUNCTION__, __LINE__);
  5550. for (itr = clients.begin(); itr != clients.end(); itr++) {
  5551. Client* client = *itr;
  5552. client->GetPlayer()->GetInfoStruct()->set_rain(val);
  5553. client->GetPlayer()->SetCharSheetChanged(true);
  5554. if( val >= 0.75 && !weather_signaled )
  5555. {
  5556. client->SimpleMessage(CHANNEL_NARRATIVE, "It starts to rain.");
  5557. }
  5558. else if( val < 0.75 && weather_signaled )
  5559. {
  5560. client->SimpleMessage(CHANNEL_NARRATIVE, "It stops raining.");
  5561. }
  5562. }
  5563. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  5564. if (val >= 0.75 && !weather_signaled) {
  5565. weather_signaled = true;
  5566. ProcessSpawnConditional(SPAWN_CONDITIONAL_RAINING);
  5567. }
  5568. else if (val < 0.75 && weather_signaled) {
  5569. weather_signaled = false;
  5570. ProcessSpawnConditional(SPAWN_CONDITIONAL_NOT_RAINING);
  5571. }
  5572. }
  5573. void ZoneServer::SetWind(float val) {
  5574. vector<Client*>::iterator itr;
  5575. MClientList.readlock(__FUNCTION__, __LINE__);
  5576. for (itr = clients.begin(); itr != clients.end(); itr++) {
  5577. Client* client = *itr;
  5578. client->GetPlayer()->GetInfoStruct()->set_wind(val);
  5579. client->GetPlayer()->SetCharSheetChanged(true);
  5580. }
  5581. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  5582. }
  5583. void ZoneServer::ProcessWeather()
  5584. {
  5585. // if the global rule to disable weather is set, or if the `weather_allowed` field in the zone record == 0, do not process weather
  5586. if( !weather_enabled || !isWeatherAllowed() )
  5587. return;
  5588. LogWrite(ZONE__DEBUG, 1, "Zone", "%s: Processing weather changes", zone_name);
  5589. float new_weather = 0;
  5590. float weather_offset = 0;
  5591. bool change_weather = false;
  5592. // check to see if it is time to change the weather according to weather_frequency (time between changes)
  5593. if( weather_last_changed_time <= (Timer::GetUnixTimeStamp() - weather_frequency) )
  5594. {
  5595. LogWrite(ZONE__DEBUG, 2, "Zone", "%s: Checking for weather changes", zone_name);
  5596. // reset last changed time (frequency check)
  5597. weather_last_changed_time = Timer::GetUnixTimeStamp();
  5598. // this is the chance a weather change occurs at all at the expired interval
  5599. int8 weather_random = MakeRandomInt(1, 100);
  5600. LogWrite(ZONE__DEBUG, 2, "Zone", "%s: Chance to change weather: %i%%, rolled: %i%% - Change weather: %s", zone_name, weather_change_chance, weather_random, weather_random <= weather_change_chance ? "True" : "False");
  5601. if( weather_random <= weather_change_chance )
  5602. {
  5603. change_weather = true;
  5604. weather_offset = weather_change_amount;
  5605. if( weather_type == 3 ) // chaotic weather patterns, random weather between min/max
  5606. {
  5607. new_weather = MakeRandomFloat(weather_min_severity, weather_max_severity);
  5608. LogWrite(ZONE__DEBUG, 3, "Zone", "%s: Chaotic weather severity changed to %.2f", zone_name, new_weather);
  5609. weather_pattern = 2;
  5610. }
  5611. else if( weather_type == 2 ) // random weather patterns, combination of normal + dynamic + max_offset
  5612. {
  5613. weather_offset = MakeRandomFloat(weather_change_amount, weather_dynamic_offset);
  5614. LogWrite(ZONE__DEBUG, 3, "Zone", "%s: Random weather severity changed by %.2f", zone_name, weather_offset);
  5615. int8 weather_alter = weather_change_chance / 10; // the divide is to prevent too many direction changes in a cycle
  5616. weather_random = MakeRandomInt(1, 100); // chance that the weather changes direction (weather_pattern)
  5617. if( weather_random <= weather_alter )
  5618. weather_pattern = ( weather_pattern == 0 ) ? 1 : 0;
  5619. }
  5620. else if( weather_type == 1 ) // dynamic weather patterns, weather may not reach min/max
  5621. {
  5622. int8 weather_alter = weather_change_chance / 10; // the divide is to prevent too many direction changes in a cycle
  5623. weather_random = MakeRandomInt(1, 100); // chance that the weather changes direction (weather_pattern)
  5624. if( weather_random <= weather_alter )
  5625. {
  5626. weather_pattern = ( weather_pattern == 0 ) ? 1 : 0;
  5627. LogWrite(ZONE__DEBUG, 3, "Zone", "%s: Dynamic weather pattern changed to %i", zone_name, weather_pattern);
  5628. }
  5629. }
  5630. else // normal weather patterns, weather starts at min, goes to max, then back down again
  5631. {
  5632. // do nothing (processed below)
  5633. LogWrite(ZONE__DEBUG, 3, "Zone", "%s: Normal weather severity changed by %.2f", zone_name, weather_offset);
  5634. }
  5635. // when all done, change the weather
  5636. if( change_weather )
  5637. {
  5638. if( weather_pattern == 1 )
  5639. {
  5640. // weather is getting worse, til it reaches weather_max_severity
  5641. new_weather = ( weather_current_severity <= weather_max_severity ) ? weather_current_severity + weather_offset : weather_max_severity;
  5642. LogWrite(ZONE__DEBUG, 3, "Zone", "%s: Increased weather severity by %.2f", zone_name, weather_offset);
  5643. if(new_weather > weather_max_severity)
  5644. {
  5645. new_weather = weather_max_severity - weather_offset;
  5646. weather_pattern = 0;
  5647. }
  5648. }
  5649. else if( weather_pattern == 0 )
  5650. {
  5651. // weather is clearing up, til it reaches weather_min_severity
  5652. new_weather = ( weather_current_severity >= weather_min_severity ) ? weather_current_severity - weather_offset : weather_min_severity;
  5653. LogWrite(ZONE__DEBUG, 3, "Zone", "%s: Decreased weather severity by %.2f", zone_name, weather_offset);
  5654. if(new_weather < weather_min_severity)
  5655. {
  5656. new_weather = weather_min_severity + weather_offset;
  5657. weather_pattern = 1;
  5658. }
  5659. }
  5660. LogWrite(ZONE__DEBUG, 1, "Zone", "%s: Weather change triggered from %.2f to %.2f", zone_name, weather_current_severity, new_weather);
  5661. this->SetRain(new_weather);
  5662. weather_current_severity = new_weather;
  5663. }
  5664. }
  5665. }
  5666. else
  5667. LogWrite(ZONE__DEBUG, 1, "Zone", "%s: Not time to change weather yet", zone_name);
  5668. }
  5669. void ZoneServer::HidePrivateSpawn(Spawn* spawn) {
  5670. if (!spawn->IsPrivateSpawn())
  5671. return;
  5672. Client* client = 0;
  5673. Player* player = 0;
  5674. PacketStruct* packet = 0;
  5675. int32 packet_version = 0;
  5676. MutexList<Client*>::iterator itr = connected_clients.begin();
  5677. while (itr->Next()) {
  5678. client = itr->value;
  5679. player = client->GetPlayer();
  5680. if (player->WasSentSpawn(spawn->GetID()) && !player->WasSpawnRemoved(spawn)) {
  5681. if (!packet || packet_version != client->GetVersion()) {
  5682. safe_delete(packet);
  5683. packet_version = client->GetVersion();
  5684. packet = configReader.getStruct("WS_DestroyGhostCmd", packet_version);
  5685. }
  5686. SendRemoveSpawn(client, spawn, packet);
  5687. if(spawn_range_map.count(client) > 0)
  5688. spawn_range_map.Get(client)->erase(spawn->GetID());
  5689. if(player->GetTarget() == spawn)
  5690. player->SetTarget(0);
  5691. }
  5692. }
  5693. safe_delete(packet);
  5694. }
  5695. SpawnLocation* ZoneServer::GetSpawnLocation(int32 id) {
  5696. SpawnLocation* ret = 0;
  5697. MSpawnLocationList.readlock(__FUNCTION__, __LINE__);
  5698. if (spawn_location_list.count(id) > 0)
  5699. ret = spawn_location_list[id];
  5700. MSpawnLocationList.releasereadlock(__FUNCTION__, __LINE__);
  5701. return ret;
  5702. }
  5703. void ZoneServer::PlayAnimation(Spawn* spawn, int32 visual_state, Spawn* spawn2, int8 hide_type){
  5704. Client* client = 0;
  5705. PacketStruct* packet = 0;
  5706. Spawn* exclude_spawn = 0;
  5707. if (!spawn)
  5708. return;
  5709. if (spawn2){
  5710. if(hide_type == 1){
  5711. client = GetClientBySpawn(spawn2);
  5712. if(client){
  5713. packet = configReader.getStruct("WS_CannedEmote", client->GetVersion());
  5714. packet->setDataByName("spawn_id", client->GetPlayer()->GetIDWithPlayerSpawn(spawn));
  5715. packet->setDataByName("anim_type", visual_state);
  5716. client->QueuePacket(packet->serialize());
  5717. }
  5718. return;
  5719. }
  5720. if(hide_type == 2)
  5721. exclude_spawn = spawn2;
  5722. }
  5723. vector<Client*>::iterator client_itr;
  5724. MClientList.readlock(__FUNCTION__, __LINE__);
  5725. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  5726. client = *client_itr;
  5727. if(spawn->GetDistance(client->GetPlayer()) > 50)
  5728. continue;
  5729. if(exclude_spawn == client->GetPlayer())
  5730. continue;
