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- /*
- EQ2Emulator: Everquest II Server Emulator
- Copyright (C) 2007 EQ2EMulator Development Team (http://www.eq2emulator.net)
- This file is part of EQ2Emulator.
- EQ2Emulator is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 3 of the License, or
- (at your option) any later version.
- EQ2Emulator is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with EQ2Emulator. If not, see <http://www.gnu.org/licenses/>.
- */
- #ifndef EQ2_FACTIONS
- #define EQ2_FACTIONS
- #include "../common/ConfigReader.h"
- #include "../common/Mutex.h"
- struct Faction {
- int32 id;
- string name;
- string type;
- string description;
- int16 negative_change;
- int16 positive_change;
- sint32 default_value;
- };
- class MasterFactionList{
- public:
- MasterFactionList(){
- }
- ~MasterFactionList(){
- Clear();
- }
- void Clear() {
- map<int32,Faction*>::iterator iter;
- for(iter = global_faction_list.begin();iter != global_faction_list.end(); iter++){
- safe_delete(iter->second);
- }
- hostile_factions.clear();
- friendly_factions.clear();
- }
- sint32 GetDefaultFactionValue(int32 faction_id){
- if(global_faction_list.count(faction_id) > 0 && global_faction_list[faction_id])
- return global_faction_list[faction_id]->default_value;
- return 0;
- }
- Faction* GetFaction(char* name){
- return faction_name_list[name];
- }
- Faction* GetFaction(int32 id){
- if(global_faction_list.count(id) > 0)
- return global_faction_list[id];
- return 0;
- }
- void AddFaction(Faction* faction){
- global_faction_list[faction->id] = faction;
- faction_name_list[faction->name] = faction;
- }
- sint32 GetIncreaseAmount(int32 faction_id){
- if(global_faction_list.count(faction_id) > 0 && global_faction_list[faction_id])
- return global_faction_list[faction_id]->positive_change;
- return 0;
- }
- sint32 GetDecreaseAmount(int32 faction_id){
- if(global_faction_list.count(faction_id) > 0 && global_faction_list[faction_id])
- return global_faction_list[faction_id]->negative_change;
- return 0;
- }
- int32 GetFactionCount(){
- return global_faction_list.size();
- }
- void AddHostileFaction(int32 faction_id, int32 hostile_faction_id){
- hostile_factions[faction_id].push_back(hostile_faction_id);
- }
- void AddFriendlyFaction(int32 faction_id, int32 friendly_faction_id){
- friendly_factions[faction_id].push_back(friendly_faction_id);
- }
- vector<int32>* GetFriendlyFactions(int32 faction_id){
- if(friendly_factions.count(faction_id) > 0)
- return &friendly_factions[faction_id];
- else
- return 0;
- }
- vector<int32>* GetHostileFactions(int32 faction_id){
- if(hostile_factions.count(faction_id) > 0)
- return &hostile_factions[faction_id];
- else
- return 0;
- }
- const char* GetFactionNameByID(int32 faction_id) {
- if (faction_id > 0 && global_faction_list.count(faction_id) > 0)
- return global_faction_list[faction_id]->name.c_str();
- return 0;
- }
- private:
- map<int32, vector<int32> > friendly_factions;
- map<int32, vector<int32> > hostile_factions;
- map<int32,Faction*> global_faction_list;
- map<string,Faction*> faction_name_list;
- };
- class PlayerFaction{
- public:
- PlayerFaction();
- sint32 GetMaxValue(sint8 con);
- sint32 GetMinValue(sint8 con);
- EQ2Packet* FactionUpdate(int16 version);
- sint32 GetFactionValue(int32 faction_id);
- bool ShouldIncrease(int32 faction_id);
- bool ShouldDecrease(int32 faction_id);
- bool IncreaseFaction(int32 faction_id, int32 amount = 0);
- bool DecreaseFaction(int32 faction_id, int32 amount = 0);
- bool SetFactionValue(int32 faction_id, sint32 value);
- sint8 GetCon(int32 faction_id);
- int8 GetPercent(int32 faction_id);
- map<int32, sint32>* GetFactionValues(){
- return &faction_values;
- }
- bool ShouldAttack(int32 faction_id);
- private:
- Mutex MFactionUpdateNeeded;
- vector<int32> faction_update_needed;
- map<int32, sint32> faction_values;
- map<int32, int8> faction_percent;
- };
- #endif
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