  5731. packet = configReader.getStruct("WS_CannedEmote", client->GetVersion());
  5732. if (packet) {
  5733. packet->setDataByName("spawn_id", client->GetPlayer()->GetIDWithPlayerSpawn(spawn));
  5734. packet->setDataByName("anim_type", visual_state);
  5735. client->QueuePacket(packet->serialize());
  5736. safe_delete(packet);
  5737. }
  5738. }
  5739. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  5740. }
  5741. vector<Spawn*> ZoneServer::GetSpawnsByID(int32 id) {
  5742. vector<Spawn*> tmp_list;
  5743. Spawn* spawn;
  5744. map<int32, Spawn*>::iterator itr;
  5745. MSpawnList.readlock(__FUNCTION__, __LINE__);
  5746. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  5747. spawn = itr->second;
  5748. if (spawn && (spawn->GetDatabaseID() == id))
  5749. tmp_list.push_back(spawn);
  5750. }
  5751. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  5752. return tmp_list;
  5753. }
  5754. vector<Spawn*> ZoneServer::GetSpawnsByRailID(sint64 rail_id) {
  5755. vector<Spawn*> tmp_list;
  5756. Spawn* spawn;
  5757. MTransportSpawns.readlock(__FUNCTION__, __LINE__);
  5758. vector<int32>::iterator itr = transport_spawns.begin();
  5759. while(itr != transport_spawns.end()){
  5760. spawn = GetSpawnByID(*itr);
  5761. if(spawn && spawn->GetRailID() == rail_id){
  5762. tmp_list.push_back(spawn);
  5763. }
  5764. itr++;
  5765. }
  5766. MTransportSpawns.releasereadlock(__FUNCTION__, __LINE__);
  5767. return tmp_list;
  5768. }
  5769. void ZoneServer::RemovePlayerPassenger(int32 char_id) {
  5770. vector<Spawn*> tmp_list;
  5771. Spawn* spawn;
  5772. MTransportSpawns.readlock(__FUNCTION__, __LINE__);
  5773. vector<int32>::iterator itr = transport_spawns.begin();
  5774. while(itr != transport_spawns.end()){
  5775. spawn = GetSpawnByID(*itr);
  5776. if(spawn) {
  5777. spawn->RemoveRailPassenger(char_id);
  5778. }
  5779. itr++;
  5780. }
  5781. MTransportSpawns.releasereadlock(__FUNCTION__, __LINE__);
  5782. }
  5783. vector<Spawn*> ZoneServer::GetAttackableSpawnsByDistance(Spawn* caster, float distance) {
  5784. vector<Spawn*> ret;
  5785. Spawn* spawn = 0;
  5786. map<int32, Spawn*>::iterator itr;
  5787. MSpawnList.readlock(__FUNCTION__, __LINE__);
  5788. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  5789. spawn = itr->second;
  5790. if (spawn && spawn->IsNPC() && spawn->appearance.attackable > 0 && spawn != caster && spawn->Alive() && spawn->GetDistance(caster, true) <= distance)
  5791. ret.push_back(spawn);
  5792. }
  5793. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  5794. return ret;
  5795. }
  5796. void ZoneServer::ResurrectSpawn(Spawn* spawn, Client* client) {
  5797. if(!client || !spawn)
  5798. return;
  5799. PendingResurrection* rez = client->GetCurrentRez();
  5800. if(!rez || !rez->caster)
  5801. return;
  5802. PacketStruct* packet = 0;
  5803. float power_perc = rez->mp_perc;
  5804. float health_perc = rez->hp_perc;
  5805. Spawn* caster_spawn = rez->caster;
  5806. sint32 heal_amt = 0;
  5807. sint32 power_amt = 0;
  5808. bool no_calcs = rez->no_calcs;
  5809. int8 crit_mod = rez->crit_mod;
  5810. Entity* caster = 0;
  5811. InfoStruct* info = 0;
  5812. bool crit = false;
  5813. string heal_spell = rez->heal_name;
  5814. int16 heal_packet_type = 0;
  5815. int16 power_packet_type = 0;
  5816. //Calculations for how much to heal the spawn
  5817. if(health_perc > 0)
  5818. heal_amt = (spawn->GetTotalHP() * (health_perc / 100));
  5819. if(power_perc > 0)
  5820. power_amt = (spawn->GetTotalPower() * (power_perc / 100));
  5821. if(caster_spawn->IsEntity()){
  5822. caster = ((Entity*)caster_spawn);
  5823. info = caster->GetInfoStruct();
  5824. }
  5825. if(!no_calcs && caster){
  5826. //Potency Mod
  5827. ((Entity*)caster)->MStats.lock();
  5828. heal_amt *= ((caster->stats[ITEM_STAT_POTENCY] / 100) + 1);
  5829. power_amt *= ((caster->stats[ITEM_STAT_POTENCY] / 100) + 1);
  5830. ((Entity*)caster)->MStats.unlock();
  5831. //Ability Mod
  5832. heal_amt += (int32)min((int32)info->get_ability_modifier(), (int32)(heal_amt / 2));
  5833. power_amt += (int32)min((int32)info->get_ability_modifier(), (int32)(power_amt / 2));
  5834. if(!crit_mod || crit_mod == 1){
  5835. if(crit_mod == 1)
  5836. crit = true;
  5837. else {
  5838. // Crit Roll
  5839. float chance = (float)max((float)0, (float)info->get_crit_chance());
  5840. crit = (MakeRandomFloat(0, 100) <= chance);
  5841. }
  5842. if(crit){
  5843. //Apply total crit multiplier with crit bonus
  5844. heal_amt *= ((info->get_crit_bonus() / 100) + 1.3);
  5845. power_amt *= ((info->get_crit_bonus() / 100) + 1.3);
  5846. }
  5847. }
  5848. }
  5849. //Set this rez as a crit to be passed to subspell (not yet used)
  5850. rez->crit = true;
  5851. //Set Heal amt to 1 if 0 now so the player has health
  5852. if(heal_amt == 0)
  5853. heal_amt = 1;
  5854. if(heal_amt > spawn->GetTotalHP())
  5855. heal_amt = spawn->GetTotalHP();
  5856. if(power_amt > spawn->GetTotalPower())
  5857. power_amt = spawn->GetTotalPower();
  5858. spawn->SetHP(heal_amt);
  5859. if(power_amt > 0)
  5860. spawn->SetPower(power_amt);
  5861. if(client && caster){
  5862. EQ2Packet* move = ((Player*)spawn)->Move(caster->GetX(), caster->GetY(), caster->GetZ(), client->GetVersion());
  5863. if(move)
  5864. client->QueuePacket(move);
  5865. }
  5866. if(crit){
  5867. power_packet_type = HEAL_PACKET_TYPE_CRIT_MANA;
  5868. heal_packet_type = HEAL_PACKET_TYPE_CRIT_HEAL;
  5869. }
  5870. else {
  5871. power_packet_type = HEAL_PACKET_TYPE_SIMPLE_MANA;
  5872. heal_packet_type = HEAL_PACKET_TYPE_SIMPLE_HEAL;
  5873. }
  5874. SendHealPacket(caster, spawn, heal_packet_type, heal_amt, heal_spell.c_str());
  5875. if(power_amt > 0)
  5876. SendHealPacket(caster, spawn, power_packet_type, power_amt, heal_spell.c_str());
  5877. //The following code sets the spawn as alive
  5878. if(dead_spawns.count(spawn->GetID()) > 0)
  5879. dead_spawns.erase(spawn->GetID());
  5880. if(spawn->IsPlayer()){
  5881. spawn->SetSpawnType(4);
  5882. client = GetClientBySpawn(spawn);
  5883. if(client){
  5884. packet = configReader.getStruct("WS_Resurrected", client->GetVersion());
  5885. if(packet){
  5886. client->QueuePacket(packet->serialize());
  5887. }
  5888. packet = configReader.getStruct("WS_ServerControlFlags", client->GetVersion());
  5889. if(packet)
  5890. {
  5891. packet->setDataByName("parameter1", 8);
  5892. client->QueuePacket(packet->serialize());
  5893. packet->setDataByName("parameter1", 16);
  5894. client->QueuePacket(packet->serialize());
  5895. }
  5896. safe_delete(packet);
  5897. client->SimpleMessage(CHANNEL_NARRATIVE, "You regain consciousness!");
  5898. }
  5899. }
  5900. spawn->SendSpawnChanges(true);
  5901. spawn->SetTempActionState(-1);
  5902. spawn->appearance.attackable = 1;
  5903. }
  5904. void ZoneServer::SendDispellPacket(Entity* caster, Spawn* target, string dispell_name, string spell_name, int8 dispell_type){
  5905. if(!caster || !target)
  5906. return;
  5907. Client* client = 0;
  5908. Player* player = 0;
  5909. PacketStruct* packet = 0;
  5910. vector<Client*>::iterator client_itr;
  5911. MClientList.readlock(__FUNCTION__, __LINE__);
  5912. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++){
  5913. client = *client_itr;
  5914. if(!client || !(player = client->GetPlayer()) || (player != caster && ((caster && player->WasSentSpawn(caster->GetID()) == false) || (target && player->WasSentSpawn(target->GetID()) == false))))
  5915. continue;
  5916. if((caster && player->WasSpawnRemoved(caster)) || (caster && player->WasSpawnRemoved(target)))
  5917. continue;
  5918. if(caster && caster->GetDistance(player) > 50)
  5919. continue;
  5920. if(target && target->GetDistance(player) > 50)
  5921. continue;
  5922. packet = configReader.getStruct("WS_HearDispell", client->GetVersion());
  5923. if(packet){
  5924. packet->setDataByName("spell_name", spell_name.c_str());
  5925. packet->setDataByName("dispell_name", dispell_name.c_str());
  5926. packet->setDataByName("caster", player->GetIDWithPlayerSpawn(caster));
  5927. packet->setDataByName("target", player->GetIDWithPlayerSpawn(target));
  5928. packet->setDataByName("type", dispell_type);
  5929. client->QueuePacket(packet->serialize());
  5930. }
  5931. safe_delete(packet);
  5932. }
  5933. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  5934. }
  5935. void ZoneServer::DismissAllPets() {
  5936. Spawn* spawn = 0;
  5937. map<int32, Spawn*>::iterator itr;
  5938. MSpawnList.readlock(__FUNCTION__, __LINE__);
  5939. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  5940. spawn = itr->second;
  5941. if (spawn && spawn->IsEntity())
  5942. ((Entity*)spawn)->DismissAllPets();
  5943. }
  5944. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  5945. }
  5946. void ZoneServer::RemoveTargetFromSpell(LuaSpell* spell, Spawn* target){
  5947. if (spellProcess)
  5948. spellProcess->RemoveTargetFromSpell(spell, target);
  5949. }
  5950. void ZoneServer::ClearHate(Entity* entity) {
  5951. Spawn* spawn = 0;
  5952. map<int32, Spawn*>::iterator itr;
  5953. MSpawnList.readlock(__FUNCTION__, __LINE__);
  5954. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  5955. spawn = itr->second;
  5956. if (spawn && spawn->IsNPC() && ((NPC*)spawn)->Brain())
  5957. ((NPC*)spawn)->Brain()->ClearHate(entity);
  5958. }
  5959. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  5960. }
  5961. ThreadReturnType ZoneLoop(void* tmp) {
  5962. #ifdef WIN32
  5963. SetThreadPriority(GetCurrentThread(), THREAD_PRIORITY_NORMAL);
  5964. #endif
  5965. if (tmp == 0) {
  5966. ThrowError("ZoneLoop(): tmp = 0!");
  5967. THREAD_RETURN(NULL);
  5968. }
  5969. ZoneServer* zs = (ZoneServer*) tmp;
  5970. while (zs->Process()) {
  5971. if(zs->GetClientCount() == 0)
  5972. Sleep(1000);
  5973. else
  5974. Sleep(10);
  5975. }
  5976. zs->Process(); //run loop once more to clean up some functions
  5977. safe_delete(zs);
  5978. THREAD_RETURN(NULL);
  5979. }
  5980. ThreadReturnType SpawnLoop(void* tmp) {
  5981. #ifdef WIN32
  5982. SetThreadPriority(GetCurrentThread(), THREAD_PRIORITY_NORMAL);
  5983. #endif
  5984. if (tmp == 0) {
  5985. ThrowError("SpawnLoop(): tmp = 0!");
  5986. THREAD_RETURN(NULL);
  5987. }
  5988. ZoneServer* zs = (ZoneServer*) tmp;
  5989. #ifndef NO_CATCH
  5990. try {
  5991. #endif
  5992. zs->spawnthread_active = true;
  5993. while (zs->SpawnProcess()) {
  5994. if(zs->GetClientCount() == 0)
  5995. Sleep(1000);
  5996. else
  5997. Sleep(20);
  5998. }
  5999. zs->spawnthread_active = false;
  6000. #ifndef NO_CATCH
  6001. }
  6002. catch(...) {
  6003. zs->spawnthread_active = false;
  6004. zs->initial_spawn_threads_active = 0;
  6005. LogWrite(ZONE__ERROR, 0, "Zone", "Error Processing SpawnLoop, shutting down zone '%s'...", zs->GetZoneName());
  6006. try{
  6007. zs->Shutdown();
  6008. }
  6009. catch(...){
  6010. LogWrite(ZONE__ERROR, 0, "Zone", "Error Processing SpawnLoop while shutting down zone '%s'...", zs->GetZoneName());
  6011. throw;
  6012. }
  6013. throw;
  6014. }
  6015. #endif
  6016. THREAD_RETURN(NULL);
  6017. }
  6018. ThreadReturnType SendInitialSpawns(void* tmp) {
  6019. #ifdef WIN32
  6020. SetThreadPriority(GetCurrentThread(), THREAD_PRIORITY_ABOVE_NORMAL);
  6021. #endif
  6022. if (tmp == 0) {
  6023. ThrowError("SendInitialSpawns(): tmp = 0!");
  6024. THREAD_RETURN(NULL);
  6025. }
  6026. Client* client = (Client*) tmp;
  6027. client->GetCurrentZone()->SendZoneSpawns(client);
  6028. THREAD_RETURN(NULL);
  6029. }
  6030. ThreadReturnType SendLevelChangedSpawns(void* tmp) {
  6031. #ifdef WIN32
  6032. SetThreadPriority(GetCurrentThread(), THREAD_PRIORITY_NORMAL);
  6033. #endif
  6034. if (tmp == 0) {
  6035. ThrowError("SendLevelChangedSpawns(): tmp = 0!");
  6036. THREAD_RETURN(NULL);
  6037. }
  6038. Client* client = (Client*)tmp;
  6039. client->GetCurrentZone()->SendAllSpawnsForLevelChange(client);
  6040. THREAD_RETURN(NULL);
  6041. }
  6042. void ZoneServer::SetSpawnStructs(Client* client) {
  6043. int16 client_ver = client->GetVersion();
  6044. Player* player = client->GetPlayer();
  6045. //Save a copy of the correct spawn substructs for the client's player, save here a copy if we don't have one
  6046. PacketStruct* pos = configReader.getStruct("Substruct_SpawnPositionStruct", client_ver);
  6047. player->SetSpawnPosStruct(pos);
  6048. if (versioned_pos_structs.count(pos->GetVersion()) == 0)
  6049. versioned_pos_structs[pos->GetVersion()] = new PacketStruct(pos, true);
  6050. PacketStruct* vis = configReader.getStruct("Substruct_SpawnVisualizationInfoStruct", client_ver);
  6051. player->SetSpawnVisStruct(vis);
  6052. if (versioned_vis_structs.count(vis->GetVersion()) == 0)
  6053. versioned_vis_structs[vis->GetVersion()] = new PacketStruct(vis, true);
  6054. PacketStruct* info = configReader.getStruct("Substruct_SpawnInfoStruct", client_ver);
  6055. player->SetSpawnInfoStruct(info);
  6056. if (versioned_info_structs.count(info->GetVersion()) == 0)
  6057. versioned_info_structs[info->GetVersion()] = new PacketStruct(info, true);
  6058. PacketStruct* header = configReader.getStruct("WS_SpawnStruct_Header", client_ver);
  6059. player->SetSpawnHeaderStruct(header);
  6060. PacketStruct* footer = configReader.getStruct("WS_SpawnStruct_Footer", client_ver);
  6061. player->SetSpawnFooterStruct(footer);
  6062. PacketStruct* sfooter = configReader.getStruct("WS_SignWidgetSpawnStruct_Footer", client_ver);
  6063. player->SetSignFooterStruct(sfooter);
  6064. PacketStruct* wfooter = configReader.getStruct("WS_WidgetSpawnStruct_Footer", client_ver);
  6065. player->SetWidgetFooterStruct(wfooter);
  6066. }
  6067. Spawn* ZoneServer::GetSpawn(int32 id){
  6068. Spawn* ret = 0;
  6069. if(GetNPC(id))
  6070. ret = GetNewNPC(id);
  6071. else if(this->GetObject(id))
  6072. ret = GetNewObject(id);
  6073. else if(GetWidget(id))
  6074. ret = GetNewWidget(id);
  6075. else if(GetSign(id))
  6076. ret = GetNewSign(id);
  6077. else if(GetGroundSpawn(id))
  6078. ret = GetNewGroundSpawn(id);
  6079. // Unable to find the spawn in the list lets attempt to add it if we are not currently reloading
  6080. else if (!reloading && database.LoadNPC(this, id)) {
  6081. if (GetNPC(id))
  6082. ret = GetNewNPC(id);
  6083. else
  6084. LogWrite(NPC__ERROR, 0, "NPC", "Database inserted npc (%u) but was still unable to retrieve it!", id);
  6085. }
  6086. else if (!reloading && database.LoadObject(this, id)) {
  6087. if (this->GetObject(id))
  6088. ret = GetNewObject(id);
  6089. else
  6090. LogWrite(OBJECT__ERROR, 0, "Object", "Database inserted object (%u) but was still unable to retrieve it!", id);
  6091. }
  6092. else if (!reloading && database.LoadWidget(this, id)) {
  6093. if (GetWidget(id))
  6094. ret = GetNewWidget(id);
  6095. else
  6096. LogWrite(WIDGET__ERROR, 0, "Widget", "Database inserted widget (%u) but was still unable to retrieve it!", id);
  6097. }
  6098. else if (!reloading && database.LoadSign(this, id)) {
  6099. if (GetSign(id))
  6100. ret = GetNewSign(id);
  6101. else
  6102. LogWrite(SIGN__ERROR, 0, "Sign", "Database inserted sign (%u) but was still unable to retrieve it!", id);
  6103. }
  6104. else if (!reloading && database.LoadGroundSpawn(this, id)) {
  6105. if (GetGroundSpawn(id))
  6106. ret = GetNewGroundSpawn(id);
  6107. else
  6108. LogWrite(GROUNDSPAWN__ERROR, 0, "GSpawn", "Database inserted ground spawn (%u) but was still unable to retrieve it!", id);
  6109. }
  6110. if(ret && ret->IsOmittedByDBFlag())
  6111. {
  6112. LogWrite(SPAWN__WARNING, 0, "Spawn", "Spawn (%u) was skipped due to a missing expansion / holiday flag being met.", id);
  6113. safe_delete(ret);
  6114. ret = 0;
  6115. }
  6116. if(ret)
  6117. ret->SetID(Spawn::NextID());
  6118. return ret;
  6119. }
  6120. vector<EntityCommand*>* ZoneServer::GetEntityCommandList(int32 id){
  6121. if(entity_command_list.count(id) > 0)
  6122. return entity_command_list[id];
  6123. else
  6124. return 0;
  6125. }
  6126. void ZoneServer::SetEntityCommandList(int32 id, EntityCommand* command) {
  6127. if (entity_command_list.count(id) == 0)
  6128. entity_command_list[id] = new vector<EntityCommand*>;
  6129. entity_command_list[id]->push_back(command);
  6130. }
  6131. EntityCommand* ZoneServer::GetEntityCommand(int32 id, string name) {
  6132. EntityCommand* ret = 0;
  6133. if (entity_command_list.count(id) == 0)
  6134. return ret;
  6135. vector<EntityCommand*>::iterator itr;
  6136. for (itr = entity_command_list[id]->begin(); itr != entity_command_list[id]->end(); itr++) {
  6137. if ((*itr)->name == name) {
  6138. ret = (*itr);
  6139. break;
  6140. }
  6141. }
  6142. return ret;
  6143. }
  6144. void ZoneServer::ClearEntityCommands() {
  6145. if (entity_command_list.size() > 0) {
  6146. map<int32, vector<EntityCommand*>* >::iterator itr;
  6147. for (itr = entity_command_list.begin(); itr != entity_command_list.end(); itr++) {
  6148. vector<EntityCommand*>* entity_commands = itr->second;
  6149. if (entity_commands && entity_commands->size() > 0) {
  6150. vector<EntityCommand*>::iterator v_itr;
  6151. for (v_itr = entity_commands->begin(); v_itr != entity_commands->end(); v_itr++)
  6152. safe_delete(*v_itr);
  6153. entity_commands->clear();
  6154. }
  6155. safe_delete(entity_commands);
  6156. }
  6157. entity_command_list.clear();
  6158. }
  6159. }
  6160. void ZoneServer::AddNPCSpell(int32 list_id, int32 spell_id, int8 tier){
  6161. npc_spell_list[list_id][spell_id] = tier;
  6162. }
  6163. vector<Spell*>* ZoneServer::GetNPCSpells(int32 primary_list, int32 secondary_list){
  6164. vector<Spell*>* ret = 0;
  6165. if(npc_spell_list.count(primary_list) > 0){
  6166. ret = new vector<Spell*>();
  6167. map<int32, int8>::iterator itr;
  6168. Spell* tmpSpell = 0;
  6169. for(itr = npc_spell_list[primary_list].begin(); itr != npc_spell_list[primary_list].end(); itr++){
  6170. tmpSpell = master_spell_list.GetSpell(itr->first, itr->second);
  6171. if(tmpSpell)
  6172. ret->push_back(tmpSpell);
  6173. }
  6174. }
  6175. if(npc_spell_list.count(secondary_list) > 0){
  6176. if(!ret)
  6177. ret = new vector<Spell*>();
  6178. map<int32, int8>::iterator itr;
  6179. Spell* tmpSpell = 0;
  6180. for(itr = npc_spell_list[secondary_list].begin(); itr != npc_spell_list[secondary_list].end(); itr++){
  6181. tmpSpell = master_spell_list.GetSpell(itr->first, itr->second);
  6182. if(tmpSpell)
  6183. ret->push_back(tmpSpell);
  6184. }
  6185. }
  6186. if(ret && ret->size() == 0){
  6187. safe_delete(ret);
  6188. ret = 0;
  6189. }
  6190. return ret;
  6191. }
  6192. void ZoneServer::AddNPCSkill(int32 list_id, int32 skill_id, int16 value){
  6193. npc_skill_list[list_id][skill_id] = value;
  6194. }
  6195. map<string, Skill*>* ZoneServer::GetNPCSkills(int32 primary_list, int32 secondary_list){
  6196. map<string, Skill*>* ret = 0;
  6197. if(npc_skill_list.count(primary_list) > 0){
  6198. ret = new map<string, Skill*>();
  6199. map<int32, int16>::iterator itr;
  6200. Skill* tmpSkill = 0;
  6201. for(itr = npc_skill_list[primary_list].begin(); itr != npc_skill_list[primary_list].end(); itr++){
  6202. tmpSkill = master_skill_list.GetSkill(itr->first);
  6203. if(tmpSkill){
  6204. tmpSkill = new Skill(tmpSkill);
  6205. tmpSkill->current_val = itr->second;
  6206. tmpSkill->max_val = tmpSkill->current_val+5;
  6207. (*ret)[tmpSkill->name.data] = tmpSkill;
  6208. }
  6209. }
  6210. }
  6211. if(npc_skill_list.count(secondary_list) > 0){
  6212. if(!ret)
  6213. ret = new map<string, Skill*>();
  6214. map<int32, int16>::iterator itr;
  6215. Skill* tmpSkill = 0;
  6216. for(itr = npc_skill_list[secondary_list].begin(); itr != npc_skill_list[secondary_list].end(); itr++){
  6217. tmpSkill = master_skill_list.GetSkill(itr->first);
  6218. if(tmpSkill){
  6219. tmpSkill = new Skill(tmpSkill);
  6220. tmpSkill->current_val = itr->second;
  6221. tmpSkill->max_val = tmpSkill->current_val+5;
  6222. (*ret)[tmpSkill->name.data] = tmpSkill;
  6223. }
  6224. }
  6225. }
  6226. if(ret && ret->size() == 0){
  6227. safe_delete(ret);
  6228. ret = 0;
  6229. }
  6230. return ret;
  6231. }
  6232. void ZoneServer::AddNPCEquipment(int32 list_id, int32 item_id){
  6233. npc_equipment_list[list_id].push_back(item_id);
  6234. }
  6235. void ZoneServer::SetNPCEquipment(NPC* npc) {
  6236. if(npc_equipment_list.count(npc->GetEquipmentListID()) > 0){
  6237. Item* tmpItem = 0;
  6238. int8 slot = 0;
  6239. vector<int32>::iterator itr;
  6240. for(itr = npc_equipment_list[npc->GetEquipmentListID()].begin(); itr != npc_equipment_list[npc->GetEquipmentListID()].end(); itr++){
  6241. tmpItem = master_item_list.GetItem(*itr);
  6242. if(tmpItem){
  6243. slot = npc->GetEquipmentList()->GetFreeSlot(tmpItem);
  6244. if(slot < 255){
  6245. tmpItem = new Item(tmpItem);
  6246. npc->GetEquipmentList()->SetItem(slot, tmpItem);
  6247. }
  6248. }
  6249. }
  6250. }
  6251. }
  6252. void ZoneServer::AddNPC(int32 id, NPC* npc) {
  6253. npc_list[id] = npc;
  6254. }
  6255. void ZoneServer::AddWidget(int32 id, Widget* widget) {
  6256. widget_list[id] = widget;
  6257. }
  6258. Widget* ZoneServer::GetWidget(int32 id, bool override_loading) {
  6259. if((!reloading || override_loading) && widget_list.count(id) > 0)
  6260. return widget_list[id];
  6261. else
  6262. return 0;
  6263. }
  6264. Widget* ZoneServer::GetNewWidget(int32 id) {
  6265. if(!reloading && widget_list.count(id) > 0)
  6266. return widget_list[id]->Copy();
  6267. else
  6268. return 0;
  6269. }
  6270. void ZoneServer::LoadGroundSpawnEntries(){
  6271. MGroundSpawnItems.lock();
  6272. database.LoadGroundSpawnEntries(this);
  6273. MGroundSpawnItems.unlock();
  6274. }
  6275. void ZoneServer::LoadGroundSpawnItems() {
  6276. }
  6277. void ZoneServer::AddGroundSpawnEntry(int32 groundspawn_id, int16 min_skill_level, int16 min_adventure_level, int8 bonus_table, float harvest1, float harvest3, float harvest5, float harvest_imbue, float harvest_rare, float harvest10, int32 harvest_coin) {
  6278. GroundSpawnEntry* entry = new GroundSpawnEntry;
  6279. entry->min_skill_level = min_skill_level;
  6280. entry->min_adventure_level = min_adventure_level;
  6281. entry->bonus_table = bonus_table;
  6282. entry->harvest1 = harvest1;
  6283. entry->harvest3 = harvest3;
  6284. entry->harvest5 = harvest5;
  6285. entry->harvest_imbue = harvest_imbue;
  6286. entry->harvest_rare = harvest_rare;
  6287. entry->harvest10 = harvest10;
  6288. entry->harvest_coin = harvest_coin;
  6289. groundspawn_entries[groundspawn_id].push_back(entry);
  6290. }
  6291. void ZoneServer::AddGroundSpawnItem(int32 groundspawn_id, int32 item_id, int8 is_rare, int32 grid_id) {
  6292. GroundSpawnEntryItem* entry = new GroundSpawnEntryItem;
  6293. entry->item_id = item_id;
  6294. entry->is_rare = is_rare;
  6295. entry->grid_id = grid_id;
  6296. groundspawn_items[groundspawn_id].push_back(entry);
  6297. }
  6298. vector<GroundSpawnEntry*>* ZoneServer::GetGroundSpawnEntries(int32 id){
  6299. vector<GroundSpawnEntry*>* ret = 0;
  6300. MGroundSpawnItems.lock();
  6301. if(groundspawn_entries.count(id) > 0)
  6302. ret = &groundspawn_entries[id];
  6303. MGroundSpawnItems.unlock();
  6304. return ret;
  6305. }
  6306. vector<GroundSpawnEntryItem*>* ZoneServer::GetGroundSpawnEntryItems(int32 id){
  6307. vector<GroundSpawnEntryItem*>* ret = 0;
  6308. if(groundspawn_items.count(id) > 0)
  6309. ret = &groundspawn_items[id];
  6310. return ret;
  6311. }
  6312. // TODO - mis-named, should be DeleteGroundSpawnEntries() but this is ok for now :)
  6313. void ZoneServer::DeleteGroundSpawnItems()
  6314. {
  6315. MGroundSpawnItems.lock();
  6316. map<int32, vector<GroundSpawnEntry*> >::iterator groundspawnentry_map_itr;
  6317. vector<GroundSpawnEntry*>::iterator groundspawnentry_itr;
  6318. for(groundspawnentry_map_itr = groundspawn_entries.begin(); groundspawnentry_map_itr != groundspawn_entries.end(); groundspawnentry_map_itr++)
  6319. {
  6320. for(groundspawnentry_itr = groundspawnentry_map_itr->second.begin(); groundspawnentry_itr != groundspawnentry_map_itr->second.end(); groundspawnentry_itr++)
  6321. {
  6322. safe_delete(*groundspawnentry_itr);
  6323. }
  6324. }
  6325. groundspawn_entries.clear();
  6326. map<int32, vector<GroundSpawnEntryItem*> >::iterator groundspawnitem_map_itr;
  6327. vector<GroundSpawnEntryItem*>::iterator groundspawnitem_itr;
  6328. for(groundspawnitem_map_itr = groundspawn_items.begin(); groundspawnitem_map_itr != groundspawn_items.end(); groundspawnitem_map_itr++)
  6329. {
  6330. for(groundspawnitem_itr = groundspawnitem_map_itr->second.begin(); groundspawnitem_itr != groundspawnitem_map_itr->second.end(); groundspawnitem_itr++)
  6331. {
  6332. safe_delete(*groundspawnitem_itr);
  6333. }
  6334. }
  6335. groundspawn_items.clear();
  6336. MGroundSpawnItems.unlock();
  6337. }
  6338. void ZoneServer::AddGroundSpawn(int32 id, GroundSpawn* spawn) {
  6339. groundspawn_list[id] = spawn;
  6340. }
  6341. GroundSpawn* ZoneServer::GetGroundSpawn(int32 id, bool override_loading) {
  6342. if((!reloading || override_loading) && groundspawn_list.count(id) > 0)
  6343. return groundspawn_list[id];
  6344. else
  6345. return 0;
  6346. }
  6347. GroundSpawn* ZoneServer::GetNewGroundSpawn(int32 id) {
  6348. if(!reloading && groundspawn_list.count(id) > 0)
  6349. return groundspawn_list[id]->Copy();
  6350. else
  6351. return 0;
  6352. }
  6353. void ZoneServer::AddLootTable(int32 id, LootTable* table){
  6354. loot_tables[id] = table;
  6355. }
  6356. void ZoneServer::AddLootDrop(int32 id, LootDrop* drop){
  6357. loot_drops[id].push_back(drop);
  6358. }
  6359. void ZoneServer::AddSpawnLootList(int32 spawn_id, int32 id) {
  6360. spawn_loot_list[spawn_id].push_back(id);
  6361. }
  6362. void ZoneServer::ClearSpawnLootList(int32 spawn_id) {
  6363. spawn_loot_list[spawn_id].clear();
  6364. }
  6365. void ZoneServer::AddLevelLootList(GlobalLoot* loot) {
  6366. level_loot_list.push_back(loot);
  6367. }
  6368. void ZoneServer::AddRacialLootList(int16 racial_id, GlobalLoot* loot) {
  6369. racial_loot_list[racial_id].push_back(loot);
  6370. }
  6371. void ZoneServer::AddZoneLootList(int32 zone, GlobalLoot* loot) {
  6372. zone_loot_list[zone].push_back(loot);
  6373. }
  6374. void ZoneServer::ClearLootTables(){
  6375. map<int32,LootTable*>::iterator table_itr;
  6376. for(table_itr = loot_tables.begin(); table_itr != loot_tables.end(); table_itr++){
  6377. safe_delete(table_itr->second);
  6378. }
  6379. map<int32, vector<LootDrop*> >::iterator drop_itr;
  6380. vector<LootDrop*>::iterator drop_itr2;
  6381. for(drop_itr = loot_drops.begin(); drop_itr != loot_drops.end(); drop_itr++){
  6382. for(drop_itr2 = drop_itr->second.begin(); drop_itr2 != drop_itr->second.end(); drop_itr2++){
  6383. safe_delete(*drop_itr2);
  6384. }
  6385. }
  6386. vector<GlobalLoot*>::iterator level_itr;
  6387. for (level_itr = level_loot_list.begin(); level_itr != level_loot_list.end(); level_itr++) {
  6388. safe_delete(*level_itr);
  6389. }
  6390. map<int16, vector<GlobalLoot*> >::iterator race_itr;
  6391. vector<GlobalLoot*>::iterator race_itr2;
  6392. for (race_itr = racial_loot_list.begin(); race_itr != racial_loot_list.end(); race_itr++) {
  6393. for (race_itr2 = race_itr->second.begin(); race_itr2 != race_itr->second.end(); race_itr2++) {
  6394. safe_delete(*race_itr2);
  6395. }
  6396. }
  6397. map<int32, vector<GlobalLoot*> >::iterator zone_itr;
  6398. vector<GlobalLoot*>::iterator zone_itr2;
  6399. for(zone_itr = zone_loot_list.begin(); zone_itr != zone_loot_list.end(); zone_itr++) {
  6400. for (zone_itr2 = zone_itr->second.begin(); zone_itr2 != zone_itr->second.end(); zone_itr2++) {
  6401. safe_delete(*zone_itr2);
  6402. }
  6403. }
  6404. loot_tables.clear();
  6405. loot_drops.clear();
  6406. spawn_loot_list.clear();
  6407. level_loot_list.clear();
  6408. racial_loot_list.clear();
  6409. zone_loot_list.clear();
  6410. }
  6411. vector<int32> ZoneServer::GetSpawnLootList(int32 spawn_id, int32 zone_id, int8 spawn_level, int16 racial_id, Spawn* spawn) {
  6412. vector<int32> ret;
  6413. int32 returnValue = 0;
  6414. if(reloading)
  6415. return ret;
  6416. if (spawn_loot_list.count(spawn_id) > 0)
  6417. ret.insert(ret.end(), spawn_loot_list[spawn_id].begin(), spawn_loot_list[spawn_id].end());
  6418. if (level_loot_list.size() > 0) {
  6419. vector<GlobalLoot*>::iterator itr;
  6420. for (itr = level_loot_list.begin(); itr != level_loot_list.end(); itr++) {
  6421. GlobalLoot* loot = *itr;
  6422. const char* zone_script = world.GetZoneScript(this->GetZoneID());
  6423. returnValue = 0; // reset since this can override the database setting
  6424. if(zone_script)
  6425. {
  6426. if(lua_interface->RunZoneScriptWithReturn(zone_script, "loot_criteria_level", spawn->GetZone(), spawn, loot->table_id, loot->minLevel, loot->maxLevel, &returnValue) && returnValue == 0)
  6427. continue;
  6428. }
  6429. bool entryAdded = false;
  6430. if (loot->minLevel == 0 && loot->maxLevel == 0 && (entryAdded = true)) // successful plan to add set entryAdded to true
  6431. ret.push_back(loot->table_id);
  6432. else {
  6433. if (spawn_level >= loot->minLevel && spawn_level <= loot->maxLevel && (entryAdded = true)) // successful plan to add set entryAdded to true
  6434. ret.push_back(loot->table_id);
  6435. }
  6436. if(!entryAdded && returnValue) // DB override via LUA scripting
  6437. ret.push_back(loot->table_id);
  6438. }
  6439. }
  6440. if (racial_loot_list.count(racial_id) > 0) {
  6441. vector<GlobalLoot*>::iterator itr;
  6442. for (itr = racial_loot_list[racial_id].begin(); itr != racial_loot_list[racial_id].end(); itr++) {
  6443. GlobalLoot* loot = *itr;
  6444. const char* zone_script = world.GetZoneScript(this->GetZoneID());
  6445. returnValue = 0; // reset since this can override the database setting
  6446. if(zone_script)
  6447. {
  6448. if(lua_interface->RunZoneScriptWithReturn(zone_script, "loot_criteria_racial", spawn->GetZone(), spawn, loot->table_id, loot->minLevel, loot->maxLevel, &returnValue) && returnValue == 0)
  6449. continue;
  6450. }
  6451. bool entryAdded = false;
  6452. if (loot->minLevel == 0 && loot->maxLevel == 0 && (entryAdded = true)) // successful plan to add set entryAdded to true
  6453. ret.push_back(loot->table_id);
  6454. else {
  6455. if (spawn_level >= loot->minLevel && spawn_level <= loot->maxLevel && (entryAdded = true)) // successful plan to add set entryAdded to true
  6456. ret.push_back(loot->table_id);
  6457. }
  6458. if(!entryAdded && returnValue) // DB override via LUA scripting
  6459. ret.push_back(loot->table_id);
  6460. }
  6461. }
  6462. if (zone_loot_list.count(zone_id) > 0) {
  6463. vector<GlobalLoot*>::iterator itr;
  6464. for (itr = zone_loot_list[zone_id].begin(); itr != zone_loot_list[zone_id].end(); itr++) {
  6465. GlobalLoot* loot = *itr;
  6466. const char* zone_script = world.GetZoneScript(this->GetZoneID());
  6467. returnValue = 0; // reset since this can override the database setting
  6468. if(zone_script)
  6469. {
  6470. if(lua_interface->RunZoneScriptWithReturn(zone_script, "loot_criteria_zone", spawn->GetZone(), spawn, loot->table_id, loot->minLevel, loot->maxLevel, &returnValue) && returnValue == 0)
  6471. continue;
  6472. }
  6473. bool entryAdded = false;
  6474. if (loot->minLevel == 0 && loot->maxLevel == 0 && (entryAdded = true)) // successful plan to add set entryAdded to true
  6475. ret.push_back(loot->table_id);
  6476. else {
  6477. if (spawn_level >= loot->minLevel && spawn_level <= loot->maxLevel && (entryAdded = true)) // successful plan to add set entryAdded to true
  6478. ret.push_back(loot->table_id);
  6479. }
  6480. if(!entryAdded && returnValue) // DB override via LUA scripting
  6481. ret.push_back(loot->table_id);
  6482. }
  6483. }
  6484. return ret;
  6485. }
  6486. vector<LootDrop*>* ZoneServer::GetLootDrops(int32 table_id){
  6487. if(!reloading && loot_drops.count(table_id) > 0)
  6488. return &(loot_drops[table_id]);
  6489. else
  6490. return 0;
  6491. }
  6492. LootTable* ZoneServer::GetLootTable(int32 table_id){
  6493. return loot_tables[table_id];
  6494. }
  6495. void ZoneServer::AddLocationTransporter(int32 zone_id, string message, float trigger_x, float trigger_y, float trigger_z, float trigger_radius, int32 destination_zone_id, float destination_x, float destination_y, float destination_z, float destination_heading, int32 cost, int32 unique_id){
  6496. LocationTransportDestination* loc = new LocationTransportDestination;
  6497. loc->message = message;
  6498. loc->trigger_x = trigger_x;
  6499. loc->trigger_y = trigger_y;
  6500. loc->trigger_z = trigger_z;
  6501. loc->trigger_radius = trigger_radius;
  6502. loc->destination_zone_id = destination_zone_id;
  6503. loc->destination_x = destination_x;
  6504. loc->destination_y = destination_y;
  6505. loc->destination_z = destination_z;
  6506. loc->destination_heading = destination_heading;
  6507. loc->cost = cost;
  6508. loc->unique_id = unique_id;
  6509. MTransporters.lock();
  6510. if(location_transporters.count(zone_id) == 0)
  6511. location_transporters[zone_id] = new MutexList<LocationTransportDestination*>();
  6512. location_transporters[zone_id]->Add(loc);
  6513. MTransporters.unlock();
  6514. }
  6515. void ZoneServer::AddTransporter(int32 transport_id, int8 type, string name, string message, int32 destination_zone_id, float destination_x, float destination_y, float destination_z, float destination_heading,
  6516. int32 cost, int32 unique_id, int8 min_level, int8 max_level, int32 quest_req, int16 quest_step_req, int32 quest_complete, int32 map_x, int32 map_y, int32 expansion_flag, int32 holiday_flag, int32 min_client_version,
  6517. int32 max_client_version, int32 flight_path_id, int16 mount_id, int8 mount_red_color, int8 mount_green_color, int8 mount_blue_color){
  6518. TransportDestination* transport = new TransportDestination;
  6519. transport->type = type;
  6520. transport->display_name = name;
  6521. transport->message = message;
  6522. transport->destination_zone_id = destination_zone_id;
  6523. transport->destination_x = destination_x;
  6524. transport->destination_y = destination_y;
  6525. transport->destination_z = destination_z;
  6526. transport->destination_heading = destination_heading;
  6527. transport->cost = cost;
  6528. transport->unique_id = unique_id;
  6529. transport->min_level = min_level;
  6530. transport->max_level = max_level;
  6531. transport->req_quest = quest_req;
  6532. transport->req_quest_step = quest_step_req;
  6533. transport->req_quest_complete = quest_complete;
  6534. transport->map_x = map_x;
  6535. transport->map_y = map_y;
  6536. transport->expansion_flag = expansion_flag;
  6537. transport->holiday_flag = holiday_flag;
  6538. transport->min_client_version = min_client_version;
  6539. transport->max_client_version = max_client_version;
  6540. transport->flight_path_id = flight_path_id;
  6541. transport->mount_id = mount_id;
  6542. transport->mount_red_color = mount_red_color;
  6543. transport->mount_green_color = mount_green_color;
  6544. transport->mount_blue_color = mount_blue_color;
  6545. MTransporters.lock();
  6546. transporters[transport_id].push_back(transport);
  6547. MTransporters.unlock();
  6548. }
  6549. void ZoneServer::GetTransporters(vector<TransportDestination*>* returnList, Client* client, int32 transport_id){
  6550. if (!returnList)
  6551. return;
  6552. MTransporters.lock();
  6553. if (transporters.count(transport_id) > 0)
  6554. {
  6555. vector<TransportDestination*> list;
  6556. for (int i = 0; i < transporters[transport_id].size(); i++)
  6557. {
  6558. if (transporters[transport_id][i]->min_client_version && client->GetVersion() < transporters[transport_id][i]->min_client_version)
  6559. continue;
  6560. else if (transporters[transport_id][i]->max_client_version && client->GetVersion() > transporters[transport_id][i]->max_client_version)
  6561. continue;
  6562. if (database.CheckExpansionFlags(this, transporters[transport_id][i]->expansion_flag) && database.CheckHolidayFlags(this, transporters[transport_id][i]->holiday_flag))
  6563. {
  6564. returnList->push_back(transporters[transport_id][i]);
  6565. }
  6566. }
  6567. }
  6568. MTransporters.unlock();
  6569. }
  6570. MutexList<LocationTransportDestination*>* ZoneServer::GetLocationTransporters(int32 zone_id){
  6571. MutexList<LocationTransportDestination*>* ret = 0;
  6572. MTransporters.lock();
  6573. if(location_transporters.count(zone_id) > 0)
  6574. ret = location_transporters[zone_id];
  6575. MTransporters.unlock();
  6576. return ret;
  6577. }
  6578. void ZoneServer::DeleteGlobalTransporters(){
  6579. MTransporters.lock();
  6580. map<int32, vector<TransportDestination*> >::iterator itr;
  6581. vector<TransportDestination*>::iterator transport_vector_itr;
  6582. for(itr = transporters.begin(); itr != transporters.end(); itr++){
  6583. for(transport_vector_itr = itr->second.begin(); transport_vector_itr != itr->second.end(); transport_vector_itr++){
  6584. safe_delete(*transport_vector_itr);
  6585. }
  6586. }
  6587. map<int32, MutexList<LocationTransportDestination*>* >::iterator itr2;
  6588. for(itr2 = location_transporters.begin(); itr2 != location_transporters.end(); itr2++){
  6589. itr2->second->clear(true);
  6590. delete itr2->second;
  6591. }
  6592. transporters.clear();
  6593. location_transporters.clear();
  6594. MTransporters.unlock();
  6595. }
  6596. void ZoneServer::DeleteGlobalSpawns() {
  6597. ClearLootTables();
  6598. map<int32, NPC*>::iterator npc_list_iter;
  6599. for(npc_list_iter=npc_list.begin();npc_list_iter!=npc_list.end();npc_list_iter++) {
  6600. safe_delete(npc_list_iter->second);
  6601. }
  6602. npc_list.clear();
  6603. map<int32, Object*>::iterator object_list_iter;
  6604. for(object_list_iter=object_list.begin();object_list_iter!=object_list.end();object_list_iter++) {
  6605. safe_delete(object_list_iter->second);
  6606. }
  6607. object_list.clear();
  6608. map<int32, GroundSpawn*>::iterator groundspawn_list_iter;
  6609. for(groundspawn_list_iter=groundspawn_list.begin();groundspawn_list_iter!=groundspawn_list.end();groundspawn_list_iter++) {
  6610. safe_delete(groundspawn_list_iter->second);
  6611. }
  6612. groundspawn_list.clear();
  6613. map<int32, Widget*>::iterator widget_list_iter;
  6614. for(widget_list_iter=widget_list.begin();widget_list_iter!=widget_list.end();widget_list_iter++) {
  6615. safe_delete(widget_list_iter->second);
  6616. }
  6617. widget_list.clear();
  6618. map<int32, Sign*>::iterator sign_list_iter;
  6619. for(sign_list_iter=sign_list.begin();sign_list_iter!=sign_list.end();sign_list_iter++) {
  6620. safe_delete(sign_list_iter->second);
  6621. }
  6622. sign_list.clear();
  6623. /*map<int32, AppearanceData*>::iterator appearance_list_iter;
  6624. for(appearance_list_iter=npc_appearance_list.begin();appearance_list_iter!=npc_appearance_list.end();appearance_list_iter++) {
  6625. safe_delete(appearance_list_iter->second);
  6626. }
  6627. npc_appearance_list.clear();*/
  6628. ClearEntityCommands();
  6629. DeleteGroundSpawnItems();
  6630. DeleteGlobalTransporters();
  6631. DeleteTransporterMaps();
  6632. }
  6633. void ZoneServer::AddTransportMap(int32 id, string name) {
  6634. MTransportMaps.writelock(__FUNCTION__, __LINE__);
  6635. m_transportMaps[id] = name;
  6636. MTransportMaps.releasewritelock(__FUNCTION__, __LINE__);
  6637. }
  6638. bool ZoneServer::TransportHasMap(int32 id) {
  6639. bool ret = false;
  6640. MTransportMaps.readlock(__FUNCTION__, __LINE__);
  6641. ret = m_transportMaps.count(id) > 0;
  6642. MTransportMaps.releasereadlock(__FUNCTION__, __LINE__);
  6643. return ret;
  6644. }
  6645. string ZoneServer::GetTransportMap(int32 id) {
  6646. string ret;
  6647. MTransportMaps.readlock(__FUNCTION__, __LINE__);
  6648. if (m_transportMaps.count(id) > 0)
  6649. ret = m_transportMaps[id];
  6650. MTransportMaps.releasereadlock(__FUNCTION__, __LINE__);
  6651. return ret;
  6652. }
  6653. void ZoneServer::DeleteTransporterMaps() {
  6654. MTransportMaps.writelock(__FUNCTION__, __LINE__);
  6655. m_transportMaps.clear();
  6656. MTransportMaps.releasewritelock(__FUNCTION__, __LINE__);
  6657. }
  6658. void ZoneServer::ReloadSpawns() {
  6659. if (reloading)
  6660. return;
  6661. reloading = true;
  6662. world.SetReloadingSubsystem("Spawns");
  6663. // Let every one in the zone know what is happening
  6664. HandleBroadcast("Reloading all spawns for this zone.");
  6665. DeleteGlobalSpawns();
  6666. Depop(false, true);
  6667. }
  6668. void ZoneServer::SendStateCommand(Spawn* spawn, int32 state) {
  6669. vector<Client*>::iterator itr;
  6670. MClientList.readlock(__FUNCTION__, __LINE__);
  6671. for (itr = clients.begin(); itr != clients.end(); itr++) {
  6672. Client* client = *itr;
  6673. if (client && client->GetPlayer()->WasSentSpawn(spawn->GetID()) && !client->GetPlayer()->WasSpawnRemoved(spawn))
  6674. ClientPacketFunctions::SendStateCommand(client, client->GetPlayer()->GetIDWithPlayerSpawn(spawn), state);
  6675. }
  6676. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  6677. }
  6678. void ZoneServer::AddFlightPath(int32 id, FlightPathInfo* info) {
  6679. if (m_flightPaths.count(id) > 0) {
  6680. LogWrite(ZONE__ERROR, 0, "Zone", "Duplicate flight path (%u)", id);
  6681. safe_delete(info);
  6682. return;
  6683. }
  6684. m_flightPaths[id] = info;
  6685. }
  6686. void ZoneServer::AddFlightPathLocation(int32 id, FlightPathLocation* location) {
  6687. if (m_flightPaths.count(id) == 0) {
  6688. LogWrite(ZONE__ERROR, 0, "Zone", "There is no flight info for this route (%u)", id);
  6689. safe_delete(location);
  6690. return;
  6691. }
  6692. m_flightPathRoutes[id].push_back(location);
  6693. }
  6694. void ZoneServer::DeleteFlightPaths() {
  6695. map<int32, vector<FlightPathLocation*> >::iterator itr;
  6696. vector<FlightPathLocation*>::iterator itr2;
  6697. map<int32, FlightPathInfo*>::iterator itr3;
  6698. for (itr = m_flightPathRoutes.begin(); itr != m_flightPathRoutes.end(); itr++) {
  6699. for (itr2 = itr->second.begin(); itr2 != itr->second.end(); itr2++) {
  6700. safe_delete(*itr2);
  6701. }
  6702. itr->second.clear();
  6703. }
  6704. m_flightPathRoutes.clear();
  6705. for (itr3 = m_flightPaths.begin(); itr3 != m_flightPaths.end(); itr3++) {
  6706. safe_delete(itr3->second);
  6707. }
  6708. m_flightPaths.clear();
  6709. }
  6710. void ZoneServer::SendFlightPathsPackets(Client* client) {
  6711. // Only send a packet if there are flight paths
  6712. if (m_flightPathRoutes.size() > 0) {
  6713. PacketStruct* packet = configReader.getStruct("WS_FlightPathsMsg", client->GetVersion());
  6714. if (packet) {
  6715. int32 num_routes = m_flightPaths.size();
  6716. packet->setArrayLengthByName("number_of_routes", num_routes);
  6717. packet->setArrayLengthByName("number_of_routes2", num_routes);
  6718. packet->setArrayLengthByName("number_of_routes3", num_routes);
  6719. packet->setArrayLengthByName("number_of_routes4", num_routes);
  6720. map<int32, FlightPathInfo*>::iterator itr;
  6721. int32 i = 0;
  6722. for (itr = m_flightPaths.begin(); itr != m_flightPaths.end(); itr++, i++) {
  6723. packet->setArrayDataByName("route_length", m_flightPathRoutes[itr->first].size(), i);
  6724. packet->setArrayDataByName("ground_mount", itr->second->flying ? 0 : 1, i);
  6725. packet->setArrayDataByName("allow_dismount", itr->second->dismount ? 1 : 0, i);
  6726. packet->setSubArrayLengthByName("route_length2", m_flightPathRoutes[itr->first].size(), i);
  6727. vector<FlightPathLocation*>::iterator itr2;
  6728. int32 j = 0;
  6729. for (itr2 = m_flightPathRoutes[itr->first].begin(); itr2 != m_flightPathRoutes[itr->first].end(); itr2++, j++) {
  6730. packet->setSubArrayDataByName("x", (*itr2)->X, i, j);
  6731. packet->setSubArrayDataByName("y", (*itr2)->Y, i, j);
  6732. packet->setSubArrayDataByName("z", (*itr2)->Z, i, j);
  6733. }
  6734. }
  6735. client->QueuePacket(packet->serialize());
  6736. safe_delete(packet);
  6737. }
  6738. }
  6739. }
  6740. int32 ZoneServer::GetFlightPathIndex(int32 id) {
  6741. int32 index = 0;
  6742. map<int32, FlightPathInfo*>::iterator itr;
  6743. for (itr = m_flightPaths.begin(); itr != m_flightPaths.end(); itr++, index++) {
  6744. if (itr->first == id)
  6745. return index;
  6746. }
  6747. return -1;
  6748. }
  6749. float ZoneServer::GetFlightPathSpeed(int32 id) {
  6750. float speed = 1;
  6751. if (m_flightPaths.count(id) > 0)
  6752. speed = m_flightPaths[id]->speed;
  6753. return speed;
  6754. }
  6755. void ZoneServer::ProcessSpawnConditional(int8 condition) {
  6756. MSpawnLocationList.readlock(__FUNCTION__, __LINE__);
  6757. MSpawnList.readlock(__FUNCTION__, __LINE__);
  6758. map<int32, Spawn*>::iterator itr;
  6759. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  6760. if (itr->second != NULL) // null itr->second still coming into ProcessSpawnConditional
  6761. {
  6762. SpawnLocation* loc = spawn_location_list[itr->second->GetSpawnLocationID()];
  6763. if (loc && loc->conditional > 0) {
  6764. if ((loc->conditional & condition) != condition) {
  6765. Despawn(itr->second, 0);
  6766. }
  6767. }
  6768. }
  6769. }
  6770. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  6771. map<int32, SpawnLocation*>::iterator itr2;
  6772. for (itr2 = spawn_location_list.begin(); itr2 != spawn_location_list.end(); itr2++) {
  6773. SpawnLocation* loc = itr2->second;
  6774. if (loc && loc->conditional > 0 && ((loc->conditional & condition) == condition))
  6775. if (GetSpawnByLocationID(loc->placement_id) == NULL)
  6776. ProcessSpawnLocation(loc);
  6777. }
  6778. MSpawnLocationList.releasereadlock(__FUNCTION__, __LINE__);
  6779. }
  6780. void ZoneServer::AddSpawnProximities(Spawn* newSpawn) {
  6781. Spawn* spawn = 0;
  6782. map<int32, Spawn*>::iterator itr;
  6783. MSpawnList.readlock(__FUNCTION__, __LINE__);
  6784. MPendingSpawnListAdd.readlock(__FUNCTION__, __LINE__);
  6785. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  6786. spawn = itr->second;
  6787. if (spawn && spawn != newSpawn) {
  6788. if (newSpawn->GetDatabaseID())
  6789. spawn->AddSpawnToProximity(newSpawn->GetDatabaseID(), Spawn::SpawnProximityType::SPAWNPROXIMITY_DATABASE_ID);
  6790. if (newSpawn->GetSpawnLocationID())
  6791. spawn->AddSpawnToProximity(newSpawn->GetSpawnLocationID(), Spawn::SpawnProximityType::SPAWNPROXIMITY_LOCATION_ID);
  6792. if (spawn->GetDatabaseID())
  6793. newSpawn->AddSpawnToProximity(spawn->GetDatabaseID(), Spawn::SpawnProximityType::SPAWNPROXIMITY_DATABASE_ID);
  6794. if (spawn->GetSpawnLocationID())
  6795. newSpawn->AddSpawnToProximity(spawn->GetSpawnLocationID(), Spawn::SpawnProximityType::SPAWNPROXIMITY_LOCATION_ID);
  6796. }
  6797. }
  6798. list<Spawn*>::iterator itr2;
  6799. for (itr2 = pending_spawn_list_add.begin(); itr2 != pending_spawn_list_add.end(); itr2++) {
  6800. spawn = *itr2;
  6801. if (spawn && spawn != newSpawn) {
  6802. if (newSpawn->GetDatabaseID())
  6803. spawn->AddSpawnToProximity(newSpawn->GetDatabaseID(), Spawn::SpawnProximityType::SPAWNPROXIMITY_DATABASE_ID);
  6804. if (newSpawn->GetSpawnLocationID())
  6805. spawn->AddSpawnToProximity(newSpawn->GetSpawnLocationID(), Spawn::SpawnProximityType::SPAWNPROXIMITY_LOCATION_ID);
  6806. if (spawn->GetDatabaseID())
  6807. newSpawn->AddSpawnToProximity(spawn->GetDatabaseID(), Spawn::SpawnProximityType::SPAWNPROXIMITY_DATABASE_ID);
  6808. if (spawn->GetSpawnLocationID())
  6809. newSpawn->AddSpawnToProximity(spawn->GetSpawnLocationID(), Spawn::SpawnProximityType::SPAWNPROXIMITY_LOCATION_ID);
  6810. }
  6811. }
  6812. MPendingSpawnListAdd.releasereadlock(__FUNCTION__, __LINE__);
  6813. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  6814. }
  6815. // we only call this inside a write lock
  6816. void ZoneServer::RemoveSpawnProximities(Spawn* oldSpawn) {
  6817. Spawn* spawn = 0;
  6818. map<int32, Spawn*>::iterator itr;
  6819. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  6820. spawn = itr->second;
  6821. if (spawn && spawn != oldSpawn) {
  6822. if (oldSpawn->GetDatabaseID())
  6823. spawn->RemoveSpawnFromProximity(oldSpawn->GetDatabaseID(), Spawn::SpawnProximityType::SPAWNPROXIMITY_DATABASE_ID);
  6824. if (oldSpawn->GetSpawnLocationID())
  6825. spawn->RemoveSpawnFromProximity(oldSpawn->GetSpawnLocationID(), Spawn::SpawnProximityType::SPAWNPROXIMITY_LOCATION_ID);
  6826. // don't need to remove oldSpawn proximities, we clear them all out
  6827. }
  6828. }
  6829. }
  6830. void ZoneServer::SetSpawnScript(SpawnEntry* entry, Spawn* spawn)
  6831. {
  6832. if (!entry || !spawn)
  6833. return;
  6834. const char* script = 0;
  6835. for (int x = 0; x < 3; x++)
  6836. {
  6837. switch (x)
  6838. {
  6839. case 0:
  6840. script = world.GetSpawnEntryScript(entry->spawn_entry_id);
  6841. break;
  6842. case 1:
  6843. script = world.GetSpawnLocationScript(entry->spawn_location_id);
  6844. break;
  6845. case 2:
  6846. script = world.GetSpawnScript(entry->spawn_id);
  6847. break;
  6848. }
  6849. if (script && lua_interface && lua_interface->GetSpawnScript(script) != 0)
  6850. {
  6851. spawn->SetSpawnScript(string(script));
  6852. break;
  6853. }
  6854. }
  6855. }
  6856. vector<HouseItem> ZoneServer::GetHouseItems(Client* client)
  6857. {
  6858. if (!client->GetCurrentZone()->GetInstanceID() || !client->HasOwnerOrEditAccess())
  6859. return std::vector<HouseItem>();
  6860. PacketStruct* packet = configReader.getStruct("WS_HouseItemsList", client->GetVersion());
  6861. std::vector<HouseItem> items;
  6862. map<int32, Spawn*>::iterator itr;
  6863. Spawn* spawn = 0;
  6864. MSpawnList.readlock(__FUNCTION__, __LINE__);
  6865. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  6866. spawn = itr->second;
  6867. if (spawn && spawn->IsObject() && spawn->GetPickupItemID())
  6868. {
  6869. HouseItem tmpItem;
  6870. tmpItem.item_id = spawn->GetPickupItemID();
  6871. tmpItem.unique_id = spawn->GetPickupUniqueItemID();
  6872. tmpItem.spawn_id = spawn->GetID();
  6873. tmpItem.item = master_item_list.GetItem(spawn->GetPickupItemID());
  6874. if (!tmpItem.item)
  6875. continue;
  6876. items.push_back(tmpItem);
  6877. }
  6878. }
  6879. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  6880. return items;
  6881. }
  6882. void ZoneServer::SendHouseItems(Client* client)
  6883. {
  6884. if (!client->GetCurrentZone()->GetInstanceID() || !client->HasOwnerOrEditAccess())
  6885. return;
  6886. PacketStruct* packet = configReader.getStruct("WS_HouseItemsList", client->GetVersion());
  6887. std::vector<HouseItem> items = GetHouseItems(client);
  6888. // setting this to 1 puts it on the door widget
  6889. packet->setDataByName("is_widget_door", 1);
  6890. packet->setArrayLengthByName("num_items", items.size());
  6891. for (int i = 0; i < items.size(); i++)
  6892. {
  6893. HouseItem tmpItem = items[i];
  6894. packet->setArrayDataByName("unique_id", tmpItem.unique_id, i); // unique_id is in fact the item_id...
  6895. packet->setArrayDataByName("item_name", tmpItem.item->name.c_str(), i);
  6896. packet->setArrayDataByName("status_reduction", tmpItem.item->houseitem_info->status_rent_reduction, i);
  6897. // location, 0 = floor, 1 = ceiling
  6898. //packet->setArrayDataByName("location", 1, i, 0);
  6899. // item_state int8
  6900. // 0 = normal (cannot pick up item / move item / toggle visibility)
  6901. // 1 = virtual (toggle visibility available, no move item)
  6902. // 2 = hidden (cannot pick up item / move item / toggle visibility)
  6903. // 3 = virtual/hidden/toggle visibility
  6904. // 4 = none (cannot pick up item / move item / toggle visibility)
  6905. // 5 = none, toggle visibility (cannot pick up item / move item)
  6906. // 8 = none (cannot pick up item / move item / toggle visibility)
  6907. //packet->setArrayDataByName("item_state", tmpvalue, i, 0);
  6908. // makes it so we don't have access to move item/retrieve item
  6909. // cannot use in conjunction with ui_tab_flag1/ui_tab_flag2
  6910. //packet->setArrayDataByName("tradeable", 1, i);
  6911. //packet->setArrayDataByName("item_description", "failboat", i);
  6912. // access to move item/retrieve item, do not use in conjunction with tradeable
  6913. packet->setArrayDataByName("ui_tab_flag1", 1, i, 0);
  6914. packet->setArrayDataByName("ui_tab_flag2", 1, i, 0);
  6915. // both of these can serve as description fields (only one should be used they populate the same area below the item name)
  6916. //packet->setArrayDataByName("first_item_description", "test", i);
  6917. //packet->setArrayDataByName("second_item_description", "Description here!", i);
  6918. packet->setArrayDataByName("icon", tmpItem.item->details.icon, i);
  6919. }
  6920. EQ2Packet* pack = packet->serialize();
  6921. client->QueuePacket(pack);
  6922. safe_delete(packet);
  6923. }
  6924. Spawn* ZoneServer::GetSpawnFromUniqueItemID(int32 unique_id)
  6925. {
  6926. if (!GetInstanceID() || GetInstanceType() != Instance_Type::PERSONAL_HOUSE_INSTANCE)
  6927. return nullptr;
  6928. map<int32, Spawn*>::iterator itr;
  6929. Spawn* spawn = 0;
  6930. MSpawnList.readlock(__FUNCTION__, __LINE__);
  6931. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  6932. spawn = itr->second;
  6933. if (spawn && spawn->IsObject() && spawn->GetPickupUniqueItemID() == unique_id)
  6934. {
  6935. Spawn* tmpSpawn = spawn;
  6936. MSpawnList.releasereadlock();
  6937. return tmpSpawn;
  6938. }
  6939. }
  6940. MSpawnList.releasereadlock();
  6941. return nullptr;
  6942. }
  6943. void ZoneServer::AddPendingSpawnRemove(int32 id)
  6944. {
  6945. MPendingSpawnRemoval.writelock(__FUNCTION__, __LINE__);
  6946. m_pendingSpawnRemove.insert(make_pair(id,true));
  6947. MPendingSpawnRemoval.releasewritelock(__FUNCTION__, __LINE__);
  6948. }
  6949. void ZoneServer::ProcessSpawnRemovals()
  6950. {
  6951. MSpawnList.writelock(__FUNCTION__, __LINE__);
  6952. MPendingSpawnRemoval.writelock(__FUNCTION__, __LINE__);
  6953. if (m_pendingSpawnRemove.size() > 0) {
  6954. map<int32,bool>::iterator itr2;
  6955. for (itr2 = m_pendingSpawnRemove.begin(); itr2 != m_pendingSpawnRemove.end(); itr2++)
  6956. spawn_list.erase(itr2->first);
  6957. m_pendingSpawnRemove.clear();
  6958. }
  6959. MPendingSpawnRemoval.releasewritelock(__FUNCTION__, __LINE__);
  6960. MSpawnList.releasewritelock(__FUNCTION__, __LINE__);
  6961. }
  6962. void ZoneServer::AddSpawnToGroup(Spawn* spawn, int32 group_id)
  6963. {
  6964. if( spawn->GetSpawnGroupID() > 0 )
  6965. spawn->RemoveSpawnFromGroup();
  6966. MutexList<int32>* groupList = &spawn_group_map.Get(group_id);
  6967. MutexList<int32>::iterator itr2 = groupList->begin();
  6968. while(itr2.Next())
  6969. {
  6970. Spawn* groupSpawn = GetSpawnByID(itr2.value);
  6971. if(groupSpawn)
  6972. {
  6973. // found existing group member to add it in
  6974. spawn->AddSpawnToGroup(groupSpawn);
  6975. break;
  6976. }
  6977. }
  6978. groupList->Add(spawn->GetID());
  6979. spawn->SetSpawnGroupID(group_id);
  6980. }
  6981. void ZoneServer::QueueStateCommandToClients(int32 spawn_id, int32 state)
  6982. {
  6983. if(spawn_id < 1)
  6984. return;
  6985. MLuaQueueStateCmd.lock();
  6986. lua_queued_state_commands.insert(make_pair(spawn_id, state));
  6987. MLuaQueueStateCmd.unlock();
  6988. }
  6989. void ZoneServer::QueueDefaultCommand(int32 spawn_id, std::string command, float distance)
  6990. {
  6991. if(spawn_id < 1)
  6992. return;
  6993. MLuaQueueStateCmd.lock();
  6994. lua_spawn_update_command[spawn_id].insert(make_pair(command,distance));
  6995. MLuaQueueStateCmd.unlock();
  6996. }
  6997. void ZoneServer::ProcessQueuedStateCommands() // in a client list lock only
  6998. {
  6999. vector<Client*>::iterator itr;
  7000. MLuaQueueStateCmd.lock();
  7001. if(lua_queued_state_commands.size() > 0)
  7002. {
  7003. std::map<int32, int32>::iterator statecmds;
  7004. for(statecmds = lua_queued_state_commands.begin(); statecmds != lua_queued_state_commands.end(); statecmds++)
  7005. {
  7006. Spawn* spawn = GetSpawnByID(statecmds->first, false);
  7007. if(!spawn)
  7008. continue;
  7009. MClientList.readlock(__FUNCTION__, __LINE__);
  7010. for (itr = clients.begin(); itr != clients.end(); itr++) {
  7011. Client* client = *itr;
  7012. if (client && client->GetPlayer()->WasSentSpawn(spawn->GetID()) && !client->GetPlayer()->WasSpawnRemoved(spawn))
  7013. ClientPacketFunctions::SendStateCommand(client, client->GetPlayer()->GetIDWithPlayerSpawn(spawn), statecmds->second);
  7014. }
  7015. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  7016. }
  7017. lua_queued_state_commands.clear();
  7018. }
  7019. if(lua_spawn_update_command.size() > 0)
  7020. {
  7021. std::map<int32, std::map<std::string,float>>::iterator updatecmds;
  7022. for(updatecmds = lua_spawn_update_command.begin(); updatecmds != lua_spawn_update_command.end(); updatecmds++)
  7023. {
  7024. Spawn* spawn = GetSpawnByID(updatecmds->first, false);
  7025. if(!spawn)
  7026. continue;
  7027. std::map<std::string,float>::iterator innermap;
  7028. for(innermap = lua_spawn_update_command[updatecmds->first].begin(); innermap != lua_spawn_update_command[updatecmds->first].end(); innermap++)
  7029. {
  7030. MClientList.readlock(__FUNCTION__, __LINE__);
  7031. for (itr = clients.begin(); itr != clients.end(); itr++) {
  7032. Client* client = *itr;
  7033. if (client && client->GetPlayer()->WasSentSpawn(spawn->GetID()) && !client->GetPlayer()->WasSpawnRemoved(spawn))
  7034. client->SendDefaultCommand(spawn, innermap->first.c_str(), innermap->second);
  7035. }
  7036. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  7037. }
  7038. lua_spawn_update_command[updatecmds->first].clear();
  7039. }
  7040. lua_spawn_update_command.clear();
  7041. }
  7042. MLuaQueueStateCmd.unlock();
  7043. }